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Metabee and Rokusho versions.
Medabots, also known as Medabots RPG or Medarot 2 Core in Japan, is a remake of the original Medarot 2 playable on the Game Boy Advance. It was first released in 2002 in Europe and in 2003 in Japan and North America. It also is the only mainline Medabots game to have been released overseas and was even released for viewers of the anime in mind before the series would go on hiatus.

The story follows Ikki Tenryou who's obsessed with Medabots, but doesn't have one himself. However during his groceries into buying Spice-a-roni was tricked into buying a Medabot instead. However this would start his journey into becoming the strongest Medafighter of all time. During his journey he fights against the Rubberobos, an evil organization with the intention of using Medabots for evil especially since the Select Corps, the people who were supposed to fight against them, don't do anything at all.

The gameplay of this game is rather simple yet very strategic. In combat you control up to three Medabots whose attacks you chose or put them in auto mode along with the commands set up in order to save time. After deciding the Medabots take part in a relay style race who gets to attack first, depending on the charge time or leg attribute, the command could either go very fast or very slow. However outside Robattles, the player can customize their Medabots to give them different parts in order for them a different attack, more defense or to make them better suited for the terrain they battle on.

In 2015 it was announced that the games would find themselves released in the Virtual Console of the Wii U and just like before it was released in Europe first and North America and Japan later on.


Examples:

  • 100% Completion: These games are a completionist's nightmare. If you want to get every part available you'll need trading between both versions, a lot of grinding and tons of luck since what part you earn from every fight is random, not counting the ones you get in limited amount (i.e: from boss fights). In order to obtain all the Medaparts you need to play through the game at least four times since Harvey and Dr. Aki can only be fought in once in each playthrough and they both have a Medabot, which you can only get from them. Making things even worse is the lack of a New Game Plus.
  • A Child Shall Lead Them: Queen Margarita from Kodine Kingdom. Only 5-years old and already full of responsibilities.
  • An Adventurer Is You:
    • The DPS: Both Kabuto (Metabee) and Kuwagata (Rokusho) are the first option and are viable for combat for the vast majority of the game having high damage potential and decent versatility.
      • The Nuker: The Tortoise Medal is compatible with Optics parts which are powerful enough to break through the toughest defenses. Devil Medal takes it even further with Sacrifice and Destroy attacks with ridiculous offense but basically no defense. The Bat and Kappa Medals are compatible with Anti-Air and Anti-Sea parts respectively, dealing huge amounts of damage with Chain Reaction on Air and Sea Medabots.
      • Backstabber: Devil Medal has compatibility with Destroy parts which only works when the Medabot is in Radiation phase, returning to receive new orders with its back exposed.
      • The Archer: The Jellyfish Medal has compatibility with Bomb parts. They always have 100% Accuracy and Chain Reaction, but are rather lacking in weapon damage on their own.
      • The DoT Master: Phoenix Medal is compatible with Flow parts which causes Damage Over Time. The more powerful the attack the stronger the effect will be.
    • The Tank: Knight Medal is compatible with the defensive actions in this game: Defense (takes damage for an ally), Half Block (blocks weak attacks) and Full Block (fully protects any ally if triggered). Ghost Medal take a step further having very high compatibility with Cancel parts which fully negates certain attacks: Optics, Bomb or Gravity.
      • The Avoidance Tank: Chameleon Medal is the Medal compatible with Conceal actions which increases their Evasion.
      • The Regenerator: The Mermaid Medal is compatible with AutoRecover parts allowing them or her allies to withstand more hits as long as the part isn't instantly deactivated.
    • Healer Classic: Mermaid Medal has compatibility with Healing parts allowing them to repair damaged parts, but not broken, deactivated, ones.
    • The Buffer: Mouse Medal has high compatibility with Scout parts giving better accuracy at first and more enhanced damage on repeated uses.
    • The Mezzer: The Queen (Stop/Paralysis), Squid (Bind/Slow) and Snake (Movement/Lowered Accuracy) Medals specialize in one Status Effects, but the Monkey Medal stands out having four compatible effects: Confusion, No Escape, No Defense and Useless.
    • Power Degenerator: Force Drain will leech MF Gauge from opponents preventing them from using it and allowing you to use it faster.
  • Abandoned Warehouse: Early in the game Ikki visit one searching for a miscreant using Medabots to tickle cute girls. You can find a Snake or Tortoise medal, for Rokusho and Metabee versions respectively, in one of the boxes.
  • Abnormal Ammo: Medabots can fire bullets, missiles, lasers... and concentrated gravity spheres.
  • Achilles' Heel: While there are some truly broken strategies, the game tries to make sure there's always one way or another to deal with them.
    • High evasion Medabots have several counters besides Scout. With Air or Sea legs, they have hard counters: Anti-Air/Sea or Bomb (Missile and Napalm) that will never miss. Multi-legged parts are very fragile and usually, one use of Scout/Bomb is enough to hit the Medabot equipped with them and break this type of leg. Chameleon Medal and its compatible Medaparts that increase Evasion can always be hit by Bomb (Missile/Napalm) attacks.
    • The Tank Medabots are a hassle to fight due to their sturdiness, but are awfully vulnerable to Status Effects, especially Flow which can sap their parts' armor very quickly.
    • Traps and Teamwork can be nullified with Digmole's arm parts. Transformation, Teamwork, Sacrifice, and Destroy actions also ignore Traps completely.
    • Medaforces can be drained through Force Drain or outright blocked by Force Bind.
    • The Defense action from shields can make the task of defeating a Leader quickly very difficult, as they'll take hits for them, but Defense can be bypassed by Medaforces, Destroy, Teamwork, or Sacrifice attacks.
    • Optic (Laser and Beams) attacks are very destructive and awesome, right? Bomb (Missile and Napalms) attacks never miss and all parts have Chain Reaction effect which is cool, yeah? Gravity (Press and Break) attacks are a mixed bag with an impressive Rate of Success, isn't it? Too bad all three have Medaparts that hard counters them nullifying any of these three attacks completely.
  • Acrofatic: In a sense. Giving Tank leg parts to a Medabot might make them look "fat" (or at least bulky), but it doesn't stop them from leaping gracefully in the air to bash the enemies with a Hammer type attack.
  • Adaptational Badass: Some Medabots, like Pingen, that in the anime weren't made for combat are given abilities to participate in robattles.
    • The Screws are also less of a joke and they tend to put up a much better fight against Ikki whenever they show up. And in the game's final dungeon they help Ikki raid Dr. Meta-Evil's underground base.
  • Adaptational Dumbass: The Select Corps. are portraited in a much less flattering light in these games than they are in the anime where they are regarded as an Elite Task Force who helped face the threat of Giganko, a building sized Mega Emperor. They're incompetent to the point even children think they're useless.
  • Adaptational Jerkass: Squidguts is far more vocal about his Child Hater tendency in the game than he ever was in the anime. And so does Dr. Meta-Evil who express a similar type of anger towards Ikki and his friends.
  • Adaptational Mundanity: In the anime the Medaforce is regarded as something unique to rare Medals and is treated as an extraordinary power. After Mt. Odoro events the game, in an almost nonchalant way, announces that everyone will be able to use Medaforces, even the random kids from Ikki's school.
  • Adaptational Wimp: Joe Suihan is a world-class Medafighter who fought in the second half of the tournament of Medabot Island, but is much less formidable than their anime counterparts.
  • Adapted Out: The Rubberobo Leader's civil identities are never mentioned in the game.
  • Always Accurate Attack: Bomb (Missiles/Napalm) attacks are unavoidable. Anti-Sea/Air will never miss the Medabots these weapons are effective against.
  • Almighty Janitor: Henry is seemingly just a bumbling store clerk who gets yelled at by his boss. He's one of the tougher Medafighters in the game, both in his civil identity and as Phantom Renegade. It's all but said in-game that Henry is the hero of the events that transpired 7 years ago too.
  • Ambiguously Absent Parent: Margarita's parents are away, but all she says about it is that they are traveling.
  • Ambidextrous Sprite: Played straight for head and leg parts, but surprisingly averted for arm parts given how many of them there are. While viewing the Medabots in the menu you can flip them using the shoulder buttons (L or R) and you'll notice the arm parts will always be on the side they've been assigned to and the perspective flip will also let you see different angles of the arms too.
  • Amusement Park: Medabot Island, created by Dr. Armond, is a paradise for children and Medabots. It hides Dr. Meta-Evil's Mad Scientist Laboratory for the game's finale as well.
  • And Your Reward Is Clothes: One of the rewards for completing the game is the ability to wear any of the outfits given to Ikki during the game freely. Yes, it includes the Skirt, Pink Kimono, and the Princess Dress. Post-game Ikki can even earn two extra costumes: another girl costume, a Waitressnote , and a Dog Costumenote .
  • Anger Born of Worry: Erika expresses this in Rosewood School if Ikki goes save her from the Rubberobo Gang worried that he could get hurt trying to save her.
  • Anti-Frustration Features:
    • You'll never need to run to any sort of Trauma Inn or use items to repair your damaged Medabots as they'll be in mint condition after every battle. Considering most fights will end up with your Medabots having many parts broken, this is very good.
