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* ScrappyMechanic: The Golden Stars/Rainbow Stars, which are the games' way of handling FakeLongevity (and are part of its FakeDifficulty due to the arbitrary required times). They are the only way to grade your performance and can be obtained by clearing the stage fast enough. The only thing that matters is just how fast you clear the stage and can be frustrating if one doesn't know what to do, or if one one knows what to do and did everything well...just not fast enough, even if it's just 0,1 milliseconds more than the arbitrary required time.
to:
* ScrappyMechanic: The Unless you're an speedrunner and don't mind them, the Golden Stars/Rainbow Stars, which are the games' way of handling FakeLongevity (and are part of its FakeDifficulty due to the their arbitrary required times). They are the only ''only'' way to grade your performance and can be obtained by clearing the stage fast enough. The only thing that matters is just how fast you clear the stage and can be frustrating if one doesn't know what to do, or if one one knows what to do and did everything well...well with all lives intact...just not fast enough, even if it's just 0,1 milliseconds more than the arbitrary required time.
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** It also resembles the ''VideoGame/WarioWare'' series, a series of similar microgames, some which are based on NES games.
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** It also resembles the ''VideoGame/WarioWare'' series, a series of similar microgames, some which are based on NES games.
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** The last ''Clu Clu Land'' Bonus stage which requieres you to complete ''its'' Bonus by navigating it ''ASAP'' with a ''very strict'' time limit and equally NintendoHard time threshold to meet for its Rainbow Stars. It requieres ''complete'' mastery of its controls and mechanics.
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* ScrappyMechanic: The Golden Stars/Rainbow Stars, which are the games' way of handling FakeLongevity (and FakeDifficulty due to the arbitrary required times). They are the only way to grade your performance and can be obtained by clearing the stage fast enough. The only thing that matters is just how fast you clear the stage and can be frustrating if one doesn't know what to do, or if one one knows what to do and did everything well...just not fast enough, even if it's just 0,1 milliseconds more than the arbitrary required time.
to:
* ScrappyMechanic: The Golden Stars/Rainbow Stars, which are the games' way of handling FakeLongevity (and are part of its FakeDifficulty due to the arbitrary required times). They are the only way to grade your performance and can be obtained by clearing the stage fast enough. The only thing that matters is just how fast you clear the stage and can be frustrating if one doesn't know what to do, or if one one knows what to do and did everything well...just not fast enough, even if it's just 0,1 milliseconds more than the arbitrary required time.
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* ScrappyMechanic: The Golden Stars/Rainbow Stars, which are the games' way of handling FakeLongevity (and FakeDifficulty due to the arbitrary required times). They are the only way to grade your performance and can be obtained by clearing the stage fast enough. The only thing that matters is just how fast you clear the stage and can be frustrating if one doesn't know what to do, or if one one knows what to do and did everything well...just not fast enough, even if it's just 0,1 milliseconds more than the arbitrary required time.
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** It also resembles [[VideoGame/WarioWare the old WarioWare games]], a series of similar microgames, some which resemble old NES games.
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** It also resembles [[VideoGame/WarioWare the old WarioWare games]], ''VideoGame/WarioWare'' series, a series of similar microgames, some which resemble old are based on NES games.
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** The last stage in Golf, where you have to make a Hole-in-One.
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** The last stage in Golf, ''Golf'', where you have to make a Hole-in-One.
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* SpiritualSuccessor: Since it was developed by Creator/IndiesZero, the influence of ''VideoGame/RetroGameChallenge'' is quite apparent. This time though, you're challenging real 8-bit games instead of pastiches of the era.
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It's safe to say they won't be patching it if they haven't already.
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* GameBreaker: On many ''NES Remix'' speedrun challenges depending if you have the patience, you can [[PauseScumming repeatedly pause the game over and over]] to keep the challenge clock from decreasing as normal which can lead to unusually fast times. Nintendo is aware of this glitch, but whether if they patch it remains to be seen.
to:
* GameBreaker: On many ''NES Remix'' speedrun challenges depending if you have the patience, you can [[PauseScumming repeatedly pause the game over and over]] to keep the challenge clock from decreasing as normal which can lead to unusually fast times. Nintendo is aware of this glitch, but whether if they patch it remains to be seen.
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8.8 is now a disambiguation page.
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* EightPointEight: [[http://www.joystiq.com/2013/12/19/nes-remix-review-please-rewind/ Joystiq's]] ''1 and a half star'' review, for ''NES Remix'' which overall had a fairly okay reception among other reviewers.
