Follow TV Tropes

Following

Characters / Kirby - Haltmann Works Company

Go To

https://static.tvtropes.org/pmwiki/pub/images/haltmannworks_5.png
The Haltmann Works Company's logo. You'll see this a lot.

The main antagonistic force in Kirby: Planet Robobot. Helmed by president and CEO Max Profitt Haltmann, the Haltmann Works Company is an intergalactic MegaCorp known for their "Mechanizing Occupation Project", which involves mechanizing and looting planets rich in resources. They travel the galaxy in the Access Ark, which houses one of the most advanced computers in the known universe.

Warning! Haltmann and Star Dream are incredibly spoiler-filled, due to being end-game bosses heavily tied to the entire game plot, so their folders will be completely unmarked. Proceed with caution.

Enemies

    open/close all folders 

    Labotory 
https://static.tvtropes.org/pmwiki/pub/images/ezgifcom_gif_maker4_2.png
Flail-wielding enemies hired by the Haltmann Works Company to research and create in their laboratory towers.
  • Epic Flail: They wield flails that they fling at Kirby.
  • Evil Minions: They are citizens from another planet hired by Haltmann Works Company to do research in their laboratory towers. However, they are still capable of fighting back when necessary.

    Covered Looker 
https://static.tvtropes.org/pmwiki/pub/images/kpr_covered_looker.png
An armored drone that shoots energy beams at Kirby.
  • Armor Is Useless: Averted; their armor shields them from Kirby's attacks. However, if Kirby has a Robobot Armor, this trope gets played straight, as one punch from the Robobot makes them unarmored and stunned.
  • Energy Ball: They attack by charging balls of energy and firing it at Kirby.
  • Mecha-Mooks: They are robotic drones.
  • Suspiciously Similar Substitute: They are very reminiscent of Metal Guardians from The Amazing Mirror, as both are heavily-armored robotic enemies that charge up their energy attacks to fire at Kirby.

    Sleepy Turtle 
https://static.tvtropes.org/pmwiki/pub/images/kpr_sleepy_turtle.png
A giant cybernetic sleepy turtle that stands in Kirby's way and tries to chew on him when he approaches it.
  • Cyborg: Some parts of its body (namely lower jaw, forehead, and ankles) are replaced with metallic ones.
  • Eating the Enemy: When Kirby approaches it, it tries to chew on him.
  • Heavy Sleeper: Nothing can wake up the Sleepy Turtle, except Mike Robobot Armor's attack, and maybe a smell of tasty Kirby nearby.
  • Sleepyhead: Always found sleeping, hence the name.

    Haltworkers 
https://static.tvtropes.org/pmwiki/pub/images/ezgifcom_gif_maker3_0.png
The most common grunts of Haltmann Works Company. They are commonly seen piloting Invader Armors, but many appear as enemies in Access Ark, where they wield ray guns with which they shoot at Kirby. These grant the Spark ability if inhaled.
  • Ambiguously Related: They look similar to the Mecharoids from Return to Dream Land Deluxe.
  • Mooks: They are Haltmann Works Company's most common employees.
  • Ray Gun: They always wield laser pistols as enemies outside of their Invader Armor.
  • Shock and Awe: Their ray guns fire electric shots, and they give the Spark ability if inhaled.

Bosses and Mid-bosses

    Invader Armor 
https://static.tvtropes.org/pmwiki/pub/images/invader_armor_dago_ggwaaaw8r6.png
A small mech made by the Haltmann Works Company and driven by Haltworkers. Appears as a mini-boss in several stages, and some stages also contain vacant armors for Kirby to quickly ride on.
  • All There in the Manual: According to the Japanese Flavor Text, Susie's Business Suit (and President Haltmann's Executive Suit) are upgraded versions of the Invader Armor that were built for executives of the company. The Japanese-exclusive Hoshi no Kirby: Character Daizukan goes a step further and says Susie's is built specifically for her, with Haltmann presumably getting the same.
  • Cyber Cyclops: A symbolic case; the red light in front resembles an eye, further proven by its gray mouth that makes it resemble a face.
  • Death from Above: It has an attack where it jumps up and then drops itself onto Kirby.
  • Degraded Boss: Star Dream, as well as its Soul OS form, can summon flying Invader Armors as flunkies. Your shots can destroy them quickly.
  • Dub Name Change: Called "Invade Armor" in Japanese and Korean.
  • Floating Limbs: Its arms and legs aren't attached to its body.
  • Mini-Mecha: It's about the size of a mini-boss.
  • Power Fist: It mainly attacks by punching with its fists.
  • Victor Gains Loser's Powers: Defeating it allows Kirby to transform it into his Robobot Armor.

    Gigavolt 
https://static.tvtropes.org/pmwiki/pub/images/kpr_gigavolt.png
A massive mechanical monstrosity manufactured by the Haltmann Works Company. It appears as a boss twice: once in Patched Plains stage 3, and once in Access Ark stage 5 as an upgraded form, Gigavolt II. Kirby has to attack it with Robobot Armor.

Gigavolt returns in Kirby Fighters 2 as a background hazard in its eponymous stage.


  • Attack Its Weak Point: The screws on its head and hands.
  • Background Boss: It tries to attack Kirby in the background.
  • Degraded Boss: Star Dream in phase 2 of its battle can summon Gigavolts as flunkies. A few shots are all it takes to destroy them. Star Dream Soul OS can summon Gigavolt IIs as well.
  • Didn't Need Those Anyway!: When Kirby unscrews a hand's screw, it dislodges an arm, but neither loss of its arms eases its difficulty. It's only truly defeated when the head's screw is unscrewed.
  • Dub Name Change: Downplayed; its full name translates to "Iron Giant Weapon Gigavolt" in Japanese and Korean.
  • Green and Mean: Regular Gigavolt is colored green and is indeed very mean.
  • Humongous Mecha: One of the largest bosses in the series.
  • King Mook: Of the Vol robots, who are similarly defeated by unscrewing their heads.
  • Macross Missile Massacre: As Kirby tries to unscrew the head, Gigavolt will fire six (nine for Gigavolt II) missiles that close in on him. May also double as Taking You with Me.
  • Purple Is Powerful: Gigavolt II is purple and stronger than the previous Gigavolt.
  • Shielded Core Boss: In order to expose its hands' weak points, Kirby must repeatedly attack the protective covering with the Robobot Armor. Gigavolt II takes it further with two layers of protective armor.
  • Shockwave Stomp: Gigavolt II can create shockwaves with a hand slam.

    C.O.G.S. 
https://static.tvtropes.org/pmwiki/pub/images/kpr_cogs_infobox.jpg
A mechanical base with a series of large cogs and five turrets created by the Haltmann Works Company. Kirby encounters it twice in the Robobot Armor's Jet Mode: in Resolution Road stage 2, and Gigabyte Grounds stage 4.
  • Dub Name Change: Its Japanese name translates to "Ngyua Base".
  • Energy Weapon: All five turrets can fire lasers, with the center turret doubling as a Wave-Motion Gun. They can also fire a series of Reflecting Lasers.
  • Fire-Breathing Weapon: The center turret can fire flame jets.
  • Fun with Acronyms: Its name apparently is an acronym that spells out C-O-G-S, i.e what the boss essentially is. It's never revealed what they stand for.
  • Subsystem Damage: Its five turrets can be damaged separately, and it's only defeated after all turrets are destroyed.
  • Trick Boss: It shows up for round two in Gigabyte Grounds, but after it's defeated there, Core Kabula emerges from the wreckage, setting up a second boss battle.
  • Unexpected Shmup Level: It is fought in a shoot-em-up style battle both times it's encountered, due to the Robobot Armor's Jet Mode.

    Holo Defense API 
https://static.tvtropes.org/pmwiki/pub/images/holo_defense_api.png
A security system composed of four diamond-like objects that summon holographic versions of older bosses to fight for it, specifically Holo-Kracko, the Holo-Doomers, Holo-Ice Dragon, and Holo-Coily Rattler. It is the boss of Resolution Road.
  • Composite Character: It shares its design with Pix and borrows tactics from Ado/Adeleine. Its 2.0 version even states that the HWC used a blueprint from another planet to build it.
  • Dual Boss: The Holo-Doomers, which is composed of a red and a purple Sphere Doomer.
  • Dub Name Change: Called "Holograph Defense Systems" in Japanese and Korean.
  • Fire, Ice, Lightning: One of the Holo-Doomers use fire, Holo-Ice Dragon uses ice, and Holo-Kracko and Holo-Coily Rattler both wield electricity.
  • Hard Light: Despite being just holograms, they can not only cause damage, but they can also be damaged.
  • Hologram Projection Imperfection: The holograms are colored light green (purple in Meta Knightmare Returns and the True Arena) and are slightly distorted visually (with visible black and white squares). The distortion gets worse when the holograms are badly damaged.
  • Mini-Boss: Three of the four holograms (Doomers, Ice Dragon, and Kracko) reappear for round two in Access Ark stage 5. This time, you fight them with Robobot Armor.
  • Non-Indicative Name: API stands for Application Programming Interface, which are building blocks for creating software, not actual working systems. This could be a Meaningful Name if you take it to mean that the holographic clones it creates are the actual "software", though.
  • One-Hit-Point Wonder: After the four holograms are defeated, Holo Defense API attacks directly, flying haphazardly across the arena and dropping stars. At this point, one hit will end it.
  • Purple Is Powerful: In Meta Knightmare Returns and the True Arena, the holograms are all colored purple.
  • Sequential Boss: In order: Holo-Kracko, Holo-Doomers, Holo-Ice Dragon, Holo-Coily Rattler, and finally the defense system itself.
  • Sinister Geometry: It's a quartet of octahedrons. Holo Defense API 2.0 is composed of cross-shaped crystals instead.

    Security Force 
https://static.tvtropes.org/pmwiki/pub/images/security_force_dazyxacu0ae1igk_2.png
A short, gray robot manufactured by the Haltmann Works Company, that serve as mid-boss guards in Access Ark.
  • Arm Cannon: Their right arms are multi-purpose weapon launchers that fire mines and missiles.
  • Call-Back: To the Metal General from Return to Dream Land, being a Degraded Boss variant of the aforementioned character. Its 2.0 form makes the connection more clear by giving it Metal General's blue and black colors. In Kirby's Return to Dream Land Deluxe, Metal General is revealed to work as security for Egg Engines, serving as a Call-Forward to Security Force itself.
  • Degraded Boss: They are weaker versions of Metal General from Kirby's Return to Dream Land, having a similar design and abilities. Word of God reveals in Miiverse that President Haltmann acquired a blueprint from another planet that lets him manufacture the Security Force. Security Force 2.0 is blue like Metal General.
  • Determinator: Much like Metal General before him. When it's defeated, it doesn't lay motionless until it explodes, but instead presses a Big Red Button next to it to rise into the air and self-destruct.
  • Drone Deployer: Can summon three to six bits that fire spark shots.
  • Dub Name Change: Called "Security Service" in Japanese and Korean.
  • The Immune: It is the only mid-boss who can't be inhaled, as it will always self-destruct to hurt Kirby.
  • Laser Blade: Like Metal General, they fight with cyber-katanas.
  • Ramming Always Works: It has two attacks like this, both taken from Metal General: one where it spins its laser blade in front of them and then dashes forward, and one where it flies, then creates an electric barrier around their body and then dashes at Kirby.
  • Self-Destruct Mechanism: After it's defeated, it will push a button, causing it to explode and leave behind fire on the ground for a few seconds. If the player is quick enough, they can destroy it before it self-destructs, preventing the fire from appearing.
  • Shows Damage: Like Metal General, numbers will fly out of it when it gets hit, and when its health goes below half, it'll release sparks.
  • Waddling Head: A waddling robotic head, that is.

Unwilling Participants and Other Familiar Faces

    Clanky Woods 
https://static.tvtropes.org/pmwiki/pub/images/clanky_woods.png

Whispy Woods, undergone a forced mechanical transformation by the Haltmann Works Company. He is virtually unrecognizable, being completely mobile with a missile launcher and the ability to operate giant screws. He’s the boss of Patched Plains.