    • You can set timer duration to Short (20), Medium (30), or Long (40), which helps make random battles, especially the 3-3 ones, end faster and lessen the grind a bit.
    • New Medals will scale up to your Medals, close to your highest leveled one, and so will the Skills in it. This prevents Can't Catch Up issues if you forgot, or didn't want, to pick up one.
    • Random Medaparts you don't own yet have an increased chance to be earned after a battle.
    • Defeating one of the Rubberobo bosses will give you part(s) of their version-exclusive Medabot after the fight even if you already received one from the normal battle.
    • During the post-game Ninja Park visit you have to pass through areas with water using the Periscope. Normally if you lose one part you have to go back to Medabots Corporation to get another one, but in this one case, they offer the parts on the shelves nearby since you can't leave the area until you defeat the 3 Ninja Brothers.
  • Anti-Debuff: Can be granted through Medaforces of certain Medals, usually by the one who specializes in inflicting it (i.e: Phoenix Medal that specializes in Flow/Burning damage can give immunity to it).
  • Arbitrary Headcount Limit: Battles are always fought in 1-1 up to 3-3 even if there would be a logical reason for enemies to attack you with more Medabots.
  • Armored But Frail: Some Tank Medabots, like Snowbro, have tough legs for defense, but once they're gone, or if you find a way to bypass it, her other parts will go down easily.
  • Area of Effect: Several Medaforces will affect the entire opposing team, it can be damage, healing, revive, or Status Effects.
    • Spiral Bolt is a downplayed version, it's the only thing that will inevitably hit all parts without Chain Reaction, but it only affects one Medabot.
  • Arrogant Kung-Fu Guy: Plenty of opponents are very proud and confident of their abilities. The Flying Medabot is a good example of saying "I'm too sophisticated to lose to you!".
  • Artificial Brilliance: Don't think you're in the clear if you break your opponent's arm parts— If your enemy can use a Medaforce to hurt you they will. Special mention goes to Spider Medal enemies; if you only have Grappling or Shooting parts when they have the opposite Trap they will charge up and use their Medaforce: a special trap that's triggered by ALL types of attack.
  • Artificial Stupidity: Quite a few NPC enemies work on A.I. Roulette. Additionally, they'll suicide on your traps with no regard for their safety.
  • Attack! Attack! Attack!: The Devil Medal takes it to ridiculous extents since all of its compatible parts are Destroy parts with the Berserk or Aim Shoot property meaning they always go all out with no regard for their own safety.
  • Attractive Bent-Gender: When Ikki was forced to cross-dress for different reasons, many people say how good he looks in it although some of them say it half-jokingly.
  • Awesome, but Impractical:
    • Some attacks, like Optics, deal a huge amount of damage, but their high Charge value makes them take forever for the Medabot to actually perform it and chances are by the time they can do it their arms could be broken. Parts with high Radiation (cooldown) can fall in this category for the same reason.
    • The Anti-Debuff given by Medaforces. You have to charge Medaforce for at least two turns and then another turn to use it. By the time you've given immunity, your entire team might have been ravaged by whatever status you tried to protect yourself from.
    • Stop (Thunder/Freeze) halts the progress of a Medabot completely and grants a Critical Hit if any attack lands. The catch? Its short duration makes it near impossible to take advantage of without a dedicated team with at least two Medabots, especially with opponents that recover from it almost instantly. You also need to be ever mindful of the One Curse Limit since you can override a Status Effect like Flow/Confusion/No Defense for the short-lived Stop.
    • Greatmotha can revive deactivated Medabots, not only parts in contrast to Pingen, which can reactivate broken parts, but she can only revive Medabots with one part, and her armor is depressingly low, a powerful Chain Reaction attack can get her from full armor to zero in one blow.
  • Battle Aura: Whenever a Medabot uses a Medaforce they momentarily gain one complete with powering up sound effects.
  • Barrier Maiden: Neutranurse's Head part, Holy Helmet, is the only Full Block defensive action available for Female Tinpets. It's also worth noting that it has four charges when most Male Tinpets have is three.
  • Begin with a Finisher: A troublesome issue with the Final Boss. Since all three of them start with full MF Gauge they'll blast both Ultra Shot and Spiral Bolt on their first turn if you don't block it.
  • Beware the Silly Ones:
    • Some of the Medabots look silly or cute but can actually be dangerous. Special mention goes to Rappy who looks like a stuffed animal carrying pink balloons but has Sacrifice parts that inflict severe damage at the cost of breaking his own arms.
    • Dr. Armond comes off as a kooky and eccentric scientist, but with an immense passion for Medabots to the point of being the creator of Medabot Island. He still follows his evil anime adaptation of Dr. Meta-Evil. And all silliness is practically dropped when he uses the Floating Fortress Fiyun to attack Medaropolis. And Medabot Island? It's just another front for another of his secret bases.
    • The Screws mostly, well, screw around and do nothing but get in Ikki's way... In the last dungeon they are vital to get through Dr. Meta-Evil's defenses. Samantha can easily keep up with several Rubberobos while Ikki fights their leaders.
  • Blackout Basement: A few rooms inside the optional Ghost House in Medabot Island are pitch-black dark.
  • Blamed for Being Railroaded: In Medabot Island you cannot ignore the little girl who has her Medal stolen by a Rubberobo since Ikki will feel guilty if you try to. No matter what you do Erika will get mad at you for breaking your promise to watch the parade with her, although Koji clear things up for you later.
  • "Blind Idiot" Translation: One of the terrain types is called "Saibar" which makes no sense until you realize it's a mistranslation of the "Cyber" word.
  • Blocking Stops All Damage: Zig-zagged. Defense reduces damage, a bit or a lot depending on the Medal Skill, Half Block stops attacks weaker than the Medapart's power, but Full Block plays this straight— if it triggers no matter how powerful the attack is it'll do nothing to the Medabot.
  • Blood Knight: Ryo (in Rokusho) and Tequonic (in Metabee) start up a fight with Ikki for no good reason other than because they like Robattling. You can even fight them an extra time before the tournament matches with them. Ryo in particular has a penchant for dramatics, like a Stock Shōnen Rival, which bewilders (and annoys) Ikki to no end.
  • Bonus Dungeon: The Haunted House in Medabot Island is entirely optional and can be visited only once with Karin. It's mandatory for the "?" Medal sidequest, but will mess up the Cat Medal one (which focuses on Erika).
  • Bragging Rights Reward: The Partsun Rally Medabots. Once you get all 12 Medaparts and assemble the 3 Medabots you only have to fight Shiratama. After that there's nothing else to do in the game story-wise.
  • Bratty Half-Pint: The Rubberobo Kids. Their pre-battle quote is even "It's fun to cause trouble!"
  • Breakable Weapons: Arm and Head parts can be broken which can lead to awkward situations where neither you nor the enemy have any means to harm each other until the timer runs out.
  • Brown Note: Draken's shtick, Force Bind, is to perform a small song that prevents any and everyone on the battlefield from using Medaforce blocking it until she, or someone with the same parts, performs it again.
  • Boring, but Practical: It's a strategy RPG, so the "boring" stuff is usually something you can fall back on if what you're trying isn't cutting it.
    • Shoot and Strike attacks tend to do little damage compared to Aim Shoot or Berserk, but almost always have lower Charge/Radiation (attack speed/cooldown) cost and allows the Medabots to dodge if possible and prevent direct hits to the head if they can't dodge.
    • Likewise, normal attacks with no status effects like Sword or Hammer and Chain Gun or Rifle only do damage, but more than make up for their low Charge/Radiation compared to any other attacks of the same type.
    • Scout abilities buff your hit chances and, if used repeatedly, your attack. Doesn't sound like much, right? Except it's vital to even hit enemies in first place which plays a big part from the second area of the game onward since there's a good chance every enemy team will have one Medabot with high Evasion legs. It will also eventually increase the strength of weaker parts to the point they'll be able to pierce Half Blocks.
  • Boss Dissonance: Certain areas can have very difficult/annoying random encounters but the bosses in it can be pushovers compared to them.
  • Boss in Mook Clothing:
    • The Ant Medabot in Medaropolis Sewers. It has the Teamwork attack— one will set a powerful attack and the other will fire it nuking one of your Medabots for a HUGE amount of damage while they have a third Medabot that will protect them from harm. It doesn't help that they're fought in the Saibar/Cyber terrain which mitigates the normally slow Teamwork actions. Without a strategy to disrupt their formation or to protect yourself, they can easily be one of the toughest random encounters in the game.
    • Inverted for The Select Three, who appear as a unique enemy, but their team is still exactly the same as normal Select Corps. members.
  • Bottomless Magazines: Played straight for arm parts, but averted for head parts that have limited uses.
  • Bullying a Dragon: Ikki can have a perfect record of 500/500 victories, two tournaments trophies under his belt, be a top-ranked Medalink robattler, have several accomplishments in constantly defeating the Rubberobo Gang, and yet people will still treat him like some random kid and taunt him into a Medafight.
