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The Dishonored series (Dishonored, Dishonored 2, Dishonored: Death of the Outsider) are very story-heavy games, and with that comes a large cast of characters, each interesting in both personality and visual design.

Per the wiki's spoiler policies all trope names will be visible and there will be plenty of unmarked spoilers. Read at your own risk.

Main Recurring Characters are given in bold:

  • DishonoredCorvo Attano, Emily Kaldwin, Daud, Billie Lurk, The Outsider, Anton Sokolov, Delilah Copperspoon, The Heart, Jessamine Kaldwin, Samuel Beechworth, Farley Havelock, Hiram Burrows, Lady Boyle, High Overseer Campbell, The Pendleton Brothers, Granny Rags, Slackjaw, Arnold Timsh, Thalia Timsh, Lizzy Stride, The Geezer, William Trimble.
  • The Tales from Dunwall — Esmond Roseburrow, The Boy Who Knew Only Fear and Loneliness
  • Dishonored 2 — Duke Luca Abele, Aramis Stilton, Kirin Jindosh, Alexandria Hypatia, Mindy Blanchard, Paolo.
  • Dishonored: Death of the Outsider — Jeanette Lee, Ivan Jacobi, Shan Yun, Eleuterio Cienfuegos, Dolores Michaels, Lena Rosewyn, Alvaro Cardoza


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Allies

    Meagan Foster (Spoilers) 

The mangled captain of the good ship Dreadful Wale, Meagan is a friend of one of Corvo's old allies. Arriving in Dunwall too late to warn the Empress of the impending coup, she ferries Emily or Corvo to Karnaca to find a way to get the throne back. Staunchly reliable, she still has some secrets of her own.

For tropes relating to Meagan Foster, see Billie Lurk.

    Wyman 

Emily Kaldwin's lover. An ambiguously gendered noble who left Dunwall before the coup. They are first mentioned in the novel The Corroded Man.


  • Ambiguous Gender: Their gender is left unknown. This is intentional, as per Word of God: Emily is bisexual, and thus Wyman can be either a man or a woman according to the player's preference.
  • The Ghost: They are unseen and only referred to in writing.
  • Nice Guy: Or Nice Girl depending on the player's preference. Regardless, whatever gender they are, they come off as decent and sweet in their letters to Emily.
  • Satellite Love Interest: Despite having slightly more presence in the novels than the games, they're still very much defined by their relationship to Emily whenever they're mentioned.
  • The Stoner: Had introduced Emily to white leaf tobacco, a prohibited substance in Dunwall.

Serkonos

    Luca Abele 
https://static.tvtropes.org/pmwiki/pub/images/dishonored2_theduke_full.jpg
He is nothing like his father.
Voiced by: Vincent D'Onofrio (Dishonored 2)

The acting Duke of Serkonos during the events of Dishonored 2 and the son of the previous Duke, Theodanis. In contrast to his father, he oppresses the people of Serkonos, provoking acts of rebellion against his authority.


  • 0% Approval Rating: He is widely (but privately) considered a complete failure of a ruler to the people of Serkonos, to the point he seems to provoke acts of rebellion against him at every turn. Subverted if his body double takes over, in which "Luca Abele" seems to have a sudden but welcome change of heart that no one questions.
  • Bad People Abuse Animals: According to a note, the Duke shot a wolfhound dead because it wouldn't sit still for a portrait.
  • Becoming the Mask: Invoked if his assassination is done non-lethally; with his body double encouraged to take his place, loudly claiming that he's the real Luca Abele will be seen as the ravings of a madman and will lead to him being committed to an asylum. Even if someone catches on in future, they'll probably keep quiet given how bad a ruler the real Duke was.
  • Body Double: Has one as insurance against his many enemies. The double's actually a decent person, and can be convinced to take the place of the Duke per the non-lethal solution when Emily/Corvo infiltrates his mansion to assassinate him.
  • The Caligula: He blatantly exploits Karnaca's wealth from the trade of silver to host countless orgies and festivals, and frequently uses the announcement system to whine about trivial problems. He's also a willing follower of Delilah to the point of helping her directly oust Emily as Empress.
  • Cargo Ship: Of sorts. He gets turned on by the very idea of making love to Delilah while looking at a giant statue of her cast in silver.
  • Comicbook Fantasy Casting: Luca Abele is drawn to resemble Marlon Brando (especially his appearance in the The Godfather movies).
  • Conspicuous Consumption: Luca is an overprivileged hedonist to the maximum. He even brags about the monetary cost of overpriced banners for "Empress" Delilah and how the same amount could have gone to social services for the underprivileged in Karnaca.
  • Contrasting Sequel Antagonist:
    • The Lord Regent Hiram Burrows from the first game was completely obsessed with order and tries to justify his tyranny with propaganda about serving the greater good. The Duke Luca Abele is a hedonist who barely tries to pretend that his tyranny has any purpose beyond lining his pockets and enabling the Big Bad's schemes.
    • He's also different to Lady Boyle from the first game, despite being The Dragon to the Big Bad. Both use a Body Double to hide the real target, but their methods are very different. Lady Boyle and her two body doubles wear different coloured clothing ranging from red, black and white. Luca, on the other hand, only has one body double who looks and dresses exactly the same as him.
  • Cruel Mercy: If he is disposed of non-lethally, he'll be thrown into an insane asylum while his body-double takes his place. Better yet, if the non-lethal solution was also used to defeat the Crown Killer, Grim Alex, then he'll be under the care and authority of Hypatia. Meaning he is never, ever getting out.
  • Disproportionate Retribution: Instances of this include wanting to condemn artists to hard labour for the crime of asking him to stand still while they paint him, as well as seeing anything wrong with killing his own servants because they stole food that was going to rot anyway because the Duke over-ordered for his countless banquets. In the past, he also goaded his late brother to beat down a street urchin just because she 'crossed his path'.
  • The Dragon: He is Delilah's most powerful political ally and was instrumental in her return to life.
  • Even Evil Has Loved Ones: Luca did love his brother and it's hinted that he cares, deep, deep down, for Stilton, the only one capable of curbing some of his excesses. He also loves Delilah and is one of the two people she swore never to abandon (the other being Breanna Ashworth).
  • Evil Sounds Deep: Duke Luca Abele's voice is very gruff and deep sounding.
  • Foil: To Emily, especially when played on Low Chaos. Both are the children of the former rulers who have been taken over after their death, but are rather unfit to rule and tend to ignore their responsibilities, instead indulging in other pursuits. However, with Emily, her problem is she's overwhelmed by the responsibility and thus allows others to rule in their stead (which, ironically, is what enables Luca Abele's tyranny), and her 'pursuits' are mostly just parkouring over the rooftops of the castle and more innocent concepts. Luca Abele by contrast is actively harmful to his subjects, treating them poorly and abusing his power, using royal funds to throw parties for the upper class and engage in regular orgies. Despite their differences, they also both deeply care for their father/father-figure Corvo/Aramis, though when they're incapacitated by Delilah's coup (Corvo being turned to a statue, Aramis left insane), Emily works to undo this and save her father, while Luca just kept Aramis secluded away and did nothing to help undo the damage.
  • Hourglass Plot: Invoked in his non-lethal elimination. In the beginning of the installment, Duke Luca Abele arranges to have Corvo and Emily arrested and place a (possible) impostor on Dunwall's throne. If the non-lethal solution is pursued, the player arranges to have the Duke's body double (an actual impostor) on Karnaca's throne while the real Duke Luca Abele gets arrested and thrown into the insane asylum.
  • Humble Parent, Spoiled Kids: Several NPCs suggest his father had been a kind and just ruler. Both he and his late brother, however, are/were spoiled and entitled man-children who kill people at the drop of a hat for any perceived minor or major slight and practically made Karnaca their personal playground.
  • Like Father, Unlike Son: Luca is a tyrant to his people, unlike his father, who was largely considered a benevolent figure.
  • Lonely Rich Kid: The Heart confirms that deep down Duke Luca Abele is deeply lonely, and sad at his life as a rich kid, and that this was the reason he gravitated to Delilah.
  • Mistaken for Servant: In a bad way if the non-lethal solution is pursued. The body double convinces the guards that the double is the real Duke and the Duke is the decoy gone crazy.
  • Morality Pet: Aramis Stilton, one of the few people he'll help despite receiving nothing in return. If Aramis is alive and sane, the Duke begrudgingly modifies some of his policies to allow the miners' have better wages and conditions, but remains a tyrant and a follower of Delilah.
  • Nice Job Fixing It, Villain: Thanks to Didn't Think This Through. Before Delilah's coup, he had Serkonos under his boot, able to exploit it to his heart's content, and because Emily Kaldwin was unaware of the situation and too busy with other duties (and based on their interaction, had a pleasant enough relationship with him to never dig deeper into what he was doing), he had basically no oversight. Assisting in Delilah's coup ultimately brings him no real benefit as she doesn't exactly give him anything more than he already had, but in doing so he tips off Emily/Corvo to the situation in Serkonos and makes an enemy of them. As a result, he either dies or gets replaced by his own body double, who assuming the player strives for low chaos, ends up fixing the state in his absence.
  • Pet the Dog: Despite there being no benefit in it for himself, he arranges for food and water to be sent to Aramis Stilton after Delilah's rebirth ritual leaves him irretrievably insane, even stating that he feels a sense of familial obligation towards him. It's implied this is because his father was the paramour of Aramis Stilton.
  • Refuge in Audacity: A lot of his announcements. From sharing his nightmares about the ocean to whining about Overseers to complaining when he has to do nice things for the miners.
  • Royal Brat: When he was younger, he caused a great deal of trouble for his father; he bullied his fellow classmates to the point one was terribly injured and goaded his younger brother into striking a street child, killing her. It led to his brother's death at the hands of a young Billie Lurk, yet did nothing to change his attitude.
  • Sketchy Successor: Both him and his late brother.
  • Strong Family Resemblance: He's physically very similar-looking to his father. The character of both men, however, could not be more different from the other.
  • Terrible Artist: You can find his self-portrait, apparently painted so he could feel closer to Delilah and her artistic talents. He is... not close to having Delilah's artistic talents. Hilariously, his own body double is a genuinely good painter despite wanting nothing to do with the Duke's despotic rule or the coup to overthrow Emily.
  • Tragic Keepsake: He keeps the remains of the wooden gazelle statuette that Billie Lurk used to kill his brother.
  • The Unfettered: According to Delilah, what drew her to Luca was his willingness to simply take whatever he wanted without hesitation.
  • Unholy Matrimony: He is referred to as the Royal Consort to Delilah.
  • "Well Done, Son" Guy: Has shades of this to Aramis Stilton. He's willing to begrudgingly lessen his demands on the silver miners if Aramis is there to convince him. When Aramis Stilton is gone, he's completely unhinged. Aramis is something of a second father to him because Stilton was the lover of his father Theodanis.
  • Wrongfully Committed: Non-lethally disposing of him involves helping his Body Double switch place with him so that the real Luca Abele will come off as a lunatic and be committed to an asylum. It's implied that the authorities see through it but will take any excuse to dispose of the man.

