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Tal'Dorei (Campaign 1): Vox Machina (Grog | Keyleth | Percival | Scanlan)
Guest Party Members | Allies and Other Characters (Empire/Republic of Tal'Dorei) | Villains
Wildemount (Campaign 2): The Mighty Nein (Caleb | Fjord)
Guest Party Members | Allies and Other Characters (Dwendalian Empire | Xhorhas) | Villains
Marquet (Campaign 3): Bell's Hells (Laudna) | Guest Party Members | Allies and Other Characters | Villains
The Setting Of Exandria: Gods | Historical Figures | Call of the Netherdeep
One-Shots (Exclusive): One-Shot Characters (Exclusive) | The Darrington Brigade
Exandria Unlimited: The Crown Keepers | The Ring of Brass


The selection of deities that exist in Exandria. Most can be divided up into the Prime Deities and the Betrayer Gods based on whether they sided with the Primordial Titans or the mortal races during the Founding War, although a few fall outside this spectrum.

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    In General 
  • Everyone Calls Him "Barkeep": The gods are referred to by their epithets more often than their names by Matt and the rest of the cast, especially post-Campaign One.
    • Played even straighter with The Raven Queen, whose name was wiped from existence upon her ascension and has since and forever will be known to mortals as The Raven Queen and/or her other titles. Also, The Everlight and The Whispered One, who haven't been called Sarenrae and Vecna respectively since after the conclusion of the first campaign, likely due to copyright reasons.
  • God's Hands Are Tied: Why their acts of Divine Intervention are normally few and far between in the story. Following the devastation brought about by The Calamity, the Prime Deities willingly separated themselves from the Material Plane, though not without dragging the Betrayer Gods with them, behind the Divine Gate, a metaphysical barrier that separates the Material Plane from the other realms of existence. While it significantly limits the influence that the Prime Deities have on Exandria, it also keeps the forces of the Betrayer Gods from just invading the world outright. When Vecna becomes a god on the mortal side of the Divine Gate, though the Prime Deities would like to intervene directly, they can't do so without first tearing down the Divine Gate and possibly causing an even greater calamity than before.
  • Writing Around Trademarks: Within certain published works. The Gods of Exandria started out as the D&D Dawn War Pantheon (plus Sarenrae); in works not associated with Wizards of the Coast, such as the Tal'dorei Campaign Setting and Tal'dorei Campaign Setting Reborn, they are only referred to by their non-trademarked monikers. Within Wizards of the Coast-published content such as the Explorer's Guide to Wildemount, their trademarked names can be used (with the exception of Sarenrae).

The Prime Deities

    In General 

The Prime Deities

https://static.tvtropes.org/pmwiki/pub/images/798ad6ba_84d3_43cd_b01c_54e194d1a7c7.png
The Prime Deitiesnote 

The twelve gods who sided with mortalkind during the Founding War, these are the primary deities that are worshipped throughout Exandria. Twice they fought alongside their creations for the preservation of Exandria, once against the Betrayers and the Primordial Titans during the Founding War and again when the Betrayers made their own play against creation during the Calamity. After the Calamity, The Prime Deities erected the Divine Gate to forever seal off the mortal and immortal realms. This caged the Betrayers but also put themselves into exile away from their creations.


  • Big Good: They sided with their mortal creations to defeat the Titans and later sealed themselves away with the Betrayers to forever prevent them from harming Exandria. It is downplayed with a few of their alignments, such as Ioun (Neutral) and Erathis (Lawful Neutral).

    Avandra 

Avandra, the Change Bringer

https://static.tvtropes.org/pmwiki/pub/images/changebringer.png
Luck favors the bold.
Alignment: Chaotic Good
Domains: Moon, Nature, Trickery
Holy Day: New Dawn (1st day, 1st month)

She Who Makes the Path, Avandra is the deity of change, freedom, trade, and adventure into the unknown. She champions those who forge forward and discover the undiscovered, putting themselves at risk for the advancement of all.


  • Beware the Silly Ones: Despite being represented as a dress clad young woman and being mainly known as a harmless trickster deity, she is the one who managed to defeat Asmodeus during the Calamity and it's her blessing that allowed Pelor and Ioun to seal Tharizdun away.
  • Call to Adventure: Those who worship her often feel the call, and she emboldens them to accept it.
  • Dramatic Wind: Avandra tends to answer queries to her by directing the changing winds in a certain direction or manifesting a figure of herself in the winds.
  • Heads or Tails?: One of her priests gives the party a magical coin that they can ask a question, flip, and magically get a response from Avandra herself.
  • Flat World: When FCG first communes with her, he perceives her to be an uncountable number of miles past the horizon. Sam chooses to interpret this as confirmation the world is flat, much to Matt's chagrin.
  • Lady Luck: It's in the name. She brings change, weather favorable or not. Travelers often pray to her in the hope for a safe journey.
  • The Gadfly: As befitting a trickster goddess, she can be playfully antagonistic even to her followers. For instance, using the limitations of the Divination spell to tease FCG.
  • Trickster God: One of her domains is trickery, but not to the extent that the Traveler engages in.

    Bahamut 

Bahamut, the Platinum Dragon

https://static.tvtropes.org/pmwiki/pub/images/platinum_dragon.png
Stand as a paragon of honor and justice.
Alignment: Lawful Good
Domain: Life, Order, War
Holy Day: Embertide (5th day, 11th month)

Bahamut, brother and sworn enemy of Tiamat and the divine king of metallic dragons. The chosen deity of Lady Kima and the devotees of the Platinum Sanctuary, the Platinum Dragon is a powerful lawbringer and master of war who preaches the temperance of justice with mercy.


  • Arch-Enemy: Bahamut is the sworn enemy of his sister, the betrayer god Tiamat, queen and goddess of all chromatic dragons.
  • Cain and Abel: Is the brother and sworn enemy of Tiamat, making him the Abel to her Cain.
  • Dragons Are Divine: The divine king of metallic dragons.
  • Good Is Not Soft: One of the most powerful examples in any D&D mythos. Despite all largely being Lawful Good, Bahamut and his followers tend toward being powerful warriors and unyielding defenders who do not shirk or sway in the face of the unrighteous.
  • War God: Bahamut is the god of honor and justice, but he also counts War as one of his domains, technically making him this. He also has a large number of Paladins in his service, famously including Lady Kima of Vord.

    Corellon 

Corellon, the Arch Heart

https://static.tvtropes.org/pmwiki/pub/images/archeart.png
Create, inspire, and find beauty in all that you do.
Alignment: Chaotic Good
Domain: Arcana, Light, Nature
Holy Day: Elvendawn, also known as Midsummer (20th day, 6th month)

The patron deity of arcane magic and the fey, and guardian of spring, beauty, and the arts. Corellon is considered the Mother and Father of all elves, as it was by the Arch Heart's hand that they were led from the Feywild. For this reason, Corellon despises Lolth for leading the Drow away from the light.


  • Angelic Beauty: Corellon is commonly depicted as an impossibly graceful and beautiful elven being, and is described as "androgynous and alluring".
  • Berserk Button: Anything related to Lolth is a sure way to set off followers of Corellon, given how the Spider Queen led the Drow astray.
  • Light 'em Up: One of their Domains is Light, meaning both the Arch Heart themselves and their followers are capable of this.
  • Non-Human Non-Binary: Corellon is identified as a non-binary deity.
  • Truly Single Parent: Described as both the mother and father of elvenkind.

    Erathis 

Erathis, the Law Bearer

https://static.tvtropes.org/pmwiki/pub/images/lawbearer.png
Strive to tame the wilds of the world in the name of civilization, and defend the points of light and order against the chaos of darkness.
Alignment: Lawful Neutral
Domains: Knowledge, Order
Holy Day: Civilization's Dawn (autumnal equinox, typically 22nd day, 9th month)

Erathis is a stern god who oversees the knowledge of civilization, its structure, and the laws which govern it, as well as serving as the inspiration for invention and the creation of cities. Many Paladins who don't serve Bahamut find favor with the Law Bearer instead.


  • Aloof Dark-Haired Girl: Official artwork depicts Erathis as a tall, pale-skinned brunette with a serious or expressionless face, partially obscured by a hood.
  • Butch Lesbian: If such a label can be placed upon a god; Erathis has a "tempestuous" relationship with Melora, described as a "furious love that is only tempered when civilization and nature are in balance".
  • God Is Neutral: With regards to morality, Erathis is neutral, only caring about order as opposed to chaos.
  • God of Order: As the goddess of law and civilization, she is associated with Knowledge and Order. This is reflected in her Lawful Neutral alignment.invoked
  • In the Hood: Most of her depictions come in the form of an armored woman with a large axe and a hood covering most of her face.
  • The Maker: According to Exandria's Creation Myth, humans were created as the third race of Exandria through the passionate love between Erathis and Melora. Yes, you read that right: as a race, the Humans of Exandria have two mothers.
  • Order vs. Chaos: Very firmly on the side of order; Erathis is the patron deity of the law, judges, and civilization itself, and she is of a Lawful Neutral alignment.invoked
  • Samus Is a Girl: Given that the resident gods of law and order in a lot of D&D settings are male (such as Tyr from the Forgotten Realms), it may come as a bit of a surprise that Erathis is given female pronouns.
  • War God: Subverted. Erathis is often depicted as an armored woman carrying a battle axe (in fact, Erathis' axe appears to be an important part of her faith's symbology) and she has almost as many Paladins in her service as Bahamut does. Both of these things imply that Erathis is a martial goddess but she is actually a goddess of law, and she doesn't count War as one of her domainsNote.

    Ioun 

Ioun, the Knowing Mistress

https://static.tvtropes.org/pmwiki/pub/images/knowing_mistress.png
Uphold and teach the importance of reason, perception, and truth in guiding one's emotions and path.
Alignment: Neutral
Domains: Arcana, Knowledge, Twilight
Holy Day: Not publicly acknowledged

Ioun is the goddess of knowledge, arcana, philosophy, and stories. Wounded in the Calamity by the Elder Evil known as Tharizdun, she hides in her personal domain, an ancient, endless library.


