Follow TV Tropes

Following

Characters / Final Fantasy XI Marquisate Of Tavnazia

Go To

Navigation The Adventurer | The Republic of Bastok | The Kingdom of San d'Oria | The Federation of Windurst | The Grand Duchy of Jeuno | The Marquisate of Tavnazia | The Empire of Aht Urhgan | The Sacred City of Adoulin | The Ulbuka Wilderness | Other Locations and Independent Characters | Beastmen | Deities, Avatars, and Immortal Entities | Jobs

https://static.tvtropes.org/pmwiki/pub/images/tavnazia.jpeg

The former sister city of San d'Oria that was officially established during the early years of The Age of Power. Tavnazia was a deeply religious city whose teachings regarding Altana, the gods and the gate of paradise varied significantly from what was taught else where in the mainland. While not the strongest nation in terms of its military, Tavnazia was an important location in terms of trade, having a close relationship with both San d'Oria and The Empire of Aht Urhgan.

During the end of The Crystal War it was besieged by the bulk of The Beastmen Confederacy in what was known as the Battle of Tavnazia. While Tavnazia received support from The Alliance, calls of help to The Empire were left unanswered. After days of battle, Tavnazia was destroyed by an Orcish super weapon. Survivors were scattered - some of them found refuge in Norg, but most of the survivors ended up in the Tavnazia Safehold, a series of caves protected by powerful charms

    open/close all folders 

The Nobility

    Marquis Altedour I Tavnazia 
Appears in Quests: White Mage.

The last Marquis of Tavnazia. He was evacuated from the city, but was killed by a unit of beastmen that caught up to him. His fate is explored in the White Mage Quest.


  • Black Mage: His job.
  • Cavalry of the Dead: What he is trying to amass during the white mage story.
  • Came Back Wrong: As revealed in the white mage quest, he came back from the dead to try and amass an undead army.
  • Mercy Kill: His final words suggests that his death was a relief from his current existence.
  • Minor Major Character: Despite being one of the five leaders of the five races during The Crystal War, he is only ever mentioned towards the end of the original San d'Oria story line and the white mage quest.
  • One-Man Army: To hear it from his grandson, Pieuje, Altedour was this, taking scores of beastmen down with him.
  • Red Eyes, Take Warning: When he is fought during the white mage quest.
  • Vengeful Ghost: How he appears in the white mage quest.

    Rochefogne (Unmarked San d'Oria Spoilers) 
https://static.tvtropes.org/pmwiki/pub/images/rochefogne.jpeg

Appears in Missions: San d'Oria

An Elvaan adventurer from Tavnazia who arrives in San d'Oria at the same time as the Playable Character. He is actually the son of Marquis Altedour, the last Marquis of Tavnazia and brother of Queen Leaute.


  • The Atoner: Being the one that unleashed Lightbringer and accidentally destroyed Tavnazia, his actions throughout the storyline are his attempts to prevent San d'Oria from repeating the same mistakes.
  • Dead Person Impersonation: During the final parts of the story when he disguises himself as on of the assassins' sent to kill him.
  • King Incognito: He is the son of the Marquis of Tavnazia and brother to the late Queen of San d'Oria.
  • Long-Lost Relative: He is actually the brother of Queen Leaute and uncle to Trion, Pieuje and Claidie.
  • My God, What Have I Done?: When he remembers what he did towards the end of the Crystal War.
  • Trauma-Induced Amnesia: He lost his memory after Lightbringer blew up Tavnazia. He regains his memories just before the San d'Oria storyline begins.
  • Walking Spoiler: His true identity and motive are only revealed during the end of the San d'Oria storyline.
  • Walking the Earth: Walking Vana'diel. He has for some time been wandering around searching for Lightbringer. He leaves again at the end of the San d'Oria storyline.

    Atarefaunet 
https://static.tvtropes.org/pmwiki/pub/images/atare_priest.png

Appears in Missions: San d'Oria, Chains of Promathia.
Appears in Quests: Theif.

