Navigation The Adventurer | The Republic of Bastok | The Kingdom of San d'Oria | The Federation of Windurst | The Grand Duchy of Jeuno | The Marquisate of Tavnazia | The Empire of Aht Urhgan | The Sacred City of Adoulin | The Ulbuka Wilderness | Other Locations and Independent Characters | Beastmen | Deities, Avatars, and Immortal Entities | Jobs
The High Gods
The highest, and most powerful gods in Vana'diel and the multiverse that surrounds it. Altana is viewed as the creator goddess of light who created the Zilart and the five races. Opposite to her is the twilight god, Promathia, and his multiple forms across the multiverse. Between the two of them, they keep Vana'diel in balance, which in turn keeps The Cloud of Darkness, the embodiment of the primordial chaos from which all universes are born, at bayThe creator-goddess of Vana'diel. According to legend, she created a race called the Zilart, but after they destroyed themselves through their own hubris, she shed five tears that created the five Enlightened Races of Vana'diel.
- Big Good: The most powerful, benevolent force in the Vana'diel multiverse.
- Crystal Dragon Jesus: San d'Oria worship of her draws heavily on medieval christianity.
- Destructive Romance / With Friends Like These...: Rhapsodies of Vana'diel implies her relationship with Promathia was like this
- Deus ex Machina: Literally, at the end of Chains of Promathia, where Altana intervenes to take out Promathia for good.
- Divine Intervention: While Altana is usually pretty passive, she has intervened with the lives of mortals several times through out Vana'diels history.
- Creating Cait Sith in order to change the outcome of The Crystal War
- Sending Iroha into the past to save the Vana'diel from the Cloud of Darkness
- Expy: In terms of design, resembles quite much Final Fantasy VI's Goddess.
- God of Good
- Hot God: See her picture
- Huge Guy, Tiny Girl: While she is a giant compared to humans, she is completely dwarfed by Promathia.
- Purple Is Powerful: Her skin is purple, and she is second to only The Cloud of Darkness in terms of power
- Swiss-Army Tears: According to legend, The Five Races where born from the tears Altana shed over the destruction of the Zilart and the Kuluu. This turns out to be just a myth, as the Five Races there instead created to host the emptiness that threatened to consume Promathia
- Cait Sith was born from the tears Altana shared over the Crystal War
- Top God: Altana is the strongest god in Vana'diel. To put things in perspective, just a small portion of her power is enough to get The Adventurer to fight evenly with a character above Promathia's ultimate form. The only thing stronger than her is The Cloud of Darkness.
- The Unseen: Despite being an incredibly important character, she is never seen face to face. At most she uses characters like Cait Sith and The Terrestrial Avatars to fulfill her will on the mortal plane. This changes, fourteen years into the games lifespan. In the third chapter of ''Rhapsodies of Vana'diel, The Adventurer travels to the Astral Plane to meet her
Appears in Quests: Abyssea.
The Dark God in opposition to Atlana. He seeks his resurrection in his Keeper of the Apocalypse form, which will then unleash the emptiness on Vana'diel and allow him to rule over it.
- The Bad Guy Wins: The Adventurer journeys to two universes where Promathia wins. In Abyssea, Promathia absorbs The Adventurer and Selh'teus before unleashing waves of monsters, and Desuetia, where Promathia succeeds in unleashing the emptiness and rules in his ultimate form
- Balance of Good and Evil: Altana goes out of her way to keep the Emptiness from consuming Promathia in order to keep this balance in check because...
- Load-Bearing Boss: without this balance the Cloud of Darkness threatens to consume the world. Nice Job Breaking It, Hero.
- Barrier Change Boss: One of the more notable ones in the game.
- Blue-and-Orange Morality: He believes that the people of Vana'diel want to die, or at least would be happier death.
