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Top to Bottom: Edge Maverick (SO4), Fayt Leingod (SO3), Claude C. Kenny (SO2), and Roddick Farrence (SO1). Not featured: Fidel (SO5) and Raymond (SO6).

Star Ocean is a series of Role Playing Games developed by tri-Ace and published by Square Enix.note  All of them are set in the same universe, a high-tech Space Opera, but all of them spend a significant amount of time focusing on a low-tech, high-magic world. The games are known for their fast-paced, real time battle system, and for the Private Action system that allows the main character to interact with party members in cutscenes while in towns. These can affect the ending through changing Relationship Values.

The games in the series are:

There is also a 2001 game for the Game Boy Color titled Blue Sphere (not to be confused with that one), taking place two years after the events of The Second Story with all twelve party members available.

The first three main games, plus Blue Sphere, have had manga adaptations.

There is also an anime based on the second game's manga adaptation, entitled Star Ocean EX.

Finally, Star Ocean: Anamnesis, a mobile title for iOS and Android phones, came out in Japan on December 7, 2016, and in English on July 10, 2018.

Most famously, the creator of this series were the original creators of the Tales Series, leaving Namco due to the Executive Meddling they encountered during the development of Tales of Phantasia. The first game is practically a Spiritual Successor to Tales of Phantasia where the battle engine is concerned.


This series as a whole provides examples of:

