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Per wiki policy, Spoilers Off applies here and all spoilers are unmarked. You Have Been Warned.

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  • In order to get the vibes he needs to properly bless their ship, Torgue perfoms a "vibe check" so that Valentine and Frette can talk things out. Once they reach an understanding, Torgue declares that the power of the vibes has upgraded the blessing to a blasting. He then casts magic missile. And then an ICBM emerges from beneath the ship. And joins several others in flying out to sea. And then blowing up the ocean. Complete with mushroom cloud. And a tidal wave crashing over the city, leaving an empty canyon where the bay once was and a fish on the player's face. It must be seen to be believed.
    Tina: The nefarious ocean has been… defeated. Our well-thought out, character rich story continues!
    • The event is even foreshadowed in an audio log from the dock master who rejects the concept of a flying vessel, saying that boats are safer and the sea isn't going anywhere. Oops.
    • It was actually foreshadowed way earlier in Assault on Dragon Keep, when Mr. Torgue tried to give you a mission to blow up the ocean. That's right - this was a Brick Joke nine years in the making.
  • This moment from the first area of the game with one of the Dragon Lord's henchmen:
    Ribula: You'll never reach the dark master!
    (dispatches a horde of minions, which the player promptly defeats)
    Ribula: (Panicking) Holy crap, they might reach the dark master!
  • As with previous games, the death cries of the enemies:
    Skeleton: Dedicate my body to science! Is that a thing here? Science?
    Skeleton: Don't make my head into a bong!
    Skeleton: I died as I lived! DEAD!
    Skeleton: My life is flashing before my eyeholes!
    Female Pirate: I am the very model of a dying lady criminal…
    Female Pirate: The real treasure is the people I killed along the way!
    Female Pirate: That’s what I get for downloading software and media illegally…
    Pirate: YAR! Don't watch the sequels!
    Pirate Necromancer: My only regret… is that I have… bone-itis!
    Goblin: Will these be my last words? (Mumbled gibberish)
    Goblin: Now I'll never have children! …For dinner!
    Goblin: Honor me in the goblin fashion! A 21 fart salute!
    Goblin: You’re not as think as you tough you are!
    Goblin: What? Just because we’re trying to kill you, suddenly it's okay to kill us?
    Troll: Defense check! …Wait! Why me no dice?
    Brigand: Oh, poop! …Wait. Did I say poop?
    Brigand: I should have known, what with me not having a name or clear motive!
    Assassin: I hope all the people I killed aren’t waiting for me! note 
    Leiara: Tell my son… he’s an ungrateful prick!
  • When you use one of the game’s vending machines, there is a chance you might hear: “HELP! I’VE BEEN TURNED INTO A VENDING MACHINE!
  • This moment with Paladin Mike:
    Paladin Mike: (Reaching the city gates) OI! LORD SKY! OPEN UP THE GATE!
    Lord Sky: Um, speak the password?
    Paladin Mike: (in no mood for this)' Password’s open the bloody gate before I shove leaves down your throat, stick a handle on your arse, and turn you into MY OWN PERSONAL BLOODY TEAPOT!
    Lord Sky: (Nonplussed) It’s definitely him, guys! Open the gate!
  • Valentine’s strategy for getting past a raised drawbridge? Seduce it.
    • And Tina allows it. And it works.
  • While traveling through the overworld, the player might encounter a craftsman that Tina describes as being “perturbed”… which she thinks means “disturbed but also perverted”. When questioned, she has the craftsman proclaim “Hot dog! Am I perturbed!”
    • After retrieving the same craftsman’s stolen blueprints, he declares that he loves these blueprints dearly… as in he is in a polyamorous relationship with the blueprints and that there is no room for other interpretations.
  • The first side quest you encounter revolves around a shady character in the overworld called Bach Stahb, who insists he will not stab you in the back. Stahb sends you off on a quest to retrieve a shrine piece to win favor from a god and has no plans to betray you in any way once you are good and tired from questing. But when you get back to him, you find that he has been stabbed in the back with a giant thumbtack. No explanation is given.
    • Given Tina's dislike of holes getting poked in her stories (which Frette and Valentine were doing here), it's entirely possible she stabbed Bach's figure while you were busy with the dungeon, just to prove them wrong.
