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     91 - The Impostor 
Franchise: Among Us
Debut: Among Us [Android / iOS], 2018
Episode 91

A "crewmate" in the hit Indie title, Among Us. In this game, crewmates aboard the Skeld, MIRA HQ, Polus or Toppat Airship are tasked with maintaining the base and trying to survive. Among them, however, is an Impostor (or two): an alien that has shapeshifted into a Crewmate whose goal is to snuff out everyone on board and sabotage the base without being found out. In Smash, while everyone already knows the Impostor is sus, it can deceive its opponents in other ways to give it an edge.
  • Air-Vent Passageway: The Up Special Vent escape has them pull this off in the same fashion as a Teleportation move, with the added ability to cancel into it with the vent grate opening Down Tilt and out of it into any of their Smash attacks if they're on the ground.
  • Ascended Extra: Was initially part of the Crewmates Assist Trophy until a full move-set was realized by BJ. In reference to this, Luigi (dressed as Waluigi) picks up an Assist Trophy and gets the Impostor, only to get killed shortly after.
  • Assist Character: Of a sort. The Crewmate can be summoned with the Neutral Special and, if the foe is considered suspicious, will be grabbed and thrown off the nearest ledge. That said, they will do the same to the Impostor if they're considered suspicious.
  • Back Stab: The Impostor's neutral special does more damage from behind.
  • Bizarre Alien Biology: The Impostors are aliens that shapeshift into looking like the Crewmates, with certain drops from the façade reveals a mouth and sharp tongue from their torso. Taken even further in this move-set with a mouth opening from the top of their head.
  • Breakout Villain: Previously, the Crew as a whole was given an Assist Trophy. The Impostor among them eventually got a proper moveset, partly due to how popular it is and partly because BJ finally had an idea of how to incorporate them.
  • Boom, Headshot!: The forward and back throws have them throw the opponent on the ground before shooting them in the head.
  • Confusion Fu: True to the Impostor's deceptive nature, it's the major theme for their move-set, particularly with the smash attacks. When charging the attacks, the Impostor leaps into a hole in the ground before leaping out to attack, with no indication of which Smash attack it will be until it's used. Furthermore, the grounded Up Special can lead into a possible smash attack for further deception.
  • Counter-Attack: The Down Special has the Impostor use the Emergency Button to call in a "Counter Crewmate", and if the foe hits the Impostor at this point, the Counter Crewmate will immediately attempt to grab and throw the attacker off the nearest ledge, possibly alongside another summoned Crewmate if available. Failure to get hit at all while using the move casts a penalty of suspicion on the Impostor for wasting the Counter Crewmate's time, which can result in the former being subject to ejection if the counter fails three times in a row without any successful uses.
  • Development Gag: The Neutral Air turns them into a literal Starfish Alien, based off one of the earlier designsinvoked for the Crewmates.
  • The Door Slams You: The down tilt has the Impostor open a vent in front of their opponent; they're usually launched straight away, but anyone on top of the vent gets launched upward.
  • Easily Forgiven: Immediately after successfully throwing an opponent (or Impostor) they find suspicious off the stage, even if the former immediately recover from the throw or respawn immediately, the Crewmate(s) will stop targeting them until they're considered suspicious again.
  • Eaten Alive: The up throw has the Impostor eat the enemy whole before spitting them back out.
  • Glass Cannon: The Impostor is lightweight with plenty of end-lag for most of their attacks, but fast start-up and great damage output; this makes their attacks hard to react to and defend against, but easy to punish if they whiff. After all, a botched kill will make them look pretty sus.
  • The Gloves Come Off: The dash attack has the Impostor melt, revealing their large mouth before splashing back onto the ground and reforming. Dash attacks are usually portrayed as more desperate moves, so the Impostor can be seen as breaking character to land the killing blow. In addition, they can crouch immediately after the attack to avoid oncoming fire.
  • Guest Fighter: Like Henry Stickmin before them, Among Us is owned by Puffballs United.
  • Hoist by Their Own Petard: The Crewmates, while easily subject to manipulation by the Impostor, can just as easily subject the same Impostor that summoned them to being thrown out if they have high suspicion.
  • I See Dead People:
    • One of their taunts has the ghost of the Crewmate circle the Impostor, with the ghost color initially being random until one of the summoned Crewmates die, after which it'll be the color of the dead Crewmate.
    • One of their victory animations have them surrounded by multiple Crewmate ghosts while the Impostor remains motionless, implying they slaughtered them all.
  • Mechanically Unusual Fighter: The theme of the Impostor revolves around them summoning Crewmates as unconventional Assist Characters, and manipulating them in many ways.
    • The Neutral Special summons a single Crewmate that'll largely do its own thing until it finds any of the players suspicious, which is done via a three strike rule; one strike for most suspicious actions, such as attacking other players, seeing a player within sight after getting hit with a non-lethal projectile (but not necessarily being the cause), and neglecting to stop the Sabotage Bomb, etc. While they can be killed, attacking the Crewmate with a direct attack that doesn't kill them will have them immediately attempt to Eject the foe off the stage.
    • Pressing Neutral Special while either a Crewmate is summoned or during the cooldown while a Crewmate is killed will have the Impostor use Report, shouting into a megaphone to either call the initially summoned Crewmate to their current position, or summon two extra Crewmates that'll attempt to apprehend the culprit responsible and eject them with a stronger throw, the culprit either being the player within close range of the corpse, or the Impostor themselves if no one else is there.
  • Multipurpose Tongue: The Impostor's side and up tilts have it use its tongue to stab whoever's in front. The attacks can be angled, and the side tilt doesn't launch foes at first; it takes a second hit while they're stunned to do the job. The up tilt always launches.
  • Neck Snap: The down throw has them pull a Solid Snake and break the enemy's neck.
  • Nuke 'em: Places a powerful Sabotage Bomb for their Side Special. The bomb has a timer of fifteen seconds until it blows up, creating a near-stage-encompassing explosion that greatly damages and launches anyone within its large radius (including the Impostor). It can be disable with a grab from any fighter or a summoned Crewmate, who'll prioritize disabling it over everything else.
  • Palette Swap: Similar to the Team Fortress 2 characters, the hats could be incorporated by selecting the Impostor's head and picking a hat that way. A simpler solution involves keeping the Impostor bare, while the Crewmates are the ones that get the hats.
  • Shapeshifting: They're an alien disguising as a Crewmate, with that fact being made particularly blatant by them morphing their body, such as a mouth opening at their midsection and the top of their head, to losing their Crewmate shape entirely for their Dash Attack and Neutral Air. They even copy the opponent and perform one of their taunts for the down taunt.
    • Shapeshifter Weapon: The up smash, back aerial, and down aerial have the Impostor turn part of their body into spikes.
  • Thrown Out the Airlock: The Final Smash has the Impostor press the Emergency Button, then accuse the closest opponent of being suspicious, causing the crewmates present to eject them into space for a One-Hit Kill if the foe's damage is over 100%. Anyone else caught in the Final Smash vote against the Impostor, which makes them look bad and take damage as well, though less than the one that got ejected.
  • Wolverine Publicity: The Impostor had 968 people requesting them, the highest number up to that point.

