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Mystery Trackers is a hidden object game series, developed by Elephant Games and published by Big Fish Games beginning in 2010.

The long-running mystery game series follows the eponymous agency, originally founded in the medieval era as an order of knighthood. Their members have various psychic powers or other special abilities which they use for the good of mankind. It's one of the three series which get combined in the Crisis Crossover series Detectives United.

    open/close all folders 

     The list of games in order 
  • The Void
  • Raincliff
  • Black Isle
  • The Four Aces
  • Silent Hollow
  • Raincliff's Phantoms
  • Blackrow's Secret
  • Nightsville Horror
  • The Winterpoint Tragedy
  • Paxton Creek Avenger
  • Train to Hellswich
  • Queen of Hearts
  • Memories of Shadowfield
  • Mist Over Blackhill
  • Darkwater Bay
  • The Fall of Iron Rock
  • The Secret of Watch Hill
  • Fatal Lesson
  • Forgotten Voices


The Mystery Trackers have discovered the following tropes:

    Shared Tropes 
  • Animal Motif: Each installment of the series has a large costumed bullfrog which essentially serves as the mascot of the games. It sits on the Hint and Skip buttons and forms the return-to-game icon if the playthrough is minimized to the desktop. Frogs also appear in a number of collection sidequests, such as the one in Raincliff's Phantoms.
  • Canine Companion: All of the installments from Black Isle to Fatal Lesson feature Elf, a miniature pinscher, who accompanies the detective everywhere she goes. He digs holes, crawls into tight spaces to retrieve objects, and is generally adorable.
    • Berserk Button: Whatever you do, don't mess with the detective's dog. Elf gets endangered and/or kidnapped in a number of installments and his mistress does not take it well. The Roaring Rampage of Rescue commences as soon as possible.
  • Commanding Coolness: The leader of the Mystery Trackers is known simply as the Commander. His powers are stated (in the installment Silent Hollow) to be so secret and so Inexplicably Awesome that he only uses them in the most serious of emergencies.
  • Continuity Nod: Beginning with the third game, the same woman is the recurring protagonist of the entire series up until Forgotten Voices. Many installments make references to previous installments, and there are a number of recurring characters as well.
  • Cosmetic Award: The collector's editions of the later games in the series include a number of unlockable achievements which basically function as this.
  • Downer Beginning: Several of the games have tragic events which kick off the gameplay. Usually the detective can fix the situation, or at least she can prevent it from getting worse.
  • Early-Installment Weirdness: The first game has less-than-polished CGI, which can look weird in retrospect. The next five games can also come across this way to players who came into the series later, as they feature live actors superimposed on illustrated backgrounds. Beginning with Raincliff's Phantoms, this is dropped in favor of completely illustrated gameplay.
    • The earliest games in the series don't have the interactive map which is typical of Elephant Games, which can be frustrating to someone who started with games that do and became accustomed to using the map to fast travel.
  • Everyone Calls Him "Barkeep": The members of the Mystery Trackers are, with rare exceptions, only ever identified by their code names. It's averted for Agent Ginger of Fatal Lesson and Forgotten Voices, as she is first introduced in The Fall of Iron Rock by her real name Rachel.
    • His Name Really Is "Barkeep": The birth name of Agent Brown, who is first introduced as an antagonist in Raincliff, is in fact Dorian Brown. Later, in The Secret of Watch Hill, the player finds a scientific award which was given to the player character, whose code name has finally been revealed to be Agent Amber, and this document confirms that her birth name really is Amber Edevane. It's never explained why Agent Brown and Agent Amber were permitted to use their real names as code names.
  • Evil Counterpart: The Mystery Trackers have two agencies which could be regarded as this. One is the Black Swamp Society, which appears solely in the installment Train to Hellswich; like the Mystery Trackers, they originated as a medieval order of knighthood, but one whose leader wanted to rule the world. The other is the Dark Trackers Agency, which comes from another dimension and is populated with the identical evil twins of the Mystery Trackers agents. They appear intermittently throughout the series.
  • Featureless Protagonist: Played completely straight in the first two games, as the player character is never seen at all. Starting with Black Isle, the trope becomes more zig-zagged; usually all that's seen of the character is her hands and arms, but we do occasionally see more of her. In Darkwater Bay she appears onscreen fully, lying unconscious on a sofa; she's a woman in her early thirties with pale skin and dark brown hair. She's also seen fully in The Secret of Watch Hill, but only at the very end of the game and only from behind, so her face is still not shown.
    • Averted in a few instances where someone else is the player character, like the bonus chapters of The Secret of Watch Hill and Fatal Lesson. In Forgotten Voices, the player characters are the three cadet agents introduced in the previous game, who are seen fully onscreen.
  • Functional Magic: The supernatural definitely exists in these games, including psychic abilities, magic rituals, time travel, ghosts, and invisibility. It may not always be clear to the player why or how the magic in question works, but it's a real thing.
  • Gotta Catch 'Em All: Seen in the collector's editions of the later games. There are often puzzle pieces, morphing objects, and/or other collectibles to be found in each scene. The puzzle pieces sometimes form images which can be saved as desktop backgrounds or screensavers, while the collectibles can be viewed on a special screen. There are usually achievements for completing each of these collections.
  • Informing the Fourth Wall: The protagonist will comment if the player tries to use an object in any manner other than the one intended by the devs.
  • Late to the Tragedy: In most games, whatever horrible incident has led to the current situation takes place before the game starts. Occasionally the player stumbles into the mess as it's taking place.
  • Locked Door: If there's a door and you need to get past it, odds are that it will be locked and you will need to either find the key or find some other method of unlocking it, such as removing the doorknob. And if by chance the door isn't locked, expect it to be blocked in some other way.
  • Meaningful Name: Some of the Mystery Trackers have code names related to their specific abilities. For example, Agent Wulf is a lycanthrope, and Agent Rayne can control the weather. Most of the agents who fall into this aren't actually encountered in the games, but some installments reveal pieces of trivia about them.
  • Medium Blending: The first few games have superimposed live actors moving against the painted backgrounds, but the series later dropped this technique in favor of photo-filtered renditions of the actors for a more seamless blending. After Silent Hollow, the games shifted to being strictly animated.
  • Mission Control: When the detective is sent on an official mission rather than accidentally stumbling into the plot in progress, the Commander of the Mystery Trackers usually takes on this role. Occasionally Agent Shade fills in.
  • No Name Given: Played straight for the original protagonist, the player character of The Void and Raincliff, as we never learn anything about their identity.
    • Zig-zagged for most of the rest of the series; the detective in the other games (except for Forgotten Voices) is usually identified as "Detective" or "Agent" by other characters. But in The Fall of Iron Rock, documentation identifies her as "Agent A." In The Secret of Watch Hill, her ID badge finally reveals that she is Agent Amber.
  • Non-Human Sidekick: As the installment Silent Hollow particularly shows, most field agents for the Mystery Trackers are assigned one of these. It's explained that they are specially bred in the agency's "kind laboratories," where they are treated extremely well and enhanced with abilities that aid the agents in their investigations. The bonds between the agents and their assigned companions are very strong.
  • Shared Universe: These games exist in the same universe as several other Elephant Games properties, including Grim Tales, Haunted Hotel, Detectives United, and Paranormal Files. They also are revealed to exist in the same universe as the Mystery Case Files, owing to the fact that Richard Gray (of Grim Tales) once studied at a black magic school run by Alister Dalimar. (Elephant Games was the developer for two of the MCF games.)
  • Tap on the Head: This happens to the player character so often, she should probably be checked by a neurologist at some point.
  • Title Drop: Because the Mystery Trackers are the organization for whom the player works, their name gets dropped in every installment.
    • The subtitles of some of the games are also dropped because of their relevance to the plot. For example, Raincliff, Black Isle, and Silent Hollow are the locations of those games, so their names are mentioned frequently.

