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     1 - Jibanyan 
Franchise: Yo-kai Watch
Debut: Yo-kai Watch [Nintendo 3DS], 2013
Episode 1

The mascot of the Yo-Kai Watch series. Jibanyan is a nekomata from the Charming Tribe that came into being when an ordinary cat was fatally struck by a car, and spent its afterlife attempting to attack any oncoming traffic before being found by either Nate or Katie. Due to his popular status in his series' home country, it only feels fitting for him to join the ranks of Super Smash Bros.
  • Amusing Injuries: His up special has a random truck appear to knock Jibanyan into the air, referencing how the player meets him.note 
  • An Ice Person: Robonyan trades in the Fire side special for Frost.
  • Bakeneko and Nekomata: Jibanyan's inspiration, obviously. It's a nekomata with fire powers.
  • Blow You Away: Thornyan's side special becomes Wind.
  • Cats Are Lazy: Jibanyan, like all household felines, has the tendency to get lazy. It's obviously not going to affect the battle much, but two of its taunts have it yawning or loafing around, and one of its victory animations has it take a catnap.
  • Delinquent Hair: Baddinyan has a pompadour associated with a lot of delinquents in Japanese media (think along the likes of Ryu or Josuke).
  • Early-Installment Weirdness: The very first episode and it shows. BJ straight-up forgot to describe Jibanyan's Up-Tilt (a back-to-front overhead headbutt not unlike Incineroar) despite having it in the script and neglecting to mention if Thornyan, Baddinyan, and Robonyan would alter Jibanyan's Taunts or Victory Animations like he would go on to do with other characers with a Stance System, as well as skipping their potential Alternate Costumes. (with the exception of one for Robonyan where it becomes Robonyan F)
  • Everything's Better with Samurai: His Final Smash summons Shogunyan and has him slice at foes with his Bonito Blade.
  • Fragile Speedster: Much like another mascot from a popular Mon franchise, Jibanyan is a speedy fighter with lacking power that can be KO'd easily. Fitting, as the Charming tribe is more known for its speed.
  • Furry Reminder: One of its victory animations has it chase its tail like a regular cat.
  • Guest Fighter: The Yo-Kai Watch series is developed by Level-5, notably making him the first third-party character represented in this series.
  • Mechanically Unusual Fighter: Jibanyan's gimmick involves changing his form depending on what attack he's hit by, giving him different attributes depending on what he is. His side special also usually becomes different, and his Inspirit gains a different effect. The "Mistakes and Issues" video covering him gave the suggestion that Jibanyan only needs to get hit by these attacks a few times instead of just one. As for his different forms:
    • Thornyan is activated through slash or wind attacks, and deals slight damage to a foe through contact.
    • Baddinyan is activated by either a fire, darkness or poison attack. He would be slightly protected by his pompadour, but would take more damage from the back. All of Baddinyan's attacks become stronger, but come out slower as a trade-off.
    • Robonyan is achieved through getting hit by an electric or laser attack. It becomes slower, but much heavier than the other forms.
  • Playing with Fire: Jibanyan's main element. Some of his attacks do additional fire damage, and his side special is his basic fire attack.
  • Rapid-Fire Fisticuffs: A good amount of his attacks utilize his iconic Paws of Fury attack, including some of his normal attacks and his neutral special. In the case of the neutral special, it's one of those attacks that can be held down, but gets weaker the longer it's held out, and Jibanyan eventually stops to catch his breath if it's held for too long.
  • Red Baron: Crosswalk Cat-astrophe
  • Robot Me: Robonyan is canonically this to Jibanyan in the games, technically making him separate from Jibanyan. However, the anime also portrays Robonyan as Jibanyan from The Future, where he made himself a robot and went back in time to see Nate, so it's fair game.
  • Running Gag: Some of Jibanyan's attacks resemble Pikachu's to some degree, much to BJ's chargin. It can't be helped since they're both Series Mascots of immensely popular mon franchises with similar properties in battle.
  • Series Mascot: Practically the face of his franchise, comparable to Pikachu in popularity.
  • Status Effects: Jibanyan's Inspirit attack gives these to an opponent in front of him depending on the form he's in. His default Inspirit slows opponents down, his Thornyan Inspirit causes Damage Over Time, his Baddinyan Inspirit stuns foesnote , and his Robonyan Inspirit (which wasn't described in the video itself) would make it heavier.
  • Tail Slap: A lot of his attacks use his flaming tails. Since they're on fire, they will deal fire damage.
  • Use Your Head: The other lot of his basic attacks have him use his head to either headbutt, or bite foes.

     2 - Mimikyu 
Franchise: Pokémon
Debut: Pokémon Sun and Moon [Nintendo 3DS], 2016
Episode 2