  • Cool Old Lady: Her humanoid avatar is presented as a kindly grandmother figure, and she acts rather cordial when Vox Machina meet her.
  • Eye Motifs: Ioun's symbol is the eye and all her champions bear it in some fashion, including Scanlan Shorthalt's Third Eye and the eye tattoo of Beauregard Lionett.
  • God Is Neutral: The Knowing Mistress only cares about knowledge and its proliferation, not the morality of who uses it — both in terms of good versus evil, or order versus chaos.
  • I'm Having Soul Pains: The success of Vecna's plan causes her whole realm to tremble and Ioun herself to shake with pain.
  • King in the Mountain: After her injury in the battle with Tharizdun, Ioun hid herself away in a secret demiplane that not even the other gods know of. There she waits, collecting knowledge and awaiting heroes destined to receive her blessing.
  • Magic Librarian: Ioun keeps watch of an infinite library that is an extension of herself and her mystical knowledge.
  • Mr. Exposition: Ioun's main role in Critical Role proper is to explain to Vox Machina how to defeat the Big Bad, what his powers are, and everything they need to do to prepare for the final battle.
  • The Omniscient: Ioun knows pretty much everything that is possible to know. While other gods know little beyond their domain, Ioun is able to fill an entire library with books detailing the lives of every person, from birth to death. She even knows how to say Percy's full name!
  • Wound That Will Not Heal: Even centuries after the Calamity, she still hasn't fully recovered from the grievous wound Tharizdun inflicted upon her. It's implied that it's partly due to her followers' inability to openly worship her without becoming a target for cultists of the Chained Oblivion or other Betrayer gods.note  Creating a Bead of Divinity, and imparting the knowledge necessary to forge the Trammels and the rites necessary to sealing away Vecna, appears to tax her strength fairly significantly.

    Kord 

Kord, the Storm Lord

https://static.tvtropes.org/pmwiki/pub/images/stormlord.png
Bravery above all. There is no glory in cowardice.
Alignment: Chaotic Neutral
Domains: Tempest, War
Holy Day: Day Of Challenging (7th day, 2nd month)

A mighty and fearsome god, Kord oversees the rage of the winds and warriors alike. Those who prove themselves with valor and cunning in battle can find the Storm Lord's approval, and it is he whom mortals beseech to calm storms or call them down upon their enemies. He is the chosen deity of Yasha Nydoorin.


  • Elemental Embodiment: Kord sometimes appears to his followers in the form of a stormcloud with lightning bolts taking the shape of a severe face. He also commands lightning and storm elementals which he sends to test his champions.
  • Full-Frontal Assault: Depictions of Kord in his temples have him completely nude, the better to show off his rippling physique.
  • God Is Neutral: As a war god, Kord does not concern himself with the morality of a conflict, just the presence of conflict itself.
  • The Power of Friendship: Weirdly for such a somber god, he only approves of Grog and Yasha once they realize they get their strength from their friends.
  • Shock and Awe: Lightning strikes appear within his purview, especially as seen around his follower Yasha.
  • Ultimate Showdown of Ultimate Destiny: The Godsbrawl, an event held on the Day Of Challenging where fighters and warriors of the Deities duke it out for honor and glory, both from their gods and from the people of Emon.
  • War God: While other gods also have the War domain, Kord is the most closely associated with battle.
  • Weather Manipulation: While the Wild Mother emphasizes plant-based aspects of nature, the Storm Lord represents the fury of a storm, down to the occasional channelled lightning strike through devout followers.

    Melora 

Melora, the Wild Mother

https://static.tvtropes.org/pmwiki/pub/images/wildmother.png
Embrace and respect the savage nature of the world. Exist in harmony with it.
Alignment: Neutral
Domains: Life, Nature, Tempest
Holy Day: Wild's Grandeur (vernal equinox, typically 20th day, 3rd month)

Wherever the grass grows a tad too thick or the seas churn a bit rougher than usual, Melora's influence can be felt. She guards over nature in all of its forms, from the biting chill of winter to the fury of a disturbed mother bear. She is the chosen deity of Caduceus Clay and Fjord.


  • Arch-Enemy: Has one in the form of Bane, the Strife Emperor, whom she defeated in battle during the Calamity.
  • Big Beautiful Woman: Several pieces of art, both fan-made and official, depict Melora as a curvaceous, full-bodied black woman wreathed in flowers and other things from nature.
  • God Is Neutral: Canonically has an In-Universe Neutral alignment.
  • In Mysterious Ways: Whenever Caduceus has questions to ask of her, the Wildmother always answers him with cryptic messages conveyed through his surroundings: a chill breeze; the warmth of the sun growing warmer, etc. However, she speaks with Fjord directly when he swears his paladin's oath to her, and she also directly converses with the Crown Keepers in Exandria Unlimited.
  • Lipstick Lesbian: If such a label can be placed upon a god; Melora has a "tempestuous" relationship with Erathis, described as a "furious love that is only tempered when civilization and nature are in balance".
  • Lord of the Ocean: A rare female example. As the goddess of all things natural, she is also representative of the sea, as much for its calm and appeasing nature than for its violence and implacability. This aspect of her divinity is more explored in her relation with Fjord.
  • The Maker: According to Exandria's Creation Myth, humans were created as the third race of Exandria through the passionate love between Erathis and Melora. Yes, you read that right: as a race, the Humans of Exandria have two mothers.
  • Mother Nature: While other deities also have the Nature domain, the Wild Mother is most directly seen as nature's guardian.
  • Not So Above It All: During Exandria Unlimited, Melora decides to have a little fun with the Crown Keepers by testing them with a giant mossy alligator. In the same episode, she also grows increasingly exasperated by Opal and her antics.
  • Sure, Let's Go with That: In response to Opal's question after she discovers Ted is inside her body:
    Opal: Did I swallow Ted?
    Melora: (Beat) It's honestly an easier way to explain it, yeah.

    Moradin 

Moradin, the All-Hammer

https://static.tvtropes.org/pmwiki/pub/images/allhammer.png
Remain stoic and tenacious in the face of catastrophe.
Alignment: Lawful Good
Domain: Forge, Knowledge, War
Holy Day: Deep Solace (18th day, 5th month)

Moradin is a god of craftsmen and creators, worshipped by smiths, miners, and artisans of all types. Considered a patron deity of the dwarves, the All-Hammer sees the most amount of worship in Kraghammer within Tal'dorei, and temples to him are often found as the focal points of worship and gathering in dwarven communities.


  • The Blacksmith: One of his many aspects is that of a master smith, and most dwarves choose to worship this aspect of him over the others.
  • Supernatural Sealing: Moradin mostly comes up when the party's learn of a new Sealed Evil in a Can that's he locked up back in the day. He made the weapons that chained the Chained Oblivion, his forge is essential to trapping Vecna, and the Mighty Nein spend four episodes in a dungeon he built to trap an evil god named Torog.
  • Ultimate Blacksmith: Comes part and parcel with being the god of the craft, after all. He single-handedly created the Divine Trammels, which require the strength of a titan and the genius of a madman to create.

    Pelor 

Pelor, the Dawn Father

https://static.tvtropes.org/pmwiki/pub/images/dawnfather.png
Deliver the light of the Dawnfather where darkness dwells.
Alignment: Neutral Good
Domains: Life, Light, Nature
Holy Day: Highsummer (15th day, 7th month)

Pelor is the god of the sun and agriculture. He watches over Whitestone, and planted the Sun Tree there. He resides in Elysium.


  • Arcadia: The appearance of his domain is that of a seemingly endless orchard of fruit trees, with a spectacular castle in the middle.
  • Call to Agriculture: Pelor was one of the Prime deities often at the forefront of the Calamity, being the one to chase down and seal away the Chained Oblivion. Post Calamity, he's set up his divine realm to that of a keep, surrounded by a massive forest orchard of fruit trees, tended and guarded by him, celestial creatures, and the departed souls of his followers. The Tal'Dorei Campaign Setting guide further details that the Dawn Father was the one who planted the blessed seed that would become the Sun Tree at the end of the Calamity, specifically placing it at the spot where Ioun the Knowing Mistress was wounded.
  • Characterization Marches On: In the first campaign, Pelor was a stern, but generous protector of good happy to empower those who do not worship him. The third campaign emphasizes his paternalistic qualities, as Bell's Hells run across a band of his followers in the village of Hearthdell, who are seen to be zealous and aggressive missionaries. He's also very curt with his cleric Deanna and even cuts off her ability to cast divine spells for a few moments, although this is arguably justified due to her impious and insubordinate behavior.
  • The Faceless: Pelor's halo is so bright that it is impossible to see his face underneath it.
  • Fertility God: Comes with the mantle of "God of Agriculture". His Nature domain reflects this aspect of his divinity.
  • God Is Good: Pelor is one of the most widely worshipped and well-regarded gods in the pantheon, especially for his roles in imprisoning the greatest evil in Exandria, the Chained Oblivion Tharizdun. He also founded the city of Whitestone, planted the Suntree, and provided Vox Machina with both his blessing and the intelligence necessary for them to defeat the Big Bad of the first campaign.
  • Holy Halo: Pelor's face is shrouded by sunlight and almost every depiction of him includes a halo around him. This feature extends to his champions, who radiate sunlight in a massive radius when they invoke Pelor's protection.
  • God of Light: As an anthropomorphic representation of the sun, it's a given. While he is not the only god of the Exandrian pantheon associated with the Light domain, he is the foremost.
  • Good Is Not Nice: He's a bit of a stern figure to Vox Machina when they arrive, thanking them for the warning about Vecna but then dismissing them. They convince him to lend his aid, and prove their worth, which impresses him.
  • Jerkass God: Zig-Zagged. He's canonically Neutral Good and has served as a champion against darkness for ages, but as Neutral Good deities go, Pelor is...kind of a dick, even to his worshipers. This is particularly apparent in his relationship with Deanna:
    • He demands that she help stop the release of Predathos — something that she had planned on doing anyway — or else she loses the magical gifts he granted herNote.
    • He is okay with his followers forcefully occupying an important site (a temple at the confluence of two ley lines) on his behalf and without regard for the local villagers, explaining to Deanna that they were doing what was necessary for the good of "our people"Note and the future of Exandria.
    • His response to Deanna's question, "Are you worth saving?" is to punish her by forcefully ending their communion and temporarily blinding her. note 
  • Reasonable Authority Figure: Despite his sternness and casually dismissing Vox Machina, he takes their counsel in what to do with the Eye of Vecna, thanks them for their intel, allows Vex the chance to become his champion, and asks the party why they feel she is worthy of the position.
  • Secret Test of Character: He tests Vox Machina's worthiness of his blessing, and of the information to track down Ioun so they can beseech her aid in getting rid of Vecna by initially dismissing them. They prove their worth, and Vex even becomes his champion.
  • They Look Just Like Everyone Else!: Compared to the grandeur of Pelor's armor and fortress, his face is rather plain and unremarkable. To drive the point further, Matt turns off the music and slows his tone as he describes Vex seeing it for the first time.
  • Took a Level in Jerkass: His morality becomes a lot more nebulous in Captain 3, threatening to revoke Deanna's resurrection if she doesn't help him and not condemning his more zealous followers who are oppressing others in his name. It's possibly due to the threat of Predathos devouring him and the other gods.

