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Lego Jurassic World is a 2015 Lego action-adventure video game developed by TT Fusion and published by Warner Bros. Interactive Entertainment, which was released for Microsoft Windows, Nintendo 3DS, OS X, PlayStation 3, PlayStation 4, Play Station Vita, Wii U, Xbox 360, and Xbox One. It adapts the plots of all four films in the Jurassic Park franchise. The game was released on 12 June 2015 to coincide with the theatrical release of Jurassic World.

A port for the Nintendo Switch was released on September 17th, 2019.


Tropes

  • Actor Allusion: Jeff Goldblum voice clips from the films are used for Ian Malcolm, and during the first Lost World level in the Ingen workshop, one minkit is obtained by turning on a transporter pod, which makes dinosaur-people come out of another pod and attack you.
  • Adaptational Badass:
    • In the Jurassic Park III section, the T. rex actually manages to hold its own against the Spinosaurus, tossing the Spino around the battlefield a few times. When the protagonists flee, they're still duking it out. This is likely due to fans often hating this scene in the movie for applying The Worf Effect to the T. rex.
    • In the Jurassic World section, Zara of all people manages to act as an Action Girl who assists the boys during the Main Street attack. She still gets eaten though.
    • Pretty much everyone gets upgraded to badass one way or another. The Kirbys are not The Load Family anymore and can either fight the dinos or help through obstacles. Grant, Ellie, Ian, Sarah and many others can punch Velociraptors, Compsognathus or Dilophosaurus (though in Sarah's case it's more reversing her Adaptational Wimp status in the film). Even characters that you don't control in the story mode, like Gennaro or Nedry, can fight off enemies or help rescue people!
  • Adaptational Wimp:
    • The Spinosaurus is turned into a comically ineffectual Big Bad Wannabe who suffers a very undignified near-Death by Adaptation. It also fails to defeat the Tyrannosaurus unlike in the film (though we don't see who wins).
    • In Jurassic Park: The Game, the Troodons were nightmarish venomous creatures that even the raptors feared. Here, they're just low-level Mooks that can be easily defeated, and they don't even have their venom.
    • Owen Grady, while still a very useful character, does not wield a gun, nor has abilities he probably should based on the films like tracking or senior Jurassic World employee access, presumably to prevent All Your Powers Combined status that would make him the sole character to use for 90% of free-play.
  • Adaptation Explanation Extrication: The section adapting Jurassic Park III includes the arrival of The Cavalry at the end, but leaves out everything that explains who called them in and how they knew where to go.
  • Adapted Out:
    • Due to LEGO Dimensions being long-discontinued, the 2019 Nintendo Switch port removes the post-credits Production Foreshadowing of the Vorton Gateway and Keystones being dug up.
    • Averted with Lewis Dogdson, who does not physically appear due to his meeting with Nedry in Costa Rica being cut, but we hear his voice over the phone.
  • Anti-Frustration Features: The Free Play character select menu includes a list of what abilities each character has to make it easier to figure out who can solve what puzzles (though it only lists up to 3 special abilites, which can make it difficult to memorize a character with 4 or more of them).
  • Ascended Meme:
    • The Jurassic World parody trailer, the one with the raptors on the motorcycles gets an affectionate nod in the game, where Blue gets to do the same.
    • One of the raptors briefly strikes the Philosoraptor pose during a cutscene.
  • Badass Adorable: Every single character in the game, but special mention goes to Billy Brennan (who was already both of these things in his original film incarnation) and the Raptor Squad.
  • Black Dude Dies First:
    • In the adaptation of the first Jurassic Park film, Mr. Arnold is not the first character to be attacked by a dinosaur, nor the first to be apparently killed, but he's the first one who doesn't reappear later alive and well in the cutscenes.
    • Although dino handler Ellis is not eaten by the Indominus rex as in the Jurassic World film, he is no longer seen after the I. Rex throws him out of her paddock.
  • Bowdlerization:
    • The "Unlucky Bastard" from The Lost World: Jurassic Park is renamed the "Unlucky Bystander".
    • After Tim and Lex restore power in Jurassic Park, Grant calls Hammond and tells him to "Call the mainland. Tell them to send them helicopters." In the original film that the audio was lifted from, he said, "Tell them to send the damn helicopters," which wouldn't fly in a kids' game so they just took the last syllable of "damn" and stuck it on the end of "the".
