Follow TV Tropes

Following

Headscratchers / Command & Conquer: Red Alert 2

Go To

Tread lightly! Unmarked spoilers ahead! You Have Been Warned

  • Here's Deja Vu, the second Soviet mission from Yuri's Revenge, where you get to destroy the Chronosphere prototype (already built into the Chrono Miners, though). I won't even get that far to compare the tech used by the Allies with the one in the original Red Alert, but I've still got a question, though... How the hell Prism Towers got in there? I mean, even knowing how genial he is, Einstein wouldn't invent the Prism technology until he's done with the Chronosphere! Not to mention that, yes, he presents the said technology in the unexpanded Red Alert 2 to the player in person, as well as the ready-to-use Towers, but that's not until the fifth Allied mission. And Deja Vu takes (or may take) place just a bit after the First Soviet Occupation. And the Towers in this mission function just as their "official" RA2 counterparts.
    • I think you might be confused. In the stand alone game the Allied mission is to defend Einstein from the Soviets. Deja Vu is the same mission, except you are the Soviet forces. As for Einstein and his prism technology, given the Soviet threat this might be something he had kicking around and he was able to put into a weapon.
    • The vanilla mission in which Prism Towers are introduced is the first one in which the US could contact Einstein. Given the short time frame between Tanya blowing up the Soviet nuclear silos and Einstein's first appearance, it's likely Prism technology was already developed - It's just that the US could not get to use it yet without the Soviets nuking Europe.
  • Just like in the first Red Alert, the German border, as shown in the game, doesn't make any sense. What we see is the modern border which was formed in 1990. While it's reasonable that there is no GDR, as the division of Germany happened after the second world war, the country still lacks several regions in the east.
    • Remember Red Alert 2 is on an alternate timeline where WWII is started by Soviet rather than Nazi Germany(i.e Hitler died in 1920s), Therefore any argument based on real-life facts about WWII and its aftermath are almost meaningless. The German Border may happen to be identical to real-life Germany flag due to coincidence.
      • A WWII the Soviets lost, with Germany being one of the main Allied powers. The Soviets somehow managed to get Poland back under their control, but they still lost the RA 1 war, making it rather... questionable to declare that by coincidence the Germans just happen to have given up large swathes of their country without, y'know, losing a war and facing occupation, and they can't have done it after WWI because everything was the same up to 1924.
  • I know I'm thinking it way too hard, but... when General Carville is killed by the Crazy Ivan in the vanilla Allied campaign... how did the Crazy Ivan end up there? Especially when he was not being subtle at all.
    • I know it's a "given" that it was a Crazy Ivan who blew up Carville, but the Cuban Terrorist used to have the same Disguise ability as the Spy in the Alpha versions, so perhaps it was a Terrorist, who used his "disguise" ability to bypass security?
  • The Allied ending cinematic of Yuri's Revenge bugs me. "The timelines are merging." Timelines should only be able to merge if they're completely identical. Which means that the entirety of the game is a "Shaggy Dog" Story.
  • Where do G Is and Guardian G Is keep their sandbags/metal plates?
  • The second game could've ended with a Soviet victory in the opening cinematics if the Soviets didn't forget about Yuri's awesome Mind Control powers. There doesn't seem to be a limit to Yuri's telepathic range; as seen in the opening where he brainwashes a technician to blow up the Allied silos via phone. The same cinematics have Romanov having a phone conversation with the President in the White House, so why not put Yuri on the line with the POTUS...
    • In most situations not involving sabotaging the launch of nuclear missiles, nor interrogating a random officer, the Yuri Phone is a bit Awesome, but Impractical. Even there, Myopic Architecture on the part of the silo builders did most of Yuri's work for him. Yuri can only mind control a single person at a time unless he's using his psychic gizmo to boost his power. And that's assuming the POTUS Secret Service Detail wouldn't suspect shenanigans and subdue him. In-game, controlling the good old POTUS requires either A) a psychic beacon planted in the middle of DC or B) going through an entire base and two Secret Service agents. People under Yuri Phone mind control (or Yuri control in general) are not exactly subtle, with how they end up Acting Unnatural.

Top