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Recurring characters from the Scooby-Doo animated franchise. For characters from some specific movies and shows, please see:


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The Gang / Mystery Incorporated

    As a Whole 
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  • '60s Hair: The gang still dons these outdated hairstyles since their debut in 1969, even in modernized versions that update their outfits such as What's New, Scooby-Doo?. Daphne wears Jean Shrimpton-Esque locks, Velma has a bowl bob, Fred has a prim moptop, and Shaggy has... well... shaggy hair and stubble.
  • Adaptational Badass: Most of the modern continuities will make one or more of the gang members stronger and more formidable than they were in the original show. The most notable case would be video games such as Scooby-Doo: Mystery Mayhem and Scooby-Doo! First Frights that require Mystery, Inc. to actually fight the monsters instead of just arranging traps to capture the disguised criminals so they can unmask them.
  • Adaptational Jerkass: They get hit with this hard in the first live-action movie, where they go from normal, likable people to borderline Unsympathetic Comedy Protagonist for laughs. Fred, Daphne, and Velma spend much of the film arguing, Scooby punches Fred in the face, Shaggy suggests after Fred and Velma are captured by monsters that he, Scooby and Daphne let them get eaten (the cartoon version of Shaggy is a coward, but he's not the kind of person that would abandon his friends), and a flashback shows them abandoning Scrappy — Scooby's nephew — in the middle of the desert. And Scrappy himself goes from being annoying but competent to an egotistical psycho whose bite is nothing compared to his bark. Even the movie versions are saints compared to their In Name Only Velma incarnations.
  • Aerith and Bob:
    • We have three relatively rare names: Daphne, Velma, and Norville (Shaggy, that is), plus one more "normal" — Fred/Freddie (short for Frederick).
    • Played straight with their last names — Blake, Dinkley, Rogers, and Jones, respectively. The odd one is Dinkley.
  • Amateur Sleuth: They solve mysteries purely for the fun of it. And they're good.
  • Arbitrary Skepticism: Depending on the Writer.
    • In Mystery Incorporated, they're clearly used to dealing with more Darker and Edgier monsters that regularly harm people with dangerous gadgets (in the first episode alone, a monster uses what is implied to be biological waste to suck the moisture out of three people, who then look like dried out corpses and have to be hospitalized), to the point that they take the rising stakes and The Reveal that there are demon alien gods rather well. Though this is played straight near the end of the show, when Velma expresses skepticism that traveling through dreams and being hunted by a boogeyman is possible until it happens.
    • In the Supernatural crossover episode, they don't take it well when the Winchester brothers reveal that they're dealing with a real ghost in that episode. Returns back to status quo when the Winchesters decide to ask the ghost to pretend to be some guy in a costume.
  • Badass Normal: As the decades went by the gang grew from just local amateur sleuths to matching wits with superpowerful menaces ranging from Were-Cats, malicious A.I.s, evil sorcerers, and full-on Eldritch horrors. And they mostly go about how they do any other mystery!
  • Balloon Belly: A recurring gag for Shaggy and Scooby throughout the various shows and movies, thanks to their Big Eater characterization.
  • Big Eater: Shaggy, Scooby, and occasionally Scrappy. If Fred wants to find the monster, Shaggy will volunteer to investigate the kitchen and prepare a large snack for himself and Scooby — until the monster comes to interrupt the meal. Occasionally, early episodes would have some wild or barnyard critter that's much smaller than either of them swipe their food and swallow it whole.
  • Captain Obvious: They will often point out things that are happening or just happened that should already be obvious to the viewer.
  • Character Exaggeration: Each passing continuity will exaggerate at least one character. For example, Fred into someone who's obsessed with traps (especially in Scooby-Doo! Mystery Incorporated), Velma into a nerd, and Shaggy and Scooby had their cowardice exaggerated. Daphne is usually exempt from this, as she doesn't have a definitive personality, alternating between Damsel in Distress, Action Girl, Cloudcuckoolander and more, making her a case of Depending on the Writer.
  • Color-Coded Characters:
    • Scooby: Brown
    • Shaggy: Green
    • Daphne: Purple
    • Fred: White and blue
    • Velma: Orange and red
    • The Mystery Machine, while not a character, is often associated with her green and orange color scheme.
  • Cool Kid-and-Loser Friendship: A jock and a popular girl befriend a hippie slacker and a nerdy bookworm over their mutual interest in mysteries. This was demonstrated in Scooby-Doo! The Mystery Begins.
  • Distressed Dude: Shaggy and Scooby have ended up Bound and Gagged on a few occasions.
  • Expy: Fred, Velma, Daphne, and Shaggy were inspired by the main characters in The Many Loves of Dobie Gillis — Dobie Gillis became Fred, Thalia Menninger became Daphne, Zelda Gilroy became Velma and Maynard G. Krebs became Shaggy.
  • Free-Range Children: They were originally designed to be high school age, and in the first series most of their adventures are implied to locally. With a few exceptions of a trip to China Town or Hawaii. As the series went on they became more of this, while other versions just put them in their twenties as the mysteries are implied to be their job.
  • The Friends Who Never Hang: The usual way the group divides is Fred and Daphne, Shaggy and Scooby, and Velma with either group (or, in rare cases, going alone). It's not common that they're portrayed as simply hanging out together.
    • Lampshaded in Scooby-Doo and the Cyber Chase:
      Fred: I think we stand a better chance of finding [the monster] if we split up.
      Shaggy and Scooby briefly look at each other before starting to walk away together.
      Fred: Hey, you guys. I didn't say how we were gonna split up.
      Shaggy: Like, do we ever do it any other way? (He walks away with Scooby.)
    • Lampshaded again in one episode of What's New, Scooby-Doo?, where the group decides to split in a different way for once, with Fred splitting off with Shaggy, only to find they have absolutely no chemistry as a pair.
      Fred: So... did you see the game last night?
      Shaggy: Uh, I'm not really into sports.
      Fred: Oh, right...
      Shaggy: Wanna go get something to eat?
      Fred: No thanks, I'm not hungry.
      Shaggy: Oh...
      *short pause*
      Fred: From now on, let's split up like usual.
      Shaggy: Good plan.
    • Also brought up in the 2002 live-action film, in which Velma complains about the usual pairings, leaving her the odd man out. Fred volunteers to be her partner on their current quest, but struggles to carry on normal conversation with her. Velma does appreciate the effort after a bit, however.
    • Other than The New Scooby-Doo Mysteries and The 13 Ghosts of Scooby-Doo, Shaggy and Daphne never have much one-on-one time, due to the aforementioned Fred and Daphne dynamic, though some of the movies and cartoons do have them interact more often.
    • Outside of Scooby and Shaggy, Scrappy is close to Daphne, as they were paired up in The New Scooby-Doo Mysteries. His interactions with Velma were limited, but he was friendly with her and barely interacted with Fred at all.
  • Genre Blindness: Particularly in the original series. No, the gang will never figure out or even guess that the monster is just a guy in a costume right away, no matter that the last few dozen monsters were all guys in costumes. They have to wait until the end of the episode.
    • Though in Curse of the 13th Ghost, Shaggy stated that their encounter with the 13 Ghosts is the reason why he and Scooby believe the fake monsters the gang encountered might be the real deal.
  • Hero with Bad Publicity: Some adaptations, such as Mystery Incorporated, will have them at odds with the law.
  • Kid Hero: They're teenagers in the original series Scooby-Doo, Where Are You!. Most later incarnations either make them adults or leave their ages open to interpretation.
  • Let's Get Dangerous!: Shaggy and Scooby when anyone they really care about is in trouble. There was even one moment when Velma was captured and Scooby turned down a Scooby Snack, saying he didn't need it to be persuaded to help rescue her.
  • Like Brother and Sister:
    • Shaggy and Velma were originally supposed to be siblings. It showed in the debut episode, "What a Night for a Knight", as Velma has Shaggy's cough medicine at hand, and in "Decoy for a Dognapper", Shaggy keeps a spare pair of glasses for Velma.
    • Daphne and Scrappy had this vibe when they were paired up in the eighties cartoons. He assisted her in solving crimes and she kept him out of trouble. Velma had a similar vibe with him to an extent.
  • Lives in a Van: They all have families with houses they can stay in, but they effectively live in the Mystery Machine. In Scooby-Doo! Mystery Incorporated, the gang all still live with their parents, but Fred, after finding out that his father isn't really his father, and that his real parents are no better, ends up living in the Mystery Machine parked by a lake.
  • The Millstone: Subversion: Shaggy and Scooby always botch the plan to catch the Monster of the Week... and in the process of botching it, succeed at catching the monster.
  • Mystery Magnet: Even if they weren't investigating a mystery, they would often be forced to.
  • Nephewism: An awful lot of mysteries kick off with the gang visiting the uncle (seldom aunt) of one member or another, particularly early in the franchise.
  • Nice Guy: They are a likable bunch of characters.
  • Outdated Outfit: All of them sport these, especially Fred and Daphne, who wear ascots. Ascots went out of style not even a few years after the original series premiered. The shows and movies from the late 90s and 2000snote  removed the ascots, but they were brought back from The New '10s onward, likely due to the Grandfather Clause. Velma and Shaggy's outfits have remained relatively unchanged since the beginning since their attires (a turtleneck sweater and skirt for the former and a V-neck T-shirt and pants for the latter) don't look quite as out-of-place in the present day as the other two. Though Shaggy's pants are often redesigned to look less like bellbottoms and Velma's sweater is smaller and more figure-hugging than it used to be.
  • Parental Abandonment: They either have no parents or just very hands-off parents who don't seem to care that their teenagers go all around the world, hunting down villains in Halloween costumes.
  • Phrase Catcher: In A Pup Named Scooby-Doo, the rest of the gang immediately notice whenever Velma says "Jinkies!", knowing "It must be a clue!". Also, they often finish the villain's "I would have gotten away with it if it weren't for You Meddling Kids", surprised that they know the villain would say that.
  • Properly Paranoid: Yeah, Scooby and Shaggy are scaredy-cats, but when you think about it, their fears are understandable. The various criminals they catch showed no qualms about killing in order to get what they want.
  • Screw This, I'm Outta Here: Scooby and Shaggy occasionally try to do this if they feel things are getting too scary. The others usually won't let them.
  • Temporary Bulk Change: Another recurring gag with Shaggy and Scooby, thanks to their Big Eater tendencies. It was used twice as part of Japanese-themed chase sequences, the duo quickly eating a lot of food to turn into giant sumo wrestlers (Big Appetite in Little Tokyo from What's New, Scooby-Doo? and the Scooby-Doo! and the Samurai Sword movie) ; and then re-used in the Mystery Incorporated episode The Devouring, the characters undergoing a Weight Taller transformation into obese giants after eating all the food in Crystal Cove (which also led to a sumo fight with the monster of the episode).
  • True Companions: They travel together solving mysteries with little mention of contact with other friends or family. This becomes the main theme in Scooby-Doo! Mystery Incorporated.
  • Two Girls to a Team: Two girls (Daphne and Velma) and three guys, specifically.
  • Vague Age: Throughout the franchise, it has been inconsistent how old the gang is supposed to be.
  • You Meddling Kids: Trope Namer. Sometimes Scoob will get called a "dumb or mangy" mutt as well.
  • Younger Than They Look: In the original Scooby-Doo, Where Are You! series, Velma was 15, Daphne was 16, and Fred and Shaggy were both 17 (hence the term "Meddling Kids"), yet they looked and sounded like they were at least in their mid-twenties. Perhaps in response to this, they are sometimes given an Age Lift in later continuities (such as the DTV movies between Zombie Island and Cyber Chase where they're in their twenties, and What's New, Scooby-Doo? where they seem to be college-aged).

    Scooby-Doo 

Scoobert "Scooby" Doo

https://static.tvtropes.org/pmwiki/pub/images/original_scooby_doo.png
Scooby-Dooby-Doo!

Voiced by:
Don Messick (1969-1994)
Hadley Kay (1997)
Scott Innes (1998-2001, 2001-2006 video games)
Neil Fanning (Scooby-Doo and Scooby-Doo: Monsters Unleashed)
Frank Welker (2002-present)
Jess Harnell (human form seen in Shaggy's nightmare in Big Top Scooby-Doo!)
Foreign VAs