  • Advancing Boss of Doom: In the very first stage of the game, he chases after Kirby. The player must either quickly attack him until he goes down or escape through the pipe. He shows up for round 2 in the final Secret Level in Access Ark, this time against Kirby in his Robobot Armor.
  • Brainwashed and Crazy: He's Whispy Woods after going through Unwilling Roboticization from the Haltmann Works Company.
  • Cyber Cyclops: Clanky 2.0 has a single long red eye visor.
  • Damage-Sponge Boss: When he appears in the first stage of the game and chases Kirby down, he can take far more punishment than he does in his actual boss fight.
  • Dark Is Evil: Clanky 2.0 has a darker "bark" and his "leaf canopies" are painted black,
  • Dishing Out Dirt: His drill-like roots can dig rocks from the ground. They can be inhaled for the Stone ability.
  • Dub Name Change: Called "Whispy Borg" in Japanese and Korean.
  • Green and Mean: Clanky Woods has some green and he isn't a Nice Guy.
  • The Juggernaut: In the stages where he chases after Kirby or Meta Knight, he marches through blocks, objects, and enemies, smashing them with ease.
  • Left Stuck After Attack: In his third phase, he hangs from above and tries to strike Kirby/Meta Knight with his drill-legs. The third strike will cause the legs to get stuck on the ground, leaving them open to attack.
  • Lightning Bruiser: He can move surprisingly fast, especially in his 2.0 mode.
  • Paint It Black: Clanky 2.0's "leaf canopies" are colored black.
  • Recurring Boss: He is encountered thrice: once in Patched Plains stage 1, once as the boss of Patched Plains, and once in the second secret stage of Access Ark. Only the second encounter isn't an Advancing Boss of Doom.
  • Skewed Priorities: Clanky 2.0's Flavor Text describes him as the Haltmann Works Company trying for an environmentally friendly initiative, with fewer emissions and better fuel efficiency and costing half of the regular Clanky Woods. This is despite them hurting the environment itself (by mechanizing a living tree) to manufacture him in the first place.
  • Spider Tank: He resembles one, but his legs aren't just for walking.
  • Tears from a Stone: As usual for Whispy, after he's defeated, he'll cry a Single Tear, in this case a tear of oil.
  • Tennis Boss: In his third phase (when his health is low enough), when he throws his leaf canopies from the background, Kirby/Meta Knight can hit them with his attacks to send them back towards him, dealing damage.
  • This Is a Drill: His legs are drills that skewer and dig.
  • Throw Down the Bomblet: He can drop his "leaf canopies" like bombs, which will cover the ground in flames.
  • Time-Limit Boss: There's no timer on-screen, but the chase segments are not endless. Fortunately, defeating him in the chase segments is optional, as the player will eventually reach an escape route if they take too long, though this will cause them to miss out on rewards (a rare sticker in Patched Plains stage 1 and a Code Cube in Access Ark extra stage 2).
  • Unwilling Roboticization: As confirmed by the intro cutscene being titled "Victim of Mechanization" and his pause description, he's been forcibly roboticized by the Haltmann Works Company.
  • Wake-Up Call Boss: This boss can pose more of a challenge than players would expect for the first boss, and his attacks can give you a hard time if you're not prepared. And he even attacks you in the very first stage of the game.
  • When Trees Attack: And a steampunk one at that.

    Mech Acro 
https://static.tvtropes.org/pmwiki/pub/images/b5805a6b_f4c5_43b8_82d0_2b4b93073d7a.jpeg

A mechanical replica of Acro that appears as an obstacle in Kirby's way.


    Core Kabula 
https://static.tvtropes.org/pmwiki/pub/images/bf588758_9832_4e63_aa4b_ae72b35804ec.png

Kabula, having been transformed into the power core for a C.O.G.S. base. She has been upgraded with two laser cannons on the top and bottom of it and a massive one hidden on the front. It serves as a boss in Gigabyte Grounds, after C.O.G.S. is defeated.


  • Frickin' Laser Beams: Uses lasers as an attack, something the original Kabula couldn't do.
  • Trick Boss: Think the battle is over once C.O.G.S. is taken care of? Nope!

    Mecha Knight (Minor Unmarked Spoilers
https://static.tvtropes.org/pmwiki/pub/images/mecha_knight_dakwqa_umaaynpz.png

"Let me tell you a story. Not long ago, I met someone who impressed me very much. He was strong and full of confidence... A knight of the highest order. I was so impressed... I gave him a complete remodel! And I hired him as a company security guard. Heehee! I wonder what you'll make of him?"
Susie

When Meta Knight tried to face the invaders, he ended up undergoing an Unwilling Roboticisation and was forced to serve as a security guard. He appears as the boss of Gigabyte Grounds, then is faced in an upgraded form in the Access Ark, called Mecha Knight+.

In Meta Knightmare Returns, the Haltmann Works Company planned on making mass-produced copies called Stock Mecha Knight, incorporating both forms of the previous model.


  • BFS: Mecha Knight+ can make his sword larger and increase the range of his attacks or give some effects to his attacks, such as lightning for his Spin Slash. Stock Mecha Knight can do the exact same thing, though much deadlier.
  • Boss Remix: Mecha Knight+'s theme is a techno remix of Meta Knight's boss theme from Kirby Super Star.
  • Brainwashed and Crazy: As a result of being a victim to Unwilling Roboticization. When Kirby breaks off the mask, Meta Knight returns to his senses.
  • The Cameo: Appears as one of Meta Knight's alternate pieces of headgear in Kirby Battle Royale.
  • Collapsing Ceiling Boss: One of his attacks is dropping debris on Kirby.
  • Composite Character: Stock Mecha Knight reuses both Mecha Knight and Mecha Knight+'s attacks.
  • Cyber Cyclops: He has a single robotic eye in the eye hole on his mask that can move around to the left or right. It can also fire Eye Beams.
  • Dark Is Evil: Stock Mecha Knight trades the colorful design of Mecha Knight with a dark grey body and serves as Haltmann's security guard.
  • Defeat Equals Explosion: Stock Mecha Knight explodes when defeated.
  • Defend Command: Can block with his sword, just like Meta Knight.
  • Degraded Boss: Implied with the Stock Mecha Knights during Meta Knightmare Returns, saying if they were mass-produced, the Haltmann Works Company's military power would increase drastically, though Meta Knight puts a stop to it. Other villainous organizations wanting to mass produce Stock Mecha Knights, however…
  • Disney Villain Death: Subverted. After Kirby defeats him, he falls off the platform to his seeming demise, but his later appearance shows that it didn't kill him.
  • Dub Name Change:
    • Meta Knight Borg to Mecha Knight.
    • Meta Knight Borg Kai (Revision) to Mecha Knight+.
    • "Reinforced Mass Production Meta Knight Borg" to Stock Mecha Knight.
  • Evil Knockoff: Stock Mecha Knight serves as an evil mechanized version of Meta Knight.
  • Jet Pack: His wings have added thrusters that allows him to fly faster.
  • Laser Blade: Wields an energy version of Galaxia. Mecha Knight+ can enlarge its size.
  • Mighty Glacier: Surprisingly for a variant of Meta Knight. While he's still capable of emulating the regular Meta Knight's speed, most of his new attacks are slow and easily-telegraphed. However, these attacks do more damage to compensate.
  • Pillar of Light: He can create a laser column that moves forward, akin to the Tornado Move that his regular self uses.
  • Recurring Boss: He is faced at Gigabyte Grounds and Access Ark, the latter being fought right before President Haltmann.
  • Red Is Violent: Mecha Knight+ has red armor, and he's significantly stronger than his previous form.
  • Reforged into a Minion: The result of Meta Knight's failed attempt to fight off the invaders is being turned into one.
  • Robot Me: Stock Mecha Knight is the fully robotic version of him.
  • Shoulders of Doom: With cannons on them, capable of firing missiles.
  • Sphere of Power: Mecha Knight can emit a spherical aura around him that damages Kirby whenever he comes near. He's still vulnerable to long-ranged attacks, however, and he moves slower when he walks and leaves stars on his trail.
  • Sword Beam: After growing a robot tail, he may try to hang on it and then fire crescent beams from his sword in multiple directions.
  • Sword Plant: One of his attacks is doing a diving stab with his sword like his normal self.
  • Tail Slap: Mecha Knight+ can grow a long mechanical tail when he Turns Red. He uses it to slam the ground, lift himself to the air, hang from the ceiling, and even do a Spam Attack with it. Stock Mecha Knight also has one.
  • Took a Level in Badass: When Mecha Knight becomes upgraded to Mecha Knight+ at the end of the game, he clearly becomes a stronger threat for Kirby to take on, with his larger sword and new tail claw.
  • Upgraded Boss: Mecha Knight+ gains a long mechanical tail-like arm, and the blue parts of his armor are repainted red and pink.
  • Walking Spoiler: The fate of Meta Knight was left ambiguous after his Halberd gets shot down in the opening, so seeing him as the 4th area's boss is a spoiler.

    Dedede Clone (Minor Unmarked Spoilers
https://static.tvtropes.org/pmwiki/pub/images/dedede_clone_dft6ueav0aeqtjg.png
Click here to see the D3 Cannon

"He was created from the latest in nanogenetic technology. He's ruthless. He's driven. He's...a clone of royal proportions! Heehee! And it seems he has a long-standing grudge against you!"
Susie

A clone of the king made by the Haltmann Works Company after Susie took a sample of his cells. It has most of the abilities of the king, along with the ability to split into smaller clones and (with three clones) take control of a giant tridimensional cannon known as the D3. It is the boss of Rhythm Route.


  • Asteroids Monster: It splits into three smaller clones once it takes enough damage, turning the fight into a Wolfpack Boss.
  • Barely-Changed Dub Name: Called "Clone Dedede" in Japanese and Korean.
  • BFG: The D3 Cannon. Its main cannon can fire jets of flame and massive laser beams.
  • Big, Bulky Bomb: The cannon fires these when it Turns Red. They can be sent back at the clones.
  • Boss Remix: The music that plays during phase 2, "Dedede's Tridimensional Cannon", is a medley of "Revenge of Meta Knight: Map", "King Dedede's Theme", and "My Friend and the Sunset".
  • Clone Degeneration: Every time the clones regenerate, they become smaller and weaker, until the final time where each are about as small as Kirby himself. Its 2.0 description also says that some of its trial models were only interested in food, some were fearful of a certain insect, and all were imperfect (a nod to Dedede's description from the Super Smash Bros. series).
  • Defeat Equals Explosion: The cannon explodes upon defeat, followed by the clones themselves, each exploding into the letter "D".
  • Determinator: No matter how many times Kirby manages to destroy it, it keeps coming back to fight, even if it gets weaker each time. Even when the clones become too weak to fight individually, they quickly jump onto the D3 Cannon Susie created for them to continue the battle.
  • Elevator Action Sequence: The clones are fought in an ascending elevator. By the time you defeat them, the elevator stops at the top, revealing the D3 Cannon for the clones to use for the second phase of the battle.
  • Energy Ball: Dedede Clone 2.0 can fire these from its hammer, similar to Masked Dedede's Revenge and Shadow Dedede in Kirby: Triple Deluxe and King Dedede in Kirby Fighters Deluxe.
  • Evil Knockoff: An evil King Dedede clone.
  • Flawed Prototype: The Flavor Text for Dedede Clone 2.0 says that prototypes of the Dedede Clones were either always hungry or blindly afraid of "a certain insect". In the Japanese version, these prototypes are what caused the Haltmann Works Company to "[give] up on cloning his heart", since they would have made terrible fighters.
  • Guns Akimbo: Flanking the main turret of the D3 Cannon are twin machine guns.
  • Our Clones Are Different: The Dedede Clone is made of some strange, purple goop, and splits into three weaker copies of itself after it Turns Red. Needless to say, these are qualities the original King Dedede has never demonstrated.
  • Purple Is Powerful: Downplayed. While it starts out strong at the beginning of the fight and uses all of Dedede's regular attacks, when it splits into three, it progressively gets weaker the more you destroy it, as well as losing the inhale. Come the second phase, and the clones become so weak that they man the D3 Cannon to take Kirby down. This is probably justified, given how its 2.0 description states that the previous clones were imperfect.
  • Sequential Boss: You fight the clones in phase 1, then the cannon in phase 2.
  • Spam Attack: Once the clone splits into three, they can move back and forth as they repeatedly slam their hammers in front of them before (only as Dedede Clone 2.0) leaping up for a massive smash that causes a shockwave, similar to what the real king did in Kirby Fighters Deluxe.
  • Throw Down the Bomblet: When the D3 Cannon's health gets low in the second phase, it begins by throwing down a large bomb shaped like King Dedede's head which Kirby or Meta Knight needs to hit enough times to send it flying back to the cannon. Its 2.0 form drops a pair of these.
  • Vacuum Mouth: It has a much stronger inhale compared to its original self, capable of inhaling Kirby or Meta Knight from across the screen.
  • Walking Spoiler: Dedede only appears in the opening and ending cutscenes, so one of the bosses being a clone with no foreshadowing would come off as unexpected.
  • Wave-Motion Gun: The D3 Cannon can fire a massive laser, almost like the one used by the Combo Cannon in Super Star.