    The Raven Queen's Predecessor 

The Raven Queen's Predecessor

Alignment: Unknown
Domain: Death
Holy Day: Unknown

The god of death who preceded the Raven Queen prior to her ascension.


  • Abusive Parents: Sent his own Empyrean son to the realm of Pandemonium as a punishment. Although the narration implies he only meant to send the Forgotten Empyrean there for a short time and his death prevented that, it is never revealed what the Forgotten Empyrean did to earn said punishment.
  • Cessation of Existence: Implied to be what happened to him after the Raven Queen challenged and took his place as the goddess of death.
  • Don't Fear the Reaper: Averted. Unlike the Raven Queen, her predecessor did not regard death as a natural transition, and he took a tyrannical stance over his domains.
  • Kill and Replace: Is a victim of this by the mortal mage who would become the Raven Queen.
  • The Nameless: In 4th Edition D&D — which this version of the Raven Queen is inspired by — her predecessor was Nerull, a truly vicious god of death who earned his fate. However, in the world of Exandria, no one knows his identity. After his destruction and replacement, this deity's name was wiped from existence itself. After the Raven Queen's ascension, the only thing mortals know about her predecessor was that he existed.

    Sarenrae/Raei 

Sarenrae/Raei, the Everlight

https://static.tvtropes.org/pmwiki/pub/images/everlight.png
Lead with mercy, patience, and compassion. Inspire others to unite in fellowship.
Alignment: Neutral Good
Domains: Life, Light, Peace
Holy Day: Unknown, currently debated
Voiced by: Tracie Thoms

Otherwise known as the Dawnflower, the Everlight is the goddess of healing, redemption, and temperance, and the chosen deity of Pike Trickfoot. She is a minor deity, but her influence has grown in recent years thanks to Pike's actions.


  • Canon Immigrant: The Everlight started out as Sarenrae, a core member of the Pathfinder pantheon that Matt brought into D&D as part of the campaign's transition between the two systems. As Critical Role the company has officially partnered with Wizards of the Coast, she was renamed Raei for the Explorer's Guide to Wildemount. This is necessary as Sarenrae is Paizo's intellectual property, and they would have to pay Paizo to use it. note 
  • The Chooser of the One: After Pike atoned and reconnected with Sarenrae, she chose Pike for greater actions like restoring her temple in Vasselheim, and then gave her blessing to Pike to aid in taking down Vecna.
  • Disappointed in You: When Pike executed a helpless duergar, the Everlight was disappointed, and Pike's holy symbol cracked to reflect this. Pike atoned and found herself in Sarenrae's favor once more after returning from the Underdark followed by meditation and prayer.
  • The Farmer and the Viper: According to her backstory in Explorer's Guide to Wildemount, her belief that no being is so evil as to be beyond redemption caused her to ally with and attempt to redeem Asmodeus. His subsequent betrayal cost her a significant portion of her followers and divine influence.
  • God Is Good: Sarenrae is the kindest and most merciful deity, and it is her blessing that allows Pike to save Vox Machina and the world on countless occasions. She was so kind in fact, that she was even willing to give the evil god Asmodeus a chance, who used the opportunity to betray and cripple her in the Calamity.
  • Good Is Not Soft: Her primary tenets are to lead with mercy, compassion and to offer redemption to everyone... but should someone be irredeemable, smite them without hesitation. She even outright says to Pike to smite Vecna with all the power she has been given.
  • Order Reborn: Her following diminished significantly following The Calamity and remained small for all of time up until the ordination of Pike Trickfoot. By restoring Sarenrae's temple in the Holy City of Vasselheim, Pike has triggered a renaissance of Sarenrae worship, and this has increased her significance as a deity, which the goddess confirms to Vox Machina when they met her in Elysium.
  • Reasonable Authority Figure: She invites Vox Machina to Elysium so she can give Pike her blessing, answers all their questions, reassures Scanlan that his prayers were heard, and sends them to meet the Dawnfather.
  • Schrƶdinger's Canon: She is an ascended Archangel in the Pathfinder canon, but it is unclear if this is true in the Exandria setting. She almost certainly lacks the backstory of her battle with the Rough Beast Rovagug, since he is absent from the setting entirely.
  • So Proud of You: When she finally meets Pike face to face, Sarenrae has nothing but pride for her gnome cleric and happily provides her aid.
  • Super-Empowering: The Blessing of the Everlight grants Pike a hardy constitution (+2), wings of phoenix flame (50 ft flying speed), and boosted healing magic (while the wings are active, healing spells add 10 additional HP, once per week).

    Sehanine 

Sehanine, the Moon Weaver

https://static.tvtropes.org/pmwiki/pub/images/moonweaver.png
Seize your own destiny by pursuing your passions.
Alignment: Chaotic Good
Domain: Arcana, Moon, Nature, Trickery
Holy Day: None officially, but is celebrated during the largest full moon of the decade as determined by elvish astronomers

Sehanine is a deity of dancing moonlight, weaving its soothing hues into illusions and tricks of the eye. She is considered a deity of lovers, hiding their illicit trysts in the shadows of her making.


  • Berserk Button: Don't impersonate her in the name of trickery and pranks. She doesn't take kindly to that.
  • Everyone Has Standards: While she is prone to illusions and trickery herself, she draws the line at manipulating people and taking advantage of them for one's own amusement.
  • Love Goddess: Is one of these as well as a Trickster God. Sehanine is arguably more this over the latter, as she is primarily considered to be the goddess of love and protector of lovers' trysts. Also, if Lucius Lorelei is any indication, her clergy gets a lot of action.
  • Lunacy: Judging from how Lucius Lorelei is capable of accessing the Moon Domain through her, this seems to be one of her powers, befitting her name.
  • Master of Illusion: She is the patron deity of illusions, and those in need of them often pray to her.
  • Mystical Waif: While there is no set upon description of her, she is commonly portrayed as a slender young girl with silver hair floating as if in water.
  • Pet the Dog: She spares Artagan after Jester pleads and begs her to, and lets him remain on the Prime Material Plane and takes his followers as her own.
  • Secret Test of Character: Her "abduction" of the Traveler was this on two fronts: First, testing to see if he had done enough good for any of his followers to stick with him after he is revealed as a liar, and second, testing if the Traveler cared enough about his followers to accept the consequences of his actions instead of letting them take the blame.
  • Trickster God: Not to the extent of the Traveler, but those who do work in the dark such as thieves often ask for her blessing, and she gives it only when she wishes.

Ascended Gods After The Founding

     In General 
  • Deity of Human Origin: Both the Raven Queen and the Whispered One started out as mortal mages prior to their ascension into godhood. After the mage who would become the Raven Queen developed the Ritual of Seeding, she set a dangerous precedent that would drive others to follow in her footsteps and attempt to recreate her work. Vespin Chloras tried to replace Asmodeus as the Lord of the Nine Hells but failed. The Whispered One, however, would not only succeed in recreating the ritual, he perfected it such that he didn't need to replace an existing god.

    The Raven Queen 

The Raven Queen, Matron of Death

https://static.tvtropes.org/pmwiki/pub/images/matron_of_ravens.png
Death is the natural end of life. There is no pity for those who have fallen.
Alignment: Lawful Neutral
Domain: Blood, Death, Grave, Life, Twilight
Holy Day: Night of Ascension, occasionally associated with Winter's Crest (13th day, 10th month/20th day, 11th month)

The Raven Queen, the goddess of death who chose Vax'ildan as her champion in exchange for the revival of Vex'ahlia. At first reluctant to accept the mantle, he has come to accept it more readily. Her interest in him stems from his being "fate-touched".


