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** High evasion Medabots have several counters besides Scout. With Air or Sea legs, they have hard counters: Anti-Air/Sea or Bomb (Missile and Napalm) that will never miss. Multi-legged parts are very fragile and usually one use of Scout/Bomb is enough to hit the Medabot equipped with them and break this type of leg. Chameleon Medal and its compatible medaparts that increase Evasion can always be hit by Bomb (Missile/Napalm) attacks.

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** High evasion Medabots have several counters besides Scout. With Air or Sea legs, they have hard counters: Anti-Air/Sea or Bomb (Missile and Napalm) that will never miss. Multi-legged parts are very fragile and usually usually, one use of Scout/Bomb is enough to hit the Medabot equipped with them and break this type of leg. Chameleon Medal and its compatible medaparts Medaparts that increase Evasion can always be hit by Bomb (Missile/Napalm) attacks.



** Traps and Teamwork can be nullified with Digmole's arm parts. Transformation, Teamwork, Sacrifice and Destroy actions also ignore Traps completely.

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** Traps and Teamwork can be nullified with Digmole's arm parts. Transformation, Teamwork, Sacrifice Sacrifice, and Destroy actions also ignore Traps completely.



** The Defense action from shields can make the task of defeating a Leader quickly very difficult, as they'll take hits for them, but Defense can be bypassed by [[UnblockableAttack Medaforces, Destroy, Teamwork or Sacrifice attacks]].
** Optic (Laser and Beams) attacks are very destructive and awesome, right? Bomb (Missile and Napalms) attacks never miss and all parts have Chain Reaction effect which is cool, yeah? Gravity (Press and Break) attacks are a mixed bag with impressive Rate of Success, isn't it? Too bad ''all three'' have medaparts that hard counters them nullifying any of these three attacks completely.

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** The Defense action from shields can make the task of defeating a Leader quickly very difficult, as they'll take hits for them, but Defense can be bypassed by [[UnblockableAttack Medaforces, Destroy, Teamwork Teamwork, or Sacrifice attacks]].
** Optic (Laser and Beams) attacks are very destructive and awesome, right? Bomb (Missile and Napalms) attacks never miss and all parts have Chain Reaction effect which is cool, yeah? Gravity (Press and Break) attacks are a mixed bag with an impressive Rate of Success, isn't it? Too bad ''all three'' have medaparts Medaparts that hard counters them nullifying any of these three attacks completely.



* AdaptationalWimp: Joe Suihan is a world-class medafighter fought in the second half of the tournament of Medabot Island, but is much less formidable than their anime counterparts.

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* AdaptationalWimp: Joe Suihan is a world-class medafighter Medafighter who fought in the second half of the tournament of Medabot Island, but is much less formidable than their anime counterparts.



* AlmightyJanitor: Henry is seemingly just a bumbling store clerk who gets yelled at by boss. [[spoiler:He's one of the tougher Medafighters in the game, both in his civil identity and as Phantom Renegade. It's all but said in-game that Henry is the hero of the events that transpired 7 years ago too.]]

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* AlmightyJanitor: Henry is seemingly just a bumbling store clerk who gets yelled at by his boss. [[spoiler:He's one of the tougher Medafighters in the game, both in his civil identity and as Phantom Renegade. It's all but said in-game that Henry is the hero of the events that transpired 7 years ago too.]]



* AmbidextrousSprite: Played straight for head and leg parts, but surprisingly averted for arm parts given how many of them there are. While viewing the Medabots in the menu you can flip them using the shoulder buttons (L or R) and you'll notice the arm parts parts will always be on the side they've been assigned to and the perspective flip will also let you see different angles of the arms too.

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* AmbidextrousSprite: Played straight for head and leg parts, but surprisingly averted for arm parts given how many of them there are. While viewing the Medabots in the menu you can flip them using the shoulder buttons (L or R) and you'll notice the arm parts parts will always be on the side they've been assigned to and the perspective flip will also let you see different angles of the arms too.



* AndYourRewardIsClothes: One of the reward for completing the game is the ability to wear any of the outfits given to Ikki during the game freely. Yes, it includes the Skirt, Pink Kimono and the Princess Dress. Post-game Ikki can even earn two extra costumes: ''another'' girl costume, Waitress[[note]]in the Snack Bar[[/note]], and a Dog Costume[[note]]from the Rappy Medabot in Medabot Island Arcade[[/note]].
* AngerBornOfWorry: Erika expresses this in Rosewood School if Ikki go save her from the Rubberobo Gang worried that he could get hurt trying to save her.

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* AndYourRewardIsClothes: One of the reward rewards for completing the game is the ability to wear any of the outfits given to Ikki during the game freely. Yes, it includes the Skirt, Pink Kimono Kimono, and the Princess Dress. Post-game Ikki can even earn two extra costumes: ''another'' girl costume, a Waitress[[note]]in the Snack Bar[[/note]], and a Dog Costume[[note]]from the Rappy Medabot in Medabot Island Arcade[[/note]].
* AngerBornOfWorry: Erika expresses this in Rosewood School if Ikki go goes save her from the Rubberobo Gang worried that he could get hurt trying to save her.



** New Medals will scale up to your Medals, close to your highest leveled one, and so does the Skills in it. This prevents CantCatchUp issues if you forgot, or didn't want, to pick up one.
** Random medaparts you don't own yet have an increased chance to be earned after a battle.
** Defeating one the Rubberobo bosses will give you part(s) of their exclusive-Medabot after the fight even if you already received one from the normal battle.
** During the post-game Ninja Park vistit you have to pass through areas with water using the Periscope. Normally if you lose one part you have to go all the way back to Medabots Corporation to get another one, but in this one case they offer the parts in the shelves nearby since you can't leave the area until you defeat the 3 Ninja Brothers.
* AntiDebuff: Can be granted though Medaforces of certain Medals, usually by the one who specializes in inflicting it (i.e: Phoenix Medal that specializes in Flow/Burning damage can give immunity to it).

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** New Medals will scale up to your Medals, close to your highest leveled one, and so does will the Skills in it. This prevents CantCatchUp issues if you forgot, or didn't want, to pick up one.
** Random medaparts Medaparts you don't own yet have an increased chance to be earned after a battle.
** Defeating one of the Rubberobo bosses will give you part(s) of their exclusive-Medabot version-exclusive Medabot after the fight even if you already received one from the normal battle.
** During the post-game Ninja Park vistit visit you have to pass through areas with water using the Periscope. Normally if you lose one part you have to go all the way back to Medabots Corporation to get another one, but in this one case case, they offer the parts in on the shelves nearby since you can't leave the area until you defeat the 3 Ninja Brothers.
* AntiDebuff: Can be granted though through Medaforces of certain Medals, usually by the one who specializes in inflicting it (i.e: Phoenix Medal that specializes in Flow/Burning damage can give immunity to it).



* AreaOfEffect: Several Medaforces will affect the entire opposing team, it can be damage, healing, revive or StatusEffects.

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* AreaOfEffect: Several Medaforces will affect the entire opposing team, it can be damage, healing, revive revive, or StatusEffects.



* ArrogantKungFuGuy: Plenty of opponents are very proud and confindent of their abilities. The Flying Medabot is a good example saying "I'm too sophisticated to lose to you!".
* ArtificialBrilliance: Don't think you're in the clear if you break your opponent arm parts-- If your enemy can use a Medaforce to hurt you they ''will''. Special mention goes to Spider Medal enemies; if you only have Grappling or Shooting parts when they have the opposite Trap they will charge up and use their Medaforce: a special trap that's triggered by ALL types of attack.
* ArtificialStupidity: Quite a few NPC enemies work on AIRoulette. Additionally they'll suicide themselves on your traps with no regard for their safety.

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* ArrogantKungFuGuy: Plenty of opponents are very proud and confindent confident of their abilities. The Flying Medabot is a good example of saying "I'm too sophisticated to lose to you!".
* ArtificialBrilliance: Don't think you're in the clear if you break your opponent opponent's arm parts-- If your enemy can use a Medaforce to hurt you they ''will''. Special mention goes to Spider Medal enemies; if you only have Grappling or Shooting parts when they have the opposite Trap they will charge up and use their Medaforce: a special trap that's triggered by ALL types of attack.
* ArtificialStupidity: Quite a few NPC enemies work on AIRoulette. Additionally Additionally, they'll suicide themselves on your traps with no regard for their safety.



* AttractiveBentGender: When Ikki was forced to cross dress for different reasons, many people say how good he looks in it although some of them say it half jokingly.

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* AttractiveBentGender: When Ikki was forced to cross dress cross-dress for different reasons, many people say how good he looks in it although some of them say it half jokingly.half-jokingly.



** The AntiDebuff given by Medaforces. You have to charge Medaforce for at least two turns and then another turn to use it. By the time you've given immunity your entire team might have been ravaged by whatever status you tried to protect yourself from.

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** The AntiDebuff given by Medaforces. You have to charge Medaforce for at least two turns and then another turn to use it. By the time you've given immunity immunity, your entire team might have been ravaged by whatever status you tried to protect yourself from.



** Greatmotha can revive deactivated Medabots, not only parts in contrast to Pingen, which can reactivate broken parts, but she can only revive Medabots with one part and her armor is depressingly low, a powerful Chain Reaction attack can get her from full armor to zero in ''one'' blow.
* BattleAura: Whenever a Medabot uses a Medaforce they momentarily gain one complete with powering up sound effect.
* BarrierMaiden: Neutranurse's Head part, Holy Helmet, is the only Full Block defensive action available for Female Tinpets. It's also worth noting that it has ''four'' charges when the most Male Tinpets have is ''three''.