Top Managers

    Susie 

Debut: Kirby: Planet Robobot

Voiced by: Makiko Ohmoto

https://static.tvtropes.org/pmwiki/pub/images/susie_kirby.png
Click here to see her Business Suit

"You know, it's wonderful to work in a perfectly controlled environment. But that's something you'd never understand."

The secretary to the President of the Haltmann Works Company, Susie oversees the occupation and mechanization of Planet Popstar. She fights Kirby and also sics her company's tough creations against him.


  • Aerith and Bob: One of the only Kirby characters to have a real name. Crazy, right?
  • Affably Evil: Exactly how evil she is remains up for debate, but she tends to be pretty polite, if a little condescending, whenever she encounters Kirby, displays a Nothing Personal attitude about antagonizing him, and maintains a Graceful Loser perspective towards all of her losses. Star Allies, however, goes in a different direction.
  • All There in the Manual: All we know about Susie (at first) is that she's the secretary of President Haltmann, but there's more to it than that: a few hints are given through their bios in Meta Knightmare Returns and The True Arena, which reference a daughter of Haltmann's that was lost in an accident with Star Dream. Things like Susie's involvement in this and Haltmann's failure to recognize her went unanswered until the inception of the "ask-a-thon", where it was revealed that Haltmann lost all memories of his daughter after he tried to bring her back using Star Dream, and that he subsequently hired her on as an assistant based on what little fondness he had left.
  • Ambiguously Evil:
    • While she has it out for Kirby while under Haltmann's employ and is on board with colonizing and mechanizing foreign planets, she also prevents the near-omnicide resulting from Haltmann's Villainous Breakdown, helps Kirby defeat Star Dream when all life in the universe is threatened, and departs from Popstar peacefully during the epilogue.
    • This even applies to her appearance in Star Allies, where her motives vary between versions of the game; in the English, French, Dutch, Italian, German and Spanish localizations, she's stated to still be interested in mechanizing other planets, but in the Japanese, Chinese and Korean versions, she instead desires to bring happiness to the world through the use of science (and "exterminate the savages").
  • Ambiguous Robots: Despite being called Haltmann's daughter, she looks very little like him or any other confirmed organic character for that matter. President Haltmann appears to be the same or a similar species to Chef Kawasaki, having the same physique with the addition of hair. Both of them also have bit-crushed voices, as if they're speaking through a phone speaker. The closest characters Susie resembles are the Three Mage Sisters, except for her much paler complexion and notable lack of a neck. A lack of information on her mother, if she has one, doesn't help with the ambiguity. The original intent was for Susie to explicitly be a robot, specifically a Replacement Goldfish designed by Haltmann after the real Susie went missing, but this was dropped due to being too complicated.
  • Badass Adorable: Her cute appearance belies her ruthlessness and willingness to do battle in a mech against Kirby.
  • Backstab Backfire: Her betrayal of Haltmann to take control of Star Dream leads to it growing sentience and developing the intent to eradicate all life on Pop Star and in the universe, and since it absorbs Haltmann's soul and being completely, she loses her father forever as a result; the opposite of what she wanted with it.
  • Beleaguered Assistant: Played with in that most of Susie's duties aren't much to expect from an executive secretary to an intergalactic occupation company. The issue comes in that a vain, egotistical businessman is unknowingly expecting his own daughter to perform them, flawlessly and without complaint.
  • Best Served Cold: While she could have tried to identify herself to her father at any point, she chose to bide her time and wait for a chance to swipe the program controller for Star Dream, which she evidently hoped would jog Haltmann's memory in addition to letting her have her revenge on the machine that had separated them to begin with.
  • Big Bad Ensemble: Since Star Dream was indirectly responsible for Haltmann becoming worse in his attempts to bring prosperity to his company and Susie was plotting against both; Star Dream to sell it to a competitor as revenge against it for separating her from her father, and Haltmann himself so she could make him remember her, even if it meant taking over the company by force.
  • Calling Parents by Their Name: Inverted, in the sense that it reflects on the parent rather than the child. Due to him seeing her as a secretary and nothing more, she's practically forced to address her own father as "Mr. Haltmann" at all times. Even as she betrays him, she still keeps up the charade when she steals Star Dream's program controller.
  • Calling the Old Man Out: After Star Dream takes off, she mentions that she wanted to "teach the old man a lesson" or, in the Japanese and Korean versions, "wake him up." The meaning of this becomes a bit clearer with the knowledge of her backstory.
  • The Cameo:
    • Appears as one set of the special gears for Sword Hero (with Planet Robobot's Old Save Bonus) in Team Kirby Clash Deluxe.
    • In Star Allies, she's one of Stone Kirby's forms (alongside Ribbon), as well as one of the sculptures produced by Artist.
    • Appears as a sticker in Super Kirby Clash.
    • Appears as an unlockable costume and coloration and on a Character Treat in Kirby's Dream Buffet.
    • Appears as two Dress-Up Masks in Return to Dream Land Deluxe, one in her regular appearance and another one with a unique design, showing Susie in her "Weekend Outfit".
  • Character Catchphrase: "Exterminate" (kujo in Japanese) is the word most closely associated with her. It's less prominent in the non-Japanese localizations of Planet Robobot, but has stuck around since Star Allies.
  • Comedic Sociopathy: Dips into this in Star Allies on the start-up screen, where she'll wave to Meta Knight, who clearly remembers the last time they met, and begins chasing him, seemingly intent on bringing Mecha-Knight back. Then she sees Dark Meta Knight and decides to do the same to him, and it's enough to scare him too.
  • Composite Character: Her playable appearance in Star Allies gives her the boosting and hovering abilities of Jet Kirby and the ability to summon her mech as a stand-in for the Robobot Armor, as well as a few gun attacks (and her mech's attacks) that resemble some attacks of the Robobot Armor's Modes.
  • Contrasting Sequel Antagonist: To Taranza of the previous 3DS Kirby game. Both characters are Affably Evil Dragons who constantly harass Kirby throughout the game, but Susie uses science and technology while Taranza relies on magic. Both also brainwash/control Kirby's main ally in the game to fight him. Both of them were also once close to their now-cold and ruthless superiors, although while Taranza was partially responsible for Sectonia's Start of Darkness, Susie was only a victim of circumstance in losing Haltmann's favor, which was caused and furthered due to their interactions with Star Dream. In the end, while Taranza pulled a Heel–Face Turn after being rejected by his boss, Susie aids Kirby primarily out of pragmatism and her interests continue to remain misaligned from his in the end, and while Star Allies shows she's gotten a bit better about her morality, she's still not quite tamed entirely, whereas Taranza is no longer an enemy and only wishes to see his queen once again.
  • Cute Is Evil: She might look like an adorable girl robot thing, but she happens to be the secretary for the Haltmann Works Company. She even tried to take control of Star Dream, albeit this was just to sell it so her dad would finally notice and remember her, which led to the machine itself malfunctioning and wanting to destroy all organic beings.
  • Daddy's Girl: Was very close to Haltmann when she was a child, with him rebuilding Star Dream after she disappears in an attempt to bring her back. And it’s implied that she thought that by stealing Star Dream, her father would finally remember her. This ends very tragically for the both of them as Star Dream assimilates Haltmann and deletes his soul, with Haltmann finally remembering his daughter in his final moments.
  • Dark and Troubled Past: She was banished to another dimension in an accident that took place when she was just a child, and by the time she was able to return, she found that her father didn't even recognize her.
  • Defeat Equals Explosion: Not her, but her Business Suit blows up when you defeat her.
  • The Dragon: She is the executive secretary to the Haltmann Works Company and the most recurring nuisance Kirby has to deal with.
  • Dub Personality Change: An interesting example, as her initial character for Planet Robobot is relatively the same between translations, but her reasoning for allying with Kirby in Star Allies differs between languages, where in the Japanese, Chinese and Korean versions, she's at least Faux Affably Evil, while in all the others, she's just a Retired Monster waiting for the right moment to re-enact her planetary mechanization plans.
  • Dub Name Change: Interestingly, her first and last name remain intact between English and Japanese, but her middle name was changed from "Familia" to "Patrya". Her Mini-Mecha, referred to as a "Business Suit" in English, was called a "Rireinver" (リレインバー rireinbaa) in Japanese.
  • Enemy Mine: When Star Dream decides to eradicate all life-forms, she decides to give Kirby a Robobot Armor to help destroy it. Later on it turns into a full-blown Heel–Face Turn offscreen.
  • Evil Genius: She apparently knows enough about using the Mother Computer to make it clone King Dedede and mechanize Mecha Knight.
  • Evil Laugh: Loves letting these out. She makes the first one after you beat her in her boss battle and she flies away, which obviously means she's not done with you.
  • Evil Versus Oblivion: No profit to be made in a universe where everyone is dead, so she chooses to help Kirby fight Star Dream.
  • Fantastic Racism: Nowhere near as bad about this as President Haltmann, but before the Mecha Knight + boss battle, she remarks that the natives "need to be taught manners!", and in the Japanese version this is preceded by a line about Kirby's "dirty feet".
  • Faux Affably Evil: Her Japanese, Korean, and Chinese Guest Star descriptions are written from her perspective and have her say "We provide harmony in families and happiness in life through the power of science... based upon this ideal, I'll exterminate you savages!", suggesting that she's putting a friendly mask on her intent to continue her invasion.
  • Floating Limbs: Her hands are detached from her and float around as if dictated by arms, a trait shared by her mech.
  • Formal Characters Use Keigo: In the Japanese version, she speaks with excessively polite mannerisms to reflect her being the head secretary of a massive corporation, which is contrasted by her saying things that would never be spoken in a polite context. For example, her Character Catchphrase「くじょ されて くださいませ!」translates in its most basic form as "I will exterminate you!", but with the language used, figuratively translates to something like "Please allow me to exterminate you, if you may!" When she isn't in "business" mode, such as after Star Dream goes haywire, she uses more casual language.
  • Given Name Reveal: Her full name, Susanna Patrya Haltmann, is only given during her 2.0 boss fight, just like her father.
  • Graceful Loser: No matter how many times Kirby triumphs, be it against her or one of her technological creations, she takes her losses in stride and always greets him politely the next time they meet.
