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    The Courier 

Introduced in New Vegas Bounties I

    Steven Randall 
Owner of the bounty hunting firm Randall & Associates, who employs the Courier at the beginning of New Vegas Bounties I. His quest for revenge against Marko forms the majority of the overarching story of the Bounties mods.

  • Back from the Dead: Twice. He was left for dead by Marko, but survived and spent the rest of his life trying to track him down for vengeance. He also appears to die in New Vegas Bounties I, but reappears in Bounties III. Later in Bounties III, he dies - for good this time.
  • Berserk Button: He collects the fingers of the targets because it's more convenient than using their heads. He does not have a ''crazy finger necklace''.
  • Big Good: He's the Big Good of New Vegas Bounties I, to Judge Richter's Big Bad. He maintains this role in NVBIII, to Marko's Big Bad.
  • Boomerang Bigot: Randall keeps using the world "zombie" to describe ghouls even after becoming one. To be more specific, he uses this slur to describe himself.
  • Bounty Hunter: He even owns a company built around bounty hunting.
  • Canine Companion: In New Vegas Bounties III, he has a dog named Cooper.
  • Coat, Hat, Mask: Wears a greenish longcoat, a scarf on his face, biker goggles, and a dark cowboy hat. When he reappears as a ghoul in III, he no longer hides his face.
  • Crusading Widower: Marko's rape and murder of Randall's wife is what drove him to become a bounty hunter.
  • Cynical Mentor: Downplayed, as the cynicism or optimism of the Courier varies with the playthrough. But he's very aware of the dark side of bounty hunting.
  • Deadpan Snarker: Randall's dialogue is often vaguely sarcastic, particularly when you tell him you haven't finished a bounty yet.
  • Defiant Captive: When the Courier and Randall are captured by Marko, Randall is not visibly scared, telling Brookshire he has no legal right to detain them.
  • Demanding Their Head: Averted. Randall thinks bringing a bounty's head is needless and disgusting, and asks you to bring their fingers instead. Given that this is also the standard for the Regulators, it's possible he picked up the trait from Marshal Cooper.
  • The Faceless: Most of Randall's face is hidden, as he always wears black goggles and a scarf covering his face from the nose to the neck, presumably to cover the scars Marko gave him.
  • Fantastic Racism: Randall doesn't like ghouls and call them "zombies". There is a dialog option allowing to call him out on how offensive it is, to which he responds with the following:
    "That's not offensive. Someone shoving a 12 gauge up your ass and then pulling the trigger, now that's offensive."
  • Gentleman Snarker: He's an often sarcastic Southern Gentleman.
  • Good Is Not Soft: Randall isn't exactly a... polite man, and he often uses profanity (as well as anti-ghoul terminology) in his dialogue, but he is a good man.
  • I Call It "Vera": His unique revolver, Sweet Revenge, with which he plans to kill Marko. He bequeaths it to the Courier after his (apparent) death at the end of Bounties I, and in III, there's a special perk if the player actually kills Marko with it.
  • Informed Deformity: Randall mentions having scars on his face after Marko cut it up, but as he never takes his mask off, it's unclear how bad they really are.
  • Intergenerational Friendship: With the Courier, who is implied to be several years younger than Randall.
  • Karmic Transformation: He becomes a ghoul after Javier Sugar buries him alive next to a radioactive waste dump.
  • Last-Name Basis: Nobody refers to him as Steven, really.
  • The Lost Lenore: Randall's wife, who was murdered and raped by Marko.
  • Malevolent Masked Men: Subverted. Randall is a good man (relatively speaking, anyhow), but never shows his face due to scars after an encounter with Marko. Marko, on the other hand, shows his face in plain sight before you even know it's him.
  • Mentor Archetype: To the Courier. Other characters (including Randall himself, once) sometimes refer to you as "Randall's protegee" instead of your name.
  • Mission Control: In Bounties I and then, in Bounties III, Randall gives you your pay and the bounties you'll be hunting down while giving you hints of what to do, telling you about the history and backstory of each bounty and obsessively typing down notices on his type writer.
  • Mr. Exposition: As he's the first character to appear in New Vegas Bounties, he serves as this. His initial speech about what bounty hunting at Randall & Associates will entail is a thinly-veiled summary for the player about what they can expect from the mod.
  • The Nicknamer: Downplayed, but he frequently calls the player character "kid".
  • Named Weapon: The Sweet Revenge, a gun he's been holding onto for years. After his apparent death in NVBI, the gun is yours.
  • Never Hurt an Innocent: He refuses to take bounties on anyone he doesn't think deserves to die.
  • No Good Deed Goes Unpunished: It's implied that he mostly hired Ford to help him out. In the finale of III, Ford betrays Randall and the Courier and defects to Marko.
  • Non-Action Guy: Averted. It's stated that he was an excellent bounty hunter in his youth, but up until III, he's not shown doing any of the actual fighting. He holds his own during the Ingram/Saunders fight, though.
  • N-Word Privileges: He revels in this after being ghoulified.
    "Yeah, I can say that shit with impunity now. Zombie, zombie, zombie, motherfucker!"
  • Parental Substitute: To the Courier. His note after his apparent death in NVBI strongly implies he sees them as a child figure.
  • Pet the Dog: Downplayed, but he allows Ford to work for Randall & Associates despite the young man having little in the way of social graces or skill.
  • Politically Incorrect Hero: He has a particular hatred for ghouls (with the exception of Doc Friday) after one brutally murdered his partner. Even after being ghoulified himself, his views don't seem to change.
  • Real Men Love Jesus: Subverted. Randall clearly has a sour view of religion (or at least religious bounty hunters), as he sarcastically asks you if you've "found religion" after you resolve a bounty peacefully.
  • Retired Badass: Averted. He was a famous bounty hunter in his time (implied to possibly have been as famous as Courier Six), but nowadays he doesn't do much of the fighting himself. In New Vegas Bounties 3, however, he's shown to be a very capable fighter when a couple of targets ambush you in Frosthill.
  • Sink or Swim Mentor: He really, really cares about the Courier.
  • Some of My Best Friends Are X: He uses his friendship with Doc Friday to deny Courier's accusations of him being a bigot.
  • Someone To Remember Her By: Averted. Randall would have had a child to take care of after Marko brutally murdered his wife, except... oh, yeah, Marko killed the baby, too.
  • Southern Gentleman: Originally from Mississippi.
    "It’s hot, humid as shit, and the mosquitoes’ll eat you alive."
  • Tragic Keepsake: Randall's gun, Sweet Revenge, can become this after Randall's death.
  • Trauma Conga Line: An humorous one happened right after his demise. Javier Sugar buries him up to his neck, leaving the elements to finish him off. As he starts to turn into a ghoul, giant ants come to eat him... Then are driven off by a pack of wild dogs... Then the pack leader humps his head all night long... Then some raiders find him in the middle of the act and enslave him, right after laughing their asses off.
  • Two First Names: Steven Randall.
  • Walking Spoiler: He survives being shot by the Judge’s men and in III he is back as the quest giver.
  • What the Hell, Hero?: Randall is squicked when you suggest him that bringing back severed heads would be more practical than bringing back fingers after killing a bounty.
    • In III he gets pissed that you choose to spare some of the bounties, asking if you found religion or something.
  • Wouldn't Hurt a Child: The only time Randall respects your choice to spare a bounty isif you spare Glanton in order to avoid him blowing the children he keeps captive. If you let the children die, he reprimands you for it.

    Marko Booth 
The enigmatic Big Bad of the Bounties mods, Marko is an infamous raider boss from the East, who murdered and raped Randall's pregnant wife and mutilated his face. He remains a background character, until he gets personally involved in the events of the series in NVB III.

