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     111 - Yu Narukami 
Franchise: Persona
Debut: Persona 4 [PS2] (2008)
Episode 111

An Ordinary High-School Student turned the leader of the Secret Investigators. When sent to live with his uncle and cousin for a year in the boring town of Inaba, Yu discovered he had the power to enter his television screen to an entirely different world, leading him into a web of mysterious and impossible murders. Using the inner power of "Persona", Yu and his friends took it upon themselves to save both worlds and uncover the cause of these murders. But today, a new mystery will be uncovered: What if Yu Narukami was in Smash?
  • Combination Attack: For Yu's Final Smash, three of his teammates arrive for All-Out Attack, causing a Big Ball of Violence. That said, that's happens if two or more foes get caught in it, see Super Mode below.
  • Fighting Spirit: Yu's Persona, the ancient god Izanagi, is used to help Yu in battle. Unlike Joker's Persona Arcene, Ianagi is not stuck behind a Limit Break, instead being able to be summoned for a variety of attacks, including all three of his Smash Attacks and his special. A trait unique among attacks that use Izanagi is that Yu can move around while Izanagi is finishing his attack, allowing the Yu's player to follow up with more attacks, making Yu a sort of Puppet Fighter.
  • Guest Fighter: Like Joker (and the previously covered Violet), Yu hails from the Persona series, which is owned by Atlus, which itself is owned by Sega.
  • Shock and Awe: With Izanagi's help, Yu uses lightning magic for a couple of his attacks, most notably his neutral special. The longer you hold the button down, Yu will use a different tier of his lightning magic.
    • Tapping the button has him perform Zio, which fires a small electric orb forward. This is the weakest of the tiers.
    • Holding the button down for half of it's charge will have use Zionga, which fires a lightning bolt that does more damage and hit-sun.
    • Holding it down for the full duration will have him use Ziodyne, a devasting long-range beam projectile. Think Robin's fully-charged Thunder neutral special.
  • Super Mode: If only one foe gets caught in Yu's Final Smash, Izanagi transfigures into Izanagi-no-Okami, his Ultimate Persona, and hits the foe with the powerful attack Myriad Truths. It still does the same amount of damage as the All-Out Attack version of the Final Smash.

