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Tal'Dorei (Campaign 1): Vox Machina (Grog | Keyleth | Percival | Scanlan)
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Characters who were first mentioned in the Tal'Dorei Campaign Setting supplement to Dungeons and Dragons and have yet to have a significant appearance on Critical Role.

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Tal'Dorei

    Iron King Warren Drassig 

Warren Drassig, The Iron King

A former human emperor of the Drassig dynasty well know for his boundless cruelty. He rose to power by exploiting the petty squabbling of his fellow oligarchs in Emon and, upon declaring the Drassig Kingdom, promptly severed ties with the elves of Syngorn and forged an alliance against them with the dwarves of Kraghammer. He then led a campaign of conquest over the next thirty-two years that became known as the Scattered Wars, which were carried on after his death with the succession of his son Neminar the Black Fingered.
  • 0% Approval Rating: Pretty much no one has anything nice to say about Warren Drassig or his dynasty outside of the Brawler's League. His rule is a particularly sore spot for the elves.
  • Combat Pragmatist: Part of what made the Scattered Wars so brutal was his penchant for this; he would send spies and soldiers into settlements he planned on conquering to learn their weaknesses and would then send his armies in to hammer on those weaknesses until they broke.
  • Comic-Book Fantasy Casting: The artwork of him in the Tal'Dorei sourcebook has him looking a lot like a grey-haired Matthew Mercer.
  • Fatal Flaw: Pride, and it was literally fatal; as he was making a grand speech to his men about the virtues of shadows and fear in the seemingly abandoned village of Torthil he was turned into a living pincushion by the hail of arrows that stormed down upon him from the bows of human and wood elf refugees and rebels.
  • Make an Example of Them: He got his point across to the elves of Syngorn by having the ambassador sent to negotiate with him (and grandson of the still-living leader of the elves Yenlara) captured, tortured, and finally executed. This was the final straw the sent Syngorn into arms against Drassig.
  • No Kill like Overkill: The amount of arrows that rained down upon him and his men in Torthil was said to have blotted out the sky.

    King Neminar Drassig 

Neminar Drassig The Black Fingered

After his father was struck down at Torthil, Neminar Drassig would take his father's throne and continue the wars that his father had started nine years prior. Neminar's reign was said to be the darkest part of the Scattered Wars, for where his father had barbarous cruelty and a keen blade, Neminar consorted with power of a darker sort. His practice with necromancy even gave him his sobriquet, as one of his arms was rendered shriveled and blackened from one of his experiments gone wrong.
  • Deal with the Devil: He had some level of necromantic skill when he was just a regular spellcaster, but he got up to his worst tricks after striking a deal with the Betrayer God known as the Strife Emperor.
  • Lured into a Trap: How he met his end, much like his dear father before him. He went out with a contingent of his thralls to assault the Syngornian outpost known as the Shifting Keep, but given the suffusion of Feywild magic in the area the Keep vanished and left Neminar without a target. Then an assault of men and elves led by Zan Tal'Dorei fell upon Neminar, empowered by the rage of the Verdant Expanse itself to crush the necromancer and turn the tide of the war.
  • Mind Rape: As he twisted his soldiers' bodies with his magic so did he twist their minds, turning them into beings with subhuman intellect who only exist to fight and slaughter in his name.
  • The Necrocracy: His rule was a version of this considering the sheer amount of necromantic power he pumped into his father's armies.
  • Nice Job Fixing It, Villain: Were it not for the immense cruelty and horrendous necromancy used by him, Zan Tal'Dorei would never have been able to rally the support that she did to make her play against the Drassig war machine at the Shifting Keep and during the Battle of the Umbra Hills.
  • Red Right Hand: Or black and shriveled like a corpse's, but that's just semantics.
  • Roaring Rampage of Revenge: After ascending the throne his first order of business was to exact vengeance for his father's death. He found every last one of the rebels that had slain his father ant Torthil and piled their bodies into a pyre so high it reduced the town to ash as it burned.

    King Trist Drassig 

King Trist Drassig

The youngest of Warren Drassig's sons and the one to take the throne after Neminar's death at the hands of Zan Tal'Dorei. He held onto delusions that he could win the Scattered Wars where his father and brother had failed, but by this point his army was stretched thin and his populace had a new leader to rally to in Zan Tal'Dorei. Without his father's tactical mind and charisma or his brother's necromantic power Trist would prove to be the last of the Drassig Dynasty, but not before one final stand at the Umbra Hills.
  • Death of a Thousand Cuts: On a tactical level, as Zan and her alliance of humans and elves started pushing Trist's forces back inch by inch with every small victory before finally pushing him back to his stronghold in the Cliffkeep Mountains.
  • Last Stand: The Battle Of The Umbra Hills, where Trist called upon demons given by the Strife Emperor in one last push against the rebellion. The battle was fierce and bloody, with the black and burnt look of the grass and flowers in the area to this day indicative of the damage the demon-blood shed there did, but ultimately Zan Tal'Dorei put an end to the Drassig bloodline once and for all by striking him down.
  • Out of Focus: Compared to Warren and Neminar, the only thing Trist is notable for is losing the Battle Of The Umbra Hills and for calling demons forth to fight for him. Even in the setting guide he only gets two paragraphs of text whereas his father and brother get about five apiece.

    Sovereign Zan Tal'Dorei 

Sovereign Zan Tal'Dorei

A human woman from Syngorn who became instrumental in taking down the Drassig dynasty and establishing the political system to follow. She first distinguished herself as a mighty warrior and inspirational leader, rallying the rebel forces and masterminding the ambush that ended Neminar Drassig. She used the momentum of that victory to beat back Trist Drassig's forces and end the last Drassig in the Cliffkeep Mountains. In the political reconstruction that followed the Scattered War, she reluctantly accepted the title of Sovereign and ruled well and wisely, even in the face of an invasion from the Elemental Plane of Ice.
  • Authority Equals Asskicking: Zan first made her name as a war hero in the rebellion against the Drassigs.
  • Enemy Mine: The dwarves of Kraghammer were allies of the Drassigs during the Scattered War, but Zan reached out to them and allied with them to fight Errevon the Rimelord just two years later.
  • Humble Hero: When offered the throne, Zan humbly accepted the responsibility but refused the title of "King" or "Queen", instead choosing to be addressed as "Sovereign", if anything. She was also very much against renaming the entire country "Tal'Dorei" in her honor, but she was overruled by a unanimous vote by the Council.
  • Rebel Leader: By the Ambush of the Verdant Expanse, she was recognized as the official leader of the rebellion against the Drassigs.


Antagonists encountered by the Mighty Nein. Beware of unmarked spoilers, as these characters (and their identities) are often at the heart of whatever mystery or problem the party is facing.

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Evil Organizations

Gnoll Pack

    Gnolls 

Gnolls

A band of gnolls plaguing Alfield.


  • Arc Villain: The Gnoll group is the main threat faced by the heroes from Episode 5 through Episode 8.
  • Axe-Crazy: What makes them so dangerous. While already being tough creatures, their absolutely insane ways of thinking, combined with their love of killing, makes them one of the only threats the group cannot reasonably handle with tact so far. These Gnoll's kill, laughing hysterically as they do so.
  • Back from the Dead: Several of the Gnoll enemies are Undead, meaning they were somehow revived prior to the heroes arriving.
  • Reverse Psychology: Jester, Nott and Molly pondered if the gnoll had set up traps in order to lure them down that path, or maybe that they knew they'd think that.
    Caleb: ...These are dogpeople?

    Packlord 

Packlord

Race: Gnoll
Class: Packlord

The leader of the raiding pack of gnolls attacking Alfield.


  • Disc-One Final Boss: While he leads the gnolls, he's not the final opponent encountered by the party in the mines, with the real final fight being against the Priest of Yeenoghu and the manticore.
  • Heinous Hyena: As is typical of gnolls, though this one is ruthless even by their standards. He even keeps regular hyenas as Mooks.
  • King Mook: A much stronger version of a regular gnoll.
  • Spikes of Villainy: His armor is covered in bony spines, which we later find out were taken from a manticore.
  • To Serve Man: Like all gnolls, he eats humans.
  • Villain: Exit, Stage Left: Successfully flees the city during the battle in Episode 5, notably being one of the few Critical Role antagonists to actually manage this, though the party was only Level 3 at the time. He's not so lucky the second time.

    Priest of Yeenoghu 

Priest of Yeenoghu

Race: Humanoid

A humanoid wearing a suit of gnoll skin, this priest of Yeenoghu acts as the brains of the Gnoll operation and caretaker of the Manticore.


  • Arc Villain: Is the main force behind the gnoll attacks on Alfield and the surroundings areas.
  • Beat Still, My Heart: He feeds the hearts of some of the captured humans to the gnolls and the manticore.
  • Combat Pragmatist: Knowing how outnumber he was against the heroes, the Priest of Yeenoghu purposely immobilizes Fjord with a spell so that the Manticore could then target him and take him out without any resistance. It was thanks to Nott killing the Manticore's child that his plan fell through though.
  • Genuine Human Hide: Is described as wearing a patchwork suit made from the skin of many creatures, mostly gnolls.
  • Kill It with Fire: Meets his end at the hands of Caleb, who uses Fire Bolt to burn the priest alive.
  • Religion of Evil: The gnolls, or at least his group, worship Yeenoghu, the ever-hungry demonic lord who some say created them. Yeenoghu is a vicious beast that devours everything in its wake, leaving waves of hyenas to feast on the scraps left behind.

    Manticore 

Manticore

Race: Manticore

A mother manticore found deep in the gnoll mines. The Priest of Yeenoghu seems to be offering a large amount of their gathered meat to her.