  • Accidental Athlete: In "Ghastly Goals", he becomes part of the Brazilian soccer team as he tries to retrieve a soccer ball endowed with a formula that makes it bounce stronger from a beast called an Eshu.
  • Action Pet: Scooby can be very heroic when he needs to be.
  • Adaptational Badass: In some incarnations, mostly the movies and Scooby-Doo! Mystery Incorporated, he is portrayed as braver and more willing to face his enemies head-on.
  • Adaptational Dumbass: In the live-action movies, he is really dumber as he's prone to Comically Missing the Point even more so than his animated counterpart like thinking that him being a sacrifice is a good thing in the first movie.
  • Adaptational Jerkass:
    • In Scooby-Doo! Mystery Incorporated he is more of a jerk, constantly fights with Velma, and talks more often, which adds to the attempt in developing the characters. He gets better, of course.
    • In the live-action movies. The first one has him punching Fred in the face and casually abandoning his nephew in the middle of the desert. Though to be fair, Scrappy was more annoying than usual.
  • Adaptation Relationship Overhaul: In Scooby-Doo! Mystery Incorporated, he's initially not too fond of Velma and feuds with her for Shaggy's attention. While he gets better, it's rather jarring compared to previous productions like A Pup Named Scooby-Doo and Scooby-Doo in Where’s My Mummy?, where Velma is shown to be Scooby's second best friend.
  • Amplified Animal Aptitude: Dogs that are not in the Doo family are shown to act just like real dogs.
  • Anthropomorphic Shift:
    • He was suffering this by the mid-80s. He was seen walking on two legs all the time (it didn't help that his four-legged design was not changed) and he was becoming somewhat less of a Speech-Impaired Animal. It seems to have been reversed beginning with A Pup Named Scooby-Doo where he became more of a quadruped again.
    • When Scooby runs in the early series, his legs don't follow a normal dog's running pattern. Each pair of legs go alternately in a circular motion. The only episode showing him running like a normal dog was "Decoy for a Dognapper", as he and the freed kidnapped dogs run after their captor.
  • Bavarian Fire Drill: His and Shaggy's specialty: Once an Episode in nearly every series or movie, they'll trick the monster with some kind of elaborate ruse and disguise made on the fly — which always works, even when it probably shouldn't. These cons have become such a staple of the formula that recent works tend to lampshade their effectiveness.
  • Big Eater: With Shaggy. When Shaggy is about to bite his Dagwood Sandwich, expect Scooby to swallow it.
  • Big Friendly Dog: Scooby is not aggressive. He does not attack monsters. He runs away from them. It's easy to forget since he's so goofy, but Scoob's almost as big and heavy as a grown man.
  • The Big Guy: Dumb as a dog, but loyal — though he may require a Scooby snack — and necessary to sniff out clues.
  • Blue Is Heroic: Wears a blue collar.
  • Brought to You by the Letter "S": His dog tag has the initials "SD" imprinted on it, for the initials of his name.
  • Butt-Monkey: Often drifts into suffering misfortunes for the sake of comic relief.
  • Cartoony Tail: Scooby's tail may closely resemble a real Great Dane's, but was designed to look and act like that of a cat's.
  • Character Catchphrase:
    • "Scooby Dooby Doo!", "Rover rere" and "Ruh-roh!"
    • "Rog? Where?"
    • In earlier iterations, Scooby would more often than not say "Yikes!", usually in tandem with Shaggy's "Zoinks!". This hasn't really appeared in much media after Don Messick's passing.
  • Character Exaggeration: He was originally just scared easily but ever since What's New, Scooby-Doo?, he has been looked upon as a full-blown coward to the point just uttering the words "haunted" and "place" in the same sentence will make him run and hide for cover. The same with Shaggy as well.
  • Characterization Marches On: His behavior in the first series — talking, reading, etc notwithstanding — is more like that of a typical dog (sniffing, barking, etc.) than in later series and films.
  • Classical Anti-Hero: In a way. With his massive cowardice, Scooby's just as likely to avoid taking part in a mystery, as he is to take the role of the hero.
  • Comfort Food: In some online games such as Scooby-Doo and the Haunted Castle and The Envelopes, Please!, when he's afraid, the player can give him a Scooby Snack to calm him down.
  • Cool Uncle: Scrappy thinks of Scooby this way, despite Scooby's cowardice.
  • Cowardly Lion: Scooby's cowardice was likely Flanderized through time, but whenever you threaten someone he cares for, he can definitely take you down.
  • Crouching Moron, Hidden Badass: In some iterations, and more often than Shaggy. In more recent times, Scooby is generally portrayed as cowardly in most cases but a fiercely loyal and heroic friend when the chips are down.
    • Scooby-Doo! Mystery Incorporated had his most Badass form when he "killed" a robot double who tried to kill his friends with a forklift! His line to the robot? "PLAY DEAD!"
    • Batman: The Brave and the Bold had the Scooby Gang run into Batman and Robin. It just happens that Batmite also helps Scooby and Shaggy get into the fight as well.
    • In "Never Ape an Ape Man", not only did he aid the actress trying to escape the Ape Man by holding the bridge, he barked at it and even fought it with punches and kicks while bouncing on a branch until he defeated the monster. And this was in the show's first iteration! In later episodes, he rescues Shaggy and Velma from the monster singlehandedly. Scooby may not like spooky things, but he is still a very protective man's best friend.
    • What's New Scooby Doo demonstrates that he can be pushed to a point where he'll forget to be scared and remember that he's a full grown Great Dane. After a trying night of keeping six puppies safe from a pair of dognappers, when the cat creature shows up to menace the pups and their mother, Scooby flat out jumps the monster, pushing it down onto a food cart, and then crashing it. Scooby can and will go Papa Wolf to protect children and puppies.
  • Denial of Animality: A recurring gag has him exclaim "Rog? Rhere?" whenever someone points out he's a dog.
  • Detective Animal: Whenever the gang is investigating another mystery.
  • The Drag-Along: Like Shaggy, Scooby has to be coerced with promises of Scooby Snacks.
  • Dub Name Change: In Japan, his name is Yowamushi Kuruppa, or for short, Kuruppa. It means "scaredy-cat" or "cowardly Kuruppa".
  • Dumb Muscle: He's a large, friendly dog who isn't very bright and is heavy enough to topple bad guys by accident. Though he still has his flashes of brilliance.
  • Embarrassing First Name: The name Scoobert wouldn't be officially established until A Pup Named Scooby-Doo. As Shaggy owns him, apparently he gave Scooby that name.
  • Escape Artist: Scooby can be a good escape artist if he needs to when there is no help, impossible, or unnecessary:
    • The Vampire Strikes Back from What's New, Scooby-Doo? shows he wrapped his own head by his tongue then quickly revert it.
    • ' In 'The New Scooby-Doo and Scrappy-Doo Show'', he quickly freed himself from the sarcophagus after wiggling it to open it when the gang became locked in the storage room along with the ropes and tape after being doused by flour.
  • Foil: To his nephew, Scrappy. Scrappy is a young puppy whose biggest flaw is his overconfidence, which leads to his uncle having to rescue him when his attempts to take on the Monster of the Week backfire. Scooby is a fully-grown dog whose biggest flaw is his cowardice, but is able to grow a spine when his friends are in danger.
  • Gentle Giant: Scooby is a very large dog, almost as big and heavy as a full-grown man. But he's generally easy-going and fun-loving. However, he can take down monsters when motivated.
  • Gasshole: In the live-action films at least...downplayed in the third film and almost completely absent in the fourth.
  • Heroic Dog: And the Monster of the Week would have gotten away with it if You Meddling Kids didn't have a dog.
  • Heroism Incentive: He wouldn't be the trope namer for Would You Do It For A Scooby Snack? if offering Scooby Snacks wasn't the easiest way to make him agree to do feats requiring bravery. Though, apparently, comparing him to John Wayne elicits a similar response.
  • Heterosexual Life-Partners: With Shaggy, in a rare man and dog example.
  • Idiot Ball: Scooby carries this throughout some movies and incarnations.
  • Invincible Incompetent: With Shaggy. They always seem to end up finding the weekly monster despite their cowardice, laziness, and their usual lack of investigative skills.
  • Kid-Appeal Character: According to the creators, in order to air the series on the CBS Saturday morning timeslot, the series had to lighten its Darker and Edgier atmosphere. Scooby's character, who was envisioned as more of a side character than anything else, was promptly made the lead, and the show became all about his comedic antics. His nephew would later follow suit.
  • Large Ham: Often in the original series when he needs to be the bait and tries to get out of it.
  • Leitmotif: The Theme Tune to The New Scooby-Doo Movies. Throughout the 1970s and 80s, jingles based on the theme came to represent Scooby, both in official Scooby-related media and other supplementary works produced by Hanna-Barbera. It was silently dropped by the time of A Pup Named note , after which point the franchise opts to use the standard Where Are You theme (usually as a Theme Music Power-Up).
  • Let's Get Dangerous!: When anyone he really cares about is in trouble. There was even one moment when Velma was captured and Scooby turned down a Scooby Snack, saying he didn't need it to be persuaded to help rescue her.
  • Lovable Coward: He and Shaggy are both frequently scared out of their minds to the point that it's easy to relate to them. It helps that they rarely put their self-preservation over defending their loved ones from danger.
  • Never Gets Fat: Both Scooby and Shaggy eat huge amounts of food in one sitting, but they remain pretty trim. Justified when one recalls they are very often running away from danger and the speeds that he and Shaggy can go through can rival Olympian athletes. Little wonder they go through so much food if they're burning it through regular amounts of panic-induced exercise. According to the "Those Meddling Kids" interviews, there was one point where Shaggy overdid it with the Scooby Snacks and ate about forty percent of his body weight. This led to Shaggy starting his vegan diet.
  • Never Learned to Talk: Downplayed. It's implied that the reason Scooby can't talk clearly is that he never learned how rather than being physically unable to.
    [Scooby and Shaggy encounter a sign reading "RHIRD REVEL: ROTS of RUCK"]
    Scooby: "Third level - lots of luck."
    Shaggy: [genuinely baffled] Like, what did you say, Scoob?
    Scooby: RI don't row, Raggy! heHeHEHeHehe!
  • Only Known by Their Nickname: His real name is Scoobert.
  • Papa Wolf:
    • He cares for his nephew Scrappy and is very protective of him, keeping him from running straight for any ghoul they encounter on their travels, and is willing to stand up to danger to keep him safe.
    • In the first series, whenever Shaggy or Velma was in dire straits ("Nowhere To Hyde" and "That's Snow Ghost", notably and respectively), this chicken-hearted Great Dane would knock it out of the park to rescue them.
    • In an episode of What's New Scooby-Doo? he faced a huge menacing cat creature that was attacking a litter of puppies. Having spent the whole night already rescuing the pups from a pair of kidnappers, Scooby was in no mood to put up with the monster's threats, and flat out tackled it. Don't threaten innocent puppies in front of Scooby Doo.
  • Parental Substitute: Scrappy looks up to and loves his uncle as a father, believing him to be the best and having unquestionable faith in him.
  • Pastimes Prove Personality: Scooby is particularly fond of fishing, whether with rod and reel or just with a line tied to his tail. This demonstrates his laziness (fishing is mostly waiting around), his love of seafood (or any food at all), and his propensity for trickery and/or being used as bait in Fred's plans.
  • Phrase Catcher: He habitually becomes the target of multiple phrases:
    • "Scooby, would you do it for a Scooby Snack?"
    • The eponymous "Scooby-Doo, where are you?!"
    • "What a ham!" (Velma, in the original series)
  • Roger Rabbit Effect: Even though the humans are also cartoons, Scooby-Doo far exceeds them in his ability to do Toon Physics. Shaggy shares this ability to a lesser degree. Scooby is CGI in the live-action movies.
  • Sensitive Guy and Manly Man:
    • Lovable Coward Sensitive Guy to his fearless nephew Scrappy's Manly Man.
    • During times when Scooby is the only afraid and hesitant one which leads Shaggy to force him to come along, Scooby plays the Sensitive Guy to Shaggy's Manly Man (but a very much downplayed one).
  • Serial Romeo: Although it only happens once or twice a series, Scooby tends to fall head over heels for any lady dog who crosses his path. At various points, he's been infatuated with such varied females as a poodle that turned out to be a puppet, a retriever that turned out to be an alien in disguise, a lead sled dog that got him so hotted up that he melted his way free of an ice block, and a spaniel that was possessed by another alien.
  • Signature Laugh: His "hehe hehe hehe" chortle, often followed by, "Rooby Roo!"
  • Speech-Impaired Animal: All of Scooby's words invariably start with an 'R', except for when he says his name, and sometimes even then. This trait was somewhat dropped around the time of The New Scooby-Doo Movies, but was revived when Scott Innes and Neil Fanning took over. Frank Welker had also initially used this when he began voicing Scooby until it was dropped by Mystery Incorporated. Humorously inverted during one episode where he and Shaggy encounter a sign reading "RHIRD REVEL: ROTS of RUCK", which Scooby reads as "Third Level: Lots of Luck" without his impediment, much to Shaggy's bafflement.
  • Stereotype Flip: Scooby is deliberately meant to be the antithesis of the "ideal" Great Dane, a breed generally seen as a proud, graceful, brave hunting hound. While he's certainly friendly and affectionate, he's also cowardly, klutzy, goofy, and prefers to stay out of trouble. His design is also meant to contain none of the traditional "ideal" traits of a Great Dane, aside from his size and rough shape.
  • Super Not-Drowning Skills: Scooby on numerous occasions has demonstrated the ability to hold his breath for long periods of time, in addition to having Super Swimming Skills. Examples of this in action include "A Tiki Scare is No Fair" when he swims with the rest of the gang into an underwater cave, "She Sees Sea Monsters by the Sea Shore" when he saves Fred from drowning, "Uncle Scooby and Antarctica" when he rescues Little Pete from the Gilled Ghoul, Scooby-Doo! and the Samurai Sword when he and Shaggy swim through the Gate of Water on their way to meeting the Green Dragon, and Scooby-Doo: Camp Scare when he goes diving in the lake (with a snorkel but no oxygen tank) and stays under for a while before being chased out by the Fishman.
    • Scooby-Doo! Mystery Incorporated provides an explanation for why he has this in the episode "The Siren Depths." Apparently, he and Shaggy have trained themselves to hold their breath while eating so they can inhale large amounts of food in place of air; this skill comes in handy when the two of them swim underneath the oil rig to turn it off and bait the Fish Freaks.
    • Interestingly enough, he has the Underwater Swimming Ability in LEGO Dimensions.
  • Talking Animal: In newer series, at least. There's been a couple of explanations for why this is:
    • Mystery Incorporated explains that one of his ancestors was possessed by an Eldritch Abomination alien species.
    • Apocalypse explains that his brain was cybernetically enhanced, allowing him to talk.
  • Team Pet: Although it could be argued that he is the hero, and the meddling kids are his sidekicks.
  • The Trickster: Not as obvious as most examples, but he has a knack for fooling most villains with various costumes and gags, and he certainly isn't above screwing with Shaggy if it suits him.
  • Vitriolic Best Buds: Occasionally with Shaggy.
    Daphne: [The villain] wants something...
    Shaggy: I hope it isn't me.
    Scooby: Rather you than me.
    Shaggy: Fine "man's best friend" you are!
  • Vocal Evolution:
    • Messick's original voice for Scooby was much higher-pitched and less raspy sounding before it transitioned to the style everyone's familiar with today. This is notable in several first-season episodes of the original series; for example in "A Clue for Scooby-Doo", Scooby's voice repeatedly switches from the way it usually sounds to the higher voice throughout the episode, particularly in its second half.
    • Frank Welker's Scooby has all but lost the speech impediment in recent years, which is pretty evident in Be Cool, Scooby-Doo! and SCOOB!.
  • Why Did It Have to Be Snakes?: While he has a lot of things to be afraid of, according to Scooby-Doo: Behind the Scenes, his biggest fear is going to the vet.

    Shaggy Rogers 

Norville "Shaggy" Rogers

https://static.tvtropes.org/pmwiki/pub/images/original_shaggy.png
Zoinks!

Voiced by:
Casey Kasem (1969-1997, 2002-2009)
Billy West (1998)
Scott Innes (1999-2001, 2009note , 2001-2009 video games, commercials, theme park attractions)
Scott Menville (2006-2008 Shaggy & Scooby-Doo Get A Clue!)
Matthew Lillard (2010-present)
Will Forte (2020, SCOOB!)
Sam Richardson (2023, Velma)
Foreign VAs

Portrayed by:
Matthew Lillard (Scooby-Doo and Monsters Unleashed)
Nick Palatas (The Mystery Begins and Curse of the Lake Monster)

  • Adaptational Attractiveness: Not as much as Velma, but What's New, Scooby-Doo? and the live-action films do feature a Shaggy more attractive than the skinny, lanky original Shaggy. In the theatrical live-action movies, he is played by the Tall, Dark, and Handsome Matthew Lillard and in the live-action TV Movies, he is played by the Pretty Boy Nick Palatas.
  • Adaptational Badass: In some movies and in Scooby-Doo! Mystery Incorporated. Some like Mortal Kombat Legends: Battle of the Realms and MultiVersus have gone full Ascended Meme and made Shaggy a being with the powers of a physical god, in a nod to the fans perceiving him as a Super Saiyan-like figure.
  • Ascended Meme: A joke amongst the fandom that's occurred since Scooby-Doo! Legend of the Phantosaur is that Shaggy is secretly the most powerful being in the universe. Mortal Kombat Legends: Battle of the Realms and MultiVersus featured him with such powers. While it was never explained how that wound up happening in the former, the latter gave Shaggy those powers in an official backstory—he was mystery solving with the gang, found a mysterious crystal, and ate it when he mistook it for food. When he woke up, he gained unimaginable power.
  • Badass Driver: Not as readily apparent as Fred's badass driving skills (since Fred is usually the one driving), but Scooby-Doo! and the Reluctant Werewolf shows that Shaggy is an accomplished race car driver, somewhat akin to Speed Racer. He also managed to successfully maneuver the Mystery Machine around other cars and over a river without crashing or hitting the water, at high speed, with no breaks in Scooby-Doo! and the Monster of Mexico. On very rare occasions he has crossed into Backseat Driver territory, reaching over and grabbing the wheel if Fred loses control of the van.
  • Bavarian Fire Drill: His and Scooby's specialty: Once an Episode in nearly every series or movie, they'll trick the monster with some kind of elaborate ruse and disguise made on the fly — which always works, even when it probably shouldn't. These cons have become such a staple of the formula that recent works tend to lampshade their effectiveness.
  • Beatnik: He is part this and part hippie, minimizing the usual beatnik stereotypes.
  • Big Eater: With Scooby. If Fred wants to find a monster, Shaggy will volunteer to investigate the kitchen and prepare a large snack for himself and Scooby — until the monster comes to interrupt the meal.
  • Black Belt in Origami: In "Mystery Mask Mix-Up", he tries to bluff a Chinese ghost by saying, "I know judo, chop suey, and Chinese checkers!"
  • Butt-Monkey: He is the victim of practically every unfortunate occurrence in the series, from Fred's insane plans to simply being in the wrong place at the wrong time. More than one instance sees him as literal live bait.
  • Character Catchphrase: "Scooby-Doo, where are you?", "Zoinks!", "Like, wow!" and "Gang Way!"
  • Character Exaggeration: He and Scooby have both grown increasingly cowardly over time, although they do have their Badass moments.
  • Classical Anti-Hero: Shaggy's not as fearful as Scooby, but his Butt-Monkey status, reluctancy to search for clues, and overall cowardliness make him this.
  • Collector of the Strange: According to the "Those Meddling Kids" interviews, Shaggy has the largest collection of decorator belt buckles in the world. 653, he last counted. In fact, he wears a different one for every mystery. The joke is his baggy green shirt always hides the buckles.
  • Cowardly Lion: Not quite to the same extent as Scooby, but when his friends are in trouble he can be counted on to swallow his fear (and his goofiness) and help them any way he can — even if it means walking into danger.
  • Crouching Moron, Hidden Badass: Across the various shows and films, it's generally consistent that when his fear isn't a factor — either because he's too determined to be scared, distracted from his fear, or simply doesn't know or thinks there's something scary going on — he's actually quite a brilliant investigator. Legend of the Phantosaur even turns him into an action hero.
  • Deadpan Snarker: Shaggy especially in the early episodes would often make snarky remarks and can be sarcastic even to Scooby and his friends. For example in "Never Ape an Ape Man" he sarcastically tells the gang that he is King Kong when he is accidentally caught in a trap meant for the apeman. In another episode where the gang is in Hawaii Shaggy sarcastically says to Daphne "Hey Daph, did you have to ask?"
  • Depending on the Writer: Shaggy is depicted as a vegetarian in What's New, Scooby-Doo?, the live-action movies and the DTV movies between Legend of the Vampire and Samurai Sword. This is due to the fact that Casey Kasem only agreed to play Shaggy if he was vegetarian. Since Kasem retired from the role in 2010, Shaggy has gone back to eating meat.
    • How intelligent he (and to a lesser extent Scooby) is: even within the same shows, Shaggy can go from being Too Dumb to Live and needing to be explained most things to being surprisingly clever and figuring out clues along with the rest of the gang, even sometimes solving the mystery himself, depending on how the episode goes.
  • Dirty Coward: Usually averted but in the first live-action movie he DOES at one point suggest letting Fred and Velma get eaten after they're captured by monsters.
  • The Drag-Along: He always gets paired with Scooby even though both have a fear of the paranormal.
  • Dub Name Change:
    • In Japan, his name is Boroppin.
    • In French, he's called Sammy.
    • In Brazilian Portuguese, he's known as Salsicha.
    • In Denmark, he's known as Stubbe.
  • Embarrassing First Name: Norville. Thus, he only goes by "Shaggy" — can you blame him? What parent names their child Norville? According to the "Those Meddling Kids" interviews, he was once nicknamed "Buzz" until his tenth birthday.
  • Expy: Unsure of what the voice of a hippie would sound like, Casey Kasem based his vocal style and mannerisms for Shaggy on those of Richard Crenna's character Walter Denton from Our Miss Brooks.
  • Extreme Omnivore: Can be bribed with dog biscuits, will eat almost any human food, and an x-ray of his stomach in Legend of the Phantosaur reveals several bits of metal, two complete fish skeletons, and two nails.
  • G-Rated Stoner: One of the codifiers for the archetype, it's infamous to the point where an urban legend is that Shaggy is intentionally a stoner. He dresses like a scruffy hippie, is constantly hungry, and talks to his dog. Surprisingly, this was unintentional. Shaggy was just intended to be a "hip" beatnik/hippie cross, but at the time of the release, the look had become so mainstream that it wasn't simply associated with drug users. Still, this hasn't stopped future incarnations from making jokes about Shaggy and marijuana.
  • Grease Monkey: Some of Shaggy's careers are related to cars or mechanics.
  • Heterosexual Life-Partners: With Scooby. In fact, he's the only character other than Scooby himself to appear in every version of the franchise.
  • Hidden Depths: Despite his general demeanor, he's shown occasional flashes of being smarter than you'd think he is. In addition, Scooby-Doo and the Ghoul School suggests that he does or will have a college degree in education to qualify for such a job, quite possibly putting him at the second highest level education level in the gang behind Velma.
  • Invincible Incompetent: With Scooby. They always seem to end up finding the weekly monster despite their cowardice, laziness, and their usual lack of investigative skills.
  • Irony: Despite being famous as a Lovable Coward who freaks out at the sight of anything remotely scary, more than one of Shaggy's incarnations is a fan of horror films.
  • The Lancer: When the gang does split up, Shaggy leads one half. Shaggy (along with Scooby) often notices creepy things that Fred had missed. Shaggy likes to sneak away with Scooby to eat a large snack.
    • He's also the de facto leader when Fred and the girls aren't around, such as in the Scooby-Doo and Scrappy Doo shorts and films such as Scooby-Doo Meets the Boo Brothers, where he actually keeps Scooby focused on solving the mystery rather than on finding snacks.
  • Let's Get Dangerous!: He'll do anything to help his dog. This applies also to the girls and Fred, but to a lesser extent.
  • Like Is, Like, a Comma: Part of his Hippie Speak. In one episode of Mystery Inc, like, Velma is trying to, like, make him, like, stop. It puts him on the receiving end of a scathing "The Reason You Suck" Speech from Harlan Ellison in one episode.
  • Lovable Coward: In the early seasons, it's justified as even though the so-called monster is a person pulling a "Scooby-Doo" Hoax, they are still sometimes dangerous criminals who will kill if their trick doesn't scare off the intruder. While later series remove that fact, some of the Direct-to-Video Films brought it back.
  • Lovable Jock: Although he doesn't have the stereotypical figure like Fred does, Shaggy is explicitly mentioned to be a school athlete. His considerable speed — that he puts to use in running away from the monster — is the product of his time on the school track team, and in the original series episode "What a Night for a Knight", Daphne says that he's "the swinging-est gymnast in school".
  • Nervous Wreck: Usually. He's easily scared and tends to panic under pressure.
  • Never Gets Fat: He and Scooby eat huge amounts of food in one sitting, but they remain pretty trim. Justified when one recalls they are very often running away from danger and the speeds that Shaggy can go through can rival Olympian athletes. The original cartoon even noted Shaggy was in track and a gymnast. Little wonder he goes through so much food with Scooby if they're burning it through regular amounts of panic-induced exercise. According to Scooby-Doo: Behind the Scenes, Shaggy goes on a vegan diet, the real reason he's so skinny. However, he once had to battle an unhealthy habit of overeating the Scooby Snacks; he actually ate forty percent of his body weight! This resulted in Shaggy starting his vegan diet and beginning a new hobby: collecting decorator belt buckles.
  • New-Age Retro Hippie: Subverted; he's often thought of as this by modern viewers, but he was based on a beatnik characternote  from the late 50's sitcom The Many Loves of Dobie Gillis.
  • Nice Guy: He's a very friendly and peaceful guy. Furthermore, he may be cowardly and will likely run at anything remotely creepy, but he will always put his friends first, even before his pure love of eating.
  • Non-Standard Character Design: An unintentional example. Shaggy kept his Skintone Sclerae twenty years after his initial debut, even throughout the late '80s, where he was placed with other characters who did undergo Art Evolution, and were granted white coloring to their eyes.
  • Noodle People: Almost every incarnation (particularly the animated ones) depict him as being tall and lanky.
  • Only Known by Their Nickname: His real name, Norville, was never spoken at all in the original series, and was first introduced in A Pup Named Scooby-Doo. The name was used in one episode of What's New, Scooby-Doo? and his friends didn't know who "Norville" was until the character who mentioned the name said he's also known as Shaggy. According to Scooby-Doo: Behind the Scenes, he was nicknamed Buzz until his tenth birthday. Averted by his counterpart in Velma, who only goes by Norville.
  • Parental Substitute: Scooby is Scrappy's official caretaker, but Shaggy is the one who tells him to go to bed and sometimes scolds, but both seem to like each other, though Scrappy doesn't display it as exuberantly as he does with his uncle Scooby.
  • The Pig-Pen: Several incarnations state or indicate that he is this. Like this line of his from an episode of the original 1969 cartoon:
    Soap? I hardly use it myself but why not.... (throws a bar of soap into his ghost pirate stew)
  • Sensitive Guy and Manly Man:
    • Shaggy is scrawny, awkward, easily frightened, and prefers to eat food rather than solve mysteries. Fred is muscular, confident, and the leader of the gang.
    • On the times when Scooby is the only afraid and hesitant one which leads Shaggy to force him to come along, Shaggy plays the Manly Man (but a very much downplayed one) to Scooby's Sensitive Guy.
  • Status Quo Is God: Shaggy's had more love interests in the entire franchise than the rest of the gang. But many of them turn out to be Girl of the Week female characters at best because by the next episode or movie, Shaggy's back to being single as usual and doing the same old things he always does, including hanging out with Scooby, eating, solving mysteries, and running away from monsters.
  • Stoners Are Funny: Shaggy may or may not be an actual stoner, but how can people not jump to that conclusion? He's always hungry (he eats dog treats, for crying out loud), he's always freaking out over monsters, he thinks his dog (Scooby) can talk – though granted, his friends all think so too – he looks and speaks like a hippie stereotype, along with being a vegetarian during the Turn of the Millennium.
  • Sweet Tooth: Early on in particular, when 99% of his weird sandwiches and other oddball food concoctions consisted of putting chocolate sauce on everything. And in the rare case, it wasn't chocolate sauce, it was ice cream.
  • Tough Room: Shaggy doesn't get laughs often, and when he does, it's usually just Scooby (who himself isn't too sure what's so funny.)
  • Verbal Tic: His frequent use of the hedge word "like".
  • Ventriloquism: Shaggy will sometimes use his ability to "throw his voice" to fool the villains.
  • Vitriolic Best Buds: Occasionally with Scooby.
    Fred: Scooby, sneak up closer and see if you can tell what [the Mad Scientist] is up to.
    Scooby: Me?
    Shaggy: You're the only Scooby around here. (aside) Thank goodness.
  • Vocal Evolution:
    • Casey Kasem's Shaggy got slower and rougher as he aged.
    • When Matthew Lillard portrayed Shaggy in the live-action films, his voice sounded almost identical to Casey Kasem's, save for being slightly higher-pitched. Ever since he permanently took over voicing the character in 2010, the voice became goofier-sounding and more distinct from Kasem's portrayal.