     92 - Terrarian 
Franchise: Terraria
Debut: Terraria [PC], 2011
Episode 92

The Player Character from the hit title Terraria. While having many similarites to a 2D version of a certain other popular game, Terrarians stand out in terms of their survival by exploring the world underground, fighting terrifying creatures and becoming the strongest warrior around. The world of Super Smash Bros. would certainly be no exception.
  • Call-Back: Just like with the Steve video, the moveset is treated like a classroom. Even though Terraria is a far different game from Minecraft, it still has plenty of similarities.
  • Guest Fighter: Terraria was developed by Re-Logic, and published by 505 Games.
  • Mechanically Unusual Fighter: To show how complex this moveset is, the Papyrus/Sans video was the longest of the bunch; this beats that out by a full 25 seconds.
    • The Terrarian takes elements from both BJ's and Sakurai's takes on Steve, being a fighter who relies on collecting resources to power their move-set. Unlike Steve however, the Terrarian gains materials with the use of their normal attacks from either the stage or the very foes they fight. In addition to obtaining armor that shifts the Terrarain's weight class by small increments. The various gear they obtain is separated into several tiers.
    • The Neutral Special has them place a block of materials either in front on the ground or directly below in the air as temporary parts of the stage, just like their blockier counterpart. In contrast, the Terrarian will prioritize using harder materials,note  with the softest material dirt being infinite. All the materials used for placing blocks are strictly found in the stage.
  • This Is a Drill: The Drax, obtained in Tier 3 with a single Hallowed Bar and each of the Soul items, serving as a multi-hitting attack that can obtain more resources, replacing the pickaxe used for the Forward Air and Side Smash.