     112 - 2B 
Franchise: NieR
Debut: NieR: Automata [PS4] (2017)
Episode 112

An android created to fight back against mechanical invaders and save the remnants of humanity. In the very far future, aliens attacked Earth with an army of robotic lifeforms, causing a war that lasted thousands of years. In retaliation, humanity created their own android army to fight back. One android quickly stood out: YoRHa Unit No. 2 Type Battle, or simply: 2B, a skilled and stoic android that has known nothing but battle her whole life. Now, 2B's next mission sends her into a new battlefield: Super Smash Bros.
  • Assist Character: Pod 042, 2B floating Robot Buddy used for advice and ranged support, helps 2B in battle, using various different programs for a handful of attacks and specials.
    • Side Smash: The Hammer program: Pod constructs an huge energy hammer and smashes the group in front of 2B.
    • Up Smash: The Mirage program, which allows 2B to slash around the area at blinding speed. The longer you charge the move, the bigger the radius 2B attacks in.
    • Down Smash: The Spear Program, which summons a row of energy spears to erupt from the ground on both sides of 2B.
    • Neutral Air: 2B grabs onto Pod and swings her feet out in a circle. This references the Gliding function Pod has in the original game.
    • Side Special: The Laser program, which fires a long-ranged and powerful beam forward. The biggest downside to this move is that it has a fairly long cooldown, so no spamming. While on cooldown, the side special changes to the Gatling Gun program, which fires quick long range shots, making this 2B's best long ranged attack. However, she can't move while the button is held down.
  • Combos: 2B is designed to be a very combo-heavy character, with certain moves and attacks only being able to be used through successfully pulling off certain combos strings and animation cancels. For an example, if you cancel the third hit of her jab into her side tilt and input the command twice, you can extend the combo. It can further extended by canceling that into her Up tilt, causing the combo to end with 2B jumping up and throwing the sword into the ground and skewering the poor foe.note 
  • Guest Fighter: Nier Automata was created by PlatinumGames and published by Square Enix.
  • Hartman Hips: Lampshaded by BJ.
    BJ: I see 2B as pretty heavyweight character, and no, not for the reason I'm sure a lot of you are thinking. Get your mind out of the gutter, her eyes are up here- (realizes her eyes are covered)...oh. Uh... she has eyes under there I promise!
  • Katanas Are Just Better: Brings her trusty katana, Virtuous Contract, into battle.
  • Limit Break: For her Final Smash, 2B- hops into her Transforming Mecha flight unit, and starts flying around the stage a al Sonic's Final Smash, firing bullets in multiple directions. If a foe gets too close to 2B as she flies, she'll slash at them with a BFS. The Smash ends with 2B crashing down into the spot where she started it with her Energy Blade.
  • Palette Swap: 2B's prototype and later successor A2 is used for 2B's last four alternate costumes. The reason she's not an Echo Fighter and instead a costume is because the two are basically identical gameplay wise. BJ even points out that a lot of people believed A2 was 2B prior to release. The only major change between them is their Final Smashes, as A2 switches in Berserk Mode, though it's still mechanically the same, referencing her own boss fight.
  • Rocket Punch: 2B does this for her charged Virtuous Grief Neutral Special. BJ states that if you're a robot who can't Rocket Punch, you are a lame robot.
  • Stance System: Using her down special, 2B can switch her Secondary Weapon, of which she has three on hand. The current Weapon she has equipped changes the move and function of the Neutral Special (which uses the heavy combos of each weapon), the Up Special (which uses the Rise attack of each one), and the Down Aerial attack (which for the latter all do their own version of a falling Ground Pound).
    • Her first Secondary Weapon is Virtuous Treaty, a long sword, a fairly strong, fast and ranged weapon.
    • Her second is Virtuous Dignity, a spear, with longer range than the Long Sword, but trades power for speed.
    • Her final Secondary Weapon is Virtuous Grief, a pair of combat braces, her slowest and shortest weapon, but by far the most powerful.
  • Throwing Your Sword Always Works: A couple of her basic attacks have her throw her sword, some of them cause it to stop midair for a bit and spin around multiple times like a buzzsaw before coming back.

     113 - Raiden 
Franchise: Metal Gear
Debut: Metal Gear Solid 2: Sons of Liberty [PS2] (2001)
Design: Metal Gear Rising: Revengeance [PS3, Xbox 360] (2013)
Episode 113

