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Characters / Command & Conquer: Red Alert 2

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This page is for characters who appeared in Red Alert 2 and its expansion, Yuri's Revenge. For Tanya and Einstein, see Command & Conquer: Red Alert Series - Factions and Characters.


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Allies

    General Ben (Thorn) Carville 
https://static.tvtropes.org/pmwiki/pub/images/generalcarville.png

Played by Barry Corbin

Affiliation: Allies
Rank: Lieutenant General
Role: Commander

"Soviet invasion confirmed!"

When the Soviet Union invaded the United States, General Carville was the senior officer in command of the military. He was ordered by President Dugan to launch a full retaliatory nuclear strike, but when the Soviets sabotaged their nuclear arsenal, he was forced to deal with the invasion conventionally. With the sole surviving field commander, he ran a campaign to drive the Russians from US soil.


  • Americans Are Cowboys: His attitude. He prefers swift, immediate action to deal with the current crisis, and gets frustrated with having to call for help from other nations. And he's from Texas.
  • Benevolent Boss: In Counterstrike where he first appeared, he was eager to shower the Allied Commander with promotions as he racked up victories, and in the campaign's end, even gives his fancy office to the player.
  • Brainwashed: When Yuri places a Psychic Beacon in Washington, D.C.
  • Bunny-Ears Lawyer: Despite his easy-going personality and bombastic Texan flair, he's still a competent general who knows what he's doing. Which makes him a target for assassination by the Soviets.
  • Character Tic: He's almost constantly chewing a toothpick when he appears in person.
  • Cultural Posturing: Has shades of this, he is really embarrassed about running his headquarters in Canada, that he would go so far as to tell the Allied commander that he is in America (this is despite the Canadian flag visibly being carried by one of the passing GIs).
  • Death Is Cheap: While the core game ends with him being assassinated, Yuri's Revenge hits a Reset Button involving Time Travel.
  • Distracted by the Sexy: Downplayed. After retaking the Pentagon, Gen. Carville is momentarily distracted by a female aide before turning his attention back to the Allied commander for his next mission.
  • Early-Bird Cameo: He actually appeared in a Playstation-only expansion for the first Red Alert.
  • Everything is Big in Texas: Be it a fairly large build to his gung-ho attitude and very pronounced accent, Gen. Carville seems to embody the classic Texan stereotype.
  • The Ghost:
    • He's never seen in person in the Soviet Campaign, not even through still images, as he is only alluded to once during the defense of the Battle Lab in the Ural Mountains.
    • In Yuri's Revenge, he's mentioned in the Soviet Campaign as having returned to Berlin to oversee the defense of Germany during "Operation: Deja Vu". As his death at the hands of a Crazy Ivan never happens in the altered timeline.
  • Guns Akimbo: He has two silver-plated Colt M1911s he carries as his sidearms.
  • Killed Mid-Sentence: He's in the middle of giving you a briefing as he prepares to leave for Berlin when he opens the door where a Crazy Ivan is waiting, detonating his bombs right next to Carville, who hadn't had a chance to notice him.
  • Large Ham: Issues instructions in a thick Texas accent, and using cowboy terminology with his over-the-top delivery.
    His forces are roaming through the country like an angry bull at a Texas rodeo.
  • Mildly Military: For a high-ranking general, Carville acts rather casually and nonchalant. That said, he does take his duties seriously and puts his foot down whenever needed.
  • Mission Control: Shares this role with Lt. Eva. He tends to give more of the overall picture, leaving the minutia of the current mission to the lieutenant. In the penultimate Allied mission in Yuri's Revenge, he takes the role to bring updates as Lieutenant Eva was targeted by Yuri for mind control.
  • Old Soldier: Carville was already a Brigadier-General by the time America joined the Allies in Red Alert 1 and behind his hokey bluster against Communists knows all too well how dangerous the Soviets are.
  • O.O.C. Is Serious Business: When brainwashed by Yuri, he's shown spouting prattle about peace with the Soviets and how they and the Americans love the same thing. This is enough for Lt. Eva to cut off the transmission right there and then, not even bothering to hear him finish his rambling.
  • Outranking Your Job: Inverted. He's implied to be the Chairman of the Joint Chiefs of Staff, or the equivalent of Red Alert universe, yet is only a two star major general. It's especially odd since some of his subordinates are three star generals, yet he's ordering them around. Though this could be somewhat explained away as a costuming error.
  • Seen It All: Downplayed. Carville's generally unflappable in the face of the Soviet threat, at worst expressing annoyance and impatience over driving them out of American soil. On the other hand, especially in Yuri's Revenge, he does express some bemusement at what crazy weapons the enemy has in store for the Allies.
  • Timey-Wimey Ball: In an early mission of Yuri's Revenge he reads an order that won't be issued for a couple months and spends a few moments trying to wrap his mind around that.
    You know, a man can blow a fuse by getting his mind around this time travel stuff...
  • Vague Age: It's hard to peg how old he is. Because he's played by the same actor in both the Retaliation expansion for Red Alert 1, and Red Alert 2, he's somehow the same visible age in the late 1940s (Red Alert 1) and in the mid 1970s (Red Alert 2).
  • What the Hell, Hero?: Him using civilian Human Shields in the Soviet mission "Chrono Defense". Then again, the human shields in question are Soviet citizens, who he doesn't give a damn about.
  • You Are Better Than You Think You Are: A more blunt version than most. When Lieutenant Eva tenders her resignation after being brainwashed by Yuri to reveal the location of the Allied leaders, Carville cuts her off and says he'll hear no such thing about it. Carville then tells Eva that she's a vital part of the team and she's not the only one to have her mind hijacked by that "twisted maniac".
  • You Watch Too Much X: General Carville's reaction when Yuri unleashes his flying saucers in Yuri's Revenge.

    President Michael Dugan 
https://static.tvtropes.org/pmwiki/pub/images/presidentdugan.png

Played by Ray Wise

Affiliation: Allies (United States of America)
Rank: Commander-in-Chief
Role: President of the United States

"It's time to hit back... Make it happen."

Dugan was the President of the United States when the Soviets invaded. He immediately attempted to persuade Soviet Premier Alexander Romanov to call off the attack. When this failed and left with no other choice, he ordered General Carville to launch a nuclear counterstrike, but this failed due to Yuri's manipulation. He, along with Carville, directed the war and gave orders to their last commander. Naturally, he became a very high priority target, and as such began moving around the country in an effort to elude the Soviets.


