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Not only good, but the unofficial love interest.

The good guys dress in black, remember that,
Just in case we're ever face to face and make contact

— Will Smith, Men in Black

So, you have a race of people who all have black, leathery wings. They're born with the ability to shoot black, shadowy globs out of their hands. Also, they prefer the night, and let's not get started on their wardrobes. Surely, they're evil!

Well... no one actually mentioned them doing bad things; in fact, they may actually be pretty good guys. It's not like they keep pet dogs exclusively for kicking. Despite any images that may have been burned into our minds, creepy appearances and killing people actually don't have much to do with each other. It's not My Species Doth Protest Too Much, because the species, for the most part, isn't protesting the do-gooders. Unfortunately, however, people can still judge them based on their looks.

This trope can be a subversion or aversion of several other tropes depending on how it's played, including Beauty Equals Goodness, Always Chaotic Evil, and Colour Coded For Your Convenience. It can also be used to promote Evil Is Cool and Evil Is Sexy except without the, uh... evil. See also Perky Goth, Strange Girl, Our Monsters Are Different, Anti Anti Christ, Satan Is Good, and Reluctant Monster.

For the reverse, see Light Is Not Good. A natural implication of the Yin Yang Bomb.

Examples

Anime and Manga
  • The Gantz team is always dressed in black, but are mostly the good ones. (Okay, their opponents are blood thirsty montrosities, mainly.
    • Define 'good'...
  • Deshwitat, the main character from the Rebirth manhwa is a dangerous Dark Power-loaded half-vampire bent on killing Kalutika, The God of Light because he was once close friends with Desh when Kal was still human, and after a godly-powers-releasing Heroic BSOD cursed a mutual friend with immortality, killed Desh's girlfriend in front of him because of Desh's failure to rescue Kal's sister, turned Desh into stone for 300 years, annihilated the Galactic Senate Council of the Gods, resurrected or cloned Desh's girlfriend and made her his consort, and is now plotting the destruction of the human and vampire races because of his really miserable childhood. Light Is Not Good indeed...
  • The main character of 666 Satan is part demon, has a black and white motif with more emphasis, and constantly says that his goal is to rule the world. However, throughout the story he ends up doing more good than evil, accomplishing his goals more by gaining allies and saving people.
  • Out of the three supreme Oni siblings in Hell Teacher Nube, only middle brother Sekki is irredeemably evil. Baki and Minki start out this way, but are quickly brought to the side of good by Nube and remain heroic characters throughout. Similarly, a Western-style devil summoned by a witch (and fellow teacher at Nube's school) is actually a very nice guy, and Yukime's schoolmates at the Youkai High are great people, except for being, you know, horrible demons. (Ironically, at least one god is demonstrably evil.)
  • Evangeline of Mahou Sensei Negima uses Dark magic, but she's more of a Noble Demon. Also two of the team members are part Demon, but are perfectly trustworthy (and probably some of the more honest of characters).
  • Fran Madaraki of Franken Fran is a Cute Frankensteins Monster. She has almost no social skills, and her day-to-day life can be best described as "macabre". But she's a brilliant surgeon (if... unorthodox) whose entire existence is defined by helping people as best she can. Her servants also count - they look like the cast of a Universal Studios horror movie, but given they all recoil in terror from an actual horror movie...
    • Unfortunately, while Fran does mean well, the results of her experiments tend to end very badly for the people she is "helping" (although, in many cases, they did have it coming).
  • What about Skull Knight and Guts (known as the Black Swordsman) in Berserk? Sure, Guts isn't exactly by-the-book good, but he's willing to fight the real evil until the final consequences (to himself) must be worth something, not counting he's actually a Jerk With A Heart Of Gold. The other is literally a Skeleton, as his name implies, and is frequently confused with Death itself, but is probably the most by-the-book Knight In Shining Armor in the whole universe of Berserk.
  • Another example: Angel Sanctuary has about all the main cast dressed in black rpbes and the like. And a lot of the good guys are demons or at least argueably non-holy creatures.
  • The titular character from Yu-Gi-Oh! often uses the Dark Magician card. There's also the Shadow Games; they often have a harsh penalty for the loser, but the one who initiates a Shadow Game must either make the rules completely fair or put himself at a disadvantage. Plus, they're generally only invoked against or by bad people anyway.
    • It probably doesn't help matters that in the first few chapters, The Other Yugi looks ominously like Chucky.
    • They go one further in Yu-Gi-Oh GX, where Judai's Superpowered Evil Side Haou the Supreme King is actually not that evil (nor, surprisingly, is the third season's antagonist, the demonic-looking Yubel); the former's power, known as the "gentle darkness" is meant to fight against the malicious Light of Destruction, while the latter chose to become a demon to protect Judai's past self until he grew up enough to fight the Light off. Both were ultimately corrupted by the Light, though, hence why they were in full Face Heel Turn mode upon their debut.
      • That said, however, while both of Darkness' hosts were relatively nice people when they weren't trying to either set fire to Judai's friends or destroy the world via Instrumentality, the entity itself was definitely not an example of this trope.
  • Card Captor Sakura has both a "Shadow" card and a "The Dark" card, neither of which are evil.
  • The shinigami in Death Note look grotesque and kill humans to prolong their own lives. Despite this, they're a far cry from card-carrying villains. Most of them are morally neutral and easy to get along with. A few shinigami even fall in love with a human and risk their lives to protect her.
  • The heroic Exorcists of D Gray Man are part of the Black Order. Despite the name and generally ominous, gloomy labyrinths that make up its headquarters, it's a good organization full of generally friendly people. It also (might) work for the Vatican.
    • However, the standard "dark = evil" is played straight in that the Akuma are made of "dark matter" and the Innocence is "white".
  • In order to save Deedlit (and, indeed, all of Lodoss) in Record Of Lodoss War, Parn had to wield both the Holy Sword as well as the Soulcrusher, symbolizing the necessary balance between Light and Dark.
