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Characters / Final Fantasy XI Republic Of Bastok

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Navigation The Adventurer | The Republic of Bastok | The Kingdom of San d'Oria | The Federation of Windurst | The Grand Duchy of Jeuno | The Marquisate of Tavnazia | The Empire of Aht Urhgan | The Sacred City of Adoulin | The Ulbuka Wilderness | Other Locations and Independent Characters | Beastmen | Deities, Avatars, and Immortal Entities | Jobs

https://static.tvtropes.org/pmwiki/pub/images/bastok.jpeg

The third of the great city states of The Alliance to form. Bastok was founded when a large Hume population, who where drawn to the territory due to the a wealth of materials discovered in the mines, and the Galka population that had fled their homeland after it was invaded by beastmen, united and defied the Elvaan Kingdom of San d'Oria. After years of bloody war, San d'Oria was beaten back and the Republic of Bastok was formed

Bastok enjoys a position of dominance in the present due to its strong emphasis on technology and the abundance of resources and materials found within the mines across its territories. But all is not well in the Republic. Tensions between the Hume population, who make up the majority of the ruling class, and the Galka, who are used for manual labor, have cast a shadow over the Republic for all of its history and the Republics reliance on its mines have brought it in conflict with the Quadav and the Moblins, species of beastmen that make their homes deep underground

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Presidential Office

    President Hrichter Karst 
https://static.tvtropes.org/pmwiki/pub/images/ffxi_humepresident_concept.png
Appears in Missions: Bastok.
Appears in Quests: Bastok (S).
The Current President of Bastok. He has a cold and abrasive personality but has the best interests of his country and his people at heart.
  • Disappeared Dad: His father was killed during The Crystal War.
  • Hypocritical Heartwarming: He tries to comfort Cornelia by giving her a speech about how hypocrisy is born out of good intentions .
  • Insistent Terminology: He is President Karst, not Sir Karst
  • Lying to Protect Your Feelings He lies about Ulrich in order to spare Volker's sense of self worth.
  • Reasonable Authority Figure - Even if his delivery comes off as cold and dismissive, he cares very much for the well-being of his country. During the Crystal War, he was the only Senator who expressed concern over the living conditions of the poorer residents affected by the war. The Galka make up the vast majority and are treated as second class citizens, and most Humes are completely apathetic to their suffering and needs.
  • Treachery Cover Up He hid Ulrich's attack on Raogrimm for fear on what it would do to both the Galka population and Volker personally.

    President Prien 
Appears in Questlines: Bastok (S).
The President of Bastok during The Crystal War.

    Cornelia Karst 
https://static.tvtropes.org/pmwiki/pub/images/cornelia_ffxi_ikeda_art.png
Appears in Missions: Bastok, The Voracious Resurgence.
Appears in Questlines: Bastok (S).
The only daughter of President Karst, named after the Cornelia from the Multinational Expedition 30 years prior to the setting of the game. She is often involved in trying to improve the relationships between Humes and Galkas, much like her namesake. With varying degress of success.
  • Dead Girl Junior: She is named after the original Cornelia, a Mythril Musketeer went to great lengths to repair the relationships between the Hume and Galka populations.
  • The Heart: This is what she aspires to be.
  • Jumped at the Call: She skips her homework in order to go out and look for problems to solve.
  • The Idealist: Compared to her pragmatic father.
  • Interclass Friendship: With Gumbah.
  • Odd Friendship: The presidents daughter and the the Galka child and Talekeeper Gumbah form a bit of a strange friendship.
  • Rebellious Spirit: She has a tendency to ignore her studies in order to help the people of Bastok.
  • Sucksessor: What she believes herself to be. She feels trapped in the shadow of the original Cornelia, who tried to mend the rift between the Galka and the Hume.
  • Temporary Online Content: Her alter-ego was only available for a year.

