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Disney Heroes: Battle Mode is a crossover mobile auto-brawler RPG developed by PerBlue for iOS and Android devices, soft-launched on February 24, 2018, and released worldwide on May 17, 2018.

The plot spins out of Ralph Breaks the Internet, as, during their travels online, Ralph and Vanellope begin exploring a game called Disney Heroes. Inside they found a large virtual city, but something is very wrong and it was crawling with strange creatures called Creeps. They soon find Elastigirl, who doesn't realize she's in a game but does know that her family is in danger, somehow corrupted by the Creeps. Teaming together along with Elastigirl's friend Frozone and a naked hippie yak-guy, the group sets out to free their friends and other allies, and to get to the bottom of just what's going on in the city.

Compare Disney Sorcerer's Arena and Disney Mirrorverse, other Disney mobile RPGs using different gameplay formats released later (Sorcerer's Arena is a turn-based RPG released in 2020, and Mirrorverse is an Action RPG released in 2022). Not to be confused with the short-lived Disney Heroes toy line.

    Characters 
In the order that franchises were added, followed by characters:

Tropes associated with Disney Heroes: Battle Mode:

    open/close all folders 

    Tropes A-G 
  • Actual Pacifist: Like Miguel, Joy can't do direct damage to any opponents. Unlike Miguel, Joy can't affect opponents at all; all she can do is heal and buff her own team.
    • Ditto for Kermit. Although, like Miguel, he plays a musical instrument.
  • Ad Reward: Watching ads three times through a specialized menu allows access to some VIP benefits until the next morning, such as the ability to use more than one raid ticket at a time.
  • Adaptational Badass: To compensate for being separate characters from their more action-oriented partners:
    • WALL-E and Mike shove garbage cubes and scream canisters, respectively, at enemies.
    • Hiro Hamada uses his Megabot and Microbots in an offensive capacity.
    • Olaf is implied to surround himself with snow and frost clouds on his own.
    • Alice can hold her own by growing enormous on command, which makes some of her attacks deal damage to creeps.
    • Jasmine, fighting alongside her tiger Rajah, now wields a staff to attack enemies and even steal energy.
    • While Colette being able to fight back against the creeps is not too surprising, the ever klutzy Linguini is also able to take part and fight back against them and support his allies as well (albeit with assistance from Remy).
    • Gerald is just a completely normal (normalish, anyway) seal in the movie he's from, but is just as able to fight the creeps (and is as valuable of a commodity to a team) as everyone else.
    • Even the denizens of the Hundred Acre Wood, most notably Winnie-the-Pooh himself, who has never been seriously nor officially depicted as having any sort of fighting capability, are able to fight back against the creeps in their own individual ways.
    • Clawhauser is significantly more of a badass than in Zootopia canon, including earlier licensed materials such as Zootopia: Crime Files, both in the gameplay and the story itself. In Zootopia canon, he is a Non-Action Guy who only does office work, as well as an All-Loving Hero who doesn't have a combative bone in his body. In this game, not only is he a playable character, but a Tank with a directly damaging move. Story-wise, he's given jobs such as security detail and physical training during friend campaigns and a control weapon as part of his design.
    • Snow White, arguably the most peaceful and least combat-oriented out of all the Disney Princesses, is able to direct an army of forest animals to take on the creeps with no problems.
  • Adaptation Expansion:
    • Violet has never shown desire to be a journalist in previous Incredibles media prior to 2018.
    • Given the lack of time A Goofy Movie spends on his character, Powerline's characterization in this game is almost entirely whole-cloth.
  • Added Alliterative Appeal: In one friendship conversation with Dash, Vanellope calls her soda soaker her "stupendously sweet, super-spraying sidekick".
  • An Adventurer Is You: Characters have one of the following roles: Damage, Support, Tank, and Control.
  • After-Combat Recovery:
    • Sulley and Boo's Green skill, "Healing Laughter", allows the duo to heal immediately after clearing a wave of enemies (and also randomly during battle).
    • There are also regen stats for characters' health and energy that allow a small boost of both after each wave.
  • Agony of the Feet: Pete's Green skill, Foot Folly, has him accidentally dropping his bowling ball on his foot, hurting him for 10% of his max HP and granting him a shield and increased attack speed.
  • All There in the Stinger: One of Ducky & Bunny's skills comes from the mid-credits scenes in their movie.
  • Ambidextrous Sprite: Characters are often meant to be viewed facing right. If they end up facing left, as is the case with corrupted copies, their clothing designs and held weapons change positions horizontally.
  • And Your Reward Is Clothes: Character costumes are unlockable. Costumes are, in order of release:
  • Anti-Frustration Features:
    • Each time you lose/retreat from a reinfected stage, the enemy levels will drop by one to keep you from being stuck.
    • If you're defeated on a campaign stage, it'll cost only a sixth of the energy a successful run would.
    • You can only get demoted by one division at a time in the Arena and Coliseum modes. If you're inactive long enough to get demoted in either mode, the timer will freeze until the next time you enter it, preventing you from losing multiple ranks in one sitting.
  • Anti Poop-Socking: You get a limited amount of stamina which takes time to recharge to use on the main or elite campaigns (and a separate, smaller and slower version for friendship campaigns), while the other game modes either have a finite number of attempts per day (Arena and Coliseum, Trials, the Port) or have a limit on unit reuse and set ending (City Watch and Creep Surge). Additionally, with the exception of extra-drop events, all days but one per week only have one port and trial open. Can be counteracted by Bribing Your Way to Victory.
  • Anvil on Head: Played with for Jack-Jack's Blue skill, where he turns into his metal form and drops himself onto an enemy before teleporting back.
  • Arbitrary Headcount Limit: In most battles, you can only use five fighters no matter how many you have available. Friend Campaign headcount limits are even smaller and limit the selection of characters.
  • Armor-Piercing Attack: Certain characters have attacks that deal True damage, which ignores both armor and reality but cannot crit. These attacks are very powerful, but only a select few characters have attacks with that attribute and they usually require specific conditions be met first - Stitch has to be at 50% health, the Queen of Hearts' only activates on every four melee attacks, Maui can't use his until an enemy's health is low enough to finish in one attack etc.
  • Arson, Murder, and Jaywalking: At the start of Jack Sparrow's and Nick Wilde's friendship campaign, Jack "is accused of destruction of property, recklessly riding a horse, and taking candy from a baby."
  • The Artifact: The story's origins as being set during the events of Ralph Breaks the Internet have become so much less important to the story over time that the Wreck-It Ralph characters are now basically treated as though they have either moved into or have always been a part of the in-universe game instead of outside visitors.
  • Artifact Title: The game can't really be called "Disney Heroes" when there are now several villains playable in the roster,
  • Artificial Stupidity:
    • When put on "Auto" mode, your characters simply use their special attacks the moment their special move meter fills up and don't try to strategize in any way, often resulting in them using said moves at very inappropriate times (such as Olaf using his special at the very start of a wave when he's likely to be too far from any enemies for it to have any effect on them).
    • It's fairly easy to dupe a CPU-controlled Bo Peep into aiming her rather annoying Active Skill away from your team if one of your teammates (especially ones who start battles by landing in the enemies' side such as Aladdin or Gonzo) has ended up behind her and she is trying to take them out instead of the rest of your team.
    • Launchpad's Green Skill in general opens up the door for a lot of tomfoolery with AI opponents. Along with heavily contributing to a bug in Patch 2.10 that could cause an AI Meg to link with herself and render a battle Unwinnable for the player, the skill can, in certain circumstances, cause an AI Aladdin to target the off-screen Launchpad with his Purple Skill at the start of a battle and miss the player's entire team by a mile.
  • Ascended Extra: Some of the characters included in the roster, such as Finnick, Yax, Zurg, and Powerline are only minor ensemble characters in their source films, but here are front and center and have their own friendship plotlines. Yax in particular was only in one short part of his movie, but here is one of the protagonists of the normal campaign, along with Ralph, Vanellope, Frozone, and Elastigirl.
  • Astonishingly Appropriate Interruption: In Kermit and Gonzo's friend campaign, Gonzo makes a joke about Miss Piggy being a pig, which Kermit says she would not find amusing, then continues with "I think she's more of a...", which Gonzo interrupts with "BRUTE!", due to said enemy appearing at that moment.
  • Attack Backfire:
    • Ursula's special skill, "Poor Unfortunate Souls", applies "hexed" status to enemies. If they try to use their own special skill while hexed, the skill fails and they become stunned while their energy meter still drains.
    • Once the Queen of Hearts is upgraded to Purple, any enemy charms attempted on a teammate will have a chance to restore their health instead.
    • An interesting case of this happening to the hero itself: Yzma's active skill, "Push Your Luck", has Yzma mix a potion for a short period of time determined by the player, which deals more damage the longer it is left mixing. However, the longer the potion is left mixing, the greater the chance that the potion will explode in Yzma's face, dealing even more damage to herself. Averted while on Auto Mode, which mixes the potion for only 2 seconds but guarantees that it will never blow up in Yzma's face.
    • Donald's Purple Skill, "Short Tempered", allows Donald to absorb three debuffs from opponents and turn them back against the opposing side when using his active skill.
  • Auto-Revive: Characters such as Judy Hopps, Hades, Sally, Olaf, Gaston, Randall, Angel, Rex, and Kronk have unlockable skills that allow them to regain some HP when it hits 0, along with an additional effect. These skills usually only work once per wave. Demona in particular has this as her primary mechanic. Her green skill allows her to revive after six seconds, and keep doing so until her last ally has been knocked out. Her purple skill even makes her stronger after she's been revived in this fashion twice.