  • Arch-Enemy: It's Vecna. As the goddess of death, she sees all who attempt to thwart and pervert the concept of death as abominations. And Vecna is not only a lich, but he wants to create an undead army to rule over all he surveys. Naturally, the Raven Queen isn't too happy about that, and sends Vox Machina on the right path so that he can be stopped.
  • Berserk Button: As the goddess of death, she sees all who attempt to thwart and pervert the concept of death as abominations. In particular, those who manipulate the lives and souls of those who have died, such as necromancers, and those who try to escape death entirely, such as vampires and liches, earn her ire. She also has a flat hatred of all things undead, and those who attempt to create them.
  • Blood Magic: One of her domains is Blood, and she is the one who granted Trence Orman, the founder of the Claret Order (composed of blood clerics and blood hunters), the secrets of blood magic to fight fiends and undead.
  • The Chooser of the One: She chose Vax'ildan as her champion and refers to him as "fate-touched", meaning that whatever he does in life will be remarkable and memorable — the sort of deeds that make history and legends, good or bad. In fact, she had her eye on him for some time, intrigued by his willingness to court death and tempt fate. Being — as Keyleth called her — a "great opportunist", Vax's deal with her to save Vex provided just the opportunity she wanted.
  • Dark Is Not Evil: She dresses all in black, has an obsidian temple, and possesses a rather gloomy motif. Plus, she's the God of the Dead. But she's a neutral entity who simply wishes for death to happen on its fated schedule, and she has a hatred for those who try to pervert life and/or cheat death.
  • Deity of Human Origin: She was once a regular mortal woman. Upon overthrowing the previous god of death, she took over his job, and replaced his tyrannical rule over the souls of the dead with a more benign one. However, due to a lack of trust from the other gods, once she ascended she only gained dominion over the transition between life and death; the job of determining which souls go to which afterlife and everything after went to other gods.
  • Divine Intervention: Downplayed. Besides Vax'ildan being "fate-touched" and gaining her interest, she was trying to subtly guide Vox Machina in ways that would help them stop the Whispered One.
  • Don't Fear the Reaper: She's certainly not the most comforting deity to have watching over you, but she's not in the least bit evil. In Episode 64, she assures a grief-stricken Vax that Tiberius died a hero and his soul is safely at rest as a gesture of goodwill. The Raven Queen believes that death must not be cheated, toyed with, or subverted by anyone, not even the mightiest of kings or the greatest of heroes. But outside of this domain, she can bend things a bit to show compassion from time to time.
  • God Is Neutral: Part and parcel of being an impartial deity of death, she has a Lawful Neutral alignment. She and those who follow her feel no pity for those who die, because death is a natural part of life and the universe. That being said, she has been known to Pet the Dog from time to time, such as granting Scanlan's last wish by allowing Vax to come back to the mortal world one last time, so Vax could see his sister Vex marry Percy. She also believes that the world is broken, but it's still worth protecting its beauty.invoked
  • God of the Dead: The second one in Exandria's history. She took the place of the old God of Death after her ascension. It's played with a bit, however: the Raven Queen is not the god of the dead, she's the god of death. She's more of a shepherd of death than its scion; she guides the souls of those who have died from the land of the living to the land of the dead. Once there, they'll be judged on their life's merits and able to go to the respective afterlife they deserve (for better or worse).
  • Good Is Not Nice: She's aloof, and can be quite callous; particularly when she tells Percy he was always broken, and expresses reluctance in giving up a part of her power for the trammels. However, she cares about the world and is a far more benevolent aspect of death than her predecessor.
  • I Have Many Names: She is the Raven Queen, the Matron of Ravens, the Matron of Death, and the Duskmaven (in Marquesian culture). Ironically, after she completed her ascension, the name she bore as a mortal was erased from existence.
  • In Mysterious Ways: At first, she's vague and mysterious with her messages in Vax's dreams, much to his intense irritation. But once he accepts his role as The Champion, she explains her goals and desires to him.
  • Kill and Replace: This is what she did to her predecessor after completing the Ritual of Seeding.
  • Lonely at the Top: Due to her estrangement from the other gods and mortals, she's prone to isolation. However, according to the Post-Campaign wrap-up, Vax's role as Champion prevents what mortal sliver is left in her from feeling lonely.
  • Nice Job Breaking It, Hero: She ascended into godhood during Exandria's Age of Arcanum, a period in which mortals were filled with hubris over their knowledge of magic they had gained and sought even greater power. One particular Archmage who witnessed the Raven Queen's ascension was inspired by her success in discovering a ritual that allowed her to do so and wanted to become a god as well... and to achieve that goal, he chose to find the means to unlock the prison of the Betrayer gods to petition their aid, leading to the Calamity and the Divergence.
  • Pet the Dog:
    • In Episode 64, she assures a grief-stricken Vax that Tiberius died a hero and his soul is safely at rest.
    • According to post-campaign reveals, the Matron didn't make Vex'ahlia fulfill her promise to kill Orcus. This was because the Raven Queen felt it was a somewhat impossible promise to begin with, and also because the Queen felt she'd taken enough from Vex by making Vax'ildan her champion and all but permanently separating them. So the Queen let Vex off the hook.
    • The Raven Queen allows one moment of kindness to her champion, despite it being outside of her wheelhouse. When Scanlan casts his final Wish to have Vax attend Vex and Percy's wedding, the Raven Queen grants the wish, allowing Vax to briefly return to the mortal realm one final time to give his sister his blessing and to say his final goodbyes.
  • Properly Paranoid: Played with. Due to the mistrust between her and the other gods, she's reluctant to give up part of her power, suspecting that it could be part of a scheme by the other gods to weaken and dethrone her. It takes Vax pointing out that it was under her advice that Vox Machina searched for several of the other prime deities for aid and guidance on how to defeat Vecna in the first place, as well as him having always faithfully agreeing to the Raven Queen's deals to become her champion and now a revenant in her service, to convince her to grant him a Bead of Divinity.
  • Red Baron: Enforced. She is the Raven Queen, the Duskmaven, or the Matron of Ravens. Whatever her real name was has been wiped from all of existence and all of history; she'll forever be known only by her titles and nothing else. And given that this is a woman who rules over the entire domain of death, trying to figure out what her name was is a fool's errand.
  • The World Is Just Awesome: Somewhat oddly for the god of the dead, the Raven Queen believes it's worth caring for the world in spite of it being "broken", and that the limited time mortals have encourages them to make it better for those to come after them.

     The Whispered One 
For more information on Vecna, look under Critical Role Villains.

The Betrayer Gods

     As a whole 
https://static.tvtropes.org/pmwiki/pub/images/5e63346a_9307_4297_9eb3_62eb1b04afe5.png
The Betrayer Godsnote 

The eight gods who, after watching the Primordial Titans destroy what they had created during the Founding, decided to ally themselves with the Primordials and return Exandria to the chaos of pre-creation. After being defeated by the Prime Deities and mortalkind, they were sealed away until an Archmage, attempting to become a god the way the Raven Queen had, unwittingly released them from their cage. Thus began the Calamity, a world-altering war that was only ended after great sacrifice and the creation of the Divine Gate to seal away the Betrayers and the Prime Deities. Still the Betrayers wait for the day when they will be set free, biding their time and luring mortals with their power.


  • Gods of Evil: Each of the Betrayer Gods is some variation of the Evil alignment.
  • Greater-Scope Villain: Not initially, as they aided in the creation of mortal life in Exandria; however, after the Primordials started to raze their creation to the ground, they grew enraged and despondent and decided to turn on mortals, which led to the Founding War and later the Calamity.

     Asmodeus 

Asmodeus, the Lord of the Nine Hells

Played by: Brennan Lee Mulligan

https://static.tvtropes.org/pmwiki/pub/images/lord_of_the_hells.png
Assert dominance and power over others. Show your strength of will in the image of the Lord.
Alignment: Lawful Evil
Domains: Light (formerly), Blood, Order, Trickery, War
"The ritual of Evandrin, the resurrection... it didn't work because you tried to resurrect him, but he wasn't dead. You're trying to atone me... and I didn't do anything wrong."

Ruler of the Nine Hells, and an embodiment of soul-crushing tyranny. A former celestial being who succumbed to darkness, Asmodeus seeks nothing less than the complete and total subjugation of all creation. A master manipulator, he delights in corrupting weaker mortals with the promise of power in exchange for their eternal souls.