The Disguise Pokémon discovered in the Alola region. This Ghost/Fairy type wears a cloak to hide its true form from sunlight, with the added benefit of making it resemble Pikachu for attention. This has a tendency to go horribly right as plenty of people mistake it for Pikachu, making some members of its species despise the yellow mouse. However, this backstory also helped to make Mimikyu a fan favorite, and even though it's currently a Poké Ball summon in Super Smash Bros. Ultimate, many people would like to see it fight its one-sided rival.
  • Absurdly Sharp Claws: Mimikyu has a pair of long, spectral claws that it uses for a good chunk of its attacks. Attacks using them have some pretty great range.
  • Bedsheet Ghost: Its cloth gives it this aesthetic, and it's used to protect Mimikyu from sunlight. Its true form is said to be an Eldritch Abomination that kills anyone that sees it, so the sheet acts as a trainer's life insurance.
  • Black Comedy: One of Mimikyu's victory animations just shows its eyes, only for the camera to pan down and reveal that it's not wearing its cloth, meaning the players are actually seeing its true form. Now you know how Meowth feels.
    BJ: Whenever Mimikyu wins, there's a chance he will murder you all...
  • Carry a Big Stick: Its "tail" is actually a club that it uses to bludgeon foes with.
  • Cast from Hit Points: Its Wood Hammer neutral special does recoil damage if it hits.
  • Casting a Shadow: Its recovery move is an improvised version of Shadow Sneak, which works much differently from Greninja's version of the move.
  • Counter-Attack: If Mimikyu is hit during the down special animation, it attacks with Play Rough. When it's in effect, anyone too close also gets dragged in.
  • Fragile Speedster: A quick and powerful fighter that's also pretty easy to K.O. Like Jibanyan, this makes it similar to Pikachu
  • Nothing Is Scarier: Its Final Smash is its exclusive Z-Move, Let's Snuggle Forever, which involves forcing the opponent under its bedsheet to deal damage to them.
  • Our Fairies Are Different: Mimikyu is a Fairy type, and currently the only Pokémon with the unique Ghost/Fairy type combination.
  • Palette Swap: Mimikyu's colors are based on the outfits worn by Sun and Moon's characters, since it already wears a cloth. Notable as BJ could have just made it resemble other Ghost and Fairy types.
  • Promoted to Playable: Mimikyu holds the distinction of being the first character already in the game to get this treatment. Waluigiinvoked just barely missed that mark yet again.
  • Red Baron: Whereas Pikachu's Boxing Ring Titles is Pika Pika!, Mimikyu's is Pika Pika?
  • The Resenter: At the very least, one Mimikyu hates being compared to Pikachu and gained a resentment as a result. Ironically, a lot of its moves end up being similar to Pikachu's.
  • Single-Use Shield: Its Disguise ability, much like in the games, allows it to take a few hits before it breaks. However, it's innovated in a way that makes it take half damage and not get launched as far when it's intact. When it takes 50-60% damage or is hit by a strong attack, the Disguise breaks and causes Mimikyu to take 1.5x the normal amount of damage and launch it farther than usual, but also makes it gain some running speed to boot. And unlike the games, Disguise comes back once Mimikyu loses a stock.
  • Video Game Stealing: Its side special is Thief, which, while decent as an attack, also has the effect of stealing an opponent's items as well as catching any items in the air.

     3 - Waluigi 
Franchise: Super Mario Bros.
Debut: Mario Tennis [Nintendo 64], 2000
Episode 3

Luigi's rival and Wario's partner in crime exclusive to the Mario series' spin-offs. This mischeivous mustached man has certainly made a name for himself, becoming the series' Ensemble Dark Horseinvoked and a frequent request for Super Smash Bros, but would go on to become a perpetual Assist Trophy since the Brawl days. If he were to get in however, his conniving personality and spin-off appearances would give him quite a lot to work with.
  • Amusing Injuries: His stage entrance involves him peeling out in his kart and falling flat on his face.
  • Batter Up!: A number of attacks have him use a baseball bat, such as his up tilt and side smash.
  • Car Fu: His side special summons a kart that he uses to ram into opponents. Abandoning the kart causes it to spin out and cause a small explosion.
  • Confusion Fu: Waluigi's moves come from the many spin-offs that he's been a part of, making him a very unconventional fighter in the grand scheme of things. Because of that, he's the first fighter in the series to not get a character-specific gimmick; his overall moveset has enough craziness as it is.
  • Evil Counterpart: To Luigi in the same way that Wario is to Mario. While Luigi is the underdog that works to step out of his brother's shadow and becomes better for it, Waluigi tends to fight dirty and is a lot less lucky as a result.
  • Glass Cannon: Waluigi is described as an average to below average weight class with quick speed and strong attacks, but a lot of said attacks can be easily punished.
  • Golf Clubbing: His down smash utilizes one.
  • I Know Madden Kombat: A lot of Waluigi's basic attacks are based on the sports games that he's frequently playable in; fitting, as he first debuted in one.
  • Lean and Mean: A scheming man in purple with a Dastardly Whiplash look and sticks for limbs, contrasting him with Wario's Stout Strength.
  • Limit Break:
    • The Thorny Waluigi Mega Strike from Mario Strikers. He jumps into the air and fires several soccer balls down on foes with small damage and high launch power. If they hit the stage, they cause thorns to grow and deal small, greatly flinching damage to anyone they touch. They can be kicked away like any other soccer ball, but they come out so fast that it's overall better to just dodge them.
    • An alternate type of Final Smash was proposed in the Mistakes and Issues stream / video, and generally more approved by BJ than what was given in the move-set video. He traps his foe in a pinball machine and plays it to rack up the foe's damage. However, he's losing, so he takes his frustration out on the machine via flipping it over. It ends up exploding in his face, and while it does launch his foes, Waluigi certainly doesn't feel like the winner of this scenario.
  • Mythology Gag: His down throw references his role as an Assist Trophy, with him stomping his opponent into the ground and whacking them with his tennis racket.
  • Palette Swap: Two of his alts are his Mario Tennis Aces outfit and his Mario Strikers armor. There's even a color based on Foreman Spike due to the similarities between the two.
  • Promoted to Playable: The second character in a row who's already a summon in the actual games.
  • Random Number God: His neutral special is Mario Party's Dice Block, which can make Waluigi faster or slower for 20 seconds depending on what he rolls (everything is slower if it's 1-3, running speed is increased if it's 4-9, and running and attack speed is increased if he rolls that elusive 10). It can't be used again until the previous Dice Block wears off.
  • Red Baron: WAAAHHH!
  • Slide Attack: Has one for his down tilt that propels him forward.
  • Teleportation: Waluigi uses the Warp Block to recover with the added benefit of warping any opponent in his way to where he was when he used it. In the first "Mistakes and Issues" video, BJ clarifies that it has a shorter range than most teleports to balance out the move.
  • Trick Bomb: His down special sets up a Fake Item Box that damages anyone who touches it, including Waluigi himself. However, it also has a chance of dropping an item (notably ones found in the Mario Kart series).
  • Unsportsmanlike Gloating: One of Waluigi's victory animations is him pointing and laughing at his competition.
  • Weaponized Ball: The Thorny Waluigi Final Smash throws these down to the ground, creating thorns that trap foes if they're caught. However, if an opponent's reflexes are good enough, they can hit some of the balls and keep them from hitting the ground.