A mercenary turned cyborg ninja from the Metal Gear series. Trying to explain Raiden's history would take too long given the series, so just know that he's awesome, he's powerful, and ready to slice up the competition in Smash Bros alongside his pal, Solid Snake.
  • Absurdly Sharp Blade: Raiden wields his High-Frequency Blade, a sword that vibrates so fast that it cuts objects (or enemies) at the molecular level. But given the age-rating of Super Smash Bros, Raiden won't be slicing up any one into ribbons today.
  • Armed Legs: Many of Raiden's attacks have him grip his sword, with his legs, allowing for even more ridiculous combos.
  • Back Stab: Does his "Ninja Kill" for his forward throw, but again, he won't impale them, just knock them away.
  • The Cameo: Ninja Cat appears for one of Raiden's taunts, where Raiden tries to slash at the feline, but it just dodges out of the way.
  • Counter-Attack: Uses the "Perfect Parry" ability for his Down Special, working similarly to Sora's counter attack.
  • Guest Fighter: Raiden, just like Snake, is from the Metal Gear series, which is owned by Kojima Productions, with Revengeance being co-produced by PlatinumGames.
  • Mobile Shrubbery: For his final taunt, Raiden pulls the series staple cardboard box and hides it for a few seconds, just like Snake's taunts.
  • Palette Swap: For the first six of his alt, Raiden equips the various armors he can get in Revengeance. His last two alts are his earlier design from Metal Gear Solid 4 and his frankly ridiculous Mariachi uniform, complete with sombrero and poncho.
  • Parrying Bullets: While in full run, Raiden enters his Ninja Run, and is immune to all projectiles shot at him from the front, slashing at them as he runs.
  • Rapid-Fire Fisticuffs: Or rather, Rapid-Fire Sword slashes, as shown by Raiden's Neutral Special, which has him enter Blade Mode. While the button is held down, Raiden swings his sword around faster than the eye can see, and he can aim the slashes in any chosen direction. However, this mode has meter that goes down as you use it, and you can only fill it by attacking foes with regular sword attacks, referencing how Raiden refills his health by attack enemy cyborgs in the game. It also has different properties based on whether or not the meter is full: if it's not, the sword will knock away foes on contact, but if it is, they'll be trapped in the near-endless combo of sword swings, racking up tons of damage.
  • Pocket Rocket Launcher: Raiden pulls out his missile launcher for his Side Special, fire a slow but powerful missile by tapping the button. Holding the button down allows the player to aim it with a laser, and if a foe gets in the line sight of that laser, the missile will home in on them.
  • Super Mode: For his Final Smash, Raiden turns off his pain inhibitors, unleashing his darker and more violent personality, Jack the Ripper. After catching an unlucky foe with a single sword swing, Jack slashes at them multiple times before ending it off with the screen fading to black and a deadly attack noise ringing out, before the foe just collapses to the ground.

     114 - Dark Matter 
Franchise: Kirby
Debut: Kirby's Dream Land 2 [GB] (1995)
Episode 114

The Kirby series, for how cute and friendly it's universe is, has some great evils lurking in the darkness, with the greatest and darkest of those evils is the parasitic lifeforms known as Dark Matter. These terrifying eyeball monsters only seem to want to conquer every world they come across and spread itself across the universe.
  • Belly Mouth: Its Forward Air has its chest split open into a toothy mouth, which bites forward three times, in reference to a shared move that Dark Matter species do when they possess King Dedede.
  • Composite Character: The Dark Matter member in focus takes on the appearance of it's original Blade form seen in Kirby's Dream Land 2, with elements and moves taken from it's clone from Kirby: Planet Robobot, as well from other members of the species seen across the series.
    • Zero, who is summoned for the Final Smash, ends their attack with a light ball that creates an explosion, an attack taken from the 02 boss fight, a character hinted to be the same or at least connected to Zero, though BJ acknowledges the possibility that they are two separate beings.
  • Dark Is Evil: It's called Dark Matter, what did you expect?
  • Demonic Possession: For its Down Special, Dark Matter's true eye shoots out a dark cloud projectile. If a player gets hit by the cloud, they become possessed, becoming more aggressive and dealing more damage, but they also become confused, with their horizontal movement being reversed, as well as their attack and special buttons being switched. The possession will wear off naturally or after the foe takes enough damage, both resulting in the player gaining a temporary immunity to being possessed again for a while. Know what can't gain immunity to possession? Assist Trophies. That's right, Dark Matter can take control of enemy Assists and make them fight for them.
    • A more traditional (and very creepy) version of this is invoked in Dark Matter's final victory animation, where it shows the second place player's own victory screen, except the character has a blank stare and black fog starts emitting from their body, implying that Dark Matter has fully taken over their body.
  • Eye Beams: Some of the moves that involve Dark Matter's true eye tend to fire these, with such moves being its Up Smash and Side Special.
  • King Mook: For it's Final Smash, Dark Matter reveals its true nature and creates a dark cloud around itself. Any player touching the fog gets sent to the Hyper Zone, where they're met with the source of all Dark Matter, Zero. Zero attacks the foes by creating countless smaller Dark Matter beings to rush at the foes, before ending the Smash by shooting a small light ball from its eye that erupts into a huge explosion, knocking the foes out the Hyper Zone and back into the battlefield.
  • Mythology Gag: It's down air has Dark Matter grow a large green thorn from the bottom of its body, referencing 02 from Kirby 64: The Crystal Shards, a creature implied to be the reincarnation of Zero.
  • Oculothorax: Reveals its true eye for a couple of moves and animations.
  • Promoted to Playable: Dark Matter Blade is a Spirit in Ultimate.
  • Shapeshifting: For one of its taunts, Dark Matter randomly shapeshifts into one of the various Kirby characters that it possessed over the course of the Kirby series, with Whispy Woods, Adeleine, and Acro being given as examples.
  • Shock and Awe: Dark Matter's Side Special has it fire a dark lightning bolt from its True Eye, which it can angle slightly up or down.
  • Sword Beam: For Dark Matter's Side Smash, it fires beams from the tip of its sword, the number of which depend on how long the player charges.