An infamous Elvaan thief born into a wealthy family in Tavnazia. He lead a gang of brigands until his presumed death during The Crystal War. In truth, he faked his death and has been taking up different aliases ever since. He plays a significant role in Chains of Promathia.


  • Ascended Extra; He has a minor role in the San d'Oria quest line and appears in the thief side quests before playing a major role in Chains of Promathia while pretending to be Louverance.
  • The Dreaded: The fact that he is still alive spooks a lot of people.
  • Enigmatic Minion: In the San d'Oria storyline he is this to Rochefogne, under the name Vauderame.
  • Even Evil Has Loved Ones: Tavnazia in general. Before the Crystal War he would hold back from stealing around there, and a lot of his actions in the present are done with the purpose of trying to aid the survivors.
  • Faking the Dead: He does this at the end of The Crystal War. He does this again at the end of the Chains of Promathia story.
  • Noble Fugitive: He is a thief from a noble family.
  • Pragmatic Villainy: At the end of the thief story he spares Nanaa Mihgo and The Adventurer in order to avoid attracting the attention of The Sin Hunter.
  • Putting the Band Back Together: The Thief sidequest involves him gathering his old lackeys together.
  • Token Evil Teammate: To Prishe's team. At least Knight Templar Shikaree Z learns the error of her ways by the end of the story.
  • Well-Intentioned Extremist: He is willing to commit murder if it means getting more money for the Tavnazia survivors.
  • Worthy Opponent: He views The Adventurer as this.

The Church

    Cardinal Mildaurion 
The last cardinal in Tavnazia before its destruction. During her time there she took Prishe, who was still shunned by the rest of the church at the time, under her wing. She played a vital part in evacuating the citizens of Tavnazia into the safehold before setting up magical protections the held even up to twenty years later. She disappeared after that, but her legacy in Tavnazia lives on.

For more information, see Grand Duchy of Jeuno - Esha'ntarl

    Despachiaire 

Appears in Missions: Chains of Promathia.

An Elvaan elder who serves as one of the unofficial leaders of the Tavnazia Safehold. While he played an important role in unifying the survivors, his devout nature often causes tensions with Prishe. After the death of his son he became the sole guardian of his granddaughter, Ulmia.


  • Noble Bigot: Despitee being incredibly suspicious towards Prishe, he plays a vital role in maintaining the order and morale of the Tavnazia survivors.
  • Outliving One's Offspring: His son was killed in the Crystal War, leading him to be incredibly protective of his granddaughter.
  • Parental Substitute: Towards Ulmia, who lost her parents in the Crystal War.
  • Parents as People: For all his faults, Despachiaire isn't a bad man, just way too devout for his own good.
  • Unwitting Pawn: To Nag'molada, who uses his desperation to help his people in order to gain the Eye of Altana.

    Prishe 
https://static.tvtropes.org/pmwiki/pub/images/prishe_ffxi_ikeda_art.png
Appears in Missions: Chains of Promathia, Rhapsodies of Vana'diel.
Appears in Quests: Abyssea.

A foul-mouthed but well-meaning head of the Tavnazian Safehold's patrol guards. She became immortal after her baptism ceremony involving The Eye of Altana went wrong, causing the Emptiness inside her to crystallize.