- The Corrupter: As Prishe and co approach the Keeper of the Apocalypse, he begins tempting them to release him. Tenzen has to knock most of the party out in order to prevent them from resurrecting him
- Dragons Are Divine: The Promathia in Abyssea transforms into the dragon god Shinryu after absorbing the player character and Selh'tues
- The Dreaded: He is so greatly feared that according to some speaking his name is enough to bring ruination.
- Evil Is Bigger: Promathia is much bigger than his good counter part, Altana.
- The Faceless: In his base form. It changes in his dragon forms.
- Final Boss: Of Chains of Promathia.
- Gameplay and Story Segregation: In Rhapsodies of Vana'diel, its mentioned that his Sempune form is his strongest form. Yet in Abyssea his Shinryu form is stronger
- God of Evil: According to legend. Its a lot more complicated in real life.
- Pieces of God: One of the big plot twists in Chains of Promathia is that all of the five races contain Promathia's emptiness within them.
- Power Floats: He doesn't walk.
- Purple Is Powerful: As one of the most powerful gods in XI.
- Scaled Up: It happens to two alternative versions of Promathia in Abyssea and Rhapsodies of Vana'diel.
- Secret Art: The blue magic, Might Guard can only be learned from several of his different battles
- Shrouded in Myth: Due to being The Dreaded, its difficult to tell what the truth about who he is, what he wants and what his relationship with both Altana and those on the mortal plane is.
- Suicidal Cosmic Temper Tantrum: His main goal.
A world devouring force that appears whenever there is an imbalance between light and darkness. It destroys Bad Future Vana'diel due to Promathia's death, prompting Iroha to travel to the past to try and avoid this fate.
- Animated Armor: The form you fight it in.
- Anthropomorphic Personification: Of the void.
- Cosmic Horror Story: The Cloud of Darkness's presence pushes the game in this direction.
- Detachment Combat: Its body is made out of several detached hovering around a floating mask. Its appendages detach from it during certain attacks
- Eldritch Abomination
- Evil Mask: It the final battle it manifests itself as a giant mask surrounded by a stone body.
- Fighting a Shadow: The final boss of the game isn't the Cloud of Darkness in its entirety, just a fragment of it that had corrupted the sixth mothercrystal
- Final Boss: Of Rhapsodies of Vana'diel, and since Rhapsodies is the final major content update, effectively the ultimate final boss for Final Fantasy XI as a whole.
- Legacy Character: The Cloud of Darkness originally appeared in Final Fantasy III, and also appeared in Final Fantasy XIV prior to XI.
- Primordial Chaos: It is the void that all universes are born into
- Power of the Void: Pretty much the void incarnate.
- Sentient Cosmic Force: It is much a force of nature than a god.
- Sequel Escalation: As the last major story line boss, The Cloud of Darkness is easily the most formidable. Even gods like Promathia and Shinryu don't stand a chance against it.
- Soundtrack Dissonance: The soundtrack for the battle against the Cloud of Darkness is a rather melancholic melody for an Eldritch Abomination.
The Celestial Avatars
The eight gods that ruled over Vana'diel during the Age of Paradise. As paradise came to an end and The Mothercrystal split into five different pieces, they fell into a deep sleep, and have remained in that state ever sinceAppears in Quests: Summoner.
Six Celestial Avatars sleeping within crystals across Vana'diel, each one representing a different element. If they ever wake, they will wipe out humanity and return Vana'diel to the state it was in during the Age of the Gods.
- Ascended Extra: This is Garuda's first appearance as a summon.
- Blue-and-Orange Morality: They seem to believe that the current state of Vana'Diel is just a dream. To them, destroying the current Vana'Diel to bring back paradise is just like waking up
- Defeat Equals Friendship: You have a chance to make a pact with the Avatars after you defeat them, which allows you to summon them during battle. Carbuncle hopes that this relationship will run deeper, and the sleeping gods would have grown fond enough of humanity to spare them when they wake.
- Fantastic Racism: They look down on the Terrestrial Avatars, viewing them as false gods.
- Fighting a Shadow: The battles you fight are just manifestations of the avatars. The true avatars remain asleep in the crystals.