  • Benevolent Boss: Dugan is on pretty good terms with General Carville, generally stays out of the way of the military as its tries to push back the Soviets, and gladly commends the Allied commander's accomplishments.
  • Brainwashed: When the Psychic Beacon is placed in Washington, D.C. He escaped this fate in the Soviet campaign by fleeing in time, but Yuri's Psychic Corps eventually tracks him down and under your command turns him into a mindless slave.
  • Bunny-Ears Lawyer: Not too unlike General Carville, Dugan can come off as too easy-going and bombastically patriotic for someone of his office. On the other hand, these don't prevent him from being resolute or competent when the need arises.
  • Butt-Monkey: In the Soviet campaign of Yuri's Revenge, Dugan doesn't even get a dignified surrender, instead being given a mocking photo-op for the USSR's state-run media, in an Ironic Echo of how Romanov is captured at the end of Red Alert 2's Allied campaign.
  • Can't Kill You, Still Need You: The reason why Romanov, and especially Yuri, want Dugan alive is so he could be brainwashed into having America surrender, and thus have a useful puppet.
  • Comically Small Bribe: Downplayed but still evident in the intro to Yuri's Revenge. When Yuri unveils his Psychic Dominators, Dugan tries to offer him a Shiny New Soviet Russia. Yuri predictably refuses, asking why he should settle for ruling just one country instead of the whole world.
  • Composite Character: To a degree, Dugan comes across as mix of Richard Nixon and Bill Clinton.
  • Patriotic Fervor: He certainly wears his pride on his chest. Going so far as to claim in the intro of Yuri's Revenge that America single-handedly won the war against the Soviets, which Yuri coyly mocks.
  • Demoted to Extra: While prominently featured in the vanilla Allied campaign, in Yuri's Revenge he has only two appearances.
  • Disc-One Final Boss: Is this in the Soviet Campaign. He's initially the target you need to pursue to ensure Soviet dominance after striking many a vital American installation, but he's quickly taken care of after some guerilla operations, tracking him down to Texas, and some mind control. The real Climax Boss of the Soviet Campaign is Yuri.
  • Do Not Go Gentle: In the face of seemingly immense odds, Dugan refuses to entertain the notion of surrender. Not even being cornered like a rat in Texas later on in the Soviet campaign will stop him from defiantly taunting the enemy commander.
  • Dramatic Irony: In the Soviet campaign of Yuri's Revenge, he's shown to have been apprehended similarly to how Romanov was canonically caught, complete with an embarrassing photo-op for a state-run magazine.
  • Enemy Mine: In Yuri's Revenge, he's shown to be willing to sign a treaty with Premier Romanov in the name of stopping Yuri.
  • Good Is Not Soft: Despite being taken aback by Romanov's "sudden" betrayal, Dugan almost immediately gives the green-light for launching America's nuclear arsenal. Which might have ended the invasion right there and then, if not for Yuri disabling the silos through mind-control.
  • Government in Exile: He and most of his staff retreat up to Canada after Washington is taken. In the Soviet campaign, he flees to Texas and has a Last Stand around the Alamo after Canada falls.
  • Horrible Judge of Character: Downplayed. He was convinced that Premier Romanov was still a friendly ally of the United States until just shortly before the invasion started. On the other hand, it's implied that he was already beginning to have some doubts given that the game's installation briefing mentions the CIA keeping a closer eye on Romanov, though that turned out to be too little too late.
  • Hotline: Used to persuade Soviet Premier Alexander Romanov to call off the attack in Red Alert 2.
  • Large Ham: Dugan is a bit more subdued than Romanov, though not by much. He's shown to be energetic, animated, and brimming with confidence in many of his scenes.
  • Mole in Charge: An unwilling one, at any rate. The Soviet (or rather, Yuri's) plan is to brainwash him, and the rest of the government, into having America surrender and become a compliant puppet.
  • O.O.C. Is Serious Business:
    • Him and General Carville cheerfully announcing the end of the war and pledging allegiance to Romanov were enough for Lt. Eva to cut their transmission and direct the Allied Commander to take down Yuri's Psychic Beacon in Washington D.C.
    • He's noticeably anxious when giving a speech from an "undisclosed location", clearly worried about the Soviets figuring out he's in Canada. He's also more somber and pissed when talking to the commander after Carville's death.
    • He likewise expresses grave dread just as the Psychic Dominators come online in the intro to Yuri's Revenge, highlighting just how close to global domination Yuri is.
  • Our Presidents Are Different: Seems like President Personable, though he spends quite a bit of time as President Target, then finally graduates to President Iron after General Carville is killed.
  • Out of Focus: He's largely absent in Yuri's Revenge, other than the intro, the Allied ending, and being captured during the Soviet campaign.
  • Reasonable Authority Figure: Bravado aside, Dugan remains firmly composed in spite of the desperate situation America faces, defers to competent officers like Gen. Carville, and isn't afraid to reach out to the Allies in Europe for aid against the Soviets. He's also sympathetic to the commander's plight especially over Carville's death.
  • Slave to PR: Dugan advises the commander to avoid killing mind-controlled civilians. Partly because they're fellow Americans, and partly due to not wanting his own voting constituents wiped out, though Lt. Eva somberly remarks that the commander might have to anyway if there's no other choice.
  • Small Role, Big Impact: His decision to order an air strike against the Psychic Dominator on Alcatraz manages to not only cripple its power supply but also prevented Yuri's plans from succeeding entirely, making it possible for the surviving Allies to even prep up Einstein's time machine at all.
  • Tranquil Fury: After Carville's death, Dugan shows both somber concern and repressed anger as he give the Allied Commander the go-ahead for taking the fight to the Soviets.
  • Unwitting Instigator of Doom: As the game's intro reveals, he's the one who helped prop up Alexander Romanov as the USSR's Allied puppet, genuinely believing that the man's who he claimed to be. He never suspected that the Soviet Premier would launch a full-scale invasion until it was too late.

    Lt. Eva Lee 
https://static.tvtropes.org/pmwiki/pub/images/candclteva.png

Played by Athena Massey

Affiliation: Allies
Rank: Lieutenant
Role: Allied intelligence officer

"It looks like Yuri's got the studio filming another dinosaur movie. He's not very creative, is he?"

Eva Lee, commonly referred to as Lt. Eva, is an American intelligence officer when the Soviet Union invaded the United States. She was assigned to the field commander that was tasked with repelling the invasion. Throughout the war, she provided briefings and updated intelligence.