  • Affably Evil: Despite being a horrible person by all accounts (including his own, in dialogue with the Courier if they have a low Intelligence stat), he's well-spoken and frowns upon profanity.
  • And There Was Much Rejoicing: If you kill Marko at the end of the trilogy, it's universally seen as a positive act. Which is pretty fair, considering what he's done.
  • Ascended Extra: Marko is a canonical Fallout character, as he and his M.O. are mentioned in a note that can be found on the corpse of a wastelander in Fallout 3.
    "Dead End" Note: It's been a week, and I still haven't picked up Marko's trail. Sitting here now, alone, I can be completely honest. With myself and anyone who might read this. I've never felt like such a failure in my life. To let a man enter your home, and then watch helplessly as he murders your family in cold blood, is more than any person should have to bear. Now I can't even find the son-of-a-bitch to give him what he has coming. He kills my children in front of my eyes, and he gets to just walk away? No punishment, no justice? How is that fair? I'd kill myself, but I'm sure I'd just screw that up too. I just wish I knew what to do. I just wish God, or someone, would give me some kind of sign.
  • Bad Boss: Abuses his subordinate mutant, Porter, who is terrified of him.
  • The Bad Guy Wins: Played With. If the Courier decides to turn tail and leave Deep Creek Mountains permanently, Marko finds out that they managed to survive; while he didn't react much when the Couriers alive and have some degree of admiration for them when they made it out of Utah alive. Instead of going after them he decides to stay and rebuild Frosthill and the town thrives.
  • Berserk Button: The easiest way to piss off Marko other than reminding him of his brother's death, is to simply insinuate he is, at the end of the day, just another bad guy.
  • Big Bad: Of Bounties III and the series as a whole. While he doesn't get involved in the events until NVB III, Most of the other Big Bads in the series are former associates of his, whom he trained personally.
  • Big Brother Instinct: He seems to have a genuine, if somewhat twisted protectiveness towards his half-brother, Sergio. In III, Sergio's death at the Courier's hands is what motivates Marko to seek revenge against them.
  • Birds of a Feather: He tries to imply him and the Courier are this. How accurate this is, of course, depends on how you played the game.
  • Bond Villain Stupidity: In NVB III, Marko chooses to bury the Courier alive after maiming them, rather than shooting them along with Randall and the townsfolk. He lampshades this when the Courier confronts him later.
  • Born Unlucky: Played with. His past is genuinely horrifying if you trust "Virgil"'s account, but his S.P.E.C.I.A.L stats show he has a 10 in Luck.
  • Cain and Abel: Averted. Although II implies there's some sort of animosity among him and Sergio (as well as, of course, genuine friendship), in III Marko outright states that he loved him.
  • Card-Carrying Villain: He doesn't brag about it, per se, but he has no delusions about being a good person, and openly admits his past crimes to the Courier.
  • Character Shilling: Many characters talk about how much of a threat he is and if you kill him at the end of III, the ending slides proclaim his legend persisted in spite of that.
  • Dark and Troubled Past: Marko's backstory (at least, the one he tells the Courier as "Virgil", which is only ambiguously true) is horrifying, with parental abuse and slavery playing key roles.
  • Dark Is Evil: When he is ultimately confronted at the end of Bounties III, Marko is dressed entirely in black. He's even known as The Man in Black.
  • Death by Irony: At the end of III, Marko had the Courier tortured and buried alive, if the Courier has the Wild Wasteland trait, he/she can use their experience of the said torture and burial in their final confrontation to channel the power of insanity to make Marko's head explode.
  • Determinator: A villainous version. He states this as the reason he has been able to defeat enemies far stronger and smarter than himself. Sheer unbreakable resolve. If the Courier decides to kill him at the final part of III, his slide on the ending tells you that he was defeated by someone he thought was impossible: an even more determined person than him.
  • The Dreaded: His reputation has grown to such an extent that many in the Mojave think he's just a wasteland myth created to frighten people. Whole towns and rival gangs vanish when he's on the warpath and hardened criminals are reduced to Inelegant Blubbering when they hear he's angry at them.
  • Disproportionate Retribution: The Courier kills his little brother, so he slaughters your mentor in front of you, cripples you, and makes you watch as he slaughters an entire town of people, all uninvolved in your conflict, right in front of you. He even lampshades this a little later.
  • Even Bad Men Love Their Mamas: Lamsphaded. Marko puts a spin on this phrase, saying even bad men love their brothers to explain his resentment over the Courier killing Sergio.
  • Even Evil Has Loved Ones: Marko does legitimately care about his brother, and is seeking exquisitely cruel revenge against the Courier for killing him. Several characters also state that he is Happily Married and has genuine affection towards his wife.note 
  • Even Evil Has Standards: Bizarrely, he is affronted by the Courier implying they'll skull-fuck him after he's dead, due to the profanity in the statement.
  • Evil Counterpart: He's basically the Lone Wanderer played as evil as possible.
  • Expy: Of Loco from The Great Silence, right down to the outfit.
  • Freudian Excuse: He had a horrible childhood, growing up with an abusive father and a band of vicious raiders.
  • From Nobody to Nightmare: Marko is essentially a dark Lone Wanderer player protagonist being raised in a Vault on the East Coast and escaping with his half-brother at an early age from their abusive father. While Marko was already troubled, being captured and abused by raiders sealed his fate.
  • Greater-Scope Villain: Although he's frequently mentioned, he has very little direct impact on any events in the Mojave until Bounties III.
  • Hate Sink: Marko is a ruthless, murdering rapist with very few redeeming characteristics (aside from his love for his brother).
  • Heroic Resolve: Subverted. Marko credits resolve as the main reason for his survival despite his horrifying past, but there's not a thing heroic about it. Depending on how you play it, the Courier can be considered a version of this trope played straight.
  • I Call It "Vera": Uses a unique Colt 1851 Navy revolver nicknamed "Old Scratch".
  • It's Personal: He doesn't really care about the Courier at all until he/she kills Sergio, after which he does everything in his power to make sure the Courier will die horribly.
  • Karma Houdini: In the finale of III, if the Courier decides to cut their losses and leave Utah for good after their torture and burial, Marko essentially becomes this.
  • Karma Houdini Warranty: However, if the Courier chooses to hunt down Marko in the finale of III, Marko will get his comeuppance.
  • Knight Templar Big Brother: To Sergio, who seems to be his one real Morality Pet throughout the series.
  • "Not So Different" Remark: States this as one of the reasons for despising the courier. He attempts to compare the Courier's pursuit of bounties to his own efforts to stay alive at any cost in the American wasteland. At the same time, he mocks any sense of goodness, morality or duty as a way to cheapen the Courier's actions by comparing them to his own.
  • Older Than They Look: He looks like he's in his early to mid 30s', even though he's likely somewhere in his late 50s'-early to mid 60s' at this point. Which is why Virgil doesn't seem too suspect at first.
  • Retired Monster: Until he comes back in III to avenge Sergio.
  • Revenge Myopia: He's hellbent on avenging his brother's death at the hands of the Courier. Doesn't seem to care that his brother was a ruthless and still-active outlaw with a large body count. It gets noticeably blatant when he acknowledges Randall's vendetta against him and openly mocks him for failing.
  • Shout-Out: Possibly. "The man in black fled across the desert, and the gunslinger followed."
  • Shut Up, Hannibal!: During the final confrontation the Courier has several options, ranging from noble avenger to hilariously crude. Or making his head explode with Wild Wasteland.
  • The Sociopath: Averted; while he's a monstrous raider who would massacre entire settlements without remorse, he isn't incapable of empathy and he genuinely cares about his wife and brother.
  • Straw Nihilist: Marko becomes obsessed with breaking the Courier by bringing him or her down to his level, ending in his massacre of an entire town. He brags about his own power, and might-makes-right philosophy as justification for the horrible acts of violence and savagery he commits.
  • There's No Kill like Overkill: His attempt to kill the Courier in NVBIII is drawn-out and excessive, as he wants to punish them for killing Sergio.
  • Tom the Dark Lord: He's apparently one of the most feared men in Nevada, and his name is... Marko.
  • Torture Always Works: A late-game monologue in III has him proclaim that burying someone alive is a great way to get information out of people.
  • Underestimating Badassery: At the end of III, Marko thought that torturing and burying the Courier alive was enough to break him/her. Cue his regret if the Courier decides to confront him one last time.
  • Unreliable Narrator: Nothing about his past that he gives under his "Virgil alias can be fully trusted or verified beyond he and Sergio were brothers.
  • Unwitting Pawn: Becomes one to Khagan in III, who is using him to secure control over Frosthill for the Syndicate.
  • Villain Respect: He holds Randall in high regard due to the latter's determination to kill him, and gives him a quick death (albeit while taunting him) and personally buries him afterward. If a low intelligence Courier has Sweet Revenge, he'll also angrily call them an insult to Randall's memory. He can also grow to respect you - if you leave Frosthill without a fight, he'll secretly be happy to learn of your survival.
  • Villain with Good Publicity: Despite, you know, everything about Marko, the town of Frosthill and the NCR consider him an upstanding citizen up until he massacres the entire town.
  • We Will Meet Again: If the Courier decided to leave Utah for good, even though the town is thriving nicely under his care, he decided to head towards the Mojave Wasteland to settle their scores.
  • Your Head Asplode: If you have the Wild Wasteland trait, you kill him that way... After an impromptu staring contest and screaming at him to "ride the snake".

    Javier Sugar 
Judge Richter's cold and humorless executioner. His murder of Randall and attempted murder of the Courier makes him the penultimate target of New Vegas Bounties I.
  • The Dragon: To Judge Richter
  • Hero Killer: He offs Randall offscreen and tries to kill you.
  • Never Heard That One Before: One of the dialogue options is to tell him that "[he] don't have to do this". He dryly notes that everybody he comes for tells him the same thing verbatim.
  • Shotguns Are Just Better: He wields a unique hunting shotgun which can be looted from his corpse after defeating him. Bobby even believes his attachment with the gun went to Cargo Ship levels.
    Bobby Bass:He was all about that shotgun, he always talked about that shotgun, he slept with that shotgun, I think he fucked that shotgun.
  • Shout-Out: He's basically Javier Bardem's interpretation of Anton Chigurh without his captive bolt stunner. Sadly, he kept the shotgun.
  • The Sociopath: Bobby suspects that he is one, though he doesn't seem to have a full understanding of what a sociopath is.
    Bobby Bass:...We talked, we try to make normal conversation, you know? I try to be a normal person, talk about weather, sex, normal things. And Mr. Sugar, he sat over there with this strange look in his eye, he looked like he wanted to cut my throat... in the meeting! And I said, you know, motherfucker, what's wrong with you? I thought he was one of them sociobaths, you know? He got no feeling. You see, he got no, he don't feel things. You know like you see a pair of big titties, he don't get no hard on! Motherfucker, what's wrong with you? I see the big titties, I get exited! That's normal human behavior. He wasn't normal!
  • The Stoic: His voice never raises above "calmly threatening" even during your fight.