  • But Thou Must!: Early in the game you have to challenge the Screws and even if you refuse you'll have to fight them. Later in Medabot Island, Erika will ask Ikki to keep her company during a parade and even if Ikki refuses she'll insist on it.
  • Cap: The money cap is $999.99 and the in-game time stops at 99:59 for some reason. Medal Level and Skills both cap at 100. You can have up to 99 Medaparts.
  • Cast from Hit Points: Shrapnel Attack, Mermaid's Medal second Medaforce sacrifices half of all of her parts armor to deal damage. Good thing Mermaid Medal specializes in healing.
  • Character Customization: Every one of the 9 possible Medabots you can get may have its Head, Left and Right Arms, and Legs customized to suit your needs.
  • Chekhov's Gun: Later on in the game the principal of Rosewood Academy gives him the Appeal Sound Medapart as thanks for saving him. Its action, Force Bind, is absolutely vital to beat the final boss.
  • Checkpoint Starvation: Inverted. You can save anywhere at any given point in the game.
  • Clingy Jealous Girl: Erika is one to Ikki. Whenever Karin is near Ikki she gets noticeably more snippy.
  • Close-Range Combatant: Legs with high Proximity increase the power of Grapple (Strike/Berserk) attacks which aim the enemy Medabot closest to the center of the arena.
  • Combat and Support: The first medals you get from each game: Kabuto or Kuwagata are heavily focused on combat. But other medals like Mouse, Mermaid, Rabbit, and Knight are focused on support and defense.
  • Combat Medic: Nothing stops you from arming your healer/support Medabot with weapon parts.
  • Combat Pragmatist: You can set fights of 3 vs 2 or 1 against the computer with no penalties.
  • The Computer Is a Cheating Bastard:
    • AI opponents can have multiples of the same Medal unlike Ikki, who can only have one of each.
    • A bad example happens in the Final Boss the Mega Emperors will always start with full MF Gauge ready to blast their powerful Medaforces on you. At no other point in the game, this happen, nor this option is available for you.
  • Confused Question Mark: The Confusion status gives a spinning swirl with a question mark to the affected Medabot.
  • Confusion Fu: The Transformation action is purely this. You have no control over what part the Medabot will turn into; it might give you a terrible one, or exactly what you needed right now. All of this with a rather low Charge/Radiation (attack speed/cooldown) cost, no penalty for Berserk/Aim Shot actions and they won't trigger Traps either. This is taken even further by the male Medabots with the Transformation action since they can change into anything, which in contrast to the female-only Elemental Series, at least transforms into a certain type of Medapart.
  • Counter-Attack: Some parts can give the ability to dish counterattacks. The Ninja Medal specializes in this too.
  • Crippling Overspecialization:
    • Most "purebreed" Medabots easily fall into this being able only to do only one thing. There are some exceptions, though.
    • Enemy teams with three of the same Medabots easily fall into this. When you find a way to neutralize them (Traps, Scout, etc) you'll win the battle effortlessly.
    • Anti-Sea/Air weapons are this. They specialize in dealing with Sea or Air legged Medabots and that's it. Even with substantial Scout bonuses the damage they do anything else is subpar.
  • Critical Existence Failure: Averted hard. Broken arm parts can significantly lower the attack potential of a Medabot and breaking their leg parts will reduce their mobility and Evasion. Even losing one critical part to the strategy can result in a good battle turning sour or turning the tables against an opponent.
  • Critical Hit: Any attacks dealt after a Medabot uses a Berserk-type attack or is hit when affected by Stop will result in this. Enhancing the Rate of Success through Scout enough will make most attacks deal Critical Hits as well.
  • Critical Hit Class: Gravity attacks tend to deal Critical Hit more easily due to its naturally high Rate of Success.
  • Crosshair Aware: Shooting attacks will give a preview of what Medabot and part will be targeted with a crosshair. Grapple attacks will target whatever Medabot is closest to the center of the arena, again, with a crosshair.
  • Cruelty Is the Only Option: If you want the "?" Medal from Karin you'll have to be a complete jerk to Erika, which includes not apologizing after breaking a promise to her, buying her Oil instead of Juice (with her money no less), and not giving her a stuffed animal which she explicitly said she really wanted.
  • Curb-Stomp Battle: With the right team you're the one who will be doing the curb-stomping, fail to adapt when newer team enemies show up and might end up on the receiving side.
  • Cute Bruiser: Peppercat and Auroraqueen are Female Medabots rare for having melee attacks and their designs are pretty cute and elegant.
  • Cute Machines: It's hard to deny some of the Medabot designs look pretty cute, especially the Female ones.
  • Cutscene Power to the Max:
    • Early on Ikki's Metabee/Rokusho uses the Medaforce in a cutscene way before they learn it and said Medaforce wreck the Screws Medabots, all three of them, in one shot.
    • In the game's finale the Phantom Renegade beats two of three Mega Emperors with what seems to be a single pure Metabee/Rokusho.
  • Dark Is Not Evil: Some of the more menacing-looking Medabots like Blackram look like pure evil, but can be set to fight for you. Blackram is also used by Koji, who's firmly on the side of the good guys.
  • Deadpan Snarker: Ikki has a surprising amount of snark in him. Comes naturally when having to deal with weirdos like the Rubberobo Gang and some of the more eccentric characters around him.
  • Deadly Lunge: "Hammer" melee attacks will always have the Medabot performing a big jump and smashing their weapon on the target.
  • Death of a Thousand Cuts: Weaker Medabots are capable of slowly chipping away the enemy and winning by Time Out.
  • Death or Glory Attack:
    • Berserk type of attacks. The Medabot will deal heavy damage but if anything so as much scratches your Medabot they'll be eating an unavoidable Critical Hit in retaliation.
    • To a lesser extent Aim Shot also makes the Medabot unable to dodge, but it can still be reckless in case the opponent uses hard-hitting attacks.
    • Sacrifice parts take this up a notch by dealing very heavy damage if it hits, but missing the attack, or hitting the wrong target, means the Medabot will break their arm part for nothing.
  • Degraded Boss: The Select Corps. soldier is a somewhat tough (and unique) fight in Mt. Odoro, but in Medabot Island, the next area, they're a common regular battle.
  • Delicate and Sickly: Karin has a rather weak constitution, which caused her to miss school and end up in the hospital to recover. This is why Koji and her father are rather protective towards her.
  • Demoted to Extra:
    • Ironically enough Ikki's Metabee/Rokusho don't have any lines or even a personality here and there is no consequence if Ikki doesn't use them at all.
    • Mr. Referee shows up only in Medabot Island Tournaments and the Partsun Rally.
  • De-power: Certain parts can make other Medabot parts unusable.
  • Desperation Attack: The Medaforce can be this since every time a Medabot takes damage it fills 1/4 of the gauge. By the time a Medabot can use the Medaforce this way they might be at deactivation's door. Damage Ball Medaforce in particular thrives on this becoming stronger the more damaged the Medabot using it is.
  • Developer's Foresight: In the post-game, Ikki is unable to use the Silver Locket in case there is a mandatory boss fight in the area. The same Silver Locket can be used to prevent softlocks by allowing you to escape areas, like Medabot Island, in case you lose a battle and have a part from the Periscope taken.
  • Disaster Dominoes: Losing a part can complicate things in a battle. Then you'll probably lose another, and another, and another...
  • Disc-One Nuke:
    • Koji's Leading Medabot Sumilidon/Warbandit holds a very useful Head part for the early game:
      • Metabee version has access to Sumilidon's head part, Hunter, that lays a trap against Shooting attacks. While not on game-breaking levels this can give you an early sharp edge in many upcoming battles. In the Rokusho version, you have to wait until you can visit Medaropolis to gain access to a part that does the same and it's still locked to Female Tinpets only.
      • The Rokusho version has TensionUp, Warbandit's head part, that grants the ever-useful BoostChrg which speed ups the Medabot and goes well with the Rabbit Medal that you can choose from Miss Nae's collection.
    • On Medabots Island, KingPharaoh head part is a Napalm with undodgeable 60 damage. These parts will continue to be useful throughout the entire game, despite being obtainable relatively early on in the game.
  • Does This Remind You of Anything?:
    • Upon learning Ikki finally has a Medabot and can robattle Erika's first reaction is to challenge him wanting to be "his first". Real subtle, especially considering how clingy she can be when Karin is around.
    • The Snack Bar is this to the point of parody— Instead of beverage we have candies. Ikki expresses concerns about going in... worried that everyone will think that he doesn't care about his health. The Waitresses working there mention Ikki needs permission from his parents to eat that many candies. Everything is as subtle as a microwave alert at late night.
  • Draw Aggro: Defense action from certain parts will cause the Medabot to jump in and take a hit for their ally.
  • Dual Wielding: Most "purebreed" Medabots are essentially doing this by design, even triple wielding if you count the Head part as well, but the ones that have visible weapons are more obvious. Although, barring some exceptions, Left Arm parts are usually for heavy, riskier, attacks and Right Arm parts are for more precise, safer, attacks.
  • Dueling Player Characters: Optional, but possible. Phantom Renegade, aka Henry, the protagonist of Medabots 1 can be fought in a high ranked Medalink Match.
