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It's a sequel, but it's not #2.note 

Mumbo: Grunty wreck house and kill Bottles—she must pay! Bear and bird get after witch—Mumbo see you later.
Kazooie: Great, I get to peck some more witch butt. Let's go, Banjo!
Banjo: Sigh... I've a feeling it's not going to be so easy this time...

The first sequel to Banjo-Kazooie, created by Rare for the Nintendo 64 in 2000 and ported to Xbox 360 in 2009. It's also included, alongside Banjo-Kazooie and Nuts & Bolts, in Rare Replay for the Xbox One.

Two years have passed since Gruntilda the witch was defeated by Banjo and Kazooie. After falling from her tower she was buried underground where she remains until this very day...

After her sisters bring her back to life, Gruntilda destroys Banjo and Kazooie's home, killing their mentor Bottles and totally ruining their poker night. The bear and bird must then trek through eight themed worlds to reach the top of the Isle O' Hags and get even with the witch, collecting countless shiny doodads and meeting dozens of kooky characters along the way.

Unlike its predecessor, Banjo-Tooie is less a typical platformer in the style of Super Mario 64 and more an Action-Adventure game with some Metroidvania elements and an increased emphasis on puzzles, often requiring you to backtrack through old terrain to open new paths and grab new goodies. It also has a decidedly more surreal and cynical sense of humor.


Banjo-Tooie provides examples of:

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     Tropes A-M 
  • 100% Completion: Compared to Banjo-Kazooie, Banjo-Tooie has a lot more emphasis on backtracking, and the game's levels are larger. But it's slightly more lenient in requirements; you only need 70 of the game's 90 Jiggies to reach the final boss. Collecting all 90 just gives you a sequence spotlighting all the characters as a meager bonus reward, and only 765 of 900 notes are needed to learn all skills. The honeycomb pieces and Cheato pages are helpful, but completely optional.
  • Abandoned Mine: Glitter Gulch Mine, with a flavor of Wild West. It is a dark underground cavern rich in ore of varying colors that fell into disuse over time, and its train station has been inoperable since the derail of Chuffy the steam train. Features include a Minecart Madness minigame against Canary Mary, very dark rooms where Fire Eggs prove useful for illumination, rocks that can only be removed by the explosions of the Detonator (this level's transformation ability provided by Humba), and a maze where TNT stacks have to be disabled before they explode. It is also possible to rerail Chuffy with the help of Mumbo's magic, but in order to properly use it Banjo and Kazooie have to defeat Old King Coal (its owner) in a boss battle.
  • Ability Required to Proceed: Like its predecessor, Banjo-Tooie has mandatory abilities you have to learn, and you won't get far without them. Tooie takes this even further due to having a lot of context-sensitive moves you have to learn to even get anywhere in its massive worlds, much less get a Jiggy right away.
  • Absurdly Spacious Sewer: In Grunty Industries, there's the Clinker's Cavern sidequest where you shoot at faecal blockages in the sewers. Said sewers are way more spacious than how they should logically fit in the factory.
  • Abusive Parents: Mrs. Boggy doesn't seem to mind Banjo and Kazooie hitting Moggy, and she's even seen giving Groggy a smack with her purse when he eats a burger and tries to pin the blame on Banjo.
  • Accidental Misnaming: Banjo and Kazooie fail to call King Jingaling by his proper name, instead referring to him with words like "Singalong" and "Dingaling".
  • Accordion to Most Sailors: The music in Jolly Roger's Lagoon briefly features an accordion, fitting a level populated by seamen.
  • Acid Pool: Luminous green pools of acid are frequent in Grunty Industries. The one in the second floor merely make Banjo and Kazooie jump in pain, but the ones in the basement will bounce them back to the bank at their border (this happens to prevent either character from using damage boost to get the Jiggies that are intended to be collected with later worlds' abilities).
  • Action Bomb: Among the various other explosives enemies, such as actual living dynamite, Banjo can transform into a detonator that can blow up at the cost of one health while the mechanical Clockwork Kazooies can be controlled and be made to explode by the player.
  • Advanced Movement Technique: Banjo has an unintentional Double Jump which he can perform by himself via pressing the jump button while doing a Pack Whack mid-air. This gives him some extra height that he wouldn't be able to reach normally, but it won't cancel any Fall Damage.
  • Affably Evil: Weldar, who is seen politely asking you to stand still so he can kill you better and generally doing things just because it's his job. His vision, like Lord Woo Fak Fak, is also pretty bad.
  • Aliens Are Bastards: You find a UFO submerged in Jolly Roger's Lagoon, power their ship back up for them, bring one of them back from the dead after a nasty fall, warm up one of their children stuck on a icy, high cliff, find another two alien kids encased in ice, one of which you had to bring back to life as well (with even Mumbo threatening to hurt him for being ungrateful), and to top it all off, only for two Jiggies. After all that, the alien dad states he has to exterminate you for taking so long... only to decide not to do so because he's misplaced his laser.
  • Alliterative Name:
    • Witchyworld
    • Grunty GmbH (the German translation of Grunty Industries)
    • Cloud Cuckooland
    • The Golden Goliath
  • All There in the Script: The majority of the enemy names weren't revealed ingame. Unlike Banjo-Kazooie, whose characters parade revealed them, Tooie's didn't. The only exceptions were Moggie (the tigers in Mayahem Temple), Wak (one of the kickball players), Minjo (Jinjo lookalikes), and Mucoid (the mucus baddies Terry spits at you). "Fruity", "Jippo Jim", and "Klang" are referenced in the credits, as the "nicknames" of the staff, but it's not made clear which enemies they are (respectively, they are the one-eyed bandits and rat enemies in Witchyworld, and the oil drums in Grunty Industries). The rest of the names, including Banjo's goldfish Roysten (which actually was revealed in the PAL version in the character parade, as well as the XBLA port, alongside Bottles) were named on the Scribes section in Rareware's old website.
  • Always Night: The third world, Witchyworld, is stuck in perpetual night. Luckily, the overabundance of electric amusement park light makes up for it. Strangely, the Crazy Castle Stockade area, despite being within the same level, appears to take set in broad daylight. Whether this is due to an illusion or magic is never explained.
  • Ambiguously Gay: Jolly Roger has a lot of Camp Gay mannerisms, but this being an E-rated game, his orientation is never discussed. The menu in his... bar does not help matters. His partner, Merry Maggie, has a case of Ambiguous Gender Identity.
  • Amusement Park of Doom: Witchyworld. It is a functional, yet dangerous recreative fair that was shut down due to poor safety standards, and is divided into several thematic areas. Its danger is lampshaded by a signpost in front of the world entry that states that everyone surviving the attractions is eligible to join the Witchyworld fan club, with a current member count of 0.
  • Animal Gender-Bender: Lord Woo Fak Fak is an enormous, male anglerfish. However, the creature we envision when we think of an "anglerfish" is in fact female — male anglerfish are extremely tiny, parasitic, and don't have the "lure". Or much of anything in the way of distinguishing features.
  • Animate Inanimate Object: Several enemies, bosses and NPCs. Some of Banjo and Kazooie's transformations (namely, the detonator, van, submarine, washing machine, and snowball) also qualify.
  • Anti-Frustration Features:
    • Unlike the first game, any notes you collect in worlds are yours permanently, even after you leave and come back. This is a good thing, because not a single one of Tooie's worlds can be completed on the first visit; they all require you to return later after you've learned a new ability. Collecting them is also greatly simplified into having you grab nests of them (five notes apiece, rather than making you collect each individual note like in the first game), along with a Treble Clef that gives you twenty notes on the spot.
    • The collecting requirements are slimmed down from the original to alleviate the game's much longer length — you only need 70 of the 90 Jiggies (as opposed to 94 of 100) to finish the game, and the Mumbo Tokens are removed and simplified into the much easier-to-find Glowbos.
    • Jinjos, like the musical notes, are also permanently yours once you find them.
    • This game's worlds are orders of magnitude larger than the first game's, so they added warp pads to let you warp between different important locations within each world. The same applies to the Warp Silos in the hub level, Isle O' Hags, since it's a massive world unto itself that you will be traveling back and forth around.
    • When you find a Jiggy, there is still a quick little fanfare that plays, but you no longer have to sit through an unskippable victory animation.
    • Eggs and feathers now come in "nests" of multiples, instead of only one. This is especially useful due to the extra emphasis on flying and egg shooting in this game.
    • A new unlockable ability was added to allow Banjo and Kazooie to swim faster than they could in the first game. The only catch is that it only works when they're together.
    • There are no longer "lives" in the game, so you'll never have a Game Over from dying too many times. Also, if you die in a world, you'll usually respawn from the entrance to whichever area you were in, instead of being sent all the way back to the world's entrance.
  • Aquatic Mook: There are many in the underwater realm of Jolly Roger's Lagoon, including creatures so large that can only be stunned temporarily (such as the Blubbul and the Inky). There's also a Helpful Mook (the Seemee, a transparent fish) that doesn't attack the characters; instead, it swims peacefully while keeping an item inside its belly. There are six specimens, of which three have a valuable object: One guards a Cheato page, one guards an Empty Honeycomb, and one guards a Jiggy; Kazooie can use the Talon Torpedo ability to take the items without killing the Seemees.
  • Arduous Descent to Terra Firma: George Ice Cube used to live on the snowy side of Hailfire Peaks with his wife Mildred. However, due to a severe windstorm, he was brought skyward to Cloud Cuckooland, a Level in the Clouds, and has been stuck there since then. When Banjo and Kazooie meet him, he asks them to push him from the ledge so he can fall back to his homeland. Unfortunately, due to an inevitable miscalculation, he's instead thrown into the volcanic side of Hailfire Peaks, falling squarely into a moat of boiling water and melting.
  • Art Evolution: The art subtly evolved through the first few games. In particular, between Kazooie and Tooie, Mumbo's look softened and became slightly friendlier when he ascended to the role of playable character.
  • The Artifact:
    • The music during the cutscenes. It was initially designed for the N64 version's slow framerate, but when the game was ported to the XBLA, the framerate increased drastically and the music goes out of sync with the cutscenes.
    • Jamjars' rhyming when teaching moves. He uses the exact same dialogue, but the buttons are different and no attempt was made to correct the rhyming scheme.
      Jamjars: (N64 version) First person view by pressing Up-C, hit Z to fire with accuracy!
      Jamjars: (XBLA version) First person view by pressing Y, hit L1 or R1 to fire with accuracy!
    • The Split-Up Pads in Heggy's Egg Shed. In the N64 version, they are used to have Kazooie hatch the yellow Mystery Egg by herself, but in the XBLA version, Heggy hatches it directly alongside the other Stop 'n' Swop eggs, rendering the pads useless.
  • Artificial Brilliance:
    • Oddly, the AI for the enemy Beehives that chase you is a tad smarter than the rest of the game's mooks. For example, in Scrotty's Cave, the Hive will actually chase you around the rocks instead of mindlessly running into them after you like most enemies would.
    • The slot machine enemies in Witchyworld from Tooie. When they spit out their coins, they don't aim where you're at. They aim for where you're going.
  • Artificial Stupidity: The AI for Grunty's mooks is dumber than Banjo himself. Many enemies won't even so much as blink at you, even if you're right in their line of sight, unless you're standing directly next to them or a few feet in front of them. When you become a giant T. rex in Terrydactyland, the Soarasauruses will still try to attack you instead of fleeing like the Bargasauruses, even though they will die on contact with you.
  • Artistic License – Biology: Mumbo gives Banjo and Kazooie a way to traverse Jolly Roger’s Lagoon by using sunlight to give the water more oxygen. Not only does water already contain oxygen, but land animals can’t breathe underwater due to lacking gills so, regardless of oxygen content, B&K would still drown. It does provide an excuse for B&K to explore an almost entirely underwater level without spending most of the level as a transformation or constantly risking drowning (especially with the game's slower pace and emphasis on exploration) though.
  • Ascended Extra: Klungo. In Kazooie, he only appeared in a cutscene at the beginning of the game and during the Game Over sequence, and Banjo and Kazooie never even meet him. This time around he becomes a recurring boss and even gets some character development!
  • Ascended to Carnivorism: Terrydactyland features a baby Styracosaurus with a taste for meat. This became retroactively poignant, as some scientists now consider ceratopsians to have been omnivorous.
  • Asshole Victim:
    • Moggy gets beaten up by Banjo and Kazooie and Groggy gets smacked over the head by his mom's purse, but given how bratty they are, it's hard to say they don't deserve it.
    • After defeating Grunty, Banjo and Kazooie convince Jamjars, Humba Wumba, and Mumbo to kick Grunty’s severed head around. As if it weren’t bad enough, Grunty is apparently still alive and she ends the game saying that she will get her revenge against them in the next game.
  • Athletic Arena Level: Mayahem Temple features the Stonies' kickball stadium as one of its main features. Banjo and Kazooie must turn into a Stony (courtesy of Humba's magic) in order to participate in the kickball tournament. It consists of three rounds, and winning in all of them (by scoring the highest) will net the duo a Jiggy. A second stadium appears in Hailfire Peaks, having three rounds as well, only there the rules are reversed (whoever scores the lowest wins).
  • Atlantis: The fabled sunken city shows up as Underwater Ruins. It's necessary to enchant the waters of Jolly Roger's Lagoon with Mumbo's Magic so Banjo and Kazooie can swim indefinitely and explore the ruins without needing to worry about an Oxygen Meter.
  • Attack Its Weak Point: Targitzan to his target symbols, Mr. Patch to his, well, patches, and Lord Woo Fak Fak to his boils and later eyes. Lastly, the Rocknut Tribe in Terrydactyland can only be hurt to their exposed buttocks.
  • Attack of the 50-Foot Whatever: In Terrydactyland you can find the Stomponadon in the Stomping Plains. All you can see of her is her gigantic foot that tries to smash Banjo or Kazooie. You have to cross the plains with both characters.
  • Awesome Backpack: Due in part to the Split-Up move, which allows Kazooie to travel outside Banjo's backpack, this game unleashes the true power of Banjo's backpack. When his backpack is empty and he has learned the proper moves from Jamjars, Banjo can use his backpack to attack enemies, sneak through tight spaces, hop across dangerous terrain, heal himself, and carry things several times its size.
  • Awesome, but Impractical: The Breegull Bash in Tooie. The downside: it's slow as molasses and there's a lot of other moves that do as much damage while being a lot quicker. The upside: Banjo clubs the enemy with Kazooie and she makes a funny noise.