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** Greatmotha can revive deactivated Medabots, not only parts in contrast to Pingen, which can reactivate broken parts, but she can only revive Medabots with one part part, and her armor is depressingly low, a powerful Chain Reaction attack can get her from full armor to zero in ''one'' blow.
* BattleAura: Whenever a Medabot uses a Medaforce they momentarily gain one complete with powering up sound effect.
effects.
* BarrierMaiden: Neutranurse's Head part, Holy Helmet, is the only Full Block defensive action available for Female Tinpets. It's also worth noting that it has ''four'' charges when the most Male Tinpets have is ''three''.



** Some of the Medabots look silly or cute but can actually be dangerous. Special mention goes to Rappy who looks like a stuffed animal carrying pink balloons but has ''Sacrifice'' parts that inflicts severe damage at cost of breaking his own arms.
** Dr. Armond comes off as a kooky and eccentric cientist, but with an immense passion for Medabots to the point of being the creator of Medabot Island. [[spoiler:He still follows his evil anime adaptation of Dr. Meta-Evil. And all silliness is practically dropped when he uses the Floating Fortress Fiyun to attack Medaropolis. And Medabot Island? It's just another front for another of his secret bases.]]
** The Screws mostly, well, screw around and do nothing but get in Ikki's way... [[spoiler:In the last dungeon they are vital to get through Dr. Meta-Evil's defenses. Samantha can easily keep up with several Rubberobos while Ikki fight their leaders.]]

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** Some of the Medabots look silly or cute but can actually be dangerous. Special mention goes to Rappy who looks like a stuffed animal carrying pink balloons but has ''Sacrifice'' parts that inflicts inflict severe damage at the cost of breaking his own arms.
** Dr. Armond comes off as a kooky and eccentric cientist, scientist, but with an immense passion for Medabots to the point of being the creator of Medabot Island. [[spoiler:He still follows his evil anime adaptation of Dr. Meta-Evil. And all silliness is practically dropped when he uses the Floating Fortress Fiyun to attack Medaropolis. And Medabot Island? It's just another front for another of his secret bases.]]
** The Screws mostly, well, screw around and do nothing but get in Ikki's way... [[spoiler:In the last dungeon they are vital to get through Dr. Meta-Evil's defenses. Samantha can easily keep up with several Rubberobos while Ikki fight fights their leaders.]]



* BlamedForBeingRailroaded: In Medabot Island you cannot ignore the little girl who has her Medal stolen by a Rubberobo since Ikki will feel guilty you try to. No matter what you do Erika will get mad at you for breaking your promise to watch the parade with her, although Koji clear things up for you later.

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* BlamedForBeingRailroaded: In Medabot Island you cannot ignore the little girl who has her Medal stolen by a Rubberobo since Ikki will feel guilty if you try to. No matter what you do Erika will get mad at you for breaking your promise to watch the parade with her, although Koji clear things up for you later.



* BlockingStopsAllDamage: Zig-zagged. ''Defense'' reduces damage, a bit or a lot depending on the Medal Skill, ''Half Block'' stops attacks weaker than the medapart's power, but ''Full Block'' plays this straight-- if it triggers no matter how powerful the attack is it'll do nothing to the Medabot.
* BloodKnight: Ryo (in Rokusho) and Tequonic (in Metabee) start up a fight with Ikki for no good reason other than because they like robattling. You can even fight them an extra time ''before'' the tournament match with them. Ryo in particular has a penchant for dramatics, like a StockShonenRival, which bewilders (and annoys) Ikki to no end.

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* BlockingStopsAllDamage: Zig-zagged. ''Defense'' reduces damage, a bit or a lot depending on the Medal Skill, ''Half Block'' stops attacks weaker than the medapart's Medapart's power, but ''Full Block'' plays this straight-- if it triggers no matter how powerful the attack is it'll do nothing to the Medabot.
* BloodKnight: Ryo (in Rokusho) and Tequonic (in Metabee) start up a fight with Ikki for no good reason other than because they like robattling. Robattling. You can even fight them an extra time ''before'' the tournament match matches with them. Ryo in particular has a penchant for dramatics, like a StockShonenRival, which bewilders (and annoys) Ikki to no end.



* BraggingRightsReward: The Partsun Rally Medabots. Once you get all 12 medaparts and assemble the 3 Medabots [[spoiler:you only have to fight Shiratama. After that there's nothing else to do in the game story-wise.]]

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* BraggingRightsReward: The Partsun Rally Medabots. Once you get all 12 medaparts Medaparts and assemble the 3 Medabots [[spoiler:you only have to fight Shiratama. After that there's nothing else to do in the game story-wise.]]



* BreakableWeapons: Arm and Head parts can be broken which can lead to awkward situations where neither you or the enemy have any means to harm each other until the timer runs out.
* BrownNote: Draken's shtick, Force Bind, is to perform a small song that prevents any and everyone in the battlefield from using Medaforce blocking it until she, or someone with the same parts, perform it again.

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* BreakableWeapons: Arm and Head parts can be broken which can lead to awkward situations where neither you or nor the enemy have any means to harm each other until the timer runs out.
* BrownNote: Draken's shtick, Force Bind, is to perform a small song that prevents any and everyone in on the battlefield from using Medaforce blocking it until she, or someone with the same parts, perform performs it again.



** The Ant Medabot in Medaropolis Sewers. It has the Teamwork attack-- one will set a powerful attack and the other will fire it nuking one of your Medabots for a HUGE amount of damage while they have a third Medabot that will protect them from harm. It doesn't help that they're fought in the Saibar/Cyber terrain which mitigates the normally slow Teamwork actions. Without a strategy to disrupt their formation or to protect yourself they can easily be one of the toughest random encounters in the game.

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** The Ant Medabot in Medaropolis Sewers. It has the Teamwork attack-- one will set a powerful attack and the other will fire it nuking one of your Medabots for a HUGE amount of damage while they have a third Medabot that will protect them from harm. It doesn't help that they're fought in the Saibar/Cyber terrain which mitigates the normally slow Teamwork actions. Without a strategy to disrupt their formation or to protect yourself yourself, they can easily be one of the toughest random encounters in the game.



* BottomlessMagazines: Played straight for arm parts, but averted for head parts which have limited uses.
* BullyingADragon: Ikki can have a perfect record of 500/500 victories, two tournaments trophies under his belt, be a very high rank Medalink robatter, have several accomplishments in constantly defeating the Rubberobo Gang, and people will still treat him like some random kid and taunt him into a Medafight.
* ButThouMust: Early in the game you have to challenge the Screws and even if you refuse you'll have to fight them. Later in Medabot Island Erika will ask Ikki to keep her company during a parade and even if Ikki refuses she'll insist on it.

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* BottomlessMagazines: Played straight for arm parts, but averted for head parts which that have limited uses.
* BullyingADragon: Ikki can have a perfect record of 500/500 victories, two tournaments trophies under his belt, be a very high rank top-ranked Medalink robatter, robattler, have several accomplishments in constantly defeating the Rubberobo Gang, and yet people will still treat him like some random kid and taunt him into a Medafight.
* ButThouMust: Early in the game you have to challenge the Screws and even if you refuse you'll have to fight them. Later in Medabot Island Island, Erika will ask Ikki to keep her company during a parade and even if Ikki refuses she'll insist on it.



* CharacterCustomization: Every of the 9 possible Medabots you can get may have its Head, Left and Right Arms and Legs customized to suit your needs.
* ChekhovsGun: Later on the game Ikki's Dad gives him the Appeal Sound medapart. [[spoiler:Its action, Force Bind, is absolutely vital to beat the final boss.]]

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* CharacterCustomization: Every one of the 9 possible Medabots you can get may have its Head, Left and Right Arms Arms, and Legs customized to suit your needs.
* ChekhovsGun: Later on in the game Ikki's Dad the principal of Rosewood Academy gives him the Appeal Sound medapart.Medapart as thanks for saving him. [[spoiler:Its action, Force Bind, is absolutely vital to beat the final boss.]]



* CloseRangeCombatant: Legs with high Proximity increases the power of Grapple (Strike/Berserk) attacks which aims the enemy Medabot closest to the center of the arena.
* CombatAndSupport: The first medals you get from each game: Kabuto or Kuwagata are heavily focused on combat. But other medals like Mouse, Mermaid, Rabbit, Knight are focused on support and defense.

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* CloseRangeCombatant: Legs with high Proximity increases increase the power of Grapple (Strike/Berserk) attacks which aims aim the enemy Medabot closest to the center of the arena.
* CombatAndSupport: The first medals you get from each game: Kabuto or Kuwagata are heavily focused on combat. But other medals like Mouse, Mermaid, Rabbit, and Knight are focused on support and defense.



** A bad example happens in the FinalBoss [[spoiler:the Mega Emperors will always start with '''full''' MF Gauge ready to blast their powerful Medaforces on you. At no other point in the game this happens, nor this option is available for you.]]
* ConfusedQuestionMark: The Confusion status gives a spinning swirl with question mark to the affected Medabot.
* ConfusionFu: The ''Transformation'' action is purely this. You have no control on what part the Medabot will turn into; it might give you a terrible one, or exactly what you needed right now. All of this with a rather low Charge/Radiation (attack speed/cooldown) cost, no penalty for Berserk/Aim Shot actions and they won't trigger Traps either. This is taken even further by the male Medabots with the ''Transformation'' action since they can change into anything, which in contrast to the female-only Elemental Series, that at least transforms into a certain type of Medapart.
* CounterAttack: Some parts have can give the ability to dish counterattacks. The Ninja Medal specializes in this too.

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** A bad example happens in the FinalBoss [[spoiler:the Mega Emperors will always start with '''full''' MF Gauge ready to blast their powerful Medaforces on you. At no other point in the game game, this happens, happen, nor this option is available for you.]]
* ConfusedQuestionMark: The Confusion status gives a spinning swirl with a question mark to the affected Medabot.
* ConfusionFu: The ''Transformation'' action is purely this. You have no control on over what part the Medabot will turn into; it might give you a terrible one, or exactly what you needed right now. All of this with a rather low Charge/Radiation (attack speed/cooldown) cost, no penalty for Berserk/Aim Shot actions and they won't trigger Traps either. This is taken even further by the male Medabots with the ''Transformation'' action since they can change into anything, which in contrast to the female-only Elemental Series, that at least transforms into a certain type of Medapart.
* CounterAttack: Some parts have can give the ability to dish counterattacks. The Ninja Medal specializes in this too.