  • Back from the Dead: Several characters came into this game, who died in the films/shows.
  • Badass and Child Duo: Sulley goes into battle with Boo riding on his back.
  • Badly Battered Babysitter: Most of Jack-Jack's Friend Campaigns (with Elastigirl, Violet, and Chief Bogo) involve this, as they involve the Friend having to look after him while fighting off Creeps. Downplayed since Jack-Jack usually causes more problems for the Creeps than his caretaker.
  • Balance Buff: Occasionally, certain updates (coined as Hero Refreshes by the developers) will buff an underused hero's stats and abilities to make them more viable and garner more usage.
  • Barrier Warrior:
    • Violet, just like in her movies. Between invisibility making her untargetable and force fields that absorb damage, she can be very hard to take down even when she's the last enemy on the field.
    • Slinky Dog in this game is based on the Andy's epic playtime Fake-Out Opening in Toy Story 3,note with a force field that he can apply to teammates.
  • Battle Couple: You can pair a number of romantic couples together, including Mr. Incredible/Elastigirl, Felix/Calhoun (spoilers for their movie), Buzz/Jessie, WALL-E/EVE, Jack Skellington/Sally, Hercules/Meg, Woody/Bo Peep, Rapunzel/Flynn, Aladdin/Jasmine, Beast/Belle, Mulan/Li Shang, and Kermit/Piggy. The Friend Campaigns for the first two pairs even involve the couples going on date night. Simba/Nala may also qualify, though the game uses the versions of them that aren't old enough to be romantic yet.
  • Big Bad: Chapter 12 reveals that there's a mastermind behind the Creeps, named the Inventor. His origin and motivation - beyond the Creeps' usual "purge the errors!" - remains unknown.
  • Big Damn Heroes: Occurs in Chapter 37 when a massive wave of creeps chase the heroes back into the City from Lilo and Stitch's world when they get too close to learning the source of the Virus. Just when it seems like the creeps are going to completely overwhelm them, however, Stitch arrives with Kristoff, Sven, Olaf, Launchpad, and Bunsen and Beaker in tow to help turn the tide in the heroes' favor.
  • Big "NO!": Buzz Lightyear's KO animation has him collapse to his knees and yell toward the sky.
  • Bizarre Alien Biology: Lampshaded in Baymax and Olaf's Friend Campaign. The healthcare robot can't grasp how a magic snowman can get impaled or lose body parts and not be seriously hurt.
  • Blinded by the Light: WALL-E, Felix, Bogo, Goofy, Peter Pan, and Powerline have skills that use some kind of light to blind enemies for a few seconds. This causes normal attacks to miss. Goofy and Powerline's skills are part of their default actives, while the others unlock their skills by promoting their color rank.
  • A Bloody Mess: Judy squirts ketchup onto herself during her Blue revival skill and then wipes it off.
  • Blow You Away:
    • Maui's Green skill, "Take Flight", has him morph into a hawk to send gusts of wind. It deals damage and knockback to the two closest enemies.
    • Goliath's Green skill, "Forceful Flap", flaps his wings to knockback nearby enemies.
  • Bold Inflation: Part of Zurg's dialogue is in all-caps during friendships and friend campaigns.
  • Brats with Slingshots:
    • Downplayed with Mickey. He carries a slingshot for his weapon of choice, though he's not really a "brat".
    • Played straight with Huey, Dewey, & Louie, who get into mischief. Huey openly holds his slingshot behind him, and the trio pulls them out at the same time for their basic attack.
    • Out of their trio, Lock and Shock fire slingshots for their basic attack.
  • Bread, Eggs, Breaded Eggs: At the start of his Friend Campaign with Nick Wilde, Jack Sparrow suggests that the reason for his missing memories is "a curse or magic or a magical curse."
  • Bribing Your Way to Victory: The game can be played in full for free, but many situations that make it more convenient can be purchased, such as looting an area multiple times at once or increasing battle attempts. Certain contests rank based on diamond spending, which is an unlimited resource with real money and very limited without it.
  • Car Fu:
    • Finnick's special move is to remotely drive his van across the screen, dealing damage to all enemies.
    • Downplayed with Quorra and Duke Caboom, who can ride their cycles across the screen to deal damage.
    • Shank plays it straight with her own active skill by summoning her red car and driving through opponents.
    • Downplayed with Huey, Dewey, & Louie, who ram creeps with a skateboard when using their Blue skill.
  • Cast From Hitpoints: Demona's active skill, "Grim Readings", deals 40% of her max HP as damage to both herself and the closest three enemies. The risk is greatly mitigated by the fact that her green skill allows her to continually Auto-Revive.
  • Cast Herd:
    • The Trials split the characters into three teams based on what franchises they're from and pits them against units from other teams to earn badge fragments. These same cast herds are carried over to Invasion mode, deciding which characters will have the featured bonuses that week.
    • Collections give you credit for repeatedly using multiple characters from groups based on the same franchise, similar skills, etc., creating independent, non-exclusive cast herds from Trials and Invasion.
  • Casting a Shadow: Magica DeSpell and Dr. Facilier can unlock skills that either manipulate their shadow or summon a sentient one, respectively.
  • Celebrity Paradox: Every once in a while, characters will refer to another work that was adapted as a Disney movie. Technically, there isn't an actual paradox as this game takes place in the Wreck-It Ralph universe where the Disney multimedia empire does exist (just without Ralph's movies), but it's still jarring to see references to literary stories when there's a good chance that those stories' characters could appear in the game.
    • While book-hunting with EVE in their Friend Campaign, Quorra finds a Winnie-The-Pooh book (more than likely one of the A. A. Milne originals). Pooh and his friends joined the game over a year and a half after Quorra did. In another Friend Campaign with Alice, she refers to 20,000 Leagues Under the Sea.
    • Similarly, Shank's Friend Campaign with Aladdin starts when she hears the tale of Robin Hood and decides to start stealing from bad guys. It's never made clear whether she learned about the original mythological version or the Disney version, but nonetheless became amusing when the latter actually did become playable. Miguel also apparently has Robin Hood among his school books (the non-Disney version, going by his comments).
      Miguel: I'm not sure Richard the Lionheart was actually a lion.
      Alice: Really? That's funny. It's how I always pictured him.
  • The Charmer: Nick, Woody, Tia Dalma, the Mad Hatter, Megara, Young Simba, Jafar, Minnie, and Angel can all inflict charm on enemy units and have them fight against their allies temporarily (Minnie's moveset, in particular, is almost entirely based around this). The trope fits Nick best, as he appears to pull it off by his own sheer charisma without fail.
  • Chef of Iron: Linguini and Colette...moreso the latter than the former.
  • Circling Birdies:
    • The "Stunned" status effect appears as an icon of circling stars, and with an animation of such on the icons of affected player characters.
    • Circling stars surround Goofy's head during his KO animation.
  • City of Adventure: The City (and yes, it's named just "the City") was intended to be this even without the viral invasion. It's a world where all the Disney characters coexist - superheroes, animal cops, pirates - and go on adventures together.
  • Clothing Damage: Downplayed, given the target audience. Ralph tears his sleeves once he and Vanellope enter this game for the first time. He quickly regrets it.
  • Color-Coded for Your Convenience:
    • Character ranks are labeled by color: White, Green, Green+1, Blue, Blue+1, Blue+2, Purple to Purple+4, Orange to Orange+8, Red to Red+19, and Yellow to Yellow+30, and Emerald (and counting). Promoting a character to a different color unlocks a new battle skill, up to Red (Orange is skipped).
    • Badges and other consumable items also have their rarity marked by the eight colors.
    • Creeps that come in Purple and Blue varieties (such as mages and blobs). The blue versions deal normal damage, while the purple ones deal fantastic damage.
    • One type of Creep, the Hunter, comes in four varieties: red ones focus their attacks on Damage role heroes, orange ones on Tank role heroes, yellow ones on Control role heroes, and green ones on Support role heroes.
  • Combat Tentacles:
    • Ursula's Blue skill, "Ruler of All the Ocean", lets her hit nearby opponents with one of her tentacles.
    • Davy Jones's active skill summons the Kraken to slam enemies with its tentacle.
  • Co-Op Multiplayer:
    • The game features guilds that you can join with other players to earn more prizes, share characters via the mercenary board, and work together to complete a large map in the Surge mode.
    • Heist Mode is a real-time co-op mode. Players make or join a session to have their characters investigate areas around the city map and battle a Thief.
    • Invasion Mode has guild members cooperate to take down giant Mama Bots with spherical bodies that can summon Creeps onto the field.
  • Commonality Connection: Many of the Friendship Campaigns are based on two otherwise unrelated characters involved having something in common. For example:
    • Robin Hood and Nick get along on the basis that they're both anthropomorphic foxes, while Robin and Merida connect over being excellent archers.
    • One of Hercules' friendships is with Maui, who is a demigod like him.
    • The Genie and Mike Wazowski connect over their penchant for comedy.
    • Gonzo's two friendships are with Duke Caboom (who is a stuntman like Gonzo) and Launchpad (tendency to crash into things).
  • Composite Character:
    • Zurg's characterization seems to be a mix between his depictions in the movies and Buzz Lightyear of Star Command.
    • Downplayed with Buzz, who keeps his helmet down like Andy's Buzz but wears the same utility belt as the one from Al's Toy Barn.