    Judge Richter 
A giant, pedophile bounty hunter who runs the Richter & Associates firm. His (attempted) assassination of Randall sets up the final act of Bounties I.
  • Acrofatic: Despite his supposed girth, he has 7 points in Agility.
  • Affably Evil: He's friendly to the Courier upon meeting him/her in the bunker and will keep the same tone to the end of the conversation, regardless of what the Courier says to him.
  • All Gays Are Pedophiles: It's implied in both New Vegas Bounties and New Vegas Killer that he molests little boys.
  • Ax-Crazy: Literally - a psychopathic bounty hunter which favored weapon is an axe.
  • Bad Boss: By passing a speech check he'll kill off his bodyguards so that he can kill you himself.
  • Big Bad: Of Bounties I.
  • Bounty Hunter: He’s Randall's Evil Counterpart.
  • The Brute: Visibly taller than any normal human in the base game, and with strength and resilience to match.
  • Depraved Homosexual: He likes his red-haired little boys.
  • Expy: He's based on the (possibly semi-historical) character Judge Holden from Blood Meridian.
  • Fat Bastard: Several characters, including the Courier, call him fat, but this remains an Informed Attribute due to engine limitations.
  • Final Boss: Of New Vegas Bounties I.note 
  • Flunky Boss: You'll have to contend with his bodyguards unless you can speech check the Judge into killing them off to make it a one-on-one fight.
  • Hidden Depths: He enjoys the fantasy novels of Jorge Martin.
  • Schmuck Bait: Before or without New Vegas Killer, accepting his offer and sealing the deal with a handshake kills you as he dipped his hand in ricin prior to your arrival.
  • We Can Rule Together: At the end of Bounties I, he's impressed by the Courier's skills and offers to let him/her join his organization.

    Azmi Khagan/Mr. K 
Mysterious head of the Syndicate.
  • Greater-Scope Villain: He has been frequently mentioned ever since NVB I and was the mastermind behind the events in The Inheritance, but he never makes an appearance. He also manipulated both Marko and Brookshire during the events of NVB III so that the Syndicate could take control of the Frosthill's silver mines.
  • Like a Son to Me: He considers Zimmer to be his surrogate son, and if you kill Zimmer, he'll put a price on your head.
  • The Scottish Trope: Giving out his real name is punishable by death in the Syndicate and he must thus be only referred to as K.
  • The Unfought: He's the only major villain in the series, who never crosses paths with the courier.

Introduced in New Vegas Killer

    Bobby Bass 
One of Judge Richter's hitmen and the primary quest giver of New Vegas Killer.
  • Aerith and Bob: He has two dogs named Bishop and Taint.
  • Affably Evil: Unlike the other polite villains in the series, his friendly behavior is genuine.
  • A Lighter Shade of Black: Bobby Bass has little problem with unprovoked violence (even against children) and engages in animal abuse, but he is shocked by Marko's action (describing him as being "possessed by Satan") and is clearly disgusted by Judge Richter's pedophilia.
  • Ascended Extra: Only featured in the spin-off New Vegas Killer, but remains a fan favorite.
  • Bad People Abuse Animals: Despite his charming and polite exterior, he is a bad person (as Randall's Evil Counterpart), and he frequently disciplines his dog by kicking them in the testes.
  • Buxom Beauty Standard: Bobby claims to only need two things in a woman: large breasts, and the ability to make biscuits. Apparently, he's never had those standards met.
  • Canine Companion: His two dogs, Bishop and Taint.
  • The Casanova: He makes passing references to a number of sexual encounters.
    "I like lovemaking, I'm normal, you know, I like to fuck three women at a time. That's normative behavior."
  • Cluster F-Bomb: He rarely goes more than a sentence or two without saying it.
  • Delusions of Eloquence: Part of the humor in his character comes from this.
  • Even Bad Men Love Their Mamas: His desire to find a well-endowed woman who could make biscuits and gravy like his mother did is what drove him to travel to the Mojave.
    • In Bounties III, it's implied he may have found one.
  • Even Evil Has Standards: He turns down an offer to work for Marko for this reason.
    "I think Marko- You know, he's your employer and I don't want to disrespect him or anything, but the man strikes me as being possessed by Satan. And I do not like that kind of characteristic."
    • He also expresses disdain for some of Judge Richter's other subordinates, particularly Javier Sugar.
    • While he's not ideologically opposed to killing children, he looks down on those who enjoy doing so. He also appears to have a distaste for pedophiles.
  • Has a Type: In case this wasn't clear, he likes large breasted women who can make biscuits.
  • Motor Mouth: He frequently goes on long-winded tangents while giving the Courier their next mission.
  • Hidden Depths: Enjoys caring for his plants.
  • Noodle Incident: His encounter with a small-breasted biscuit-making woman, who apparently tried to kill him.
  • Older Than They Look: Despite his youthful appearance, he came to the Mojave years before Mr. House and the NCR began to civilize it. Lampshaded when recounting his backstory.
  • Punch-Clock Villain: He views contract killing as simply doing unpleasant but necessary work that nobody else wants to do.
    "But, you know, somebody's got to do it. Nobody want to be a hitman. Nobody want to say "Hey motherfucker, here's a name, you go kill them.""
  • Southern Gentleman: Grew up in the South, though where exactly is never specified other than that it wasn't Mississippi.
    "Now, I came here from the South. Not the same place as Mr. Randall - but you know, it's all fucked up now."
  • Straight Edge Evil: At the request of his mother, he doesn't drink.
    "My mama, she told me drinking that much will make you stupid, and you won't be able to make babies. So I said okay, I don't drink."
  • Take That, Critics!: His dialogue about how he got to the Mojave from the South is a pretty clear Take That! aimed at lore-obsessed players who complained about Randall being a Southerner in the Mojave.
    "People say "That's not possible! How's a Southerner-" Motherfucker, I WALKED! I got two legs, I walked my ass here."
  • Trademark Favorite Food: Biscuits and gravy.
  • Villain Respect: He expresses some respect for Randall as a fellow Southerner.
    "Now, I understand you worked for a Mr. Randall - a good, Southern, gentleman! His methods - a little different from mine."
  • What Could Have Been: During a livestream of Fallout: New Vegas, Someguy2000 vaguely hinted at Bobby Bass resurfacing in a later mod.
  • Would Hurt a Child: He encourages the Courier not to hesitate in killing off the children of his/her target because there's always the threat of one of them seeking revenge later down the line. He even tells story of an incident he had with the grown up child of one of his targets.
    "...And I know! Shit almost happened to me three years ago. Some crazy-ass, bushwhacking, fucking runt kid came out of nowhere with a shotgun, peppered the shit out of me! If it hadn't been for Bishop and Taint, I'd have been fucked! They saved my ass. So, that's why you kill the younguns, all right?"

Introduced in New Vegas Bounties II

    Captain Larry Scull 
A NCR ranger who runs the Boulder City Prison and manages NCR's state controlled bounty hunting in the Mojave Wasteland.

  • Grumpy Old Man: He gets grouchy when the red tape interferes with his work, stating that back in his day, all your bounties would have been solved by way of storming the place guns blazing and hanging the culprit on-site as soon as there would be trouble.
  • It's Personal: He has a grudge against the Burns family for brutally killing a friend of his, along with said friend's wife and children, and will pay you out of his own pocket to kill the Burns family's Evil Matriarch.
  • Mission Control: He basically fills Randall’s role for Bounties II.
  • Old Soldier: A longtime veteran who grumbles about being "stop-lossed" just as he was about to retire.
  • Pet the Dog: While he's initially willing to let Arthur Ribben's deaf granddaughter be sent to an orphanage, if you remind him that her father was an NCR Ranger who died in combat, he'll pull some stings to have her adopted by another Ranger.
  • Politically Incorrect Hero: Frequently expresses distaste for ghouls, and is willing to let an innocent deaf girl become a homeless orphan because her grandfather was an Enclave member.
  • Reasonable Authority Figure: He's polite, morally sound and generally listens to the player.

    Lieutenant John Ramsey 
One of Captain Scull’s staff.
  • Berserk Button: While Ramsey is rarely if ever pleasant, his dialogue will be dripping with vitriol if the player has a favorable relationship with Caesar's Legion.
  • Dark and Troubled Past: Was born a slave to the Legion, and really hates them for it.

    Joaquin 
Another member of Scull’s staff.
  • Sir Swears-a-Lot: Even moreso than Ramsey.
  • Take That!: In-Universe and out.
    • Describes Legate Lanius as "some giant retard with a sword."
    • Mocks the franchise's Arc Words:
      Joaquin: The other day, I heard somebody say, "War never changes." What a crock of shit. Gimme a tactical nuke and I’ll change this motherfucker real quick!