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* SequelDifficultyDrop: The second volume's games had less FakeDifficulty on average, the time thresholds for triple stars and rainbow stars are much easier to meet, and the challenges themselves are slightly easier. ''Zelda II'' for instance features boss fights where the boss' health is near empty and Link's is full.
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** The last stage in Golf, where you have to make a Hole-in-One.
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** The last stage in Golf, where you have to make a Hole-in-One.Hole-in-One.
----
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* GameBreaker: On many ''NES Remix'' speedrun challenges depending if you have the patience, you can repeatedly pause the game over and over to keep the challenge clock from decreasing as normal which can lead to unusually fast times. Nintendo is aware of this glitch, but whether if they patch it remains to be seen.
* HilariousInHindsight: One of the minigames is a variant of Donkey Kong staring Link, made more difficult due to his inability to jump at will...until ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' came out and gave Link the ability to jump for the first time in a long while.
* OlderThanTheyThink: A MinigameGame featuring preset challenges? [[Series/NickArcade Where have we seen that before?]]
** It also resembled [[VideoGame/WarioWare the old WarioWare games]], a series of similar microgames, some which resemble old NES games.
* HilariousInHindsight: One of the minigames is a variant of Donkey Kong staring Link, made more difficult due to his inability to jump at will...until ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' came out and gave Link the ability to jump for the first time in a long while.
* OlderThanTheyThink: A MinigameGame featuring preset challenges? [[Series/NickArcade Where have we seen that before?]]
** It also resembled [[VideoGame/WarioWare the old WarioWare games]], a series of similar microgames, some which resemble old NES games.
to:
* GameBreaker: On many ''NES Remix'' speedrun challenges depending if you have the patience, you can [[PauseScumming repeatedly pause the game over and over over]] to keep the challenge clock from decreasing as normal which can lead to unusually fast times. Nintendo is aware of this glitch, but whether if they patch it remains to be seen.
* HilariousInHindsight:One Two of the remixed minigames is a variant are variants of Donkey Kong staring ''VideoGame/DonkeyKong'' starring Link, made more difficult due to his inability to jump at will...until will... and then ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' came out and gave Link the ability to freely jump for the first time in a long while.
*OlderThanTheyThink: OlderThanTheyThink:
** A MinigameGame featuring preset challenges? [[Series/NickArcade Where have we seen that before?]]
** It alsoresembled resembles [[VideoGame/WarioWare the old WarioWare games]], a series of similar microgames, some which resemble old NES games.
* HilariousInHindsight:
*
** A MinigameGame featuring preset challenges? [[Series/NickArcade Where have we seen that before?]]
** It also
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* HilariousInHindsight: One of the minigames is a variant of Donkey Kong staring Link, made more difficult due to his inability to jump at will...until ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' came out and gave Link the ability to jump for the first time in a long while.
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Fixed my link.
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** It also resembled [[Series/WarioWare the old WarioWare games]], a series of similar microgames, some which resemble old NES games.
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** It also resembled [[Series/WarioWare [[VideoGame/WarioWare the old WarioWare games]], a series of similar microgames, some which resemble old NES games.
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Added "Older Than They Think" information.
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** It also resembled [[Series/WarioWare the old WarioWare games]], a series of similar microgames, some which resemble old NES games.
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** From ''NES Remix'', Bonus Stage 10, which is a version of World 5-2 from ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' where Mario is always running and all you have control over is his jump. It's widely regarded to be the hardest challenge in the entire game.
to:
** From ''NES Remix'', Bonus Stage 10, which is a version of World 5-2 from ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]'' where Mario is always running and all you have control over is his jump. It's widely regarded to be the hardest challenge in the entire game.game.
** The last stage in Golf, where you have to make a Hole-in-One.
** The last stage in Golf, where you have to make a Hole-in-One.
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** In the first ''NES Remix'', the stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.
to:
** In the first ''NES Remix'', the stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission. To make matters worse, he also can't use his sword to defend himself.
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* BreatherLevel: There's one in the sequel for the final challenge in ''VideoGame/PunchOut''. The first level has you beating Piston Hondo in a normal match while the next level simply has you watching Doc Louis train Little Mac, a sequence that's basically a cut scene.
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* ThatOneLevel: In the first NES Remix, the stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.
** From the same game, Bonus Stage 10, which is a version of World 5-2 from Super Mario Bros. where Mario is always running and all you have control over is his jump. It's widely regarded to be the hardest challenge in the entire game. Unfortunately (or fortunately, depending on your point of view) it is not included in Ultimate NES Remix.
