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     21 - Shovel Knight (Echo: Black Knight) 
Franchise: Shovel Knight
Debut: Shovel Knight [Windows / 3DS / Wii U], 2014
Episode 21

One of the most iconic indie game characters of all time, as well as easily one of the most successful kickstarter campaigns of all time, Shovel Knight is the stalwart and chivalrous knight bound by the Code of Shovelry who waged battle against the Enchantress and her Order of no Quarter and set off on a quest to rescue his beloved companion, Shield Knight. Shovel Knight himself is actually already present in the game, being an Assist Trophy with collectible Spirits based off of his game.

Alongside him is an Echo Fighter in the form of Black Knight, Shovel Knight's Anti-Villain rival who attempts to dissuade him from progressing at multiple points throughout the story.
  • Adaptational Badass: Sort of in Black Knight's case. While definitely an intense Climax Boss, he was never seen utilizing Shovel Knight's Relics in any way.
  • Anchors Away: The Throwing Anchor up special is a thrown weapon that goes in an arc, similarly to the Belmonts' axe attacks. If it's held down, however, he turns it into the Tow Anchor and holds onto it for a recovery option.
  • Bait-and-Switch: The opening to the video at first shows Yooka-Laylee before the titular duo come across Shovel Knight's cameo in that game.
  • Battle Boomerang: The Buzzsaw Boomerang is this plus a buzzsaw, obviously. Shovel Knight uses one for his neutral aerial.
  • Blow That Horn: The War Horn up smash has Shovel Knight create sound waves that damage all foes around him.
  • Casting a Shadow: Some of Black Knight's versions of Shovel Knight's attacks have him use darkness-based moves instead of, say, fire ones.
  • Combination Attack: Shovel Knight's Final Smash has Shield Knight appear and lift Shovel Knight with her shield, allowing him to deal the finishing blow with his shovel.
  • Death from Above: Black Knight's Final Smash has him sprout wings and use Meteor Strike to deal massive damage across the battlefield.
  • Fireballs: Shovel Knight's Flare Wand neutral special has him fire these, while charging the move up turns it into the Flareo Rod.
  • Goomba Springboard: Shovel Knight's down aerial is his Shovel Drop, where he uses his shovel as a pogo stick and can be held until the button is let go, continuing the attack as long as there's something for him to hit with the attack.
  • Guest Fighter: Shovel Knight's game was developed by Yacht Club Games.
  • Helicopter Blender: Somewhat. His side special is the Propeller Dagger, which is Exactly What It Says on the Tin. It propels Shovel Knight forward for horizontal recovery. His up aerial is the Rising Dagger variant, which gives him brief vertical recovery.
  • Intangibility: When Shovel Knight dodges, he uses the Phase Locket to do so, giving off this look.
  • Mythology Gag: In a similar vein to say, Mega Man exploding when he loses a stock, when Shovel Knight loses one, bags of treasure fly from where he was KO'd.
  • Palette Swap: One of Shovel Knight's alts is a new costume that can either be his baron costume or his gender swap appearance. The baron outfit is preferable due to it having the clearest difference between it and Shovel Knight's default blue armor.
  • Playing with Fire: The Flare Razer down smash has Shovel Knight bring his shovel down to create pillars of fire around him.
  • Power Fist: Shovel Knight uses the Dust Knuckles for his side smash. If fully charged, it turns into the Ghost Glove.
  • Promoted to Playable: Shovel Knight is yet another Assist Trophy that gets a moveset video.
  • Red Baron: Shovel Knight's is Shovel of Hope while Black Knight's is Shovel of Despair.
  • Shovel Strike: His primary weapon, befitting his name.
  • Stone Wall: Shovel Knight would be a heavier fighter with a good amount of versatility.
  • Summon a Ride: The Mobile Gear down special has Shovel Knight create a tiny platform that he can ride on. Other foes can also ride on it, though it'll also deal damage if it hits and can also drag them off the side of the stage.
  • Sword Beam: If Shovel Knight uses his basic jab at 0% damage, he uses the Drop Spark which serves the same purpose. Black Knight instead uses his purple aura attack.