    Sergio Booth 
Marko's younger half-brother and the secondary antagonist of Bounties II.
  • Berserk Button: Being compared unfavorably to Marko, or referred to as his inferior or lackey.
    Courier: "You're that half-assed sidekick for Marko, aren't you? Is he gonna show up and save you again?"
  • Calling Card: He leaves harmonicas inscribed with his initials in the mouths of his victims.
  • Chekhov's Gunman: He is first mentioned in a holotape found in the Judge hideout at the end of Bounties I before appearing in person at the end of Bounties II. Also, a corpse lying next to a harmonicanote  can be found in the open not far for Novac (next to the Viper encampment), a place which can be reached even much earlier.
  • The Dragon: To Marko.
  • Final Boss: Of Bounties II.
  • Honor Before Reason: He wants to settle his score with you with a grand duel in the main street of his town, Far West-style. Marko notes that this caused his downfall.
  • Morality Pet: Sergio seems to be one of the only people (if not the only) that Marko genuinely cares about. When Marko finds out the Courier killed Sergio, he cancels his plans of anonymous retirement to kill them.
  • Sex Slave: When recounting his backstory as "Virgil", Marko briefly mentions some Legion slavers planned on making Sergio a sex slave, as he was too young and fragile for most kinds of labor.

    Doc Friday 
A ghoulified Pre-War orthodontist turned gunslinger who once crossed paths with Randall.
  • Affably Evil: For a lax definition of "evil", since all he did is take the law into his own hands a couple of times and kill some unsavory (but with high connections) characters.
  • Always Second Best: In his eyes, he was this to his older brother, who was a sheriff deputy before the war.
  • Berserk Button: Disrespecting women.
  • The Charmer: Doc Friday is said to be very persuasive, to the point where Randall (who, at least in the present day, is very opposed to letting bounties go) was willing to settle the bounty on his head with a game of cards.
  • Chekhov's Gunman: While he appear in person during Bounties II, he is first mentioned in Bounties I by Randall during a dialog.
  • Chick Magnet: Despite being a ghoul (which is generally considered to be a physically unattractive trait, in-universe), female characters comment on his attractiveness.
  • Chivalrous Pervert
  • The Gunslinger: Uses a revolver as his weapon of choice. He’s a famous gunfighter in-universe.
  • I Call It "Vera": His weapon is a special .357 magnum revolver named "The Huckleberry".
  • Memetic Badass: In-universe. Randall even says he might be the most dangerous man he ever met.
  • Ninja Pirate Zombie Robot: A ghoul gunslinger with an Old West outfit.
  • No Historical Figures Were Harmed: He's essentially the series' version of Doc Holliday.
  • Non-Player Companion: He becomes available as one if you’re nice to him during your first meeting.
  • Not That Kind of Doctor: Well, he was a doctor (a dentist), but he’s now famous as a gunslinger.
  • Southern Gentleman: He's from the South and very much fits the chivalrous archetype. Him being a Southernman is the reason Randall was willing to overcome his prejudice towards ghouls and let him explain his side of the story, after which Randall was unwilling the pursue the bounty further.
  • Suspiciously Similar Substitute: To Raul. Both are Western-themed followers who are ghouls and are specialized in revolver gunfights. They both have a tiny mustache, too.
  • Take That!: He met Ulysses once. He claims that Pre-War, people like him were put in asylums.

    Charlie Halfcocked 
A gun for hire working for anybody who can afford him. An extremely competent sniper, but is more known for the battle injury that gave him his name.
  • BFG: He uses an anti-materiel rifle named "The Penetrator".
  • Combat Pragmatist: He baits you to waddle around a clear area with no obstructions in order to have several clear shots. And even after you find about his trap, he's hiding with a Stealth Boy.
  • Compensating for Something: His rifle. It's name and his backstory pretty much sell it.
  • The Computer Is a Cheating Bastard: Even with max Sneak and a Stealth Boy, his shots will find you since he is programmed to aim at your character, like some NPCs who always seem to find you (such as the Legion assassins or Malcolm Holmes).
  • Groin Attack: Was on the receiving end of one a long time ago where somebody shot him in the dick. He survived, but not the top of his manhood, hence his name.
  • No Celebrities Were Harmed: Named after Carlos Hathcock, a US Marine sniper from the Vietnam War and former holder of the longest sniper kill recorded (although he used either a scoped heavy machine gun or a regular sniper rifle instead of an anti-materiel one).
  • Sniper Duel: He can't one-shot you, but since his rifle hit pretty hard and he's as far as possible from you, it becomes a game of finding and killing him before he kills you.

    Red Bear 
Marko's protege, an infamous raider and slaver from the West who has come to the Mojave to "trade".
  • Big Bad: Introduced as one for Bounties II.
  • Blade Enthusiast: He is very, very skilled with his unique combat knife, the Comanchero.
  • Disc-One Final Boss: Defeating him in the Bounties II questline doesn’t finish the story but starts a series of events which eventually lead you to Sergio, Bounties II's true final boss.
  • The Dreaded: Along with Marko, he is one of the most feared men in the wasteland.
  • The Last Dance: Red Bear's motivation. He hurt his hand, so he wants one last showdown with a Worthy Opponent. You.
  • Talking the Monster to Death: Passing high level Speech/Charisma checks during his encounter convinces him to surrender to NCR justice instead of having to kill him. As due to all his crimes he'll be charged and executed if you talk him down. This is still better than just killing him, as he atones by his own choice.

    Aaron Flagg 
The leader of a cult. You encounter him during your hunt for Red Bear.
  • Cult: He is the leader of a religious group living secluded in a bunker and caves, which members are "cultists" wearing full hoods. He also wears a power armor with a green pentagram as a chest insignia. There are obvious hints that they worship the Old Ones from the Cthulhu Mythos.
  • Easily Forgiven: If you don't want to perform a Human Sacrifice for him, you can't or don't want to pretend to be working for Marko, and you either don't feel like killing the whole cult or don't feel like searching the entire bunker after killing the whole cult, the other way to get him to tell you where to find Red Bear is to let him set you up to be killed by a pair of unique Deathclaws, kill the Deathclaws, and then offer to let him live if you get Red Bear's location. Not going on a Roaring Rampage of Revenge oddly gets you good karma, even though it arguably might be better for the Mojave not to have a murderous cult around. Of course, if you do kill the cult off, their bunker becomes a breeding ground for Cazadores, so maybe the cult is the Lesser of Two Evils.
  • If You're So Evil, Eat This Kitten!: Performing a Human Sacrifice is one of the ways to get him to tell you where to find Red Bear.

    Jayson Ambrose 
A "journalist" who writes hit pieces slandering the Courier and the NCR.
  • Blatant Lies: He claims that he just wants to hold the NCR to a high standard. Yeah, sure, making them look bad for getting rid of notorious criminals like the Fiends, Red Bear, and Jacob Powers is "holding them to a high standard."
  • Immoral Journalist: He's actually being paid by the Syndicate to sway opinion against the NCR. If you pay him, or find his receipts from the Syndicate and threaten to expose him, or are well-read enough to successfully guilt him, or threaten to break his hands, he'll start printing news to make the Courier look good instead.

    Guts 
A dog that the Courier can adopt after finding him wandering outside of Westside after the death of his master.
  • Canine Companion: He's first encountered dutifully remaining by his deceased master's body. If the Courier adopts him, he will never leave their side unless ordered - and can even be brought along in base-game DLC like Dead Money.

Introduced in New Vegas Bounties III

    Virgil 
A messenger from Marko, sent to fetch the Courier on his behalf and clean up a few loose ends in the Mojave while he's at it.
  • Even Evil Has Loved Ones: Invoked: he points out that both Halfcocked and Quigley had family members they provided for, and their deaths at Courier's hands caused their luck to go down the drain.
  • Evil Cannot Comprehend Good: Played with. Virgil seems to have no idea how the Courier could so earnestly trust his companions and friends, as he has always lead through fear, rather than mutual respect and friendship. He concedes later that he does get it but finds it less efficient than just scaring the crap out of everybody.
  • Meaningful Name: A guy named Virgil acting as a guide leading you to hell, eh? Marko hangs a lampshade on it post-reveal.
  • "The Reason You Suck" Speech: The part of NVB III before he takes you to Utah is intended to be one long demonstration of the Courier being not as good as they claim.
  • Secret Identity: Of Marko Booth himself.

    Brookshire 
A NCR official sent to Frosthill to clean the area of the bandits inhabiting it (i.e. most of the local population) and prepare it annexion by the NCR. He also serves as the quest-giver for a series of optional bounties.
  • Asshole Victim: He doesn't sugarcoat the fact that his bounties are political enemies of the NCR, but they are far from angels. The first one sends mail bombs to journalists, for example. Then ends up being on the receiving end when he betrays both Randall and the Courier to Marko. See Karma Houdini Warranty down below.
  • Big Bad Duumvirate: He's secretly working with Marko to take over Frosthill under the control of NCR and the Syndicate and kill every outlaw on the town i.e. everyone living there.
  • Corrupt Bureaucrat: He's in the Syndicate's pocket.
  • Evil Counterpart: To Wickham. Both are officials working for the NCR, but whereas Wickham is a patriot who is motivated by loyalty towards his country, Brookshire is a self serving Glory Hound who is ready to have the entire population of Frosthill massacred by Marko just to advance his career.
  • Faux Affably Evil: He's very polite and friendly in his interactions with the Courier even as he's putting you to sleep to sell you to Marko.
  • Karma Houdini Warranty: Initially his betrayal of Randall and the Courier seems to have no consequence for him and he is set to become a decorated hero of NCR for his actions in Frosthill, but then it turns out that he is staying in the NCR Embassy on the Strip and there's nothing stopping the player from waltzing right in and shooting him at the cost of some NCR rep.
  • Villainous Breakdown: He is in absolute shock when he meets the supposedly dead Courier for the last time in the NCR Embassy and attempts to desperately make a deal with the him/her to save his own life.
  • Walking Spoiler: An NCR official who turns out to be corrupt, as well as being Marko's employer.