    Velma Dinkley 

Velma Dace Dinkley

https://static.tvtropes.org/pmwiki/pub/images/original_velma.png
Jinkies!

Voiced by:
Nicole Jaffe (1969-1973, 2003 DTV films)
Pat Stevens (1976-1982)
Marla Frumkin (1979-1980, 1984)
Christina Lange (1988-1991 A Pup Named Scooby-Doo)
B. J. Ward (1997-2001)
Mindy Cohn (2002-2015)
Stephanie D Abruzzo (2013, Scooby-Doo! Adventures: The Mystery Map)
Kate Micucci (2015-present)
Gina Rodriguez (2020, Scoob!)
Mindy Kaling (2023, Velma)
Foreign VAs

Portrayed by:
Linda Cardellini (Scooby-Doo and Monsters Unleashed)
Randi Rosenholtz (Scooby-Doo! in Stagefright — Live on Stage)
Hayley Kiyoko (The Mystery Begins and Curse of the Lake Monster)
Sarah Gilman (Daphne & Velma)

  • Adaptational Attractiveness: Varies, but she gets hit with this semi-often. While never truly ugly, Velma was traditionally average weight, with a short-and-stout appearance, tacky haircut, and a relatively plain face. Starting with Zombie Island, this started to change somewhat, especially in What's New, Scooby-Doo? and the movies (much like Shaggy), where she's made very petite with a tiny waist and an hourglass figure, with a cute-as-a-button face to boot (taken from this scene in Scooby-Doo! Camp Scare). And in the live-action films, she's played by very attractive actresses. The most recent animated movies fuse these two somewhat, and Mystery Inc. also splits the difference – Velma sports a cuter, more stylized version of her original appearance, complete with little bows in her hair. She didn't gain extra weight and freckles until a bit later after the debut so her new attractiveness is a bit closer to how she originally looked.
  • Adaptation Dye-Job: She has auburn-colored hair in the cartoons, but the live-action films depict Velma with much darker brown hair.
  • Adaptational Jerkass: In Scooby-Doo! Mystery Incorporated, she is more cynical, self-centered, vain, and sarcastic, similar to the titular protagonist of Daria. Most of these changes, however, are to do with her being written a lot more like an actual teenager would act, and justifiable given that the Crapsack World of Mystery Incorporated is harsh towards anyone with a semblance of decency. She takes a level in kindness thanks to Character Development.
  • Adaptation Relationship Overhaul: In Scooby-Doo! Mystery Incorporated, she and Scooby generally don't get along very well, often feuding over Shaggy and generally being nasty towards each other — to the point that in one episode, when Scooby is thrown in prison over a crime that he didn't commit, Velma doesn't care all that much because now she has Shaggy all to herself note . Now, let's compare that to previous productions like A Pup Named Scooby-Doo, What's New, Scooby-Doo? and Scooby-Doo in Where’s My Mummy?, where Velma is all but stated to be Scooby's second best friend.
  • Adaptational Sexuality: Invoked. She's been shown as attracted to men in several different continuities, including Shaggy, Ben Ravencroft, Patrick Wisely, Sam Winchester, and a few other guys like the Wild Brood and Johnny Bravo. Meanwhile, James Gunn and Tony Cervone have stated that in the continuities they wrote or produced, Velma was meant to be a lesbian (with Executive Meddling reducing her to her Ambiguous Bisexuality in the Live Action Films while Shaggy was her Last Het Romance in Mystery Incorporated). In James Gunn's case, this is because the movie was originally intended as a massive deconstruction of the Scooby-Doo canon, with Shaggy being The Stoner, Fred a gangster, etc. She is shown to be unambiguously attracted to women in Trick or Treat Scooby-Doo!, where she develops a crush on the female Coco Diablo, who responds in kind by calling Velma "the cute one", causing Velma to get an awkward but pleasant smile on her face.
  • Added Alliterative Appeal: Half her dialog in The Mystery Begins.
  • Adventurer Archaeologist: She becomes one in Where's My Mummy. Interestingly, in an episode of The New Scooby-Doo Mysteries, Velma has an uncle named John who's an archaeologist.
  • Advertised Extra: In spite of her, Fred, and Daphne's silhouettes appearing in the title sequence of Shaggy & Scooby-Doo Get A Clue!, the three of them only have speaking appearances in "Shags to Riches" and "Almost Ghosts", the only thing coming after that being a silent cameo by Fred and Daphne without Velma in "Inside Job".
  • Agent Scully: She is the more vocal skeptic of the group, but for the most part she just goes along with it. Though in one episode of Mystery Incorporated, she wished for once that the supernatural was real.
  • Ambiguously Jewish:
    • Especially her version from Scooby-Doo! Mystery Incorporated, who likes Klezmer music and frequently says "Oy" and "Oy gevalt".
    • However, the original Velma also manifests some traits frequently associated with Jews. Brainy Brunette? Check. Love for books? Check. Sarcastic wit? Check.
    • In addition, Frankencreepy reveals her great-grandparents were German immigrants who lived in the 19th-early 20th century, and exactly during this period, Germany had a large Ashkenazi Jewish diaspora, many of whom immigrated to the US over the decades. Velma's ancestor Baron von Dinkenstein was a Mad Scientist, and her family seems to have a strong scientific background in general — and the Ashkenazi diaspora is renowned for its large number of scientists, including Albert Einstein, Niels Bohr, Max Born, J. Robert Oppenheimer, etc.
    • This was also hinted at in some of the comics. There was one instance where she said she didn't celebrate Christmas and it was hinted she celebrated Hanukkah instead.
    • One of her voice actresses, Mindy Cohn, is reportedly Ashkenazi Jewish.
    • In the live stage production "Scooby-Doo in Stagefright", she was also played by a Jewish actress, Randi Rosenholtz.
    • However, one comic during the DC Comic run, "Diamond Dog", was about the Gang visiting Saul Slotnik, Daphne's Jewish maternal uncle, but nothing is said about Velma's Jewish faith.
  • Art Evolution: As mentioned in the Adaptational Attractiveness entry above, Velma didn't have freckles and was slightly thinner in the original series.
  • Baby Of The Bunch: A Pup Named Scooby-Doo shows that Velma is the youngest and smallest of the gang. Whether this holds true in other continuities is uncertain.
  • Beautiful All Along: Rarely, she will lose the frumpy outfit and thick glasses to reveal she actually can be quite pretty. She's also pretty well-endowed, even though she downplays it with her oversized orange sweater (and even then, her bust can be noticeable even within it such as in Scooby-Doo! Frankencreepy).
  • Bespectacled Cutie: Her Nerd Glasses and sweater combine to highlight how, compared to Daphne being the regular Ms. Fanservice, Velma is more about being cute and endearing. Even when her sexiness is emphasized more, she still maintains a tinge of adorableness, especially when the fanservice scenarios keep her glasses on.
  • Berserk Button: Never steal Velma's glasses from her. The Creeper earned a swift kick to the pants for doing so.
  • Blind Without 'Em: She was always losing her glasses in the original series. (A common gag on the show: Whenever she loses her glasses, the Monster of the Week is the one who hands them back to her, and she doesn't realize how close he is until she puts them on.) Nicole Jaffe, the actress who originally played Velma, admitted in an interview that at the initial taping of the show, she accidentally dropped her glasses. She then exclaimed something the writers adapted into her catchphrase: "My glasses! I can't see without them!"
  • Book Smart: While it varies depending on the adaptation, Velma is generally portrayed as being very knowledgeable due to studying in books and, in series produced after the advent of the internet, online. She generally knows math, and in What's New, Scooby-Doo?, she knows a bit of history.
  • Boyish Short Hair: Her hair is styled into a short bob cut, making it significantly shorter than Daphne's hair. Her Be Cool incarnation's hair is slightly shorter.
  • Brainy Brunette: Maybe not the original, but certainly one of the best examples... if one considers her a brunette (her hair has always been sort of brownish chestnut). According to the "Meddling Kids" interviews, her parents pushed her at an early age to excel in her studies, resulting in her winning hundreds of awards for outstanding achievement. Because of this, she can be more vocal than her friends would like.
  • Butt-Monkey: While not having it as bad as Scooby and Shaggy, she has shades of this. In the early series, she's often forced to carry her friends to run away from the monster, or her friends would hide behind her. A lot of the time, she's also generally prone to suffering misfortunes during the gang's conflicts with the monsters, particularly the frequent loss of her glasses.
  • Character Catchphrase:
    • "Jinkies!" According to Scooby-Doo: Behind the Scenes, Velma used to say "Oh, my!" but it wasn't catchy. She claims that her catchphrase just came out of nowhere and it stuck.
    • There's also "My glasses! I can't see without them!" whenever she loses them.
    • To say nothing of "This mystery is really starting to come together", or words to that effect.
  • Character Exaggeration: While she was always The Smart Girl, it wasn't really played up as the crux of her role in the formula until A Pup Named Scooby-Doo. These days, her being a nerd is typically exaggerated, and she's often the only one allowed to do intelligent things (like the summation).
  • The Chessmaster: Sometimes tends to be the benign version of this trope, most notably in "Where's My Mummy". She also seems to love secrecy (see Cryptic Conversation), probably implying that she derives pleasure from baffling others.
  • Cryptic Conversation: Sometimes tends to be cryptic and keeps most of her conclusions to herself till The Reveal; this is a trait she shares with Sherlock Holmes and many other fictional detectives.
    Ricky: Velma, you can't just say it and keep it a secret... I mean, if she understands the mystery, just say who the bad guy is, just blurt it out, and we can all go home.
    Shaggy: Mr. G, that's not really how we do things.
  • Deadpan Snarker: Played up in her most recent incarnations, as well as the earliest shows before her smart guy traits were played up.
  • Demoted to Extra:
    • The 80's era of cartoons that primarily focused on Shaggy and Scooby only featured her and Fred in occasional guest appearances on The New Scooby-Doo Mysteries.
    • Velma and Fred were again subjected to having their importance toned down, this time with Daphne joining them, in Shaggy & Scooby-Doo Get A Clue!. The premiere episode "Shags to Riches" and the episode "Almost Ghosts" are the only episodes of the series featuring them in speaking roles. While Fred and Daphne would make one last silent cameo in "Inside Job", Velma didn't receive such luck.
  • Depending on the Writer: The Those Meddling Kids commercials from the '90s suggest that she has an older sister, while the direct-to-video movies in the 2010s say that she has a younger sister (Madelyn) instead.
  • Dropped Glasses: She was always losing hers at the worst possible times.
  • Dub Name Change:
    • In Japan, her name is Megakko, possibly referring to meganekko.
    • In Latin American Spanish, she's called Vilma.
    • In the French language version, her name was localized as Véra.
    • In Denmark she's also called Vera.
  • Even Nerds Have Standards: Sometimes she's embarrassed to be around other nerds, like Gibby Norton from What's New, Scooby-Doo? and Jason Wyatt from Mystery Inc.. Both being her Stalkers with a Crush.
  • Expospeak: At the beginning of some episodes, she tends to show off her Sesquipedalian Loquaciousness, leaving Shaggy and Scooby (and sometimes Fred) confused, with either Fred or Velma herself translating what she just said. Like this exchange from "Hassle in the Castle":
    Velma: It's very simple. When the barometric pressure dropped, and the warm offshore air came in contact with an inland cold front, we ran into some unnavigable nubilation.
    Fred: You're right, Velma. Whatever you said.
    Velma: I said we're lost in the fog.
  • Flanderization: She's normally a bright girl, but she becomes a bit inept (not of her own doing) when she loses her glasses. However, a particular bit of brain fart is puzzling. In "The Ghost Of The Red Baron", she is sent airborne in a bi-plane she has no control of, and she forgets the international distress radio call (followed by an atypical Daphne response):
    Velma: Let's see, what was it? January? February? ...March? April? Mayday!! That's it!!
    Daphne: That's Velma. What's she calling "mayday" for? Today's June 5th!
    • In What's New, Scooby-Doo? Velma became as snarky as she was smart, albeit her fear of clowns came suddenly to the surface. And in Scooby-Doo! Mystery Incorporated, she tacks on cynicism, her obsessiveness toward Shaggy, and her contempt (as of episode 10) for Scooby.
  • Gadgeteer Genius:
    • At least in What's New, Scooby-Doo? where she's capable of building (among other things) a robot dog with a remarkable number of functions and an MP3 player the size of a sugar cube (though the latter lacked an earphone jack).
    • In A Pup Named Scooby-Doo, she built (apparently from scratch) a computer that defies all manner of reality in how it can be stored or moved, and has features that even modern rigs lack.
  • The Glasses Come Off: Averted. Not only she is blind without her glasses, but she also loses some of her intelligence. She even mistakes the Black Knight for Shaggy in the first episode.
  • Grand Theft Me: In Scooby-Doo! Curse of the Lake Monster, she gets possessed by the ghost of Wanda Grubwort so the villain can enact her revenge for being burned at the stake.
  • Great Detective: Admit it, Velma is the most competent detective. While everyone contributes to solving the mystery and are all quite good at it, she is usually the one that does the most detective work.
  • Hidden Buxom: In plenty of cases where she is in an outfit aside from her iconic sweater and skirt, she is shown to have a rather curvy build (notable examples being her rocker outfit in Legend of the Vampire, her swimsuit in Camp Scare, and her dress when she's corrupted into becoming a Mad Scientist in Frankencreepy).
  • Hidden Depths: Velma is a surprisingly good singer, as seen in the finale of Scooby-Doo! Music of the Vampire and in the finale of Scooby-Doo and the Legend of the Vampire though she herself has Stage Fright until she actually starts singing and realizes how much the crowd is loving it. Ironic that she has stage fright, considering that she has no problem talking to a crowd.
  • Ink-Suit Actor:
    • Velma is pretty much the spitting image of her first voice actress, Nicole Jaffe.
    • Kate Micucci also looks like she could play a live-action Velma.
  • Jerk with a Heart of Gold: In Scooby Doo: Mystery Incorporated, Velma can sometimes be bossy and sarcastic, but she still cares about her friends, including Shaggy.
  • Jewish Smartass: She is Ambiguously Jewish, and has a Deadpan Snarker personality.
  • Loves Secrecy: There are times when she's figured out key elements of the mystery but keeps most of her conclusions to herself until The Reveal.
  • Magic Skirt: Her skirt almost never goes up. Though nearly averted in one scene in Scooby-Doo on Zombie Island and an episode of Mystery Incorporated, when she finds herself up in the air she immediately pulls down her skirt in embarrassment, denying a Panty Shot those times.
    • A glaring example is in the first live-action movie. A botched Fred plan leaves Velma hanging upside down by one foot and her skirt doesn't flip over. This was due to Linda Cardellini (who played Velma) having her skirt taped to her legs as Warner Bros. wanted the movie to remain family-friendly.
  • Nerd Glasses: As one of the quintessential nerd characters in fiction, she wouldn't be complete without always wearing goofily big, thick-framed, square-shaped glasses.
  • Nerds Are Sexy: Following a strongly positive fan reception to her cute, attractive, and enjoyably intelligent character, several stories have made it where Velma has been repeatedly given admirers and/or romantic interests that appreciate both her appearance and intelligence. Be they possibly Beau from Zombie Island, Gibby from What's New?, Shaggy himself in Mystery Incorporated, Flim-Flam in The Curse of the 13th Ghost...
  • Not Distracted by the Sexy: Later movies have Velma not being interested in handsome men who take interest in her. While this would add to her Ambiguously Bi, she could just be turned off by their forwardness.
  • Omnidisciplinary Scientist: She seems to know everything, at least items convenient to the plot.
  • Only Sane Woman: Compared to her friends at least. Then again, it's not hard to seem this way when paired with a talking dog, a cowardly hippie, an accident-prone Valley Girl, and an ascot-wearing blond jock who drives a green hippie van with orange flowers on it.
  • Perpetual Smiler: Unless something annoys or scares her, she can almost always be seen sporting a content smile no matter what's going on — especially noticeable during the summations, which she almost always does with a big smile on her face. Particularly used in the more recent movies, where most things that make her frown last less than a few seconds. This dramatically reversed in Mystery Incorporated, where she spends a lot of time annoyed with her teammates. Her default facial expression here is "grumpy".
  • Pint-Sized Powerhouse: Early in the series she is capable of carrying the entire gang while running away from the monster despite being the shortest member.
  • Plucky Girl: Arguably the most fearless member of Mystery Inc.
  • Prefers Going Barefoot: The original Velma from Scooby-Doo, Where Are You! went barefoot by choice on at least two occasions while Shaggy, Fred, and Daphne were shod, which may imply a preference for going barefoot in general. This may have to do with the fact that the series was filmed between The '60s and The '70s when barefooting was a trend.
  • Put on a Bus: Velma was phased out of the series after Scooby-Doo and Scrappy-Doo, but eventually came back for occasional guest appearances in The New Scooby-Doo Mysteries, the premiere episode of which explained that she had been working for NASA. After that, the only other series that had her (as well as Fred and Daphne) phased out of the spotlight was Shaggy & Scooby-Doo Get A Clue!, where "Shags to Riches" and "Almost Ghosts" were the only episodes where all three of Shaggy and Scooby's friends appeared together and had speaking roles.
  • Race Lift:
    • Portrayed by Hayley Kiyoko, who is half-Japanese and half-white, in the live-action Cartoon Network made-for-TV movies.
    • She's implied to be Latina in SCOOB!, due to her Ambiguously Brown skin and use of Gratuitous Spanish.
  • "Scooby-Doo" Hoax: Actually pulls off one of these herself in Scooby-Doo in Where’s My Mummy? in order to protect the tomb of Cleopatra from greedy TV Producers, adventurers, and tomb raiders, having plotted with Prince Omar to terrorize them as Cleopatra's mummy and her undead army that turned said grave robbers to stone with some incredible special effects.
  • Serial Romeo: Actually rivals Shaggy in the number of love interests she's had across the franchise (including multiple times where she's been paired with Shaggy himself), and depending on what you count she might even have more. What's more, unlike the rest of the gang who are typically comically awkward about crushes, Velma is generally portrayed as fairly bold romantically (and on occasion, comically aggressive).
  • Sesquipedalian Loquaciousness: Her dialog in The Mystery Begins.
  • Shorter Means Smarter: Depending on the Artist, of course, but according to some guidebooks, she is only 4'9" (145 cm).
  • Shrinking Violet: Mostly in A Pup Named Scooby-Doo, as she was The Quiet One due to shyness. One of the producers of the show intended for her catchphrase "Jinkies" to be the only word she ever said. Of course, she still spoke up more when she needed.
  • Sickly Neurotic Geek: In the What's New, Scooby-Doo episode "There's No Creature Like Snow Creature", she gets a cold from the freezing snow and is stuffed up for the rest of the episode.
  • Silly Walk: In A Pup named Scooby Doo (arguably the show with the most cartoonish design), whenever Velma is walking, her legs are moving so quickly they're in a constant motion blur. It doesn't make her any faster though.
  • The Smart Girl: Arguably a Trope Codifier. In her very first episode in 1969, Velma is the only member of the gang to recognize that the unusual family name of the missing person ("Hyde-White") is typical for English surnames (where two family names are at times combined). The series quickly established her as the smartest member of the group, a role further explored in later incarnations of the franchise. She has variously been depicted as a child prodigy, teen genius, inventor, NASA scientist, etc., and as having extensive knowledge in various fields. Some versions of the series depict her as the only member of the team intelligent enough to realize the meaning of the various clues that the team has gathered.
  • Stronger Than They Look: Occasionally in the classic shows, she ends up carrying the entire gang while running away from the Monster of the Week.
  • Teen Genius: She is a teenager like the others and highly intelligent. She is usually the one to figure out the mystery.
  • The Trickster: There are some indications that she likes mystifying others and creating mysteries just as much as she likes solving them (at least, as long as it's for a noble purpose):
    • She was the only Mystery Inc. member to actually perpetrate a "Scooby-Doo" Hoax in Scooby-Doo in Where’s My Mummy?.
    • In The Night when the Clown Cried episode of Scooby-Doo! Mystery Incorporated, she dressed up as a mysterious masked figure to get the gang back together. When Fred met her, she didn't immediately reveal her identity but amused herself at his expense a bit until he guessed it himself.
    • In the DC comics story The Greatest of Us All, Velma was the one who suggested that the gang dress up as monsters themselves to help the story's good guy.
    • Not to mention the fact that she likes to keep her conclusions secret till the end of the investigation. The alternate continuity Velma from Mystery Incorporated was also very secretive: at one point she didn't tell her friends the real identity of Angel Dynamite and was also secretly working for Mr. E together with Hot Dog Water.
  • Tomboy and Girly Girl: Tomboy to Daphne's Girly Girl. She has Boyish Short Hair and is traditionally more into the actual investigations.
  • Tomboy with a Girly Streak: Velma is usually tomboyish in comparison to Daphne, due to not being into fashion or high heels, but she wears a cute little red bow in Scooby Doo: Mystery Incorporated.
  • Why Did It Have to Be Snakes?: Or clowns, in What's New, Scooby-Doo? as the result of an incident at a childhood birthday party where many of her favorite books and encyclopedias were thrown into a wood chipper by a party clown. The clown thought she would be entertained... it left her emotionally scarred. Strangely, she does not show any notable fear of the Ghost Clown in the original series.
  • Youthful Freckles: In most incarnations, though not all. It is one of the few physical hints that Velma is, in fact, the youngest member of the group (not counting Scooby).