  • Early-Bird Boss:
    • Even before you have access to random encounters you have to fight the Screws. Spyke and Samantha can be troublesome since you only have one Medabot and literally can't fight anyone else and level up.
    • The first battle with Koji can be tough in both versions (although far worse in Metabee's) due to the lack of a team or better parts for your initial Medabot. The second match against him is usually much easier since by then you'll have a full team ready to counter his most dangerous Medabot.
  • Early Game Hell: Neither game gives you a break at the start. Before getting your second Tinpet losing any random encounter is instant game over and some of the random Medafighters are surprisingly tough. Until you start building up your team and Medabot Skills you'll be treading on very thin ice.
  • Easy Level Trick: Some tricky battles can be made a lot easier with a few simple strategies.
    • Several opponents whose attacks only include Bomb, Optic, or Gravity attacks can be easily stopped by simply equipping a male Medabot with a shield and parts that nullify their respective type of attack.
    • Hachiro is a pest with his two Armorparadeens protecting the rather fragile Stingray. But Medaropolis' southwest part conveniently has the "Woman" random encounter that has a Botafly, a Medabot with a Trap that affects Shooting Medabots. This can be used to make Hachiro's Stingray kamikaze himself without needing to attack even once. Alternatively, you can equip your Medabots with Haniwa's parts to make them immune to his only form of attack. Metabee version's Tortoise Medal also has Absorb Optic which will render Stingray's attack useless.
    • Utopian (Margarita's Medabot and Cafe Ole) usually Confuses your entire team into killing each other. The solution? Fight him with a sole Medabot as, unlike other games, Confusion will never make the affected Medabot harm themselves. Alternatively, any Head that prevents status change will hard counter Utopian.
    • Banisher (Baron's Medabots) can be dealt with using weaker attacks to avoid triggering his counterattack. You can also stick to damage Medaforces as well.
  • Elemental Absorption: The "Absorb Bomb/Optic/Gravity" Medaforces allows the user to do this. Except instead of elements you absorb Bomb (Missile/Napalm), Optic (Beam/Laser), and Gravity (Press/Break) attacks.
  • Emergency Weapon: Mostly averted. If the Medabot has broken arm parts and no ammo remaining in their head... Tough luck. The most they can do is gather Medaforce and hope one of them can damage the enemy.
  • Empty Levels: Played mostly straight. Medal levels give marginal boosts to Evasion, Defense and Rate of Success, but it takes dozens of levels to notice the difference.
  • Epic Fail: You can take your time to meticulously craft and set your team against an opponent... and end the fight in the first turn by destroying their Leader Medabot in one attack. Or worse, this could happen to you.
  • Evil Is Not a Toy: In the game's finale Dr. Meta-Evil unleashes the Mega Emperor on the heroes and removed its limiter, which allows it to attack humans, but the rogue Medabot ends up attacking him as well.
  • Evil Is Petty: One of Rubberobo Gang members' usual activities is to steal Medals from children.
  • Evil Pays Better: Subverted, according to Gillgirl, she also works as a waitress due to how meager her salary as a Rubberobo is.
  • Exact Words: After Seaslug throws Erika's Medal into an acid bath, the Phantom Renegade throws him into it. But he is okey since he reveals it actually is carbonic acid, which amounts to a bath of soda.
  • Faceless Goons: Both Select Corps. and Rubberobo Gang have a face/hair-concealing attire.
  • Fake Longevity: Getting a specific part from a specific Medabot can take a lot of time since what part you get after a battle is completely random. This can be particularly noticeable in areas where you must use a certain Medapart to progress but don't mind collecting them.
  • Fetus Terrible: Babbyblu was designed with this look complete with an umbilical cord thing. It's one of the creepier-looking Medabots.
  • Flashy Protagonists, Bland Extras: The more important characters have unique faces, but there many of the regular NPCs share the same sprite model and portraits everywhere.
  • Frame-Up: The case of Mt. Odoro's ghost has the Rubberobos framing Kannie's Ghost-type Medabot, Yanagi, for stealing Medaparts from children.
  • Game-Favored Gender: Male Medabots have far more diverse choices and sets of Medaparts. Female Medabots parts are rarer, but they do have far more access to support parts like Healing, Revive, and unique access to Pushover. Parts like BoostChrg and Stop are more common for Females too.
  • Gameplay Automation: You can set a routine for your Medabots to follow on Auto Mode. It can be either the usage of specific parts, gathering Medaforce Gauge, or even using Medaforce. Keep in mind that the Medabot will do what they are programmed to even if the action won't work.
  • Game Over: Regular battles will not cause this (as long as you have more than one Medabot assembled), but you'll have one loss in your save file and will also lose one of the parts your Medabots have equipped, potentially one-time, or rare, ones. Losing most of the forced battles (with very few exceptions, like Erika's battles) will cause a Game Over, however.
  • Gender-Restricted Gear: Certain Medaparts are restricted to Male and Female Tinpets respectively. Transformation action can bypass this restriction, although you have no control over which part they'll morph into.
  • Geo Effects: Every type of leg part (except for Tank and Floating) can move faster on certain terrains than others. The exception is the Saibar/Cyber terrain which gives an advantage to every leg type.
  • Giant Space Flea from Nowhere: Mega Emperor comes with no foreshadowing from the game's story (at best having only as one of game's title screen cards).
  • Glass Cannon: Some of the hard-hitting Medabots can do a ton of damage, but can't really take hits very well.
    • Many Grappling Medabots can be considered this, but Samurai and Papyrak, in particular, live on this. Both have some of the nastiest melee attacks in the entire game, but their armor is ridiculously low even for melee-centered Medabots.
    • Stingray, Hachiro's main Medabot, is one of the few Optic Medabots that hits hard and has very good mobility but subpar armoring compared to other Optic Medabots who usually are in the Mighty Glacier class.
  • Good Parents: Ikki's parents. His mom is a bit strict while his dad is more laidback but they both support and love him. Karin and Koji's parents are also shown to care for them, although in Karin's case, Ikki and Koji have to deal with a Papa Wolf for a good while. Erika's mother is also supportive of her activities and aware of her daughter's fiery temper.
  • Gotta Catch Them All: There are 120 Medabots, each with four parts: Head, Left and Right Arm, and Legs, totaling 480 Medaparts to collect. Additionally, there are 30 Medals. Of course, some of them are exclusive to one or the other version, or even worse only one of their parts can be obtained per playthrough.
  • Graceful Loser: Some of the random encounters don't mind losing a Robattle to you all that much. The friendlier characters will even congratulate you on your progress.
  • Gradual Regeneration: The AutoRecover action will regenerate damaged parts as long as they aren't completely broken.
  • Guide Dang It!:
    • The Erika or Karin sidequests for the "Cat" or "?" Medals are extremely easy to screw up and lock you out of any side and the game makes zero effort to let you know you messed up somewhere (as early Mt. Odoro) and miss both of these unique Medals. Trust us when we tell you to look for a guide and follow it very closely.
    • Miss Nae's Medals. The game, most of the time, doesn't tell when you can get one of the six medals and if you forget to get one when the next event that makes another medal available comes you won't be able to get all six of them by the end of the game. Another problem is that you won't get any parts compatible with the Chameleon, Monkey, or Rabbit medals for a good while leaving you stuck with an incompatible Medal.
    • Want to find the Tortoise/Snake Medal? Look for boxes in the abandoned warehouse. Similarly, to get the Jellyfish/Queen Medal you have to search for a chest a second time after a weird random event with a ninja happens. And a third one, the Dragon/Ninja Medal, is found inside a soda pool in the final area of the game. Does the game tell you anywhere about these hidden Medals? Haha, no.
    • You can get the two boxes from Kannie after the first incident in Mt. Odoro. Leave the area and try to return with the Aqua Taxi. Refuse the trip to the first location, which leads to the cave, and accept the trip to the second to return, then talk to the "hungry" Medabot and pick the second Tinpet.
    • Some parts of the Partsun Rally require some out-of-the-box thinking:
      • The Cherub Leg is hidden inside the podium, where the contest is announced.
      • The Cherub Hand is hidden inside the wall of the acid pool instead of the acid pool itself, where the scientist jumped into.
  • Guys Smash, Girls Shoot: The vast majority of Grappling parts are available for Male Tinpets while Female Tinpets have much fewer options with most of the attack parts being Shooting ones.
  • Hard Work Hardly Works: For Ikki at first. After getting his first Medabot in less than an hour he can beat other people like Erika, the Screws, and Koji, all of who are from decent to experienced Medafighters. Gameplaywise this is inverted. You have to train and use your actions diligently to build them up to keep them effective.
  • Hate Sink: While the Rubberobos are too Laughably Evil to fully hate, Captain Awamori of the Select Corps. on the other hand is nothing but a lazy Glory Hound who gets praise for Ikki's battles against the Rubberobo Gang and does nothing but get in his way. That alone is bad enough but he gets worse near the end where he does realize Ikki is the one thwarting the Rubberobo Gang schemes and intentionally plans to use him to get credit for dealing with Dr. Meta-Evil. Even after the game, you can meet him in the Snack Bar and he refuses to accept any blame for his actions saying "How dare they turn on me, I was the boss".