    • Generally speaking, bowdlerization is all over the place throughout the game just by virtue of every single death (at least as shown in the movies) being averted: Muldoon doesn't get mauled by a raptor, Ludlow isn't eaten by the baby rex, Cooper doesn't get chomped by the spino, and Masrani doesn't get killed in the helicopter crash, among many others. Which begs the question of why they don't appear in later levels. Of course, Rule of Funny is in play for all of these. For a number of them, this is actually a gameplay mechanic; you can unlock them in the open world later by going to the spot where they were last seen. For added Irony, you can often rescue them with the dinosaurs that killed them in the films.
  • Brick Joke:
    • In the Lost World level where Ian's team are being hunted through the long grass by velociraptors, one obstacle is disposed of by constructing a lawnmower; after dealing with the obstacle it buzzes off into the distance, and a raptor chases after it. Near the end of the level they go past again in the background, only now the lawnmower is chasing after the raptor.
    • Nedry, Gennaro, and Muldoon all survive the events of Jurassic Park level, but they don't make it off the island. 22 years later, during a Jurassic World level, they're found living in the ruins of the parking garage that Zach and Gray explore, complete with large grey beards.
  • Bridge Logic: Used to help a Triceratops cross a river.
  • Bumbling Sidekick: During the sequence at the end of Jurassic Park where the Velociraptors are hunting the humans through the Visitor Centre, the subordinate raptors are depicted like this, getting frequently distracted and having slapstick accidents (or getting a Dope Slap from the Big One).
  • The Cameo:
  • Comically Missing the Point: In the Lost World segment, two guards investigate a crashed cargo ship whose crew are mysteriously absent; one remarks that it's just like the Mary Celeste, and the other replies, "The crew of the Mary Celeste were eaten by dinosaurs too?"
  • Company Cameo: In the mission "San Diego" from the The Lost World: Jurassic Park story, Ian and Sarah find the escaped T-Rex at a Traveller's Tales Fusion gas station.
  • Creator Cameo: After beating all the story missions, both Steven Spielberg and Colin Trevorrow become playable characters.
  • Death by Adaptation: Subverted. In Jurassic Park III, the Spinosaurus is simply scorched by a fire set by the protagonists and flees. In the LEGO video game version, she tries to comically escape from the fire, only to fall right in and seemingly die. Then she turns up completely unharmed.
  • Dem Bones: Fitting with the paleontology focus of the franchise, the Minikits for this game unlock the ability to play as living skeletons of the dinosaurs, each level giving a skeleton for the dinosaur amber also found in it, and they function just as well as the fully alive ones despite lacking skin, flesh, and organs.
  • Developer's Foresight: If you pay close attention to the raptor characters, you'll see they all have their large claw on their inner-most toe... except the skeletal raptor, who has it on its middle toes. This is both a Mythology Gag to the first movie, where Dr. Grant claimed the latter was true at the dig site, but the living raptors had former talons, and makes sense, because World acknowledged that the living dinos were all paleontologically inaccurate due to genetic modifications.
  • Diegetic Soundtrack Usage:
    • Every time a computer starts up, the boot sound is a version of the theme tune.
    • An ice cream van in the Long Grass segment of The Lost World plays the theme tune.
    • In a cutscene near the end of the Lost World segment, the baby T. rex plays the theme tune on a toy xylophone.
    • A match-the-pattern puzzle in Lost World free play.
    • A jukebox in Jurassic World.
  • Early-Installment Weirdness: Moreso relative to LEGO adaptations of the franchise as a whole. Ian Malcolm's minifigure form is depicted with a lighter skin tone compared to Jeff Goldblum's actual complexion, likely as LEGO had yet to make actual minifigs of the Jurassic Park cast at the time and TT Games presumably had yet to fully adapt to the toys' expansions in minifigure skin tones.
  • Escape Sequence: Several levels have you fleeing from dinosaurs. Usually combined with Press X to Not Die.
  • Extreme Omnivore: Some of the dung-diving bits imply that the dinosaurs will eat just about anything, including lawnmowers.
  • Game-Breaking Bug: In the Xbox 360, one such bug surpassing Action 52's many examples combined made the game crash upon startup, forcing you to buy one of the other home console versions or the PC version to even play it.
  • Gameplay and Story Segregation: The opening level of the Jurassic World section includes the line about an idiot feeding ice cream to a triceratops, but in the first sick dinosaur puzzle in Jurassic Park, you cure the Triceratops by feeding it, among other things, an ice cream bar. Other sick dinosaur puzzles also include ice cream as part of the treatment.