    Daphne Blake 

Daphne Ann Blake

https://static.tvtropes.org/pmwiki/pub/images/original_daphne.png
Jeepers!

Voiced by:
Indira Stefanianna Christopherson (1969-1970)
Heather North (1970-1997, 2003 DTV films)
Kellie Martin (1988-1991 A Pup A Named Scooby Doo)
Mary Kay Bergman (1998-2000note )
Grey DeLisle (2001-present)
Amanda Seyfried (2020, SCOOB!)
Constance Wu (2023, Velma)
Foreign VAs

Portrayed by:
Sarah Michelle Gellar (Scooby-Doo and Monsters Unleashed)
Kate Melton (The Mystery Begins and Curse of the Lake Monster)
Sarah Jeffrey (Daphne & Velma)

  • Abandoned Catchphrase: Daphne does not actually say "Jeepers!" throughout the entire run of A Pup Named Scooby-Doo, and would not again until Scooby-Doo and the Cyber Chase a full decade later. See also "Creepers!" below.
  • Action Girl: Later adaptations have Daphne display multiple, high-skill action abilities as if she's the franchise's own version of Lara Croft. The routine in nearly every direct-to-video film is to have a scene or two that showcases her action skills, and often the rest of the gang being surprised.
    • The Lara Croft similarities get the ultimate presentation in the alternate (very, very alternate) continuity of Scooby Apocalypse, which has Daphne (and only her among the team, at first) even being exceptionally skilled with every type of gun, something never permitted (of course) anywhere else in the franchise.
  • Adaptational Badass: Overall, Daphne has been portrayed as more badass in later adaptations than in earlier ones, but she still flits between being an Action Girl and Damsel in Distress in each production.
  • Adaptational Dumbass: In Be Cool, Scooby-Doo! she is very ditzy compared with previous incarnations, although she remains very competent and courageous.
  • Adaptational Skimpiness: Downplayed in Be Cool, Scooby-Doo. Her dress has short sleeves and she lacks the pink tights underneath, leaving her legs bare.
  • Adaptational Wealth: A Pup Named Scooby-Doo portrayed her as being born wealthy, and almost every adaptation after the fact keeps this trait as a constant. Some works even revise her to be The Team Benefactor.
  • Advertised Extra: She, Velma, and Fred's silhouettes can be seen in the opening sequence of Shaggy & Scooby-Doo Get A Clue!, but "Shags to Riches" and "Almost Ghosts" are the only episodes where the three appear with speaking roles and all that came after that was Daphne and Fred making a silent cameo in "Inside Job".
  • Big Sister Instinct: She looks out for Scrappy when they're paired up.
  • Bound and Gagged: Not as often as you might think for a character nicknamed "Danger-Prone Daphne", but regularly enough to deserve an honorable mention. It's even Lampshaded in the deleted animated opening for the first live-action movie, where Daphne's character introduction mainly consists of her being swiped away by the monsters, and spending much of the opening tied up and gagged.
  • Borrowed Catchphrase: By the early 2000s, Daphne has adopted Shaggy's catchphrase of "Scooby-Doo, where are you?" and says it at least once almost every DTV movie.
  • The Bus Came Back: Shaggy and the dogs would then join her in her new career as a reporter in the second half of the 80s.
  • Character Catchphrase: "Jeepers!". She also used "Creepers!" as an alternative throughout The Scooby-Doo Show, but this was abandoned by the Scrappy Era.
  • Character Exaggeration: She gets hit with this a lot less than the others, primarily because writers are always trying to pin down a personality for her, but depending on the series or movie things like her being a fashionista or being clumsy can be exaggerated.
  • Clingy Jealous Girl: Becomes this nearly whenever Fred is over-attentive at an attractive lady.
  • Cloudcuckoolander: In Be Cool, Scooby-Doo!, she's portrayed as this, with a number of Fleeting Passionate Hobbies and a generally off-the-wall mindset.
  • Cloudcuckoolander's Minder: To Freddy in A Pup Named Scooby-Doo. Interestingly enough their roles are pretty much reversed for Be Cool, Scooby-Doo!.
  • Color Motifs: She always wears purple or magenta, or outfits with some amount of these. It's featured as also being a trait of all her female cousins.
  • Composite Character: When she rejoined the series as a regular in The New Scooby-Doo and Scrappy-Doo Show and Fred and Velma didn't, she became The Leader of the gang and solved most of the mysteries, basically taking on the roles that Fred and Velma used to occupy.
  • Crazy-Prepared: In What's New, Scooby-Doo? she keeps a second pair of shoes in her purse in case she loses one, or in one case evidence gets stuck to it. In one episode she's also shown carrying three pairs of galoshes when she, Velma, and Fred go into the sewers.
  • Crimefighting with Cash: In A Pup Named Scooby-Doo, she's revealed to basically be the financier for all the investigations.
  • Cute Clumsy Girl: In the early days. Other cast members sometimes sarcastically refer to her as "Danger Prone Daphne". According to Scooby-Doo and the Loch Ness Monster, being "danger prone" runs in the family.
  • Damsel in Distress: She is often kidnapped by the villain of the week in most incarnations. Later incarnations such as the live-action movies have her saving herself or fighting off her attackers. Many of the later animated movies and series have followed suit in terms of upgrading Daphne's combat competency.
  • Defrosting Ice Queen: As a kid, in flashbacks and prequels, she was portrayed as a bit on the catty side before mellowing out after the time she's spent with the rest of the gang.
  • Demoted to Extra: Unlike Fred and Velma, she avoided this treatment in the 80's era of cartoons due to The New Scooby-Doo and Scrappy-Doo Show episode actually having her rejoin Shaggy and Scooby as part of the main cast after she was left out in the shows produced after Scooby-Doo and Scrappy-Doo. It is, however, played straight with Shaggy & Scooby-Doo Get A Clue!, where she, Fred, and Velma only had speaking roles together in the episodes "Shags to Riches" and "Almost Ghosts" and after that made a final silent cameo along with Fred in "Inside Job".
  • Depending on the Artist: Due to different animators, her eye color is completely variable, ranging from black to blue, to purple, to green. Black is the base color used for almost every character from 1969-1991.
  • Depending on the Writer: It's never made clear if her father took on her mother's last name or if her mother took on her father's last name. Her name was soft-retconned into being Blake after The Scooby-Doo Show introduced her paternal uncle, Matt Blake.
    • According to Scooby-Doo: Behind the Scenes, Daphne always wanted to be a supermodel and a detective even as a child (the latter of which disappointed her parents). Her aspirations had an effect on her personal life as she was always late for dates whenever she went on mysteries with the gang; she and Fred deny the rumors that they are dating. Her father gave her and her friends the money to start off and, prior to buying the Mystery Machine, Daphne provided the gas money to drive them to where there were mysteries to be solved.
    • A Pup Named Scooby-Doo establishes her as a Rich Kid — and most every adaptation thereafter holds onto the concept — but how this trait affects her personality differs pretty wildly. A Pup Named leans her closer to foolish and haughty rather than outright mean, while Mystery Incorporated loosely turns her into something of a Socialite, and even Be Cool! seems to imply she's a Lonely Rich Kid haunted by her own upbringing. In any case, being an amateur sleuth that travels the world, she's always the Non-Idle Rich.
  • Designated Victim: Typically being the member of the gang most likely to get abducted, get trapped, get hypnotized, and fall through a secret passage. According to Scooby-Doo! and the Loch Ness Monster, this is apparently a Blake family trait. When being introduced to the family's castle, it's explained that the Blake family developed a reputation for falling into traps of their own design.
  • The Ditz: Occasionally she would guess the culprit wrong for the real one to be revealed by Velma.
  • Dub Name Change: In Japan, her name is Jeni/Jenny.
    • Hungarians know her as Dianna.
    • In Denmark, she's Susan.
  • Dude, Where's My Respect?: Recently, she's often rudely shunned for Velma as the more attractive eye candy. First began with What's New Scooby-Doo?, and noticeable in Camp Scare.
  • Dumbass No More: While hardly stupid before, her return in The New Scooby-Doo and Scrappy-Doo Show made her much smarter, as she was now in charge of the group and leading investigations.
  • Even the Girls Want Her: Dot Warner joined her brothers in saying "HELLOOOOOO, Daphne!" to her in one Cartoon Network promo.
  • Fashion Dissonance: There's often a belief shown in later appearances, such as A Pup Named Scooby-Doo and the first Scooby-Doo live-action film, that go-go boots are Daphne's regular footwear. Her character image above and every appearance in Scooby-Doo, Where Are You!, and nearly every other series and film that follows, show that she mostly wears pumps.
  • The Fashionista: Wears an abundance of chic outfits in the live-action films and in A Pup Named Scooby-Doo , she stops an investigation because of mud on her go-go boots. Also gets regularly distracted by outfits she sees in stores.
  • Fiery Redhead: She easily has the shortest temper of the entire cast.
  • Fleeting Passionate Hobbies: One of the trademarks of her Cloudcuckoolander incarnation in Be Cool, Scooby-Doo!, where she has a new, usually extremely weird, hobby or interest every episode.
  • Girly Bruiser: In the live-action movies she is portrayed as a black belt who can fight, while still being the pretty Girly Girl type.
  • Graceful Ladies Like Purple: Her outfit consists of a purple top, dress, pink pantyhose, and purple shoes. She also wears a plastic purple headband. And in some versions, she has purple eyes.
  • Green-Eyed Monster: When an attractive lady is getting all the attention from Fred — along with most of the other males present — Daphne tends to immediately paint her as the main suspect of the mystery. Except sometimes Daphne turns out to be correct.
  • Hartman Hips: Modern Daphne is consistently portrayed as rather bottom-heavy, with wide hips and a shapely rear end. Likely to contrast with Velma becoming more top-heavy.
  • The Heart: In the original series. Shaggy and Scooby were focused on food and removing themselves from the conflict, and Fred and Velma are focused on investigating (and bribing Shaggy and Scooby to do so) Daphne uses Scooby snacks a lot less by comparison, quietly helped out, and seemed just a bit more considerate in general. In newer adaptations, Daphne is normally the member who'll provide moral support.
  • Hidden Depths: In “Decoy for a Dognapper”, Daphne’s shown operating a radio direction finder to track Scooby’s beacon-equipped collar. In 1969, very few people, and even fewer civilians, knew how to handle such equipment.
  • Impossible Hourglass Figure: She has a rather voluptuous figure for her body in most installments, though her original design in Scooby-Doo, Where Are You! is more realistic, as are many of the DTV movies. Although drawn realistically for the rest of the episode, ramped up for one scene in the Supernatural crossover "ScoobyNatural" for the purposes of a Male Gaze joke.
  • Informed Judaism: One of the DC comic stories, Diamond Dog, has the gang visit Daphne's Jewish maternal uncle, making her canonically Jewish herself. However, she never demonstrates it in any way — in contrast to Velma, who has no confirmed Jewish relatives but is Ambiguously Jewish in both her personality traits and her cultural outlook.
  • Ink-Suit Actor: Her original incarnation bore a striking resemblance to her voice actress, Heather North.
    • She also looks very similar to her very first voice actress, Indira Stefanianna Christopherson.
  • In-Series Nickname: Danger-Prone Daphne.
  • Innocent Blue Eyes: In the comics and close-ups of the original.
  • Insanely International Ancestry: She is of Scottish, French, and Jewish descent.
  • Intrepid Reporter: Whenever she's an adult, this is usually her career.
  • The Klutz: In the original Scooby-Doo, Where Are You?. Other cast members sometimes sarcastically refer to her as "Danger Prone Daphne" because of this.
  • The Leader: In The New Scooby-Doo and Scrappy-Doo Show and The New Scooby-Doo Mysteries, she took over this role, even in episodes where Fred and Velma guest-starred.
  • MacGyvering: In What's New, Scooby-Doo? it's not rare for Daphne to do this, usually with items she carries around in her purse.
  • Magic Skirt: Daphne's original outfit consisted of a short, purple dress, with the hemline well above her knees. But her various accidents and falls failed to lift the dress. While the 1980s incarnation of Daphne mostly wore pants, most recent incarnations have returned to variations of the purple dress.
  • Master of Unlocking: Several of the later series and films feature her picking locks with everything from tweezers to a platinum card to a stale granola bar.
  • The Millstone: She is the one who is constantly tripping traps, or getting kidnapped — usually getting an exasperated "Danger-prone Daphne's at it again!" when it happens. What makes her a Millstone rather than a Damsel in Distress is that it's usually her own vanity that causes problems.
  • Ms. Fanservice: Daphne Blake has been providing a very large amount for kids of all ages for many, many years. And quite a few parents as well. Especially in the direct-to-video movies. For example, in Big Top Scooby-Doo!, she wears a circus gymnastic outfit that shows off her legs and voluptuous body and her clown costume also has a very low neckline. Or in Scooby-Doo: Camp Scare where she spends the whole movie wearing short shorts and appears in a bikini more than once; in fact, from What's New onward she shows up in bikinis fairly often. Lampshaded in the 2018 crossover Supernatural episode "ScoobyNatural" in which the character Dean (who in an earlier episode confessed to having a crush on her) spends most of the episode trying to woo her, and during one sequence Daphne is deliberately drawn more voluptuous than usual in relation to this (as part of a Male Gaze joke) and is also seen in a nightgown in another scene.
    • Long before this would ever be done in animation, the comics by Marvel back in 1977 to 79 had her in bikinis a few times.
  • Pink Means Feminine: She is usually depicted wearing pink leggings and is much more girlier in comparison to the more nerdy and bookish Velma.
  • Plucky Girl: Along with Velma, she becomes more confident and independent as time went on.
  • Proper Tights with a Skirt: Her regular outfit from the various incarnations. Of course, then it gets played for Fanservice in the Live-Action Adaptation.
  • Put on a Bus: Along with Fred and Velma, Daphne was eschewed from the franchise in the shows that came after Scooby-Doo and Scrappy-Doo. Unlike Fred and Velma, who didn't come back until they had occasional guest appearances on The New Scooby-Doo Mysteries, Daphne actually returned to being a regular cast member starting with The New Scooby-Doo and Scrappy-Doo Show. The only other show in the franchise to date to have her, Fred, and Velma phased out to focus on Shaggy and Scooby was Shaggy & Scooby-Doo Get A Clue!, where all three were only given speaking roles in "Shags to Riches" and "Almost Ghosts", with the last appearance of any sort from any of the three in the series being a silent cameo by Fred and Daphne in "Inside Job".
  • Race Lift: In Daphne & Velma, where her mother, Elizabeth Blake, is African-American, making Daphne biracial.
  • Redhead In Green: Very much downplayed. The only green on her person is her scarf.
  • Straight Man: She filled this role when she returned in the eighties, though when your companions are a big bumbling dog, a frazzled beatnik, and an excitable puppy, this is inevitable.
  • Stylish Protection Gear: In winter episodes, she wears a fancy coat trimmed with fur.
  • Team Mom: Mostly in The New Scooby and Scrappy Doo Show and The New Scooby-Doo Mysteries.
  • Tomboy and Girly Girl: The longer-haired fashionable Girly Girl to Velma's Tomboy.