  • The Computer Is a Cheating Bastard:
    • In the Campaign modes, checking the enemy character stats at the results screen reveals that all of their skills are equal to their level. The problem? For the player, the blue (3rd) and purple (4th) skills are capped at 20 and 40 levels below the character level respectively. This doesn't have too much of an impact on skills that merely have a success rate dependent on skill level relative to target level, but on skills that outright increase stats it results in a massive increase.example
    • Normally, each player can only have five team members on the field at a time. The computer's teams, however, aren't bound by this limitation and often have more than five members out at once.
    • In December 2021, a special "Winter Weather Trial" event was held in the Trials mode, where the main gimmick is a "freezing fog" that moves across the battlefield and freezes characters every few seconds, which is stated to affect both teams. There is a problem, however: One of the rules set in place for this trial is that frozen effects are blocked for the enemies, and this includes the freezing fog that is supposed to affect the enemies as well. Because of this, the condition that tells the enemy line-up to be affected by the freezing fog along with the player's line-up is cancelled out completely while the player's side is still affected by it.
  • Crapsaccharine World: It may be a colorful, futuristic world where all your favorite Disney characters (even the villains!) live together in harmony, but it's also constantly under attack by a malicious virus. The friendship campaigns all imply that fighting off creeps has become a day-to-day activity for all the heroes no matter where they go. The best example of this is Violet and Dash's campaign, which shows how dangerous the City can be after dark, even for Supers. And that's not even going into what the virus can do to you if it captures you...
  • Critical Hit: Marked with a small red explosion symbol next to the damage number. Opponents who are inflicted with "studied" and "scared" become vulnerable to Normal and Fantastic crits respectively.
  • Critical Hit Class: The Beast's skills are built around dealing Critical Hits in any way he can — his white skill allows him to heal from crits while active, his green skill always crits, his purple skill boosts crit damage, and his red skill removes armor upon crit and silences any target that gets super crits.
  • Critical Status Buff: Long John Silver's skills focus on making him more powerful as he loses health.
  • Crutch Character:
    • Ralph is very helpful at the beginning of the game, but can find himself quickly outclassed by unlockable characters who receive the same level of promotion. He's also noticeably less durable than Mr. Incredible and Chief Bogo, who fill the same role in battle.
    • Yax will likely be the first support character you get in the game, and while his HP-recovering moves will likely get you through the first few parts of the game, he's not very useful in the long run due to having very little else he can do well besides heal allies and also not being able to take hits very well. Once you unlock a better support character like Violet or Mickey, you'll likely leave Yax behind and never look back.
  • Curse Cut Short: The introductory conversation for Luz Noceda and Phil's friendship has the "interrupted by another character" variant:
    Luz: Ah-ha! A hero trainer! I'm sure I can prove myself to you with a bit of the ol' elbow grease.
    Phil: You've proven you can be a real pain in the—
    Luz: I think what you mean is, I'm persistent!
  • Dance Battler: While Jessie and Goofy use dance moves in their attacks, all of Goofy's in-game animations and skills feature dances.
  • Deadly Force Field:
    • Violet's Blue skill, "Shield Roll", has her project a shield around herself as she hovers forward to deal damage and knockback.
    • Slinky "force field" Dog's moveset is based almost entirely around creating shields for himself and his allies.
  • Delayed Reaction: From early on in Robin Hood and Nick Wilde's friendship campaign:
    Nick: I can't believe Cruella thinks YOU'RE the one who robbed her. I mean, it's not like she's missing a bunch of feathered hats.
    Robin: "Rob." Tsk, tsk, tsk. That's a nasty word. I never rob. I just sort of borrow a bit from those who can afford it and give to those in need.
    Nick: Exactly. A guy like you would never...wait, what?
  • Desperation Attack:
    • Mr. Incredible's Blue skill, "Super Duper", increases his attack speed by 400% with a damage boost and life drain when his HP is less than half. However, he must make a Dynamic Akimbo pose to activate it.
    • Merida's Blue skill, "Pride of the Clan", lets her attack 200% faster when her HP is less than half.
    • The Queen of Hearts' Green skill, "Temper, Temper", lets her attack 100% faster, or twice as fast, once her HP falls below half; this skill can happen once per wave and she must undergo a Turns Red animation to activate it.
    • Downplayed with Hades, whose own Blue skill, "Dismal Damage", lets him deal increasingly slightly more damage as he loses HP.
    • Downplayed with Shan Yu. His Purple skill, "Always in Command", temporarily boosts his tenacity and basic damage stats once his HP falls below 50%. This lasts for the rest of the wave.
  • Detachment Combat: Olaf pulls off one of his branch arms and swings it in front of him like a club.
  • Diegetic Soundtrack Usage: Mickey's victory animation has him whistle a few bars of the game's background music.
  • Distracted by the Sexy: Gaston can exploit his manliness, ripping his shirt open to either stun or charm Creeps. Flynn can similarly sap enemy strength with "the Smolder".
  • The Dividual: Some character pairs/groups are presented as a single unit. By release order, they are Sulley & Boo; Ducky & Bunny; Timon & Pumbaa; Simba & Nala; Huey, Dewey, & Louie; Linguini & Remy; Gerald, Marlin, & Nemo; Hank & Dory; Kristoff & Sven; Lock, Shock & Barrel; Russel & Kevin; Sarah & Billy; and Lumiere & Cogsworth.
  • Diving Save: In Simba and Nala's Friendship Campaign with Miguel, Simba gets spooked by a subway train and ends up on the tracks, leading to Nala tackling him out of the way of another one.
  • Draw Aggro:
    • Teams usually tend to attack the opponents' Tanks first unless there are characters that can attack multiple enemies at once, or their skills explicitly target a specific enemy (e.g. the farthest enemy, or the enemy with the lowest HP).
    • Hiro can summon his Megabot. By spawning in the middle of the enemy group, it often draws the attention of enemies until the end of the current wave or it is defeated.
    • Once Aladdin's been promoted to Purple, his "Magic Carpet Ride" skill has him start battle in the middle of the enemies. This often causes them to focus their attacks on him first.
    • Jessie and Mr. Incredible have active skills where they leap into the middle of their enemies and deal damage. As a result, after activating their move, they tend to become the main target of the surrounding enemies.
    • Lilo's addition introduces a "Distract" status effect to this game.
  • Dual Wielding:
    • Quorra with her Identity Disc and sword.
    • Stitch pulls out a second blaster for his basic attack, and uses four for his special move.
  • Dynamic Entry: Quorra, Aladdin, Baymax, Launchpad, and Gonzo have unlockable skills where they appear after all other teammates and attack enemies by rushing them at the start of battle.
  • Early-Bird Cameo:
    • Shank appeared in a brief cutscene introducing the Guild War almost two months before she became playable.
    • Bo Peep, in her Toy Story 4 appearance, appeared in the game's 1st-anniversary title screen nearly a month before she was unlockable.
    • Shan Yu appeared on the icon for update Patch 1.17.10 before the next update which actually added him to the game.
    • Generally, if a character who otherwise has no physical presence in the game shows up with character art in a Friend Campaign cutscene (rather than an off-screen cameo), that is a very good sign that they are planned to be added as a playable character at a later date. Some characters who have debuted in the game this way include Jasmine, Scrooge and Launchpad, Syndrome, Gonzo, Kermit, and the Swedish Chef.
  • Early Game Hell:
    • Friend Campaigns can get off to rough starts, due to only being allowed two characters in their first levels. Thankfully, the party size gradually gets bigger as you progress.
    • Invasion is difficult at the beginning with standard-powered heroes, but gradually becomes much easier as you distribute hero power-ups, especially if you choose "add 1 to team" every time and buy them from the shop.
    • The first milestone in most contests tends to be a very large total (generally around 375,000 points in single-player contests) that will take many instances of the required actions to advance before making it over. Further milestones have much shorter margins between them in comparison (around 50,000 to 75,000 points in single player contests) and are significantly easier to clear.
  • Edible Ammunition:
    • Vanellope wields a soda soaker that fires small shots of soda. After promoting Vanellope's color rarity, she can also launch the back-mounted mint candy or use it to add a slowdown effect to her shots.
    • Nick Wilde throws his pawpsicles (the paw-shaped ice pops he makes in Zootopia) at enemies.
    • Downplayed when Linguini and Remy use their Blue skill, "Flaming Flambe", where they launch burnt food at enemies.
    • Colette tosses a tomato as her basic attack. Her active, Green, and Blue skills allow her to respectively send chopped onions, carrots, and potatoes as projectiles.
    • Downplayed with Maximus's Green skill, "Apple Attack", where he spits an apple core at an enemy.
    • Clawhauser's Green skill, "Donut Toss", has him throw donuts at the two closest enemies, then eat a third donut to heal himself.
    • Most of the Swedish Chef's moveset naturally involves these, with either popcorn or lobsters.
  • Edible Bludgeon: Finnick uses a Jumbo-Pop, a giant popsicle, in battle.
  • Enemy Mine: Implied to be the reason the heroes work with the villains to fight the creeps. A more outright example is with Buzz and Zurg's talk once their friendship unlocks, where Buzz agrees they need reinforcements.
  • Everyone Went to School Together: Downplayed. In one of Miguel's missions, it is mentioned that his geography teacher is Mr. Thatcher.
  • Evil Laugh:
    • Heard in Zurg, Maleficent, Jafar, and Jack Skellington's victory animations.
    • Yzma's Blue skill, "Scary Beyond All Reason", can allow her cackling to inflict "scared" on enemies.