     4 - Shantae 
Franchise: Shantae
Debut: Shantae [Game Boy Color], 2002
Episode 4

The tomboyish Half-Genie Hero of Scuttle Town herself from the indie-developed Metroidvania series of the same name. She spends her time on-and-off fighting the pirate Risky Boots, and while she doesn't see herself as that good of a role model, she gets the job done no matter what. Shantae is capable of performing all kinds of magic, most notably her shapeshifting abilities. She's currently only a spirit and costume in Ultimate, but she's more than capable of dealing with her fellow gaming icons with her variety of magic abilities
  • Attack Reflector: The Mirror relic reflects projectiles and reduces knockback. It can also be kept out for a brief period if the special button is held down, but not if she lacks the magic to do so.
  • Background Boss: Her Final Smash involves her archenemy Risky Boots showing up in the background to fire cannonballs at the stage, leading Shantae to go into the background to stop her. Rushing water also appears at the lowest point of the stage similar to Jungle Japes or the Leviathan summon on Midgar, washing away any foes that end up caught in it.
  • Dance Battler: A few of her attacks, notably her back aerial and throws, have her doing dances to attack.
  • Diving Kick: One of the possible down aerials BJ came up with is the spinning kick from her first game.
  • Endearingly Dorky: Shantae has a tendency to act like a bit of a dork. Notably, her side taunt has her unsuccessfully trying to engage in pirate talk.
  • Fireballs: Shantae's side special. If her magic is low, it only travels a short distance, but with the right amount, it can go much farther.
  • Fragile Speedster: Described as a fast character with plenty of mobility.
  • Guest Fighter: Shantae's series is developed by WayForward Technologies, and her first game was actually published by Capcom.
  • Half-Human Hybrid: She's called the Half-Genie Hero for a reason.
  • Harping on About Harpies: Her up special has her use her harpy form to move similarly to the Villager's Balloon Trip. She remains in this form for either five seconds or ten flaps, and she can attack with her talons by pressing the A button in this form. Using the up special doesn't consume magic, but the talon swipe does; if Shantae uses it without any magic, she'll automatically revert back to normal.
  • Honorable Elephant: Turns into one for her side smash, charging forward to deal damage. This form is also proposed as the other down aerial, acting like a Ground Pound but having start and end lag since Shantae needs to transform to and fro. Either way, any attacks using the elephant form have super armor.
  • Mana Meter: Shantae has one that drains when she uses one of her special attacks, and will recharge on its own or when Shantae uses the down special. If the meter's full, Shantae's hair attacks are slightly more powerful. Notably, her video predates the Hero, who has a more traditional Mana Meter of their own.
  • Noble Bird of Prey: Her entrance has Sky fly Shantae onto the stage with Wrench.
  • Palette Swap: Notably, the costumes that WayForward themselves provided during Smash 4's Smash Ballot are utilized with a few extra alts thrown in, including one based on Patty from Mighty Switch Force!. One of the alts that WayForward provided just has Shantae in her pajamas.
  • Power Pincers: Her down smash has her turn into a crab to pinch any opponents on either side of herself a few times.
  • Prehensile Hair: Plenty of her attacks have her use her hair as a whip, which is her main method of attack in every one of her games.
  • Promoted to Playable: A spirit that's given a playable moveset. She's also a costume as of the Kazuya presentation.
  • Red Baron: Half-Genie All Hero
  • Rule of Funny: Shantae's down taunt has her transform into a blobfish, mainly because BJ finds it funny.
  • Spike Balls of Doom: Her Pike Ball summons three of these that do small flinching damage and neutralize projectiles. However, as this is only available when the magic meter's full, it can't be turned off, and will fully drain the meter ten seconds after activation. She also can't use most of her specials, and the harpy form can't use her talon swipe.
  • Voluntary Shapeshifting: Her other iconic trait: through belly dancing, she can transform into a monkey, elephant, spider, crab, or harpy. The dancing is incorporated into the startup animation for her smash attacks.
  • Wall Jump: Is able to do this by turning into her monkey form.

     5 - Klonoa 
Franchise: Klonoa
Debut: Klonoa: Door to Phantomile [PlayStation], 1997
Episode 5