    Fred Jones 

Frederick "Fred/Freddie" Herman Jones

https://static.tvtropes.org/pmwiki/pub/images/original_freddy.png

Voiced by:
Frank Welker (1969-present)
Carl Stevens (1988-1991 A Pup Named Scooby-Doo)
Zac Efron (2020, SCOOB!)
Glenn Howerton (2023, Velma)
Foreign VAs

Portrayed by:
Freddie Prinze Jr. (Scooby-Doo and Monsters Unleashed)
Robbie Amell (The Mystery Begins and Curse of the Lake Monster)

The leader of Mystery Incorporated.


  • Abandoned Catchphrase: As explained below, in The New Scooby-Doo Movies, Fred briefly had the catchphrase "Creepers!", possibly as a counterpart to Daphne's "Jeepers!", but it was never used again.
  • Adaptational Badass: In Scooby-Doo! Mystery Incorporated where his traps are far more effective and have a greater success ratio, without losing their complexity. In addition to all this, he has the most physical prowess of the gang and has occasionally used that to his advantage.
  • Adaptational Dumbass: He was originally the second smartest in the gang but has Taken a Level in Dumbass ever since Daphne started becoming more competent. Essentially Daphne took a good portion of his leadership skills and intelligence. Some incarnations exaggerate this even more. He seems to have returned to his original portrayal in Be-Cool, Scooby-Doo while Daphne was turned into a Cloud Cuckoolander with mental issues.
    • In A Pup Named Scooby-Doo, he's turned into a moronic conspiracy theorist that reads too much of a satirical newspaper called "The National Exaggerator" which he takes seriously and where he blames every misdeed on the neighborhood bully, Red Herring.
  • Adaptational Jerkass: '
    • 'Very'' much in the first live-action movie, where he's a vain, self-obsessed glory hog, and a bit of a pervert as well. He has a bit of a Heel Realization towards the end, though, and for the second movie he's much less of a jerk.
    • Not as much, but still noticable, in Be Cool, Scooby-Doo!. He's basically a decent guy, but is a bit of a Control Freak who often gets impatient with the rest of the gang, and he's a total unmasking hog as well.
  • Adaptation Dye-Job: Fred has black hair instead of blond hair in the two Cartoon Network live-action films.
  • Adaptation Name Change: In Scooby-Doo! Mystery Incorporated, his full name is Frederick Jones Junior, named after his supposed father (who is a narcissist, so of course he named his son after himself). Though they're barely referred to as Fred Junior and Fred Senior, the fact that they share the same name is a plot point in Season 1 when important characters speak ominously of a Fred Jones ( they were talking about Fred Jones, Sr.). After Season 1, Fred isn't sure if his name should really be Fred Jones or Fred Chiles, given the identity of his real father, but he continues to go by Fred Jones until the Cosmic Retcon, in which the original Fred Jones never kidnapped him and thus our Fred grew up as Fred Chiles. His usual middle name, Herman, is also never said in the show.
  • Adaptation Relationship Overhaul:
    • In Scooby-Doo! Mystery Incorporated, Fred and Daphne become a couple by the end of the first season after Daphne pines to an oblivious Fred, but they encounter numerous bumps in their relationship and end up breaking up (and getting back together...) numerous times. Near the end of Season 1, Fred proposes to her but ends up breaking it off in the season finale, which leads to her getting a new boyfriend for the Season 2 premiere (which also doesn't last). At the end of the show, it is revealed in the Cosmic Retcon that they're engaged again.
    • In Be Cool, Scooby-Doo!, Fred and Daphne are not a couple and show no romantic interest in each other.
    • In Scooby-Doo! Stage Fright, Daphne confesses her love to Fred and the whole movie is a Ship Tease about them until it goes back to being Will They or Won't They? at the end.
  • Advertised Extra: He, Daphne, and Velma's silhouettes can be seen in the opening sequence of Shaggy & Scooby-Doo Get A Clue! even though they only have speaking appearances in two episodes (the series premiere "Shags to Riches" and "Almost Ghosts") and he and Daphne have a silent cameo in one more episode ("Inside Job").
  • Agent Scully: Surprisingly enough, and likely in reaction to his portrayal in A Pup Named Scooby-Doo, the earliest installments of the video film series saw Fred insist that there must be a rational explanation for the supposedly haunted goings-on they kept running into. Problem is, this trend started with Scooby-Doo on Zombie Island.
    • He did have elements of this in earlier series, often being the last of the gang to run away from monsters, like when faced with the disguised Joker and Penguin in "The Dynamic Scooby-Doo Affair", or running after the disguised villain in "The Spooky Fog of Juneberry". He also pointed out that ghosts aren't real almost as much as Velma.
  • The All-American Boy: A young, blond, good-natured, fit, and athletic Kid Detective (er...teenager) that always relies on his ingenuity and cunning.
  • Ambiguously Absent Parent: He's the only one out of the Gang whose parents were never seen by A Pup Named Scooby-Doo, though other family members like uncles and cousins have been brought up. What's New, Scooby-Doo? introduces them in the Pirates Ahoy! movie, which shows them to be perfectly normal. On the other hand, the optional prequel shows Scooby-Doo! Mystery Incorporated and Be Cool, Scooby-Doo! have some fun with this, where Fred's parents are presumably estranged from him when he leaves with the Gang at the end in the former and Fred being implied to have been raised by his mother while his father was in jail. Nowadays, Scooby-Doo likes to use whoever was established as the Gang's parents first (such as Daphne's parents being the ones from the original shows instead of the newer Mystery Incorporated or Velma's parents being the ones from Mystery Incorporated because there was nothing to use about them in A Pup), so the precedent of Fred having issues with his parents probably stems from them never appearing in the original shows.
  • Archnemesis Dad: See Ambiguously Absent Parent above. In spite of — or maybe because of — so few appearances from his parents in the franchise, poor Fred gets hit with this trope twice in two completely different continuities: Mystery Incorporated, where his father is the Freak of Crystal Cove, and Be Cool, where his father is Professor Huh.
  • Attention Whore: He has some shades of this in Shaggy's Showdown. However, he overcomes this in the end.
  • Badass Driver: He's the one who actually owns the Mystery Machine, and it's one of the main reasons why he is needed on the team (along with leadership skills) because when you see the insane obstacle courses the gang encounter in all of these mysteries, you know that Fred has to be an awesome driver to make sure the mystery is solved. He never disappoints in this field.
  • Blue Is Heroic: Wears a shirt with blue trim, and matching blue pants.
  • Brainless Beauty: In the live-action films, and occasionally elsewhere.
  • Character Catchphrase: "Let's Split Up, Gang!" and "Looks like we've got another mystery on our hands!".
    • In The New Scooby-Doo Movies, in "The Frickert Fracas", he is briefly given the catchphrase "Creepers!", but this was abandoned.
    • In What's New, Scooby-Doo? He would often brag about being able to bench press 220 pounds, and said it enough times for it to qualify as a catchphrase.
    • "Light it up!" in Be Cool, Scooby-Doo! was his way of ordering the gang to turn their flashlights on. Velma even remarks I Always Wanted to Say That when she gets to say it due to Fred not being around.
    • "Hold the phone!" in Scooby-Doo and Guess Who? as well as Scooby-Doo! and Krypto, Too!.
  • Character Exaggeration:
    • His interest in trap-building has turned into an obsession. Mystery Incorporated ran with it to the point Daphne temporarily joined the Hex Girls (adopting the name Crush) to bait the episode's monster by performing a song called "Trap of Love".
    • Subverted when it comes to being a Dumb Blond. A Pup Named Scooby-Doo could be considered a launching point for this characterization, but most modern versions of Fred are toned down from the nimrod he was in this show. He seems to have returned to his original portrayal in Be Cool, Scooby-Doo!, although he Took a Level in Dumbass again in Velma and not in a toned down way.
  • Cloudcuckoolander: Often in recent times, but A Pup Named Scooby-Doo is the worst offender, portraying him as thinking aliens and cryptids are behind everything.
  • Cloudcuckoolander's Minder: To Daphne in Be Cool, Scooby-Doo!, which is a total reversal of their roles in A Pup Named Scooby-Doo.
  • Clueless Detective: Fred started out as being perhaps the most intelligent member of the team behind Velma, and essentially become less competent the longer the franchise has run, with a lot of his intelligence and leadership qualities changing hands from him into Daphne. This reached its apex in situations where he became the least competent member of the team with Shaggy and Scooby often outwitting him. He's gotten a bit better since then.
  • Conspiracy Theorist: As a kid in A Pup Named Scooby-Doo. See the Red Herring example below.
  • Control Freak: In Be Cool, Scooby-Doo! he's gained more than a trace of this, always insisting that things has to be done his way and often getting exasperated and annoyed with the rest of the gang.
  • Crazy-Prepared: In What's New, Scooby-Doo?, Fred has made enough "special modifications" to the Mystery Machine to put Han Solo and Batman to shame, including fitting it with a roof airbag which conveniently enables Shaggy to save Velma when she falls off a highrise movie set in "Lights, Camera, Mayhem". In an episode of "Be Cool, Scooby-Doo!" The Mystery Machine can be turned into a plane!
  • Death by Adaptation: Scooby Apocalypse notably became the first continuity to kill off an established member of the group by having Fred die in the 25th issue, revived as a nanite zombie in the 28th issue, and sacrificing himself for good to defeat the nanites that caused the apocalypse at the end of the series.
  • Demoted to Extra: After being phased out of the franchise following Scooby-Doo and Scrappy-Doo, Fred eventually came back for occasional guest appearances on The New Scooby-Doo Mysteries. The toning down of his importance later happened again in Shaggy & Scooby-Doo Get A Clue!, where he, Daphne, and Velma only had speaking roles in the series premiere "Shags to Riches" as well as the episode "Almost Ghosts", in addition to him and Daphne having silent cameos in "Inside Job".
  • Disappeared Dad: He and Velma are the only members of the gang in the original series to never have had their parents show up. Velma's parents were at least introduced in A Pup Named Scooby-Doo, but Fred's parents still don't show up, though his uncle does appear in one episode. This trope leads to some interesting interpretations in later shows...
    • In What's New, Scooby-Doo? movie Pirates Ahoy!, we meet Fred's dad, Skip Jones, who is an all-around Nice Guy. Turns out he and his wife were just never shown onscreen until then.
    • In Scooby-Doo! Mystery Incorporated, Fred's father, Fred Jones Sr., is definitely present (though perhaps not emotionally)... and it turns out that he kidnapped Fred from his real father, Brad Chiles, threatening to hurt Fred if Brad didn't leave town.
    • In Be Cool, Scooby-Doo!, it turns out that Fred's father, Donald Jones, was a supervillain and got arrested when Fred was a young boy. It isn't until after graduating from high school that Fred sees him again.
  • Distracted by the Sexy: His later appearances often routinely have him easily "going gaga" over the "hot" lady who happens to be present during the mystery at hand (examples: Lena Dupree, Thorn of the Hex Girls, Crystal the magician's assistant, Jessica the camp counselor, Melanie Staples, the Black Canary, Giada DeLaurentiis, Officer Jaffe), frequently to Daphne's annoyance.
  • Driving Stick: In later characterizations, he cannot drive stick. Whenever the gang is forced to use a manual transmission car, Daphne takes over the wheel.
  • Dub Name Change:
    • In Japan, his name is Hansamu/Handsome.
    • In Denmark, he's known as Jan.
  • Dumb Blond: Starting with A Pup Named Scooby-Doo, but more prevalent with his portrayal by Freddie Prinze, Jr. and then increasingly obvious in the installments What's New, Scooby-Doo? and Scooby-Doo! Mystery Incorporated.
  • Embarrassing Nickname: According to the "Those Meddling Kids" interviews, his nickname is "Pickle".
  • Freudian Excuse:
    • In Scooby-Doo! Mystery Incorporated, he's an Adaptational Dumbass, but it's implied that he may be suffering from unknown mental issues (theorized by fans to be on the autism spectrum, given that he misses social cues yet has shown to be quite knowledgeable and has foresight), which is not helped by the fact that he was raised and neglected by an aloof and sociopathic single father, and a number of characters lack sensitivity towards his condition. At one point, his father tells him off for being "girly" when he gets giddy that his father wants his help, and at another point, Fred wonders why can't he be "cold and unfeeling like a real man" when he gets scared that Daphne may be in danger.
    • In Be Cool, Scooby-Doo!, he's an Adaptational Jerkass and has some weird quirks of his own. We learn in the Season 2 finale that this might stem from a Dark and Troubled Past: He and a childhood friend, Rose, were aspiring mystery-solvers, but they discovered that Fred's father was a wanted supervillain. Fred ultimately refused to turn him in, but Rose didn't hesitate, all because she wanted the fame and glory. Fred's father also turns out to be rather eccentric, which implies that Fred is the Serious Child to his Wacky Parent.
  • Gadgeteer Genius: In What's New, Scooby-Doo?, Fred at least comes close with his improbably sophisticated modifications to the Mystery Machine. Exaggerated in Be Cool, Scooby-Doo! with modifications that would make Batman jealous.
  • The Generic Guy: Former Trope Namer. He was the least interesting member of the cast in the original series, but later portrayals of him avert this, usually making him goofy and naïve. Being The Hero also makes him the Standardized Leader.
  • Hair of Gold, Heart of Gold: Has blonde hair and is the heroic leader of Mystery Inc.
  • The Hero: A rare case of being one that the series he's in doesn't focus on.
  • Iconic Item: He will defend his (outdated even at the time it was introduced) orange ascot vigorously against any fashion police who mock it.
  • Ink-Suit Actor: Bears a striking resemblance to a younger Frank Welker.
  • The Leader: Type II/IV primarily, and a subtle Type III that gets Flanderized and parodied in later installments.
  • Let's Split Up, Gang!: The Trope Namer. Fred says this a lot. Lampshaded from time to time in the revival installments.
  • Lovable Jock: Fits the mold a bit better than Shaggy does; Fred was on the football team and often boasts about being able to bench 220 in What's New Scooby-Doo?.
  • Missing Mom: He and Velma are the only members of the gang in the original series to never have had their parents show up. Velma's parents were at least introduced in A Pup Named Scooby-Doo, but Fred's parents still don't show up, though his uncle does appear in one episode. She's present and fine in What's New, Scooby-Doo? movie Pirates Ahoy! and Be Cool, Scooby-Doo!.
  • My Hovercraft Is Full of Eels:
    • This trend appears to have started with Scooby-Doo! and the Monster of Mexico, but whenever Fred tries to talk to people in other languages he ends up saying something ridiculous that everyone laughs at, Spanish and Italian being memorable examples. When Mystery, Inc. goes to Italy, Fred continually manages to misread his perfectly legitimate phrasebook, causing him to do things like requesting to rent a car that can outrace a flying hamster and ordering a potted plant at a restaurant.
    • In an episode in Greece, he misread again when trying to figure out what a man who was chasing them was shouting. (Unfortunately, the phrasebook had "The Greek gods shall bring chaos into your lives!" right under "I'm trying to return your purse!" ) The closest he came to saying the correct phrase was in Monster of Mexico, where he attempted in Spanish to thank a man for his wise words of advice. He ends up saying "Thank you for your wise words of ostrich." So close.
  • Oblivious to Love: In some incarnations like Scooby-Doo! Mystery Incorporated Fred is a teenager with only one thing on his mind. Unfortunately for Daphne, that something happens to be "solving mysteries and building traps!"
  • Outgrowing the Childish Name: He was called Freddie as a child in A Pup Named Scooby-Doo, though now he goes by "Fred".
  • Pretentious Pronunciation: There are a few scenes where he mispronounced "treasure" as "tray-sure".
  • Put on a Bus: Following Scooby-Doo and Scrappy-Doo, Fred was absent from the series and didn't return until he made guest appearances on The New Scooby-Doo Mysteries, where the premiere episode revealed that he had pursued a career as a mystery writer. Presently the only other time this sort of thing has happened was in the show Shaggy & Scooby-Doo Get A Clue!, where Shaggy and Scooby starred alone for most of the series and the only episodes featuring the rest of the gang were the series premiere "Shags to Riches", "Almost Ghosts", and "Inside Job". The first two were the only episodes that featured the entire Scooby Gang and gave everyone speaking roles, while the last one only featured Fred and Daphne in a silent cameo.
  • Red Herring: In A Pup Named Scooby-Doo, Freddy would constantly accuse The Bully Red Herring of being the culprit of whatever mystery they were looking into at the time. He was wrong in almost every case except for the gang's first mystery (which took place way back when in the sandbox) and the case where Fred was forbidden from accusing Red Herring at all by the gang.
  • Sensitive Guy and Manly Man: Manly Man to Shaggy's Sensitive Guy. He's athletic, brave, determined, a trap maker and The Leader of the Mystery Inc. gang.
  • Small Name, Big Ego: Downplayed in What's New, Scooby-Doo?. Whenever the gang is in another country, Fred claimed that he speaks the language there which leads to hilarious results when he tried to talk to any of the locals.
  • Standardized Leader: Some of the later shows and movies try to remedy this, to the point where the Fred in one incarnation can seem like a totally different character from the Fred in another.
  • Supporting Leader: He may be the leader, but he isn't the main character. Except in Scooby-Doo: Camp Scare, which is something of A Day in the Limelight for him.
  • Team Dad: Downplayed, and more so in the original series than in recent installments. Given he's the de facto leader and generally the most serious character of the gang, he'll often get everyone back on track to solve the mystery or lead the way when someone's in danger.
  • The Stoic: Kinda downplayed, but Fred is easily the calmest and most composed of the gang and known for being the most unphased of monsters chasing him and the gang. Plus he's more mature and well-adjusted in the gang compared to Shaggy, Scooby-Doo, Daphne, and sometimes even Velma.
  • Tuckerization: Fred is named for television executive Fred Silverman, who helped with Scooby-Doo, Where Are You!'s development and subsequent broadcast.
  • Vocal Evolution: Over the decades, Frank Welker has given Fred more and more of a Minnesotan accent as a result of the character's personality becoming increasingly goofier... and when the movies started downplaying his silliness, Welker reined it back in. As of Be Cool, Scooby-Doo, he has toned the voice back down to a more realistic level.

