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The wide variety of recurring bosses and mid-bosses from the Kirby games.

There are both marked and unmarked spoilers below; reader discretion is advised.


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Recurring Mid-Bosses

    Poppy Bros. Sr. 

Debut: Kirby's Dream Land

https://static.tvtropes.org/pmwiki/pub/images/poppy_bros_sr_ultra.png

A jester who jumps around and tosses bombs, and the very first mid-boss to be encountered in the series. While he usually gives the Bomb ability upon being inhaled, if Bomb is unavailable he’ll instead give the rare Crash ability.


  • Armless Biped: Looks like one until they actually use their hands, just like their Jr. counterpart.
  • The Cameo: Appears in Triple Deluxe as a keychain.
  • Chuck Cunningham Syndrome: Hasn't appeared in a single game since Ultra.
  • Degraded Boss: Inverted — he sometimes gets upgraded to a full-fledged boss in spinoff games, such as Kirby's Pinball Land and Kirby's Block Ball.
  • Dual Boss: He may sometimes appear with another Poppy Bros. Sr. as two bosses in one.
  • Early Installment Character-Design Difference: Adventure portrays him as shorter, with purple attire and Black Bead Eyes. Starting with Super Star, however, his looks change into the more iconic one (see pic).
  • Fragile Speedster: He moves rather erratically, occasionally doing a longer jump or sliding around to mess with Kirby. He also has lower health than most other mid-bosses.
  • Inconsistent Spelling: It's "Poppy Brothers" in the Kirby's Pinball Land manual and "Poppy Bro Sr." in Kirby Super Star Ultra.
  • King Mook: He's essentially the stronger version of the Poppy Bros. Jr. mooks.
  • Throw Down the Bomblet: Fights mainly by throwing bombs. Inhaling him gives Kirby the same bomb-throwing ability (in some games).
  • Villainous Harlequin: Despite being an evil clownlike creature, he's hardly intimidating.
  • Warm-Up Boss: Always the first mid-boss encountered in early games, and definitely the easiest to deal with. In addition to introducing the concept of mid-bosses as a whole, in Kirby's Dream Land, he's the first enemy to have a noticeably different and trickier pattern on Extra Game, while still not being too hard to deal with.

    Mr. Frosty 

Debut: Kirby's Adventure

https://static.tvtropes.org/pmwiki/pub/images/mr_frosty_7.png

A fat walrus who tosses ice blocks. He originally gave the Freeze ability, but usually gives the Ice ability now.


  • Acrofatic: A slow mid-boss, but still very mobile despite being so large. Especially so in Triple Deluxe, where he can hover with one attack.
  • Art Evolution: Beginning Star Allies, Mr. Frosty gets a patch over where his rear end is.
  • Belly Flop Crushing: He can perform a belly flop that produces stars upon hitting the ground. In Triple Deluxe onward, it's modified that it can squish anyone with it and occasionally creates an icicle on the ground.
  • Boss Subtitles: "Ice Beast, Mr. Frosty" in Team Kirby Clash.
  • Brainwashed and Crazy: He becomes brainwashed by Fecto Forgo and joins the Beast Pack in Forgotten Land, becoming Wild Frosty. See Wild Frosty's entry in the Beast Pack page for more information.
  • The Cameo: Appears as one of Paint Roller's paintings in Canvas Curse.
  • Dash Attack: One of his attacks is him runnning directly at Kirby before he falls over on his face.
  • Degraded Boss: Inverted; he becomes a proper boss in Planet Robobot's "Team Kirby Clash" mode, its expanded game, and Super Kirby Clash.
  • Dual Boss: In Adventure and Star Allies, sometimes two of them may appear at the same time.
  • Elemental Rock-Paper-Scissors: Logically, he's weak against fire attacks.
  • Face Fault: One of his attacks is to try to charge at Kirby until he eventually flops on his face.
  • Forced Transformation: In Star Allies, using a Friend Heart on him turns him into a Chilly. He's the only mid-boss that transforms like this from a Friend Heart.
  • Hidden Depths: In the Japanese version of Team Kirby Clash Deluxe, the silvery sand of the Dunes at night makes Mr. Frosty think back to his snowy homeland. He's more sentimental than he appears on the surface.
  • An Ice Person: Uses ice blocks to attack, and gives ice-related abilities to Kirby when inhaled.
  • Inconsistent Spelling: Translation errors led to his name being translated as Mr. Flosty for Amazing Mirror.
  • Manchild: His brief bio in the Japanese and Korean versions of the original Team Kirby Clash make him out to be one. It shows, with his simplistic attack patterns and immature taunts.
    A mischievous, rambunctious hooligan appeared on the lake shore at night. Teach the Ice Beast some discipline!
  • Shaking the Rump: He often taunts Kirby by shaking his rear. Note that he's actually creating an ice block at the same time.
  • Spin Attack: Gains one in Triple Deluxe. It resembles Ice Kirby's Ice Sprinkle attack.
  • Volumetric Mouth: Shown off in the 2D games when it runs or jumps. It helps him for swallowing Kirby (Ice's Ice Suction move).
  • Warm-Up Boss: Not as obvious as Poppy Bros. Sr., but in terms of difficulty, he tends to be easier than the other mid-bosses, and is usually encountered very early in the games he appears in.
  • Wily Walrus: A humanoid walrus that frequently antagonizes Kirby.

    Grand Wheelie 

Debut: Kirby's Adventure

https://static.tvtropes.org/pmwiki/pub/images/grand_wheelie_6.png

A big wheel that fights by rolling around. It gives out the Wheel ability when inhaled.


  • Art Evolution: In Triple Deluxe, it gets a new visual design from being just a giant Wheelie to resembling the Wheelie Bike.
  • Confusion Fu: Its movements can be unpredictable in Triple Deluxe, from driving in a zigzag pattern to driving forward before turning back and turning forward again.
  • Cute Machines: In Triple Deluxe, its eyes are very big, blue, and innocent-looking. When it becomes Grand Wheelie DX, this changes.
  • Death from Above: In Triple Deluxe, it can do a rushing attack from above.
  • King Mook: It's basically the stronger version of the Wheelie mooks.
  • Law of Chromatic Superiority: As Grand Wheelie DX, its Wheelie Bike accoutrements go from orange to ruby red. Its eyes also turn pure yellow, removing some of the cuteness from its design.
  • Monowheel Mayhem: It's a huge wheel about twice the size of Kirby, and it's more than capable of running him over should it so choose.
  • Mook Maker: It can throw out Wheelies as one of its attacks.
  • Rolling Attack: Being basically a giant wheel, this is its main offense.
  • Spin Attack: It gains this move in Triple Deluxe.
  • Squashed Flat: It's possible for the player to be squished by it when it's rolling in Triple Deluxe.

    Bonkers 

Debut: Kirby's Adventure

https://static.tvtropes.org/pmwiki/pub/images/bonkers2.png

"Ook ook! I love bananas!"
Kirby Star Allies

A delinquent monkey known for wielding a massive hammer and tossing coconuts. Until the release of Kirby and the Forgotten Land, he was the only creature in the series known to give the Hammer ability.


  • Adaptational Heroism: He's a boss with a chip on his shoulder for Kirby in the original games. In the anime, he's a good guy who idolized Kirby whose only antagonistism towards the hero was due to Dedede controlling him against his will to take out the pink puff.
  • All Drummers Are Animals: In one of the official illustrations for Kirby's 25th anniversary (in Twitter), Bonkers plays his drums rather… wildly.
  • Ax-Crazy: Somewhat: Star Allies describes him as someone who'll smash anyone standing in his way, whenever he likes.
  • Blood Knight: In the Japanese, Chinese and Korean versions of Team Kirby Clash Deluxe and Super Kirby Clash, his profile on the Quest Board says he's looking for strong warriors to challenge him. Unlike all the other bosses in the game, fights against Bonkers are described as "duels", implying he views Team Kirby as a Worthy Opponent.
  • Brainwashed and Crazy: He gets brainwashed and joins the Beast Pack in Forgotten Land, turning into Wild Bonkers. See the Wild Bonkers entry in the Beast Pack page for more details.
  • The Cameo: He appears in Super Smash Bros. Brawl as a trophy and sticker and in Super Smash Bros. Ultimate as a Spirit.
  • Cyborg: Gets some cybernetic enhancements in Planet Robobot alongside the other returning mid-bosses, in this case metal ears and jaw.
  • Degraded Boss: Inverted; he becomes a proper boss in Team Kirby Clash Deluxe and Super Kirby Clash.
  • Delinquent Hair: His hair/helmet looks like sideburns and a pompadour.
  • Dual Boss: At least once in Super Star, you can encounter two Bonkers. In Star Allies, he may also come in pairs.
  • Early Installment Character-Design Difference: In the original Adventure he was supposed to wear red and actually have eyes, as opposed to his purple wear and the Hidden Eyes he has since Super Star.
  • Edible Ammunition: He throws out coconuts — exploding coconuts, in fact. In some games, he can throw huge ones.
  • Hero Worship: Of Kirby in the anime continuity.
  • Killer Gorilla: He's a gorilla-like monster with a bone to pick with Kirby.
  • King Mook: Return to Dream Land features Super Bonkers, a stronger version of Bonkers that drops Grand Hammer upon defeat. Battle Royale also features a Humongous Mecha version of him named Robo-Bonkers.
  • Mad Bomber: His coconuts are explosive, though that property isn't exclusive to the ones he throws.
  • Mini Mook: The regular Mookie enemy from Forgotten Land shares many traits with Bonkers, particularly also being a hammer-wielding primate.
  • Playing with Fire: Gains the Hammer Flip in Return to Dream Land, which cloaks his hammer in flames for a powerful attack. His version of Hammer Twirl will also light the hammer and the ground on fire.
  • Promoted to Playable: One of two playable mid-bosses in Super Star, the other being Bugzzy. Also playable in Star Allies.
  • Punny Name: Aside from him being (possibly) "bonkers" (i.e crazy), he also bonks people with his hammer.
  • Secret Art: For nearly three decades, he was the only inhalable enemy in the series that gave the Hammer ability, aside from Heavy Mole's projectiles. This was justified, given that Hammer is generally one of the more powerful abilities in all games. Referenced in Amazing Mirror's Ability Room, where the Copy Essence for Hammer is Bonkers's head rather than a hammer icon. This pattern was broken in Kirby and the Forgotten Land, where the Mookie is a regular enemy that yields Hammer when inhaled.
  • Spell Blade: As a playable character in Star Allies, his hammer can be enchanted with elements.
  • Spin Attack: Can spin around with his hammer out in a few games, causing him to float upwards and weave in and out of the battle area.
  • Stock Animal Diet: Despite his stronger association with exploding coconuts, the ape-like Bonkers's favourite food is bananas.
  • Trademark Favorite Food: Fitting for a gorilla, he loves bananas, and is always on the hunt for more.
  • Weapon Specialization: His signature weapon is a huge hammer, which Kirby can get by inhaling him.

    Bugzzy 

Debut: Kirby's Adventure

https://static.tvtropes.org/pmwiki/pub/images/bugzzy.png

"I was the king of insects!"
Kirby Star Allies

A stag beetle who doubles as a wrestler. Originally being the only enemy who gave the Backdrop ability, later appearances would make him and fellow mid-boss Jukid the only givers of the Suplex ability.