    • Even more so: The 'Dark Knight' Ashram may appear to be utterly evil but indeed only seeks for a place for his people to live in peace. (Other than a cursed island, if possible) And his lover Pirotess isn't that much more evil than Deedlit, just less pure.
  • Despite the name, the Lord of Nightmares, from The Slayers, is not evil. She is, however, extremely powerful and dangerous, and the spells that draw on her power both count as Dangerous Forbidden Techniques.
    • Lampshaded in that a lot of characters do think that She is evil and the revelation that She is not is a pretty big reveal.
  • As in the video game, the Pokemon that look scary or "evil", like Houndoom, Shuppet, Duskull, and others, are just as capable of forming friendships with their trainers as any "cute" Pokemon, and frequently appear in perfectly normal settings. On more than one occasion, in fact, Ash and his friends were in fact helped out by Houndooms against Team Rocket.
    • A shining example is Ash's Gliscor; despite becoming more confident in its abilities since evolving, it retains signs of the hyper crybaby it was as a Gligar. However, it isn't a Dark type at all (its fierce design likely fooled everyone into thinking otherwise).
  • The demons of Yu Yu Hakusho go all over the morality spectrum. While we have demons like Suzaku and Yomi that want to take over the human world and treat us as cattle, we also have outright good demons like Kurama, Yukina, and Raizen. In fact, his learning that not all demons were evil was half the reason for Sensui turning into a Nietzsche Wannabe. The other half was learning that Humans Are Bastards.
  • Subverted in Sayonara Zetsubou Sensei with Mayo Mitama. She really is as evil as she looks, but everyone else simply assumes that she's misunderstood.
  • GaoGaiGar FINAL takes this trope home and cuddles it. GaoGaiGar was always black, so the OVA pits it against the clinical-white Palparepa, who has an A God Am I complex the size of the sun. Then, just to drive the point home, it depicts freeze-frames in the battle as between a white angel and a black demon. FINAL also created the final pair of Dragon Twins, KouRyu and AnRyu, who represent light and dark respectively, and combine into TenRyuJin (that's Heaven Dragon God in kanji).
  • Hei, a contractor with the nickname "The Black Shinigami" in Darker Than Black, is probably the most humane of all the contractors despite his morbid reputation and a love for black clothing.
  • Hayate Yagami of Magical Girl Lyrical Nanoha. The Queen of the Night Sky and mistress of the Book of Darkness, she has six black wings, a mostly black motif, and her signature spell is a Sphere Of Destruction made of pure darkness called Diabolic Emission. She is also the boss of the heroes and one of nicest people you could ever meet.
  • The demons in Shuffle are only demons in name. They're pretty much amiable people with long elven ears. Nerine and her Hot Shoujo Dad Forbessi exemplifies this well enough, these demons seems to be less rambunctious than the Gods' side (which consists a Genki Girl and a Bumbling Dad).
  • History's Strongest Disciple Kenichi has "Dou"-type martial arts,which are powered by rage and aggression (in contrast to "Sei"-type, which are more about skill and precision). It is stated that many practitioners of Dou martial arts are most likely to walk the path of destruction. However, Dou-type fighting in itself isn't regarded as evil, and Dou users who are gentle by nature (including two of Kenichi's masters) don't usually fall to that path.
  • Umehito Nekozawa from Ouran High School Host Club is a fairly nice person who just happens to be allergic to sunlight.
  • The Black Knights of Code Geass though their leader is occasionally forced to cross the Moral Event Horizon once in a while.

Comic Books
  • Hellboy. That is all.
  • Death of The Endless, or, for that matter, Dream of The Endless.
    • I don't know, some of the things Morpheus does edge pretty close to evil. Like, say sending a woman who spurned him to hell for ten thousand years. If not evil, he is, at the least, a massive dick.
      • Really, though, the whole point of his character development was that, as the story progressed, he became less and less of a dick and finally started acting decent. But to do that, he had to change his nature so much that even continuing to exist became intolerable to him.
      • Might not be played straight after all: Daniel wears white.
  • Batman. The Dark Knight is one of the best barometers of what the writer wants you to think is morally acceptable in all of comicdom. In fact, this troper is convinced he's seen more "Oh noes Superman has gone evil!" stories, whether alternate universe or mind-control situations, than "Oh noes Batman has gone evil!" stories.
    • That's because Superman going evil results in a massive conflict. Batman going evil simply results in him taking over the universe in about 30 seconds, because he's the Goddamn Batman.
  • The DC superheroine Nightshade has darkness-based powers, including the ability to create and manipulate darkness, and to create shadow-creatures.
  • Likewise the DC superhero Obsidian.
  • And the DC superheroine Shadow Lass from the Legion of Superheroes.
  • DC does have some supervillains that use darkness, but one notable one, the Shade, ended up as a mentor to Jack Knight, aka the hero Starman, so the Shade probably counts for this trope.
  • Nightcrawler of the X-Men. Despite the fact that he resembles a demon and was in fact chased out of his hometown for looking like such; he remains a devout Catholic. (Not to say that that hasn't caused problems.) Also, there's that minor matter of his powers work by shunting himself though Hell.
  • On page 257 of Flare, Aphrodite tells Pan that "Nyx is not evil. But she does hate Eos."

Film
  • The citizens of Halloween Town, from Tim Burton's The Nightmare Before Christmas, are textbook examples. They said it in the opening song quoted above. Even though they're all skeletons, Frankenstein-esque monsters, ghosts, vampires, a Mad Scientist, etc., for the most part they're just fun guys who love a good Halloween. The only one who's obviously evil is Oogy Boogy, who isn't exactly popular with the others.
    • However, they did kidnap Sandy Claws Santa Claus, and the children memorably sang a song about killing him. Of course, said children work for Oogie Boogie, and Jack hadn't meant for Santa to come to any harm...