- Neutral No Longer: After spending most of the game to sleep, the presence of The Cloud of Darkness finally gets them to aid Iroha and The Adventurer for the final battle.
- Shrouded in Myth: The in universe stories about their origins directly contradict what we learn about them over the different stories.
- The Old Gods: They are the old gods to the modern, terrestrial avatars.
- Took a Level in Badass: Shiva, Ifrit and Ramuh are usually among the weakest summons in any FF game, with Titan not for ahead of them. In Vana'diel they are much stronger than the likes of Bahamut and Fenrir (lore wise at least)
The Celestial Avater of Light worshiped as a guardian deity that used to be worshipped by the former Alzadaal Empire. He has a grudge against Odin that lead to the destruction of the Alzadaal Empire when the two clashed in combat.
- Arch-Enemy: To Odin.
- Enemy Mine: He teams up with Odin to restore power to Phoenix at the end of Rhapsodies in order to take down The Cloud of Darkness
- Destructive Saviour: His battle with Odin centuries ago ended up wiping out the very civilizations that prayed to him to save them. It would have happened again if not for The Adventurer and Nashmeira.
- Endless Daytime: The bright light he admitted from his fight with Odin let to night time in the Middle Lands being eradicated for an entire year. This event is used at the start of current calender.
- Fantastic Nuke: His body he possess was designed to be this.
- Fighting a Shadow: You don't fight the true Alexander. Alexander just possesses the Iron Colossus
- Final Boss: Of Treasures of Aht Urhgan.
- Flunky Boss: He summons smaller Alexander Images during his post story bosses
- Holy Hand Grenade: As per his history in the series.
- Humongous Mecha: His previous body was this.
- Light Is Not Good: Despite being the Light Avatar, he can be just as destructive as Odin.
- Took a Level in Kindness: In Rhapsodies, he is a lot more kind towards the player than in Treasures, going as far as to temporarily restore Phoenix's blessing on Iroha and pointing The Adventurer in the direction of Cait Sith.
- Stationary Boss: He can't move during his boss fight.
- Stone Wall: Especially once he uses Perfect Defense.
- That's No Moon: The Alzadaal Undersea Ruins? They are actually the ruins of Alexander's previous body.
- The Old Gods: Like The Sleeping Gods, Alexander predates the Terrestrial Avatars, but is usually asleep......Usually
Appears in Quests: Einherjar.
The Celestial Avater of Darkness, also known as the Dark Deity among the beastment that worship him. His sleep is much shallower than the others, so he is much more active in active in Vana'diels affairs, often granting his followers immense strength.
- Arch-Enemy: To Alexander.
- Enemy Mine: He teams up with Alexander to restore power to Phoenix at the end of Rhapsodies in order to take down The Cloud of Darkness
- Black Knight: He takes the appearance of a black knight.
- Cool Horse
- The Corrupter: Odin is the one responsible for Raogrimm's Face–Heel Turn into the Shadow Lord.
- Deal with the Devil: He does this with Luzaf, Raogrimm, Lady Lilth and The Adventurer.
- Demonic Possession: He does this to Luzaf
- Fighting a Shadow: Unlike the other Celestial Avatars, you actually come face to face with the actual Odin. You still don't fight him though.
- One-Hit Kill: In keeping with Odin's history in the franchise.
- Pet the Dog: After you beat him his avatar over a dozen times after the Treasures story he decides to release Luzaf's soul in the end
- Physical God: Unlike the other Celestial Avatars, the actual Odin appears in the mortal plane due to a rift between the mortal plane and the celestial plane.
- Red Baron: The Dark Divinity.
- The Old Gods: Along side The Sleeping Gods and Alexander. Unlike them, Odin is still incredibly active in the post paradise Vana'diel.
- The Power of Hate: A common trait among his followers that he blesses with his power.
- The Unfought: Although we actually meet the real Odin in the mortal plane, The Adventurer never actually fights him.