     22 - Slime 
Franchise: Dragon Quest
Debut: Dragon Quest [NES]
Episode 22

Easily the most iconic RPG enemy of all time, and the first foe a lot of heroes in the Dragon Quest series have had to fight. The Slime is a relatively weak foe with a ton of variants, effectively making it the Series Mascot. The Slime is currently in the game as an enhanceable Spirit as well as part of the Hero's taunt, though the video was released shortly before the Hero's announcement at E3 2019.
  • Action Bomb: Its down smash has it become a Rubble Slime and blow itself up and send rocks everywhere. It won't hurt the Slime itself, though.
  • Blob Monster: Well, it is a Slime.
  • Composite Character: Like Piranha Plant before them, the Slime utilizes the same powers and strength of the various slime species throughout the Dragon Quest series, outright morphing into the different slimes for their moves. BJ also compares the Slime and Piranha Plant to Super-Skrull in terms of capabilities.
  • Cowardly Mooks: The Slime's victory animation sometimes has it run away like it normally does if it senses that your character is too strong. It's more likely to have this animation if it's using the Metal Slime color.
  • Cute Slime Mook: Possibly one of the most well-known examples in gaming. Just look at that dopey face!
  • Fragile Speedster: Absolutely light and easy to KO, but on par with Greninja in terms of speed.
  • The Goomba: The Slime is to RPGs what the trope namer is to platformers.
  • Guest Fighter: The Dragon Quest series was created by the Enix half of Square Enix. This also makes the Slime the first representative of this company, before even Sora.
  • King Mook: Its Final Smash has several more Slimes come towards it, merging with them to form the King Slime, which traps opponents near its body during the merge, then blows up with the opponent inside of it.
  • Me's a Crowd: The neutral special has it become a Slime Stack and launch the extra Slimes as projectiles.
  • Palette Swap: Its colors make reference to even more Slime subspecies, but it also changes the color and appearance of the King Slime to the same effect.
  • Pinball Projectile: Its up special has it turn into a Slime Rocket, having it turn into a fireball for a brief time. It can also richochet off of walls and floors, but can fly into the blast zone if the user is careless.
  • Playing with Fire: Slimes are able to use the basic Frizz spell, which is what this one does for its side special.
  • Poisonous Person: When the Slime crouches, it turns into the Bubble Slime. Because of this, it has a chance to poison foes with its down tilt.
  • Promoted to Playable: The Slime in Ultimate shows up during the Hero's taunts and victory animations, as well as a spirit that can be enhanced into the King Slime.
  • Red Baron: Oozing with Potential
  • Status Buff: The down special is Kabuff, which increases the Slime's defense, launch resistance, and weight, but decreases its speed and jump height like it used Deceleratle on itself by mistake. Somehow. Also, it can hit other players that get hit in the spell wave that the Slime emits.
  • Unexpected Character: Invoked. No one requested the Slime whatsoever; BJ just wanted to dedicate a video to the Slime. This is also mainly because, as Erdrick was rumored to be included at the time of the video (and would also be confirmed as an alternate skin for Dragon Quest XI's Luminary only a few days later), he wanted to avoid making a moveset for Erdrick for that time being.
  • Voluntary Shapeshifting: The Slime can transform into different variations of its species for its attacks.

     23 - Hat Kid (Echo: Bow Kid) 
Franchise: A Hat in Time
Hat Kid's Debut: A Hat in Time [Windows / macOS], 2017
Bow Kid's Debut: Co-Op DLC, 2018
Episode 23

The adorable, hat-wearing time traveller of A Hat in Time who's tasked with finding the Time Pieces that fuel her spaceship in order to get home. This kid's got a lot of acrobatic skill and all sorts of tricks up her sleeve (or hat, in this case).

Her co-op partner, Bow Kid, also makes an appearance as an Echo Fighter.
  • An Ice Person: The Ice Hat down aerial turns her into an ice sculpture, which functions pretty much like a Ground Pound.
  • Dash Attack: Every character has one, but Hat Kid's is especially well known. It's a body dive that follows into a dive kick that allows her to gain speed and momentum for her platforming challenges. Considering her game is a love letter to the 3D collectathons of old, this is a nod to Mario's dive in Super Mario 64.
  • Fragile Speedster: Huge emphasis on the "speedster" part; Hat Kid is incredibly lightweight and not that strong on her own, but has a ton of movement options at her disposal, including her iconic Wall Jump.
  • Grappling-Hook Pistol: Her parasol has one due to her Hookshot Badge, which can be used as a tether recovery.
  • Guest Fighter: A Hat in Time is developed by Danish game company Gears for Breakfast.
  • Happy Dance: One of their victory animations is their "smug dancin'" animation. If Hat Kid and Bow Kid win a team battle together, it always defaults to this.
  • Parasol of Pain: Hat Kid's main weapon of choice that she uses for a lot of her attacks. She can even fire explosions from the tip of it. If the up special is held, the parasol can also be used to slowly float downward.
  • Red Baron: Hat Kid's is Some Girl while Bow Kid's is Cute as Peck.
  • Reset Button: Hat Kid and Bow Kid's Final Smash has them throw a giant ball of Time Pieces down onto the ground, doing massive damage to the opponents and resetting their damage to what it was about 30 seconds prior to activation.
  • Shout-Out: One of her attacks is a direct reference to Lilac from Freedom Planet, and is based on an official modded headpiece that Hat Kid gets in her game.
  • Super-Speed: Her Sprint Hat side special lets her run at incredibly fast speeds, knocking her opponents away and gaining horizontal recovery.
  • Throw Down the Bomblet: Or rather, throwing down the vial; her Brewing Hat neutral special lets her make explosive potions that she can use as projectiles. However, if she holds it for too long, it'll explode in her face.
  • Time Stands Still: The Time Stop Hat lets Hat Kid slow time down if attacked, similar to Bayonetta's Witch Time.
  • Weaponized Headgear: Hat Kid's namesake has a good number of uses, and there are plenty of hats for her to utilize. Likewise, Bow Kid has a good number of uses for the bow on her head.