     115 - Ryu Hayabusa 
Franchise: Ninja Gaiden
Debut: Ninja Gaiden [NES] (1988)
Episode 115

The half-demon ninja warrior born into the Dragon Lineage Legacy. His skills are one of legend, and he already part of another fighting game, so he'd be a perfect fit for one like Super Smash Bros.
  • Charge Meter: Ryu has a key gauge that fill up when he lands basic attack or grabs. A full bar allows Ryu to unleash more powerful versions of his side smash, his specials, and even his Final Smash, though it does drain the meter immediately after input. For example, his Side Smash, where he charges forward and slashes anything in his way, gets stronger by having Ryu unleash a flurry of slashes and attacks on a foe caught in the first slash, almost guaranteeing a KO.
  • Guest Fighter: Ninja Gaiden is owned and produced by Koei Tecmo.
  • Katanas Are Just Better: Brings in the Dragon Sword, his most iconic sword in the games.
  • Limit Break: Ryu's Final Smash is his Ultimate Technique, the Sword of the Heavenly Dragon. He charges forward with a sword swing, and any caught get barraged with deadly and lightning-quick attacks. If he had a full meter after completing the smash, he'll charge to the next closest foe and perform the attacks again.
  • Ninja: One of the most iconic examples in video game history.
  • One-Steve Limit: If Ryu Hayabusa were to get in, there would be two Ryus in Smash.
  • Palette Swap: Ryu's first four alternate costumes are variations of his modern design, with colors taken from armors and costumes from his modern games and Dead or Alive. His last four are last alternate costumes, with the first being the redesign of his dark blue classic outfit, then his Throwback costume from Dead Or Alive 2, then his Spirit of the Fighter Costume from Ninja Gaiden 3 DLC, and finally his black-and-red Dragon Muscle Suit.
  • Playing with Fire:
    • His neutral while having a fully charged meter has Ryu conjure a powerful fireball and fire it forward.
    • His fully charged down special conjure the Fire Wheels, causing smaller fireballs to circle around Ryu, making it impossible to get in close to him, as the fireball hurt and knock players away if they touch them.
  • Precision-Guided Boomerang: Ryu's down special has him throw out the Windmill Star, a shuriken that Ryu has had since the classic games. The shuriken will fly out a good distance before flying back to Ryu. However, if Ryu dodges the shuriken as it's coming back to him, it will to the same thing, flying a bit out before flying back in. If you're good at jumping and dodging, you could keep the shuriken flying around you for a while until he catches it or if it hits a foe. However you can't use the down special again while it's out, as while as the neutral special and side special.
  • Razor Wind: When his meter is fully charged, Ryu's side special becomes Wind Blade, having him unleash a large barrage of Wind Razors at various angles in front of himself. These blades can even pierce through shields, and they can't even be reflected. Talk about Blow You Away!
  • Stock Ninja Weaponry:
    • The neutral special has Ryu pull out a bow and fire a arrow in a chosen direction.
    • The side special has Ryu pull out throwing stars and throw them. Tapping has him throw one star, while mashing has him through four at a time. You can also throw them while running or in the air at a downward direction.
  • Wall Jump: Has the ability to do this thanks to his flying bird technique, as well as wall cling, like he did the orginal Ninja Gaiden.

