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So you've just died.

For whatever reason, you've kicked the bucket — you must've made a horrible mistake in your past that led to your undoing. Maybe you haven't. Perhaps it was on purpose... It matters nothing now — where are you exactly?

You're in purgatory, pretty much. Though if you take a look around, you may notice that it looks... familiar, too. Yeah, this place is pretty much Fredbear's Family Diner, combined with the place you were in when you died. And that place must've been filthy too, given how muddy and worn down your purgatory looks.

But you're not alone — there are some manifestations around here too. The puppet pulling their strings tried to make physical bodies for them... it failed, needless to say — and they're all probably a bit unstable as a result. But with your instructor Peter with you, you'll eventually get the gist as to how they work... even with more coming your way as your stay continues.

All you have to do is to survive for twelve nights, 10 to 7.

Dormitabis is a Five Nights at Freddy's fangame developed by Blackout. The game was in Development Hell for two years, and received a surprise release on February 25th, 2018. It serves as a fan-made epilogue of sorts to the series' story, only taking the first four games' lore into account while adding its own. You can play the game here on GameJolt.

On July 31st 2023 an official remaster made by Expelled Studios was released. It added new characters, mechanics, and a completely redone story. You can download the remaster here on GameJolt


Dormitabis contains the following tropes:

  • Adaptation Name Change: The Purple Man's name here is Garvey Write, rather than William Afton.
  • Adaptational Nice Guy: Downplayed in the remaster: while Garvey is still a brutal child murderer, his rape of a teenage girl in the original is completely omitted from the game, and he's shown to have cared about John when the two of them were alive, so much so that his killing spree was actually started when he began hunting down the perpetrators of the Bite of '83.
  • Adaptational Villainy: In the original game, Molten Evil was merely Havoc Puppet's plasma source for the animatronics created in the game. In the remaster, she's upgraded to a Greater-Scope Villain as the puppeteer of the animatronics killing the player. The remaster's Characters page also identifies her as a "powerful, vengeful neglecter", which implies that she may have in some way allowed the Bite of '83 to happen and therefore would be partially responsible for Garvey's subsequent mental deterioration.
  • Adaptational Wimp: In the remaster, Golden Call attacks the player independently by taking a path to the window behind them, a downgrade from his unison with Havoc Foxy and the voice mail in the original game.
  • Adapted Out: Garvey is absent in the remaster of Nightmare.
  • Afterlife Angst: Fritz Smith, the game's technical Big Bad and True Final Boss as Cakebear, refuses to cross over by the time of Night 12. The only reason he's even attacking John still, along with Havoc Puppet, is that they don't want to accept their demise and still yearn for their revenge against Garvey. However, completing this night eventually has Fritz and the Puppet cross over in the end, while Garvey is Dragged Off to Hell.
  • Air-Vent Passageway: In Night 10 and the latter half of Night 11, Garvey will attempt to enter the Office through the vents. Avoiding him requires you to reach the far end of the table before he enters the room.
  • All Just a Dream: The game's technical prequel, Insanity, is set within the mind of Fritz Smith as he slowly dies in the Cakebear suit that he attacks the player through in this game.
  • Alternate Continuity: Although it takes place within the same universe as the first four FNaF games, there are two plot points that contradict the established ones:
    • There was no Freddy's reopening in 1993, the setting of the first Five Nights at Freddy's. Freddy's reopened three times, but they were in 1983 (Fredbear's Family Diner), 1985 (Freddy Fazbear's Pizza), and 1987 (the pizzeria's reopening), after which it closed down for good.
    • Phone Guy is killed by the Purple Guy, whereas in FNaF, he is killed by the animatronics.
  • Attention Whore:
    • The majority of the enemies are driven away by looking at them on a constant basis. Havoc Chica, Havoc Foxy, Havoc Puppet, Soulcage, and the B.O.A especially.
    • As long as AMIREAL is in his ruined state, he also requires your attention, but he doesn't demand for it in terms of his character since he wants the player to look away from him. AMIREAL is not the one who calls out his location on the cameras when the player needs to stare at him, as the one who does that is Havoc Foxy.
    • In the Final Boss battle, if the player fails to stare at Garvey for even a second when he enters the office, he will end your run in an instant. Even if Garvey isn't in the office, failing to stare at him on the cameras will drain your power, leading to the same outcome.
