As a WMG subpage, all spoilers are unmarked as per policy. You Have Been Warned.
- Seemingly confirmed. The grey tape in Chapter 2 calls his intelligence "sufficient".
- Seems confirmed, with her being passive during Chapter 2's run time, with her even helping the player character at one point, although the ending seems to complicate things a bit, but even then, it's unknown what she's planning]].
- Confirmed. Come chapter 3 and Poppy, along with Kissy Missy, are filling the player in on what happened at Playtime Co. Poppy tells the player how she needs their help in finally killing The Prototype, The apparent true villain.
- Jossed: Huggy Wuggy and the other toys are experiments regarding poppy flowers, and according to one of the tapes, Huggy is perhaps the most obedient of these creations.
- Confirmed for the Was Once a Man part
The instructional video for the grab pack includes how it can potentially rip a person’s head clean off. Odds are this may come into play at some point.
- Bonus points if it involves decapitation.
- While it doesn't directly use the Grab Pack, the decapitation part is, surprisingly, Confirmed.
- Alternatively the player will obtain a new hand that is the form of a fist to either throw enemies back or smash them to pieces.
- Confirmed: In a sense, since miniature Huggy Wuggy toys are enemies in Chapter 2 and a living Kissy Missy makes her debut appearance there as well.
- Confirmed with an appearance in Chapter 3 as well, although it is unknown whether this was him, another failed Huggy Wuggy experiment, or simply a hallucination caused by the Red Smoke.
- Adding to this, the trailer talks about how it's the toys' turn to play with their owners. Stella likes to play with things.
- Stella's role as the announcer of the Game Station in Chapter 2 may joss this theory, as it assumes Poppy was already sealed away long before Stella was hired.
- Jossed. Stella was interviewed and hired between 70s and 1991, while Poppy had to have been in her case since around the 1960s.
- This theory may explain several things. The player seems to be able to survive jumps that are otherwise not realistically survivable by ordinary people (Though the player can still die from falling if the height is too great). This might also be the explanation for why the player character is the Sole Survivor. Whatever happened, he was more resilient and therefore could survive whatever incident occurred in the factory. It does however raise the question of how the player is the size of a human adult (Unlike the other experiments) and how the player is decently smart (The player character can solve puzzles, but one of the VHS tapes implies that decent intelligence isn't common among the experiment results).
- Possibly confirmed in some way, however, the fact that Mommy recognizes them as an employee might joss this.
Therefore, all those messages scrawled on the walls warning you against continuing were scrawled by Huggy, and not as misleads or taunts. He is warning you against proceeding and releasing the evil that is Poppy from her case.
Of course, he may be radical in the sense that he might be willing to kill you to keep the secret of the place under wraps, as he seems to do whenever he catches you in the vents.
Bonus points if he's a human who somehow fused with the Huggy toy, as he possibly leaves blood spatter when he falls to his uncertain doom near the end of Chapter 1.
- Adding to this are the descriptions of the games in Chapter 2. While the voice in the main area of the game station talks about them in a fun and exciting way, as normally done when introducing a game to children, the tutorial videos in the games themselves describe them as tests, one for memory, one for reflexes, and one for physical fitness. This coldly scientific description would fit better if they were testing the children for something, maybe compatibility for their experiments?
- It seems pretty clear that on the outside, the Playcare seemed like a safe and fun place to keep all the children inside the orphanage program, but in reality, behind the scenes, this was where the company got all these people to experiment on. It's really hard to get tons of people to agree to have their bodies experimented on, so instead, they riled up all those orphans inside of the factory who didn't have any parents who could tell them no, and then they had a constant supply of kids inside the Playcare to experiment on.
- What confirms this has to be the gas mask at the end of the Chapter 3 teaser trailer. While it seems meaningless at first, with the context of the Playcare being a place for children to be experimented on, the mask is clearly symbolism for science or experimentation, confirming that in Chapter 3, the Playcare is going to reveal what actually happened to the children that eventually ended up becoming twisted monsters like Huggy Wuggy and Mommy Long Legs.