    Alexandria Hypatia 
https://static.tvtropes.org/pmwiki/pub/images/hypathia.png
This one has a good heart, but there's something else there too. Watching from the inside.

Voiced by: Jessica Straus

A doctor working at the Addermire Institute. She is famous for her work with the city's working class, trying to alleviate the woes of miners and Bloodfly victims, but has been confined in the Institute for some time by the Duke.


  • Ax-Crazy: Her "Grim Alex" persona is a violent psychopath that spends her time smashing things up or gruesomely murdering people.
  • Black Eyes of Crazy: When in her "Grim Alex" persona, Hypatia's eyes transforms into these.
  • Chronic Hero Syndrome: She's very dismayed by her confinement because she can't see patients. Helping them is everything to her, which is part of the reason she was willing to risk testing the serum.
  • Evil Sounds Raspy: You can tell that she has switched to her "Grim Alex" persona when her voice turns raspy.
  • Heel–Face Turn: By creating and using the counter-serum, the Crown Killer is gone for good and Hypatia is back to her old self, save for some very upsetting memories.
  • I Love the Dead: An audiograph from the Crown Killer mentions her desire to kill her assistant Vasco and do disturbing things to his remains, like eat his brain and, in one memorable audiograph, "I long to take him apart, to roll in the mess. Rutting against his slippery skull, driving myself against his red femur".
  • I'm a Humanitarian: The Crown Killer eats parts of her victims.
  • Jekyll & Hyde: The good, kindly Doctor Hypatia, and the violent, cannibalistic Crown Killer brought out by experimental medicine. The Heart specifically notes that Grim Alex grows from the repression and sense of spite that Hypatia's compassionate nature generally holds back, and that it's an outlet for the hedonistic excess that her commitment to work has kept under control.
  • Meaningful Name: Her name is almost certainly a reference to Hypatia of Alexandria, a fifth-century Greek philosopher and mathematician who lived in Egypt. She was one of the earliest and most successful women in science and academics.
  • No-Sell: She's immune to all methods of non-lethal incapacitation, as well as powers like Mesmerize. She'll throw off chokeholds, ignore sleep darts and stun mines, and get right back up after being knocked down by slide tackles or arial takedowns. The only method that works is injecting her with the cure. You can't even choke her out while she's still sane, as any aggressive action causes Grim Alex to emerge immediately.
  • Psycho Serum: The Crown-Killer personality was caused by a serum developed by Hypatia attempting to find a cure for the diseases afflicting miners.
  • Professor Guinea Pig: No matter how good a doctor you are, do not test your invention on yourself. In fairness to her, she swore never to use it again and destroyed her notes. But with Delilah's help, the other personality finds a way to get around that little obstacle.
  • Serial Killer: The Crown Killer/Grim Alex is a prolific serial killer with a penchant for dismembering and eating her victims, and she quickly becomes the subject of sensationalized news reports across the Empire.
  • Superpowered Evil Side: It's the Crown Killer, "Grim Alex", and she's capable of throwing an entire cabinet several meters, as well as totally resistant to all attempts to subdue her nonlethally... save for one.
  • Super-Senses: Examining her with Aura Vision shows that she has the same sensing aura as a wolfhound, allowing Grim Alex to automatically detect the player when they're nearby, even when she cannot see them.
  • Too Spicy for Yog-Sothoth: Her Crown Killer alter-ego resists your sleep darts and can even ignore Emily's Mesmerize ability. One of the things she'll say is "No. My mind is altogether different!" or "No match for the brutal spirit!" While witnessing Delilah's re-emergence from the Void, the thought that everyone present risks madness absolutely delights her.
  • Tragic Villain: A well-meaning doctor who has been turned into a killer against her will, after an experimental treatment went wrong. Vasco, even after being mutilated by her, urges the player to take pity on Hypatia and find a cure for the Psycho Serum.
  • Walking Spoiler: Her alter-ego is the Crown Killer.