One of the many characters in Namco's lineup of games, Klonoa is a Dream Traveler from Phantomile that uses the enemies he comes across as his method of platforming. Klonoa is always destined to save the various dream worlds from their demise, but fated to leave once his job is done, and usually doesn't retain any memories of the worlds he's been in. Regardless, he's always ready to help others and save the world he's in from succumbing to darkness, and the fantastic world on Smash Bros. would most certainly be no different.
  • And Now for Someone Completely Different: This is the first episode where RealmWars takes the helm. In the video proper, it's because BJ's upset that Yo-kai Watch 3 hadn't been localized at the time.
  • Arm Cannon: Klonoa uses one in his neutral special to hurl a spiked ball at his opponents. It does more damage and knockback the longer the button is held. While it can throw two balls in his games, it's limited to one to keep it from being busted.
  • Assist Character: Klonoa wouldn't be going it alone; Huepow, his friend and companion since the first game (though likely not the same one), resides in his Wind Ring to provide assistance. He's the reason why the Wind Ring has some of its abilities. Depending on the costume however, he could call upon Lolo from Klonoa 2 instead.
  • Blow You Away: The Wind Ring's element, of course.
  • Double Jump: His up special is called this, though it's much more of a triple jump than anything. Klonoa spawns a random enemy to perform an extra jump that doesn't put Klonoa into free-fall, and can also be acted out of. While the jump has no hitbox, the enemy he spawns does.
  • Ear Wings: Klonoa has a pair of giant rabbit-like wings that enable him to briefly hover in the air, which he can do after every jump instead of just one, as well as after his up special. He also uses these for a few of his attacks.
  • Fuuma Shuriken: Despite being called a boomerang, his side special is most definitely this. It does act like a boomerang however, so it's not inaccurate. It goes a decent distance in any set direction before coming back to Klonoa, and pressing the special button while holding the control stick would have it spin around him for a bit.
  • The Grappler: Klonoa's key method of attacking is through grabbing opponents with the Wind Bullet, with which he can carry opponents during the grab and toss them in any given direction. Don't worry; using the down throw in the air would not spike opponents.
  • Guest Fighter: The Klonoa series was created by Bandai Namco, who also helped to develop Smash 4 and Ultimate.
  • Hover Board: Klonoa has one that he uses for his dash attack.
  • Jack of All Stats: Klonoa is described as having average walking and running speed and medium weight, with exceptional air speed and an even better grab game due to his Wind Bullet.
  • Laser Blade: His Wind Ring can create one of these for certain attacks. RealmWars wastes no time making fun of toxic Smash Bros. fansinvoked who complain about another swordfighter.
  • Luckily, My Shield Will Protect Me: The Beam Gnome down special. It has Klonoa charge forward with the Gnome out, nullifying projectiles in its wake. It's basically a more mobile version of Pit's Mirror Shield down special from Brawl.
  • Mechanically Unusual Fighter: Klonoa's grab is the Wind Bullet, which enables him to walk and jump while carring an opponent on the ring, similar to Donkey Kong's forward throw. His down throw also lets him jump off of his opponents if used in the air, giving a bit of extra recovery. This, in addition to Klonoa's Ear Wings letting him float after every jump and up special, gives him a lot more recovery options to work with than most fighters.
  • Red Baron: Dream Traveler
  • Ring of Power: The Wind Ring, which is also where Huepow/Lolo resides in.
  • Running Gag: Despite RealmWars stating that Klonoa is as far from a Sonic clone as can be, he ends up having a few attacks in common with him
  • Shock and Awe: His Final Smash is the Thunder Hurricane, where he calls down several lightning bolts on any unlucky foes in his way.
  • Speaking Simlish: Speaks in Phantomile for his entrance and victory animations.
  • Trademark Favorite Food: Can pull out a hamburger during his down taunt on occasion before eating it. Most of the time, it's his Moon Pendant.
  • Wall Jump: Is capable of pulling this off.

     6 - PKMN Trainer Johto (Totodile, Bayleef and Typhlosion) 
Franchise: Pokémon
Debut: Pokémon Gold and Silver [Game Boy Color], 1999
Kris' Debut: Pokémon Crystal [Game Boy Color], 2000
Lyra's Debut: ''Pokémon HeartGold and SoulSilver [Nintendo DS], 2009
Episode 6

The player character from games taking place in the Johto region, a young trainer from New Bark Town that starts his or her journey with a Pokémon given to him by Professor Elm. They travel the region and defeat the eight regional gym leaders like normal, taking out the now-splintered Team Rocket and later exploring the Kanto region, where he has the chance to face off against Red. And since Red is back to being the main player of his old team, it's only natural that the next generation's champion would be next. Much like Red does, this trainer will utilize three starter Pokémon that they swap out at any time. In their case, they use the Big Jaw Pokémon Totodile, the Leaf Pokémon Bayleef, and the Volcano Pokémon Typhlosion.
  • All Your Powers Combined: The Final Smash has all of the Pokémon come out and use an Area of Effect version of Triple Finish that uses each of the final evolutions' Signature Moves: Hydro Cannon, Frenzy Plant, and Blast Burn. While Totodile and Bayleef can't learn their respective moves, BJ jokes that the trainer could be using an Action Replay. Starting with Giovanni however, BJ would do his best to avoid having to use Triple Finish as much as possible, as he's personally not a huge fan of the move.invoked
  • An Ice Person: Totodile's neutral special is Ice Fang. Like in the games, it can make any foes it hits flinch, and it also has a chance to freeze opponents.
  • Attack Reflector: Bayleef's neutral special is Light Screen, which creates an energy wall in front of itself that reflects all projectiles for five seconds.
  • Dangerous Forbidden Technique: Typhlosion's Overheat is a small variation of this as, instead of weakening all of its attacks, it just weakens itself after each use. It resets back to normal once Typhlosion is switched out or KO'd.
  • Dub Name Change: Totodile and Typhlosion were changed from the Japanese Waninoko and Bakphoon. Bayleef has the same name in both English and Japanese, except Japan spells it as Bayleaf instead of Bayleef. For trainers, Ethan and Lyra were changed from Hibiki and Kotone, while Kris has the same name in both regions.
  • Full Health Bonus: Typhlosion's Eruption neutral special is a lot stronger and goes further upward if it's sustained less damage, and the more damage it has, the less power and range Eruption has.
  • Furry Reminder: When Totodile gets an opponent in its grab, it starts wearing them down like a real croc.
  • Glass Cannon: Totodile's actually the slowest of the three in contrast to the speedy Squirtle, but has quick and powerful attacks befitting a crocodile.
  • Ground Pound: Bayleef's down aerial has it use Body Slam for this effect.
  • Homing Projectile: Bayleef's Magical Leaf homes in on foes for a few seconds before flying off the stage.
  • Jack of All Stats: Bayleef would have the weakest attacks, but the most average attack speed and the longest reach as a result of its long neck and head leaf.
  • Lightning Bruiser: Typhlosion's speed is the fastest of the bunch with strength on par with Totodile's, but the end lag would be the longest.
  • Mon Bites Mon: Totodile just wouldn't be a croc if it didn't put those sharp teeth to good use.
  • Never Smile at a Crocodile: Totodile is a tiny crocodile.
  • Palette Swap: The default trainer is the male character Ethan, but the female characters, Lyra and Kris, can also be selected via alts.
  • Planimal: Bayleef is a miniature sauropod with leaves on its head and neck.
  • Promoted to Playable: Totodile was a trophy in Melee and Brawl.
  • Recoil Boost: Totodile's up special is Hydro Pump, similar to Greninja's. However, while Greninja can go in two directions similar to Pikachu's Quick Attack, Totodile only goes in one direction but can move further in that one direction.
  • Red Baron: Born to be a Winner
  • Rodents of Unusual Size: While Typhlosion is based on a honey badger, which is a mammal, it evolves from the Fire Mouse Pokémon, Cyndaquil.
  • Switch-Out Move: Like Red and Leaf before them, these trainers have a full team of three Pokémon that are useful in different situations. Most future Pokémon movesets will be in this style, with the exceptions so far being Mimikyu four episodes ago, and Eevee much later.
  • Tail Slap: Totodile's side special is Aqua Tail, which covers its tail in compressed water as it does a front flip. It does the most damage once the fully-formed Aqua Tail hits the ground. Its neutral aerial is also one of these, with the sweet spot being the spike on its tail.
  • Use Your Head: Due to its long neck, Bayleef uses it for a lot of its moves, using the leaf on its head for extra reach. Typhlosion also does this a lot, having a long upper body of its own.
  • Vine Tentacles: Bayleef has a few Vine Whip attacks, which come from the leaves on its neck. Its up special acts similarly to Ivysaur's, being a tether recovery.
  • Wall Jump: Typhlosion is the only one of the three that can do this.
  • Wreathed in Flames: Typhlosion can cause flames to erupt from its neck, which are used for a good number of its attacks. Notably, its dash attack ends up being Flame Wheel, and its up special is Flame Charge which mainly works similarly to the Fox Fire and Falco Fire (the speed boost is nixed, however).