  • Brainwashed and Crazy: (Yuri's Revenge) Yuri taps into her comm line at one point and forces her to tell him where the world leaders are meeting.
  • Call-Forward: EVA is the name of the GDI remote battlefield control system in the Command and Conquer main series.
  • Consummate Professional: Downplayed. While she's shown to be very personable, Eva otherwise takes her duties seriously enough that she's largely unflappable even as the Soviets, and Yuri, throw all they have at the Allies.
  • Heroic BSoD: (Yuri's Revenge) After Yuri mind-controls Eva and forces her to reveal where the world leaders are meeting, she feels so guilty about it that she tends to her resignation. Luckily, General Carville talks her out of it by assuring her that she's a vital part of the team and not the only officer who has had their brain twisted by that "maniac".
  • Mission Control: She's the commander's intelligence officer and the one who usually gives mission briefings, also providing updates mid-mission at times.
  • O.O.C. Is Serious Business: Though not afraid to show emotion, she's generally subdued and professional while on the job. She's noticeably more distraught by General Carville's death.
  • She Cleans Up Nicely: While her actress is clearly gorgeous, her looks are subdued a lot in her role as an intelligence officer. Then she suddenly appears with her hair down and a stunning white dress in the climax of Yuri's Revenge, which surprises even Tanya.
  • Unkempt Beauty: Hinted at during the Allied campaign, as she's shown disheveled and fixing up her uniform, due to General Carville requesting for the commander's presence early in the morning.

Soviets

    Premier Alexander Romanov 
https://static.tvtropes.org/pmwiki/pub/images/candcromanov.png

Played by Nicholas Worth

Affiliation: USSR
Rank: Premier of the Soviet Union
Role: USSR Head of State

"Listen very carefully. I'm not your pet, Mr. president! We Romanovs have our legacy to consider!"

After the Soviet Union was defeated in the Second World War, the victorious Allies installed Romanov as the premier. They did so based on his reputation as a man of peace who would curb any communist aggressions. They were fooled, however; Romanov held a deep bitterness over Russia's defeat that was matched only by his hatred for the Allies that had wrought it. His deception was to enable him to gain the power he needed to exact his revenge on them. With his position secure, he was able to fake a crisis in Russia's ally Mexico that would necessitate a military build-up. From there, he would begin his master plan.