    Kirin Jindosh 
https://static.tvtropes.org/pmwiki/pub/images/jindosh.png
It is important to him. He wants others to notice the complexity of his work. The genius of his innovations. These are his thoughts...
Voiced by: John Gegenhuber (Dishonored 2)

The Grand Inventor to the Duke of Serkonos and founder of Jindosh Technologies. He is responsible for the creation of the Clockwork Soldiers and is a former student of the natural philosopher Anton Sokolov. He is featured in the E3 2015 Announcement Trailer for Dishonored 2.


  • Affably Evil: Jindosh is unfailingly polite and a gracious host even to uninvited guests, and promises not to reveal the player character's identity after successfully guessing it. He also once took a cat apart just to see how it worked.
  • Always Someone Better: Downplayed. A few notes found throughout his mansion imply that he considers Sokolov a greater inventor than him. Sure, Jindosh views his inventions as being more streamlined than anything Sokolov has made, but he begrudgingly admits that Sokolov possesses a certain spark of creativity that he himself lacks.
  • And I Must Scream: If you took the non-lethal approach. Like other victims of brain damage, Jindosh can have moments of clarity where he's somewhat aware of what happened to him and what he's lost, but they don't last long enough for him to do much more than tell people what's going on before he lapses back into his clueless "childlike" state.
  • Animal Testing: Once vivisected a cat as a child, just to see how the parts on the inside worked. He was confused as to why this upset his mother. His later tests were done on human subjects, which he found more informative and fascinating than animals anyway.
  • Artificial Limbs: Subtle, but the index finger and thumb of his left hand are made out of jointed porcelain and he operates them with seemingly as much dexterity as his natural digits. They also double as a pipe for him to smoke.
  • Badass Bookworm: Aside from his genius-level intellect, Jindosh is also a skilled swordsman and marksman and will be able to go toe-to-toe with the protagonist.
  • Bad Boss: Allegedly, Jindosh is a cruel employer, dismissing of the basic needs of his staff. Exploring his mansion reveals dozens of condescending little signs to make sure they cater to all his whims. "No wooden shoes! Spare my nerves!" If you kill his guards, he'll simply note that they are easier to replace than his clockwork soldiers.
  • Boxed Crook: Jindosh was once imprisoned for his gruesome experiments performed on humans. Luca Abele recognized Jindosh's genius, pardoned him, and appointed him Grand Inventor in exchange for his servitude.
  • Bullying a Dragon: In either of Emily or Corvo's cases, he should know full well by then that they underwent hellish experiences that only made them more deadly due to surviving them, and yet he remains ever a smug snake, the only keen advantage he has are his Clockwork Soldiers, but even those can be easily dismantled with proper preparation. Needless to say, he shits his shorts once you're about to corner him and even becomes hysterical when you're about to do the non-lethal option to him.
  • Complexity Addiction: A normal mansion would have sufficed for anyone else. Jindosh doesn't just have a multi-level laboratory, he made one with shifting sections that pop out of the ground and rearrange themselves just so he can have a really cool laboratory that alters its theme with a button press.
  • Control Freak: He's installed sensors of all sorts into every room of his mansion, so he knows just what you're likely to be doing. Expect him to remind you of this fact at any opportunity. Moving into the spaces between rooms also puts you beyond his detection, which he really doesn't like. He loves having power over the player character so much he won't even tell the other conspirators who has arrived in his mansion, even though he guesses almost immediately upon sight of them.
  • Cruel Mercy: If you lobotomize him, he'll use his last lucid moments to beg for death... but by that point, he probably won't get it.
  • Doomed by Canon: Regardless of whether a non-lethal approach was chosen or not, Word of God is that Jindosh is dead by the events of Death Of The Outsider.
  • Dumb Is Good: If he is subjected to electrical lobotomy, a later report reveals that it made him a childlike simpleton who can barely remember how to use a doorknob, but his servants who now act as his caretakers report that he has become gentle because of the incident, and the Heart notes that he's actually perversely contented in this state. Though hints of his more sadistic or dangerous side are still present such as ripping the legs off bugs he finds and expressing amusement at it.
  • Evil Counterpart: Sokolov was amoral when he was younger, experimenting on humans and seemingly took advantage of young women like Delilah, but Jindosh takes sadistic joy in watching the light disappear from his test subjects as he lobotomises them.
  • Explosive Stupidity: Averted. Jindosh's gun shoots explosive rounds, so he avoids using it in close ranges.
  • Expy:
    • You hunt him down in a vast complex of his own design patrolled only by Mecha-Mooks, with dictaphones scattered around with arrogant taunting messages addressed directly to you — very much like the final confrontation with Father Karras in Thief II: The Metal Age.
    • His cockiness and sense of self mixed with robotic soldiers also bears a resemblance to the Arkham Knight Riddler.
    • As the creator/inventor of a labyrinthine house, he's a darker take on Dedalus.
  • Evil Genius: He's a brilliant scientist but lacks empathy completely, delighting in tormenting trespassers to his home. He's more broken up about you destroying his robots than you killing any of his guards or servants.
  • Fate Worse than Death: His non-lethal elimination, lobotomization by electro-shock. In doing so, you strip from him what he most valued: his brilliance, leaving him a babbling invalid incapable of holding a thought from one moment to the next. According to the Heart, he still has grand ideas occasionally, but they always drift away before he can do anything practical with them.
    • Somewhat lessened by Word of God confirming Jindosh is dead by the events of Death of the Outsider.
  • Gadgeteer Genius: He's a Grand Inventor, responsible for the creation of the Clockwork Soldiers and the construction of the Clockwork Mansion, in which he also resides.
  • Groin Attack: His special death animation begins with the player kicking him in the nuts.
  • Hand Cannon: Fights with a modified pistol that fires explosive rounds, though the weapon's nature means that he can't risk shooting you in direct face-to-face melee.
  • Hoist by His Own Petard: You can potentially lobotomize him with a chair of his own invention that he intends to use to lobotomize Sokolov since torturing him with it hasn't been working (and actually has used on victims in several previous experiments). He can also be accidentally killed by his own clockwork soldiers if you rewire them or behead one of them, or even be made to fall to his death when his own mechanical bridge shifts beneath him if you're really fast.
  • Insufferable Genius: He is extremely intelligent, he knows it, and he wants to make sure everyone else knows it too. How does he plead for his life? By claiming that a great new age of enlightenment will be snuffed out with his death.
    • The lock that he installed in Aramis Stilton's manor is another sign of this. The combination can be deduced by a Zebra style puzzle and can also be easily brute forced because it only has 120 solutions. It probably means that he thought that it would be impossible for the average person to do.
  • It's All About Me: His manor is mechanised to the point he can rearrange any room to all sorts of configurations, especially his lab. It's remarkable, but it offers insight into what he wants: a world he can alter to his preferences with little effort to reflect his own brilliance back at him. Even the Clockwork Soldiers all speak with his voice.
  • Lobotomy: Non-lethally disposing of him involves lobotomizing with an electroshock chair.
  • New Tech Is Not Cheap: The only reason he hasn't already covered the Isles in his clockwork soldiers is he has yet to find a way to mass-produce them cheaply, which is why he's kidnapped Sokolov. In addition to this letters found in his mansion show that plenty of factory owners will take his business for parts manufacture, but his own ego and desire for perfection have significantly hampered the effort.
  • Never Trust a Trailer: In the E3 2015 trailer, Jindosh is reduced to begging for his life when Emily bypasses all of his security system. In the actual game, though frustrated by the destruction of his Clockwork Soldiers and the player character reaching his inner sanctum, Jindosh still keeps his cool. When confronted one-on-one, he'll fight, even demanding it.
  • Noodle Incident:
    • Built a toy for a six-year-old Tyvian noble girl, comprised from wood, brass and the bones of several cats. It ran on a few drops of whale oil a day. She was perfectly delighted with it until the moment she turned it on. It's never explained exactly what happened, but she was driven permanently insane by it.
    • It's similarly unclear just what he did that got him thrown out of the Academy of Natural Philosophy, but it must have been really something, considering the kinds of things that Piero and Sokolov got up to (it may have been simple insubordination).
  • Not So Above It All: Jindosh in the reveal trailer acts perfectly calm and composed, even as a super-powered Emily is trying to kill him. But the second he realizes he can't stop her, he starts pleading for her to spare him. In the actual game, he will beg as he's lobotomized.
  • Omnidisciplinary Scientist: Like Sokolov, he dabbles in biology, engineering, philosophy and art (wood carvings instead of paintings in his case) and has a passing curiosity in the arcane, which still eludes him largely for the same reason it eluded Sokolov (he thinks he can trap, dissect, and copy it like anything else).
  • Pay Evil unto Evil: Don't feel too bad about using his electro-lobotomy chair on him: a note found in his mansion reveals he tested it on people and only had a dilemma about using it on Sokolov.
  • Pride: Extremely proud of his intellect, and driven to make the rest of the world acknowledge it.
  • Sherlock Scan: He figures out who the player character is immediately upon seeing them through his bulletproof glass door. Their finer-than-normal-for-an-assassin clothes, formal training with a sword and the like are big clues... but he recognizes Emily most of all from her uncovered eyes ("your father's eyes") and Corvo from his Assassin's Mask.
  • Smug Snake: He spends the entirety of the stage condescendingly mocking you in the safety of his laboratory.
  • Sufficiently Analyzed Magic: Managed to tap into the Void and create the Oraculum, a device that allows Void connected individuals to brainwash others. It's implied Breanna Ashworth and, to a lesser extent, Delilah, resent how he treats the Void as simply another realm of science.
  • Swiss-Army Appendage: He lost his left index and thumb. He wears ceramic prosthetics that double as a pipe from which he smokes.
  • Villainous Valor: Fully intends to fight you if you invade his lab — with two of his Clockwork Soldiers.
  • What the Hell, Hero?: He calls you out if you kill civilians in his mansion.