  • Ax-Crazy: In the original Dormitabis, the Purple Guy, who is named Garvey Write in both versions of the game, is much, much more demented than FNAF's William Afton. He killed a grand total of fourteen people, including eleven children (one indirectly), a female teenager (whom he also raped), Phone Guy, and his brother. Even after death, he still hunts John to "pay back" what he has done to him and shows no remorse for what he did whatsoever. On top of all this, Garvey's original motivation was to ruin the reputation of the Cakebear (later Fazbear) brand because some of its employees (including John) made fun of him for his purple skin, which he calls a "physical mutation" in one of his tapes.
    • While the original Garvey was clearly a powderkeg of hatred, malice and sadism just waiting to be lit up, the remaster scales his crimes back significantly and paints him as more of a victim of Sanity Slippage. Garvey began murdering people to get revenge for John after John became the Bite of '83 victim (though in this timeline John survives), and during his boss fight, Garvey accuses John of being an Ungrateful Bastard for killing them both despite what Garvey claims to have done for him, though it's clear that he's very much been driven insane by first his murders, then becoming Springtrap and suffering in "purgatory", which he actually believes is Hell.
  • Beat Still, My Heart: The game over screen for Night 10 onward as well as part of the cutscene playing after Night 10 feature a human heart on the office table. Two easter egg screens also show the heart among the animatronics and Garvey staking out Havoc Chica's heart.
  • Become a Real Boy: Kind of. The animatronics are horribly mutilated because Havoc Puppet stitched their plasma imperfectly. They hunt John because they think consuming his plasma will complete them.
  • Big Bad: Though AMIREAL/Cakebear is the main antagonist of the nights, he is not the overall main antagonist; that would be Garvey Write, as the William Afton Expy who killed the characters possessing the animatronics.
  • Big Bad Ensemble: AMIREAL is the most active on-screen enemy, but Garvey Write is the one who killed the children (and adults) in the purgatory in the first place. They are in opposition of each other, however.
  • Big Good:
  • Bloodier and Gorier: Compared to the official games, which at worst had disembodied eyes in 1 and a long-dried-out corpse in 3. The game over screens, and three of the animatronics in Dormitabis, meanwhile, all feature lovingly-detailed gore from various people having their bodies crushed in the springlock suits.
  • Body Horror:
    • Turned all the way up for this one, in both versions no less! Every single animatronic is absolutely wrecked or Gorny, and by all rights should not even function if not for the setting. It's very hard to tell which one is the worst.
    • A more humanoid example: In the original, Garvey also has a birth defect, which is likely the game's interpretation about his purple coloration.
  • The Calls Are Coming from Inside the House: When Phone Guy calls the player the first time, while saying his signature "hello?" the original Phone Guy's voice echoes throughout the purgatory. He then adds that he found "you", meaning his spirit was searching around for the Player Character.
  • Ceiling Cling: The Soulcage and Final Boss Garvey Write cling to the office ceiling in one of each of their attack phases.
  • Combat Tentacles: Havoc Puppet resembles some type of a hellish octopus wearing part of the Puppet's mask.
  • Comic-Book Movies Don't Use Codenames: Springtrap's purgatory state is simply given his real identity's name: Garvey.
  • Composite Character: Fritz Smith is interpreted as being the Phone Guy from the first and second games; while that is a possibility in canon, it's never outright stated, and it's just as likely that Fritz was either his own man or an alias for another character, that being Michael Afton.
  • Corrupted Character Copy: The Big Bad and Final Boss Garvey Write is depicted as being much worse than William Afton is in the original franchise in the original 2018 game, mostly thanks to Garvey having clearer characterization and crossing the line way beyond just child murder. In the remaster, Garvey isn't a complete Jerkass and at least thinks his evil deeds are for someone else's sake, which actually makes the remastered version of Garvey seem morally better than William. Of course, William and Garvey are still incredibly evil people, and William is reputable because he's evil; it's more apparent that this depiction of him alters his characterization in many, many ways that differ from canon.
  • Darker and Edgier: Moreso even for this series' pantheon of fangames, as it includes Mechanical Abominations, a grimdark aesthetic, and rape — compared to other fangames, it feels downright twisted. It also features actual swearing, something that the original FNaF and most fangames readily avoid. The remaster omits the rape detail, but maintains the swearing, aesthetic and Body Horror designs of the antagonists.