- This might be further evidenced by the Chapter 3 trailer. When Elliot Ludwig is making his big, long speech about the opening of the Playcare, he makes a really weird and ironic statement, saying that the toys were nothing without "them", talking about the children of course. Also, near the end of the trailer, we start to hear people cheering and kids laughing and having fun, but that doesn't last as we eventually begin to hear the faint cries and screams that fill the entire ending of the trailer before it abruptly ends. The toys that appear at the end also appear to be lifeless, and it could be assumed that the toys got their life from the children that were being experimented on. It's honestly rather dark to think about the fact that those children being experimented on didn't have any parents or anything to protect them from the experiments. What's even worse is that since the children are heard screaming at the end of the trailer, that could mean they weren't aware of what was actually going on behind the scenes. Playtime Co. was using these children clearly because they could experiment on them without being caught because they were orphans. But as we hear the children cry and scream, it becomes clear that maybe they became aware as to what was being done to them as time passed. Having all those children slowly disappear inside the orphanage and get experimented on must eventually get pretty worrisome and when considering that, as we know, the experiments eventually failed, causing everyone (including the workers) to go missing, maybe all the screaming in the end is actually the children being attacked by a failed experiment (maybe Huggy Wuggy or Mommy Long Legs).
- Confirmed for at least some of the toys (Mommy Long Legs & CatNap).
- Turns out that Huggy Wuggy isn't number 1006 - he's number 1170, with the only part of 1006 that we've seen being a mechanical arm that takes away Mommy Long Legs' remains at the end of chapter 2. He was graded as having "sufficient intelligence" and "maximum obedience", so it's possible that this hypothetical military experiment needs weapons capable of independent problem-solving while still retaining loyalty to their "owners".
- Note that the Huggy in the trailer is a regular toy, given the size.
- Confirmed for Kissy Missy appearing in Chapter 2, and likely Jossed for her being a rebuilt Huggy. The two seem to be separate entities, and Kissy doesn't attack on sight.
- To be fair, neither did Huggy. He silently watched the player, gave them a key, and then stalked them until they were cornered in the make-a-friend room.
- Jossed. In a way, she's much worse than Huggy ever was. On the other hand, it seems like this may ring true for Kissy Missy.
- In a way this was true at one point. Mommy ran the daycare and she was friendly…while children were around her anyway.
Kissy Missy doesn’t seem the least bit hostile when the player first encounters her. She even helps the player progress by opening a gate for them.
The reason for her lack of violence may be that she was made specifically to stay at the Playcare and babysit the children. So she was too gentle to develop the same killing intent Huggy Wuggy and Mommy Long Legs did.
Kissy Missy opening the gate for the player can be interpreted as being a part of the caretaking nature she was created to have. She saw somebody struggling to complete a task and was kind enough to assist them, just like any good guardian would for the children they're responsible for.
She even looks back at the player after opening the gate, as if curious about them or concerned for their safety. Of course, this implies that Kissy Missy can’t tell the difference between a helpless child and what is presumed to be a full-grown adult, which can serve as a potential conflict in Chapter 3.
- Confirmed going by how he seems to have human bones a part of his anatomy.
- The tapes say that he is intelligent enough to tinker with mechanical devices and even invent some on his own. The skeletal hand that grabs what's left of Mommy could imply that his original body has fallen apart and he is scavenging pieces of other toys to make himself a new one.
- As an addition to the above. Experiment 1006 started as just an inventing machine capable of designing new toys, but the ability to design and modify led it to modify itself.
- Jossed.
- There's already an entry for Ambiguously Human for the player, so it's not surprising if it's true.
- Bonus point if the player is related to 1006.
- There's a text that told the player to get up every game over screen. If it's not Poppy herself (which I doubt) maybe it's 1006 using the player as puppet/pawn
- Bonus: You know how in merchandise and official content they're portrayed by the faceless yellow dummy from the training videos? That's what they look like.
- The player can run for long periods without needing to stop for breaks and can fall from great heights without sustaining injury. Not something an ordinary factory worker should be able to do.
- Speaking toys saying they recognize the player as a previous worker does not discredit this guess, as it's shown canon in the RESTRICTED_restoration.mp4 that the others can recognize a toy made from a worker and will want to go on the attack.
- Bonus point if she dies Taking the Bullet for the player.
- Ambiguous. Kissy Missy appears in Chapter 3, but towards the end the Cliffhanger implies something terrible happened to her.
- It implied in a log that Mommy Long Legs used to be a woman named Marie Payne. How she became Mommy isn't explained, but it might have something to do with the Prototype, Experiment 1006. In the video logs, Marie was likely the security specialist killed by Experiment 1006 after his failed escape attempt and was subsequently reborn as Mommy Long Legs. This may explain why she is hostile toward the staff, due to being left for dead and later being experimented on, and partially why she is terrified of Experiment 1006.