Supporting Characters

    Scrappy-Doo 
https://static.tvtropes.org/pmwiki/pub/images/scrappy_doo_promo.png
Puppy Power!
Voiced by:
Lennie Weinrib (1979-1980)
Don Messick (1980-1988)
Scott Innes (2002 Live-Action movie; normal form)
JP Manoux (2002 Live-Action movie; giant form)
Jason Mantzoukas (2024, Velma)

The Scrappy.

Scooby's more courageous nephew. The one who yells, "Let me at 'em!", when he sees the Monster of the Week. To prevent spoilers, some of Scrappy's tropes from the 2002 movie Scooby-Doo are not listed here and are instead listed in the live-action characters list. Notorious for being the Trope Namer for The Scrappy.


  • Adaptational Jerkass: In the Archie comics, though arguably he's a Jerk with a Heart of Gold.
  • Adaptational Personality Change: In the Archie comics, he's snarky, abrasive, temperamental, rude, and opportunistic. His devotion to his uncle still remains, though.
  • Ambiguously Absent Parent: His father's identity and his mother's whereabouts are unknown. Maybe this is why he latches on to Scooby so much.
  • Attention Deficit... Ooh, Shiny!: If a monster comes into the picture, will stop whatever he's doing to get it. Toned down in later episodes, though one other notable example of this from The New Scooby-Doo Mysteries was when he briefly forgot about the mystery when he spotted the crook's pirated video game.
  • Author Avatar: He bears a significant resemblance to Joe Barbera in certain respects: New York City is the hometown of both, Scrappy's father never appears in any series, even for his son's birth, and Joe's father abandoned the family when Barbera was fifteen. Scrappy's relationship with his Uncle Scooby took far more precedence than the absent father, as did Joe's maternal uncle Jim fill in as a father.
  • The Baby of the Bunch: The youngest member of the gang by some years, and the most excitable. The others try to keep out of trouble, though not always successfully.
  • Badass Adorable: A cute little puppy who's shown to be capable of handling himself on occasion.
  • Badass Unintentional: In "South Seas Scare", he, Shaggy, and Scooby are being chased by a huge lava monster. Nearing the end of the short, Shaggy wishes that someone would put the Lava Monster back in the volcano. Scrappy asks him why he and Scooby didn't say so sooner, turns around, trips the lava monster, picks it up, and races it back up to the volcano, and throws it back in. Shaggy and Scooby are stunned, but Scrappy doesn't see why.
  • Bagof Kidnapping: In "Long John Scrappy" Scrappy sees a pirate at the beach and confronts him; however, the pirate puts Scrappy in the bag and takes him back to the ship to make Scrappy a new cabin boy. Scooby and Shaggy head out to rescue him.
  • Beware the Nice Ones: Fairly sweet and well-intentioned, but attack one of his friends with nobody to hold him back, and all bets are off...
  • Beware the Silly Ones: Seems like just a small pup with a big mouth, but is nonetheless a Pint Sized Power House who has several instances of holding his own.
  • Big Eater: Sometimes he even rivals Shaggy and Scooby.
  • Boisterous Bruiser: Most definitely in his first series.
  • Brooklyn Rage: In his earliest appearances he had a definite Brooklyn accent, which was toned down after a while. Justified that he grew up in New York.
  • The Cameo: Makes one during the Scooby-Dooby Doors sequence in the Supernatural crossover.
  • Captain Oblivious: He's somehow unaware of his uncle's cowardice. This is most prominent in his first season where he showed little awareness of what was going on around him. As time went on, he became more aware.
  • Character Catchphrase: "Scrappy Dappy Doo", "Da-da-da-da-da-da, Puppy Power!" and "Let me at 'em, Let me at 'em!"
  • Character Exaggeration: Zig-Zagged. Through his initial run in the franchise, he gradually began to show other interests besides 'splatting' monsters and solving mysteries, and using his iconic catchphrases less and less to the point where "Puppy Power!" was not uttered once throughout Reluctant Werewolf. Fast forward to the 2000s, where if he is appeared or is referenced, he is portrayed as obsessed with 'splatting' the monster just for the sake of splatting the monster, his confidence is dialed to egotism, and his moments of competence and Pint Sized Power House tendencies are completely forgotten in favor of the "small=weak" stereotype. Then it was subverted with his portrayal in the Scooby-Apocalypse comic, which is pretty much In Name Only.
  • Characterization Marches On: In his first series, he was a hyperactive, insensitive Hot-Blooded Large Ham Boisterous Bruiser. Later seasons would gradually tone him down while not losing his feistiness and love of adventure.
    • He also speaks with a heavy Brooklyn accent. This disappeared when he changed voice actors.
    • He had a few traits that disappeared afterward season, such as saying "ruff" mid-sentence.
    • Later seasons would show him to be quite smart. In his first season, he borders on Dumb Muscle, though he does have moments of cleverness. (Object permanence forthcoming).
  • Child Prodigy: He's shown to be this in The New Scooby-Doo Mysteries, where he constantly uses new inventions that he supposedly created such as crazy rubber and his watch computer.
  • Cloudcuckoolander: Some can be explained by being a small child and some, like, believing Scooby is bold and courageous despite living with him (and actively rerationalizing everything Scooby does), searching for a normal-sized boot for a human-sized alien, he is ecstatic to see a "big stone thing" (never mind that the "big stone thing" is hurtling down on a direct path to crush him) fall solidly under this trope. He has some glimmers of brilliance when it comes to building and clue-finding.
  • Combat Pragmatist: Surprisingly enough, he was this occasion, taking advantage of his strength and small size to knock his opponent off balance, and "The Night Ghoul Of Wonderworld" and "The Ghoul, The Bat, and The Ugly" both involve him tricking the villain into a spot (a clock gear and a revolving door respectively) where he could spin them dizzy and incapacitate them.
  • Cousin Oliver: Scrappy joined the cast later as Scooby's young nephew.
  • Cute Bruiser: In some iterations like "The Nutcracker Scoob", where Scrappy has zero problems defeating a cat that's bigger than him and throwing it right out of the building. He also dispatches a much larger human Farquard in Scooby-Doo Meets the Boo Brothers, who quickly runs from him and calls him a "vicious beast."
  • Disappeared Dad: We know that his mother is Ruby Doo, Scooby's sister. His father's identity is anyone's guess. This is Truth in Television. He's the only member whose father is never seen in any medium.
  • Dork Knight: He's very eager to "splat", (and often does so) but combined with his naivety and Cloudcuckoolander tendencies he is this.
  • Dub Name Change: Known as Scooby-Loo in Brazilian Portuguese.
  • Dumbass No More: As time went on, he got less impulsive and oblivious to danger and more willing to back down in the face of a threat. He also took part in mystery-solving.
  • Expy: Of Henery Hawk, Foghorn Leghorn's pint-sized predator from Looney Tunes, according to Mark Evanier. Lennie Weinrib's original portrayal even sounds a bit like Henery (which makes sense considering H-B had tried [and failed] to recruit Mel Blanc himself to do the voice).
  • Extremely Protective Child: He loves his uncle dearly and doesn't need much convincing to jump in when his friends are in trouble. In "The Ransom of the Scooby Chief", he rescues Scooby and Shaggy from kidnappers.
  • Fearless Fool: Even if he is more equipped to deal with the threats than most examples, he still requires guidance about when is appropriate to do so and how to go about it, or at least without making a Scrappy-shaped hole in the wall in the process or ending up capturing someone on his side in his haste to get the job done. However, he slowly grows out of this trope with moments such as "Gem Of A Case", where Scrappy hears Shaggy out after he's pulled back and there are times when his Scrappy traps seem completely capable of catching something (although Shaggy and Scooby get caught more often than the monsters). Definitely averted with the ending of "South Seas Scare", especially since it was a real monster: he throws a lava monster back into the volcano at the end of the short.
  • Foil: To his uncle, Scooby. Scooby is a fully-grown dog whose biggest flaw is his cowardice, but is able to grow a spine when his friends are in danger. Scrappy is a young puppy whose biggest flaw is his overconfidence, which leads to his uncle having to rescue him when his attempts to take on the Monster of the Week backfire.
  • Forgot I Could Fly: Often forgets he has super strength. Lampshaded at the end of "South Seas Scare", in which Shaggy inadvertently reminds him and Scrappy resolves the conflict in less than 30 seconds. Justified in that he is a kid, and probably believes Scooby can handle it.
  • Furry Reminder: In his first series, when he got really worked up, he'd start putting barks in mid-sentence, and when the gang was running, he went on all fours.
  • Hates Being Called Cute: In "No Thanks, Masked Manx", he objects to Daphne's mother calling him cute. Heck, Scrappy hates being called cute in general.
  • Hero-Worshipper: He looks up to Scooby a lot, viewing him as the best and the bravest. Scooby just goes along with it.
  • Heroic Dog: Is Scooby's nephew and always eager to solve a mystery.
  • Hidden Depths: In an episode of The New Scooby-Doo Mysteries, he's shown to be a big fan of Wizards and Warlocks. He's also very good at solving riddles, which is why he serves as The Smart Guy for the duration of Scooby-Doo Meets the Boo Brothers, given the Riddle Me This nature of that mystery.
  • Hot-Blooded: Very much so in his first series. He cooled down considerably as time went on.
  • In Harm's Way: "Did you say haunted? Oh boy!"
  • It Runs in the Family: He not only shares his uncle's huge appetite but also his habit of eating others' food, albeit unknowingly.
  • Jerk with a Heart of Gold: Downplayed. He was never really a jerk, but his earliest appearances showed him as being Innocently Insensitive and oblivious to the damage he did on occasion. Nonetheless, he genuinely cared for the others and when he did realize he did the damage, he was always regretful and willing to put things right. Eventually, as he became more aware of his surroundings and others he became just plain Nice Guy.
  • Keet: While all of Mystery Inc. (With the exception of Shaggy and Scooby) are definitely into solving mysteries, Scrappy's sheer enthusiasm stands out.
  • Kid-Appeal Character: Of the Ankle-Biter variety (though he was surprisingly strong for his size, edging towards Cute Bruiser territory). That said, when he isn't around it's usually Shaggy and Scooby himself who get into silly antics in the midst of monster-hunting.
  • Killed Offscreen: Implied. In Mystery Incorporated, in addition to both Fred and Daphne not wanting to talk about him, his statue has a graveyard background. For all the glaring and aversion, Daphne does give his statue a couple of brief looks that appear to be almost sad. Possibly undone by the Cosmic Retcon at the end of the series.
  • Knight of Cerebus: Either Played Straight or Inverted, depending on your view of the character. His continuation within the series past 1979 crossed a brand new threshold for the monsters to become Real After All, but also forced the show to take a Denser and Wackier approach to everything.
  • The Knights Who Say "Squee!": He adores Scooby, barely realizing his own far above-average strength, speed, and durability.
  • Leeroy Jenkins: Possibly downplayed in the fact that his recklessness didn't really destroy too many plans of Mystery Inc., since their plan essentially amounted to "split up and find the monster, figure that out when we get to it".
  • Let Me at Him!: His Character Catchphrase, when he wants to fight the Monster of the Week, only to be dragged away by Scooby.
  • Meaningful Name: His name comes from the fact that he always goes looking for a scrap.
  • The Millstone: Subverted, while he does often get grabbed, he's just too strong and too fidgety to be held captive for longnote , and it's somewhat of a gag of him running up to the gang with a suspect in an attempt to 'help'. At least twice he caught the culprit only halfway through the first time the gang ordered him to release the man because they didn't think it was him, the second time Scrappy managed to grab the snake demon, but since only Shaggy and Scooby saw and both were too scared to think clearly, they still snatched him and made a break a for it.
  • Missing Mom: Aside from the flashback to his birth, we never see him with his mother. The exact circumstances of their parting have yet to be revealed.
  • Mouthy Kid: Or Mouthy Puppy. He is far more talkative than Scooby.
  • The Napoleon: Is a fifth the size of most characters but is easily the most boisterous and daring. Unlike most examples, this doesn't seem to stem from any insecurity about his height, he's just being himself.
  • Nephewism: Scooby suddenly has a nephew. Scrappy often talks about "Uncle Scoob". Lampshaded in the title sequence. Scooby's just as confused as the viewers, though it's immediately subverted as Scooby giggles in relief after getting over Scrappy accidentally startling him in his eagerness to introduce himself, and bringing him back to the gang, who seem to have been waiting for him in the train station, implying that this was planned in advance. In "Scrappy's Birthday", we do see his mom in a flashback.
  • No Social Skills: He misses Scooby's blatant cues that he's terrified (believing Scooby to be courageous as a result) and often thinks nothing of hauling a stranger for the (embarrassed and low-key horrified) Mystery Inc.
  • O.O.C. Is Serious Business: When he isn't enthusiastic and/or excitable, you know something's wrong.
    • He feels great sadness when he feels that the people he loves are gone for good as shown when he thought Scooby was taken to Ancient Arabia with genies and when Daphne fell into an eternal slumber and won't wake up.
    • The lowest he ever felt was when he ran away after being convinced that Yabba and Dusty don't love him anymore and then being duped by a pair of bandits. Convinced that he's unwanted, he breaks down crying.
  • Pint-Sized Powerhouse: He is able to lift Scooby and Shaggy with one hand. So he has the strength for it...he just tends to borrow his strategies from Leeroy Jenkins.
  • The Pollyanna: He's rarely seen without a happy-go-lucky demeanor, no matter what odd job they're doing or how creepy the place is. (Or especially how creepy the place is. Even when he's looking to fight, he's almost always bound with energy and raring to go. He's rarely down, but when he is...expect something to be very, very, wrong.
  • Precious Puppy: He hates being seen like this.
  • Put on a Bus: Somewhat debated. Outside of the comics, promotional media, and show cameos: Scrappy's last appearance can be boiled down to 2:
    • The Reluctant Werewolf because it seems like the last REAL sincere depiction of Scrappy within the franchise.
    • The 2002 movie: But its depiction of Scrappy is considered such an over-the-top change of who he is, based solely on negative opinions on the character, it hard to consider this Scrappy AS Scrappy.
  • Reckless Sidekick: Considering all of the monsters of the week were old men in costumes, Scrappy might have been able to take them.
  • Ridiculously Cute Critter: A cute puppy dog.
  • The Runaway: In "Runaway Scrappy" Scrappy gets awoken by his Uncle Yabba and Dusty loudly complaining about a mosquito that had been bothering them. He thinks they're talking about him, and so he sets off on his own-complete with a Bindle Stick.
  • Sensitive Guy and Manly Man: Fearless Manly Man to his Lovable Coward uncle Scooby's Sensitive Guy.
  • Shoo Out the New Guy:
    • Oh, so much since the franchise's late-90s revival. One particular example – In Mystery Inc., Daphne glances at a life-sized statue of him, about to wax nostalgic before Fred stops her calmly informing her that they promised to never speak of him again. Ever.
    • In a mock interview with the gang, Fred mentions the "6th member". Shaggy replies "Like, you said we weren't supposed to talk about Scrappy".
    • When DC Comics took over publishing for Scooby Doo comics, they announce in the Reader's Letter collum to ask and talk about anything Scooby-Doo, with Scrappy being the ONLY exception.
    • There is an infamous bumper from Cartoon Network's 20th Anniversary, where the network's cartoon dogs came together for a group shot. Scrappy was in it... until Jake the Dog stretched his butt and shove Scrappy out before the picture was taken.
    • Averted in another bumper, where Scooby and Courage try to pee on a fire hydrant at the same time and an annoyed Courage points at a long line of dogs behind him, waiting to use the hydrant. Scrappy can be seen patiently waiting in line and nobody bothers him.
    • In an episode of the 2017 Wacky Races series, they showcased creators Joseph Barbera and William Hann with a series of pictures with their various characters over the years. In one of those pictures, you can just make out Scrappy while Huckleberry Hound pushing out of the shot.
  • Sixth Ranger: Introduced in the gang's fourth main series (not counting Laff-A-Lympics), becoming their sixth regular member for the next ten years' worth of material.
  • Smarter Than You Look: Yes, he can be pretty naive, his perceptions of the world around him don't quite align with reality, but he can also build perfectly functional traps, easily understood Velma's Sesquipedalian Loquaciousness in The New Scooby-Doo Mysteries, and official source material indicates he's around 3-5 years old in human years.
  • Stronger Than They Look: He's a small puppy who can lift people much larger than him with no difficulty and on one occasion punch through a stone wall.
  • Super-Strong Child: He's physically the strongest member of the group, able to lift and carry people much bigger than him, knock over grown adults and even break through a stone wall. Not bad for a puppy.
  • Talking Animal: Like his uncle. Unlike his uncle, he can speak perfect English. This goes completely unaddressed.
  • Underestimating Badassery: It's often forgotten, but when he's not letting the villain move first, Scrappy is quite capable, shown to be able to knock down a fully grown human with little effort. Somewhat justified, though: If you were Scooby, would you want your young nephew charging down a criminal, regardless of how well-suited he was to deal with them?
  • Undying Loyalty: To his uncle Scooby, whom he hero-worships (except in the Bad Future episode of The Thirteen Ghosts of Scooby-Doo).
  • Unperson: Done A LOT around the late 90s in some of the media releases and such.
    • Unless his name is in the title, Scrappy is hardly seen or mentioned in the promotional artwork or summary of some shows and movies. Heck for the 2002 Movie's Trading Cards, which summarizes each part of the film, they pretty much SKIP any part that had Scrappy in it.
    • While he was in at the start of the Archie Comics run of the title, he seemingly disappears around the end with no explanation given.
    • When the Ghoul School Girls cameoed in one episode of OK KO!, they mention "That Weird Guy and his Great Dane". Great Dane. Singular.
    • Somewhat inverted in "Curse of the 13th Ghost", he was pretty much omitted in the entire opening montage that recaps the series to 13 Ghosts. But while Flim Flam did mention him, Fred and Velma just seem confused and asked "What's a 'Scrappy'?"
  • Verbal Tic: In his first season, he said "Ruff!" at the end of his sentences. It wore off after that season.
  • Working-Class Hero: Whereas his friends came from upper-middle-class backgrounds, he grew up in the rough streets of Brooklyn.