    The Void 
  • Standalone Episode: It's very nearly this, since apart from the involvement of the Mystery Trackers organization, it has virtually no connection to any other game in the series and isn't referenced by later installments.

    Raincliff 
  • Affectionate Nickname: Siblings Arabella, Mortimer, and Dorian refer to each other as "Belle," "Morty," and "Dory."
  • Ambiguous Time Period: The series is generally set in the early 2000s or later. However, the detective finds a portrait of the Brown siblings and their mother in which they're all wearing outfits that look like they stepped out of 1910.
  • Anti-Villain: The Brown siblings really aren't evil. In fact, they're very good peoplenote . They've just been traumatized by the events of their lives and are desperate to keep people out of Raincliff so that their father, Rafael, doesn't commit more murders.
  • Easy Amnesia: The black roses of the Brown family cause this in their victims.
  • The Immune: Members of the Brown family are immune to the effects of the roses.
  • Invisibility: The detective finds documentation explaining that one child in each generation of the Brown family is born with the ability to be visible or invisible at will. However, the current generation of siblings were an aberration - they're all permanently invisible.
  • Malevolent Masked Man: Because of their affliction, the Brown siblings each wear masks so that they can still have some kind of face. The trope is played (mostly) straight for the brothers; Mortimer is dressed as a plague doctor and Dorian dresses like a mime, and while they're not trying to hurt anyone, they are actively working to thwart the detective. Averted by Arabella, who helps the detective and whose porcelain doll mask actually has a very sweet expression.
  • Morality Chain: It's implied that Angelina Brown was this for her husband Rafael, and once she died, there was nothing left to hold him back from his Sanity Slippage.
  • Offing the Offspring: The bonus chapter makes it clear that this is what Rafael Brown wants to do.
  • The Place: Raincliff is the town where everything happens.
  • Sesquipedalian Smith: The Brown family members all have lengthy first names to go with their very common surname.
  • Spanner in the Works: Arabella becomes this for her brothers. When a group of college students come to Raincliff to investigate the rumors of the "phantoms," the Brown siblings capture them and plan to use the family's amnesia-inducing roses to make them forget all about the place, then release them unharmed outside of town. However, Arabella falls in love with one of the students and doesn't want him to forget her, so she joins forces with the detective to get the students out of Raincliff with their memories intact.
  • "Where Are They Now?" Epilogue: The bonus chapter provides this for the Brown siblings. Mortimer is dead (although his death was later retconned in Detectives United). Arabella married Ingvar Vasa and moved far away from Raincliff; they have a son called Morty. And as future games show, Dorian became one of the Mystery Trackers and, later, one of the Detectives United.

    Black Isle 
  • Alliterative Name: Sarah Steppleton, the missing reporter.
  • Call-Back: The in-game diary makes reference to the fact that Dorian Brown joined the Mystery Trackers after the events of Raincliff.
  • Intrepid Reporter: The game opens with one of these being taken prisoner by the Big Bad.
  • The Place: The game takes place on the eponymous island.

    The Four Aces 
  • Affably Evil: The first mention of Archibald Karr is in a newspaper article identifying him as a wealthy philanthropist who promises to get to the bottom of the situation. People like and trust him to do the right thing. He is, of course, the Big Bad; this isn't even a spoiler, because the detective seems to suspect him right from the start.
  • And Your Little Dog, Too!: The Ace of Diamonds nearly kills Elf early in the game. The detective is quite angry about it.
  • Antagonist Title: The Four Aces are the Big Bad and his three Co-Dragons.
  • Beast and Beauty: Literally. Kelly Aster is in love with James Karr, who is forcibly cross-mutated with a lion to become a beast. He gets better.
  • Classical Elements Ensemble: Seen in the bonus chapter, as the Four Aces' project "King of Elements" starts wreaking havoc in Brightfield. Four people were left behind during the most recent evacuation and are afflicted by the elements - one is turned to stone (earth), one is burning (fire), one is borne aloft by a strange wind (air), and one is frozen in ice (water). Fortunately, the detective is able to reverse the effects.
  • Continuity Cameo: At the beginning and end of the bonus chapter, the detective views transmissions from the Mystery Trackers giving her some instructions. The agent delivering the information is Agent Brown, who joined the agency after the events of Raincliff.
  • Dead Man Writing: The Big Bad delivers a post-mortem message to the detective in the bonus chapter, noting that if she's viewing the video, he must be dead, but death won't stop his plans.
  • Deadpan Snarker: The detective's reaction to nearly being shot in the bonus chapter falls into this.
    "If I had a dollar for every time someone tried to kill me in this town... I'd have at least several dollars."
  • Elite Four: The criminal masterminds are a group of four who associate themselves with the symbols of the ace cards.
  • Evil Wears Black: Unless he's covering it with the white robe of the Ace of Spades, the Big Bad wears a black suit at all times. The troublesome agent in the bonus chapter also wears one.
  • Incendiary Exponent: Explosions are used a few times to open the way forward, and at the very end, the Big Bad triggers a self-destruct mechanism to create another one.
  • Mutants: The strange animals which have been attacking the citizens of Brightfield, spurring the evacuation, are actually these - the Four Aces have been cross-breeding various animals by splicing their DNA to create new species. And then they started doing it with humans too.
  • Narrator: Unlike most games in the series, this one is narrated at several intervals.
  • No Honor Among Thieves: One of the Four Aces murders the other three during the course of the game.
  • Offing the Offspring: The Ace of Spades knows perfectly well that the beast is his own nephew, James. After all, he's the one who made him that way. But even so, he has no qualms about eliminating the young man.
  • Only Known by Their Nickname: Except for the Ace of Spades, who is revealed fairly early to be Archibald Karr, we never learn the real names of the Aces.
  • Parental Marriage Veto: Archibald Karr forbids his nephew and heir James from marrying his beloved Kelly, whom he dismisses as "a mere nurse."
  • Playing Card Motifs: The title villains represent themselves with the four aces from a deck of playing cards. The leader is the Ace of Spades, which is traditionally the most valuable card in the entire deck.