- A loading screen from Project: Playtime seems to confirm this.
- Jossed. Marie Payne was a child in PlayCare.
- Possibly confirmed but in a different way. She's so enraged that she doesn't pay attention and dilated pupils can warp the vision.
- Jossed.
Plus, up until now it's not stated that the strange thing whose metal hand we keep seeing actually is 1006. Yes, its hand appears in the tapes talking about 1006, but the tapes tend to show things that are somehow related to whoever they're discussing, not necessarily the subject themselves. For example, Rich's second tape has him represented by a rejected toy, symbolizing his Butt-Monkey status in the company. Mommy also doesn't say it'll be 1006 who'll make her "part of him". Last but not least, it's a bit sus that 1006 remains the only experiment we still don't know the name of.
- Or they made him "shut-up" in a different way.
- Jossed. Candy Cat does not appear in Chapter 3.
- More evidence supporting this is that the gas mask in the trailer shares the same color scheme as Bron. This also gives the theory of him being the antagonist in the chapter a lot of validity. Clearly, Chapter 3 is going to be a whole lot darker than the previous two. While Chapters One and Two were a bit creepy, being chased by two characters named Huggy Wuggy and Mommy Long Legs is honestly kind of comical, but it seems like things are about to get serious for once.
- Bron did say he was the scariest dinosaur. He never did say why.
- Jossed. Bron is not the antagonist of Chapter 3 and does not appear.
- Going by Mommy's dialogue, the Protagonist might be, though, if this is the case, the Protagonist could also be The Atoner, someone coming back to set right from wrong.
My guess is that the level will play out similar to the previous 2 chapters, with the main area being Brons area, with Bron being the one the player interacts with. However, the moment Bron turns dangerous, and it looks like he's going to chase the player, another villain (one we haven't seen before) will appear from nowhere, kill Bron and try to kill the player themselves.
- Jossed. Bron does not appear in Chapter 3, only in posters and the like. The main area is PlayCare.
- Jossed. Ludwig does not appear in Chapter 3.
Doylist reason it probably because it hadn't been thought up yet, or to avoid spoilers. But for some possible Watsonian reasons.
1) It's not a mascot, but part of another toy line, possibly Bron's. (like how Daddy Long Legs isn't a mascot, but part of Mommy's line)
2) It is a scrapped toy, like Daisy.
3) It's a toy that used to be in production, before being discontinued, many years before the mural was painted.
Furthermore, there were concept art for several unused bird themed enemies shown in the Chapter Two Anniversary video. Perhaps Mob Entertainment intends on using a bird toy for chapter 3's main villain.
A recent teaser poster showcases a bird claw crushing a Highly Wuggy Plush. Perhaps this theory could be true?
- Jossed. Catnap, a purple cat toy, is the main antagonist of Chapter 3. The teaser poster shows his paw.
Based on its appearance in the second Chapter 3 teaser trailer, and how it breathes out smoke with it having sharp claws, the new toy is some kind off Dragon entity.
- Jossed. The third antagonist is Catnap, a purple cat plush.
Turning human beings into toys through what might either be science or outright witchcraft. Why? Either whatever they're doing is incredibly cheap, or something far more complicated is at play. Potential explanations include but are not limited to
- Corporate greed taken to the extreme
- A desire for more "Lifelike" toys also taken to the extreme
- A front for bioweapons production
- An actual demonic ritual
- It’s possible that the employee that was working on the Smiling Critters TV Series saw the dangerous effects that CatNap's Poppy scent had on all of the children who were testing it in comparison to all of other Smiling Critter's scents. When the higher ups refused to acknowledge his concerns, he decided to sabotage the release of CatNap by editing in a new terrifying ending to the first episode of the TV Series behind everyone's back that depicted the horrible and addictive effect that CatNap and his Poppy Gas REALLY had on everyone else and how dangerous of a toy he really was. Though the higher ups had quickly dealt with the offending employee in question, it was already too late and the damage was done. People all over the world were complaining about the animated TV Series that they had just watched and how it, and particularly CatNap, had completely and utterly traumatized all of their children that had been watching it, and though the higher ups tried to do some damage control by blaming the offending employee that was behind the new episodes ending in the first place, it quickly became apparent that CatNap wasn’t going to be winning over the public eye anytime soon, and the studio eventually announced that the lineup and TV Series would be receiving a complete, utter, and IMMEDIATE Reboot that would be taking CatNap out of the lineup and equation entirely. Eventually, after the incident had died down and the CatNap production line had been completely shut down, one of the CatNap Toys was relocated to the Playcare children's center to be able to act as a sleep inducer and a sedative for a couple of the terrified children that had been living there instead…
- One teaser makes mention of heretics
- A quote from Catnap on the Chapter 3 teaser trailer is "I LIVE TO SERVE OUR ANGEL OF SALVATION"
- The Smiling Critters cartoon has all of the critters begging for CatNap's poppy gas, despite how it is shown the poppy gas has terrible side effects, very cultlike behavior.