  • A Form You Are Comfortable With: Asmodeus is described as the most beautiful of them all in ExU: Calamity, though it is explained that he doesn't look the same to everybody, as the idea of what is most beautiful differs from person to person. In Zerxus' case, Asmodeus bears a passing resemblance to his late husband, Evandrin, making it this trope.
  • Arch-Enemy: His schemes and plots for expanding his power have earned him the ire of numerous beings (both good and evil), yet his greatest foes are Avandra and the Everlight. For the Change Bringer, she has been a constant thorn in his side throughout the ages and was once successful in tricking his forces into fighting each other. For the Everlight, Asmodeus' greatest effort in the Calamity came about through the swift destruction of her followers in a single massive assault. Thus, the two have united in their efforts to stop the Lord of the Nine Hells at all costs.
  • Bad Boss: Asmodeus treats even high-level fiends under his command as disposable and readily abuses them when they fail.
  • Bait the Dog: He first appears to Zerxus Ilerez as a benign figure— presenting himself as a victim of circumstance and the Prime Deities, with a frank and disarming nature, leading Zerxus (and some viewers) to believe his dread reputation was mostly a case of Everybody Hates Hades and Written by the Winners. But it's an act, and Asmodeus really is as bad as the stories say: a being of infinite malice and cruelty, and revels in tormenting mortals, whom he hates for being favored by his siblings, the Prime Deities.
  • Berserk Button: Being referred to as a Betrayer God, after siding with the Primordials against the Prime Deities, along with the rest of the Betrayers. Of course, as this was part of his ruse to manipulate Zerxus, his reasoning is a fabrication. It is still clear that he doesn't view what he and the other Betrayers did to have been wrong in any way.
    Asmodeus: Our promises were to the Primordials — AND WE WERE CALLED BETRAYERS!!
    • His actual button is being pitied. As detailed below, Asmodeus views himself above all other beings, but especially above mortals.
  • Big Bad: Of Calamity, being The Man Behind the Man for Vespin Chloras and taking center stage in Episode 4 once the Tree of Names has been destroyed.
  • Chewing the Scenery: Oh boy, does he ever.
  • Even Evil Has Loved Ones: As he explains in Episode 4 of Calamity, he doesn't consider the Prime Deities as his foes, but as his siblings to which he believes mortals "did something". Although, he has no reservations about torturing them in his pit for eternity.
  • Evil All Along: In Episodes 3 and 4 of Calamity, it is revealed that he truly is as bad as history remembers him, as he manipulates events to cause his release, and in doing so the Calamity itself.
  • Evil Cannot Comprehend Good: His hatred of mortals is rooted in this. Asmodeus is convinced that the mortals of Exandria "did something" to his siblings, because why else would the Prime Deities feel compassion for what he saw as glorified paper dolls? He doesn't seem to be able to comprehend the idea that the Prime Deities genuinely came to care for mortals.
  • Evil Is Hammy: As portrayed by Brennan Lee Mulligan in Exandria Unlimited, Asmodeus is— once he shows his true colors— a narcissistic, theatrical Card-Carrying Villain prone to maniacal laughter and abruptly raising his voice.
  • Evil Is Petty: He hates every living person not just on principle, but on a deep, personal level that he wants them to know about.
  • Faceā€“Heel Turn: Assuming that the story he told Zerxus is true, Asmodeus is simply a celestial of light who grew bitter toward mortals after his gifts to them were rejected as evil, and also toward his fellow deities after none of them came to his defence, and later after he and the rest of the Betrayer Gods were cast down during the Schism. The truth is that he and the Betrayers felt threatened by mortals, and that the Prime Deities gifting them divine magic is what caused the schism. It had nothing to do with Asmodeus feeling underappreciated by mortals, as he always hated them.
  • Good Needs Evil: What he believes — or at least, that evil makes good more meaningful. In his version of the events leading up to the Schism, he defends his creation of deceit and treachery by claiming that he thought the absence of the good gifts his kin had made would make mortals appreciate those gifts that much more and that he was genuinely shocked and hurt when they called him evil for it. Take it with a grain of salt though.
  • I Warned You: As one of the Betrayer Gods, he was against mortals being given divine magic, as they might threaten the Gods. So when he hears about what happened to the Raven Queen's predecessor, he takes great glee in his vindication.
    Asmodeus: You're telling me that the God of Death is a mortal? (Evil Laugh) I hate to say I told you so! Well, I cannot wait to meet this Matron of Ravens. To think, if they had just listened to us and not given magic to them, my sibling whose name I can no longer remember might still be here.
  • Never My Fault: He believes he has done nothing wrong at all in fighting the Prime Deities, and that mortals are a "bad first draft" who corrupted them, justifying his eternal hatred.
  • Non-Indicative Name: More like Non-Indicative Alignment; despite being Lawful Evil, one of his domains is Trickery, typically something that Lawful Evil types wouldn't denigrate themselves by engaging in.Note
  • Pride: Appropriately for a Satanic Archetype, this is his foremost sin; he considers mortals to be vermin, barely worthy to serve him. It's displayed at its most extreme when he shows his true colors to Zerxus, who attempted to redeem him and showed him pity; Asmodeus' response is to kill Zerxus, then heal him, then repeat, multiple times, before unloading with a blistering Motive Rant:
    Asmodeus: Now I'll tell you why I spit on your forgiveness. I'll tell you why I loathe your redemption. To reach a hand down to someone, they need to be BENEATH YOU! And I am beneath nobody.
  • Sadist: Unending torture without death is what he views as the ideal fate for mortal souls. He takes great pleasure in brutally murdering Xerxus and bringing him back to life several times, all while verbally eviscerating him for his pride and foolishness.
  • Satanic Archetype: Fallen angel/celestial being? Check. Depicted as a handsome, red-skinned humanoid with black hair and large goat-like horns? Check. Managed to trick someone in such a way that it led to their downfall? Ask the Everlight for the details on that one. Or Zerxus for that matter.
  • Self-Proclaimed Liar: He blithely admits to being the "Father of Lies" while speaking to Zerxus, and encourages him to stop lying to himself. It's a classical use of this trope, in that Asmodeus' frank admission of being a liar is used to lower Zerxus' guard, making him vulnerable to being blindsided later by The Reveal of Asmodeus' true nature.
  • Sinister Scythe: Fought alongside Gruumsh with one of these against Erathis and Bahamut in a battle over Vasselheim during the Calamity.
  • Story-Breaker Power: He is a Physical God, and not a lesser god or freshly ascended one like Vecna, but a full-fledged greater god, with powers that completely shatter any concept of a mortalā€™s ability to compete. So while he spends a bit of time in Avalir to torture Xerxus, he quickly moves on to Vasselheim and lets Vespin take charge of things in Avalir. This is because the Ring of Brass would be completely incapable of even fighting him, let alone actually stopping any aspect of his plan if he were involved directly.
  • The Right of a Superior Species: Asmodeus believes that gods are simply better than mortals. Thus, being a god, anything he wants to do to mortals is 100% acceptable by his standards; if a mortal *dares* to think they might be superior (such as a paladin thinking himself morally superior to the setting's Satanic Archetype), this is a disgusting act of hubris.
  • Ungrateful Bastard: How he sees mortals after his gift of the absence of virtue was rejected as evil and wicked. Granted, that was the point, so that mortals may better appreciate the gifts granted to them by the other gods, but instead of prayers or thanks Asmodeus' gifts earned him their hatred, and none of the other deities came to his defence. This turns out to have been a lie to win the sympathy of Zerxus. In reality, he never liked mortals and gave them lies as a punishment.
  • Unreliable Narrator: By his own admission to Zerxus; he is the Father of Lies, and so anything he says must be taken with the understanding that he could easily be lying to you to manipulate your perceptions at any given moment. Like all great confessed liars, he uses this very admission to appear earnest and truthful when he really isn't.
  • Villain Has a Point: His "The Reason You Suck" Speech towards Zerxus is cruel, brutal, and often self-serving, but Asmodeus isn't wrong when he calls Zerxus out on his pride. As he says, for a mortal man to think he can succeed at redeeming a Betrayer God— to succeed where the Dawnfather has failed— is massively arrogant and presumptuous, even though Zerxus presents himself as a Humble Hero.
    • It's up to the viewer interpretation, but whether or not what Asmodeus told Zerxus when he was manipulating him is a lie remains vague. While he was clearly framing the situation in a way that would grant him the First Knight's sympathy, the point he made about the Prime Deity having betrayed their pact with the Primordials when granting magic to mortals does make sense.
  • Well-Intentioned Extremist: In his conversation with Zerxus, Asmodeus claims that he expanded on virtues with their absence because he saw the gifts of the Prime Deities — love, courage, truth, honour, sacrifice, etc — as the greatest gifts the gods have bestowed on their children and he wanted those gifts to matter. And the mortals hated him for it. As it turns out, he was manipulating Zerxus so he could escape, so his words can be taken as false.
  • We Used to Be Friends: As he points out, the Betrayers and the Prime Deities weren't just members of a pantheon; they were family, and according to him were genuinely happy together prior to coming to Exandria. Even after the schism and his eons of imprisonment, he doesn't hate or blame the Prime Deities. He hates mortals for being the "cause" of the schism, even claiming mortals "did something" to the Prime Deities.
  • Wounded Gazelle Gambit: What he uses to get Zerxus on his side. Asmodeus feigns injury and takes on the image of Zerxus' dead husband to get the First Knight to trust him.

     Bane 

Bane, the Strife Emperor

https://static.tvtropes.org/pmwiki/pub/images/strife_emperor.png
Fear is your ally. Conquer yours, and draw it from your foes.
Alignment: Lawful Evil
Domain: Forge, Order, War

A twisted perversion of the honor-bound warrior, Bane stands for every atrocity and abominable act that can be committed in the course of warfare. Tyrants and warlords are the most notable examples of those that would fall to the Strife Emperor, but any who seek conflict for conflict's sake so that they might subjugate those below them have a patron in the Strife Emperor.


  • Arch-Enemy: Melora, who defeated him at Rifenmist during the Calamity. In retaliation for his loss, he twisted and corrupted the most noble of her creatures to fuel his armies, and burned her lands down in defiance of her victory. She then struck him down at Beynsfal Plateau after many conflicts between the two deities.
  • Here There Were Dragons: Or deific evil war gods; Bane's armor was scattered on the Beynsfal Plateau when the Wild Mother struck him down there, and it still rests there to this day. His fallen helmet houses the capital city of a hobgoblin empire, just to give the scale of it.
  • Our Ogres Are Different: There's no real indication that he was the creator of ogres or other giant-kin, but he is often depicted as a massive ogre warlord, with his only notable facial feature being the piercing yellow eyes showing from under his helmet.
  • War God: One of his domains is War, but he is a far darker take on it than Kord, reveling particularly in war crimes.

     Gruumsh 

Gruumsh, The Ruiner

https://static.tvtropes.org/pmwiki/pub/images/ruiner.png
Ruin. Conquer. Kill.
Alignment: Chaotic Evil
Domains: Blood, Death, Tempest, War

A savage god of barbarism and slaughter, Gruumsh is seen as a patron to those who long for wanton destruction simply for its own sake. He often inspires marauders, warbands, and various other types of violent collectives to kill, loot, and pillage in his name, particularly among orcs and goblins.


  • Arch-Enemy: Corellon, for shooting out his right eye during the Calamity. Gruumsh has since longed to return the favor, and those who follow the Ruiner are occasionally beset by a manic desire to murder elves (and, in general, any who worship the Arch Heart).
  • The Cameo: He briefly appears in Exandria Unlimited: Calamity as Asmodeus steps through a portal to Ghor Dranas and greats him.
  • Eye Scream: He had one of his eyes shot out by Corellon during the Calamity, and longs to be able to blind the Arch Heart in return. His primary symbol is a single eye crying blood on a black field to further symbolize this.

     Lolth 

Lolth, the Spider Queen

Played by: Aabria Iyengar

https://static.tvtropes.org/pmwiki/pub/images/spider_queen.png
It is better to be loved than feared, but you may certainly try to be both.
Alignment: Chaotic Evil
Domains: Knowledge, Trickery

Treachery and deceit are Lolth's domain, weaving webs of intrigue and schemes in order to attain ever more power for herself at the expense of all, be they her friend or her foe. She is the patron deity of the Drow, driving their treacherous society even as it wavers from her faith, falling further and further to Tharizdun's aberrant minions and embracing the light of the Luxon. It is said that the Spider Queen only truly fears the Chained Oblivion due to its unfathomable nature, not that she would ever admit as such.


  • Arch-Enemy: Has a personal one in Kord, who speared her to a cliffside with a thunder spear and left her armies leaderless during the Calamity. She also shares a hatred with Gruumsh for Corellon, as she blames them for driving the Drow underground.
  • The Corrupter: Surprisingly subverted: when Fy'ra Rai checks on Opal to see if the Circlet of Barbed Vision and the closeness to Lolth is causing some kind of corruption, it is revealed that the Circlet is just granting new powers to the person wearing it; Opal is the only person responsible for her own actions. But that doesn't prevent Lolth to be amused by or to praise the less moral choices Opal takes for herself. This is however Played Straight in Campaign 3, as it is revealed that Lolth started to weaken Opal's will ever since the Solstice happened to turn her into a Champion strong enough to give her some kind of protection from Predathos. The process reaches its peak when Lolth starts to control Opal to force her to leave and/or kill the Crown Keepers.
  • Even Evil Has Loved Ones: Perhaps "loved ones" is a bit of a stretch, but part of her fear of Tharizdun comes from how much its aberrations have been influencing and corrupting the Drow, since they reside in such close proximity. She also does what she can to protect the Drow, including manipulating the followers of the other Betrayers to do her dirty work so she doesn't have to risk Drow lives.
    • Lolth seems to have grown fond of Opal enough to offer her the chance to become her Champion, and she seems to be genuinely touched when Opal tells her that considers her a good friend and "a good being who just gotten a bad rap for the last hundred years". However the fear of Predathos is stronger than whatever she feels for Opal and her will to have her reputation restored, and after the Solstice she tries to turn her into a monstrous Champion without caring about what she wants.
  • Greater-Scope Villain: While never making a physical appearance, her Circlet of Barbed Vision is the driving force behind the plot of Exandria Unlimited.
  • I Just Want to Be Loved: Lolth admits to Opal that she likes to be worshipped even if she is remembered as a Betrayer God, and even then she also admits that she feels the "Betrayer" part of that title is suboptimal. She seems to be touched enough by Opal's offering to help promote her image to offer her the chance to become her Champion.
    Lolth: This conversation is going differently than I expected.
  • Manipulative Bastard: All the Betrayers engage in this at the best of times, but it's notable that Lolth will often manipulate the Ruiner's followers into doing her dirty work against Corellon, so as to defer blame away from her and keep the Drow safe.
  • Token Evil Teammate: For the Crown Keepers, via her new Champion Opal.
  • Too Spicy for Yog-Sothoth: All the Betrayers treat the Chained Oblivion with deference and wariness, but the Spider Queen out-and-out fears it due to its incomprehensible nature and the influence it is having on the Drow. And her response to the Solstice is try to turn Opal into a monstrous Champion out of fear of what could happen if Predathos were to be released from Ruidus.