    Scooby-Dum 
https://static.tvtropes.org/pmwiki/pub/images/e9ab70c587180ca2c33ff38696d9050a.jpg

Scooby-Doo's cousin, who appeared in The Scooby-Doo Show. A grey Great Dane who definitely lives up to his name. Has not been seen or mentioned since the final iteration of the original series ended in the mid-80s. He is a member of the Scooby Doobies in the Laff-A-Lympics.


  • Adapted Out: He and Sooey Pig do not appear in the Laff-A-Lympics comics by Marvel Comics.
  • Advertised Extra: Scooby-Dum is featured in the opening sequence of The Scooby-Doo Show, but only appears in four out of the forty total episodes.
  • Ascended Extra: He was a recurring team member on Laff-A-Lympics.
  • Character Catchphrase: "Dum dum dum DUM!" (from Ludwig van Beethoven's Fifth Symphony.)
  • Chuck Cunningham Syndrome: Even moreso than Scrappy in this regard. He only appeared in 4 episodes of The Scooby-Doo Show as well as on Laff-A-Lympics and hasn't turned up nor been mentioned in any new media since, though he's been featured in merchandise.
  • Country Cousin: He is Scooby's cousin and his accent surely gives off the hint that he's from the country.
  • Deep South: His speech was a (poor) approximation of that accent.
  • The Ditz: He lives up to the "Dum" in his name.
  • Dogs Are Dumb: He makes Scooby Doo look smart by comparison.
  • Fearless Fool: Played with. He's not fearless, as he can get scared, but most of the time he appears to be extremely brave, only because he's too dumb to realize he's in danger in the first place.
  • Goofy Buckteeth: This bucktoothed, Deep South dog is much dumber than his cousin. He's often so spaced out he fails to realize he or others are in danger.
  • The Load: He is literally too dumb to be scared, and had to be dragged away from the various monsters. At least Scrappy was shown to be smart on occasion.
  • Meaningful Name: Just as dim-witted as his name implies.
  • Simpleton Voice: A low voice to go with his foolish personality.
  • Talking Animal: Though he never has much interesting to say.
  • Those Two Guys: Laff-A-Lympics frequently paired him with Babu.
  • Toon Physics: Arguably even better at employing them than Scooby Doo. In "The Chiller Diller Movie Thriller", the gang is trapped in a tomb, so they stand on top of each other to reach the ceiling; they still can't reach it. Scooby Dum, who is on the bottom, just pulled himself out from the bottom and climbed to the top, and since he can get away with that apparently because he doesn't know how gravity works, they escaped.

    Flim-Flam McScam 
https://static.tvtropes.org/pmwiki/pub/images/4dc56097872356e9e09ae0331722a2f6.jpg
Click here to see him as an adult

Flim-Flam joined the cast in The 13 Ghosts of Scooby-Doo. The only character who could possibly be more disliked than Scrappy at the time.


    Yabba-Doo 
https://static.tvtropes.org/pmwiki/pub/images/1269fe2f8bf955c0df28c5d50ac35bcf.jpg
Voiced by: Don Messick
Scrappy's other uncle and Scooby's brother. Seen only in the Old West segments of the 1982–83 season.

    Deputy Dusty 
https://static.tvtropes.org/pmwiki/pub/images/dusty_76.jpg
Voice By: Frank Welker
Yabba's friend and the sheriff of Tumbleweed.
  • Blind Without 'Em: Subverted, unlike another, a more well-known character in the Scooby franchise. Dusty's round, wire-rimmed specs are seen but never factor into any of the plots.
  • Composite Character: Of Shaggy and Fred-having the former's cowardice and the latter's authoritativeness. In appearance, he has Shaggy's skinny build and Fred's clean-cut look.
  • Friend on the Force: He's a main character in the Scrappy-Doo and Yabba Doo shorts, and Tumbleweed's sheriff.
  • In Touch with His Feminine Side: Very much so. He's timid, bakes Chili Snacks, and gets embarrassed when his shirt gets blown off during a motorcycle chase — though he's just as heroic as Scrappy and Yabba.

    Vincent Van Ghoul 
https://static.tvtropes.org/pmwiki/pub/images/3c0f6f2bf3345b82297b13c2db1b3984.jpg

    The Hex Girls 
https://static.tvtropes.org/pmwiki/pub/images/whataboutthehexgirlsfromscoobydootheyrethe_88a3f38c71519a159754d1746e42ae41.jpg
Thorn voiced by: Jennifer Hale
Dusk voiced by: Jane Wiedlin
Luna voiced by: Kimberly Brooks

An all-girl rock band with a Goth motif, extremely popular in the Scooby-verse. They first appeared in Scooby-Doo! and the Witch's Ghost, and have popped up from time to time since, including in Mystery Inc., where they inadvertently have a major impact on the main gang's character arcs.


  • Ambiguously Brown: Luna, made more confusing when Legend of the Vampire and What's New make her just as white as the others while Mystery Incorporated and Guess Who make her darker.
  • Ascended Extra: They were created for Witch's Ghost, mostly as suspects and a convenient way to get rid of the antagonist. Their popularity has since ensured that they've frequently shown up at least once in almost every subsequent series at some point.
  • Big Ol' Eyebrows: Dusk has rather thick brows that permanently stretch over her eyes.
  • Blonde, Brunette, Redhead: Dusk, Thorn (even with the red color), and Luna.
  • Color-Coded Characters: Red for Thorn, teal for Dusk, deep violet for Luna.
  • Daddy's Girl: Thorn especially is close with her father and the two have a loving and caring relationship.
  • Dark Is Not Evil: They dress in dark clothing, wear vampire fangs, and have bat stickers on their instruments, and yet they're environmentally friendly rock stars with hearts of gold.
  • Expy: They are essentially a Captain Ersatz of Josie and the Pussycats with a coat of gothic and ecofeminist paint.
  • Girlish Pigtails: Dusk sports them in most of her appearances, though they're a lot bushier in Mystery Inc..
  • Goth Girls Know Magic: Subverted in Witch's Ghost. The Hex Girls' "ritual" turns out to be for show and the "potion" they were seen making was just an herbal treatment for their vocal cords. Double Subverted when one of them turns out to be part Wiccan, which is treated like a Mage Species.
  • Granola Girl: An unusual thing to mix with their Goth exterior, but they do it.
  • Lead Singer Plays Lead Guitar: Thorn is lead guitarist and vocalist, with Luna on keyboards and Dusk on drums and both being back-up vocalists.
  • Nice Mean And In Between: Luna is the calm one, Dusk is the fierce one and Thorn sticks in-between.
  • Only Known by Their Nickname: Thorn, Dusk, and Luna are Stage Names. As of now, only Thorn's real name was revealed in Witch's Ghost (it's Sally McKnight).
  • Perky Goth: They identify themselves as "Eco-Goths" and are deeply involved with environmental causes, and the lead singer's Wiccan background becomes key in dealing with the titular Witch's Ghost.
  • The Power of Rock: They're able to weaponize music in their second appearance in Mystery Inc., where they use the same technique as Rude Boy and the Ska-Tastics to counter the latter's hypnotic music.
  • Riddle for the Ages: Thorn stated that she was 1/16 Wiccan, which means she had a great-great-grandmother who was a full Wiccan. Unfortunately, it's never revealed just who this lady was and she doesn't really get referenced again.
  • Satellite Character: Luna and Dusk, only Thorn received substantial screentime and backstory on her own in Witch's Ghost.
  • Soapbox Sadie: In their initial appearance. They get better in subsequent ones.
  • Tomboy and Girly Girl: Dusk in later incarnations is shown to be more tomboyish while Thorn and Luna are more feminine. Dusk is very rebellious, aggressive, hot-headed, and not very ladylike given how she enjoys beating on drums and in "Mystery Inc." she has a fondness for 'Band Battles' and wearing war paint.

    Red Herring 
Voiced by: Scott Menville
https://static.tvtropes.org/pmwiki/pub/images/red_herring_scooby.png

A neighborhood bully in Coolsville and Freddie's prime suspect in any mystery in A Pup Named Scooby-Doo.


  • Arch-Enemy: Freddie really wants him to be the criminal.
  • The Bully: Largely spends his time insulting Scooby and friends.
  • Butt-Monkey: He often gets in trouble or humiliated. He deserves it for being a bully.
  • Character Catchphrase: He often says "That's not very funny" whenever the gang laughs at him getting his well-deserved comeuppance.
  • Even Bad Men Love Their Mamas: The one time he actually was the episode's villain, who had stolen his aunt's motorcycle, he had done so because he intended to have it cleaned and restored for her birthday. Fred takes it as well as you'd think he would.
  • Evil Redhead: Downplayed. He has red curly hair but is merely the neighborhood bully.
  • Jerkass: He's The Bully who constantly insults and antagonizes the gang, though he's (almost) never as bad as the episode villain.
  • Karmic Butt-Monkey: Gets humiliated very often but he deserves it considering that he's a cruel and obnoxious bully.
  • Laser-Guided Karma: Whenever he bullies the Mystery gang he'd get his karma afterward.
  • Meaningful Name: Zig-zagged. Red Herring's part of a running gag where Freddie accuses him of being the true identity of the episode's criminal disguised as a monster. While the earlier episodes had the reasonable motive that Red is a bully who theoretically could be responsible for the monster's actions, later episodes extended the gag so that Freddie would accuse Red even if he had an airtight alibi or isn't anywhere near the episode's setting. Though he would pop up just to tell Fred it wasn't him. The one time Freddie didn't accuse him (because he'd been forbidden from doing so), Red was the villain.
  • Phrase Catcher: "It could only be... Red Herring!"
  • Red Herring: You could say that. The only time Red was the mastermind was when Freddie didn't accuse him. He didn't take it well.
  • Redhead In Green: A redhead who wears a green sleeveless jacket.

    Jenkins 
Daphne's ever-loyal butler.

  • Crazy-Prepared: The one time he couldn't help Daphne, he had a backup butler on call to help.
  • Hypercompetent Sidekick: He's very capable in a lot of facets, including piloting a helicopter.
  • Speak of the Devil: If he so much thinks you called for him, he'll come without hesitation. One time Velma said "Jinkies", and he came.
  • Undying Loyalty: He will help the gang no matter how strange the request. The only time he didn't help was because he couldn't be in two places at once.

    The Doos 

Mumsy Doo

Scooby's mom.

Dada Doo

Scooby's dad.

Horton Doo

Scooby's "mad scientist" uncle.

Howdy Doo

One of Scooby's younger brothers.

Ruby Doo

Scooby's sister and Scrappy's mother.

Scooby Dee

Scooby's movie star cousin.

    Googie 
Voiced by: B. J. Ward
https://static.tvtropes.org/pmwiki/pub/images/googie.png

Shaggy's girlfriend in The Reluctant Werewolf.


  • Chuck Cunningham Syndrome: She only appears in The Reluctant Werewolf, though the movie had a Sequel Hook. Had there been further installments, one could assume that she would've made further appearances in those.
  • Nice Guy: She's a very amiable person.
  • Satellite Character: She mostly exists so that there could be a female main character in The Reluctant Werewolf.
  • Suspiciously Similar Substitute: For Daphne, as The Reluctant Werewolf was released a couple of years after Daphne's last appearance in The 13 Ghosts of Scooby-Doo. Like Daphne before her, Googie is a kind redheaded female protagonist that exists for female viewers and is partnered up with Shaggy, Scooby, and Scrappy as they encounter the supernatural on their adventures.