* CriticalHit: Any attacks dealt after a Medabot uses a Berserk type attack or is hit when affected by Stop will result in this. Enhancing Rate of Success through Scout enough will make most attacks deal Critical Hits as well.

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* CriticalHit: Any attacks dealt after a Medabot uses a Berserk type Berserk-type attack or is hit when affected by Stop will result in this. Enhancing the Rate of Success through Scout enough will make most attacks deal Critical Hits as well.



* DarkIsNotEvil: Some of the more menacing looking Medabots like Blackram look like pure evil, but can be set to fight for you. Blackram is also used by Koji, who's firmly on the side of the good guys.
* DeadpanSnarker: Ikki has a surprisingly amount of snark in him. Comes naturally when having to deal with weirdos like the Rubberobo Gang and some of the more eccentric characters around him.

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* DarkIsNotEvil: Some of the more menacing looking menacing-looking Medabots like Blackram look like pure evil, but can be set to fight for you. Blackram is also used by Koji, who's firmly on the side of the good guys.
* DeadpanSnarker: Ikki has a surprisingly surprising amount of snark in him. Comes naturally when having to deal with weirdos like the Rubberobo Gang and some of the more eccentric characters around him.



* DeathOfAThousandCuts: Weaker Medabots are capable of slowing chipping away the enemy and win by Time Out.

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* DeathOfAThousandCuts: Weaker Medabots are capable of slowing slowly chipping away the enemy and win winning by Time Out.



** To a lesser extend Aim Shot also make the Medabot unable to dodge, but it can still be reckless in case the opponent uses hard hitting attacks.

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** To a lesser extend extent Aim Shot also make makes the Medabot unable to dodge, but it can still be reckless in case the opponent uses hard hitting hard-hitting attacks.



* DelicateAndSickly: Karin has a rather weak constitution, which caused her to miss school and end up the hospital to recover. This is why Koji and her father are rather protective towards her.

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* DelicateAndSickly: Karin has a rather weak constitution, which caused her to miss school and end up in the hospital to recover. This is why Koji and her father are rather protective towards her.



** Upon learning Ikki finally has a Medabot and is able to robattle Erika's first reaction is to challenge him wanting to be "his first". Real subtle, especially considering how clingy she can be when Karin is around.

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** Upon learning Ikki finally has a Medabot and is able to can robattle Erika's first reaction is to challenge him wanting to be "his first". Real subtle, especially considering how clingy she can be when Karin is around.



** The first battle with Koji can be tough in both versions (although far worse in Metabee's) due to the lack of a team or better parts for your initial Medabot. The second match against him is usually much easier since by then you'll have a full team and ready to counter his most dangerous Medabot.
* EarlyGameHell: Neither game gives you a break at the start. Before getting your second Tinpet losing any random encounter is instant game over and some of the random medafighters are surprisingly tough. Until you start building up your team and Medabot Skills you'll be treading on very thin ice.

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** The first battle with Koji can be tough in both versions (although far worse in Metabee's) due to the lack of a team or better parts for your initial Medabot. The second match against him is usually much easier since by then you'll have a full team and ready to counter his most dangerous Medabot.
* EarlyGameHell: Neither game gives you a break at the start. Before getting your second Tinpet losing any random encounter is instant game over and some of the random medafighters Medafighters are surprisingly tough. Until you start building up your team and Medabot Skills you'll be treading on very thin ice.



* FacelessGoons: Both Select Corps. and Rubberobo Gang have a face/hair concealing attire.
* FakeLongevity: Getting a specific part from a specific Medabot can take a lot of time since what part you get after a battle is completely random. This can be particularly noticeable in areas where you must use a certain medapart to progress but didn't mind collecting them.

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* FacelessGoons: Both Select Corps. and Rubberobo Gang have a face/hair concealing face/hair-concealing attire.
* FakeLongevity: Getting a specific part from a specific Medabot can take a lot of time since what part you get after a battle is completely random. This can be particularly noticeable in areas where you must use a certain medapart Medapart to progress but didn't don't mind collecting them.



* FrameUp: [[spoiler:The case of Mt. Odoro's ghost has the Rubberobos framing Kannie's Ghost-type Medabot, Yanagi, for stealing medaparts from children.]]
* GameFavoredGender: Male Medabots have far more diverse choices and sets of medaparts. Female Medabots parts are rarer, but they do have far more access to support parts like Healing, Revive, and unique access to Pushover. Parts like [=BoostChrg=] and Stop are more common for Females too.

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* FrameUp: [[spoiler:The case of Mt. Odoro's ghost has the Rubberobos framing Kannie's Ghost-type Medabot, Yanagi, for stealing medaparts Medaparts from children.]]
* GameFavoredGender: Male Medabots have far more diverse choices and sets of medaparts.Medaparts. Female Medabots parts are rarer, but they do have far more access to support parts like Healing, Revive, and unique access to Pushover. Parts like [=BoostChrg=] and Stop are more common for Females too.



* GenderRestrictedGear: Certain medaparts are restricted to Male and Female Tinpets respectively. ''Transformation'' action can bypass this restriction, although you have no control on which part they'll morph into.
* GeoEffects: Every type of leg part (except for Tank and Floating) can move faster on certain terrains than others. The exception is the Saibar/Cyber terrain which gives advantage to every leg type.

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* GenderRestrictedGear: Certain medaparts Medaparts are restricted to Male and Female Tinpets respectively. ''Transformation'' action can bypass this restriction, although you have no control on over which part they'll morph into.
* GeoEffects: Every type of leg part (except for Tank and Floating) can move faster on certain terrains than others. The exception is the Saibar/Cyber terrain which gives an advantage to every leg type.



** Many Grappling Medabots can be considered this, but Samurai and Papyrak in particular live on this. Both have some of the nastiest melee attacks in the entire game, but their armor is ridiculously low even for melee-centered Medabots.

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** Many Grappling Medabots can be considered this, but Samurai and Papyrak Papyrak, in particular particular, live on this. Both have some of the nastiest melee attacks in the entire game, but their armor is ridiculously low even for melee-centered Medabots.



* GottaCatchThemAll: There are 120 Medabots, each with four parts: Head, Left and Right Arm, and Legs, totaling 480 medaparts to collect. Additionally, there are 30 Medals. Of course, some of them are exclusive to one or the other version, or even worse only ''one'' of their parts can be obtained per playthrough.
* GracefulLoser: Some of the random encounters don't mind losing a robattle to you all that much. The friendlier characters will even congratulate you on your progress.

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* GottaCatchThemAll: There are 120 Medabots, each with four parts: Head, Left and Right Arm, and Legs, totaling 480 medaparts Medaparts to collect. Additionally, there are 30 Medals. Of course, some of them are exclusive to one or the other version, or even worse only ''one'' of their parts can be obtained per playthrough.
* GracefulLoser: Some of the random encounters don't mind losing a robattle Robattle to you all that much. The friendlier characters will even congratulate you on your progress.



** Miss Nae's Medals. The game, most of the times, doesn't tell when you can get one of the six medals and if you forget to get one when the next event that makes another medal available comes you won't be able to get all six of them by the end of the game. Another problem is that you won't get any parts compatible with the Chameleon, Monkey or Rabbit medals for a good while leaving you stuck with an incompatible Medal.

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** Miss Nae's Medals. The game, most of the times, time, doesn't tell when you can get one of the six medals and if you forget to get one when the next event that makes another medal available comes you won't be able to get all six of them by the end of the game. Another problem is that you won't get any parts compatible with the Chameleon, Monkey Monkey, or Rabbit medals for a good while leaving you stuck with an incompatible Medal.



* HardWorkHardlyWorks: For Ikki at first. After getting his first Medabot in less than an hour he can beat other people like Erika, the Screws, and Koji, all of who are from decent to experienced Medafighters. Gameplay wise this is inverted. You have to train and use your actions diligently to build them up to keep them effective.

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* HardWorkHardlyWorks: For Ikki at first. After getting his first Medabot in less than an hour he can beat other people like Erika, the Screws, and Koji, all of who are from decent to experienced Medafighters. Gameplay wise Gameplaywise this is inverted. You have to train and use your actions diligently to build them up to keep them effective.



* ItemFarming: Most fights will give you a part of the Medabots you fought, which part is completely random, however, so if you want a complete set of the enemy Medabot you'll have to go grinding.

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* ItemFarming: Most fights will give you a part of the Medabots you fought, which part is completely random, however, so if you want a complete set of the enemy enemy's Medabot you'll have to go grinding.



* LightningBruiser: The FinalBoss takes this to its terrifying conclusion [[spoiler:the Mega Emperor is very fast thanks to the "Cyber" neutral terrain, every weapon he has at his disposal is extremely powerful and are you expecting easily breakable parts? Nope. They all have above average armoring.]]

to:

* LightningBruiser: The FinalBoss takes this to its terrifying conclusion [[spoiler:the Mega Emperor is very fast thanks to the "Cyber" neutral terrain, every weapon he has at his disposal is extremely powerful and are you expecting easily breakable parts? Nope. They all have above average above-average armoring.]]