  • Healer Signs On Early: Oceana, a mermaid Medabot with healing parts, is available to battle in random encounters in Mt. Odoro, the second major area of the game.
  • Healing Hands: Quite literally. Some arm parts can patch up damaged Medabots.
  • Hello, [Insert Name Here]: You can swap Ikki's name, but cannot change it. Medals can also be given names to customize your Medabots. They can be changed later for a paltry cost.
  • Hero of Another Story: Koji often works with Ikki to defeat the Rubberobo Gang, he can easily keep up with the likes of Squidguts or Gillgirl in Rosewood or even Dr. Meta-Evil should you choose help stabilize Fiyun instead of chasing after him.
  • I Have Your Wife: Erika or Karin get kidnapped by Dr. Meta-Evil in order to lure Ikki and in case the player fulfilled the requirements of the Cat or "?" Medal quest only one of them will be kndnapped.
  • I Just Want to Have Friends: Hachiro's motivation for joining the Rubberobo Gang. Seaslug tricks him into thinking he'd get a lot of friends if he helped the Rubberobo Gang.
  • Incendiary Exponent: Flow attacks will set the Medabot on fire sapping their armor.
  • Inevitable Tournament: Two of them on the first visit to Medabot Island. One has the Screws, Erika, and Karin and the second has characters that didn't make it into the anime except Joe Suihan showing up.
  • Instant-Win Condition: Breaking the Head part instantly deactivates a Medabot. Defeating the Leader Medabot will end the fight regardless of the team's condition. Do the math.
  • Item Farming: Most fights will give you a part of the Medabots you fought, which part is completely random, however, so if you want a complete set of the enemy's Medabot you'll have to go grinding.
  • It's All My Fault: When Erika and/or Karin are kidnapped by Dr. Armond/Meta-Evil Ikki blames himself.
  • Jack of All Stats:
    • Floating and Tank legs are neutral to all terrains. Floating legs are faster, but offer much less protection than Tank legs.
    • The truly dangerous enemy teams are the balanced ones who don't rely on one trick and can trip you up. Opponents from Medabot Island onward tend to focus on this aspect.
  • Japanese Beetle Brothers: The titular Metabee (Kabuto Medal/rhinoceros beetle) and Rokusho (Kuwagata Medal/stag beetle) have this theme.
  • Karma Houdini Warranty: Captain Awamori gets away with lazying around, being a coward, and stealing Ikki's credit until the end when Lieutenant Tokkuri decides he's had enough and with a little help from Ikki gives his boss his just desserts.
  • Kid Hero: Ikki, Koji, Erika, Karin, and even the Screws play a major role in saving everyone here and none of them are of age yet.
  • Killer Rabbit: Plenty of Medabots are cute and funny-looking and not much to worry about at first glance... Until they one-shot one of yours.
  • Knight of Cerebus: While even Dr. Meta-Evil has a few comical reactions the few moments the Mega Emperor appears the game immediately loses all of its lighthearted tone.
  • Koan: The Phantom Renegade is very fond of this rarely giving a straight answer.
  • Laughably Evil: The Rubberobo Gang are Card Carrying Villains and their minions are so stupid, incompetent, and petty that it's hard not to laugh at them. Their executives also have their moments.
  • Lazy Backup: Even if you have 9 Medabots ready to fight if you lose the battle with the three it's over. Makes sense in fair robattles, but none against those more than willing to harm Ikki, like the Rubberobo Gang.
  • Life Drain: A Medaforce of the Unicorn Medal with the same name will do this.
  • Lightning Bruiser: The Final Boss takes this to its terrifying conclusion the Mega Emperor is very fast thanks to the "Cyber" neutral terrain, every weapon he has at his disposal is extremely powerful and are you expecting easily breakable parts? Nope. They all have above-average armoring.
  • Like Brother and Sister: Koji and Karin's relationship can best be described as an older brother being protective and supportive of his younger sister.
  • Lonely Rich Kid: What Hachiro is revealed to be. This ends up being deconstructed as the Rubberobos use this to manipulate Hachiro into helping them, becoming the "Clever Rubberobo".
  • Long-Range Fighter: Legs with high Remoteness increase the power of Shooting attacks (Shoot/Aim Shoot) which target a random enemy Medabot regardless of where they are at the arena.
  • Luck-Based Mission:
    • Getting any parts is a matter of chance. Luck and patience will be needed if you want a specific part from a random Medafighter, add plenty of resets to the formula if you want a specific part from a boss.
    • The first fight against Koji in the Metabee version. If Sumilidon uses his trap and follows up with the Flexor Sword you lost, no buts, no ifs.
    • Robattling Miss Nae's "Elemental Series". Her Medabots can do just useless/weak actions the entire fight or they can chain a series of nasty Medapart combinations like Defenses, Traps, and powerful attacks one after the other. Dr. Aki's Medabot is even more of a gamble since they have no restriction on the "Attack/Support/Defense/Interrupt" limited pool the Elemental Series have.
    • Got one, or worse, all of your Medabots affected by Confusion? Better pray they kill the opponent's team before they kill each other, or aim straight at your own Leader Medabot.
  • Magic Knight: Pretty Prime fits this theme with her armor-like body, ice rapier, protective shield, and head that can allow her to counterattack.
  • Magically Regenerating Clothing: Handwaved by a few in-game books and NPCs that mention the Medabots repair themselves through nanomachines, the SLAF System.
  • Magikarp Power:
    • Status Effects and Status Buff in general start off weak and unreliable, but as you train Strike/ Berserk/Interrupt and Support/Heal skill for Medals they can easily become a cornerstone of your strategies.
    • Scout starts off just by increasing Rate of Success, but as you use it the Scout will increase attack power eventually enough for any attack to bypass HalfBlock parts that denies weaker ones. In the same vein BoostChrg starts being unreliably short, but when Support is sufficiently trained it'll eventually last almost the entire fight even if the timer is set to "Long".
  • Mana Drain: Forcedrain parts will steal some of the Medaforce Gauge.
  • Master of None:
    • Some of the Medabots have parts with different functions which sounds nice on paper, but incompatible parts means lower efficiency and performace usually resulting in an underwhelming Medabot on the battlefield.
    • The !, ?, CAT, and BOTTRO Medals don't give a bonus to any attribute of Medaparts.
  • Mechanical Animals: Many of the Medabots are themed after animals (dogs, monkeys, birds).
  • Mechanical Insects: Other Medabots have this aesthetic. Spidar (Spider), Mantaprey (Praying Mantis), Botafly (Butterfly), Greatmotha (Moth) just to name a few.
  • Mechanically Unusual Fighter: The Teamwork requires at least two turns and two different Medaparts to use: one to prime the attack and another to set it off.
  • Mighty Glacier: Optic attacks are also powerful, but are very slow.
  • Mineral MacGuffin: The Fiyun Stone, the treasure from Kodine Kingdom. Which is used by Dr. Meta-Evil to power the Flying Fortress Fiyun. After defeating the Final Boss you can retrieve it from the Flying Fortress and return it to Kodine to earn the Angel/Devil Medal.
  • Minmaxer's Delight: Scout (Accuracy + Attack Up) and BoostChrg (Speed Up) are actions that can be easily integrated into almost any team you can think of due to their usefulness and utility that never diminishes across the entire game.
  • Mirror Boss:
    • Dr. Armond will use weaker, but better armored, variants of Metabee and Rokusho (Bayonet and Zorin) to fight you. He also uses the Robo Emperor once he initiates his plan aboard the Floating Fortress.
    • The Phantom Renegade at Medalink and the Old Man in the post-game Ninja Village both use a team of three Metabees/Rokushos against you.
    • It's possible to have one with Shiratama who will use the three Medabots from the Partsun Rally against you: Mega Emperor, Belzelga and Wonder Angel.
  • Missing Child: During the first visit to Medabot Island there are cases of missing children here and there. Ikki goes to save them, but the parents are understandably scared and worried about this. The same thing happens in Medaropolis and in both cases, the Rubberobo Gang has a hand in the mess.
  • Money for Nothing: There are actually very few parts that can be bought in the shops and money is seldom used in a handful of quests or to change the names of your Medabots. You can hit the money cap pretty easily.
  • Mon Tech: Medawatches are unique watches used by Medafighters to command their Medabots. Using stored Medals, they can transport Medabots anywhere and activate the Medabot's Megaforce.
  • Multi-Mook Melee:
    • Before returning to Medabot Island, Ikki is forced to battle against wave after wave of Select Corps. troops. Only able to leave after Lieutenant Tokkuri's Big Damn Heroes moment.
    • In the second hidden Rubberobo Island Ikki is forced by Shrimplimps to fight mook after mook in order to wear him down. Eventually, Koji saves him by taking care of the mooks sending out the Medabots one by one before so Ikki can fight against Shrimplimps.
  • Mutually Exclusive Party Members:
    • On Fiyun, there is the option to either stay in the control room and stabilize its flight path or chase after Dr. Almond to prevent him from escaping. Choosing the former will get you an Alien Medal later on, while the latter gives you the Penguin Medal.