  • And I Must Scream: Her fate in Abyssea. When the final battle against Promathia goes wrong, Promathia absorbs the (Abyssea-verse) Player Character and Selh'teus, transforming into Shinryu. The only thing preventing Prishe from meeting the same fate is her immortality, but Shinryu's influence on Al'Taieu is so strong that even if there are any survivors, they would never be able to leave. So there she is, sitting cross-legged in the Empyreal Paradox alone, with only constant promises and visits from the Player Character keeping her sane.
  • Bare-Fisted Monk: Her combat style; she uses the Monk job and abilities and fights with her bare hands.
  • Big Eater: Boosts her stats using food items in battle, asks her allies for food during "Heroine's Combat," and lists her favorite snacks while beating up enemies in Dissidia Duodecim.
  • Cursed with Awesome: She is seen as cursed by the people of Tavnazia, but all she seems to be cursed with is immortality and telepathy.
  • Cute Bruiser: Looking like a teenage girl while also kicking all sorts of ass.
  • Dark and Troubled Past: Due to the people of Tavnazia believing her to be cursed, she wasn't allowed outside of the cathedral.
  • Death Seeker: Initially Hates Everyone Equally before meeting Ulmia as a child; from then on, she thinks that she will outlive her newfound friend and grows to resent herself.
  • Dynamic Entry: The infamous Nullifying Dropkick. She also disables some of Nag'molada's men that were capturing Bahamut by saying hello feet or fist first.
  • Fire-Forged Friends: The people of Tavnazia treated Prishe with disgust and contempt...Until Prishe helped with the evacuations into The Tavnazia Safehold. While there are still is still a feeling of unease about her among some members of the safehold, she became much more liked and respected afterwards.
    • Happens again with the Sin Hunters. After they decide to joining forces to take down Promathia, The Sin Hunters decide to stop hunting her and Mildaurion for their sins.
  • Friendless Background: Due to being labeled as "the abhorrent one," she had no friends until Ulmia was the first one to show her kindness.
  • Heroic Resolve: She is determined to fight back against destiny, and any god that gets in her way.
  • Hidden Depths: At first, you will think that she's nothing more than the usual sassy Cute Bruiser until you discover that she's Older Than She Looks, is a theologian, was initially Hates Everyone Equally from her imprisonment (now, her cuss-loving mouth was the only thing that remained from it), likes trolling people (even Shantotto) because she knows that it's easier to make them blurt out information and blackmail them if they're angry, and has a great singing voice.
  • Hot-Blooded: She is easily one of the most impulsive characters in the series.
  • Immortal Immaturity: Acts more like the teenager she resembles than the adult she technically is.
  • It Was a Gift: Her crystal amulet; given by the first person that let her out of her confinement, Cardinal Mildaurion. It doubles as a Hypno Trinket.
  • Kung-Fu Wizard: White Mage + Monk = this trope. She uses both magic and her fists to great effect in battle.
  • Madam Swearsalot: Likely the most foul-mouthed person in the game.
  • Mayfly–December Friendship: She is an immortal who is best friends with a mortal. Part of her anguish is the fact that she will live longer than everyone she cares about.
  • The Nicknamer: Notice that she almost never calls people by name unless she knows them for a long time or she considers them as friends? She even persistently calls the player "Dead Guy/Lady" after finding the player unconscious in some hill and only stopping when s/he saves her from the Sin Hunters.
  • Older Than They Look: She stopped aging well over two decades ago.
  • Screw Destiny: Her main goal is to overcome the role destiny has placed on her as "The Keeper of the Apocalypse". She succeeds."
  • White Magic: She is a white mage / monk combo.

    Ulmia 
https://static.tvtropes.org/pmwiki/pub/images/ulmia_ffxi_ikeda_art.png
Appears in Missions: Chains of Promathia.

The granddaughter of Despachiaire and Prishe's oldest and best friend. Unlike Prishe, Ulmia is a quiet and reserved girl.