  • Aw, Look! They Really Do Love Each Other: In Tooie, separating the pair and then attempting to go to a radically different area leaves the left-behind character to lament how lonely it is by themselves. Despite their griping at one another, Banjo and Kazooie are loyal to each other 'til the end.
  • Back from the Dead:
    • Grunty, thanks to Blobbelda and Mingella's magic.
    • In Hailfire Peaks, the magic spell is Life Force, which Mumbo uses to revive Alph, Betette, and Sabreman.
    • Banjo and Kazooie also manage to revive Bottles and King Jingaling near the end of the adventure.
  • Background Music: Lampshaded — Kazooie notices in one instance when the music changes to the pre-boss theme.
    Banjo: Hey, Kazooie, there doesn't appear to be anyone in here.
    Kazooie: Oh yes there is. The music's changed. Every time that happens, we always end up in a fight...
  • Backtracking: Compared to the first game's minimal backtracking, Tooie goes in the opposite direction and puts heavy emphasis of fetch quests and revisiting levels — it is impossible to get everything in each world in one go. Even Mayahem Temple, where you can collect the bulk of the items there in the first visit, has one lone Jiggy that you can't get until you get the Bill Drill from Glitter Gulch Mine (and another Jiggy for freeing Dilberta to return to Glitter Gulch Mine, but that counts as a Jiggy for that level instead).
  • Bad Boss: Grunty. She gives Klungo a beating for each time he fails to defeat Banjo and Kazooie, which results in him getting more and more bruised and battered and eventually leads to him switching sides. She also squashes Mingy and Blobby, her own sisters, for losing to Banjo in the Tower of Tragedy mini-game, never mind that they were the ones who destroyed the boulder she was trapped under.
  • Bag of Spilling:
    • Famously averted. Banjo and Kazooie start with all the moves they learned in Banjo-Kazooie (except for the claw swipe) and learn about as many new ones throughout the game. However, it's played straight with Banjo's punch attack, which renders Banjo entirely helpless as soon as they split up for the first time.
    • Played straight in terms of the health and supply amounts, as they're reset to their starting carrying capacity from the first game, with one exception — due to the increased focus on flying (to the point where an entire boss fight revolves around it), the supply of feathers remains at 100 (which can be further doubled to 200).
  • Balloon Belly: Groggy, however it seems to be the default state for him.
  • Battle Theme Music: Like its predecessor, the game plays a different battle theme for each boss, being specifically a more intense version of background music that plays for the boss's associated level. Save for Klungo's battle theme (which, in addition, isn't a Boss Remix either), the boss music is played with an Orchestral Bombing-styled soundfont.
  • Bayonet Ya: Kazooie can learn the Beak Bayonet for use in first-person areas (and the FPS deathmatch multiplayer mode). Or is it Banjo who's learning it, since he's the one who hauls her around to attack...?
  • Be Careful What You Wish For: In Banjo-Kazooie, Gruntilda lamented "How I longed to be real thin!" after Banjo and Kazooie beat her quiz game and saved Tooty. Two years later, she is reduced to a skeleton - literally.
  • Big Fancy Castle: Cauldron Keep. It is the tall tower in which Mingella and Blobbelda live, as does Grunty during the course of the game. It is equipped with a powerful machine that absorbs the life force of living beings, and is also home to a Pop Quiz minigame (the Tower of Tragedy).
  • Big "NO!": George the Ice Cube lets one out when you accidentally push him to the wrong side of Hailfire Peaks.
    George: Nooooo! Wrong side! Tell Mildred I love h...
  • Big, Thin, Short Trio: Gruntilda is the Big, Mingella is the Thin, and Blobbelda is the Short.
  • Bigfoot, Sasquatch, and Yeti: The snowy section of Hailfire Peaks feature hostile yetis which attack by kicking. One yeti is named Biggafoot, after his particularly huge right foot.
  • Bigger on the Inside: Banjo's backpack, if nothing else can explain what kind of sweet setup Kazooie has inside if he can carry a young Styracosaurus in it.
  • Black Comedy: Bottles dies in the intro, yet his lingering spirit hovering over his charred body continues saying hilarious things. Jingaling is zombified, and continues to say hilarious things while lurching around the room trying to kill you. The Gray Jinjo family's epitaph: "Passed away tragically when their house was crushed by a giant tank." And you play hacky-sack with Grunty's severed (but still alive) head in the ending.
  • Blackout Basement: The Generator Cavern and the Power Hut Basement in Glitter Gulch Mine, and the Haunted Cavern in Witchyworld.
  • Blood Is Squicker in Water: Lord Woo Fak Fak, the giant anglerfish boss in Jolly Roger's Lagoon, billows blood into the water whenever he's hit in one of his prominent glowing weak spots.
  • Body Horror: After being Buried Alive for two years, Grunty comes out as a walking skeleton.
  • Book Ends: Upon being resurrected, one of the first things that happens to Grunty is Klungo accidentally knocking her eye out. By the end of the game, Grunty's eye is once again knocked out... by Banjo and his friends playing kickball with her disembodied head.
  • Boss-Altering Consequence: There are two bosses in Hailfire Peaks, the Elemental Dragons Chilli Billi and Chilly Willy. You have to defeat both of them separately to earn their Jiggy, but the order in which you face them does not matter. There is, however, a perk that affects their difficulty depending on which one you defeat first: By default, both of them have only six hit points; but once you defeat either of them, the other one will have doubled their health to twelve by the time you reach him, thus prolonging his boss fight. This doesn't happen in the Replay Mode, because both of them will have only 6 HP no matter what.
  • Boss Banter: Most of the bosses tend to do this when you're fighting them.
  • Boss Remix: Every boss fight, apart from Cloud Cuckooland's boss (which remixes the Mumbo's Skull theme instead) and Klungo, remixes its level's theme. Gruntilda's theme is largely different from that of Cauldron Keep, but includes a segment that remixes her Leitmotif.
  • Boss Subtitles: Every boss enemy gets them. In Terrydactyland, even a couple of non-hostile characters (Chompasaurus and Dippy) get one, and so does an Invincible Minor Minion (Stomponadon).
  • Bottomless Magazines: You have infinite Fire Eggs when you transform to Kazooie in her dragon form.
  • Bottomless Pits: The game uses bottomless pits more liberally than its predecessor, since notes and Jiggies are permanently collected and the player no longer has a finite number of lives. In fact, every level but three features at least one, and one of the levels even consists of a big ol' World in the Sky which is basically a bunch of platforms above one big death hazard.
  • Bowdlerise:
    • In the Japanese version, Trotty's predicament is substantially toned down. In the English release, he was mutated by the toxic water in Jolly Roger's Lagoon and grew a third arm as a result, worrying about the possibility of growing another extra limb. In the Japanese release, the third arm is removed, and he instead saw his pants and beach ball dissolve in the water, fearing that his new beach ball will melt too. In the Xbox Live Arcade version, his third arm is restored, but his dialogue remains changed.
    • In the Japanese version's ending, Grunty's sentient detached head is stored in a cloth sack when the main cast plays Severed Head Sports with it. This is undone in the Xbox Live Arcade version.
  • Braids, Beads and Buckskins: Humba Wumba. She has long hair in a braid and wears yellow moccasins.
  • Breathable Liquid: In Jolly Roger's Lagoon, Mumbo can cast a spell to oxygenate the local water, making the vast underwater sections of the level much easier to navigate.
  • Brick Joke: After giving Captain Blubber a doubloon for his Turbo Trainers, he goes off to Jolly's saying if he wins at trivia night, he'll have enough money to buy a brand new flying machine. In the ending, he's shown flying in the Saucer of Peril.
  • Bubblegloop Swamp: Within the frontier area of Isle O' Hags lies the Quagmire and the area outside of Grunty Industries, both industrialized areas full of noxious purple gook inhabited by hungry mutants. This hazard can only be safely traversed while wearing Wading Boots (or being turned into a washing machine with the help of Humba's magic), lest you be literally chewed up and spat out by a mutant Venus flytrap.
  • Bullet Seed: Kazooie's eggs already count as Abnormal Ammo, but the secret "Golden" eggs, found hidden in some areas, allow her to fire them very rapidly... and she'll have an unlimited supply, but only for a short period of time.
  • Butt-Monkey:
    • Bottles gets killed, revived, and forced to eat his burnt dinner by his wife.
    • Poor Klungo suffers this fate in Tooie, being repeatedly beaten by the main duo only to be sent back to Grunty and punished for failing.
  • By-the-Book Cop: At first, Unogopaz the Kickball Stadium Guard fits this; he won't let the heroes in without a ticket, refuses to let them play as only a Stony can join, and is downright offended when they offer to bribe him... later subverted, though, when the guard lets the duo in when they are in Stony form, knowing full well who they are and that they are cheating.
  • Camp Gay: Jolly Roger, who works in Jolly's (which is implied to be a gay bar), talks in a stereotypical camp voice and offers "Seaman's Surprise" on the menu. His partner, Merry Maggie, appears to be transgender. The only labelled barrel in the bar is marked "Ginger Beer" (see this article if you don't get it).
  • Canary in a Coal Mine: In Glitter Gulch Mine, Banjo and Kazooie first find Canary Mary trapped in a cage inside a cave filled with Deadly Gas. Mary tells the duo that the miners used to send her down the mines to check for toxic gas, and they'd know it wasn't safe if she died. One day, the miners abandoned her in the cave. Once Mary is rescued, she returns the favor by repairing the broken handcar so Banjo and Kazooie can race against her on it.
  • Cap Raiser: Like in the first game', Cheato is willing to give the starring duo passwords to activate cheats which raise the cap of eggs and feathers. But this time, it is required to give Cheato his lost pages first, due to Gruntilda punishing him for having helped the duo in the first game.
  • Car Fu: In Witchyworld, you can have Wumba turn you into an armored van, which also gives you invincibility while transformed. It's one of the only ways of killing the slot machines holding the tickets and getting to the minigames.
  • Cartoon Cheese: The Stinky Cheese Wedge in Cloud Cuckooland is exactly what it sounds like: A giant piece of cheese, yellow and full of holes. It serves as part of the level.
  • Cast from Hit Points: In the the level Glitter Gulch Mine, the duo can be transformed into a living explosive with the help of Wumba's magic. The only means of attack is self-detonation, which logically takes away one unit of honeycomb each time it's used. For safety reasons, this attack is disabled when only one unit of honeycomb remains. The only way to use it harmlessly is in some scripted areas where this type of detonation is required to explode some obstructing rocks in the level.
  • Cats Are Mean: The Moggies in Mayahem Temple stage are cats. And all they do is try to hit you with their clubs. "Moggy" is a British slang term for "cat", generally implying a mongrel.
  • Cave Behind The Waterfall: In Spiral Mountain, there's a cave which has one of the secret eggs. It's not so much behind the waterfall as it is the source of it, but the game still calls it "Behind the Waterfall."
  • Censored for Comedy: The Saucer of Peril in Witchyworld says "Bleep" a lot as part of its character quirk, but when you beat its challenge, it tells you you've won two bleeping prizes.
  • Cephalothorax: The Glowbos, which are basically just heads with legs.
  • Chaos Architecture: Downplayed. Spiral Mountain and Gruntilda's Lair from the first game are accessible and remain mostly the same. The only difference is that an earthquake caused by Gruntilda's sisters plowing through a wall in the Hag 1 and also their troops ravaging the area have added a lot of debris and caused a cave-in in the lair, making sure the game-designers didn't have to recreate the entire overworld from the first game.
  • Character Select Forcing: Played with. Like in the game's predecessor, the player controls Banjo who is accompanied by his sidekick Kazooie. However, in this game, the duo eventually learn the ability to separate from each other, allowing them to explore the worlds individually and, over the course of the game, learn unique abilities that cannot be performed when they're together. As a result, there are many areas in the game that feature puzzles and obstacles requiring either an ability that involves Banjo alone, an ability that involves Kazooie alone, or an ability that involves the two together; so the player will have to recurringly separate them or regroup them depending on the case. There's also Mumbo Jumbo, who is Promoted to Playable in this game but can only be played as while Banjo and Kazooie wait for him in his hut; and the worlds also feature spots where Mumbo has to perform his magic spells, thus also requiring a character swap in case the player reaches said spots but with the starring duo.
  • Chekhov's Gun: That drill tank, the Hag1, you saw in the intro and whose tracks you followed in the hub world? It’s the Final Boss.
  • Chuck Cunningham Syndrome:
    • Tooty, Banjo's sister and the driving force in the first game, is not seen or mentioned by the other characters in this one. Though her photo does appear on a giant milk carton being labeled as "missing".
    • Brentilda, Grunty's sister who was a Fairy Godmother does not appear in this game, aside from a portrait of her in Pawno's Emporium. Mingy and Blobby don't mention her, and the only time Grunty does is through one of the questions during the final battle with her in the HAG 1.
  • Circus of Fear: Witchyworld's center attraction is a big circus tent which contains the boss of the world, Mr. Patch.
  • Cloud Cuckooland: The game has a stage called Cloud Cuckooland. Despite this, while the stage design is rather weird and random (some believe that it's a dumping ground for all the leftover ideas the devs had after making all the other levels) the NPCs found there aren't noticeably much stranger than the rest of the insane cast.
  • Company Cameo: Rare's logo can be seen in several places in Grunty Industries, including blue-colored barrels that have to be exploded with Grenade Eggs to unveil a Jiggy.
  • Compilation Re-release: While not wholly Banjo-Kazooie focused, Rare Replay does contain Banjo-Kazooie, Banjo-Tooie, and Banjo-Kazooie: Nuts & Bolts.
  • Console Cameo:
    • The multiplayer mode on the main menu is represented by an N64, with some game cartridges next to it. The N64 is still there in the Xbox Live Arcade version, but the games are replaced by copies of Banjo-Kazooie: Nuts & Bolts.
    • The camera that Chris P. Bacon is using for underwater photography is actually a Game Boy Camera.
  • Continuity Nod: The game has numerous nods to its predecessor Banjo-Kazooie:
    • Spiral Mountain still has Bottles' old molehills lurking around, and you can get a recap on your old moves from them.
    • Conga the Gorilla from Mumbo's Mountain makes a cameo as the ringmaster in Witchyworld.
    • Loggo the Toilet makes a cameo appearance in a bathroom in Grunty Industries, having been transported there by Gruntilda from Mad Monster Mansion.