    Breanna Ashworth 
https://static.tvtropes.org/pmwiki/pub/images/ashworth.png
Loyal to Delilah, after death and across all these years.

Voiced by: Melendy Britt

Curator of the Royal Conservatory of Karnaca and the first Brigmore Witch to be created by Delilah, serving as her lieutenant. She is an important member of the coven and seemingly the only person Delilah is ever seen showing genuine human affection towards.


  • Arranged Marriage: Was facing one to an elderly, overweight banker to better her aristocratic family (and would have been Driven to Suicide by it eventually) during her youth. Then she met Delilah.
  • Dark Mistress: Many people assume she loves Jindosh, but in reality her object of adoration is Delilah.
  • De-power: Dealing with her non-lethally means tampering with her device so that it removes her powers, thus rendering her useless to Delilah, who doesn't even want to see her so "reduced".
  • Desecrating the Dead: Exhumed the bodies of the Sisters of the Oracular Order to power up the Oraculum device.
  • Despair Event Horizon: If you deal with her non-lethally and De-power her, she falls to her knees in despair. Breanna loves Delilah for rescuing her from her old life, so being able to serve her is essentially her life's purpose. As such, the realization that she no longer has the magic that connected her to Delilah and is now useless to her Empress completely breaks Breanna's spirit.
  • Even Evil Has Loved Ones: Dearly loves Delilah. Interestingly, Delilah seems to reciprocate to a degree; while she seems to reject Breanna if you de-powered her in both situations she's enraged that you eliminated Breanna, whereas her reaction to either of Jindosh's fates is to wave him off as no longer relevant.
  • Incompatible Orientation: The Outsider mentions that had she married the man her parents tried to marry her off to, she would have been miserable and eventually would have killed herself. It may not have been the only reason, but it definitely wouldn't have helped.
  • Keystone Army: She's the keystone for her witches. Depowering her knocks out any remaining witches and destroys any remaining gravehounds in the Royal Conservatory.
  • No-Sell: She is immune to chokeholds, and the first projectile fired at her simply disintegrates on impact. You have to double-tap her to knock her out with sleep darts. She is also immune to possession, and she will dispel the void spirit that attempts to mesmerize her.
  • Remember the New Guy?: She's one of the Brigmore Witches from the eponymous DLC of the first game, Delilah's lover and the first of her followers. Nevertheless, Dishonored 2 is the first time you'll ever hear her name or any hint she exists.
  • Sympathetic Magic: Like all the witches of Delilah's coven, but Breanna found a particularly ingenious way to boost her power over her targets. With samples of hair and nail clippings from live members of the Oracular Order in short supply, she began stealing from their graves to exploit the connection between current and past Oracular Sisters.
  • Undying Loyalty: The first and most loyal of the Brigmore Witches. Hers is the only loyalty that Delilah reciprocates as long as she's one of her witches. This is remarkable since Delilah treats the rest of her followers as Cannon Fodder and hands out You Have Outlived Your Usefulness without much thought for her coven mates.

    Armando (minor spoilers) 

He's thinking about his walk, the way he dresses and speaks. Everything must appear correct.

The body double of Duke Luca Abele. Despite looking visually identical to his employer, their personalities could not be any more different. He comes from a blue-collar background, and thus hates Luca Abele with a passion, to the point he will aid the player in their efforts to take down the Duke.