     24 - Linkle 
Franchise: The Legend of Zelda
Debut: Hyrule Warriors Legends [Nintendo 3DS], 2016
Episode 24

The Cucco-farming Heroic Wannabe introduced in the 3DS version of Hyrule Warriors, Linkle is under the impression that she's the legendary hero of Hyrule and embarks on a quest to join in the fight against evil, though she keeps getting lost along the way. Despite her misguided belief, her ventures across the land led her to many places where she proved herself to be The Unchosen One, helping others on the way to her destination. She's certainly no pushover, especially considering she's a main playable character in a Warriors game.
  • Assist Character: The Cuccos that Linkle farms can be summoned through her neutral special. She can either hold it above her head to glide, or throw it like a projectile and have it act like a normal Cucco. Unlike regular Cuccos however, if Linkle can protect the Cucco for 25 seconds, it becomes a Golden Cucco that can deal heavy damage to opponents. Since it counts as a projectile, it can be deflected or pocketed and used against Linkle in turn.
  • Canon Foreigner: Despite being a part of one of Nintendo's first-party franchises, Linkle was made for Hyrule Warriors by Koei Tecmo.
  • Fragile Speedster: Linkle's strength isn't very high, but her speed and combo game make her someone to be feared on the battlefield.
  • Grappling-Hook Gun: Just like the Links, Linkle grabs by using the Hookshot. Anyone can use the sub-items in Hyrule Warriors, so it's fair game.
  • Kick Chick: Linkle's second weapon choice is her boots, which are mainly based on the Pegasus Boots from The Legend of Zelda: A Link to the Past and other future overhead titles.
  • Limit Break: Linkle's gimmick is that she can utilize the Focus Spirit (or Musou) mechanic from her series. She fills the gauge by landing hits or, like Cloud, using her down special to manually charge it. In Focus Spirit Mode, Linkle becomes much stronger, faster and sturdier than normal for about 10 seconds. If the down special is used in this mode, Linkle will perform her Focus Spirit Attack where she throws a giant bomb onto the stage for massive damage, doing more damage the more full the meter is. If it runs out on its own, Linkle uses the other FSA where she spins around in a flaming circle, having a more fixed damage output than the other attack, but it also leaves Linkle vulnerable for a brief period, putting her into freefall if used in the air.
  • Long-Range Fighter: Her main weapon is her dual-wielded crossbows, which she uses for plenty of ranged attacks. The crossbows will do damage from afar, but can only cause flinching and knockback on those that are closer to her. They also don't count as projectiles, so they can't be deflected.
  • Palette Swap: Four of Linkle's outfits are based on the outfits that she finds in the Adventure Fields. She also has a Dark Linkle outfit and another one where she's in her pajamas.
  • Playing with Fire: Linkle's crossbows have a Fire element, meaning some of her attacks, namely as her side special and up special, are on fire.
  • Red Baron: The Wandering Warrior
  • Shock and Awe: Some of Linkle's boot attacks do electrical damage, since they come with a Lightning element.
  • Throw Down the Bomblet: Some of Linkle's attacks have her shoot bombs from her crossbows, but they only explode if they hit the ground. Unlike the crossbows, the bombs count as projectiles.
  • Zerg Rush: Linkle's Final Smash has her summon the Cucco Revenge Squad, having them trample any foes caught in the attack before summoning a giant Cucco to squash them.