     Tharizdun 

Tharizdun, the Chained Oblivion

https://static.tvtropes.org/pmwiki/pub/images/chained_oblivion.png
Ruin and raze the realms to prepare for the Epoch of Ends.
Alignment: Chaotic Evil
Domains: Death, Grave, Trickery

Less of a god and more of a manifestation of darkness unending, Tharizdun is the source of all aberrations and is treated with wariness even by the other Betrayers. Its followers await the Epoch Of Ends and feed the power of others to their god in service to bringing it about. Ioun is its greatest foe, and she nearly sacrificed herself to keep the Chained Oblivion contained.


  • Abstract Apotheosis: Tharizdun is less of a god with definite form, and more of a representation of darkness and unfathomability. It is only described in the vaguest of terms as being dark and having a multitude of mouths with which to feed.
  • A Form You Are Comfortable With: It can appear to anyone as whatever they perceive it as. This is how it became to be know as the Angel of Irons to Obann.
  • Apocalypse How: The followers of Tharizdun believe in a Ragnarok-style scenario, known as the Epoch of Ends, that the Oblivion is said to be the cause of. Whether this has any relation to the Armageddon scenario that would occur should the Divine Gate be undone is unknown.
  • Chained by Fashion: Of the more restraining variety; its primary symbol is a seven-pointed star made of chains, and it is constantly described as being restrained and held back through the efforts of other gods. Should it ever be truly unleashed, it would bring about the Epoch of Ends.
  • Eldritch Abomination/Eldritch Location: Fits both descriptors, given that there is very little separating the Oblivion as an entity and the Oblivion as a location. Whatever it is, however, it is the creator of the Abyss and the progenitor of aberrations such as Aboleths, Illithids, and Beholders, giving it a decidedly eldritch affinity.
  • Greater-Scope Villain: For the machinations of Obann by manipulating Yasha as the Angel of Irons. It was also subtly influencing all of Wildemount, and anything that shares its goal of the obliteration of everything, including Cognouza.
  • I Have Many Names: Known to use several to disguise itself. By the era of the Mighty Nein, one is the Angel of Irons.
  • It Can Think: In the very least, it seems capable of planning and punishing its minions for failure, despite (or perhaps because of) its apparent madness.
  • Mad God: Described as such by Matt in Episode 83 of Campaign 2:
    Matt: It's strange to look in the blackness of night and feel the emptiness, but this— you look into this emptiness and you feel something immense. Something old. Something mad.
  • Religion of Evil: Deconstructed. As per Matt on Talks Machina, no-one in their right mind would willingly worship a deity whose endgame is, in his words: "If I win, you all go mad and die." Tharizdun has to rely on deception to gain followers, such as appearing to Obann as "the Angel of Irons".

     Tiamat 

Tiamat, the Scaled Tyrant

https://static.tvtropes.org/pmwiki/pub/images/scaled_tyrant.png
Take what you covet. Those without the strength to defend their dominion are not worthy to have a dominion.
Alignment: Lawful Evil
Domain: Order, Trickery, War

Known alternately as the Archdevil, the Nemesis of the Gods, and the Dragon Queen, Tiamat is a colossal chromatic dragon bearing one head each in representation of the five chromatic dragons. The Platinum Dragon's sister, rival, and stygian antithesis, the Scaled Tyrant is worshiped mostly by the chromatic dragons who see her as their forebear and almighty mother, as well as by less-scrupulous dragonborn such as Arkhan the Cruel.


  • Cain and Abel: Sister and sworn enemy of Bahamut.
  • Dragons Are Divine / Dragons Are Demonic: She's a God of Evil whose domain includes dragons and usually takes the form of a five-headed dragon, so both apply,
  • Greater-Scope Villain: Subverted. Many people of Tal'Dorei in-universe believe she was behind the Chroma Conclave, and that they serve her. In reality, they acted on their own and she had no part in their schemes, though she did approve of what they were doing. Although, given that her champion Arkhan did steal the Hand of Vecna and escape with no consequence, it would be easy to set her up as a bigger player in later campaigns.

     Torog 

Torog, the Crawling King

https://static.tvtropes.org/pmwiki/pub/images/crawling_king.png
Imprison those who cannot resist you, and drag all life into the darkness.
Alignment: Neutral Evil
Domains: Blood, Death, Trickery

A god that plies his trade from deep beneath the world, Torog is the patron to torturers, slavers, and jailers the world over, and is the source of all the tunnels and caverns of the Underdark. If you seek to flee from the Dawnfather's light and rob others of freedom, you will find favor with the Crawling King.


  • Arch-Enemy: The Dawnfather and the Everlight, as they were the ones to defeat it during the Calamity. The Dawnfather speared his body with ten-thousand lances of holy light as the Everlight seared him with her serene radiance, and the tears of rage and pain that he shed during this were what carved the tunnels and caverns underneath Exandria.
  • Body Horror: His form is best described as a massive, bloated, pale worm, with a malformed human face and three impossibly long and powerful arms that tunnel through the earth.
  • Composite Character: Seems to be primarily based on Torog, but as an underground monstrosity with an enmity towards Sarenrae, he also incorporates aspects of Rovagug.
  • Cold-Blooded Torture: His followers include all manner of torturers.
  • Multi-Armed and Dangerous: As is shown on his symbol, he is depicted as having three long, pale arms that endlessly bore through the earth.

     Zehir 

Zehir, the Cloaked Serpent

https://static.tvtropes.org/pmwiki/pub/images/cloaked_serpent.png
Strike quickly and without reason. Blind the target with their own confusion.
Alignment: Chaotic Evil
Domains: Blood, Nature, Trickery

A twisting and conniving god, as well as the progenitor of snakes and serpent-kin creatures. Zehir gives its approval to all assassins, users of poisons, and those that do their duplicitous work from the shadows of the world. Although its worshippers are few, the Serpent bides its time as the other Betrayers fight each other and the Prime Deities weaken themselves.


  • Arch-Enemy: Erathis and Melora, as it views nature, order, and love as anathema.
  • The Bad Guy Wins: Subverted. He plays a key part in helping the Mighty Nein reseal Uk'otoa and winning their feud. While he's thoroughly evil, he's not the antagonist of the arc the Nein meets him in. The end results are beneficial for Exandria, even if Zehir only cares about getting even with his old foe.
  • Berserk Button: Uk'otoa and its cult. The Cloaked Serpent considered Uk'otoa establishing a cult as a betrayal and he had it imprisoned deep beneath the ocean floor as a result. The fact he was willing to ally with a follower of his old nemesis Melora and offered his group a legendary weapon to seal Uk'otoa again on his behalf shows how badly he wants his creation to remain imprisoned.
  • Best Served Cold: He's willing to wait a very long time to get revenge on Uk'otoa for the latter's treason. The fact that Zehir twists the knife by helping Uk'otoa's former servant reseal him just a day or two after he was finally free makes it all the sweeter.
  • Enemy Mine: He agrees to ally with the Mighty Nein to reseal Uk'otoa, giving them a pact as part of the alliance, and helps Fjord reseal it into the Cloven Crystals. This is despite the fact that Fjord is a devoted follower of Melora, one of his greatest archenemies.
  • Multi-Armed and Dangerous: Ancient statuary depicting it shows that it has multiple arms.
  • Revenge Before Reason: The only reason why Zehir doesn't want Uk'otoa to be released and wreck havoc in the Lucidian Ocean is his desire to get back at Uk'otoa for establishing a cult behind his back. His disdain for the leviathan is so strong he even allied himself with a group of mortals with a strong connection with Melora to make sure Uk'otoa is imprisoned again.
  • Snake People: It is often depicted with a serpentine head, and it is the progenitor of serpent-kin creatures and races.
  • Snake Whip: Explorer's Guide to Wildemount describes its signature weapon, the Lash of Shadows, as a whip ending in five magically-animated snake heads.
  • The Revolution Will Not Be Civilized: Rebels against the standing order of the world can sometimes find a kindred spirit with the Cloaked Serpent's worshippers, and many of its worshippers use poison, assassination, and fire to sow chaos in the world through barely constrained rebellions and revolutions.
  • Token Evil Teammate: He really, really, really hates Uk'otoa for betraying him. His hatred runs so deep that he's willing to imbue Fjord with the power to imprison him again despite Fjord being a divine servant of the Wildmother.

Other Deities and Lesser Idols

     The Angel of Irons 
A nebulous entity related to Yasha's past, she is said to seek "the dark abandoned children, for she is the Mother of all robbed of a greater family".
  • I Have Many Names: As revealed in episode 83 it's actually Tharizdun, the Chained Oblivion, traditionally an entity known for having many false identities.
  • Our Angels Are Different: What exactly the Angel of Irons is serves as a question for the Mighty Nein, but whatever it is, it doesn't appear to be benevolent.

     Desirat 

Desirat, the Twilight Phoenix

Alignment: Lawful Evil
Domains: Light, Trickery
Provinces: The Fiend, The Undying

The companion and mount of Asmodeus during the wars of the Calamity. She was captured and sealed beneath a mountain in Western Wildemount.


  • Sealed Evil in a Can: She remains imprisoned beneath Mount Mentiri.
  • The Phoenix: An evil example. Although phoenixes as a species exist in Exandria, Desirat is a unique creature.

     The Luxon 
Alignment: Neutral
Domains: Arcana, Light
Province: The Celestial

A mysterious god worshiped by the Kryn Dynasty. Also known as "the Light" or "the First Radiance".