    • The children also live in a land of zombies, vampires, living skeletons, and a reanimating Mad Scientist, so being dead doesn't mean ceasing to exist for them, obviously.
    • Oogie Boogie is actually from a completely different (and very dead) holiday, so he's not really from Halloween Town anyway, as one of the video games reveals.
  • Another Tim Burton film that plays on this trope is Corpse Bride, wherein the undead are jovial and friendly both to each other and to mortals, while a lot of the mortals themselves are jerks.
    • They are also more colorful whereas the mortals appear in what can only be called 'the Tim Burton palette'.
  • Beetlejuice is yet another Tim Burton example. It features a sympathetic ghost couple who try to scare off a new family that moves into their house with the intent of giving it a massive makeover. The couple meet various other undead people along the way, some hideously disfigured. The dead are all portrayed as eccentric-but-decent people, with the sole exception of the film's titular antihero, Betelgeuse.
  • Part of the twist ending to The Cabinet Of Dr Caligari, in which Mad Scientist Caligari is actually a perfectly kind psychologist, his sleepwalking hitman is just a harmless loony, and the hero turns out to be a paranoid psychopath. Although it is notable that after The Reveal, Cesare and Caligari look a lot less dark, and Francis looks a lot darker. Since Tim Burton gets all of his ideas from Caligari, this makes perfect sense.
    • ...Unless, of course, you see the very rare removed footage, which twisted this back on again, by revealing in a Mind Screw moment, that the "kind psychologist" really IS Dr Caligari.
  • The monstrous Gorgonites of Small Soldiers were much nicer guys than the human Commando Elite. This is part of the fact that the Gorgonites were originally planned to be peaceful creatures by their designer, but was cast as the Designated Antagonist of the Commandos due to the CEO stating that they need an enemy to fight in the first place.
  • Santi, the Creepy Child in The Devil's Backbone.
    • And, while we're on the subject of Guillermo del Toro, it turns out that the Nightmare Fuel Unleaded-faun of Pans Labyrinth is entirely trustworthy.
    • Similarly, the intentions of the other children in The Orphanage weren't quite as macabre as originally thought, as they were trying to let her know something crucial.
  • Daywalker Blade is not only dark, he's black. Although this troper doesn't know how much they intended to play with the racial prejudices in this case. All the vampire leaders though are white, so...
  • Don't forget the Man in Black from The Princess Bride. He dresses like a villain, even acts like one in places (more in the book than in the movie), and is eventually identified as the murderous Dread Pirate Roberts - but at the end of the day it's all subterfuge, because he's really the presumed-dead hero Westley.
  • This trope and its reverse are essentially the entire plot of Clive Barker's Nightbreed - it's the humans who all act monstrously.
  • Edward Scissorhands.

Literature
  • In The Edge Chronicles, the Professors of Light and Darkness are not enemies, merely friendly rivals, and each is a harmless, basically likable character in his own way.
    • Less literally, the slaughterers. They're nocturnal, look like blood-red goblins, and have a sinister-sounding name. They're actually peaceful and relatively friendly, and they get their name because they slaughter in the true sense of the word — killing and butchering animals. Unfortunately, despite this, they're undeservedly reviled because of their strange appearance and distasteful work.
  • The Overlords in Arthur C. Clarke's Childhood's End aren't evil even though they looked like demons.
  • In Steven Erikson's Malazan Book Of The Fallen, the Tiste Andii are the Children of Darkness, humanoids with black skin and darkness-themed powers. But they are no more evil than any other people in that world, and seem better than their cousins the Tiste Liosan Children of Light, who (judging by their few appearances so far) seem like bigoted Knights Templar.
    • Oh, and by the way, the lord of the Tiste Andii is ultra-badass Anti Villain Anomander Rake (Knight of High House Dark, Son of Darkness, etc).
  • The hero of Neil Gaiman's novel American Gods is known as Shadow, somewhat ironically, as he is an incarnation of the god Balder of Norse Mythology, who is associated with purity and light.
    • Not all that ironic if you consider that without light, you can't cast a shadow.
  • Morrolan e'Drien from Steven Brust's novels lives in a place called Castle Black and wields a sword called Blackwand(Lit.: Magical-Wand-That-Creates-Death-in-the-Form-of-a-Black-Sword ) that can destory people's souls on a whim. Guess which side he's on?
  • Discworld trolls? Created largely as a reaction to the implication in Tolkien that big, scary-looking humanoids were Always Chaotic Evil.
    • Even if they don't several witches, including Granny Weatherwax and Miss Treason, do.
      • And then there's the undead, most of which are entirely harmless. Reg Shoe and Otto Chriek spring to mind in particular.
      • Let's not forget Death and Vetinari. Seriously, if the Grim Reaper is on the side of humanity, and the Bond villain type is only working to make the city a better place for everyone but mimes...
  • The shadows in Jeff Noon's Vurt books aren't inherently more evil than anyone else.
  • In L.E. Modesitt Jr.'s Recluce series black magic is order magic while white magic is chaos magic. The reason given is that black is the absence of color and thus represents complete order and white is all colors squashed together and therefore chaotic. Of course, chaos magic isn't necessarily evil either. Just destructive.
  • Good Omens takes this farther, adopting as a major theme that "most demons weren't deep down evil. In the great cosmic game they felt they occupied the same position as tax inspectors-doing an unpopular job, maybe, but essential to the overall operation of the whole thing." These are actual from-hell fallen-angel straight-out-of-the-new-testament demons, but they're not really evil.
    • Hey, Crowley "did not so much fall as saunter vaguely downwards."
    • And of course, there's Death himself.
  • Jacqueline Carey's The Sundering whose original title was Elegy for Darkness. It it, the "dark god" Satoris is dark because he has been burned and constructs his dark fortress as protection. He protects the outcast and the despised, and answers the prayers of those who honor him. His minions are honorable and thoughtful creatures, who only fight to defend themselves. It is the armies of the Light that engage in genocide (forbidding defeated species from having babies) - and should they win, humans might stop having babies too.