The Metalworks

    Cid 
https://static.tvtropes.org/pmwiki/pub/images/cid_ffxi_ikeda_art.png
Appears in Missions: Bastok, Chains of Promathia.
Bastoks Chief Engineer. His discoveries and inventions have helped solidify Bastoks current dominance on the political stage it enjoys today. He has a son, Midras who is currently working at The Inventor's Coalition in Adoulin.
  • Gadgeteer Genius: As always.
  • Hot-Blooded: He has somewhat of a temper on him.
  • Hyper Competent Side Kick: To whomever the current president is at the time. Cid has arguably had more influence on Bastok than any other living person.
  • I Have No Son!: After he finds out that Midras has been stealing secrets from The Inventor's Coalition.
  • Legacy Character: The one legacy character that is in almost all Final Fantasys.
  • My Greatest Failure: The Palborough Mines Incident. An explosion that happened during The Crystal War that killed several miners. It was apparently caused by faulty explosives provided by Cid.
  • Treachery Cover Up: He is part of the conspiracy to hide Ulrich's actions from the rest of Bastok.

    Midras 
Cid's adopted son. Years before the events of the game he travels out to Adoulin to work under the watchful eyes of Amchuchu.

For more details see his entry under Final Fantasy XI Sacred City Of Adoulin.

    Raibaht 
Appears in Missions: Bastok.
Appears in Quests: Dark Knight.
Cid's Galka assistant who started working with him after the Palborough Mines Incident.
  • All the Other Reindeer: He felt ostracized by the other engineers due to being a Galka.
  • Becoming the Mask: He originally became Cid's assistant in order to avenge the men lost in the The Palborough Mines Incident. He gives up this plan after getting to know Cid.
  • Beleaguered Assistant: Gets most of brunt of Cid's temper.
  • Gentle Giant: Compared to a lot of the other Galka in the game, Raibaht is very polite, well mannered and has no interest in battle or violence.
  • Friendless Background: Being a Galka in a industry dominated by Humes, he tends to get little respect from either race.
  • Trade Mark Favorite Food: Rolanberries.
  • Worthy Opponent: Being a Galka, when he first got into engineering he wasn't respect at all by his peers save for one that viewed him as this. Despite not being friends by any stretch of the word, Raibaht was still driven to try and avenge his death in the Palborough Mine Incident.

The Mythril Musketeers

The elite unit that answers directly to the President of Bastok. Unlike the other Musketeer units in the Bastok army, there are only ever five members of the Mythril Musketeers.

Current Members

    Volker 
Appears in Missions: Bastok, Treasures of Aht Urghan.
Appears in Quests: Bastok (S).
https://static.tvtropes.org/pmwiki/pub/images/volker_ffxi_minagawa_art.png

You—a man who has never lived bound by the chains of his country—how can you understand my pain?!

The current leader of Bastoks Mythril Musketeers. He traveled out with a small unit to attack The Shadow Lord during the final days of the war. There, Volker's good friend Zeid killed the Shadow Lord, but since tensions between Humes and Galka were tense at the time, Volker got all the credit.


  • Fake Ultimate Hero: Although through no fault of his own – Zeid was the one that defeated the Shadow Lord in the war, but perhaps due to the tense relationships between Humes and Galka, Volker was credited with the victory, though he's not comfortable with it and doesn't make the claim himself.
  • Fighting the Lancer: The Bastok storyline ends with Zeid testing Volker by challenging him to a fight.
  • Heroic Breakdown: After finding out what his uncle did. What particularly gets under his skin is its another example of the powers that be throwing a Galka hero under the bus to save the reputation of a hume hero, like how Volker was credited for Zeid killing The Shadow Lord.
  • Knight In Shining Armour: His attire in ''Wings of The Goddess" consists of shining silver armor.
  • The Leader: Volker is the leader and captain of the Mythril Musketeers in the current day.
  • Locked Out of the Loop:
    • Volker is angry and devastated to learn that everyone seemed to know about his uncle Ulrich's role in the rise of the Shadow Lord except for him, especially Cid, who he trusts and admires deeply. Karst kept it from him fully because he expected this outburst and did not have the patience for it.
    • He is also upset to learn that Zeid is the Darksteel Hurricane, because the two joined the Mythril Musketeers together and Volker thought they were close enough to share these things to each other. For his credit, despite his initial shock his opinion of Zeid never changes.
  • Overshadowed by Awesome: Despite being seen as the hero who ended the war, Volker feels completely overshadowed by Zeid.
  • Scars Are Forever: The scar he receives during The Wing of The Goddess is still around in the present day 20 years later. It was given to him when he tried to foil the president's assassination by Klara, his former captain, while she was possessed.