  • Big Creepy-Crawlies: A beetle that's the same size as other mid-bosses.
  • Cool Old Guy: He gave his King of Insects title to Beetley as of Star Allies due to his age, but can still kick ass.
  • Dash Attack: He mainly attacks by dashing forward to grab his opponent.
  • Diving Kick: His Pinpoint Kick attack has him falling directly downward to stomp on the opponent's head.
  • Early Installment Character-Design Difference: His artwork in Kirby's Adventure depicts him with two yellow antennae, which are not seen on his in-game sprite. They are absent since Kirby's Avalanche onward.
  • Flight: He can use his wings to fly as a mid-boss, but not as a Helper until Kirby Star Allies.
  • Four-Legged Insect: He's a beetle, yet he has four limbs instead of six.
  • Grapple Move: His main ability is to grab his opponent with his mandibles, followed by him performing powerful takedowns.
  • Japanese Beetle Brothers: The stag beetle half of the combo. The rhinoceros beetle half was unseen until the Beetley mooks and the Hornhead mid-boss in Triple Deluxe, who give the Beetle ability.
  • Monstrous Mandibles: Being a giant stag beetle, he has huge mandibles, which he uses to grab his opponents and then perform powerful takedowns.
  • Mook Maker: Produces Bugs to serve as projectiles, though they are easily inhaled and spat back at him.
  • Passing the Torch: He was once known as the king of insects, but has since passed the title down to Beetley due to age, according to his pause screen blurb in Kirby Star Allies.
  • Promoted to Playable:
    • One of two playable mid-bosses in Super Star, the other being Bonkers.
    • After a long absence, Bugzzy returns as a mid-boss/friend in Kirby Star Allies, wearing the Suplex abilty's trademark belt on his head while an ally.
  • Suspiciously Similar Substitute: Bugzzy is nowhere to be seen in Triple Deluxe, but you instead encounter Hornhead, another massive beetle that gives out an ability that shares traits with Suplex (such as a charging attack and enemy grabbing).
  • Tough Beetles: A massive and fairly tough stag beetle with powerful mandibles that can use a variety of wrestling moves.
  • The Unintelligible: In Kirby's Avalanche, he only roars in his pre-fight dialogue. Kirby is not impressed.
  • Wrestler in All of Us: Performs some very elaborate takedowns when he grabs Kirby. His signature ability lets Kirby do the same.

    Blocky 

Debut: Kirby's Dream Land 2

https://static.tvtropes.org/pmwiki/pub/images/skc_blocky_9.png

A stone cube with legs and a face, originating from Kirby's Dream Land 2 and Kirby's Dream Land 3. As expected, he holds the Stone ability.


  • Armless Biped: He only has two legs with no arms.
  • Art Evolution: When he returns in Triple Deluxe, Blocky is given a purple hue and more stone-like features.
  • Background Boss: Whenever he grows in size, he jumps into the background and slides alongside Kirby, eventually slamming down on him.
  • The Bus Came Back: Originally thought to be another character never to appear again after Dream Land 3, he made a surprise return in Mass Attack (in Kirby Brawlball, together with Lololo & Lalala as a Shout-Out to HAL's Eggerland) and Triple Deluxe.
  • Defend Command: Starting in Triple Deluxe, he can tuck his legs in and stand stock-still to render himself temporarily immune to Kirby's attacks.
  • Degraded Boss: Inverted; he becomes a proper boss in Team Kirby Clash Deluxe and Super Kirby Clash.
  • Dishing Out Dirt: Technically is rock-based, but like the Stone ability, he's mostly focused on crushing and brute force. He does leave damaging rocks behind from his slamming, which act as ammo.
  • Frankenstein's Monster: As a reference to this, his mechanical modification in Planet Robobot depicts him with massive electrical bolts stuck to the sides of his head.
  • King Mook: He's a giant Rocky, though there aren't many visual similarities between the two enemies.
  • Perpetual Smiler: Prior to Triple Deluxe, he was almost always smiling. But from Triple Deluxe onward, he never smiles at all.
  • Rock Monster: A living stone creature.
  • Rolling Attack: He can even "roll" up the wall!
  • Sizeshifter: In Triple Deluxe onwards, he gains the ability to double in size for a special background attack.
  • Squashed Flat: Many of his slamming attacks cause this to Kirby.
  • Suspiciously Similar Substitute: His return in Triple Deluxe makes him one to Moundo from Return to Dream Land. Both are rock formations with crushing, sliding, and size-changing attacks, and both give out the Stone ability.
  • Taken for Granite: He has the ability to solidify himself, preventing any kind of damage.
  • Waddling Head: A big brick with a face on it, with two flat brick feet to move around.

    Chef Kawasaki 

Debut: Kirby Super Star

https://static.tvtropes.org/pmwiki/pub/images/kawasaki_kssu.png

"Extreme feast? Eep! I'll get cooking!"
Kirby Star Allies

An egg-shaped creature dressed in chef's attire. He is one of the few providers of the rare Cook ability. He would later appear in other games following his debut, sometimes as an ally, sometimes as an enemy.


  • Adaptational Heroism: The anime portrays him as a citizen of Cappy Town and an ally to Kirby. This is likely based on his appearance in Kirby's Dream Land 3, where he also acts friendly towards Kirby in the sole stage he appears in.
  • Aerith and Bob: "Kawasaki" is a pretty normal Japanese name compared to the more fantastic names of most of the cast.
  • Black Bead Eyes: His eyes are simply black ovals.
  • Breakout Character: Among the mid-bosses, he gained a spike in popularity thanks to appearing as a playable Friend in Kirby Star Allies, as one of the mascots of the reopened Kirby Café, and even as an Assist Trophy in Super Smash Bros. Ultimate.
  • The Cameo: Appears as a keychain in Triple Deluxe, a figurine in Rainbow Curse, and a sticker in Super Kirby Clash.
  • Chef of Iron: A cook who's also a mid-boss and, in Star Allies, a playable character who kicks (and cooks) asses.
  • Friendly Enemy: In Kirby's Dream Land 3, he appears as a friendly character found on stage 3 of Iceberg. He challenges Kirby to a game of skill in order to earn a Heart Star, testing him to correctly match the sound he makes with his frying pan with a Gordo that produces the same noise.
  • Improbable Weapon User: Attacks with cups, spoons, dishes, a Frying Pan of Doom, and a ladle. His figurine in Rainbow Curse lampshades it, saying that he actually uses his frying pan and ladle as weapons more often than he uses them for cooking.
  • Inconsistent Spelling: He's called Cook Kawasaki in earlier appearances, which is also his Japanese and Korean name, but Chef Kawasaki in English as of Nightmare in Dream Land.
  • The Medic: In Star Allies he can heal others with his cooking move, but there'll be a lengthy Cooldown in between uses.
  • Metal Slime: In the Kirby Quest minigame in Mass Attack, he's a unique enemy that doesn't attack and holds a Maxim Tomato. If the Kirbys miss their attack, he'll flee with the tomato; otherwise, the Kirbys can get the tomato for a big amount of EXP.
  • Pie in the Face: In the Samurai Kirby minigame in Super Star, when he appears as an enemy, Kirby takes him down this way.
  • Promoted to Playable: Kirby Star Allies is his first playable appearance. He has the honor of being the only limited-use ability that can be befriended, as the Festival, Crash, Sleep, and Mike abilities don't have friend versions. This also makes him the only friend, barring Dream Friends, that Kirby can't perfectly copy, as Cook Kirby can only work once as usual, while Kawasaki has his ladle and dish attacks, something Kirby can only use if he's piggybacking on Kawasaki. If you choose the Cook ability as Player 1 in The Ultimate Choice, Kirby is even replaced with Kawasaki, unlike the other non-Dream Friend allies.
  • Robot Me: Kawasaki doesn't appear in Kirby's Return to Dream Land, but a Humongous Mecha version of him called Mecha Kawasakinote  appears in the Scope Shot minigame.
  • Signature Headgear: He's a chef who wears the classic chef's toque.
  • Smart Bomb: His Cook Pot move in Star Allies can suck all enemies/debris/stars on screen to be then cooked and turned into healing food. His Souper Supper is the stronger variant where he cooks more intensely, resulting in a blast of broth out of his pot that can deal high damage to bosses (when they'd otherwise be unaffected by Cook Pot).
  • Your Size May Vary: In Star Allies, mid-boss Kawasaki is always larger than Friend Kawasaki.

    Gigant Edge 

Debut: Kirby's Return to Dream Land

https://static.tvtropes.org/pmwiki/pub/images/skc_gigant_edge.png
"A mid-boss who fights with a sword and shield. He can choose to run, attack, or defend, but you'll be OK if you fight from a distance because his reach is short. However, even if you inhale a star, he won't receive damage when he holds up his shield, so take heed."
Translated description, Kirby's Return to Dream Land Deluxe Official Guide
A knight decked in green armor and wields a big sword and shield. Kirby can inhale him for the Sword ability.

Recurring Bosses

    Whispy Woods 

Debut: Kirby's Dream Land

https://static.tvtropes.org/pmwiki/pub/images/whispy_woods_kssu.png

"Please don't tread on my roots, it would not be a wise decision."
Pre-battle quote, Kirby's Avalanche

A big, sentient tree who tries to attack Kirby & co. by dropping apples and shooting air blasts, and is notable for being the very first boss faced in the series. In the anime, he only starts off hostile, but becomes Kirby's friend and ally later.