  • Greater-Scope Villain: Unintentionally, as it was the one that breathed the elemental energies into Exandria; by proxy, creating the Primordials that the deities of Exandria fought against and sealed away in the elemental planes during the process of creation.
  • Light Is Not Good: Potentially, as it's worshipped by a nation of Drow, a race traditionally known for being evil. However, the Bright Queen's explanation of what it is seems to place it inā€¦
  • Light Is Good: Or at least morally neutral. According to Queen Leylas, the Luxon was the being that preceded the gods of Exandria and breathed the elements onto the lifeless hunk of rock that Exandria was during its pre-creation. By her admission, its Beacons are what allow the Drow and the other monstrous races of Xhorhas to shake off the fate that the Betrayers made them for, and allows some measure of goodness to exist in them.
  • The Old Gods: The Luxon predates the Prime Deities and the Betrayer Gods, having created the elemental energies and the Primordials of Exandria.
  • Pieces of God: The Beacons are said to be fragments of the Luxon's power, and can bestow powerful magic onto those who know how to wield them properly. They can also provide minor glimpses into the future and can allow those who meditate on them to slightly alter their fates in their favor.
  • Quest for Identity: Its goal is simply to understand its own nature. The reason why there is life in Exandria in the first place is because the Luxon was looking for sentient life to be able to tell it what it is.
  • Sheep in Sheep's Clothing: Given the number of evil entities disguising themselves as benevolent deities in this campaign, and its Beacons being used for nefarious purposes on both sides of the war, it's easy to suspect the Luxon of being not what it seems. But according to Matt in the Campaign 2 Wrap-Up, the Dynasty's view of the Luxon isn't far off from what it actually is; it's ultimately just a lonely entity Desperately Looking for a Purpose in Life.
  • Soul Power: Its Beacons are able to contain the souls of mortals who undergo a process called "Consecution" when they die within their range. These souls can then be reincarnated into children born in the Dynasty, who over time remember their former life and can pick up where they left off in their former existence.
  • Winds of Destiny, Change!: The Beacons, one of Luxon's relics, are capable of granting a "Fragment of Possibility", allowing one to nudge the outcome of an event in their favor.

     Quajath 

Quajath, the Undermaw

Alignment: Chaotic Neutral
Domains: Nature, War
Provinces: The Great Old One, The Fiend

A creation of Torog, meant to scout the battlefield during the Calamity. It was vanquished and left for dead centuries ago, but started to regrow from beneath the ice of Eiselcross.


  • Harmless Freezing: Downplayed. Being a demigod means the cold can't kill it, and it will continue to regenerate, but the ice of Eiselcross has trapped it in a way it can't escape anymore.
  • Mind Manipulation: Has complete control over the Wormkin who ate its flesh.
  • Monster Organ Trafficking: The inhabitants of the town Tomb of the Worm have excavated the ice from around certain parts of Quajoth's body, and harvest its flesh as their main food source. It tolerates this because its flesh regenerates after being harvested, and anyone who eats its meat becomes more vulnerable to being mind controlled into one of its cultists.
  • Sand Worm: Appears to be a particularly huge one.

     Rau'shan & Ka'mort 

The Emperor of Fire & Empress of Earth

Two Primordial Titans of terrifying power. During the Schism, they were sealed away by the Prime Deities in a mountain on the former continent of Domunas.


  • The Dreaded: They are beings of such power and malevolence that if they had been allowed to join the Betrayer Gods during the Calamity, Exandria would have been utterly doomed.
  • I Have Many Names: Each of them have hundreds of names and titles.
  • Sealed Evil in a Can: Were trapped in a planar prison, the entrance of which was placed in a mountain and the seals reinforced by the Tree of Names.
  • The Unfought: Even the Prime Deities couldn't defeat these two Primordials, so much effort is taken to simply keep them sealed away. Asmodeus's scheme in Exandria Unlimited: Calamity is to use the magical power gathered by Avalir for the Replenishment to break the seal, but Laerryn and the rest of the Ring of Brass instead use the Astral Leywright to divert their primordial energies as they are being summoned, dispersing their incredible elemental power into the surrounding area and multiple neighboring planes instead. This causes tremendous damage to the landscape, but unmakes the Titans and deprives the Betrayer Gods of allies powerful enough to tip the balance in their favor.

     The Traveler 
Alignment: Chaotic Neutral
Domains: Nature, Trickery
Province: The Archfey

A mysterious and tricksy god that is little-known, but fervently worshipped by Jester. Despite his reputation for pranks and mischief he seems to be a very kind and caring god who actively cares for his worshippers.


  • Blue-and-Orange Morality: When Jester asks the Traveler how she can attract Fjord, he suggests there are enchantments he can teach her to get Fjord to fall in love with her. Jester turns it down, but the suggestion comes easily to him.
  • Body Motifs: His hands feature prominently when Jester casts certain spells (particularly Scrying), and they appear in spectral form when he chooses to intervene on her behalf.
  • Camp: After The Reveal and no longer needing to keep up the mysterious persona, he is unabashedly camp & fabulous when he comes to visit Jester.
  • Cult: A Running Gag has the Mighty Nein refer to his worship as a cult, rather than a properly organized religion. As it turns out by Episode 94, it actually is one, with Jester being the first follower, and more since.
  • The Fair Folk: Referred to as such by a follower of his, Kovak. And given that he's actually Artagan/Garmelie, he's this in the literal sense.
  • God Is Good: Jester certainly seems to think so, and outside of giving approval for Jester's pranks, he doesn't seem to be particularly malicious. He may not be a Prime Deity, but he's certainly no Betrayer.
  • Gods Need Prayer Badly: Zigzagged Trope. He began as an Archfey, but he began to ascend as he gained more worshipers, meaning that the rules began to apply to him. Further, his lack of an organized faith meant that his followers have different ideas about what he actually wants.
  • Gone Horribly Right: His curiosity about the Material Plane led him to make a deal with Vox Machina which would allow him to access it freely. That decision led to a few others... which have put him into a situation he isn't ready for, and has no idea how to handle. Said situation eventually comes to a head in Episode 108 of Campaign 2, when Traveler Con kicks off. The entire goal of the event was to have his followers stop worshipping him so he wouldn't have to keep answering their prayers. He and Jester ultimately decide on a plan: have Artagan pretend to be an aspect of Sehanine, the Moonweaver, and have his followers start worshipping her instead. Everything goes swimmingly well... until Sehanine herself sends a Solar in her service to threaten to drag Artagan back to the Feywild. Though ultimately a prank by the goddess herself to take Artagan down a few pegs, as well as accepting his old followers into her fold, the entire experience leaves Artagan extremely shaken and humbled.
  • I Have No Idea What I'm Doing: In Episode 94 of Campaign 2, he admits this, word for word, to Jester about being a god.
  • Noodle Incident: According to Explorer's Guide to Wildemount, he was cursed by the elf god Corellon Larethian following a prank that "left a nascent elf culture worshipping a whale carcass".
  • Pet the Dog:
    • His relationship with Jester can be summed up like this; he came to a little tiefling girl with no friends, who was forced to be hidden from the world so as not to jeopardize her courtesan mother's career, and became her only friend. In the present, the Traveler will often warm Jester's holy symbol to provide emotional support for her during times of stress, and as a way to remind her that he's always there.
    • While fighting the Blue Dragon, when Jester is terrified, near death, and thinks she's alone, she hears the Traveler reassure her — and his hand pushes her arm up to block the dragon's attack, saving her.
    • Done again in Episode 94, where he finally shows his face to Jester and explains that he is actually an Archfey whose power may be increasing due to the faith of his followers, but who's discovered he doesn't enjoy the demands on his time and expectations of spiritual guidance. Now he needs Jester, as his first and greatest acolyte, to help him figure out what to do, about either organizing or disbanding his faithful so he doesn't have to be as personally involved (with anyone but her).
  • Physical God: Possibly, if his appearance to Jester in the Pillow Trove wasn't a projection. If so, this would be a distinct aversion to the nature of the Prime Deities and the Betrayer Gods, who are all sealed behind the Divine Gate. Episode 94 confirms this, as he is actually the Archfey Artagan from Campaign 1 who started a cult, and is now starting to gain the powers (and responsibility) of a god.
  • Redemption Earns Life: Or in his case, Redemption Earns Freedom. When the avatar of Moonweaver was about to send him back to the Feywild, with Jester doomed to share his fate as she refused to let him go, he gently kicked her back so to make release his leg. This unforeseen act of selflessness convinced the goddess to give him a chance and let him remain in Exandria.
  • The Reveal: The Traveler isn't a god, at least not in the same way that the Prime Deities and the Betrayer Gods are; he's actually Artagan, an Archfey introduced in Campaign 1. After his experiences with Vox Machina he became interested in the affairs of mortals and decided to travel around the Material Plane experiencing things the way mortals do. When Jester confused him for a god in her childhood, he then decided to pose as one to her, and found that her faith in him was pleasing. He started to amass a cult of followers and, through their combined faith in his teachings, is starting to apotheosize into a god the way Vecna attempted to. However, his followers' different interpretations of his worship and demands of his power through prayers are stretching him too thin, and he needs Jester's help to coordinate his followers into one comprehensive faith.
  • Trickster God: Gives divine approval for the pranks that Jester pulls, and in general seems to have a mischievous and coy attitude.
  • Wham Line:
    • Delivers one in Episode 94 of Campaign 2.
    The Traveler: The truth, Jester... is that I Have No Idea What I'm Doing, and I need your help.
    • And another one in Episode 136, though it is more due to the method through which he delivers the line rather than what he says:
    Sprinkle: Well, how else was I supposed to stay with you and keep tabs on you?

     Uk'otoa 

Uk'otoa, the Leviathan Lord

https://static.tvtropes.org/pmwiki/pub/images/ukotoa_ukotoa.JPG
Watching. Return. Reward. Wander. Punish.
Alignment: Neutral Evil
Domains: Knowledge, Tempest
Provinces: The Great Old One, The Hexblade

"What happened to you on that boat? I think something followed you..."
—Mollymauk, to Fjord

A servant of Zehir, Uk'otoa is depicted as an endless serpent, with eyes dotted along its body. Though sealed away, it has taken a special interest in Fjord.