     93 - Makoto Naegi 
Franchise: Danganronpa
Makoto, Kyoko, and Byakuya Debut: Danganronpa: Trigger Happy Havoc [PlayStation Portable], 2010
Hajime and Nagito Debut: Danganronpa 2: Goodbye Despair, 2012
Shuichi and Kaede Debut: Danganronpa V3: Killing Harmony [PlayStation Vita / PlayStation 4], 2017
Episode 93

The main protagonist and Big Good of the Danganronpa series, as well as the Ultimate Hope in contrast to Monokuma the Utimate Despair.

Makoto and the other playable students fight in a similar fashion to the class trial debates in the various mainline games. That is, via logic-based puzzle solving and debates to expose the lies and find the truth, with an innovated Hacking Gun that Komaru Naegi utilizes in Ultra Despair Girls serving as the catalyst for their moves. Essential to them is the influence gauge, which is earned by dealing damage, dodging attacks, and generally performing well in battle, and can be lost by getting hit, missing attacks, or using certain specials recklessly. The amount of influence gained scales the damage they deal and fuels most of their specials, rewarding persistence and punishing carelessness.


  • Action Command: Firing break shots for several of their normal attacks normally inflicts fairly weak ranged damage, but can become stronger if the break shots are fired in a rhythm, as being calm and concise is the best approach to debates in Danganronpa. The Rhythm Game elements come from the Bullet Time, Panic Talk action, and Argument Armaments minigames from their respective games that employ a simple pressing of the button in a rhythm to break the arguments of an uncooperative student.
  • Guest Fighter: Much like with the Monokuma video, the Danganronpa series is developed by Spike Chunsoft and published by Nippon Ichi.
  • Palette Swap: Aside from having Makoto as the default, all other characters from the Danganronpa series that serve the same role as him serve as alternate costumes.
    • P2 is Kyoko Kirigiri, the Ultimate Detective.
    • P3 is Byakuya Togami, the Ultimate Affluent Prodigy.
    • P4 is Hajime Hinata, who succeeded Makoto as the protagonist in the second game.
    • P5 is Nagito Komaeda, the previous Ultimate Lucky Student.
    • P6 is Komaru Naegi, Makoto's little sister.
    • P7 is Shuichi Saihara, the second Ultimate Detective.
    • P8 is Kaede Akamatsu, the Ultimate Pianist.

     94 - Angry Birds 
Franchise: Angry Birds
Debut: Angry Birds [Mobile], 2009
Episode 94

The titular birds from the game of the same name. They're the flock that's known for not only their anger management issues, but also fighting those troublesome pigs who steal their eggs.


  • Action Bomb: Explodes after a bit of start-up with the down special, courtesy of the origin of this ability, the black loon Bomb.
  • Assist Character: Two of the Angry Birds more directly assist the playable birds. The Blues are shot out of a handheld slingshot, and the large red bird Terance comes crashing down on the foe for the down throw.
  • Beak Attack: Being a bird, they peck for their jab, down tilt and grab pummel.
  • Catapult to Glory: Prominently featured in this move-set, due to being a major part of the Angry Bird games.
    • The forward and up smashes have the playable bird spawn a large slingshot catapult and ready themselves upon charging it, then fire themselves in the designated direction.
    • All the throws sans the down throw feature the Bird loading the foe into the large slingshot to fire them in the appropriate direction.
    • A smaller variation is used for the neutral special, where the lead bird fires a smaller blue bird from a more handheld size catapult forward as a projectile, with Blue having the ability to split into several birds with an extra press of the special button upon being fired.
  • Composite Character: They all feature abilities of the various birds, including those normally exclusive to one another. They also take the Pac-Man approach in terms of their design, shifting between the iconic ball appearance for some attacks and sticking to a more limb-ed appearance the movie gave them for the most part.
  • Guest Fighter: The Angry Birds franchise is owned and developed by Rovio Entertainment. Regarding aspects lifted from the movie, said movie was produced by Sony Pictures Imageworks, and the sequel with Sony Pictures Animation.
  • Super-Scream: Screeches with offensive sound waves for their forward air. Aside the sensory overload being something birds tend to do, it comes from Red's ability from Angry Birds 2.
  • Mechanically Unusual Fighter: Two of their Smash attacks are the tried and true method the birds use to fight the pigs in their games, the slingshot. Not only does it fire the Angry Bird like a projectile, it can be cancelled into any of their aerials and specials like the bird abilities in their game of origin, with the specials in particular gaining some extra effects if done out of these smash attacks.
  • Summon Bigger Fish: Calls upon the Mighty Eagle for their final smash, who'll swoop in to crash into the stage after a can of sardines is thrown by the Angry Bird.

