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YMMV / NES Remix

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  • Awesome Music: The title theme of NES Remix which was remixed for the sequel!
  • Breather Level: There's one in the sequel for the final challenge in Punch-Out!!. The first level has you beating Piston Hondo in a normal match while the next level simply has you watching Doc Louis train Little Mac, a sequence that's basically a cut scene.
  • Game-Breaker: On many NES Remix speedrun challenges depending if you have the patience, you can repeatedly pause the game over and over to keep the challenge clock from decreasing as normal which can lead to unusually fast times.
  • Hilarious in Hindsight: Two of the remixed minigames are variants of Donkey Kong starring Link, made more difficult due to his inability to jump at will... and then The Legend of Zelda: Breath of the Wild came out and gave Link the ability to freely jump for the first time in a long while.
  • Older Than They Think:
  • Scrappy Mechanic: Unless you're an speedrunner and don't mind them, the Golden Stars/Rainbow Stars, which are the games' way of handling Fake Longevity (and are part of its Fake Difficulty due to their arbitrary required times). They are the only way to grade your performance and can be obtained by clearing the stage fast enough. The only thing that matters is just how fast you clear the stage and can be frustrating if one doesn't know what to do, or if one one knows what to do and did everything well with all lives intact...just not fast enough, even if it's just 0,1 milliseconds more than the arbitrary required time.
  • Sequel Difficulty Drop: The second volume's games had less Fake Difficulty on average, the time thresholds for triple stars and rainbow stars are much easier to meet, and the challenges themselves are slightly easier. Zelda II for instance features boss fights where the boss' health is near empty and Link's is full.
  • Spiritual Successor: Since it was developed by indieszero, the influence of Retro Game Challenge is quite apparent. This time though, you're challenging real 8-bit games instead of pastiches of the era.
  • That One Level:
    • In the first NES Remix, the stage where you have to get through the first stage of Donkey Kong as Link... who can't jump, making the level an especially irritating Luck-Based Mission. To make matters worse, he also can't use his sword to defend himself.
    • From NES Remix, Bonus Stage 10, which is a version of World 5-2 from Super Mario Bros. where Mario is always running and all you have control over is his jump. It's widely regarded to be the hardest challenge in the entire game.
    • The last stage in Golf, where you have to make a Hole-in-One.
    • The last Clu Clu Land Bonus stage which requieres you to complete its Bonus by navigating it ASAP with a very strict time limit and equally Nintendo Hard time threshold to meet for its Rainbow Stars. It requieres complete mastery of its controls and mechanics.

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