- The ARG teaser for chapter 3 reveals to us that the Prototype was willing to manipulate the children in the Playcare, before everything fell apart.
- The chapter 3 teaser trailer showed us children's drawings of CatNap, wouldn't the workers have taken down evidence of the giant toys?
- Micah is confirmed to said that CatNap will be added to Project Playtime at a later date alongside PJ!
- Doesn't seem to be the case. He attacks and kills anyone who he considers a 'heretic' i.e. does not worship the Prototype.
Now, why would Bobby be running around on Camera in her tiny form? Well, two reasons, first being to make herself seem innocent and friendly (A Death Sentence if we consider the factory has been a hunting ground for decades, and having a small and friendly looking form is asking to be made a meal of), and the second is much simpler, that being a smaller form allows one to sneak around without being spotted.
Combined with the implication below that Craftycorn may have been at least one of those who wrote the Ominous Warnings all over the vent walls in Chapter one, and we may have a few extra allies in chapter 3... However long they will last.
- Somewhat confirmed. However, only DogDay appears and is non-hostile, stating that he is the last of the Bigger Body 'Smiling Critters' left aside from CatNap. Unfortunately this doesn't last long as he dies and is taken control of by the smaller Smiling Critter toys, which then chase the player.
Craftycorn was noted to not only be the artist of the Smiling Critters, but also kept art supplies on her person. She was also stated to "understand the importance of art, and sharing it with others", so it is possible she is the most literate of of the cast...
...As for why the implication of Craftycorn having help... Well, This is due to one easily missable inscription that says "I'm So hungry", followed by a "DON'T" right below it. Which of the smiling Critters keeps harping on about Food? Picky Piggy... The "Don't" likely came from Craftycorn being irritated at Picky Piggy wasting her limited art supplies to ramble on about her hunger.
- ...Okay, maybe not. The fact that she remained Ambiguously Evil and was found trapped in a case the first time she's introduced suggests there's more to her than there first appears. Also, this is a horror game, and the game is named after her; indie horror games usually don't apply Protagonist Title instead of Antagonist Title (case in point, Slender: The Eight Pages and Five Nights at Freddy's).
- Furthermore, there are many things about her that just don't seem to add up. She wants to kill the Prototype, but what then? How did she survive in a case all this time? Does she not need to eat like the others? How do we know she didn't have something to do with the 'Hour of Joy'? After all, we only have her word for it... There definitely seems to be more to this doll than meets the eye.
- Also the Prototype is a prototype of... what exactly? And also, if Poppy is in fact a living toy, then that means she's an experiment of Harley's... but who possesses her?
- Something else that's odd... Why does Poppy list the mascots that were killed up to Chapter 3 when CatNap is defeated, and acts like it's more to her benefit than it is the player? That's especially something that stands out. And the player didn't even kill CatNap directly, that was the work of the Prototype, but she acts like it was something we did?
- It also wouldn't be the first time in a mascot horror game that an antagonist uses the voice of a child to trick the player...
- The one counterpoint to this is that Poppy mentions Ollie in a way that implies he's an ally of hers; that doesn't rule out the possibility that the Prototype is speaking to you while mimicking the real Ollie though.
Huggy doesn't have an actual identity yet, but it could possibly be Samuel. He was one of the children who were chosen to go to the Game Station and go through a series of tests in order to see if they were fit for experimentation. In the tape "Samuel Lee's Last Day", we hear Samuel screaming when Miss Brooks announces that he's been chosen for adoption, indicating that he might have been aware of what was really happening to the orphans, and he was chosen to be experimented on next.
