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Characters / Final Fantasy XI Federation Of Windurst

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Navigation The Adventurer | The Republic of Bastok | The Kingdom of San d'Oria | The Federation of Windurst | The Grand Duchy of Jeuno | The Marquisate of Tavnazia | The Empire of Aht Urhgan | The Sacred City of Adoulin | The Ulbuka Wilderness | Other Locations and Independent Characters | Beastmen | Deities, Avatars, and Immortal Entities | Jobs

https://static.tvtropes.org/pmwiki/pub/images/windurst.jpeg

The oldest of the four city nations, and one of the first societies to form on the mainland after The Meltdown. Legend has it that various Taru-taru tribes followed a star to the Horutoto Ruins, a series of towers from a long vanished civilization that emits powerful magical energy. Using these towers, the Taru-taru learned how to use magic which allowed them to achieve a dominance over the surrounding beastmen tribes. After decades of occupying the Horutoto Ruins, The Federation of Windurst was founded when the second Star Sybil united the five tribes under her command

After centuries of living in a self imposed isolation, The Federation of Windurst was forced to join The Alliance for survival during The Crystal War. As a way to repay the Mithra who aided the federation during the war, The Star Sibyl granted them their own lot of land to live on

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Heavens Tower

The giant tree at the heart of Windurst, Heavens Tower is the home of the nations leader, The Star Sibyl, and thus acts as the tower acts as the centre of The Federations goverment
    Star Sibyl 
https://static.tvtropes.org/pmwiki/pub/images/star_sybil_ffxi_minagawa_art.png
Appears in Missions: Windurst.
Appears in Quests: Windurst [s].

Star Sibyl is the title given to the leader of Windurst. They are a succession of seers that date back to Star Sibyl Rimilala, a young Tarutaru girl who made a pact with Fenrir deep within Horutoto Ruins

The current Star Sibyl, whose reign dates back to at least before The Crystal War, struggles to find a direction to guide Windurst into 20 years after wars end.


  • Big Good: As one of the most noble leaders in Vana'diel.
  • The Chains of Commanding: She sent her Star Crossed Lover Karaha-Baruha into a suicide mission because the council was desperate to drive the Beastmen out from Windurst. Before he went out to summon Fenrir in a Heroic Sacrifice, the Star Sibyl fell to her knees and started crying in Karaha's embrace.
  • Only Known by Their Nickname: Star Sibyl is the title of Windurst's prophetic leader. Her real name hasn't been revealed. Note that, consistent with the term for an ancient Greek prophetess, they come second.
  • Stepford Smiler: Being the leader of Windurst, she had to spread an atmosphere of optimism at the end of The Crystal War......just after she sent her secret lover on a suicide mission.
  • Waif Prophet: Subverted in that she secretly lost her ability to see the future twenty years before the game's story begins. Her first gaze into the future revealed the imminent and complete destruction of her nation and prompted her to feed false information to her people. Though this devastation did occur, time travel created a new version of history in which it was averted at the cost of the Sibyl's powers. From her perspective, therefore, she has never correctly seen the future. That she continues to offer prophecies to the public ultimately makes her more of a false prophet.

    Semih Lafihna 
Appears in Missions: Windurst.
Appears in Quests: Ranger.
The leader of the Star Sibyl's personal guard. She was orphaned in the war and was raised by the Tarutaru.

    Kupipi 
Appears in Missions: Windurst, The Voracious Resurgence
Appears in Quests: Black Mage.
An administrator situated in Heavens Tower.
  • Beleaguered Bureaucrat: Since she is the one the central administrators that people interact with, she goes through a lot. Especially if Shantotto is involved.
  • Crutch Character: Her alter ego is one of the two earliest White Mage trust you have access to making her very important early on.
  • Trademark Favorite Food: Rolanberries.

The Five Ministries

The five ministries that form some of the highest ranked members in the Windurst goverment. They are a remnant of the five tribes that united the to create The Windurst, although the ministries are no longer restricted by the bloodlines of the original tribes.

Current Ministers

    Ajido-Marujido  
https://static.tvtropes.org/pmwiki/pub/images/ajido_ffxi_ikeda_art.png
Appears in Missions: Windurst
Appears in Quests: Windurst [s].