  • Alas, Poor Villain: Despite being an inherently evil creature, her last moments are played tragically, as Shakäste realizes her pain over losing her newborn child and gives her a Mercy Kill.
  • The Berserker: Once Nott kills its baby, the Manticore abandons any rational thought and goes into a mad fury to try and kill her for it. Even when Nott is scooped up safely into Beau's arms, the Manticore is so filled with anger it claws through to kill her, even as Beau tries to protect her. Doing so ends up being a major reason the group wins however, the Manticore becomes so fixated on killing Nott that the others are able to attack with some level of safety.
  • Mama Bear: Goes into a blind fury when Nott kills her baby, focusing all her attacks on the goblin. Matt even rules that she has Advantage on strikes against Nott and saving throws against Nott's spells.
  • Monster Is a Mommy: Has recently given birth to a child. Nott finds out the hard way that harming her baby is a bad idea.
  • Poisonous Person: Some of her attacks are poisonous.

Iron Shepherds

    In General 

The Iron Shepherds

A feared group of kidnappers, slave traders and murderers operating within the Shadycreek Run for the Jagentoth Family. They captured Jester, Fjord and Yasha.


  • The Dreaded: Anyone who knows about the Shadycreek Run fears them, as not only are they one of the most influential criminal organizations, their members are incredibly powerful.
  • Eviler than Thou: The Run is a Wretched Hive (a place where, in Keg's words, everyone's hobby is stabbing people), but the Shepherds are bad even by their standards.
  • Knight of Cerebus: Things take a serious turn for the dark the moment they enter the story. They're responsible for the losses of 4 party members, 3 taken, one killed.
  • Oh, Crap!: As more and more members are picked off by the Mighty Nein during the night attack on the Sour Nest, the Shepherds start to succumb to this, despite their fearsome reputation. The sole exception is Lorenzo.

    Lorenzo 

Lorenzo

Race: Human/Oni

Leader of the Iron Shepherds who captured Jester, Fjord and Yasha on the way to The Run, and of the group Keg used to be a member of.


  • An Ice Person: Can use the Cone of Cold Spell. It's part of being an Oni.
  • Arc Villain: The end of Episode 25 sets him up as one, and Episode 26 fully cements it. Matt confirmed as much at the end of Episode 29: He'd intended for Lorenzo to get away in the Mighty Nein's second confrontation with him in the depths of the Sour Nest, but one tactical error on Matt's end- plus one supreme tactical decision by Marisha- meant one charcoal Oni courtesy of Caleb.
    Matt: He was supposed to get away.
  • Bald of Evil: He's easily distinguished by his bald, tattooed head.
  • Cruel and Unusual Death: One that he absolutely deserved. Caleb blows his brains out with a Fire Bolt, burning Lorenzo's eyes right out of his head and reducing him to blackened charcoal from the top down. He even tries to escape during it, crumbling to ash in vain.
  • Didn't Think This Through: In his final battle with the heroes, he decides to fight them head on, initially doing well, until he makes the mistake of landing closer to the ground to attack the others. Doing so ends up being what leads to his death; Beau's Stunning Strike allowing the group to whale on him, and Caleb finishing him off with a Firebolt.
  • The Dreaded: To Keg at least, who's so terrified of him Ashly takes all her first round actions at disadvantage.
  • Evil Gloating: Once the attack on the Sour Nest begins in earnest, Lorenzo subjects the Mighty Nein to taunts while floating invisibly on the ceiling above them every few minutes or so. Said gloating ranges from Reminiscing About Your Victims to an Evil Laugh and so on.
  • Eye Scream: Liam makes sure to emphasize the visual of Caleb's Fire Bolt burning Lorenzo's eyes out of his skull.
  • "Get Back Here!" Boss: Repeatedly in his second fight since Oni have the ability to fly, he kept himself out of range. His failure to keep doing it ended his life, and Matt's plans to make him this on a larger scale.
  • Healing Factor: One of his more annoying traits. He can heal from very powerful attacks like it was nothing, though of course the more damage he takes, the harder to heal it becomes.
  • Hell-Bent for Leather: Matt described his torso armor as being lots of leather straps, noting that it tied into his personality as well.
  • Hero Killer: On top of being responsible for Jester, Fjord and Yasha being Put on a Bus, he also inflicts the first permanent party member death of the second campaign, killing Mollymauk.
  • Invisibility: Oni have the ability to do this at will. Lorenzo makes good use of it in his second fight.
  • It's Personal: He took three of the Nein and killed Mollymauk.
  • Karmic Death: After spending his time in the series terrorizing the party and brutally murdering Mollymauk, Lorenzo dies a horrible death while trying desperately to escape to fight another day.
  • Kill It with Fire: A near-dead Caleb burns him alive.
  • Knight of Cerebus: Critical Role has had plenty of dark moments before, but Lorenzo takes it to a whole 'nother level by being the first villain to outright kill a party member.
  • Magic Knight: Is both a brutal melee fighter and capable of casting Cone of Cold.
  • Man on Fire: Is doused in oil by Nott and set on fire by Beau. It barely fazes him. Caleb's final Fire Bolt, on the other hand...
  • Marathon Boss: What makes him so hard to kill is that he has enough health, plus a Healing Factor, to fight against the group without trouble. Even if he gets low, he can turn invisible and escape for a moment.
  • Not Even Human: Heavily implied by the events of Episode 27. His bed seems larger than an average person's, and he literally eats children. Given his propensity for using a glaive and ability to cast Cone of Cold, combined with the aforementioned traits, shows that he is an Oni masquerading as a human. Confirmed in Episode 29.
  • Smug Snake: Infuriatingly so. His ego is one of the most notable things that make him stand out, since unlike many other previous villains, he can actually back it up.
    • On the other hand, the arrogance expected of this trope is what directly leads to his defeat and death—he ends up grievously underestimating the Nein in their second fight, over-confidently engaging them on the ground instead of remaining in flight, and so exposing himself to a devastating counterattack that ends up killing him.
  • To Serve Man: Nila's scouting of his room reveals a stone platter with the remains of a meal... bones, including a small skull that doesn't look like an animal's. There's also a scent of decay around the room, as if something recently died. Together this seems like he is a cannibal, but given he is actually an oni, that isn’t quite the case.
  • Villain Respect: As he kills Mollymauk, said character spits a wad of blood in Lorenzo's face rather than say any Last Words, causing Lorenzo to simply nod and say, "Respect."
  • Would Hurt a Child: It's heavily implied that he eats humanoid children.

    Wohn 

Wohn

Race: Human
Class: Barbarian

The Iron Shepherds barbarian.


  • It's Personal: In addition to everything else the Shepherds have done, Wohn makes use of Yasha's Magician's Judge greatsword. Which, despite allowing her to dispel Haste on Keg and stun her, basically guarantees her death at the hands of the rest of the Mighty Nein.
  • Informed Attribute: Keg claims that Wohn is not as bad as the other Shepherds, but she shows no positive traits during her actual screentime.
  • Kill It with Fire: Caleb eventually kills Wohn by incinerating the lower half of her body with the Glove of Blasting.

    Dwelma 

Dwelma

Race: Half-Orc
Class: Druid

A druid member of the Iron Shepherds.


  • Ax-Crazy: Keg describes Dwelma as the "creepiest and craziest" of the Shepherds.
  • Even Evil Has Loved Ones: According to Keg, Dwelma has a strange obsession with Lorenzo and would go berserk if something happened to him. Lorenzo doesn't seem to share the same sentiment, as he seems to view her only as another employee upon her death.
  • We Hardly Knew Ye: Gets the least amount of screentime of the Shepherds due to dying in the battle on the roadside.

The Squalleater Crew

    Captain Avantika 

Captain Avantika

Race: Elf
Class: Fighter (Battle Master) / Warlock (Hexblade, Pact of the Tome)
A cunning pirate captain who commands the Squall-Eater and has been searching for the Cloven Crystals, so that she can release her patron Uk'otoa from captivity and gain the power to rule the ocean.
  • Back from the Dead: In episode 112 she returns as an undead of some kind, and is seeking Fjord so she might retake the Cloven Crystal and free Uk'otoa.
  • Betty and Veronica: Jester clearly considers Avantika the Veronica to her Betty, since her Clingy Jealous Girl tendencies went up to eleven once the captain asked Fjord to visit her cabin.
  • The Chosen One: Considers herself the chosen champion of Uk'otoa, Fjord's patron.
  • The Corrupter: Plays this role to Fjord, offering him the chance to join her quest to free Uk'otoa and attain infinite power.
  • Dating Catwoman: One of her first conversations with Fjord is so sexually charged that it certainly evoked this scenario in the eyes of players and fans alike. She and Fjord end up sleeping together in Episode 40.
  • Everything Sounds Sexier in French: Her accent definitely helps add to her sex appeal.
  • Evil Counterpart: Fjord's. They're both sailors chosen by Uk'otoa to become warlocks. But while Fjord just wants some answers and seems ambivalent about the offered power, Avantika will stop at nothing to control the entire ocean.
  • Evil Redhead: Has a big mane of red curls.
  • Foil: Episode 40 made it apparent that in addition to being an obvious one to Fjord, she is also one to Jester. It can be most easily seen in how Fjord acts around both women. He never lies to Jester, but has lied to Avantika multiple times; saved Jester from drowning, but tried and failed to drown Avantika. Both women flirt with him, but Jester is more playful and ambiguous while Avantika is very straightforward.
  • Half the Man He Used to Be: After a frantic chase through the ocean Fjord uses a newly Exalted Star Razor to bisect her through her midsection. The resulting pieces are then eaten by a pod of orcas.
  • Invisibility: Has access to this spell, and clearly enjoys using it to mess with the Mighty Nein's heads. Once they start plotting against her, the group employs code words, in fear that she's secretly listening in on them while invisible.
  • Join or Die: Says this almost word for word to get the Mighty Nein to pledge loyalty to her crew after they take over her underling's ship.
  • Making a Splash: Her goal is to obtain power over the entire ocean. After inserting her Cloven Crystal at the Temple of the False Serpent, thereby breaking part of the spell keeping Uk'otoa imprisoned, she is rewarded with the ability to control water.
  • Neck Snap: Meets her end this way, executed by the Plank King for her treason.
  • Pirate Girl: A female pirate captain who is considered beautiful enough to get both Fjord's and Beau's attention.
  • Power Tattoo: Has a tattoo of Uk'otoa's eye on her chest and the palm of her hand. The one on her hand is actually a gemstone like the one Fjord absorbed, and it is forcibly removed as part of the ritual to weaken Uk'otoa's bonds.
  • Shameless Fanservice Girl: She is completely unbothered when Fjord accidentally walks in on her while she's naked in her quarters.
  • Villainesses Want Heroes: She shows an immediate interest in Fjord that isn't just professional...
  • Villainous Breakdown: When forced to testify honestly before the Plank King, thanks to Beau's Extort Truth skill, she silently panics and can't meet his gaze. This is what ends up convincing him of her guilt.