- Villain Respect: Fighting his avatar repeatedly earns him his respect.
The Terrestrial Avatars
Five avatars that where transformed from common beasts sometime between The Age of Paradise and The Great Meltdown. They have been tasked with protecting Vana'diel, which led them to fighting against The Zilart after they tried to open the Gates to ParadiseAppears in Quests: Summoner, Windurst [s].
The Avatar of rainbows. Carbuncle guides potential summoners through their development.
- Befriending the Enemy: Carbuncle's end goal is for The Five Races to befriend the Celestial Avatars, hoping that the Avatars will spare them when they wake up
- Badass Adorable: Naturally.
- Beware the Nice Ones: Despite being one of the nicest deities in the game, Carbuncle can put up an intense boss battle.
- Best Friend: With Fenrir.
- Doppelgänger Attack: As the fight goes on you end up fighting three versions of Carbuncle at once.
- Everything's Better with Rainbows: Carbuncle is The Rainbow Avatar.
- Fantastic Foxes: Takes the form of a fox, and will turn back into a regular fox if Vana'diel regressed into paradise
- Fantastic Racism: Carbuncle is the victim off this from The Sleeping Gods, who views her as a false god
- Kamehame Hadoken: Some of Carbuncle's more powerful attacks look a lot like this.
- Killer Rabbit: Despite being so small, Carbuncle has one of the most difficult avatar battles in the game.
- Light 'em Up: Uses light based attacks.
- Physical God: As an avatar.
- Power Floats: Like most avatars.
- Ridiculously Cute Critter: It's kind of self evident.
- Save Your Deity: At the end of the summoner questline
Appears in Quests: Windurst [s].
The Wolf Avatar of both the moon and of divination. He lives in Full Moon Fountain, within the Horutoto Ruins, and is the source of the Star Sybil's premonitions.
- Astrologer: Being a seer with an affiliation with the moon.
- The Berserker: He looses control of himself during his battle against the Yagudo Theomiliatary towards the end of the Windurst [s].
- Best Friend: With Carbuncle.
- Curb-Stomp Battle: Delivers one to an entire army during Wings of the Goddess.
- Dark Is Not Evil: For all of his dangerous appearance and dark coloring, he is at worst dangerous and is at best the Big Good of Windurst.
- God Is Dead: Fenrir dies at the end of The Crystal War after being summoned by Karaha-Baruha. The Windurst story revolves around bringing him back to life.
- Genius Bruiser: As well as being almost as strong as Bahamut, he also has the ability to see in the futures which makes his insight treasured as much has his combat abilities.
- Godzilla Threshold: This is why Karaha-Baruha summons him during the end of The Crystal War.
- No-Sell: The Yagudo artillery does nothing to him.
- Noble Wolf: Despite his status as a berserk, he still a benevolent force for Vana'diel.
- Physical God: He makes an appearance in his true form at the end of Wings of the Goddess where he takes down an entire army by himself.
- Power Floats. Like Carbuncle, he has a tendency to walk on air.
- Savage Wolf: While still a force of good in Vana'diel, Fenerir is absolutely brutal on the battlefield and has a dismissive attitude towards the five races.
- Seer: As well as being tyhe source of the Star Sybil's premonitions, Fenrir himself as the ability to look into the future.
The Dragon Avatar of the skies and the strongest of the Terrestrial Avatars. Ten thousand years ago he lead his army of dragons against the Zilart when they tried to open the gates to paradise. He reawakens at the begining of Chains of Promathia and begins gathering his army one more time...
- Badass Army: It's an army of dragons.
- Breath Weapon: As per the course.
- Defeat Means Respect: After the events of Chains of Promathia, you finally get a chances to fight against Bahamut. After he looses to you, he admits that you would be more than capable to deal with The Keeper of The Apocalypse should he ever return
- Dragons Are Divine: He dragon that has ascended into a god.
- Flunky Boss: He summons several dragons during one of his battle.