  • Adaptational Heroism: In the anime, he's a certain ally to Kirby. Here, while he does have his moments, he's always, willingly or not, the enemy.
  • Advancing Boss of Doom: Unusually for a tree, he's pulled this off a few times. In Dream Land 3, he Turns Red by uprooting himself and chasing Kirby down, and in Planet Robobot, the roboticized version of him spends most of his screen time chasing Kirby long before he's even able to fight back.
  • Ambiguously Related: To other Woods enemies and bosses, like Twin Woods and Flowery Woods.
  • Anti-Villain:
    • In Adventure, he was only guarding a piece of the Star Rod because it was the key to freeing Nightmare from the Fountain of Dreams.
    • In Dream Land 3 and Star Allies, he is possessed by Dark Matter and a Dark Heart respectively, which explains his hostility towards Kirby during his fights.
  • Background Boss: When Whispy Woods Turns Red in the Clash games, Whispy will start fighting from the background just like Flowery Woods from Triple Deluxe. However, given that the battles in these games are timed, he enters the foreground more often.
  • The Beast Master: He rips off the Twin Woods' Capiller dropping during the battles with Whispy's Revenge and Whispy Woods EX.
  • Beat Them at Their Own Game: In Return to Dream Land and Star Allies, he'll do his best Kirby impression and try to inhale the pink puffball and his friends, chewing on them until they mash themselves free if they get caught in his mouth.
  • Blow You Away: He can shoots air blasts like Kirby. They're much longer-ranged, though. In Revenge of the King and Return to Dream Land, he can sometimes shoot out small tornadoes, which are stronger.
  • Boss Subtitles: "Ancient Tree, Whispy Woods" in Team Kirby Clash, and "Guardian of the Forest, Whispy Woods" in Kirby Star Allies.
  • Breakout Character: He's (almost) always one of the bosses in every game in the series, even appearing outside of the franchise.
  • Burning with Anger: In Kirby 64, he gets mad once you've defeated all three of his Whispy Woods Jr.s, resorting to fighting Kirby directly with his roots and apples.
  • Butt-Monkey: Aside from usually being the Warm-Up Boss in almost all of his appearances, in Dream Land 2, his loopy-eyed glasses and breathing mask indicate that he suffers from pollen allergies; in Super Star, Kirby uses him as a feeder for Dyna Blade's chicks, and he doesn't seem on board with it; in Epic Yarn, Kirby fights him with the Tankbot; in Planet Robobot, he goes through a horrific Unwilling Roboticization; and in Star Allies, he is possessed by evil power, and you can set him on fire.
  • The Cameo: Appears in the background of the Waddle Dee battle in the SNES version of Kirby's Star Stacker, the title screen in Squeak Squad, and the Dream Land and Green Greens stages in the Super Smash Bros. series.
  • Chrome Champion: In Rainbow Curse, he's fought twice, the second time having him being plated with some kind of metal. In that state, he can only be hurt with Star Dashes.
  • Composite Character: Downplayed. Whispy has adopted attacks from other Woods characters over the years, including his ability to drop enemies from his branches (originally Twin Woods') and leaping around the stage (from Flowery Woods).
  • Death from Above: Whispy Woods' main attack is dropping apples from his branches. He may sometimes drop Gordos and harmful caterpillars (frequently as his harder incarnations). In Team Kirby Clash, he also can jump around and smash Kirby with his own weight. In Star Allies, he outright rains apples after he Turns Red.
  • Demoted to Extra:
    • He only appears on the title screen for Squeak Squad.
    • In Triple Deluxe, Planet Robobot, and Forgotten Land, he is replaced by Flowery Woods, Clanky Woods, and Tropical Woods respectively, only appearing through keychains and stickers (though Whispy still appears in the Team Kirby Clash subgame in Planet Robobot).
    • He's still present in Return to Dream Land Deluxe, but in the Magolor Epilogue he's nowhere to be found even through a relative. Although that last part is subverted by the final boss turning out to be a massive tree-like monster.
  • Demonic Possession: Like all of Dream Land 3's bosses, his hostility (and unusual aggression) in that game is the result of Dark Matter influence. Also in Star Allies, where he's possessed by the purple Jamba Heart piece.
  • Flunky Boss: In Kirby 64, he has a group of Whispy Woods Jr.s accompanying him, tiny little jumping saplings who have air shot attacks. In Return to Dream Land, aside from Gordos, he can drop Waddle Dees, Bronto Burts, Comos, and (as EX) Scarfies. In the Kirby Clash games, he drops Gordos and Capillers, and he's the only boss in these games of this type.
  • Friendly Enemy: He's sometimes shown to be friendly with Kirby, such as palling around with him and everyone at the end of Dream Land 3. You can also choose to be one in Star Allies by throwing him a Friend Heart to cheer him up after you defeat him; he'll then smile and drop lots of Point Stars, food items, and some Picture Pieces. In Return to Dream Land Deluxe, he starts visiting Merry Magoland after his defeat, showing no hostility to Kirby.
  • Greed: His new pause screen description in Return to Dream Land Deluxe speculates that he took the Lor Starcutter's oars because he found them shiny. The Japanese version is a little more direct about it.
    VS. Whispy Woods (US version): What does Whispy Woods want with the ship part it found? Maybe it's because it's so shiny? Whatever the reason, the guardian of the forest does NOT want to share it with Kirby!
    VS. Whispy Woods (JP version): Guardian of the forest, Whispy Woods. Discovering a sparkling ship part, he's become fascinated by its strange charms. He blocks the path for Kirby and friends as if to say, "I won't hand this over to anyone!"
  • Inconsistent Spelling: It's "Wispy-Woods" in the Kirby's Pinball Land manual and "WhispyWoods" in the Kirby's Dream Land 3 manual.
  • Logical Weakness: In Star Allies, he takes more damage if he's set on fire, fitting for a tree. If Kirby and his friends all attack with fire abilities, not only will they rack up damage quickly, but they'll eventually set him on fire and quickly whittle away the remainder of his HP if he isn't KO'd before then. He'll also end up charred from all the fire.
  • Make My Monster Grow: In Return to Dream Land, he makes himself bigger when he Turns Red. In the Clash games, he can make himself larger when he enters his second phase, but he can still shrink down at times. In Star Allies, Whispy will make himself larger in his second phase.
  • Pivotal Boss: His fight in Kirby 64 takes place on a circular arena with him in the center. Kirby can't directly attack him; instead, he must attack the roots Whispy protrudes onto the arena.
  • Purple Is Powerful: Whispy's Revenge and Whispy Woods EX both have purple leaves and are somewhat stronger. In Star Allies, Whispy's eyes and mouth get a gaseous purple aura as a sign of The Corruption. Even the puffs of air he spit out become black with shades of purple.
  • Recurring Boss Template: Whenever he doesn't appear (and sometimes even when he does), a boss made in his likeness appears. These include:
    • Twin Woods: A pair of two slightly smaller Whispys who can lob sections of themselves as an attack in their first game appearance.
    • King Golem: A King Mook version of the Golems, essentially acting as a stone tower version of Whispy, residing in the Mirror World.
    • Wicked Willow: A purple, yarn-based weeping willow that lives in Patch Land and uses toxic spores instead of apples.
    • Flowery Woods: Originally a mere flower in Floralia, enchanted by Taranza into a more colorful member of the Woods family who uses pollen instead of apples.
    • Clanky Woods: Whispy Woods having undergone Unwilling Roboticisation. Ironically, considering that Clanky is the original Whispy, it should be noted that this version is the least Whispy-like Woods character of all.
    • Yggy Woods: An elder cherry blossom tree counterpart to Whispy Woods from Planet Earthfall, who uses cherries instead of apples.
    • Parallel Woods: A Whispy Woods from Another Dimension, colored mostly black with glowing eyes, and more aggressive than Whispy.
    • Tropic Woods: A version of Whispy Woods that looks like a fat palm tree, residing in the new world.
    • Aside from those, there are also minor enemies based on him, such as Twiggy Woods in Epic Yarn and many others in Mass Attack.
  • The Rival: It's implied that he fancies himself to be this to Kirby, constantly standing in his way, willingly or not. He's arguably more of a willing enemy to Kirby than Meta Knight or Dedede usually are.
  • The Resenter: Implied to have a grudge against Kirby for all the times the pink puff has beaten the crap out of him, since Parallel Woods in Kirby Star Allies is said to be the thoughts of a defeated Whispy Woods made manifest.
  • Single Tear: Played for Laughs as a Running Gag. After defeating him, he usually sheds a sad tear. When he's transformed into Clanky Woods, he "cries" oil instead.
  • Spikes of Doom: By sending his roots through the ground in Dream Land 2, Kirby 64, and Return to Dream Land. Also, Whispy sometimes displays the ability to turn his nose into a spike.
  • Stationary Boss: Incidentally, he is capable of moving, as seen by him walking forward in Kirby's Dream Land 3 and jumping around in the Kirby Clash games and ''Star Allies', but he usually just stays put, like the tree that he is.
  • Suspiciously Similar Substitute: Whispy Woods' moveset in the Kirby Clash games is taken directly from Flowery Woods from Triple Deluxe, who himself was this to Whispy.
  • Tactical Suicide Boss: Like many Kirby bosses, he would be impossible to beat without a Copy ability if he didn't continuously use an attack that provides you with ammo (in his case, his apples).
  • Technicolor Toxin: The purple apples dropped by Whispy's Revenge and Whispy Woods EX hurt to inhale because they're poisonous and give Kirby an upset stomach.
  • Throw Down the Bomblet: In Star Allies, he can drop glowing yellow "Burst Fruits", which explode into flames after a short time once they fall off his vines.
  • Took a Level in Badass: Even if he's usually the easiest boss in any Kirby game featuring him, he also gets better in each appearances. From just a stationary tree with easy-to-avoid attacks, to being able to walk on his roots, to being able to deploy Whispy Woods Jr.s, to being able to shoot tornadoes, spikes of roots from the ground and even inhaling Kirby, to being able to attack with vines and bombs and reinforce himself with metallic plating, to (in the Kirby Clash games) borrowing Flowery Woods' tactic of jumping to the background and attacking from far away. Then there's Star Allies, where he goes from dropping a few pieces of fruit to a fruit avalanche.
  • Trap Master: In Rainbow Curse, he can lay bombs as traps.
  • Turns Red: In Dream Land 3, after hitting him enough times, Whispy will come out of the ground and chase after Kirby on his roots. In Kirby 64, he gets steaming mad after all the "Whispy Woods Jr.s" are destroyed. In Return to Dream Land, he'll get big and try to inhale Kirby. In the Kirby Clash games, he'll jump to the background and attack from there, like Flowery Woods. In Star Allies, he'll jump to the middle of the stage, grow larger, and start raining down more apples than should even be possible.
  • Unexplained Recovery: Somehow, Whispy recovered from his Unwilling Roboticization after the events of Planet Robobot.
  • Unwilling Roboticisation: A victim of this as Clanky Woods in Planet Robobot. And we know for sure it's the real Whispy and not just a robotic tree built just like him, as confirmed by Clanky's pause description and his cutscene being titled "Victim of Mechanization." Unlike regular Whispy, he can run on his mechanical drill-roots, shoot missiles, drill out rocks, throw his "leaf canopies" like bombs and even operate giant screws.
  • Vacuum Mouth: Gains the ability to do this in Return to Dream Land, which he retains in Star Allies. If he manages to inhale one of the player characters, he will chew on them and spit them back out.
  • Wake-Up Call Boss: No, really. Whispy's been this a few times, especially if he's not the first boss or he's in an EX mode. His appearances in the Kirby Clash sub-series especially fall under this.
  • Warm-Up Boss: In almost every game he appears in. He's fairly tough in Kirby's Epic Yarn, thoughnote . Return to Dream Land improves his abilities a bit, but overall, he's comparatively easy. In Adventure, certain stationary Copy Abilities reduce him to a Zero-Effort Boss.
  • When He Smiles: In Star Allies, if you throw a Friend Heart at him, not only will he drop food for you to pick up, but he'll actually genuinely smile for the first ever time in the series.
  • When Trees Attack: Mostly by dropping fruit.
  • Youkai: Possibly. His Japanese pause screen description in Star Allies calls him a jinmenju, the tree-like youkai that inspired Exeggutor.

    Lololo & Lalala 

Debut: Kirby's Dream Land

https://static.tvtropes.org/pmwiki/pub/images/lololoandlalalakssutrans.png

A pair of Waddling Heads who live in Castle Lololo, situated in the islands. Normally hostile, they appear as Kirby's friends in the anime Kirby: Right Back at Ya!.


  • Ambiguously Related: They're are almost never seen apart, and their only differences are their colors and Lalala's bow. While the games never elaborate on the relationship between the two, the characters they were based on, Lolo and Lala, are in a romantic relationship. The anime (which is in an Alternate Continuity to the games) has the two as separate halves of one monster, Fofa, who was split apart for having a useless ability and not wanting to fight.
  • Battle Couple: They would appear to be one, since they are directly based on a couple, though they were originally stated in the English Kirby's Dream Land manual to be the "not so famous twins".note 
  • Block Puzzle: They adopt their predecessors' block-pushing gameplay as their main offense. They usually push out blocks, but they may push out Gordos if their health is low. In Kirby's Blowout Blast their "Revenge" version can even push flaming blocks that leave trails of fire.
  • The Bus Came Back: They were last seen in Mass Attack (in Kirby Brawlball) before returning in Kirby Fighters (Deluxe) as stage hazards, and Kirby's Blowout Blast as bosses.
  • The Cameo: Appear in Triple Deluxe as a keychain, and as stickers in Planet Robobot.
  • Dual Boss: In Kirby's Dream Land, you first encounter Lololo by himself kicking boxes at Kirby. Then you find them both pushing boxes at the end of the castle. All future games always have them together (except for Kirby's Blowout Blast, which has them play out the same way as the original Dream Land).
  • Incendiary Exponent: When they're fought as Lololo and Lalala's Revenge in Blowout Blast, they'll sometimes push red blocks that leave trails of fire on the floor.
  • No Mouth: Like Waddle Dees.
  • Pink Girl, Blue Boy: Though not readily apparent in their first appearance, Kirby Super Star makes it clear; it's basically the only thing distinguishing them.
  • Purple Is Powerful: Lololo's Revenge in Blowout Blast has him turn purple and use more powerful attacks.
  • Reused Character Design: They're essentially Lolo and Lala from the Eggerland games, plus an additional "Lo" and "La".
  • Tertiary Sexual Characteristics: Aside from colors, the only distinguishing feature between them is a ribbon on Lalala's head.
  • Waddling Heads: It's what they are.

    Kabula 

Debut: Kirby's Dream Land

https://static.tvtropes.org/pmwiki/pub/images/kabulabf8.png

An airship-like mechanism armed with cannons, also known as Kaboola. King Dedede tasks her with patrolling the skies.