  • Darkness Equals Death: Zig-zagged in the original, where most animatronics have their jumpscares preceded by the lights turning dark. Once the lights turn on, BLAM!. Unsettlingly, this is also how the nights end when they reach 7 AM, making the situation when animatronics are about to kill you when the clock transitions to 7 AM a Hope Spot.
    • The remaster actually manages to Invert this. The jumpscares now occur without the early warning of the lights turning off, which makes them much more startling than in the original, but keeps the lights-turning-off effect for the transition to 7AM.
  • Dead to Begin With: Your protagonist is killed off before the game started and he is spending the next eleven nights in a purgatory of some sort.
  • Demonic Possession: All animatronics, more or less.
    • Havoc Freddy, Havoc Chica, and Havoc Foxy are possessed by Ted, Maria, and Dave (Jack in the remaster), three of the four children whom Garvey killed in the 1985 restaurant.
    • AMIREAL is possessed and contains the corpse of Fritz Smith, the Phone Guy from the first two Five Nights at Freddy's games.
    • In the original, Molten Evil is possessed by the teenage girl Garvey raped in the 1983 restaurant. In the remaster where this particular detail has been removed, Molten Evil's true name is glitched out in the extras menu, making it unclear what her name is, although she's stated to have been a "powerful, vengeful neglecter".
    • The Soulcage is possessed by Jake, one of the children Garvey killed in the 1985 restaurant.
    • Havoc Puppet is possessed by Tom, Garvey's first victim.
    • Golden Call is possessed by Kyle, who in the original was the Bite of '83 victim, but the body contained within is Peter Write, this game's Phone Guy. In the remaster, John Write is confirmed as the Bite victim (although he survived) while Kyle is one of Garvey's murder victims.
    • The B.O.A is possessed by the five children Garvey killed in the 1987 restaurant in the original. In the remaster, only three of those five children possess the B.O.A. and are named Natalie, Joe and Bryce..
    • Garvey is possessed and contains the body of Garvey Write, the Purple Guy.
    • Havoc Bonnie in the remaster is possessed by Michael, the 17-year-old boy who found Maria's corpse inside Chica and was then murdered by Garvey in an attempt to cover up her murder.
    • Havoc BB and JJ in the remaster are possessed by Hans and Greta, two of the five children that Garvey trapped to starve to death in the 1987 restaurant, the others being the children that possess the B.O.A.
    • Dawnbreaker in the remaster is confirmed to be "the manifestation of a long-lost family member", although it's unclear who he was before ending up in purgatory. Wordof God reveals Dawnbreaker was a manifestation of Garvey's humanity trying to help John.
    • Played with in the case of Spring-Lich in the remaster, who's stated to be a "terrifying being from hell", making it uncertain whether Spring-Lich is an existing form possessed by a demon, or if it IS the demon itself.
  • Disproportionate Retribution: A particularly disturbing example, although the remaster tones it down somewhat. In both versions of the game, Garvey kills fourteen people and stuffs their bodies into animatronic suits (one body is stuffed in a dumpster) specifically to destroy the reputation of the Cakebear's (later Freddy's) brand. In the original, Garvey also sexually assaults one of his victims and is motivated by a hatred of the Cakebear's staff for making fun of his purple skin defect, while in the remaster, Garvey is very overprotective of his brother John, leading him to kill a child for bullying John in 1982, then slide further into his budding insanity when John is nearly killed during the Bite of '83. Garvey then decides to ruin his brother Peter for owning the Fazbear franchise and "allowing" John to be hurt and kills his other victims to make Peter and the franchise look bad.
  • Don't Look At Me:
    • Havoc Freddy is driven away when the player hides from him by running to the opposite side of the office, therefore getting out of his view.
    • AMIREAL's mechanic revolves around whether the player is looking at him via the cameras. He doesn't want the player to look at him so he can stay in his ruined form, which allows him to attack the player. Staring at him reverts him to his Cakebear form, in which he is harmless. He operates similarly to an Attention Whore type of enemy during the main nights, except the player doesn't constantly have to look at him; he only calls for your attention when he's in a ruined state, at which point the player needs to look at him to drive him away. This does not apply to Night 12, in which he is in his Cakebear form and remains hostile. In that case, however, the player has to avoid looking at him, as doing so when he enters the office is what causes him to attack.
    • Molten Evil is driven away by looking up at the ceiling and averting your eyes whenever he/she appears in your office.