  • Absurdly High Level Cap: The max is usually 255. The Last Hope drops it to 200 initially, but you can bump it back up to 255 once you acquire enough Battle Trophies. For perspective, it's unlikely you'll be near 100 when you finish a game. That being said, You'll want every last level you can get for the Bonus Dungeons.
  • Alien Non-Interference Clause: The Underdeveloped Planet Preservation Pact (UP3), introduced after the events of The Last Hope.
  • Anachronic Order: The events of the series as a whole do not happen in the order of the games' release and can be quite confusing if taken as such. The in-universe chronological order is: The Last Hope (SO4), SO1, The Second Story (SO2), Integrity and Faithlessness (SO5), The Divine Force (SO6), and Til The End of Time (SO3).
  • Archaic Weapon for an Advanced Age: The series likes this a lot. In the first and second games, this is justified by the protagonists being on planets protected by an Alien Non-Interference Clause. The third game has the same justification (the protagonist ends up landing on an underdeveloped planet in an escape pod, being rescued by the crew of a ship, then crash landing on another underdeveloped planet and spending a good amount of time there), but halfway through the game you return to "developed" space, and yet many of the protagonists continue to use anachronistic weapons. In the fifth game, you spend almost the entirety of the game on an underdeveloped planet, with sporadic periods in space.
  • Bonus Dungeon: Sometimes multiple, almost always huge.
  • Calling Your Attacks: In pretty much any game with voice acting.
  • Cat Girl: The Lesser Fellpool race on the planet Roak and the variety of Fellpool on Expel.note 
  • Cooldown Manipulation: The games' Fury Gauge denotes how many actions they can take in battle, with the character needing to stand still for it to refill (attacking expends Fury, moving prevents it from refilling). Some skills allow the player to limit Fury use by certain percentages and amounts to pile on more hits.
  • Day-Old Legend: The games do this a lot. It's possible you're just recreating the item for whatever planet you're on; and the Flavor Text is aimed at us, the audience; but still.
  • Doing In the Wizard: Anybody from The Federation in all three games will have a Technobabble explanation for magic — or "symbology" or "heraldry", as it's usually known. For instance, Claude's "Sword of Light"? Actually just his phase gun.
  • Evolving Attack: Many of the Killer Moves, especially in The Second Story.
  • The Federation: It's rather obvious in the first game they're not even pretending not to rip off Star Trek.
  • Functional Magic: Symbology.
  • Genre Shift:
    • For a series that's supposed to be set in outer space, you spend an awful lot of time on undeveloped fantasy planets. The fact that the fourth game has space travel as a core gameplay concept could almost be a Genre Shift in and of itself.
    • What's particularly notable is that the first game was meant to do this as a structural conceit - you'd start on nice Medieval European Fantasy Roak, get the shock of having Earthlings join your party, and then finding out Jie Revorse on Fargett is behind Roak's woes, you were meant to travel to a whole second planet that was much more industrialized and hyper-modern. Unfortunately, Roak ended up being too detailed, ate up most of the cart space, and Tri-Ace was also running low on time, so the second planet was cut down to almost nothing, leaving "space folks visit a MEF world" as the series' defining aspect.
    • The third game infamously did one for not only itself, but the entire franchise itself. The twist being that the setting is actually in a MMORPG.
  • Global Currency: Every planet seems to use Fol as its currency, regardless of technological development or location or even inbetween the several hundred years between installments. Of course, given their universe is an MMO whose players use the same currency themselves, it not only makes sense, it also implies everyone playing it is bribing their way to victory.
  • Guide Dang It!: Could very well be renamed Guide Dang It: The Series due to the sheer amount of stuff (including items, skills, and recruitable characters) that can be missed unless you know exactly what you're doing at any point.
  • Halfway Plot Switch: A running theme in the series as an overarching plot hinted at at the start gets sidelined for a more local concern based on the planet the characters end up on. Inverted in The Last Hope where the mission to find a habitable replacement for Earth gets sidelined when a much larger threat to the universe as a whole appears.
  • Hello, [Insert Name Here]: The series allows you to rename the characters from the Status Menu, meaning you can do it any time you want. This aspect is completely averted in the PlayStation Portable remakes: no matter what you rename your characters, the voice acting still uses the canon names.
  • Heroic Lineage: The Kenny family has a record of either great Federation officers or sometimes saving the galaxy/universe. Known chronological members include Stephen, Ronyx, Claude, Emerson, and Marielle. Some of their in-laws, such as Illia Sylvestri, Rena Lanford, and Anne Petriceani are also accomplished heroes.