    Zeid 
https://static.tvtropes.org/pmwiki/pub/images/zeid_ffxi_minagawa_art.png

The way of the dark knight is not one to be taken lightly. It is a hopeless road, where anger and sorrow are your only companions

Appears in Missions: Bastok, Rise of the Zilart, Chains of Promathia, Rhapsodies of Vana'diel.
Appears in Quests: Dark Knight, Bastok (S).

The mysterious dark knight who ended The Crystal War by killing The Shadow Lord. Although he is officially the second in command of the Mythril Musketeers, he left Bastok shortly after the end of the war and has since been traveling Vana'Diel, looking for answers to the history of his people.


  • 24-Hour Armor - Then again, we practically never see him in a relaxing situation where he'd actually take it off — that includes a secret meeting between high Bastokan officials in Wot G cutscenes, where even President Prien himself is always seen wearing armor.
  • The Aloner: In contrast with Volker. While Zeid is the stronger of the two, his anti social nature means he would be a terrible leader, where as Volker's ability to encourage Undying Loyalty among his fellow Musketeers makes him a natural born leader.
  • The Atoner: For the men he killed while being manipulated by one of the Shadow Lord's demons. However, only Klara knew it was him; everyone else attributes the deed to the mysterious "Darksteel Hurricane."
  • Black Knight: He is a Dark Knight wearing all black armor.
  • BFS: His weapon of choice is a massive black greatsword.
  • Blood Knight: As the above quote indicates, anger is one of the keys to his combat style.
  • Bridal Carry: He does this to Klara after freeing her from Marquis Amon's control at the end of the Bastok (S) storyline.
  • Dangerous Deserter: He seemingly turns on Bastok at the end of the original story. It turns out to be Secret Test of Character. He also does this at one point in the Wings of the Goddess Bastok storyline, after a possessed Klara goes rogue as well, mostly so he can get to the bottom of the issue.
  • Dark Is Not Evil: Despite his appearance, he is one of the good guys. Having said that, he still uses his intimidating appearance to get what he wants.
  • Dramatic Unmask: He unmasks himself to his fellow Mythril Musketeers to reveal the "XIII" scar on his forehead, indicating that he is the true Darksteel Hurricane. He carved it there himself as a reminder of the revenge he sought against the Humes for how a Hume patrol abandoned the Thirteenth Legion to their fate at the hands of the Beastmen.
  • The Dreaded: Under his other moniker - Darksteel Hurricane.
  • Final Boss: He is the final boss of the Bastok mission line.
  • It Never Gets Any Easier: Zeid is a strange combination between this and the Blood Knight. While he trains The Adventurer in the way of the dark knight, he mentions the importance of using hate and anger in battle, but also emphasizes the weight of those you have killed. It's summed up in the twin emotions of anger and sorrow that lie at the heart of his style.
  • The Lancer: He is this to both Volker in the present and Klara during The Crystal War.
  • Mentor Archetype - Guides you on the path to becoming a Dark Knight. He also helps Volker get over his Heroic BSoD, guides Gumbah to the point that he is able to accept his responsibilities as the new Talekeeper and helps Raogrimm find a Redemption in Death.
  • No-Sell: Zeid hands himself over to Marquis Amon and the Shadow Lord in order to save Klara. When the Shadow Lord binds him in servitude and floods him with power, Zeid is expected to fully be under the Mind Control of Marquis Amon... but when Amon orders him to slay the Adventurer, he turns his blade on Amon instead - saying that he promised himself he would never come under Amon's control again.
  • Only One Name: As is standard for true Galka names. His Hume-assigned name, on the other hand, is War Cloud.
  • Secret Test of Character: Sets one up for Volker at the end of the Bastok mission.
  • Sole Survivor: He was the only one to survive the failed expedition of the Thirteenth Legion - an all-Galka regiment of troops - into Beastman territory. It was this event that led him on a murderous rampage as the "Darksteel Hurricane" in revenge against the Humes who abandoned them to their fate.
  • The Stoic: He would much rather keep to himself and rarely emotes, but it is all to cover up how he is really a Not So Stoic knight full of wrath for all those who have wronged the Galka.
  • The Power of Hate: One of the sources for his battle style is to focus his hatred and wrath upon his enemies.
  • This Is Something He's Got to Do Himself: He always tries to tackle his foes on his own, telling anyone who tries to help him that It's Personal, but he learns to lean on his fellow Mythril Musketeers in the Bastok (S) storyline in order to rescue their captain, Klara.
  • Undying Loyalty: He is unfailingly loyal towards Klara, never questioning her even when she turns her blade on the very president they are meant to protect. It is this trust in her that Marquis Amon meant to exploit to get Zeid on his side as well. His loyalty to her is because she saved him from when he was lost in the depths of his darkness as the Darksteel Hurricane.
  • Walking the Earth: Why he is never around Bastok; he is seeking atonement in his own way by traveling around and battling the forces of darkness. His tendency for this is part of the reason why he becomes involved in so many story arcs.