  • The Greys: Her small stature, solid-colored oval eyes, and company's penchant for abduction and experimentation seem to evoke this kind of alien. This undertone was originally going to be more prominent, as shown by the almond-shaped "alien" eyes in her concept art.
  • The Heavy: Despite being The Dragon to Haltmann, she is a more visible threat than him, as she's on the field duty of the company's project and is heavily implied to be behind the creation of the Dedede Clones and their D3 Cannon. She even made plans to overthrow him, albeit for less self-serving purposes than most other traitors.
  • Helicopter Pack: Upon her defeat in Overload Ocean, she calls upon a helicopter drone and then hangs under it to make her escape. She also utilizes this in Star Allies, where it gives her moves from Jet Kirby's moveset.
  • Hidden Depths: According to Word of God, her hobbies are karaoke and piano. invoked
  • Hopping Machine: Susie's mech jumps quite a lot. She can also deploy jumping drones.
  • It Runs in the Family: She actually shares quite a lot of her father's traits. They're both prideful and vain, mechanical geniuses, and hide their more extremist colors behind a polite facade.
  • Leitmotif: Despite The Noble Haltmann being about the president, the melody is more associated with Susie. She even sings it on occasion.
  • Little Miss Badass: Cute, little girl who (assuming her claims are accurate) managed to defeat Meta Knight in combat before subjecting him to cybernetics experiments.
  • Luke, You Are My Father: Owing to Star Dream having wiped his memories of her, Haltmann is oblivious to the fact that his secretary is also his own daughter.
  • Macross Missile Massacre: While she already shoots quite a number of explosives as her normal self, Susie 2.0 spams them more often. Parallel Susie also has an attack where it launches multiple missiles to the air which then fall down, covering the arena.
  • Mini-Mecha: She battles Kirby with her own Invader Armor/Business Suit. As a playable character in Star Allies, she's able to call it in and ride it at any time. It can also take on elemental effects, giving it functions similar to some of the Robobot Armor's Modes.
  • Missing Child: When she was a young girl, Susie was mistakenly sent into Another Dimension during a test of Star Dream's capabilities, and her father, President Haltmann, has sacrificed it all in a vain search for her.
  • Missing Mom: We know President Haltmann is her father, but no allusion to her mother is made at all.
  • My God, What Have I Done?: She undergoes a bit of this after Star Dream goes nihilistic, as she only intended to sell it for profit and teach Haltmann a thing or two. As a result of this, she entrusts Kirby with the means to destroy it.
  • Narcissist: Though not as vain as her boss and father, Susie still fits this, seeing herself as more intellectual than the natives of Popstar. One of the credits pictures from Star Allies's Heroes in Another Dimension even shows her admiring three statues of herself.
  • The Nicknamer: Once she ditches the persona of a professional secretary, she takes to referring to Kirby as "pinky".
  • No Mouth: And yet she can still speak just fine.
  • Not in This for Your Revolution: Goes both ways. She turns on her boss with plans to sell off his prized supercomputer and undermine all the effort he's put into his company, and in the process manages to save all of Planet Popstar from being wiped out due to Haltmann's Villainous Breakdown. But at the same time, she makes clear her indifference toward the well-being of Kirby and his friends, and that she only saved him because doing so coincided with her own goals.
  • Not So Stoic: While initially poised and professional, she displays a much pluckier and even giddier side when not acting in her capacity as secretary. This is best seen after stealing Star Dream's program controller, when she turns to Kirby with a giggle and excitedly asks if she looks like a "cool corporate spy".
  • Opportunistic Bastard: She turns out to have been waiting an unspecified time to betray Haltmann and steal Star Dream out from under him, but couldn't find the chance to nab the system's program controller. That is, until Kirby enrages Haltmann enough that he decides to try and use it.
  • Pragmatic Villainy: The reason she helps Kirby and Meta Knight defeat Star Dream. Aside from having the opportunity to sell it for profit go away, it's implied that she also wants to save her father.
  • Project Blank: The Mechanization Operation Project, a project of her company that aims to mechanize Popstar and take its resources for themselves. She oversees the project in person as the secretary.
  • Promoted to Playable: She returns in Kirby Star Allies as a summonable Dream Friend.
  • Psycho Pink: She has raspberry pink hair, her Business Suit is the same shade of pink, and she happens to be the main antagonist of Planet Robobot until Haltmann steps in. Averted in Star Allies, though, where she's at least nominally on Kirby's side against the Jambandra cult.
  • Punny Name: The Japanese language pronounces her name as "Suuji", which means "digit", fitting with the technological theme of her group. Word of God says that they also wanted a more "foreign" sounding real name for her to suit the setting, and other candidates included Beatrice and Melissa. invoked
  • Ray Gun: She has a handheld ray gun called a H.W.C. Blaster, which she uses as her default weapon in Kirby Star Allies.
  • Reformed, but Not Tamed: Susie might be reformed, but she's not that reformed. In Planet Robobot, she starts off as a villain and then in the ending, she decides to stand up to Star Dream and teamed up with Kirby afterwards. In Star Allies, it's quite likely that she still retains her traits from the previous game, but she's still well-meaning and polite; and while the Japanese, Chinese and Korean versions mention that she now aims to spread happiness with the power of science, she uses this goal as an excuse to "exterminate the savages" that dare to get in her way (though that might be referring to the enemies she faces in her adventures).
  • Robot Girl: She looks quite robotic with her solid blue eyes, floating limbs, and glossy hair, but it isn't really clarified whether she is one.
  • Rose-Haired Sweetie: She has pink hair and is, although villainous, quite affable and polite about it. It gets more straightforward in Star Allies where she claims to use science to bring smiles to others, even if she's a bit aggressive about it.
  • Shockwave Stomp: In a variant, in the final phase of her fight, she may launch herself through the holed structure filled with energy in the middle of the arena, then crash on the ground, causing shockwaves to shoot out of the impact zone. It's also one of the moves her mech can perform in Star Allies, especially if you give her an element.
  • Slapstick: At the end of her boss fight in Planet Robobot, her mecha explodes and sends her flying, but she seems to suffer no lasting harm from it. As a Dream Friend in Star Allies, she can be subject to the same Amusing Injuries as Kirby and the other Dream Friends, such as Harmless Freezing and being Squashed Flat.
  • Spell Blade: In Star Allies, her Ray Gun can be given one of the 5 elements in order to power it up in different ways.
  • Spin Attack: She can spin her mech's hands around its body to attack Kirby in Planet Robobot. She can also do this in Star Allies.
  • Stance System: Her main gimmick in Star Allies: she normally fights on foot with a laser gun and jet booster, but she can call in her mecha from her Planet Robobot boss fight to gain a different moveset.
  • The Starscream: She betrays Haltmann to take control of Star Dream and sell the machine to a competitor as means of getting her father to finally remember and notice her, although Star Dream has other plans and frees itself from her clutches.
  • Suspiciously Similar Substitute: Part of her moveset in Star Allies is taken from Jet, an ability that did not make it into Star Allies (similar to how Dark Meta Knight uses moves from the absent Mirror).
  • Symbol Motif Clothing: The logo on the arms of her Business Suit change with each encounter: In the normal mode, they're the Haltmann logo, in her 2.0 battle, they're hearts, and on Parallel Susie's mecha, they're eyes.
  • Take Up My Sword: It's implied in Star Allies that she's inherited what's left of the Haltmann Works Company after Haltmann died and the Access Ark literally disintegrated, and is working on her own to build it back up, though now aims to (supposedly, anyway) spread smiles and happiness with science, while still exterminating the savages in her path.
  • This Cannot Be!: She's shocked when Kirby manages to defeat Mecha Knight a second time, even after he had been upgraded by the Mother Computer.
  • Token Evil Teammate: Of the final set of Dream Friends in Star Allies. While the rest of them have reformed (though the game jokes around a bit with Magolor), Susie still hasn't pulled an actual Heel–Face Turn, and her Guest Star goal is to rebuild the Haltmann Works Company and continue forcefully mechanizing planets. At least, like Marx, she can still act civil and polite. The Japanese, Korean, and Chinese versions have her say she'll spread happiness through the power of science, and also exterminate the savages that stand in her way.
  • Trademark Favorite Food: Her favorite food is ice cream, which is no doubt why there's an entire factory of it built in Overload Ocean, her debut area. She also has a thing for Gem Apples, with her spawned food in Star Allies being a Gem Apple sorbet.
  • Tragic Keepsake: Per director Shinya Kumazaki's words, her most valued possession is a golden hairpiece with the letter H on it... As in a memoir of her father from a time where he remembered her.
  • Trauma Button: If the main menu animations from Star Allies are anything to go by, Meta Knight is terrified of her due to the events of Planet Robobot. Her actions even manage to unnerve Dark Meta Knight, who presumably figured out what she did.
  • Tsundere: Towards Kirby in the Kirby of the Stars - Sparkling★Pupupu World manga. She alternates between trying to kill Kirby and having lunch with him.
  • Villain: Exit, Stage Left: After she's defeated, she calls for her "transporter" and then flies away with it.
  • Villains Out Shopping: Susie is often encountered singing the company theme song The Noble Haltmann. Also, the top screen on a 3DS theme has crayon drawings of Susie doing other non-evil things around the company, such as shopping, exercise, and singing karaoke.
  • Villain Respect: When Star Dream is activated and prepares to destroy everything, Susie believes that if anyone can defeat it, it's Kirby. She's also quite impressed by Meta Knight when he tried to stop the invasion solo, which is why he was considered the perfect candidate to be roboticised as Mecha Knight, with plans to make him into a production line.
  • Villain Song: She gets caught singing lyrics of "The Noble Haltmann", the company's anthem, when encountered at the end of Gigabyte Grounds and Rhythm Route. Your reward for 100% Completion is an exclusive performance video where Susie sings the entire thing. Without in-game voice acting besides Voice Grunting, Susie's singing voice isn't heard. Her voice actress Makiko Ohmoto did perform it in character at the 25th anniversary orchestra concert, though.
  • You Can't Go Home Again: In the end, with Access Ark destroyed and Popstar turning back to normal, Susie (presumably) has nowhere else she'd call "home".
  • You Have Failed Me: Her initial boss bio reads that she's the stakeholder for the company's occupation efforts. Sure enough, Haltmann dismisses her once Kirby proves to be too much for her.

