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Trivia / New Vegas Bounties

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  • Dummied Out: According to an interview with someguy2000, III was supposed to include a romance between the Courier and an NPC named Felina Robbins. Difficulty finding a voice actress, as well as Someguy generally being dissatisfied with the quality of the quest's writing, led to him scrapping the subplot, however, her home and unvoiced dialogue lines as well as Marko's, where he would have taunted the Courier before killing her and her unborn child at the end of the mod remain in the mod's files, and she still appears briefly at the very end of the mod when Marko kills her along with the rest of Frosthill.
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  • Trolling Creator: The readme of New Vegas Bounties III states that you shouldn't bring companions. However, the FAQ someguy2000 provides says that you should totally bring as many companions as you want, including Russell, because there is "an amazing twist that brings out an exciting new stage of characterization!" If you actually do bring along companions (either through a mod that allows the player to do so or by bringing companions like Russel who can be taken to Frosthill), during The Frosthill Massacre, Marko will explain that he killed them - and even has lines for whether you brought along one follower or multiple.
  • What Could Have Been: An early treatment for III, called "The Lake of Fire", would have begun with the player approaching the Boulder City Jail (the quest hub of the previous installment)... only for it to blow up, followed by random assassinations of the player's companions, vanilla or otherwise. The player would have had to work with a band of raiders to steal a convoy and make their way to Utah, as Marko had been taunting them with a number of letters placed throughout the gameworld. When the player arrives in Frosthill, what would follow were a series of increasingly-violent interrogations as the player seeks to find out what alias Marko is operating under. Just when it seems he'll uncover the truth first, Marko reveals himself, kills all the other bounty hunters pursuing him, forces the player to kill Stephen Randall, massacres his/her companions, and leaves them broken and alone. The final confrontation with Marko would have been relegated to a later Distant Finale mod wherein the Courier would, years after the ending of the game, finally track down an elderly, comatose Marko, who would be dying peacefully in bed surrounded by his wife and children who would be completely unaware of his past crimes. The unrelentingly-grim nature of the plot and the fact that it would have tried to shove in a lot of characterization in a short period of time are reasons why the idea never got off the drawing board, and the final product is a much more streamlined and less bleak version of that plot.

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