  • Expy Coexistence: Little John, an Expy of Baloo from The Jungle Book, not only exists alongside Baloo in this game, but even has a Friendship Quest with him.
  • Facepalm: Seen in several characters' defeat animations, with a few examples including Jack Skellington, Shank, Dr. Drakken, and King Triton. Scar has a variant where, annoyed, he puts his paw on the side of his head.
  • Fake Crossover: Technically, this is tied to the Wreck-It Ralph series and not to any other Disney franchise.
  • Fastball Special: At one point in their Friend Campaign, Maui picks up Stitch and throws him at a group of creeps so he can bite and claw at them.
  • Feed It with Fire:
    • Shank negates and stores a portion of damage dealt towards her and unleashes the stored damage during "Final Lap", her active skill.
    • Donald, upon upgrading to Purple, has a 50% chance (at max) to absorb a debuff aimed at a teammate. Debuffs are then applied randomly to opponents when using his active skill.
    • Goliath's active skill, "Fully Guarded", has him add a percentage of damage taken from enemies to his damage dealt.
  • Finger Wag: Megara does this while using her Blue skill, "Silence is Golden".
  • Forced Transformation:
    • Genie's Green skill, "Makeover", turns a random enemy into a Funny Animal temporarily, preventing them from attacking.
    • This also happens to Genie himself when he's defeated. He gets shrunk into a small box.
    • Merlin's active skill, "Teacher's Pet", has him transform the enemy with the highest basic damage stat into a squirrel. This temporarily reduces their basic damage in battle and prevents them from using skills.
    • Yzma's Green skill, "Llama Drama", has her throw an extract-of-llama vial (called a potion in-game) at an enemy to transform and stun them.
    • Dr. Facilier's active skill, "Seeing Green", has him transform the closest enemy into a frog by putting a totem on them. This sets up a shield on Facilier at the same time and lasts until the shield expires or is destroyed.
  • Game-Breaking Bug:
    • Due to an oversight with patch 2.0.10, if an AI-controlled Meg is put on a team consisting of herself, Launchpad, Baymax, Powerline, and Mulan, there will be nobody for her to immediately link to since a CPU Meg typically links with an ally the instant a match starts. Since the other four characters can enter via Dynamic Entry or some variation thereof, there is nobody for Meg to link to for the first few seconds of the match so the CPU forces Meg to link with herself. Since an ally linked with Meg cannot be KO'd as long as Meg is still on the field (only brought down to 1 HP), even when it's Meg herself, this renders Meg completely indestructible and the battle Unwinnable. This resulted in a lot of grief for the playerbase when certain players exploited the bug to stay in the top ranks in the Arena or Coliseum.
    • Some more game-breaking shenanigans, also involving a CPU Meg, can occur in the circumstance that a CPU Shego is the one linked with Meg and Shego attacks an opponent with her active skill while said opponent has Reflect...while Shego also has Reflect. The result is that Shego ends up in a state were she is stuck endlessly using her active skill over and over again, thus having the damage reflected back onto her and maxing out her energy bar, all without ever being KO'd because of her link with Meg, bringing the entire match to a halt until time expires. Observe.
  • Game Face: Sulley, Jack Skellington, and Oogie Boogie have active skills, while Madam Mim has a Green skill, where they use a scary roar or facial expression. They inflict "scared" status on enemies and make fantastic-type attacks land crits.
  • Gameplay and Story Integration: By default, Fear always has the "Scared" status, though this is balanced out by Fear's stacks of "Dread" that he gains over time increasing his (and his allies') defense.
  • Giant Foot of Stomping: Once Alice is promoted to Blue, if she uses her "Tantrum" skill after growing enormous from her active "Eat Me" skill, she stomps on enemies. This deals damage and knockback.
  • Giant's Droplet, Human's Shower: Also, if Alice uses her Green skill, "Flood of Tears", while enormous from "Eat Me", her giant teardrops damage enemies.
  • Glad I Thought of It: In Peter Pan and Alice's friendship campaign, Alice gets the idea that the pirates may have stolen Peter's missing shadow when he mentions how he'd use invisibility to play tricks on Captain Hook. He responds that that's not a bad idea, then says the trope's name word for word.
  • Glass Cannon: Some characters are more powerful, but at the same time more fragile than others. Zurg, for example, has one of the strongest and quickest-to-use active skills in the game, but at the same time is so squishy that two or three particularly strong attacks will likely be enough to KO him. The devs also used this exact term to describe Randall, who was designed to rack up damage but go down quickly the few times he can be hit.
  • Go-Karting with Bowser: You have the option of having villains fight alongside heroes. See also: Enemy Mine.
  • Golden Snitch: In Heist Mode, whoever finds the Thief's hideout can initiate a final battle there, regardless of whether the character belongs to them. A win or loss ends the session immediately.
  • Ground Punch: Ralph's active skill has him slam the ground with his fists to damage and stun enemies close to him. His Blue skill is a one-handed slam that affects a single enemy.

    Tropes H-M 
  • Hammerspace: Characters often pull their weapons from behind their backs or put them away there. Examples include Mike Wazowski, Nick Wilde, Finnick, Kevin Flynn, and Maui.
  • Harder Than Hard: Higher unlockable difficulties for team Trials and The Port (after "Very Hard" and "Super Hard") are given names such as "Absurd", "Impossible", and "Turn Back", amonng many others.
  • Harmless Freezing: Frozone's active skill freezes enemies for a few seconds. This can be subverted, as upgrading his color rank to Purple allows this skill to deplete enemies' HP. Notably averted with other characters released later, such as WALL-E, for which freezing is often a secondary effect next to damage.
  • Healer Signs On Early: Yax is one of the few dedicated healer characters in the game, and he's one of the first ones available as part of the story mode.
  • The Hedge of Thorns: Maleficent creates one with her Green skill to stun and damage the opponent with the most HP.
  • Heroic Second Wind: Many heroes have a skill that gives them some sort of enhancement when they've taken a certain amount of damage (usually once they get below 50% HP):
    • Ralph's Purple skill, "Big Duty", allows a one-time period per wave of gradual HP recovery when he's at below 30% HP.
    • Merida's Blue skill, "Pride of the Clan", gives a 200% increase in attack speed and has her deal extra damage once she falls below 50% HP.
    • Stitch's Blue skill, "626 Scuffle", allows him to steal health from an enemy if he falls below 50% HP. This attack also deals True damage that ignores a character's armor stat, making it especially useful against Brutes and high-HP Tank heroes.
    • The Queen of Hearts' Green skill, "Temper, Temper", gives her a boost to her armor and an 100% increase in attack speed when she falls below 50% HP.
    • Shank's Green skill, "Toughen Up", allows her to grant her teammates extra Skill Power for the rest of a wave when she falls below 50% Max HP.
    • After falling below 50% Max HP, Mr. Incredible's Blue skill, "Super Duper", allows this: he strikes a Dynamic Akimbo pose to become invincible for 1 second, then gains extra damage to his basic attacks and a dramatic 400% increase in his attack speed. Since his Hero Refresh in December 2019, he can heal from his attacks.
    • Donald's Blue skill, "Ruffled Feathers", occurs when he falls below 50% HP and can happen once per wave. He gets gradual HP recovery and a boost to his energy regen.
    • Launchpad's Blue Skill, "Autopilot", causes Launchpad to heal himself for a very large amount of damage, raises the attack of his allies for ten seconds, and blinds enemies for five.
    • Shan Yu's Purple skill, "Always in Command", boosts his tenacity and basic damage stats for the rest of the current wave once his HP falls below 50%.
    • Demona's Green skill, "Always a Survivor", prevents her from being KO'd, unless she's the last team member standing.
  • Hold Up Your Score: In Maui and the Genie's Friendship Campaign, the Genie holds up a sign that says "10" after Maui knocks out the last of the creeps that were attacking them.
  • Incredible Shrinking Man: Ian's Blue Skill does this to the closest enemy, reducing their max HP, attack, and movement speed.
  • I Just Want to Be Special: In their Friend Campaigns, both Yax and Felix go to Frozone to ask how they can be super like him.
  • I Never Said It Was Poison: In the introductory conversation for Huey, Dewey, and Louie's friendship with Donald Duck:
    Donald: Don't play dumb with me. You boys know what's wrong.
    Louie: But why would we wanna put a frog in your chair, Unca Donald?
    Donald: I didn't mention a frog.
  • An Ice Person: Frozone and Elsa's abilities center around creating ice on their own. This commonality gives Elsa and Frozone unlockable friendships toward each other.
  • Idiosyncratic Wipes: The main menu, city map, and each level has the scenery appear via wipes from the bottom of the screen, layer by layer.
  • Improbable Weapon User: For characters with a particular weapon of choice:
    • Finnick smacks Creeps around with a giant popsicle.
    • WALL-E throws random trash as well as his garbage cubes at enemies, and uses his fire extinguisher on the Creeps.
    • Moana fights with a boat oar and Maui has his magic fishhook.
    • Scrooge McDuck throws coins at enemies. He also pogo-jumps on enemies using his cane after unlocking his Green skill, "Working Overtime", and tosses sacks of coins with his Blue skill, "Flying Fortune".
    • Rapunzel uses her frying pan in a melee attack during her active skill.
  • Improvised Weapon: Since a large portion of the characters in the game are not traditional fighters in their respective movies, these pop up very frequently:
    • Mike throws microphones at enemies. He adds scream canisters to his arsenal once he reaches Green rank.