  • Stephen Baxter's The Time Ships, a sequel to the HG Wells Time Machine sends the Time-Traveler into a very different future where he is rescued from an inhospitable far-future earth by a more civilized version of the Morlocks. The Morlock who becomes his sidekick has to spend quite a lot of time convincing him that the Morlock tendency to skulk in dark places is not evidence of an inherently evil nature (In fact, he implies that they chose to live in the dark to improve their night-vision for stargazing). It comes as quite a shock to the Victorian Time-Traveler to realize that his distate for Morlock appearance and habits has more to do with his own body issues than with some kind of inherent evil in the Morlocks.
  • Soulcutter from Fred Saberhagen's Third Book of Swords might count. Unlike the other Twelve, its hilt has no symbol, but is rather all black, and even its blade is dull. And its ability might seem evil, as it imposes a crushing despair on everyone within its area of effect; for this, it is nicknamed the Tyrant's Blade. For all that, though, the one time we see it used, it is to stop the evil would-be world-conqueror Vilkata.
    • On the other hand, Vilkata is also known as the Dark King, so that would certainly be an inversion of this trope.
  • The Black Elfstone in Terry Brooks Shannara books is not evil, although its magic can certainly be put to destructive purposes. It's only black though because its power is to absorb magic, just as black objects absorb light.
  • Quasimodo, the hunchback of Notre Dame, from the novel of the same name and its many film adaptations.
  • In Curse of the Mistwraith and its sequels, Arithon controls the powers of shadow, but he's a pretty nice guy. His half-brother, Lysaer, controls the powers of light, but due to the titular curse he's a bit of a douche.
  • In Anne Bishop's Black Jewels Trilogy Universe, three main, sympathetic and hot characters are named Sataen, Lucivar and Daemon. "Dark" simply means "more powerful", and does not carry any connotations of evil.

Live Action TV
  • The Addams Family comprise of a variety of Horror Tropes, and appear highly sinister, but they hardly ever do anything that could be considered evil. They are, in fact, for the most part perfectly friendly and decent people, if more than a bit weird and possessing unquestionably morbid and bizarre tastes.
  • Irish children's programme The Morbegs had a whole episode centred around the "festival of darkness" that the Morbegs brought to Ireland from Morbegland. The human host of the day was afraid of the dark, but as the Morbegs said, "Don't fear the darkness! It's not bad, it's just different!"
  • The British show Being Human plays with this, as the main characters are a vampire, a werewolf and a ghost, all of whom just want to do their jobs, go down the pub and be friends.
  • Its safe to say that 99% of the demons in the Buffyverse are evil but they make a good point of showing that some of even the more evil looking demons are actually good guys. Clem (the loose skinned but amiable slacker demon from Buffy) is an obvious example. As well as Lorne (from Angel, green with red eyes and horns). Skip from Angel, though originally fitting the trope, later counts as a subversion.
  • In the Supernatural episode "In My Time of Dying", Dean is on the verge of death and has become something like a ghost wondering the hospital. He sees a ghostly specter that seems to be trying to kill him and another patient. He meets a girl who seems to be in his same situation, But it turns out to be the Reaper he saw. She took a human form to be able to talk to him, and she turns out to be very sympathetic to his situation, but gently explains that he might become an angry spirit if he doesn't follow her into the afterlife.

Table Top Games
  • Though Dungeons And Dragons tends to be pretty bad for "dark equals evil", this is not always the case. Even necromancy isn't always evil; while most of the necromancy-themed prestige classes don't allow you to be good, they don't require you to be evil, and a wizard specializing in necromancy may be of any alignment.
    • A subversion existed in the older spell-casting rules: Healing spells were in the Necromancy school, until they were moved to Conjuration in the Third Edition. However, there are still some beneficial Necromancy spells, such as False Life.
      • By 3.5 core rules, very few Necromancy spells are evil. The Evil Necromacy spells are any that create undead creatures, causing disease via Contagion, making unholy water (the opposite of holy water, natch) via Curse Water, the life-draining Death Knell, the torturous Symbol of Pain, and the "Evil Eye" Eyebite. Oddly Deathwatch is described as Evil even though the only effect of the spell is to know how close nearby creatures are to dying. Strangely, not even instant-kill spells like Finger of Death are given the "Evil" stamp by the game - and most of the Evil spells are available to priestly Clerics.
      • Presumably due to the flavor text mentioning it involves harnessing infernal spirits.
      • Not infernal (which would indicate demons or devils). The flavor text merely mentions the caster "using the foul sight granted by the powers of unlife", but that's merely that... flavor text. Rewrite the sentence, and the whole argument collapses. It's only a "detect hit points" spell, for God's sake. Giving it an evil descriptor is ridiculous. Especially since the 3.5 edition Spell Compendium contains a spell that basically does the same thing: It allows player character clerics to closely monitor the hit points of their allies during combat, how wounded they are, etc., so the cleric will instantly know when and where to dispense healing.
      • What's really odd, is that Deathwatch is on the spell list of the Miniatures Handbook Healer, which is required to be Good, and Book of Exalted Deeds Slayer of Domial, that loses all powers if it commits an evil act. Hmm.
      • Not really odd; Clerics are not constrained in alignment, and are often evil. And really, there's nothing more evil about snuffing someone out with a fireball than with finger of death, which is probably why it lacks the evil descriptor.
      • Clerics are much much much more affected by alignment descriptors than Wizards-indeed, only with something like the Spell Focus (Evil) feat do alignment descriptors have any game effect on arcane spellcasters. Clerics, however, can't cast spells opposed by their alignment. The goddess Sharess from the Forgotten Realms might be partially an instance of this - not a dark goddess, but she certainly brushed with Evil is Sexy when confronted by Shar before ultimately ending up good. Someone check my references though...