    Iron Eater / Pagdako 
https://static.tvtropes.org/pmwiki/pub/images/rsz_11ironeater.jpg

Feel free to call me which is easiest for you to pronounce. It makes no difference to me. A name is not important to me, only the man behind it.

Appears in Missions: Bastok.
Appears in Quests: Warrior, Bastok (S).

The current third highest ranked member of the Mythril Musketeers, although with Zeid absent Iron Eater is for all practical purposes second in command. A serious Galka, he acts as a personal body guard to President Karst.


  • Ascended Fanboy: As a kid, Pagdako was a big fanboy of The Mythril Musketeers, going so far as to get nervous when talking Klara.
  • The Big Guy: Of the Mythril Musketeers.
  • Clear Their Name: He attempts to clear the accusations put against Werei.
  • The Comically Serious: When compared with Naji.
  • Manipulative Bastard: He shows signs of this during the Warrior side quest. After been given instructions to locate and hand over Raogrimms old armor, he made sure Deidogg, an old childhood friend of Raogrimm's overheard the details of the mission, knowing he would try steal the armor first, which would keep it in use like Raogrimm would have wanted. To top things of, Deidogg had very conflicted emotions about his friendship with Raogrimm. It was only thanks to Iron Eater that he was able to come to terms with his past with Raogrimm, which is what lead him to try and get the armor away from the Elvaan.
  • No Need for Names: A more downplayed version of this trope, he really doesn't care about what he is called.
  • Retcon: In the Vana'diel Tribune interviews with The Mythril Musketeers he claim to have been in The Iron Musketeers during The Crystal War. But in Wings of the Goddess, he is still only a youth.
  • Snooping Little Kid: He is caught trying to investigate the murder of a Bastok politician during The Crystal War.
  • Stealth Mentor: He helps Deidogg, a childhood friend of Raogrimm, come to terms with his friendship with him.

    Ayame 
https://static.tvtropes.org/pmwiki/pub/images/ayame_ffxi_ikeda_art.png
Appears in Missions: Bastok.
Appears in Quests: Ninja, Warrior.
The fourth ranked member of the Mythril Musketeers. She originally trained as a samurai in Norg, before being inspired to Cid to serve Bastok by joining The Mythril Musketeers.
  • Ambadassador: She is commonly used as an ambassador to other nations.
  • Katanas Are Just Better: Her weapon of choice, as a Samurai who trained in Norg.
  • Missing Mom: Her mother died giving birth to her younger sister.
  • Rebuilt Pedestal: After having repeated run-ins with an old friend of hers, Viresefilant, he leaves a final message with her about an old promise they made as he leaves Bastok.
  • Samurai: She became one after taking up an apprenticeship under Gilgamesh.
  • The Smart Guy: Her role involves intelligence gathering.

