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And so I did...

Do It For Me is a short side-scroller by LixianTV, a famous YouTube animator, made in under 24 hours for a contest.

You play as a young boy trying to earn his girlfriend's love, so you fight your way through a flashy Sugar Bowl, collecting hearts while defeating black monsters known as Woofflesnote . However, as you venture through, the game begins to glitch, and it becomes apparent that something is wrong...

It's another one of those "horrific psychological horror game disguised as a plucky school game" games, like Doki Doki Literature Club! and Baldi's Basics in Education and Learning.

Since the game's true nature is an Open Secret (and since it's so short anyways), spoilers will be unmarked.


The game contains examples of following tropes:

  • Arc Number: All the lockers you come across have the number 17. In the "Blind Love" ending it's revealed that locker 17 is hers and she keeps a gun in there.
  • Asshole Victim:
    • The girlfriend in the "Psychopath" ending. You kill her after she has outlived her usefulness, but by that point she had already tried to manipulate you into killing innocent students so one can safely say she had it coming.
    • Downplayed with the protagonist in the "Puppet" ending. Yes, the girlfriend frames him, but he did commit murder simply to please someone who obviously didn't love him back.
  • Axes at School: The story of the game turns out to be this. The protagonist has been using his knife to kill innocent school-goers at the behest of his Ax-Crazy girlfriend.
  • Big Bad: Seemingly the Wuffles/Wooffles, black monsters that are terrorizing the protagonist's girlfriend and who he must kill to prove his love for her. However, they're actually innocent classmates — the real villain is the girlfriend, who tries to manipulate the protagonist into killing the students for her own amusement.
  • Bold Inflation: The girlfriend talks like this, to make her voice sound more demanding.
  • Crapsaccharine World: The game is presented as a Sugar Bowl, but it's all just the player's demented delusion. It's really a school massacre.
  • Domestic Abuse: Your girlfriend who tries to manipulate you into killing the students and either kills you if you don't, despite you being in love with her, or lets the police arrest you if you don't do it to her complete satisfaction.
  • Downer Ending: Four out of five endings have the students be killed by either of the two main characters.
  • Double-Meaning Title: At first, "Do it for me" sounds like a romantic thing a lover would say to another. But when the game's context is refitted, "Do it for me" sounds like an order a killer (the girlfriend) would give to their accomplice (the protagonist).
  • Earn Your Bad Ending: The "Blind Love" ending, where the protagonist is fully in love with the girlfriend and happily joins her in killing their classmates, requires you to collect all hearts and kill all Wooffles. Because getting certain hearts or Wooffles will cause certain platforms to disappear, this route is the most puzzle-oriented and takes the most effort to complete. By contrast, the Golden Ending "Awake" just requires you to avoid all hearts and Wooffles, which is significantly easier.
  • Everybody Lives: The "Awake" ending has the protagonist refuse to kill anyone and turn the girlfriend in to the police, and no one dies, including the girlfriend. However, she still loses.
  • Eviler than Thou: You prove to be this in the "Psychopath" ending, in which you kill your classmates and your manipulative girlfriend. Not out of love, but simply because you felt like it.
  • Frame-Up: In the "Puppet" ending, the girlfriend who manipulated you into killing the students pretends to be a victim when the police arrive, blaming the whole thing on you and getting you arrested.
  • Golden Ending: The "Awake" end, in which the protagonist avoids all hearts and Wooffles, has him turn the girlfriend in to the police, stopping the massacre before it happens.
  • Heart Symbol: The collectibles are giant hearts, representing the love between the protagonist and his girlfriend. Or so it seems, but it actually represents the protagonist's unhealthy "love" for his psychotic and manipulative abuser.
  • Human All Along: The Wuffles/Wooffles are actually the main protagonist's classmates he sees as monsters he must slaughter for his girlfriend.
  • Killed Mid-Sentence: The protagonist's fate in the "Innocent Love" ending.
  • Maybe Magic, Maybe Mundane: It's implied in the "Awake" ending that the girlfriend's manipulations might be supernatural. In the end, though, it's kept ambiguous. Maybe she's a succubus-like demon, or maybe she's just a really good manipulator.
  • Mooks, but no Bosses: The Wooffles serve as enemies for the player to fight, but there is no boss in any of the endings. The girlfriend, the Big Bad, is confronted but never fought — even in the "Psychopath" ending, where you kill her, she is too scared to fight back.
  • Multiple Endings: Five endings, depending on how many hearts and Wooffles you get:
    • "Puppet": Collect at least one heart and kill at least one Wooffle, but do not get all of them. This is the one the player is most likely to get first. You're arrested for killing the students while your girlfriend who manipulated you into doing it has you take the blame and gets off scot-free.
    • "Blind Love": Collect all hearts and kill all Wooffles. You and your girlfriend finish the massacre together, with you fully in love with her.
    • "Innocent Love": Collect all hearts without killing a single Wooffle. You refuse to commit the massacre, but can't bring yourself to break up with her. So she does the massacre herself... starting with you.
    • "Psychopath": Kill all Wooffles without collecting a single heart. You commit the massacre...not for her, but for your own desire to kill the students. You finish it by killing her.
    • "Awake": Get to the end without collecting a single heart or killing a single Wooffle. You come to your senses, reject your girlfriend, and get her arrested.
  • Nameless Narrative: No characters are named. The protagonist and his girlfriend are both nameless, and while the monsters are called Wooffles, the students that they really are go unnamed as well.
  • Nintendo Hard: The game is strikingly similar in gameplay to trial-and-error rage side-scrollers like I Wanna Be the Guy and Syobon Action.
  • Ominous Visual Glitch: Your standard malignant static every now and again.
  • Pacifist Run: The "Innocent Love" and "Awake" endings require you to go through the game without killing a single Wooffle.
  • The Reveal: The "monsters" you're killing are your classmates.
  • Wicked Heart Symbol: The collectibles are big cartoony hearts. At first, they seem like representations of your love for your girlfriend, but they're actually representations of your girlfriend's manipulations.

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