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Three-Quarters View

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A method of portraying three dimensional space in a two-dimensional plane. Basically, it's a tilted bird's eye view perspective in which both the top and front of an object is seen at the same time, and the vertical axis indicates both height and depth.note 

Most games that have this perspective will still have character sprites as if they've being viewed straight on, though some will have a more Super-Deformed style. (This was the usual way of drawing character sprites and things like trees in older games dating back to the Atari 2600, though the lack of graphical detail caused by low resolutions and limited memory generally disqualify such games as examples.)

Very popular during the 16-bit era for JRPGs, as well as RTS games in the 1990s.

Despite console games having largely abandoned this style in favor of full 3D graphics, it remains popular in handheld systems due to the lower demands on the system, although its appearances even there are growing rarer as portable hardware becomes more powerful.

This view sometimes leads to secrets being hidden on the backs of buildings, which should logically be visible to the character but aren't to the player.

See also Isometric Projection, Top-Down View and Side View. For more information, see Graphical Perspective.


Examples:

    open/close all folders 

    Action Adventure 

    Action Game 

    Adventure Game 

    Beat 'em Up 

    Platform Game 
  • The Dark Castle, Mirage Palace and Dragon's Hole levels in Brutal Mario, as well as other Super Mario World hacks using Seiken Densetsu 3/Secret of Mana graphics.
  • Super Mario World uses this on the world map screen, which causes, for instance, the peak of Yoshi's Island to obscure a small corner of the unconnected Donut Plains.

    Puzzle 
  • Frobot: The game is viewed from an above perspective, with all of the southern walls visible.
  • Spelling Jungle: In an unusual case, it's only some things in each level - Wali, the animals and Tricksters, the Abominable Snowman, the All-Terrain Vehicle and some of the collectible items - that are seen this way. Everything else, such as trees, stone walls and movable items like the boulders/giant snowballs and ice blocks, are viewed strictly from above.

    Real-Time Strategy 

    Roguelike 

    Role-Playing Game 

    Shoot 'em Up 

    Simulation Game 

    Stealth-Based Game 

    Third-Person Shooter 
  • Voxatron has this, though the camera may be tilted a bit upward and downward.

    Wide-Open Sandbox 

    Other 

Alternative Title(s): Old School JRPG Perspective

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