The current Minister of the Orastery who took over the position after Shantotto retired. A powerful and head strong mage whose investigations into Windurst's past leads him him to catch the scorn of the Windurst leadership.


    Apururu 
https://static.tvtropes.org/pmwiki/pub/images/download_2_82_3.jpg
Appears in Missions: Windurst
Appears in Quests: Windurst [s].

Ajido-Marujidos sister and current Minister of the Manustery. In contrast to her brothers rash and fearless attitude, Apururu is happy staying out of Windurst's dark secrets. Despite this, she finds herself drawn into his schemes.


  • Berserk Button: She does not like her father at all, and anything to do with him is likely to set her off.
  • Great Escape: She joins forces with Shantotto to break her brother out of jail later on in the Windurst story.
  • Grew a Spine: She goes from trying to dissuade Ajido-Marujido from his schemes early in the story to breaking him out of jail later on.
  • Like Father Unlike Daughter: Unlike Ajido-Marujido, she lacks Zonpa-Zippa's sheer confidence.
  • Overshadowed by Awesome: Inverted. She is easily the best healer trust in the game, to the point that she over shadows all the others. Whats more, since you can only have one Unity Trust at any one time, the other unity trusts are also overshadowed by her.
  • Sibling Yin-Yang: She is much more careful and risk averse than her brash, rule bending brother.
  • White Mage: She is the best white mage trust in the game

    Rukususu 
Appears in Missions: Windurst, Rhapsodies of Vana'diel
Appears in Quests: Summoner.

The Current minister of the Rhinostery. She spends more time researching out across Vana'diel than in Windurst. She is particularly interested in the findings and fate of her mentor, Iru-Kuiru.


Historic Ministers

    Shantotto 
https://static.tvtropes.org/pmwiki/pub/images/shantotto_ffxi_ikeda_art.png
Appears in Missions: Windurst, Chains of Promathia, Treasures of Aht Urghan, A Shanttoto Ascension, The Voracious Resurgence
Appears in Quests: Black Mage, Windurst [s].

Shantotto is the former Minister of the Orastery and a hero from the Great Crystal War, (in)famous for her rhyming speech pattern and iconic laugh. In recent years, she has come to act as the face of the game in crossover material.


  • Appeal to Force: Her contribution in the Crystal War is basically this. She at first was fired from her position in the Ministry because she fought in a battle that she wasn't ordered to go to just for the sake of picking a fight with the Beastmen. She then basically said "Fuck you too" and led her loyal soldiers into an attack directly to the Shadow Lord's HQ, was winning, and gained intel that was vital in Shadow Lord's final defeat in the war. Nowadays, she's remembered as a hero, not as someone who disobeyed her superiors and Leeroy Jenkins'd her way to victory.
  • The Battle Didn't Count: In the optional Heroine's Combat, if Shantotto is fought and defeated, her defeated pose reveals that "Shantotto" was actually a magically controlled doll under Shantotto's control.
  • Beware the Silly Ones: She always speaks in rhymes, makes occasional Noblewoman's Laugh and is a small Tarutaru.... shes also one of the most powerful characters in the game that can and will cast powerful spells on you if she feels like it.
  • Big Damn Heroes: At the end of A Shantotto Acension.
  • Breakout Character - Well, this is how she got to Dissidia and got an expansion based on her. Plus, the developers liked her. With her inclusion in World of Final Fantasy, she has been considered to be the face of Final Fantasy XI as a whole.
  • Girlish Pigtails - Considering her implicit age, it's slightly disturbing... Still, it's typical of hairstyles for Tarutaru females.
  • Killer Rabbit: You know what they say about judging by appearances...
  • Lady of Black Magic: Although she may not match other Ladies of Black Magic in height, she more than qualifies with her ladylike grace and magical fire.
  • Little Miss Snarker: "Little" being just her physical appearance, but damn if she doesn't have some of the best quotes of the game.
  • Love Freak: Surprisingly. In her youth, she was taught by her parents to spread "love and peace" with her talent. Several Humiliation Conga later, she indeed spreads love and peace. It's just not the way that most people like.
  • Noblewoman's Laugh: A trademark of hers.
    • You never get to actually hear it in-game, though. Dissidia took care of that, including her as a bonus character to represent the whole game.
  • Older Than They Look: She's a Tarutaru. Comes with the territory.
  • Paper-Thin Disguise: As Ambassador Karababa, and actually manages to have an even worse disguise than Trion. For Altana's sake, she only puts on a pair of glasses and calls it a day. Prishe subtly snarked at this.
  • Retired Badass: Her status is actually of a retired minister of the Orastery and veteran of the Crystal War.
  • Rhymes on a Dime: Her way of speaking is full of this; a chance for a rhyme she'll never miss.
  • Small Name, Big Ego: More like "Small Body, Big Ego." In terms of actual recognition, she's more akin to an Insufferable Genius, who is fully capable of living up to that ego.
  • Sociopathic Hero: While certainly an asset to her nation, especially during the war, her default treatment of everyone isn't pleasant - just ask the journalist outside her house who, during a quest line, ends up on the receiving side of a curse.
    • Moral Sociopathy: She does have standards though. She can be quite loyal if she finds a cause she feels is worthy, and will leave without a moments hesitation if said cause could have a negative effect on the overall populace (or... uh, if she has nothing to gain from it).
  • Squishy Wizard: In that she makes her opponents pop like tomatoes.