     25 - Dr. Eggman 
Franchise: Sonic The Hedgehog
Debut: Sonic The Hedgehog [Sega Genesis], 1991
Episode 25

The egg-shaped arch-villain to Sonic the Hedgehog, Dr. Ivo "Eggman" Robotnik is a Mad Scientist bent on taking over the world with his army of animal-powered robots. Though a lot of his creations do all the handywork, Eggman isn't afraid to get in the hedgehog's way himself, and even though his schemes always fail at the hands of his speedy blue nemesis, he's not a man to take lightly. Being the main villain of one of the most iconic video game franchises of all time, it's no surprise that he would get a theoretical moveset.
  • Assist Character: Eggman's down special has him summon the Badniks from his Egg Mobile, assisting him in battle until they're either destroyed or explode after 15 seconds. They always come out in a set order: Motobug, Buzz Bomber, Burrobot, Slicer, and finally Orbinaut. However, he'll only ever have three of each Badnik per stock.
  • Epic Flail: For his down smash, Eggman uses the wrecking ball that he uses in his very first boss fight in this fashion.
  • Guest Fighter: Eggman is a Sonic character and is therefore owned by Sega and Sonic Team.
  • Humongous Mecha: Eggman's Final Smash has him summon the Death Egg Robot, then fly into the background to fire lasers and missiles all over the stage before punching any opponents in his reticle's path by the time the Final Smash ends or the button is pressed. It's basically like Giga Bowser in Ultimate, except with a lot more going on.
  • Mechanically Unusual Fighter: Like Bowser Jr, Eggman moves around in his Mini-Mecha, the Egg Mobile in his case, and uses it for a lot of his attacks. Unlike Jr, however, the mech can actually be broken if it takes 80% damage, leaving Eggman without it for 12 seconds. A new mech will appear in a random spot after that, but the new Egg Mobile can still be damaged or destroyed before Eggman can reach it. In this state, Eggman is a lot weaker, lighter and less mobile, and can only attack with a weak slap and a slightly less weak Ray Gun to defend himself with. This is in line with his boss fights: he's good at pressuring his opponents, but exploiting his weaknesses will make him more vulnerable to attacks.
  • Mini-Mecha: Eggman rides around in the Egg Mobile, his iconic form of transportation with weapons based on his many boss fights.
  • Missile Lock-On: Eggman's neutral special is the Lock-On Missle feature of the Eggwalker, itself based on the same attack that E-102 Gamma had. Using it causes an infrared light to emit from the mech, causing any foes that get caught by it to get hit by decently moving but incredibly persistent homing energy missiles.
  • Palette Swap: One of Eggman's alternate costumes has him in his classic design, with another alternate costume putting that same design in pajamas in reference to Eggman's original concept art. He could also use his appearances for Adventures of Sonic the Hedgehog or Sonic Boom if BJ so wanted.
  • Promoted to Playable: Has been a trophy/spirit since Sonic's Smash debut.
  • Red Baron: The Sunny-Side Mastermind
  • Stone Wall: Inside the Egg Mobile, Eggman is classified as a super heavyweight due to his own weight as well as that of his mech.
  • Swiss-Army Weapon: That Egg Mobile of his has a lot of tools that Eggman can use to overwhelm foes, just so long as he can keep from getting his egg kicked.
  • This Is a Drill: Eggman has quite a few drill attacks at his disposal, namely the up smash and side special.

     26 - Rayman (Semi-clone: Globox) 
Franchise: Rayman
Rayman's Debut: Rayman [Atari Jaguar], 1995
Globox's Debut: Rayman 2: The Great Escape [Nintendo 64], 1999
Episode 26

The titular protagonist of Ubosoft's platforming series, Rayman is a being with no limbs created by Betilla the Fairy to protect the Glade of Dreams from all that endanger it. He also keeps getting overshadowed by crazy bunnies. Depending on the continuity, Rayman is either decently well-rounded or definitely not all there, but he still gets the job done if needed. Rayman is currently only a Spirit in Ultimate, and had been a trophy in Smash for Wii U.