      • The "Book Of Vile Darkness" describes evil, and what has to be done for it to be evil. Spells like "Finger Of Death" are not evil— Killing something is a neutral effect, the reason why is what's morally affected. However, spells that cause unneeded pain or torment, like "Wither Limb", which causes the target's limbs to shrivel, terribly, are evil simply because you could incapacitate an enemy in a much less cruel way. Otherwise, in a game like D&D, where a Paladin loses all abilities for doing any evil, even just attacking would be evil because it's causing harm. It's okay, because it's not torture.
    • 4E has an embodiment of the trope as a basic character class, the theurgy-inclined Warlock. The three paths they have to their partiular brand of Pact Magic are, as follows: Making a literal Deal With The Devil for more offensive Black Magic, consorting with The Fair Folk for Psychic Powers and various trickery, or making a contract with a Cosmic Horror for a mix...And they are quite as capable of being good as any other core class, athough the book mentions they have great capacity for evil as well, but that's the same for all other classes. There's even the Dark Pact in the Player's Guide to Faerun, in which you make deals with shadowy beings of darkness, and you are no more forced to have any alignment restrictions either (though it does promote acting like a dick in some cases).
      • Not to forget the 'tiefling' player character race, quite demonic-looking descendants of an ancient human empire that made pacts with infernal forces for power (at least in the implied default world). While their looks and history give them a definite push into the dark and brooding loner direction, any given tiefling may still be of any alignment.
    • The sharakim in D&D 3.5 are a race of orclike humanoids who are mostly kind and goodhearted. Likewise, the mongrelfolk, who go back to 1st edition, are deformed mish-mash hybrids that look like man-eating monsters for the most part, but they really just want to be left alone.
    • The Al-Qadim campaign setting went out of its way to embrace this trope, such that goblins, orcs, ogres, and other races that are just there for the heroes to kill in other settings were actually peaceful, productive members of society; the only races that were Always Chaotic Evil were explicitly supernatural, like the yuan-ti, yak-folk, and efreet. Likewise, the Eberron setting played goblinoids as aggressive but not inherently evil, while the orcs were actually responsible for protecting the world from Cosmic Horrors. And, of course, the draconians in Dragonlance were created to be the vile servants of the Gods of Evil, but once the gods went away, a lot of draconians realized that not being willing tools of evil has its ups.
  • The gods and demigods that make up The Dark in Nobilis are harder to characterise as Not Evil than their opposite number are as not Good, since they believe above all else in inducing humans to suicide. Their work generally involves systematically destroying everything a given person cares about. However, they have some redeeming features: They are arguably a fundamental and necessary part of human nature, having sprung from the fruit of the Garden of Eden. They will almost never kill, since a murder is a suicide prevented, and may even step in to avert needless death. The more someone resists their tortures, the more likely they are to simply leave them alone for an easier target, effectively purifying the gene pool. Some believe that the point of their work is to make those they test stronger. However, as the book points out, cruelty for kindness' sake can be much more thorough than the other kind...
  • Slightly averted in Warhammer 40000. The Black Templars and Dark Angels Space Marine Chapters are... no more evil than their peers, though the Dark Eldar are definitely a lot worse than the Craftworld Eldar. Although the Dark Angels are one of the shadier Chapters of Space Marines, more concerned with personal redemption than serving the Imperium itself...
    • Considering that the setting is a Darker and Edgier Refuge in Audacity Crapsack World, if the imperium was idealistic they would have either been consumed by the Tyranid Swarm, be tortured into insanity by the Dark Eldar, have the Necrons harvest their souls for the C'tan, dying would look like the least painful option... and then you realize that there is only one afterlife, take a wild guess what it's like.
  • Changeling: The Lost has the Darkling seeming. They explicitly had some of the "light" (however you want to define it, it might change from person to person) taken from them in Arcadia, leaving them rather warped and with an aversion to sunlight. One of the kiths sees ghosts; another drains life from passerby. Their major Contract gives them power over darkness and shadows... and nothing stops them from being decent people.
    • The Moros Path of mages in Mage: The Awakening have Death and Matter as their ruling Arcana. Their powers are thus heavily rooted in destruction and decay. For the most part, however, they're not evil, just depressing; you'd be the same way if you saw the world through the eyes of the dead, too. (The game's tendency to assign most of the "black-hat" Legacies to them kind of mitigates this, sadly.) And in the earlier ''Mage: The Ascension"" there were the Euthanatos mages, who were also down with death and decay, were resident experts on where the souls of the dead go, and were dedicated to making sure all things die at their appointed time. Despite all that they were still supposed to be good(ish) guys, and firmly disapproved of things dying before their appointed time.
    • Vampire: the Masquerade had the Nosferatu (who were all hideously disfigured) and Gangrel (who start normal but become more and more bestial-looking over time) vampire clans. Despite being full of monstrous-looking freaks, neither of them were "baddy" clans.
    • Werewolf: the Forsaken and Werewolf: the Apocalypse had... well, pretty much everyone. The protagonists are werewolves for god's sake, turning into big ugly monsters comes with the job.
    • The Nightbane RPG from Palladium books is about characters who are gifted with incredible superpowers that they use to fight off demonic forces that secretly rule the world. Except the superpowers all relate to darkness or blood, and they have to transform into hideous freaky-deaky monsters to use their powers.
  • The Golgari Swarm in the Magic The Gathering setting of Ravnica are a cult of elf and human necromancers who use zombies as labor... but they're also an indispensable part of Ravnica's society, providing food and waste disposal services. A lot of them are indeed black-hearted knaves who sacrifice unwilling people to raise them as undead, but one of the heroes of the tie-in novels is the leader of the Golgari, who's working to reform them after the death of his evil sister.