    Vera 

Vera

Race: Human

The former quartermaster of the Squall-Eater and Avantika's second-in-command.


  • An Ice Person: Can cast Ice Storm, which she uses to impede the Mighty Nein's escape from the Squall-Eater.
  • Compelling Voice: Bends the guards of Darktow to her will for a short time through Mass Suggestion, commanding them to take the Mighty Nein to the Plank King.
  • Playing with Fire: At one point uses the Scorching Ray spell against the demon summoned by Fjord.
  • Undying Loyalty: Towards Avantika, and shares her zealous conviction and belief in Uk'otoa.
  • What Happened to the Mouse?: Vera was knocked out by Caleb's Fireball spell during the fight with the Mighty Nein, but it isn't clear if the attack did her in, and she isn't mentioned afterwards, leaving her fate unknown. The cast have a small moment of panic two episodes later when they realize Matt intentionally worded the scene's description vaguely.

    Bouldergut 

Bouldergut

Race: Ogre

Avantika's personal bodyguard and enforcer.


Cult of the Angel of Irons

    The Angel of Irons 

See its entry in Critical Role Gods. For its true identity, see the entry for The Chained Oblivion in the same page.

    Obann 

Obann, Master of Wills

https://static.tvtropes.org/pmwiki/pub/images/obann___mateusz_wilma.jpg
Race: Cambion

The culprit behind the demonic rift incidents across Xhorhas. A mysterious man with a connection to Yasha's past.


  • Arc Villain: Of "Orphanmaker's Ordeal" and "Against the Chains" arcs. Aside from being the first true recurring bad guy of the Nein’s story, he notably takes a much more background role than Vox Machina’s foes, as he has a much smaller presence, and the Nein has personal quests to do at the same time.
  • Asshole Victim: While his Fate Worse than Death is horrifying, it's hard to feel bad for the man who enslaved Yasha and routinely subjected other people's wills to his own.
  • The Bad Guy Wins:
    • He accomplishes everything he set out to do in Episode 69. He unleashes the Laughing Hand, mind controls Yasha, and comes back to life after being killed, letting him escape with his two companions to continue his work.
    • Does so again ten episodes later in Episode 79, claiming the Heart of Jourrael from the Wraithroot tree, and having seemingly already claimed the Head of Jourrael from Molaesmyr.
  • Big Red Devil: Obann's true form has bat wings, horns, and red skin that all betray his heritage as a devil and his role as one of the most despicable villains in the second-campaign.
  • Blood from the Mouth: Happens when Yasha kills him for good.
  • Body Horror: In Episode 86, he is resurrected in body, but not mind by the Chained Oblivion as "Obann the Punished," who is noted to have an appearance of "a mass of black, blue and dark deep green tentacles and teeth and eyes".
  • Break the Haughty: His defeat within the Fane led to Tharizdun punishing him by stripping him of his ability to dominate others, which was the power he most prided himself on possessing. The fact that he realized that he had been used just as it happened was icing on the cake.
  • Came Back Wrong: After his failure in Episode 86, the Chained Oblivion resurrects and mutates his corpse into "Obann the Punished," "a mass of black, blue and dark deep green tentacles and teeth and eyes". However, there's nothing of "Obann" as the players knew him left.
  • Charm Person: Has the ability to charm others into viewing him as a friend and obeying his commands for indefinite periods of time.
  • Combat Tentacles: Uses these extensively as Obann the Punished.
  • The Corrupter: The group deduces that Obann knew Yasha during the part of her life lost to her amnesia, and judging by her dreams of being surrounded by corpses in that period, Yasha comes to think Obann may be the reason she's a fallen aasimar in the first place.
  • Death of Personality: As "Obann the Punished," Obann himself is for all intents and purposes completely dead.
  • The Dog Bites Back: Each of his forms is killed by one of his mind control victims. Obann, Master of Wills is killed by Yasha, and Obann the Punished is killed by Jourrael.
  • The Dragon: Was formerly the "Master of Wills" to Graz'zt, a Demon Prince of the Abyss. He was shamed in the past for some kind of failure, but whether he's trying to get back in his master's good graces or already has is currently unknown.
  • Even Evil Has Standards: Matt revealed via Word of God on Talks that there was a possibility of the Mighty Nein getting Obann to stand down by revealing that the true nature of the Angel of Irons, although it would have been exceeding difficult. It seems that even Obann could recognize that the true Angel of Irons was bad news.
  • Expy: Downplayed trope. There are differences between the two characters, but Obann's control of Yasha was patterned after the Purple Man's control of Jessica in Jessica Jones (2015).
  • Fatal Flaw: Pride. His string of successes had made him complacent. Even the Stormlord's protection of Yasha and the Laughing Hand's heart problems were treated as mere inconveniences, albeit annoying ones. Had he fled after the battle in the Cathedral initially turned against him, he wouldn't have been punished by Tharizdun even had he been killed, and he would have had the chance to dominate Yasha again.]]
  • Flaming Sword: Wields one in combat.
  • Flight: Obann spends most of his encounters with the Mighty Nein looming above them with his bat wings, well out of range of the party's weapons.
  • Hate Sink: His complete mental domination of Yasha, general penchant for mind control, utter cruelty, and his string of successes against the Nein combine to make cast and viewers alike loathe him.
  • Horned Humanoid: Obann has two long horns that betray his devilish heritage, a strong contrast to Yasha's angelic blood.
  • Humiliation Conga: Things went brilliantly for him, right up until they didn't. First the Nein and Pumat killed a lot of his fellow cultists, one of whom was a powerful spellcaster. Then they freed Yasha, depriving him of one of the people he needed for his ritual. Then they killed the Laughing Hand, depriving him of another of the people he needed for his ritual. Then they followed him to the Fane underneath the Cathedral, where they resisted his efforts to charm them into the circles. Then Yasha, his former victim, strikes the deathblow. Then, he get a vision of his precious Angel of Irons, realizing that he had been used the whole time. Then his patron punishes him for his failure. Then, finally, the last thing he ever hears is Yasha throwing his defeat in his face. And, after that, his other remaining victim Jourrael is the one to kill his new form. After everything, it's unspeakably sweet to watch.
  • Killed Off for Real: Tharizdun transforms him into a hideous new form as punishment for his failure. Matt confirms that while his body is still around, Obann as he was is gone. And then Obann the Punished is finished off by the Inevitable End.
  • Knight of Cerebus: He takes an already dark and serious campaign and plunges it into even darker territory, utterly demoralizing and fracturing the Nein, and providing them with a concrete rival and goal that had thus far been lacking.
  • Laser-Guided Karma: On four fronts. Firstly, his former victim Yasha is the one to kill him. Secondly, he calls out to the Angel of Irons as he dies, proving that he was unaware of his patron's true nature, and used as he himself used others. Thirdly, Tharizdun transforms him into a horrifying new form as punishment for his failure. This is poetic justice as Tharizdun basically yells at him for failing at the end, which is very similar to the dressing-down Obann himself gave to the Laughing Hand after the Nein destroyed his heart. Finally, his other former victim Jourrael is the one to finish him off after he became Obann the Punished.
  • Magic Knight: Wields both powerful magic and a flaming demonic sword.
  • Meaningful Rename: Upon having Came Back Wrong, he is renamed "Obann the Punished."
  • More than Mind Control: Obann's charm allows him to telepathically command those under his sway, but while doing so, they remain totally aware of their actions and their very desires seem to be shaped by his influence. After enough time under this charm, most of his victims can't distinguish their real desires with those implanted by Obann's commands.
  • No Body Left Behind:
    • As a Fiend, his body dissolves into sludge when he's defeated. Since the Nein were banking on being able to use Speak with Dead on him, this is a major problem.
    • Inverted when Yasha kills him in the Fane underneath the Chantry. Only the body is left behind, and transformed into something horrific.
  • Not Quite Dead: The Stinger of Episode 69 reveals that even though he was defeated by the Nein and reduced to sludge, said sludge still gives off a faint pulse...
  • Resurrective Immortality: As a high-rank Fiend, he unfortunately has this ability. Like Hotis from the last campaign, he can only be Killed Off for Real if destroyed in his home plane.
  • Time Abyss: If the Cobalt Soul's records are true, he's been around for a long time.
  • Villainous Breakdown: Upon his defeat in Episode 86, he is left wondering why he had been forsaken by the Angel of Irons.
    Obann: Angel of Irons... why have you abandoned me? I did everything you asked...
  • You Have Failed Me: Tharizdun resurrects his body (but not his identity) in a new form as a last, postmortem punishment for failing it.

    Vence 

Vence Nuthaleus

Race: Human
Class: Wizard

An agent of the cult placed within the Cerberus Assembly, Vence has been a thorn in the Nein's side for some time.