He wouldn't be alone, of course: Globox, his amphibious friend introduced in Rayman 2, arrives alongside Rayman as a Semi-Clone. Globox also appeared in Wii U as a trophy.
  • And Now for Someone Completely Different: RealmWars once again takes the helm, by way of BJ getting temporarily fired for his pun in the last video.
  • Fatal Fireworks: Rayman has some green projectile variants that he uses for his side special. Using them in Smash has them either do small juggling damage, or have them travel further and deal more damage and knockback.
  • Floating Limbs: He was the former Trope Namerinvoked, after all. His lack of any proper limbs allows him to cover plenty of distance.
  • Frog Men: Globox is vaguely amphibious in his design.
  • Ground Pound: Has one in the form of the Crush Attack, complete with a shockwave if he hits the ground with it.
  • Guest Fighter: The Rayman series is a creation of Ubisoft.
  • Helicopter Hair: One of Rayman's most iconic abilities, using it to float for a bit and slowly descend, as well as having the blades as his up-air. This is not his recovery, however: his recovery is the Throttle Copter from Rayman 3: Hoodlum Havoc, which effectively does what the hair does in the 2D games. Globox would do the same, except instead of hair (obviously), he would spin his eyes.
  • Jack of All Stats: Rayman is described as a below-average middleweight with moderate movement speed. However, his lack of limbs gives him considerable range with his attacks.
  • Mighty Glacier: Globox is a slower, heavier Rayman with shorter range but a lot more power.
  • Palette Swap: Rayman's alts could have him as his Evil Counterpart Raymesis/Dark Rayman, put him in a Mario costume, his Sir Ray outfit, and a skin that gives him Globox's colors. Globox's alts include his own Evil Counterpart, the Sir Glombrax outfit, a Luigi costume, and an outfit where he dons Rayman's outfit and colors.
  • Pinball Projectile: The Rubber Bullets neutral special lets Rayman fire several bouncing energy spheres that bounce off of surfaces, but only do 1% damage with no knockback and do even less the more they bounce.
  • Promoted to Playable: Both Rayman and Globox were trophies in Wii U, and Rayman himself is a spirit in Ultimate.
  • Red Baron: Rayman's is A Thingamajig and Globox's is Father of 650.
  • Retcon: In the same episode no less. A post-edit voiceover message mentions the article from Sakurai specifying what made an Echo Fighter, making Globox by definition a Semi-Clone because of their different body types.
  • Slide Attack: Rayman and Globox would be able to slide if they crouch while running, being able to act out of the slide with a massive jump. This makes them a more well-rounded character, making them more mobile both on the ground and in the air. Rayman moreso.
  • Tempting Fate: RealmWars is stoked that he covered a character that doesn't have a Fairy Companion or variant thereof (Huepow for Klonoa and Sparx for Spyro)...before being reminded that Murphy exists. In RW's defense, Murphy isn't even consistently a major player.
  • Trick Bomb: Rayman's down special gives him the Fake Generator, which explodes if anyone gets too close to them, including Rayman himself.
  • Zerg Rush: Rayman's Final Smash has him attempt to do a flashy attack, only for the stage to be bombarded with dragons, archers and pirates that Rayman's had to deal with. During the attack, Rayman would just run around the stage in a panic. The Final Smash could have been just about anything, really considering the many options he has in his series. Globox has a more traditional variant, sending enemies into a cinematic where his kids beat the snot out of them.

     27 - Cuphead 
Franchise: Cuphead
Debut: Cuphead [Windows / Xbox One], 2017
Episode 27

The star of the 30's animation-throwback Run-and-Gun series, Cuphead and his brother Mugman lost a game against the devil and are thus contracted to collect the souls of many others who lost his bets. Cuphead would eventually be included as a Mii Costume on January 2020, with a Spirit Event held the following month.
  • Charged Attack: The Charge shot side special, which functions similarly to Mega Man's in that it increases in power the longer the button is held down. By itself, it's slow and has bad range but does decent damage and some knockback, but at its strongest, it fires a huge blast that deals heavy damage and knockback to anyone it hits.
  • Fighting Spirit: Uses the Giant Ghost for his down smash.
  • Finger Gun: His most prominent tool, and his neutral special. Tapping or holding the button lets him fire shots in any direction, and he can either walk or jump around like he does in his home game, or lock himself in place by holding the grab button. Cuphead also has several other shot types that he can cycle through via his down special, with the default Peashooter having infinite range and average damage. As for the rest:
  • Guest Fighter: Cuphead was developed by Studio MDHR.
  • Limit Break: Cuphead's special in that he has two possible Final Smashes:
    • One Final Smash has him use the Energy Beam, shooting a large milk laser at anyone in his way.
    • The other one has him enter his Cool Plane and turn into the Super Bomb, blowing up anyone caught in or near the attack's startup.
  • Long-Range Fighter: Cuphead's a rather light character with apparently decent speed that can keep himself at a distance with his projectile attacks.
  • Palette Swap: Fittingly enough, some of his costumes use Mugman instead of Cuphead. Mugman is too identical to Cuphead to be made into a proper Echo Fighter, though BJ had ideas to have Miss Chalice be the Echo in his place.
  • Parrying Bullets: Cuphead can do this with his Parry Slap up special. Normally, it only works on anything that's pink, but if was just used for recovery, it'd be way too situational.
  • Promoted to Playable: As of Byleth's reveal, Cuphead is a downloadable Mii Costume in Ultimate. He's also had his own dedicated Spirit Board event.
  • Red Baron: The Fisti-Cupper
  • Red Boxing Gloves: His standard attack is a one-two punch from his gloves followed by a giant punch.
  • Toon Physics: As he was modeled after 30's animation in mind, some of of Cuphead's attacks are based on this particular style.
  • Use Your Head: Literally. Cuphead uses his cup head and turns it into an iron for his side tilt.
  • Voluntary Shapeshifting: A lot of Cuphead's moves have him turn his body parts into various objects to reflect the gag-based nature of his animated inspirations.