** From the same game, Bonus Stage 10, which is a version of World 5-2 from Super Mario Bros. where Mario is always running and all you have control over is his jump. It's widely regarded to be the hardest challenge in the entire game. Unfortunately (or fortunately, depending on your point of view) it is not included in Ultimate NES Remix.
to:
* ThatOneLevel: ThatOneLevel:
** In the firstNES Remix, ''NES Remix'', the stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.
** Fromthe same game, ''NES Remix'', Bonus Stage 10, which is a version of World 5-2 from ''[[VideoGame/SuperMarioBros1 Super Mario Bros. Bros.]]'' where Mario is always running and all you have control over is his jump. It's widely regarded to be the hardest challenge in the entire game. Unfortunately (or fortunately, depending on your point of view) it is not included in Ultimate NES Remix.
** In the first
** From
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* ThatOneLevel: In the first NES Remix, the stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.
to:
* ThatOneLevel: In the first NES Remix, the stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.LuckBasedMission.
** From the same game, Bonus Stage 10, which is a version of World 5-2 from Super Mario Bros. where Mario is always running and all you have control over is his jump. It's widely regarded to be the hardest challenge in the entire game. Unfortunately (or fortunately, depending on your point of view) it is not included in Ultimate NES Remix.
** From the same game, Bonus Stage 10, which is a version of World 5-2 from Super Mario Bros. where Mario is always running and all you have control over is his jump. It's widely regarded to be the hardest challenge in the entire game. Unfortunately (or fortunately, depending on your point of view) it is not included in Ultimate NES Remix.
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Repair Dont Respond. If something is wrong, fix or remove it, don\'t just add on saying this entry is wrong.
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* ThatOneLevel:
** ''NES Remix'':
*** The stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.
*** Another turns the already irritating [[VideoGame/SuperMarioBros1 World 4-1]] into a SlippySlideyIceWorld. Good luck avoiding Piranha Plants and the Lakitu's eggs when you're slipping all over the place.[[note]]Unless you just LeeroyJenkins the whole thing as with the World 2-3 remix, in which case the level turns into a cakewalk.[[/note]]
** ''NES Remix'':
*** The stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.
*** Another turns the already irritating [[VideoGame/SuperMarioBros1 World 4-1]] into a SlippySlideyIceWorld. Good luck avoiding Piranha Plants and the Lakitu's eggs when you're slipping all over the place.[[note]]Unless you just LeeroyJenkins the whole thing as with the World 2-3 remix, in which case the level turns into a cakewalk.[[/note]]
to:
* ThatOneLevel:
** ''NES Remix'':
*** TheThatOneLevel: In the first NES Remix, the stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.
*** Another turns the already irritating [[VideoGame/SuperMarioBros1 World 4-1]] into a SlippySlideyIceWorld. Good luck avoiding Piranha Plants and the Lakitu's eggs when you're slipping all over the place.[[note]]Unless you just LeeroyJenkins the whole thing as with the World 2-3 remix, in which case the level turns into a cakewalk.[[/note]]LuckBasedMission.
** ''NES Remix'':
*** The
*** Another turns the already irritating [[VideoGame/SuperMarioBros1 World 4-1]] into a SlippySlideyIceWorld. Good luck avoiding Piranha Plants and the Lakitu's eggs when you're slipping all over the place.[[note]]Unless you just LeeroyJenkins the whole thing as with the World 2-3 remix, in which case the level turns into a cakewalk.[[/note]]
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*** Another turns the already irritating [[VideoGame/SuperMarioBros1 World 4-1]] into a SlippySlideyIceWorld. Good luck avoiding Piranha Plants and the Lakitu's eggs when you're slipping all over the place.
to:
*** Another turns the already irritating [[VideoGame/SuperMarioBros1 World 4-1]] into a SlippySlideyIceWorld. Good luck avoiding Piranha Plants and the Lakitu's eggs when you're slipping all over the place.[[note]]Unless you just LeeroyJenkins the whole thing as with the World 2-3 remix, in which case the level turns into a cakewalk.[[/note]]
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* OlderThanTheyThink: A MinigameGame featuring preset challenges? [[Series/NickArcade Where have we seen that before?]]
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Just updating the page to specify the examples are for the first NES Remix. I have no idea if the Game Breaker from the first game is present in the second game.
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* EightPointEight: [[http://www.joystiq.com/2013/12/19/nes-remix-review-please-rewind/ Joystiq's]] ''1 and a half star'' review, for a game given a fairly okay reception.
* SugarWiki/AwesomeMusic: The title theme.
* GameBreaker: On many speedrun challenges depending if you have the patience, you can repeatedly pause the game over and over to keep the challenge clock from decreasing as normal which can lead to unusually fast times. Nintendo is aware of this glitch, but whether if they patch it remains to be seen.