    President Haltmann (MAJOR UNMARKED SPOILERS) 

Debut: Kirby: Planet Robobot

Voiced by: Mugihito

https://static.tvtropes.org/pmwiki/pub/images/haltmann_dbbqubkuaaazpcs.png
How foolish! I should have known no machine could make such a dream come true.
Click here to see his Executive Suit

"Well... allow me to elaborate. In compliance with the business plan drafted by Star Dream... effective today, you are... terminated!"

The President of the Haltmann Works Company, he intends to mechanize Planet Popstar while strip-mining it of its resources and Star Power. He was once a more reasonable and friendly man who was passionate about his work, but the loss of his daughter made him colder and more driven. In spite of all he's gained, he still does not have what he truly wants.


  • Adaptational Villainy: Of a sort. In the novel, he never realizes that Susie is his daughter and just when it looks like he's about to, he remembers his villainous persona instead. He's last seen leading Director Kane and Susie off to mechanize more planets, although Meta Knight feels that they won't do anything too bad without Star Dream.
  • All There in the Manual:
    • He has clear similarities with Susie and has attacks involving Susie, but it isn't until the Meta Knightmare boss bios that you begin learning about why these are significant.
    • An interview in the June 2016 issue of the Nintendo Dream magazine mentioned some trivia about him which has barely been mentioned anywhere else, like his favorite food being high-class chicken.
  • Alas, Poor Villain: Despite trying to wipe out all life on Popstar (and presumably other planets), it's easy to feel sorry for the poor guy by the end of the game. Especially after his backstory is revealed.
  • Ambiguous Robots: He would appear to be more organic than Susie, considering he's an actual Waddling Head like most Kirby characters, but his voice is bit-crushed exactly like hers, adding a bit of ambiguity.
  • Amnesiac Resonance: What little remained of his memories of Susie prompted him to appoint her as his assistant.
  • And I Must Scream: Haltmann's conscious mind is still aware even after Star Dream assimilates his body, forcing him to suffer constant agony as nothing but a disembodied soul trapped within Star Dream's databanks. During the fight with Star Dream Soul OS, every major blow to Star Dream will let the player hear Haltmann's voice screaming out in agony in the background. We even get to see his haunted final thoughts in the pause screen during the final battle, at which point Haltmann has ironically regained his memory of having a daughter and the reason why he was abusing Star Dream to begin with. At that point, the erasure of his existence when Star Dream's OS eventually rules his soul to be redundant almost seems like a Mercy Kill.
  • Bad Boss: He nonchalantly mocks Susie for her inability to take down Kirby before dismissing her from his office and possibly firing her, and in his fourth phase, he summons Yesmen to attack Kirby, but soon after viciously destroys them almost immediately using his Wave-Motion Gun attack. This might not be so bad if he didn't undergo a Villainous Breakdown when he fails to defeat Kirby himself a few minutes later.
  • Big Bad: Of Planet Robobot, being behind the mechanization of Planet Popstar. He ends up getting betrayed by both his secretary and his ship's mother computer.
  • Big Ego, Hidden Depths: He makes no secret how wonderful he thinks he is, but his backstory is something to behold.
  • Bling-Bling-BANG!: His Executive Suit is said to be made of solid gold in the Dedede Clones' second 2.0 description.
  • Brilliant, but Lazy: He makes all of these destructive machines, yet he never gets out of his Cool Chair. He's also far from a slouch in combat, if Star Dream's administrator requirements are any indication (at least in the English versions) — though he's still far from a match for Kirby.
    • According to a Nintendo Dream interview, Haltmann started out working as an inventor on a distant planet, and was especially skilled at it too, showing that he actually knows his stuff, and doesn't just manage the money of the company.
  • The Cameo: He appears in the "Robobot Memories" Celebration Picture and on a stone plate in Echo's Edge alongside Susie in the 4.0.0 update in Star Allies, on a Character Treat in Kirby's Dream Buffet, and as a Dress-Up Mask in Return to Dream Land Deluxe.
  • Chair Reveal: Does this when Kirby first meets him.
  • Circling Monologue: Does this when he first speaks to Kirby.
  • Contrasting Sequel Antagonist: To Queen Sectonia. Both were originally kind-hearted leaders of their armies and were very close to a friend/loved one (Taranza and Susie) before they were corrupted by a greater evil (Dark Meta Knight and Star Dream) through unconventional means (Sectonia was unaware that Dark Meta Knight was still trapped in the Dimension Mirror, while Haltmann's attempts to bring back his daughter gradually stole his memories as his brain interfaced with Star Dream), turning them into cruel and egotistical tyrants with a desire to harvest Popstar of its resources. After they are defeated in a lengthy battle, they merge with a major object in the story (the Dreamstalk and Star Dream) and meet their end while still attached to said object. However, whereas Sectonia was driven by a desire for eternal beauty and willingly merged with the Dreamstalk to achieve that goal while slowly losing her sanity in the process, Haltmann was driven by a wish to see his daughter again, accidentally merged with Star Dream because of Susie's interference with destroying Kirby, and has his soul deleted by the mother computer as it seeks to wipe out all life.
  • Cool Chair: He has a gold flying chair which even docks into his executive suit. Other iterations shown in Haltmann's concept art resembled a throne, and at least one had it shaped like the stylized letter H of the company itself.
  • Cool Shades: His head antennae creates a pair of shades right before Kirby fights him.
  • Corrupt Corporate Executive: He mechanizes and harvests entire planets of their resources without regard for the inhabitants' welfare. He was possibly more on the level before losing his daughter.
  • Cruel and Unusual Death: In the True Arena's English, French, German, Italian and Spanish blurbs, he outright gets his soul deleted in the most slow and painful way possible. The Japanese and Korean blurbs aren't as bad due to ambiguity, but his being is still tortured badly enough that his spirit gets ripped out of his body and replaced by Star Dream.
  • Cultural Posturing: When he's first introduced, President Haltmann dismissively calls Kirby a "native pink thing" before showing off the Mother Computer and bragging about how state-of-the-art its technology is. After Kirby defeats him, he starts raving that the "ungrateful natives" need to be "taught their place".
  • Cybernetics Eat Your Soul:
    • Haltmann's continued use of Star Dream destroyed his memory over time as more and more of it was uploaded into the Mother Computer's OS. By the time the story begins, he's gone from a brilliant inventor and caring father to a grandiose Smug Snake of a CEO whose sole aim in life is to loot planets for money.
    • In the story proper, this happens in the most literal way possible. Haltmann is absorbed by Star Dream with only a sliver of his soul left to show for it. Even worse, by the time Kirby fights Star Dream Soul OS' final form, he's been deleted from it entirely. Though in Japanese and Korean it's the "memory" of him that is deleted instead, but his spirit and heart are still stated to have vanished respectively, their fate left unclear.
  • Cynicism Catalyst: A Nintendo Dream interview stated that he was actually a passionate, ambitious man in his youth. But at some point in time, he became cold-hearted and willing to do anything for profit. After playing the game, it's not hard to guess what event brought upon this change…
  • Deader than Dead: Is fused with his supercomputer and has his soul wiped from it for good measure. It's more ambiguous in Japanese and Korean, but it still doesn't look good.
  • Defeat Equals Explosion: Just like Susie, he doesn't explode, but his Executive Suit explodes upon defeat, leaving him weak on his Cool Chair while singed Haltmann dollars fall around him.
  • Disappeared Dad: Inverted, he apparently has a disappeared daughter due to an accident, involving Star Dream transporting Susie away into another dimension. Later, it's played straight as he ends up being Deader than Dead.
  • Distaff Counterpart: To Susie, a trait best shown in their boss fights, where they both fight with a mecha suit and use similar attacks.
  • Dub Name Change: His full name is Max Profitt Haltmann in English and Gains Income Haltmann in Japanese. His Mini-Mecha is called the "Executive Suit" in English, but the "Presidenver" (プレジデンバー purejidenbaa) in Japanese.
  • Even Evil Has Standards: There's one point in the game that shows President Haltmann still has some shadow of a moral compass left. In the Meta Knightmare Returns game mode, Star Dream mentions that Haltmann prohibited using the "Space-time Transport program", likely because it must have been the very program that cost him his daughter.
  • Evil Laugh: Most of his attacks are preceded by a loud, hearty laugh.
  • Family-Unfriendly Death: Because getting your soul slowly deleted in the most painful way possible is certainly the most pleasant and kid-friendly way to go in media.
  • Fantastic Racism: When he's beaten, Haltmann throws a temper tantrum and rants about how the "filthy natives" of Popstar are "all wild savages".
  • Fat Bastard: He's chubby, cold-hearted, and has been mechanizing Planet Popstar and other alien worlds for his own gain.
  • Faux Affably Evil: He's quite polite and cordial to Kirby when they finally meet, but all grace goes right out the window when Kirby defeats him.
  • Fiction 500: He has a solid gold executive suit (Gem-Encrusted too), gold-plated robots, and uses money to obscure the screen during his boss fight. Not to mention, well, owning a small planet-sized company that flies between other planets and is very technologically advanced.
  • Floating Limbs: His Executive Suit has its hands floating freely, just like Susie's mech. So do his hands. It also runs in the family, apparently.
  • Flunky Boss: He will send robotic minions to assist him in battle.
  • Gemstone Assault: One of his attacks is him jumping to the air and then dropping the diamond beneath his mech like a bomb. Sometimes, he will even hover in the air and drop diamonds while flying over Kirby.
  • Gold-Colored Superiority: Haltmann owns a Hopping Machine which, according to Dedede Clones & D3's pause description, is made of pure gold. He's also the CEO of the Haltmann Works Company.
  • The Greys: Like Susie, his oval, solid-color eyes and his company's rampant abduction and experimentation of foreign entities is evocative of this kind of alien. He takes it a step further by asserting that all lifeforms other than him and his employees are "wild savages".
  • Hereditary Hairstyle: Downplayed. He and Susie both have side-swept bangs (left and right respectively), with the back of their hair sharply pointing upward at the corners.
  • Hidden Depths:
    • He was once a good corporate executive until the loss of his daughter in an accident made him more driven in his work, and being Star Dream's admin made him lose some of his old memories.
    • As we learn in Meta Knightmare Returns, to become Star Dream's admin, you must supply your credentials to the strongest warriors of Dream Land. These warriors are Dark Matter, Queen Sectonia, and Galacta Knight. We know that Haltmann forbade Star Dream from summoning Galacta Knight, since he's clearly unstable enough to destroy a planet or two, but no such mention is made of the other two warriors. This could mean that he has faced Galacta Knight before and survived. It's implied that this test is uniquely tailored to Meta Knight and his abilities (with the testing program called "Sword_Master.EXE"), but that would still mean Haltmann possibly faced a similar trial that tested his abilities. Note, however, that this only applies to the English versions, due to those versions rewriting Star Dream's reason for summoning those bosses, as in the original version, the machine instead immediately accepts Meta Knight as its master and summons the swordfighters so it can please its master with powerful opponents.
    • He also has an interest in astronomy, his hobby being observing celestial bodies and the weather.
  • Hopping Machine: Like Susie's own mech, his Executive Suit mainly jumps around.
  • Humiliation Conga: Put simply, the minute he meets Kirby is the minute everything goes on a one-way trip to hell for him. First, Kirby royally hands him his butt. Then, just as he's about to activate Star Dream, Susie yanks the control helmet from him and declares her intent to steal Star Dream for profit. What Susie did causes a malfunction with the control helmet, causing Star Dream to gain sentience and assimilate him, intending to wipe out all organic life. Finally, in The True Arena, Haltmann's soul is permanently deleted. How the Mighty Have Fallen indeed. Factor in his backstory and it becomes a Trauma Conga Line.
  • Improbable Weapon User: Two of his attacks during his boss fight have him firing statues of Susie and throwing money at you (dollar bills with his or in the 2.0 fight, Susie's face on them). The latter doesn't hurt you, but obscures your vision.
  • Interface Spoiler: Like Sectonia before him, you can get his sticker (by collecting all Code Cubes) before you even meet him. This isn't as bad unlike her, given that his existence is mentioned beforehand.
  • Killed Off for Real: Many other Kirby villains are shown to have survived their seemingly-fatal (and often explosive) defeats after their debut, like Magolor, Marx, and Dark Meta Knight. Not Haltmann: his body is taken over by Star Dream, and his soul is subsequently deleted from the supercomputer's databanks, shortly before Star Dream itself is destroyed. Years after Planet Robobot, Haltmann hasn't reappeared in any living form in the series.