  • BFG: In Super Star Ultra, she can open up her front half to reveal a big cannon that fires Banzai Bill-esque giant missiles. As Core Kabula, she has a similar cannon inside her nose that can fire jets of flame and a laser beam.
  • Bootstrapped Leitmotif: In the first game, the power-up theme overrides the boss music since Kirby needs a Mint Leaf to fight her. Since power-ups were removed from all subsequent games, the song became associated with Kabula herself in future titles.
  • The Bus Came Back: She disappeared from the series almost entirely after the first game, save for Kirby's Block Ball and a very brief cameo in the Super Famicom game Kirby's Super Star Stacker. She was excluded from Spring Breeze in Super Star, before being brought back in Super Star Ultra and making more regular appearances since.
  • The Cameo: Cameos in the intro of Super Star Stacker and the Scope Shot minigame in Return to Dream Land, where she can be shot down for bonus points in the latter. Also appears in Triple Deluxe as a keychain.
  • Cool Airship: A zeppelin-esque airship with a menacing grin and armed with a cannon (sometimes two). How about that? As Core Kabula, she becomes even cooler.
  • Expy: Her Slasher Smile paint job and missiles from Ultra onward bring to mind the Banzai Bills very much, don't they?
  • Guns Akimbo: Has two cannons in Kirby's Block Ball. Core Kabula sports two small cannons in addition to her middle big cannon.
  • Inconsistent Spelling: Originally known as Kaboola until her reappearance in Super Star Ultra, where she was known as "Flying Fortress Kaboola" in the Japanese and Korean versions.
  • Sentient Vehicle: Doesn't seem to be anyone driving.
  • She Is the King: She's erroneously referred to as "sky lord" in her Super Star Ultra's description.
  • Shoot the Bullet: In her first appearance, Kirby cannot do this to her normal bullets. In Super Star Ultra, he can (thanks for him using the Starship instead of the Mint Leaf).
  • Slasher Smile: Painted on her head since her Super Star Ultra redesign.
  • Spell My Name with a "The": Planet Robobot Flavor Text refers to her as "the" Kabula.
  • Spike Balls of Doom: She can occasionally shoot Gordos, which are indestructible to your shots.
  • Spin Attack: In between cannon fire, she will occasionally spin and try to tackle Kirby.
  • Tertiary Sexual Characteristics: Her redesign in Super Star Ultra gives her more feminine eyelashes.
  • There Is Another: Kabula is seemingly controlled by King Dedede, but Core Kabula acts as a security force to the far more powerful Haltmann Works Company. Though it is possible the company took the original, upgraded her, and controlled her, similar to what they did to Whispy.
  • Took a Level in Badass: In Ultra, she gains the ability to shoot Gordos and fire missiles from inside of her.
  • Trick Boss: In Planet Robobot, you fight C.O.G.S for the second time. This time, however, the battle doesn't stop after you deplete its health, as Core Kabula emerges from its wreckage, setting you for the next battle.
  • Unexpected Gameplay Change: Every single one of her fights turned the game into a shoot em up style game.

    Kracko 

Debut: Kirby's Dream Land

https://static.tvtropes.org/pmwiki/pub/images/kracko_kssu.png

"KRRR- RACKK!!!! Dance to my deadly music, or fry like a moth! HA HA!!"
Pre-battle quote, Kirby's Avalanche

A malevolent storm cloud with a large eye, who attacks mostly with lightning. He first appears as Kracko Jr., but quickly matures into his spiky adult form. He is usually faced in a cloudy environment.


  • Advancing Boss of Doom: Kracko Jr. in Kirby's Adventure.
  • Alternate Self:
    • An interesting aversion in Amazing Mirror. While other recurring foes like Whispy Woods and Meta Knight are replaced with their Mirror World counterparts (i.e., King Golem and Dark Meta Knight), Kracko is the same as always. If Star Allies is any indication, Kracko can exist in any dimension as long as there are clouds in the sky.
    • Parallel Kracko, the second boss in Star Allies' Heroes of Another Dimension mode. He starts as Parallel Twin Kracko, then as he's defeated, the two cloud bodies merge into Parallel Big Kracko. He's definitely stronger than regular Kracko.
  • Amazing Technicolor Population: Sure, Kracko might be a cloud, but Kracko DX in Triple Deluxe is a green cloud. Kracko's Revenge (from Super Star Ultra and Blowout Blast) and Parallel Kracko (from Star Allies) are black storm clouds with purple/red shading. Justified with Holo-Kracko in Planet Robobot, the green/purple coloring comes from the holographic projection.
  • Ambiguously Related: To Dark Matter. They're both strange, one-eyed bosses that can take the form of a cloud. Additionally, Kracko can spawn Waddle Doos from inside his cloudy body, and as shown in Kirby 64, a Waddle Dee possessed by Dark Matter can become a Waddle Doo.
  • Blood Knight: Parallel Kracko's Japanese, Chinese and Korean pause menu descriptions imply that Kracko takes special pride in having been a boss since the very beginning of Kirby's adventures. While It's Personal between Kracko and Kirby, this tidbit implies it's not just about revenge.
  • Boss Subtitles: "Cycloptic Stormcloud, Kracko" and "Dual Thunderheads, Twin Kracko" in Kirby Star Allies.
  • Call-Back: Even in games where Kracko Jr. doesn't appear, such as Triple Deluxe, he still grows from a smaller form into a large cloud.
  • The Cameo: Appears as one of the obstacles in the "Crazy Theater" game mode and one of the unlockable hats for Tornado Kirby in Battle Royale, a trophy in Super Smash Bros. Brawl, a Spirit in Super Smash Bros. Ultimate, on two Character Treats in Dream Buffet, and as a Dress-Up Mask in Return to Dream Land Deluxe.
  • Cumulonemesis: He is an evil cloud who fights by loosing lightning bolts. Interestingly, Kracko plays the "nemesis" part of the trope name to the hilt, as he harbors a virulent grudge against Kirby for all his past defeats.
  • Demoted to Extra: After becoming a boss in Kirby Fighters Deluxe, he returns to just being a stage hazard in Fighters 2.
  • Determinator: Kracko is the most recurring Kirby boss after Whispy Woods. Notably, in Amazing Mirror, while other bosses are Mirror World counterparts of Dream Land/Popstar's characters, Kracko is still himself. Triple Deluxe's flavor text states that "...as long as the clouds still hang in the sky, Kracko will never give up the fight!" Even on another planet, as Super Star and Star Allies can attest. In Heroes in Another Dimension, it's revealed that his ability to form wherever there's a sky isn't limited to planets — it covers entire dimensions. He really wants to beat Kirby.
    "All worlds—whether in another dimension or some far-flung galaxy—are bound by earth and sky. And where there is sky, there is Kracko!"
  • The Dragon: To King Dedede in Kirby Fighters Deluxe.
  • Dual Boss: In Star Allies, after you defeat him, it's not over — instead he splits into two large clouds, becoming Twin Kracko with a new health bar. The trick is reversed with Parallel Kracko; he starts out as twins, which merge into an even bigger cloud upon defeat.
  • Dub Name Change: Not Kracko himself, but his Co-Krackos became Li'l Krackos in Kirby's Epic Yarn.
  • Eye Beams: Like the Waddle Doos (the Beam Whip), but Kracko uses two at a time.
  • Faceless Eye: The eye is usually the last thing that remains before he explodes on defeat.
  • Faster Than They Look: One of the things that makes Kracko so dangerous is his surprising speed and maneuverability for being just a cloud.
  • Flunky Boss: If he didn't do this, you wouldn't be able to beat him without a copied power. He throws either Waddle Doo (gives Beam ability), Starman (gives Hi-Jump ability), Flamer (gives Burning ability), Twister (gives Tornado ability), or Co-Kracko (no ability). Chilly (Ice ability) appears rarely in Star Allies.
  • Forced Transformation: Kracko appears in Epic Yarn as yarnified, after being transformed by Yin-Yarn.
  • Fragile Speedster: Kracko Jr. has less health, but compensates by being faster.
  • Hellish Pupils: Kracko's Revenge has a slit eye. Holo-Kracko 2.0 reproduces this.
  • Interface Screw: In Kirby Fighters Deluxe he can throw out keychains that block the screen.
  • It Can Think: Kirby Fighters Deluxe reveals that Kracko isn't simply a mindless cloud monster in the vein of Dark Matter, but a sentient being with a violent grudge against Kirby for his many, many defeats.
  • It's Personal: In his first appearances in Dream Land and Adventure, he was a boss because he was under Dedede's servitude and guarding items the king entrusted him with, and Kirby was interfering with his plans. However, the constant losses against the pink hero resulted in him developing a grudge to the point he would antagonize Kirby without any provocation, even attacking Dedede himself when the latter assists Kirby. His Fighters Deluxe pause screen description on Very Hard difficulty (which is written from his POV) confirms that he takes his defeats very personally.
    "YOU...! Did you think I'd forget? The time you smashed into me with your Hi-Jump! That time I was betrayed by Helpers! Or when I was replaced by that mechanical cloud! I-I... Sniff... there's something in my eye..."
  • Logical Weakness: A recurring one; his downpour attack can be completely nullified with the Parasol ability, even though the stubby, round characters often have the parasol off to one side. In Star Allies, it also works against him via ice (no damage, but freezes him solid) or electricity (current rides the water into him).
  • Making a Splash: He has a rainfall attack to go with his storm cloud theme.
  • Mook Maker: His profile in the Character Daizukan says that he creates and spawns Waddle Doos from inside his body.
  • Non-Indicative Name: Kracko Jr. is not his son — it's his previous form.
  • Oculothorax: Only has a single eye.
  • Our Monsters Are Weird: A sentient, immortal, one-eyed cloud with spikes that can birth Waddle Doos from his body.
  • Platform Battle: Upon its first defeat, Mecha Kracko dissipates the cloudy platform you're standing on, then creates a new one with holes on them. In Triple Deluxe, the battle against Kracko himself turns into this once he Turns Red, with him uncovering another platform in the background that you have to go back and forth into; said background platform consists of three floors with Bottomless Pits inbetween.
  • Promoted to Playable: Adeleine and Ribbon's Ado's Painter ability in Star Allies can let them ride and attack with a Kracko painting. This is the first time Kracko has had any sort of playability.
  • Really 700 Years Old: Holo-Kracko's boss bio in Planet Robobot implies that Kracko has been around since ancient times.
  • Recurring Boss Template: Even if he does appear as a boss or not, another boss imitating him will show up. These include:
    • Mecha Kracko - A cloud-creating Robot Me version of him piloted by Doc. According to his pause description in Kirby Fighters Deluxe, he's not very happy about it.
    • Space Kracko - A distant relative of Kracko found in space, who attacks with comets instead of Co-Krackos. This Kracko is a mid-boss instead of a fully-fledged boss.
    • Parallel Kracko - Kracko's counterpart from Another Dimension, colored mostly red and black and is more aggressive than him.
    • Venom Kracko - A toxic version of Kracko, colored in shades of yellow, purple, and green and fights with poison.
  • Red Eyes, Take Warning: Kracko's Revenge and Kracko Jr.'s Revenge have this in Super Star Ultra, combining it with a dark gray body like a storm cloud. Kracko's eye also Turns Red when he does in Triple Deluxe, in both normal and DX forms.
  • Resurrective Immortality: Pause screen descriptions from various games suggest that Kracko cannot be permanently defeated, as he can just reform himself in the sky of any world or dimension.
    Kirby: Triple Deluxe pause description (Kracko DX): Kirby has defeated Kracko countless times, but as long as the clouds still hang in the sky, Kracko will never give up the fight!
    Kirby Star Allies pause description: Even in the far-flung reaches of space, as long as there's a sky, Kirby's long-time nemesis Kracko can show up and cast a shadow across it.
  • Revenge Before Reason: Fighters Deluxe reveals that Kracko harbors an intense grudge against Kirby. And yet, despite losing to the pink puff game after game, he absolutely refuses to give up his chance for vengeance.
  • Shock and Awe: Just touching him has this effect in later games, and from Adventure onward, he is able to sweep across the stage with a lighting bolt. He can use the Spark ability in Canvas Curse, and his Revenge version in Super Star Ultra can shoot electricity diagonally. Triple Deluxe enhanced him further: he can fire a swarm of electric balls, a gigantic electric ball that splits into smaller ones, and growing larger and cover the whole screen in lightning strikes.
  • Shielded Core Boss: In Canvas Curse.
  • Single Tear: He usually drops a tear whenever he's hit.
  • Spikes of Villainy:
    • A Faceless Eye surrounded by a cloud which is itself surrounded by the spikes. He is not always villainous, but usually has no good reason to be antagonizing Kirby.
    • In Triple Deluxe, Kracko DX has two spikes that act as horns. Both forms of Kracko can also grow giant drill spikes to the sides of himself to attack Kirby with.
  • Spin Attack: In Triple Deluxe and Kirby Fighters Deluxe, he may sometimes spin around with spikes extending from his sides.
  • Staying Alive: According to Triple Deluxe, he simply reforms himself from clouds every time Kirby defeats him.
  • Throw Down the Bomblet: Uses this in Dream Land's Extra Game. It's also used by Kracko Jr.'s Revenge.
  • Took a Level in Badass: In Triple Deluxe, Kracko has become MUCH harder than ever before, being able to use Kracko's Revenge's lightning bolts. He can now also enlarge himself and let loose a DEVASTATING rain of thunder which does a massive amount of damage, and has learned a few attacks that seem similar to that of the Beam and Spark abilities combined... And in Kirby Star Allies, when you think you've beaten him thanks to emptying his (suspiciously quickly-depleting) life gauge, he splits in half and the fight starts anew against the Twin Kracko.
  • Wake-Up Call Boss: Kracko's among the strongest of the Kirby series' recurring bosses, and first-time Kirby players slam into a brick wall when they meet him.

