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The game is written with the expectation that players have watched both movies beforehand, so all spoilers relating to the originals will be unmarked. Spoilers relating to plot changes and game-original content will stay marked, though.

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LEGO The Incredibles is an action-adventure game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment. It is a LEGO Adaptation Game that adapts both The Incredibles and Incredibles 2, and was released in 2018.


LEGO The Incredibles provides examples of:

  • Adaptational Early Appearance: Elastigirl meets the other Supers much earlier than in the actual movie. When she is first hired and sent to New Urbem, he sees the other Supers in her plane.
  • Adaptation Expansion:
    • The Starter Villain conflict involving the Underminer's Drill Tank was heavily expanded from a few minutes to taking up an entire elaborate prologue level.
    • Mr Incredible and Buddy Pine fight Bomb Voyage in the level "The Golden Years", whose Mooks have hacked the security system and are trying to use it against them.
    • The lead-up to the burning building rescue has Bob and Lucius running into false-alarms and already-solved cases, Bob getting anxious to stop some form of crime while Lucius begs Bob to just go bowling for real, until eventually they hear about a cat up a tree needing rescuing (which is a partial Pragmatic Adaptation of the "Squeaker" scene since Bob's Dudley Do-Right Stops to Help montage was Adapted Out of "The Golden Years"), which by happy coincidence occurs right across the street from the fire.
    • In order to allow for all missions to be available to play in co-op, characters were added to appear in a scene alongside a character who was actually lone in the original movie.
      • He-Lectrix joins Elastigirl in the train and helicopter missions against Screenslaver.
      • Reflux joins Elastigirl in tracking down and apprehending Screenlaver.
      • Mr. Incredible is joined by Frozone on his first mission on Nomanisan Island, and they fight Omnidroid v.8 together.
  • Adaptational Badass: Several Pixar characters who never directly fought in their own movies like Linguini, Miguel, Bing Bong and Flik are fully capable of fighting enemies here.
  • Adaptational Alternate Ending: The adaptation of the first movie ends differently: while in the movie, Syndrome flew away with Jack-Jack, only to be attacked by the latter and knocked into a jet turbine by Mr. Incredible, the game has Jack-Jack easily defeat Syndrome before he could be kidnapped to begin with, causing Syndrome to go into hiding instead, which also results in Syndrome being Spared by the Adaptation.
  • Adaptational Distillation: The climax of Incredibles 2 is significantly shortened down. After two boss fights against brainwashed Mr. Incredible and Elastigirl and against the other brainwashed Supers, the rest of the film’s climax (the latter half) is replaced with a single cutscene which shows the family quickly de-hypnotizing the Supers in the ship before Evelyn is then arrested, and the film’s ending goes on. A key part of the film’s climax, Elastigirl’s confrontation against Evelyn on the jet, is notably omitted.
  • Anachronic Order: You play through the sequel first, then the game pulls a How We Got Here and lets you play though the first movie. The reasoning for this is so both the Municiberg/New Urbem dual-city Hub Level and Crime Wave system can be introduced in-story, as the first movie only featured Municiberg, and Supers still being in hiding before the Deavors introduced a system for reviving heroics would make stopping a criminal scheme not be allowed canonically at the time.
  • Ascended Extra:
    • Several Supers that appeared in the first movie solely as extras or for Edna to reveal that they died in a cape-related accident or at the claws of an Omnidroid variant have more appearances in the game, such as Splashdown appearing in the Glory Days level and revealed to be able to summon water jets out of nowhere and uses them to put out a burning apartment, only to then flood it. Many of the aforementioned supers also sometimes appear in the background of various cutscenes. Blazestone, for example, makes an appearance in the final cutscene for the Incredibles 2 storyline, in which she appears in a courtroom to celebrate the declaration of Supers being made legal again.
    • This is especially true of the DEVTECH supers. In the original the only notable character was Voyd while the rest only had roles during the time Evelyn brainwashed them. Here, each of them gets a decently bigger role. This is especially true of He-Lectrix and Reflux, who act as second characters during levels involving story points which originally had Elastigirl working alone, which gives both of them massively boosted screentime to flesh out their characters in ways the second movie never did.
  • Badass Normal: Most of the non-super playable characters are fully capable of laying the smackdown on bad guys just as much as the Supers themselves (meaning that Tony Rydinger can help his girlfriend Violet out on heroic patrol or Kari McKeen can team up with Jack-Jack on babysitting patrol), even without superpowers (though some do have some degree of superpowers by default in order to fit the theme of the series, such as Tony and Kari having radar sensing, the ability to hack into technology, and a Super-Scream, allowing them to sense danger, access areas other characters can't access, and break glass objects.)