Video Games
  • Dante of Devil May Cry, although he's mostly an exception as nearly all demons in the series are evil. Sparda, Dante's father, was an extremely powerful devil and nicknamed "The Legendary Dark Knight"; he was also a very nice guy who saved humanity from extinction. Trish and Lucia from the same series are also demons who fight for the good of mankind.
  • Dark types from Pokemon. Though they aren't perfect, they're no worse than any other type of Pokemon. A good example is Absol, with can sense disasters and tries to warn people of them, but gets blamed as the perpetrator, or Umbreon, which evolves from happiness.
    • Despite this, the original Japanese name for Dark type is "aku" or "evil" type. This could be because of the nasty effects dark-type attacks often have, however - most of them involve "fighting dirty", like pretending to cry (Fake Tears), ganging up on one opponent (Beat Up), biting (Bite, Crunch), thievery (Thief), and throwing foreign objects (Fling).
      • Darkrai is practically made of Nightmare Fuel in the games, but he is the Legendary Pokemon protagonist of the anime's tenth movie(although he is accused of causing the events until Dialga and Palkia make their presence known)!
    • Ghost and Poison types are also similarly treated in the same way that Dark types are. Ghost types having paranormal powers and Poison types being associated with pollutants, venomous animals or sickness.
  • Similar to Pokemon, but slightly less so, are the Virus types in Digimon. Though more villains than not are Virus types, there are many civilian Viruses as well as heroic ones, such as Wormmon/Stingmon. In the beginning of the franchise, it was "Virus = Evil, Data = Neutral, Vaccine = Good". This was slowly changed as the series went on to "Virus = Chaotic, Data = Neutral, Vaccine = Order".
    • However, though, Digimon Frontier once has a lecture about how dark and light are opposite, but neither is inherently evil, resulting from the heroes encountering some strange but harmless creatures on the Dark Continent. This foreshadows Kouichi's Heel Face Turn, and the Man Behind The Man turning out to be a vaccine-type Digimon with the appearance of an angelic child. Regrettably, it’s lost when Lucemon’s One Winged Angel forms are Virus and each more monstrous than the last.
    • Also in Digimon Frontier, one of the hero's elements is darkness. Koichi Kimura is his name, and he found (with the help of the good guys) the true darkness inside of him. It allowed him to digivolve into Lowemon and Jager Lowemon, and he became a member of the team.
    • Despite the name (and his status as a Royal Knight later on!), Gallantmon is also a Virus type. Guilmon being an example of this made Megidramon's appearance all the more jarring.
  • The Shin Megami Tensei: Devil Children games, for the Game Boy systems, are probably king of this trope: the titular heroes are half-demons who explore Makai and various other worlds training demons, at some points even collaborating with Lucifer. Naturally, they're trying to save the world. Then again, positive portrayals of some "dark" supernatural entities is pretty standard for MegaTen.
    • Igor from the Shin Megami Tensei spin-off Persona game series is a very sinister-looking character, with a hunched back, bulging eyes, an enormously long nose, and pointed ears. He's actually a steadfast ally to the main characters throughout the series, giving advice and his services of Persona fusion... And he's the only character to appear all Persona-related media to date, including the anime.
    • Shin Megami Tensei in general has a very literal example of Dark Is Not Evil. The series uses a two-axis alignment system, with the axes being Law/Neutral/Chaos and Light/Neutral/Dark. However, despite what you might expect due to its similarities to Dungeons And Dragons, Dark Is Not Evil, and Light Is Not Good — they have to do with the mythological reputation of the being in question, not its actual morality — Dark demons can be good, and Light demons can be quite nasty indeed.
  • The Dark Warriors of Final Fantasy III (the old one). They helped save the world in the past of the game world when the Light got too powerful and threatened to destroy the earth in the Flood of Light.
    • Most Black Mages in Final Fantasy aren't evil at all, even though the one from Eight Bit Theater is.
      • Black Mage even tries to invoke this trope, but no one buys it.
    • Cecil, too. Yeah, he throws away his own Dark Blade and becomes a Paladin, but the prophecy mentions wielding both dark and light... and indeed, at the end, it takes both Cecil and Golbez to finish off the Big Bad.
      • Also, there's nothing evil about the Dark Crystals, they're simply the underworld counterparts to the Light Crystals.
  • Vincent Valentine from Final Fantasy VII has strong goth/vampire themes, and turns into horror creatures as part of his Limit Breaks, but is nevertheless a force for good, more or less.
  • Riku from Kingdom Hearts, in the more recent two games.
    • But at the end of the third game, when he's redeemed and finally completely purified, he finds he can no longer use the power of darkness. Mickey tells Riku that he doesn't need to dwell in the darkness anymore, in the spirit that this is a good thing. This, despite certain conclusions reached in Chain of Memories. Kingdom Hearts has a rather unfortunate tendency to screw up its own themes from game to game.
      • That doesn't seem to stop him from using his nifty darkness-based battle powers after this is pointed out, though. This troper likes to believe he didn't actually lose his powers, just the really dangerous reality-bending stuff. Which is the only power he's actually shown not being able to use.
      • This is because Kingdom Hearts' tendency is to not explain things properly, rather than to mess up themes - Riku was purified of Xehanort's darkness, not his own. He lost the power to use the dark portals because it was never really his to begin with, but kept his own darkness-based abilities because they're part of who he is, so he probably still fits this trope.
  • The Forsaken of World Of Warcraft. There have been plenty of arguments between those who say they're evil and those who say they're doing what they have to in order to survive. Blizzard themselves flip flops on this issue, though the RPG books lean towards the former, and the player characters being the minority of "good" Forsaken.
    • Also Warlocks, who are described in the character creation menu as "the bane of all life", and whose magic focuses on (1) summoning demons, (2) sucking life energy out of people, and (3) setting people on fire. Nonetheless, they're able to do all the same heroic deeds as any other playable class. (Having said that, all warlocks mentioned in the story are evil.)