** The first fight against Koji in Metabee version. If Sumilidon uses his trap and follows up with the Flexor Sword you lost, no buts, no ifs.
** Robattling Miss Nae's "Elemental Series". Her Medabots can do just useless/weak actions the entire fight ''or'' they can chain a series of nasty medapart combinations like Defenses, Traps and powerful attacks one after the other. [[spoiler:Dr. Aki's Medabot is even more of a gamble since they have no restriction on the "Attack/Support/Defense/Interrupt" limited pool the Elemental Series have.]]
** Got one, or worse, all of your Medabots affected by Confusion? Better pray they kill the opponent's team before they kill each other, or aim straight to your own Leader Medabot.

to:

** The first fight against Koji in the Metabee version. If Sumilidon uses his trap and follows up with the Flexor Sword you lost, no buts, no ifs.
** Robattling Miss Nae's "Elemental Series". Her Medabots can do just useless/weak actions the entire fight ''or'' they can chain a series of nasty medapart Medapart combinations like Defenses, Traps Traps, and powerful attacks one after the other. [[spoiler:Dr. Aki's Medabot is even more of a gamble since they have no restriction on the "Attack/Support/Defense/Interrupt" limited pool the Elemental Series have.]]
** Got one, or worse, all of your Medabots affected by Confusion? Better pray they kill the opponent's team before they kill each other, or aim straight to at your own Leader Medabot.



** The !, ?, CAT and BOTTRO Medals don't give a bonus to any attribute of Medaparts.

to:

** The !, ?, CAT CAT, and BOTTRO Medals don't give a bonus to any attribute of Medaparts.



* MechanicallyUnusualFighter: The Teamwork requires at least two turns and two different medaparts to use: one to prime the attack and another to set it off.

to:

* MechanicallyUnusualFighter: The Teamwork requires at least two turns and two different medaparts Medaparts to use: one to prime the attack and another to set it off.



* MineralMacGuffin: The Fiyun Stone, the treasure from Kodine Kingdom. [[spoiler:Which is used by Dr. Meta-Evil to power the Flying Fortress Fiyun. After defeating the FinalBoss you can retrieve it from the Flying Fortress ad return it to Kodine to earn the Angel/Devil Medal.]]

to:

* MineralMacGuffin: The Fiyun Stone, the treasure from Kodine Kingdom. [[spoiler:Which is used by Dr. Meta-Evil to power the Flying Fortress Fiyun. After defeating the FinalBoss you can retrieve it from the Flying Fortress ad and return it to Kodine to earn the Angel/Devil Medal.]]



* MissingChild: During the first visit to Medabot Island there are case of missing children here and there. Ikki goes to save them, but the parents are understandably scared and worried about this. The same thing happens in Medaropolis and in both cases the Rubberobo Gang has a hand the mess.

to:

* MissingChild: During the first visit to Medabot Island there are case cases of missing children here and there. Ikki goes to save them, but the parents are understandably scared and worried about this. The same thing happens in Medaropolis and in both cases cases, the Rubberobo Gang has a hand in the mess.



** In the [[spoiler:second hidden Rubberobo Island]] Ikki is forced by Shrimplimps to fight mook after mook in order to wear him down. Eventually Koji saves him by taking care of the mooks sending out the Medabots one by one before so Ikki can fight against Shrimplimps.

to:

** In the [[spoiler:second hidden Rubberobo Island]] Ikki is forced by Shrimplimps to fight mook after mook in order to wear him down. Eventually Eventually, Koji saves him by taking care of the mooks sending out the Medabots one by one before so Ikki can fight against Shrimplimps.



** There is a way to get either an ending with Erika or Karin which is determined throughout specific actions the player makes throughout the game. This would allow the player to either get the "Cat" or "?" Medal, but only either one of them.

to:

** There is a way to get either an ending with Erika or Karin which is determined throughout through specific actions the player makes throughout the game. This would allow the player to either get the "Cat" or "?" Medal, but only either one of them.



** Usually the more powerful parts have lower Rate of Success or higher Charge/Radiation values to compensate. Usually.

to:

** Usually the more powerful parts have a lower Rate of Success or higher Charge/Radiation values to compensate. Usually.



* NoSell: Cancel parts will completely deny Bomb, Optic or Gravity attacks.

to:

* NoSell: Cancel parts will completely deny Bomb, Optic Optic, or Gravity attacks.



** Some of the weaker medaparts are able to pierce Counterattack actions.
** Ghost medaparts can be equipped to any Medabot to give them immunity to certain attacks.

to:

** Some of the weaker medaparts are able to Medaparts can pierce Counterattack actions.
** Ghost medaparts Medaparts can be equipped to any Medabot to give them immunity to certain attacks.



* NotTheIntendedUse: In case you play the Metabee version and are doing a single Medabot run. These tactics are handy to use with the Kabuto Medal's Medaforce actions. Medaparts with Optic attacks can be used to power-up Ultra Shot and Medaparts with high armor can power-up its Damage Ball.
* OffscreenVillainDarkMatter: No matter how many times you defeat certain characters, they will always have enough medaparts to replace the one you won off them.
* OddlyCommonRarity: Due to Ikki being the only character with a Kabuto or Kuwagata Medal, several [=NPC's=] instead use "?" or Cat medals, which are very hard for the player to get due to a lenghty sidequest spanning the whole game.

to:

* NotTheIntendedUse: In case you play the Metabee version and are doing a single Medabot run. These tactics are handy to use with the Kabuto Medal's Medaforce actions. Medaparts with Optic attacks can be used to power-up power up Ultra Shot and Medaparts with high armor can power-up power up its Damage Ball.
* OffscreenVillainDarkMatter: No matter how many times you defeat certain characters, they will always have enough medaparts Medaparts to replace the one you won off them.
* OddlyCommonRarity: Due to Ikki being the only character with a Kabuto or Kuwagata Medal, several [=NPC's=] instead use "?" or Cat medals, which are very hard for the player to get due to a lenghty lengthy sidequest spanning the whole game.



* OneHitKill: The aptly named "Destroy" parts will do this to any Medabot in Radiation phase, returning to receive new orders, which also doubles as {{BackStab}}.

to:

* OneHitKill: The aptly named "Destroy" parts will do this to any Medabot in the Radiation phase, returning to receive new orders, which also doubles as {{BackStab}}.



* PoorPredictableRock: Opponents with three of the same Medabot falls squarely into this. Even moreso if all they can do is use Grapple/Shoot attacks.
* PostEndGameContent: The Partsun Rally which takes place after the game ends and has you travel across all places you visited and then some to find 12 medaparts for three special Medabots: [[spoiler:Belzelga, Wonder Angel and Mega Emperor.]]

to:

* PoorPredictableRock: Opponents with three of the same Medabot falls fall squarely into this. Even moreso more so if all they can do is use Grapple/Shoot attacks.
* PostEndGameContent: The Partsun Rally which takes place after the game ends and has you travel across all places you visited and then some to find 12 medaparts Medaparts for three special Medabots: [[spoiler:Belzelga, Wonder Angel Angel, and Mega Emperor.]]



* PowerNullifier: Parts like [=AppealSound=], that has the Force Bind action, can seal off Medaforce from being used by enemies ''and'' you. Using it another time will re-enable Medaforces again, though.

to:

* PowerNullifier: Parts like [=AppealSound=], that has which have the Force Bind action, can seal off Medaforce from being used by enemies ''and'' you. Using it another time will re-enable Medaforces again, though.



* PunchedAcrossTheRoom: Downplayed. Sword, Chain Gun, Rifle and Bomb attacks will make a Medabot that can't defend itself to be clumsily thrown a step backwards.
* PurposelyOverpowered: The medaparts you find during Partsun Rally are made to be pretty powerful and/or versatile. The same goes for [[spoiler:Babbyblu's parts]].

to:

* PunchedAcrossTheRoom: Downplayed. Sword, Chain Gun, Rifle Rifle, and Bomb attacks will make cause a Medabot that can't defend itself to be clumsily thrown a step backwards.
backward.
* PurposelyOverpowered: The medaparts Medaparts you find during Partsun Rally are made to be pretty powerful and/or versatile. The same goes for [[spoiler:Babbyblu's parts]].



* RandomDrop: Normally it isn't ''too'' difficult to get a full set of medaparts from random battles. But some of the rarer parts, like Hachiro's Stingray and [[spoiler:Dr. Meta-Evil's Robo Emperor]] have very low drop rates. You can expect a truly infuriating number of resets if you're aiming for a specific part from them.

to:

* RandomDrop: Normally it isn't ''too'' difficult to get a full set of medaparts Medaparts from random battles. But some of the rarer parts, like Hachiro's Stingray and [[spoiler:Dr. Meta-Evil's Robo Emperor]] have very low drop rates. You can expect a truly infuriating number of resets if you're aiming for a specific part from them.



* RecurringBoss: The Screws, Koji, Erika, Karin and, of course, the Rubberobo Gang Leaders, [[spoiler:including Dr. Armond/Meta-Evil]], are fought multiple times across the game. Sometimes [[VaryingTacticsBoss they use different team formations]]. During the Partsun Rally Koji ''really'' becomes this fighting you many times over for the rare medaparts.

to:

* RecurringBoss: The Screws, Koji, Erika, Karin Karin, and, of course, the Rubberobo Gang Leaders, [[spoiler:including Dr. Armond/Meta-Evil]], are fought multiple times across the game. Sometimes [[VaryingTacticsBoss they use different team formations]]. During the Partsun Rally Koji ''really'' becomes this fighting you many times over for the rare medaparts.Medaparts.



* SaveScumming: In case you need a specific Medapart during a boss battle, be prepared to restart the game in the case you obtain the wrong one.

to:

* SaveScumming: In case you need a specific Medapart during a boss battle, be prepared to restart the game in the case you obtain the wrong one.