    • Twinklies from Freezeezy Peak make appearances for mini-games in Witchyworld and Grunty Industries.
    • Pawno's Emporium in Jolly Roger Bay has the Gruntilda rag doll from Grunty's Furnace Fun sitting on a shelf as well as a portrait of Brentilda, and Jolly's bar has a portrait of Treasure Trove Cove. Captain Blubber also makes a cameo appearance.
    • Gobi the Camel returns as a minor character, and after you free him in Witchyworld, he finally makes it to the "lava world" that he alluded to in his last appearance in Click Clock Wood, which turns out to be in Hailfire Peaks.
    • Hailfire Peaks has Boggy the Polar Bear make a cameo appearance, having moved there with his family from Freezeezy Peak.
    • Tooty makes cameo appearances as a portrait in Banjo's burnt out house, and as a Face on a Milk Carton in the garbage can in Cloud Cuckooland. The Zubbas from Click Clock Wood also make a reappearance in the latter level, having moved their new hive to the top of the world's mountain. Banjo also gets to use his bee transformation in the level again.
    • Dingpot the Cauldron makes a cameo appearance in Cauldron Keep and automatically refills all of your items on jumping in him, similar to what the unlockable power-ups would do around Dingpot in the first game.
    • Mumbo teases turning Banjo into a T-Rex in the first game but decides not to as it would be too powerful and instead talks about saving it for the sequel. In this game you finally get to be a T-Rex (although Wumba does the change and not Mumbo) and the adult version is indeed a powerhouse, being one of the few transformations that's completely invincible.
  • Convection, Schmonvection: Zigzagged. Hailfire Peaks's Lava Side has you running along platforms that are mere inches away from lava at all times, but neither Banjo or Kazooie will so much as break a sweat. However if you visit the Lava Side while transformed into a snowball, you will slowly melt just by being in area.
  • Company Cross References: There's been many a Shout-Out to other Rare games since the beginning: besides Sabreman's appearance, there are plenty of subtler ones, such as posters of characters from Conker's Bad Fur Day and Jet Force Gemini, Mr. Pants being worked in anywhere he'll fit, and a toy Donkey Kong.
  • Crappy Carnival: Outside of Witchyworld are signs that inform customers that the park is closed due to its appalling safety record, but it will reopen once the authorities have been bribed.
  • Crapsaccharine World: Compared to the last game, where the worlds were full of whimsy and creativity, the Isle O' Hags still retains the creativity, but with a much more cynical atmosphere. The residents, in particular, tend to either be sad, pessimistic, or outright Jerkasses. Lampshaded by the Styracosaurus mother, Scrotty.
    Scrotty: It's nice to know not every character in this game is bad.
  • Cruelty Is the Only Option: The Ice Cube couple. You accidentally push one into a pool of boiling water in order to make it safe, and you kill the other one in cold blood for her Jinjo.
  • Crying Wolf: In the opening cutscene, Kazooie cheats at a game of cards that she, Banjo, Bottles, and Mumbo are playing by telling everyone that Grunty has come back to life. While they're looking out the window, Kazooie steals some of Bottles' chips. During that very same game of cards, the whole house starts shaking, and Mumbo leaves to investigate. He comes back and reveals that Grunty really has come back. Bottles doesn't believe him and stays inside while everyone else is running out, which doesn't end so well for him when Grunty zaps Banjo's house.
  • Cultural Translation: By retrieving one of the Stop 'n' Swop items, it's possible to unlock a skill that allows Banjo to use Kazooie as a blunt object to bludgeon enemies. In the Japanese version of the game, it's stated that Banjo is using Kazooie as a harisen. Obviously this isn't what the British programmers at Rare intended, but it neatly bridges the gap between Western and Eastern slapstick.
  • Cute Giant: The Styracosaurus family. The kids are the size of cars, but they are undeniably cute with their comically large eyes. The mother Scrotty has propertionately smaller eyes but still has air of cuteness to her. There's also Dippy, the Gentle Giant Sauropod whose head can only be seen but looks adorably goofy with his tongue constantly sticking out.
  • Darker and Edgier: Compared to the first game, even though this game kept the original's self-awareness and silliness. While the first game's plot was simply about rescuing Banjo's sister Tooty, Banjo-Tooie is about avenging the death of Bottles (and later Jingaling), the destruction of Banjo's house, and the overall sabotage of Spiral Mountain after Gruntilda was rescued by her sisters from the boulder that had her trapped for two years since her defeat in the first game. The game's levels are also less bright and whimsical than those of the original, and in one of them, there are sidequests involving the resurrection of deceased characters. Lastly, the game has more black humor.
  • Davy Jones: The route to the Underwater Boss Battle in Jolly Roger's Lagoon involves opening an undersea locker with the name "D. Jones" on it.
  • Deadly Gas:
    • Glitter Gulch Mine has a couple caves filled with green gas that depletes your air meter as if you're underwater.
    • A couple mini-games in Grunty Industries will leak a suffocating gas if you botch them.
    • One area inside a lava-filled cave in Hailfire Peaks is apparently full of noxious fumes, even though nothing is visible, as you'll lose air when you're in the room.
    • Inside the cheese wedge of Cloud Cuckooland, apparently the smell is so bad that Banjo loses air, albeit a lot slower than in other instances of deadly gas.
    • The HAG 1 releases a purple gas described as "cyanide and mustard gas flavor" at a certain point near the end of the fight, limiting the amount of time you have left to beat it.
  • Deadly Rotary Fan: This game has rotary fans as part of the pipelines leading from Jolly Roger's Lagoon to Grunty Industries and Glitter Gulch Mine. The only way past them is to freeze them with Ice Eggs, and if you hit them with Grenade Eggs while they're frozen, you can destroy them for good.
  • Death Is a Slap on the Wrist: As the life system from the first game was removed and the note score was removed, dying merely results in a trip back to the world entrance (at which point you're free to go back to what you were doing before).
  • Defeat Means Friendship:
    • The boss of Glitter Gulch Mine is Old King Coal, a sentient lump of coal who serves as the guardian of Chuffy the train. He first tries to attack Banjo and Kazooie for intruding in Chuffy, but once they defeat him, he will let them use it, as well as bring it to a certain station under their request.
    • The boss of Terrydactyland is Terry, a pterodactyl who has become very protective of his four eggs since his wife left him. When he first comes across Banjo and Kazooie, he accuses them of stealing his eggs and attacks them. After the duo defeat him in a battle, they offer to help him find them, and so he tasks them with doing so and hatching them so his babies can return to their nest.
    • Klungo is fought three times in the game; once near the beginning, once in the middle, and once near the end. With each battle he loses to Banjo and Kazooie (as well as each beating Grunty gives him for failing to destroy them), Klungo becomes less and less handsome, and when he is defeated a third time, he realizes that his wife won't find him attractive anymore if he keeps working for Grunty, so he quits, turning to Banjo and Kazooie's side and pursuing a new career in making video games.
  • Dem Bones: Gruntilda sports a more skeletal look, having recently came Back from the Dead and all.
    Mingella: Nice Grunty looks, lost weight you have.
  • Denied Food as Punishment: Inverted. After Kazooie fires the Big-O-Blaster's blowback input on Bottles to revive him, Bottles rushes home after realizing that he's late for dinner, and that Mrs. Bottles will kill him for it. He arrives home, and he is stuck at the table with a very burned meal of what is apparently fish and chips while his wife, beating the roller on her hand, is telling him that it won't matter how burned it is, as he is still going to eat it, dismissing Bottles' excuse that Gruntilda killed him and he was just brought to life until after King Jingaling and Klungo arrive to back him up and celebrate.
  • Derivative Differentiation: Notable in the case of Musical Notes: In the first game, Notes were very similar to Super Mario 64's coins. They respawned whenever you exited a level or died, the game saved your best score for each level, and there was a reward for collecting 100. This time, notes are simply permanent collectibles in the same vein as Jiggies and Empty Honeycombs.
  • Destroy the Security Camera: The Grunty Industries level has several rooms where floating security bots will be summoned if you are spotted by the nearby cameras. To prevent this, you can destroy the cameras with eggs to give yourself a window to navigate the rooms freely before the cameras respawn.
  • Determinator: Gruntilda is incredibly stubborn and totally refuses to give up once she's been beaten, and her minion Klungo (while he's still loyal) as well by extension. The game starts by showing that neither stopped trying to lift the boulder for two whole years, even as she turned into a skeleton. And what does Gruntilda do after the events of Tooie when her defeat leaves her waaay out in the Isle O' Hags on the top of her tower as nothing but a skull? She spends eight years hopping all the way back to Spiral Mountain to challenge the heroes once again.
  • Developer's Foresight:
    • It's possible to use Dragon Kazooie's fire breath to damage Weldar without having to shoot a single egg.
    • Several NPCs have different dialogue if you talk to them as Banjo and Kazooie together, Banjo or Kazooie separately, or Mumbo. Certain conversations can only be accessed if you speak to an NPC as a specific character (for example, if solo Banjo speaks to Salty Joe, the French fry vendor at Witchyworld, he'll offer to become his new partner, much to Banjo's dismay).
    • One Jiggy is blocked off by a giant fan that doesn't turn off until you've defeated the boss of the world, leaving you just short of reaching a side exit. However, if you try to sequence-break through it by using the recoil of a Grenade egg or even by using the superspeed cheat code, you will experience that there is an invincible wall preventing you from actually reaching the exit.
    • If you try to enter a certain area featuring a minigame or boss that requires a specific ability, you will be denied access by whoever occupies the area and they tell Banjo that he needs to learn said certain ability first to come in. Examples include: trying to face Gruntilda without either Breegull Blaster and/or Clockwork Kazooie Eggs and trying to fight Mr. Patch without Grenade Eggs and/or Airborne egg aiming.
  • Didn't Need Those Anyway!:
    • Targitzan. He's a giant totem composed of a head and four rotating pieces. As you shoot at the (literal) targets, the boss's height decreases.
    • Old King Coal, a monster made of coal, loses body parts as you hurt him. First he loses one arm, which he dismisses casually, then his other arm, which he's perturbed by, but otherwise unfazed, then the entire upper half of his body, whereupon he suddenly starts wondering if you'd like to sit down and talk about this.
    • Mingy Jongo loses a piece of his disguise with each hit you land on him, revealing his "cyboticness".
  • Disc-One Nuke: Kazooie's dragon transformation. All you need to do is grab the Ice Key in Jinjo Village once you learned the move to reach it, and then learn the Talon Torpedo from Jolly Roger's Lagoon, which lets you access an area in Glitter Gulch Mine, granting you the Mega Glowbo. Trading it in to Humba Wumba in Isle O' Hags lets her turn Kazooie into a dragon, which replaces the Rat-A-Tat with a fire breath attack that can one-hit kill any enemy and even scare most enemies away (and it works for Kazooie's standalone form as well) and gives you infinite ammo for Fire Eggs, which is a huge help. On top of that, the transformation can be used for as long as you like for the entire game! It's also extremely useful in the Mingy Jongo boss fight, since Kazooie's fire breath will stun lock the robot in place and take him down in seconds.
  • Dismantled MacGuffin: In Glitter Gulch Mine, there is a boulder with a Jiggy inside of it. The only way to break the boulder is to grind it down in the Crushing Shed, which will consequently split and scatter the Jiggy within it into three pieces. Fortunately, the three pieces are easy to locate, and will automatically reassemble themselves upon collecting them all.
  • Don't Wake the Sleeper: There are two instances of this in Mayahem Temple:
    • The first one involves Slumber, a sleeping snake who is guarding a Jiggy. As he is surrounded by branches, Banjo has to tiptoe slowly across them. If he moves too fast, Slumber will wake up and swallow his Jiggy. Once Banjo and Kazooie are out of his sight, he will take out his Jiggy and go back to sleep.
    • For the second one, Banjo and Kazooie meet Chief Bloatazin, who is looking for Targitzan's Priceless Relic Thingy, in the treasure Chamber. The duo discover that the Unga Bungas have stolen the Priceless Relic Thingy after Bloatazin opens the secret entrance to the Unga Bungas' cave. The Priceless Relic Thingy is guarded by a sleeping Unga Bunga surrounded by branches. Once again, Banjo has to tiptoe slowly across the branches, and if he moves too fast, he will wake up the Unga Bunga.
  • Doomed Hometown: Not only does Banjo's House get destroyed by Gruntilda, his whole homeworld is trashed after Grunty's sisters decide to leave their troops to raid the place.
  • Doting Parent: Terry is an affectationate parent to his babies. He is concerned when his eggs go missing and goes Papa Wolf on Banjo and Kazooie, thinking they took the eggs. When three of his eggs hatch, he fawns over them and calls them cute. He also agrees to create a workout program for the final baby when he learns the baby can’t even fly like the rest of her siblings.
  • Double Jump: Banjo gets one when flying solo in Tooie, because of the Pack Jump glitch.
  • Downer Beginning: Grunty is rescued from the rock, she kills Bottles, she rips out Cheato’s pages and scatters them across the different worlds, she kills the Gray Jinjos, she kidnaps the remaining Jinjos, and she sucks the life out of King Jingaling.
  • Down the Drain: Jolly Roger's Lagoon, which is Under the Sea by default, includes various mechanical underwater sections like a metal fish and pipelines leading to other levels. There's also a disposal setpiece that transports sewage from Grunty Industries, contaminating the waters where the pigs play.
  • Drone of Dread: Used to a chilling effect, along with "Psycho" Strings, in the Waterfall Cavern area of Glitter Gulch Mine in Tooie.
  • Dropped a Bridge on Him:
    • Bottles is abruptly killed off when Gruntilda blows up Banjo's house with him inside. This puts him out of commission for most of the game, with his brother Jamjars taking over move-learning duties. He later comes back, however.
    • Gruntilda's sisters are rather unceremoniously smashed by weights as punishment for losing to Banjo in the Tower of Tragedy Quiz.
  • Edible Bludgeon: Some of the enemies in Cloud Cuckooland use sausages and candy canes as weapons.
  • Embarrassing Last Name: Gruntilda's last name is Winkybunion. She accidentally reveals this in the middle of the final battle, much to Banjo and Kazooie's amusement.
  • EMP: Mumbo can use an EMP spell in Grunty Industries to temporarily shut down factory machinery. In one case, after Mumbo incapacitates two large crushers and then crosses to the other side, he can press a switch that turns them off for good. In the other, after Banjo and Kazooie (while transformed into washing machines courtesy of Humba) presses the switch that was being kept by the incapacitated electromagnet, the latter will remain damaged permanently.