  • Action Politician: In the Soviet campaign of Yuri's Revenge, Romanov manages to survive his plane getting shot down and afterwards is able to hide from Yuri's troops in Morocco until you come picking him up. He just so happens to be carrying blueprints for the Iron Curtain with him as well...
  • Affably Evil: While he's the Big Bad to the Allies, he's quite friendly toward the Soviet characters. In Yuri's Revenge, in alternative timeline where he wasn't mind controlled by Yuri, he reveals to be an even nicer person who is willing to band together with the Allies (although not after its surrender) to fight Yuri. A far cry from his predecessor, Stalin.
  • Ambiguous Situation: It's fairly ambiguous if the Soviet Premier who bailed out of the crumbling USSR at the beginning of Red Alert 3 really was Romanov or an unnamed successor following the Allied victory in Red Alert 2.
  • Aristocrats Are Evil: Downplayed. Yes, he is a member of the former Russian Imperial family, but he's otherwise a committed communist. So he is an aristocrat and evil, but he is not evil because he is an aristocrat.
  • Benevolent Boss: Very much a friendly guy to his comrades, even to a fault given the personality of his peers. With both of them not being part of the Soviet castline in Yuri's Revenge, he never stops showering the commander with praise.
  • Big Bad: To the Allies, he's this. However...
  • Big Bad Wannabe: Most of the plot implies him as being little more than an Unwitting Pawn for Yuri, and even with that removed he's still hardly a threatening villain.
  • Big Fun: From the third Soviet mission of Yuri's Revenge onwards, he's very jolly towards the Soviet Commander. He even shows signs of this in the base game, such as laughing off Vladimir's poolside partying.
  • Blue Blood: Downplayed. He's a member of the former ruling dynasty deposed by the Bolsheviks, but is otherwise a genuine communist loyal to the Soviet cause. That said, he ironically still takes some pride in his lineage:
    We Romanovs have our legacy to consider.
  • Butt-Monkey: In the Soviet campaign, he gets mind-controlled by Yuri and is coerced into handing leadership of the Soviet Union to him, eventually being Driven to Madness. The Allied campaign ends with him being captured in hammer-and-sickle Goofy Print Underwear and revealed as such on multiple news magazines of the world. The Soviet campaign in Yuri's Revenge opens with him imprisoned in the Tower of London, and in one mission, it's your primary objective to rescue him from a plane crash.
  • Chummy Commies: In the Soviet campaigns, he's basically BFFs with the commander, eager to congratulate him on his many victories. His sudden death in the vanilla campaign comes as a serious shock and a tonal shift in the campaign as a whole.
  • Contrasting Sequel Antagonist: He's the exact opposite of Stalin in every possible way, as rather than being a vicious, paranoiac Hate Sink like his predecessor, he's a genuinely friendly individual who wholeheartedly trusts the Soviet Commander and isn't afraid to praise him for a job well done. There's also his motivation, as rather than being driven by hunger for power under the excuse of communism, he wants revenge against the Allies for how they've mistreated the Soviets after the previous installment, which serves to make him much more sympathetic. His death is also treated with a sense of tragedy rather than come-uppance for his misdeeds in the Soviet Campaign in Red Alert 2 as well.
  • Dead Man Writing:
    • He leaves a video recording explaining how Yuri has been manipulating him to be found after his death.
    • At the start of Yuri's Revenge, he leaves a similar message talking about the Allied time machine plan and warning his past self about Yuri's schemes.
  • Dying as Yourself: Before being assassinated by Yuri in Red Alert 2's Soviet Campaign, he manages to resist being mind-controlled long enough to record a tape warning the commander of the traitor's plans.
  • Enemy Mine: Even after the Allies surrender, Romanov is shown as willing to work with the remaining Allied forces in taking care of Yuri.
  • Fighting from the Inside: How he manages to leave a recording about how Yuri had been mind controlling him. He was struggling to even make full sentences, but he still managed to explain what was going on.
  • Goofy Print Underwear: As shown in the Allied ending of Red Alert 2, he has a Hammer and Sickle pattern on his underwear.
  • Hidden Depths: Without Yuri's influence, Romanov is shown to be rather competent at running the USSR, and have an interest in spaceflight which plays into his ambitious plan to spread Communism across the solar system in the Soviet ending of Yuri's Revenge.
  • Hotline: He speaks to Dugan in the first cutscene on the red phone.
  • Know When to Fold 'Em: In the Allied campaign of Yuri's Revenge, Romanov sucks up his pride and agrees to sign a treaty with the Allies in order to focus on fighting Yuri.
  • Large Ham: He's certainly an overly expressive Premier — good luck finding one moment he speaks in a normal tone. More so in Yuri's Revenge once he knows he can trust the player character.
  • Let No Crisis Go to Waste: In Yuri's Revenge, even amidst Yuri's Near-Villain Victory, Romanov still advises the Soviet commander to not only stop the madman in the past but also use the opportunity to win the war against the Allies.
  • Make Wrong What Once Went Right: The other reason why Romanov wants the commander to seize the time machine is to ensure that the Soviets win the war instead of the Allies.
  • More than Mind Control: Yuri mind controls him so that he can be the Supreme Commander of the Soviet forces, the rank below Romanov's... and then kills him to become the Premier, with no one in-between to take the position instead.
  • Noble Demon:
    • Sure he might be a bad guy, but his motivation of enacting vengeance for how the Allies treated the Soviet Union makes him infinitely more sympathetic than Stalin, who was simply a power-hungry dictator and madman bent on conquering the world who would murder people at the drop of a hat. Not to mention the fact that Romanov treats the Soviet Commander quite well and is willing to let the Allies peacefully surrender in the Soviet Campaign for Yuri's Revenge, and it's telling that said campaign's ending is treated as genuinely optimistic and hopeful in its tone, rather than being a straight-up bad ending.
    • Most notably, he's the only one of the Soviet Premiers who never turns against the player, not even once. In contrast, Stalin initially orders the player's execution upon presumably allowing the Chronosphere to self-destruct, Yuri deems you a threat and tries to get you removed, and Cherdenko simply applies a case of You Have Outlived Your Usefulness.
  • Ominous Message from the Future: In Yuri's Revenge, he has Lt. Zofia deliver one specifically for his past self to see, which succeeds in not only altering the war, but also exposing Yuri well before he could be in a position to kill Romanov.
  • The Only Believer: He's the only Soviet Leader in the series to both sincerely care for his country and its people as well as genuinely believing in communism rather than using it as an excuse to seize power, as his motivation for attacking the Allies is motivated by revenge.
  • Only Sane Man: Out of all the leaders of the Soviets, he's the only one who isn't a psychotic paranoiac bent on killing his closest allies when he suddenly finds them suspicious.
  • Puppet King: Romanov was originally propped up as an Allied-aligned puppet before cutting his proverbial strings, only to then become one to Yuri.
  • Roaring Rampage of Revenge: His reason for starting the war against the United States. He's not happy at all at how the Allies treated the Soviet Union after the last war.
  • Reasonable Authority Figure:
    • In Yuri's Revenge, Romanov's revealed to be much more level-headed, with his past self repudiating Yuri immediately upon being given evidence from the Soviet Commander.
    • Even beforehand in Red Alert 2's Soviet campaign, he shows signs of this. As the invasion of America goes on, he's notably willing to not only tolerate things like Vladimir's poolside partying, which would have been seen as execution-worthy during Stalin's time, but also genuinely acknowledge the commander's victories. Romanov also makes a point to consult with advisors before making any big decisions, though Yuri exploits this to gain more power.
  • Sanity Slippage: Yuri's mind controlling antics gradually wear Romanov's sanity down over the course of the Soviet campaign to the point that in Romanov's final recorded message, he's visibly struggling to stay sane while fighting off Yuri's influence.
  • Sickbed Slaying: After his assassination in the Soviet campaign, Yuri shows the player a videotape of Romanov reacting to a gunned assailant (supposedly Vladimir) waking him up from his hospital bed.
  • Skewed Priorities: When you finally find him after he crash-lands in Morocco and move in to rescue him from Yuri's forces, you find he's less concerned at the fact his plane was shot down, and more enjoying that he happened to crash-land near a cafe with a Sultry Belly Dancer next to him.
  • Smug Snake: While he's friendly towards his fellow Soviets, he's confident and taunting towards the Allied Commander, even when you're mowing through his forces.
  • Suspiciously Similar Substitute: To Stalin; once again, we have a Visionary Villain leading the Soviet Union, who is actually secretly being controlled by his Dragon-in-Chief. On the other hand...
  • The Puppet Cuts His Strings: In Yuri's Revenge, after Romanov learns of Yuri's treachery ahead of time, he immediately stops being an Unwitting Pawn and proves to be a competent leader.
  • Token Good Teammate: In the game proper and the entire franchise, he's the only Premier who isn't prone to murder or screwing people over, and is by far the friendliest person within the Soviet high command in this game in particular.
  • Villainous Breakdown: In the Allied campaign, especially after the player destroys the Cuban nuclear missiles.
  • Well-Intentioned Extremist: Without Yuri's influence, he's shown to genuinely care about the Soviet Union and believes he's doing what's best for his people.
  • Write Back to the Future: Inverted in Yuri's Revenge. In the Soviet campaign, it's revealed that Romanov managed to record a special message for the commander and Lt. Zofia to send to his past self, in the hopes of not only stopping Yuri, but also changing the outcome of the war in the process.

    Lt. Zofia 
https://static.tvtropes.org/pmwiki/pub/images/candcltsofia.png

Played by Aleksandra Kaniak

Affiliation: USSR
Rank: Lieutenant
Role: Soviet intelligence officer

Zofia is a Soviet intelligence officer when the war with the United States began. She supported her commander throughout his campaign, giving briefings and intelligence.


  • Almighty Janitor: Despite her modest rank, Zofia clearly has the ears and attention of Premier Romanov himself. Enough for him to entrust her with classified material for the Soviet commander to act upon.
  • But Not Too Foreign: She is of Polish and Belarusian descent, which explains the spelling of her name.
  • Custom Uniform: Her outfit is quite a piece of Form-Fitting Wardrobe.
  • Foil: Zofia is one to Nadia Zelenkov. While both are similarly intelligent and talented women, Zofia is firmly loyal to Romanov and especially the Soviet commander, whereas Zelenkov is a Brotherhood of Nod agent who views everyone around her as a puppet.
  • Girl Friday: Her Undying Loyalty to the Commander and her job makes her this.
  • Hell-Bent for Leather: Her outfit is rather form-hugging and shiny.
  • It Has Been an Honor: When it becomes clear that Yuri has become the enemy, Zofia salutes and says it's been an honor.
  • Mission Control: She provides the briefings prior to each mission, as well as updated objectives.
  • Overclocking Attack: She remotely accesses the controls of the Time Machine and gives it way too much power so that when Yuri uses it, it would send him back to the wrong time period. He gets sent to the age of dinosaurs, ultimately being eaten by one of them.
  • Pay Evil unto Evil: She sabotages the time machine that Yuri uses to try to escape to the past so that it sends him to the cretaceous period, causing him to spend his last moments alive in terror as he's attacked by a T-rex. Needless to say, Yuri fully deserves it, due to how horrible he is.
  • Secret-Keeper: It's revealed that Zofia is trusted by Romanov to keep confidential material to be viewed only by the Commander. Including a tape meant to be played in the event of Romanov's death.
  • Sensual Slavs: If the outfit didn't give it away, she propositions the commander at the end of Yuri's Revenge.
  • Smile of Approval: Gives one to the Commander after he defeats Yuri. Overlaps with When She Smiles for obvious reasons.
  • Sole Survivor: In the original Soviet campaign, Yuri's machinations result in the deaths of the other Soviet officers one by one, eventually leaving only Zofia alive. Averted in Yuri's Revenge, in which Romanov remains alive the entire time.
  • The Stoic: Rarely shows emotion, outside of moments driven out from it by Vladimir or her interest in the Soviet Commander.