* SelfDestructiveCharge: ''Sacrifice'' makes the user unleash a powerful attack at cost of breaking its own part.
* SeparateButIdentical: Every medapart action has a "secondary" attack that's visually different, but functionally the same thing. For example, Grapple: Sword/Hammer -- Stop: Thunder/Freeze -- Flow: Fire/Acid -- Shooting: Rifle/Chain Gun -- Optics: Laser/Beam -- Bomb: Missile/Napalm -- Gravity: Press/Break, and so on...
* SequentialBoss: Some of the battles are fought without leaving no chance to save in-between them. The real "first" battle in the game is a sequence of three fights against the Screws: Sloan, Spyke and Samantha. [[spoiler:The FinalBoss is a sequence of ''two'' fights against '''three''' freaking Mega Emperors with the second fight having them being even stronger than the first match.]]

to:

* SelfDestructiveCharge: ''Sacrifice'' makes the user unleash a powerful attack at the cost of breaking its own part.
* SeparateButIdentical: Every medapart Medapart action has a "secondary" attack that's visually different, but functionally the same thing. For example, Grapple: Sword/Hammer -- Stop: Thunder/Freeze -- Flow: Fire/Acid -- Shooting: Rifle/Chain Gun -- Optics: Laser/Beam -- Bomb: Missile/Napalm -- Gravity: Press/Break, and so on...
* SequentialBoss: Some of the battles are fought without leaving no chance to save in-between them. The real "first" battle in the game is a sequence of three fights against the Screws: Sloan, Spyke Spyke, and Samantha. [[spoiler:The FinalBoss is a sequence of ''two'' fights against '''three''' freaking Mega Emperors with the second fight having them being even stronger than the first match.]]



* ShipTease: The Erika or Karin sidequests, for the Cat (Erika) and "?" (Karin) Medals, are purely based on this giving lots of cute moments between them and Ikki. [[spoiler:Do everything right without messing up and at the end of the game you'll get a special cutscene with Erika or Karin.]] A minor character, Kahlua, also express interest in Ikki after he helps her avoid trouble with the Select Corps. when she was acting as a Rubberobo Kid.

to:

* ShipTease: The Erika or Karin sidequests, for the Cat (Erika) and "?" (Karin) Medals, are purely based on this giving lots of cute moments between them and Ikki. [[spoiler:Do everything right without messing up and at the end of the game you'll get a special cutscene with Erika or Karin.]] A minor character, Kahlua, also express expresses interest in Ikki after he helps her avoid trouble with the Select Corps. when she was acting as a Rubberobo Kid.



* SituationalSword: Certain Medaforces have strangely specific targets: Structureless targets only Defense/Counterattack parts, Leg Crash instantly deactivate leg medaparts of the opposing team and Crazy Medaforce damages the enemy team based on each Medabot's MF Gauge.

to:

* SituationalSword: Certain Medaforces have strangely specific targets: Structureless targets only Defense/Counterattack parts, Leg Crash instantly deactivate deactivates leg medaparts Medaparts of the opposing team and Crazy Medaforce damages the enemy team based on each Medabot's MF Gauge.



* SpeciesSurname: A lot of the animal based Medabots have their species in their designed name (i.e: Pepper''cat'', Krosser''dog'', Black''ram'', etc...)

to:

* SpeciesSurname: A lot of the animal based animal-based Medabots have their species in their designed name (i.e: Pepper''cat'', Krosser''dog'', Black''ram'', etc...)



** '''Scout:''' Increases accuracy at first. Also increases attack on repeated uses.

to:

** '''Scout:''' Increases accuracy at first. Also increases attack attacks on repeated uses.



** Can be taken to ridiculous amounts if you set a Medabot with immunity to Bomb, Optics and Gravity attacks. The Medabot will be pretty tough to bring down at cost of having only its Medaforce (if it even has an attack one) as offensive measure.
* StuffBlowingUp: Medaparts explode upon deactivation. Medabots also explode upon complete deactivation. Anti-Air/Sea, Bomb attacks (Missiles and Napalm) of all types also explodes... You'll be seeing enough explosions in this game to make some FirstPersonShooter games blush.
* StealthExpert: Chameleon Medal and its compatible parts works as this increasing the user's Evasion.

to:

** Can be taken to ridiculous amounts if you set a Medabot with immunity to Bomb, Optics Optics, and Gravity attacks. The Medabot will be pretty tough to bring down at the cost of having only its Medaforce (if it even has an attack one) as an offensive measure.
* StuffBlowingUp: Medaparts explode upon deactivation. Medabots also explode upon complete deactivation. Anti-Air/Sea, Bomb attacks (Missiles and Napalm) of all types also explodes...explode... You'll be seeing enough explosions in this game to make some FirstPersonShooter games blush.
* StealthExpert: Chameleon Medal and its compatible parts works work as this increasing increases the user's Evasion.



* SupportPartyMember: Several Medals will give more compability that focus primarily on support Skills/Action: Mouse (Accuracy/Power), Mermaid (Healing/Regeneration), Knight (Defense/Cover), Rabbit (Speed Up/Speed Down), Penguin (Revive), Chameleon (Evasion), Monkey (Confusion/Disabling).
* SurplusDamageBonus: The Chain Reaction effect, indicated by a small icon near the part's damage value, will cause any extra damage done to part that's been broken to jump to the next one usually, but not always, leaving the head for last.

to:

* SupportPartyMember: Several Medals will give more compability compatibility that focus focuses primarily on support Skills/Action: Mouse (Accuracy/Power), Mermaid (Healing/Regeneration), Knight (Defense/Cover), Rabbit (Speed Up/Speed Down), Penguin (Revive), Chameleon (Evasion), Monkey (Confusion/Disabling).
* SurplusDamageBonus: The Chain Reaction effect, indicated by a small icon near the part's damage value, will cause any extra damage done to the part that's been broken to jump to the next one usually, but not always, leaving the head for last.



** Margarita is the Princess, Queen while her parents are away, of Kodine. While she can act the part and speak formally she's still just 5-years old and has a knack for mischief like running away, skipping studies and misbehaving being bratty when she doesn't get what she wants.

to:

** Margarita is the Princess, Queen while her parents are away, of Kodine. While she can act the part and speak formally she's still just 5-years old and has a knack for mischief like running away, skipping studies studies, and misbehaving being bratty when she doesn't get what she wants.



* TakeYourTime: Played straight. Koji bothering people in Riverview School? He can wait. Tournament happening in Medabot Island? No need to hurry. Rubberobo Gang keeping everyone at Rosewood Private School hostage? No rush. [[spoiler:Dr. Armond/Meta-Evil laying siege on Medaropolis? You can take your sweet time before going to get the Wings of Wind and confront him.]]

to:

* TakeYourTime: Played straight. Is Koji bothering people in Riverview School? He can wait. Tournament happening in on Medabot Island? No need to hurry. Rubberobo Gang keeping everyone at Rosewood Private School hostage? No rush. [[spoiler:Dr. Armond/Meta-Evil laying siege on Medaropolis? You can take your sweet time before going to get the Wings of Wind and confront him.]]



* TalentedButTrained: Medals always start with higher than usual proficiency in certain Skills (Strike, Shoot, Heal, Support, Defend...) but to keep up you must continuosly train it with its correct action even if the part is Medal incompatible.
* TimedMission: All battles have a time limit which you can set to Short, Medium or Long, before loading your save file. This is to prevent {{Unwinnable}} situations if both sides end up with no means to attack each other.

to:

* TalentedButTrained: Medals always start with higher than usual proficiency in certain Skills (Strike, Shoot, Heal, Support, Defend...) but to keep up you must continuosly continuously train it with its correct action even if the part is Medal incompatible.
* TimedMission: All battles have a time limit which you can set to Short, Medium Medium, or Long, before loading your save file. This is to prevent {{Unwinnable}} situations if both sides end up with no means to attack each other.



* TrapMaster: A few, rare, parts will lay traps to aim specifically at Grapple or Shooting attacks, but you can't have both activated, one will cancel the other. A Medaforce from the Spider Medal allows you to set a trap that will be triggered by both attacks, however. Another trap variant erase orders from a Medabot essentially making it waste a turn.

to:

* TrapMaster: A few, rare, parts will lay traps to aim specifically at Grapple or Shooting attacks, but you can't have both activated, one will cancel the other. A Medaforce from the Spider Medal allows you to set a trap that will be triggered by both attacks, however. Another trap variant erase erases orders from a Medabot essentially making it waste a turn.



* TrappedInAnotherWorld: This happens to Ikki who ends up in the Kodine Kingdom after another scuffle with the Rubberobo Gang. In a nod to the ''Isekai'' genre he ends up even hailed as the "Great Hero", [[spoiler:but some of the Rubberobo Gang were brought together with him]]. Ikki is able to go back to his world in the end and gets an item that allows him to travel back to Kodine once the game's main plot ends. Upon returning Ikki even tries to tell all this to Koji who understandably thinks he's making everything up.

to:

* TrappedInAnotherWorld: This happens to Ikki who ends up in the Kodine Kingdom after another scuffle with the Rubberobo Gang. In a nod to the ''Isekai'' genre he ends up even hailed as the "Great Hero", [[spoiler:but some of the Rubberobo Gang were brought together with him]]. Ikki is able to can go back to his world in the end and gets get an item that allows him to travel back to Kodine once the game's main plot ends. Upon returning Ikki even tries to tell all this to Koji who understandably thinks he's making everything up.



* TrialAndErrorGameplay: Although some Medabots are easy to distinguish and predict what they can do, there are many others that might surprise an unwary player.
** [[spoiler:A nasty example comes in the FinalBoss. There's absolutely no way you can know, nor the game even tries to warn, that the Mega Emperors start with full MF Gauge and they'll rip your a new one with their Medaforces.]]
* UnintentionallyUnwinnable: Subverted, while the game '''doesn't have''' any AntiFrustrationFeatures that stops you from initiating a battle with Medabots incapable of direct damage, the battle will still end due to the time limit, which will then most likely end with your loss due to being unable to damage your opponent.

to:

* TrialAndErrorGameplay: Although some Medabots are easy to distinguish and predict what they can do, there are many others that might surprise an unwary player.
player with a special mention going to Rappy, who at this point of the game is only seen as Medabot Island's cheerful mascot, but as an opponent uses powerful Sacrifice Attacks.
** [[spoiler:A nasty example comes in the FinalBoss. There's absolutely no way you can know, nor the game even tries to warn, that the Mega Emperors start with full MF Gauge and they'll rip your you a new one with their Medaforces.]]
* UnintentionallyUnwinnable: Subverted, while the game '''doesn't have''' any AntiFrustrationFeatures that stops stop you from initiating a battle with Medabots incapable of direct damage, the battle will still end due to the time limit, which will then most likely end with your loss due to being unable to damage your opponent.