    Karaha-Baruha 
https://static.tvtropes.org/pmwiki/pub/images/karaha_baruha_ffxi_minigawa_art.png
Appears in Missions: Windurst
Appears in Quests: Windurst [s].

The former minister of the Optistery during The Crystal War, who is considered "The Hero of Windurst." After spending most of the war in his hidden sixth ministry, Karaha-Baruha sacrificed himself to save Windurst against the Yagudo Theomilitary during the final battle of Windurst.


  • The Ace: He is on the same level as Shantotto in terms of power and accomplishments.
  • Back for the Dead: He comes back from the dead through his Joker Cardian. He dies shortly after, restoring Fenrir's power to Full Moon Fountain.
  • Broke Your Arm Punching Out Cthulhu: After summoning Fenrir and trying to bend him to his will, Fenrir reverses this and ends up absorbing Karaha-Baruha.
  • Godzilla Threshold: Summoning Fenrir did massive damage to Full Moon Mountain and robbed the Star Sibyl of her ability to see into the future. It was also the only way to save Windurst.
  • Heroic Sacrifice: Done 3 times. During the Wings of the Goddess story line, both his past self and his future self sacrifice themselves to summon Fenrir. Then in the current day story, he comes back through The Joker Cardian in order to restore Fenrir's power, which kills him once again.
  • The Hermit: He cuts himself off from the outside world in order to research how to summon Fenrir.
  • Historical Badass Upgrade: In universe the people of Windurst believe that he tamed Fenrir. In fact he lost control of Fenrir, who absorbed him instead.
    • Additionally, he didn't summon Fenrir by himself. Robel-Akbel helped him summon Fenrir, and died along side Karaha-Baruha, yet his contribution to the process is never mentioned.
  • Mercy Kill: You have to do this to him after he is absorbed by Fenrir.
  • Pint Sized Power House: He is one of the strongest mages in Windurst.
  • Screw Destiny: His ultimate goal.
  • Star-Crossed Lovers: With the Star Sibyl.

    Zonpa-Zippa 
https://static.tvtropes.org/pmwiki/pub/images/rsz_zonpa9_9.jpg

Appears in Missions: Windurst
Appears in Quests: Windurst [s].

Father to Apururu and Ajido-Marujido and the Minister of the Manustery during The Crystal War. His prize invention, the cardian (living dolls) helped massively revitalize Windursts military and proved vital to the war effort. He disappeared during the end of war.