    General Vladimir 
https://static.tvtropes.org/pmwiki/pub/images/candcvladimir.png

Played by Adam Greggor

Affiliation: USSR
Rank: General
Role: Commander of Invasion Forces

"Now is the time to strike! Glory for the Motherland!"

A senior Soviet officer, Vladimir was given command of the forces invading the United States. He has a brash and boastful personality, and has little patience for officers under his command, particularly when they prove to be better commanders than he is.


  • Big "WHAT?!": When Romanov announces that Yuri will now be in command of all Soviet forces.
  • The Brute: The USSR's most visible frontline officer with a taste for nuking cities, steamrolling over opposition, and taking all the glory for his conquests. That aside, it's clear he's far from a tactical genius.
  • Cassandra Truth: His accusations against Yuri are initially brushed off as just slander. Though ironically, those are the only things he got right.
  • Chuck Cunningham Syndrome: He was an important supporting character in Red Alert 2, but is nowhere to be seen in its expansion pack.
  • Deconstruction: He's this towards the gameplay of the Soviets' playstyle itself. He's an idiot who borders on being a drooling moron that has no strategic abilities whatsoever and simply prefers relying on brute force swarms of units and nukes, which ironically is how the Soviets function best.
  • Fake Ultimate Hero: A womanizing slob who is touted to be a great "Hero of the Soviet Union" and is constantly given all the credit for your character's successes whenever you and he work together during a campaign. Ironically he catches on to the fact that Yuri wants to kill the Premier and take over the Soviet Union long before you do (or at least your in-game General avatar). You kill him on Yuri's orders, but then discover he was right and revolt against Yuri yourself.
  • Excellent Judge of Character: His one redeeming feature. While others are none the wiser about Yuri, he manages to be the only one to be aware of his true intentions.
  • Frameup: Yuri frames him for the murder of Premier Romanov.
  • General Failure: He's an incompetent Glory Hound who's your superior in the first half of the Soviet campaign. He gets you into trouble in the second mission by assaulting the vastly superior American fleet with only his personal command ship, and then leaving you to deal with them as he flees the battle. Then when you have completed the destruction of the U.S. East Coast fleet, he takes credit for your accomplishments by returning to Moscow before you can. His one saving grace is being savvy enough to see through Yuri, but it feels rewarding when you finally remove him from command.
  • Glory Hound: Vladimir if nothing else enjoys the fame and prestige that come with his rank, and does everything he can to get more of them while making as little effort as possible. If that meant taking the credit for the successes of more competent Soviet officers, so be it.
  • Hate Sink: He's a HUGE asshole with zero brains whatsoever, and is extremely unlikeable in both the Allied Campaigns and the Soviet Campaign, as aside from being a useless jackass in the Soviet Campaign, he TARGETS civilians with missiles during the Hostile Shore mission, and constantly takes credit for your hard work. You'll be wishing that he gets a MUCH more gruesome fate than either being presumably executed for war crimes in the Allied Campaign or being lobotomized by Yuri in the Soviet Campaign.
  • Jerkass Has a Point: As abhorrent and uncooperative as Vladimir is, he turns out to be correct in his suspicions about Yuri.
  • Kick the Dog:
    • See Nuke 'em for what he does in the Allied campaign.
    • In the Soviet campaign, during the assault on Florida, most of what he does after clearing the beachhead is launch missiles at civilian targets.
  • Large Ham: Behold the power. OF MOTHER RUSSIA!
  • Mind Rape: He's subjected to one mid-rant by Yuri, though the transmission is cut off before you get to see what happens after.
  • Nice Job Fixing It, Villain: As heinous as Vladimir's spiteful nuclear strike on Chicago is, this turns out to be the last straw for the Allied nations in Europe to join the war, which up until then were afraid to be involved for fear of Soviet reprisals.
  • No Last Name Given: Vladimir is the only name he's ever addressed by.
  • Nuke 'em: When he is defeated at Chicago, he decides to nuke it rather than let the Allies have it. Also, making him a Sore Loser.
  • The Peter Principle: Vladimir used to be known as an honorable officer, who was capable enough to get in Romanov's good graces. It's evident, however, that as a general, he's way out of his depth and become the incompetent Glory Hound seen during the invasion.
  • Unperson: Is declared to be one by Yuri after being made the scapegoat when Romanov is murdered.
  • Shadow Archetype: As Fake Ultimate Hero and General Failure can testify, he is pretty much one for the Soviet Commander. For what little work he does, he also gets tons of praise, while the Soviet Commander who actually does the heavy lifting barely gets any.
  • Villains Out Shopping: During one mission intro in the Soviet campaign, Romanov contacts him and sees him... poolside partying with a pair of ladies.
  • What Happened to the Mouse?:
    • In the original Allied campaign, he's mentioned by Mission Control a few times in earlier missions and appears in person once, but then abruptly disappears from the narrative and is never seen or mentioned again. Given the context in which he was last mentioned (leading an attack on you that you ultimately foil), he may have been killed or captured off-screen. If it's the latter, he would certainly be tried for war crimes.
    • He's also noticeably absent in the Soviet campaign in Yuri's Revenge, given how Romanov directly addresses the commander from the offset. It's likely that the data sent back by Lt. Zofia would have led to Vladimir being sidelined or conveniently "removed" as part of the Soviet plan to win the war.
  • What the Hell, Hero?: As you besiege Washington D.C. in the Soviet campaign, he admonishes the Soviet Commander for being played like a puppet by Yuri.