    Naji 
Appears in Missions: Bastok, Treasures of Aht Urghan, The Voracious Resurgence.
Appears in Quests: Warrior.
Currently the fifth and final ranked member of The Mythril Musketeers. He is often given menial tasks and feels that he gets little respect.
  • Beware the Silly Ones: Despite his personality, he is still a Mythril Musketeers.
  • Combat Medic: During the end of Treaures.
  • The Heart: Most prominently during the end of Treasures, where he convinces The Alliance of the need to fight against Razfahd.
  • No-Respect Guy: He feels he gets no respect from his mentors.
  • Small Name, Big Ego: He believes that since Iron Eater gave him a Curb Stomp Battle, that me must be the strongest in the unit. Both Iron Eater and Volker agree Zeid is much stronger.

The Multinational Expedition

    Ulrich 
https://static.tvtropes.org/pmwiki/pub/images/rsz_images_4_4.jpg
Appears in Missions: City Stories.
Appears in Quests: Dynamis.
The Captain of the Mythril Musketeers during the Multinational Expedition 30 years before the main plot. He was a friend of Raogrimm and Cornelia and uncle to Volker. He was killed by the Shadow Lord sometime before The Crystal War.
  • Asshole Victim: He was murdered sometime after the expedition. As most of the tropes here demonstrate, he kind of had it coming.
  • The Atoner: After he is killed by The Shadow Lord, he aids The Adventurer in order to help Raogrimm.
  • Death Equals Redemption: He finds redemption after he dies by helping Raogrimm watch over the dream world of Dynamis.
  • Posthumous Character: He has been dead for decades during the start of the story.
  • Murder the Hypotenuse: Why he tries to kill Raogrimm.
  • Small Role, Big Impact: Despite only appearing in a few scenes part way through the main story, he is responsible for Raogrimms transformation into The Shadow Lord. And since The Shadow Lord woke up the Zilart princes and lead Lady Lilith to make her pact with Odin, three of the games Big Bad wouldn't have been around without Ulrich
  • Unwitting Instigator of Doom: In attacking Raogrimm, he gave birth to The Shadow Lord.
  • Villain with Good Publicity: He is seen as a hero among the people of Bastok, despite trying to kill Raogrimm

    Raogrimm (Unmarked City story Spoilers) 
The previous Talekeeper of the Galkan people and member of the Mythril Musketeers over thirty years before the games start. He mysteriously disappeared during a mission known as the Multinational Expedition.

For more information,see The Shadow Lord

    Cornelia 
https://static.tvtropes.org/pmwiki/pub/images/rsz_rsz_images_3.jpg
Appears in Missions: City.
Appears in Quests: Dynamis, Monk.

An ill-fated participant in the Multinational Expedition 30 years prior to the setting of the game. The Cornelia encountered in the present-day Bastok storyline is named after this one.


Members during The Crystal War

    Klara Bester 
https://static.tvtropes.org/pmwiki/pub/images/klara_ffxi_minigawa_art.png
Appears in Quests: Bastok (S).

The Captain of the Mythril Musketeers during The Crystal War.


  • Ambadassador: Prior to being inducted into the Mythril Musketeers, she mentions that she was once an envoy for Bastok. She puts these skills on display to negotiate with the Darksteel Hurricane who has renewed his murder spree, after they find him and ambush him. Though it was all a ploy; the "Darksteel Hurricane" was really an Ahriman using an illusion, and Klara, possessed by Marquis Amon, knew this. It was entirely to sow discord and suspicion among Bastok's ranks, and when the negotiation goes south she "kills" him.
  • Asskicking Leads to Leadership: She is one of the strongest members of The Mythril Muskteers, second to only Zeid.
  • Badass in Distress: The end of the Bastok [s] story ends with The Adventurer and Zeid saving her from Marquis Amon.
  • Big Damn Heroes: How she rescues Zeid from Marquis Amon in a flashback.
  • Demonic Possession: By Marquis Amon in his plot to kill the president of Bastok.
  • Fighting from the Inside: During her first assassination attempt on the president, the real Klara gives a cryptic hint to Zeid that not all is as it seems, leading him to question and investigate whether or not she is really a traitor. Later, she fights the possession more directly - right before she is about to deal the killing blow to Zeid himself, she fights back against Amon's control long enough for Zeid to break the Thrallstone binding her.
  • Good Is Not Soft: Klara resolves to do whatever they must to ensure peace in Bastok and the safety of its citizens - no matter how suspicious or underhanded their actions may seem.
  • Lady of War: Captain of the Mythril Musketeers and highly respected for her swordsmanship, which she puts to great use in service of Bastok.
  • A Mother to Her Men: She is willing to see the best in all of her fellow Mythril Musketeers, regardless of Zeid's past or the recent attempt by Five Moons to lead the Galka in revolution against the Humes. She states that they need to have "a bond as strong as mythril" in order to support Bastok and defeat its enemies.
  • The Punishment Is the Crime: Seven years ago, when Klara found Zeid after his murderous rampage and freed him from Amon, she offered him mercy as long as he would serve her and fight for Bastok to gain his redemption. He accepts.
  • Secret-Keeper: She alone knows that Zeid is Darksteel Hurricane, at least until the truth is revealed to Volker, Nicolaus, Five Moons, and President Prien as well.
  • Suspiciously Similar Substitute: Klara is to Zeid what the older Cornelia was to Raogrimm/ The Shadow Lord. Both Klara and Cornelia are love interests who for Zeid/ Raogrimm, and both help Zeid/ Raogrimm get over their anger issues.
  • Will They or Won't They?: With Zeid; their romance is never resolved and all it ever amounts to is Ship Tease at most.
  • Unwitting Pawn: In trying to save Zeid seven years ago, she gets possessed by Marquis Amon when a piece of the Thrallstone gets lodged in her.