* UpperClassTwit: Rosewood Private School, set in the rich part of Medaropolis, is full of snoobish kids and teachers.

to:

* UpperClassTwit: Rosewood Private School, set in the rich part of Medaropolis, is full of snoobish snobbish kids and teachers.



* UselessUsefulSpell: Zig-zagged. When you use the '''Useless''' status effect (aptronym, ho) in most cases it hardly makes a difference against enemy teams since they tend to have the parts with similar function. But when used against ''you'' it tends to be very annoying since there's always a chance it will block you from using a specific part from your mixed Medabot that might be crucial to your strategy.

to:

* UselessUsefulSpell: Zig-zagged. When you use the '''Useless''' status effect (aptronym, ho) in most cases it hardly makes a difference against enemy teams since they tend to have the parts with similar function.functions. But when used against ''you'' it tends to be very annoying since there's always a chance it will block you from using a specific part from your mixed Medabot that might be crucial to your strategy.



** The Metabee Version has the Medals with shooting attacks while the Rokusho Version has Medals with grappling attacks are which forces the player to change playstyle between versions in case they want to have compatible parts and medals.
** Koji and the Rubberobo's Leaders use different Medabots between versions. Ryo, who uses a melee-centered team only appears in Rokusho version while Tequonic, who has Medabots that focus on Shooting only appears in Metabee's.
* TheVeryDefinitelyFinalDungeon: The Floating Fortress Fiyun checks a lot of "final battle" boxes: [[spoiler:it's the lair of the villain laying siege on the city, he kidnaps your LoveInterest (or both if you didn't manage to get one of their sidequests done properly), has ominous music, and you finally battle Dr. Meta-Evil's toughest Medabot: the Robo Emperor.]] However this is ultimately subverted [[spoiler:the hidden base under Medabot Island is the actual final dungeon, it's also where you fight the Mega Emperor]].
* VictorGainsLosersPowers: In this case one of the opponent's Medabot parts and with enough time (and patience) you can get the entire Medabot assembled copying them entirely.

to:

** The Metabee Version has the Medals with shooting attacks while the Rokusho Version has Medals with grappling attacks are attacks, which forces the player to change playstyle between versions in case they want to have compatible parts and medals.
** Koji and the Rubberobo's Leaders use different Medabots between versions. Ryo, who uses a melee-centered team only appears in the Rokusho version while Tequonic, who has Medabots that focus on Shooting only appears in Metabee's.
* TheVeryDefinitelyFinalDungeon: The Floating Fortress Fiyun checks a lot of "final battle" boxes: [[spoiler:it's the lair of the villain laying siege on the city, he kidnaps your LoveInterest (or both if you didn't manage to get one of their sidequests done properly), has ominous music, and you finally battle Dr. Meta-Evil's toughest Medabot: the Robo Emperor.]] However However, this is ultimately subverted [[spoiler:the hidden base under Medabot Island is the actual final dungeon, it's also where you fight the Mega Emperor]].
* VictorGainsLosersPowers: In this case one of the opponent's Medabot parts and with enough time (and patience) you can get the entire Medabot assembled by copying them entirely.



* VillainHasAPoint: During the Floating Fortress incident [[spoiler:Koji goads Ikki into fighting Dr. Meta-Evil in the Fiyun Stone chamber, the heart of the Floating Fortress. Dr. Meta-Evil protests wanting to ''avoid'' a fight and he ends up being right as the battle results in the Floating Fortress becoming unstable nearly crashing down on the city.]]

to:

* VillainHasAPoint: During the Floating Fortress incident [[spoiler:Koji goads Ikki into fighting Dr. Meta-Evil in the Fiyun Stone chamber, the heart of the Floating Fortress. Dr. Meta-Evil protests wanting to ''avoid'' a fight and he ends up being right as the battle results in the Floating Fortress becoming unstable and nearly crashing down on the city.]]



** The mandatory fight against the Select Corp. in Mount Odoro. You'll always fight at 2-3 disadvantage and at this point chances are your Medal skills will be low and the Select Corp. Medabots are very aggressive. This fight might force you to wise up and start thinking up strategies, like using high Evasion legs, instead of just relying on brute force since this fight is a mere sign of things to come.

to:

** The mandatory fight against the Select Corp. in Mount Odoro. You'll always fight at a 2-3 disadvantage and at this point point, chances are your Medal skills will be low and the Select Corp. Medabots are very aggressive. This fight might force you to wise up and start thinking up strategies, like using high Evasion legs, instead of just relying on brute force since this fight is a mere sign of things to come.



* WeaponOfXSlaying: Air and Sea type Medabots both have high evasion stats, but are easily hit by Anti-Air and Anti-Sea attacks respectively which also deals massive damage to them.

to:

* WeaponOfXSlaying: Air and Sea type sea-type Medabots both have high evasion stats, but are easily hit by Anti-Air and Anti-Sea attacks respectively which also deals deal massive damage to them.



* WhiteMage: Oceana, Neutranurse and Pingen specializes in healing. Oceana heals a lot in a single action, Neutranurse has GradualRegeneration abilities and Pingen can revive deactivated parts.

to:

* WhiteMage: Oceana, Neutranurse Neutranurse, and Pingen specializes specialize in healing. Oceana heals a lot in a single action, Neutranurse has GradualRegeneration abilities and Pingen can revive deactivated parts.parts.
* WillfullyWeak: Koji is implied to be this since while in most battles, he fights with two Rockflowers supporting his Sumilidon/Warbandit, in the PreFinalBoss fight and No. 1 boss fight in Medalink, he uses two Blackrams instead, who both hit hard with their Berserk Action Hammer attacks.



** Miscalculating the time you'll take to perform a Berserk/Aim Shoot attack and have it blow in your face is an embarrassingly common occourence.

to:

** Miscalculating the time you'll take to perform a Berserk/Aim Shoot attack and have it blow in your face is an embarrassingly common occourence.occurrence.



** Forgetting to either adjust your team against a boss or changing them back to normal in order to fight against random encounters.
* YouAllLookFamiliar: To the point of this trope being exaggerated here. If the NPC isn't pivotal to the plot they'll share the same type of model (male child, female child, business man, office lady...). Ikki's parents seem to be the sole exception to this.
* YouNoTakeCandle: Tequonic, Shandy and the Ninjas from the Ninja Park all speak in funny semi-broken English.

to:

** Forgetting to either adjust your team against a boss or changing change them back to normal in order to fight against random encounters.
* YouAllLookFamiliar: To the point of this trope being exaggerated here. If the NPC isn't pivotal to the plot they'll share the same type of model (male child, female child, business man, businessman, office lady...). Ikki's parents seem to be the sole exception to this.
* YouNoTakeCandle: Tequonic, Shandy Shandy, and the Ninjas from the Ninja Park all speak in funny semi-broken English.

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** Ironically enough Ikki's Metabee/Rokusho don't have any lines or even a personality here.
** [[CombatReferee Mr. Referee]] shows up only in Medabot Island Tournaments and and the Partsun Rally.

to:

** Ironically enough Ikki's Metabee/Rokusho don't have any lines or even a personality here.
here and there is no consequence if Ikki doesn't use them at all.
** [[CombatReferee Mr. Referee]] shows up only in Medabot Island Tournaments and and the Partsun Rally.



* DesperationAttack: Medaforce can be this since every time a Medabot takes damage it fills 1/4 of the gauge. By the time a Medabot is able to use the Medaforce this way they might be at deactivation's door. Damage Ball Medaforce in particular thrives on this becoming stronger the more damaged the Medabot using it is.

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* DesperationAttack: The Medaforce can be this since every time a Medabot takes damage it fills 1/4 of the gauge. By the time a Medabot is able to can use the Medaforce this way they might be at deactivation's door. Damage Ball Medaforce in particular thrives on this becoming stronger the more damaged the Medabot using it is.



** Koji's Leading Medabot Sumilidon/Warbandit holds a very useful Head part for early game:
*** Metabee version has access to Sumilidon's head part, Hunter, that lays a trap against Shooting attacks. While not on gamebreaking levels this can give you an early sharp edge in many upcoming battles. In Rokusho version you have to wait until you can visit Medaropolis to gain access to a part that does the same and it's still locked to Female Tinpets only.
*** Rokusho version has [=TensionUp=], Warbandit's head part, that grants the ever useful [=BoostChrg=] which speed ups the Medabot and goes well with the Rabbit Medal that you can choose from Miss Nae's collection.
** On Medabots Island, [=KingPharaoh=] head part is a Napalm with undodgeable 60 damage. This parts will continue to be useful throughout the entire game, despite being obtainable relatively early on in the game.

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** Koji's Leading Medabot Sumilidon/Warbandit holds a very useful Head part for the early game:
*** Metabee version has access to Sumilidon's head part, Hunter, that lays a trap against Shooting attacks. While not on gamebreaking game-breaking levels this can give you an early sharp edge in many upcoming battles. In the Rokusho version version, you have to wait until you can visit Medaropolis to gain access to a part that does the same and it's still locked to Female Tinpets only.
*** The Rokusho version has [=TensionUp=], Warbandit's head part, that grants the ever useful ever-useful [=BoostChrg=] which speed ups the Medabot and goes well with the Rabbit Medal that you can choose from Miss Nae's collection.
** On Medabots Island, [=KingPharaoh=] head part is a Napalm with undodgeable 60 damage. This These parts will continue to be useful throughout the entire game, despite being obtainable relatively early on in the game.



** The Snack Bar is this to the point of parody-- Instead of bevereage we have ''candies''. Ikki express concerns about going in... worried that everyone will think that he doesn't care about his health. The Waitresses working in there mentions Ikki needs permission from his parents to eat that many candies. Everything is as subtle as a microwave alert at late night.