    Paint Roller 

Debut: Kirby's Adventure

https://static.tvtropes.org/pmwiki/pub/images/paint_roller_nidl.png

"Let me paint you a lovely portrait... of you losing to me, HA HA HA!"
Pre-battle quote, Kirby's Avalanche

An artist on the go who attacks Kirby by drawing enemies.


  • Action Bomb: Has them chasing after Kirby in Canvas Curse.
  • Art Attacker: His paintings come to life to attack Kirby. He can easily inhale them, however; some of them might even give Kirby some abilities!
  • Art Initiates Life: He can make a painting of Kirby, though it is inferior to the original. He can also draw Waddle Dees. This makes sense in hindsight, when Dream Land 3 introduced Batamon, which looked just like Kirby but were as weak as Waddle Dees.
  • The Cameo: Appears as one of the card graphics in the Card Swipe minigame in Super Star Ultra. He's also a sticker in Planet Robobot.
  • Car Fu: Can paint fast-moving cars to hit Kirby. They can be inhaled for Wheel ability.
  • Cumulonemesis: He can draw mini-clouds that can shoot lightning at Kirby. They give him Spark if inhaled.
  • Irony: Drawcia in Canvas Curse draws a copy of Paint Roller and sics it at Kirby as a boss.
  • Marathon Boss: In a mercifully optional encounter for 100% completion in Kirby: Canvas Curse. Specifically, the third time.
  • Mook Maker: Via art, of course.
  • No Mouth: Like Waddle Dees, he has no mouth.
  • Parasol of Pain: Can paint parasols to be sicced at Kirby. They can be inhaled for (what else?) the Parasol ability.
  • Punny Name: A paint roller is a tool used to spread paint on large surfaces. This Paint Roller attacks by drawing things, and he travels around on roller skates.
  • Rollerblade Good: Well, roller skates, but the effect is the same.
  • Signature Headgear: His baseball cap is one of his defining features.
  • Spikes of Doom: His course in Canvas Curse ends with a spike in case Kirby manages to get through it but takes too long to crack the final code.
  • Throw Down the Bomblet: Can paint bombs that explode after a few seconds. They can be inhaled for the Crash ability.
  • Wall Jump: In Kirby's Adventure.
  • Weaponized Ball: One of his art creations is a baseball that flies straight at Kirby. It can be inhaled for the Ball ability.

    Mr. Shine & Mr. Bright 

Debut: Kirby's Adventure

https://static.tvtropes.org/pmwiki/pub/images/knidl_mr_shine_and_mr_bright.png

"We rule both the night and the day! This leaves no time for you Kirby! Be gone!!"
Pre-battle quote, Kirby's Avalanche

Mr. Shine is the moon, and Mr. Bright is the sun. While they don't seem to have actual control of the weather, they nonetheless attack Kirby using solar and lunar-themed attacks.


  • Battle Boomerang: Mr. Shine can throw cutter boomerangs at Kirby.
  • The Cameo: They appear as one of the images Paint Roller draws in Canvas Curse.
  • Combination Attack: Their eclipse attack from Dream Land 2.
  • Degraded Boss: Ado paints a copy of the duo during her fight in Kirby's Dream Land 3, and their strategy is a simplified version of their behavior in past games.
  • Determinator: They'll keep fighting from the sky even once Kirby's smashed them enough for them to visibly crack.
  • Dual Boss: One fights on the ground while the other floats in the sky and rains down star shaped projectiles.
  • Fusion Dance: An Easter Egg of the Kirby Mass Attack's "Strato Patrol" minigame; every time Mr. Bright is destroyed, Mr. Shine will restore him to full health. Kill Mr. Bright four times, and Mr. Shine will restore and combine with him.
  • I Can Still Fight!: Taking out one boss will not end the battle, as the defeated combatant still participates in the fight in the sky like normal. The fight only ends when both of them are defeated.
  • Light 'em Up: Both of them have control over light. Mr. Shine can cause stars to fall, while Mr. Bright can fire a powerful beam of light.
  • Night and Day Duo: They're not the actual sun and moon, but they are shown to have some impact on the time of day on Popstar.
  • Pillar of Light: More like Pillar of Fire, but Mr. Bright can create them to limit Kirby's moving space.
  • Playing with Fire: Mr. Bright even uses the Burning ability.
  • Ramming Always Works: Mr. Bright uses a flame dash attack similar to Kirby's Fireball/Burning ability.
  • Rolling Attack: Mr. Shine can attack by rolling along the ground to squash Kirby.
  • Sinister Sentient Sun: Mr. Bright is a living sun who tries to defeat Kirby.
  • Solar and Lunar: Being a literal sun and moon, they have this theme.
  • Tactical Suicide Boss: The only reason it's possible for Kirby to avoid taking damage from their Eclipse attack in Dream Land 2 is because Mr. Shine creates a safe spot.
  • Wake-Up Call Boss: In Adventure, they're a noticeable spike in difficulty from Whispy Woods and Paint Roller, using attacks which come from more than one angle at a time and are less telegraphed.

    Ice Dragon 

Debut: Kirby's Dream Land 2

https://static.tvtropes.org/pmwiki/pub/images/skc_ice_dragon.png

A Dedede-sized dragon that engages in combat by crushing its enemies under its feet and freezing them with its breath. Has the unique distinction of being "quasi-present" in games after its debut, with the majority of its appearances being some kind of living artwork or even a hologram.


  • Badass Adorable: Very much like Kirby himself, it's a cute little monstrosity.
  • Breath Weapon: Breathes ice, and in Planet Robobot and the Kirby Clash games, it can spit giant snowflake shurikens.
  • The Bus Came Back: Twice, both within a single year.
    • The Ice Dragon was native to the "Dark Matter trilogy" and otherwise absent from other Kirby releases until its surprise reappearance as part of the Holo Defense API boss in Planet Robobot.
    • It also appeared in Team Kirby Clash Deluxe, in the flesh for the first time in more than twenty-two years since it first appeared in Dream Land 2, and also appeared in Super Kirby Clash.
  • The Cameo: Appears as one of the cards in the Card Swipe minigame in Super Star Ultra, and as a keychain in Triple Deluxe.
  • Cute Monster: It always had a cute design, but watching it prance around in the Kirby Clash games really highlights just how cute it is.
  • Evolutionary Levels: At least twice in franchise history, the Dragon has been presented with an "adult" form of some kind, either the massive, more ferocious version of itself from the Right Back at Ya anime or the recolored version of itself with more developed spines and belly markings from Planet Robobot.
  • Heli-Critter: The living versions are known to propel themselves into the air by spinning their moderately stumpy tails.
  • An Ice Person: Naturally.
  • Keet: As big and tough as it is, watching it jump around in the Kirby Clash games brings to mind more a sense of excitement than ferocity.
  • Legacy Boss Battle: You face an Ice Dragon of some sort in each installment of the Dark Matter trilogy, though the second and third encounters are against living paintings of it rather than the beast itself. It returns in Planet Robobot as a hologram and again in Team Kirby Clash Deluxe and Super Kirby Clash in person.
  • Our Dragons Are Different: A cuter depiction of a dragon. In particular, Planet Robobot mentions that most dragons breathe fire, but this one has ice powers.
  • Promoted to Playable: As always, Adeleine can paint one in Star Allies, giving it limited playability.
  • Recurring Boss: In Team Kirby Clash Deluxe, where it comes in "Tough" and "Tougher" varieties. And in Super Kirby Clash as well, where it comes in "Tough", "Tougher" and "Toughest" varieties, and as a part of Team Frozen Stiff and Team Kaiju Trio.
  • Sizable Snowflakes: Holo-Ice Dragon spits large snowflake shurikens. The Ice Dragon itself also uses this attack in the Kirby Clash games.
  • Stalactite Spite: In all of its appearances in flesh, it can stomp the ground to cause harmful icicles to fall from the ceiling. In Planet Robobot, Holo-Ice Dragon can use this attack as well (despite the fact that icicles cannot grow at where it's fought in).

    Galacta Knight (UNMARKED SPOILERS) 

Debut: Kirby Super Star Ultra

https://static.tvtropes.org/pmwiki/pub/images/kssu_galacta_knight.png
Click here to see his second form from Super Kirby Clash (SPOILERS)
Click here to see his third form from Super Kirby Clash (SPOILERS)

"Let us bring back a legendary swordsman from a forgotten time. He may end up destroying a planet or two, but such is life. The benefits of this final battle outweigh the collateral damage. Prepare yourself... Executing Space-Time Transport... Extra-dimensional road... Booting... 3... 2... 1... ...BEGIN!"
Star Dream, Kirby: Planet Robobot

Galacta Knight is the greatest warrior in the galaxy, but was sealed away for fear that he was too powerful. He first appears as the Final Boss of the Meta Knightmare Ultra game in Kirby Super Star Ultra, where Meta Knight unseals him in order to challenge him to a fight. He also shows up out of nowhere in Return to Dream Land's The True Arena, as the third-to-last boss. He once again appears as the surprise final boss in the Meta Knightmare Returns mode in Planet Robobot, as well as being the receiving end of a Bait-and-Switch Boss in Guest Star mode in Kirby Star Allies. In Super Kirby Clash, he's the real Final Boss of the game, called "Aeon Hero" and summoned from another dimension as a last-ditch effort by Parallel Nightmare. Said game introduces two new forms for him, both of which can be considered True Final Bosses.


