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Final Nights is a tetralogy of Five Nights at Freddy's fan games made by LiamJoly. The games are:


Final Nights provides examples of:

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    In general 
  • The '80s: Final Nights 3 and the after-night cutscenes of Final Nights 2 take place in 1987.
  • The '90s: Final Nights and Final Nights 2 (barring the after-night cutscenes) take place in 1992.
  • Action Survivor: All protagonists of this series are normal humans who can withstand the terror of animatronics bent on killing them.
  • Air-Vent Passageway:
    • In Final Nights 2, Burnt Freddy, Shadow Spring Bonnie, and G_BB enter through the left vent, while Burnt Bonnie and Shadow Fredbear enter through the right vent.
    • In Final Nights 3, Reaper Mangle enters through the vent. Heating the vent will make it go away.
    • Proto Spring Freddbear is the only enemy who attacks through the vent in Final Nights 4. If you see him, close the vent, but make sure that he is in his third phase (the one before he lunges for you).
  • Berserk Button: The Puppet and its lookalikes dislike light. However, whereas the Brother (a Puppet figure possessed by Kevin Afton) is Weakened by the Light and runs away from it, the original Puppet becomes enraged if light is shone on it. In 4, the Puppet Master in Investigation 1 will immediately jumpscare the player if it is flashed with the flashlight, while Reaper Puppet in Investigation 3 is held at bay by darkness, hence why you need to turn off as much sources of light in the building to deter it.
  • Big, Screwed-Up Family: Carried over from FNaF, the Afton family is just as unhinged as ever. The father is deadbeat and obsessive even before he started murdering children; the mother is the Only Sane Man, but she threatens to go away if the father does not change his behavior; the older son is abusive to his younger brother and feeds him to Fredbear, resulting in a tragic accident; and the only daughter is too young to understand what is going on. Everyone in the family also ends up possessing or impersonating an animatronic after death: William takes over Spring Bonnie's suit to become Springtrap; Martha possesses a Fredbear plush; Kevin enters an empty Puppet suit after he Jumped Off The Slippery Slope; Mike takes the form of Shadow Freddy after he is killed by Kevin; and Karen, after her death at the hands of and temporary entrapment inside Circus Baby, wanders the world as a ghost in the form of Shadow Bonnie.
  • Bittersweet Ending: From the best endings only.
    • In the first game, Fredbear's Family Diner is destroyed, but Mike Schmidt is implied to be killed in the process. In the canceled Redux game, Mike would have been revealed to have survived his encounter with the Brother in the 1993 location, but got killed while trying to dismantle the animatronics in the 1987 Freddy's restaurant.
    • In the second game, William Afton gets what's coming for him, but not before he killed at least two children. There is also a case of a completely innocent fireman being attacked and possibly killed by Fredbear.
    • In the fourth game, Max Donovan dies, but manages to burn Fazbear's Fright, putting the horrors of Freddy Fazbear's to a fiery end.
  • Body Horror: Many of the animatronics are much more horrifying to look at, especially the Reaper Animatronics. Special mention, however, goes to Burnt Bonnie, who loses his entire freaking head, leaving only a neck stump where a head should be.
  • Can't Move While Being Watched: Largely averted. Unlike FNaF, the animatronics are much more animated and are not shy to move on camera. They can and will move regardless if you look at them or not. An exception is the Puppet Master from 4, but even then, you are specifically warned to keep an eye on it for as long as you can, since its movement is stalled by attention.
  • Composite Character: The Night 5 of every game from 2 onward changes the enemy lineup so they become this to the enemies before them.
    • In Final Nights 2, instead of Burnt Freddy, Burnt Foxy, and the Brother, you face Shadow Spring Bonnie, and instead of Burnt Bonnie and Burnt Chica, you face Shadow Fredbear.
    • In Final Nights 3, Reaper Spring Bonnie is replaced by Grimm Chica, while Reaper Fredbear is replaced by Grimm Fredbear. Reaper Balloon Boy, Reaper Mangle, and Reaper Puppet are all replaced by Shadow Bonnie.
    • In Final Nights 4, Fredbear and Proto Spring Fredbear are replaced by Insane Fredbear and Spring Bonnie and Proto Spring Bonnie are replaced by Insane Spring Bonnie. Only Puppet Master is not replaced; instead, it's gone entirely.
  • Dark World: Final Nights 2 introduces what would become a staple in series: in Night 5, everything is tinted purple and the enemies change (as for what they are, see Composite Character above).
  • Debut Queue:
    • In Final Nights 2, the Brother and the Fazbear Gang (minus Chica) are there from the start. Burnt Chica is added in Night 4. Everyone disappears in Night 5, replaced by Shadow Fredbear, Shadow Spring Bonnie, and G_BB.
    • In Final Nights 3, Spring Bonnie, Balloon Boy, and the Puppet are the Reapers attacking you from the start. Reaper Mangle is added in Night 3, followed by Reaper Fredbear in Night 4. Night 5 replaces everyone with Grimm Fredbear, Grimm Chica, and Shadow Bonnie.