  • Blood Knight: While he does little fighting himself, he still gets a thrill commanding his cardians on the battlefield. He is one of the only people looking forward to the final battle of Windurst.
  • For Science!: His excuse for remaining locked up is it allows him to observe how the cardians act when Tarutaru aren't around.
  • Insufferable Genius: As much of an egomaniac he is, his inventions have had a massive influence on Windurst
  • Large Ham: When he gets excited.
  • Mad Scientist: He has shades of this.
  • Narcissist: He credits himself with Windurst's victory over the Yagudo Theomilitary and not Karaha-Baruha, has no idea why his children hate him and can't say two sentences with out complimenting himself.
  • Parental Neglect: It's implied that he was neglectful towards his children. At the very least Apururu has some major unresolved issues with him that he is completely unaware about. Ajido-Marujido's insistence of joining the war despite being a child could be seen as an effort to connect with his father.
    • Parental Abandonment: When you finally meet him in the main game he tells you that he doesn't mind being locked up by cardians. The fact that it meant that he has missed out on his children growing up doesn't really factor into his thoughts at all.
  • Turned Against Their Masters: He was kidnapped and thrown in jail by his own cardians during the end of The Crystal War.
  • Unwanted Rescue: When you go to rescue him in the Windurst story, he flat out refuses to go with you.

    Uran-Mafran 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2021_02_16_231025.png
Appears in Missions: The Voracious Resurgence
Appears in Quests: Summoner.

A former minister of the Manustery. Barely out of his studies at the Aurastery at the time, he was quickly put into the position by Koru-Moru after Zonpa-Zippa suddenly disappeared. He himself disappeared soon after, and only reappears during the summoner storyline and becoming a major character in The Voracious Resurgence.


  • All There in the Manual: For decades, the identity of the character who he was trying to ressurect was only revealed in art books and guides. It wasn't until The Voracious Resurgence - nearly two decades after the Summoner quest was added that we learn it was Garazu-Horeizu.
  • Amnesia Danger: While a powerful mage in combat, what makes him particularly dangerous is his ability to erase peoples memories, meaning that a lot of people able to stop him have completely forgotten who he is and what his motives are.
  • Ascended Extra: After only appearing in a few sidequests in Rise of the Zilart, he later becomes one of the major players in The Voracious Resurgence.
  • Big Bad: Of the summoner storyline.
  • The Dragon: While in the summoner storyline he is largely acting on his own volition, in The Voracious Resurgence he his able to communicate with Garazu-Horeizu and starts following his instructions.
  • Enemy Mine: He teams up with the player during the events of The Voracious Resurgence, in order to deal with to investigate the world destroyer eggs and take down the beastmen affected by them.
  • Energy Absorption: His strategy for bringing Garazu-Horeizu.
  • Evil Puppeteer: He uses a magic doll.
  • The Heavy: In The Voracious Resurgences he manages to communicate with Garazu-Horeizu, and serves his will in Vana'diel while Garazu-Horeizu is trapped in Valhalla.
  • Karma Houdini: He flees before he is able to be captured.
  • Laser-Guided Amnesia: His specialty. He erases the memories of Rhinostery researches in attempts to steal energy from the avatars collected by adventurers. He also erased memories of himself across Windurst, with only a select few able to avoid its effects due to Koru-Moru's actions
  • Master of Illusion: He tricked Ildy-Goldy into thinking that he was in the magic draining prison with him
  • Out-Gambitted: At the end of the summoner side quest, he is completely blind sighted by Ildy-Goldy, who reveals he was only pretending to be possessed to catch him off guard.
  • Speech Impediment: While other Taru-taru all have some form of verbal tic, Uran-Mafran has a stutter. It doesn't effect his speech to the extent it hurts his ability to communicate.

    Koru-Moru 
Appears in Missions: Windurst, A Shanttotto Ascension.
Appears in Quests: Black Mage, Summoner, Windurst [s].
The former Minister and current principal of the Ministry of Aurastery. He retired from the ministry sometime after The Crystal War, but was forced to comeback to the ministry after his successor disappeared.
  • Brilliant, but Lazy: He doesn't show much interest in the Aurastery since he assumed the role of principal, and uses his magical dolls to most of his menial tasks.
  • Girlfriend in Canada: He is in a long distance relationship with a girlfriend that no ones seen. It turns out that he's being conned by his successor Sedal-Godjal, who is trying to get back the money Koru-Moru stole from the ministry.
  • Corrupt Politician: He has been siphoning money off from the Aurastery for years.
  • The Lost Lenore: His lover during the Crystal War, Rasusu, disappeared on amission into Crawlers Nest.
  • Verbal Tic: Like all Tarutaru.