  • All There in the Manual: His name is only mentioned in side materials.
  • Body Double: He's a guy who looks exactly like the Duke, with his job being to be a stand-in for situations that the Duke can't bother to be in himself.
  • Face–Heel Turn: If he replaces the real Duke on High Chaos, he will become as corrupt as the real Duke.
  • Good Smoking, Evil Smoking: Smokes a great deal, probably due to the stress of having to impersonate such a despicable person and knowing he's there to take a bullet meant for the Duke.
  • Hourglass Plot: Invoked in the Grand Palace mission's non-lethal elimination. At the start of the mission, Duke Luca Abele sits on Karnaca's throne while Armando serves as the decoy and body double. If the non-lethal solution is pursued, Armando sits on Karnaca's throne as the Duke while the real Duke Luca Abele gets thrown into the insane asylum as the presumed body double caught taking the role too seriously.
  • Mean Character, Nice Actor: In-Universe. Meagan, who knows him personally, doesn't know how such a decent person can do such a convincing impression of one of the worst people in Karnaca.
  • Non-Action Guy: Armando cowers in a corner if any violence happens around him.
  • Open Secret: If the player chooses to have him replace the Duke on a low chaos playthrough, it is implied that people gradually realise that he is not the real Duke but go along with the ruse anyway because he is a much better option for Serkonos.
  • Punch-Clock Villain: Works for the Duke as his body double but hates the man and wishes he could do anything else. Secretly usurping the Duke with the True Empress's/Royal Spymaster's aid and blessing is a good replacement gig, however.
  • Refuge in Audacity: Claims to be the real Duke once he has the Duke's medallion of office. The reaction of the officer in the responding guard retinue is implied to be less belief than willingness to go along with it since the real Abele was a hated tyrant.
  • Universally Beloved Leader: If he rules as Duke (in Low Chaos), he is largely beloved, with people overlooking his massive change in personality.
  • What the Hell, Hero?: Like other characters, he points out that the nobility of Dunwall, through their apathy, are responsible for the suffering in Karnaca as much as the Duke himself is.

    Aramis Stilton 
https://static.tvtropes.org/pmwiki/pub/images/rsz_aramis_stilton_final_concept.jpg
Aramis Stilton. Like the ore he mines, there is something of value underneath that gruff exterior.
Voiced by: Richard Cansino

A Karnacan mine baron who disappeared before the events of Dishonored 2. His disappearance led the mining district of Batista to chaos as the new Duke seized control of the mines and doubled work for his own profit.


  • Benevolent Boss: The miners generally liked him, as he worked with their families, improved their conditions, and tried hard not to work them to death. In one altered timeline, he somehow browbeats Luca Abele into handing out prizes to miners for safety, which the latter does despite (in Luca's view) safety undercutting the mines' productivity.
  • Conspicuous Consumption: His servants and several notes around his mansion discuss how Stilton buys rich people things and tries to indulge in rich people interests. His servants lament this and think he's better than the nobility he's trying to impress.
  • Gentleman and a Scholar: When Stilton became wealthy, he tried to become something like this. Setting up a library in his mansion even though he's not much of a reader and tried his best to dress as a noble, or at least a man with his wealth, should. Despite his efforts, the upper-class still mocks his background. A part of the reason why he agreed to hosting the ill-fated seance a.k.a Delilah's resurrection ceremony was because he believed it was expected of a man with his stature.
  • Go Mad from the Revelation: Turns out his mind "snapped like a cheap lock" as described by the Outsider after witnessing the ritual to summon Delilah back from the Void. He's been wandering the abandoned halls of his manor ever since, with the Duke quietly arranging for food and water to be brought to him periodically.
  • Heel–Face Turn: He was originally complicit in Delilah and the Duke's plans for a coup, but more out of self-preservation than actually believing in their cause. (Indeed, the Heart says that was why his mind shattered: he was the only one with doubt.) If the protagonist decides to save him in the past, Stilton joins the resistance movement and helps to depose the Duke.
  • Honest Corporate Executive: Was one, a rare boss who the workers actually admired and saw as someone who moderated the current duke. Stilton even hosts parties and dinners in honour of miners who retire. In the low-chaos run if you choose to knock him unconscious and spare him from witnessing Delilah's return, he will be there to moderate Duke Abele's tyranny and the Dust District changes to look far less rundown than before, with Stilton being The Last DJ. Depending on how you resolve Duke Abele's story, he would be in line to sit on the Representative Council in the Epilogue.
  • I Have No Son!: Despite practically raising Duke Luca, he abandons him after his treason against Emily. If he's sane enough to do so.
  • I See Them, Too: Unlike every other character in the game besides you and the Outsider, he can see the Heart. He isn't a fan of it.
  • Loved by All: With the exception of some nameless nobles who mock him for his low-class background, absolutely everyone loves Stilton; many of the logs in his mansion are from people praising him. Even Luca Abele, despite grumbling about him, does seem to care enough to listen to him and to care for him when he's incapacitated.
  • Morality Pet: Duke Luca Abele may be an unrepentant asshole, but he does feel some small sense of obligation toward Stilton out of loyalty to his deceased father. Should the Baron be spared from insanity, Luca begrudgingly acquiesces to Stilton's pressures on miner rights and welfare.
  • Point of Divergence:
    • His existence is one of the most pivotal in the Dishonored series. Emily/Corvo saving him in A Crack in the Slab and preventing him from witnessing Delilah's ritual, paves the way for Billie Lurk becoming a Liminal Being due to a temporal paradox, and that eventually leads to her being empowered by the Void to kill the Outsider.
    • More temporally, the loss of his mental well-being is what caused the Batista Mining District to crumble into a horrific ghetto beset by a turf war and known more pejoratively as the Dust District. Simply by konking him out in the past to prevent his directly attending the seance will prevent his mental breaking, allowing him to stay on the job as a Benevolent Boss mining magnate and causing an alternate present-time where the Batistia District is merely a working class somewhat-rough neighborhood instead of a decaying ghetto, and the mines are run with miner well-being and sustainability in mind due to his ability to arm-twist the Duke into a modicum of fairness for the miners.
  • Pretender Diss: Stilton is subject to them from all sides- the aristocrats see him as a jumped-up miner, while his servants view him either as someone trying way too hard to be something he's not or disdain him for his work with the mines.
  • Rags to Riches: He originally started out as a normal miner, but worked his way up the ranks until he became the owner of nearly all of the silver mines in Karnaca.
  • Really Gets Around: Implied and if so definitely downplayed; notes in his home mention a number of male friends that are very familiar with his household, and one of the things he says when his mind is broken is to recall all the boys who used to fill his manor.
  • Self-Made Man: Was a lowly miner who worked hard to achieve his current status, and disdained by the upper-class for it.
  • Set Right What Once Went Wrong: Saving him from insanity in the past changes the timeline for the better. Not only is the whole Batista mining "Dust" district a better place under his auspices, but Meagan has all her limbs as she never tried to break into Aramis's mansion to save him.
  • Social Climber: He desperately wants to be accepted by the upper-class as a gentleman. He's got the money, the mansion and the holdings, but the aristocrats and nobility still mock him for his origins, and it really grates on him.
  • Straight Gay: He and the old duke, Theodanis, were lovers, which was part of the reason Theodanis was notably compassionate towards the miners. Word of God confirms Aramis is openly gay. Given his old job as a miner and tattoos and burly physique, he may also count as Manly Gay.
  • Token Good Teammate: He's the only decent member of the Duke's inner circle, though he disappeared three years ago and thus isn't currently involved with Delilah's conspirators.

