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Fridge pages are Spoilers Off by default, so all spoilers were removed and all entries were placed in folders. Proceed with caution. You Have Been Warned.


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  • Why are most of the Wonderlands firearms similar to their real in-universe Borderlands 3 counterparts despite this game taking place shortly after the events of 2? The latter's companies have started production of new or additional mechanics.
    • Shortly after the Fight for Sanctuary, the bandits who were yet to be rechristened as the COV decided that being easy cannon fodder while reloading their guns was the last straw so they invented firearms that use the entire ammo supply without having to reload albeit at the expense of overheating and/or breaking and having to be cooled down or repaired. Not to mention having to abandon their shotguns and submachine guns.
    • Tediore after losing a corporate war to Vladof on Scrannus-3, decided to make changes to their reload systems, especially in the face of Tediore's numbers advantage and Vladof's clear force-multiplier advantage with superior firepower. Instead of merely exploding, they turn into turrets, drones, or homing missiles. Of course, that meant abandoning their rocket launchers but with their new reload mechanics, rocket launchers were superfluous anyway.
    • Similarly, Vladof probably realized that Tediore and other companies would not just take such a dramatic loss standing down, and so began to innovate with their underbarrel attachments to give their soldiers more flexibility in future battles and their customers a new selling point to help fund their war chests, and more importantly, their bottom line. Of course this may imply that the Dazaran Bay Massacre happened right before Vladof start implementing their new mechanics.
    • Handsome Jack has been long since dead at this point, and with the desperate rebranding effort of the remaining Hyperion executives, they had plenty of justification to supercharge and fast track the redesigns and new technologies of Hyperion guns, like the new energy shields and more angular designs to get away from Jack's reinventing of the company product lines and dropping pistols from their company line.
    • In the face of all of its opponents innovating so dramatically and despite their commitment to traditional techniques and tried-and-true designs, Jakobs is still a futuristic MegaCorp and will not let itself be left behind in this new leg of the arms race, hence their guns new abilities to ricochet upon hitting any sort of soft, weak, vulnerable spot that preserves most of the bullet's incredible force.
    • With Mr. Torgue having been the weapons designer for Torgue and continuing to innovate despite just being a spokesman (who may or may not have been rehired, considering the events of the Wattle Gobbler DLC), and him and Tina being such close friends from a shared love of explosions, of course it's quite likely that Torgue would have shown off all his new, even more exaggerated and aggressive designs and Tina would be happy to include them. After seeing how much the E-Tech pistols sucked Torgue decided to create the sticky bullets alt-fire mode for his weapons. Also he had to add in actual elements as explosions were no longer considered elemental damage. It was a sore point for Torgue when he heard from Tina that Colonel Hector and his goons were able to shrug off most of his weapons.
    • Atlas and Maliwan are absent in this game since the former is still rebuilding itself from the ground up under Rhys and the latter was trying to find a solution to their Crippling Overspecialization of having just one element when enemies can easily No-Sell them.
  • Claptrap is mostly useless and annoying here compared to the other games in the Borderlands series. Wonderlands is based on a DnD-like campaign crafted by Tina, and the general opinion of the Pandoran population ever since the end of 1's New Robot Revolution DLC and The Pre-Sequel!'s Claptastic Voyage DLC towards the Claptraps themselves isn't exactly positive. Add to that the fact that Claptrap was created by a company whose former boss is a person Tina (and everybody else on Pandora) despised on a personal level, and it's not hard to see why his portrayal is... less than stellar. Tina is literally projecting all her hatred of Claptrap's creators in them by way of his portrayal.
  • Why is the player character hitting ammo and treasure chests? To make damn sure they aren't mimics! Vault Hunters got a nasty surprise during Tiny Tina's Assault On Dragon Keep and the Fatemaker isn't taking any chances.
  • Skeletal enemies being weak to Cryo-based attacks make absolute sense here since old bones are already brittle to begin with and being frozen is the final nail in the coffin. A Brr-zerker type Fatemaker is a skelly-man's worst nightmare!
  • The Dark type was introduced to this game since Slag was now out-of-style and the Radioactive element was yet to be brought in. It's also a perfect foil to Slag; Slag makes enemies weaker to other attacks when in effect, while Dark magic makes the user stronger when used on enemies.
  • Torgue weapons (and the man himself) appear in the game unchanged, except their logo features a thrown dagger rather than a rocket. Mr. Torgue himself is an avid roleplayer, and might have even invested in Bunkers and Badasses when it was being developed.
    • Equally likely, seeing as how he and Tiny Tina know each other personally, he may have asked her to include his weapons in her setting.

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