     7 - Frisk 
Franchise: Undertale
Debut: Undertale [Windows], 2015
Episode 7

The Fallen Child who climbed up Mount Ebott and found themselves in the Underground. Upon entering, they gain the power of Determination to resume where they left off, allowing them to either show mercy to the quirky monsters living within the Underground, or kill as many as possible like it's another RPG. In the realm of Smash Bros, those choices add up as much as they do in Undertale.
  • Ass Kicking Pose: Literally in Frisk's case. The up special has Frisk do poses like Mettaton, which can send them upwards if used in the air. Only two poses can be done in Neutral Mode, while the Stylish Pose that Pacifist Frisk uses can be used up to five times and won't send them into free-fall. Pacifist Frisk also turns their aerials into poses, and the first one used in the air gives Frisk more height.
  • Assist Character: Kind of. The neutral down smash has Undyne's spears sprout up around Frisk, causing them to panic, though the arrows only hit opponents. In a Genocide moveset, the spears are replaced with Sans' bones. In addition, Pacifist Frisk's moveset incorporates the dogs into their moveset, with the Annoying Dog appearing for the down tilt and side special, and the Lesser Dog for the side and up smashes.
  • Bear Hug: Pacifist Frisk grabs their foes like this, with the up throw hugging the opponent so hard that they comically fly out of their grasp, and the down throw performing The Glomp on their opponent.
  • Black Comedy: Genocide Frisk takes out a Snowman Piece for one of their taunts, then scarfs it down. Remember where those pieces come from.
  • Blade Spam: Genocide Frisk's up special becomes one of these, which can be used indefinitely but has zero vertical range.
  • Casanova Wannabe: The Flirt Act gives off this impression. It's a blown kiss that's fairly weak, but sends Frisk back slightly.
  • Combat Sadomasochist: Whereas Neutral Frisk would panic as they're nearly skewered by Undyne's spears, Genocide Frisk has glints in their eyes as they dodge Sans' bones.
  • Combo Breaker: The Ignore Act can be used to reduce knockback and halve damage taken. Pacifist Frisk can use Hope, which is an improved version of this that lasts longer and has less end lag.
  • Confusion Fu: If Frisk makes it to a Pacifist moveset, their moveset turns into a bunch of various Acts. This includes hugging, petting dogs, playing fetch with dogs, playing in mud, posing like Mettaton, and flexing.
  • Counter-Attack: In a Genocide moveset, Frisk's down special becomes one of these. They even get a little Slasher Smile above their head if they pull it off correctly.
  • Dash Attack: Genocide Frisk's side special becomes one where they charge forward with their knife. Its range is reduced in the air.
  • Fighting Clown: For the most part, Frisk is a pretty wacky fighter with all sorts of crazy attacks. Pacifist Frisk takes this up a notch, and Genocide Frisk averts it entirely.
  • Fragile Speedster: Pacifist Frisk becomes this, having faster movement speed and three higher jumps in exchange for weaker attacks.
  • Frying Pan of Doom: The Burnt Pan. It's a pan.
  • Glass Cannon: Genocide Frisk's attacks become stronger and faster, but they remain easy to KO and their recovery is on par with Little Mac.
  • Go Fetch: As Pacifist Frisk, they throw the now-unused stick forward for the Annoying Dog to catch; the dog acts as a makeshift boomerang, and the dog lovingly pouncing on Frisk afterward sends them back even further than Flirt.
  • Guest Fighter: Undertale was developed by Toby Fox.
  • Improbable Weapon User: Neutral Frisk uses quite a few of these in their moveset. To put it into perspective, their tilt attacks each use a regular stick.
  • Limit Break: Using the Final Smash has Frisk pull up an interface menu, letting him perform a certain act. If Frisk chooses Fight, it does massive damage to everyone within a certain damage, but little knockback. This fills the bar towards Genocide quite a bit. If Frisk chooses Mercy, it deals much more knockback than damage, enough to potentially KO opponents. This fills the bar towards Pacifist. When they're in Pacifist or Genocide Mode, the Final Smash also changes: Genocide Frisk defaults to a much stronger Fight, while Pacifist Frisk now uses Save which deals an insane amount of knockback.
  • Long Neck: The forward and up smashes for Pacifist Frisk involve petting the Lesser Dog. You can't go where no dog's gone before, but it does give Frisk more range.
  • Mechanically Unusual Fighter: Frisk's entire gimmick is working towards a specific route, whether it be Pacifist, Neutral, or Genocide, and whichever one Frisk ends up choosing determines their battle style. Once the battle style changes to a pacifist or genocide moveset, it stays that way until the match is over. The bar on Frisk's damage meter will move towards left or right depending on what actions the player makes: pacifism gradually increases and can be further increased through special moves, or Acts, while basic attacks and pummels push the bar towards genocide. If one prefers, however, they can stay in Neutral Mode by using both types of moves. In the first "Mistakes and Issues" video, the morality bar was given an an adjustment so it moves faster or slower based on the current ruleset with the more time/stocks/stamina there are, the slower the meter moves.
  • Odd Friendship: BJ makes a few comments wondering if Genocide Frisk would either get along with Ridley and Ganondorf, or if they'd just try to kill each other. Or both.
  • Palette Swap: One of Frisk's alts puts them in the clothes of Chara, the original Fallen Child. Another one gives them the colors of Kris, the main character in Deltarune.
  • Pec Flex: The neutral down special is this. Frisk uses this to counter, stunning the opponent so they can follow up afterward. In Pacifist Mode, it becomes Hard Flex, which lasts longer and can make Frisk comically float like the monster Aaron.
  • Pet the Dog: Actually pets a dog for their Pacifist down tilt. Its tail wagging is what does damage. The side and up smashes have Frisk pet the Lesser Dog, whose neck extends for its attack.
  • Psycho Knife Nut: Genocide Frisk replaces their stick with the Real Knife, which is the strongest weapon in the game. And they are clearly enjoying it more than any sane person would. Pray they don't use the down throw.
  • Red Baron: The Fallen Human
  • Red Boxing Gloves: The Tough Glove, obviously.
  • Spin Attack: Genocide Frisk's neutral special turns from a Combo Breaker into one of these. Frisk doesn't go anywhere, and it can be held for a little bit.
  • Talking the Monster to Death: Again, very literally. The Pacifist jab would be Frisk emitting several speech bubbles in a rapid jab.
  • Throw the Book at Them: Neutral Frisk throws the Torn Notebook for their up and down aerials.
  • Throwing Your Gun at the Enemy: Neutral Frisk also uses the Empty Gun for their forward and back aerials, and they do exactly what you think they'd do with an item called "Empty Gun".
  • Video Game Cruelty Punishment: Of a sort. If Frisk reaches the Genocide moveset, all of their attacks will increase in power, but their moves become less quirky and more focused on simple knife slashes, and their recovery will become as bad as Little Mac. Meanwhile, going for a Pacifist moveset requires more patience and tactics to successfully reach, but reaching it makes Frisk faster and more mobile while giving them a good number of off-the-wall attacks with great knockback (and high knockback tends to be more valuable for closing stocks than high damage). As such, it's less rewarding to land hits with the special moves, but the Boring, but Practical Pacifist Mode is generally more rewarding than the comparatively Awesome, but Impractical Genocide Mode.
  • Walking Spoiler: Frisk's entire existence would be one for the game; heck, you don't even find out that Frisk is even the child's name until you've beaten Asriel on a True Pacifist run.