* ThatOneLevel: The stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.
** Another turns the already irritating [[VideoGame/SuperMarioBros1 World 4-1]] into a SlippySlideyIceWorld. Good luck avoiding Piranha Plants and the Lakitu's eggs when you're slipping all over the place.
* SugarWiki/AwesomeMusic: The title theme.
* GameBreaker: On many speedrun challenges depending if you have the patience, you can repeatedly pause the game over and over to keep the challenge clock from decreasing as normal which can lead to unusually fast times. Nintendo is aware of this glitch, but whether if they patch it remains to be seen.
* ThatOneLevel: The stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.
** Another turns the already irritating [[VideoGame/SuperMarioBros1 World 4-1]] into a SlippySlideyIceWorld. Good luck avoiding Piranha Plants and the Lakitu's eggs when you're slipping all over the place.
to:
* EightPointEight: [[http://www.joystiq.com/2013/12/19/nes-remix-review-please-rewind/ Joystiq's]] ''1 and a half star'' review, for a game given ''NES Remix'' which overall had a fairly okay reception.
reception among other reviewers.
* SugarWiki/AwesomeMusic: The titletheme.
theme of ''NES Remix'' which was remixed for the sequel!
* GameBreaker: On many ''NES Remix'' speedrun challenges depending if you have the patience, you can repeatedly pause the game over and over to keep the challenge clock from decreasing as normal which can lead to unusually fast times. Nintendo is aware of this glitch, but whether if they patch it remains to be seen.
*ThatOneLevel: ThatOneLevel:
** ''NES Remix'':
*** The stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.
** *** Another turns the already irritating [[VideoGame/SuperMarioBros1 World 4-1]] into a SlippySlideyIceWorld. Good luck avoiding Piranha Plants and the Lakitu's eggs when you're slipping all over the place.
* SugarWiki/AwesomeMusic: The title
* GameBreaker: On many ''NES Remix'' speedrun challenges depending if you have the patience, you can repeatedly pause the game over and over to keep the challenge clock from decreasing as normal which can lead to unusually fast times. Nintendo is aware of this glitch, but whether if they patch it remains to be seen.
*
** ''NES Remix'':
*** The stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.
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** Another turns the already irritating [[VideoGame/SuperMarioBros1 World 4-1]] into a SlippeySlideyIceWorld. Good luck avoiding Piranha Plants and the Lakitu's eggs when you're slipping all over the place.
to:
** Another turns the already irritating [[VideoGame/SuperMarioBros1 World 4-1]] into a SlippeySlideyIceWorld.SlippySlideyIceWorld. Good luck avoiding Piranha Plants and the Lakitu's eggs when you're slipping all over the place.
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Won\'t be the case, since NES Remix 2 will be featuring Metroid, as well as other notable NES games that weren\'t in the first one.
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* AmericansHateTingle: Metroid is conspicuous by its absence. It cannot be stressed enough that the love that American players have for the Metroid games is not mirrored in their Japanese counterparts.
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* AmericansHateTingle: Metroid is conspicuous by its absence. It cannot be stressed enough that the love that American players have for the Metroid games is not mirrored in their Japanese counterparts.
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Added Game Breaker.
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* GameBreaker: On many speedrun challenges depending if you have the patience, you can repeatedly pause the game over and over to keep the challenge clock from decreasing as normal which can lead to unusually fast times. Nintendo is aware of this glitch, but whether if they patch it remains to be seen.
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* SugarWiki/AwesomeMusic: The title theme.
to:
* SugarWiki/AwesomeMusic: The title theme.theme.
* ThatOneLevel: The stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.
** Another turns the already irritating [[VideoGame/SuperMarioBros1 World 4-1]] into a SlippeySlideyIceWorld. Good luck avoiding Piranha Plants and the Lakitu's eggs when you're slipping all over the place.
* ThatOneLevel: The stage where you have to get through the first stage of ''VideoGame/DonkeyKong'' as [[VideoGame/TheLegendOfZeldaI Link]]... ''who can't jump'', making the level an especially irritating LuckBasedMission.
** Another turns the already irritating [[VideoGame/SuperMarioBros1 World 4-1]] into a SlippeySlideyIceWorld. Good luck avoiding Piranha Plants and the Lakitu's eggs when you're slipping all over the place.
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None
Added DiffLines:
* EightPointEight: [[http://www.joystiq.com/2013/12/19/nes-remix-review-please-rewind/ Joystiq's]] ''1 and a half star'' review, for a game given a fairly okay reception.
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Added DiffLines:
* SugarWiki/AwesomeMusic: The title theme.