    Yuri 
https://static.tvtropes.org/pmwiki/pub/images/candcyuri.png

Played by Udo Kier

Affiliation: Originally USSR, later independent
Rank: Chief advisor to Premier Romanov
Role: Head of Soviet Psychic Corps

"I am YURI! You will OBEY!"

Much of Yuri's past remains unknown. He is of Romanian ancestry and inherited a castle in Transylvania from his family. During the first Soviet-Allied war, he took part in Stalin's secret project, whose aim was to create an army of psychically-gifted soldiers to guarantee victory. However, the war ended with the Soviet Union's defeat and Stalin's death, although this likely did not stop Yuri, who single handedly continued it. It is possible that his implant is the original World War II model initially created by Soviet scientists. Following the war, Yuri joined Premier Romanov, whom he helped in rearming the USSR, developing psychic technology and forming the backbone of the Psychic Corps. Though he is one of Romanovï's top advisors, there are indications he is influencing things more than he should be.


  • And I Must Scream: His fate in the Allied ending of Yuri's Revenge, where he is captured, strapped down to what amounts to a metallic coffin, with something like a Dentist's lamp right over his head, and kept there for a life sentence, all to prevent him from using his Psychic powers.
  • Asshole Victim: It's hard to say he doesn't deserve his fate in the Allied ending, given that him and his army are so cruel that he comes across as having a compulsive need to be as unnecessarily cruel and inhumane as possible.
  • Authority Equals Asskicking: In contrast to Dugan and Romanov (leaders of Allied and Soviet factions), who are represented in-game as helpless NPC, useless in combat, Yuri himself acts as commando unit for his faction, able to blow up bunch of enemy infantry by power of thought and mind-control entire enemy bases.
  • Bald of Evil: He has as many hairs on his scalp as he has morals.
  • Beneath Notice: The Allied campaign of Red Alert 2 implies that this was how Yuri managed to elude the Allies, though they knew enough that he was Romanov's advisor. This coincidentally allows him to put his plans into motion right under their noses, coming very close to victory.
  • Beard of Evil: One that's remarkably similar to Vladimir Lenin himself.
  • Big Bad: Of Yuri's Revenge, and the original's Soviet campaign. Not so in the Allied campaign, although his psychic devices occasionally show up.
  • Brainwashing for the Greater Good: Yuri initially claims that his mind-control and brainwashing schemes are for the good of the Soviet Union. He largely drops the act by Yuri's Revenge, however, revealing that it's all purely to serve him.
  • Capitalism Is Bad: Uses this as mind control propaganda in the second Allied mission in Yuri's Revenge, though it's pretty clear that Yuri doesn't care either way.
  • Card-Carrying Villain: See Despotism Justifies the Means below.
  • Chronic Backstabbing Disorder: Yuri is all too happy to turn on anyone the moment they're no longer seen as useful to his plans. Which includes Romanov and you.
  • Cold Ham: He never stops using his soft-spoken voice (except when screaming as he's about to be eaten in the expansion's Soviet ending), which is unique enough to stand out in a World of Ham, yet his speeches are still theatrical thanks to a low-key and sinister grandiosity.
  • Conqueror from the Future: In the Soviet campaign in Yuri's Revenge, he resorts to stealing the time machine, both to escape capture and have another go at power though he never gets that chance due to Lt. Zofia's sabotage sending him on a one-way trip to death by dinosaur.
    It's too late, comrade. The entire world, and all of its history, is mine to command and conquer!
  • Corrupted Character Copy: Imagine Kane, but without any of his characteristics that serve to make him less evil, such as his Affably Evil and Benevolent Boss tendencies.
    • He simply wants to take over the world, lacking any of Kane's more nuanced goals or standards.
    • He also lacks Kane's charisma, meaning that outside a handful of devoted followers, most of his underlings are either unwilling slaves, mindless drones, or lowlifes who couldn't care less so long as Yuri pays them.
    • The most inhumane thing in Nod's arsenal are cyborgs, suicide bombers, and Tiberium-based weaponry, the last of which kills just as fast, if not even faster than a normal weapon would, considering that they reserve Tiberium-based weaponry for their most powerful units, while Yuri's army is completely and utterly inhumane even without the context of comparing it to even the most gruesome technology used by Nod or the Crapsack World environment of the Tiberium timeline justifying the need for such controversial tactics.
  • Despotism Justifies the Means: He doesn't exactly hide the fact that he intends to turn the entire humanity into a Slave Race under his control.
    Mr. President, in a few moments I will unleash a tidal wave of psychic energy designed to dominate the minds of an entire planet. There will be no more free will, only my will.
  • Devil in Plain Sight: Sure he's part of a villain faction, but he's Obviously Evil even compared to the other characters, and nobody but the brainless General Failure suspects him of treachery.
  • Dissonant Serenity: Yuri is generally shown to be very calm and collected, at worst showing mild annoyance. He notably loses his cool upon being captured in the Allied ending of Yuri's Revenge, and even more so upon being thrown back to the Cretaceous period towards the end of the Soviet campaign.
  • Dragon Ascendant: After he murders Romanov, he becomes Premier of the Soviet Union and the official Big Bad of the game. Also serves as Foreshadowing of Yuri's Revenge.
  • Dragon-in-Chief: It's clear from the beginning that the one that pulls the strings in the Soviet army is Yuri, not Romanov. Although, he only usurps control from Romanov in the Soviet campaign. Since he barely appears in the Allied campaign, Romanov is effectively the sole Big Bad there.
  • Dragon with an Agenda: While posing as Romanov's right hand, Yuri was having a Psychic Dominator network built to mind control the whole world while both the Allies and Soviets were busy fighting each other.
  • The Dreaded: As Einstein sums up about Yuri, he is referred to as the "enemy of mankind" for a reason.
  • Evil Chancellor: Unbeknownst to Romanov, Yuri is secretly plotting to Take Over the World with his psychic forces and the Soviet Union acts as his means to that end. Early on in the Soviet campaign, Vladimir is quick to spot Yuri's control over Romanov and boldly declares him a traitor over a mission live stream.
  • Evil Genius: As the only known psychic in the setting, Yuri has to be one as all the psychic contraptions seen in both the base game and Yuri's Revenge couldn't be designed by anyone other than him.
  • Evil Gloating: He enjoys doing this throughout Yuri's Revenge, with nearly every mission in both campaigns having at least one cutscene where he taunts you. The entire expansion opens with him gloating to President Dugan about his Psychic Dominators.
  • Expy:
    • Of Kane. Both are bald, bearded Treacherous Advisors to Soviet leaders who eventually lead their own faction against the forces of the world.
    • To a lesser degree, he's one towards CABAL, given that he betrayed the faction he originally served to start his own in a bid to take over the world, requiring both the GDI and the Brotherhood of Nod to team up just to stop it, much like how Yuri betrayed the Soviets to do the very same thing as CABAL did, forcing the Allies and Soviets to join forces just to stop him.
  • Faux Affably Evil: He's remarkably polite and well-spoken, yet he makes no bones about the fact that he intends to grind the whole world under his heel.
  • Generic Doomsday Villain: It's never stated why he wants to control all the minds in the world. He just does.
  • The Ghost: In the base game's Allied campaign. He gets a passing mention in the third mission, but other than that, he never appears.
  • Hate Sink: To put it lightly, there's nothing to like about this guy at all and the game stops at nothing to make you hate him as much as possible, as the Allied campaign in the Yuri's Revenge expansion has him commit such atrocities like mind controlling the population of Los Angeles to walk into the many grinders he's set up to fund his army, holding all of Seattle and it's local software company MassiveSoft hostage under the threat of nuclear annihilation if they don't assist him by giving him all their money and making the aforementioned company help him develop his Genetic Mutator, among other things, and these are just things he does in the Allied campaign, mind you. Even the way his army operates is inherently inhumane, as the infantry he has consist of the Initiates, pyrokinetics who immolate their victims alive, the Viruses, a team of snipers who wield rifles with bullets containing a highly contagious virus that causes whoever hit by it to die an agonizing death of literally exploding, and the Brutes, while less disturbing than the Initiates or the Virus, are inhumane because of how they were once ordinary people irreversibly mutated into mentally retarded giants.