  • Bait-and-Switch:
    • "Elastigirl on the Case" has Elastigirl and Reflux construct an utterly massive arm machine to get through a door. When it activates and looks like it's going to smash the door, it instead stops just before it hits, opens its claw-head to produce a tiny hand, moves a doormat hiding a key, opens the door with that key, then proceeds to gently read a nearby book.
    • "The Golden Years" does something similar, where Mr Incredible and Elastigirl can build and activate a very large machine to enter an extra area. In a similar subversion to the previous example, it unfolds into a tiny hammer which cracks a small part of the wall in front of it.
  • Bowdlerise:
    • In the first movie, Mr Incredible ends up in the bank Bomb Voyage is robbing by pure coincidence when he saves Oliver Sansweet trying to commit suicide. In the game, he and Elastigirl find out that Bomb Voyage is planning to rob the bank after realizing that his Mooks are trying to head there. They construct a ballista to launch Mr. Incredible to the bank to stop him. Furthermore, Sansweet’s absence causes the game to claim that only the train incident was enough to trigger the Super Registration Act.
    • The first movie's references to various superheroes' deaths by cape-related accidents are removed, turning the whole "no capes" scene into a brief "No. Just… No" Reaction moment due to the fact that most of the supers *such as Stratogale) didn't die and went to work for Insuricare alongside Bob after Supers were banned.
  • Brainwashed Groom: Downplayed. One mission has you use Screenslaver to track down a groom who is getting cold feet and mind control him into going to the church.
  • Call-Forward:
    • In "The Golden Years", when Mr. Incredible and Elastigirl see Frozone they imply that he's single at this point. We only hear of his wife, Honey, much later.
    • In "Above Parr", when Dash "first" comes upon a hamster-wheel charger, he asks his mom if they can get one for the house, which as seen in "House Parr-ty" they actually got in their "future" house.
  • Canon Foreigner: While game-original Mooks have been playable before, and there have been increasing numbers of game-original NPCs, this is the first LEGO adaptation that has included full-blown game-original characters with actual backstories and unique personalities. Specifically, it includes the original villains Brainfreezer, formerly Sally Sundae's sister Shelly Sundae, who fell in a vat of experimental ice cream which turned her into a literal ice-cream person that's obsessed with the stuff, and Anchor-Man, former anchorman Don Wheeler, who got lost at sea seven years and mutated into a watery Revenant Zombie who desires revenge against the surface for forgetting him.
  • Compact Infiltrator: While this is a "superhero" LEGO game with a Rubber Man super in Elastigirl, there is no dedicated Vent Travel mechanic like Marvel and DC, instead being limited to part of Elastgirl's stretching mechanic where she sometimes needs to pass her extending body through a series of small vents to reach her intended target.
  • Company Cameo: One of the Family Builds in downtown New Urbem is the Traveller's Tales "Tt" logo.
  • Denser and Wackier: In LEGO Game tradition, the game's retelling of the movie is more gag-oriented and humorous.
  • Destructive Saviour:
    • "Undermined" ends with the Incredibles failing to truly stop the Underminer’s drill, which leaves a dent in City Hall.
    • "The Golden Years" displays this in full force, such as most of the walls of a floor of an office block being knocked down by Mr. Incredible, an apartment being flooded by Splashdown, and a radio tower being toppled. No wonder the Supers got into trouble!
  • Double Subversion: The end of "The Golden Years" has it turn out that Bomb Voyage's bomb is a dud, to which Mr. Incredible sighs with relief... then a random pigeon comes by, notices the shiny explosive, and decides to strongly peck it out of curiosity, causing it to explode anyway.
  • Energy Weapon: Several playable characters have the power to shoot lasers of varying types, namely those from the eyes, like Gazerbeam and Jack-Jack can, or from the hands, such as DynaGuy.
  • Gainax Ending: The conclusion of the Incredibles 2 section is both sillier and more bizarre than the original. Everything's wrapped up nicely and the family goes to see a movie. The film starts and... it turns out to be a trap from Screenslaver, successfully putting the entire family under hypnosis. The End. Then you can play the first movie's section.
  • Game Within a Game: A few of the levels include short mini-games that can be played to get collectibles.
  • Genre Throwback: The tone is sillier and less violent, the heroes like to engage in Casual Danger Dialogue and one-liners, and the villains are Laughably Evil with wacky gimmicks, all of which bring The Silver Age of Comic Books to mind.
  • Guest Fighter:
  • In a Single Bound: The giant characters, including Sulley, Brick, and The Anchor-Man, have the ability to hyper-jump, a Hub World-exclusive jump variation that allows them to launch themselves into the air by holding the jump button down.
  • Interface Spoiler: One achievement blatantly states that you need to finish an underwater race as Dory.