    • The night elves, while being WoW's version of dark elves, aren't evil. Yes, they're nocturnal and have fangs. Sure, they're mysterious, distrustful of the other races, and rather prideful. They have made some (rather large) mistakes in their past, namely tearing the Warcraft world's Pangaea-like supercontinent apart with overuse of magic. But for the most part they're okay folks who want to preserve the balance of nature and stuff.
      • If you really get into the lore, you begin to find that the ones who are actually still dark elves are largely, in fact, the ones who managed to avoid being responsible for all of the above bad s***. The segment of the elven population responsible became the Tolkienesque High elves (and then the blatantly ruthless yet still Color Coded For Your Convenience as "good" Blood Elves).
      • And if you really get into the lore, you begin to realise that Highborne were always night elves, and the "high elf" evolution only came about after they were exiled by the rest of the night elves for practicing arcane magic (The alternate War of the Ancients, where the Highborne chose to leave on their own accord may or may not have actually happened due to the good old-fashioned Timey Wimey Ball}. A great portion of the night elves were vain, distrusting, and arrogant, and the Highborne were just an extrapolation on those rather extreme views. The only three night elves that truly had their heads on straight were Malfurion, Tyrande, and Jarod Shadowsong (And his sister is an abject psychotic). Throw in the asinine recreation of the World Tree against nature's blessing in a vain attempt to regain their immortality for purely selfish reasons, as well as the whole shattering of the Scepter of the Shifting Sands which is pivotal in the war with Ahn'Qiraj. The high/blood elves are bad, but the night elves as they stand today have still done worse.
    • The new Death Knights for the World Of Warcraft, are pious fighters of the light who died, and where brought back as mindless servants of the scourge. Towards the end of the questline the Lich King loses control over the player, and the player joins either the Alliance or Horde depending on race.
      • One of the biggest examples is the NPC Death Knight Thassarian, first to rejoin the Alliance. Even while still loyal to the Scourge, he shows a bit of weakness by showing concern for a captured ally, frowned upon by his colder comrades. After returning to the Alliance, he's primarily concerned about saving his Sister.
  • The country of Darkworld is on the good guys' side in Wonder Boy in Monster World; apparently it's called that because it's dark most of the time (which is also why there's so much ice), even though the world is flat.
  • The Twili in The Legend Of Zelda: Twilight Princess. Indeed, the entire game plays to this trope in one way or another. Consider the hungry yetis, who send you on fetch quests for treasures that turn out to be soup ingredients, and don't attempt to eat you at any point in the game. (Well, the big guy might've considered going after your "wolf" if he hadn't just gone fishing.) Or the Temple of Time, where you spend the first half evading vicious enchanted armor, and the second half controlling it. Or the fully assembled helmet Midna wears, which seemingly goes out of control and turns her into a massive tentacled shadowy beast... and then a boss fight doesn't happen. And all this is on top of the premise of Link being a wolf for much of the game, complete with the way the public reacts.
    • The part about the Twili is even mentioned by Midna when Link is in the Twlight Palace. Midna mentions that even though every Twili you've seen so far has tried to kill you and they, in general, look evil, the Twili are generally quite peaceful.
    • And when you defeat the seemingly bestial King Bulblin, who has never indicated anything other than sheer goblin evilness:
    King Bulblin: Enough. I follow the strongest side! ...That is all I have ever known.
    Midna: Link! He...he spoke!
  • Demons in Disgaea and Makai Kingdom. Though most would likely insist that they are, in fact, totally evil, the only affect demonhood would appear to really have on one's conscience (as Flonne and others turned into demons would probably tell you) is a natural predisposition to be a smartass. And slightly dimwitted: Adell, who never actually figures out he's really a full-blooded demon himself doesn't even manage that much 'evil', other than a love of battle.
    • King Kricheveskoy particularly exemplifies this. Far from being a Card Carrying Villain, all evidence points to him being a very nice if rather eccentric demon who would even treat complete strangers with kindness. He was even shamelessly married to a complete Love Freak. All this from the man who just happened to be the king of The Abyss.
  • Yuri from Shadow Hearts is a "Dark"-elemental character, and the main character- a heroic main character, even. He can transform into various demons, but he uses that power to fight against the really nasty bastards, and himself suffers absolutely no evil attitudes other than being a bit of a dumbass and a slight pervert. There's also Shania, in the third game, who is not only the main heroine and a Proud Warrior Race Guy... er, girl, but very much a Darkness element character.
  • This troper honestly thought Wes from Pokémon Colosseum was meant to be the game's Big Bad when he was first revealed. In truth, he's the game's Darker And Edgier protagonist...probably inspired in no small part by Devil May Cry, considering his signature Pokémon are the Yin-and-Yang-like pair of Espeon and Umbreon (compare with Dante's signature handguns Ebony and Ivory).
  • The Protoss Dark Templar of Starcraft are pretty damn heroic. They are also some of the only Protoss seen so far to have a sense of humor. As for the mainstream Protoss, well — despite the warrior caste being named the Templar, it's the Judicator Caste who are the resident Knight Templar.
  • Nina of Breath of Fire 2 fame is a pure-hearted maiden, but her feathery black wings make her an outcast and scapegoat for disaster in her hometown. Also, a Black Magician Girl, which is rare for Ninas in this series.
    • Actually, only the Nina in the original Breath of Fire was an exclusive healer. Since Breath of Fire 2, all Nina's have been mostly, if not completely, attack magic based.
  • The hero's power in Illusion Of Gaia are dark-based, and his badass form is called a dark knight. The Big Bad itself is neither Light nor Dark, the hero and his Love Interest fuse into a Yin Yang Bomb to fight it.
  • The Daedric Princes of The Elder Scrolls. Despite many of them being outright evil, and the general association of Daedric meaning Demonic, quite a few of the Daedric Lords are benign or outright Good. Meridia, Azura and even the Ax Crazy Sheogorath, Daedric Lord of Madness, turns out not be really evil.