     8 - Shadow 
Franchise: Sonic the Hedgehog
Debut: Sonic Adventure 2 [Sega Dreamcast], 2001
Episode 8

The Ultimate Life Form from the Sonic series and easily one of the most popular (and polarizing) characters within its mythos. This hedgehog-alien hybrid was initially intended to bring hope to mankind, but was reprogrammed by his grief-stricken creator, Gerald Robotnik, to destroy everything and everyone. He did eventually come to the side of good, and after his Disney Death, went on to become a brooding Anti-Hero that still stood for the best in people. Given that he's apparently the second-most popular character in the series next to Sonic himself, it's no wonder fans want this edgy hedgy to make his Smash debut.
  • Always Accurate Attack: Much like Sonic, he uses the Homing Attack for his neutral special.
  • Diving Kick: Has one that comes from Sonic, but actually debuted in Sonic Battle as a move Shadow specifically used. Technically speaking, Sonic took Shadow's move.
  • Flechette Storm: The side special has Shadow use Chaos Spear, firing an energy needle in front of himself. If used in the air, it's fired diagonally downward.
  • Fragile Speedster: Not on the same level as Sonic, but still relatively fast with a bigger emphasis on stringing combos.
  • Guest Fighter: Like Sonic before him, Shadow is owned by Sega and Sonic Team.
  • Gun Fu: Absolutely averted in the first "Mistakes and Issues" video. While Shadow's gained some infamy for wielding firearms in one game, he has way more interesting moveset options that don't involve him simply pulling out a gun.
  • Hover Skates: Shadow's iconic footwear that he uses to skate around at speeds comparable to the Blue Blur. He can even use the fire emitting from the shoes to damage foes.
  • Ki Manipulation: Or rather, Chaos Energy manipulation. Shadow can use this energy to create small explosions and throw Chaos Spears at opponents.
  • Moveset Clone: Notably averted. Though Shadow has similarities with Sonic's moveset (mainly due to being conceptualized as his Evil Counterpart), much of his moveset is lifted from Sonic Battle or Sonic the Hedgehog (2006), whereas a chunk of Sonic's moves came from Sonic the Fighters.
  • Promoted to Playable: Yet another Assist Trophy reimagined as a proper fighter.
  • Red Baron: The Ultimate Life Form
  • Roundhouse Kick: Does this for his back throw in direct reference to Sonic '06. You all know the scene.
  • Flash Step: His up special has him use the Light Speed Dash, which acts like a mix between the Fox Illusion and Pac-Man's Power Pellet. Shadow creates a trail of rings that can be guided with the control stick, which Shadow runs across after the attack reaches its apex.
  • Teleportation: It wouldn't be Shadow without Chaos Control, which serves as his down special as opposed to the up special, similarly to fellow edgy rival Meta Knight. Shadow can use it to teleport normally, but holding the special button down will also have him do a Chaos Burst that does a lot of damage.
  • Wall Jump: Much like Sonic, Shadow can do his own since he's been seen doing the Triangle Jump in both Sonic Heroes and Shadow the Hedgehog.
  • Wave-Motion Gun: Shadow's Final Smash involves him turning into Super Shadow, then teleporting the opponents caught in his radius into space, where they're obliterated by the Eclipse Cannon. If the damage is high enough, it's an automatic KO.