  • Kitchen Sink Included: The Crime Wave Report involving The Underminer's second attempt has the news lady note that he's going for everything "but the kitchen sink", just before she gets an update showing he's aiming for the sink too.
  • Logo Joke: The Disney and Pixar logos are made of LEGO. An Omnidroid transitions the two logos into the other.
  • Mythology Gag:
    • Sulley's design resembles his Monsters University design in Disney Infinity.
    • During the level featuring the burning hotel, Lucius creates a bridge out of ice, referencing the Mr. Incredible and Pals Show Within a Show. Additionally, a citizen mentions watching it and noting that Lucius doesn't look like Frozone from the show, a sly reference to Lucius' complaint during the commentary of said show which he states made him look like "a white guy".
    • During the first mission on Nomanisan Island, Mr. Incredible is joined by Frozone in fighting the Omnidroid. This is a reference to how Mirage was initially just following Lucius before she found out that Bob was Mr. Incredible. In this case, however, she targeted both of them.
  • Obvious Rule Patch: Unlike most LEGO games with the Invincibility cheat, where through either Sequence Breaking or just plain stud-grinding you could get it before completing even half of the game, this game explicitly makes Invincibility only available once you fully complete the story. Given how Invulnerability in this game was upgraded to Immunity, which not only prevents health loss but makes the character impervious to all hazards, primarily in terms of walking through them, this is very blatantly to keep the player from cheesing both puzzles and fights in story-mode by just tanking everything.
  • Permanently Missable Content: Very clearly and deliberately defied when it comes to Crime Waves, where you can go to the prison and interact with a jailed supervillain to restart it again, so you won't need to start a new save file if you missed any Crime Wave-exclusive achievements.
  • Pragmatic Adaptation: There are several points in both movies where either Mr. Incredible or Elastigirl are completely alone while dealing with a situation. Since two characters are needed for playing levels, situations are altered to allow so:
    • "Hover Train Hijinx" and "Revelations" feature He-Lectrix helping Elastigirl stop Screenslaver's schemes, while "Elastigirl on the Case" has Reflux help her find and take Screenslaver down for good. Those three levels really help make the two Ascended Extras with greatly expanded characters from the movie.
    • Also in "Revelations", Jack-Jack uses his Self-Duplication power to provide a second player, when that specific power didn't get used until a later scene.
    • In "The Golden Years", this is combined with Bowdlerization, completely removing the incident of Mr. Incredible saving a suicidal man and instead replacing it with him and Elastigirl finding one of Bomb Voyage's mooks, which is used as the reason he goes to stop Voyage and an excuse to include Elastigirl in the level.
    • "Nomanisan Island" has Frozone turn out to have been contacted for the "Omnidroid destroying job" as well, him trying to keep it a secret from Mr. Incredible mainly because he didn't want to split the reward.
    • In "Return to Nomanisan Island", Gazerbeam is Spared by the Adaptation and given Easy Amnesia as the excuse for them still having difficulties making their way through the island to figure out its secrets.
  • Running Gag: The sequel's Brick Joke involving the rich guy that bought the Incredibile is expanded into a couple more scenes of him trying to show off to his girl, with him getting closer and closer to proposing her for marriage, but every attempt is interrupted by the heroes' shenanigans, specifically by adding new scenes during the finale of his verbal proposal getting interrupted by the incoming Everjust, followed by his physical proposal with a ring being halted by Frozone unintentionally freezing the couple alongside the boat, and then once the two finally confess they get chased off by Jack-Jack having gone Attack of the 50-Foot Whatever.
  • Shout-Out: While there are a few other references, a significant portion of shout-outs in this game are to other Pixar films.
  • Sidelined Protagonist Crossover: Some of the Pixar guests aren't the main protagonists of their movies, instead being Deuteragonists. In particular, Russell, Bing Bong and Spot got in over Carl, Joy and Arlo.
  • Slippy-Slidey Ice World: During the Brainfreezer Crime Waves, the district is frozen over with ice and snow.
  • Spared by the Adaptation: In tradition for modern LEGO games, numerous characters who either were Posthumous Characters or bit the dust during the story in the original movies end up alive and surviving in this game, particular all the heroes mentioned as dead from either a Cape Snag or the Omnidroid, with Gazerbeam having a prominent story role while the others appear in the background of various scenes and can be unlocked as playable characters.
  • Stealth Pun: Winston Deavor's sharpshooter ability has him throwing 100 dollar bills at his target. He's literally throwing money at the problem.
  • Unwanted Assistance: Mr. Incredible tries to keep Buddy Pine away from the action in his debut, despite the fact that he's required for the majority of the level.
  • Villains Out Shopping: During the first level on Nomanisan, Mr. Incredible and Frozone find the Omnidroid v.8 casually sipping tea while waiting for them.

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