  • This bit of dialogue overheard at Izzy’s Fizzies:
    Peasant Woman: Without the Queen, who am I supposed to worship? The Elder Gods? They’re a hot mess if ever I saw one!
  • The side quest “Inner Daemons” requires the player to perform several sins (scamming people, painting demonic sigils, and murder) to allow a demon to possess their body. Frette is wary about getting an alignment change and suggests (to Tina/the demon’s annoyance) several lesser sins, like cutting in line, playing a prank, and ignoring a “Keep off the Grass” sign. Should the player do these, Tina will quickly tack on extreme consequences involving people being disheartened and leaving the city, only to be eaten by goblins or getting killed in juggling accidents.
    • The same side quest reveals that there is a secret coven of witches in Brighthoof… but it’s less malicious villains and more bored househusbands and housewives participating in the magic equivalent of a book club. (Although the people they have caged up might be a red flag…)
  • At one point in the main quest, you're following Ksara to a sacrificial temple. All seems well and good - that is, until Valentine and Frette point out that sacrifices usually involve fire, and the temple, until recently, was underwater. Tina promptly panics and sets a group of Coiled on you while she scrambles to figure something out. All the Coiled are named some variation of "UMM" or "UHH."
  • At the end of the "Ron Rivote" sidequest, Ron bids you farewell, mounts his (completely ordinary) broom, and jumps off the city, which leaves the Fatemaker surprised and baffled. Later, on the overworld, you can actually find his body lying next to the city. You can then loot him for a single piece of gold.
  • The four cardinal directions of the Wonderlands: Nerp, Sorth, Ernst, and Wibbles.
  • In addition to standard medieval fantasy melee weapons like swords, axes, and maces, there are a number of hilarious nonstandard weapons, including a lute, a magic wand, a frying pan, a pirate's peg leg, and a fish.
  • The side-mission “Gumbo No. 5” requires the player to gather some “crying apples”…
    Frette: What exactly is a crying apple, Tina?
    Tina: Don’t play coy, Frette! You know what they are! They’re apples that taste like hate! And when you cut them, they fall off into rings, (becoming emotional) and they make you think about the babes you wronged, and then you cryyyyyyy! Oh you cry and cry and cry…
    Frette: You mean onions?
    Tina: (Robotically) I. Don’t. Know. What that word you said means.
    Frette: It sounds like-
    Tina: SILENCE FRETTE-NUT GALLERY! I hear you tryin’ to teach me something… and mama don’t like that.
    Frette: (Resigned) Crying apples it is.
    • Later, in the same mission, the player is asked to gather “googly tubers…”
      Frette: Sorry, “googly tubers”? What are you talking about?
      Tina: They’re brown, they’re starchy, you mash ‘em, put butter on ‘em, shove ‘em in your mouth, taste delicious…
      Frette: You mean… potatoes?
      (Tina cocks a gun)
      Tina: This how you wanna die, Frette? You wanna die talking some MADE UP WORDS AT ME?
      Frette: Okay, okay! Googly tubers! Got it!
  • On the way to the Weapwild Dankness, your way is blocked by a giant cheese curl Tina happened to leave on the game board. She immediately insists that it’s supposed to be there because it’s a meteor that you have to go on a side quest to move. She then sends you into a definitely planned out dungeon to get the key needed to unlock the curl.
    • And when you finally do unlock the curl, it lifts into the sky with the most awkward and unrehearsed trumpet version of Also Sprach Zatharustra ever.
      Frette: You’re really not gonna admit you dropped that on accident, are you?
      Tina: (Eating the cheese curl) I haf now ideauh wha ou meeb.
  • One side quest has you dog-sitting - well, SHARK-sitting - for a crabby old skeleton. At one point during the quest, the shark will poop out a toy ball, which you are instructed to pick up… and then the ball talks. It tells you that it has been eaten and crapped out over a hundred times and begs you to give it the sweet release of death. You can do this or you can feed it to the shark again.
  • All of the player voice packs have their moments, but the "Strange" voice pack in particular has a lot of standout lines.
    Elder: To have made it this far, you must have powers beyond mortal ken.
    Strange Player: Ah, you too know of Mortal Ken? Yes, I am far more powerful than he.

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