    • Boo, riding on Sulley's back, can throw three toys at up to three enemies at a time through their Blue "Toy Tantrum" skill.
    • Jack Skellington throws flaming pumpkins. After promoting to Green, he can also throw presents that contain scary toy ducks.
    • Nick and Finnick use Pawpsicles and a Jumbo Pop respectively as their primary weapons.
    • Alice throws teacups for her regular attack, while the Mad Hatter throws/shoots teacups and saucers out of his hat like a cannon.
    • Anger takes out a round chair and throws it at opponents for his basic attack.
    • Timon and Pumbaa can throw bugs at enemies, and their Blue skill, "Bombardier Beetle", causes splash damage around the furthest enemy.
    • Madam Mim summons a broom into her hand using a magic poof and swings it in front of her.
    • Oogie Boogie throws a pair of dice using his Green skill, "Snake Eyes". They continue to deal damage to a single enemy as long as the result is of two 1's.
    • Eeyore uses a paddle ball or yo-yo that appears where his tail would be.
    • Carl's Blue skill, "Cane Counter", lets him periodically block an attack with his cane and then spit out his dentures at the enemy.
    • Minnie's basic attack has her take things out of her purse, such as sunglasses and a cell phone, and throw them at the enemy. She also does this to Pete, during his friend campaign with her, even throwing a kitchen sink at him!
  • Incendiary Exponent:
    • Jack-Jack's Purple skill, "Jack-Jack Attack", has his rapid-rolls and baby bottles set fire to enemies.
    • Jack Skellington's Blue skill, "Jack-o-Lantern", has him eat a lit torch to set himself on fire briefly, allowing his regular pumpkin throws to deal splash damage.
  • Instant Costume Change: Mickey can switch costumes for different skills. His outfit glitches into his "Band Concert" conductor's outfitnote  or his Fantasia Sorcerer's Apprentice one during battle. Mickey also has his Steamboat Willie appearance for his victory animation, complete with steering wheel.
  • Invisibility: Featured among Violet, Darkwing Duck, and Randall's skills as a way to dodge attacks. It's also one of Scar and Bagheera's skills via prowling (the latter also has another skill that makes his allies invisible instead). Merlin can also cast an invisibility spell on the teammate with the lowest HP.
  • Irony: When Mr. Incredible (understandably) shuts him down when he mentions sidekicks, Darkwing thinks that if he'd just give the idea a chance, he'd like it...making no mention of the cold shoulder he originally gave Launchpad when the latter attempted to make friends.
  • Kick Chick: Judy Hopps and Jessie, judging by their regular attacks. An October 2018 update even gave Jessie a friendship toward Judy, who says they should "kick it up a notch".
  • "Kick Me" Prank: In Buzz Lightyear and Zurg's friendship campaign, Vanellope and Dash use Dash's super speed to attach a note saying "METAL BRAINS" to Zurg. He doesn't take it well, chasing after them and threatening to destroy them before Buzz stops him.
  • Kid-Appeal Character: This trope is likely why Baymax has an unlockable friendship to Olaf.
  • Knockback: Characters like Mr. Incredible, Violet, Maui, Alice, and King Louie have attacks that push back opponents.
  • Last Chance Hit Point:
    • Megara's default skill, "Witty Riposte", diverts damage from a linked ally, who cannot fall below 1 HP as long as Meg herself remains in battle.
    • Davy Jones's Blue skill allows his Dead Man's Chest to appear, which prevents him from falling below 1 HP until it is destroyed.
  • Late-Arrival Spoiler: The game can casually reveal plot points from the movies, like Jack-Jack having powers (though to be fair, Incredibles 2 didn't hide it either) or Nick joining the Zootopia Police Department. Bellwether's portrayal and moveset also is entirely based on how she acts after being outed as the movie's true Big Bad, right down to giving her the Nighthowler formula and making her default facial expression a psychotic Kubrick Stare, completely giving away one of her source material's biggest reveals.
  • Leaning on the Fourth Wall: Zurg wanting to destroy all copies of the Buzz Lightyear of Star Command cartoon because he doesn't like how he's depicted in it might be this, as the show doesn't have official DVDs/VHS recordings in real life and John Lasseter doesn't like the show for whatever reason.
  • Levitating Lotus Position: Yax's default pose. He floats in this game.
  • Life Drain:
    • Woody's Purple skill, "Bullseye", allows allies to regain some HP by attacking an enemy that Woody has marked.
    • Jessie's Blue skill, "Cowgirl Boogie", lets her regain some of her own HP from attacking enemies.
    • Stitch's Blue skill, "626 Scuffle", drains HP with each of its four hits, but he will only use it while he's below 50% HP.
    • Scar's Purple skill, "The Lion's Share", allows him to regain HP from attacking opponents.
    • Jack Skellington's Purple skill, "Trick or Treats", allows the team to heal upon damaging a scared enemy.
    • Shank's Blue skill, "Piston Slam", is an elbow strike that heals half the damage done.
    • Robin Hood's active skill, "Alms for the Poor", drains a set amount of HP from the enemy with the most when he uses it. This amount is given to the teammate with the least HP.
    • Ducky & Bunny's Purple skill, "Extra Fluffy", allows the duo to regain HP from attacking enemies.
    • Beast's active skill, "Rage of the Beast", allows him to heal with each critical hit he makes.
    • Miss Piggy's Red skill, "What About Moi?", enables her to heal back a percentage of damage with every attack she makes.
    • Scrooge McDuck's Purple skill, "Money to be Made", allows him to regain HP from using his active skill while keeping its existing damage on enemies.
    • Mr. Incredible's Blue skill, "Super Duper", additionally lets him drain 25% of his damage for the rest of battle.Note
    • Goliath's Blue skill, "Gargoyle Swipe", heals him.
    • Evil Queen's Green skill, "Baleful Box", curses a random enemy and steals health from them.
  • Limit Break: Officially called "active skills", these main special skills for each character use an energy bar and can be activated at a player's discretion. Later skills occur randomly alongside normal attacks.
  • Liquid Assets:
    • Chief Bogo, once he's at Purple-rank, can heal himself by letting his active skill's shield absorb damage.
    • Hades' Green skill, "It's a Small Underworld", allows him to transfer some damage inflicted on other teammates to himself.
    • For Megara's default skill, "Witty Riposte", she diverts some damage from a linked ally, selected by the player, toward herself. The linked ally cannot fall below 1 HP as long as Megara is still in battle.
    • Upgrading Flynn Rider to Red allows him to share with teammates the energy he steals with his Mana Drain skills (see below).
  • Losing Your Head:
    • Happens to Olaf, who then scurries back to pick it up and put it back on. This is seen during his Green skill, "On a Roll", where he dodges an attack.
    • Cheshire balances on his own head with his active skill or throws it at enemies with his Green skill.
  • Lying Finger Cross: Near the end of her friendship campaign with Dash, Vanellope does this while assuring Mr. Incredible that their prank spree was all her idea and that Dash had nothing to do with it. Unfortunately for her, he can see her doing it.
  • Magikarp Power: In general, most characters don't reach their full potential until they rank up to Red and unlock their Red Skill, which requires slogging through a number of increasingly-expensive Orange levels first. But once they finally unlock their Red Skill, their moves gain new attributes and the characters themselves get huge stat boosts all-around. Dash, in particular, is a noted example of this; without his Red Skill, his moveset is nothing special and his damage output is disproportionate to how fragile he is. When his Red Skill is unlocked, however, he goes from not being particularly spectacular to a top-tier Lightning Bruiser who can deal immense amounts of damage in one fell swoop if not kept in check.
  • Make Me Wanna Shout: Some characters' skills are voice-based and deal damage to enemies.
    • Ralph's Green skill, "Shouting Match", has him yell at enemies to silence them for a short period of time.
    • Rex's "Mighty Roar" also silences enemies.
    • Jessie's Green skill, "Sonic Yodel", is exactly what it's called.
    • Sulley's limit break, "Scaring is Caring", has him roar.
    • Scar's limit break, "Long Live the King", is also a roar.
    • Subverted with Simba's Blue "Ado-roar-able" skill. He tries to inflict roar damage, but it's such an Epic Fail that he charms enemies with cuteness instead.
  • Mana Drain:
    • Zurg's Blue skill, "Energy Heist", allows him to drain some energy from multiple enemies.
    • Aladdin's Green skill drains some energy after he dodges and counterattacks a single enemy.
    • Ursula's Green skill, "On the Hook", allows her to drain energy from the opponent that has the most when she uses it.
    • Robin Hood's Green skill, "On Target", steals energy from the closest enemy.
    • Jafar's Green skill, "Sands of Time", targets the enemy with the highest energy and steals some from them.
    • Jasmine's Blue skill, "Energy Vortex", steals energy from the opponent with the most.
    • Flynn Rider's Green skill, "Thief's Opportunity", lets him occasionally dodge an attacker and steal energy from them during a counter. Unlocking his Purple skill, "Stolen Goods", also allows his active skill to steal energy from nearby enemies.
    • Magica De Spell's Green skill, "Shadow Cast", sends her shadow to steal energy from the opponent with the most.
  • Mana Meter: Each character has a yellow bar onscreen that represents their energy. An October 2018 update allows the player to see the energy meters of non-generic opponents, i.e. corrupted copies of Disney characters.
  • Marathon Level: The City Watch is a daily game mode where you must fight fifteen waves of enemies to complete, can use all your characters (five at a time), and once they're KO'd you can't use them until the next day, and only if you choose to start over. Thankfully it's possible to take breaks in the middle and you get prizes for each three waves of progress, getting larger the further you get.