     95 - Dr. Zomboss & The Horde 
Franchise: Plants vs. Zombies
Debut: Plants vs Zombies [PC], 2009
Episode 95

The mega-maniacal, super-genius leader of the Zombies, along with his undead troops. Dr. Edgar Zomboss and his zombies want only two things: to take over the world and eat brains. However, their evil plans are always thwarted by Crazy Dave and his platoon of plants, but that doesn't stop them from trying. Now, in this hypothetical, the undead army has made it's way into Super Smash Bros, with Zomboss leading them... from the background, leaving his zombie horde to fight for him.
  • Card-Carrying Villain: The intro to Zomboss' video alone has him proclaim himself to be "the greatest evil genius who ever lived."
  • Composite Character: The main zombie fighter takes cues from various other zombies, being the Super Skrull of zombies.
  • Counter-Attack: A more unconventional one. Attacking the zombie while the up smash Jack-in-the-box head is extended will result in an explosion that'll harm not only the zombie, but also anyone close enough to get hurt.
  • Everything's Deader with Zombies: No kidding.
  • Fartillery: The zombie lets loose a fart for their back air. This comes from the second game in the series, whenever a zombie eats a chili bean.
    BrawlFan1: Quite fitting, considering how much that game stinks.
  • Guest Fighter: Like with the Crazy Dave video, Plants vs. Zombies was created by PopCap Games and is owned by Electronic Arts.
  • Humongous Mecha: Zomboss brings in his giant Zombot for the Final Smash.
  • Improbable Weapon User: True to the zombies in the games using various junk for offense aside from typical zombie attack. Weapons include a rally flag, screen door, wind-up Jack-in-the-box, and pogo stick.
  • Mechanically Unusual Fighter: While a lone zombie fights for the most part, Zomboss will occasionally have the ability to contribute with his own specials unique from the main zombie, with the ability to do so signalled — whether it be a light on his mech or loudly calling out — at random intervals, with each Zomboss special having different cool-down that prevents him from contributing with another special until both the cool-down is over and Zomboss signals again. As for the Zomboss Support specials:
    • Neutral special has Zomboss fire a Missile Strike, which'll target directly in front of the playable zombie to explode upon contact. Aside from being a powerful attack, it also creates a gravestone upon hitting the ground, which can summon up to five weak zombies, one every ten seconds. The cool-down for using this move is fifteen seconds.
    • Side special has Zomboss spawn a Gargantuar in front of the main zombie. Gargantuars are Mighty Glacier summons; incredibly slow, yet attack with powerful club swings while armor-ing through normal / weak and merely flinching at strong attacks. If it's down to a quarter of it's health, it'll toss an Imp forward as a standalone summon like the standard side special. Cooldown lasts for thirty-five seconds after using the move.
    • Up special has Zomboss call a Bungee Zombie, which effectively serves as a free back to the stage ticket; grabbing the main zombie to pull them up off-screen then drop them onto a random part of the stage, functionally like Hero's Zoom. Useful, as the playable zombie's balloon up special is pretty lacking. Cool-down for using this move is twelve seconds, the shortest.
    • Down special has Zomboss equip both the playable zombie and any zombies spawned with armor to reduce damage; the playable zombie gets a full-body equip that reduces damage by seventy-five percent while lasting until forty percent of damage is taken, all the spawned zombies get a helmet that the main zombie normally gets for down special. Cool-down is a lengthy thirty seconds.
  • Mook Maker: The Zomboss Support neutral special doubles as this, spawning a gravestone upon impact that summons a zombie for as long as it lasts.
  • Non-Action Big Bad: Zomboss himself doesn't directly fight his opponents, instead choosing to reside in the background and letting a lone brown-coat zombie alongside multiple support zombies handle a fight, at most supporting with the occasional souped-up special attack. He even once proudly declared that he could point at things, make them explode, and take credit for the other zombies' work.
  • No-Sell: The screen door for side smash has the ability to nullify projectiles while being charged.
  • Stink Bomb: The main zombie neutral special has them toss one forward that'll explode upon contact, releasing a poisonous cloud that deals constant non-flinching damage while obstructing vision.