     28 - Phoenix Wright (Echo: Apollo Justice) 
Franchise: Ace Attorney
Phoenix's Debut: Phoenix Wright: Ace Attorney [Game Boy Advance], 2001
Apollo's Debut: Apollo Justice: Ace Attorney [Nintendo DS], 2007
Episode 28

The spiky-haired main protagonist from the Ace Attorney franchise, Phoenix Wright is a Crusading Lawyer who's always saving his clients from being falsely convicted of various murder cases. Despite his often bumbling and snarky nature, Nick has a sense of justice that's barely matched, and there hasn't been a single false verdict while he's been in office; even getting disbarred never stopped him from seeking the truth. And now, just like he did in Ultimate Marvel Vs. Capcom 3, he's willing to put his skills as a lawyer to use in battle.

His apprentice and fellow Wright Anything Agency member, Apollo Justice, also joins in as Nick's Echo Fighter.
  • Assist Character: Plenty of Nick's attacks involve his optimistic spirit medium companion Maya Fey either doing something silly, or using her powers as a medium to help him out. She does have her own health bar, and will get briefly knocked out if it's depleted, though she'll get back up shortly afterward. Apollo also has an assist in the form of Phoenix's adopted daughter, the Stage Magician Trucy.
  • Combo Breaker: The ever-iconic "OBJECTION!" serves this purpose, being able to interrupt attacks and can even be turned around to hit opponents from behind.
  • Counter-Attack: Using his down special while an opponent is attacking has Nick use his magatama to break a foe's Psyche Lock, stunning the foe and guaranteeing Nick a single piece of evidence. Apollo has one as well, but in the form of his keen eyesight and bracelet letting him see an opponent's nervous habits and tell when they're lying.
  • Deflector Shield: Nick's side special has him call upon Maya to channel a spiritual shield in front of the two, nullifying damage and deflecting any projectiles hitting Maya from the front.
  • Dub Name Change: Phoenix Wright and Apollo Justice are respectively called Ryuichi Naruhodo; and Housuke Odoroki in Japan. In addition, Maya Fey and Trucy Wright are called Mayoi Ayasato and Minuki Naruhodo.
  • Fighting Clown: Nick takes to the battlefield with naught but his words, a magatama and any evidence he can find to clear his client's name. And despite his game's plots having you solve literal murder, he's definitely quite prone to his fair share of comical situations.
  • Glass Cannon: The lawyers are incredibly light, but have multihitting attacks that grow stronger the more evidence they have on their side.
  • Guest Fighter: The entire Ace Attorney series is developed and produced by Capcom.
  • Hammerspace: If Apollo uses his side special, Trucy uses her trademark "magic panties" to pocket items for later use.
  • Idea Bulb: One appears over Nick's head when he uses his up tilt.
  • Literal Metaphor: Since Maya's always there to pick Nick up when he's down, the latter's up special has Maya literally pick Nick up and throw him to safety.
  • Mechanically Unusual Fighter: Easily the most unconventional fighters in the series up to this point, in that Nick and Apollo don't really fight, per say. It's less like a traditional fight and more like they're defending the player's innocence in a court of law and treating their opponents as witnesses and, eventually, suspects. They start out with mostly weak multihitting attacks, but their down specials allow them to collect evidence to strengthen their case against their foes, giving them more power the more evidence they have. They can hold up to five pieces of evidence, but they only have a 50/50 chance of getting useful evidence with the other 50 being junk that they throw away; using the down special as a counter guarantees them evidence if an opponent hits, mitigating the issue somewhat. With evidence, any moves involving speech bubbles will be enlarged, making it easier for them to hit and grab foes and greatly increasing their "OBJECTION!" to the point of causing an early KO, as well as reducing the time they take to find evidence until the down special just becomes a much stronger counter. However, losing a stock makes them lose three pieces and have to find new ones from scratch. Using the Final Smash has them use their respective trinkets (the magatama and the bracelet) on a foe to get a full set of evidence, while using the Final Smash with all five pieces has them use Revisualization to pull out a One-Hit Kill regardless of damage percentage.
  • Nasal Weapon: His down aerial has him sneeze on the opponent, a nod to when he was a suspect in the murder of Doug Swallow.
  • No Indoor Voice: Apollo's "Chords of Steel" prove too much for BJ, making him writhe for a solid 30 seconds. When he attempts to mimic them for his up taunt, he ends up doing it again to himself.
  • Palette Swap: Phoenix and Maya both have costumes referencing their classic and modern outfits, with Nick having two others based on his pink heart sweater from case 3-1 and his hobo outfit from Apollo Justice. Apollo, meanwhile, has an outfit that gives him his bandages and Clay Terran's coat from Dual Destinies with a single alternate color.
  • Red Baron: Nick's is The Ace Attorney and Apollo's is Herr Forehead.
  • Smoke Out: Apollo's up special has Trucy make him teleport in a puff of smoke. It's not an attack like Phoenix, but it goes farther than his.
  • Talking the Monster to Death: A good number of the lawyers' moves involve speech bubbles, as though Phoenix was pressing a witness. He even has his "TAKE THAT!" speech bubble for his smash attacks, his "HOLD IT!" bubble for his grab (or press), and his "OBJECTION!" for his neutral special and full-evidence Final Smash.