  • Evil Genius: His research uncovered the location of the Laughing Hand's prison.
  • The Load: Jester has scryed on him a few times, allowing the Nein an insight into his actions and by extension the Cult's. He has never noticed any of her scrying sensors, and is called out by Cardinal Respa who does.
    • After that, he took steps to ensure that it won't happen again. Namely, getting his hands on a scry-preventing Amulet like Caleb's.
  • The Mole: Within the Cerberus Assembly.
  • Nice Job Fixing It, Villain: He was responsible for placing the artifact in the Braan which weakened the walls between the planes. A swatch of his robe was left behind, and Jester was able to use it to scry on him.
  • The Rival: Obann views Vence with contempt, but also seems to see him as this because of his research skills and high position within the Cerberus Assembly.
  • Screw This, I'm Outta Here: He wastes no time getting out of Rexxentrum after the attempt to loosen the shackle is stopped, and he grabs an Amulet which prevents him from being scryed before he does. He's caught by the time of Episode 92.
  • Sole Survivor: He may be this for the Rexxentrum branch of the Cult of the Angel of Irons. If there are other cultists left in the city, they are probably without leadership now that he cut and ran.
  • The Unfought: As of Episode 99. He is handed over to the Dynasty as part of their peace treaty with the Empire, and never so much as meets the Mighty Nein.
  • Unwitting Instigator of Doom: The Nein discovering him led them to their encounter with Obann, which caused everything that followed.

    The Laughing Hand 

Ganex, the Laughing Hand

https://static.tvtropes.org/pmwiki/pub/images/the_laughting_hand_by_galacticjonah.jpg
Race: Fiend

The "undying chosen" of Torog, the Crawling King, sealed away by Celestials beneath Bazzoxan. Obann seeks to release it, and other "lost children".


  • Beat Still, My Heart: The Laughing Hand had its heart removed by Torog hundreds of years ago and cast into another dimension. Yet despite all the time and distance between them, the heart has never stopped beating, earning it the title "Permaheart".
  • Blade Below the Shoulder: The Laughing Hand's right arm is a massive blade is sharp enough to cut through a demonic gorilla in just a few quick slashes.
  • Brought Down to Badass: After the Permaheart was destroyed, the Laughing Hand lost its damage resistances, as well as its ability to summon shadow hounds, and its ability to frighten its enemies with its laughter. Despite these losses, the Laughing Hand is still able to unleash a brutal amount of damage on its foes.
  • The Brute: Obann uses it like a blunt instrument, and for all its power, it is clearly not very smart.
  • Die Laughing: It continues to laugh as Caleb's spell burns it alive, with its laughter becoming higher pitched and louder as the flames take it, only fading out when it's finally dead.
  • Died Standing Up: Despite Caleb incinerating the monster, its blackened body remains on its feet.
  • Eldritch Abomination: A servant of a Betrayer God that supposedly can't be killed, whose flesh mutates in bizarre ways when injured.
  • Evil Laugh: Constantly laughs a deep, disturbing chuckle... and it gets worse. When it's injured, the gashes in its body grow teeth and become more mouths, all laughing maddeningly.
  • Flunky Boss: Capable of summoning a pack of shadow hounds, which can move quickly across difficult terrain and even across walls.
  • Hopeless Boss Fight: The Nein treated the encounter like one, electing to run rather than fight. Given Speak With Dead on a celestial corpse earlier revealed that the entity inside the tomb can't be killed, only sealed, it's likely they made the right choice. Matt later revealed on Talks Machina that the fight wasn't designed to be unwinnable, just incredibly difficult.
  • Humanoid Abomination: It's described as something otherworldly, horrifyingly twisted into a mockery of a humanoid form.
  • Killed Off for Real: Destroying its heart apparently allows it to finally be killed. Caleb does just that with Widogast's Web of Fire in Episode 86.
  • Laughing Mad: This monster is covered in hundreds of tiny mouths that laugh louder and louder the more the Hand is injured. Anyone close to the Hand who isn't strong of will has a chance to be shocked still by the sheer madness of his laughter.
  • Mortality Ensues: After the Mighty Nein destroys the Permaheart, the Laughing Hand is severely weakened, and becomes permanently killable.
  • Sealed Evil in a Can: The Hand was granted immortality by Torog, forcing the champion of the gods to imprison him in a tomb deep beneath the earth, guarded by an invisible assassin, endless hordes of zombies, a cavern made of gibbering mouths, and a portal to the Mirror World.
  • Soul Jar: The Laughing Hand's heart was removed from its body and enchanted by sinister magic to make the Hand immortal so long as the heart still beats. Unlike many soul jars, the Laughing Hand can still survive without the heart, but he becomes much more vulnerable to all sorts of attacks.
  • Too Many Mouths: As it's injured, the gashes in its flesh grow teeth and become extra mouths.
  • Was Once a Man: Was once a mortal champion named Ganex who fought against Torog. He was punished with Fate Worse than Death of being turned into an abomination and forced to serve his old foe for eternity.

    The Inevitable End 

Jourrael, the Inevitable End

https://static.tvtropes.org/pmwiki/pub/images/jourrael_close_up___hierothraxs.jpg
Race: Drow (Specter)
Class: Rogue (Assassin)

Also known as "The Caedogeist", Jourrael was the chosen assassin of Lolth, the Spider Queen. She is apparently another of the "lost children" Obann seeks to release.


  • Beat Still, My Heart: Her heart was cut from her body and buried within the Lotusden Greenwood to incapacitate her. This didn't kill Jourrael or the heart, since she cannot die until the contract between Lolth and Asmodeus is fulfilled.
  • Brainwashed and Crazy: She only serves Obann because she is under his charmed compulsion. Although, when she isn't under his control she willingly serves much more powerful evil entities such as Lolth and Asmodeus.
  • Complete Immortality: Jourrael was exalted through an agreement between Lolth and Asmodeus, Lord of the Hells. Thus, she cannot be completely destroyed unless the contract of said agreement is broken. During The Calamity, the best mortals could do to stop Jourrael was sunder her body apart and hide them in faraway, secure locations.
  • Deal with the Devil: The Inevitable End is an assassin created as a result of the queen of demons making a deal with the devil, since demons and devils in Exandria are two separate entities. Like many diabolical deals, the contract that created the Inevitable End is unbreakable, so she cannot die until the contract is fulfilled.
  • The Dog Bites Back: She is the one to finish off Obann the Punished, putting an end to her captor.
  • Dirty Coward: Subverted! She initially flees the battle with Obann the Punished without even trying to fight it, but changes her mind.
  • Enemy Mine: Teams up with the Mighty Nein to take down Obann after she is freed from his control.
  • Intangibility: Is described as being able to "walk through walls and mountains like water."
  • Lightning Bruiser: Strong enough to one-shot Nott with a critical sneak attack, and she proves phenomenally hard to hit for the (very unluckily rolling) Nein.
  • Magic Knight: The Caedogeist's most dangerous skill is her surprise attacks with her blades, but as a former dark elf, she can also cast spells like Faerie Fire and Darkness to deal with scatter large groups of enemies before picking them off.
  • Me's a Crowd: Uses the Mirror Image spell during her battle with the Nein in episode 85.
  • Names to Run Away from Really Fast: "Caedogeist," loosely translated from a mix of German and Latin, means "Murder Ghost."
  • Pet the Dog: Downplayed Trope. She came back to help the Nein against Obann the Punished. She graciously turns down Caduceus' offer of a hug, and leaves them with a smile and a playful "shh." However, she is still a deeply evil woman (with ties to Lolth and Asmodeus), and she didn't so much help the Nein as strike back at her captor. The Nein just happened to (really, really, REALLY) benefit.
  • Sealed Evil in a Can: Both her heart and skull were hidden in two separate locations to keep it from reforming. The heart was buried in the Lotusden Greenwood, and the skull was entrusted to the elves in the Veluthil for safekeeping. Obann manages to retrieve both from their locations, reviving the Caedogeist.
  • Sole Survivor: Given her immortal state, she survives Episode 86, in which every other member of Obann's cult is killed.
  • Talking Is a Free Action: Averted in episode 84, when she attacks the Mighty Nein while they're shopping at Pumat Sol's.

    Cardinal Respa 

Cardinal Respa

Race: Human
Class: Cleric

Apparently a high ranking cleric of Pelor in Rexxentrum, she is in fact a traitor. She was corrupted into the worship of the Angel of Irons some time ago, not knowing that the Angel is in reality Tharizdun.


  • Bad Boss: She attacks one of her own fellow cultists in order to get at the Nein.
  • Bitch in Sheep's Clothing: As a cardinal of Pelor, she would have appeared to be a kind force for good in the world... until she showed her true colours.
  • Face–Heel Turn: If she was ever a true follower of Pelor, then her turn to Tharizdun counts as this.
  • False Friend: At the very least, she poisoned a number of clerics of Pelor. She possibly killed all of them that way. If any survived, her fellow cultists would have finished them off.
  • Impromptu Tracheotomy: Nott finishes her off with a crossbow bolt through the throat that pins her to the wall.
  • The Mole: Within the clergy of Pelor.
  • Smug Snake: She chastises Vence for being an idiot, but she isn't much better. She does call back Obann and co. when the Nein and Pumat break into the Chantry, and her chastisement clued Vence into the fact that he was easy to scry on, but she catches her own guards in her attacks after their ranks had already been thinned, she goes down pretty quickly once combat begins, and she doesn't know about the Angel's true nature.