     9 - Banjo & Kazooie 
Franchise: Banjo-Kazooie
Debut: Banjo-Kazooie [Nintendo 64], 1998
Episode 9

The eponymous bear and bird duo from Spiral Mountain that have bested the evil with Gruntilda many a time. Banjo is the one doing all the footwork while Kazooie is the one who does most of the attacks, making for quite the unlikely but capable pair.

These two would make it into the roster proper a few months after their video. For the characters' official inclusion, go here.
  • Abnormal Ammo: Much like in Banjo-Tooie, the duo can use the Breegull Blaster to shoot eggs out of the latter's mouth like a shotgun. Unlike the Ultimate iteration which just shoots regular eggs, Kazooie could switch between different egg types with the normal blue eggs being weak, but having the best range.
    • Fire Eggs: Slightly stronger and slower than the blue eggs, and don't travel near as far. As expected, they do fire damage.
    • Grenade Eggs: The slowest eggs with the worst range, but they deal the most damage and knockback. These were made into the duo's down special for the actual moveset.
    • Clockwork Kazooie Eggs: Hatches out a little clockwork bird that walks around until it explodes, similar to Bowser Jr's Mechakoopa.
  • Amusing Injuries: As expected of Kazooie, she ends up in quite a few.
  • Beak Attack: Kazooie's a bird, so it comes with the territory. She uses the Beak Barge for her down tilt, the Rat-a-tat Rap for the forward aerial, and the Beak Buster for the down aerial. All of these made it into Ultimate, though the Rat-a-tat Rap is actually their back aerial in that game.
  • Force and Finesse: Banjo's the force and Kazooie's the finesse. This carries over into their actual moveset.
  • Grievous Harm with a Body: The side smash is the Breegull Bash. Much like it does in Tooie and Ultimate, Banjo grabs Kazooie by the feet and smashes her down on their foe.
  • Guest Fighter: The duo's series was created by Rare, which is owned by Xbox Game Studios.
  • Handbag of Hurt: Unlike his Ultimate moveset, which has Banjo use the Beak Bayonet for their side tilt, here he uses the Pack Whack from Tooie. With Kazooie still inside it.invoked
  • Hurricane of Puns: When talking about the Breegull Blaster, BJ can't help but make a bunch of egg puns, which nearly gets him shot by someone offscreen.
  • Invincibility Power-Up: The down special has Kazooie use Gold Feathers to shield Banjo for up to five seconds, and it can't be used again until 15 seconds pass. It also doesn't actually make the duo invincible; it just halves damage while the move is in effect. The move ended up being adapted into the duo's side special in Ultimate proper, where they instead propel themselves forwards while completely invincible, but the move can only be used five times per stock.
  • Not Quite Flight: The up special is the Flip Flap, which gives the duo a bit more height than a normal jump. If the attack button is pressed during the move, they act out of the attack and use the Beak Bomb attack. The up special in the actual moveset would actually be the Shock Spring Jump.
  • Red Baron: BJ didn’t make this one. By the time he started the Extra Aesthetics Streams, they had already gotten in and became the Laid-Back Animals.
  • Rolling Attack: The dash attack has Banjo use the Forward Roll, which he also does in Ultimate.
  • Spin Attack: The neutral aerial is the Wing Whack, which seems to act more how it did in Tooie, with the wings spinning on both sides as opposed to entirely around Banjo's hitbox in Ultimate.
  • Summon Bigger Fish: The Mighty Jinjonator. It ended up actually being the Final Smash in Ultimate.
  • This Is a Drill: The back aerial for this moveset was a variation of the Bill Drill that points backwards instead of downwards. The Bill Drill is improvised in Ultimate proper, but it's their up smash.

     10 - Giovanni (Rhydon, Nidoking and Kangaskhan) 
Franchise: Pokémon
Debut: Pokémon Red and Blue [Game Boy], 1996
Episode 10