    Silent Hollow 
  • Alice Allusion: One of the Mystery Trackers, according to this game, is named Agent Alice. Her companion animal is Time Rabbit, who carries a large pocketwatch and can manipulate time. (This agent is never encountered, but the information card for Time Rabbit is part of a Collection Sidequest.)
  • All There in the Manual: According to the numbering on the cards themselves, the player should be able to collect 28 "secret files" cards with information about various Mystery Trackers agents and devices. However, according to the in-game strategy guide, there are only 16 found in the actual gameplay. The remaining twelve cards feature other famous fictional detectives, such as Sherlock Holmes, and can only be found by completing the "Secret Room" feature in the bonus material.
  • Big Fancy Castle: The Mystery Trackers operate out of one of these, and have ever since their origins in medieval days. It's seen in this game for the first time.
  • Continuity Cameo: Agent Brown, who debuted in Raincliff, once again appears briefly in this game to deliver a video message to the player character.
  • Deceptive Legacy: Until he reveals it to her himself, the detective has no idea that she's a direct descendant of Morpheus, the ancient bane of the Mystery Trackers.
  • Immune to Mind Control: The detective is mysteriously this, which is why she's able to operate the Hypnoeye. As she eventually learns, the reason for this is because she's a direct descendant of Morpheus himself, and therefore has inherited some of his powers.
  • In the Blood: Throughout the game, the detective learns that some of the current Mystery Trackers are descended from previous ones. This includes herself. This has ramifications in the bonus chapter, when an unnamed agent goes back in time to murder the ancestors of current members, causing them to be erased from existence.
  • Narrator: Throughout the game, each time the detective encounters another member of the Mystery Trackers (except for Agent Brown's video appearance), an information card appears on the screen with the agent's code name, special ability, and a brief description. This is accompanied by male narration and a typewriter sound effect, giving the whole thing a sort of Film Noir feel.
  • New Powers as the Plot Demands: Literally. The detective is able to use a device to temporarily give herself new powers as the game progresses.
  • Our Werewolves Are Different: Agent Wulf, a Mystery Trackers scout whom the detective encounters during the investigation, is a werewolf. However, his data card shows that he wasn't born one, nor was he bitten; his lycanthropy is the result of genetic experiments that were done on him in the past, and as such he has more control over his werewolf form and abilities than most do.
  • The Place: Silent Hollow is the community where the Mystery Trackers are headquartered, and is the setting of the game.
  • Precious Puppy: A side quest in the collector's edition has the player collecting funds to buy treats and toys for Canine Companion Elf's mate and their litter of adorable puppies.
  • Punny Name: Several of the Non-Human Sidekick animals have info cards which can be collected throughout the game, and a few of them have these. For example, Calculape is a monkey who can solve high-level mathematics equations.
  • Sealed Evil in a Can: Centuries earlier, one of the original founders of the Mystery Trackers, Morpheus, tried to take over the knighthood and turn it to his own evil ends. He was tried, convicted, and sentenced to eternal slumber in a special sarcophagus beneath the castle. In the present day, he's breaking out, and his mind control powers are letting him wreak havoc on the modern organization. Only his own many-times-great-granddaughter has the power to stop him.
  • Stable Time Loop: Averted in the bonus chapter. After the detective apprehends the rogue agent who has been erasing the family trees of various Mystery Trackers, she is able to reorder time and restore the status quo so that the agency members are still born.
  • We Can Rule Together: Morpheus extends an offer of this sort to the detective, wanting to join forces with his descendant. Unsurprisingly, she's not interested.

    Raincliff's Phantoms 
  • Art Shift: This is the first game in the series to be completely animated.
  • Big Brother Instinct: Prince Andre's primary concern at all hours is keeping his little sister safe. Even if it means making himself subservient to the Headless One, he'll do whatever it takes to protect her.
  • Call-Back/Continuity Nod: This game is a direct sequel to Raincliff. There's even a painting of the Brown brothers seen very late in the game.
  • Challenge Run: This game includes an optional "Frost Mode," in which the detective has to periodically find morphing objects which will help her maintain her core body temperature. If she goes too long without finding one, she'll freeze to death. Frost Mode can be turned off at any time by players who find it too distracting, but there is an extra achievement unlocked by completing the game in Frost Mode.
  • Deadpan Snarker: The detective gets in a bit of this in the bonus chapter. She puts wood into an old stove, but doesn't have any matches.
    Apparently, staring at the firewood with my laser vision won't produce flames after all.
  • Deliberately Cute Child: Princess Simona, whose age is in the single digits, is adorable and charms almost everyone.
  • I Have Your Wife: As has been the case in so many installments, Elf is kidnapped. However, in this particular instance it's not actually a bad thing - he's taken by young Princess Simona, to encourage the detective to get into her rooms and continue looking for clues. She even leaves a note apologizing for taking him.
  • Intrepid Reporter: Once again, there's a rumor about 'phantoms' in Raincliff, and one of these, a woman named Emilie, has gone to investigate. The Mystery Trackers get involved when she goes missing.
  • Invisibility: As before, invisible people are running amok in Raincliff. This time, though, they're invisible by choice, and the detective is able to forcibly cure their evil ringleader. In the bonus chapter, Prince Andre - who is being welcomed back to Esola as its rightful king - needs her help to cure himself.
  • Lost Orphaned Royalty: When the monarchical state of Esola suffered a rebellion by insurgents, the king and queen were murdered. Their son and daughter managed to escape and sought refuge with the Headless One, reasoning that the invisibility serum would enable them to avoid capture.
  • One-Steve Limit: Zig-zagged. The main antagonist of this game is The Headless One, a distant cousin of Agent Brown's, who has used chemistry to make himself invisible since he didn't inherit the family ability. The Headless One is also what Rafael Brown called himself in Raincliff; after his death, this cousin appropriated the name for himself.
  • Rags to Royalty: Seen in the bonus chapter. Prince Andre has fallen in love with Emilie, and the chapter ends with him asking her to marry him. Princess Simona joyfully exclaims, "Now we have a queen as well!"
  • The Syndicate: The Headless One has taken over the abandoned community and named it New Raincliff, setting it up to be this with himself as The Don. He invites persecuted criminals to come and live there, invisible and free from authority (other than his, of course), and has ambitions of spreading this criminal empire beyond the city gates.