     116 - Sir Daniel Fortesque 
Franchise: MediEvil
Debut: MediEvil [PS1] (1998)
Episode 116

An clumsy and foolish knight who died in his first battle, accidently brought back to life by an evil necromancer.
  • Automatic Crossbows: Dan fires arrows from Canny Tim's crossbow for his Neutral Special, working very similarly to Banjo and Kazooie's own Neutral Special. Additionally, the arrows will bounce off of walls in random directions.
  • Bolt of Divine Retribution: For his Up Smash, Dan summons the Lightning given to him by Megwynne Stormbinder and creates lightning bolts above himself. This is his strongest Smash attack but also the one that leaves him the most vulnerable.
  • Dem Bones: He is a Revenant Skeleton.
  • Guest Fighter: MediEvil is owned and was created by SCE Cambridge, and was originally produced for the PlayStation.
  • Javelin Thrower: For Dan's Side Smash, he takes out the Spear given to him by the Amazon Warrior Imanzi Shongama and throws it forward as a projecticle. You can also angle the Spear up or down.
  • Limit Break: Daniel's Final Smash is called the "For the Honor of Gallowmere", where Dan pulls out the Chalice of Souls, which summons a cloud of ghostly souls around himself. Anyone who gets pulled in will be thrown into a battlefield, where the souls of Gallowmere's army, who charge the foe and pummel them before Dan launches them away with his magic sword, ending the cinematic smash.
  • Luckily, My Shield Will Protect Me: Just like the Links and the Heroes, Dan uses his shield to block any projectiles while he's standing, walking, crouching, or when performing certain attacks.
  • Palette Swap: Dan's last three alternate colors are all costumes, the first being his green Dragon Armor, the next being his Victorian outfit from Meidevil 2, and the final being his Golden Super Armor which he got when he fused with his past self.
  • Precision-Guided Boomerang: Dan's down special has him throw the Battle Axe forward which returns to him when it reaches it max distance or if it hits a foe.
  • Shield Bash: Dan's Side Special has him perform the Daring Dash, having him charge forward with his shield in front of him, knocking away the first person he hits.
  • Spin Attack: Dan's Up Special works mechanically identically to how Link's does, however, holding the button down for too long will cancel the charge. Additionally, Dan is able to walk around while charging and can do a single jump. The longer you charge, the more times Dan will spin the blade, increasing the damage and the height of his recovery.
  • Unskilled, but Strong: Just like in his games, Dan's moveset is designed to show his lack of training and his overall sense of inexperience and clumsiness. This is best displayed with his throws, which either have him falling over, tripping over the foe, or losing an arm.
  • Well, This Is Not That Trope: In the intro, BJ describes in detail how knights are all about chivalry, honor, and bravery. He then says that Daniel Fortesque is not one of those knights.

     117 - Lloyd Irving 
Episode 117


  • Difficult, but Awesome: Lloyd is designed to be to hard-to-pick up character, along with major downsides such as being a lightweight and his poor recovery. However, learning his combo routes and mastering his play style can make him a tough character to beat.
  • Dual Wielding: Lloyd brings his two most powerful swords to the battle: the Flameberge and the Vorpal Sword.
  • Guest Fighter: The Tales Series was once developed by Namco Tales Studio, before being shut down and absorbed into Bandai Namco Entertainment.
  • Promoted to Playable: He's a Mii Costume in Smash 4 and Ultimate.
  • Sword Beam: Uses Demon Fang for his Neutral Special.

     118 - Musashi 
Franchise: Brave Fencer Musashi
Debut: Brave Fencer Musashi [PS1] (1998)
Episode 118


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