     96 - Fawful 
Episode 96


  • Casting a Shadow: For this moveset, Fawful has access to some of the Dark Star's power, which he can use to cast dark magic spells such as shadow balls and portals.
  • Energy Ball: Fawful's neutral special has his headgear fire an energy ball, though where it aims is dependent on whether or not it's currently attached to Fawful. If Fawful has the headgear on his head, the energy ball is fired forwards at a downward angle by default, though Fawful can adjust his aim while he's preparing to fire. If the headgear is separated from Fawful, it launches an energy ball directly at the nearest opponent (however, it doesn't bother to Lead the Target at all and always fires directly at where the opponent is when it launches the energy ball, so its accuracy against moving targets is pretty abysmal).
  • Gadgeteer Genius: This is Fawful we're talking about, so duh. He makes heavy use of his ray gun and his headgear in his moveset.
  • Glass Cannon: Fawful's attacks are generally quite powerful and long-ranged, but his weight is low, his mobility is subpar, and his attacks are quite laggy and easily punished. Playing as Fawful requires you to constantly outsmart your opponents to maintain the upper hand.
  • Mechanically Unusual Fighter: Fawful's special moves all revolve around his headgear, and he can either fight with his headgear on or have it detached from him and moving about on its own, effectively combining the Puppet Fighter trope with a Stance System (he toggles whether the headgear is attached or detached with his down special). The headgear roams around the battlefield while separated from Fawful, and will execute its attacks when the appropriate special commands are inputted. Fawful's normal attacks aren't changed at all by the headgear's presence or absence, but whether or not Fawful's headgear is on his head changes the properties of his neutral, side, and up specials, as well as where they're coming from. Fawful's attributes are also slightly modified by whether or not he is wearing his headgear; he is slightly heavier and has five jumps with the headgear on, and only has two jumps with the headgear offnote . The headgear also takes damage separately from Fawful regardless of whether it is on his head or not (and blows up when it takes enough damage, harming everyone nearby — including Fawful himself), which means that it can absorb attacks for Fawful, but if he's wearing it when its HP hits zero, it will blow up in his face (and the rest of his head, for that matter). Once the headgear is destroyed, it will eventually respawn on its own, but Fawful is essentially locked out of his special moves — including his up special — until it comes back.
  • Promoted to Playable: Fawful is a spirit in Ultimate.
  • Rolling Attack: Fawful's dash attack and down tilt consist of him rolling forwards to tackle opponents. They're among his safer attacks to use.
  • Super Smoke: Tapping the side special input causes the headgear to spew a cloud of experimental gas, which functions like a weaker version of Pirahna Plant's side special and the Zombie's neutral specialnote . However, the gas makes up for its lack of raw damage output with extra functionality. Any Assist Trophies that get caught in the gas will be brainwashed for a few seconds, causing them to fight for Fawful instead of their original summonernote . Furthermore, if Fawful is separated from his headgear and sprays his gas on himself, it will actually heal him a little bit — a single dose of gas doesn't heal very much (only about 3% if Fawful is in the gas for the full duration), but Fawful can do this as often as he wants as long as his headgear is nearby. However, the gas can be reflected, and can even heal the character who reflects it if they can get back in the cloud.
  • Thinking Up Portals: A few of Fawful's attacks, like his up tilt, down air, and his back, up, and down throws, have him generate portals with the Dark Star's powers to either call in one of his mechanized minions for an attack or just throw enemies directly through the portals.
  • Turns Red: Fawful gains "I Have Fury" when his damage reaches 100%note , slightly improving his speed and damage output. Unlike Kazuya's Rage, this lasts for the remainder of the stock. However, Fawful's low weight and complete lack of a recovery special when not wearing his headgear (including if it has been destroyed and hasn't respawned yet) makes it hard for him to capitalize on this.
  • Wave-Motion Gun: Fawful's forward smash is a small-scale version of this, firing a thick stream of energy from his ray gun at a slight downwards angle. As you would expect, it has great range and power, but is very laggy. Oh, and no, you can't fire it off the stage to cover an entire side of the screen and make it nigh-impossible to recover from below; it peters out at the same distance regardless of whether or not it actually hits the ground.
  • Weapons That Suck: Holding the side special input causes the headgear to inhale for as long as the button is held down (though it will eventually stop on its own). This can inhale items, projectiles, and players, much like Kirby's Inhalenote . Inhaling an item or projectile will consume it, causing the next neutral special projectile to be powered up; inhaling a player will damage them and spit them back out, while also disabling one of their basic attacks for ten seconds. If Fawful is wearing the headgear, its suction will be pointed directly ahead of him, while if the headgear is on its own, the suction will be pointed slightly towards the ground.