  • Historical In-Joke: In the briefing for one of the Soviet missions, the player is shown a picture of Stalin, with Yuri edited in on his right. This picture really exists and is famous for being doctored, the real life version showing Stalin sat next to Lenin, who bears a fairly strong resemblance to Yuri. This version of the picture, created at the behest of Stalin, is a forgery to try and give him more credibility as one of Lenin's closest collaborators. The result of this forgery of a forgery is that neither person in Yuri's photo actually was there when it was taken.
  • Hyper-Competent Sidekick: To the whole Soviet faction. He even notes this in the Soviet campaign of Yuri's Revenge, crediting himself for the USSR's successes.
    Why do you do this, Comrade General? Without me, the Soviet Union will only be tiny little province in the American Empire.
  • I Shall Taunt You: In the base game's penultimate Soviet mission, he makes some comments about your unit choices. It ranges from calling Terror Drones mindless (actually a hint, as they are immune to mind control) and telling the player to train an Engineer (who isn't immune to mind control), noticing a Kirov being deployed and questioning the player's intention to nuke the Kremlin. He does this on a frequent basis in Yuri's Revenge.
  • It's All About Me: He wants to control the world, and for his benefit and his alone. He couldn't care less about the Soviet Union.
  • Just Desserts: At the end of the Soviet campaign in Yuri's Revenge, he ends up getting himself trapped in the Cretaceous period after attempting to use an overcharged time machine and is eaten by a Tyrannosaurus rex.
  • Knight of Cerebus: The other Soviet characters are outright silly, but he's consistently shows himself to be both competent and threatening. His overall demeanor is restrained, and he largely lacks the humorous traits common to the others.
  • The Man Behind the Man: Romanov's the Big Bad of the original's Allied campaign, but the story makes it rather clear right from the start that Yuri's the one who's really in charge.
  • Mind-Control Device: The Psychic Beacon and the Psychic Amplifier in RA2, and a bunch of others in Yuri's Revenge.
  • Mind Rape: A specialty of his. He makes an example of this by lobotomizing Vladimir when he's about to be captured in the White House.
  • Near-Villain Victory: At the start of Yuri's Revenge, he comes very close to achieving global domination by brainwashing much of the planet under his will. It takes a desperate gamble by either the remaining Allied forces or the Soviets to thwart that outcome before it happens.
  • No Campaign for the Wicked: Although completely playable in skirmish and multiplayer, his faction does not have a campaign in Yuri's Revenge.
  • No Last Name Given: Everyone refers to him by his first name.
  • No Historical Figures Were Harmed: His status as the mysterious and manipulative pseudo-mystical advisor to a Romanov is clearly reminiscent of Grigori Rasputin.
  • Non-Action Big Bad: Other than his psychic blast, he is forced to rely on mind controlled units to fight, as he's otherwise defenseless — even worse if an Immune to Mind Control unit is approaching. In Yuri's Revenge, the Allied ending has him being put in a special prison cell where he couldn't mind control a fly, while the Soviets exploit this in theirs by sending him back in time, with a dinosaur approaching him...
  • Not Even Bothering with an Excuse: Yuri gives some superficial pretensions about fighting capitalism and saving the USSR from being overwhelmed by the Americans, only to drop the act almost immediately in Yuri's Revenge. In the end, he only cares about being master of the world, and will stop at nothing to get his way.
  • Not So Stoic: Despite seeming like an emotionless, calculating, sociopath for a great majority of Yuri's Revenge, he freaks out in both the Allied and Soviet campaigns, as he screams and yells at the two personnel escorting him to the Tailor-Made Prison designed to nullify his psychic powers in absolute fury and rage in the Allied ending, while the Soviet ending has him scream at the top of his lungs in fear when a T-rex attacks him after he was sent to the Cretaceous period by a sabotaged time machine.
  • Obviously Evil: Almost from the get-go, it's made clear that Yuri is not to be trusted, despite his initially subservient act. Once he reveals his true colors, he also stops bothering with much pretensions to the contrary.
  • Ooh, Me Accent's Slipping:
    • Udo Kier's German accent leaks through at the end of the Soviet campaign in Yuri's Revenge when he's sent to the Cretaceous Period.
    • He also pronounces Einstein's name the way that the actor who plays General von Esling in the first Red Alert should have.
  • Propaganda Machine: He attempts doing this in the Allied Campaign of Yuri's Revenge by using Hollywood to push subliminal brainwashing. Evidently, Yuri's shown as not really good at it, given he's shown attempting to film a bad dinosaur movie as part of his scheme.
  • Purple Is Powerful: In the Soviet Campaign, the main vanguard protecting him in the Kremlin is Purple, with exterior bases being assigned Brown and Orange. His private army in Yuri's Revenge proper is colored in various shades of Purple. And even without the meta game corroborating the fact, his army is indeed powerful.
  • Rank Up: He starts as the Head of the Psychic Corps, then forces Romanov to appoint him Supreme Commander of Soviet Armed Forces, and finally becomes the new Premier of the USSR by default after having Romanov murdered.
  • Renegade Splinter Faction: In the expansion pack, he and his psychic army turn against the Soviets and try to conquer both them and the Americans.
  • Shoot the Dangerous Minion: What he means when he asks the player to return to Moscow so he can "thank you, personally."
  • Soft-Spoken Sadist: His composure never wavers even as he explains his plans to mind-control the world into obeying him.
  • The Sociopath: Yuri only cares about himself, period. Everyone else is just a pawn in his scheme to take over the world.
  • The Starscream: Slowly tries to take over the Soviet Union during the base game's campaign. First, by manipulating Romanov to give him higher power within the Soviet armies, then killing the Premier and framing General Vladimir for it. He becomes the Premier after all this actions and tries to prevent the player from invoking this trope as well by trying to kill him, but his true colors were exposed just before he could do it.
  • Still Wearing the Old Colors: In Yuri's Revenge, he's still shown wearing his old Soviet uniform and insignia, despite having turned on his former benefactors.
  • Supernatural Phone: It allows him to tap into comm lines and influence the minds of those using them.
  • Suspiciously Similar Substitute: To Kane; once again, we have a bald and bearded Dragon-in-Chief who secretly controls the Soviet head of state to further his own goals.
  • Take Over the World: This is his ultimate goal by mind-controlling the entire planet via his Psychic Beacon, Psychic Amplifier, and in Yuri's Revenge, Psychic Dominators scattered across the world.
  • Twin Maker: In Yuri's Revenge, he plots to replace all the world's leaders with clones controlled by himself.
  • The Unfettered: Even while serving as Romanov's chief advisor, Yuri doesn't do much to mask how excessive his suggestions are in securing America's defeat. In Yuri's Revenge, however, that little restraint is thrown out the window, from his plan to conquer the world with Psychic Dominators, to his forces openly being as villainous as they possibly can in the name of seeing his scheme through.
  • Unperson: Yuri brands General Vladimir a traitor and a "non-person" after setting him up for Romanov's murder. Having known Stalin personally, he probably picked up the habit from the man himself. In the Soviet campaign of Yuri's Revenge, meanwhile, he's all but put on the receiving end by Romanov, who persistently calls him the Traitor Yuri.
  • The Unreveal: As the original version of Command & Conquer 3: Tiberium Wars was cancelled, Yuri's origins (he is actually part of Kane's psychic project and was sent to the past through a chrono vortex, creating the entire Red Alert 2 timeline as a result) were left vague.
  • Villainous Breakdown:
    • Regardless of whether you play as the Allies or Soviets in Yuri's Revenge, Yuri maintains his cool as he taunts the commander. While he never raises his voice, that façade starts to crack as the missions progress and his main HQ is tracked down.
    • At the end of the Allied campaign in Yuri's Revenge, he is locked in Einstein's Psychic Isolation Chamber and is visibly unnerved over having his powers repressed.
    • At the end of the Soviet campaign in Yuri's Revenge, he gets a very brief one upon realizing that he's trapped in prehistoric times and is about to be eaten by a T-rex.
  • You Have Outlived Your Usefulness: In the Soviet campaign Yuri eventually disposes of Romanov in order to seize power himself. He also attempts to do likewise to the Soviet Commander, under a thin veneer of wanting to thank him "personally".
  • You Watch Too Much X: Yuri seems to enjoy cheesy Hollywood movies, as he's shown trying to film a dinosaur movie in Los Angeles (amidst grinding the city's populace for funds, no less), and his Flying Saucers are obviously inspired by those from every cheesy sci-fi film, which gets him mocked by General Carville.