    Blackrow's Secret 
  • Advancing Wall of Doom: The first order of business in the game is to rescue Elf, who is trapped inside a burning car following a crash. Don't worry, you can Take Your Time - the fire never gets any closer.
  • Alchemy Is Magic: The two disciplines are treated as being almost interchangeable here, with the circles of power used in Abigail's rituals.
  • Always Identical Twins: Samuel and Abigail Blackrow's daughters are identical twins, and Creepy Twins besides.
  • Anachronism Stew: According to in-game documentation, the plague outbreak happened in 1815. But a number of characters seen in the memories are dressed in clothes which are more accurate to the time of the actual Black Plague in Europe, a few hundred years earlier.
  • Antagonist Title: The Big Bad of the game is Abigail Blackrow.
  • Buried Alive: Abigail ordered her manservant Hilbert to seal the entire Blackrow household, including herself and her two daughters, inside the family crypt while they were all still alive. This is a critical component to the immortality ritual she discovered.
  • Closed Circle: The Forbidden District got its name when it was forced to become this by the government, as they were trying to contain an outbreak of a mysterious plague.
  • Collateral Damage: The plague doctor's memories confirm that some of the people who were locked in the Blackrow district during the quarantine were not sick at all, but were forced to remain in there until they died all the same.
  • Continuity Cameo: Once again, Agent Brown appears in this game to provide instruction on how to use the latest Mystery Trackers technology.
  • Forbidden Zone: The neighborhood that was quarantined due to the plague outbreak is known as the Forbidden District.
  • Grand Theft Me: Seen repeatedly throughout the game as spirits possess the bodies of the living.
  • It's All My Fault: The detective eventually learns that this is Abigail's driving motivation. The plague which killed people and led to the quarantine was caused by one of her alchemical experiments, so she devised a massive ritual to give new life to all those who died as a result. Only problem is that said ritual will result in Grand Theft Me on hundreds of living people.
  • No Name Given: The Blackrow daughters appear in the game, but never have their names mentioned.
  • Over-the-Shoulder Carry: After the shadowy figure chloroforms Norma, the detective sees her being carried away from the car crash scene in this manner.
  • Plague Doctor: The usual logo of the Mystery Trackers games changes for this game; because the plot is related to a plague, the helmet in the logo has been replaced with a plague doctor's mask.
  • Punny Name: The actress whom the detective is protecting is named Norma Shine. An in-game newspaper plays with this, observing that her talent "really Shines."
  • Who Wants to Live Forever?: Abigail Blackrow was obsessed with finding the secrets to immortality after her husband died.

    Nightsville Horror 
  • The American Civil War: The backstory of the events of the bonus chapter involve a magical being almost tipping the scales in favor of the Confederacy.
  • Animal Motif: Owls are all over this game.
  • Blind Seer: The first person the detective meets in Willowsville is one of these. He has apparently had a vision of her arrival, and temporarily lends her his gift of Foresight to help her in the investigation. He returns in the bonus chapter to provide assistance to the Owl Man.
  • Captain Obvious: The detective's commentary about the swamp: "It's so damp here."
  • Dating What Daddy Hates: Or in this case, Mommy. Oliver's sister Mary is secretly dating Sam, a boy from Nightsville. The detective finds the diary belonging to Oliver and Mary's late father in which he writes that he's learned about the Star-Crossed Lovers. He actually doesn't mind, since Sam seems to be a good person, but he knows his wife will be upset.
  • Deep South: Most Mystery Trackers games are at least somewhat vague about their location, but the opening of this game confirms that it takes place in Louisiana.
  • Dialogue Tree: This is the only game in the series to use one of these, with the player selecting topics for the detective to discuss. It doesn't affect overall gameplay, since all of the options are chosen eventually in order for the game to progress.
  • Dirty Cop: The kidnapper turns out to be Sheriff Connors, who has been promised a big payout from a mining company if he can get the people of Nightsville to leave.
  • The Dragon: The Big Bad has one of these, a man who is Too Desperate to Be Picky about the kind of work he gets as long as it pays well.
  • Dreaming of Things to Come: The detective has a dream about the Owl Man just as the game gets started.
  • Frame-Up: As the detective comes to realize, the Owl Man is a real person (not just a legend made up to scare kids), but he's completely harmless, and beloved by the people of Nightsville for protecting them. The real Big Bad is trying to make everyone think he's a monster, though.
  • In the Blood: The Owl Man tells the detective that his family have guarded the people of Nightsville ever since the town was founded.
  • Narrator: Although the detective doesn't have voice-acted dialogue in this game, she does occasionally narrate cutscenes.
  • Non-Human Sidekick: In the bonus chapter, the Owl Man rescues a barn owl and it aids him for the rest of the adventure.
  • The Place: Nightsville is one of the two villages involved in the plot.
  • Psychic Powers: Oliver is an outcast among the children of Willowsville because he has telekinetic abilities. Later, the detective learns that all of the residents of Nightsville have gifts of a similar nature.
  • Standalone Episode: This is the closest the series comes to having one of these since The Void. Although it does occasionally get referenced by later installments, the game itself contains no references to any other Elephant Games property.
  • Suddenly Voiced: The detective's voice is heard in this game for the first time. She doesn't actually voice any of her dialogue, but she provides voiceovers for cutscenes at important points in the investigation.
  • Swamps Are Evil: There's quite a bit of swampland separating the villages of Nightsville and Willowsville, and it's the setting for a lot of the problems the two communities are having. It's also the place where The Dragon tries to drown the detective.
  • Time Skip: The bonus chapter takes place one month after the main game.
  • Torches and Pitchforks: The first thing the detective sees when entering Willowsville is a small angry mob carrying these.
  • What Happened to the Mouse?: The Big Bad is arrested at the end of the main game, but there's no indication of what happened to The Dragon.
  • Would Harm a Child: The Big Bad of this installment has no problem with kidnapping, chloroforming, and threatening a young boy in order to get rich.