  • Animalistic Abomination: Appears to be this, given its connection to eldritch magic. It ends up manifesting as an endless serpent, with glowing yellow eyes all across its body.
  • Big Bad Ensemble: With Obann, Lucien, and Trent as main villains of the second campaign. Interestingly, despite not being confronted directly until after the main campaign ended, Ukā€™otoa has perhaps the most legitimate claim to the Big Bad title, given his direct impact on Fjord during the entire story and the frequency with which the party has to battle his minions.
  • Combat Tentacles: In addition to his many eyes, his serpentine body is also lined with tentacles that he uses in its battle against the Nein.
  • Deal with the Devil: It struck a pact with Fjord, granting him his falchion, and promising some greater reward. Eventually, Fjord decided "Screw This, I'm Outta Here" and rebelled against Uk'otoa, becoming a Paladin of the Wildmother instead. As shown by the two-part episode The Mighty Nein Reunited, set six months after the last episode of Campaign 2, Uk'otoa was not happy after Fjord tried to leave its service, ending up becoming a Post-Final Boss that the Mighty Nein have to take down.
  • Eyes Do Not Belong There: The descriptions and artwork of him in Explorer's Guide To Wildemount depict him with three eyes on his head, plus many more dotted along the length of his body. The revamped opening of The Mighty Nein Reunited shows this in greater detail, with its entire body being dotted with yellow eyes.
  • Kraken and Leviathan: Deliberately called a leviathan.
  • Lord of the Ocean: Played With. While Uk'otoa is not the overall ruler of the oceans (a skill set that is more connected to the Storm Lord and the Wild Mother), it is heavily tied to them much more overtly, and closely associated with water and sailors.
  • Making a Splash: If Fjord's contact with it is any indication, it has a direct connection to water. In exchange for being released, it has promised Captain Avantika control over the whole Lucidian Ocean, and during his battle in The Mighty Nein Reunited, he summons enormous tidal waves.
  • More Teeth than the Osmond Family: In one dream Uk'otoa smiles at Fjord, revealing an endless row of sharp teeth.
  • Not Quite Dead: The Mighty Nein Reunited ends with the Mighty Nein dealing what should be a fatal blow to Uk'otoa, but it's mentioned that no mere mortal can kill the sea beast. However, Uk'otoa was certainly brought low by them and with Zehir's aid reseal it, so Uko'toa is no longer a concern after it's defeated.
  • O.O.C. Is Serious Business: Uk'otoa, who always speaks one word at a time, warns Fjord with one full sentence before unleashing a storm giant and a large number of deep scions to destroy the Nein Heroez and kill everyone aboard if Fjord doesn't return the Cloven Crystal during the prologue of The Mighty Nein Reunited - Part 1.
    Uk'otoa: I FOUND YOU.
  • Or Was It a Dream?: A common trait of Fjord's dreams involving Uk'otoa is him coughing up whatever it was that was in his mouth by the end (water in one case, blood in another), seemingly a common trait of those it chooses.
  • Ouroboros:
    • The statuette of Uk'otoa that Avantika keeps in her cabin quarters is compared to an ouroboros, except one with nine eyes covering its body.
    • The symbol of Uk'otoa used in the trailer for the board game is a variant Ouroboros with nine eyes and shaped like a Triquetra (a Celtic knot).
  • Post-Final Boss: Uk'otoa is the Big Bad of the two-part episode The Mighty Nein Reunited, set six months after the last episode of Campaign 2, as a way to clear up the loose end of what Uk'otoa would do after Fjord tried to leave its service. The Mighty Nein reunite one last time to fight Uk'otoa, managing to send it back down to the depths and reseal it with Zehir's help. It's stated outright that Uk'otoa is Not Quite Dead, since a mortal can't kill Uk'otoa, but the defeat in combat and being resealed underwater ensures that the Mighty Nein won't have to worry about Uk'otoa anymore.
  • Resignations Not Accepted: It does not take Fjord leaving its service well, sending sea monsters to kill him. When even that doesn't work, Uk'otoa shows up itself to finish the job.
  • Running Gag: Once its name was revealed, the cast made a gag of dramatically whispering its name whenever it's mentioned.
  • Sealed Evil in a Can: It was sealed away below the depths of the Lucidian Ocean.
  • Snakes Are Sinister: Is described as a serpentine creature and is explicitly called a Leviathan, known in religious texts to be either a dragon or world-encircling serpent. Uk'otoa is also subservient to Zehir, the Cloaked Serpent and of the Betrayer Gods, and many characters find the creature itself and its influence on Fjord to be ominous and dangerous.
  • Talking in Your Dreams: How it communicates to its followers. Fjord first sees it as a giant glowing yellow eye as he's submerged under the ocean.
  • Terse Talker: It communicates to Fjord in single-word sentences.
    Uk'otoa: Watching. Potential. Learn. Grow. Provoke. Consume.
  • Warning Song: This shanty written by Critical Role for the board game which bears Uk'otoa's name.
  • Weather Manipulation: His mere presence causes a massive storm to form over the Lucidian Ocean. The Nein have to battle him on a ship fighting amidst torrential rains and churning waves, and he even summons lightning down as part of the fight.

     Vesh 

Vesh, the Bloody Siren

Alignment: Neutral Evil
Domains: Death, Life
Provinces: The Archfey, The Undying

The entity from whom Kashaw derives his power, his purpose, and his last name.


  • Big Bad Wannabe: According to Matt in the Campaign Wrap-Up, not only is Vesh not a God, but she isn't anywhere near as powerful as Kashaw fears she is.
  • The Dreaded: Kashaw's most profound fear is that he might someday meet her again. From the way he talks about her, the others begin to share his concern.
  • The Ghost: Naturally, as a goddess, she hasn't appeared "on-screen". That might change someday, given Kashaw bringing Vex back from the dead, but not for certain.
  • God of Evil: She's pure malevolence — Kashaw can only heal people because he exists to be a positive counter-balance to her.
  • Marriage to a God: Vesh was joined to Kashaw when he was fifteen, which is why he was the only one left alive when she slaughtered his village.
  • Yandere: There is potential. After Keyleth and Kashaw's Big Damn Kiss, quite a few people worry about what would happen if Vesh found out someone else was touching her things. Nothing has come of it yet...

     Predathos (Unmarked spoilers) 

Predathos, the God-eater

Alignment: Unknown
Domains: None

"The Red End stirs in its slumber. Do not let it wake."

The ultimate predator, who has hunted the Gods across the cosmos. Predathos is currently imprisoned in the red moon Ruidus, as it has been since before the Schism, though the Ruby Vanguard's efforts are causing it to stir...


  • Apocalypse How: Destroying the gods would likely have a severity of Societal Collapse or Societal Disruption at the very least, particularly given how many people depend on the gods' blessings and how the gods help keep various interplanar evils out of Exandria. The apocalypse would also be Planetary in scope.
  • Brainwashed and Crazy: It has a powerful pull on the Ruidusborn and apparently caused several to defect from the Exandrian forces fighting the Ruby Vanguard.
  • Demonic Possession: Lilliana reveals that Predathos needs to inhabit an Exaltant vessel and both her and Otohan were chosen as potential candidates. This is part of the reason that she is so insistent on keeping Imogen away, since she is afraid Imogen might be chosen as the vessel instead.
  • The Dreaded: Even the Gods themselves are terrified of it, and for good reason.
  • Eldritch Abomination: Neither the real life audience nor most of the characters in-game know exactly what Predathos is, except that it's powerful enough to be able to annihilate the gods. Ludinus' attempts to free it are also causing havoc with Exandria's magical fields, such that "sending" spells are unreliable and even dangerous to use. Episode 92 reveals that the veins of glass running through Ruidus are the remnants of Predathos' body after the gods sealed its core inside a forcefield.
  • Evil Versus Oblivion: All of the gods of Exandria are sending their respective followers to try and stop Predathos, since holding back now would mean the end of everything. As such, even the Betrayer Gods are hoping to do something against Predathos — a good number of them want to conquer the Realms, not destroy them, and even the destructive ones have no interest in getting eaten in the process.
  • Giant Space Flea from Nowhere: We still know almost nothing about what exactly it is, its connection with other entities like the Luxon or the Primordials, or even how sentient it is.
  • God-Eating: The only being even remotely capable of such an act. Predathos is a hunter of divinity, and the Gods are implied to have travelled to Exandria because they were fleeing from it. It devoured two Gods (Ethedok, the Endless Shadow, and Vordo, the Fateshaper) before it was sealed inside Ruidus. Ludinus claims Predathos has no interest in mortals, but whether that is true remains to be seen.
  • Godzilla Threshold: The idea that Predathos may be unleashed prompts the Gods to pull out all the stops. The Prime Deities call on the full forces of Vasselheim and send visions to all of their followers begging for/demanding help, while the Betrayer Gods send their disciples to Exandria to try to amass enough power to fight back from where they are imprisoned.
  • Greater-Scope Villain: Of Campaign 3. Ludinus Da'leth is the Big Bad who's trying to awaken Predathos, but Predathos itself is what could cause hell on earth if it's freed.
  • Kill the God: It devoured at least two gods: Ethedok the Endless Shadow and Vordo the Fateshaper. The gods went to great lengths to obscure this fact to prevent mortals from attempting to do the same.
  • Leaking Can of Evil: Predathos was sealed inside a chunk of Exandria by a combined effort of both Gods and Primordials, with the intention of shooting it off far into space. However, this chunk became tethered to Exandria, becoming the perpetually full, red moon Ruidus. This moon flares up sometimes, painting the sky red, and children born under Ruidian flares tend to manifest strange powers as they mature.
  • Monster Progenitor: All life on Ruidus and the Ruidusborn apparently originated from it.
  • No-Sell: Part of what made it so dangerous to the gods was its seeming immunity to divine magic, forcing the gods to capture it instead of simply killing it.
  • Nothing Is Scarier: Very little is known about it besides its conflict with the gods and subsequent imprisonment, making the Ruby Vanguard's plan to release it especially dubious.
  • The Power of Glass: Episode 92 reveals that it has the power to create incredibly hard and durable glass that acts as an extension of itself, which is presumably part of the reason divine light-based magic has no effect on it.
  • These Are Things Man Was Not Meant to Know: As Hondir points out, the Gods usually deal with unknown threats by encouraging their followers to study them and learn as much as they can about them. Knowledge of Predathos is the only thing the Gods actively try to keep hidden, likely because they know that if mortals learned about a being that devours divinity, those standing against them might try to unleash it.
  • Voice of the Legion: In episode 83, Imogen actually tries to telepathically connect to it. She's nearly driven mad by the sight of multiple red lights and voices telling her to "Welcome home. Join us. Wake us."
  • World-Wrecking Wave:
    • Ludinus tapping into Predathos during an Apogee Solstice corrupted the arcane crystal well beneath Molaesmyr, twisting and mutating the residents and wildlife into what is now known as the Savalirwood.
    • The Bloody Bridge cracking the seal on its prison was enough to disenchant many magical items, jam long-range communication spells like Sending, and take resurrection magic offline worldwide. It remains to be seen what an escape from Ruidus would mean.

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