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Headscratchers / Poppy Playtime

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As a Headscratchers subpage, all spoilers are unmarked as per policy. You Have Been Warned.


  • If the theory (which is heavily implied in the game) that the Playtime Co. toys are made from humans, wouldn't someone have found that out? Children damage and break toys all the time, so it's hard to believe that absolutely no child discovered the blood and guts inside their toys and told their parents, after which it would be all over the news. It's shown in the Poppy maintenance video that her organic voice box thing can be accessed by cutting her back open, so it's not like it's hidden or anything.
    • Tonka Tough?
    • If Huggy Wuggy is any indication, Playtime's toys are extremely resilient and durable, making it unlikely that they would break in the course of normal play. In addition, the unnumbered step would have been omitted from the finished product video, meaning that what we saw was for in-house maintenance by factory workers. Finally, aside from the toys seemingly being able to bleed, we don't honestly know what they have inside them, nor how they were presumably endowed with human-level intelligence.
    • It's also possible that the "human" toys running around the factory are different from the toys that were made to be sent to stores and taken home by families. If they were doing experiments, it would make sense to keep all the test subjects in one place to observe them. Also, maybe they used the money from selling regular toys to fund their projects and used the factory tour as a way to test the human-toy interactions with people.
    • Apparently the answer is Orphans. How they're finding so many we don't know.
      • Maybe they're making them themselves.
    • Playtime Co had an adoption initiative, according to Chapter 2, but that has more questions as to how no one picked up on orphans going missing, unless, y'all take it that they were adopted from out of state or out of the country (for that matter).

  • Why is the company turning people into toys anyway?
    • To bring back the dead. The founder lost a dearly beloved member of his family and has been experimenting with reviving rats. It's not hard to put two and two together on this one... provided there isn't so much more to the story we have yet to be told.
      • Some of that does kinda make sense to a degree in a way: Families with lost children could love for an opportunity to play with them again.
    • Chapter 3 and Project Playtime reveal that Elliot Ludwig's business partner, Dr. Harley Sawyer, was the one behind the Bigger Bodies Initiative project. Reason? To have living toys replace human workers in the factory for cost-cutting measures.
      • Turning workers into living toys makes sense, as twisted as that is. But why would Dr. Sawyer suddenly shift his focus to orphans?
    • A simpler explanation is that Harley saw more potential beyond the Bigger Bodies initiative (like anti-aging or immortality, prolly?). Maybe they were supposed to use adults but Sawyer opted to try it on orphans first (and stuck with it) or, alternatively, they tried adults, the adults (as adults would) fought back, and, thus, Harley realized that they need more compliant subjects.
      • That, and since orphans don't have families, they might have figured that no one would go to the police and report them missing?

  • Why do the cardboard cutouts behave the way they do? Their responses imply they're alive but why were they made that way?
    • Pre-programmed soundboxes?
    • If they were meant to advertise toys to children, someone CLEARLY didn't get the memo!

  • Why exactly was the Prototype given an alarm clock? It's unlikely that it could have served any practical purpose, because what would he need an alarm clock for? And considering what he's capable of, surely the scientists would've given him as few resources to work with as possible?
    • Since we don't even know WTF the Prototype (Exp.-1006) is of, just that he's a prototype, him having an alarm clock might not have been intentional, as it was just an item in his room, though they learned (prolly the hard way) that he was intelligent because he turned the alarm clock into a laser pointer.

  • Why does the Protagonist even need to activate the train to escape the factory? In-universe, what is preventing them from simply just walking on the tracks and navigating the tunnels for the exit? On that same note, if Poppy's attempt at forcing the Protagonist into entering the Playcare facility went to plan, how did she likely plan on preventing them from just traversing the tunnels on foot?
    • Prolly for the sake of quickness. That said, the train might be less guarded.
    • Because the Protagonist has no idea what's waiting for him inside the tunnel and would probably rather avoid finding out.
      • Wouldn't these hypothetical threats just ambush the train instead?

  • So given what occurred in 'the hour of joy', I have to wonder how nobody noticed hundreds if not thousands of people all going missing all at once? I mean the playtime co workers had friends, family, and other loved ones; surely that many individuals suddenly vanishing, all in the same spot, would have garnered some level of attention right? There were no reports of a massacre or anything mentioned, so what's the deal?
    • I'm sure they did, but it was 10 years ago and none of the reports on it would be inside the faculty anyway. It's implied that the toys dragged all the bodies away to eat them so the police wouldn't have found anything and they probably wouldn't have known how to get deeper inside the building, so I assume they eventually had to just seal the place up and leave the case unsolved.
    • 'nother thing to note is that some of theĀ disappearances can be explained away as the company just stopping productions and relocating elsewhere.

  • Why does the orphanage still allow parents looking to adopt a child in if there's a chance the child could end up involved in one if the experiments like what happened on the tape? You'd think the company would at least keep track of which children are close to adoption and try to keep them out of anything dangerous they're doing to avoid suspicion and angry potential parents trying to get lawyers involved.
    • It's for appearances, prolly.

  • Why was Theodore chosen to become Catnap? While he passed the test, he is also known to co-operate with 1006/Prototype (Which Playtime. Co scientists are aware and wary of) to commit sabotages against the company. Why did they put him in a working position (Potentially causing more sabotages), or any position to begin with?

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