The Tomb Takers

    General 
  • Antagonist Abilities: Their powers and skills are hand-picked to counter the Mighty Nein's usual strategies:
    • Lucien has an Anti-Magic cone that immediately nullifies their spellcasters and prevents them from escaping with polymorph, he is able to intercept Jester's scrying and even turn it back against her, he is immune to Beau's stunning strike, and he has a psychic attack capable of knocking out the weaker party members in one hit.
    • Cree can magically track the Nein using their blood, scry on them to prevent them from strategizing, and use the Slow spell to keep them from escaping her melee fighter companions.
    • Otis has Grasp of Hadar to force Caleb and Veth into melee and prevent the Nein from escaping as well as access to Counterspell to jam the party's spellcasters and force them to waste spell slots.
  • Cast from Hit Points: As Blood Hunters, several of their members can cut themselves to coat their weapons in elemental power or use Blood Maledicts.
  • Grave Robbing: It's right there in the name. Their primary occupation was once stealing valuables from graves and crypts, and even after becoming part of the Eyes of Nine cult they still pick their victims' pockets completely clean.
  • Mental Fusion: Due to Lucien's influence they share a mental link that allows them to speak and act in unison.
  • No Honor Among Thieves: While they are all extremely dangerous in their own right, they are still cutthroat mercenaries who are only allied because of Lucien's promise of power. Due to this they are perfectly willing to let one of their allies die if it benefits them, as shown when they leave Beau to be eaten by a dragon just to get out of a fight. They also are not very efficient on the battlefield because Lucien's anti-magic cone tends to interfere with his teammates' abilities.

    The Nonagon 

The Nonagon/Lucien

Race: Tiefling
Class: Blood Hunter

The leader of the Tomb Takers, the Nonagon lead the Tomb Takers for several years, until a ritual gone wrong seemed to kill him, two years prior to the beginning of the campaign. His true nature is shocking and mysterious, so be warned that everything below contains spoilers for episodes 111 onward.


  • Amazing Technicolor Population: Purple tieflings are rare on Exandria.
  • Ambiguously Human: During his combats, he showed to have abilities that make him more similar to a Beholder in a humanoid form than a Tiefling. His nine eyes seem to have an individual set of magic abilities each (which are different from a normal Beholder's eye rays), and he can create an antimagic cone to immediately dispel any magical effect in his field of view. And, in line with the normal characterization of a Beholder, he seems to suffer from a superiority complex, he is a mistrusting individual, and he seems to be eager to eliminate other potential candidates for the title of Nonagon because "they are impostors".
  • Anti-Magic: Lucien has the ability to instantly dispel magical effects without using the Dispel Magic spell, which appears to be an effect of his eye tattoos. When the Nein confront him in combat, they learn he is also able to project a cone of anti-magic from his tattoos in a manner similar to a beholder.
  • Back from the Dead: He was killed when Vess DeRogna sabotaged a ritual two years before the beginning of the campaign. She scattered his soul in an attempt to destroy him for good so that she could claim the title of the Nonagon for herself. Somehow the Tomb Takers managed to bring Lucien's soul back together, allowing his true resurrection to happen.
  • The Chosen One: The way he talks about the "Eyes of Nine" implies that he was chosen by nine mysterious entities to manifest their will on Exandria and possibly beyond. Even though Vess DeRogna attempted to take their power for herself and obtained some kind of eye tattoos, it remains unclear whether she ever gained their full powers and/or blessing.
  • Curb-Stomp Battle: He managed to easily kill Vess DeRogna, a member of the Cerberus Assembly and one of the most powerful mages on the continent. When the Nein later attempted to steal the threshold crests from the Tomb Takers, Lucien manages to hold his own against all of them, nearly taking out both Beau and Caduceus with a single attack each and rendering Caleb a non-issue with an anti-magic field, forcing the entire party to flee.
  • Defector from Decadence: In the past, he was a part of the Claret Orders, but he grew dissatisfied with and pulled away after learning all he could from them, along with some other members to form the Tomb Takers. He says this is because none of them had much respect for authority.
  • Eyes Do Not Belong There: Sharing Mollymauk's body, he also possesses seven red eyes tattooed on his body, although his ones seem to be a lot more active than Molly's. This seems to be due to Lucien actually being aware of their meaning and utility.
  • Dual Wielding: He, like Mollymauk before him, wields a pair of scimitars, though they are different than the one's the Nein buried him with.
  • Faux Affably Evil: Lucien comes across as easy going and charismatic when he wishes to, but when it comes down to it, he has no compunction about murdering someone who has surrendered, and openly rejects any attempts Fjord makes to smooth things over during combat, stating that he’d rather murder the Mighty Nein out of spite than bargain for the threshold crest.
    Lucien: Take it if you like; there's more where that came from. We'll just kill your friends and take a little more time than we anticipated.
  • Fighting Irish: In comparison to Taliesin's more ambiguous accent, Matt gives Lucien a strong Irish brogue, and he is powerful enough that he was able to murder Vess DeRogna with seemingly no issue (though he did manage to catch her while she slept).
  • Light Is Not Good: He is of the Order of Ghostslayers, meaning he can use the Rite of the Dawn to imbue his weapon with light. He is also not a good person in the slightest.
  • Neck Lift: One of his favorite finishers involves lifting a weakened enemy by the neck and blasting them with enough psychic energy to kill them in one shot.
  • Not So Above It All: As much as he tries to present himself as omniscient, all-powerful, and always in control to the Nein, he seems genuinely unsettled after Jester's uncomfortably on-point and ominous tarot reading. He also can't help but lose his temper at Beau when she tries to get under his skin for his less than stellar navigational skills.
    Lucien: Seems like quite a few of you are making your paths as well...*beat* Yes I'm lost, alright? You don't have to be a dick about it!
  • Pay Evil unto Evil: He killed Vess DeRogna in Episode 114, in part because she had something that he needs for his plans, in part because she was the person who caused his death.
  • Pride: Molly was a flamboyant showman, but Lucien is dangerously confident in his own judgment and abilities to the point of it being a possible Fatal Flaw. When the group gets caught in a second blizzard he insists on continuing to lead rather than waiting out the storm, which gets them lost further.
  • Properly Paranoid: Towards the Mighty Nein when he decided to allow them to travel with the Tomb Takers. He wants to awake the Somnovem and bring back their city, while the Mighty Nein want to destroy them along with their city. He decided to keep the Nein alive in spite of their attempt to betray him, but he made them travel exhausted during the first leg of their journey together, he instantly dispelled their Polymorph spells when they were flying too far away for his liking, and he did the same with Caleb's tower because he was never told about it. These measures might seem exaggerated, but Jester was actively trying to damage the backpack containing the Tomb Taker's Threshold Crest so it could fall into the lava river while she was Polymorphed, and the Mighty Nein were planning to use the tower to secretly dispatch their Crest to Nicodranas when Lucien dispelled it.
  • Psychic Powers: He can cause intense psychic damage by touch, and also has access to the Rite of the Oracle, which makes his weapons have a glowing, iridescent coloration and deal additional psychic damage.
  • Red Eyes, Take Warning: He has two regular red eyes and nine additional ones tattoed across his body. While Mollymauk did not understand their meaning and tried to hide them by adding more tattoos so that they did not look too unusual, Lucien knows how to use them and it shows. As for episode 121, he used them to locate Jester through her own scrying sensor, create a Hive Mind with the other Tomb Takers, dispel multiple magical effects without any sort of incantation and kill at least three people just by touching them.
  • Semidivine: Lucien has some Infernal ancestry as a Tiefling, and he implies that he was abused for it when he was younger.
  • Shadow Archetype: The more we see of Lucian the more apparent it is that he's more like Molly than the Nein first thought. He retains some of Molly's playfulness and desire to explore new things, likes to act smarter than he is, and is a believer in freedom. The main difference is that Molly was content to enjoy life in the moment, while Lucien is very driven and focused on a single goal, and is willing to harm anyone who gets in his way.
  • The Sleepless: He can go without sleeping thanks to the power of the Eyes, as the Mighty Nein find out during their first night under the dome when they traveled with the Tomb Takers. No matter who was awake or how much time had passed, the Nein were always under his constant watch.
  • That Man Is Dead: Much like how Mollymauk didn't want to know anything about Lucien, Lucien similarly doesn't care about who Mollymauk was in the two years he controlled their shared body. Lucien, for his part, seems more contemptuous of Molly than Molly was of him, referring to Molly as just a "wayward fragment" of his shredded soul that he's glad doesn't exist anymore. And in a greater sense, he also began to view his Lucien identity in this fashion: as merely a vessel for the Nonagon.
  • Walking Spoiler: His entire existence serves as one of these given that he is walking around in the body of a previous player character, not to mention his connection to the Eyes of Nine.
  • We Used to Be Friends: Subverted. While meeting up with him initially appeared to be a case of going to find Mollymauk and feeling betrayed by his return to old allegiances, it becomes clear soon enough that he (and eventually the Mighty Nein) consider Mollymauk dead and gone.

    Cree 

Cree

Race: Tabaxi
Class: Cleric (Blood Domain)

A cleric who works for the Gentleman, but also has a past with Mollymauk's previous life as a member of the Tomb Takers.


  • Blood Magic: Her apparent specialty as a Blood Domain cleric, as she is the one who draws out the vials of the party's blood for the Gentleman. She has a level of telekinetic control over it, enabling her to draw blood out of people and track their movements.
  • Locked Out of the Loop: She has no idea that Molly remembers nothing about his past before waking up in a grave, as Molly successfully lied and dodged around her questions. The Mighty Nein later tell her they parted ways with Molly instead of informing her of his death, though in the next episode Fjord ends up coming clean to her.
  • The Medic: Cree's ability to magically heal wounds is invaluable in her party composed solely of people who fight by injuring themselves. So far though, she's only been seen healing herself after falling into some lava.
  • Ms. Exposition: Provides Molly and the party a lot of information about Molly's past as Lucien.
  • Screw This, I'm Outta Here: When the Nein return to Zadash in search of her to find out more information about Molly, the Gentlemen tells them she left town months ago without explanation. When Jester tries to magically message her, she makes clear she wants nothing to do with them.
  • Telepathy: While the Nein is tracking the Tomb Takers through the Tundra, Jester hears Cree's voice in her mind to give her a brief message even though Cree is nowhere in sight. This seems consistent with the spell Sending, except that somehow one of Cree's party members is also able to join in on the telepathic conversation, hinting that they have some sort of Hive Mind.