     97 - The Masked Man (UNMARKED SPOILERS
Franchise: Mother
Debut: Mother 3 [Game Boy Advance], 2006
Episode 97

The commander of the Pig-mask army that was formerly the long lost brother of Lucas, Claus. Initially a part of a happy family that was torn apart by the invasion of the Pig-mask army and their influence on the once peaceful Tazmily village, Claus would go missing after trying to take revenge for the death of their mother Hinawa. Having been reborn as a soulless cyborg that obeys Porky Minch like a mechanized puppet, the Masked Man is tasked with awakening the Dragon that rests below to destroy the world. Only by the voice of Lucas and Hinawa calling out to him does he remember his past self and, to be free of Porky's enslavement, sacrifice himself. Now... what would the Masked Man be like in Smash Bros?
  • Arm Cannon: Claus uses it for a couple of his attacks, most notably his Smash Attacks, firing powerful beams and energy blasts from it.
  • Armor-Piercing Attack: For the Masked Man's Down Special, he uses Shield Killer, firing a PSI in front of himself. It's relatively weak, but it has the added effect of breaking shields.
  • Dead Hat Shot: One victory animation features their mask discarded on the floor, with the spirits of Claus and Hinawa walking away in the background.
  • Jet Pack: Uses his bat-like Jetpack for his Up Special, working similarly to Lucas's Up Special, more specifically when he hits himself with it, with the Masked Man flying in any chosen direction while surrounding himself with electricity.
  • Limit Break: For the Final Smash, the Masked Man uses the powerful spell PK Love, interpreted here as a large radius that surrounds Claus, made of up the same stylized effects seen in Mother 3. Any one in the radius takes constant damage before being launched.
  • Mirror Character: Many of the Masked Man's attacks mimic his brother Lucas's own attacks in Smash.
  • Palette Swap: Claus has a single alternate costume that removes his mask and Pig Army attire and wears his striped shirt from the beginning of the game.
  • Promoted to Playable: The Masked Man is a spirit in Ultimate. If Claus is counted, the Masked Man has two spirits and a sticker in Brawl.
  • Psychic Children: In addition to his sword and Arm Cannon, the Masked Man also uses his PSI magic in battle, just like his brother.
  • Psychic Strangle: For his forward throw, the Masked Man uses his PSI abilities to lift the foe up by their neck, a la Darth Vader.
  • Shock and Awe: Masked Man uses electricity PSI for a handful of his attacks, most notably his Neutral Special, PK Thunder which summons a slow-starting but powerful lightning bolt projectile in front of himself.
  • Soulless Shell: More or less this, as the cybernetics that brought him back left him a cold, emotionless puppet. One of the hints BJ gave for the next upcoming 96-99 fighters even described them as "Soulless".
  • Throw Down the Bomblet: The Masked Man throws a small Pig Army bomb forward for his Side Special.
  • Walking Spoiler: Considering that it's Claus, the lost twin brother of Lucas and the biggest influence in the game of origin, this should be expected.

     98 - Monika (UNMARKED SPOILERS
Franchise: Doki Doki Literature Club!
Debut: Doki Doki Literature Club [PC], 2017
Episode 98