  • Enemy Roll Call: Like in the last game, every enemy is showcased after beating the game.
  • Equippable Ally: In the 'Breegull Blaster' sections, Banjo wields Kazooie like a shotgun, so she can shoot eggs from her mouth while they're on the move. These sections also let them use the Beak Bayonet move where Kazooie pecks at enemies. Banjo can also use the "Breegull Bash" move where he uses Kazooie as a club to batter enemies. All three moves reappear in Super Smash Bros. Ultimate.
  • Eternal Engine: Grunty Industries. It is a five-floor building owned by Gruntilda that can only be accessed once its underground train station is opened and then reached while driving Chuffy. Among other things, there's a massive pit of toxic sludge surrounding the building, and it has Smashing Hallway Traps of Doom, large vats of toxic chemicals, barrels of toxic chemicals that will chase Banjo down when they're broken open, Mecha-Mooks and worker grunts who swing monkey wrenches to attack, large piles of packaged product on the upper floors, and a boss battle against a giant sapient welding torch (Weldar).
  • Everyone Has Standards: As snarky and rude as she is, Kazooie is against harming baby animals. This is proven when she is tasked with hatching Terry's eggs so his babies can fly back to their nest. Upon hatching the last one, Terry finds her too big to fly, and suggests that Kazooie blow her up with a grenade egg. Kazooie doesn't find this funny at all, and calls Terry heartless for it. Fortunately for her, Terry was only joking.
  • Everything's Deader with Zombies: King Jingaling. Most of the game he spends in a zombiesque state, although he is at least able to communicate normally.
  • Evil Laugh: Numerous minor enemies have evil laughs, Dragundas and Hotheads in particular.
  • Evil Counterpart:
    • The Minjos are indistinguishable from friendly Jinjos until you get too close and they attack. Luckily, the Egg Aiming move lets you snipe them from a distance.
    • Mingy Jongo, the boss of Cloud Cuckooland, is an evil robotic Mumbo Jumbo.
  • Eye Scream:
    • There are eyeball plants in Cloud Cuckooland. They play a game of keep away with a Jiggy, and to get it you have to pop them open with bee stingers.
    • During the game's ending, Gruntilda's right eye falls down while Banjo and his friends play kickball with her head.
  • Face–Heel Turn: Bottles was supposed to have one of these in the Bottles' Revenge game, but that feature of the game was scrapped.
  • Face on a Milk Carton: In the giant trash can in Cloud Cuckooland, Tooty from the first game appears on giant milk carton which says "Missing. Last seen in Banjo-Kazooie".
  • Fake Difficulty: The third and fourth Mary Canary race. The bird is programmed with Rubber-Band A.I. and will rocket ahead of you if you try to button mash your way to victory. The third one can thankfully be beaten by carefully keeping your pace, but the 4th one (thankfully an optional challenge for a Cheato Page) is the hardest, because she flagrantly cheats at the end by getting an automatic speed boost that is very hard to get the advantage over.
  • Family-Unfriendly Death: Near the end of the game, you participate in Gruntilda's Tower of Tragedy game show where the loser gets crushed by a weight. While this can happen to Banjo, he ultimately beats his two opponents, Blobbelda and Mingella. Both are promptly crushed upon defeat.
  • Family-Unfriendly Violence: During the first phase of the Lord Woo Fak Fak, you must pop the boils on his back, and they visibly bleed when popped, contrasting somewhat jarringly with the otherwise very cartoony setting. This is just one of the many ways in which the game stretches its "E" rating.
  • Fantastic Racism: Aside from Banjo and Kazooie, almost no one likes the skull-faced creature Mumbo Jumbo. Most NPCs won't tell him about their problems like they would for the bear and bird or will deny him services (Jolly Roger, Big Al and Salty Joe outright tell him they're not allowed to serve his kind), Jamjars won't teach him any new moves and Humba will kick him out of her tent if he enters it.
  • Fat and Skinny: Blobbelda and Mingella, Gruntildas sisters. Mingella is tall and thin, whereas Blobbelda is small and fat.
  • Fat Bastard: Groggy. Not only does he whine for Banjo to give him a burger and then carry him to his mother, but when confronted with her, he tries to pin the blame on Banjo for said burger. This earns him a beating.
  • Fearsome Foot: In Terradactyland, the top of the level features the Stomping Plains, a wide, empty expanse. There are large footprints there, but it seems relatively calm...that is, until Banjo and Kazooie step onto the plains themselves. That's when a MASSIVE foot—so big that players can't even see the creature it's attached to—crashes onto the screen, accompanied by a deafening roar. And you have to cross the plains, dodging the massive foot, three times.
  • Feed It a Bomb: The boss Weldar in Grunty Industries. Shoot Grenade Eggs at him when he starts Sucking-In Lines.
  • Female Monster Surprise: Inverted. Terry the Pterodactyl is male. After almost being killed by him for supposedly stealing his eggs, you'd expect him to be a mother guarding her babies. Zombie King Jingaling, however, informs the player that Terry's wife simply left him to care of the eggs himself.
  • Fetch Quest: Almost every Jiggy requires you to do this kind of challenge. The game forces you to do a lot of backtracking between worlds, learn a lot of context-specific moves, split up with Banjo and Kazooie, use characters like Mumbo and your transformed form back and forth between levels, and so on. This is a big part of why Banjo-Tooie takes so much longer to complete than the original game, as some of the these fetch quests can take up huge chunks of the entire game. One of the most egregious of these is the Styracosaurus family quest, which requires you to travel back and forth between the family cave a minimum of three times, change characters at least three times, and travel to three worlds (Witchyworld, Isle o' Hags, and Terrydactyland itself) in order to get one Jiggy.
  • Fiendish Fish: Lord Woo Fak Fak is the boss of Jolly Roger's Lagoon, being a gigantic anglerfish with some luminiscent weak spots, and can be found in Davy Jones' Locker (itself found in the deepest region of the sea). His lure contains a Jiggy.
  • Fighter, Mage, Thief:
    • Banjo is the fighter. He runs slowly but he can do a Spin Attack with his backpack (that's more powerful than Kazooie's "Wing Whack"), perform a "Breegull Bash" by smashing Kazooie to the ground, and can heal himself using the "Snooze Pack".
    • Kazooie is the thief. She runs much faster than Banjo, has less health when split from Banjo, and can do a powerful "Beak Bomb" that can damage enemies and sometimes herself.
    • Mumbo Jumbo is the mage. He does not run as fast as Kazooie and is not as powerful as Banjo, but he has magic that helps open new areas.
  • Final Boss Preview: You know the drill machine the witches use to invade Spiral Mountain at the start of the game and that you spend most of the Isle-'o-Hags following in the tracks of? Yeah, guess what Gruntilda is riding during the final battle of this game.
  • Final-Exam Boss: Grunty in The Hag 1 is the Final Boss of the game, and taking the machine down requires different moves that were learned throughout the game. Gruntilda also takes it literally as she'll ask quiz questions related to the games at random parts of the battle. Answering them correctly will make the fight slightly easier.
  • Fire/Ice Duo: The bosses of Hailfire Peaks are Chilli Billi and Chilly Willy, dragon brothers who inhabit the respective fire and ice sides of the level. Chilli Billi attacks with fire, while Chilly Willy attacks with ice.
  • Fitness Nut: Mr. Fit, an aardvark who wears an athletic outfit and challenges Banjo and Kazooie to three different events if they want to get a Jiggy from him. In the first event, the High Jump, Banjo and Kazooie must jump over the high bar, set to the maximum height (which requires the Springy Step Shoes). In the second event, the Sack Race, Banjo must use the Sack Pack move to race through a thorny field. In the third and final event, Kazooie must race to the finish line, using the Turbo Trainers to run fast. Once you win the Jiggy, a defeated Mr. Fit says he's off to the gym to train for next season.
  • Floating Platforms:
    • Any of Cloud Cuckooland. Even the mountain in the middle of the level appears to be floating.
    • In the Icicle Grotto. You can shoot some of them off of the ceiling and they stop in midair.
  • Flunky Boss: Several. Targitzan calls Maya Cat enemies to fit alongside him, Terry periodically summons "Mucoids" (small, slimey enemies), Weldar populates his battlefield with nut-and-bolt enemies from elsewhere in the level, and Gruntilda summons Uggers during the climax of the Final Boss battle (after the HAG 1 has been disabled).
  • Free-Sample Plot Coupon: The heroes get the first Jiggy from Jingaling after making the promise of rescuing the missing Jinjos. It's both an example for the Jinjo rescue task, and for the quest for the Jiggies in general.
  • Frothy Mugs of Water: Played with. The tavern in Jolly Roger's Lagoon sells ginger beer, which is a soft drink similar to ginger ale, but generally with a stronger taste. However, that doesn't prevent one of the customers from being a "seasick" pirate, complete with water cure.
  • Gag Penis: Invoked subtly with Mr. Patch, an anthropomorphic blow-up doll boss whose blow-up port is located on his crotch. It reminds one a lot of a scrotum and comes undone when he's defeated, adding a long...tube to go along with the bulge.
  • Game-Breaking Bug:
    • Downplayed in a glitch in Terrydactyland (it doesn't break the game, but it forces you to reset it). As a big T-Rex, two of the things you can do are scare away a guy blocking the entrance to a cave, and press a switch to temporarily open a cage containing a Jinjo. Get unlucky enough to scare the guy away just as the timer for the cage runs off, and when the short cutscene indicating you the cage has closed again is over, you won't be able to move and will have to reset the game.
    • Clockwork Kazooie Eggs can easily softlock the game, should the duo slide into a loading zone, or take damage just as the Clockwork Kazooie enters said new area. Upon its destruction, the camera will pan-out beyond the boundaries of the level, and you are forced to reset.
    • In Hailfire Peaks, be careful using the Snowball Transformation in tandem with the Honeyback Cheato code. The snowball's size is based in proportion to its health, and the only way to get it smaller and travel through some doorways is by decreasing your health—you do the math. Worst of all is if you go into Sabreman's tent just before the snowball grows to its full size, the subsequent growth spurt will trap you inside of it and force you to reset the game.
  • Gameplay and Story Segregation: You can always visit Madame Grunty in Witchyworld, even after she's defeated and reduced to a skull at the end of the game.
  • Gameplay Randomization: A number of small aspects of the game are randomized at the start of each save file:
    • Klungo always uses the same three potions during his boss fights, but the order differs for every file. His aim with the potions he chucks at you consistently improves, though.
    • Which of Boggy's kids and where specifically they are found in Witchyworld is different for every file.
    • The color of the Jinjos you find, though their locations are fixed.
    • Whichever of the two Mumbo's Skulls houses the real Mumbo in Cloudcuckooland.
  • Gangplank Galleon: The surface area of Jolly Roger Lagoon, whose only features are Mumbo's Hut, a pawn shop, a poorly-maintained hotel run by Jolly Roger, and a small pool where turtles swim.
  • Genre Shift: Downplayed. The first game is a straight collect-a-thon platformer. Tooie still has platforming and collect a thon elements, but shifts the gameplay into more of a Metroidvania format—the levels call to mind the elaborate dungeons of Ocarina of Time rather than a straightforward platforming collect-a-thon.
  • Gentle Giant Sauropod: Dippy the Diplodocus is one of the friendly characters the duo must help in Terrydactyland.
  • Getting Crap Past the Radar:
    • The boss fight against Lord Woo Fak Fak (no, this isn't about his name) has you shooting at his boils, which billow blood into the water. Blood is actually taboo in E-rated games according to ESRB standards, and usually results in an automatic T-rating. Previous games have even had to make changes due to this rule (a notable one is Ocarina of Time, where a Coughing Up Blood scene turned into a Vomit Indiscretion Shot), yet somehow, Tooie got away with it.
    • On the flipside with PEGI, the game starts with Banjo, Kazooie, Mumbo, and Bottles gambling by playing poker with each other. Because gambling is outright illegal in the U.K., video games that include gambling in them are almost always guaranteed to earn a PEGI 12+ rating, but even with it being rereleased multiple times, Tooie has always managed to maintain a consistent PEGI 3+ rating, despite the gambling being shown off in the first three minutes of the game.
  • Getting Eaten Is Harmless: Merry Maggie Malpass was eaten by a giant mechanical fish, but it turns out she's unharmed when Banjo and Kazooie enter the fish's body.
  • Giant Foot of Stomping: The Stomponadon in Terrydactyland. You'll never see the actual creature, only her foot... and it's fast.
  • Glamour Failure: When you discover the robot disguised as Mumbo Jumbo in Cloud Cuckooland, he is fast asleep in his chair. Perceptive players will likely see through the disguise since Mumbo only did that in the previous game. As the battle progresses, Mingy Jongo loses more and more of his disguise, exposing his true robot self underneath.
  • Glasses Pull: After being told that his brother is dead, Jamjars does this. He does it again later, but the first time is rather significant. It's an indicator that he acknowledges what happened, but, being in the military, he won't shed tears over his brother's (temporary) passing.
  • Gotta Catch Them All: Compared to the first game, the amount of items per world is increased, and in turn, many of them are harder to gather due to the worlds' bigger size, complexity and added interconnection (making the game less like a traditional platformer and more like a 3D Metroidvania.
  • The Great Serpent: Ssslumber is a large green rattlesnake. He doesn't actually hurt Banjo and Kazooie, Banjo just needs to avoid waking him up by tiptoeing to get the Jiggy piece he's guarding, otherwise he temporarily swallows it if woken up.
  • Green Hill Zone: In addition to Spiral Mountain (which returns from the first game), the game also features the peaceful Jinjo Village, which is part of the Isle O' Hags. It is here where the Jinjos live (though all of them except their King fled in terror due to Gruntilda's sisters, and an entire family was murdered due to their vehicle). The only enemies present are some Uggers.
  • Grievous Harm with a Body: The secret Breegull Bash move lets Banjo use Kazooie like a billy club. This became their side smash attack in Super Smash Bros. Ultimate.
  • Ground Pound: Like basically all of his other moves, it involves Banjo's backpack.
  • Guide Dang It!: The race against Canary Mary in Cloud Cuckooland.note 
  • Hailfire Peaks:
  • Handbag of Hurt:
    • After Banjo returns Groggy to Mrs. Boggy, Groggy lies about Banjo forcing him to eat a hamburger (in actuality, he refused to let Banjo pick him up until after he ate it). Mrs. Boggy doesn't believe Groggy at all, and she hits him with her purse several times in retaliation.