  • Human Aliens: The series has quite a few of them. Some have wings, some have a third eye on their forehead, some have three black rings around their necks, and some just plain look human, more or less indistinguishable with the humans of Earth. In particular, Cliff's race, the Klausians, are naturally physically stronger than regular Humans, and as such have been limited to what events they can compete in during the Olympics. One thing worth noting is that all these aliens are classified as "Human" as the biological archetype, and from there you get the sub-races, including Earth's own Terrans.note  This makes a lot more sense once certain revelations in the third game are considered.
  • Inevitable Tournament: All four games, though only the second game forces you to compete.
  • Instant Messenger Pigeon: Used as the main postal system, and to go shopping in the field.
  • Item Crafting: Each game has an Invention system that varies in mechanics from game to game.
  • Ki Manipulation: The third game's in-game dictionary reveals that all Killer Moves are performed by the user drawing on their physical energy, as opposed to the mental energy that powers symbology.
  • Like Parent, Like Spouse: The men of the Kenny family seem to collectively have a thing for female martial artists with genius-level intellects.
  • Limited Move Arsenal: Type 1.
  • Linear Warriors, Quadratic Wizards: Somewhat averted. The first two games, especially the enhanced remakes, let you surround tough enemies and just beat them up with melees while the mages try to cast their symbology.
  • Little Bit Beastly: Fellpools are humanlike in appearance, but have heightened senses and tails like cats. In fact, the series is full of these. Fellpools and felinefolk are the most prominent, probably followed by featherfolk, but less-common species are represented, too — Roger in Till the End of Time is a Little Bit Beastly raccoon boy.
  • Macro Game: Battle Trophies, voice samples and the Monster Compendium are all shared between save files.
  • Mage Species: While most species require specialized tattoos to use symbology, there are a few that already have the symbols etched into their very DNA:
    • The Featherfolk, Nedians, and Morphus are some examples of species that see this happen in most, if not all, of their members.
    • Lemurisians occasionally see this happen in a small minority of their women.
    • This also started happening to a small minority of Expellians after they absorbed the remnants of the Nedians.
  • Mana Potion: Blackberries, as well as some food and drink.
  • Modular Epilogue: The games are will often show different ending scenes per party member depending on their relationships with other characters.
  • Mutually Exclusive Party Members: At least half of the entries involve cases where certain members cannot be put in the same party together. However, when these occurs, in the latter chronological game, the timeline treats it like the trope is averted and everyone is recruited:
    • Star Ocean: Recruiting Cyuss bars you from recruiting Ashlay. Additionally, Mavelle cannot be put in the same party as Erys because she is Erys. But this means that you cannot have Mavelle's skills put together with Erys' spells. And since getting Erys requires Ashlay, that means you can't have Erys and Cyuss together.
    • Star Ocean: The Second Story: Recruiting Ashton bars you from recruiting Opera and Ernest. Bowman declines joining the team if they have recruited Precis. Leon can only join permanently when you play Claude's scenario, otherwise he's just a Guest-Star Party Member, while Dias takes his place in Rena's scenario.
    • Star Ocean: The Last Hope: Arumat only joins after Faize is out of your party forever.
    • Star Ocean: The Divine Force: J.J. only joins if Raymond is the protagonist, while Theo only joins in Laeticia's route.
  • Multiple Endings: The franchise is known for this. This is averted in the fourth game in favor of an unlockable "Where Are They Now?" Epilogue for each character.
  • One-Steve Limit: Subverted: the Ten Wise Men in The Second Story all have angel names, including Lucifer and Gabriel, but the boss of the bonus dungeon in the same game is also named Gabriel. Till the End of Time also has another Lucifer, Luther in the English version, who is of no relation to the one in The Second Story. Till the End of Time, at least the Japanese versions, use various demonic names for the Sphere staff (Azazel, Beelzebub, Belial). The same also applies to The Last Hope. Apparently, the names of the Grigori are based on fallen angels from biblical apocrypha.
  • Optional Party Member
    • In most Star Ocean games, there are several optional party members; you can have up to eight characters, and usually 4-6 are permanent, leaving the extra slots to be filled up by a moderately extensive list. Getting some help you get others, and they ultimately affect the outcome and ending.
    • The second game deserves special mention. Every party member except Claude and Rena, the two viewpoint characters, is optional. There is absolutely nothing preventing players from going through the game with just Claude and Rena except the difficulty of doing so.
  • Party in My Pocket: Played straight for the most part. The fifth game averts this by having all party members in the field at all times.
  • Power Tattoo: In most cases, use of symbology requires a person to tattoo special symbols on themselves, although carving them into a personal weapon also works.
  • Recurring Element:
    • Much like its spiritual predecessor, there are some recurring skills within the series. Most notably Air Slash (Kuuhazan) and Double Slash (Sougazan), usually considered equivalents to Demon Fang (Majinken) and Tiger Blade (Kogahazan). If there's a swordsman in the series, expect them to have one of these or both.