    Cocker and Cutty 
The Frosthill barbers. Cocker is a whiny ghoul who always finds ways to be miserable. Cutty is a Super Mutant with a sharp intellect who enjoys messing with people. They cut hairs and yell at each other.
  • Does Not Like Guns: Cutty, who thinks guns are not reliable and can misfire or even blow in your face, hence why he prefers using a sledgehammer.
  • Everything Is Racist: Cocker's main reason to complain about everything is to claim he's the victim of ghoul prejudice. When Cutty points out that he isn't as miserable despite being a Super Mutant (who are as hated, if not moreso, than ghouls), Cocker takes it as proof that Cutty is racist against ghouls.
  • The Gadfly: Cutty, despite his claims that he does it to "harden" Cocker.
  • Gasshole: Cocker often complains about Cutty constantly farting and stinking up the place.
  • Sir Swears-a-Lot: The two cumulated give Bad Mothafucka a ride for his money in terms of profanity. All their conversations will eventually end up in muttered variants of "fuck" thrown at eachother.
  • Those Two Guys: Established as the "comedic duo" of Frosthill, and far more quirky than the rest of the townsfolk.
  • Vitriolic Best Buds: When you first encounter them in Frosthill, they are shown endlessly arguing over every little thing they can think of... and they never shut up. Ironically, this saves both of them — Cutty walks out on Cocker just prior to the climax of NVB III because he gets fed up with their situation and wants to enlist in the NCR, and Cocker follows him, complaining all the while. This spares them from the subsequent Frosthill Massacre.note 
  • "Where Are They Now?" Epilogue:
    • NVB III reveals that Cutty joined the NCR army just to prove to Cocker that he could become an officer. Cocker then enlisted just to prove to Cutty that he would get promoted before him. They end up at FOB Omega together.
    • If they both survive The Better Angels, they become renowned NCR war heroes, write a very successful book about the war with the Legion, and use the royalties to open a chain of barbershops throughout the NCR.
    • In the event that Cutty dies during The Better Angels, Cocker becomes a Drill Sergeant Nasty who is efficient at his job, but never quite gets over his best friend's death.
    • If Cocker dies during The Better Angels, Cutty goes on a Roaring Rampage of Revenge across Arizona, butchering any Legionaries he comes across and carving Cocker's name into their bodies.

    Ford 
One of the bounty hunters who have been sent to Utah along Randall. Ford is arrogant and not very skilled. He is available as a companion.
  • And This Is for...: If you ask him how he's planning to kill Marko, part of his plan involves saying "this is for Randall, evildoer"... before pulling out his foot-long cock.
  • Asshole Victim: Ford does betray the Courier and Randall (and wasn't a paragon of virtue before, either) but considering how young he was during NVBIII, it's hard to say he deserved all of what he went through.
  • Attention Whore: His bounty hunting is largely motivated by his desire to become famous and according to the ending narration, he hoped in his last moments that his actions were notable enough to be written down in Courier's legends.
  • The Baby of the Bunch: He's likely the youngest bounty hunter working at Randall & Associates, depending on which age you imagine him as (Someguy2000 initially said he was anywhere from 15 to 25, but he has no age in canon) and how old the Courier is.
  • Badass Adorable: To an extent, providing you're not entirely annoyed by his incompetence. He has a childlike idolization of the Courier, reads dime novels and is insecure about not having a girlfriend. But he can hold his own in a fight (despite his lack of skill in certain areas), as evidenced if you take him as a companion.
  • Badass Longcoat: Wears one which is identical to Randall's and the one worn by most of the other bounty hunters in Frosthill.
  • Beginner's Luck: Played with. He's the beginner, but luck favors you as his companion perk gives you a small Luck bonus.
  • Blood Knight: Sort of. He's very excited to kill people with you, but it's implied that part of it is because he's only seen bounty hunting in dime novels and still considers it a glamorous profession.
  • Break the Cutie: Ambiguous, as he's not "cute" in the traditional sense and many players find him quite irritating, but he is naïve and has a youthful excitement about bounty hunting. Flash forward to Frosthill, in which he shoots Randall through tears, calling him (or Marko) a son of a bitch.
  • Broken Pedestal: As soon as the Courier shows a hint of mercy towards their bounties, Ford calls them every synonym for "coward" he can think of.
  • Butt-Monkey: If you choose to do so, you can insult Ford many, many times, and Randall... doesn't respect him, to say the least.
  • Cruel and Unusual Death: In the ending where the Courier doesn't kill him, Ford makes his way to Sac-Town, where he works as a security guard. However, he retains his cruelty and arrogance, and one day a homeless person shoots him in the testicles after being pushed too far by his "incessant derision". Ford bleeds to death in the street and no-one helps him. However, this ending is bugged, and leaving Ford alive will have the same result as though he was killed.
  • Dirty Coward: He's ready to sell out Randall and Courier to Marko to seek fame, but once the Courier survives the burial and comes after him, he doesn't even have the guts to put up a fight against him/her and just tries to flee the entire time.
  • Eagleland: His attitudes toward NCR lean heavily on the Boorish side of this trope. conversations with him reveal that he's a jingoist who hopes that NCR would just kill off everyone in Frosthill, without bothering to think even for a moment if everyone in Frosthill deserves to die for their past actions.
  • Endearingly Dorky: Though he's not always likeable, some of his overenthusiastic behavior borders on this.
  • Even Evil Has Standards: Marko forces him to kill Randall. He's obviously not happy with it.
  • Gameplay Ally Immortality: He is flagged essential as long as he is available as a companion. After the betrayal, you encounter him hostile in the saloon along most of his colleagues, and he can be killed.
  • Glory Hound: He's read about bounty hunting in dime novels, and still appears to have a childlike naivety about what his job entails, thinking of himself (and Randall, and you) as a hero. In the ending slide for murdering Ford, it's stated that his last moments were spent hoping he would have a place in the next dime novel about the Courier.
  • The Gunfighter Wannabe: Ford talks a good game and has dreams of fortune hunting bounties, but his belief that he's invincible and deserves more ironically enough make it impossible for him to actually grow into someone deserving of the respect he wants.
  • Hero-Worshipper: Is one to both Randall and the Courier.
  • Heel Realization: During the finale of III, when the Courier storms the Frosthill Saloon, while Ford is technically flagged as hostile, he will only cower behind the bar as they dispatch the other hunters. His last thoughts are hoping he at least had enough impact to warrent mention in the next dime novel about the Courier.
  • Inferiority Superiority Complex: He often praises himself to ridiculous levels, but it's ambiguous how much of that is an act. He does sound insecure in some moments, such as when confessing that he doesn't have a girlfriend yet.
  • Mistreatment-Induced Betrayal: Joined Marko's plan because Randall treated him like a joke.
  • Non-Player Companion: Can be hired as one during most of III. Along all the other bounty hunters, he turns against the Courier and Randall when Brookshire betrays them.
  • Promoted Fanboy: In-universe, he starts out as a green bounty hunter who's functionally in awe of the Courier, but has never had a chance to prove himself. When Randall pairs him up with you, he responds with giddy glee.
    Ford: (in semi-hushed tone) Oh man... this is going to be so FUCKING awesome!
  • Real Men Don't Cry: Averted. He is audibly crying during the finale of NVBIII, in which Marko orders him to kill Randall.
  • Small Name, Big Ego: A greener than grass bounty hunter who brags like a middle-schooler on the Internet, complete with boasts about his prowess, his skill with women, the side of his dick, etc. If you kill him in the saloon after escaping your grave, his final thought is hope that his name will be remembered as someone who encountered the Courier.
  • What the Hell, Hero?: If you choose to settle any of the bounties in a peaceful (or non-lethal) way, there's a good chance Ford will give you an angry speech about it.
  • Younger Than He Looks: Downplayed, as he does look pretty young, but in the casting call for New Vegas Bounties 3, Someguy2000 states Ford's age as anywhere from fifteen to twenty-five. If Ford is actually fifteen, several points in the story go into Fridge Horror territory pretty fast.