    • Banjo himself provides a gender-inverted example. He can learn the Pack Whack, which allows him to take his empty backpack and swing it around his head, smacking any nearby enemies to their deaths.
  • Handcar Pursuit: In Glitter Gulch Mine, once you rescue Canary Mary, she repairs a broken handcar and you can race against her on it. Pressing the A button repeatedly causes Banjo to pump the handcar. Winning these races will earn you a Jiggy and a Cheato page.
  • He Knows About Timed Hits: All of Jimjars' tutorials involve telling Banjo and Kazooie which buttons on the controller to press. He even works it into his rhymes (at least, in the Nintendo 64 version).
  • Heal Thyself:
    • In this game, Banjo has a move where he can sleep in his backpack to recover health.
    • Snowball Banjo can regain health by rolling around in the snow, which also increases his size.
  • Heart Container: Empty Honeycombs return from the first game, though their modus operandi for this trope has changed. Instead of them increasing your Life Meter automatically whenever you reunite a certain amount, they have to be taken to an NPC named Honey B., who will exchange increasing numbers of Empty Honeycombs for new segments on your health meter. The required numbers are 1 → 3 → 5 → 7 → 9, for a total of five extra honeycombs to increase your meter to ten.
  • Heel–Face Turn: After losing to Banjo and Kazooie a third time, Klungo realizes that each battle he loses makes him less and less handsome, so he decides to quit working for Grunty and turn to Banjo and Kazooie's side, pursuing a new job in making video games.
  • He Knows About Timed Hits: Characters explain in-game controls to the player.
  • Homing Projectile: There's a Homing Egg code. It's earned after you deliver a special blue-colored egg to Heggy the Hen in Isle O' Hags. When you enter the code and then enable its effect in Mayahem Temple, your eggs will home onto the closest enemies, which becomes handy when you're dealing with fast flying mooks.
  • Hornet Hole: Parts of Cloud Cuckooland in Tooie. When Banjo and Kazooie are transformed into a bee, they can enter the wasp nest on top of the main island. Unlike in the predecessor, the wasps are not hostile this time.
  • HP to 1:
    • Getting crushed either by Stomponadon or in the press in Grunty Industries, with a brief period of Mercy Invincibility before it's possible to get crushed a second time and killed. This serves as part of two puzzles, where Banjo must go solo and use the Snooze Pack move to recover between these hits.
    • One of Weldar's attacks, the Ground Pound, has this effect if the hit lands; and like all bosses it must be fought with Banjo and Kazooie together, so Banjo's recovery move cannot be done during battle.
  • Hub Level: Isle O' Hags. It features several interconnected areas that contain all the entries to the other levels. Downplayed, as all levels but the last are interconnected without having to go back to Isle O'Hags.
  • I Am Big Boned: Gruntilda's appearance is a dig at this trope: even reduced to a skeleton, she still has a really wide load.
  • Idle Animation: When they split up, Banjo pulls up his shorts, while Kazooie seems to peck at the ground eating; also, Mumbo's idle animation is playing with his shaman stick by tossing it into the air and catching it when it falls back down.
  • I Fell for Hours: There's an elevator shaft to move between the five floors of Grunty Industries, only there's no elevator and you have to climb a rope to get to the top. Without any elevator to get in your way, however, you can jump off from the top and fall for such a long time that Banjo's falling yell ends before you're even halfway to the bottom. The fall is so long that you will die even with full health (unless you have the fallproof cheat active).
  • I Gave My Word: During the final battle, Gruntilda challenges Banjo and Kazooie with multiple choice questions and says that if they get them right, she'll go easier on them when she next fights back. If the player guesses correctly, Grunty actually sticks to her promise—even though she has absolutley no reason to do so—and uses a slower version of her attack spell.
  • Imposter Forgot One Detail:
    • Minjos are physically indistinguishable from their good counterpart, the Jinjos, until you get close enough or shoot them with an egg. However, they whistle and call you about twice as frequent as normal Jinjos, which gives away if they're real or not. The easiest way to observe this is in the Isle o'Hags area Wasteland, where there is a Minjo and a Jinjo right next to each other.
    • Mingy Jongo refers to Banjo by name (as opposed to Mumbo referring to him as Bear).
  • Inevitable Tournament: Not once but twice do the bear and bird have to transform into a Stony to win a Jiggy in a Mayan kickball tournament.
  • Infinity +1 Sword: The Dragon Kazooie transformation. It can be used in any level and gives you an infinite supply of fire eggs and red feathers as long as it is active. It also replaces the standard peck attack with fire breath that can be used continuously and never runs out. The only downside is that it causes enemies to run away from you, which can make them harder to hit.
  • Insect Queen: The game features Honey B., who lives in a beehive in the Plateau area of Isle O' Hags. She can increase the Life Meter of the starring duo in exchange for the Empty Honeycombs scattered in the game's worlds.
  • Intercom Villainy: This game introduces the "Eagle-Eyed Foreman", a nameless, faceless corporate goon who informs you of certain goings-on and sics robotic drones on you if he spots you on one of his many security cameras.
  • Interface Spoiler: In Cloud Cuckooland, there are two Mumbo Skulls, with one of them containing the impostor Mingy Jongo - which Mumbo Skull contains who is different in each playthrough. If a player is aware of the fight, the interface spoils it, as only in the real Mumbo Skull it is shown how many Glowbos you have in your inventory. (It's also given away by the fact that the real Mumbo's Skull contains a Minjo, while Mingy Jongo's Skull contains a Jinjo.)
  • Invincible Minor Minion: The Dragundas, creatures that live in various pools of quicksand and other swamps, and will munch on Banjo and Kazooie if they try to cross without Wading Boots. Not even the Wonderwing protects against them. In Jolly Roger's Lagoon, there are the Inkies that can be frozen, but not killed. And lastly, in Grunty Industries, there is the Bazza! Superlife Battery, that just like Bigbutt the bull can only be stunned but not defeated (but Banjo can move them with Taxi Pack while they're stunned).
  • Invisibility: In one of his boss battles, Klungo drinks a green potion to turn invisible, in an attempt to fool Banjo and Kazooie. The effects aren't failproof, however: From time to time, Klungo's position can be faintly noticed.
  • Iris Out: An iris in the shape of Gruntilda's head is used when you quit playing the game.
  • Jerk with a Heart of Gold: Jamjars is a gruff Drill Sergeant Nasty who can dish out insults as well as Kazooie's. He also loves his brother Bottles enough to not only go to out of his way to avenge him, but swallows his pride if it means reviving Bottles.
  • Jungle Japes: Mayahem Temple. It is a bushy Mesoamerican territory that features a large pyramidal temple at the center, and two extended caverns plus a kickball stadium in the surroundings.
  • Justified Tutorial: Subverted. You don't start the game with a tutorial, but Spiral Mountain still has Bottles' old molehills sitting around, which allows the player a recap on the previous game's moves. Jamjars gives you brief text tutorials for each new move he teaches, but that's it.
  • Kleptomaniac Hero: This is the only time in the series that Banjo and Kazooie must intentionally murder a non-enemy NPC for their own gain - Mildred Ice Cube has a Jinjo inside of her that can only be taken if they kill her in cold blood.
  • Kill the Ones You Love: In the final section of the game, Gruntilda hosts a quiz show with her two sisters and contestants, along with you. When a contestant loses, they get a 50 Ton weight dropped on them, presumably killing them. It is stated several times that Gruntilda doesn't like her sisters all that much.
  • Lame Pun Reaction: In the first world, you save a cow woman's crop by destroying all the flies ruining it. After you finish, she exclaims:
    "A-maizing! I corn hardly believe it! You wheatly sorted out those pesky flies!"
    Kazooie: "Enough of the crop jokes, lady."
  • Lampshade Hanging: Tons of it, even on the tropes within the game itself. ("Character ability pads", for example, have their trademark Simlish phrases written on them.)
  • Large and in Charge: King Jingaling is the largest Jinjo and is also their ruler.
  • Lethal Lava Land:
    • One of the main attractions in Witchyworld is a Planet Heck location called the Inferno. It's almost completely overrun in lava, and features a spiral building that has to be climbed quickly to the top in order to reach a Jiggy.
    • Hailfire Peaks is an interesting example. One side is a volcano, while the other side is a Slippy-Slidey Ice World. In the fire side, not only is lava plentiful, but the pool of water located here is too hot to be usable (for an earlier world's sidequest) until a method to cool it down is employed in a later level. Hotheads (fire imps) are common as well, and the interior of the volcano is so hot that the Oxygen Meter of Banjo and Kazooie will start depleting. Both sides of Hailfire Peaks have dragon bosses that lob giant rocks at the duo from time to time until they're defeated. This level was originally intended for Banjo-Kazooie as Mount Fire Eyes, but got pushed due to time constraints.
  • Let's Split Up, Gang!: One of the main gimmicks that separates this game from its predecessor is that Banjo and Kazooie can split up to cover different areas of the level. This also allows them to learn abilities they wouldn't be able to perform if they were together.
  • Level Ate: Cloud Cuckooland has some aspects of this, with the giant cheese wedge, jelly castle, and all.
  • Level in the Clouds: Cloud Cuckooland. It is a quirky landscape in the sky that can only be accessed with a bubble from Isle O' Hags, and consists of a cloudy mountain with a large calcified cavern within and several unique islands that float around it (such as one having a large piece of rotting cheese, one with a red gelatine castle, and so on). There are two Mumbo Skulls, one which has Mumbo Jumbo as usual and another which has an evil impersonator (Mingy Jongo, the level's boss).
  • Life Energy: The Big Ol' Blaster sucks up life energy. Alternatively, one of Mumbo's spells, "Life Force", can generate life energy.
  • Live Item: The Glowbos wiggle around in the place you encounter them, but otherwise the game treats them as an item first and foremost.
  • Lost in Translation: The last world is Cloud Cuckooland, which is a real word in the English language. However, this was lost in both the German and the Spanish version of the game. The German version copied the alliteration with a newly coined wordnote  even though there is a literal translation for Cloud Cuckooland ("Wolkenkuckucksheim"). The Spanish version simply borrowed the name phonetically, making it "Cloudcuckolandia".
  • Lost My Appetite: Kazooie asks how on earth Big Al got a job in catering. Al replies that he used to clean out the toilets. Banjo replies that he's lost his appetite all of a sudden.
  • Macro Zone: Part of Cloud Cuckooland takes place inside a giant trash can filled with oversized trash.
  • Madame Fortune: In the Witchyworld level, there's a Fortune Teller who alternates between giving Banjo and Kazooie free items and beatings. It is highly possible that Madame Grunty is an alter-ego of Gruntilda the Witch, as they share similar voices, avatars and names.
  • Magical Native American: Humba Wumba is a stereotypical Native American with powerful transformation magic.
  • Make Me Wanna Shout: The T. Rex transformation attacks by roaring.
  • Marathon Level: The worlds are all rather large, but the second half of the game really goes overboard with it, to the point they can rival levels from Donkey Kong 64 for gargantuan scale and length. Grunty Industries, while not the biggest level in size, is by far the most time consuming level in the game to complete due to the sheer amount of back and forth tasks you'll be performing in it. Terrydactyland and Hailfire Peaks are a close second to it due to just how massive both levels are, with the former having one of the most convoluted, drawn out fetch quests in the entire game, and the latter being two levels for the price of one.
  • Masculine Girl, Feminine Boy: Maggie and Jolly. Maggie has a pretty deep voice and has a large build, while her partner has a high-pitched voice and is pretty small.
  • Massive Numbered Siblings: Tiptup's youngest child and his only son, Tiptup Jr., has nineteen older sisters.
  • Mayincatec: Mayahem Temple, where sports like archery and kickball are practiced. In Real Life, while Mayans played Mesoamerican ballgames, they never practiced target shooting (and especially didn't worship a target shooting god).
  • Mechanical Monster: The game has Weldar, the boss of Grunty Industries, and is an unconventional case. He is a giant killer welding torch who can electrify the floor and perform a wide variety of attacks during battle.
  • Messy Pig: The pigs in Jolly Roger's Lagoon. While they recognize the mess in their swimming pond and want you to clean it up, it didn't stop one of them to swim in it regardless. It made him grow a third arm.
  • Metroidvania: The game mixes this with 3D platforming. At first, levels can only be accessed through the Hub Level, but one by one the levels can be interconnected by discovering shortcuts, alternate paths, and the like.
  • Mid-Battle Tea Break: During the heated final battle, Grunty will sometimes give a surprise quiz question, using weaker or stronger attacks based on correct answers.
  • Mini-Boss: Every single level in the game is guarded by a full-fledged boss, while Klungo serves as the resident miniboss fought during key moments of the game.
  • Mini-Me: The Clockwork Kazooie Eggs hatch small, mechanical Kazooies which can be controlled and detonated as a remote-control bomb.
  • Misère Game: In contrast to the Mayahem Temple kickball tournament where the player with the highest score wins, the Hailfire Peaks kickball tournament decides that the player with the lowest score wins, so the objective is to score points for the other players while keeping your own score low.
  • Missing Child: There are two objectives that involve finding lost children.
    • In Witchyworld, Mrs. Boggy is looking for her three children, Groggy, Soggy, and Moggy. Groggy wants Banjo and Kazooie to bring him a cheeseburger, and then carry him back to his mom, since he is too fat to walk back on his own. Soggy wants Banjo and Kazooie to bring her french fries, and Moggy doesn't want to leave, but if you hit him, he will run back to his mom to tell on Banjo and Kazooie.
    • In Terrydactyland, Scrotty's daughter, Scrut, has run away to visit Witchyworld, and ends up becoming captured and put on display in the Cave of Horrors as a "Mighty Evil Dinosaur". Banjo and Kazooie must destroy her cage, and then take her back to Terrydactyland with Chuffy the train.
  • Multiplayer-Only Item: The multiplayer First-Person Shooter mode has selectable characters that are mostly NPCs in the single-player game. It also has two exclusive items: Proximity Eggs, and Honey Jars (which grant temporary invisibility).
  • Musical Spoiler:
    • An ominous theme (aptly named "There Comes Trouble...") always starts playing when the duo is about to face a Boss Battle. Eventually, upon entering a curiously empty room, Kazooie points this out by declaring: "The music's changed. Every time that happens we always end up in a fight," before, oddly enough, fighting Klungo for the third time.