    • There is a way to get either an ending with Erika or Karin which is determined through specific actions the player makes throughout the game. This would allow the player to either get the "Cat" or "?" Medal, but only either one of them.
  • My Defense Need Not Protect Me Forever: Tank Medabots usually serve this purpose. They can take quite a few more extra hits stalling the enemies while your team either launches their best attacks, even the normally risky Berserk, without worries, or debilitate them with status ailments, or set up your buffs to steamroll over them.
  • My God, What Have I Done?: Hachiro is hit by this at the end of the "Clever Rubberobo" mystery. He clearly regrets helping the Rubberobos invade Rosewood Academy and freaks out when Ikki goes talk to him about it.
  • My Little Panzer: Medabots are used by all kinds of people from kids to adults, but it doesn't change the fact they can shoot bullets, gravity changing projectiles or set stuff on fire with ease. Mega Emperor is an example of what Medabots could do if someone messed with their limitators, what prevents them from harming humans, as Dr. Armond/Meta-Evil learns the hard way.
  • Necessary Drawback:
    • Head Medaparts have a lower charge time than arms, but in exchange have limited usage.
    • The balance between Grapple and Shooting. Grapple attacks cannot hit specific parts and will always trigger, but the Medabot they'll target is based on which one is the closest to the center of the arena. Shooting attacks will target specific Medabots (one of its parts) regardless of where they are in the field, but will fail if said part or Medabot is deactivated before they attack.
    • Usually the more powerful parts have a lower Rate of Success or higher Charge/Radiation values to compensate. Usually.
  • Nintendo Hard: Don't jump in expecting an easy game. This game isn't shy about its Early Game Hell and it doesn't let up even for a moment. Random encounters can be tough without the right strategy and the game's way of saying you need to learn a new strategy is usually by beating you like a dusty blanket on a sunny day.
  • No-Sell: Cancel parts will completely deny Bomb, Optic, or Gravity attacks.
  • Not Completely Useless:
    • A few words of advice: incompatible doesn't mean useless. Those parts can give your Medabot more coverage options.
    • Some of the weaker Medaparts can pierce Counterattack actions.
    • Ghost Medaparts can be equipped to any Medabot to give them immunity to certain attacks.
  • Not-So-Harmless Villain: The Rubberobo Gang is composed of mostly buffoons and ineffectual mooks, but at various points in the game they manipulate and endanger children, even kidnapping them, and try to have said children join the Rubberobo Gang. And the children who don't want to join or try to escape? They get thrown in a cave where Ant Medabots call them "food". Thankfully this is just a ruse and the Ant Medabots in reality take care and treat the children very well. But they are still being manipulated by the Rubberobo Gang into keeping the children captive.
  • Not the Intended Use: In case you play the Metabee version and are doing a single Medabot run. These tactics are handy to use with the Kabuto Medal's Medaforce actions. Medaparts with Optic attacks can be used to power up Ultra Shot and Medaparts with high armor can power up its Damage Ball.
  • Offscreen Villain Dark Matter: No matter how many times you defeat certain characters, they will always have enough Medaparts to replace the one you won off them.
  • Oddly Common Rarity: Due to Ikki being the only character with a Kabuto or Kuwagata Medal, several NPC's instead use "?" or Cat medals, which are very hard for the player to get due to a lengthy sidequest spanning the whole game.
  • One Curse Limit: And also "One Bless Limit". You can only have one buff or debuff applied to each Medabot at a time.
  • One Game for the Price of Two: The game comes in two versions: Metabee and Rokusho versions with exclusive parts and medals to each version. To the game's credit Metabee version gives shooting-oriented Medals and Rokusho focuses on melee-oriented medals giving both games distinct battle styles.
  • One-Hit Kill: The aptly named "Destroy" parts will do this to any Medabot in the Radiation phase, returning to receive new orders, which also doubles as BackStab.
  • O.O.C. Is Serious Business: Karin gets angry exactly twice time in the game: if she gets kidnapped by Dr. Meta-Evil and hears about his selfish reasons and motivations, and another time in the Medabot Island base.
  • Optional Boss: You can fight Miss Nae at certain points in the game, after the first two battles she allows you to get one of the four Elemental Series. The Medalink in Medaropolis allows you to fight and re-fight certain opponents, sometimes some of them, like Koji, will have different teams. It also gives some credible reason for you to battle people like Dr. Aki, the Phantom Renegade and the Phantom Lady.
  • Our Sphinxes Are Different: KingPharaoh is based on sphinxes. It's used by Shanty (who's Italian, not Egyptian).
  • Outside-the-Box Tactic: Shooting or smashing the opposing team isn't the only way to win. You can stall and win through Time Out, or use indirect means of hurting enemies such as traps.
  • Overly Long Fighting Animation: Every Grappling and Shooting attack has a rather lengthy animation that cannot be skipped. You can speed up the numbers popping up, though.
  • Padded Sumo Gameplay: Tank and Sea Medabots have an awful propensity to invoke this trope by making fights drag on far longer than they should.
  • Paper-Thin Disguise: You have to wonder who the Phantom Renegade and the Phantom Lady could be. Another instance happens with Ikki when he infiltrates a Rubberobo Gang base dressed as a Rubberobo Kid, making things worse is the fact Ikki doesn't even wear the shades the Rubberobo Kids usually do which makes all the more baffling when the Rubberobo Leaders don't realize who he is until he changes back to his normal attire.
  • Paper Tiger:
    • The Old Man in Mt. Odoro has two Floros which are frighteningly fast and powerful for that point of the game... Until you realize each of them have only 2 charges of attack from their heads, but no attacks with their arm parts. The Old Man will rarely win any fight, as long as you don't attack with Berserk, since they'll most likely spread their attacks between your team (each with 4 parts) and most likely won't target their heads.
    • Baron is almost an invoked example with his intimidating stature, looks and battle quote. But in a proper robattle all his Medabots, Banishers, will do is counterattack which makes countering him (ironically enough) very easy.
    • The Phantom Renegade is struck by this. While he has a team of three Metabees/Rokushos, and they can tear you apart if you're careless, this also means he's also almost pitifully predictable and by the time he's available to fight in Medalink you'll have more than enough tools and knowledge to form a strategy that can easily hard counter his team.
  • The Paralyzer: Peppercat, Wolfeel, Snowbro, Auroraqueen are Medabots that have Stop attacks which will paralyze the opponent. The Queen Medal specialty is this type of attack too.
  • Party in My Pocket: Justified in-universe since Ikki can transport his Medabots through his Medawatch.
  • Peninsula of Power Leveling: The very first area can be a good place to level up any non-damaging Medal Skill since all opponents use only one Medabot and it's very easy to set a team to stall the fight while you spam non-damage actions.
  • Permanently Missable Content: Both versions are awful at this.
    • The worst offender is the "?" or "Cat" Medal, especially the latter, which you can screw up as early as talking or battling Karin in Mt. Odoro.
    • The Medals in Miss Nae room are available after certain parts of the game. If you skip/forget to grab one before she makes the next one available, too bad for you.
    • Some Medaparts are only available during boss battles which means that the player will never gain them in case they don't win the fight or get the wrong part.
    • Did you forget to pick up the hidden Dragon/Ninja Medal and the two Rusted Parts items in the final dungeon before initiating Partsun Rally? Well, tough luck. This is made worse by the fact it's right at the end of the main plot and the Partsun Rally comes right after the Final Boss, so they're very easy to miss.
  • Pink Means Feminine: Karin and Erika wear prominently pink colored clothes. Female Tinpets are pink and plenty of Female Medaparts are also colored pink (and blue as well).
  • Player Death Is Dramatic: Lose a mandatory battle (or without any assembled extra Medabots) and you'll be treated to a game over screen with Ikki falling on the ground.
  • Pleasure Island: Children joining the Rubberobo Gang are those sick of being told to behave and study, or who just like to cause mischief. This almost end poorly for them when Squidguts abandons them when the Select Corps. is about to arrest them in Medaropolis. Ikki and the Phantom Renegade manages to form a plan and help the children who learn their lesson from this.
  • Police Are Useless: To a ridiculous extent, the Select Corps. never actually fight any of the Rubberobos and most of its members are just as incompetent/dumb as their opposing groups. In fact the Select Corps. only arrest the Rubberobos after Ikki defeats them as lampshaded by him and other characters. This comes from the fact that their chief is a lazy Glory Seeker who only cares about looking good in front of the press. He later loses his position when his Vice Chief outs him as the fraud he truly is. The only case of the Select Corps. doing their job is in Medabot Island when Ryo/Tequonic (depending on your game's version) starts up a fight unprovoked and get arrested for it... Even though the place where they fight you is a where you face Random Encounters. This gets worse later on in the game in which they actually try to prevent Ikki from fighting against the Rubberobos.
  • Poor, Predictable Rock: Opponents with three of the same Medabot fall squarely into this. Even more so if all they can do is use Grapple/Shoot attacks.
  • Post-End Game Content: The Partsun Rally which takes place after the game ends and has you travel across all places you visited and then some to find 12 Medaparts for three special Medabots: Belzelga, Wonder Angel, and Mega Emperor.