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** The Snack Bar is this to the point of parody-- Instead of bevereage beverage we have ''candies''. Ikki express expresses concerns about going in... worried that everyone will think that he doesn't care about his health. The Waitresses working in there mentions mention Ikki needs permission from his parents to eat that many candies. Everything is as subtle as a microwave alert at late night.



** Several opponents whose attacks only include Bomb, Optic or Gravity attacks can be easily stopped by simply equiping a male Medabot with a shield and parts that nulify their respective type of attack.

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** Several opponents whose attacks only include Bomb, Optic Optic, or Gravity attacks can be easily stopped by simply equiping equipping a male Medabot with a shield and parts that nulify nullify their respective type of attack.



** Utopian (Margarita's Medabot and Cafe Ole) usually Confuses your entire team into killing each other. The solution? Fight him with a sole Medabot as, unlike other games, Confusion will never make the affected Medabot harm themselves. Alternatively any Head that prevents status change will hard counter Utopian.

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** Utopian (Margarita's Medabot and Cafe Ole) usually Confuses your entire team into killing each other. The solution? Fight him with a sole Medabot as, unlike other games, Confusion will never make the affected Medabot harm themselves. Alternatively Alternatively, any Head that prevents status change will hard counter Utopian.



* ElementalAbsorption: The "Absorb Bomb/Optic/Gravity" Medaforces allows the user to do this. Except instead of elements you absorb Bomb (Missile/Napalm), Optic (Beam/Laser) and Gravity (Press/Break) attacks.

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* ElementalAbsorption: The "Absorb Bomb/Optic/Gravity" Medaforces allows the user to do this. Except instead of elements you absorb Bomb (Missile/Napalm), Optic (Beam/Laser) (Beam/Laser), and Gravity (Press/Break) attacks.



* EvilIsPetty: One of Rubberobo Gang member's usual activity is to steal Medals from children.

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* EvilIsPetty: One of Rubberobo Gang member's members' usual activity activities is to steal Medals from children.



* FetusTerrible: Babbyblu was designed with this look complete with an umbilical cord thing. It's one of the creepier looking Medabots.

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* FetusTerrible: Babbyblu was designed with this look complete with an umbilical cord thing. It's one of the creepier looking creepier-looking Medabots.



* GameFavoredGender: Male Medabots have far more diverse choice and sets of medaparts. Female Medabots parts are rarer, but they do have far more access to support parts like Healing, Revive and unique access to Pushover. Parts like [=BoostChrg=] and Stop are more common for Females too.
* GameplayAutomation: You can set a routine for your Medabots to follow on Auto Mode. It can be either usage of specific parts, gather Medaforce Gauge or even use Medaforce. Keep in mind that the Medabot will do what they are programmed to even if the action won't work.

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* GameFavoredGender: Male Medabots have far more diverse choice choices and sets of medaparts. Female Medabots parts are rarer, but they do have far more access to support parts like Healing, Revive Revive, and unique access to Pushover. Parts like [=BoostChrg=] and Stop are more common for Females too.
* GameplayAutomation: You can set a routine for your Medabots to follow on Auto Mode. It can be either the usage of specific parts, gather gathering Medaforce Gauge Gauge, or even use using Medaforce. Keep in mind that the Medabot will do what they are programmed to even if the action won't work.



* GeoEffects: Every type of leg parts (except for Tank and Floating) can move faster on certain terrains than others. The exception is the Saibar/Cyber terrain which gives advantage to every and any leg type.

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* GeoEffects: Every type of leg parts part (except for Tank and Floating) can move faster on certain terrains than others. The exception is the Saibar/Cyber terrain which gives advantage to every and any leg type.



** Many of Grappling Medabots can be considered this, but Samurai and Papyrak in particular live on this. Both have some of the nastiest melee attacks in the entire game, but their armor is ridiculously low even for melee centered Medabots.

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** Many of Grappling Medabots can be considered this, but Samurai and Papyrak in particular live on this. Both have some of the nastiest melee attacks in the entire game, but their armor is ridiculously low even for melee centered melee-centered Medabots.



* GoodParents: Ikki's parents. His mom is a bit strict while his dad is more laidback but they both support and love him. Karin and Koji's parents are also shown to care for them, although in Karin's case Ikki and Koji have to deal with a PapaWolf for a good while. Erika's mother is also supportive of her activities and aware of her daughter's fiery temper.
* GottaCatchThemAll: There are 120 Medabots, each with four parts: Head, Left and Right Arm and Legs, totaling 480 medaparts to collect. Additionally there are 30 Medals. Of course, some of them are exclusive to one or the other version or even worse only ''one'' of their parts can be obtained per playthrough.

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* GoodParents: Ikki's parents. His mom is a bit strict while his dad is more laidback but they both support and love him. Karin and Koji's parents are also shown to care for them, although in Karin's case case, Ikki and Koji have to deal with a PapaWolf for a good while. Erika's mother is also supportive of her activities and aware of her daughter's fiery temper.
* GottaCatchThemAll: There are 120 Medabots, each with four parts: Head, Left and Right Arm Arm, and Legs, totaling 480 medaparts to collect. Additionally Additionally, there are 30 Medals. Of course, some of them are exclusive to one or the other version version, or even worse only ''one'' of their parts can be obtained per playthrough.



** Miss Nae's Medals. The game, most of times, doesn't tell when you can get one of the six medals and if you forget to get one when the next event that makes another medal available comes you won't be able to get all six of them by the end of the game. Another problem is that you won't get any parts compatible with the Chameleon, Monkey or Rabbit medals for a good while leaving you stuck with an incompatible Medal.

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** Miss Nae's Medals. The game, most of the times, doesn't tell when you can get one of the six medals and if you forget to get one when the next event that makes another medal available comes you won't be able to get all six of them by the end of the game. Another problem is that you won't get any parts compatible with the Chameleon, Monkey or Rabbit medals for a good while leaving you stuck with an incompatible Medal.



** You '''can''' get the two boxes from Kannie after the first incident in Mt. Odoro. Leave the area and try return with the Aqua Taxi. Refuse the trip to the first location, which leads to the cave, and accept the trip to the second to return, then talk to the "hungry" Medabot and pick the second Tinpet.
** Some parts of the Partsun Rally require some out of the box thinking:

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** You '''can''' get the two boxes from Kannie after the first incident in Mt. Odoro. Leave the area and try to return with the Aqua Taxi. Refuse the trip to the first location, which leads to the cave, and accept the trip to the second to return, then talk to the "hungry" Medabot and pick the second Tinpet.
** Some parts of the Partsun Rally require some out of the box out-of-the-box thinking:



* HardWorkHardlyWorks: For Ikki at first. After getting his first Medabot for less than an hour he can beat other people like Erika, the Screws and Koji, all who are from decent to experienced Medafighters. Gameplay wise this is inverted. You have to train and use your actions dilligently in order to build them up to keep them effective.
* HateSink: While the Rubberobos are too LaughablyEvil to fully hate, Captain Awamori of the Select Corps. on the other hand is nothing but a lazy GloryHound who gets praise for Ikki's battles against the Rubberobo Gang and does nothing but get in his way. That alone is bad enough but he gets ''worse'' near the end [[spoiler:where he does realize Ikki is the one thwarting the Rubberobo Gang schemes and intentionally plans to use him to get credit for dealing with Dr. Meta-Evil. Even after the game you can meet him in the Snack Bar and he refuses to accept any blame for his actions saying "How dare they turn on me, I was the boss".]]

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* HardWorkHardlyWorks: For Ikki at first. After getting his first Medabot for in less than an hour he can beat other people like Erika, the Screws Screws, and Koji, all of who are from decent to experienced Medafighters. Gameplay wise this is inverted. You have to train and use your actions dilligently in order diligently to build them up to keep them effective.
* HateSink: While the Rubberobos are too LaughablyEvil to fully hate, Captain Awamori of the Select Corps. on the other hand is nothing but a lazy GloryHound who gets praise for Ikki's battles against the Rubberobo Gang and does nothing but get in his way. That alone is bad enough but he gets ''worse'' near the end [[spoiler:where he does realize Ikki is the one thwarting the Rubberobo Gang schemes and intentionally plans to use him to get credit for dealing with Dr. Meta-Evil. Even after the game game, you can meet him in the Snack Bar and he refuses to accept any blame for his actions saying "How dare they turn on me, I was the boss".]]



* IHaveYourWife: [[spoiler:Erika or Karin]] get kidnapped by [[spoiler:Dr. Meta-Evil]] in order to lure Ikki and in case the player fullfilled the requirements of the [[spoiler:Cat or "?" Medal quest only one of them will be kndnapped]].

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* IHaveYourWife: [[spoiler:Erika or Karin]] get kidnapped by [[spoiler:Dr. Meta-Evil]] in order to lure Ikki and in case the player fullfilled fulfilled the requirements of the [[spoiler:Cat or "?" Medal quest only one of them will be kndnapped]].



* InevitableTournament: Two of them in the first visit to Medabot Island. One has the Screws, Erika and Karin and the second has characters that didn't make it into the anime with the exception of Joe Suihan showing up.

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* InevitableTournament: Two of them in on the first visit to Medabot Island. One has the Screws, Erika Erika, and Karin and the second has characters that didn't make it into the anime with the exception of except Joe Suihan showing up.



* JapaneseBeetleBrothers: The titular Metabee (Kabuto Medal/rhinoceros bettle) and Rokusho (Kuwagata Medal/stag beetle) have this theme.
* KarmaHoudiniWarranty: Captain Awamori gets away with lazying around, being a coward and stealing Ikki's credit [[spoiler:until the end when Lieutenant Tokkuri decide he's had enough and with a little help from Ikki gives his boss his [[LaserGuidedKarma just desserts]].]]
* KidHero: Ikki, Koji, Erika, Karin and even the Screws play a major role in saving everyone here and none of them are of age yet.
* KillerRabbit: Plenty of Medabots are cute and funny looking and not much to worry about at first glance... Until they one-shot one of yours.