    Dr. Bartholomeus Vasco 
Vasco. Hypatia's trusted assistant. She recruited him out of the academy. The best in his class.
Assistant to Dr. Hypatia, he has vanished in recent weeks. While not quite as altruistic as his mentor, still a good person through and through.

  • All-Loving Hero: Not only has he devoted his life to healing the sick with no thought of reward, he refuses to blame Doctor Hypatia for mutilating him, because it's not her.
  • Bandaged Face: Has one in an homage to Hush. He's not the Crown Killer, though.
  • Red Herring: He's set up as a prime suspect of being the Crown Killer. His face is bandaged exactly like the killer as seen in the Void, and he's covered in blood. It's also mentioned he's been scarce for some time. He's not the killer, but a victim.
  • Teacher/Student Romance: His letters indicate that he has fallen for Hypatia, but he's well aware both of them are too busy saving lives for something like romance. She appears, on some level, to return the feelings... which becomes a problem since he then gets subjected to Grim Alex's version of love

    Lucia Pastor 
They thought she'd go away if they made her wait. But they found out how persistent she can be.
The head of the miners' family committee. She fights to improve the working conditions in the mines and in the dust district, motivated to do this after losing her husband when the mine he worked in collapsed. Following Stilton's disappearance she has lost an ally who could influence the duke, and the miners' situation got only worse.

  • Big Good: Is the only decent person in Serkonos left after Doctor Hypatia and Aramis Stilton are removed from play. Can be demoted to merely one of many, depending on the player's actions.
  • Good Is Not Soft: Has no trouble telling off Corvo and Emily despite their positions. She also works a soup kitchen between two warring factions.
  • Non-Indicative Name: Despite being clearly named after Louis Pasteur, she isn't the doctor or inventor of the game.
  • Riches to Rags: Self inflicted. She lived in the same district as much of the minor nobility, right near the Grand Palace, but could no longer stomach living comfortably as the miners suffered. She left her life of relative luxury, and moved to the dust district to be near the people she helped. Downplayed if you alter the timeline and prevent Aramis from going insane. Then she simply going from upper class living to lower middle class living.
  • "The Reason You Suck" Speech: Delivers one to Corvo and Emily if they come to visit her. Is less effective if you saved Aramis Stilton because you've contributed substantially to making the Dust District a better place to live; but of course she doesn't know this.
  • What the Hell, Hero?: If spoken to, she's critical of how Corvo and Emily have been paying no attention to Serkonos, content to let Luca Abele run the place as a tyrant so long as Dunwall kept getting silver.

    Bloodflies 
https://static.tvtropes.org/pmwiki/pub/images/dishonored_2_blood_flies_01.jpg
For tropes, see here.

Abbey of the Everyman

    Liam Byrne 
When he was a boy, an Overseer stepped out of the mist, wolfhound by his side. Voice was deep and strong as he recited the invocations. Young Liam Byrne was transfixed.

Voiced by: Jamie Hector

Liam Byrne is an acting member of the Abbey of the Everyman, he serves as Vice Overseer in the year 1852. Together with his Overseers, he fights the criminal organization known as the Howlers, as their leader Paolo is rumored to own a black-magic artifact - which is considered heresy by the Abbey.


  • Knight Templar: Like most Overseers, he follows dogma more than common sense.
    The Heart: His faith is strong, perhaps overly so. He sees the influence of the Outsider everywhere. In the Duke, in the street gangs, and even the miners.
  • Screw the Rules, I'm Doing What's Right!: At least from his view. Although nobility are usually left alone by the Abbey (like how Vera Moray was sent to a mental hospital instead of being burned) he's not above investigating suspicious supernatural activity in the Royal Conservatory, in defiance of the decrees of the Oracular Order (which he correctly surmises has been comprimised).
  • The Theocracy: If Paolo is eliminated and Duke Abele is killed, Byrne makes himself Duke of Serkonos, granting the Abbey of the Everyman total control of the isle. The player's chaos rating determines whether Duke Byrne runs the country as a Good Shepherd or Dark Shepherd.
  • Well-Intentioned Extremist: As with most Overseers. Both he and Paolo have been described as believing that they're doing the best for the future. Both he and Paolo do their best to improve the situation in their respective Low Chaos endings, and can seemingly get along in the Council which is created by the Duke's body double should you have him replace Luca, provided both of them are alive in Karnaca.
  • Would Hurt a Child: According to the Heart, he once extracted a confession from a boy brought in by his mother for his "Restless Hands". To do otherwise would have jeopardized Byrne's ascent through the ranks of the Abbey.

    High Overseer Yul Khulan 
Martin's successor following the events of Dishonored note  to the rank of High Overseer. Yul Khulan worked closely with Emily and Corvo to restore order to the Empire following the Lord Regent's coup. He still holds the position by the time of Dishonored 2.
  • All There in the Manual: His name and most of the information regarding him (such as him being staunchly loyal to Emily) come from the Developer Commentary and The Corroded Man.
  • Dead Guy on Display: By the time you find him in Dunwall Tower, he's been crucified on the stairs of the Tower's main lobby, surrounded by the corpses of his fellows hung from the chandeliers.
  • Desecrating the Dead: Delilah was not content on killing him and his Overseers, she also planted two bonecharms on his corpse. For a devout Overseer this is a very grave insult.
  • Hero of Another Story: He leads the Overseers in an assault of Dunwall Tower to kill Delilah and the witches. While their music protects them from the witches' magic, they are unprepared for Jindosh's machines and are butchered to a man by the time the protagonist makes it back to Dunwall.
  • Token Good Teammate: The only High Overseer who remains loyal and isn't antagonistic to the player.
  • We Hardly Knew Ye: He's only seen in the intro, spreading incense around the portrait of Jessamine before Delilah's arrival. His body is gruesomely displayed in the main hall of Dunwall tower following his failed attempt to oust Delilah.

Dunwall City Watch and Karnaca Grand Guard

    Mortimer Ramsey 
Voiced by: Sam Rockwell

The current head of the Ramsey family and the captain of the City Watch. The Ramsey family used to own a very lucrative whaling business, but sometime after the rat plague, the Ramsey family fell on hard times. Mortimer is willing to do anything, even sell out Emily to Delilah, to return to the wealthy life he lost.