  • Powerful, but Inaccurate: Word of caution— if you see big numbers in damage, make sure to check its Rate of Success (ROS) too.
  • Power Nullifier: Parts like AppealSound, which have the Force Bind action, can seal off Medaforce from being used by enemies and you. Using it another time will re-enable Medaforces again, though.
  • Pre-Asskicking One-Liner:
    • Some of the pre-battle dialogues are either this or the person casually challenging Ikki.
    • The Phantom Renegade has a rather long (and silly) one when he shows up:
      Phantom Renegade: Setting the table with finery. Let us stop picking at our food! Burning like the finest Spice-A-Roni! From out of the darkness comes the mystery Medafighter, the Phantom Renegade!
  • Previous Player-Character Cameo: Henry (Hikaru Agata) who was the hero in the previous game has a major role here.
  • Punched Across the Room: Downplayed. Sword, Chain Gun, Rifle, and Bomb attacks will cause a Medabot that can't defend itself to be clumsily thrown a step backward.
  • Purposely Overpowered: The Medaparts you find during Partsun Rally are made to be pretty powerful and/or versatile. The same goes for Babbyblu's parts.
  • Rainbow Pimp Gear: You can, and the game encourages you to, mix-match parts and pieces of different Medabots. They'll look like Frankstein's Monster, but the results can be worth the ugliness.
  • Random Drop: Normally it isn't too difficult to get a full set of Medaparts from random battles. But some of the rarer parts, like Hachiro's Stingray and Dr. Meta-Evil's Robo Emperor have very low drop rates. You can expect a truly infuriating number of resets if you're aiming for a specific part from them.
  • Randomized Damage Attack: Dice Attack Medaforce does a random amount of damage based on how the dice roll.
  • Reasonable Authority Figure: Lieutenant Tokkuri. Near the end when Captain Awamori plans on taking credit for Ikki's efforts again he tries to stall Ikki with Select Corps. soldiers. Tokkuri arrives and orders them to leave Ikki alone, finally realizing that Ikki is the one who's been defeating the Rubberobo Gang all this time. After the Mega Emperor is defeated he makes Awamori's cowardice public and apologizes for not standing up to him earlier.
  • Recurring Boss: The Screws, Koji, Erika, Karin, and, of course, the Rubberobo Gang Leaders, including Dr. Armond/Meta-Evil, are fought multiple times across the game. Sometimes they use different team formations. During the Partsun Rally Koji really becomes this fighting you many times over for the rare Medaparts.
  • The Rival: Koji Karakuchi. Although he's more friendly towards Ikki than most examples with both usually working together with little to no issues.
  • Rocket-Tag Gameplay: Battles between purely offensive teams are this. Whoever strikes (and actually lands) the first hit usually wins.
  • Sailor Fuku: Sailor-Multi and Sailormate are designed to invoke this look.
  • Save Scumming: In case you need a specific Medapart during a boss battle, be prepared to restart the game in case you obtain the wrong one.
  • Schizophrenic Difficulty: The game's difficulty is all over the place. The same area can have an opponent that's a complete pushover and another that will demolish your current team and let's not get started on the boss battles...
  • Self-Destructive Charge: Sacrifice makes the user unleash a powerful attack at the cost of breaking its own part.
  • Separate, but Identical: Every Medapart action has a "secondary" attack that's visually different, but functionally the same thing. For example, Grapple: Sword/Hammer — Stop: Thunder/Freeze — Flow: Fire/Acid — Shooting: Rifle/Chain Gun — Optics: Laser/Beam — Bomb: Missile/Napalm — Gravity: Press/Break, and so on...
  • Sequential Boss: Some of the battles are fought without leaving no chance to save in-between them. The real "first" battle in the game is a sequence of three fights against the Screws: Sloan, Spyke, and Samantha. The Final Boss is a sequence of two fights against three freaking Mega Emperors with the second fight having them being even stronger than the first match.
  • Shaped Like Itself: Some of the Medabot's name and design fall squarely into this. For example: Samurai is, well, a samurai Medabot and try to guess what the Dragonfly Medabot is based on.
  • Set Bonus: Averted. There are no bigger bonuses given even if you assemble a Medabot with its full set of parts.
  • Ship Tease: The Erika or Karin sidequests, for the Cat (Erika) and "?" (Karin) Medals, are purely based on this giving lots of cute moments between them and Ikki. Do everything right without messing up and at the end of the game you'll get a special cutscene with Erika or Karin. A minor character, Kahlua, also expresses interest in Ikki after he helps her avoid trouble with the Select Corps. when she was acting as a Rubberobo Kid.
  • Shock and Awe: Peppercat's and Wolfeel parts have lightning attacks that will paralyze opponents.
  • Shows Damage: Medabots can have their arms and leg parts broken exposing their Tinpets.
  • Simple, yet Awesome: Scout is this with its two-in-one buff for Rate of Success and Damage. It's also one of the earliest parts you can find, or even buy in the first shop available, but vital to many strategies.
  • Situational Sword: Certain Medaforces have strangely specific targets: Structureless targets only Defense/Counterattack parts, Leg Crash instantly deactivates leg Medaparts of the opposing team and Crazy Medaforce damages the enemy team based on each Medabot's MF Gauge.
  • Skill Gate Characters: Downplayed with the starter Medabots Metabee and Rokusho. Even though they're powerful, later parts of the game (try) to ensure you don't rely solely on them, but with a bit of planning they will be almost always a viable option.
  • Species Surname: A lot of the animal-based Medabots have their species in their designed name (i.e: Peppercat, Krosserdog, Blackram, etc...)
  • Spider Tank: The leg parts classified as "Multi-legged" turn the Medabot into a miniature version of this. Fittingly enough they're good matches for rough terrains.
  • Starter Villain: Just like in the anime version the Screws are Ikki's first real opponents.
  • Status Buff: A bunch of them are available for you to use:
    • Scout: Increases accuracy at first. Also increases attacks on repeated uses.
    • AutoRecover: Grants constant healing over time.
    • BoostChrg: Increses the speed of the Medabot.
    • Rapid Chrg: Instantly completes the Charge/Radiation phases of a Medabot.
    • Counterattack: The Medabot will counter any attack above a certain threshold. Weaker ones will bypass it, however.
    • Defense, Half Block, Full Block: The only action that can be used with other buffs. It will protect allies from harm. Defense will lower the damage for the Medabot who used it, Half Block will negate weaker attacks that are blocked and Full Block will protect any blocked damage regardless of its strength.
  • Status Effects: Many are applied through Grappling attacks. Only one can be induced at a time, however.
    • Flow: Damage Over Time through Melt attacks. The stronger the attack, the more damage over time is done.
    • Virus: Lowers success rate, hit chance, of the afflicted Medabots.
    • Stop: The "sleep" effect. Lasts (usually) a short time, but anything that damages a Medabot afflicted by this will be an automatic Critical Hit.
    • Bind: Slows the Medabot increasing Charge and Radiation (time to attack and cooldown).
    • Confusion: Makes the Medabot take random actions sometimes attacking their own teammates.
    • Useless: Blocks a random part of the Medabot preventing them from using it.
    • No Defense: The affected Medabot will not be able to protect their parts taking full damage and being afflicted by other effects more easily.
    • No Escape: Any attack will hit the afflicted Medabot, no matter how low the chance is.
  • Starter Mon: Metabee and Rokusho are these respectively.
  • Stealing from Thieves: Ikki can steal some moolah from the Rubberobo Gang's hideout in Medaropolis Sewers. The Rubberobo standing guard won't be amused by this but he won't get all of the money back if you check every box carefully.
  • Stone Wall: Tank Medabots are always stupidly tough, even more so with shields, but usually have little, if any, offensive capability.
    • Can be taken to ridiculous amounts if you set a Medabot with immunity to Bomb, Optics, and Gravity attacks. The Medabot will be pretty tough to bring down at the cost of having only its Medaforce (if it even has an attack one) as an offensive measure.
  • Stuff Blowing Up: Medaparts explode upon deactivation. Medabots also explode upon complete deactivation. Anti-Air/Sea, Bomb attacks (Missiles and Napalm) of all types also explode... You'll be seeing enough explosions in this game to make some First-Person Shooter games blush.
  • Stealth Expert: Chameleon Medal and its compatible parts work as this increases the user's Evasion.
  • Superboss: Babbyblu and Shiratama. Both are optional fights with at least one Mega Emperor and a much more balanced, and tougher, team to face you.
  • Support Party Member: Several Medals will give more compatibility that focuses primarily on support Skills/Action: Mouse (Accuracy/Power), Mermaid (Healing/Regeneration), Knight (Defense/Cover), Rabbit (Speed Up/Speed Down), Penguin (Revive), Chameleon (Evasion), Monkey (Confusion/Disabling).
  • Surplus Damage Bonus: The Chain Reaction effect, indicated by a small icon near the part's damage value, will cause any extra damage done to the part that's been broken to jump to the next one usually, but not always, leaving the head for last.