    Otis 

Otis Brunkel

Race: Halfling
Class: Blood Hunter (Order of the Profane Soul), Warlock

A blood hunter who left the Claret Orders with the Tomb Takers. After the group disbanded, they put their skills to use in Shadycreek Run before the Tomb Takers were reformed by the Nonagon.


  • Ambiguous Gender Identity: Matt described Otis as a female when the Tomb Takers were introduced to the Mighty Nein, but their name is clearly a male one. Matt confirmed later on Twitter that Otis uses the nouns he/she/they, meaning that they are at least genderfluid.
  • Black Speech: Capable of speaking Deep Speech and does so to make a blessing during dinner. Beau was the only member of the Mighty Nein who could understand what Otis was saying and she was pretty disturbed.
  • Evil Counterpart: They mirror Veth as a halfling archer with magical abilities. This clearly grates on Veth and contributes to the animosity between them.
  • Sitcom Archnemesis: After a few awkward conversations and a failed attempt to cast a spell on them, Veth takes every opportunity to talk about how much she hates Otis and frequently contemplates stabbing them in the back out of spite. This comes to a head when both of them try to hide behind Fjord and end up bickering and pushing each other around while the rest of their allies fight for their lives.

    Tyffial 

Tyffial Wase

Race: Elf
Class: Blood Hunter (Order of the Mutant), Fighter

A member of the Tomb Takers. After the group disbanded she worked as a bodyguard in Nogvurot until the group was reformed by the Nonagon.


    Zoran 

Zoran Kluthidol

Race: Goliath
Class: Blood Hunter (Order of the Ghostslayer), Fighter

A member of the Tomb Takers. After the group disbanded he worked as a torturer for the Myriad in Rexxentrum until the group was reformed by the Nonagon.


  • The Brute: As a half-giant, Zoran literally does the heavy lifting for the Tomb Takers, carrying a massive threshold crest on his back for miles and smashing the Nonagon's enemies with his massive two-handed maul. He's the only member of the group with a decent Strength score and he has little to no options in combat besides just smashing enemies that come near him.
  • Torture Technician: Was talented enough at torture to make it his full-time profession during the time the Tomb Takers were split up.

Other Villains

Humanoids

    Dayana Prucine 

High-Richter Dayana Prucine

Race: Half-Elf

The High-Richter of Zadash, Dayana Prucine is a haughty, corrupt individual whom the Knights of Requital seek to overthrow.


  • Asshole Victim: She's such a Rich Bitch that it's hard to feel bad for her when she gets blown up by Ulog.
  • Arc Villain: The focus villain for Episodes 11 and 12.
  • Black-and-Grey Morality: While the Knights of Requital aren't exactly squeaky-clean (especially Ulog), she definitely comes across worse in comparison.
  • Character Death: When cornered and the groups plans falling apart, Ulog tackles Prucine and shoves the magical gem he had been wearing around his neck down her throat. It detonates moments later, killing them both.
  • Corrupt Politician: She's been bending the law for her own purposes for years.
  • Covert Pervert: Jester finds a copy of "The Courting of the Crick," a banned historical romance novel, in her room.
  • Fantastic Racism: Looks down on both tieflings and dwarves. She callously admits that she arrested Ulog's wife knowing she was innocent, just to prove "even the most unassuming dwarf can be a scoundrel".
  • Feed It a Bomb: Dies from being forcefed one of the stones of a Necklace of Fireballs by Ulog.
  • Hate Sink: Has little to no redeeming qualities.
  • Near-Villain Victory: She very nearly captured the party and Ulog. If not for Ulog succeeding on his roll to grab her, she likely would have had them all arrested, at which point the party would have been in serious trouble.
  • Rich Bitch: Rich, arrogant, sees herself as above everyone, racist, has an extremely gaudy house... yep, she fits the bill.

    Trent Ikithon 

Master Trent Ikithon

https://static.tvtropes.org/pmwiki/pub/images/trent_ikithon_by_my2k.jpg
Race: Human
Class: Wizard

Trent Ikithon is one of the most powerful spellcasters in the Empire in both magical and political influence. He serves as the Archmage of Civil Influence on the Cerberus Assembly, essentially acting as their public face and chief propagandist. He secretly uses his role as a tutor in the Soltryce Academy to scout promising young magic users and brainwash them (through a combination of "private tuition" and mind-effecting spells) into loyal executioners for the Empire and himself.


  • The Archmage: Naturally, given that he's part of the Cerberus Assembly.
  • Broken Pedestal: To Caleb, who followed his teachings and committed horrific acts out of loyalty to him and the Empire before having a mental breakdown.
  • Early-Bird Cameo: Briefly appears as part of the unnamed mage duo that deals with the Xhorhasian assassins in Episode 12, gets properly introduced in Episode 18.
  • Evil Teacher: Can't get much worse than indoctrinating impressionable young students into unquestionable loyalty to the Empire, exposing them to many different forms of cruelty and using them as experiments, desensitizing them to murder by having them execute dissidents and finally turning them into Self-Made Orphans by having them murder their parents as their "final exam".
  • Fake Memories: Implanted false memories of Caleb's parents plotting against the empire, to convince Caleb to kill them.
  • Flight: He is first seen flying in the air, chasing after the Xhorhasian assassins during the attack on the Zauberspire.
  • The Friend Nobody Likes: Friend might be a stretch, but nearly everybody in the Assembly who the Mighty Nein ask about him finds him detestable.
  • Hate Sink: Compared to the overall moral grayness of not just the Assembly, but also the setting itself, Trent sticks out as a thoroughly wretched man. He brutally tortures and experiments upon students he scouts out as part of his training under the guise of using that trauma to break them down so they can build themselves up even better than before. He then forces those same young people to commit horrific acts of violence as part of proving their dedication and loyalty to the Dwendalian Empire, and as part of their so called final exam forces them to kill their parents after they had been given falsified memories of their parents engaging in treason. The other mages on the Assembly don't like him with their feelings on him ranging from fairly discomforted to outright revolted by his methods and demeanor, and the Mighty Nein have nothing but hatred for him after Caleb recounts his experiences with them.
  • If You're So Evil, Eat This Kitten!: Forced his students to routinely execute traitors to the empire.
  • Misery Builds Character: A very firm believer in this. He views Caleb's trauma, namely being forced to murder his parents, being institutionalised in an asylum for over a decade and everything he went through with the Mighty Nein, as instrumental in helping him reach his true potential, and claims to have orchestrated all of it out of love.
  • More than Mind Control: While his Fake Memories helped push them over the edge, his training gradually mentally conditioned his students into becoming loyal soldiers of the empire... to the extreme.
  • No, Mister Bond, I Expect You To Dine: He invites Caleb and the rest of the Nein to a dinner at his tower, where he is flanked by Astrid and Eodwulf, which he frames as a "family reunion".
  • Obviously Evil: Everyone is quite aware of what a piece of work he is, and he makes no effort to not look or act creepy.
  • Propaganda Machine: As "Archmage of Civil Influence", he's responsible for constructing the face of the Empire in upper-echelon circles.
  • Secret Police: Trains his students to be the "Vollstrecker" or royal assassins (also called "Scourgers") of the Dwendalian Empire.
  • Shock and Awe: When he first appears, he kills one of the Xhorhasian assassins with a bolt of lightning.
  • The Social Darwinist: Views Might Makes Right as the best way to govern the Dwendalian Empire.
    Caleb: [Trent believes] that the unwashed masses relied on their base instincts, and the highest calling was to rise above the muck and control the cattle for the good of all.
  • Stealth Mentor: Claims to have been one to Caleb— he takes credit for engineering his institutionalization and subsequent escape from the asylum, saying he did so because he knew that Caleb would only thrive after being broken down and set free. It's not clear how much he believes what he's saying or if he's just trying to assign himself the credit for Caleb's successes, but none of the Nein buy it for a second.
  • Strike Me Down with All of Your Hatred!: Trent knows that he's surrounded by would-be usurpers, and actively encourages them to take their best shot, as he would consider any pupil sharp enough to actually depose him to be his brightest student.
    Caleb: I do loathe you. I've spent many nights dreaming of killing you with my bare hands.
    Trent: (leering maliciously) Nothing would make me prouder.
  • Training from Hell: Put Caleb and the other two students through one.
  • Villain with Good Publicity: The party met him face-to-face, but only Caleb knows the kind of person he really is. Whether his actions are common within the higher echelons of the Empire or are extreme even by their standards is unknown.

    Theron 

Theron

Race: Drow
Class: Fighter (Echo Knight)

A member of the Xhorhasian Military, the Nein encounter him as they escape the disaster at the Harvest Festival through the sewers.