The Windurst Military

Due to Windurts isolationist behavior after the end of The Age of Magic, their military had fallen into decay until the start of The Crystal War. They eventually found two sources to help add the wizards that had previously made up the majority of the military - Cardians invented by Zonpa-Zippa and Mithra mercenaries imported by the Mithran homeland.

    Robel-Akbel 
https://static.tvtropes.org/pmwiki/pub/images/robel_akbel_ffxi_minigawa_art.png
Appears in Quests: Windurst [s].

The acting Warlock Warlord for Windurst during The Crystal War. A tarutaru of immense power, his strategies are all the stand between Windurst and complete annihilation.


  • Arch-Enemy: Since he is in charge of Windurts military, Tzee Xicu is naturally his biggest enemy. Then you find out that he comes from a timeline where Tzee had already managed to kill every one he ever loved and hold dear to him.
  • Break the Cutie: The Robel-Akbel we see during Wings of the Goddess is actually Karaha-Baruha from a future where he loses everything, including his lover and his home town.
  • Dead Person Impersonation: He is actually a future version of Karaha-Baruha, who goes back in time and impersonates Robel-Akbel, who had recently died during the war.
  • The Determinator: He will protect Windurst, no matter what.
  • Dramatic Unmask: He does this in front of Karaha-Baruha during the end of the story. Although we don't see the direct results ourselves, we do see Karaha-Baruha's reaction to the revelation that Robel-Akbel is a future version of himself.
  • Good Is Not Soft: He has no problems executing those who disobey his orders.
  • Heroic Sacrifice: He dies with Karaha-Baruha while summoning Fenrir.
  • Mercy Kill: Perih Vashai ends up doing this to him by killing Fenrir after Fenrir absorbs him.
  • My Greatest Failure: In Lady Liliths timeline he fails to summon Fenrir, leading Windurst to be destroyed by Tzee's army.
  • Set Right What Once Went Wrong:His goal is to make sure that his past version is able to perform the summoning spell that he couldn't in his timeline.
  • Those Two Guys: With Lehko Habhoka.
  • Undying Loyalty: To Windurst and The Star Sybil.

    Lehko Habhoka 
https://static.tvtropes.org/pmwiki/pub/images/lehko_habhoka_famitsu.png

Appears in Quests: Windurst [s].
A rarely-seen male Mithra (indeed, the only one ever depicted in the game) who acts as Warlock Warlord Robel-Akbel's advisor.
  • Back from the Dead: Its heavily implied that he was killed by Shikaree G and brought back to life by Cait Sith Deich.
  • Battle Couple: With Romaa Mihgo.
  • Bus Crash: He appears among the souls of the dead that aid the adventurer at Odin's behest during the battle against Chaos, implying he was Killed Off for Real in the 20+ years since the Crystal War.
  • But Now I Must Go: He leaves Windurst at the end of the Wings of the Goddess story.
  • Chess Motifs: Fond of these, complete with actual chess board and pieces.
  • Gender Rarity Value: Being the only male Mithra in Windurst during The Crystal War, he is very popular among the other female Mithra.
  • Heel–Face Turn: His original goal was to get revenge on the country which made him an orphan.
  • Secret-Keeper: He's the only one that knows Robe-Akbeks true identity.
  • Sins Of Our Mothers: The reasons he is being pursued by the Sin Hunters is because .his mother was killed by the Shadow Lord before she was able to face punishment by Mithran law.
  • The One Guy: The sole male Mithra to have access to areas outside their home nation.
  • Unwanted Harem: Being a rare male Mithra, he is swarmed by dozens of female Mithra when he is first seen out in the open.

    Romaa Mihgo 
https://static.tvtropes.org/pmwiki/pub/images/romaa_mihgo_famitsu.png
Appears in Missions: Windurst
Appears in Quests: Windurst [s].
A former Mercenary Major for the Mithra in the Crystal War. After the war she returned to Kazham and served as Chieftainness until she retired and her assistant, Jakoh Wahcondalo, took over. She is the mother of Nanaa Mihgo.

    Perih Vashai 
https://static.tvtropes.org/pmwiki/pub/images/perih_vashai_famitsu.png
Appears in Missions: Chains of Promathia
Appears in Quests: Ranger, Windurst [s].
The current chieftainess of the Windurst based Mithra, Perih was a renowned archer who traveled from Kazham to fight for Windurst in The Crystal War, where she lead the Anarconda Unit of the Mithra Mercenaries. In the present, she is blind but she is still able to guide capable adventurers during their quest to become a Ranger.