  • Ambiguously Evil: Although he was sealed away out of fear of his powers, it's never explicitly stated that he's evil. Even his supposed planet-destroying is merely something he's said to be capable of rather than something that he's actually done. And in Super Kirby Clash, he's referred to as "Aeon Hero" and is said to be an ancient hero. His message for when he Turns Red is also different from the other bosses; instead of becoming "furious" like the explicitly villainous bosses, Galacta Knight's message simply says that his "power has been unleashed".
  • Ambiguously Related: He's never been seen without his mask, but his resemblance to Meta Knight would suggest that he's also a member of Kirby's species.
  • Apocalypse How: Has an infamous reputation due to his incredible power, said to have the capability (and willingness, as Star Dream and Parallel Nightmare found out) to "destroy everything". Based on the damage he could deal to Star Dream with just one blow, he's likely capable of a Class X-5 singlehandedly.
  • Art Evolution: Beginning with Kirby Star Allies, his visor seems to have gotten narrower similar to Meta Knight, while his eyes have changed from red to pink.
  • Autobots, Rock Out!: Has an awesome guitar-led rock battle theme.
  • Ax-Crazy: There's only one thing Galacta Knight knows how to do — destroy.
  • Bait-and-Switch Boss:
    • Appears to go for round four in the "Guest Star" mode of Star Allies, but a butterfly appears and lands on his lance, and Galacta Knight suddenly vanishes into light, while the butterfly and the light then morph into Morpho Knight, the real boss.
    • He's on the delivering end in Super Kirby Clash. Apparently Parallel Nightmare hasn't learned his lesson after King D-Mind.
  • Battle Aura: In his 2½D appearances, he gains a Super Saiyan-like aura when he Turns Red. Other "Knight" bosses in later games follow his lead.
  • Blade Spam: One of his attacks in Super Star Ultra is a series of long-ranged stabs that do high damage. In his two subsequent appearances, the move is changed into resembling Meta Knight's own Blade Spam, i.e short-ranged and shooting a Sword Beam at the end.
  • Blood Knight: Despite being voiceless, he's clearly just as eager to challenge strong opponents as Meta Knight is. His profile in the Japan-only Hoshi no Kirby Character Daizukan outright says he enjoys fighting, the only known description of his personality to date. Morpho Knight's description in Star Allies may indicate that Galacta Knight likes fighting so much because he wants to die, whether in battle or out.
  • Boss Subtitles: "Temporal Warrior, Galacta Knight" in Kirby Star Allies.
  • Breakout Villain: The fact that he's one of the few antagonists to appear in more than one game speaks to his popularity.
  • The Cameo: Appears in Triple Deluxe as a keychain and in the Kirby Master video, Super Smash Bros. for Wii U as a trophy, and Battle Royale as Meta Knight's special amiibo costume.
  • Canon Immigrant: He had only ever appeared in "What If" side-stories, with his only appearance outside of an extra mode being his tenure as Aeon Hero in Super Kirby Clash. Kirby's Return To Dream Land Deluxe would canonize the Kirby Clash games by having Magolor enter the Dream Kingdom after the events of his canon epilogue, thus making the Aeon Hero canon.
  • Chasing Your Tail: One of his attacks has him point his sword upward and then fire a laser from its tip that circles the screen. Kirby or Meta Knight have to encircle it to avoid it (or pass through it with an Invulnerable Attack). For his two Super Modes in Super Kirby Clash, he adds a follow-up where the beam causes a Sweeping Laser Explosion, which is then added back to Galacta Knight's fight in Return to Dream Land Deluxe.
  • Cool Mask: It has a cross-shaped slit in the front, matching the design on his shield.
  • The Corruption: According to the Japanese, Chinese and Korean versions of Super Kirby Clash, Aeon Hero (Dark) is the result of Galacta Knight being "tainted" with darkness.
  • Dark Is Evil: In the last Party Quest of Super Kirby Clash, Galacta Knight invokes the power of darkness to turn into Aeon Hero (Dark). In the Japanese, Chinese and Korean versions, it's implied that this form is a Superpowered Evil Side that has corrupted him in some fashion.
  • Death Seeker: Possibly. Morpho Knight's Japanese pause description says that it was brought in by Galacta Knight and resonated with "the cries of many years of life", implying that Galacta Knight has been sealed away for so long that he seeks someone who can answer those cries and bring him to an end, up to and including the series' resident psychopomp.
  • Defeat Equals Explosion: At the end of Meta Knightmare Ultra, Galacta Knight explodes after being defeated by Meta Knight, separating his wings, shield and lance.
  • Design Preservation Villain: He's one for Meta Knight, who was no longer antagonizing Kirby at the time of his first appearance. He's a Walking Head clad in armor with a mask, a pair of wings, and a sword. The majority of his attacks are stronger variations of Meta Knight's. And in terms of personality, he's much more aggressive than Meta Knight, as he never gives you a weapon before fighting you.
  • Dimensional Cutter: In Planet Robobot, he gains the ability to rend the fabric of spacetime with his lance, causing energy to pour out of the hole in a Wave-Motion Gun. He retains this attack in Super Kirby Clash, where he mixes it up by doing this attack twice on opposite sides of the screen.
  • The Dreaded: He is an all-power warrior who was sealed away for fear of his unmatched powers, which are said to be capable of destroying everything. And with how many times he killed or outright heavily damaged his summoners, it shows.
  • Dub Name Change: Minor, but his Japanese and Korean name is Galactic Knight, although that was also used as the title of Galacta Knight's introductory video in Kirby Super Star Ultra.
  • Eviler than Thou: When summoned in Kirby: Planet Robobot and Super Kirby Clash, Galacta Knight immediately attacks Star Dream and Parallel Nightmare, respectively, with a slash powerful enough to destroy them in one hit.
  • Evil Counterpart: Played With, since while Meta Knight (enigmatic as he is) is usually good in general, Galacta Knight has no known motivations or goals. Galacta Knight is another mysterious enemy cast in Meta Knight's image (handheld weapon, mask, wings), but his design very notably zigs where Meta Knight zags — Meta Knight is blue, Galacta is a darker shade of pink; Meta Knight has bat wings, Galacta's are angelic; Meta spends most of his time grounded, while Galacta is usually reluctant to descend.
  • Fallen Hero: In Super Kirby Clash, he is titled "Aeon Hero" and uses the heart spears from Kirby Star Allies in his boss fight, suggesting that he was one of the ancient heroes who sealed away Void Termina with said spears. While it's ambiguous as to whether or not he's fully turned evil, he is always hostile to the protagonists and has been said to regularly destroy planets. His True Final Boss form in Super Kirby Clash, however, is said to be corrupted by darkness, making it much less ambiguous.
  • Final Boss: Of Meta Knightmare Ultra in Kirby Super Star Ultra and Meta Knightmare Returns in Kirby: Planet Robobot. As Aeon Hero, he's also this for the Story Quests in Super Kirby Clash, with a stronger version being fought as the True Final Boss.
  • Flunky Boss: In Super Star Ultra, he can summon his own versions of the Meta-Knights.
  • Foil: To Meta Knight; he's a ruthless warrior who has no sense of mercy or morals, unlike Meta Knight's chivalrous nature. According to the developers, he was given an angelic appearance to contrast with Meta Knight's bat-like wings.
  • Generic Doomsday Villain: All that is known about his character and backstory is that he is dangerous and powerful, so much that he can destroy a planet or two in his rampage. Notably, he (presumably) lacks the excuse of being an Eldritch Abomination like other examples from the series.
  • Gold and White Are Divine: He wears a white-colored mask with golden horns, whitish-platinum shoulder pauldrons and sabatons, and carries a white shield emblazoned with a gold four-pointed star (since Kirby's Return to Dream Land), overlapping with Light Is Not Good since he's an Omnicidal Maniac who has destroyed entire planets. As Aeon Hero (Light), his mask, sabatons, pauldrons, part of his shield, and hilt of his lance are changed to pure white with gold markings on them.
  • Ground Wave: His Knight Spin technique launches an energy wave upon striking the ground.
  • Horns of Villainy: His mask notably has horns on it. It's unknown if he's really evil, but he's definitely destructive. They get even larger in his Light and Dark forms.
  • Insistent Terminology: He's referred to as a swordfighter, even though he uses a lance. Then again, he does use it like a sword.
  • Jousting Lance: Despite this, he gives the Sword ability. And he can slice and dice as well as Meta Knight with it.
  • Knight of Cerebus: When Galacta Knight enters the fray, you already know things will get serious.
  • Know When to Fold 'Em: When defeated, he'll usually attempt to fly away as he turns bright white and apparently activates his seal. He does get sealed in a crystal in the end of Meta Knightmare Returns, but in The True Arena he appears inside a crystal again before it breaks, setting him free.
  • Leitmotif: "The Greatest Warrior in the Galaxy", an intense heavy metal song. No matter what game he appears in, you'll always hear some variant of this track.
  • Light Is Not Good: There is no way of knowing if he is "bad", but the player never has a peaceful encounter with him.
  • Luckily, My Shield Will Protect Me: Galacta Knight has a shield. It serves as both a weapon and protection.
  • Magic Knight: He's more "knight" than "mage", but the pink warrior can shoot lasers out of his lance, summon his own minions, create multiple ethereal swords to be spread around, and summon multiple lightning columns.
  • Moveset Clone: Uses a lot of the same animations and moves as Meta Knight. Later installments do add or adjust these attacks to make them notably unique, but they do all bear striking similarities to the original moves by Meta Knight.
  • Non-Linear Character: Galacta Knight is an ancient warrior frequently summoned from alternate dimensions, the methods of which openly defy space-time and seemingly indicate that he simply does not exist on the same timeline as the rest of the universe. It's made most apparent by his Boss Subtitles in Star Allies, "Temporal Warrior" ("Time-Crossing Warrior" in Japanese). This would explain why he has yet to canonically appear within the main series, being relegated to side stories.