  • Earn Your Happy Ending: Clearing Cakebear's Night leads to the Good Ending. Garvey is Dragged Off to Hell, enabling John, the children, Phone Guy, and Peter to pass on peacefully.
  • Easter Egg: Several:
    • Rarely when hanging up a call, the monitor simply shows the two words "HANG UP". Then "UP" disappears, before showing you a tinge of Black Comedy: a screen of a man being hung to death. In the image, a sign says "All quiet, for you to concentrate", muting all sound except for the jumpscares.
    • There are also some rare screens: one shows a crude paper-mache animation of Purple Man writing something — likely planning out his murders — as an ambient version of "The Grandfather's Clock" plays in the background. Another shows Golden Call sitting on the office chair limp, a third shows multiple animatronics from the game laying dead, and one with Garvey and Havoc Chica.
    • There is a slightly more lighthearted one where you have to tap AMIREAL's nose rapidly as intensifying drums play in the background. Soon AMIREAL will become Cakebear, the "Give Cake to the Children" Freddy from 2, before jumpscaring you and, if you have all 3 keys, granting you access to Night 12. The remaster also has this minigame, although with a different soundtrack and requiring you to type in a number every so often.
    • If you notice, the dumpster seen in CAM 1 in Cakebear's Night contains a corpse. It's likely that this is Garvey's first victim, the child who is killed in the "Give Cake" minigame from Five Nights at Freddy's 2, implying that this was the night when Garvey killed him/her and the last night before Cakebear's had to close its doors.
  • Even Evil Has Loved Ones: In the original, by far the only thing that Garvey seems to regret is having to murder his brother Peter to cover his tracks. Although the Extras menu implies that he got over it and thinks of it as just another kill on his list.
    The "person" whose fault all of this is. No signs of regret, even after all these years.
    • The remaster seems to play this straight at least in regards to Garvey’s relationship with John as he tries to throw John a birthday party and becomes upset when he’s hurt... Until the tenth night anyways.
  • Evil Sounds Deep:
    • Garvey in his purgatory form.
    • AMIREAL/Cakebear when changing cameras. A croaky, deep echoing voice saying the camera number will be heard.
  • Evil Takes a Nap: The reason the game is called "Dormitabis" is because the spirits rotate every night due to their sleep patterns.
  • Fan Sequel: For Five Nights at Freddy's 3, based on the original franchise's story up to 4, being set after the Fazbear's Fright attraction burned down at the end of that game. The protagonist of that game died from that fire and is in purgatory, who is identified as John Write. He also brought Springtrap with him, of whom is identified as "Garvey Write" in this game.
  • Forced into Evil: Golden Call contains the remains of this game's Phone Guy, Peter Write, but the soul of Kyle, one of Garvey's spiteful victims, essentially meaning that Peter is killing the player in the form of his dead remains but has no control over it since someone else is in control of his body.
  • For Doom the Bell Tolls: This plays thrice at the start of every night in the purgatory, but it doesn't play on the 12th night, which takes place at Cakebear's.
  • Gender Flip: In the remaster, Molten Evil is female instead of male.
  • Greater-Scope Villain: Garvey Write, who is the game's interpretation of the Purple Man. He appears again as the Final Boss. Although he isn't the last threat in the game; that would go to Cakebear and Havoc Puppet on Night 12.
  • Harder Than Hard: Night 11/Nightmare is every single animatronic introduced up to that point attacking John all at once. In the remaster, Garvey's inclusion among all of them in the last hour is cut out.
  • Hate Sink: Garvey. He has absolutely no justification for anything he does in this game and in fact believes he's right to have killed people out of spite, even though, as we see throughout this whole game, his victims are suffering in the afterlife thanks to him. This only applies to the original version, whom has no redeeming qualities whatsoever, compared to remastered Garvey.
  • Hell Is That Noise: Basically every sound you hear in this game, from the creak when an animatronic opens a door, to Havoc Puppet's music box, to Garvey's deep laugh. What is worse, you will find yourself increasingly relying on them to escape death, as there is little time for you to check on the animatronics visually in later nights.
  • Helpful Mook: Zig-Zagged. Dawnbreaker will advance you to 7 AM if you find him within a set period of time, but will otherwise hit you with a kill screen similar to Molten Evil's if you're not fast enough.
  • Hypocrite: Garvey seemed to have regretted killing Peter… but also has no qualms about hunting down John, even in the afterlife.