      Banjo: "Hey Kazooie, there doesn't appear to be anyone in here..."
      Kazooie: "Oh yes, there is. The music's changed. Every time that happens, we always end up in a fight!"
    • Subverted in Terrydactyland. Considering the number of massive dinosaurs about, it helps add to the grandeur of the area, but it's still bizarre. An area obstacle gets the ominous theme and boss description (Triassic Steamroller). A minigame gets the ominous theme and boss description (Stomach-Cramped Carnivore). A completely harmless NPC gets the ominous th... no, no theme, but he still gets a description (Seeker of Beverages). Even the actual boss of the area becomes a friendly NPC after his defeat.
     Tropes N-Z 
  • Never Say "Die": Averted, in contrast to the predecessor. Bottles is killed in the intro, and other characters make direct references to death; King Jingaling becomes a zombie after his life energy is drained, Roysten says he'll die if he doesn't get to water, and Mingella and Blobbelda are crushed by weights in Tower of Tragedy.
  • Never Split the Party: The game introduces the ability to split up, enabling Banjo and Kazooie to move around in a world independently of one another. However, you can never leave a world as Banjo or Kazooie alone, as the other will loudly complain that they don't like to be left behind. Any world gate works as a solid wall until you're reunited.
  • Never Trust a Trailer: The trailer for the XBLA release showed the long-absent Bottles' Revenge, though it didn't appear in this release after all.
  • New World Tease: The game is built as a non-linear Metroidvania, many of the worlds connect to each other and sometimes you can get a glimpse of another world early. For example, Mayahem Temple has a Jiggy objective where you can access a side area of Terrydactyland, but you're cut off from the rest of the level—even the new Jamjars hatch you can find there has a note counter that's so high (and requires you to use the split up pads, a move you won't learn till later) that you'll have to come back later to get it.
  • Nightmarish Factory: Grunty Industries. To make matters worse for Banjo and Kazooie, the parts, factory workers, and drones all want to kill them.
  • No OSHA Compliance: As in the previous games, Banjo-Tooie has several levels that operate under this: Grunty Industries, which combines this trope with Eternal Engine. Same goes for Witchyworld and parts of Glitter Gulch Mine. They also have deranged employees who will attack anyone on sight.
  • Non-Mammal Mammaries: Honey B., since she's a bee but still has a chest as endowed as that of a human woman.
  • Nonstandard Character Design: Chompasaurus and Stomponadon look oddly realistic, especially by N64 standards. Same goes for Chilly Willy and Chilli Billi.
  • Non-Standard Game Over: Quitting the game via the pause menu counts as a game over. Unlike the first game, there's no cutscene showing Gruntilda and her sisters succeeding in their mission.
  • Nostalgia Level: Two of the first-person maps are taken from GoldenEye (1997) (both games were made by the same company).
  • Nothing Is Scarier: As you climb to the highest point of Terrydactyland's main area, you find a place called the Stomping Plains. When you first enter, the Background Music stops as you look around — it's a wide open space hemmed in by walls, and it's apparently peaceful. Then you take a few steps forward... and a giant dinosaur foot steps onto a part of the field while the game's signature Boss Warning Siren plays. Banjo and Kazooie are about as big as one of the claws on the dinosaur's toes, and to make matters worse, you never see the entire thing, only its foot. Somehow, imagining the rest of the Stompadon is a thousand times scarier than any depiction could be.
  • Not So Stoic: The Grunty Industries speaker is monotonous for the most part, but after you bested the Tintops defending Gruntilda's treasure, the speaker gulps.
  • NPC Roadblock:
    • In Mayahem Temple, Officer Unogopaz will not let Banjo and Kazooie into the Kickball stadium, since only Stonies are allowed inside. After Humba transforms Banjo into a stony, Officer Unogopaz will still recognize the duo, but will allow them access to the stadium anyway since the Stonies are low on players.
    • Terrydactyland has two instances of this with the members of the Unga Bunga tribe. The first one is blocking the entrance to the Oogle Boogles' cave, and the only thing that can scare him away is the roar of the Daddy T-Rex transformation. The second Unga Bunga is blocking the entrance to his own tribe's cave. While he will allow Banjo and Kazooie into his cave, he will not permit them entry if they are wearing the Springy Step Shoes.
    • In the ice side of Hailfire Peaks, Biggafoot is blocking access to a pair of Claw Clamber Boots, which you will need to access Chilly Willy's area. Biggafoot can't even wear the boots, and will kick you if you get too close to him. Hang around near Biggafoot long enough and one of Chilly Willy's attacks will hit his oversized foot, forcing the yeti to hop away in pain.
  • Object Shifting: In this game, Humba can turn Banjo into a detonator, a van, a submarine, a washing machine, and a snowball.
  • One-Hit Kill: The characters are crushed by a ton of iron if they lose during any of the three rounds of the Tower of Tragedy minigame.
  • One-Time Dungeon:
    • You cannot reenter the Digger Tunnels or the Gatehouse after clearing their respective Klungo fights; you instead bypass them and simply continue to the next area. Fortunately, there is nothing of interest in any of these areas once you've completed them.
    • You cannot reenter the aliens' UFO once it has left Jolly Roger's Lagoon.
    • Bottles' House cannot be reentered after clearing the Tower of Tragedy quiz, cutting off access to Bottles and his family. If you neglected to receive the Amaze O' Gaze Glasses from Goggles before beating the quiz, you'll never be able to get them.
  • O.O.C. Is Serious Business:
    • Kazooie is absolutely unapologetic about her snarkiness... that is, unless the situation is so serious her wisecracks are in especially poor taste, as demonstrated when Grunty blows up Banjo's house and kills Bottles, apologizing after Banjo scolded her for being insensitive.
    Banjo: It's worse than that... Grunty's killed poor Bottles!
    Kazooie: He wasn't the favourite character in "Banjo-Kazooie" anyway...
    Banjo: Kazooie!
    Kazooie: Sorry...
    • Kazooie criticizes Terry when he (jokingly) suggests Kazooie murder his biggest child with a Grenade Egg.
  • Opening Boss Battle: After the game's opening cutscene (which shows Gruntilda returning and murdering Bottles) ends, Banjo and Kazooie leave Spiral Mountain through the cave from whence the witch's sisters came, and once there Klungo challenges them in a Mini-Boss battle.
  • Opening the Sandbox: The more Jiggies and musical notes you collect, the more levels and moves you'll be granted access to. More than half the game's main levels can be unlocked with a meager 22 Jiggies (with 45 unlocking all eight of them) which is helpful since you're going to be doing a lot of backtracking between all of them, and you need 50 to reach Cauldron Keep and 70 Jiggies to reach its boss fight.
  • Our Dragons Are Different: Chilly Willy and Chillie Billy are dragon brothers with very small bodies in comparison to their long necks and large heads who live in any ice body of water at the top of a mountain and the peak of a volcano, respectively. Kazooie also gets a transformation late in the game that turns her into a dragon.
  • Out-of-Character Moment: When Banjo and Kazooie are split up, much of the cutscene dialogue is the same regardless of who you're playing. This can result in Banjo being uncharacteristically rude or Kazooie being unusually polite. One exception is Kazooie calling Trotty a "freako" which would clearly be too out of character for Banjo to say.
  • Oxygen Meter: Like in the first game, Banjo and Kazooie can only swim underwater for a limited period of time, as their oxygen is finite. However, a change introduced here is that, once the Oxygen Meter goes, your health starts to go down really quickly instead (this is also the case for areas where oxygen is depleted due to toxic airs or very naughty smells); there's a sidequest in Spiral Mountain whose reward is an upgrade to the oxygen meter's length. The trope is averted in Jolly Roger's Lagoon after Mumbo enchants the water with extra oxygen, allowing the due to swim indefinitely.
  • Papa Wolf: Terry the Pterodactyl is upset that his unhatched eggs are missing. When he first sees Banjo and Kazooie, he assumes they took the eggs and he responds by attacking them and demanding his children back. He serves as the boss of Terrydactyland.
  • Paper-Thin Disguise:
    • Grunty is an evil witch who wants to destroy the heroes. Madame Grunty is a fortuneteller who gives the heroes free items, and sometimes beatings.
    • Subverted with Banjo's Stony transformation. Though his physical form is noticeably different, he retains his basic head shape and still wears his shorts and backpack. The Mayan Kickball guard immediately recognizes Banjo because of this, and only lets him in because the sport needed another player.
  • Pass Through the Rings: Unlike in the first game, there's only one ring-passing mission here: the Hoop Hurry minigame in Witchyworld. The points received will depend on the rings' color (1 point from reds, 3 from greens and 5 from blues).
  • A Pig Named "Porkchop": The pig inside the Temple of the Fishes in Jolly Roger's Lagoon is called "Chris P. Bacon". Lampshaded by Kazooie:
    Chris: Oh hi, I'm Chris.
    Kazooie: Chris? Not very pig-like, if you ask me.
    Chris: Actually, it's Chris P. Bacon.
    Kazooie: Oh, I see...
  • Permanently Missable Content:
    • The Amaze-O-Gaze Goggles. You must receive them from Goggles before you beat Tower of Tragedy, otherwise you won't be able to enter Bottles' House.
    • The Jukebox track "Sad Jinjo Houses". You must enter a Jinjo house before reuniting all the families. Strangely "In The Hall of The Zombie King" and "Party at Bottles'" can still be unlocked without having to hear them.
  • Pet the Dog: Kazooie and frozen alien baby in Hailfire Peaks. Though she quickly backtracks and tells him to quit whining.
  • Piranha Problem: In Jolly Roger's Lagoon, Chris P. Bacon is being harassed by vicious fish that resemble pink piranhas.
  • Pivotal Boss: Targitzan, Chilli Billi and Chilly Willy never move from their respective positions during battle.
  • Platform-Activated Ability: In addition to bringing back the Shock Spring and Flight Pads (since the bear and bird retain all abilities learned in the first game), the game adds two new examples:
    • The Split-Up ability allows Banjo and Kazooie to separate from each other so they can explore the current level individually. However, it's required to stand on one of two platforms (which, respectively, are colored blue with Banjo's face and red with Kazooie's) to perform this ability. Specifically, Banjo has to stand on the blue platform, which then positions Kazooie on the red one. Not coincidentally, the platforms' colors reference the Red Oni, Blue Oni dynamic between the characters.
    • In each level, Mumbo Jumbo can receive a Glowbo and become playable to explore the world while Banjo and Kazooie wait for him in his hut. While he can perform powerful spells, he can only do so in-game when standing on certain luminescent pads that show his face. And with a couple exceptions, a pad disappears when every possible action related to it is completed and Mumbo's magic isn't needed anymore in the vicinity. The pads also make Mumbo perform a different spell depending on the current level, and the glowing lights that illuminate said pads will have different colors to reflect this. Namely:
      • Isle o' Hags: Heal a sick character (white).
      • Mayahem Temple: Summon a gold-colored statue to control it (purple).
      • Glitter Gulch Mine: Levitate enormous objects (green).
      • Witchyworld: Grant electrical energy to a device to make it work (blue).
      • Jolly Roger's Lagoon: Oxygenate the whole lake to allow Banjo and Kazooie swim beneath indefinitely (yellow).
      • Terrydactyland: Enlarge objects or dinosaurs (cyan).
      • Grunty Industries: Perform an EMP to make a device malfunction, being effectively the opposite of Witchyworld's spell (red).
      • Hailfire Peaks: Revive a deceased character (pink).
      • Cloud Cuckooland: Perform a rain dance (orange).
  • Plot Hole: Dippy the Diplodocus in Terrydactyland will ask for Banjo and Kazooie to bring him some water, which you can eventually do once you reach Cloud Cuckooland. When you do provide Dippy with water, he will thank you for doing so. What's weird about this is that even if you never meet Dippy in the first place, the conversation that Dippy has with Banjo and Kazooie after draining the water in Cloud Cuckooland is unchanged, even though it implies that they previously met.
  • Polluted Wasteland: Grunty Industries has completely ravaged the environment and the nearby quagmire with its toxic runoff and smog.
  • Pop Quiz: The Tower of Tragedy Quiz, which has three rounds and starts with three contestants (Banjo along with Kazooie, Mingella and Blobbelda). At the end of each round, the loser (whoever got the lowest score) gets a 16-ton safe dropped on them. If Banjo and Kazooie make it to the third round (by that point Grunty's sisters are eliminated, in every sense of the word), their competitor will be none other than Grunty herself, who has a default score of 15 points, and it's up to the heroic duo to surpass that score by correctly answering the questions before time runs out. By this time, it's evident that Grunty's love of random quizzes knows no bounds, as she continues with the questions during the Final-Exam Boss battle where she promises to "go easier on you" if you answer them correctly. Bit of a lie, as there isn't a huge difference between her faster and slower magic blasts.
  • Portal Endpoint Resemblance: The game follows the same logic as its predecessor (minus the whole "magic portal" part, as the levels are physically connected to each other in a mundane manner), although it also extends to the Disconnected Side Areas that link the levels together. For example, you can get from Hailfire Peaks to Grunty Industries through an oil pipeline found in the snow mountains that leads to the factory's waste disposal room.
  • Port Town: The "above water" section of Jolly Roger's Lagoon is a small port town surrounded by gray plateaus. It houses a touristic hotel run by Jolly Roger, as well as a recreational swimming area where Tiptup (from the first game) and his yet-to-be-born 20th child is.
  • Power Up Letdown: Several transformations have the problem of just not being given enough to do in their level. The Daddy T-Rex seems fantastic, until you discover that despite being a fully grown T-Rex he only has two very limited uses in the level - scaring away a caveman and weighing down a switch.
  • Prehistoria: Terrydactyland. It is a scorched canyon inhabited by three families of cavemen and several dinosaur mooks, and has some areas with quicksand. At the very top lies a large pterodactyl that mourns the theft of his eggs (and erroneously accuse Banjo and Kazooie for it, forcing a boss battle), though things get better for him afterwards as the duo agrees to find them.
  • Primal Fear: Most mooks run away in terror whenever Dragon Kazooie starts to breathe fire.
  • Proactive Boss: There are three bosses in the game (Terry, Chilli Billi and Chilly Willy) that attack Banjo and Kazooie when they reach the areas leading to their whereabouts, in an attempt to kill them or at least drive them away. Terry shoots mucus balls, Chilly Billi shoots fireballs and Chilly Willy shoots chunks of ice. Terry attacking the protagonists is justified to some extent, because he thinks mistakenly that they stole his eggs; however, the latter two bosses just do it because they're assholes.