  • Ambiguously Human: They have a humanoid body type, but no one was able to get a good enough look at them before they attacked and the only thing they said to them was shouted in Undercommon. The ambiguity ends next episode with the reveal of his race.
  • Anti-Villain: During the Xhorhas arc, it becomes clear that Theron was simply trying to pull off what the Nein actually achieves successfully: take the stolen Luxon Beacon back from the Empire and return it to the Kryn Dynasty.
  • Artifact of Doom: The grey, glowing dodecahedron he carries with him that he calls "The Beacon". Whatever "The Beacon" is, it prolongs the life of those that live in Xhorhas (by his own admission he has lived four lifetimes, which for elves equates to about 3000 years).
  • Black Speech: He screams something at them in Undercommon, a language commonly described as guttural and harsh. He does speak Common, but doesn't care to use it unless he absolutely has to.
  • Casting a Shadow: Possess a powerful area-of-effect spell that creates a zone of total darkness, and anyone who enters is unable to see far at all, nor can anyone outside of it see inside. His attacks also are described as causing a dark aura to seep from them, and he can create a "shadowy echo" as a temporary clone for a single successful attack against a target if he either hits a target or is himself hit.
  • Didn't Think This Through: As the group plans on leaving him behind, albeit with the majority of his stuff, he takes advantage of Molly's attempt to ease him out of his restraints to grab him and try and hold him hostage. Molly quickly points out how stupid it would be to use him as one, since nobody really likes him enough to bother, so he lets him go and leaves.
  • Evil Counterpart Race: He speaks Undercommon and the only two other Xhorhasians in the story so far were a drow from "The Courting of the Crick" porn book, and a corpse that might have had blue fingertips, which means it's fairly likely they are a drow. Confirmed in episode 13.
  • Flash Step: He can briefly dissipate his physical form to flow like smoke a short distance. This process also leaves behind a semi-translucent copy that he can then step back to in an instant.
  • No-Sell: As Molly is about to land a critical on him, he uses his Flash Step ability to avoid and switch it with a copy of himself, saving himself from Molly's attack.
  • Small Role, Big Impact: Although only appearing very briefly in two episodes before being killed off, his actions unwittingly cause the Nein to steal the Beacon from the Empire. This ends up having major consequences for both the war and the Nein's overall destiny, for over 40 episodes later, they end up returning the Beacon to the Kryn Dynasty, gaining the Bright Queen's favor.
  • Sound-Only Death: The Mighty Nein hear the Crownsguard killing him and see some firelight, but his actual death is out of their field of view.
  • Spikes of Villainy: His armor is black, spiky, and has a texture like insect chitin.
  • We Hardly Knew Ye: After the party decides to let him go, he gets offed by the Crownsguard about five minutes later.
  • Worf Had the Flu: He was a considerably more powerful than any opponent the Nein had faced up to that point, but was balanced out by starting the fight heavily injured. Taken further once he is released, as he is left without any weapons or his boots, on top of being badly damaged, enabling the Crownsguard to make short work of him.

    Algar Dyomin 

Algar Dyomin

Race: Human

An influential member of the Clovis Concord in Nicodranas, and a client of Jester's mother, the Ruby of the Sea. Despite her making it clear that their relationship is strictly professional, Algar has become increasingly possessive of her and begun threatening her other clients.


  • An Arm and a Leg: Fjord cuts his hand off after his defeat, to remove his bracelet and break his pact with the genie.
  • Boisterous Weakling: For all his talk, he's not especially strong in his own right, requiring bodyguards, a summoned Water Elemental and a genie to pose a challenge to the Nein.
  • Butt-Monkey: He goes through a lot of abuse during his fight with the Nein, being hit with a fireball, trapped in the Hunger of Hadar and knocked unconscious by eldritch tentacles, revived only to witness one of his dead bodyguards raised as a spectre, choked out by Beau and interrogated, and having his hand cut off. He comes out of the whole ordeal absolutely terrified.
  • Crazy Jealous Guy: He wants Marion to be his alone, and has been threatening her other clients.
  • Jerk Jock: Is described as being very muscular, and is, obviously, a jerk.
  • Leave No Witnesses: Attacks the party after they discover his "servant beneath the city".
  • Stalker with a Crush: Towards Jester's mother, the Ruby of the Sea.
  • Too Dumb to Live: His “servant beneath the city” turns out to be entirely legal, but he acts like it’s a big secret and orders his guards to attack the Nein when they see it, which is automatically suspicious and results in him getting his ass kicked.

    Lizardfolk 

Lizardfolk

Race: Lizardfolk

Lizardfolk who live on the outskirts of Urukaxl. Regularly fight with the Yuan-Ti for control of the island.


    Yuan-Ti 

Yuan-Ti

Race: Yuan-Ti

A race of snake-folk who live further within the island, and constantly fight the lizardfolk for full control. They occupy the Temple of the False Serpent, which was originally built in honor of Uk'otoa, but they have rededicated it to The Cloaked Serpent.


  • Forever War: Engaged with the lizardfolk in one over full control of the island.
  • Religion of Evil: Their temple worships the Cloaked Serpent, one of the Betrayer Gods, and they actively engage in ritual sacrifices.
  • Snake People: With snake-tails instead of legs, but keeping the humanoid arms.

Monsters

    The Trostenwald Killer 

Kylre

Race: Nergaliid (Original creation by Matthew Mercer)

A member of The Fletching and Moondrop Traveling Carnival of Curiosities, Kylre performed under the name of "The Devil Toad", a frighteningly accurate moniker, as he was, in truth, a fiendish creature known as a Nergaliid that feeds off the life of mortal creatures.


  • Alternate Character Interpretation: An InUniverse example. While most of the party believes Kylre had been evil all along, Molly isn't sure, and instead feels that Kylre might have been trying to suppress his feeding instincts to be with Toya, but accidentally slipped up and let his hunger get ahold of him, especially since there had been absolutely no precedent in all the years Kylre had been with the carnival.
  • Ambiguously Evil: Although Kylre was responsible for the death of four people in Trostenwald, it isn't made clear if he truly was a evil monster like the party (sans Molly) believe he was. Once Matt gave more details about how Nergaliid's work, it paints Kylre as being less an evil monster, and more of a tragic creature that made a mistake outside of its control. His "slow feeding" was likely how he kept himself under control since nobody would notice, but the elderly man appearing in the carnival when he did so meant he killed him by accident. In the end it isn't quite clear if it was intentional or not, but it isn't hard to feel sorry for him.
  • Enemy Summoner: Summoned three Imps when fighting the party.
  • Even Evil Has Loved Ones: Despite his fiendish nature, he seemed to genuinely care for Toya, the young Dwarf who often performed with him at the carnival.
  • In a Single Bound: As a fiendish toad creature, he can leap huge distances during combat.
  • Life Drain: Feeds off the life force of other beings to sustain himself. According to the book Caleb found, a Nergaliid has two forms of feeding: "slow feeding", which does not result in death and usually goes unnoticed by the victim, and "quick feeding", which is nearly always lethal and turns those killed into zombified husks.
  • Not Hyperbole: His "Devil Toad" stage name turned out to be a lot more literal than anyone expected...
  • The Quiet One: Doesn't talk often, usually limiting himself to a few words at a time in Infernal.
  • Starter Villain: The first antagonist of the Wildemount campaign.
  • Walking Spoiler: Figuring out who or what was responsible for the zombie outbreaks in Trostenwald was a big part of the story arc, so mentioning Kylre, and what he really is, gives away the arc's main twist.
  • Zombify the Living: Those killed by his "quick feeding" become zombie-like husks, and those killed by husks are also turned. Thankfully, all of Kylre's victims were slain before they got out of hand.

    Siff Duthar 

Siff Duthar

Race: Allip

A spectral entity the Nein encountered in the ruins of an old necromantic research lab. His research journal implied he was alive during the Age of Arcanum.


  • Battle Trophy: The sword that the party find in Siff's chamber belonged to the bounty hunter that made an ill-fated attempt on Siff's life.
  • Berserk Button: Jester makes a joke out of his request for secrets. He does not take kindly to that.
  • Go Mad from the Revelation: Weaponizes this during the fight, whispering Things Man Was Not Meant to Know to confuse and stun the party.
  • Mad Scientist: The magical equivalent. According to his notes, Siff experimented on refugees to find a method of extending life beyond its natural boundaries. The very presence of Siff's spirit, as well as the many will-o'-wisps that the Mighty Nein encountered throughout the research facility, show that he eventually managed to find a way, by binding a person's soul to an urn containing their remains, in the form of ashes.
  • Nay-Theist: His notes imply he's one of the many human mages during the Age of Arcanum who felt mortals could surpass the gods through their magical gifts.
  • Posthumous Character: He's been dead for centuries, but his spirit still haunts his old lab and remains a threat to any intruder.
  • Puzzle Boss: Defeating Siff's ghost form doesn't permanently destroy him, since can keep reforming as long as the urn containing his ashes is intact. Said urn is contained in a hidden room behind a bookcase.

    Merrows 

Merrows

Race: Merrow

A pack of merfolk-like creatures that infested the Gentleman's safehouse.


  • Fish People: Have humanoid torsos, and fish tails and heads.
  • You Will Not Evade Me: Making up for their slow land speed, they use harpoons to drag their enemies within biting range.

    Venom Troll 

Venom Troll

Race: Troll

A troll that stalked the Labenda swamp area around the safehouse.


    Gear Warden 

Gear Warden

Race: Clockwork
Class: Gear-Keeper


  • A.I. Is a Crapshoot: The fantasy equivalent. As its name implies, it was designed to be a prison guard. It ended up going on a rampage, and now haunts the lower levels, killing anyone who comes near.
  • Anti-Villain: It's technically just doing what it was built for... it just does its job a little too well.
  • Clockwork Creature: A sphere of gears, metal and blades.
  • No-Sell: The group's plan to blind its eyes with tar was a good idea... until they realize it can retract its eyes to clean them, and has more where they came from.

    Dashilla 

Dashilla the Dreadful

Race: Sea Hag
Class: Sea Fury

Click here for her song. 

A legendary sea monster among the pirates of Darktow, Dashilla sinks ships, lures sailors to her lair, slaughters them and collects their valuables.


  • Big Boo's Haunt: Her lair is filled with the spirits of "the lost and drowned", which she can make use of as a Lair Action to frighten attackers.
  • Collector of the Strange: She'll take any valuables she can salvage from shipwrecks or the sailors she kills, including one of Uk'otoa's Cloven Crystals.
  • Femme Fatalons: The song doesn't say "claws that grasp and wring" for nothing.
  • Human Sacrifice: What fuels her storm control spell. She seems to mainly use Merrow if she can't find any humans.
  • Karma Houdini: She escapes the Mighty Nein by the skin of her teeth: Matt confirmed she had only 3 hit points left.
  • Luring in Prey: Her lair has magically glowing treasure at the cave's mouth to lure sailors in.
  • More Teeth than the Osmond Family: Dashilla's face, apart from her gleaming yellow eyes, mostly consists of a horrifying toothy mouth.
  • Weather Manipulation: By pouring blood onto her table, she's able to summon storms. It's likely this is how she sinks ships to find treasure and prey.