  • Interface Screw:
    • Molten Evil will eventually blur the screen a while after it appears. This is an indication for you to look at the ceiling, which wards it away.
    • The security cams in Night 10 and the latter half of Night 11 are distorted. They're not needed anyway, as Garvey only pops up in the vent cams, which are still available.
  • Karma Houdini Warranty: After dying in the Fazbear's Fright fire, Garvey was sent to purgatory and gained his current form... which actually made him stronger. He evades punishment for his crimes after attacking John during Night 10, and the player receives a Bad Ending by default, with Garvey defiling John's grave. However, by Night 11, Garvey is eventually Dragged Off to Hell while his victims move on, which is the game's Golden Ending.
  • Killer Game Master: Havoc Puppet in the Cardboard Theater, who will eliminate the player (Garvey) upon failure.
  • Knight of Cerebus: The game doesn't kick into overdrive with its horror elements when the main enemies introduced up to the Box of Abominations are present. That's only when Garvey is introduced in Night 10, at which point the atmosphere changes completely to fit his madness as the main villain who caused everything.
  • Knight Templar Big Brother: In the remaster, while alive, Garvey is shown to be EXTREMELY overprotective of his brother John, to the point that he becomes a serial killer in an attempt to avenge John's injury from the Bite of '83. Averted later on after Garvey loses what's left of his sanity from becoming Springtrap and attempts to attack John during the events of FNAF 3, then again in purgatory during night 10.
  • The Man Behind the Man: In this game's case, Garvey Write is the Big Bad who caused the animatronics to become what they are.
  • Many Spirits Inside of One: Golden Call's original spirit is Kyle, who in the original was the Bite of '83 victim but in the remaster is one of Garvey's direct victims, but the human body you see inside is Peter Write. Meanwhile, the B.O.A is possessed by five people, Garvey's victims from the 1987 restaurant.
  • Mascot Villain: AMIREAL/Cakebear/Fritz Smith, the essential Big Bad.
  • Mathematician's Answer: One of the loading screen tips:
    These tips might solve your problems.
  • Meaningful Name: "Dormitabis" is Latin for "you will slumber". It refers to the cycle of slumber that the animatronics undergo throughout the game, which prevents them from ganging up on you all at once (until Nightmare Mode). It can also refer to the fact that the animatronics desire for the protagonist to nap (i.e., be caught off-guard), in other words, slumber.
  • Monster Progenitor: In this case, it's AMIREAL/Cakebear, being the first animatronic to contain a body. Specifically, it's the body of Fritz Smith from Five Nights at Freddy's 2. In another sense, it's also Havoc Puppet, containing the soul of Garvey's first victim.
  • Multiple Endings:
    • The first occurs after completing Night 10: after surviving the night, the player must fend Garvey off one final time via tapping the space bar. Then a screen appears showing John's grave, describing him as a "brat, scum and a waste of air", along with a present that seems to be leaking a dark fluid with a note that says "See you soon". It is left ambiguous as to whether John escaped purgatory or 'died'.
    • The second occurs after completing Night 11. A crying child that resembles the Puppet informs you of Night 12 and the way to unlock it, in which the method can be found below.
    • Another is the Golden Ending. After collecting three keys note  and playing the AMIREAL Easter Egg, Night 12 will be unlocked. After completing it, the box from Five Nights at Freddy's 4 appears. Click the locks and it gives you newspapers reporting the incidents throughout the Fazbear legacynote , before the masks of each animatronic appear around the box. Five Nights at Freddy's 3's ending music plays in the background, "Fin" appears on screen, and the game cuts to credits.
  • Mundane Made Awesome: The Cakebear / AMIREAL minigame required to unlock Night 12 requires you to type the code Dave gives you while distracting Cakebear from attacking you by clicking his nose as often and as fast as you can. The resulting encounter is set to a synth rock anthem, set amongst the flames of Fazbear's Fright as foreshadowing for a future fangame remaster is showcased, as if it were a final boss all its own. All for the act of aggressively honking a robotic bear's nose.
  • Never My Fault: In the remaster, Garvey states in his seventh tape that the Fazbear brand is causing misery to all even though Garvey is a big part of the misery with his killings. However, Garvey is in full-blown Sanity Slippage by this point, so this truly being a part of his character is somewhat questionable.