  • Proj-egg-tile: Aside of the eggs known from the predecessor, now Kazooie can learn to shoot flame eggs, ice eggs, grenade eggs and eggs that immediately hatch into exploding clockwork versions of Kazooie.
  • Prolonged Video Game Sequel: Despite having one level less than Banjo-Kazooie, this game is notoriously longer (and more difficult) due to the levels being much bigger (often approaching the gargantuan size of the Donkey Kong 64 levels), a higher number of minigames, bosses and puzzles, and the necessity of traveling directly between levels without going through the Hub Level. For a direct comparison, only the first game's ninth level (Click Clock Wood) can rival the complexity and diversity of the first four levels of the second game, and it still loses to the likes of Terrydactyland and Grunty Industries.
  • Promoted to Playable:
    • Mumbo is fully playable and can use his magic to alter the environment.
    • Gruntilda is playable in multiplayer.
    • A hidden reward enables you to control Jinjo in multiplayer.
    • Bottles (in ghostly devil form) was originally going to be playable in the scrapped Bottles' Revenge mode, which can still be accessed via a Game Shark code.
  • Psycho Electric Eel: Electric eels are baddies in some underwater sections of Jolly Roger's Lagoon and Terrydactyland.
  • Public Domain Soundtrack: The music in Bottles' house is based on "Funiculi, Funicula".
  • Punch-Clock Villain: Weldar from Grunty Industries. When the duo first meet him, he quotes company policy codes on bears in the factory.
  • Punny Name:
    • The guardian of the kickball stadium in Mayahem Temple is named Officer Unogopaz.
    • In Jolly Roger's Lagoon, the pig that Banjo and Kazooie help out in the Temple of the Fishies is named Chris P. Bacon.
  • Purely Aesthetic Era: Terridactylusland is a Jura-like land populated by dinosaurs - and cavemen. The cavemen also crave modern fast food.
  • Put on a Bus: Tooty and Brentilda from Kazooie. Tooty's disappearance is even lampshaded on an empty milk pak in Cloud Cuckooland.
  • Racing Minigame: The game features a bundle of races through two characters; Canary Mary and Mr. Fit. The former appears in Glitter Gulch Mine and Cloud Cuckooland with races that take place within the levels but strictly on rails, the latter also in the floating level with a pair of short A-to-B races.
  • Railroading: Even if you manage to access a few worlds earlier than expected, the game is designed to make sure that you have to backtrack to a previous world or wait until you access another world or move in order to get a certain collectible. It is absolutely impossible to get every single item on your first visit—even Mayahem Temple requires you to backtrack there at least once to get a certain Jiggy and to also free Dilberta with the Bill Drill that you acquired from Glitter Gulch Mine.
  • Rain Dance: Done by Mumbo in Cloud Cuckooland. It is used to sprout the wonder beans, which can be used to access higher areas.
  • Recurring Boss: Klungo, who is fought three times; first near the beginning after Banjo and Kazooie leave Spiral Mountain, then in the middle when they dislodge an underwater boulder, and finally near the end, just before they partake in the Tower of Tragedy mini-game.
  • Red Oni, Blue Oni: Kazooie is the aggressive Type A, Banjo is her level-headed foil. When they get the Split Up ability and have to learn solo moves, Banjo starts out with no attack and most of his acquired skills are defensive or passive in nature — Kazooie starts with her entire egg arsenal intact, moves really fast, and gets a melee attack that goes off quickly and hits everything around her. And learns to hatch eggs.
  • Regenerating Health:
    • Upon returning enough pages to Cheato, he will eventually give you the "HONEYBACK" cheat which, when turned on, will let you recover health at a steady rate.
    • The Snooze Pack ability, learned in Grunty Industries and available whenever Banjo is solo, has him jump into his empty backpack and sleep off any damage.
  • Remixed Level: Spiral Mountain and Gruntilda's Lair reappear as dilapidated locaqtions, after being wrecked by the witches' minions.
  • Replay Mode: You can replay the plot-critical cutscenes, the boss battles and the minigames. Notably, the minigames that are unlocked will also be available for multiplayer, and an exclusive hidden cutscene awaits in this mode for the player who collects all Jiggies in the main game.
  • Respawning Enemies: Every foe respawns in levels, save bosses. This is both a blessing and a curse compared to the previous game, as you have to deal with the mostly 1-hit-kill foes again and again, but it also means Honeycombs are unlimited, unlike the predecessor with limited foes on each stage and therefore limited life.
  • Retcon: In the original game's manual, it was said that Gruntilda was Mumbo-Jumbo's pupil, and that she turned his head into a horrible metal mask when she turned evil. (Mumbo alludes to their past in the Game Over screen.) However, come the later games, it seems that Mumbo's head has just always been that way and Gruntilda got her learnings elsewhere.
  • Rhymes on a Dime: Gruntilda starts out like this, but begrudgingly decides to speak normally after her sisters say her rhymes are annoying.
  • Ridiculously Small Wings: Chilli Billi and Chilly Willy are two dragon brothers who's long serpentine necks sticking out of their respective pools belie their small submerged bodies and equally small wings, which they use to fly away after being defeated.
  • The Rival: Mumbo Jumbo and Humba Wumba both claim to be "Best Shaman in Game", much to the chagrin of the other. Humba Wumba goes as far as denying Mumbo entry to her tent.
  • Robot Me: Mingy Jongo is an evil robot version of Mumbo. More and more of his robotic endoskeleton can be seen the more Banjo and Kazooie attack him.
  • Running Gagged: Gruntilda constantly spoke in rhymes in Banjo-Kazooie and keeps it up early into the game, but is quickly forced to cut it out when Mingella points out how annoying it is and threatens to not help her if she doesn't kick the habit. She sticks with it for the rest of the game, even after killing her sisters, but goes right back to rhyming again in Nuts & Bolts.
  • Screw This, I'm Outta Here: After the third fight with Klungo, he quits working for Grunty and runs out of Cauldron Keep to find an easy desk job (namely making video games, the first of which is playable as a Game Within a Game in Banjo-Kazooie: Nuts & Bolts).
  • Sequel Escalation: This game is basically the first game plus more of everything. There are more characters (because Banjo and Kazooie can split up and Mumbo is playable), more moves and abilities, far bigger worlds to explore, far more collectibles to find and enough content to be one of the biggest games on the system.
  • Sequel Hook:
    • At the end of the game, Gruntilda threatens "Just wait until Banjo-Threeie!" (Threeie, of course, was never made, though it was the working title of the project that became Nuts & Bolts.
    • The XBLA release of Tooie includes an as-yet unexplained Stop 'n' Swop II feature, promising to be used in a future title.
  • Sequel Snark: After her defeat, Gruntilda exclaims that she'll have her revenge in Banjo-Threeie (which wasn't made for nearly a decade).
  • Sequence Breaking:
    • The inteneded way to get the final Jiggy of Mayahaem Temple is by using a move that you'll only learn in world 2. However, a bug enables you to get it early.To get the jigsaw piece from the Pillars Vault, all you need is to jump off the edge of the nearby cliff while in Talon Trot, then use your double jump with great timing. You can 100% the entire game without once visiting the Pillars Vault at all.
    • Clockwork Kazooie eggs allow for a bunch of sequence breaking, giving access to a series of Jiggies and other collectibles before you have learned the ability normally required to. Examples include a Jiggy in Glitter Gulch Mine where you should use the Springy Step Shoes, or one Jiggy on top of a pillar in the Smuggler's cave in Jolly Roger's Lagoon.
    • In the NTSC version, if you break the window at the front of the factory, then fire a Clockwork Kazooie up into the window, a weird glitch can occur. If your clockwork Kazooie goes through the hole to enter the factory at the EXACT moment Banjo is hit by the worker enemy outside, you'll end up inside the building without having to use Chuffy to infiltrate it.
    • The Pack Whack, an ability of Banjo, is meant as an attacking move. However, due to a glitch, it enables Banjo to perform a double jump, with a one second long gliding sequence in between. This can be used in Grunty Industries to get the Jiggy in the Trash Compactor early, where you should use the Snooze Pack move to regain health instead.
  • Sequential Boss: The final boss fight with Gruntilda has at least 5 phases shortly after you beat her quiz. The duo has to disable parts of the Hag One drill tank and then eventually attack her directly.
  • Series Continuity Error: This game's opening cutscene shows Banjo's goldfish in the house, swimming in his fishbowl as usual. Once the game starts, however, you find him trapped under a boulder, with him claiming he was "knocked off the barbeque" two years earlier at the end of Banjo-Kazooie.
  • Severed Head Sports: At the end of the game, Banjo and Kazooie, along with Mumbo, Humba, and Jamjars, go back to the scene of the final battle, and play with Grunty's skeletal head (which has been detached from her body) like it was a ball. See for yourself.
  • Shooting Gallery: There are many mini-games where Banjo and Kazooie must shoot eggs at the targets within the time limit to score points, with red ones being worth one point, green ones being worth two, and blue ones being worth three. Collecting enough points will earn the duo prizes. Once unlocked, these mini-games can be replayed at any time for the the best high scores:
    • In Witchyworld, the Balloon Burst mini-game involves shooting balloons in the inflatable castle. If you manage to score at least 50 points within 60 seconds, you'll win a Jiggy.
    • Also in Witchyworld, the Saucer O' Peril mini-game has Banjo and Kazooie ride the titular flying saucer and shooting at targets as they fly towards them. There are two prizes they can win if they can get enough points; a Cheato page, which is worth 400 points, and a Jiggy, which is worth 500.
    • In Jolly Roger's Lagoon, the Grunty's Submarine Challenge mini-game involves Banjo, having been transformed into a submarine by Humba Wumba, shooting at Shrapnels. As Shrapnels explode if Banjo gets too close to them, he has to attack them from a distance with torpedoes. If you can collect 60 points within 60 seconds, you'll win a Jiggy.
    • In Terrydactyland, the Chompa's Challenge mini-game involves Chompasaurus swallowing Banjo and Kazooie so they can help him destroy the ulcers in his stomach. If you score at least 75 points, Chompa will reward you with a Jiggy.
    • In Cloud Cuckoo Land, the Zubba's Nest Challenge mini-game involves Banjo, having been transformed into a bee by Humba, shooting stingers at the Zubbas as they fly through their hive. If you score at least 40 points within 60 seconds, you'll win a Cheato Page, and if you score at least 60 points, you'll win a Jiggy.
    • Also in Cloud Cuckoo Land, the Grunty's Pot O' Gold Challenge mini-game involves Banjo and Kazooie hitting as many Jiggy paintings on the wall as they can within 45 seconds. There are a total of 100 paintings, and if you hit at least 75, you'll win a Cheato Page. If you hit at least 90, you'll win a Jiggy.
  • Shout-Out:
  • Shown Their Work:
    • Banjo and Kazooie has to get the Jiggy from Ssslumber the snake by tiptoeing across his nest so he doesn't hear them coming. The thing is, snakes don't have external ears and "hear" by feeling vibrations. So it's only appropriate that when close enough, Banjo and Kazooie can jump and flutter with both loudly exclaiming their moves, and Ssslumber won't wake up from that.
    • Weldar has poor eyesight, and is a blowtorch. Having to look at his flame all the time is what causes his near-sightedness, which is exactly why people wear protective gear in real life.
  • Skippable Boss: If you aren't going for 100% Completion, the regular level bosses are entirely unnecessary to fight since you don't need all of the Jiggies to get to the end. The exceptions are Klungo and Old King Coal. The former will invariably challenge you as you progress through the game, and the latter not only guards a Jiggy, but also the Chuffy Train, which provides internal access to Grunty Industries, and there the characters have to learn a move that is vital to access the last level.
  • Slippy-Slidey Ice World: The ice half of Hailfire Peaks. It features a lot of slippery ground and ice cold water that damages Banjo and Kazooie on contact.
  • So Last Season:
    • The Wonderwing move isn't nearly as useful as it was in the original game due to the pacing of the levels spreading out the enemies far apart, letting them respawn and downplaying the combat with them, making its purpose superfluous. On top of that, its invincibility won't protect you from hazards like Grunty Industries' grimy water and toxic waste, nor the superheated water pools in Hailfire Peaks. It's still useful in certain circumstances, like using it to get through a heated waterfall to get a Jinjo in Hailfire Peaks, but these are still sporadic.
    • You'll barely find yourself using the Beak Buster anymore, since it's just too weak to smash through most obstacles that the Bill Drill can take care of. In fact, it's only required to get a Jiggy from the Test Your Strength game in Witchyworld alongside a Grenade Egg and the aforementioned Bill Drill, as well as to dislodge water from Gobi the Camel to cool Chuffy's boiler.
    • Beak Bomb turns from a useful aerial attack (one the duo used on the first game's final boss!) to a way of getting around a little quicker, now that you can shoot eggs (including Grenade Eggs) while flying, more accurately and with less risk.
  • Something We Forgot: After the Tower of Tragedy Quiz, followed by the "Credits" and "Bottles and Jingling Restored" cinemas, Banjo and Kazooie have an exchange that begins with thus:
    Banjo: This must be the end now — we've had the credits and everyone's alright again.
    Kazooie: What about Grunty?
    Banjo: Oh.
  • Sound Off: Jamjars describes new moves using cadences.
  • Sound Test: Entering the final cheat code given by Cheato (which requires finding all 25 missing pages, including the one from the difficult Canary Mary race in Cloud Cuckooland) fixes the jukebox in Jolly's Tavern, granting the player access to the game's sound test.
  • Space Zone: The space-themed area of Witchyworld. It features a bunch of climbable stars and planets, as well as a fully functional UFO.
  • Speak Ill of the Dead: When Bottles is killed by Grunty in the game's opening cutscene, Kazooie has no qualms about mocking his death, claiming he wasn't anyone's favorite character in the original game. Banjo quickly calls her out on this.
  • Sssssnaketalk: The minor character Ssslumber even has an elongated "sss" in his name.
  • Stealth Pun:
    • Banjo learns the Snooze Pack move, which lets him take a catnap in his backpack to restore health. Thus making his pack a literal Nap Sack, or Sleeping Bag.
    • This exchange between Kazooie and Scrotty houses an easily-missed pun:
      Scrotty: Look at my eldest, Scrat. He's very sickly and needs a doctor urgently.
      Kazooie: Which doctor?
      Scrotty: I don't care. Any doctor will do.