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* JapaneseBeetleBrothers: The titular Metabee (Kabuto Medal/rhinoceros bettle) beetle) and Rokusho (Kuwagata Medal/stag beetle) have this theme.
* KarmaHoudiniWarranty: Captain Awamori gets away with lazying around, being a coward coward, and stealing Ikki's credit [[spoiler:until the end when Lieutenant Tokkuri decide decides he's had enough and with a little help from Ikki gives his boss his [[LaserGuidedKarma just desserts]].]]
* KidHero: Ikki, Koji, Erika, Karin Karin, and even the Screws play a major role in saving everyone here and none of them are of age yet.
* KillerRabbit: Plenty of Medabots are cute and funny looking funny-looking and not much to worry about at first glance... Until they one-shot one of yours.



* LaughablyEvil: The Rubberobo Gang's are [[CardCarryingVillain Card Carrying Villains]] and their minions are so stupid, incompetent and petty it's hard not to laugh at them. Their executives also have their moments.

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* LaughablyEvil: The Rubberobo Gang's Gang are [[CardCarryingVillain Card Carrying Villains]] and their minions are so stupid, incompetent incompetent, and petty that it's hard not to laugh at them. Their executives also have their moments.



* LikeBrotherAndSister: Koji and Karin's relation can best be described as an older brother being protective and supportive of his younger sister.

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* LikeBrotherAndSister: Koji and Karin's relation relationship can best be described as an older brother being protective and supportive of his younger sister.



* LongRangeFighter: Legs with high Remoteness increases the power of Shooting attacks (Shoot/Aim Shoot) which targets a random enemy Medabot regardless of where they are at the arena.

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* LongRangeFighter: Legs with high Remoteness increases increase the power of Shooting attacks (Shoot/Aim Shoot) which targets target a random enemy Medabot regardless of where they are at the arena.



* MagicKnight: Pretty Prime fits this thematic with her armor-like body, ice rapier, protective shield and the head that can allow her counterattack.

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* MagicKnight: Pretty Prime fits this thematic theme with her armor-like body, ice rapier, protective shield shield, and the head that can allow her to counterattack.



** StatusEffects and StatusBuff in general starts off weak and unreliable, but as you train Strike/ Berserk/Interrupt and Support/Heal skill for Medals they can easily become a cornerstone of your strategies.

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** StatusEffects and StatusBuff in general starts start off weak and unreliable, but as you train Strike/ Berserk/Interrupt and Support/Heal skill for Medals they can easily become a cornerstone of your strategies.



* MasterOfNone: Some of the Medabots have parts with different functions which sounds nice on paper, but incompatible parts means lower efficiency and performace usually resulting in an underwhelming Medabot on the battlefield.

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* MasterOfNone: MasterOfNone:
**
Some of the Medabots have parts with different functions which sounds nice on paper, but incompatible parts means lower efficiency and performace usually resulting in an underwhelming Medabot on the battlefield.battlefield.
** The !, ?, CAT and BOTTRO Medals don't give a bonus to any attribute of Medaparts.

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*** '''The Nuker:''' The Tortoise Medal is compatible with Optics parts which are powerful enough to break through the toughest defenses. Devil Medal takes it even further with Sacrifice and Destroy attacks with ridiculous offense but basically no defense.

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*** '''The Nuker:''' The Tortoise Medal is compatible with Optics parts which are powerful enough to break through the toughest defenses. Devil Medal takes it even further with Sacrifice and Destroy attacks with ridiculous offense but basically no defense. The Bat and Kappa Medals are compatible with Anti-Air and Anti-Sea parts respectively, dealing huge amounts of damage with Chain Reaction on Air and Sea Medabots.
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* MonTech: Medawatches are unique watches used by Medafighters to command their Medabots. Using stored Medals, they can transport Medabots anywhere and activate the Medabot's [[LimitBreak Megaforce]].
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Fixing technical green link.


* TheDevTeamThinksOfEverything: In the post-game, Ikki is unable to use the Silver Locket in case there is a mandatory boss fight in the area. The same Silver Locket can be used to prevent softlocks by allowing you to escape areas, like Medabot Island, in case you lose a battle and have a part from the Periscope taken.

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* TheDevTeamThinksOfEverything: DevelopersForesight: In the post-game, Ikki is unable to use the Silver Locket in case there is a mandatory boss fight in the area. The same Silver Locket can be used to prevent softlocks by allowing you to escape areas, like Medabot Island, in case you lose a battle and have a part from the Periscope taken.
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''Medabots'', also known as ''Medabots RPG'' or ''Medarot 2 Core'' in Japan, is a remake of the original ''Medarot 2'' playable on the UsefulNotes/GameBoyAdvance. It was first released in 2002 in Europe and in 2003 in Japan and North America. It also is the only mainline ''Medabots'' game to have been released overseas and was even released for viewers of the anime in mind before the series would go on hiatus.

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''Medabots'', also known as ''Medabots RPG'' or ''Medarot 2 Core'' in Japan, is a remake of the original ''Medarot 2'' playable on the UsefulNotes/GameBoyAdvance. It was first released in 2002 in Europe and in 2003 in Japan and North America. It also is the only mainline ''Medabots'' ''VideoGame/{{Medabots}}'' game to have been released overseas and was even released for viewers of the anime in mind before the series would go on hiatus.
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* ChekhovsGun: Later on the game Ikki's Dad gives him the Appeal Sound medapart. [[spoiler:It's action, Force Bind, is absolutely vital to beat the final boss.]]

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* ChekhovsGun: Later on the game Ikki's Dad gives him the Appeal Sound medapart. [[spoiler:It's [[spoiler:Its action, Force Bind, is absolutely vital to beat the final boss.]]
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* ConfusionFu: The ''Transformation'' action is purely this. You have no control on what part the Medabot will turn into; it might give you a terrible one, or exactly what you needed right now. All of this with a rather low Charge/Radiation (attack speed/cooldown) cost and no penalty for Berserk/Aim Shot actions. This is taken even further by the male Medabots with the ''Transformation'' action since they can change into anything, which in contrast to the female-only Elemental Series, that at least transforms into a certain type of Medapart.

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* ConfusionFu: The ''Transformation'' action is purely this. You have no control on what part the Medabot will turn into; it might give you a terrible one, or exactly what you needed right now. All of this with a rather low Charge/Radiation (attack speed/cooldown) cost and cost, no penalty for Berserk/Aim Shot actions.actions and they won't trigger Traps either. This is taken even further by the male Medabots with the ''Transformation'' action since they can change into anything, which in contrast to the female-only Elemental Series, that at least transforms into a certain type of Medapart.
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* BullyingADragon: Ikki can have a perfect record of 500/500 victories, two flawaless tournaments trophies under his belt, being a very high rank Medalink robatter, have several accomplishments in constantly defeating the Rubberobo Gang, and people will still treat him like some random kid and taunt him into a Medafight.

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* BullyingADragon: Ikki can have a perfect record of 500/500 victories, two flawaless tournaments trophies under his belt, being be a very high rank Medalink robatter, have several accomplishments in constantly defeating the Rubberobo Gang, and people will still treat him like some random kid and taunt him into a Medafight.
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* CombatPragmatist: You can set fights of 3 vs 2 or 1 against the computer with no penalties.
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** Dr. Armond comes off as an kooky and eccentric cientist, but with an immense passion for Medabots to the point of being the creator of Medabot Island. [[spoiler:He still follows his evil anime adaptation of Dr. Meta-Evil. And all silliness is practically dropped when he uses the Floating Fortress Fiyun to attack Medaropolis. And Medabot Island? It's just another front for another of his secret bases.]]

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** Dr. Armond comes off as an a kooky and eccentric cientist, but with an immense passion for Medabots to the point of being the creator of Medabot Island. [[spoiler:He still follows his evil anime adaptation of Dr. Meta-Evil. And all silliness is practically dropped when he uses the Floating Fortress Fiyun to attack Medaropolis. And Medabot Island? It's just another front for another of his secret bases.]]



* CloseRangeCombatant: Legs with high Proximity can turn Medabots increases the power of Grapple (Strike/Berserk) attacks which aims the enemy Medabot closest to the center of the arena.

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* CloseRangeCombatant: Legs with high Proximity can turn Medabots increases the power of Grapple (Strike/Berserk) attacks which aims the enemy Medabot closest to the center of the arena.
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* AlwaysAccurateAttack: Missiles and Napalm attacks are unavoidable. Anti-Sea/Air will never miss the Medabots these weapons are effective against.

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* AlwaysAccurateAttack: Missiles and Napalm Bomb (Missiles/Napalm) attacks are unavoidable. Anti-Sea/Air will never miss the Medabots these weapons are effective against.



* SeparateButIdentical: Every medapart action has a "secondary" attack that's visually different, but functionally the same thing. For example, Grapple: Sword/Hammer — Stop: Thunder/Freeze — Flow: Fire/Acid — Shooting: Rifle/Chain Gun — Optics: Laser/Beam — Gravity: Press/Break, and so on...

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* SeparateButIdentical: Every medapart action has a "secondary" attack that's visually different, but functionally the same thing. For example, Grapple: Sword/Hammer — Stop: Thunder/Freeze — Flow: Fire/Acid — Shooting: Rifle/Chain Gun — Optics: Laser/Beam — Bomb: Missile/Napalm — Gravity: Press/Break, and so on...
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** Anti-Sea/Air weapons are this. They specialize in dealing with Sea or Air legged Medabots and that's it. Even with substantial Scout bonuses the damage they do is subpar.

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** Anti-Sea/Air weapons are this. They specialize in dealing with Sea or Air legged Medabots and that's it. Even with substantial Scout bonuses the damage they do anything else is subpar.

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