     29 - Paper Mario 
Franchise: Paper Mario
Debut: Paper Mario 64 [Nintendo 64], 2001
Episode 29

The iconic plumber...but paper-thin. Paper Mario is the star of the RPG games of the same name, and canonically considered a separate character from the mainline Mario as they journeyed together once. Despite being a version of Mario, he's a completely different paper beast altogether.
  • Assist Character: Paper Mario would have two sets of partners following him around that can be chosen before the match starts: one consisting of 64 partners, and one consisting of TTYD partners, with the only major differences between the two sets being cosmetic. When Paper Mario uses one of his special attacks, the partner that he uses to perform said attacks will continue to follow him around and assist in his back throw until a different special is used. It's possible to have Paper Mario travel without companions, only having them appear for attacks, but that would be boring.
    • Thoreau acts as Paper Mario's grab, and is the only Pixl to be in the moveset.
    • The neutral special has Paper Mario use the Shell Toss with Kooper/Koops to kick the Koopa as a projectile, also being able to hold the shell in place and pick up any items that the shell touches if Mario is there.
    • For the side special, Paper Mario tosses Bombette/Bobbery in front of them, having them blow up shortly after and deal massive damage to anyone in their vicinity.
    • The down special has Lady Bow/Vivian hide Paper Mario with Outta Sight/Veil, making Mario intangible for 4 seconds. If the tiny meter when the move is used drains, he'll take a lot of end lag to recover and it'll take 25 seconds to fully recharge again. However, pressing the button again during the move allows them to deplete the meter entirely and teleport to the side.
    • Goombario/Goombella wouldn't really do anything special, but they would likely be able to Tattle on fighters if Paper Mario uses the down taunt that summons them on a Paper Mario-centric stage like...well, Paper Mario.
  • Author Appeal: Invoked. There's some admitted bias involved since Paper Mario: The Thousand-Year Door is his favorite game of all time, at least at the time of this video. As a result, he's definitely all in on this moveset.
  • Dub Name Change: Paper Mario himself doesn't go through this, but his partners have different names in Japan than they have in English. For the 64 team, Goombario, Kooper, Bombette and Bow are changed from Kurio, Kameki, Pinky and Resaresa; on the TTYD team, Goombella, Koops and Bobbery are changed from Kurisuchinu, Nokotaro; and Barrel while Vivian is unchanged. In addition, Thoreau is changed from Torunageru.
  • Ground Pound: Uses one for his down aerial. Though it's called a "Spin Jump" for some reason. He can also use the Tornado Jump during the Spring Jump for the same purpose.
  • Limit Break: Once again, it's an instance where there are a lot of options for viewers to choose from:
  • Mythology Gag: One of his alts gives him the colors of his classic 8-bit Mario depiction, as the Mario RPGs always have an 8-bit Mario Easter Egg.
  • Paper People: He's called Paper Mario for a reason.
  • Promoted to Playable: Has been a trophy since Melee and a spirit in Ultimate. Goombella was a trophy in Brawl and Wii U, while Kooper, Bow and Vivian were stickers in the former. Vivian herself would return as a spirit in Ultimate.
  • Red Baron: The Great Gonzales
  • Spin Attack: His dash attack is the Spin Dash, which isn't actually an attack in its origin.
  • Spring Jump: Mario's up special is quite literally called the Spring Jump. He folds his body before springing high into the air, with the additional effect of utilizing 64's Tornado Jump for an extra attack.