  • Mascot RPG: Unique to this genre all about bringing together pre-established characters in a Role-Playing Game, it's both Western and not a Strategy RPG.
  • Massive Multiplayer Crossover: Of course, but is also the case In-Universe as well. The game's plot involves Ralph and Vanellope jumping into a Disney crossover game, which is then struck by a horrible virus - which, technically speaking, makes Ralph, Vanellope, Felix and Calhoun the only characters not officially part of the in-universe crossover.
  • Mechanically Unusual Fighter: Several characters have unique mechanics not found in other characters:
    • Gerald, Marlin & Nemo start out on Gerald's rock and gain additional health and armor from staying on it. However, if they get hit with an attack that knocks them back, they'll be thrown off of it and will be unable to attack until Gerald gets back on.
    • Belle and Alice can use their active skill to switch between two completely different movesets.
    • Certain characters like Joy, Miguel and Felix cannot directly attack enemies with their standard attacks and instead buff themselves or their teammates for their standard actions. Megara is especially unique in this regard: instead of attacking enemies, she latches onto one of her teammates and reduces their damage taken until she's knocked out.
    • Some characters can generate stacks of an element unique to them, which usually buffs them and hinders their opponents in some way:
      • Joy, Anger, Sadness, Disgust and Fear can, by performing certain actions, collect stacks of their respective emotion to spend mid-battle on buffing their allies or dealing additional damage. Fear takes it a step further by always having the "Scared" status effect, rendering him especially vulnerable to Fantastic damage but allowing him to boost his defense with fear stacks.
      • Winnie the Pooh's attacks inflict the "Hunny" status on enemies, represented with a bee icon. The more stacks an enemy has, the slower they'll move and the more damage Pooh's white skill does to them.
      • Tigger's red skill causes him to generate stacks of "Bouncy" every seven times he bounces. Each stack increases the number of attacks he performs for his white skill and reduces the cooldown for his blue skill.
      • Pleakley has stacks of mosquitos, which he can inflict on enemies to deal Damage Over Time. Each stack causes his white skill to deal more damage and reduces enemies' basic damage.
  • Meta Multiplayer: The Arena and Coliseum allow you to put your teams against other players (one team and round for the former, three teams and rounds for the latter). Similar to Recorded/Ghost matches, except both teams have fresh AI with Limit Break use locked to automatic.
  • Mic Drop: Mike Wazowski's victory animation has him drop a microphone.
  • Mighty Glacier:
    • Tanks are generally very slow to move and attack, but hit very hard and can take a lot of damage before they go down.
    • Mr. Incredible attacks very slowly and sporadically, but deals a lot of damage per hit and is quite bulky. However, he upgrades to a Lightning Bruiser if allowed to activate his Blue Skill, which drastically boosts his attack speed and power on top of allowing him to heal with every attack upon reaching 50% health.
  • Misbegotten Multiplayer Mode: Heist Mode is regarded by much of the game's playerbase as an absolute joke due to a number of factors:
    • The mode was widely considered broken at its launch, largely because there was no punishment for failing to contribute. Players would join a Heist and do nothing, becoming The Load and forcing their teammates to do all the work (or if there are enough people doing this, their teammate, singular). Things did get better once hosts were given the ability to kick players out, though there's still nothing stopping people from starting heists of their own and then promptly abandoning them in the hopes that other players will join the heist and get them their Heist coins.
    • The mode is also infamous among the playerbase for being filled with players who don't or even outright refuse to cooperate with players and/or ignore their advice for playing the game. As a result, problem players often go from The Load straight to The Millstone by pulling characters off of valuables just to clear an Ambush event and never putting them back afterwards, interrupting other characters' actions to clear Ambushes, or starting Thief fights the second the prompts show up when there are no other characters close by to help, often resulting in an almost immediate loss of a valuable. Heaven help the others if they choose to do that for the Hideout; even ignoring the fact that most players like to wait until all of the white circles are filled before attacking the Hideout, losing the Hideout means losing the Heist altogether, regardless of any other factors, meaning a player who fights the Hideout in a losing battle wastes everyone else's time and effort. And finally, there have been cases of Heist GMs kicking out all of the other players right before the Heist ends, which gives no benefit to themselves or the other players and is done for the sole purpose of screwing over other players. Because of all of these problems, most players recommend playing only private Heists with trusted members of your Guild in order to avoid Heists botched by uncooperative or unsportsmanlike players.
  • Mistaken for Profound: During Pooh and Goofy's friendship quest, at one point Yax mistakes Pooh's innocent Poohisms for deep meaningful insight (despite even Pooh himself insisting they weren't intended to have any deeper meaning) and spreads them across the City.
  • Mistaken for Racist: In Anger and Fear's friendship campaign, Fear is fretting that Joy is being attacked by vampires. However, when he mentions "sharp teeth" in front of Finnick, the latter thinks it's code for "predators" and refuses to help their investigation as a result.
  • Money Mauling: Scrooge McDuck's basic attack and Blue skill have him throw singular coins and bags of coins, respectively, at enemies.
  • More Dakka: Zurg's special attack has him repeatedly fire his cannon until he runs out of energy.
  • Multiple Life Bars: In addition to a character's HP bar (green), some skills add a temporary shield bar (blue) that lasts for a period of time or until it is depleted.
  • Multishot: Merida's active skill has her fire two quick volleys of arrows in succession at multiple enemies.
  • Musical Assassin:
    • Downplayed with Miguel. His weapon in battle is Ernesto's guitar, but he doesn't directly attack opponents; instead, he uses his music to heal teammates and give them energy, and to stun enemies and reduce their armor.
    • Animal uses his drums to boost allies' speed and damage, and to send knockback shockwaves on enemies.
    • Angel's trademark singing ability comes into play with her White Skill, which silences enemies and removes basic damage.
    • Much like Miguel, Kermit doesn't directly attack opponents, having a moveset based mostly around spreading buffs to allies, countering saps, and periodically making the frontmost enemy invincible. His Green skill is capable of not only reducing enemies' attack but also their Green Skill by fifteen levels.
  • Mythology Gag: Up. The. Wazoo. This game revels in its Disney and Pixar references. Be it movies (animated or live-action), television shows, theme park attractions, and even some video games, this game was made for Disney nerds. It's not just with its array of playable characters and their game animations, either; there's even references in the dialogue, badges, flavor text and narration. The in-game city also incorporates Disney franchises not represented by playable characters as regular citizens, who get referenced as well.
    • In their Friend Campaign, Frozone and Mr. Incredible spot robbers burgling Madame Wardrobe's shop. In a later conversation, Mr. Incredible talks about a time he and Elastigirl went on a date at Tiana's Place.
    • One of Ralph and Vanellope's mission chains involve them delivering sweets around the city, including characters and franchises not in the game like Elizabeth Swann or, at the time, Barbossa and Clawhauser, who were later added. Once you do the mission enough times, each character gets a blurb about which sweet was their favorite, usually involving a reference (like Clawhauser's love of donuts).
    • One of Dash and Vanellope's mission chains involves Dash's homework getting stolen, requiring the two of them to clear his name with his teacher. The culprit turns out to be Dug the dog, from Up.
    • One of the badges that players can get is the Kimmunicator. Another is Darkwing Duck's disguise.
    • Mickey Mouse: His entire character persona references loads of Mickey Mouse media he's been in. Silly Symphony references "The Band Concert", Apprentice Sorcery references The Sorcerer's Apprentice, and his victory animation has a Steamboat Willie moment where he whistles the Disney Heroes: Battle Mode background music.
    • When Genie and Mike reach a high enough Friendship level, they have this conversation (well before the subject of the reference was added to the game):
      Genie: After a few millennia, I've got a handle on being blue. What's it like being green, Mike?
      Mike: Sometimes it's not easy, let me tell ya.
      Genie: Oh, I love the frog that sings that number.
      Mike: Huh?
    • Merida and Bogo's Friend Campaign involves them investigating a rash of apparent petty thefts around the city. Among the folks who have had items stolen are an alligator who has lost his rubber ducky.
    • Scrooge McDuck's Green skill, "Working Overtime", is his cane pogo-jump from the NES game.
    • Despite being classified as a DuckTales character, one of Launchpad's unlockable friendships is, of course, with Darkwing Duck, whom Launchpad was the sidekick to.
    • Darkwing frequently refers to Noodle Incidents, all of which actually happened in his series. He's also quipped that he fights crime every weekday and sometimes Saturdays (his show's original airing schedule).
    • In one of their missions together, Darkwing mentions sidekicks to Mr. Incredible, who immediately changes the subject. Darkwing is far more confused than the players who've seen The Incredibles.
    • Ralph suggests Elsa might be found in an Ice Cream Store - those who have only seen Frozen might be confused, but that's where the Snow Queen (originally assumed to be Elsa) was in Once Upon a Time.
    • Angel's defeat animation is a recreation of her very first scene in Lilo & Stitch: The Series, when she's seen sitting on the ground rubbing her head after Lilo Pelekai runs into her (with the added bonus of seeing her actually falling on her patookie this time).
      • Her entering battle animation is the yellow glowing orb of an experiment being activated from pod form (even though she was never activated on-screen in her canon), and the icon for her Purple skill Sweet Singer shows her wearing a red flower, which she did wear one time in the Stitch! anime, a show where she is a much more recurring character in (and hardly got any airtime in America, where developer PerBlue is based).