    Thorne 
Another of III named bounty hunters, who starts as a rude guy not impressed by the Courier.
  • Badass Bandolier: Contrary to his comrades, he doesn't look like a Regulator but wears an armor based on the Merc Troublemaker Outfit (a shorter leather coat with X cross-body bandoliers).
  • Badass Bookworm: He's a tough, capable bounty hunter with a medical degree, and he intends on practicing medicine again after taking the Courier back from Frosthill.
  • Big Damn Heroes: Is the one who rescues the Courier from being buried alive.
  • Black Dude Dies First: Averted. He's one of the only black characters in the series, and can survive throughout the whole thing, unlike several main characters.
  • Combat Medic: Thorne is a bounty hunter with a medical degree, which comes in handy when he fixes up the Courier after being shot in the hands and buried alive by Marko.
  • Embarrassing Nickname: Calls the Courier "shitbird".
  • Fire-Forged Friends: Likely, after New Vegas Bounties III. At least, his relationship with the Courier is implied to be significantly less strained after  he saves their life.
  • Hidden Depths: Is initially introduced as a Jerkass bounty hunter who seems to be completely dismissive of your skills, and is very obviously being set-up as an antagonist at some point down the line. Turns out he's a former physician and a former member of the Followers of Apocalypse. He uses his medical skills to patch up the Courier after their torture from Marko.
  • Scary Black Man: Averted. He's shown to be rude and menacing at first (then again, no more rude than the typical person you encounter when bounty hunting), but apparently it's just a front to gain respect. Thorne is a surprisingly decent person, as he patches up the Courier after their encounter with Marko.
  • Screw This, I'm Outta Here: He takes part in the massacre of Frosthill by Marko and the bounty hunters (he's offering cover to the party from the church's belltower). He decides to desert immediately after witnessing the event.
  • The Stoic: Doesn't show much emotion. Averted at the end of New Vegas Bounties III, when the Courier returns if they choose to kill Marko, in which Thorne seems genuinely very relieved that they came back.
  • Uniformity Exception: He's the only bounty hunter of the group who doesn't rock the duster-and-ten-gallon-hat look. He's also the only one still loyal to you after Marko captures you.

Bounty Targets

    NVB I Bounties 

Tom Quigley

Courier's first target. Quigley was an NCR Ranger, who was supposedly discharged after he contracted syphilis, which caused him to start having neurotic fits. Now he's using his marksman skills to hunt down passing by caravans.
  • Ax-Crazy: According to Randall, he "Steadily lost his fucking mind" after contracting syphilis. He was sane enough, however, to use his money to feed his family.
  • The Casanova: He's quite a womanizer and is believed to have contracted his syphilis from having an affair outside his marriage.
  • Cold Sniper: He was one of the best snipers the Rangers had and he put those talents to full use in taking down caravans.
  • Maybe Magic, Maybe Mundane: A letter you find on his corpse is filled with his mad ramblings about how he caught syphilis with one of the prostitutes in Westside, but the last line of the letter is "Alhazred speaks". Alhazred is the name of the fictional author of the Necronomicon and is implied to be linked to it's Fallout equivalent, the Krivbeknih. So, did Quigley went mad because of a disease or because of the Old Ones? Maybe his syphilis-induced insanity opened his mind to them?
  • Shout-Out: Inspired by Tom Selleck's character in Quigley Down Under.
  • What Measure Is a Mook?: NVB III significantly expands upon his character. While he was a womanizer, he used the money he made from raiding caravans to keep his family fed. After his death, the family's fortunes have turned for the worst and his wife was even forced to sell one of their children into slavery, just so she could pay her debt back.

Quantrill and Onoda

Former Enclave officers, who have been raiding caravans in North Vegas

Eileen

Vicious Fiend who castrates male targets and eats their flesh.
  • Ax-Crazy: Fiends aren't known for being the sanest bunch, but she still manages to be one of the craziest among them.
  • Creepy Souvenir: She has constructed a penis necklace from the remains of her victims.
  • Does Not Like Men: She specifically loves to target male NCR soldiers and play with their bodies after capturing them.
  • Dual Boss: If you already killed Motor-Runner, she'll be backed up by a chainsaw-toting Fiend named Motorhead. A note on Motorhead's person reveals that he's Motor-Runner's brother. Given that Eileen and potentially Motorhead spawn in roughly the same area as Driver Nephi, if you killed Motor-Runner but haven't killed Nephi yet, it can be a Boss Trio.
  • Groin Attack: Her favorite hobby is cutting off the genitalia of NCR troopers. She even wields an appropriately named knife called The Emasculator.
  • I'm a Humanitarian: After she's done playing around with her victims, she eats them.
  • Shout-Out: Based on real-world serial killer Eileen Wuornos and Charlize Theron's portrayal in Monster.
  • Torture Technician: Marko taught her a number of sadistic torture techniques, which she has been passing along to her fellow Fiends.

Cullen

New leader of the Jackals, who has begun raiding NCR caravans.

Tony Idaho

A drug dealer who is aggressively pushing into the Mojave Wasteland with his products, but has now been contracted to be taken down by a rival crime syndicate.
  • Always a Bigger Fish: While he managed to become the top chem pusher in the Mojave, his activities ultimately angered even bigger players in the Mojave (implied to be the Syndicate), who sent the Courier after him.
  • Dead Man Switch: He has an implant in his body, which causes his slave workers to die the instant his vital signs cease.
  • Shout-Out: He's a pretty obvious reference to Tony Montana from Scarface (1983). Even his unique Assault Carbine is called "My Little Friend" after the famous line Montana says in the film.

Tommy

Former Omerta enforcer who got into trouble after killing a made man and is now on the run from them.
  • An Offer You Can't Refuse: Richter informed him that Courier was coming and offered him a job in Richter & Associates should he succeed in assassinating The Courier.
  • Disproportionate Retribution: He killed the Omerta made man after he made fun of his shoes.
  • Shout-Out: A mob enforcer named Tommy who gets himself into trouble after murdering a made man, who made fun of his shoes. Is his last name DeVito by any chance?

Alex

Gang leader, who leads a well-dressed group of thugs that terrorize and butchers the homeless in Freeside.
  • Cane Fu: He carries a unique walking cane.
  • Gang of Hats: All of his gang members are dressed in White Glove Society masks and attires.
  • I'm a Humanitarian: As you might expect of a White Glove. Unlike most White Gloves, however, he prefers his Soylent Green raw.
  • Shout-Out: He and his gang are based on Alex DeLarge and his Droogs from A Clockwork Orange.

Freddie

Child murdering ghoul living near Novac.

Dr. Vincent Mago

Cannibal living in a bunker near the Mojave Outpost, who has been praying on travelers along I-15.

Jack

Heck Gunderson's former gunslinger and muscle, who was fired after he indiscriminately murdered an unarmed farmer and his wife. Now his a gun for hire, who has drifted into the Mojave.
  • The Dreaded: He didn't just run the muscle of Heck's operations, he was the muscle and attains a fearsome reputation for this reason.
  • The Gunslinger: He's widely considered to be one of the fastest guns in the West.
  • Psycho for Hire: His current occupation after Heck fired him.
  • Shout-Out: To Jack Wilson, a villainous gunfighter from the 1953 movie Shane. His unique revolver is called "Shane's Bane."

Kurt Katil

Fiend leader, who has been harassing Westside.

Chuck Bowdrie

NCR defector, who killed two Rangers during a patrol and is now working for the Legion.
  • Turncoat: He jumped ship to avoid prosecution after NCR started getting suspicious of his activities.

Billy Bogan

An escaped NCR death-row inmate who turned into an independent gangster currently operating in North Vegas.

Dallas Courtright

Western Regulator, who has taken over Westside as sheriff and de facto dictator.
  • Anarchy Is Chaos: He strictly believes that his governance is justified because of Westside's poor state without a proper leader, though in all likelihood this is just an excuse for him to assume power and forcing the locals to pay taxes to him.
  • But Now I Must Go: A successful Speech check will convince him that Westside does not need him anymore, finishing his bounty (since your orders are to make him leave Westside) without having to fight him.
  • Continuity Nod: To both the first and the third Fallout games. Randall explains to you that, on the East Coast, the Regulators are cowboy-style vigilantes that prey on the guilty and protect the weak. On the West Coast, they're thugs and slavers who claim to protect towns from banditry.
  • Tyrant Takes the Helm: He took over Westside with ease as there was no governing body to stop him.

    NVB II Bounties 

The Mongol Kid

A former Great Khan who broke away to form his own offshoot tribe, The Mongols, so he can pillage the Mojave.
  • BFS: He carries a Bumper Sword.
  • Paper Tiger: He has a surprisingly low tolerance to pain despite being a Great Khan (whose initiation ritual consists of getting beaten up by the whole tribe). If he loses all his goons and more than 1/3 of his HP when you fight him, he'll turn himself in to stop the pain. If you capture him alive, Captain Scull pokes fun of this and says that the Khans didn't take him in because he was too much of a pussy and he'll spend the next 10 years being someone else's bitch.

Captain Arthur Ribben

A former Enclave officer and scientist who worked on the FEV. Is assumed to hide somewhere in the Mojave under a false identity.
  • Hiding in Plain Sight: The kindly old handyman who lives near Novac with a kid? There's a reason why he has a locked chest near his bed...
  • Named After Somebody Famous: Probably Joachim von Ribbentrop, the first Nazi hanged at Nuremburg after WWII.
  • Parental Substitute: For his deaf granddaughter, who lost her father (a NCR Ranger) during the First Hoover Dam battle and was abandoned by her mother.
  • Retired Monster: He was one of the scientists that worked on the "updated" FEV variant (the one made to kill everybody except Enclave members and Vault Dwellers).
  • "Shaggy Dog" Story: If you convince him to turn himself in, he'll die of a heart attack soon after reaching the jail. Scull theorizes that the thought of losing his granddaughter was too much for him. The story can end up like this for her as she will be put in an orphanage despite her deafness, but the Courier can use a Speech check to convince Scull to pull some strings so she'll be adopted by a Ranger.