  • Omnicidal Maniac: Galacta Knight has little known motivation, but he can always be counted on to attempt to destroy anything in front of him, as both Star Dream and Parallel Nightmare learned the hard way.
  • Person of Mass Destruction: After some years of guessing, Star Dream in Planet Robobot finally gives some insight as to just why Galacta Knight was sealed away: he has the power to take out entire planets. His Japanese pause description elaborates that he could easily destroy EVERYTHING, making him comparable to Void Termina in terms of sheer destructive potential.
  • Playing with Fire: Only in Super Star Ultra, he can summon a series of flaming spikes on the ground. In later games, these are replaced with beams of lightning. His fire abilities come back in Super Kirby Clash, where his stronger forms add a fire aftereffect to his rotating laser. The flame explosion is later retroactively added to Galacta Knight's fight in Return to Dream Land Deluxe.
  • Power Floats: He usually just hovers above the ground. At least in Super Star Ultra, due to this, Kirby or Meta Knight can avoid some of his attacks by crouching.
  • Precursor Hero: Not yet confirmed, but his use of the Heart Spears and the title of "Aeon Hero" implies Galacta Knight was one of the "four heroes of yore" who defeated the most powerful evil in the universe, as mentioned in Star Allies.
  • Psycho Pink: He's associated with the color pink and Ax-Crazy enough to attack anything and everything on sight. And when he transforms into Aeon Hero (Dark), he gains an all-new suit of pink armor that helps him look more Obviously Evil.
  • Real Men Wear Pink: His armor is white with pink accents, and he has a pink body as well. He's also among the strongest beings in the Kirby universe.
  • Red Eyes, Take Warning: He was sealed away out of fear of his destructive power and originally had dark red eyes. From Star Allies onwards though, his eye color was changed to glowing pink as a result of Art Evolution.
  • Sealed Badass in a Can: Galacta Knight was sealed in a Crystal Prison that transcends time and space, for fear of his immense power. In his Return to Dream Land appearance, he appears from within some crystal structure. In Planet Robobot, Meta Knight manages to reseal him in a crystal, only for Kirby to free him again afterwards. And after you defeat Aeon Hero's dark form in Super Kirby Clash, he gets resealed in a crystal and sent through the portal he was summoned from via Parallel Nightmare.
  • Shield Bash: It can even shoot energy attacks similar to those of Galaxia.
  • Shock and Awe: From Return to Dream Land onward, he can summon columns of lightning.
  • Silent Antagonist: Galacta Knight never says a word, further adding to the mystery of the character.
  • Stab the Sky: His signature pose is him pointing his lance above him, usually to launch his attacks.
  • Storm of Blades: Becomes a signature technique of his in Return to Dream Land, in the form of his lance leaving behind sword-shaped energy beams that he can fire off, sometimes in huge numbers. He retains this attack in Super Kirby Clash, but his Dark form notably trades the swords of light for the Heart Spears that seal the Jamba Heart for his "Energy Shower" attack from the background.
  • Superboss: In the main series, he only physically appears in unlockable modes, which are more or less deemed as "parallel" to the main stories. Specifically, he appears as the Final Boss in Meta Knightmare Ultra of Super Star Ultra, serves as the third-to-last in The True Arena of Kirby's Return to Dream Land, and is the third and last final boss in Meta Knightmare Returns of Planet Robobot. He's also, in each of his appearances, guaranteed to be one of the hardest battles in the game. Super Kirby Clash finally subverts this, where he's both the Final Boss and True Final Boss under the name Aeon Hero, though Super Kirby Clash itself is an Alternate Continuitynote .
  • Super-Toughness: To horrifying levels. In the Japanese version of Planet Robobot, his pause menu description mentions that even though he's been sealed away many times in many ages, he has never been truly destroyed, meaning that every Crystal Prison he gets shut up in is pretty much delaying the inevitable.
  • Super Mode: As the true final battle of Story Quest in Super Kirby Clash, he absorbs light energy to achieve his Light form, making his attacks much deadlier. The same goes for when he absorbs dark energy to become his Dark form in the final Party Quest.
  • Superpowered Evil Side: For the final Party Quest in Super Kirby Clash, he uses a Dark form that makes his attacks even more powerful than his Light form, although in the Japanese, Chinese and Korean versions, it's implied this last-ditch form will taint him with darkness.
  • Sweeping Laser Explosion: His laser attack adds this effect as Aeon Hero (Light) and Aeon Hero (Dark), which is retained for his battle in Return to Dream Land Deluxe.
  • Theme Music Power-Up: In some of his appearances (specifically, Return to Dream Land and Planet Robobot), Galacta Knight uses a different boss theme for the first phase of his battle, with his own Leitmotif only kicking in once he Turns Red.
  • Took a Level in Badass: With each appearance, he gains a new attack. In Return to Dream Land, he gains the ability to fire a Storm of Blades which has since become his Signature Move, as well as columns of lightning. In Planet Robobot, he gains the ability to cut a hole in space itself and use it as a Wave-Motion Gun. Super Kirby Clash doesn't give him new moves in any of his fights, but instead upgrades his existing moves. And to make up for that, he's given a Light and Dark form respectively.
  • Tornado Move: Like Meta Knight, he has two moves like this: The first is Mach Tornado, where he spins like a tornado in the air while trying to stab Kirby from above, but his version is more capable of tracking the player than Meta Knight's. The second is Tornado Slash, where he summons a tornado as tall as the screen and sends it forward. Aeon Hero (Light and Dark) in Super Kirby Clash can use both of these moves in a combo.
  • True Final Boss: Aeon Hero (Light) and Aeon Hero (Dark) in Super Kirby Clash; the former is the final Story Quest, the latter is the final Party Quest.
  • Turns Red:
    • In Return to Dream Land and Planet Robobot, he first fights similarly to Meta Knight as the boss. If you depleted his health enough, then he'll stop briefly, strike his signature pose, and let out a shining Battle Aura while a remix of his theme plays. After that, he whips out much stronger attacks.
    • In Super Kirby Clash, he will let out a Battle Aura and start using stronger attacks after his health drops to half in his battles. Unique to him, the battle text displays "Aeon Hero's power has been unleashed!" when he does this instead of "[Boss] is furious!" for every other boss.
  • Unexplained Recovery: Some of his appearances show him seemingly getting killed, such as exploding like Nova does in Super Star Ultra or getting disintegrated by Morpho Knight in Star Allies, but he ends up returning in the next game. Official statements imply that Galacta Knight doesn't necessarily follow a linear timeline.
  • The Unfought: In Star Allies. At the end of Guest Star ???? Star Allies Go, he emerges from the Jamba Heart and his theme music kicks in...and then an orange butterfly lands on his lance, causing him to vanish into thin air, creating Morpho Knight instead.
  • Ungrateful Bastard:
    • In Planet Robobot, when Star Dream brings him in from another dimension, Galacta Knight's response is to slice it in two, leaving a huge gash in it.
    • Does the same to Parallel Nightmare in Super Kirby Clash, when he summons him to reality in an effort to use his power to kill the warriors. In less than ten seconds, he slashes Parallel Nightmare in half. To make things ironic, he did do what Parallel Nightmare wanted (fight the Kirby Warriors), making his killing of Parallel Nightmare purely for the sake of it.
  • The Unreveal: Unlike Meta Knight (who looks adorable when unmasked), Galacta Knight's mask doesn't come off when defeated.
  • Villain: Exit, Stage Left: Any time Galacta Knight is defeated in battle, his whole body usually turns pure white and unstable, prompting him to fly away.
  • Walking Spoiler: His very existence is a spoiler in every game he appears in; he's the final boss in Kirby Super Star Ultra and Kirby: Planet Robobot's Meta Knightmare Ultra and Meta Knightmare Returns respectively, a True Arena-exclusive fight in Kirby's Return to Dream Land, a bait-and-switch part of a major lore reveal in Kirby Star Allies, and the Final Boss of Super Kirby Clash, with two new forms, to boot.
  • World's Best Warrior:
    • He's the first foe to have a rock song for his battle theme, and it shows — if calling down the wrath of Zeus, cutting open reality to use extradimensional space as a Wave-Motion Gun, and generating hails of energy swords that fill the sky wouldn't tip one off first.
    • According to the 20th Anniversary CD and his trophy in Super Smash Bros for Wii U, his battle theme is literally titled The Greatest Warrior in the Galaxy. The aforementioned trophy's description certainly thinks he earned the right to use that title.
    • Galacta Knight's strongest attack is him simply stabbing you in the face several times and deals 1/2 your health. In comparison, Marx's strongest attack is a Hell Gate that does about 1/3 of your health.
    • The supercomputer that tore apart time and space just to bring him over? The reality-bending OS of a Nova? Galacta Knight one-shots it just for waking him up. He does the same thing to Parallel Nightmare in Super Kirby Clash.
    • In Super Smash Bros. Ultimate, Galacta Knight appears as one of over a thousand Spirits in the game. If you rank every Primary Spirit in order of max stats, Galacta Knight is the third strongest Spirit in the game, with only that game's final bosses ending up with higher stats. Just beneath him is another character who falls under this catagory, Akuma.
    • In Super Kirby Clash, it's suggested that he was one of the four heroes who went toe-to-toe with Void, the "origin of all" and progenitor of matter. If you can successfully slay your world's practical god, you'd better believe people are going to be scared of your power.