    Garazu-Horeizu 
Appears in Missions: The Voracious Resurgence
Also known as The Maelstrom Mage, Garazu-Horeizu betrayed Windurst 350 years ago by using his hypnotism to provoke the Yagudo into attacking Windurst, starting The Fourth Yagudo War. Although he was killed during the war, he continues to cause trouble within the dead real of Valhalla and Uran-Mafran has made it his life goal to resurrect
  • Big Bad Duumvirate: With Chaos in The Voracious Resurgence.
  • Eye Motifs: He has a tattoo of a third eye on his forehead and bright golden eyes. On top of that, all of his demons have his third eye somewhere on their body.
  • Gold-Colored Superiority: As well his golden eyes, his outfit and want are also coloured gold.
  • Supernatural Golden Eyes: A powerful mage with very distinct, golden eyes.
  • Third Eye: In the form of a tattoo on his forehead.

Cardians

Living dolls invented by Zonpa-Zippa. They served as the Windurst's last line of defense against the Beastmen Confederacy, but in the modern days spend more time doing menial tasks to physical for the week Tarutaru

    The Aces 
Appears in Missions: Windurst
Four cardians that have gone rogue and have started to attack adventurers and researchers in search for their old king.


  • Breaking Out the Boss / Seeks Another's Resurrection: Their goal for the first half of the story is to bring back their king, which involves them rescuing his body and then bringing him back to life.
  • Cannot Tell a Lie: This is used against them at some points.
  • Co-Dragons: To Joker.
  • Conflict Killer: In the Star Onion Brigade quest line. While the S.O.B are trying to figure out how to keep Joker from being taken away and taken apart, The Aces turn up to demand The Joker return to them, which Joker does willingly.
  • Living Lie Detector: They are able to tell when their opponents are lying.
  • Perverse Puppet: Their living puppets rebelling against Windurst.
  • Robot Soldier: Being Aces, they are the among the strongest cardians around. Most people just don't even try to fight when confronted by them.
  • Turned Against Their Masters: Kidnapping Zonpa-Zippa
  • Unwitting Pawn: To Joker.
  • Would Hurt a Child: The threaten one of the S.O.B is Joker doesn't come back to him. The actually start to attack her before Joker shows up and agrees to go with them.

    Joker 
Appears in Missions: Windurst
Appears in Quests: S.O.B, Summoner.

A cardian that has been appointed as the king of the rogue cardians, Unlike every other cardian, who where made by Zonpa-Zippa, Joker was made by Karaha-Baruha, who put a little bit of himself in him.


  • Always with You: He communicates with the S.O.B after he dies to tell them that he will always be watching them.
  • Big Bad Ensemble: He is one of three main antagonist of the Windurst story, along side the Bearer of Darkness and the Yagudo Theomilitary. Subverted in the end when it's revealed that he has been manipulating the rogue cardians to fulfill his main goal, which was to restore Full Moon Fountain to its former glory.
  • The Chessmaster: He pretty much plays every other major figure in the story in order to get what he wants.
  • Friend to All Children: When he is first resurrected by the Star Onion Brigade.
  • Good All Along: Despite pretending to lead The Aces, he is actual orchestrating the resurrection of Fenrir.
  • Heroic Sacrifice: His plan to restore the power to Full Moon Fountain and resurrect Fenrir ends with him dying after The Bearer of Darkness is killed.
  • I Have Your Wife: He kidnaps the Star Sibyl in order to Lure the Bearer of Darkness to Full Moon Fountain.
  • Stars Are Souls: At the end of the S.O.B questline, he appears to the S.O.B in the form of a meteor shower.
  • Taking Up the Mantle During the end of the story it turns out that he is continuing Karaha-Baruha's work.
  • Walking Spoiler: While he is introduced part way through the plot, his origin, goals and motivations are only revealed during the final few missions of the Windurst story.

    King Of Hearts 
Appears in Missions: Treasures of Aht Urghan
A cardian that travels out with Shantotto when she goes off to investigate the Empire of Aht Urhgan.