    The Winterpoint Tragedy 
  • Badass in Distress: Agent Shade is a top intelligence agent, but she needs her old friend's help here because she's in serious trouble.
  • The Place: Winterpoint is the name of the Mystery Trackers outpost where the game happens.
  • Shapeshifting: The bad guys in this game are a race of superhumans who are capable of adopting the appearance of anyone they meet. The first "Agent Shade" the detective finds is actually not her at all.

    Paxton Creek Avenger 
  • Antagonist Title: The installment is named after the Big Bad of the bonus chapter; the Big Bad of the main game is someone pretending to be him.
  • At the Opera Tonight: The detective attends the opera in Paxton Creek because it's believed (correctly) that the Avenger will strike there. Elf wears a tuxedo for the occasion.
  • Call-Back/Continuity Nod: The detective finds newspaper articles about cases being solved by Agent Brown and Agent Shade, both of whom have appeared in previous installments. In the bonus chapter, the paranormal investigators' computer has notes on it referring to the events of Raincliff's Phantoms, Blackrow's Secret, and Nightsville Horror.
  • Continuity Cameo: Agents Clyde and Stone, who were first introduced in Silent Hollow, return here as the agents selected to accompany the Commander.
  • Copycat Killer: The real Paxton Creek Avenger was on the loose decades earlier. Someone is taking advantage of the legend to create new problems.
  • I Have Your Wife: The Big Bad kidnaps Ann, the daughter of the Commander of the Mystery Trackers, because he knows that will spur the agency to pull out all the stops to hunt for him.
  • The Mole: Throughout the game, the detective is covertly aided by someone who says they know how dangerous the Big Bad really is. This person leaves helpful notes and items and guides her in escaping when she's trapped on two occasions. This person turns out to be the Big Bad's brother Andy, whom the villain believes is helping him. Andy knows the Big Bad is out of control and wants him stopped before he gets hurt.
  • Ms. Fanservice: Agent Shade is absent from this adventure because she's on vacation. The player can find fragments of photographs throughout the game; when some of these are assembled, they form a postcard sent to the detective, depicting Shade in a red bathing suit with the words "Greetings from Hawaii."
  • Papa Wolf: Saying that the Commander is displeased about his daughter's abduction would be a mild understatement. However, he's prevented from taking an active hand in her rescue by circumstances beyond his control, so he begs the detective to save her.
  • Roaring Rampage of Revenge: It turns out that the Big Bad is on one of these against the Mystery Trackers. His real identity is Edwin Driver, a former agent who was expelled from the order for performing (unspecified) unethical experiments.
  • You Will Be Spared: The "I'll kill you last" variant is seen in the bonus chapter. The ghost of the real Paxton Creek Avenger is grateful to Professor Fisher for bringing him back into the world, so he promises to kill him last.

    Train to Hellswich 
  • Badass in Distress: Agent Shade gets kidnapped in the bonus chapter and needs to be rescued.
  • Busman's Holiday: Both the detective and Agent Larkin are supposed to be on vacation when the plot happens.
  • Evil Counterpart: The Black Swamp Society is an organization just as old as the Mystery Trackers, and they have been enemies from the beginning because the Black Swamp Society values power and control. The Mystery Trackers defeated them in battle ages ago, back when they were all actually knights, but a remnant of the Society has persisted ever since.
  • Freeze-Frame Bonus: Pausing the game (or an online video walkthrough) during the opening cinematic can allow the player to take a closer look at the detective's train ticket. It reveals that the game takes place on February 28, 2014, and her train is departing from Penn Station in New York City.
  • Offscreen Moment of Awesome: Agent Larkin doesn't have much screen time in the game, but he is working hard to assist the detective from the sidelines; in particular, he keeps some of the members of the Black Swamp Society diverted so they don't interfere with her investigation.
  • Shout-Out: A note from the Commander reveals that one member of the agency is codenamed Agent Carter.
  • Vehicle Title: Much of the action takes place on the eponymous train.
  • Would Harm a Child: The Black Swamp Society is actively kidnapping and threatening teenagers with paranormal abilities.

    Queen of Hearts 
  • Antagonist Title: The Queen is the Big Bad.
  • Call-Back/Continuity Nod: This game is a direct sequel to The Four Aces. The Queen of Hearts is the sister of the Ace of Hearts in that game, and there are several mentions of the crimes committed by the Four Aces.
  • Challenge Run: This game includes the optional "Gas Mask Mode." Because a poison gas is part of the setting, the detective must wear a gas mask throughout much of the investigation. In Gas Mask Mode, she has to periodically replace her equipment before she runs out of air. This mode can be turned off at any time by players who find it too difficult or distracting. (Elf's equipment, however, will never fail even if Gas Mask Mode is in play, so don't worry about him!)
  • Continuity Cameo: Agent Stone, who previously appeared in Silent Hollow and Paxton Creek Avenger, plays an active role in this investigation.
  • Easter Egg: On the Queen's computer, the detective can play three different pieces of music composed by Yuriy Ginzburg. It has absolutely no effect on the gameplay; the devs are just giving some extra focus to the music by one of their own.
  • I Have Your Wife: The Queen of Hearts takes Professor Green's daughter Felicia as a hostage to ensure his cooperation.
  • The Mole: During the main game, the detective finds a note mentioning a "secret ally" of the Queen and her group. The bonus chapter reveals that this is Agent Winston - one of the Mystery Trackers.
  • Mutants: This is once again the problem afflicting the town of Brightfield. This time, however, it's being caused by a poison gas rather than DNA splicing.
  • Names to Run Away from Really Fast: Henry Baumsteiner is better known as "Doctor Cyanide." Later, he mentions that he has another, lesser known nickname - "Doctor Ripper."
  • Only Known by Their Nickname: We never learn the real name of the Queen of Hearts.
  • Pet the Dog:
    • Literally; Doctor Cyanide has a small dog called Fluffy, and it's possibly the only creature for whom he has genuine affection.
    • On a computer belonging to the Queen of Hearts, the detective finds a note reminding her to "Don't forget to wish Cyanide a happy 50th birthday."
  • Playing Card Motifs: As part of the nod to The Four Aces, one of the collection sidequests in the game involves finding playing cards.
  • The Starscream: In the bonus chapter, Doctor Cyanide turns on the Queen of Hearts after she shoots him. He complains to the detective that he was always loyal to the Queen and believed in her plan, and he can't believe this is how she repays him. He then gives the detective the key to a secret cache and, with his dying breath, urges her to stop the Queen.
  • Strapped to an Operating Table: Doctor Cyanide gives the detective a Tap on the Head and she wakes up in this state.
  • Would Harm a Child: Felicia Green is about twelve years old, and the Queen of Hearts has no problem turning her - and every other child in the world - into a mindless beast.
  • You Shouldn't Know This Already: Even though the five-letter passcode to the Queen's virus system is extremely easy to guess, the player can't put it in until Felicia Green writes it down.