    Five Moons 
https://static.tvtropes.org/pmwiki/pub/images/download_8.jpeg
Appears in Quests: Bastok (S).

A Galka member of The Mythril Musketeers during The Crystal War. Being a Galka in a time where race relations where tense, he greatly resents his Hume leaders, especially as Galka leaders get arrested during the story.


  • Didn't Think This Through: Leading a mutiny during a war where The Beastmen could attack at any point wasn't a good idea.
  • Easily Forgiven: He is forgiven relatively quickly for his mutiny.
  • Foil: He is this to Iron Eater. Both of them are Galka members of The Mythril Musketeers. But where Iron Eater is happy to work with his Hume allies, to the extent that there is a portion of the Galka population that resent him for it, Five Moons rebels against his Hume allies.
  • The Mutiny: Leads a rebellion of Galka part way through the story.
  • My God, What Have I Done?: When his rebellion fails and he realizes that all that he's achieved is leading more Galka to be slaughtered by the Quadov.
  • The Resenter: He resent his human comrades.
  • Those Two Guys: With Nicolaus latter on in the story.
  • Your Terrorists Are Our Freedom Fighters: He sees Darksteel Hurricane as a freedom fighter who rose up against the oppressive Hume population, and not the serial killer the Hume characters and Darksteel Hurricane himself views him as.

    Nicolaus 
Appears in Quests: Bastok (S), Scholar.
The fifth member of The Mythril Musketeers during The Crystal War.
  • By-the-Book Cop: He is more by the book than his comrades, and typically follows the rules. He does not take it well when the Mythril Musketeers get dissolved after the conspiracy of Klara's attempted murder of the president, and he is the one that takes the reveal of Zeid being the Darksteel Hurricane the hardest.
  • Genius Bruiser: As well as being a member of the Mythril Musketeers, he is also one of Professor Schultz's most gifted students.
  • The Smart Guy: Among the Mythril Musketeers during the Crystal War, he is most keen on digging to the bottom of the mystery, laying out the facts and using logic to arrive to his conclusions. Fittingly, he is the only mage of their ranks.
  • Those Two Guys: With Five Moons, later in the storyline.
  • What Happened to the Mouse?: While he's not the only character to disappear between Wings of the Goddess and the main game without explanation, Professor Schultz's revelations during the end of the scholar quest that members of the school either fled or where arrested on suspicious charges makes his vanishing all the most sinister. It is implied that he resigned from the Mythril Musketeers because he could not reconcile working alongside the Darksteel Hurricane, a vicious murderer.

The Gunther Schultz School of Martial Theory

A school founded by the legendary Professor Schultz that focused on teaching military strategy as well as a different approach of magic that balanced both white and black magic. While the school was officially affiliated with Bastok, its members where spread across the four nations and served as strategists during The Crystal War. The school was disbanded after that war due.