  • Game Within a Game: Some levels feature a computer with a small minigame in it, which you can play by using any character with the computer hacking ability.
  • Getting Eaten Is Harmless: The game makes sure no characters actually die, but this doesn't mean all of them avoid getting eaten.
  • Giant Equals Invincible: The dinosaurs that are car-sized and smaller are fully vulnerable to punches and gunfire from minifigs, while the dinosaurs that are bus-sized and bigger are impervious to normal damage, needing another big dinosaur or Puzzle Boss tactics.
  • Headbutting Pachy: In the story mode there is a show that has a pachycephalosaurus ram three pillars of solid rock, while gameplay as one has it exclusively use its head to smack or ram into things for attacking.
  • Hub Level: Both islands from the films, with two hubs on each island, one for each film.
    • Isla Nublar is the site of both Jurassic Park and Jurassic World; the latter even contains the old Visitor's Center with several characters who survived the game version of Jurassic Park hiding out! The hub functions, such as character customization and minikit progress display, are in the Jurassic Park Visitor's Center and the Jurassic World Innovation Center. Both Jurassic Park and Jurassic World feature a dinosaur customization lab.
    • Isla Sorna, Site B, is where The Lost World and Jurassic Park III took place.
  • Hurricane of Euphemisms: After saving the last person from raptors in the long grass level of The Lost World, he proceeds to spout off a long tirade of many different ways to Never Say "Die".
  • Hurricane of Puns: A worker at Jurassic Park responsible for caring for dino eggs can't resist cracking a few yolks.
  • Indy Hat Roll: Owen does one early in the Jurassic World section; since he doesn't wear a hat, the thing he drops and has to reach back for is the Lego piece representing his hair.
  • Insurmountable Waist-Height Fence: A few, but most noticeable in Jurassic World. It features many massive fallen trees which would be hard for a human to climb over, but they still manage to (almost) stop a Brachiosaurus in its tracks.
  • Jump Scare: A suprising amount for a LEGO game. Mostly done by the Velociraptors and Indominus Rex. In the former case, they pounce the player and you have to complete a quick time event to escape.
  • Knight of Cerebus: Like in the film, the Indominus Rex is taken seriously. This is in contrast to the T. rex and Spinosaurus, which did get a few jokes made at their expense. There are a few sequences in which the player is required to escape the Indominus and the characters will move more slowly because they're scared of it.
  • Logo Joke: Traveller's Tales' Tt logo hatches out of a pair of eggs in a parody of the baby raptor scene.
  • Mission Control: Mr. DNA.
  • Mix-and-Match Critters: Several are seen in the Jurassic World genetics lab when it's being evacuated. Hoskins ends up getting turned into one as his non-lethal karma.
  • Monster Clown: Mentioned in passing when a worker in the Jurassic World section comments about how the Indominus Rex "couldn't be any creepier than if they stuffed it full of clown DNA".
  • Mythology Gag: The Troodon in this game are likely a reference to the ones seen in Jurassic Park: The Game, as they have the exact same colour scheme (though thankfully none of their nightmarish abilities), though they have their proper proportions.
  • Not-So-Innocent Whistle: Billy when he steals the raptor eggs.
  • Palate Propping:
    • Nedry props the Dilophosaurus's mouth open with a chicken leg he's been carrying around and munching on for the whole game.
    • Nash tries this on the Spinosaurus - using the satellite phone, which is barely large enough to hold the dinosaur's jaws open without injuring Nash's hand. Then, the Spinosaurus just swallows it (though Nash still gets away).
  • Pepper Sneeze: Used, with a suitably enormous pepper pot, against the Indominus rex.
  • Percussive Maintenance: One of the random animations when using a wrench to fix something is hitting it with the wrench.
  • Pragmatic Adaptation: In Jurassic Park, the 'We're being hunted' scene is after the bunker so that Muldoon can accompany Ellie to help turn on the power.
  • Press X to Not Die: Shows up occasionally, most commonly when pounced by Velociraptors or during an Escape Sequence.
  • Produce Pelting: A cartoonishly implausible sequence of events results in the Spinosaurus being trapped in a tree that looks like a set of stocks while Billy throws fruit at it.
  • Product Placement: Came out about the same time Jurassic World itself did.