    Morpho Knight (UNMARKED SPOILERS) 

Debut: Kirby Star Allies

https://static.tvtropes.org/pmwiki/pub/images/ksa_morpho_knight_model.png
Click here to see its EX form
"On the day of judgment, this fluttery fiend will fly into action. Brought into existence by ”the greatest warrior in the galaxy“ and reborn as a knight of doom through years of adversity—now begins an epic battle with a pure being twisted by a dark past."
Pause Description, Kirby Star Allies

A mysterious knight of the underworld born from Galacta Knight's essence being Swallowed Whole by a "butterfly of paradise" from Another Dimension, its true nature is that of a psychopomp who takes the souls of warriors who should've died a long time ago and takes them to the afterlife, while assimilating their power to take on its knightly form. It serves as the Final Boss of Kirby: Star Allies' Guest Star ???? mode and one of two True Final Bosses of Kirby and the Forgotten Land.


  • Ambiguous Gender: In contrast to all the other Knights being explicitly or implicitly male, Morpho Knight is always referred to with neutral pronouns. It's implied to be based off the all-female valkyries of Norse mythology, and its Japanese name is seemingly based on an alternate name for the Norse goddess Freyja.
  • Ambiguously Related:
    • Though it has a strong resemblance to Meta Knight and Galacta Knight, its relation to them, and by extension to Kirby, is completely unknown.
    • Concept art for Morpho Knight's sword gives the one-eyed guard an unsettling resemblence to the Master Crown from Kirby's Return to Dream Land. Interestingly, the same Japanese word, "susuru", is used to describe the way both of them consume their victims' souls. Additionally, Morpho Knight EX has "amplified" (zoufuku) the power it obtained from Galacta Knight, and the same word is used for the Master Crown amplifying darkness inside its wearer's heart.
  • Ambiguous Situation:
    • Its initial appearance in Star Allies makes it unclear whether Morpho Knight is another form of Galacta Knight or a separate entity, though the latter is heavily implied by the flavor text. Its appearance in Kirby and the Forgotten Land proves that Morpho Knight and Galacta Knight are entirely separate, and that Morpho Knight's appearance wasn't even based off of Galacta's.
    • Morpho Knight's figure description mentions that it was "drawn toward" Forgo Dreams, while the Japanese, Chinese and Korean versions say it arrived "as if lured there." It's left unclear whether Morpho was simply drawn by the presence of powerful souls or whether its unexpected appearance was all according to Fecto Forgo's plan.
  • Animalistic Abomination: It was born from a butterfly that swallowed Galacta Knight whole by absorbing his soul. No normal butterfly even In-Universe can do that. The Japanese version often describes it as a "gokuchou" 極蝶, which roughly translates to "apex-butterfly".
  • Art Evolution: Its Star Allies design is mostly faithful to its concept art for Kirby for Nintendo GameCube, but has a differently-designed sword, more resembling Meta Knight's Galaxia than its original longsword-esque design. Its Forgotten Land design adds visible arms, which it lacked in Star Allies.
  • Assimilation Backfire: Seemingly casts judgment on Soul Forgo at the end of Forgotten Land's postgame, but Forgo turns the tables and uses Morpho Knight's soul (and several others) to transform into Chaos Elfilis.
  • Attack! Attack! Attack!: Morpho Knight EX's pause description implies that its original version was holding back its true power. It shows during its battle, with it quickly moving and throwing attacks at a faster rate.
  • Bait-and-Switch Boss: It appears after a fake-out boss subtitle splash screen, and hijacks the boss you think you're going to fight. This applies to both Star Allies and Forgotten Land.
  • BFS: In a possible Call-Back to the Ultra Sword ability from Return to Dream Land, it can enlarge its swords to a massive size before swinging them in a wide arc, in an attack known as the "Sukhavati Underworld-King Slash Flash" according to Famitsu.
  • Black Knight: Morpho Knight EX wears a black mask with purple highlights and black and purple shoes. Combined with its red wings and eyes, it invokes Red and Black and Evil All Over.
  • Boss Subtitles:
    • "Reborn Butterfly, Morpho Knight".
    • "Dark-Winged Disaster, Morpho Knight EX".
    • "Fluttering Dream Eater" in Kirby and the Forgotten Land.
  • Brainwashed and Crazy: One of its attacks in Star Allies involve its wing beats emitting a sonic pulse that turns your friends against you. Use a Friend Heart or Beat the Curse Out of Him to return them to normal. In Forgotten Land, the result of this attack was changed to an Interface Screw.
  • Bug Buzz: The waves of energy that turn Kirby's friends against each other in Star Allies and confuse him in Forgotten Land are accompanied by a droning hum, suggesting this. According to Famitsu, the attack is called "Sukhavati Scale Wave".
  • Butterfly of Death and Rebirth: Its overall theme, as seen by its title, "Reborn Butterfly". In a way, the butterfly "killed" Galacta Knight, then the butterfly is reborn as Morpho Knight. According to Famitsu, some of its attack names contain references to Sukhavati, a location in the Buddhist afterlife.
  • The Cameo: An armor and weapon set based on it and its sword appears in Super Kirby Clash.
  • Canon Immigrant: As its appearance in Star Allies was non-canon, Morpho Knight makes its first canon appearance in the Forgo Dreams mode of Kirby and the Forgotten Land. Also an unusual example of the trope; its knightly form debuted in a mainline entry in the same medium, but only in a non-canon What If? side mode.
  • Card-Carrying Villain: Unlike Galacta Knight, there's no indication that it performed any acts of heroism in the past, and its EX form's Boss Subtitles call it a "Dark-Winged Disaster" in Star Allies, while all of its descriptions refer to it as a "fluttering/fluttery fiend". However, these are only in localization. "Fluttery fiend" is the official translation of its Japanese title "Gokuraku no Yumemidori", or "Butterfly of Paradise", while "Dark-Winged Disaster" uses a kanji-based pun on "sairai" (to return) and "saigai" (disaster) that was also used for rematches against the Three Mage-Sisters (think "the Disastrous Second Coming of [X]").
  • Chekhov's Gunman: The orange butterfly that turns into Morpho has made innocuous appearances since Return to Dream Land in 2011. Some fans even like to extrapolate that retroactively every butterfly since the first game was him all along. Including instances of multiple ones, since the ending to Planet Robobot shows several of them at once.
  • Cool Helmet: A rather sinister horned red-orange one, in contrast to Meta Knight's and Galacta Knight's masks.
  • Counter-Attack: Morpho EX gains Parallel Meta Knight's counter move, but with the added twist that it can counterattack in multiple ways (either the standard sword slash, the Sukhavati Scale Wave, or an outright Blade Spam).
  • Dimensional Traveler: Morpho Knight flies in from Another Dimension on the "day of judgment", and it's said to travel to "dream worlds and underworlds" in pursuit of the deceased.
  • Disappears into Light: It glows and then dissolves into butterfly-shaped sparks upon defeat.
  • The Dog Was the Mastermind: Assuming Morpho Knight is related to all the other butterflies that have been shown innocently flying around Kirby and friends since Return to Dream Land, or even the ones who swarmed Kirby in the opening cutscene of the very first game.
  • Dual Wielding: In its second phase, it can create a second sword and attack with both.
  • Dub Name Change: Called バルフレイナイト (Barufurei Naito) in Japanese; it's been confirmed the name comes from "butterfly", but it may also be inspired by Norse Mythology.note 
  • Dub-Induced Plot Hole: A lot of details about Morpho Knight, including its role as a psychopomp, what exactly it did to Galacta Knight, and its origins from Another Dimension, are left out in the English, French, German, Italian, Spanish and Dutch localizations of Kirby Star Allies. Its nature is made significantly more clear in Super Kirby Clash and Kirby and the Forgotten Land.
  • Early-Bird Cameo: Two actually.
    • Morpho Knight's design was based off of an unused Knight character that was going to debut in the GameCube Kirby game before it was cancelled due to Development Hell.
    • The butterfly that becomes Morpho Knight is implied to have been silently observing Kirby since Return to Dream Land, if not sooner.
  • Fallen Hero: Its pause screen describes it as "a pure being twisted by a dark past". The Japanese, Chinese and Korean versions, however, say it was "a being buried in the darkness of history".
  • Flynning: Like Meta Knight, in Star Allies, you can try hitting its sword (when it swings it) with your own, and its attacks will get interrupted.
  • Freeze-Frame Bonus: Morpho Knight's defeat animation in Forgotten Land briefly shows Soul Forgo warping out before it disappears, setting up Chaos Elfilis in the Ultimate Cup Z.
  • Giant Space Flea from Nowhere: Galacta Knight showing up at the end of "Guest Star ???? Star Allies Go!" was already iffy and unexplained, but at least most are already used to him showing as a Superboss. Then that innocuous butterfly comes in and things take an even more unexpected turn... Morpho Knight EX's Japanese, Chinese and Korean pause descriptions reveal that the "space flea" part is literal — the "butterfly of paradise" that created it is from Another Dimension and it comes for the souls of those who should've died long ago but hadn't done so for certain reasons. While this information gives much needed context to its appearances in Star Allies and Forgotten Land, why it decides to use its newly-manifested body to immediately try and kill Kirby and friends is less clear, and Forgotten Land confirming Morpho as a canon character after all only adds to the mystery.
  • Glowing Eyes of Doom: Its eyes shine white from beneath its helmet. As Morpho Knight EX, they glow bright red instead.
  • The Grim Reaper: Much more blatant in the Japanese, Chinese and Korean versions' descriptions. Morpho Knight's concept runs on a variation of Butterfly of Death and Rebirth where this entity decides the fates of the dead, effectively making it the Kirby universe's equivalent to the grim reaper. It appears to do this once again in Forgotten Land after Forgo Leon is defeated and Soul Forgo is unleashed, but that only leads to Chaos Elfilis surviving from Forgo and becoming the true final boss as a mere spirit.
  • Hijacked by Ganon: In the isolated isles of Forgo Dreams in Kirby and the Forgotten Land, it manages to absorb Soul Forgo right after Forgo Leon is defeated, stealing its spot as the Final Boss of the mode. Also ends up being a subversion in the end, since once Morpho Knight is defeated, Soul Forgo manages to survive as a mere spirit and eventually become Chaos Elfilis, who is outright stated to have Morpho Knight's DNA in its composition and can even use a few of its moves, thus re-hijacking the True Final Boss spot.
  • "It" Is Dehumanizing: Morpho Knight is consistently referred to as "it," though in this case it's perhaps to imply that it's above humans rather than below.
  • Interface Screw: Its Sukhavati Scale Wave attack returns in Forgotten Land, but since there's no friends to turn against you (and Bandana Waddle Dee) this time, it now has a new effect of tilting the game screen 90 degrees sideways while a distorted filter's placed on it.
  • Legend Fades to Myth: According to Morpho Knight's Japanese, Chinese and Korean pause descriptions in Star Allies, it is a legendary warrior of the underworld whose existence has been all but lost to time. The fact that you're fighting it is supposed to be impossible.
  • Leitmotif: An eponymous battle theme which was loosely based on Meta Knight's boss theme from Super Star. In Forgotten Land the song becomes more of its own thing and plays off of the original parts while removing the Meta Knight inspirations.
  • Magic Knight: It's more "knight" than "mage", but it can do supernatural stuff that other Knights can't: teleporting, emitting magical soundwaves that brainwash your friends or warp your perception of reality, and summoning orange smoky ghosts, among other things.
  • Meaningful Name: It's named after the Morpho butterfly, although Morpho Knight's wings don't match the genus. Alternatively, it could be a reference to "Metamorphosis", drawing from both its butterfly inspiration and its warrior transformation. It is also possible, given its relation to dreams (Dream Friends mode, Dream Eater), that it could be named for Morpheus, the Greek god of dreams.
  • Moth Menace: It's a butterfly, and it doesn't get much more menacing than basically eating lost souls.
  • Mythology Gag: Its design actually comes from a piece of concept art from the cancelled GameCube Kirby game. It would have been a boss in the game. The Japanese, Chinese and Korean pause screen descriptions calling it "a being buried in the darkness of history" reference the game's cancellation.
  • No Mouth: Most other Knights have their face covered with masks. Morpho Knight doesn't, but it doesn't seem to even have a mouth.
  • Playing with Fire: Morpho Knight is heavily associated with fire, with most of its moves having fiery visual effects and Morpho Knight itself becoming Wreathed in Flames (though its moves don't actually seem to burn Kirby). Forgotten Land emphasizes this by giving it new fire-themed attacks, as well as adding lingering flames to some of its existing moves.
  • Production Foreshadowing: Morpho Knight EX's Japanese pause description wonders, "A dream world, or an underworld... Which dimension might it travel to next?" Come Kirby and the Forgotten Land, the Butterfly reappears in Forgo Dreams, a literal dream world located in Fecto Forgo's subconscious, to battle Kirby again.
  • Red and Black and Evil All Over: Its armor and wings are mostly red-orange, its body is black, and its goal is to kill you. It's even more pronounced in its EX form with darker armor and glowing red eyes.
  • Red Eyes, Take Warning: As Morpho Knight EX, its eyes glow red, and it's as dangerous a boss as ever.
  • Sesquipedalian Loquaciousness: While Morpho Knight doesn't speak, its Japanese Flavor Text uses far more advanced kanji than the rest of the game, further adding to its mythological presence.
  • Shadow Archetype: It consumes souls and derives at least some of its powers from them, which isn't that far off from what Kirby usually does to his enemies.
  • Stealth Pun:
    • A combination of factors about it pun on "metamorphosis", which is what it induces onto any warrior it possesses. Morpho as mentioned elsewhere is both its name and that of a butterfly type, its design is heavily inspired by Meta Knight, and its female-leaning Ambiguous Gender would make it a spiritual "sis" among the otherwise male-filled implied species of Kirby, Meta Knight, and Galacta Knight.
    • The Japanese descriptions often refer to it as an "apex-butterfly" (極蝶, pronounced gokuchou); as butterflies are sometimes referred to as chouchou (蝶々) in Japanese, which is homophonous to "super-butterfly" (超蝶), the use of goku indicates that Morpho Knight is not only a "super-butterfly", but the ultimate butterfly. Additionally, it's a pun on the Japanese term for "bird of paradise", 極楽鳥 (gokurachou).
  • Sword Beam: Its sword swings may sometimes fire crescent beams. Forgotten Land ups the ante by letting it shoot fire waves that cover most of the arena.
  • Sword Drag: In Star Allies only, it has a move taken from Meta Knight's boss fight, the Upper Calibur, where it drags its sword as it dashes forward for a Shoryuken (Sword Kirby's Upper Slash) with its sword. If anybody gets hit by it, they'll be carried to the air and become victim to the knight's Blade Spam afterward.
  • Teleport Spam: It's constantly warping around the arena during the second half of the fight.
  • There Is Another: The Japanese version of Forgotten Land implies there may be more than one butterfly of judgment out there, with Morpho Knight being the only one we see.
  • Tornado Move: Can summon multiple tornadoes, like Galacta Knight and Meta Knight.
  • Uncertain Doom: In Forgotten Land, Morpho Knight is defeated and presumably destroyed, and unlike the What If? stories with Galacta Knight or its previous boss fight in Star Allies this fight is canon. However, considering that it's heavily implied to be the Grim Reaper of the Kirby universe, it's possible that this was just a minor inconvenience for it and it's still alive, but the game doesn't say one way or the other.
  • Valkyries: Implied; the butterfly "chooses the slain" (i.e., Galacta Knight and Soul Forgo) on the "day of judgment" to reincarnate as a warrior. Additionally, its Japanese name seems partially inspired by Freyja, the leader of the valkyries.
  • Walking Spoiler:
    • It's the final boss of Guest Star ???? with near-zero foreshadowing to its existence before the actual fight. It's almost impossible to talk about it without spoiling anything.
    • In Forgotten Land, it also works as one of the True Final Bosses along with Chaos Elfilis, and with its presence unannounced beforehand, the only hint of its appearance in the game is a familiar orange and red butterfly being swept into the vortex alongside the rest of Popstar's inhabitants in the intro.
  • The Worf Effect: Pulls this on both Galacta Knight and Fecto Forgo in its appearances in Star Allies and Forgotten Land, respectively. In each case, the butterfly merely lands on them, and that's enough for it to absorb its all-powerful victim's soul and transform into Morpho Knight.
  • Your Soul Is Mine!: Its figure description in Forgotten Land mentions that it feasts on the most powerful souls it can find in order to incarnate as its knight form, taking its victim's power in the process. As a result of assimilating Soul Forgo, the spirits Morpho Knight summons take on the appearance of Forgo instead of the more generic design they had in Star Allies.


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