    • On the other hand, Azura only shows compassion to her followers in Oblivion and doesn't particularly care that the mortal world is invaded by Mehrunes Dagon. And in Morrowind, the only reason she helps the PC is to pull off a convoluted scheme to get back at a few ex-followers-turned-living-gods for a slight that occured a few thousand years ago. The fact that this actually helps ward off a big war and a Knight Templar theocracy is just coincidental.
      • But then again, the same criticism can be leveled at the Nine Divines. The only time Akatosh gets involved is when Martin kills himself to summon his Avatar.
  • Vivian in Paper Mario :The Thousand Year Door is considered an enemy since she is the sister of the other two "Shadow Beauties Sirens" that are working for Grodus. However, about midway through Chapter 4, Vivian ditches her witch sisters and joins Mario's party in order to not be pushed around by Beldam anymore and as thanks for Mario helping her find the Superbob-omb. She uses many witch-like powers, such as setting enemies on fire or pulling Mario into a void to dodge enemy attacks, which falls under the Dark Is Not Evil trope since she's helping Mario on his quest to defeat the Man Behind The Man.
  • The video games Star Ocean: The Second Story and Final Fantasy IX have child magic users Leon and Vivi, respectively, available as player characters. Both of them, especially Leon, use shadowy and dark magic in some of their attacks, even to the point of summoning up the Grim Reaper to instantly destroy the villains, but neither Leon or Vivi are themselves evil. Vivi being a clone of the main villain, in a sense, only makes this more poignant.
    • What? Aren't you getting Vivi mixed up with Zidane?
      • Not really. Zidane is more of a brother, while all the Black Mages are deviated clones.
      • The black mages are formed from concentrated mist and manufactured. It's a stretch to call 'em clones.
    • In Star Ocean: The Second Story, Leon's ultimate weapon is the Necronomicon. Evil flavor text about opening portals to hell and summoning demons also included.
  • Subverted in Fate Stay Night, on Rider. She doesn't appear completely dark or using dark powers, but wears a black cloth initially comes off as the Servant of an evil Smug Snake, is seductively sexy and dangerously ass-kicking, and even Saber calls her off as a monster. To hammer it down worse, she is revealed to be Medusa, a Greek figure mostly viewed as Always Chaotic Evil. But beyond the initial impressions, you find out that she's not THAT evil, only tortured and hammered with lots of misfortunes in the past, and her true Master was someone far more benelovent and kinder than the said Smug Snake (provided she doesn't snap)
  • Oichi in Sengoku Basara is known for her dark powers and even has 'dark hands' as her special moves. But she's pretty much an innocent, melancholic woman that doesn't seem to be pure evil, driven with her love with Nagamasa. Push her too far, however, and she'll really show that she can be destructive with her dark power (or to be exact she gets taken over by her dark side and wreaks havoc). Another example would be the jovial ninja Sarutobi Sasuke, who is only "Dark" due to his job.
  • The Summon Spirit, Shadow, who is the summon spirit of darkness, in Tales Of Symphonia, and again in Tales Of Phantasia is one of the nicer Summon Spirits. (In Phantasia, especially, as he does not require a fight to obtain)
    • He's contrasted in Symphonia by Luna and Aska, who will kill you if you lose the pact-making fight, and they're the Summon Spirits of Light. (Note that in Phantasia, neither Luna nor Aska had a fight either.)
      • Given what happens shortly after that fight, this troper believes that the game designers did that solely to prevent you from derailing the plot, and not at all because Light Is Not Good.
    • Tenebrae, from the sequel, is also a very straight example-besides being a servant of you know, the king of all monsters, he's also the Centurion of Darkness. He's also a pure good guy, albeit one with a nasty sense of humor.
  • The dark worlds in Dragon Warrior III and Dragon Quest VIII: Journey of the Cursed King are pretty much called that because they aren't as bright as the worlds the heroes come from and not because there's evil everywhere (though almost everything in the one in VIII is black and white for some reason, with the residents commenting on the heroes' colors). In fact, most (if not all) of the human residents encountered aren't evil at all. The one in Dragon Warrior III is actually Alefgard, the country the original game takes place in, which also appeared in the second. The main character defeats the Demon King Zoma and restores light to the land and is given the title of Loto/Erdrick, becoming the legendary hero that the main characters of the first two games are descended from.
  • In Final Fantasy X, the Dark Aeon Anima is an expression of motherly love and devotion, who barring completion of a sidequest, aids you in your quest to save the world at the cost of her own life.
  • This Troper is embarrassed to admit that he just now found out that neither Demitri or Morrigan are evil. Then again, his only exposure to the series was Marvel vs. Capcom 2 and the cartoon, So Yeah.
    • Neither of them, however, are good. Morrigan is a self-indulgent and childish princess, and Demitri is a power-hungry vampire who wants to conquer Makai/the Dark World. However, several of the characters the closest to purely good in the series also fall under this, including Rikuo/Aulbath, the fish-man; John Talbain/Gallon, the werewolf; Anakaris, the living mummy; Lei-Lei/Hsien-Ko, the Chinese Vampire; and Victor, the Frankenstein's Monster.
  • City Of Heroes liberally uses and plays with Super Hero tropes, and this is no expection. The primary example is Infernal, a demonic-looking warrior from another dimension who controls demons and binds them into his armour, but is always portrayed as a hero. (excepting his Evil Twin from the Mirror Universe, who shows that demon binding is a risky business...) City Of Villains added a large amount of rather villainous-looking costume pieces, but all of them are equally accessible to hero characters as well.
  • Heroes Of Might And Magic V plays with this. The Dark Elves are not generally evil, although some of their clans are. The Necromancers are initially presented as evil, but in the Tribes of the East stand-alone expansion they are allied with the good factions against the Demons. T