    Memories of Shadowfield 
  • Call-Back/Continuity Nod: In the trunk of the detective's car is a newspaper with an article about the events of Queen of Hearts.
  • Doting Grandparent: Mr. Mason loves his grandson Bobby and is desperate to help him.
  • Eastern Zodiac: One of the collection sidequests involves finding the twelve symbols of the Chinese lunar calendar.
  • Hypno Pendulum: The psychologist, Dr. Spector, uses a metronome to hypnotize the detective to help her reach the source of her amnesia.
  • I Have Your Wife: In the bonus chapter, Agent Blade takes Bobby hostage to force Mr. Mason to help her.
  • Laser-Guided Amnesia: Complicating the plot of the game is the fact that the detective is suffering from memory loss throughout the first part of the adventure.
  • Medals for Everyone: The main game ends with the detective being given a medal of valor by the Commander of the Mystery Trackers.
  • Paper Key-Retrieval Trick: How the detective gets into the planetarium in the bonus chapter.
  • The Place: Shadowfield is the name of the observatory and science museum where most of the action takes place.
  • Psychic Powers: The bonus chapter reveals that Mr. Mason is a psychokinetic, and can force other people to move or behave against their will.
  • Western Zodiac: A few puzzles involve the symbols of the zodiac.
  • The X of Y

    Mist Over Blackhill 
  • Another Dimension: The plot involves connecting with one of these. Time Travel is also involved.
  • Evil Twin: Played straight and averted. Many of the doppelgangers from the other dimension are evil. However, the alternate versions of Dr. Xiao and Sophie are perfectly nice people.
  • Happily Adopted: After the deaths of his brother and sister-in-law in a car accident, Dr. Xiao took in his orphaned niece Sophie, who was only a child. Much to his delight, Sophie was a Child Prodigy whose interest in science equaled his own, and they became as close as father and daughter.
  • Happily Married: Sam the shopkeeper and his wife Martha are this, and the detective wins Sam's trust by helping Martha get home safely.
  • I Was Just Passing Through: Unlike most installments, the detective does not go to Blackhill on an assigned case. Rather, she and Elf go out for a bike ride one evening, and end up accidentally stumbling onto the situation.
  • Optional Party Member: The player is given the option to not bring Elf along for the adventure. However, so many players were baffled by this (Elf being extremely popular among Mystery Trackers fans) that the devs never offered the choice again.
  • The Place: Blackhill is the town where Dr. Xiao lives and performs his interdimensional research.
  • Suddenly Voiced: From this installment onward, the detective's dialogue is sometimes voice acted.

    Darkwater Bay 
  • Cut and Paste Environments: The scene in the abandoned town where the detective has to disable the signal-jamming device reuses elements from the scene in Paxton Creek Avenger where she has to prevent the Big Bad from broadcasting the effects of an artifact that causes insanity.
  • Doom Magnet: Dr. Jackman seems to be some kind of magnet for trouble. The detective even muses on it during the bonus chapter, when she has to rescue him from his third kidnapping.
  • Evil Counterpart: The Dark Trackers Agency are the Big Bad of this installment, being from another dimension and consisting of what amounts to Evil Twins of the Mystery Trackers. Running the show is the detective's own evil doppelganger, Dark Amber.
  • Eyepatch of Power: At one point, the detective finds a portrait of "the Grand Master of the Dark Trackers." He's identical to the Commander of the Mystery Trackers, except for the fact that he wears one of these.
  • The Place: Darkwater Bay is the name of the coastal area where Dr. Jackman has his remote laboratory (when he's not on the Poseidon), and parts of the story and bonus chapter take place there.
  • Roaring Rampage of Rescue: Late in the game, the Dark Trackers not only kidnap Dr. Jackman for a second time, they kidnap Elf. The detective is rightfully angry.
  • Shout-Out: Russell Jackman speaks with a heavy Australian accent. Hmm... could it be?
  • Stock Unsolved Mysteries: Dr. Jackman has been investigating the lost city of Atlantis when the plot happens.
  • Unseen No More: One brief scene shows the detective in full for the first time, lying on a couch and being tended by Agent Shade. Later, the player gets a clear look at Dark Amber, the detective's Dark Trackers counterpart, who is basically her Evil Twin and therefore shows us exactly what the detective looks like. It's actually The Reveal for Memories of Shadowfield - the detective's dark doppelganger is Agent Blade, who was the antagonist during the bonus chapter of that game.