    • In Final Nights 4, you start with Fredbear and Spring Bonnie. The Puppet Master is added in Night 2, followed by Proto Spring Bonnie in Night 3, and Proto Spring Fredbear in Night 4. Night 5 replaces everyone with Insane Fredbear and Insane Spring Bonnie.
  • Demoted to Extra: The Fazbear Gang (Freddy, Bonnie, Chica, and Foxy) take backseat in this series. They appear as primary enemies in 2, but the main lore does not revolve around them. Only Chica still has a sort of relevance (ironic, considering her treatment in the Five Nights at Freddy's series).
  • Final Boss:
    • Shadow Fredbear, Shadow Spring Bonnie, and G_BB in Final Nights 2.
    • Grimm Fredbear, Grimm Chica, and Shadow Bonnie in Final Nights 3.
    • Insane Fredbear and Insane Spring Bonnie in Final Nights 4.
  • Foreshadowing:
    • Final Nights 3: In 3, the Fredbear plush refers to Reaper Fredbear as his doppelganger. At first, you could chalk it up to Fredbear not wanting to admit that he is attempting to kill Kevin. Then the ending reveals that the plush is possessed by Kevin's mother, meaning that the two Fredbears are indeed separate.
    • From Final Nights 4: Entwined Fredbear demanding to know what 'he' did to him (Entwined Fredbear) in the 'present' parts of the game and during the 'past' segments the phone messages get increasingly blunt and passive-aggressive. This all leads up to Henry realizing that William is trying to indirectly murder him for not wanting to use the Proto-animatronics, and eventually Henry's stuffing inside of Fredbear in the 'past' - making him Entwined Fredbear in the 'present'.
  • Game-Over Man:
    • In 2, Burnt Freddy, with the Brother looming in the background, for all nights except for Night 5, which replaces them with Shadow Fredbear.
    • A face-down Fredbear plush and Reaper Fredbear's shadow appear in the game over screen of 3 for all nights except for Night 5, which replaces the latter with Shadow Bonnie.
    • Insane Fredbear stands next to your corpse-inside-suit if you lose in Night 5 of 4.
  • Hell Is That Noise:
    • From 3 and 4, that grating sigh Reaper Spring Bonnie lets out when he is sneaking to your room.
    • Phantom Mangle's awful screeching noise from Five Nights at Freddy's 3 is used in 3 by Reaper Mangle to announce its presence in the vents.
    • Whenever an animatronic is about to enter the office in 4, it will make a loud mechanical noise. Every animatronic has its own noise, so technically you can deduce whether to exit the monitor to placate an animatronic (say, Spring Bonnie) or stay put (say, Fredbear). But since you are most likely busy multitasking, especially in later nights, it can be hard to discern which sound corresponds to which one.
    • Also from 4, Insane Spring Bonnie emits an electronic buzzer if he appears in the office.
  • The Hero Dies: Every game. This is the whole point of the series: each ends with you experiencing the literal final night of a person.
  • Meaningful Name: Each game in the series follows a character's literal final nights.
    • Final Nights: Mike Schmidt
    • Final Nights 2: Sins of the Father: The Purple Guy/William Afton
    • Final Nights 3: Nightmares Awaken: Kevin, the Crying Child from FNAF 4
    • Final Nights 4: Fates Entwined: Two this time... Henry Stillwater and Max Donovan, the Paranormal Investigator you play as.
  • Multiple Endings:
    • From Final Nights 2:
      • Pick Spring Bonnie as your suit before Night 1, lure a child after Night 1, kill him after Night 2, capture another child after Night 3, and kill him after Night 4. The Good Ending plays. After Night 5 ends, a lengthy cutscene plays that recreates events from Five Nights at Freddy's 3, in which William Afton destroys Freddy, Bonnie, Chica, and Foxy in the abandoned Freddy Fazbear's Pizza and subsequently receiving his comeuppance when he is trapped, iron-maiden style, in the Spring Bonnie suit.
      • Do the opposite of above (pick Fredbear's suit, don't kill a child, etc.). Even if you only register a choice, you will still get this ending. The Bad Ending plays. After Night 5 ends, a short cutscene reveals that the whole events are simply William Afton's nightmare. He wakes up, relieved that they are not real.
    • From Final Nights 3:
      • Before Night 5, do the following: complete all of Reaper Toy Chica's challenges without dying, find all Fredbear plushes, and pick "1" in all of the Atari-styled minigames. This will open the elevator in the Night 4 cutscene, which leads to Circus Baby's Pizza World. Inspect Circus Baby. After Night 5 ends, an interactive cutscene will play. Rapid click your mouse. The Good Ending plays. Two short cutscenes play that show Karen successfully escaping Circus Baby's confinement and William entering a Spring Bonnie suit. Another interactive cutscene then plays, where you guide Kevin to escape from the hospital. While you can get jumpscared, this will only take you back to the bedroom, so take as much time as you need. Once you reach the lobby, Kevin meets his mother and sister's spirits, who welcome him to join them.
      • Do the same as above until you reach the interactive cutscene after Night 5. Stay put. The FNAF Ending plays. Karen fails to escape Circus Baby.