The kind-hearted club leader of the Literature Club. Monika's just your average high-school girl... or so it seems. In reality, she, the other girls in the club, and the entire world are apart of some form of virtual simulator-turned-dating sim, with Monika being its Monitor Kernel Access system. Upon discovering the truth, Monika became obsessed with connecting with the player, the one person she knows is real. She's a terrifying character, as many who played the game would attest. One could only imagine how scary she would be if her files got downloaded into Super Smash Bros.
  • Assist Character: The other girls from the club, Sayori, Natsuki and Yuri, are present for the smash attacks and the cardinal specials.
  • Attack Reflector: Sayori serves as one as part of the side smash, due to her nature of not letting things bother her (or so she states, anyway).
  • Confusion Fu: Monika's not necessarily fighting per se, but rather doing daily activities and interacting with the other girls for her "attacks". That doesn't make them any less dangerous, due to the variety of weird properties they have and the status ailments they can inflict, with some Hitbox Dissonance in play for certain attacks.
  • Cute Clumsy Girl: All the girls get subject to this at one point or another; Sayori bumping into Monika and falling backwards for the forward smash and tripping and falling at the apex of the side special, Natsuki accidentally throwing a box full of manga for the up special, and Yuri and Monika bumping into each-other and falling on their rump for the down smash.
  • Double Jump: Capable of jumping up to four times while airborne. This is to compensate for the fact that her up special is not a recovery, but a projectile attack aimed upward.
  • Easter Egg: If one were to wait in Monika's sole victory screen after a while, she'll strike up a conversation with the player.
  • False Friend: While Monika identifies them as her friends, they're rather expendable to her back in Doki Doki. Lampshaded by BJ.
    BrawlFan1: Now for Monika's Smash attacks, for all three of them, she'll be visited by her three best friend- [sudden coughing] SHE KILLS THEM- [throat clear] I'm sorry, what?
  • Guest Fighter: Doki Doki Literature Club was created by Team Salvato.
  • Lighter and Softer: In great contrast to the original Visual Novel, no themes of psychological horror is present. The other three girls are also alive and well, not subject to any Mind Rape Monika afflicts them with. The worst of the horror is present in comparatively smaller scale Ominous Visual Glitch and one of the three victory animations being the signature 'alone with Monika' scene.
  • Mechanically Unusual Fighter: All of Monika's normal attacks either have some form of unusual properties for a normal move, and/or the ability to inflict a status ailment on the foe, all the while portraying the move as not all that threatening.
    • Jab: Monika pulls out a notebook to write notes, which creates a normally invisible glitch-y mess in front of her as the attack, which in turn steadily adds damage while covering the foe in pen ink that functions like the Inklings ink, adding a damage modifier to them for as long as the ink last.
    • Dash Attack: Monika power walks her way forward while reading her book, having complete immunity from anything from the front aside from grabs.
    • Side tilt: Monika pulls out a knife — to cut up a streamer. The knife is the obvious hitbox to harm foes, with the possibility to inflict Damage Over Time.
    • Up tilt: Monika ponders to herself, creating a thought bubble overhead. Foes hit by the bubble get their controls reversed for a few seconds.
    • Down tilt: Monika writes into her notebook while laying on her stomach. With a brief hitbox at the start, this attack leaves her the most vulnerable, but has a small chance to put foes to sleep if the attack lands.
    • Side smash: Sayori suddenly appears to bump into Monika and falling on her rump for it, with the act of falling backwards serving as both an attack and a reflector.
    • Up smash: Natsuki appears to take a selfie with Monika. The act of lifting the phone up is the actual attack, with the picture-taking flash serving as another attack that stuns foes hit.
    • Down smash: Yuri appears to collide with Monika like with Sayori above, though they both fall backwards. Getting caught right underneath their behinds results in getting buried.
    • Neutral air is fairly tame as an attack: Monika scrunches up with her notebook like she's trying to keep nosy passerby's away, which she does so with her shine-like hitbox launching foes away early frame.
    • Forward air: Monika advertise the literature club with a flyer, which can afflict foes with the flower status effect.
    • Back air: Monika deliver a surprise love letter outward to the back. Those hit by it have a chance to become frozen, giving her the cold shoulder.
    • Up air: Monika hangs a flyer on a "wall" above her. This serves as a minor trap, as while the attack can function normally, the poster lingers there for a short while to potentially collide with another fighter, which also inflicts some hitstun.
    • Down air: Monika stumbles with a stack of flyers in hand, thus dropping them as they fall below her to dealing multi-hitting damage. The strong point of this attack being that it deals good shield damage to foes on guard.
  • Me's a Crowd: Discussed. BJ remarks, due to her ability to delete her friends like a computer file, she'd likely be able to copy and paste them. Hence why she's able to summon any of the girls twice with both a special and a smash attack soon after.
  • Status Buff: Monika's Write A Poem neutral special serves as this for her and the other doki girls. Using it summons a list of words around her, and selecting a word adds a certain increment of power to Monika while buffing a specific girl depending on the word selected; the word being the one said girl favors. Buffing all three categories comes with a Diminishing Returns for Balance, the other two categories losing one point for every two points given elsewhere. The stats buff's that each of the categories give to Monika:
    • Sayori; the moderation who is considerate of others' interests is balanced between power and speed.
    • Natsuki; the quick to respond, more outgoing one focuses on speed.
    • Yuri; the more withdrawn girl who focuses on her own tasks is more power-based.
  • Stealth Pun: All of the girls have their designated inputs the way they are in correspond with their writing style:
    • Sayori's choice in words generally are simple and direct, or rather straight-forward.
    • Natsuki, despite her Tsundere side, likes cute and bouncy words, or up-beat.
    • Yuri's preference in poem words tend to be of deeper meaning, or down-ers.
  • Stone Wall: Monika's gimmick of inflicting a variety of status effects on the foe to either stall, or keep them cautious of what Monika's capable, in addition to being a mid-weight class character with the worst damage output, puts her into this type. Though, she can gradually become stronger with the use of the neutral special to buff her lacking stats.