  • Nightmare Fetishist: Garvey in the tapes of the original version is downright Ax-Crazy and is constantly prone to Laughing Mad as he describes his crimes in detail. This does not apply to the remaster, where he's somewhat more tragic.
  • Nintendo Hard: One thing is quite notable about the original game: it is quite challenging even on Night 1 (though the remaster changes this, making Night 1 almost trivial since Havoc Freddy is easy to deal with by himself). Also, you have to spend nine hours instead of six and twelve nights instead of seven. Especially when Garvey pops up in Night 10 and the latter half of 11. The remaster is much more forgiving even on the later nights, with the characters having much more balanced gameplay than their original counterparts.
  • "Not So Different" Remark: Garvey says so in Night 11 of the original as such:
    (after Laughing Mad) The world's just as fucked up as I am! You've done some shit in the past that you don't want to admit! There are so much worse… than just me. When you see me as a bad guy, I'M JUST AHEAD OF THE CURVE!!
  • Oh, Crap!: Peter, the game's Phone Guy, reacts this way plenty of times, rather justifiable, especially in the first phone call when the "stupid yellow bear suit" he's wearing clicks and makes noise. When he realizes Garvey is the one who's been interrupting everyone's slumber cycle the whole time and has infiltrated the purgatory on Night 9, before Garvey debuts in Night 10, however, he's absolutely freaking out.
  • Ominous Music Box Tune: Havoc Puppet's appearance is heralded by a music box tune playing in the Office.
  • Pædo Hunt: Note Garvey's choice of words when describing one of his victims in the original.
    Here's this hot 15 year old who was part of the kid's friends' group…
  • Player Character: A soul who seeks to escape purgatory. His name is John, was the protagonist of 3, and is a survivor of the Missing Children Incident. In the remastered version, while was still the protagonist of 3, he was instead the victim of the Bite of '83.
  • Post-Final Boss: Cakebear's Night is actually easy to clear if you know what to do (focus on Havoc Puppet and ignore Cakebear as much as you can, though you also have to balance you battery usage to avoid being stuck recharging while Cakebear is present). There are also only three cameras to monitor. It's definitely not as nerve-wrecking as Night 11.
  • The Power of Hate: The animatronics are described as being motivated by their uncertainty and confusion, being children (most of them, at least), and "aren't mentally stable". Garvey, on the other hand, is driven purely by anger. In the original, this anger is also mingled with Garvey's innate madness and evil, while in the remaster this is downplayed since Garvey isn't himself anymore, his already fragile sanity having been completely destroyed by his death and transformation into his purgatory form. In the tapes he records for John in the remaster, Garvey's also shown to be aware(and not happy) that he's slowly turning into the monster that he's always feared he would become. In one of his final tapes, Garvey actually outright warns John that by the time they next meet, he "won't be him anymore" and tells John to find and stop his future self to put an end to everything.
  • Purgatory and Limbo: The game is set in a purgatory where the enemies are children (and adults) who are unwilling to pass on since they are driven by rage, which is part of why they're stuck there. The player, John Write, has to help them find peace and finally cross over.
  • Rape as Drama: It is made very clear that Garvey raped a 15-year-old female during his spree of murders. The remaster excises this detail entirely.
  • Red Eyes, Take Warning: It's not that obvious since they're behind the popped-out human eyes, but Golden Call has red mechanical pinprick eyes, and he is one of the most aggressive characters in the game.
  • Red Right Hand: In the original game, Purple Guy's coloration is not symbolic; he was born with a skin defect, which caused him to have purple skin. This is omitted in the remaster, which makes his coloration purely symbolic.
  • Refuge in Audacity: AMIREAL's mere presence as a spirit is viewed as this by the Phone Guy, who considers it absurd that the plasma making up his form causes him to glitch in and out of existence.
  • The Reveal:
    • Garvey is the real cause of the animatronics' slumber cycles. He's been hiding behind the scenes the whole time, and he has been messing with their minds and confusing them by spreading turmoil while infiltrating the purgatory. Understandably, Peter is terrified when he finds this out.
    • Garveynote , Alexnote , Peternote , and Johnnote  are all brothers. Garvey, as Springtrap, died in Fazbear's Fright's fire along with John.
  • Rotating Protagonist: Well, villains. Unlike in FNaF, which adds an animatronic every few nights without removing them, thus stacking the challenge, each night features a different set of animatronics. For example, Night 2 doesn't feature Havoc Freddy, despite his appearing in the previous night. In fact, this is what the title alludes to; animatronics who don't attack you are slumbering (Latin: dormito).