  • Bodyguarding a Badass: He serves as Shantotto's bodyguard during her time in Aht Urghan, due to her pretending not to be the all powerful witch Shantotto. Not that she tries very hard, mind you.
  • Know-Nothing Know-It-All: For all his confidence, his plans are embarrassing. Like pretending to to be an adventurer.
  • Genre Savvy: He knows he's in a MMORPG, and tries to disguise himself as a red mage looking for a party later on.
  • The Load: He is absolutely no help in the Alliance's operation to destroy the iron colossus.
  • Meta Guy: He levels up after getting into a fight with one of Aphmau's automatons, complete with leveling up tune, animation and text.
  • Small Name, Big Ego: He takes his role very as bodyguard very seriously, despite being pretty bad at it and bodyguarding someone who doesn't need a bodyguard.

Other Inhabitants of Windurst

    Star Onion Brigade 
Appears in Missions: Windurst, The Voracious Resurgence
Appears in Quests: S.O.B.
A group of young children focused on protecting the citizens of Windurst and bringing to justice to wrong doers.
  • Adorably Precocious Children: They're a group of kids who go around the city doling out justice to those they think deserve it.
  • Adults Are Useless: They believe this, particularly when it comes to dealing with Nanaa.
  • Arch-Enemy: They view Nanaa Mihgo as this.
  • Fun with Acronyms: S.O.B. The game loves using this when someone is angry at the brigade.
  • Honor Before Reason: This is why they decide to be honest about what happened with the Mana Orb instead of resorting to lying or trickery.
  • Small Role, Big Impact: Despite not appearing in the main story at all, they end up kicking the entire Windurst story in to gear by resurrecting The Joker and in doing so, the Bearer of Darkness.
  • Snooping Little Kid: Much to Nanaa's dismay.
  • Stink Bomb: Their weapon of choice.

    Nanaa Mihgo  
Appears in Missions: Windurst, A Moogle Kupo d'Etat
Appears in Quests: Thief, S.O.B

A notorious thief living in Windurst.


  • Bratty Teenage Daughter: Although we don't see her interact with her mum, Romaa Mihigo, if her attitude and behavior in game is anything to go by, she is definitely this.
  • Bullying the Dragon: Trying to steal treasure from one of the most notorious group of brigades in Vana'diel isn't a good idea there Nanaa.
  • Classy Cat-Burglar: She tries to be one and passes herself off as one, but she bungles jobs a little too often and doesn't have the outfit for it. It's basically a pun because she is a Mithra.
  • Jerkass Victim: She often gets herself in trouble when dealing with figures much more dangerous than herself.
  • Like Mother Unlike Daughter: Both of her parents are heroes from The Crystal War that played big roles in ensuring Windurst's survival. Nanaa is a thief that only looks after herself.
  • Smug Snake: Despite fancying herself a master thief she is constantly foiled throughout the game. The Aces, Atarefaunet and the Star Onion Brigade - a group of young children - all get the jump on her throughout different storylines.
  • Would Hurt a Child: Or at least lock them in a dark, abandoned house and leave them there.

    Domina Shantotto 
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Appears in Missions: A Shantotto Ascension

An evil version of Shantotto that serves as the main villain of A Shantotto Ascension. She tries to recruit the Player Character in her army for her plan to conquer Vana'Diel.


  • Attack of the 50-Foot Whatever: Summons a giant version of herself during the climax of A Shantotto Ascension. The original Shantotto fights it with her own.
  • Big Bad: Of A Shantotto Ascension. She eventually becomes part of the Big Bad Duumvirate with Belle Shantotto.
  • Evil Counterpart: Of the original Shantotto. Subverted when it turns out that the character everyone thought was the original Shantotto was another Shantotto who joins up with Domina. Then subverted again when the actual original Shantotto claims that she tried doing the same thing in another dimension.
  • Me's a Crowd: Her ultimate plan.
  • Pintsize Powerhouse: Like the original Shantotto.
  • Sinister Scythe: Her weapon of choice.

    SPOILER CHARACTER FOR A SHANTOTTO ASCENSION 
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Appears in Missions: A Shantotto Ascension
Belle Shantotto is another version of Shantotto who is initially mistaken for the original Shantotto.

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