  • Be Careful What You Wish For: Ramsey wanted to rob Emily's safe room so he could steal the crown's gold reserves. The non-lethal method of eliminating Ramsey is to lock him in the safe room. If you do this, Ramsey has all the gold he could ever want (as well as enough food and water rations to keep him alive until it's all sorted out), but without a signet ring key to unlock the doors so he can leave, the gold is totally worthless to him.
  • Benevolent Boss: About his only redeeming quality is that he seems decent towards his guards, confiding in them about his past and being outraged if they are killed.
  • Cutscene Power to the Max: Very capably restrains Emily during the coup cutscene and even No Sells a knockout punch to the face from her, then ends up dragging the chosen character, a renowned fighter if Corvo and trained by said fighter if Emily, around very easily. Once you take control, he is no tougher than any ordinary guard.
  • Failed a Spot Check: Ramsey will be alerted if he finds dead or unconscious bodies of guards. However, missing guards, corpses, fruit or glasses or corpses laying in different positions don’t seem to tip him off that Emily/Corvo escaped.
  • Go Mad from the Isolation: If you lock him in the safe, you can later find a journal he kept while imprisoned. He starts out calm, patiently waiting for his allies to release him and keeping focused by exercising frequently. By the end, he's desperately begging Delilah to let him out and promising to grovel before her.
  • Impaled with Extreme Prejudice: If Emily takes him on in a swordfight, she will end up impaling Ramsey through the sides of his torso with his own sword, leaving it in him afterwards.
  • Impoverished Patrician: A lot of his anger towards Emily and Corvo was because his family was reduced to this. He became complicit with the coup because Delilah and the Duke promised to restore his family back into power.
  • Karmic Death: If Emily takes Ramsey on in a swordfight afterwards, she will kill him with the very sword that he used to stab her childhood friend Alexi with.
  • The Resenter: Was born to one of Dunwall's prominent noble families, but had to join the Guard when his father went bankrupt. He's resented the current nobility, including Empress Emily and Corvo, ever since. According to some of his rants to himself, a letter of approval from the royalty could have saved his family fortune, though it totally escapes Emily and Corvo why it's their fault.
  • Sealed Room in the Middle of Nowhere: Defeating him nonlethally involves locking him inside Dunwall Tower's saferoom, which cannot be opened without an imperial signet ring (which you promptly take from him). Fortunately, he has a month's worth of food rations and access to the Tower's plumbing for water. He's eventually found by Delilah, who has the other signet ring, but she turns him into a statue for failing to stop the player.
  • Starter Villain: He's the first target of Dishonored 2, for stealing the signet ring needed to unlock Emily's saferoom, which holds a secret exit to Dunwall Tower. As such, he has no gimmicks that make him tougher to defeat than the average guard and there are plenty of hiding places you can use to sneak up on him.
  • Taken for Granite: If he's left alive, when you return to Dunwall Tower in the final stage you can find him petrified in the saferoom. It's pretty clear what happened.
  • Tempting Fate: He jokes with his men that if he doesn't return, he most likely accidentally locked himself in Emily's safe room. Turns out, Emily or Corvo can do just that.
  • Unknown Rival: Apparently really hated Emily and Corvo, but they had no idea, nor any idea why he did.
  • Villain Ball: Sure, Ramsey, lock your resentful and rebellious prisoner in their own rooms. It's not like they'd ever use their considerable physical skills to, say, climb out the unlocked windows. Granted, it could be argued that he doesn't know about Emily's training — no excuses to do so with Corvo, however.
  • We Hardly Knew Ye: He's not only a Starter Villain, he's disposed of halfway through the already-short first level with almost no fanfare; and if you let him live, Delilah has him turned into an inert statue for his failure.

    Alexi Mayhew 

One of Emily's bodyguards who is staunchly loyal to her.


    Grand Guard Officers 
Officers and Veterans of the Grand Guard. Similar to their counterpart from the Dunwall City Watch. They carry pistols and are skilled swordsmen.—-
  • Blue Blood: Many, if not all, of the officers of the guard come from the nobility and aristocracy.
  • Elite Mook: They are quite more deadly in combat than their troops.
  • Equal-Opportunity Evil: Unlike their Dunwall counterparts, the Grand Guard employs members of diverse ethnic backgrounds and also has female officers.
  • Law of Chromatic Superiority: They wear bright red uniforms, unlike the pale blue worn by regular guards.
  • Upper-Class Twit: They have shades of this despite their gruff, competent exteriors. For example, officers will mumble that they deserve bigger rations than regular guards because they come from "better stock".

    Clockwork Soldiers 
Creations of Jindosh, these clockwork automatons have either two or four arms, all ending in blades. Wooden plates of armor protect their circuitry. They are equipped with sensors that lets them see in front and behind them.


  • Awesome, but Impractical: Jindosh himself mentions that building a single soldier costs more than most rich people see in their entire lives. He's hoping to tap into Sokolov's genius to find a way to make them cheaper. Their prohibitive price is why they are rarely seen in the streets of Karnaca, as Jindosh has only been able to produce 40 or so of them for himself, the Grand Guard and various nobles.
  • Blade Below the Shoulder: Up to four Type III, one on each arm.
  • Clockwork Creature: Humanoid constructs of metal and wood, powered by clockwork and whale oil.
  • Cranial Processing Unit: Subverted: there are plenty of ways to take off their heads... but all that does is disable the visual sensors, forcing the soldier to use auditory sensors to find its target, and making it unable to distinguish between friend and foe.
  • Developer's Foresight: In-universe, the clockwork soldiers have audio tapes and routines for just about every eventuality Jindosh could think of, including the discovery of his own corpse.
    This is quite amusing to record: This playback should trigger in case the machine detects my own lifeless body! (Laughs)
  • Expy: Of the Children Of The Builder from Thief 2. Both are mechanical soldiers created to protect the elite, and are voiced by their own megalomaniac creators.
  • Job-Stealing Robot:
    • Some of the lower guardsmen worry that should Jindosh be able to mass produce the soldiers, human guards will be out of a job. Officers seem less concerned, believing even the clockwork army will need commanders.
    • Some of Jindosh' own servants believe it's only a matter of time before he can build clockwork servants to serve him tea and make him food, rendering their employment superfluous.
  • Lightning Bruiser: In addition to their endurance and strength, these things are fast and agile enough to leap to the second floor of areas bypassing any stairs whatsoever.
  • Mecha-Mooks: Totally non-sentient automatons. They're not only stronger and tougher than typical human enemies but destroying their heads simply blinds them rather than killing them. They will occasionally explode when destroyed, typically if attacked when overheated.
  • Multi-Armed and Dangerous: Whilst some have two arms, others have four arms - and either way, each ends in a sword.
  • Obvious Beta: invokedIn-Universe. Most of their dialogue indicates it's "test" dialogue, and Jindosh is constantly figuring out ways to improve them overall. There are also stories of noble-owned Clockwork Soldiers that have obviously not had all the bugs worked out. A lady who bought one had the soldier cut a family of burglars to shreds, but it also took out her gardener and left her lawn covered in dismembered corpses. A message handed out to the Grand Guard also indicates there have been "incidents" that require specific instructions to avoid being repeated.
  • Outside-Context Problem: Late in Dishonored 2, you come upon the aftermath of a massive battle between the Abbey of the Everyman and Delilah's coven, which saw the overseers utterly crushed. Logically, the overseers should have held the advantage, as their music boxes would disable all magic in the area. However, they had failed to anticipate the presence of Jindosh's clockwork soldiers, which function without the aid of magic.
  • Parrying Bullets: Despite being Clock Punk mecha, the Clockwork Soldiers are quite capable of moving fast enough to deflect incoming crossbow bolts and bullets with their blades.
  • Sherlock Scan: Though they're not sapient, they seem to have been programmed with some of Jindosh's profiling abilities. They'll note that Corvo is middle-aged (despite his mask) and will say of Emily "Hmm, aristocratic profile, but hostile..."
    • Rewired Clockworks can also identify Witches as having a criminal profile, suggesting they use several methods to classify their targets.
  • Shock and Awe: They can release an electrical discharge.
  • Sliding Scale of Robot Intelligence: Brick. All they do is search, identify, and attack. Remove their heads and they can't even do the first two.
  • Sure, Let's Go with That: Jindosh's callous disregard for other people's safety can be heard when one is decapitated, as it may say, "If the machine is blinded, it cannot tell friend from foe. Whatever, it'll just kill them all."
  • That Makes Me Feel Angry: Most of their dialogue is Jindosh's "insert dialogue here" quotes, almost literally. They say stuff like "This plays when the machine is searching" or "This plays when the machine needs maintenance."
  • Third-Person Person: All of the Clockwork Soldiers talk like this, since everything they say is prerecorded dialogue. "This plays when the machine is searching," for example.
  • Turned Against Their Masters: Using a rewire tool on them will cause them to attack the player's foes, including Jindosh himself in his lab. Rendering them blind by decapitating them will also cause them to go berserk, attacking everything they hear.
    • In Death of the Outsider, the player can learn Jindosh himself was paranoid that someone could hijack his creations to try and kill him, and created a secret code phrase that can reset clockwork programming and make them loyal to whoever spoke it. Naturally, the player can get their hands on the code and use it to take control of clockwork soldiers without spending a rewire tool.
  • Underground Monkey: In Death of the Outsider, Clockwork Sentinels appear as a security system for the Dolores Michaels Deposit & Loan Bank. Their appearance is based on the discarded trailer design (white porclain armor and a camera housing sculpted to resemble a smiling human face), and their audio tapes are narrated by Dolores Michaels, the owner of the bank.
  • Weaksauce Weakness: They are rather resilient in combat, requiring their wooden armor to be damaged to expose the vulnerable components inside, as well as the whale oil tanks on their backs. However, they have a few weaknesses Corvo and Emily can use to dispatch them easily.
    • They can see things in front and behind them. But they can't turn their heads from side-to-side, only up or down, so they cannot see anything flanking them. Incidentally, the panel containing their programming is on the outside of their right leg — well-placed for someone with light feet and a rewire tool.
    • They are vulnerable to electricity. It stuns them for a few seconds. Two discharges from a stun mine will destroy them, and mines can hold up to three discharges.
    • Decapitating them (via drop down assassination or shooting) makes them unable to differentiate between friend and foe. They can only detect the player character by sound, making it comparatively simple to sneak by them. Decapitating one in proximity to another will likely result in the two clankers duking it out with each other.
  • You Are Number 6: The nineteen active in the game all have their own unique number to differentiate themselves.