  • Surprisingly Realistic Outcome:
    • Ikki is always around when the Rubberobo Gang is defeated. This eventually leads to Erika realizing Ikki's the one doing it, not Koji, much less the Select Corps. and she gets mad at Ikki for never telling her. On a darker take on this Captain Awamori also notices this and plans to use Ikki to get credit for defeating Dr. Meta-Evil in Medabot Island without doing anything.
    • Margarita is the Princess, Queen while her parents are away, of Kodine. While she can act the part and speak formally she's still just 5-years old and has a knack for mischief like running away, skipping studies, and misbehaving being bratty when she doesn't get what she wants.
  • Sword and Gun: Arming a Medabot with a Grapple and a Shooting part can be a viable option if you have enough patience to train them. Sufficiently high Skill in any of these can turn even incompatible parts into a powerful (and accurate) attack.
  • Take Your Time: Played straight. Is Koji bothering people in Riverview School? He can wait. Tournament happening on Medabot Island? No need to hurry. Rubberobo Gang keeping everyone at Rosewood Private School hostage? No rush. Dr. Armond/Meta-Evil laying siege on Medaropolis? You can take your sweet time before going to get the Wings of Wind and confront him.
  • Takes One to Kill One: Air and Sea Medabots usually hold Anti-Air/Sea parts themselves.
  • Talented, but Trained: Medals always start with higher than usual proficiency in certain Skills (Strike, Shoot, Heal, Support, Defend...) but to keep up you must continuously train it with its correct action even if the part is Medal incompatible.
  • Timed Mission: All battles have a time limit which you can set to Short, Medium, or Long, before loading your save file. This is to prevent Unwinnable situations if both sides end up with no means to attack each other.
  • Tomboy and Girly Girl: Erika and Karin fit this dynamic with Erika being the spunky tomboy and Karin the girly demure one.
  • Trap Master: A few, rare, parts will lay traps to aim specifically at Grapple or Shooting attacks, but you can't have both activated, one will cancel the other. A Medaforce from the Spider Medal allows you to set a trap that will be triggered by both attacks, however. Another trap variant erases orders from a Medabot essentially making it waste a turn.
  • Trauma-Induced Amnesia: The Pushover action will make a Medabot fall on their head with a Banana Peel (yes, really) and forget their last order if they're heading to the center of the battlefield.
  • Trapped in Another World: This happens to Ikki who ends up in the Kodine Kingdom after another scuffle with the Rubberobo Gang. In a nod to the Isekai genre he ends up even hailed as the "Great Hero", but some of the Rubberobo Gang were brought together with him. Ikki can go back to his world in the end and get an item that allows him to travel back to Kodine once the game's main plot ends. Upon returning Ikki even tries to tell all this to Koji who understandably thinks he's making everything up.
  • Treasure Hunt Episode: Basically the whole Post-Game is a treasure hunt for 12 Medaparts of three certain Medabots.
  • Trial-and-Error Gameplay: Although some Medabots are easy to distinguish and predict what they can do, many others might surprise an unwary player with a special mention going to Rappy, who at this point of the game is only seen as Medabot Island's cheerful mascot, but as an opponent uses powerful Sacrifice Attacks.
    • A nasty example comes in the Final Boss. There's absolutely no way you can know, nor the game even tries to warn, that the Mega Emperors start with full MF Gauge and they'll rip you a new one with their Medaforces.
  • Unintentionally Unwinnable: Subverted, while the game doesn't have any Anti-Frustration Features that stop you from initiating a battle with Medabots incapable of direct damage, the battle will still end due to the time limit, which will then most likely end with your loss due to being unable to damage your opponent.
  • Unique Protagonist Asset:
    • After Mt. Odoro, everyone can use the Medaforce, which at first was only available to Ikki.
    • Until the Final Boss Ikki is the only Robattler with either a Kabuto or Kuwagata medal with characters that have Medabots compatible with those Medals instead using ? or Cat Medals instead.
  • Unusable Enemy Equipment: Averted. You can get parts from every Medabot you fight throughout the game. Yes, even the Mega Emperor's parts during the postgame Partsun Rally.
  • Upper-Class Twit: Rosewood Private School, set in the rich part of Medaropolis, is full of snobbish kids and teachers.
  • Use Your Head: A good number of head parts can fire projectiles, or be used in headbutt attacks. It's very amusing to see a Medabot leaping in the air to deliver a powerful headbutt, to say the least.
  • Useless Useful Spell: Zig-zagged. When you use the Useless status effect (aptronym, ho) in most cases it hardly makes a difference against enemy teams since they tend to have parts with similar functions. But when used against you it tends to be very annoying since there's always a chance it will block you from using a specific part from your mixed Medabot that might be crucial to your strategy.
  • Verbal Tic: The Rubberobo Gang's traditional "RoboRobo RoboRobo". Even Ikki uses this when disguising as a member to fool some of the mooks. One of the mooks even ends up giving himself away in the Partsun Rally because of this tic.
  • Version-Exclusive Content: Between the versions some of the Medals and Medabots are version exclusive. For example:
    • The Metabee Version has Medals with shooting attacks while the Rokusho Version has Medals with grappling attacks, which forces the player to change playstyle between versions in case they want to have compatible parts and medals.
    • Koji and the Rubberobo's Leaders use different Medabots between versions. Ryo, who uses a melee-centered team only appears in the Rokusho version while Tequonic, who has Medabots that focus on Shooting only appears in Metabee's.
  • The Very Definitely Final Dungeon: The Floating Fortress Fiyun checks a lot of "final battle" boxes: it's the lair of the villain laying siege on the city, he kidnaps your Love Interest (or both if you didn't manage to get one of their sidequests done properly), has ominous music, and you finally battle Dr. Meta-Evil's toughest Medabot: the Robo Emperor. However, this is ultimately subverted the hidden base under Medabot Island is the actual final dungeon, it's also where you fight the Mega Emperor.
  • Victor Gains Loser's Powers: In this case one of the opponent's Medabot parts and with enough time (and patience) you can get the entire Medabot assembled by copying them entirely.
  • Villain: Exit, Stage Left: Rubberobos excel at one thing (sans being pests): running away when things go south.
  • Villain Has a Point: During the Floating Fortress incident Koji goads Ikki into fighting Dr. Meta-Evil in the Fiyun Stone chamber, the heart of the Floating Fortress. Dr. Meta-Evil protests wanting to avoid a fight and he ends up being right as the battle results in the Floating Fortress becoming unstable and nearly crashing down on the city.
  • Wake-Up Call Boss:
    • Samantha, the fourth fight in the game, has her using her nimble Peppercat. This fight will teach you that you can't just spam attacks to win since Peppercat will dodge most normal attacks. As Metabee you'll have to break the leg parts with Missiles and as Rokusho you'll need to use your Scout to even hit her.
    • The mandatory fight against the Select Corp. in Mount Odoro. You'll always fight at a 2-3 disadvantage and at this point, chances are your Medal skills will be low and the Select Corp. Medabots are very aggressive. This fight might force you to wise up and start thinking up strategies, like using high Evasion legs, instead of just relying on brute force since this fight is a mere sign of things to come.
  • Walking Armory: A bit downplayed. Medabots can hold up to three attack parts: Head and both Arms turning them into basically walking weapons.
  • Wave-Motion Gun: The Ultra Shot Medaforce which fires a massive energy beam and is stronger the more active parts the Medabot that uses it has.
  • Weapon of X-Slaying: Air and sea-type Medabots both have high evasion stats, but are easily hit by Anti-Air and Anti-Sea attacks respectively which also deal massive damage to them.
  • When She Smiles: Erika is usually bossing Ikki around and gets upset at him for petty reasons, but if you pursue her sidequest she'll give very sincere (and adorable) smiles to him. If you completed her sidequest she will also kiss Ikki at the end.
  • White Mage: Oceana, Neutranurse, and Pingen specialize in healing. Oceana heals a lot in a single action, Neutranurse has Gradual Regeneration abilities and Pingen can revive deactivated parts.
  • Willfully Weak: Koji is implied to be this since while in most battles, he fights with two Rockflowers supporting his Sumilidon/Warbandit, in the Pre-Final Boss fight and No. 1 boss fight in Medalink, he uses two Blackrams instead, who both hit hard with their Berserk Action Hammer attacks.
  • Yet Another Stupid Death: You can be sure that you'll end up making certain scatterbrained tactical blunders here and there eventually...
    • It's very easy to forget you set a Medabot with Sea or Air legs up against an opponent with Anti-Air/Sea parts and if said Medabot happens to be your Leader...
    • Miscalculating the time you'll take to perform a Berserk/Aim Shoot attack and have it blow in your face is an embarrassingly common occurrence.
    • Accidentally messing up the order of your Medabots and putting the most frail one as the Leader can lead to a quick defeat.
    • Forgetting to either adjust your team against a boss or change them back to normal to fight against random encounters.
  • You All Look Familiar: To the point of this trope being exaggerated here. If the NPC isn't pivotal to the plot they'll share the same type of model (male child, female child, businessman, office lady...). Ikki's parents seem to be the sole exception to this.
  • You No Take Candle: Tequonic, Shandy, and the Ninjas from the Ninja Park all speak in funny semi-broken English.

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