  • Production Foreshadowing: The game ends with archaeologists digging up a Keystone. Dimensions originally came out the same year as this game.
  • Reckless Gun Usage: What clues Kirby into the fact that Udesky isn't a real mercenary is that he's checking his rifle by looking directly down the barrel.
  • Ribcage Stomach: The final cutscene shows the Indominus rex, Zara, and a couple of park workers playing poker in the Mosasaurus' stomach, which has rib bones surrounding the insides.
  • Running Gag:
    • Sausages pop up repeatedly, mainly as the Trademark Favourite Food of Velociraptors.
    • Following being built in Lost World, a lawnmower engages first in a Brick Joke chasing after some raptors later in the level, then pops up again chasing some more raptors in Jurassic Park III, then pops up again chasing after Echo and Delta at one point in Jurassic World. Rather impressive batteries on that thing.
    • In all four movies, a pig keeps turning up! It appears stuck in a tree in Jurassic Park, is later seen in the warehouse and on the boat in The Lost World, is later in a bowl of what appears to be soup in Jurassic Park III and is chased by one of the Raptors in Jurassic World. The pig survives all of them. BestInSlot, who always noticed the pig during his playthrough, lovingly named the pig "Oinkers".
  • Quote Mine: Nearly all of the voicework in cutscenes is clipped straight from the movies, and even redubbed characters usually keep the same dialogue. Many lines are used in the same context as the films — but some aren't (for instance, Ian Malcolm's line about "the essence of chaos" is used when the cow creates a cartoonish disaster to avoid being fed to the raptors).
  • Shout-Out:
  • Slo-Mo Big Air: At least once during any dinosaur chase sequence involving a large carnivore, which includes: The T. rex in Jurassic Park chasing Muldoon, Ellie and Ian, the T. rex attack on the camp in The Lost World, Grant and Billy escaping from the Spinosaurus in Jurassic Park III and the Gyrosphere escape from the Indominus Rex in Jurassic World.
  • Spared by the Adaptation: The game spares Jophery Brown from the raptor holding pen scene (the raptors were only after his lunch), Nedry (who distracts the Dilophosaurus with food and runs off), Muldoon (escapes the Big One offscreen), Gennaro (gets puked up by the T. rex at the end), all of Malcolm's teammates in The Lost World, as well as Grant's in the second (usually seen running away before the dinosaurs can kill them and never being seen again) and even Ludlow (who gets his comeuppance by being trapped as the baby T. rex's plaything). In the Jurassic World segment, many of the Indominus rex's victims survive, Masrani and co. are seen crawling away from the wreckage of the helicopter, the Ankylosaurus manages to drive the Indominus away with Zach and Gray's help; and finally the entire Raptor Squad survive the game and loot the shops after all the humans have left. Even the I. Rex is shown alive inside the Mosasaurus playing poker with Zara and a few other workers who were also eaten by the creature.
  • Spinosaurus Versus T. rex: Naturally, this happens during the Jurassic Park III section, just like in the movie. Albeit this time, the winner is left unclear.
  • Stock Footage: Nearly all of the voicework in cutscenes is clipped straight from the movies, although some segments include newly-recorded dialogue. The difference in audio quality is very noticeable.
  • Time-Passage Beard: The Jurassic Park characters who cameo in the Jurassic World segment have long grey beards (but otherwise their usual character models, including original hair color).
  • Toilet Humor: One of the character abilities is being able to investigate dinosaur droppings; big piles of it involve the character leaping headfirst into it! Another ability involves Eric Kirby's "T. rex scent", which is yellow and comes in beakers, but it's not explicitly outed as being urine.
  • Use Your Head:
    • Because he's usually holding his rifle in both hands, Muldoon's standard melee attack is a headbutt.
    • A lot of the T. rex's attacks involves the use of its head.
    • The Pachycephalosaurus and Triceratops as expected.
  • Visual Pun: The teaser has a tyrannosaur roar so loud that it is literally jaw-dropping.
  • With Catlike Tread: Any time the characters are sneaking quietly around to avoid being eaten by a dinosaur, pausing only to noisily smash nearby objects and noisily collect studs. (However, averted with Eric Kirby and Owen Grady's stealth mode, which disables the "smash" button when it's active.)
  • X-Ray Sparks: During the showdown with Indominus rex, Owen electrocutes the Indominus by dropping a neon light sign on her and her Lego-block skeleton is briefly visible.

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