     30 - Undyne 
Franchise: Undertale
Debut: Undertale [Windows], 2015
Episode 30

Another one of the monsters that Frisk meets in the Underground. Undyne is the leader of the royal guard and a close friend of Papyrus, initially hunting Frisk down to further King Asgore's plan to enter the human world. She appears scary at first, but is actually Hot-Blooded to a fault, making simple things like cooking a great deal more intense and believing anime to be real. In spite of her quirks, when the Underground is truly in danger, her Determination is strong enough to rival that of a human's, making her harder to take down than her fellow monsters...
  • Annoying Arrows: The pointing sign arrows, in this case. Her neutral special has her fire miniature arrows in any cardinal direction, and she can also mash the button to fire the yellow reverse arrows, which quickly circle around the opponent and hit them from the other direction. They can only be blocked from the front, so if the arrows hit you from the back, they'll ignore your shield entirely.
  • Blood Knight: She loves a fight. So much so that when Papyrus called her via phone about Smash Bros, all it took to convince her to come over was the fact that "you get to fight". And come over she did, via crashing through the fake-out title card seconds after she hang up. She is then sorely disappointed when she finds out it's just a hypothetical moveset.
  • Boulder Bludgeon: Her up special has her summon a boulder out of completely nowhere, then suplex it onto the ground, just because she can. The boulder will break into little bits once it hits, but hitting foes with the boulder itself does a ton of damage.
  • The Cavalry: Undyne's regular Final Smash has her call upon her fellow royal guards to charge into her foes, followed by a final blow from Undyne.
  • Comeback Mechanic: Like Papyrus, Undyne has a health bar that depletes from attacks throughout the match, not a stock. Once this reaches 0 and she effectively dies, she transforms into Undyne the Undying, who becomes a Lightning Bruiser with faster and stronger attacks and slight launch resistance. So just like when dealing with Papyrus, it pays to get quick KOs if you don't want to deal with this much more dangerous opponent.
  • Energy Weapon: Undyne uses her energy spears for a lot of her attacks. Fitting, as it's the way she attacks in her boss encounter.
  • Fish People: A heavily armored fish lady.
  • Guest Fighter: Being an Undertale rep, Undyne is a creation of Toby Fox.
  • Hot-Blooded: Despite being a fish person, she has a surprisingly fiery nature.
  • Mighty Glacier: Undyne would be a heavy character due to her armor, having a ton of powerful attacks at her disposal due to her much more aggressive nature.
  • Palette Swap: She can be switched into her casual attire, which doesn't affect her weight one bit. Another outfit she can wear is her leather jacket that she wears during Frisk's date with Alphys.
  • Purposefully Overpowered: Undyne the Undying is just as difficult to deal with as she is during her boss fight.
  • Rain of Arrows: If Undyne the Undying uses her Final Smash, she summons a bunch of powerful spears that she then sends down onto the foe, skewering the foe. If any caught opponents were at 50% damage, it's an instant KO.
  • Red Baron: Captain of the Royal Guard. Undying becomes The True Hero.
  • Throwing Your Sword Always Works: Her side special has her throw a spear in front of her, which has plenty of start lag but goes a good distance and does plenty of damage and knockback. Having her use it below her on the ground will give the spear a more unique function, having it reemerge under the closest foe to Undyne shortly afterward and dealing a lot more damage.
  • Wrestler in All of Us: All of Undyne's throws involve her suplexing her foe, leading BJ to wonder if she'd be best friends with Incineroar. Her down throw adds a random trashcan that she dunks her opponent into, similar to what she did to Alphys during the date, albeit more well-meaning in that instance.
  • You Will Not Evade Me: Undyne's Green Attack down special traps opponents where they stand, disabling every option except for attacks but nullifying the foe's knockback, making the foe a sitting duck for Undyne's attacks. She can cancel it by either grabbing or using the down special again.

Alternative Title(s): What If X Was In Smash 21 To 30

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