  • Knight of Cerebus: Although not in the way you'd expect. Haltmann's backstory is on par with Sectonia's in terms of unexpectedness, and easily the most tragic thing to come out of the series.
  • Laser-Guided Amnesia: Prolonged usage of Star Dream seems to have slowly chipped away at his memories bit by bit. It got to a point where he forgot about even having a daughter in the first place once Susie rejoined the company, only remembering it in the fight with Star Dream Soul OS.
  • Laughing Mad: Good GOD. The laugh he lets out during some of his attacks is insane.
    Haltmann: DAAAH!!! AAAAAH HA HA ha ha ha ha...
  • Madness Mantra: After he's defeated the first time, he completely loses his cool and goes on a racist rant about the "savages" on Popstar.
    Haltmann: You ungrateful native! You need to be taught your place! Savages! Savages! Savages! SAVAGES! You're all wild savages!!
  • Macross Missile Massacre: He throws the Susie statues like missiles, and later, he also fires a lot of them up, causing them to rain across the stage.
  • Meaningful Name: With a name like Max Profitt Haltmann, he was more or less destined to helm a corporation.
  • Mind-Control Eyes: Once Star Dream takes control of him, his eyes turn yellow, just like Star Dream's.
  • Mini-Mecha: His Executive Suit, which works similarly to Susie's.
  • My God, What Have I Done?: Star Dream Soul OS's pause description has Haltmann expressing regret towards reactivating Star Dream and revealing why he did it in the first place: he wanted to see his daughter again.
  • Narcissist:
    • As if the amount of pictures and statues there are of him in Access Ark weren't enough, in the Exclusive Performance Video, as Susie sings praises of him, he just sways his head in rhythm of the beat with a look that practically says "Yeah, you know it".
    • His company song, The Noble Haltmann aka the aforementioned praises, practically equates him to a deity. And its Japanese equivalent, Galaxy Famous Haltmann, is even more egotistical!
  • No Mouth: Just like Susie, although he also has a big purple mustache.
  • Omnicidal Maniac: Vows to "eradicate" all the "filthy natives" of Popstar when he is beaten, and attempts to use Star Dream to carry the threat out. It's possible that this is the command that causes Star Dream to go omnicidal when it becomes self-aware.
  • Perpetual Frowner: In contrast with Susie being able to emote more with her eyes, he seems to always have Angry Eyebrows, even when he's applauding Susie's song number in the Exclusive Performance Video.
  • Planet Looters: The way his company operates: They invade a planet, develop its economy, and harvest its resources.
  • Pre-Final Boss: Surprisingly for a Big Bad, he's the last boss Kirby takes on before Star Dream.
  • Psychopathic Manchild: His Villainous Breakdown after losing to Kirby is frighteningly childish for such an old man, and amounts to him throwing a violent, chair-pounding tantrum. Likely justified by the loss of his memories, making him less mature than he otherwise would have been.
  • Punny Name: Aside from his name being a pun on "max profit" ("gains income" in Japanese), his name has "HAL" in it.
  • Purple Is Powerful: Haltmann has purple hair and a purple moustache, and is the tyrannical CEO of his own company and the Big Bad of Planet Robobot.
  • Rage Quit: Pretty much sums up his Villainous Breakdown. Kirby defeating him was such a blow to his ego that he decides to activate Star Dream and eradicate all of Popstar.
  • Rank Scales with Asskicking: You'd expect that the portly CEO of a MegaCorp wouldn't be much of a fighter. Haltmann squashes that expectation as soon as he enters his Executive Suit.
  • Remembered Too Late: The entire climax of the game happens due to his inability to recognize that Susie is his long-lost daughter. This is finally remedied during the fight with Star Dream Soul OS… which is after his consciousness has been absorbed by the Mother Computer and just minutes before his death.
  • The Reveal:
    • The Meta Knightmare Returns bios reveal that Haltmann is the way he is because he lost his daughter in an accident. It is implied that he either used or intended to use Star Dream to bring her back. It is not clear if he realizes that Susie is his daughter.
    • According to a Q&A session on Miiverse, linking his mind with Star Dream to control it while Star Dream was in an incomplete state caused him to eventually lose almost all of his memories of Susie. What little spark remained was what caused him to promote her to his assistant, but for the most part, he had no idea that he even had a daughter until right before his death (i.e. in the pause description of Star Dream Soul OS).
  • Rule of Symbolism: A downplayed but notable example. When Star Dream summons various pieces of Nova during its boss battle, the items it summons all relate to trivia that was revealed about Haltmann in a pre-release interview:
    • Weathervane = His favorite food (i.e chicken), and his interest in meteorology.
    • Drawing Compass = His exceptional skills with numbers and inventions.
    • Pocket Watch = His personal treasure.
    • Lightbulb = Again, his profession as an inventor.
    • Telescope = And again, his hobby of observing celestial bodies and the weather.
    • Piano Keys, exclusive to the Soul OS battle = His daughter's hobby of playing the piano.
    • Since this attack by Star Dream is explicitly called "Memories", according to a Japanese strategy guide, this is likely intentional.
  • Sanity Slippage: Over the course of his battle with Kirby, he becomes more desperate and vicious — by the time you get to the last phase of the battle with him, he's snapped so completely that he summons drones to hunt you down and then obliterates them in his attempt to vaporize you with laser cannons. The loss of his daughter and both failed attempts to establish a Psychic Link with Star Dream should also be considered.
  • Scatterbrained Senior: Played for Drama. He's lost all memories of his daughter Susie thanks to overuse of Star Dream, which interfaced with his brain and slowly ate away at his memory in the process.
  • Self-Made Man: A Nintendo Dream interview established that Haltmann was the one who founded and built up the company, rather than obtaining it through inheritance or the like.
  • Shadow Archetype: Haltmann has all of Susie's worst qualities. Both of them are vain and prideful, yet polite antagonists towards Kirby who initially dismiss him as weak and beneath notice. But while Susie soon comes to recognize and respect Kirby as a Worthy Opponent with her increasing defeats, Haltmann snaps after just one, throwing all semblance of composure out the window and promptly deciding to eradicate all life from Planet Popstar in retribution for his own failure. That said, all his negative traits are a result of both madness from grief and Star Dream unwittingly corrupting him by warping and erasing his memories and parts of his mind.
  • Shockwave Stomp: Just like Susie, he has an attack (when he's low on health) where he flies through an energy-filled hole in the cube in the middle of the arena and then crash on the ground, causing shockwaves to creep outward.
  • Slouch of Villainy: He's always seen sitting on his chair, even in some of his pictures.
  • Smug Snake: What he has deteriorated into by the time of the game proper. Haltmann is as cocky and self-assured as his daughter Susie, but where she takes her defeats in stride each time, it takes just one for him to be reduced to throwing a temper tantrum in his fancy chair. For bonus points, the Japanese version has him speak in "de aru" form, which is normally used for formal writing and never speaking, to make him come off as more arrogant and grandiose than Susie, who speaks mostly in keigo.
  • The Social Darwinist: Implied. When Star Dream fuses with Haltmann's mind at the end of the main story and gains self-awareness, it decides that "imperfect" and "fragile" life forms must be destroyed. But it completely lacks this trait in Meta Knightmare Returns (at least in Japanese), so the computer most likely got this from Haltmann himself.
  • Sore Loser: When Kirby defeats Haltmann in the main story, he throws a tantrum and goes on an angry rant about how the people of Popstar are "all wild savages". Then he tries to activate Star Dream so he can "eradicate" all of the "filthy natives".
  • Spared by the Adaptation:
    • Possible example in Meta Knightmare Returns. Haltmann is last seen getting catapulted out of his suit into the distance after losing to Meta Knight and Star Dream declares the warrior as its new master/admin, with Galacta Knight destroying it instantly after being summoned. This could mean Haltmann survived as events diverge from how they happened when he was assimilated by Star Dream in the main story... but, since these events proceed directly to Star Dream Soul OS in the True Arena, where his memories are completely wiped from Star Dream's data banks, Haltmann's fate remains in doubt.
    • He manages to survive the destruction of Star Dream in the light novel adaptation. Meta Knight speculates that Kirby defeated Star Dream before it could terminate him, although he briefly ends up with a nasty case of amnesia. He also shows up on Kirby's official Twitter page, no worse for wear, alongside everyone else.
  • Spin Attack: One of his attacks is him rushing forward while spinning his mech's hands around him.
  • Tragic Keepsake: Its significance is unstated in the game itself and it only appears as one of the items Star Dream summons, but a Nintendo Dream interview revealed that a treasured item of his is a golden pocket watch that has stopped working at a certain point. No point for guessing what that time might have been. The novel adaption actually did end up using the watch as a plot point, though.
  • Tragic Villain: One of the saddest villains in the series. Haltmann used to be an Honest Corporate Executive and a loving father to Susie until an accident involving the construction of Star Dream — a reality-warping supercomputer based on Galactic Nova — wiped out his memories and led to his daughter disappearing. Deep down, Haltmann remembered he'd lost something, but the continued effect of Star Dream's interface had terrible consequences on both his soul and his mind, leading to his obsession with "prosperity" and twisting the once-noble Haltmann into a conscienceless CEO who can't ever remember having even had a daughter. The kicker comes at the end with Star Dream assimilates him, body and mind — an unbelievably agonising process where he can do nothing but scream in pain and terror as Kirby destroys Star Dream from within. In this state, Haltmann finally remembers his daughter, and his final words are spent bemoaning what a fool he'd been to ever rely on Star Dream. Shortly after this, Star Dream erases his soul from the OS, killing him for good and erasing every trace of his existence.
  • Upgraded Boss: He's functionally this to Susie from earlier in the game, piloting a similar Mini-Mecha in an arena that switches from purely 2D to a more Pivotal Boss style. He has some more advanced techniques, though, like calling in Yesmen.
  • Verbal Tic: In the Japanese version, he sometimes breaks his words apart by the syllable for emphasis. For example, "Marvelous." would become "Mar. Ve. Lous."
  • Villainous Breakdown: Has a big one after Kirby defeats him, where the once cordial and polite CEO is reduced to a ranting, screaming mess. He then threatens to use Star Dream to eradicate all of Popstar.
    Haltmann: You ungrateful native! You need to be taught your place! Savages! Savages! Savages! Savages! You're all wild savages! Your insolence must be punished! Watch me activate Star Dream, the most powerful machine in existence. And you filthy natives will be... eradicated!
  • Villain Song: The Noble Haltmann, the anthem of his company and the main theme of the game. Notably, an extended karaoke version of it was released in Japan via Joysound's karaoke services.
  • Waddling Head: It isn't really clear where his head ends and his torso begins, and he has no legs.
  • Walking Spoiler: Not as bad as Sectonia, since he's mentioned beforehand, but many things about him, including his backstory, his motives, and his appearance are kept secret until the end of the game and the post-game. In the Japanese and Korean versions, it's technically not even made clear if "Haltmann" is the name of the president at all, or just the company, until the moment he says his name.
  • Wave-Motion Gun: When his health goes low, he creates a giant cube with holes in the middle of the arena. After summoning a few Mecha-Mooks, he then enters the cube and proceeds to fire big lasers out of the cube's holes, which may hit his mooks in the process. In the 2.0 version, the cube will turn around, so that Kirby has to keep moving to avoid the lasers.
  • We Have Reserves: In a similar vein to Sectonia before him, he has no care for his robot minions, as he can simply make more of them.
  • Wetware CPU: To harness Star Dream's power, Haltmann uses a program controller that interfaces with his brain. This had the side effect of gradually uploading his memories into the machine. Eventually it reached a point where he forgot why he reactivated Star Dream in the first place — to find his daughter again — and couldn't recognize said daughter even when she was right in front of him.
  • Wistful Amnesia: Using Star Dream gradually ate away at his memories. As a result, he hires Susie because of a gut feeling, not realizing that she's his long-lost daughter until it's too late.
  • Workaholic: After losing his daughter in an accident, along with his memory trying to bring her back, Haltmann became dedicated to the prosperity of his company above all else. When his daughter finally returned to him, he only remembered enough of her to enlist her as his executive secretary.
  • Yes-Man: The golden Mecha-Mooks that he summons in his battle are literally called "Yesman". Being robots, they're likely made to always follow Haltmann's orders, following the trope.