The leader of the Viridian City gym and boss of the infamous crime syndicate, Team Rocket. He ran the Kanto crime scene when he was in power, but went on to be thwarted countless times by Red/Leaf and wound up disbanding Team Rocket; regardless, he's always ready to make a comeback by any means necessary. Here, it appears that big comeback is in the Smash scene, more than ready to stand out amongst his Poképeers. Like other trainers in this series, he comes with a team of three Pokémon: the Drill Pokémon Rhydon, the Drill (again) Pokémon Nidoking, and the Parent Pokémon Kangaskhan, all of which he's commonly used before.
  • Ascended Extra: The Team Rocket Grunts that show up during Giovanni's Final Smash count, being a downloadable Mii Costume in Ultimate.
  • Badass and Child Duo: A good amount of Kangaskhan's attacks use the baby in her pouch, making the two of them attack together.
  • Blade Spam: Or rather, Horn Spam. Rhydon's side special is Fury Attack, which has it repeatedly thrust its horn forward until the button is let go, landing a much more powerful attack once it is.
  • Chunky Updraft: Rhydon's down smash is Stone Edge, which causes two stone pillars to erupt on both sides of itself.
  • Dishing Out Dirt: Rhydon and Nidoking are both part Ground type and use a good amount of earth-based attacks. Rhydon especially, since it's Rock and Ground.
  • Dub Name Change: From Sakaki in Japan to Giovanni in English. In addition, Rhydon and Kangaskhan were changed from Sidon and Garura. Nidoking and Persian's names are unchanged.
  • Ground Pound: When Rhydon uses its down aerial, it uses Body Slam.
  • Hair-Trigger Avalanche: Rhydon's up smash has it use Rock Slide, causing a bunch of rocks to fall around it. It has plenty of vertical range, but the hitboxes on the rocks are somewhat erratic.
  • Horn Attack: Rhydon and Nidoking also both have giant horns on their heads, and are not afraid to use them. In Rhydon's case, it certainly uses its horn a lot, and attacks that use it generally have a sweet spot on the tip.
  • In a Single Bound: Nidoking's up special is Stomping Tantrum, where it does two leaping stomps before jumping higher and crashing down, Dedede-style. If used in the air, the higher jump is all that's used.
  • Jack of All Stats: Nidoking is generally the heavyweight equivalent, having average speed and power between Rhydon and Kangaskhan.
  • Kangaroo Pouch Ride: Kangaskhan is a giant, kangaroo-like mammal with a corresponding pouch that it raises its young in.
  • Lightning Bruiser: Kangaskhan has the fastest speed of the three, but her attacks are the weakest. That being said, however, a weaker heavyweight is still rather powerful.
  • Magma Man: Nidoking uses Earth Power for the side special, which causes a massive eruption in front of himself that can erupt farther the longer the button is held out, similar to Zelda's Din's Fire.
  • Mama Bear: Kangaskhan is always looking out for its baby, as seen in its animations. Even being owned by a crime boss doesn't curb that motherly nature.
  • Man Bites Man: Kangaskhan has a biting attack for the up tilt, and Nidoking has one when grabbing opponents.
  • Megaton Punch: Each of their side smashes has them using a powerful punching attack; Rhydon smashes its fists down like it's using Hammer Arm, Nidoking swings his arms forward as if using Thrash, and Kangaskhan simiply punches forward like she's using Mega Punch.
  • Mighty Glacier: All three of Giovanni's Pokémon are heavily built, and as such have a lot of weight and power behind their attacks with only a few slight differences. This is due to most of the villainous characters in Smash being heavyweights, and BJ wanted Giovanni's team to follow suit. Rhydon is undoubtedly this, as its attacks are devastating when they land, but its speed is absolutely pitiful.
  • One-Gender Race: Unusually for potential playable Pokémon characters, Nidoking and Kangaskhan are this, being exclusively male and female respectively.
  • One-Hit Kill: Rhydon's Horn Drill neutral special isn't one in the traditional sense, but its high power and high knockback make it a risky but powerful tool.
  • Palette Swap: Normally uses his Rocket outfit, but he can swap into the trenchcoat from Pokémon HeartGold and SoulSilver. One of his alts also gives him the look of anime counterpart.
  • Poisonous Person: Nidoking is part Poison and will remind his foes of that fact with Poison Sting neutral special, which does damage over time if it hits.
  • Promoted to Playable: Kangaskhan is an enhanceable spirit in Ultimate, while Mega Kangaskhan (itself not in the moveset) was a trophy in Wii U, as well as what Kangaskhan enhances into.
  • Rapid-Fire Fisticuffs: Kangaskhan has a rapid jab that resembles the move Comet Punch.
  • Red Baron: Kanto Kingpin
  • Rhino Rampage: Rhydon is a giant bipedal rhinoceros with a drill for a horn.
  • Right-Hand Cat: One of Giovanni's victory animations has his Persian on his lap while he recalls his Pokémon. This was later expanded in the first "Mistakes and Issues" video where Persian is seen sitting next to Giovanni at all times instead of just the victory animation.
  • Shoryuken: Kangaskhan's up special, Sucker Punch, works similarly to this, simply punching upward. She's completely invincible during the attack, as well.
  • Spikes of Villainy: Nidoking has them, and he's owned by one of the most ruthless and powerful trainers in the Kanto region.
  • Status Buff: Kangaskhan's Rage neutral special does this whenever an opponent hits. If used in succession, Kangaskhan can stack rage boosts nonstop.
  • Status Effects: Kangaskhan's Dizzy Punch will cause the opponent's controls to become reversed if it hits, as if hit by the confusion status.
  • Switch-Out Move: Like Red and Ethan before him, Giovanni retains the usual switching mechanic.
  • Tail Slap: Both Rhydon and Nidoking's back aerials use their respective tails, with Rhydon whipping it once from up to down and Nidoking whipping his several times from side to side.
  • This Is a Drill: As if Rhydon's nose drill wasn't enough, it can also turn itself into one with Drill Run up special. It spins its whole body in any direction, doing a lot of damage but not having a lot of range.
  • Zerg Rush: Giovanni's Final Smash has him recall his Pokémon before sending out his Rocket Grunts to bombard the field with their own Pokémon. The Pokémon are as follows:
    • Rattata and Raticate: Scurry along the battlefield and deal small flinching damage.
    • Ekans and Arbok: Slither around and do far-launching bite attacks to anyone too close.
    • Grimer and Muk: Move slowly, but deal poison damage to anyone too close.
    • Zubat and Golbat: Fly around erratically, with the Zubat dealing smaller damage and the Golbat having larger bites.
    • Koffing and Weezing: Float around from side to side, emitting poisonous gas to anyone nearby.

Alternative Title(s): What If X Was In Smash 1 To 10

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