    • Welch Vineyard, since her introduction in Till the End of Time has become a character that pops up in every games, including the remakes of the first two.
    • Both games tend to have a White Magician Girl and Lady of Black Magic at the same time, also fulfilling Bust-Contrast Duo:
      • The Lady of Black Magic tends to be the Ms. Fanservice of the group with their beauty being pronounced or wearing impossibly Stripperiffic getup. They play the Cool Big Sis when they can. However, they may skip a title, usually at the titles divisible by 3. Case in points: Mavelle (retroactively, since her fanservice aspects wasn't that highlighted in the original and she's more grounded than the rest), Celine, Myuria and Fiore.
      • The White Magician Girl tends to be a younger, flighty girl implied to have smaller chest since they're usually wearing more modest getup. However, they are usually never a completely shy doormat, they usually have spunk to back up their healing spells and nice attitude. And they never skip a title, what they can skip is the 'heroine' spot (the first girl the hero meets). Examples include: Millie, Rena, Sophia, Miki (the ones who are the 'heroines'), Sarah and Nina (the ones who are not). Sophia and Nina are also examples of the White Magician Girl characters without a 'big sis Lady of Black Magic' around them.
    • The Kenny family, usually serving as a representation of the Earth Federation. Seeing that this is a long-spanning chronological saga, the family is usually present and playable in some form, but there's only 1 member per game. Chronological appearances include: Stephen (the only time a Kenny family member is an NPC), Ronyx, Claude, Emerson and Marielle. Those after Claude will usually have blue hair, thanks to Claude being canonically married to the blue-haired Nedian Rena Lanford. Each time a male member of the Kenny family has been a playable character, his Implied Love Interest has been a Bare-Fisted Monk with Genuis-level intellect.
    • In the odd numbered games, the protagonist is blue haired (like Roddick, Fayt and Fidel); in even numbered they've blonde hair (like Claude, Edge and Raymond).
    • A playable male, usually older character, voiced by Hiroki Tochi in the Japanese version. Most of them are going to be physically oriented. These include Cyuss, Ernest, Cliff, Arumat and Midas (who is the sole exception, being the Black Mage of the group).
  • Ridiculously Cute Critter: Bunnies.
  • Saving the World: Or universe. No spoilers needed.
  • Space Elves: The Nedians in the second game and the Morphus in the fourth fit both the Elves In Space and Enlightened Mystic Race versions. They are heavily implied to be the same species.
  • Stuck Items: Phia and Ioshua's accessories from First Departure. Try as you might, you can't take that damn ring off.
  • Space Is an Ocean: The name of the entire series. Directly referred to in the first game and the fourth.
  • Squad Controls: You can control what your party members do in battle from the menu screen. It's pretty basic, however, as you call ask them to focus on certain patterns and formations.
  • Superboss: Gabriel Celesta and the Ethereal Queen are recurring examples. This series is infamous for the amount of grinding you'll need to engage in if you want to stand a chance against them. The fact that your maximum level in the first three games is 255 doesn't help matters.
  • Time Travel:
    • The Guardian allows this. Again, not even bothering to differentiate from Star Trek. However, its function is expanded greatly in the third game.
    • Time Travel becomes a part of the plot of The Last Hope when a wormhole within a black hole sends the crew back in time to planet Earth in the year 1957. After the crew escapes from Earth as the planet itself is being reduced to antimatter, the crew realizes that the Earth through the wormhole was nothing more than an alternate dimension. Of course, this doesn't make Edge feel any better knowing that handing over the ship's energy core for research to save the future led to the planet's complete destruction. Cue Heroic BSoD.
  • Title Drop: The Last Hope is very guilty of this for their subtitle, though First Departure does it too. Both games also drop in the term "Star Ocean" during dialogue.
  • Tsundere: That would be Millie and Reimi of First Departure and The Last Hope, respectively. Both are the canon heroines.
  • Updated Re-release: In chronological order:
    • The second game, released on PS1 was given a port for PSP in 2008, with similar enhancements that the remake of the first game for same console had.
    • The fourth game, an Xbox 360 title, was later released for the PlayStation 3 with some new features and characters.
    • The second game was rebuilt almost from the ground up in Sprite/Polygon Mix (the old PS1 sprites against fully-realized 3D backgrounds in Unity) and released in 2023 on PS4, PS5, Nintendo Switch and PC.
  • Useless Useful Non-Combat Abilities: Of the "Optional" variety. You can beat the game without investing a point into any non-combat skills. If you do invest time into them, however, you'll reap the rewards.
  • Video Game Remake: The first game was remade in 2007 with The Second Story's style for the PSP, and in 2008 it got the first official release in North America and Europe.
  • Winged Humanoid: The Featherfolk race.

Alternative Title(s): Star Ocean Ex

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