    The Fall of Iron Rock 
  • Beneath the Earth: Iron Rock is a subterranean city. This is part of why it's taken the Mystery Trackers five years to find the missing Agent Redford - Iron Rock has only one entrance, and it's well hidden and heavily guarded.
  • Closed Circle: The titular event, a collapse known as the Downfall, wiped out Iron Rock's mines and most of its population. Ever since then, the new mayor has blocked it off and refused to allow anyone to enter or leave. The detective finds the remains of one man who tried.
  • Dark and Troubled Past/Freudian Excuse: Late in the game, the detective finds out the Big Bad's backstory. Murray Dolman grew up in Iron Rock with the ability to read and connect with other people's minds, but was shunned for it by his fearful neighbors. Worse, using his powers caused him to age prematurely. When he was in his late teens, he ran away, but found no happiness and decided to go home - only to learn that the mines had collapsed and his parents were among those who died. He blamed himself, thinking that he could have saved the people if he'd been there to issue a psychic warning to evacuate, and vowed to take control of the town and seal it off from the cruelty of the outside world. But his power was causing him to age and die, so he began searching for the perfect host of whom he could assume control and go on running the town. As much as the detective condemns his actions, she can't help having a little Sympathy for the Devil.
  • Evil Counterpart: In the bonus chapter, the player character is Rachel, who is now Trainee Agent Ginger of the Mystery Trackers. She's on her first field assignment with Agent Shade to thwart the efforts of the Dark Trackers Agency, who are suspected to be up to no good in the ruins of Iron Rock.
  • Foreshadowing: In the first hidden object scene, the detective's computer partially reveals her code name as "Agent A." and mentions that she joined the agency following the tragic deaths of her family. The next game in the series explores that fact more thoroughly, and reveals her code name to be Agent Amber.
  • Guide Dang It!: In the alley outside the mineral factory, the detective has to use an umbrella to pull down a fire escape ladder in order to get into an office. However, clicking the umbrella on the ladder doesn't work, and using the hint button causes a completely different part of the screen to be highlighted. This led many players to turn to the internet to find out what to do, which is to click the umbrella onto the spot highlighted by the hint. The fact that this spot is nowhere near the ladder makes it almost impossible to guess without help.
  • Healing Hands: Samuel can heal other people's injuries and illnesses, but using his power drains his own life energy, so his granddaughter is desperate to help him escape from Iron Rock before he dies.
  • Hostile Animatronics: The mayor's robots attack and jail anyone who tries to get out of Iron Rock - or comes into it.
  • Malevolent Masked Man: The mayor wears a mask that covers the entire lower half of his face, and to say he's not a nice person is putting it mildly. The mask is important.
  • Mayor Pain: The original mayor of Iron Rock was, by all appearances, a Nice Guy who cared about the people. Sadly, he was killed in the Downfall, and the mysterious man who took over the position keeps the people basically imprisoned. He's actually a prisoner too.
  • Orphan's Ordeal: Rachel lost both of her parents in the Downfall, and has been living with Grandpa Samuel ever since.
  • Pet the Dog: Seen in the bonus chapter. The Dark Trackers agent in Iron Rock is in fact Murray Dolman, who joined their ranks when they rescued him before the second collapse at the end of the main game. They provided him with a new body, so he looks completely different, and a new name. He confronts Rachel during her investigation of Iron Rock, and gloats about how he'll travel to different worlds in search of power. When she tells him that the Mystery Trackers will stop him, he says that she won't have the chance to warn them. While that sounds like a threat, he actually has no intention of harming her, and only uses his power to wipe the memory of their encounter from her mind; he returns her to Agent Shade and allows them to remove the Downfall survivors from the secret hospital.
  • Red Herring: The detective knows two things about her investigation - that the mayor is a problem and that Agent Redford has been missing for five years. The mayor is Agent Redford. He's been under the manipulation of the real Big Bad, whose Psychic Powers let him take control of people's minds.
    • In the bonus chapter, the Commander believes that the recent stirrings in Iron Rock may be the work of the Dark Trackers Agency. He's Right for the Wrong Reasons. Murray Dolman has joined the Dark Trackers, so in that sense they are active in Iron Rock, but he's not there to create problems. It's implied that he was deliberately trying to get the attention of the Mystery Trackers so they would find the hidden hospital; possibly he wanted to reunite Rachel with her parents as a means of apologizing for what he did to her in the main game.
  • Reports of My Death Were Greatly Exaggerated: In the bonus chapter, Rachel discovers that several people who were thought to have been killed in the Downfall - including her parents - are actually alive in a secret hospital in Iron Rock.
  • Shout-Out: The agent whom the detective is trying to rescue in the main game is codenamed Agent Redford.
  • Tap on the Head: What the robots do to the detective when they find out she's in Iron Rock. She wakes up in a jail cell.
  • Time Skip: The bonus chapter takes place six months after the main game.
  • Town with a Dark Secret: Iron Rock was founded for the mining of Eternal Iron, and was doing very well. Then the Downfall happened, causing a massive cave-in which killed more than half the townspeople. Not long afterward, someone started performing terrible experiments on the people. This was the Big Bad, searching for the perfect person to take over with mind control.
  • What Happened to the Mouse?: At the end of the game, the citizens of Iron Rock are evacuated by the Mystery Trackers, but the detective notes that no one is entirely sure what happened to Murray. He's presumed dead, but as the bonus chapter shows, he's not. Where he goes after the bonus chapter is unknown, since the only person who could confirm that he's still alive has had her memory wiped.
  • The X of Y: Overlaps with Event Title and The Place. The titular fall, the Downfall, took place five years before the time of the game and pretty much destroyed most of Iron Rock.

    The Secret of Watch Hill 
  • Another Side, Another Story: The bonus chapter shows what Amber's dark counterpart from the Dark Trackers Agency was doing at the same time the main game was taking place.
  • Bitch in Sheep's Clothing: Amber joins forces with Juliet, a Mystic Labs worker who wants to help her catch the Mimic to save Watch Hill. Juliet really wants to catch the Mimic so she can continue to study it; Amber finds evidence that Juliet was kicked off the project because it became an obsession. But when she tries to give Juliet the chance to explain, Juliet tases her, then handcuffs her and locks Elf in a cage.
  • Black Site: Virtually no one knows, nor ever knew, about the secret workspace of Mystic Labs underneath the Watch Hill lighthouse.
  • Dark and Troubled Past: When she was in her late teens, Amber lost her parents and brother to a terrible incident. Fifteen years later, the player finally learns about it because she has to go back and confront the details.
  • Dead Little Brother: Amber's little brother Will was killed in the same tragedy which killed their parents, and throughout much of the adventure, she's haunted by the sight of a little boy who looks just like him.
  • Death by Origin Story: Amber joined the Mystery Trackers as a direct result of her family's deaths.
  • Deceptive Legacy: Amber never knew that her parents were directly involved with the scientific research which caused the epidemic.
  • Due to the Dead: At the very end of the game, Amber finally arranges for her parents to be laid to rest beside her brother.
  • Evil Counterpart: Amber's counterpart in the Dark Trackers Agency is also on a mission in Watch Hill during the events of the main game, but Amber never gets a good look at her (just spotting a woman from a distance who "looks kind of like me") and her presence isn't revealed until the bonus chapter. She does show up at the very end of the main game, watching Amber as she visits her family's graves, but Amber doesn't know she's there.
  • Kindhearted Cat Lover: During one puzzle, Amber finds a picture of her childhood pet, a cat named Galaxy, and remembers that the creature ran away during the epidemic. "I haven't seen her since." She later learns that her cat was used in the experiments at Mystic Labs. Galaxy wasn't hurt, but she didn't run away like Amber had been told, and she's justifiably unhappy about it.
  • In the Blood: As a girl, Amber wanted to become a scientist just like her parents. According to documents found in her childhood bedroom, she was extremely good at the subject, which lends itself to her detecting work as an adult. Picking through photographs in one puzzle also reveals that this was true of her brother Will, who wanted to be an astronomer and had won an award for his studies shortly before his death.
  • Never Found the Body: After the incident which killed her family, Amber stayed in Watch Hill long enough to have a funeral for her little brother, but her parents' bodies were never located. She finally finds them during the investigation; they had locked themselves in the panic room with the Black Mimic, because it had killed their son and they couldn't let it kill their daughter too.
  • No Name Given: Finally averted for the player character. After more than a dozen games, the ID badge in this game reveals the detective's code name to be Agent Amber. Later, the player finds a scientific award she received in high school, which confirms that her birth name really is Amber Edevane.
  • Pet the Dog: In the bonus chapter, we see hints that Dark Amber isn't a completely terrible person; Even Evil Has Loved Ones. She seems truly fond of Dark Elf and is clearly attached to and proud of her little brother, Dark Will.
  • A Place Holds Memories: Being in Watch Hill forces Amber to confront memories which it's implied she has largely kept buried since she left the town, especially while going through her abandoned childhood home.
  • Precious Photo: Amber has a photograph of her parents and brother on her desk at the beginning of the game. While searching through her childhood home, she finds a few more, including one that she herself took of her family the night before they died.
  • The Reveal: Amber is shocked to learn that her parents, rather than being ordinary local scientists, were the lead supervisors on the highly secret and dangerous Project Black Mimic, which directly led to the events which killed them and are once again plaguing her hometown.
  • Rewatch Bonus: This game creates this for several of the previous installments. Ever wondered how Amber was able to create complex compounds, explosives, and other chemical mixtures without much instruction? Turns out that she's the child of scientists and has been a chemistry prodigy since she was a teenager.
  • Shapeshifting: The Black Mimic is a non-corporeal entity which, when it touches a human, steals their memories and leaves them a motionless shell. It can then use those memories to manifest the appearance of anyone or anything found in them. The copy of Will that Amber keeps seeing is the Mimic, using the memory of him it stole from one of her parents before it killed them.
  • So Proud of You: Amber's parents wrote a diary which she finds, and on the last page is a final message to their daughter, telling her that they are proud of her and will always love her.
  • Well-Intentioned Extremist: Juliet really does want to save lives and use the abilities of the Black Mimic in a way that will help humankind. But she severely underestimates the level of evil the creature presents.
  • The X of Y: Also The Place.