Albert Quisling

A former NCR scientist who defected to the Legion with intel in exchange of a bunch of caps.
  • Everyone Has Standards: Caesar wanted to use him to develop a chemical weapons' program, which he absolutely refused to do in fear of what atrocities they would use them to (especially after witnessing them blowing up a dirty bomb in Camp Searchlight), so he's now stuck cooking healing powder for the Legion.
  • The Mole: The Courier can convince him that the NCR prefers him alive since he can give them Intel on the Legion. If you succeed, he'll turn himself in.
  • Named After Somebody Famous: The original Quisling.
  • The Quisling: In case his name didn't make it obvious enough, he's an NCR defector.
  • Rewarded as a Traitor Deserves: ZigZagged by the Legion. While the Legion commander wants to deal with him this way, the Legion doesn't do this with him at first, instead having him cook healing powder for them. However, once you go to bring him in, a Legionary will walk in on you, having been ordered to kill Quisling because Caesar has lost patience with him. With 8 Intelligence, you can convince the Legionary that you are working with the Legion and you received different orders concerning Quisling.
    • He is afraid that this is awaits him if he surrenders to the NCR, but you can convince him otherwise.

Jacob Powers

A ghoul political activist turned revolutionary and head of the Ghoul Liberation Army (GLA), who leads a group of leftist terrorists.
  • Dirty Communists: His revendications and methods are very similar to many communist and socialist armed movements, like the Red Army Faction or the FARC. To hammer it home, his propaganda posters are traced Soviet ones and he has a picture of Karl Marx in his barracks.
  • Just the First Citizen: He is referred to as "Ghoul #1" in his pamphlets and speeches.
  • Ninja Pirate Zombie Robot: He's a communist ghoul terrorist.
  • Rape Is a Special Kind of Evil: He doesn't partake himself, but he allows and even encourages his soldiers to rape human women.
  • Would Hurt a Child: He locks them in a cage with radioactive waste to turn them into ghouls.
  • You Are Number 6: His followers and him refer to each other as "Ghoul #X", with him as number 1. Including Ferals.
  • Your Terrorists Are Our Freedom Fighters: He and his followers see themselves as the protectors of ghouls against the NCR oppression and the usherers of a new age where ghouls will live happily ever after under communism. Everyone else thinks he deserves to headbutt a bullet.

Adam Rzeznik

An elusive slaver active since decades who always managed to escape justice.
  • Affably Evil: The man sells slaves in a cheerful and endearing way like he's at the farmer's market. Even if you tell him that you're here to bring him to justice, he keeps his "jovial merchant" tone as he tries to talk his way out.
  • Call-Back: He is a slaver leader named after a foreign word for "butcher", like Metzger in Fallout 2.
  • Every Man Has His Price: His main strategy for dealing with the law is to bribe any bounty hunter who finds him. He even tells you that it worked a lot of times.
  • Names to Run Away from Really Fast: It means "butcher" in Polish.
  • Older Than They Look: He's been active for at least 20 years, but he looks like he's in his late twenties-early thirties.
  • Talking the Monster to Death: Like many NVB II bounties, you can convince him that his luck will run out someday and that he won't be able to buy his way out. Or with a very high Melee Weapons skill, you can threaten to cut him to pieces, in which case he'll decide to take his chances with the NCR's legal system.
  • This Is My Name on Foreign: Nicknamed "The Butcher", which is a literal translation of his last name.
  • The Unpronounceable: People have trouble about how to say his name (and many don't care since he's a slaver). It's "Rez-Nick".

Lobo

A Fiend leader with the reputation of being as crazy as Cook-Cook. Violet's former lover.
  • Even Evil Has Loved Ones: He was Violet's lover and wants the Courier dead as revenge for killing the Fiend leaders.
  • I'm a Humanitarian: He earned his name due to his favorite method of killing people: gnawing at their intestines while they're still alive, howling like crazy during the whole process.
  • Meaningful Name: "Lobo" is Portugese for "wolf". And despite what one might think, he is not completely inspired by the Main Man (the entrail-gnawing is, though).

The Burns Gang

A gang (really a very extended family) of moonshiners. While the official bounty concerns only one member of the gang, Jake Burns, who murdered a Ranger and his whole family when he started poking around them, Scull is willing to pay extra from his own pocket if you kill the matriarch of the gang.
  • Cast of Snowflakes: There's at least 20 of them, each with his own unique face and name.
  • Evil Old Folks: Grandma Burns is the head of the clan and the one calling the shots, with Grandpa Burns as her right-hand man.
  • The Family That Slays Together: The whole family (including uncles, nephews and cousins) are partners in moonshine production.
  • Hillbilly Moonshiner: Their bread and butter, although this isn't why they have a bounty on their head.
  • Incest Subtext: A note implies that Grandma Burns likes to be "tucked in" by her grandsons when her husband isn't there.
  • The Remnant: Grandpa Burns and the remaining members will ambush you a few days after you dealt with Jake.

Marlo Barksdale

A drug trafficker supplying the Fiends.
  • Shout-Out: He's named and themed after a character of the same name from The Wire who also sells drugs. The quest to hunt him down even shares the name of the pilot episode of The Wire, namely, The Target.

"Bloody Brad" Jamison

A robber searching for a shipment of Legion gold.
  • Cold-Blooded Torture: He has a note on him that details his torture of his underling "Fat Charlie," who stole the shipment of gold he wants.
  • Defiant to the End: He's the only bounty who has a reward for his live capture listed on his "Wanted!" Poster who will not surrender himself to the NCR, no matter what.
  • Hair-Trigger Temper: His dossier notes that he has one.
  • Leave No Survivors: He has a reputation for killing merchants even after they've surrendered.
  • Nazi Gold: He's looking for a shipment of gold that was stolen from the Legion.

Sam Burrow

A robber who can be found near Mountain Shadows Campground.
  • Evil Cripple: He's mute.
  • Evil Old Folks: He's on the older side.
  • To the Pain: If you kill his gang and then do a certain amount of damage to him, he will surrender and turn himself in to the NCR.

Palo Peto

New muscle of the Scorpions gang who has styled himself after Cook-Cook.
  • Ax-Crazy: Much like his source of inspiration, Peto is highly unstable individual who enjoys raping and burning his victims.
  • Gratuitous Foreign Language: His name means "Fire Beast" in Finnish, but it should be written as a compound in this context. The name of his flamethrower, "Lohikäärme", is written correctly though.
  • Jack the Ripoff: He has taken much inspirations from Cook-Cook in his modus operandi.
  • Pyromaniac: He carries a unique flamethrower called Lohikäärme (dragon in Finnish) that he uses to kill and torture people.

John Alvord

Caravan raider who has managed to steal over 250'000 caps worth of goods from Crimson Caravan and other caravan outfits in his career.
  • Artificial Stupidity: If you talk him into peacefully surrender, he'll trigger the booby-trap set on the exit door while leaving his hideout.
  • Technical Pacifist: He always does his best to avoid casualties when raiding caravans, though he isn't above killing if absolutely necessary and his gang has killed three bounty hunters that came after him.

John Dunn

A Marauder hiding in the Lucky Jim Mine.

Frank Elko

A robber who can be found near the emergency services railyard.

Prometheus

Giant supermutant who has quickly managed to become one of the most fearsome supermutants in Black Mountain.
  • Fantastic Racism: He really hates humans and intends to conduct a campaign of genocide against them.
  • Giant Mook: He's absolutely enormous, especially by West Coast supermutant standards.
  • Shout-Out: To Frankenstein, which was originally subtitled "or, the modern Prometheus." His deathclaws are also named "Mary" and "Shelley"

Dynamite Danny

Powder Ganger located in South Vegas.
  • Dude, Where's My Reward?: He has the smallest price on his head out of all the bounty targets, at a measly fifty caps. That said, you can't say it's not proportionate to the difficulty of killing him.
  • The Rustler: He's notable for being a cattle thief.
  • Villain Forgot to Level Grind: He's about as threatening as most Powder Gangers, while you're probably midway to late into the game. The geckos you'll encounter getting to his campsite are probably more of a threat to you than he is.

Pancho Cortina

Mexican outlaw, who has returned to Mojave after a four year break to raid caravans.
  • Bandito: He fits the bill of a typical bandito quite well.
  • Dual Boss: He has a deadly right-hand man named Danny Navaja, who throws knives.
  • Freudian Excuse: He's extremely cruel towards bounty hunters because his entire family was killed in a shootout with heavy-handed bounty hunters.
  • No Historical Figures Were Harmed: He's a pretty clear reference to Pancho Villa.
  • Torture Technician: He enjoys torturing bounty hunters who come after him to death.