  • All-Loving Hero: Ulmia is kind to just about everyone she meets, and doesn't have a hateful bone in her body.
  • The Bard: Her job in battle and as a trust is a Bard, making her a Support Party Member like other Bards.
  • Best Friend: To Prishe. Ulmia was one of the only people who showed her kindness as a child, and they have been best friends ever since.
  • Friend to All Children: Ulmia is pretty good with the Chebukki triplets, who are otherwise extremely annoying to everyone else, especially Prishe who is constantly threatening them. In return, Ulmia is one of the few people that the triplets don't really try to terrorize.
  • Grew a Spine: She becomes more and more defiant against her grandfather as the plot goes along.
  • The Heart: Ulmia acts as the moral center among the Chains of Promathia party, along with Jabbos. She is typically the one most aware of the others' feelings and keeping the peace, remaining hopeful that they will prevail against their struggles.
  • Magic Music: As a bard, she casts music through the use of her harp and singing.
  • Mayfly–December Friendship: Ulmia and Prishe first met when they were both children, but Prishe being unable to age has kept her in the form of a child while Ulmia has grown to an adult. Nonetheless, their friendship remains as strong as it did even back then.
  • Preacher's Kid: She was raised by her grandfather, who serves as an elder for Tavnazia safehold and one of the most prominent proponents of Tavnazia's branch of religion.
  • Raised by Grandparents: She was raised by her grandfather after the death of her father.
  • Red Oni, Blue Oni: She is the Blue Oni to Prishe's Red Oni. Ironically enough, Ulmia has orange hair and a red outfit, where as Prishe has both blue hair and a blue outfit.
  • Shrinking Violet: At first, anyway. She is too reserved to stand up to her grandfather and his treatment toward "the abhorrent one," Prishe, but she later stands up to him.
  • Sole Survivor: She is the only one of her choir to survive the destruction of Tavnazia. They find another survivor, Emeline, part way through the story.
  • Take a Third Option: When Tenzen and the others are debating whether or not Prishe needs to die so that they can stop the awakening of the Twilight God and doom all mortal life in Vana'diel, Ulmia insists there has to be another way that doesn't involve sacrificing Prishe. Ulmia turns out to be correct.
  • Tomboy and Girly Girl: The Girly Girl to Prishe's Tomboy. Ulmia is more reserved and polite, while Prishe is loud-mouthed and brash.

Other Inhabitants of Tavnazia

    The Chebukki Triplets 
https://static.tvtropes.org/pmwiki/pub/images/chebukkis_ffxi_ikeda_art.png

Appears in Missions: Chains of Promathia.

Three Tarutaru living in the Tavnazia safeholds. Their mother was killed during the Battle of Tavnazia and they never knew their father, a fact which they are determined to change.


  • Cloudcuckoolander: They never really seem to comprehend what is going on, only stumbling from season to season and making a complete a mess of things.
  • Combination Attack: Getting the three of them together allows them to cast Meteor. They can use this in the battle against Promathia.
  • Disappeared Dad: Their main goal is to find their father. They do at the end of Chains of Promathia.
  • Heel–Face Revolving Door: Whose side they are on seems to vary from scene to scene.
  • Manchild: Despite being in their twenties, they act like young children. Others refer to them as children, too.
  • Small Name, Big Ego: The more famous and well known any Tarutaru male is, the more likely the trio thinks he is their father.
  • Spanner in the Works: They screw over multiple plots and schemes over the course of the story, sometimes intentionally.
  • Terrible Trio: They are a set of triplets that cause havoc wherever they go, switching between serving Nag'molada, Esha'ntarl, or Prishe at the drop of a hat.

    Emeline / Mathilde 
Appears in Missions: Chains of Promathia, A Crystalline Prophercy.

The young girl seen in the opening cinematic fleeing Tavnazia with her brother, Aldo. She is implied to be killed at the end of the cutscene, only to turn up later in Chains of Promathia with no memory of her past going under the name Mathilde.


  • Action Survivor: She does survive the invasion of Tavnazi despite having Orcs chasing her down one of the escape tunnels.
  • Big Sister Instinct: She makes sure Aldo gets to safety before she tries to escape the tunnels.
  • Identity Amnesia: She has no memory of her life as Emeline. The only thing she seems to know is the name Aido.
  • Person of Mass Destruction: As the only person who knows all five verses to the ''Lay of The Immortals, she has the ability to wake up the sleeping gods, or wipe out Vana'diel even if she doesn't know it.
  • Unwitting Instigator of Doom: She accidentally summons the Seed Crystal to Vana'diel.

Top