    Fatal Lesson 
  • Best Friend: One of Amber's flashbacks reveal that she and Agent Shade trained together and that Shade is in fact her best friend. Despite this, she doesn't know Shade's real name (or if she does, she doesn't mention it).
  • Continuity Cameo: Cadet Ginger was first introduced in The Fall of Iron Rock under her real name of Rachel; the detective helped her escape and join the Mystery Trackers.
  • Due to the Dead: The final flashback includes Amber's memory of the funeral held for her two friends who were killed.
  • In Medias Res: A lot of this game takes the form of flashbacks, as Amber recalls incidents from when she was training to become a Mystery Trackers agent.
  • Killed Off for Real: Two of Amber's fellow trainee agents were killed during her training time at Stillwoods Camp, and the urgency of the current situation is to prevent history from repeating itself.
  • A Place Holds Memories: Stillwoods Camp is where Amber trained to become a Mystery Tracker, but much like her childhood in Watch Hill, it's suggested that she has buried or possibly even suppressed some of her memories of her time there. Dealing with the current crisis in the familiar surroundings forces her to remember.
  • Precious Photo: As Amber writes an essay about becoming a Mystery Trackers agent, her notebook displays a photograph of her deceased parents and brother.
  • Prequel: The bonus chapter takes place more than fourteen years earlier, and shows what led to the laboratory being shut down.
  • Tap on the Head: Amber faces off with the possessed Cadet Black three times, and the first two times, he defeats her and knocks her unconscious. Each time it triggers another flashback.
  • Time Skip: Each of the flashbacks helpfully reminds the player that the events being shown took place fourteen years earlier.
  • Two Guys and a Girl: Junior agents Black, Slate, and Ginger are close friends and significant to the plot.

    Forgotten Voices 
  • Another Side, Another Story: Control of the game rotates between the three agents, allowing the player to see what each one does during the investigation.
  • Boarding School: Misthill College seems to be one of these, rather than a secondary educational facility.
  • Continuity Cameo: Agent Shade doesn't appear in this game; however, she does show up in the collection sidequest in which the player finds the three young agents' favorite possessions. Shade is the cover model on an issue of Monthly Agent, which apparently is a magazine published by the Mystery Trackers.
  • Forgot About His Powers: Well, either she did or the developers did. When she was introduced in The Fall of Iron Rock, Agent Ginger had the ability to see in the dark. In this game, she needs a flashlight before going into a dark area.
  • Gadgeteer Genius: Slate enjoys inventing gadgets and tinkering with machinery, which ends up being very helpful in this game.
  • Guide Dang It!: In the bonus chapter, at one point the player has to put a horn on a gargoyle statue. However, the statue will not accept the horn until after the player has deposited a pink cube in an altar in a completely different room. Nothing in the game hints that these two things might be in any way related, prompting many players to look online for an answer.
  • Laser-Guided Amnesia: Bad enough that the three students are missing, but the anomaly responsible also wiped people's memories of them - meaning that until the Mystery Trackers received the distress call a year after it was sent, no one knew that they were missing or that they existed at all.
  • Lethally Stupid: When the agents find evidence that people knew that Misthill was founded on a source of dark energy and that the land was long believed to be cursed, they can't believe that anyone thought it was a good place to put a school.
  • Let's Split Up, Gang!: After the three agents arrive at the college, they separate to work the investigation in different areas.
  • Memento MacGuffin: In the collection sidequest, one of Slate's most prized possessions is a wristwatch given to him by his grandfather, to whom he was very close; the description states that it was specifically given to him for this reason, so that he would always feel like his grandfather was with him.
  • Passing the Torch: Agents Black, Slate, and Ginger, who were introduced in the previous game as cadets in training, are the player characters here.
  • Pixel Hunt: Some of the puzzles fall into this, as do several instances of assembling a completed item from smaller components; if an object isn't clicked on the screen in exactly the right spot, nothing happens.
  • Promoted to Playable: The cadets from the previous game are now the player characters on their first field mission.
  • Red Herring: Agent Black thinks the headmaster of Misthill College is shady because he refuses to answer any questions and insists that the three missing students don't exist. As it turns out, he's got nothing to do with their disappearance; he's just annoyed because he has the same Laser-Guided Amnesia as everyone else and thinks the agents are wasting his time. Players might expect him to interfere with the investigation, but he never appears again once Black lures him out of his office.
  • Two Girls and a Guy: Isabelle, Alana, and Reyes, the three missing students.
  • Two Guys and a Girl: The three player characters.


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