Miss Delight questions how the player is still alive; judging from what we saw from the 'Hour of Joy' tape, every human was killed. The player, of course, was not, which suggests he wasn't in that day (further supported by the original opening where it is said the protagonist arrived the next day with police tape all around, clearly not knowing what happened). It wouldn't make much sense for a high-ranking lead to not be in the factory, but for an average employee as Rich was he could have taken a day off. Furthermore, if he were of a high-rank, wouldn't he know about all the details that Ollie explained? And, if Ollie IS the prototype, there is no way he would work with the player or even leave them alive if they had a part in the experiments, lest the prototype was using us. Poppy also mentions how he 'didn't do anything wrong', which could imply he was also a victim of the factory. After all, we know that he may be a grump, but he was a good person and cared about all the kids and didn't like how they were never allowed to go outside. In a way, he probably feels responsible for what happened, even for surviving when none of his co-workers did. He noticed how off the place off but didn't do anything about it, and now he wants to set things right.
- DogDay: Probably got off the easiest, as shown with his though his bright personality in the cutout, but his leadership tendencies may come from growing up with a neglectful family.
- CatNap: Not much we can get out of them, but since his profile says that he makes sure his friends get the right amount of sleep, perhaps he suffers from some form of insomnia?
- Hoppy Hopscotch: Grew up in a restrictive household/school, which led to her being overly active when she was given her well-deserved freedom.
- PickyPiggy: Grew up starved/not having access to a lot of food, which would lead her trait of eating a lot (If the cutout is anything to go by).
- KickinChicken: Grew up neglected (Similar to DogDay), but chose to cope with this by acting out and trying to get as much attention to him as possible, both good and bad.
- Bobby Bearhug: Likely grew up without getting a lot of love, possibly with Abusive Parents and/or fake friends who pretended to like her only to torment her.
- CraftyCorn: Was mentally tormented by her parents who either wanted their daughter to be "perfect" in her art endeavors, or tore her down at every opportunity because they didn't like the path she was on.
- Bubba Bubbaphant: Possibly similar to Crafty, or that he made a dumb decision in his youth that had disastrous consequences and vowed to get smarter so a similar incident would never occur again, an elephant never forgets, after all.
- All there was at first at least
- Bron keeps showing up in trailers, but never plays a major part in any chapters. He could be a hint at Ollie, especially if the theory that Ollie is the one guiding us by opening and closing doors in previous chapters is true.
- Most of the posters in and around the Playcare have some relevance to the game or its lore, except for one poster advertising a Poppy-themed amusement park. A lot of people started theorizing that this would be the setting of Chapter 4, but that makes little sense. The player ends Chapter 3 going deeper down under the already-deep-underground Playcare. What would an amusement park be doing under all of that? My theory is that this is going to be a hint to a new map for the next update to Project: Playtime, having an amusement park arena. It would make more sense than being a setting for Chapter 4, and it also serves as a neat inversion to a poster found in the first update to Project: Playtime, which hinted at Chapter 3, with the introduction of the Smiling Critters.
- The Prototype seems to be built up as the final boss and villain of the game, but its actions don't always reflect that. While the Prototype is confirmed to have killed at least one security guard while in containment, its own description of its treatment at the hands of Doctor Harley Sawyer and other scientists paints a horrible picture of what it was trying to escape from. When Theodore Grambell was badly electrocuted while helping the Prototype escape, rather than take the escape opportunity, the Prototype returned Theodore to the Playcare for medical attention, sacrificing the escape attempt. The Hour of Joy, as horrible as it was, freed the toys from the scientists. The survivors in Project: Playtime are attacked because the prototype orders the Bigger Bodies to prevent them from creating more giant toys. It seems that at least some of the orphans were spared from the Hour of Joy and have yet not been found. In addition, what threat would Poppy have posed to the Prototype alone? Why was she locked in the case?
- Ollie was Elliot Ludwig's son or grandson, loosely named after Elliot and his ex-wife Molly, and his death was the family tragedy that was mentioned in the tape.
- Ollie is Elliot Ludwig himself, somehow resurrected into a younger form.
Of course, following this logic, Huggy's death scene is Chapter 1 is how we "know" he's dead, but even then, it's still considered Uncertain Doom. Also, it's possible that the Nightmare Huggy is foreshadowing Huggy's return.
Although, if Huggy does appear again, he will almost certainly be Back for the Dead.
- This isn't about you.Don't be selfish.More lives are at risk than just yours.
- So in conclusion, Leith gets a note that prompts to go back and figure out what's happening (and how to cover it up). Chapter 1 & Chapter 2 happen, during which he undergoes a massive Break the Haughty enough to have the nightmare in Chapter 3.