    Boris 
https://static.tvtropes.org/pmwiki/pub/images/boris_4.jpg

Affiliation: USSR
Role: Commando

"Boris has arrived!"

The Soviet hero unit in Yuri's Revenge, and their counterpoint to Tanya.


  • Crippling Overspecialization: Notable of being the first commando to avert this. His assault rifle is just like Tanya's dual pistols against infantry while still doing sizable damage to armor (To the point most anti-infantry vehicles are destroyed before even approaching an Elite Boris) and the MiGs he can order (From a rather long range), while frail, hit harder than a Harrier squadron (And only slightly weaker than an Elite squadron). Air units are the only ones that can always take on Boris.
  • Death Is Cheap: Can happen in the first mission in Yuri's Revenge. If Boris dies before using the Time Machine, when you find the Soviet base in the past, he will come out of the Barracks, and Zofia welcomes him back. Boris does not understand why she did that.
    Boris: Have I been gone somewhere, Lieutenant Zofia?
  • Flat Character: He has no characterization whatsoever in the game. He doesn't even appear in cutscenes either.
  • The Generic Guy: Unique for a commando unit, he has little to no characterization aside talking in a stereotypical Russian way, in contrast to his successor Natasha Volkova from Red Alert 3, who is composed and professional.
  • Hero Unit: Meant to replace Yuri and his Psi Corps in Yuri's Revenge, and is a more direct counterpart to Tanya.
  • "Instant Death" Radius: His rifle for enemy infantry. The radius itself is slightly bigger than Tanya's (Boris's range is 7, and 9 when Elite compared to Tanya's 6 and 8) although he has a lower firing rate.
  • Meaningful Name: Aside from fittingly enough for a generic replacement for Yuri Prime, the name Boris can be short for Borislav, which can mean "Famous Battle", or, in a looser translation "Battle Glory" or "Glorious in Battle", which is accurate for a highly-trained elite Russian soldier who has the potential to take on an entire army should he be managed properly and with enough patience.
  • Mighty Glacier: Compared to Tanya's attacks, Boris focuses on slower, but more reliable means of destroying tanks and structures, especially enemy defenses, which are outranged by his laser pointer. There's also his inability to swim, which severely limits his mobility next to Tanya and Yuri's who are both capable of moving over water.
  • More Dakka: Resorts to this towards enemy units. It instantly kills infantry and deals heavy damage towards lightly armored units (and can keep medium tanks at bay).
  • Remember the New Guy?: He is a Soviet hero, and is shown to be part of the invasion of the United States (See Death Is Cheap), but he never appears in the original campaign.
  • Replacement Flat Character: Since Yuri took his Psi Corps (among other things) as he established his separate private army, Boris fills in the void for that elite Soviet soldier role, as well as being Tanya's Soviet counterpart. Unlike Tanya, he doesn't take a huge role in the story, not even appearing in cutscenes.
  • Stock Foreign Name: His name is about as interesting as he is.
  • Weaksauce Weakness: In contrast to Tanya and Yuri Prime, he is unable to swim or otherwise traverse water on his own


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