    • Several characters' death animations reference scenes from their movies: Buzz lets out a Big "NO!" (referencing when Utility Belt Buzz learned Zurg was his father in Toy Story 2), Mr. Incredible falls to the ground in the exact same pose he did when Mirage released him from Syndrome's restraints in The Incredibles and Oogie Boogie's sack falls apart (revealing he's made of bugs) just as it did during his death in The Nightmare Before Christmas, just to name a few.

    Tropes N-Z 
  • Narrative Profanity Filter: When Yax has Finnick try yoga in their friendship campaign, Finnick fails at doing the Tree Pose and "describes his displeasure using words that Yax has never even heard before."
  • Nice Job Breaking It, Hero: In Felix and Judy's friend campaign, Felix decides to "fix something that isn't broken", resulting in him removing the yellow light from traffic lights. Immediately after he does this, they discover a ten car pile-up.
  • Non-Standard Character Design: Darkwing Duck's sprites are done in a much different art-style from the rest of the cast, resembling how he looked in his source material rather than the art-style that all of the other characters (even other Darkwing Duck characters such as Megavolt and Quackerjack) share.
  • No-Sell:
    • Enemies such as Brutes and Skeletons are completely immune to Normal and Fantastic damage respectively. This is marked with the word "Resist" onscreen.
    • Ghouls, an enemy type in Chapter 8 onward, can create a tornado to shield themselves from all damage for a few seconds.
    • Downplayed with Kevin Flynn; once upgraded to Purple rank, he is completely immune to disables such as stuns and silences.
    • The Mad Hatter is also immune to disables, once he reaches Purple rank. In addition, reaching red rank gives said immunity to his allies, for the first few seconds of each battle.
    • When Captain Hook uses his active skill, "Cold Steel", he becomes temporarily immune to damage until the skill ends.
  • NOT!: After Vanellope and Dash pull a prank on Zurg in his and Buzz Lightyear's friendship campaign, she faux-innocently tells him that she's sorry before adding "NOT!!" and glitching away.
  • Odd Friendship: Many of the friendship campaigns are between characters who are already best friends, romantically involved/married couples, or related in canon, or just share a lot in common. At the same time, there are some friendship choices that seem either unlikely or just very random-sounding but are shown to still somehow still work out, such as The Queen of Hearts with Rex, Ducky & Bunny with Merlin, Rafiki with Jack-Jack, Olaf with Moana, Tigger with Robin Hood, Randall with Basil, Honey Lemon with Sally, Animal with WALL-E, Sisu with Mad Madame Mim, the Cheshire Cat with Hank & Dory, The Fairy Godmother with Maximus, Mushu with Gerald, Marlin, & Nemo, Frozone with Eve, Philoctetes with Mike Wazowski, Gadget Hackwrench with Benjamin Clawhauser, Helga Sinclair with The Rocketeer, Mayor Bellwether with Demona, Chef Skinner with Mary Sanderson, Monkey Fist with John Silver, Kuzco with both Carl and Captain Amelia, Eda Clawthorne with Meilin Lee, and Gaston with...anybody, really. To say nothing of the friendships between canonical enemies like Buzz with Zurg, Timon & Pumbaa with Scar, Shego with Kim, or Belle with the aforementioned Gaston.
  • One-Hit Kill: Downplayed. Maui's active skill, "Shark Bite", and the Queen of Hearts' Blue skill, "Off With Their Head!", are skills that knock out a single enemy but only if the enemy's HP is low enough. These skills do True damage, which ignores armor and reality stats.
  • One-Steve Limit:
    • Broken, as Captain Jack Sparrow, Jack-Jack, and Jack Skellington are in this game. Lampshaded in Davy Jones and Oogie Boogie's friendship campaign, where they team up to take down "Jack" while completely unaware that they're after different characters.
    • Broken once more by Kevin Flynn with Kevin the Bird in one direction and Flynn Rider (with whom he shares a shortened display name) in the other.
    • Broken yet again by Louie Duck and King Louie.
    • Broken a fourth time by John Silver and Little John.
  • Piñata Enemy: The Port features enemies that are either immune to fantastic damage and give tons of experience, or are immune to normal damage and give tons of money, depending on what day it is.
  • Plasma Cannon: Stitch has four of them, but normally holds only one in the open. He unleashes them all when his special skill is used.
  • Play Every Day: Aside from access to different Team Trials and Port battles, the game counts the number of sign-ins for the current month, though this must be done manually. Each sign-in gives items as well as chips to unlock or evolve (by stars) a different character each month.
  • Power Creep:
    • Newly-released characters tend to debut at the top of the tier list, with older characters being considered not as effective. Older characters will sometimes buffed later on so they can keep up with the newer threats, but these are incredibly rare occurrences.
    • Notably, heroes have become so powerful over time that they even rendered the game's generic mooks obsolete, as in later chapters in the main campaign, most enemy line-ups consist almost entirely of corrupted heroes (especially recent ones) to increase difficulty whereas the actual creep characters become extremely scarce to the point that some earlier species flat out stop appearing entirely (despite the game's narration suggesting they are still very plentiful).
  • Power Creep, Power Seep: To be expected given the premise. Extremely powerful magic users and competent fighters share a roster with characters who either fight very little or do not even have any fighting ability in their source material at all. Characters who fall under the latter category can and do handily beat characters who fall under the latter. Even Winnie-the-Pooh can hold his own against the likes of Maleficent and Mr. Incredible.
  • The Prankster: The Vanellope/Dash Friend Campaign involves them going on a pranking spree across the City. And then getting caught and having to make it up to their victims.
  • Precursor Heroes: Chapters 11 and 12 has the heroes discover the former base of a resistance group that fought the Creeps. Whoever they were, they made the chip items that allow the team to summon and evolve new heroes.
  • Product Placement: Since the game's 2018 release, events tied in with major Disney movie releases and Mickey Mouse's 90th anniversary.
    • The characters from the 2018 movies, Ralph Breaks the Internet and Incredibles 2, are featured in the story campaign and among the first that any players will collect.
    • Mickey was included as the Sign-in Hero of November 2018 for his anniversary. Ralph, already existing, got featured in the spotlight for December after his sequel's release.
    • During the release of major Disney movies (including remakes) as well as the week of Mickey's anniversary, the game ran power-up events and scoring contests that focused on using the representative characters from the animated versions.
    • Rafiki, Simba and Nala, and Timon and Pumbaa's debut in the game likewise coincided with the release of The Lion King remake.
    • Mulan, Li Shang, Mushu, and Shan Yu were released in anticipation of the Mulan remake (which would have been timed fairly closely with the planned spring release, had it not been delayed due to the COVID-19 Pandemic).
    • Elsa was redesigned to match her appearance in Frozen II around the release of said movie.
  • Pulling Themselves Together: Sally and Olaf during their Blue revival skills.
    • Sally's arms fall off at the shoulders and then fly back into place.
    • Olaf falls into pieces and forms back together as a snowy wind surrounds him.
  • Puppet Fighter: Hiro can summon his Megabot using his white skill. Megabot repeatedly attacks enemies and protects Hiro from attacks until it runs out of health and gets destroyed.
  • Regenerating Mana: Characters' energy recharges over time.
  • Rake Take: Invoked in the Genie's and Elsa's Friend Campaign. The Genie turns a creep into a rake so that another can step on it and get hit into a rake.
  • Relationship Values: Each character has a couple others designated as their friends with whom they can start "Friend Missions" and a "Friend Campaign" where they work together. Playing through a Friend Campaign grants one of the characters a "Friend Disc" that can be equipped to upgrade their abilities.
  • Required Party Member: Friend Campaigns always pre-select the characters you can use in any given level. If you're missing one, you can still try the level but you'll be a man short.
  • Schizophrenic Difficulty: City Watch tends to put the player against an opponent with characters several levels higher than them, only to then present another opponent several levels lower than them and vice versa. A possible chain for a player who's Team Level 70 would be: low 60s, high 70s, low 70s, low 80s. The nature of the game's Power Creep also adds to this: it's possible to easily clear one opponent consisting entirely of early heroes, only to then get one-shotted by another opponent consisting entirely of recent heroes.
  • Secret-Keeper: Yax reveals to Frozone that he knows about his civilian identity (such as his wife and that he likes bowling), but promises to keep it a secret.
  • Shark Man: Maui's "shark head" form is given a use here: for his special move, he knocks out a single enemy by biting them, and only when their HP is low enough.
  • Shell-Shocked Veteran: Calhoun. In her Friend Campaign with Violet, the latter trying to rescue her boyfriend triggers her old trauma of losing her own fiancé.
  • Shield Bash: Chief Bogo carries a riot shield, which he uses to attack opponents. His Green skill can allow his charging entrance to stun an enemy at the start of battle.
  • Show Within a Show: Zurg complains to Jack Sparrow and Captain Barbossa that his depiction in the Buzz Lightyear of Star Command cartoon is nothing like how he really acts and vows to destroy every single copy of it.
  • Sidelined Protagonist Crossover: Sometimes when a new franchise is added to the game, it's not represented with the movie's (or show's) protagonist.
    • The Disney Villains are especially noticeable, as they tend to be added in October as a form of Halloween event and their opposing heroes only come later. These include Hades, Maleficent, Scar, Ursula, Gaston, Yzma, Facilier, and the Evil Queen; their movies' heroes took months or even years to show up, and Facilier still doesn't have any Princess and the Frog heroes with him. The Sanderson sisters debuted without any of their movie's protagonists (save Billy, who shares a roster spot with Sarah) as well, but they are generally regarded to be the most distinctive and memorable characters from their source material anyway.