  • Sentient Phlebotinum: Molten Evil is the embodiment of the plasma source that Havoc Puppet used to create the animatronics in this game.
  • Shout-Out: In Night 11, Garvey states that he is ahead of the curve... you know, just like another purple-clad murderer with a Slasher Smile!
  • Soft-Spoken Sadist: Garvey is much quieter in the remaster though he’s still fully intending to kill John. At least until 5am where he snaps.
  • Sole Survivor: In the original, Alex is the sole surviving Write brother. However, he has to live knowing that his legacy had been completely tarnished by Garvey's double-digit murders. Averted in the remaster, where it's indicated that he took his own life due to the horror and ruination Garvey's actions caused.
  • Taking You with Me:
    • John Write is revealed to have done this in the aftermath of Five Nights at Freddy's 3. He stopped his brother, Garvey/Purple Guy, from escaping Fazbear's Fright by setting it on fire, killing them both.
    • Among Garvey's ramblings in Night 10, he vows to drag John to Hell with him. In the Bad Ending, he succeeds. In the Good Ending, he doesn't and is instead sent to hell on his own while the spirits of his victims (and John) pass on peacefully to the afterlife.
  • That Man Is Dead: In the remaster, one of the tapes from right before Garvey became Springtrap is a message to John, begging him to put an end to Garvey's rampage for good, as Garvey has realized what he's become and what he's becoming, and that by the time John is able to put an end to him, "I won't be me anymore". Of course, when John finally confronts Garvey, the latter has completely lost his mind and is trying to justify his monstrous acts.
  • Those Two Guys: Golden Call and Havoc Foxy always come one after another in the original. Averted in the remaster as both have different mechanics.
  • Tragic Monster: As with the original franchise, every antagonist attacking the player in this game has suffered some kind of tragedy to end up in this situation, and said tragedy has transformed them into something animalistic. The exception to this in the original and the remaster is obviously Garvey Write, as the one who killed the victims that ended up in this situation, of whom is designed to be as despicable as possible, especially in the original version.
  • Video Game Cruelty Punishment: Ignoring Peter Write in the original game either leads to John being deafened unless killed if he completely mutes Peter ('mute' is instead called 'hang up', and doing so leads to an image of Peter's body literally being hung), or potentially having Golden Call, of whom contains Peter's remains, appear on the desk and cause the game to crash.
  • Villainous Breakdown: Garvey slowly loses his cool as Night 10 progresses — first he threatens and taunts you, but his composure slowly deteriorates to the point where he's outright demanding John repeatedly to let him in and accept his demise. Just compare these two lines from the original:
    (12 AM) Well, this is nostalgic... last time we were here, you feared of mere phantoms. But now here we are. You're at a dingy office. And I'm more powerful than ever.
    (6 AM) THE MADNESS WON'T STOP!! YOU MADE ME... YOOOUUU MAAADE MEEEEEEEE!!! I AM ETERNAL... LET ME IIIINNNNN!! I WILL LIVE... I WILL LIVE! I... WILL... NOT... DIIIIEE!!! I WON'T DIE... IF I'M GOING TO HELL, I'M TAKING YOU WITH ME!!!
    • In the latter half of Night 11 of the original, when he appears again, he manages to one-up even that, resulting in him becoming absolutely batshit as he's Dragged Off to Hell as the night ends.
      No… Get your hands off me!! I'm not through yet! I'M! NOT! DYING! NO! NOOOOOOOOOOOOOOOO…!!!!!!
      [7 AM transition]
    • The remaster also has one of these in the same night, but instead it's Garvey being initially shocked that John is in purgatory with him, but becoming increasingly furious at John for killing them both and trying to justify his monstrous acts as being for John's sake.
  • Villain Protagonist: The "Cardboard Theater" mini-game has the player control Garvey in a pastiche of a cardboard theater as he commits his crimes. And worst of all, you have to play it to complete the Good Ending.
  • Westminster Chimes: Of course, given that this is a FNaF fangame, these are expected to play at some point. They play only at the end of Night 12, to be exact.
  • Where It All Began: The last night takes place at Cakebear's, where Garvey killed his first victim.
  • You Are Already Dead: Once Cakebear has entered the office in Night 12, it's most likely curtains for you unless you figure out how to make him leave by flipping up your camera at the right time.

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