- Kill All Humans: His plan for preventing Promathia's rebirth. Kill all humans so the emptiness inside them doesn't spread.
- Our Dragons Are Different: He is a deity tasked with the protection of Vana'diel, for which he uses his army of dragons to do so.
- Red Baron: The Wyrmking.
- Well-Intentioned Extremist: While he does serve as an antagonist, he's genuinely attempting to help the wider world by preventing you from doing something he thinks is enormously stupid and to stop the sentient races of Vana'diel from consigning the entire planet to the Void.
Appears in Quests: Dynamis.
The Avatar of dreams and ruler of Dynamis.
- Ascended Extra: His role in Final Fantasy XI is much more prominent than he was in Final Fantasy VIII
- Be Careful What You Wish For: The Kuluu turned to him to remove The Emptiness inside them. It resulted in them turning into Tornberries
- Big Red Devil: Like his original appearance.
- Blue-and-Orange Morality: He doesn't seem to understand why people are so hesitant to allow themselves to be swallowed into his dream world. Or what was wrong with turning them into Tornberries
- Dark Is Not Evil: He legitimately does want the best for humanity.
- Dark World: Rules over the dreamworld of Dynamis
- Dream Weaver: He rules over dreams.
- Dimension Lord: Of the dreamworld Dynamis.
- Me's a Crowd: He has a tendency to manifest as multiple versions of himself when talking to The Adventurer.
- Nightmare Fuel Station Attendant: His idea to save the five races from Promathia and Bahamut is to trap them in a dark world of eternal warfare and conflict.........Yeah
- Not Me This Time: When Selh'teus finds himself in a dream during the Rhapsodies story, he immediately assumes it was Diablos. It was The Ambassador's
- Purple Is the New Black: His darkness is very purple
- Well-Intentioned Extremist: He means to save humanity from Bahamut. It's a pity his solution is hide everyone in his nightmare dimension of Dynamis.
- The Voice: This is how he manifests to Raogrimm in the first Dyanmis story.
- Empathic Weapon: As a part of Tenzen's sword
- Heroic Sacrifice: At the end of Chains of Promathia. She gets better sometime in the future though
- Human Sacrifice: In order to keep Phoenix's alive, Tenzen has to kill people with his sword.
- Last of Her Kind: In the Bad Future shown in Rhapsodies of Vana'diel, Phoenix is one of the last life forms left after the Cloud of Darkness's attack on Vana'diel, and is the last of the Terrestrial Avatars left alive.
- The Phoenix. Obousily.
- Resurrective Immortality: Her blessing allows Iroha to be constantly reborn after being killed. In Chains of Promathia, she herself dies saving the party from Bahamut, only to be reborn sometime in the future to help Iroha travel back in time.
- The Unseen: She is not seen at all during the Chains of Promathia story, only being manifesting itself through Tenzen's sword.
- The Voice: How she appears to Tenzen.
Other Avatars
Appears in Quests: Windurst [s], Voidwatch.
An avatar, or rather a group of Avatars, born from Altana's tears over The Crystal War. She is tasked with guiding Vana'diel towards victory over The Shadow Lord.
A different colored Cait Sith from another dimension to appears to aid The Adventurer during the Voidwatch story.
- Alas, Poor Villain: Despite his actions, Lady Lilith toying with Cait Sith Ceithir's affections just before she kills him seems pretty cruel.
- But Now I Must Go: At the end of the Wings of the Goddess her purpose is fulfilled and she vanishes.
- The Bus Came Back: Some time later she returns to give you her summon, then latter helps in ''Rhapsodies of Vana'diel.
- The Chessmaster: Cait Sith isn't as powerful as most of the other Avatars. Instead she uses knowledge of her The Crystal War, her invisibility and the fact that there are multiple versions of her to fulfill her purposes.
- Divine Intervention: The whole point to her existence is to change the result of The Crystal War
- Fusion Dance: Part way through the story the remaining Cait Sith fuse together to fight against a manifestation of Atomos.