    Thelashas 

Thelashas

Race: Blue Dragon

A young blue dragon the Nein have the misfortune of encountering while traversing the extra dimension of Twiggy's Happy Fun Ball of Tricks.


  • Puzzle Boss: Intended to be one, with various devices and contraptions in the room set up for the Nein to use to escape. Ends up being subverted with the Nein managing to deal enough damage to kill it, with Twiggy getting the HDYWTDT.
  • The Starscream: Has an agreement with Halas to guard the manor in exchange for food and treasure, but secretly plans to grow big enough to eat Halas and take over the manor.

    Incubus and Succubus 

Incubus and Succubus

Race: Incubus and Succubus

An incubus and succubus who were behind the manipulation of Asarius locals to commit murders.


  • Charm Person: They both routinely control the Asarius citizens to commit violent acts, and use this successfully against Caleb, Fjord, and Yasha, to great effect against the Nein.
  • Co-Dragons: To the minotaur-armanite in opening demonic rifts in Asarius.
  • Hero Killer: Indirect example. Nott's exploding arrow kills the incubus, but Caduceus, who already failed two death saving throws, also was in range of the arrow. Fortunately, Jester was able to revive him shortly after.
  • Ritual Magic: It's implied the animal killings and murder of citizens they had Asarius citizens commit was in order to fuel the opening of more demonic rifts.

    Minotaur-Armanite 

Minotaur-Armanite

Race: Minotaur-Armanite (Original amalgamation by Matthew Mercer)

A fiend that resembled a combination of a minotaur and armanite, who helmed the campaign to open a permanent portal from the Abyss into Asarius.


  • And Show It to You: How Beau finally defeats it. However, since it's a very large creature and its heart is equally massive and heavy, this looks a lot less cool than Beau envisioned.
  • Arc Villain: Of the Asarius episodes.
  • Damage-Sponge Boss: It took a whopping 235 damage before Beau finally managed to get the HDYWTDT on it.
  • Humanoid Abomination: Described by Matt as appearing as a minotaur, being of a fiendish nature, and having elements of an armanite.
  • How Much More Can He Take?: Despite taking multiple hits from the Nein over the course of the battle, it constantly showed little tear and wear.
  • Shock and Awe: Was able to conjure lightning javelins to throw at long distances, dealing terrifying damage. Also wore magical gloves that imbued its claw strikes with additional lightning damage.

    Dybbuk 

Dybbuk

Race: Dybbuk

A dybbuk that was behind the murder of many of Soorna's giant tribe, forcing them out of their home.


  • Animate Dead: Would take control of giant corpses to fight against the Nein.
  • Demonic Possession: Was able to take control of the dead giant bodies to use to fight against the Nein.

    Gelidon 

Gelidon, the Nightmare In Ivory

Race: White Dragon

A reclusive ancient white dragon who has not been seen in over a century. The Mighty Nein need her help in order to reforge a sword.


    Isharnai 

Isharnai the Prism Sage

Race: Hag

A powerful hag who feeds on the misery of those who make bargains with her.


  • Affably Evil: Played With. She is a monster that feeds on other people's torment and directly caused Nott's predicament, but she did so to pay back a favor she owed to the goblin clan and she holds no specific grudge against Nott or the Mighty Nein. She also is on friendly terms with Jester after her visit and asks the tiefling to bring more cupcakes.
  • Forced Transformation: She inflicted one on Nott that trapped her in her goblin form. Considering her hut is full of animals in cages, Nott likely is not her only victim.
  • Creepily Long Arms: Matt describes one of her arms as being unnaturally longer than the other. Said arm also sports a set of filthy claws sharp enough to cleave one of Jester's cupcakes in two with only a second's worth of pressure.
  • Deal with the Devil: She offers supernatural deals that seemingly fulfill the victim's wishes but ultimately make them miserable.
  • Emotion Eater: She feeds on the misery of the people who make "bargains" with her.
  • Evil Virtues: She honours the deals she makes, even if those she made them with are killed.
  • Greater-Scope Villain: She is directly responsible for both Nott and Beau's backstories, having cursed the former with her goblin form and having made a deal with the latter's father that led to her abuse and exile.
  • Odd Friendship: With Jester, who seems to pick up on Isharnai feeling lonely and chooses to make her feel geuninely happy. Jester even continues to send her cupcakes long after the party has left her.
  • Out-Gambitted: Jester tricks her into eating a blueberry cupcake sprinkled with Dust of Deliciousness, then modifies her memory to believe that she had such a great time with Jester that she agreed to lift Nott's curse without forcing her Sadistic Choice.
  • Sadistic Choice: Forces one on the Mighty Nein, offering to lift a curse she put on a hafling friend of theirs only in exchange for an equal source of misery. The Nein make several terrible offers to her and ultimately have argue between themselves whether to sacrifice their limbs, their friends, or their dreams of peace to help their friend.
  • Seers: She has a reputation for fortune-telling with tarot cards and such, but she also has an eye for D&D's gamier divination magic, which lets her detect Jester's scrying.
  • Slipping a Mickey: Falls victim to this courtesy of Jester and a cupcake sprinkled with Dust of Deliciousness, impairing her mind to allow Jester to use modify memory and avert the Sadistic Choice.
  • The Unfought: The Mighty Nein had the option to fight against her if they decided not to bargain to break Nott's curse, but since they didn't, Matt brings out the battle map he had prepared for her after they stop playing for the episode.
  • Wicked Witch: She's an ugly crone who tricks people into accepting misery in exchange for reading their fortune or cursing their enemies. Therefore, it's ironic that she falls victim to the vices of Hansel and Gretel: she eats baked goods from a magical stranger.
  • Worf Had the Flu: Matt implied on twitter that she is a Legendary Creature, which should grant her three automatic saving throws successes each day. For some reason that Matt doesn't reveal, she did not use them.

    Zathkira 

Zathkira

Race: Lich
Class: Wizard

A remnant of a forgotten era in history, Zathkira was technically vanquished by the holy knight Shiona, but his evil has resurfaced in the random disappearance of several people in the Menagerie Coast region. Only the half-elf bard Capo following the legend of the Orb of Generosity is onto him and his evil scheme... but is Capo already too late?

Zathkira is exclusive to the Red Nose Day 2019 event, featuring Special Guest Stephen Colbert playing as Capo.


  • Evil Cannot Comprehend Good: In order to figure out where the generosity is located in humans, Zathkira kidnaps several humans and vivisects them.
  • Make Them Rot: A mere smack of his hand can deal necrotic damage.
  • Shrouded in Myth: Capo only learned about him from spotting the common elements from his reign of evil and the disappearance of random civilians in present day.
  • Soul Jar: Finding his phylactery is the only way to end his reign of terror - or at least the most effective way.

    Vokodo 

Vokodo

Race: Morkoth

Living within its lair in the volcanic island of Rumblecusp, Vokodo has tricked those trapped on the island into worshiping it as a fire god and giving it all their worldly possessions by wiping their memories of before they arrived and making them believe the island is the center of the world.


  • Big Bad Wannabe: For all of its posturing and pretension to godhood, it's still a mortal creature, and one that's rather easily killed, at that. Beauregard actually does more damage to herself punching its superheated hide than it's able to do to any of the Nein.
  • The Dreaded: The villagers think of Vokodo as a largely benevolent god, as long as they provide appropriate tribute, and they're very wary of angering it. Even the Mighty Nein are intimidated by it and spend much of their time on the island attempting to gather resources and allies to confront it.
  • Elemental Embodiment: It has dwelt within the heart of an active volcano long enough to amalgamate some of the qualities of magma and flame into its own body. Its anger causes the water in its lair to superheat, and it's so hot to the touch that Beau actually burns herself while attacking it.
  • God Guise: It has set itself up as a god and demands to be appeased with gifts by the people of the island.
  • Greed: One of its two biggest drives. It has an insatiable lust for treasure, using its slaves to bring it everything they mine from the island.
  • Humiliation Conga: This self-proclaimed god lords over the island of Rumblecusp, demanding fealty and tribute from all who set foot there. Over the course of less than a week, the Mighty Nein went poking around in the "forbidden" areas of its island, deprogrammed its most powerful thrall, burned a few of the ships in its collection, and thrashed it in the very heart of its lair, forcing it to grovel (thanks to Jester's Command spell) and reducing it to fearful shrieks before ultimately finishing it off with Caleb's Disintegrate spell.
  • Mind Manipulation: Can hypnotize opponents to daze them in combat. It's all but stated that Vokodo used this ability, or a variation thereof, to brainwash the Vo tribe into subservience.
  • No-Sell: If Vokodo passes its saving throw against a spell, it doesn't suffer half-damage from that spell (if applicable) and can redirect that spell against another creature in its vicnity, forcing it to save or suffer the spell's effects.
  • Screw This, I'm Outta Here: At some point, Vokodo crossed paths with something so terrifying that it fled to the Material Plane to escape. As it dies, the Nein and Vilya are granted a vision of what it is. It is a massive city in the Astral Sea which is somehow alive... and hungry.
  • Shock and Awe: It knows the Chain Lightning spell, but only attempts to cast it once; Caleb is able to shut it down with a Counterspell.
  • Villainous Breakdown: Nott's Phantasmal Force and Fjord's illusion of an Astral Dreadnought crack through its imperious exterior and get it to show fear for the first time, but it's being banished to the Astral Sea that really freaks Vokodo out. When Jester drops her Banishment spell (bringing it back so that the Nein can finish it off for good), it's practically blubbering in terror, implicitly from something it saw after being returned to its home plane.

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