     99 - Spider-Man (Echo: Miles Morales) 
Franchise: Spider-Man
Debut: Spider-Man (Amazing Fantasy #15), 1962
Game Debut: Spider-Man (Atari 2600) [Atari 2600], 1982
Miles' Debut: Ultimate Fallout #4, 2011
Miles' Game Debut: Spider-Man (PS4)
Episode 99

Marvel Comics most iconic superhero and New York City's greatest (and quip-iest) hero: your Friendly Neighborhood Spider-Man! Pretty much everyone and their mother knows who this guy is, but for the sake of description: Peter Parker was just an average kid until he was bitten by a radioactive spider, giving him spider-like agility, strength, and powers. After the death of his Uncle Ben, Peter swore to honor his uncle's ideals and set out to become the Protector of New York City's citizens.

Miles Morales, Peter's partner-in-training and often successor, also takes on the mask and fights in Smash as Peter's Echo Fighter.
  • All Webbed Up: Spider-Man's main gimmick. Hitting a foe with five web shots from the neutral special (or by hitting them with one web bomb from the Down Special), the foe becomes tied up with webs and stuck in place, similar to being grounded, allowing Spider-Man a free combo set-up. Additionally, if Spider-Man uses his Side Special on the webbed-up foe, he'll perform the web toss and fling them away after swinging them around.
  • Combos: Spider-Man's moveset is designed around trapping opponents in a "web" of combos, just as he plays in the PS4 titles.
  • Guest Fighter: He's the third non-video game character given a move-set, this time being a Marvel Comics character instead of a western or eastern animation character. He's also the first non-VG character accompanied by an Echo Fighter, in the form of Miles Morales.
  • I Shall Taunt You: BJ notes that given that this is Spider-Man, there's no way that he could choose what voicelines or dialogue he could give to each of his taunts, given that there's so many options, so he tells the audience to just imagine what he could say.
  • Limit Break: Peter uses the Web Blossom for his Final Smash, rapidly firing webs shot all around himself. This is a notable Final Smash, as it doesn't launch foes but sticks them to the stage for an extended amount of time, leaving them vulnerable for a powerful attack.
    • Miles uses his Super Venom Blast, which is a more straightforward Final Smash.
  • Shock and Awe: Miles uses his electric Venom Sting powers for his Smash attacks and his Final Smash. He also uses electric mines for his down special.
  • Spider-Sense: As he is the invokedTrope Namer, it's part of his gimmick. Much like Bayonetta's Bat Within and Mythra's Foresight, he can narrowly avoid attacks with precise timing of his dodges. Unlike the former two, he can go the extra step further afterwards with another button press to either Counter-Attack with two roundhouse kicks or a web shot to the face, or just web sling away from the action.
  • You Will Not Evade Me: Uses his Web Cling to pull in foes for his grab. It also works as a tether recovery. His Side Special also works similarly, but this just bring the foe closer to you.

     100 - Jibanyan (Shadowside) 
Franchise: Yo Kai Watch
Debut: Yo Kai Watch Shadowside, 2018
Game Debut: Yo-Kai Watch 4
Episode 100

  • Bookends: The first episode of the series started with Jibanyan in his original form, and now, for the one hundredth episode, he's the focus once again, this time being his older self and more powerful Shadowside form.
  • Guest Fighter: Much like before, Yo-Kai Watch is owned and developed by Level-5.
  • Lightning Bruiser: Shadowside Jibanyan mixes Incineroar-esque weight and power with Pikachu-esque speed, with his only real weakness being his inability to maintain that state for prolonged periods.
  • Stance System: The Lightside/Shadowside dichotomy works like this, with Jibanyan switching between the forms based on a Shadow Gauge that works like a cross between Little Mac's Power Meter and Joker's Rebellion Gauge (it fills over time in Lightside and dealing damage or using the neutral special fills the meter faster, while it drains over time in Shadowside and taking damage drains the meter faster). The two forms have the same moveset for the most part, with somewhat different properties on a few moves; their main difference is in stats. Lightside is smaller, weaker, lighter, and has less reach (and both forms are equally fast in terms of movement speed and frame data — that is, very fast) so Jibanyan generally wants to be in Shadowside, but the Shadowside form's bigger hurtbox and greater weight does mean that he can end up as combo food if he fails to control the match.

Alternative Title(s): What If X Was In Smash 91 To 100

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