- Gender Flip: Unlike the Cait Sith in Final Fantasy VII, this one is a female.
- Good Counterpart: It appears that the Voidwatch version of Cait Sith Ceithir is still on good terms with his female counterparts.
- Invisible to Normals: This helps her influence The Crystal War.
- Nice Job Breaking It, Hero: Waking up Atomos seemed like a good idea....until Lady Lilith was able to turn the tables, convincing Atomos to consume Lilisette's future
- Swiss-Army Tears: She is the result of Altana's tears.
- True Companions: With Lilisette and The Adventurer.
- Undying Loyalty Literally. She comes back after the end of the Goddess story just so she could lend her power to The Adventurer.
- Women Are Wiser: The one traitorous Cait Sith is also the only male one.
- Above Good and Evil: Atomos doesn't care whether he swallows a good future or a bad future. He will consume whatever future is weaker. Likewise, he wont eat the future Iroha comes from.
- Big Eater: Eats entire timelines
- Clock Roaches: It consumes entire timelines.
- Eldritch Location: It takes up a good chunk of the ceiling in threshold, a location outside of time
- Greater-Scope Villain: While Lady Lilith is the main villain, Atomos is much more dangerous
- I Fight for the Strongest Side!: He will only eat what timeline is currently the weakest. Until the end, when it tries to eat both
- Lovecraft Lite: He is a monstrous avatar that can consume and entire timeline.
- More Teeth than the Osmond Family: Just look at the image.
- Talkative Loon: During the meeting between the avatars in Rhapsodies. Balamor has to translate what he's saying to the others
- That's No Moon: See that meteor in the sky? Thats not a meteor. That's Atomos eating your timeline
Appears in Quests: Geomancer.
The avatar of nature and guardian of spirit of The Ulbuka Wilderness. She is the higher power that the geomancers of Adoulin commune with during communion.
- Brainwashedand Crazy: Falls pray to The Ambassador.
- Charm Person: She's called The Mistress of Seduction for a reason
- Compelling Voice: She is a bard, and uses her voice to charm her opposition.
- Early-Bird Cameo: She appears in a side quest in Seekers of Adoulin as The Higher Power
- Hair Wings: Being Siren
- Mother Nature: She's pretty much implied to be this
- Nature Is Not Nice: She can be very blunt, especially during the the Geomancer storyline.
- Put on a Bus: She uses up all of her power trying to subdue Volto Oscuro, taking her out of the picture when the other Avatars appear at the end of the Rhapsodies Story.
- The Bus Came Back: She was made playable almost 5 years later, where Arciela and The Adventurer restore her to full strength.
- The Voice: She is heavily implied to be the voice Geomancers commune with
A former Terrestrial Avatar that waged war on all new things thousands of years ago. it was eventually killed by an alliance of beastmen armed with unique, prime weapons, but was able to scatter multiple eggs across Vana'diel before it died
- Adaptation Species Change: Throughout the rest of the series, Chaos appears as some kind of humanoid demon. Where as in Final Fantasy XI he appears as a a dragon.
- The Dreaded: While most species have forgotten about him, he is still greatly feared among The Goblins.
- Fallen Hero: He seemed to have initially been more benevolent before he started his war on new life. For example, he consumed crystals across Vana'diel that had made the central continents uninhabitable.
- Final Boss: Of The Voracious Resurgence.
- Gold-Colored Superiority: Chaos appears as a golden dragon with purple highlights, referencing Chaos' classic color scheme.
- Palette Swap: He's a reskinned Bahamut.
- Resurrective Immortality: After he gained access to the Astral Plain.
Other Immortal Entities
The Ark Angels, also known as the Crystal Warriors, are a group of five twisted, dark reflections of the five Enlightened Races. They are summoned by the two Zilart princes as their servants.
- The Heavy: The are the muscle for the Zilart princes.
- Guardian Entity: They where meant to be guardians of the five mother crystals
- Literally Shattered Lives: This happens after you defeated them. And you can wear their ear as an earring.