      • Fail to complete all of the above objectives. The Bad Ending plays. Kevin experiences cardiac arrest and the doctors attempt to save him, to no avail.
    • From Final Nights 4:
      • Answer Entwined Fredbear's questions correctly. After the Insane animatronics kill Henry, we cut to the present, where Max Donovan heads to Fazbear's Fright to burn the place to the ground, putting things to a close.
      • Answer Entwined Fredbear's questions wrongly. The Puppet Master berates Max for not doing things right and muses that he can rectify them if the universe gives him a second chance (i.e. start all over again).
  • Ominous Music Box Tune: Music from the FNaF series appear here, but are either distorted or slowed down, which makes them creepier, if that's possible.
    • In the Final Nights Redux demo, the bathroom's radio will occasionally turn on to play Toreador Song, which will summon the Brother unless you turn it off. The song plays again in Final Nights 4, this time from Fredbear when the lights are out.
    • Night 5 of Final Nights 3 is set to the tune of Franz Schubert's Ständchen/Serenade, originally from the Shadow Bonnie minigame in Five Nights at Freddy's 3.
  • Related in the Adaptation: In this fangame series, William Afton and Mike Schmidt are father and son; Mike was originally Mike Afton, but changed it to Schmidt, taking his mother's maiden name, in order to hide his identity while he investigates his father's company. The Child from Five Nights at Freddy's 4 is also William's son, being named Kevin. Interestingly, the first plot point ended up getting used in the main FNaF series, as it's all but stated that Mike Schmidt is one of the many identities Michael Afton, William's son, takes over the years (though the details of their life are rather different).
  • Scenery Porn: The games were developed using Unreal Engine 4 (something that FNaF has never done, and only a few fangames done, most notably The Joy of Creation: Reborn) and boy does it show.
  • Things That Go "Bump" in the Night:
    • In Final Nights, the Brother makes a distinct noise when it tries to enter through the front door, the back door, and the ventilation. He does the same in the Redux version, except with the front door and the window.
    • In Final Nights 3, Reaper Balloon Boy hides in the closet. Shadow Bonnie, in addition to hiding in the closet, announces his presence outside the window by knocking it.
  • Weakened by the Light: Each game has an example.
    • In the first game, the Brother is repelled by shining your flashlight at him.
    • In the second game, if Burnt Chica and Shadow Fredbear appear in the hallway, use your flashlight to scare them off. The Brother and Shadow Spring Bonnie can also be repelled from the side room using the flashlight.
    • In the third game, Reaper Spring Bonnie can be repelled with the flashlight the first two times, but you have to close the door the third time. Meanwhile, Reaper Fredbear can be shooed away instantly, but you have to make sure he is there by preemptively checking the hallway through the window, or else he jumpscares you.
    • In the fourth game, Burnt Chica in Investigation 2 is held back by the flashlight, but there's a limit on how much you can do it, so you have to destroy Burnt Freddy as fast as possible.
  • You Are Already Dead:
    • In Final Nights 2, unless you are very close to 6 AM, failing to scare G_BB in Night 5 will result in your death, give or take several seconds.
    • Final Nights 3:
      • The glass window being opened means that Reaper Puppet has entered the room and will eventually kill you. It's up to it to decide when that would happen.
      • If you sleep when the animatronics are in their third phase of movement, you will wake up with them standing next to the bed. Prepare for a jumpscare.
    • In Final Nights 4, Freddy/Fredbear playing a jingle in the dark a la the first Five Nights at Freddys is present. However, instead of your power being drained, it happens if you carelessly let Fredbear wander around. Again, unless you are very close to 6 AM, this will result in certain death.

    Final Nights 
  • Early-Installment Weirdness: As of this writing (2019), this installment has several differences compared to its sequels:
    • There are only two chapters, unlike the later games which have at least five chapters/nights.
    • There is only one animatronic attacking you in each chapter. In the Prologue, it is the Brother. In the Attic, it is Withered Spring Bonnie. Withered Fredbear does attack you at the very end, but as part of a cutscene, so you cannot escape him. The Redux demo excises the Attic, so you only get to face the Brother now.
    • The extras is directly located in the main menu, instead of a full-fledged Museum level that showcases it in an interactive fashion.
  • Let the Past Burn: In the Attic level, Mike Schmidt heads to Fredbear's Family Diner to burn it down. He is killed by Withered Fredbear before he can escape, but the plan still works.

 
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Final Nights 4

Max Donovan is killed by William Afton/Springtrap, but he is able to set fire to the last location, putting an end to the horrors of Freddy's for good.

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