Doug Rude

A criminal wanted for manslaughter resulting from illegal dueling.
  • Meaningful Name: Fitting for a man named Rude, he's a Jerkass. Even when he's surrendering, he can't stop himself from calling you a "little snot."
  • To the Pain: He'll duel you, but if you get his health low enough, he'll offer to surrender to the NCR.

Red Kelly

A gang leader who robs NCR caravans.
  • Avenging the Villain: One of his men will try to kill you with a sniper rifle outside of Boulder City Jail after you kill Red and the rest of the gang.
  • Fallen Hero: Before he turned outlaw, he was a Desert Ranger.
  • The Family That Slays Together: Unlike the Burns gang, his gang isn't entirely made up of his family, but several of his remaining family members are part of it.
  • Freudian Excuse: He hates the NCR because his wife and son died when a land dispute between the Kellys and the NCR turned violent.

Trigger

A rapist hiding out south of Cottonwood Cove.

Johnny Rounder

A ghoul bandit who works for Sergio Booth and hopes to make a name for himself in the Syndicate.
  • Arch-Enemy: To Doc Friday, as he's the one who killed his brother Joseph Friday.
  • The Dragon: To Sergio Booth.

George Hardin

A murderer who hoped to join Sergio's gang, but only reaches Valle de Hierro after you've already killed Sergio.
  • One-Steve Limit: Averted. He has the same last name as Head Paladin Edgar Hardin of the Brotherhood of Steel in the base game.
  • Sharp-Dressed Man: Unlike the other raiders in the area, he wears a suit. You can question why they respect him with him wearing a suit, but he says that since they know of his crimes and that's enough.
  • Talking the Monster to Death: He's one of the targets who can be convinced to turn himself in.

Emmett Curry

A Viper gang leader.

Billy Jack Gibson

A murderer wanted for hate crimes against ghouls.

Queenie

A Fiend who tries to take control of the gang after the death of Lobo.

Bryan Claiborne

A murderer and armed robber.
  • Flat Character: The least developed bounty in NVBII. Even Dynamite Danny and Rolo are more developed, at least having factions that they are part of.

Blood-Hammer

A Fiend who tries to take the leadership after the deaths of the other Fiend leaders.
  • Dirty Coward: He claims he'll make you beg for mercy, but he hides behind several locked doors and an army of Mooks.

Rolo

A Viper gang leader.
  • Flat Character: He doesn't get very much characterization beyond "Viper gang leader."

Henry Helm

A raider who takes over Sergio's gang after Sergio's death.

Tullius of Prescott

The leader of a Lergion slaving operation.
  • Route Boss: He can only be fought if you chose to fund Esther's orphanage in The Inheritance, then let Esther go in order to save the trafficked children.

Bo Harper

Tullius's hired slave-catcher.

John Calhoun

A slave trader who sells slaves to Tullius.

Uncle Chuckles

A child kidnapper and murderer.
  • The Coroner Doth Protest Too Much: If he's brought alive to Boulder City Jail, Larry Scull eventually reveals Chuckles tried to resist arrest and died because he fell and his head hit a boulder. Six times. Note that, if Chuckles is killed by the Courier, the following dialog has Scull outright tell them he would have killed Chuckles himself if the latter had been captured alive.
  • I'm a Humanitarian: He ate the children he kidnapped.
  • Maybe Magic, Maybe Mundane: If the Courier manages to talk him down, he will reveal that he began eating children after taking shelter in a cave and hearing voices of the Old Ones telling him to eat the boy he was traveling with. Like Tom Quigley in Bounties I, it's left ambiguous whether this was the result of actual supernatural entities or his own decaying mental state.
  • Monster Clown: His persona.
  • "Shaggy Dog" Story: If he's brought alive to Boulder City Jail, the final talk with Scull reveals Chuckles died during his transfer.
  • Talking the Monster to Death: One of the bounties who can successfully be convinced to turn themselves alive.
  • Would Hurt a Child: He kidnapped, killed, and ate children.

    NVB III Bounties 

Garza

A Mexican sharpshooter serving Marko as his scout.

Kicking Dog

A renegade member of the White Leg tribe.

"Squirrelly" Bill Blasius

The leader of a gang called "The Vacqueros" [sic].
  • Crazy Jealous Guy: He'll try to kill you if you sleep with his favorite prostitute.
  • Hair-Trigger Temper: There are several ways to get him to try to kill you. Touching his moustache, insulting his moustache, staring at his moustache for long enough, spilling hot coffee on him, or sleeping with his favorite prostitute (or pretending to convincingly enough) will work.
  • No Historical Figures Were Harmed: He's a reference to real-life outlaw William "Curly Bill" Brocius.
  • Small Name, Big Ego: He has a bounty on his head equal to that of a Fiend leader. Despite this, he treats you like you're small-time, even though you've definitely killed dozens of the Mojave's most notorious criminals, may have wiped out one or more significant factions, and can potentially have even killed House and/or Caesar in the middle of their own fortresses.

Oliver Doolin

A caravan robber.
  • Go and Sin No More: If you convince him to leave Frosthill behind, he'll return to his family farm to live a life of honest work.
  • Hated by All: He's death-marked by the NCR, the Legion, and the 80s.
  • Screw This, I'm Outta Here: He suggests that you leave Frosthill and don't look back. With 40 Speech and 6 Charisma, you can convince him to follow his own advice.

Porter

A Super Mutant who formerly guarded a town until it was destroyed by Marko, who enslaved him.
  • Ain't Too Proud to Beg: After you deal enough damage to him, he'll beg you to stop, claiming that you're hurting him.
  • Dumb Muscle: He's not all that bright.
  • Screw This, I'm Outta Here: He wants to leave and get away from Marko, but he's afraid of what Marko will do to him if he tries. With 75 Speech, 7 Charisma, or the Terrifying Presence perk, you can get him to go through with it.

Ingram and Saunders

A pair of raiders.
  • The Dog Bites Back: With the other members of their gang dropping like flies, they decide to gather their minions and kill the bounty hunters before the bounty hunters can kill them. It doesn't quite work out that way...
  • Nervous Wreck: They're terrified at the prospect of the Courier being sent after them.
  • Properly Paranoid: They're sure Marko has abandoned them to die. They're right; Marko is playing a Uriah Gambit to get rid of his gang in order to allow him to take over Frosthill as the NCR's liaison.

Angel Lee

A gunslinger.

Ketchum

The leader of a gang called "the Hole-in-the-Ground".
  • Driven to Suicide: Between the threats of you hunting him down if he stays, and what he's sure Marko will do to him if he leaves, he decides to take the easy way out.
  • Having a Blast: He was an explosives expert.

Glanton

See this page.

Godwin

The first target Brookshire optionally gives you. A journalist turned terrorist, wanted for sending mail bombs to tax collectors.

Jackson

Brookshire's second target. A vigilante wanted for killing an NCR senator accused of rape.
  • Love Redeems: If you funded Esther's orphanage, let her go in order to save the enslaved children, and completed the quest "Enemy Of My Enemy," she will have given up her wicked ways to start a family with Jackson.
  • Pay Evil unto Evil: According to him, he didn't kill anyone who didn't deserve it.
  • Video Game Cruelty Potential: If Esther is with him, you can extort them for money, kill only him, or kill them both.
  • Video Game Cruelty Punishment: However, if you do kill them both, due to Esther being pregnant, you will get a price put on your head, and bounty hunters will regularly try to collect for the rest of the game.

Joe Frost

Brookshire's third and final target. A former high-level technician in an intelligence agency who blew the whistle on a rogue element unlawfully monitoring citizens to root out frumentarii.

    New Vegas Killer Bounties 

Pat

A resident of Goodsprings.

Reverend Hitchens

A Ghoul who preaches about gambling, corruption, and other violent activities.

Jackie Freehorn

A guy who makes tacky porn films. The Judge owns his building and he refuses to pay the rent.

Jorge Martin

A fantasy novelist who won't finish the last book in his franchise. The Judge wants to kill him, have their "nerds" go in and write the last book themselves from his notes and drafts, and publish it.

Bill Clooney

An informer who offered to help the NCR gather evidence against Judge Richter.
  • You Killed My Father: Bobby Bass and the Judge want you to kill his entire family specifically to avert this.

Pokey Collins

A homeless man living in the Freeside sewer system.
  • Flunky Boss: You have to kill his army of hobos before you're able to get to him.

Dexler

A Vigilante Man who kills people and takes their blood samples.

Cunty McLean

A former Shadow Company member seeking to join the NCR.
  • Asshole Victim: Of all of the bounties in New Vegas Killer, he’s the only one who arguably deserves a bounty on his head.
  • You Killed My Father: In Bounties 3, with Wild Wasteland enabled, he’ll chase down the Courier for killing his brother, who was a Fiend.

Django Westwood

A very well-known bounty hunter who has been active since Steven Randall's time.
  • Expy: Of Django from Django Unchained.
  • One-Man Army: He has reportedly killed more people than even Marko. You will need chems, companions, and high-level weapons to do him in.

Senator Robertson

An NCR politician who wants to run Richter & Associates out of the Mojave.
  • Flunky Boss: He's no threat on his own, but he has a whole lot of bodyguards you'll have to kill to get to him.

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