Howlers

    Paolo 
Paolo. He helped a blind woodcarver cross the street the same day he assassinated a barrister.

Voiced by: Pedro Pascal

The leader of the Howlers gang in Karnaca. He seeks to restore peace, even at the cost of innocent lives. Rumors of Paolo possessing an artifact of black magic attracted the attention of the Abbey of the Everyman, who sent Vice Overseer Liam Byrne and a group of Warfare Overseers to stop the gang leader from using the unknown curio.


  • Always a Bigger Fish: Should the player attempt to kill Paolo in the Lower Aventa alley during the mission to Jindosh's mansion, he frets about his assailant in a journal you can find in the Howler's Dust District headquarters. Even though his Auto-Revive saved him, he's still nervous partly because of the brazen attack was actually successful, and partly (possibly) because otherworldly means were used by the player.
  • Auto-Revive: Paolo's artifact will automatically resurrect him. It takes a day to recharge, so you only need to kill him twice.
  • Benevolent Boss: He views the Howlers as his family and does want the best for them. He will become furious and swear vengeance if you kill any his underlings in front of him.
  • Bullying a Dragon: If approached during the Jindosh Mansion mission, Paolo will threaten the player and attack them, unaware that he's dealing with with an Outsider-empowered badass. He'll survive due to his Auto-Revive, but his bodyguards might not.
  • Friendly Neighborhood Gangster: He and the Howlers have this reputation, at least in their territory of the Batista Mining District. Emily and Corvo are dismayed at this until Billie explains to them that they are basically the only real alternative to the corrupt Grand Guard, the fanatic Overseers, and the Witches.
  • Meet the New Boss: If you side with Paolo and get the high chaos ending, Paolo uses his newfound power to exploit the people of Serkonos to fill his own pockets, just like the Duke did.
  • One to Million to One: Paolo's void artifact causes him to dissolve into a swarm of white rats upon suffering a fatal blow, and he reforms back in his bedroom none the worse for wear. It's the withered hand of Granny Rags, who also possessed this power.
  • Pet the Dog: He's been known to help blind people cross the street, then murder a barrister on the same day. He also has an ongoing deal with the Duke to deliver food and water to Aramis Stilton, who otherwise cannot take care of himself.
  • Pragmatic Villainy: As mentioned by the Outsider, despite Paolo's use of a Void relic to grant himself supernatural power, he's a pragmatic skeptic and not a fanatical Void worshipper like Delilah or Granny Rags. He uses the relic simply because it works.
  • Protective Charm: The artifact he carries saves his life the first time anyone tries to kill him on a given day.
  • Sharp-Dressed Man: Wears a black suit reminiscent of a mob boss.
  • Tattooed Crook: The Heart claims he gets a star tattooed on his back every time he takes a life. "A constellation of woe."
  • Unexplained Accent: With the franchise’s practiced unconcern over accents, Paolo sticks out as the only character with a region appropriate Latin American accent.
  • Well-Intentioned Extremist: Despite being a criminal, Paolo sees himself as a man of the people with a justified cause. Both he and Byrne do their best to improve the situation in their respective Low Chaos endings, and can seemingly get along in the Council created by the Duke's body double should you have him replace Luca, provided they both live and remain in Karnaca.

    Mindy Blanchard 
If she says she's going to hunt you down and kill you in the street, then that's what she’ll do.

Voiced by: Betsy Moore

One of Paolo's underboss, and a tattoo artist.


  • Action Girl: In the basement of the building where she buries the body she asked the player to retrieve, you can find two Overseers' corpses, likely killed by her.
  • Hidden Depths: Despite the fact that she keeps up her laid-back disaffected persona and refuses to talk about it, a little digging will reveal that the body she tasks the player in retrieving was that of her murdered lover—who she seemed to genuinely love and simply wished to give a proper burial.
  • Lovable Rogue: She's charismatic and easy-going but clearly not exactly on the up and up, even before you realize she's a higher-up in Karnaca's local gang. If you side with Paolo in the turf war and helped her in the second level, she is genuinely friendly to Emily/Corvo.
  • Power Tattoo: Breaking into Mindy's apartment in the Dust District reveals that she is trying to find a way to create a working Outsider's Mark using normal tattooing techniques.
  • Tattooed Crook: She's almost completely covered in ink, and most of it proclaims her loyalty to the Howlers.
  • Undying Loyalty: To Paolo, who (according to the Heart) knows "all her secrets".

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