- Older Than They Look: They look like they where modeled after the five races. The Ark Angels in fact predate the birth of the five races, although they are born from the same mother crystals that the five races where born from
- Perpetual Smiler: The Mithra always smiles, in contrast of the other Ark Angels' Perpetual Frowner. And she always has it. She also never loses it, not even when she is shattered to pieces.
- Red Eyes, Take Warning: They all have red eyes.
A primordial, sentient crystal that appears in the sky above Vana'diel one day.
- Brown Note: Its ultimate plan is to use the Memoria de la S^tona, a song said to be able to destroy Vana'diel
- Evil Counterpart: To the Mothercrystal.
- Final Boss: Of A Crystalline Prophecy
- Forced Transformation: Not itself, but it can transform players into Mandragoras.
- Giant Space Flea from Nowhere: it barely has a back story and what back story it does have doesn't connect up with any of the games lore in any significant way.
- Lotus-Eater Machine: It keeps Aldo jr and Emeline asleep in order to utilise the Memoria de la S^tona, which is been sung by Emeline's heart.
- Mirror Boss: During its boss battle, it summons a copy of one of the player characters
- No Gender: As a floating crystal
- Power Floats: It floats above the ground.
- Outside-Context Problem: It exists in a dimension outside of Vana'diel, and only comes to the world after hearing the Memoria de la S^tona.
- Power Crystal: A sentient one.
- Time Abyss: It is older than Vana'diel itself, making it one of the oldest characters in the game.
A giant dragon that acts as a guardian to The Mothercrystal before the birth of Vana'diel. It caused a disturbance that echoed through time, leading to an invasion of inter dimensional monsters into Vana'diel.
- Complete Immortality: Implied by Cait Sith. After the Provenance Watcher is beaten, she mentions that it is just sleeping and questions whether or not it could be killed.
- Expy: Of Dialga. Both are mineral infused (steel in Dialga's case, crystal in Provenance Watchers) long necked dragons with strong ties to time.
- Final Boss: Of the Voidwatch story.
- Gem Tissue: It appears to be made out of crystal.
- Guardian Entity: He is this to the orginal Mothercrystal.
- Light Is Not Good: Literally. Since the events of Provenance happens before The Mothercrystal used its light to banish the darkness and create Vana'diel, the fact that you can see in Provenance means something has gone terribly wrong.
- Power Gives You Wings: As the battle goes on and it gains more abilities it opens its wings.
- Red Eyes, Take Warning: It's eyes start glowing red part way through the battle.
- Timey-Wimey Ball: Its actions lead to a swarm of monsters invading both the present time and during The Crystal War.
A notorious superboss introduced in Chains of Promathia that for years was virtually impossible to defeat.
- Dragon Knight: His job is Dragoon, so he has that class' abilties.
- Hopeless Boss Fight: At least until the game made him beatable, though some people exploited ways before.
- Light Is Not Good: The name and white color seem like a good guy, but he's clearly not.
- Lord British Postulate: The first successful attempts at defeating him made the game be patched so it wouldn't work again.
- Nigh-Invulnerability: Helps that he has both auto-Regen and a spell that heals his whole (enormous) health.
- Snake Talk: "At lassst the time has come... The ssscattered fragments of my thoughtsss once again mine. Long forgotten memoriesss filling me once more..."
- SNK Boss: Absolute Virtue goes far beyond simply being That One Boss. While his access to every 2-hour ability was bad enough on the whole, a poorly timed Benediction could effectively reset the fight, in one infamous instance after battling for 30 hours. Not to mention that it isn't The Computer Is a Cheating Bastard, it's the Developers that were Cheating Bastards. Whenever anybody found a strategy that would allow them to beat Absolute Virtue, the devs would patch the game to either buff AV against it or nerf the strategy altogether. The devs never allowed Absolute Virtue to finally go down until the level cap was raised past 75, several years after its release, at which point the level difference allowed players to simply muscle through it.