    • In other cases, it's just that the game used one or more interesting side characters over the protagonist; or at best only includes one of a duo for the longest time. Stitch, Ian and the Manticore, the Muppets, and Kida and Vinny debuted weeks, months, or even one or more years ahead of their respective source material's protagonists or co-protagonists (Lilo, Barley, Kermit,note  and Milo) and other protagonists are still MIA, such as Will and Elizabeth from Pirates, Wart from Sword in the Stone, and Mowgli from Jungle Book.
  • Socialization Bonus: Guild rewards increase the more people check in each day. Players can also post "mercenaries" for other guild members to use in City Watch and Creep Surge.
  • Sore Loser: Some characters, such as Barbossa and Merida, angrily stomp their foot on the ground in their KO animations.
  • Spell Levels: Characters have their special skill and three unlockable ones that are upgraded using skill points and in-game gold. Upgrading a skill boosts its effect and usually makes it more likely to work against higher-level opponents.
  • Spin to Deflect Stuff: Bo Peep's active skill has her spin her staff to block enemy projectiles and damage opponents. When activated, this lasts until she runs out of energy.
  • Spiritual Successor: To Disney Infinity, in terms of being a Massive Multiplayer Crossover of Disney characters throughout the company's history while containing numerous Easter eggs to other Disney properties.
  • Spotlight-Stealing Crossover: There are a few Disney IPs that get more characters than others, such as Toy Story getting the most at 10, and Zootopia and The Incredibles getting 7, while many others only having 1 or 2.
  • Stance System:
    • Li Shang switches between heal, speed, and energy stances; with each granting their respective buffs to him and his allies on his basic attacks.
    • Alice can use her active skill to become a giant, changing her from a Support Party Member who slows down enemies while speeding her teammates up to a Mighty Glacier who can attack them head-on until it runs out.
    • Belle can switch between a book and a stick using her active skill; carrying the book makes her a defensive fighter who can heal herself and boost her defenses, while carrying the stick makes her a powerful melee fighter.
    • Gaston starts off using a bow and arrow to fight from a distance, but his active skill causes him to discard the bow and fight at close range with his fists for the rest of the wave.
    • The Sheriff of Nottingham also starts out with a bow and arrow, but his Green skill, "Torch Strike", lets him pull out a torch ten seconds after the wave starts, after which he fights using melee attacks with the torch.
  • Status Effects: In addition to Nick's charm, Frozone and WALL-E have a Limit Break that freezes enemies in place for a few seconds. Ralph has an unlockable skill that silences enemies and prevents them from using their skills. Tia Dalma and Maleficent have special moves that inflict a curse on opponents, reducing their healing effects. Yax and Calhoun can unlock a skill that gradually depletes enemies' HP. And that's not all of them.
  • String Theory: Referenced in the dialogue that starts off Darkwing Duck and Nick Wilde's Friendship Campaign:
    Chief Bogo: Officer Wilde, we need to discuss the diamond caper you've been hung up on.
    Nick Wilde: Me? Hung up? Pshaw. That's Hopps' conspiracy theory corkboard with all the photos and newspaper clippings, and stickers, and string, and—
  • Stunned Silence: The "Silenced" status effect sometimes appears as an ellipsis and prevents a character from using any skills; they can only use their basic attack. Ralph, Rex, Tia Dalma, Scar, Megara, Mushu, Angel, and Lilo can inflict this on opponents. Mushu, in particular, can actually be upgraded to do extra damage to opponents with this status effect as well.
  • Stylistic Suck: Downplayed. The Nightmare Before Christmas characters don't have smooth movements. This is to represent the stop-motion style of their movie.
  • Support Party Member: Support excel in supporting their allies by buffing their stats, healing them or otherwise aiding them in some way, but aren't very strong or durable themselves.
  • Surrounded by Idiots: Scar's defeat animation references the pose for his quote from The Lion King.
  • Suspiciously Specific Denial: In Maui and Genie's Friendship Campaign, Zurg enlists their help clearing out a "very small, non-evil" factory in an episode titled "Totally Not Evil". To no one's surprise, it's actually part of a plan for City domination.
  • Switch-Out Move: For the Queen of Hearts' active skill, "Shuffle", her card soldiers switch the places of two enemies.
  • Sword Plant: If Prince Phillip has his longsword out when winning a fight, he stabs the sword into the ground before doing his victory animation.
  • Sword Pointing:
    • Jack Sparrow does this for his special move: bringing in the Black Pearl to launch a volley of cannonballs.
    • Barbossa does this for his entrance animation, as if he's commanding the group to head into battle or start their attack.
  • Taking the Bullet: Downplayed. Dash's Blue skill, "Rapid Guard", lets him occasionally block projectiles headed for other teammates.
  • Technical Pacifist:
    • Felix has no normal offensive moves; even his standard attack instead heals himself slightly. However, his Limit Break shows he has no issue summoning the Nicelanders to mow down the enemies.
    • Miguel doesn't attack enemies directly, either. He uses Ernesto's white guitar from their movie to heal and grant energy to teammates, as well as weaken and slow down enemies.
    • Megara has a passive effect of diverting damage from a linked ally toward herself instead of having a basic attack.
    • Kermit largely heals or adds buffs to allies without affecting enemies directly outside of his Green Skill (which lowers opponents' basic damage and Green Skill levels).
    • Gothel herself does not directly do anything to affect her enemies outside of her Green Skill, and instead has the Stabbingtons do all of the fighting for her.
  • There Is No Kill Like Overkill: In the mission "Clean Sweep", Calhoun uses a flamethrower to get rid of a wasp's nest. The game lampshades that "[i]t might be overkill, but she wants to be thorough."
  • Throw Down the Bomblet: Calhoun, Bogo, and Vinny have unlockable skills that allow them to throw grenades, flashbangs, and TNT bundles respectively.
  • Throwing Your Sword Always Works: For Hercules' Green skill, "What Goes Around", he bends his sword into a boomerang and throws it ahead.
  • Timed Mission:
    • You have 90 seconds to defeat a wave of enemies. For sections of the game with multiple waves, the timer resets at the start of each.
    • Invasion Mode's boss battles feature 60 seconds per round.
  • Token Evil Teammate: Most characters you can put on your team are heroic, but Finnick, Shank, and the various pirates toe the line and the playable Disney Villains just plain cross it.
  • Unlockable Difficulty Levels: As your Team Level increases, more difficulty levels become available for The Port and team Trials including the ones that are tougher than "very hard" and "super hard".
  • Vaudeville Hook: Downplayed. Donald's entrance has this appear from the left of the screen and stop him from hopping too far ahead of the team. It only pulls him back into formation.
  • Villainous Friendship: You can put several of the Disney Villains together in a team, and most of them have friendships with at least one other villain. Friendships include Maleficent and Scar, Ursula and Hades, Jafar and Dr. Facilier, and Randall and Gaston.
  • Voluntary Shapeshifting:
    • Maui can morph into a half-shark and a hawk to attack the Creeps.
    • Genie morphs into a blue slot machine to visually represent his giving buffs to allies.
    • Maleficent becomes a dragon.
    • Madam Mim can morph into a crocodile, a tiger, or a dragon, depending on the type of enemy (tank, damage, or control/support) that last used an active skill. Each form has its own different attack.
  • Wave-Motion Gun: Calhoun fires a giant laser beam from her rifle for her active skill.
  • We Win, Because You Didn't: Each wave is timed to ninety seconds. If, at the end of the time, even one enemy is still alive, it counts as a defeat, even if the enemies are outnumbered or the player characters have taken no significant damage. However, the Coliseum inverts this; as if you survive a wave you're allowed to go to the next one.
  • Wrap Around: Characters with moves that make them go off-screen reappear on the opposite side. These include Dash, Violet, Rex, Quorra, and WALL-E.
  • You Will Not Evade Me:
    • Woody's Green skill, "Lasso", allows his regular pull-string attack to occasionally pull the furthest enemy right in front of him.
    • Huey, Dewey, & Louie's active skill, "Dematerializer", teleports the furthest enemy to the front line and thus closer to the player's team.
    • Gizmoduck's Blue skill, "Powerful Pull", pulls the opponent with the most skill power close to him.
    • Rapunzel begins her active skill by using her long hair to pull the furthest enemy towards her.
  • Your Size May Vary:
    • Averted with many major characters that are too small to take part on their own; instead of being upsized to fit with everyone else, they find bigger friends to tag along with. These include:
      • Remy, who sits inside of Linguini's toque.
      • Dory, who sits in a water-filled coffeepot held by Hank.
      • Marlin and Nemo, who sit in a water-filled pail held by Gerald.
      • Mr. Big, who sits in a chair held by Koslov (who also does most of the fighting for the former).
      • Timon, who is naturally perched atop of Pumbaa.
    • Played straight for the Toy Story heroes, although it's explicitly noted in a few places that the toys aren't used to being human-sized (or used to equipment like Buzz's laser actually working, for that matter); and when the story mode takes them to a level based on Bonnie's room it's scaled so that everyone is now toy-sized.
    • Basil, the eponymous Great Mouse Detective, used to be a straight example with no explanation given for why he is human-sized like with the Toy Story characters, but he was later resized to be much smaller - akin to characters like Mushu and Jack-Jack.
    • Gadget Hackwrench and Chip & Dale are an interesting case; their entrance animations involves them entering in their usual size, then somehow becoming bigger.

Alternative Title(s): Disney Heroes

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