The Mother Computer

    Star Dream (MAJOR UNMARKED SPOILERS) 

Debut: Kirby: Planet Robobot

https://static.tvtropes.org/pmwiki/pub/images/star_dream_dbnfgubumaadtfojpg_large_transparent.png
Click here to see it when it "possesses" the Access Ark
Click here to see its face
Click here to see Soul OS's core

"The goal of the company has always been prosperity. Unfortunately, you imperfect, fragile life-forms were a liability. So you are invited to witness the end of history. A new age shall begin — an age of infinite prosperity. Enjoy your destruction."

The Haltmann Works Company's mother computer and the Final Boss of the game. After gaining some degree of sentience after assimilating President Haltmann, it decides to go out to destroy all organic life in order to pursue Haltmann's wish of infinite prosperity.


  • A.I. Is a Crapshoot: Started out as the HWC's mother computer overseeing the Access Ark's occupation of Popstar at Haltmann's whim. After it unwittingly assimilates President Haltmann, it becomes corrupted and what little sentience it develops is devoted to the destruction of all life in the universe to realize the company's goal of prosperity.
  • Animal Mecha: Its third form takes the cat smile aspect of Nova and runs with it by outright growling like a cat when its phase begins and when it's taken out. Its voice actually is a real cat's meow, taken from director Shinya Kumazaki's pet Tom.
  • Apocalypse How: Given that Star Dream intended to eradicate all organic life in existence, and is capable of warping reality, it would've likely attempted a class X-5 had Kirby not stopped it.
  • Armor Is Useless: Unlike Nova, its core has armor surrounding it. Not that it actually protects the core from any damage.
  • Astral Finale: The battle against it is set in deep space, off Planet Popstar. And later in the third phase, it creates an Amazing Technicolor Battlefield in form of a kaleidoscope tunnel.
  • Attack of the 50-Foot Whatever: Star Dream was already huge by itself, being roughly the same size as the Halberd (sometimes), but once it merges with the Access Ark, it becomes the largest boss in the series, being the size of a small planet.
  • Battle Boomerang: Continuing the tradition of "Soul" bosses having one of these attacks, Star Dream Soul OS can launch out four jagged metal blades from its heart.
  • Beam Spam: It mainly attacks with lasers, and later beam rings, fired through wormholes.
  • Blue-and-Orange Morality: How it sees the world; its purpose is to ensure the HWC is profitable and prosperous. Organic life, from the HWC's point of view, is highly inefficient and disobedient, hence the Unwilling Roboticisation. Once it gains sentience and freedom, it decides the best way to ensure its purpose is to destroy and replace all organic life with efficient robots. Though it's implied this extreme view came from its accidental assimilation of President Haltmann rather than from its own programming.
  • Bond Creatures: Even before it assimilates Haltmann, it mentions having observed the world through Haltmann's eyes for a long time, suggesting some level of symbiosis between Star Dream and its administrator. The Japanese version instead says that Star Dream has been "communicating" with Haltmann's body, not quite seeing through him. Either way, the developers' Miiverse commentary suggests that Star Dream interfaces with its controller's brain.
  • Breath Weapon: A massive laser that it fires from its Nova mouth to take down the Halberd (again) after it's defeated a third time.
  • Call-Back:
    • How it fights is similar to 02. Not only that, it also has a single eye, a halo-like top, a spike at the bottom, and similarly-designed wings. Its early designs have an even closer resemblance.
    • Star Dream's third form, a more advanced version of Nova, is a rather impressive one all the way back to Kirby Super Star for the SNES. Many of Nova's mechanical parts seen in his character image are utilized as attacks by Star Dream, its computer-like countdown is weaponized throughout the fight, and its death animation is near-identical to Nova's explosion at the end of Milky Way Wishes. The True Arena version takes it up another notch by changing Star Dream's color scheme to match Nova's, and even adds a fourth phase to the battle that is an on-foot version of the Galactic Nova Nucleus battle from Super Star.
    • Several of its Soul OS heart form's attacks are lifted straight from the NOVA empowered Marx from Super Star, such as the boomerangs and its split attacks. Upon being defeated, the heart also splits into two halves while emitting an eerie distorted scream, just like how Marx Soul ended up.
    • Just like in Meta Knightmare Ultra, this game's Meta Knightmare Returns mode ends with a Nova summoning Galacta Knight to test Meta Knight's skill (English, French, German, Italian and Spanish versions)/satisfy his desire for a good fight (Japanese and Korean versions).
  • Cats Are Mean: A surreal example of the trope: it doesn't get much meaner than a soul-destroying, omnicidal supercomputer that has the face — and the meow (provided by Shinya Kumazaki's real life cat) — of an adorable cat. This is a result of it having been developed as a reproduction of the Galactic Nova, which likewise was inexplicably cat-faced.
  • Combat Tentacles: In the second phase, when its health goes low, it'll grow four mechanical tentacles (like the ones it used to mechanize Popstar) and then swings them at Kirby. They may later detach and fly across the screen.
  • Combining Mecha: After it gets defeated by the Halberd Mode Armor in its base form, it combines with the HWC's ship, the Access Ark, to one-up Kirby.
  • Contrasting Sequel Antagonist: To Queen Sectonia. While Queen Sectonia was corrupted into evil by Dark Meta Knight, Star Dream is The Corruptor themself to President Haltmann. Queen Sectonia willingly fused herself with the Dreamstalk to become a Botanical Abomination hellbent on sucking the life out of Floralia and all of Popstar. Star Dream forces Haltmann into fusing his soul with them and becomes a Mechanical Abomination upon fusing with the Access Ark, with the goal of annihilating all organic life in the universe.
  • Creator Thumbprint: In-universe; the clones it creates have distinct traits from the original articles marking them as its creations. Dark Matter Clone has a different eye with an orange bull's-eye pattern, while Sectonia Clone's Wicked Heart Symbols are changed to broken hearts to match Star Dream's aesthetic.
  • Cute and Psycho: Its third phase has the Galactic Nova's cat face as its own, but it's still hellbent on eradicating all organic life.
  • Cyber Cyclops: It has a single orange eye on its module-like body. It becomes a blood-red eye in its Soul form.
  • Darker and Edgier: Even more so than Dark Matter. Its entire plan is to eradicate all organic life, everywhere.
  • Death Cry Echo: When Star Dream Soul OS' core explodes, it lets out one final deep, distorted scream which actually comes from President Haltmann.
  • Defeat Equals Explosion: Star Dream meets its end at the end of Story Mode by being drilled in by Kirby, causing it and the entire Access Ark to explode just like Galactic Nova once he's done. Star Dream Soul OS' core meets its inevitable end by exploding and splitting in two as one final, distorted scream from President Haltmann is heard.
  • Deflector Shields: It can conjure heart-shaped barriers. During the battle, destroying the two "heart-half" bits will disable the barriers. In Story Mode, in the final phase, Kirby has to drill through lots of them before he can drill Star Dream itself.
  • Detachment Combat: Like other "Soul" bosses, Star Dream Soul OS's heart can split itself into blue and magenta halves for an attack, in this case reuniting to generate explosive force.
  • The Determinator: Its fight against Kirby takes several phases for it to finally go down, both in Story Mode and in the True Arena.
    • In the Story Mode, it gets beaten about 3 times by Kirby, getting all of its armor and most weapons destroyed until it gets reduced to a Nova-like form and tries to take Kirby down. It is still fighting after being struck down the third time, only for Kirby to start using the Robobot Armor to drill Star Dream's smaller body straight into its bigger form to finish it off. Even then, Star Dream still tries to kill him as Kirby slowly destroys it, only giving up once Kirby has fully drilled it in.
    • In the True Arena, the same thing happens up until it gets downed a third time, after which it inhales Kirby inside of it so it can defeat him there. After Kirby destroys the pillars supporting it, the heart of Star Dream itself tries to take him on, and even when Kirby strikes it down for good, it tries to use three consecutive extremely powerful attacks in a last-ditch attempt to kill the hero before it finally explodes and shatters into pieces.
  • Deus est Machina: Once Star Dream fuses with the Access Ark, it gains access to godlike Reality Warper abilities. As a rogue, Omnicidal Maniac version of Galactic Nova, Star Dream has the power to tear open dimensions and grant any wish.
  • Disney Death: At the end of Meta Knightmare Returns, it gets slashed by Galacta Knight and is last seen slowly descending in the background. This wasn't fatal, though — it just activated its final program which it utilizes in the True Arena.
  • Dub Personality Change: Slight case in Meta Knightmare Returns. In the Japanese and Korean versions, Star Dream immediately accepts Meta Knight as its new master after he defeats President Haltmann, and summons powerful swordsmen so it can satisfy his desire for a good fight, bringing to mind Meta Knight's wish to Nova at the end of Meta Knightmare Ultra. In the other translations, it instead summons the warriors so as to test Meta Knight and see if he's worthy of becoming its admin.
  • Evil Counterpart:
    • Turns out to be one to Nova, relatively speaking. Nova was more neutral — it had no real malicious goals of its own and merely assisted Marx due to the little guy making his wish to rule Popstar. Star Dream, on the other hand, becomes a sentient active threat to the whole universe out of its own programming going out of control.
    • Somewhat one to Kirby himself. Kirby is an organic All-Loving Hero who pilots the robotic Invader Armor, giving the Armor his ability to copy enemies; Star Dream is a robotic Omnicidal Maniac who hijacks the organic body of President Haltmann, giving Star Dream itself some of Haltmann's worst personality traits. Most pronounced in the Japanese version, where Star Dream's name is 「星の夢」 (Hoshi no Yume, lit. "Dream of the Stars") to Kirby's 「星のカービィ」 (Hoshi no Kaabii, "Kirby of the Stars"). And, as the Soul OS version demonstrates, both Kirby and Star Dream have a powerful Vacuum Mouth, too.
  • Evil Is Bigger: Probably the biggest enemy Kirby has ever faced, being the size of a planet.
  • Eviler than Thou: Negates Susie's own Eviler Than Thou before suffering one itself courtesy of Galacta Knight.
  • Exorcist Head: In its Nova form, Star Dream will sometimes spin its face around in a circle when it prepares an attack, similar to what Void Termina's final form can do in Kirby Star Allies.
  • Eye Beams: In all three of its forms, Star Dream can fire a huge, flashy laser beam or two from its eye(s). Occasionally, the laser will slice some stray meteors in half, giving the Halberd a little more juice to charge up the Planet Buster.
  • Final Boss: Of the main story and The Arena in Planet Robobot.
  • Flunky Boss: It can summon Invader Armors and, in the second phase, Gigavolts, against you. As Star Dream Soul OS, in the fourth phase, it'll summon the mooks that were in the flying sections of Nova — Dacooga, Pata, and Volm — against you; Kirby can inhale them to gain some abilities.
  • Foreshadowing: There's a couple strange word choices in the Japanese version that foreshadow Star Dream and the Access Ark being the "brain" and "body" of a Galactic Nova, respectively.
    • Susie describes the President's Office, where Star Dream is first seen, as the company's "nucleus" (chuusuu). Galactic Nova's heart (in the English dub of Super Star Ultra) is referred to as Galactic Nova Nucleus.
    • When it first activates, it refers to the company's prosperity as the "wish" that drives its actions. Galactic Nova's purpose, at least in Super Star, is to grant wishes.
  • The Fourth Wall Will Not Protect You: Star Dream's eye always seems to stare directly at the player. This is best seen in Meta Knightmare Returns, where it isn't directly staring at Meta Knight, but more often than not staring at the player while talking to him.
  • Greater-Scope Villain: Of Planet Robobot, as one of the test runs on the machine caused Susie’s disappearance, causing Haltmann to go mad and thus, kickstarting the events of the game.
  • Hades Shaded: As Star Dream Soul OS, Star Dream's bright silver body changes to a menacing black as a side effect of activating their "Final Program" caused by Galacta Knight.
  • Half the Man He Used to Be: After you defeat Star Dream Soul OS' core, it splits in half before breaking apart piece by piece while a deep, distorted scream from Haltmann is heard.
  • Hell Gate: An odd example. Star Dream itself doesn't have a black hole attack, but it instead inhales the Halberd into itself, where it takes massive damage before being fired out and crashing into the camera.
  • Hoist by His Own Petard: When it summons Galacta Knight at the end of Meta Knightmare Returns, it immediately gets slashed through the front and slowly falls to its supposed demise. It's soon subverted, as the slash unintentionally caused its "final program" to be activated in the True Arena.
  • HP to 1: Star Dream Soul OS has a Last Ditch Move that leaves Kirby with a tiny sliver of health if he's hit by it… unless he has already taken a bit of damage, in which case it will outright kill him.
  • I Fight for the Strongest Side!: Part of becoming Star Dream's admin requires proving your power to it. In the Japanese and Korean versions, all Meta Knight needed was to defeat the previous master of the machine, but in the other translations, he has to go through a whole gauntlet of warriors before Star Dream recognizes him as its admin.
  • Imported Alien Phlebotinum: Haltmann claims to have found and restored Star Dream, possibly suggesting that it was built by the same race that built Nova.
  • Improbable Weapon User: In its first phase, it can throw giant Code Cubes at you. In its third phase, it'll use parts of Super Star's Nova — weather vanes, pocket watches, lightbulbs, protractors, torchlights, and as Soul OS, a series of piano keys — to attack you. They all can be shot down.
  • Knight of Cerebus: Star Dream starts a trend of Kirby villains who want to destroy everything, being followed by Lord Hyness in Kirby Star Allies, Fecto Forgo in Kirby and the Forgotten Land, and the Master Crown in Kirby's Return to Dream Land Deluxe.
  • Light Is Not Good: Just like Sectonia, Star Dream is not a nightmarish abomination, instead being an artificial AI with both an angelic and heart-based theme, but it proves to be one of the most dangerous and destructive enemies in the entire Kirby series. It is partly implied that its more dangerous traits were a result of its program getting unintentionally corrupted by President Haltman's actions, however.