    Professor Schultz 
https://static.tvtropes.org/pmwiki/pub/images/images_98.jpeg
Appears in Quests: Scholar.

The legendary strategists who founded the school. By the time The Adventurer joins he has little to do with the direct running of the school, and instead focuses on implementing his plans on the battlefield.


  • Ambiguously Evil: While he tried to dissuade Ulbrecht from his evil plan, he also did noting to stop him from murdering the other mages. And while he was on the side of The Alliance during The Crystal War, nothing implies that he would always side with the good side in any given conflict.
  • Badass Bookworm: As a scholar.
  • Badass Teacher: He has no problem just wondering in to warzones to make his gambit.
  • Bitch in Sheep's Clothing: Gunther usually has a friendly demeanor towards his students, when in reality he is an Empty Shell who only really sees them as puppets in his game against Bifrons.
  • Blood Magic: He uses the grimoire that Ulbrecht prepares during the scholar questline by soaking it in the blood of other mages.
  • Faking the Dead: He does this frequently To hide the fact that he is really 200 years old
  • Friendly Rivalry: With Count Bifrons, who is about the only one he seems to really care about
  • Given Name Reveal: At the end of the scholar quest he reveals that his full name is Gunther Schultz who was a legendary strategist that helped Bastok claim victory in its war of independence against San d'Oria 200 years ago.
    • Out-Gambitted: Early on in the scholar questline he falls for a beastmen trap. Bifrons out gambits him later on in their battle over Ulbrecht.
  • Really 700 Years Old:
  • Who Wants to Live Forever?: He often warns his students about trading in their humanity in the pursuit of power, which he knows about first hand. In gaining immortality he looses his emotions and is reduced to an empty husk whose only concern is besting Bifrons.
  • Worthy Opponent: He has two. One is the Dark Kindred Count Bifrons. The other one is The Adventurer.

    Professor Ulbrecht 
Appears in Quests: Scholar.

A gifted scholar and one of Gunther's brightest students, Ulbrecht often acts as a stand in leader of The Gunther Schultz School when Gunther is absent, which as it turns out, is very often.


    Professor Erlene 
Appears in Quests: Scholar.

One of the youngest teachers at the school, she mentors you in your journey as a scholar.


  • Bait the Dog: Nag'molada concludes she's innocent during the end of the Scholar Artifact Quest, only for us to find out later that after the war the school was viewed with such suspicion that most of the members either fled the continent or where arrested on trumped up charges.
  • Cool Teacher: Unlike Ulbrecht, she is genuinely interested in helping The Adventurer grow and learn.
  • Lifesaving Misfortune: Her inability to appear at the meeting of the scholars saves her life from being killed by Ulbrecht.
  • Persecuted Intellectuals: As revealed at the end of the scholar quest line, the grimoire was banned and scholars where arrested, killed or fled as a result of Ulbrecht's actions.

Bastok Citizens

    Gumbah 

https://static.tvtropes.org/pmwiki/pub/images/rsz_gumbah.jpg
Appears in Missions: Bastok, The Voracious Resurgence.
Appears in Quests: Bastok (S).

A Galka child living in Bastok.


    Werei 

https://static.tvtropes.org/pmwiki/pub/images/werei.jpeg
Appears in Missions: Bastok.
Appears in Quests: Bastok (S).

An elder Galka who is viewed as an unofficial leader of the Galka in Bastok. He disappears just before the events of the game, leaving the Bastok Galka without a leader and increasing tensions between them and the Hume population


  • Foil: To Zeid. Both are Galka who are seen as leaders and mentors for the Galka in Bastok. The difference is Zeid prefers to guide the Galka from the shadows, where as Werei led from the front lines.
  • The Ghost: He leaves Bastok before the events of the game to go on his reincarnation pilgrimage. He turns up at the end of the Bastok story in his reincarnated body.
  • The Heart: He is this to the Bastok Galka.
  • Intergenerational Friendship: With Gumbah.
  • The Mentor: To Pagdako and Gumbah.
  • Stealth Mentor: He has known Gumbah was the Talekeeper for a while, and has been guiding him on his journey ever since
  • Secret-Keeper: He knew Gumbah was the new Talekeeper

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