  • Sticky Shoes: Kazooie can use the Claw Clamber Boots once she finds Jamjars in Grunty Industries. These boots allow Kazooie to climb up walls, but only if the walls have a trail of Kazooie's footprints going up them. At the top of the trails are another pair of Claw Clamber Boots that allow Kazooie to climb back down, especially if there is a big drop.
  • Strange-Syntax Speaker: Mingella and Blobbelda talk like Yoda. Mumbo and Humba, being stereotypical natives, speak broken English.
  • Stupid Evil: Grunty deciding to blast the the entire Isle O’Hags with B.O.B. rather than just the few needed to restore her body For the Evulz buys Banjo and Kazooie more than enough time to reach her base of operations and foil her plans.
  • Sudden Sequel Death Syndrome: As a result of thinking Mumbo is Crying Wolf when he tells him, Banjo, and Kazooie that Grunty has returned (as Kazooie had really done so earlier to cheat at their card game), Bottles refuses to leave Banjo's house when Grunty zaps it, resulting in him getting killed. But since the goal of this game is for Banjo and Kazooie to bring him back to life, that's exactly what happens near the end.
  • Suicidal Overconfidence: The Pterosaurs in Terrydactyland inexplicably attack Banjo in his Daddy T-Rex form head-first, even though they inevitably die on contact.
  • Super Not-Drowning Skills: Like in the first game, Banjo and Kazooie will have an Oxygen Meter whenever they're underwater. However, in Jolly Roger's Lagoon, Mumbo uses his magic on the water, allowing Banjo and Kazooie to breathe indefinitely.
  • Teamwork Puzzle Game: The game has a greater emphasis on teamwork than its predecessor, not only because Banjo and Kazooie continue exploring their surroundings together, but also because the new "Split Up" ability makes it possible for them to act independently and acquire their own unique moves.
  • Temper-Ceratops: Subverted with the Styracosaurus as they are not aggressive or tempermental (although the eldest child Scrat seems to have a taste for meat despite being a herbivore, which becomes Accidentally-Correct Writing when it's now believed ceratopsians might have eaten meat occasionally). Discussed in Witchyworld where the only daughter Scrut is held captive as a "Mighty Evil Dinosaur".
    Scrut: If I was that mighty and evil, I'd have already busted the door down.
  • Temple of Doom: The pyramid within Mayahem Temple. It can only be accessed once Banjo and Kazooie learn the Breegull Blaster skill in order to employ first-person shooting, and has several statues modeled after Targitzan in its corridors. Gathering 10 statues will open an extended area with a Jiggy, while gathering 20 will open an identical area with another Jiggy, but it can only be claimed once Banjo and Kazooie challenge and defeat Targitzan himself in a boss battle.
  • Tempting Fate: The aftermath of the "Tower of Tragedy Quiz"':
    Banjo: Right! C'mon, Kazooie, let's go and see where that door that's just opened leads to.
    Kazooie: Do you reckon that's the end of the game?
    Banjo: I doubt it. We've not had the credits yet.
    Kazooie: That's true. Okay, let's go!
    (Banjo enters the doorway... roll credits!)
  • Terminator Impersonator: The boss of Cloud Cuckooland is Mingy Jongo, a robotic replica of Mumbo Jumbo whom he impersonates to catch Banjo and Kazooie off-guard to kill them. He possesses red mechanical eyes, and as he gets damaged, his fleshy bits get knocked off, gradually revealing his more robotic form, which resembles a robotic skeleton visually inspired by T-800. Gregg Mayles has outright confirmed that the Terminator was Mingy Jongo's inspiration.
  • Terrifying Tyrannosaur: The transformation for Terrydactyland is a Tyrannosaurus rex, either as an adult or a baby. While the adult form plays this straight in that it's completely invincible and equipped with a Mighty Roar that can scare away cavemen, this is subverted with the baby form which has no attacks whatsoever and has a rather weak roar.
  • "Test Your Strength" Game: Witchyworld has one called the Cactus of Strength, where a Jiggy is the prize. Banjo and Kazooie must hit the target three different ways note  within the time limit in order to ring the bell.
  • Theme Naming: The moles are all named for various slang words for the thick glasses they sport (see Animal Stereotypes), such as Bottles, Jamjars, Speccy (possibly a reference to the ZX Spectrum computer too), and Goggles.
  • This Is a Drill: The Bill Drill, a move that lets you destroy hardy obstacles that can't be destroyed with the Beak Buster. Also the Hag1 which you find yourself on the wrong side end of at the end of the game.
  • Thriving Ghost Town: Jolly Roger's Lagoon. Jolly's pub is a very popular place, but the town itself is depicted as very small, and has few inhabitants.
  • Title In: Whenever you enter an area, not only will the screen tell you where you arrived, but also its specific part as a subtitle (unless you're in the starter area of a level or major zone, in which case you're only told you're in the level or zone as a whole). For example, the name "Isle O' Hags" (the Hub Level) is written in a large yellow font, and the word "Quagmire" is written right below in a smaller pink font to indicate you're in the swamp area hosting the entrance to Grunty Industries. This format is also used for Boss Subtitles.
  • Too Dumb to Live: The Soarasauruses in Terrydactyland. Unlike the Bargasauruses, they will still attack Banjo and Kazooie even if they are transformed into a gigantic T. rex that will kill them on contact. Overlaps with Artificial Stupidity.
  • Took a Level in Jerkass: In the original game, Groggy, Soggy, and Moggy were sad little children whose father forgot to get them Christmas presents. In this game, they're all troublemaking brats who refuse to listen to their mother unless Banjo and Kazooie bring them stuff.
  • Too Much Information: After beating Canary Mary in a minecart race, Mary rewards Banjo and Kazooie with a Jiggy, stating that it was wedged under her wing for days, much to Kazooie's disgust. Later, when they win a rematch and win a Cheato page, Mary begins to say where it was wedged in, and Kazooie promptly shuts her up.
  • Tough Armored Dinosaur: The Bargasaurus enemies are small stegosaurs that attack by barging.
  • Tourism-Derailing Event: Jolly Roger's Lagoon, which serves as the fourth playable world, is advertised as an all-ages touristic paradise hosting jet ski races, food, and pool services in a hotel hosted by the eponymous mayor of the location, and musical events (called "Happy Hours"). Unfortunately, a series of unforeseen events have compromised the prestige of the place: The dancer of the hotel (Merry Maggie) was eaten by an enormous fish (though she's still alive — Banjo and Kazooie just have to rescue her in the depths of the lake's grotto), the jet ski business is on the verge of bankruptcy due to Captain Blubber's waveracers having shipwrecked (except the last one, the aforementioned Maggie who was eaten), and the pool next to the hotel is being contaminated due to the wastes of Grunty Industries (and also being much colder than usual). These problems have indirectly caused others, like a lack of customers entering Pawno's shop and nobody being around to help Tiptup hatch the egg of his latest child. Banjo and Kazooie can solve all these issues to improve the place's situation and earn Jiggies and other items.
  • Treasure Room: Mayahem Temple has a Treasure Chamber, which is filled with piles of gold. You can't take any of it, though.
  • The Unfought: Of the three antagonistic witches in the story, only Gruntilda is fought during the final battle, since her two sisters Mingella and Blobbelda are dispatched by herself during the Tower of Tragedy minigame after they fail to outscore Banjo and Kazooie during the quiz rounds.
  • Under the Sea: The underwater portion of Jolly Roger Lagoon. It can only be accessed once Mumbo enchants the water so Banjo and Kazooie can swim permanently in it without needing an Oxygen Meter, and features elements like ruins modeled after Atlantis, sunken ships, pipe passages that lead to other levels (namely Glitter Gulch Mine and Grunty Industries), and decayed lockers (one of which houses the level's boss, Lord Woo Fak Fak).
  • Underground Level: Glitter Gulch Mine, the second action stage, is a large cavern rich in ore of different colors, and has some areas that can only be accessed when Banjo and Kazooie are turned into a living stack of TNT capable of blowing up rocky obstacles (they can attack enemies this way as well, but it's not recommended). It includes a Minecart Madness minigame, and it's also here where Chuffy the Train is first seen.
  • Underwater Boss Battle: Lord Woo Fak Fak, the boss of Jolly Roger's Lagoon. He's a large anglerfish who resides in the deepest area of the underwater ruins (specifically inside Davy Jones' Locker), but oxygen won't be a problem since Mumbo's magic allows Banjo and Kazooie to swim indefinitely, thus allowing them to fight the boss like they would fight any other. You can even fight him as the submarine transformation in this level, courtesy of Humba's magic.
  • Underwater Ruins: The Atlantis section of Jolly Roger's Lagoon. Some of the sunken temples can be entered, which is necessary to find valuable items (for example, there's a sidequest where you have to help a character to protect him from piranhas while he's taking pictures of the walls' drawings).
  • Undying Loyalty: At the start of the game, you see that Klungo has been trying to push that boulder off Grunty for two years. Subverted in that Klungo later quits working for Grunty.
  • Unexpected Gameplay Change: The Breegull Blaster move used in Targitzan's temple, the storage depot in Glitter Gulch Mine, and Clinker's Cavern in Grunty Industries are First-Person Shooter segments similar to GoldenEye; interestingly, as it was by the same people, the levels for these stages were copied from the multiplayer mode of GoldenEye, just with a different paint job. The Chompa's belly mini-game in Terrydactyland also counts.
  • Unintentionally Unwinnable:
    • The hidden Honey King cheat code gives you unlimited health and oxygen. This is a problem in Hailfire Peaks, where the snowball transformation grows and shrinks in size depending on how much health you have. When you're at full health, you'll be too big to fit in the door to Wumba's wigwam and can't turn back into Banjo and Kazooie! There's a nearby bonfire you can to use to melt the snowball down to a more manageable size, but your infinite health makes it impossible. Wanna kill yourself to reset? Tough luck—the only Bottomless Pit is in the icicle cavern, which the full-sized snowball can't reach by either jumping or warping.
    • As Washing Machine Banjo, it's possible to trap yourself in Grunty Industries (specifically at the bottom of the Air Conditioning Plant).
  • The Unreveal: In the XBLA version, if you have all of the Stop 'n' Swop items unlocked in Banjo-Kazooie, you finally get to find out what's inside those eggs! It's a bunch of Xbox Live stuff at first, as well as a few new moves, but the last one contains...STOP 'N 'SWOP II! Goddamn it, Rare... Stop 'n' Swop II comes complete with eggs of the bronze, silver, and gold varieties, each found in the Banjo-Kazooie cartridge enemies that originally housed the blue and pink eggs and the ice key in the N64 release.
  • Updated Re-release: Banjo-Kazooie and Banjo-Tooie were rereleased on the Xbox Live Arcade with full Stop 'n' Swop support.
  • Vacuum Mouth: Weldar has this as one of his attacks, where he'll attempt to suck you into his mouth and spit you out to damage you. This also acts as your opportunity to damage him by firing a Fire or Grenade Egg into his mouth while it's open.
  • The Very Definitely Final Dungeon: Cauldron Keep, an Evil Tower of Ominousness. It isn't too big despite the size- it consists of a short puzzle to enter, the last Klungo battle, the Tower of Tragedy quiz show (which is similar to the first one but eschews the board entirely) and the Final Boss, Hag 1.
  • Video Game Cruelty Potential: In Jolly's, you must pay Jolly 2 doubloons in order to get into the rental room with Jamjars... or you can just blast the door with a grenade egg and get a calling-out from Jolly for it.
  • Virtuous Bees: Banjo and Kazooie meet Honey B, Mistress of the Honey. When they collect enough empty honeycombs, they can trade them to her for extensions to their life bar.
  • Vitriolic Best Buds: You'd be forgiven for wondering why Banjo and Kazooie hang out in the first place, given that there are times when it seems like Banjo's only around to prevent Kazooie from chewing everyone out. Then again, given the way they react when separated ("Don't leave me here, Banjo! It's lonely without you..."), maybe there's something there after all. Then there's the fact that Banjo constantly uses Kazooie as everything from a gun to a bat...
  • Vocal Dissonance: Terry has a very high pitched voice and judging by the sound of it, you'd think he's female.note  Scrotty is a woman but has a very deep masculine voice in contrast.
  • Warp Whistle: The Isle of Hags has a silo network that lets the duo warp to any other silo they've discovered. Teleport pads have the same function, but only appear inside the levels.
  • Waterfall into the Abyss: One puzzle involves removing the plug from a pool of water in Cloud Cuckooland.
  • Weirdness Censor: For starters, the Skivvies in Grunty Industries don't seem to bat an eyelash at a sentient washing machine with shorts and a backpack. But then, nearly everything seems to be sentient in Banjo's world, but that still doesn't make the shorts any less weird.
  • What Happened to the Mouse?: Tooty. The whole point of the first game was to rescue her from Gruntilda's clutches. Then, from this game on, everyone seems to have forgotten she existed (though her disappearance is lampshaded on an empty milk pak in Cloud Cuckooland).
  • When All You Have Is a Hammer…: Parodied ludicrously when Banjo is turned into a washing machine. His attack is to shoot underwear.
  • Wild West: The Western-themed area of Witchyworld. It features Cacti and, quite fittingly, Wumba's Wigwam.
  • A Winner Is You: Your reward for getting all 90 Jiggies; it just unlocks a character parade in the cutscenes menu (which can be unlocked by using a cheat code anyway).
  • Womb Level: The belly of a giant fish in Jolly Roger's Lagoon and the Chompasaurus in Terrydactyland. The Chompasaurus' innards are also used as one of the multiplayer modes.
  • Writing Around Trademarks: In the original Nintendo 64 version, Kazooie tells Loggo, a talking toilet, that he should call a plumber to get himself unclogged, and suggests Mario. In the Xbox Live Arcade port, because Rare no longer works under Nintendo, Mario is merely alluded to as "the famous Italian one."
  • You Have Researched Breathing: This game is much more egregious in this regard, since Banjo and Kazooie have to go to Jamjars to learn how to do trivial moves like grabbing a ledge or hatching an egg.
  • Zombie Apocalypse: Averted, but if B.O.B.'s effect on King Jingaling is any indication, this was what was in store for the Isle O' Hags if Grunty had won.
  • Zombie Gait: King Jingaling after being hit by the B.O.B.

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Gruntilda the Witch

Grunty is brought back as a skeleton, thanks to Blobbelda and Mingella's magic.

How well does it match the trope?

5 (5 votes)

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Main / BackFromTheDead

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