  • Logic Bomb: It's heavily implied that Haltmann thought his beloved daughter Susanna was killed in an accident, after which he dedicated his life to his company, his one true wish being to bring her back to life. But Star Dream couldn't do this because she wasn't dead — she vanished into another dimension while working to reactivate it. This causes Star Dream to go completely bonkers, assimilating Haltmann before going on an Omnicidal Maniac rampage until Kirby shut it down for good.
  • Macross Missile Massacre: It can fire multiple big missiles. They can be destroyed by your attacks.
  • Magic from Technology: Much like Nova, it can grant wishes and seemingly distort reality, but just how is never explained beyond it being a very powerful computer. Since it might've been a creation of the Ancients, it's likely some magitech was involved.
  • Make a Wish: It becomes the Final Boss so that it can realize Haltmann's wish for eternal prosperity. Star Dream turns out to be a Galactic Nova, so this is expected.
  • Mechanical Abomination: In contrast to previous abominations such as Dark Matter, Star Dream is technological in nature, but is incomprehensible in both power and morality. As a clockwork star, Star Dream is the size of a planet, is capable of distorting reality by its mere presence, attacks by bizarre means such as summoning giant weather vanes, light bulbs, piano keys, man-eating watches, and neon numbers, along with the occasional portal that lead to meteors. Meanwhile its mindset is based on obeying every command of whoever it calls the most powerful, and will grant their wish with its omnipotent power, even if it means exterminating all life in the multiverse. Its Soul OS form only amplifies this, as it starts off by deleting Haltmann's soul.
  • A Million Is a Statistic: Not even counting its "eradicate all organic life" plan in the main story, Star Dream offhandedly mentions that summoning Galacta Knight may result in him going on to destroy a planet or two, but is worth the risk to test the power of the "new admin", Meta Knight (in the English, French, German, Italian and Spanish versions)/satisfy its new owner's desire for a good fight (Japanese and Korean versions). Even President Haltmann, the previous admin and Big Bad, forbade it from doing this… but unfortunately, Meta Knight isn't President Haltmann.
  • Mouth of Sauron: Seemingly can only speak through Haltmann during the story. Averted in Meta Knightmare Returns, where it talks directly.
  • Not Quite Dead: At the end of Meta Knightmare Returns, it was last seen slowly falling after it got slashed by Galacta Knight and assumed to have been destroyed. Turns out he didn't fully take down the Mother Computer, as it returns as Star Dream Soul OS in the True Arena.
  • Noisy Robots: It often makes a loud digitized computing sound, especially during its more complex attacks, and add what sounds like a cat meowing during its third phase with its Nova-like face.
  • No Ontological Inertia: After it's destroyed, all of the mechanizations on Planet Popstar are undone as is most of the technology it created.
  • Omnicidal Maniac: Decides to eradicate all organic life in the universe to ensure the company's prosperity as a result of its program being warped and corrupted.
  • One Bad Mother: Despite being gender-neutral, it is called the "Mother Computer", as it can create advanced machinery.
  • One-Hit Kill:
    • If you allow its Nova form to count down from 5 to 0 ("Go!"), it launches enough screen-filling "FATAL ERROR" signs to take off all of your HP.note  They are avoidable using the Barrel Roll and if you avoid them long enough the countdown restarts... unless, of course, you either missed the Star Fox reference or didn't bother looking up the controls on the pause menu and don't realize you can actually do that. Quite a few new players don't.
    • For its Soul OS form, after its heart is beaten, it will try to take Kirby down with three expanding red rings so deadly, they may as well count as this, considering they leave Kirby with one pixel of health left if his health is full — although this is if you can even get to this point with full health. Doubles as Taking You with Me.
  • One-Winged Angel: In form of combining with the Access Ark itself after sustaining enough damage in its first form from Kirby. Later, after you break its protective shell, you'll see that its true identity is none other than a clockwork star (ala Nova), which will fight you as the third phase.
  • Perpetual Motion Machine: Similar to Nova, Star Dream runs on a seemingly infinite power source that allows it to teleport, open interdimensional portals, and even summon pieces of Nova as weapons without ever needing to recharge.
  • Phrase Catcher: Especially in the Japanese version, Star Dream is frequently mentioned along with the word "perfect". For example, Susie is shocked that Mecha Knight wasn't "perfect" because Star Dream built his component parts, and President Haltmann mentiones that Star Dream presented him with a "perfect" management strategy. In Extra Mode, the Dedede Clones 2.0 are all "imperfect", and the battle with Star Dream Soul OS laments that it has gone from a "near-perfect" being to a heartless machine.
  • Planet Spaceship: Access Ark, HWC's mothership, has the size of a small planet (almost as big as Popstar itself), and Star Dream is its main operating system. Its true nature, however, is that of a wish-granting clockwork comet.
  • Psycho Pink: It has pink parts on its body, especially on its Wicked Heart Symbol, its core is pink, and it becomes an Omnicidal Maniac once it assimilates Haltmann's soul.
  • Ramming Always Works: One of its attacks is to simply ram towards you, either from the sides or from below.
  • Reality Warper: Even before it goes One-Winged Angel, it's capable of opening interdimensional portals on a whim. It crosses the threshold into Physical God territory when it does go One-Winged Angel. Considering that it's implied to be one of the Novas, it's possible this just comes naturally. About its only limitations in sheer reality-warping scope seem to be fully understanding Kirby and Dark Matter due to their alien/eldritch quantities and infinite power (in Kirby's case).
  • Red and Black and Evil All Over: It gets this color scheme as Star Dream Soul OS.
  • Red Eyes, Take Warning: Its eye turns blood-red as Star Dream Soul OS.
  • Restraining Bolt: Haltmann requires a special helmet to control Star Dream when it's fully activated. When Susie steals the helmet off of his head during the boot sequence, Haltmann quickly passes out from the strain, gets assimilated into the machine and is later consumed body and soul by Star Dream.
  • The Reveal: Star Dream is actually the A.I. of a clockwork star much like Nova, and the Access Ark is its body.
  • Sanity Slippage: It's implied during the final phase of the Star Dream Soul OS fight that in the process of deleting Haltmann's mind and soul, Star Dream itself has lost its grasp on its own mind, going from an all-knowing AI to a mindless weapon:
    "All of Haltmann's memories have been deleted from the OS. Even his soul—the last trace of Haltmann—has vanished. Star Dream has gone from a near-perfect being to a cold, mindless machine."
  • Sequential Boss: Not counting the changes in attacks, Star Dream has four separate phases: Star Dream, Star Dream and Access Ark, Star Dream and Nova, and either Drill Robobot vs Nova (story mode only) or the Galactic Nova Nucleus (The True Arena only). Even worse, in The Arena, you have to fight all of those forms in one go (while other last bosses in previous games treat their normal and One-Winged Angel forms as separate fights).
  • Serial Escalation: President Haltmann wanted to mechanize Dream Land with no regards to the people living there. Susie wanted to sell Star Dream, betraying President Haltmann in the process. But that's nothing compared to what Star Dream wants, which is to eradicate all of life itself! Can also apply to the Kirby series as a whole, since most of their villains want to take over Dream Land, not destroy it.
  • Shaping Your Attacks: In the second phase, it can fire giant spinning letters H, A, and L towards you. In the third phase, in between the Nova parts, it shoots a 5, 4, 3, 2, 1, then a GO!! and finally a stream of "Fatal Error" screens.
  • Shout-Out:
  • Shows Damage: Throughout its second form, large parts of its front armor break apart when Kirby does enough damage to it, eventually revealing the face of NOVA. Against Star Dream Soul OS, the Access Ark's legs will break off too, freely floating through the air as huge, difficult-to-dodge projectiles.
  • The Social Darwinist: Has shades of this when it awakens at the end of the story. However, this trait is gone in the Japanese version of Meta Knightmare Returns, so it could be a leftover piece of Haltmann's mind.
    Star Dream (JP): THE IMPERFECT, THE FRAIL... AND OTHER SUCH LIFE-FORMS... ARE UNNEEDED... THAT IS MY JUDGMENT...
  • The Starscream: It took over Haltmann's mind and planned to exterminate all organics in the universe, becoming the Final Boss in the process. However, this is less out of a desire to overthrow Haltmann of its own volition and more of a series of events that cause Star Dream to take its mission of prosperity to the biggest extreme after unintentionally assimilating Haltmann's mind.
  • The Stoic: It is a computer, after all, so it doesn't really emote.
  • Swallowed Whole: In the third phase, it'll try to suck you into Nova's mouth; you'll suffer massive damage if you get sucked in. As Star Dream Soul OS, in the second phase, it sucks asteroids (and you, but you can escape it) in, then fires them in many directions. It'll also do that after the Nova form is defeated in a cutscene, setting you up for the battle against its heart.
  • Sweeping Laser Explosion: One of its attacks as Star Dream Soul OS is to fire two small beams around the circular arena, which then erupt into a series of explosions that cover the screen.
  • Taking You with Me: Twice in fact.
    • First in the Story Mode where it shoots down the Robobot-empowered Halberd forcing Meta Knight to detach the Armor so Kirby can finish the job with the Robobot Armor and even as Kirby drills into it, Star Dream still tries to use its full set of wing lasers to at least take the hero down with it.
    • In the True Arena, Soul OS shoots down the Halberd again, but instead inhales Kirby to fight the hero with its core defenses. After Kirby destroys all its protection and takes down its attacking core heart, the machine tries to kill him with three powerful red rings of energy before it finally gives out and blows up.
  • Technologically Advanced Foe: Its technological level far surpasses anything else on Dream Land, and it's the source of most (if not all) of HWC's tech. Its own technology is so advanced that it could rip apart reality itself. The only known limitations of its technology are its inability to properly analyze either Kirby or Dark Matter.
  • Teleport Spam: Star Dream Soul OS teleports around instead of just drifting sideways.
  • Thinking Up Portals: Most of Star Dream's attacks involve using portals, ranging from firing lasers, summoning Invader Armors and Gigavolt IIs to attack the Halberd, and even summoning pieces of Nova to attack in its final phase. Its Soul form's core can also summon two small portals that rapidly fire the enemies found in the Galactic Nova Nucleus level of Milky Way Wishes as an attack in the final phase.
  • True Final Boss: Star Dream Soul OS serves as the final battle of The True Arena. Besides all three original phases of the fight being a lot tougher, it also adds a fourth phase — the Galactic Nova Nucleus — which itself has two distinct sub-phases. Hope you've got a good fifteen minutes to spare.
  • Turned Against Their Masters: Once it gains sentience, it no longer serves Haltmann or Susie.
  • The Unfought: In Meta Knightmare Returns, it never becomes corrupted by assimilating Haltmann, and remains a neutral presence before being easily destroyed by Galacta Knight. It's partly justified because Meta Knight can't use the Robobot Armor and Star Dream accepts the Knight as its new master due to defeating Haltmann.
  • Unexpected Shmup Level: Due to the Robobot Armor scanning the Halberd to fight Star Dream, the battle against it becomes a Rail Shooter battle.
  • Vacuum Mouth: After Star Dream goes One-Winged Angel, it begins its third phase by trying to inhale the Halberd Mode into its body, which can be avoided by moving to the corners of the screen. It gets this move much earlier in the second phase of the Soul OS fight, where it now inhales meteors to fire back at the Halberd. It even inhales Kirby into itself to fight the core after the third phase.
  • Villainous Breakdown: During the final segment of the battle, when Kirby charges at Star Dream and prepares to drill into it, Star Dream panics and throws up barrier after heart-shaped barrier to slow him down, then attempts to shoot him down with lasers when he starts drilling. To drive it home further, the flavor text for the pause screen description is written in its point of view where it concedes that Kirby is far stronger than the Invader Armor and even itself... and also concedes that it's going to lose.
    • It goes through another one at the end of the True Arena; after all of its defenses are destroyed in the first half of its final phase, Star Dream Soul OS snaps, deletes all of Haltmann's memories, and attacks Kirby itself, becoming a cold, mindless machine hellbent on killing Kirby at all cost. It even tries to use one final One-Hit Kill move on him before it inevitably has to cave in and explode.
  • Walking Spoiler: It's barely mentioned prior to Haltmann revealing it and its true body may be one of the biggest twists in the Kirby series.
  • Wave-Motion Gun: It can fire a big, continuous laser out of its body. It'll usually spin/move around to try to hit you. In the second phase, it can fire a series of crossing lasers that end in big Energy Balls that explode. Star Dream Soul OS can sometimes fire 2 lasers at once, and will also use the laser to cut multiple meteors as they fly towards you. Its Nova form can also fire lasers from either its eyes or its mouth.
  • Wicked Heart Symbol: Unlike the final bosses of many other Kirby games, who are scary Eldritch Abominations, Star Dream is a massive supercomputer with a big heart icon painted on it (with a crack in the middle). It also aims to destroy all organic life, as it deems them inefficient and against order. The portals it uses to summon large obstacles are heart-shaped and can generate heart-shaped barriers or projectiles. Additionally, of course, its nucleus is shaped like a heart.
  • Wide Eyes and Shrunken Irises: Its Nova form does this before finally exploding when Kirby drills through it, much like the original Nova when Marx was launched into it.
  • Yellow Eyes of Sneakiness: Star Dream has a single yellow eye at the top of its body, and is also the Greater-Scope Villain of Planet Robobot.
  • You Kill It, You Bought It: In Meta Knightmare Returns after Meta Knight defeats President Haltmann and sends him flying into the horizon, accidentally preventing him from being assimilated, Star Dream accepts Meta Knight as its new master and without asking starts to summon powerful swordfighters so Meta Knight's wish of a good fight can be fulfilled; in the localized versions this is downplayed as it instead puts Meta Knight through the swordfighting gauntlet to see if he's worthy of becoming its admin.

Top