Others

    Monsters and Ghosts 
  • Adaptational Badass: In the various video games, where it's required that they be more hostile and antagonistic.note 
  • Affably Evil: Bluestone the Great, the illusionist revealed to be the "ghost" of Vazquez castle; he doesn't even give a You Meddling Kids speech but is cooperative enough to be a good sport when he's allowed to give an encore demonstration of how he managed to impersonate the ghost when the police take him away.
  • Aliens Are Bastards: Natch. The Space Kook, the first of many other villainous "extra"-terrestrials, is an alien and it's just as troublesome as the other monsters they chase.
  • All Cavemen Were Neanderthals: The caveman from "Scooby's Night With a Frozen Fright" is a grunting, hulking brute.
  • All for Nothing: In some episodes, the reason for the villain's masquerade was to steal the MacGuffin or treasure, only to find out that they're useless or worthless.
  • Ambition Is Evil: In the Scoobyverse, changing one's life means taking some frightening extremes. To be fair, some of this is because the villains take the villainous route even when they could do things honestly; for example, at the end of "Mine Your Own Business", the guy the villain was trying to scare off noted that it was too bad he resorted to bad tactics, as he would have been happy to be partners in the mining business.
  • Anti-Villain: A few times they have a sympathetic or noble goal, but nonetheless use extreme methods to achieve it. Sarah Jenkins, the Caretaker's sister from "Foul Play In Funland", for instance, sabotaged her brother's robot because she wanted to show him how dangerous it would be to have machines handling children.
  • A.I. Is a Crapshoot: Too many to count, up to (and including) Charlie the Funland Robot, the Dinkley 2000, the Night Ghoul of London, the animatronics of Cyber Gulch, and Shari, a computerized "house of the future". Notably, some of these actually are straight-up examples,
  • An Ice Person: The Ice Demon from A Pup Named Scooby-Doo, whose costume incorporated parts from a snow-making machine to let him shoot ice out of his hands and freeze whatever it hit. The Frozen Fiend in What's New Scooby-Doo operates similarly but has added Super-Strength.
  • Animated Armor: The Black Knight Ghost(s) of "What A Night for a Knight" and "Scared a Lot in Camelot".
  • Ax-Crazy: How homicidal a villain is generally depends on how ambitious they are in their goals. The Snow Ghost alone deserves a special mention for trying to saw Velma in half, then blow her up with dynamite in the same scene.
  • Badass Normal: Most of them are otherwise regular people who nonetheless pull off impressive feats of strength and agility and are just really skilled with special effects and illusions. While the Gang has faced a number of real supernatural forces, human villains are still way more common and pose almost as much danger.
  • Bears Are Bad News: The Devil Bear, a monstrous bear from the first series of Scooby-Doo and Scrappy-Doo, as well as the Scarebear, a mutant, from Mystery Incorporated.
  • Beat Them at Their Own Game: If a villain isn't caught in a trap, or hoisted by their own petard, it'll likely be this. The Ghost Clown hypnotizing himself is one such example.
  • Bed Sheet Ghost: Three! The Phantom of Vazquez Castle, the ax-wielding phantom from "Haunted House Hang-Up", and the Ghost of Scooby Manor in "Scooby's Roots" which, bizarrely, turned out to be a real ghost in a costume.
  • Big Creepy-Crawlies: The mantis of Vulture's Claw.
  • Bigfoot, Sasquatch, and Yeti: The Snow Ghost is the ghost of a deceased Yeti, as well as the ghost of Bigfoot. There's also a living Yeti in Chill Out, Scooby-Doo!.
  • The Blank: The no-faced Zombie and the ghost of Captain Moody.
  • Blob Monster: Several. The Gloppy Green Ghost, the Wax Phantom, the Cheese Monster (seriously), the Tar Monster, the Mud Monster, the Sludge Monster, and the Creature from the Chem Lab.
  • Blow You Away: The Windmakers, the villains of the Speed Buggy episode of The New Scooby-Doo Movies, have this ability.
  • Breakout Villain: While a majority of the monsters are one-shot villains, a rare few do manage to show up, whether in their old context or a new one, in later incarnations, such as the Green Ghosts (from "A Night of Fright is no Delight"), the Creeper, Old Iron Face, and the 10,000 Volt Ghost.
  • Brutish Bulls: The Hooded Heifer, an anthropomorphic cow in A Pup Named Scooby-Doo, and the Horrible Herd, an entire cattle that acts like a Horde of Alien Locusts in Mystery Incorporated.
  • Bumbling Henchmen Duo: Bogel and Weerd, whose purpose is to serve the Monster of the Week in The Thirteen Ghosts of Scooby-Doo.
    • The two Chinese zombies in "Mystery Mask Mix-Up".
  • The Cameo: Several of them appear in Mystery Incorporated as displays in the Crystal Cove spook museum. The Creeper also shows up in a flashback, which never happened thanks to Scooby killing the Nibiru Entity (although it may happen again in the new timeline).
  • Captain Colorbeard: Redbeard's ghost.
  • Character Catchphrase: With the exception of Meet the Boo Brothers, The Ghoul School, the Reluctant Werewolf, and the 13 Ghosts of Scooby Doo, every villain unmasked and defeated says this; "I would've gotten away with it, if it weren't for you meddeling kids!" Sometimes, they include Scooby in the phrase.
  • Chupacabra: It's the Monster of the Week in Scooby-Doo and the Monster of Mexico. Another one appears in the comics, distracting Shaggy while the rest of the gang prepares a surprise party for him.
  • Clothes Make the Superman: Particularly in the later entries, the monster suit will incorporate technology that grants superhuman abilities. The 10,000-volt ghost can generate lethal electricity with an insulated suit, while the Tar Monster can burrow through tar pits with ease. This is especially prominent in Mystery Incorporated with cases like the lightning blasting Wizards, the Gnome's paralyzing touch, and Marcie Fleache's flying suits as the Manticore and Dark Lilith.
  • Co-Dragons: The Hooded Zombies to Zen Tuo in "Mystery Mask Mix-Up".
  • Confusion Fu: The maniacal Professor Huh's modus operandi.
  • Contemporary Caveman: Two vicious Frazetta men in "Scooby's Night With a Frozen Fright" and "Naughty or Ice".
  • Cool Ship: Space Kook's UFO is a floating tennis birdy.
  • Creepy Old-Fashioned Diving Suit: The ghost of Captain Cutler's suit makes him look like an eerie, ancient relic, and helps him stand out more against the teenagers' more modern diving gear. The suit's Sickly Green Glow is the product of being wrapped in luminescent seaweed.
  • Criminal Doppelgänger: To the kids in "A Scooby-Doo Valentine". Daphne personally gets one in the form of the Lady Vampire in "I Left My Neck in San Francisco", and Scooby sees one in "The Hound of the Scoobyvilles".
  • Cut Lex Luthor a Check: A few can fall under this if their effects skills are particularly good, but the biggest offender is probably the Creeper. He robs a bank overnight...when he's the bank president and should therefore be very rich.
  • Damn, It Feels Good to Be a Gangster!: The ghost of Al Cabone is noted for being as For the Evulz as it gets, even crushing a flowerbed just for kicks.
  • Defeat Catchphrase: You know the one.
  • Dem Bones: The Skeleton Men in The Scooby-Doo Show (and reused in "Monsters Unleashed"), which look to be skeletons from the neck down and are topped with a single enormous eye each.
  • Diabolical Dogcatcher: The ghost of Buster McMuttMauler from ''A Pup Named Scooby-Doo". The real and still alive McMuttMauler appears in a later season and is every bit as psychotic as his fake ghost was.
  • Disguised in Drag: On rare occasions, a man is disguised as a female monster.
  • Everything's Better with Samurai: In "Now Museum, Now You Don't" and Scooby-Doo and the Samurai Sword.
  • Evil Chef: The ghosts of Chefs Maras and Pierre Ghoulache.
  • Evil Is Hammy: If they talk, this is usually guaranteed.
  • Evil Laugh: The Space Kook has an awesome one.
  • Evil Twin: Arlene's Long-Lost Relative of "To Switch a Witch".
  • Evil Puppeteer: The Puppet Master from the original series episode "The Backstage Rage".
  • The Faceless: Old Iron Face (whose gimmick is that his face is covered by an iron mask), and the Ghostly Gondolier.
  • Faking the Dead: The Ghost of Captain Cutler, one of the earliest villains the gang fought, turned out to be Captain Cutler himself, still very much alive, as he had faked his own death so he could committ his crimes with impunity.
  • Feathered Fiend: Chickenstein is a seven-foot tall poultry beast who makes a lot of chicken-related puns.
  • Flat Character: Varies depending on the episode, but most of the time (particularly in the older series), they have no depth beyond being greedy and malicious crooks. This tends to change in later incarnations, where a good deal of them have somewhat sympathetic motives and actually feel regret for the damage they've caused.
  • Forty-Niner: The aptly-named villain of "Mine Your Own Business". At the time of the episode’s airing, the ghost would have been haunting the mine for one-hundred-and-twenty years.
  • Frankenstein's Monster: First appears in "A Gaggle of Galloping Ghosts", though he is never referred to by name. Both the original and his expies have been prevalent in the franchise ever since.
  • Frog Men: The Moat Monster and Dr. Croaker.
  • From Nobody to Nightmare: Quite a few turn out to be people with rather humble occupations (caretakers, farmers, fishermen, etc.).
  • Ghost Pirate: Redbeard, Boobeard.
  • Giant Flyer: The Giant Vulture, the Willawaw, and the Wakumi.
  • Gladiator Games: The Skeleton Gladiators from Cyber Chase, the Zombie Gladiator from Pompeii and Circumstance, and Rocky Maximus, a flesh and blood gladiator who fought Scooby, Shaggy, and Scrappy when they were sent back in time to ancient Rome.
  • Good All Along: The Headless Specter from the original series "Haunted House Hang-Up", who turns out to be protecting his ancestral home from would-be thieves; he mistakes the gang for such, but gladly accepts their help once he figures out his mistake.
  • Good Hair, Evil Hair: A very rare example of hair itself being evil, in the form of the sapient, human-sized Bigwig.
  • Graceful Loser: Unlike the other villains from the original series, Bluestone The Great, a.k.a. the Phantom of Vazquez Castle, doesn't show much resentment toward the Gang for foiling his plans. Rather, he proudly demonstrates how he was able to pull off such convincing illusions, not even uttering the famous "Meddling Kids" line.
  • Greater-Scope Villain: The Evil Entity, the ultimate evil of Mystery Incorporated, is of the Leaking Can of Evil variety. Existing likely for countless millennia, it's unable to do damage from where it's trapped, so it opts to spread its influence by motivating the mortal villains to dress up in monster costumes and collect the plot coupons needed to release it. And given that Mystery Incorporated possibly shares continuity with many of the earlier Scooby installments (specifically, Where Are You), it's implicitly suggested that the Entity is the Greater-Scope Villain of the entire franchise, if not just the Villain of Another Story to every monster listed above and below.
  • Greed: The most common motivation of all, as they're usually out to steal something and are scaring people away from the site of the thefts.
  • The Grim Reaper: A winged one in "Mysteries on the Disorient Express".
  • The Grotesque: The Titanic Twist from What's New Scooby-Doo?'s "Wrestle Maniacs", whose body is so heavily deformed and contorted that he appeared to have completely misaligned eyes and two left arms.
  • Hanging Judge: Hebediah Grim combines this with Judge, Jury, and Executioner, passing judgment on girls for supposed impurities, and constantly letting plain jane Velma go.
  • Headless Horseman: From Washington Irving's original creation to a Totally Radical headless skateboarder.
  • Historical Domain Character: If the ghost of a Real Life person is featured, for obvious plot-related reasons they will be getting a Historical Villain Upgrade. "The Spirits of '76" gets in three with Benedict Arnold, Major John André, and William Demont.
  • Horny Vikings: Of the Proud Warrior Race Guy variety in "The Curse of Viking Lake" and "The Norse Case Scenario".
  • Humanoid Aliens: Occasionally, aliens will resemble humans.
  • Image Song: Every villain in A Pup Named had one of these.
  • Incongruously-Dressed Zombie: It's a good thing the zombies of "Mystery Mask Mix-Up" were openly identified as such; it'd be pretty hard to tell, otherwise.
  • Invisibility: This is the power of the Invisible Madman (using a special suit) in What's New Scooby-Doo?.
  • It's All About Me: Terrorizing people and stealing property is never a problem for them.
  • Jekyll & Hyde: A monster from the original series, the ghost of the original Mr Hyde, who was haunting a descendant of Dr Jekyll. It turns out that "Hyde" is actually just Jekyll in a suit. Hyde is also the main disguise of the villain from the Sandy Duncan episode of The New Scooby-Doo Movies.
  • Killer Gorilla: The Ape Man, a monstrous gorilla in Scooby-Doo, Where Are You!. There's also the Jaguaro, a strange South American creature with the body of a massive ape, and the head of a jaguar.
  • Killer Rabbit: The Osomons in What's New Scooby-Doo?, are small, blue, furry creatures that turn violent after fooling their target into thinking they're harmless.
  • The Krampus: In "The Wrath of the Krampus". That it attacks far outside of its native Europe and nowhere near the Christmas season is lampshaded at least once. Justified as it's part of a big plan by Scooby Doo and the gang.
  • Latex Perfection: Any ghosts with a human appearance will invoke this trope, as their faces will emote and move exactly like their real one. A few villains even have a second mask under their disguise, usually in the hopes of framing another character for the crime.
  • Laughably Evil: The Ghost Clown and the Phantom of Vasquez castle are clearly having a lot of fun messing with the gang.
  • Legion of Doom:
    • Different teams of them appear in Cyber Chase and Monsters Unleashed.
    • In Scooby-Doo! Frankencreepy, four old villains team up to get revenge on Mystery Inc.
  • Light Is Not Good: The 10,000-volt ghost, the Neon Phantom, and the Star Creature.
  • Little Green Man in a Can: Space Kook seems to be a grey skeleton in a futuristic space suit.
  • Living Statue: The Aztec Statue in "The Fiesta Host is an Aztec Ghost".
  • Living Toys: A mall infested with them in "Toy Scary Boo".
  • Mad Scientist: Dr. Jekyll and the ghost of Dr. Coffin.
  • Malevolent Masked Men: A given for all of the People in Rubber Suits.
  • Midas Touch: The Gold Monster has this ability, combining it with Touch of Death.
  • Mix-and-Match Critters: The Jaguaro, which has the body of an ape and the head of a black saber-toothed tiger.
  • Monster Clown: Some ghostly, some robotic. One of the most memorable ones would be the Phantom Clown from "Bedland In the Big Top".
  • Monster Mash: In Scooby-Doo, Where Are You? "A Gaggle of Galloping Ghosts", The New Scooby-Doo Mysteries "A Halloween Hassle at Dracula's Castle", Scooby-Doo and the Ghoul School Scooby-Doo! and the Reluctant Werewolf, and Scooby-Doo! and the Goblin King.
  • Monster of the Week: The general formula of the franchise was that the Scooby Gang would deal with a new criminal disguising themselves as a supernatural being to commit a crime in every episode.
  • Mooks: Not all the monsters were revealed to be previously established characters, some of them were just hired goons working for the main villain, like the Strawberry and Chocolate Ghosts from "Ghost of The Bad Humor Man" or The Black Knight from "Scared A Lot In Camelot".
  • Mummy: All over the place, starting with the mummy of Ankha.
  • Named by the Adaptation: Occasionally, such as the fortuneteller in "A Gaggle of Galloping Ghosts"note , or the Space Kook.note 
  • Never Smile at a Crocodile: The Gator Ghoul and Gator People.
  • Ninja Pirate Zombie Robot: Scooby-Doo, Where Are You! features Mr. Hyde, a yeti, and a werewolf... all of whom are supposedly also ghosts.
  • No Celebrities Were Harmed: Some villains are obvious allusions to Real Life personas, such as the ghost of Al Cabone or the Phantom in "The Diabolical Disc Demon".
  • No Name Given: Some villains are never given proper identification, and fans have to fill in the blanks. Thus, nameless monsters like the ones in "The Creepy Cruise" and "The Creepy Heap From the Deep" have been dubbed "the Future Shocker" and "the Creepy Heap", respectively. Played with by the werewolf (supposedly the ghost of Silas Long) in "Who's Afraid of the Big Bad Werewolf", whose real name is never given in the episode (though the Scooby-Doo! Encyclopedia, published in 2018 — 48 years after the episode aired — identifies him as Frank Welker, after his voice actor).
  • Our Banshees Are Louder: The Banshee in Abracadabra-Doo and the Specter in Camp Scare.
  • Our Centaurs Are Different: In "It's All Greek to Scooby".
  • Our Demons Are Different: The first of which was Big Red Devils living in underground Seattle.
  • Our Dragons Are Different: Traces throughout the franchise, of both western and eastern variety.
  • Our Gargoyles Rock: The gargoyles of "Ready To Scare", "A Good Medium is Rare", and "Poodle Justice".
  • Our Genies Are Different: Jadal the Djinn from "Mystery in Persia" is noteworthy for being the first real supernatural villain in a franchise filled with frauds.
  • Our Ghosts Are Different: The first of which was a Bedsheet Ghost; the series, particularly the first one, often went out of its way to ram home the fact that each monster was a ghost of some variety, even the vampire and the Space Kook.
  • Our Giants Are Different: Mano Tiki Tia and the Irish cyclops of "Giant Problems".
  • Our Manticores Are Spinier: In "Menace of the Manticore".
  • Our Minotaurs Are Different: The monster of the week is a minotaur in "Lock the Door, It's a Minotaur!"
  • Our Monsters Are Different: Whenever the monster-of-the-week isn't any of the familiar monsters above or below, it would be something completely different.
  • Our Vampires Are Different: But are often classical.
  • Our Werebeasts Are Different: Cat creatures, which appear infrequently in both the series and films.
  • Our Werewolves Are Different: The first of which was a Wolf Man. The second was also one, and a ghost.
  • Our Zombies Are Different: The first of which was a Voodoo Zombie.
  • Plant Person: Stinkweed, a humanoid plant monster from A Pup Named Scooby-Doo.
  • Pokémon Speak: Averted, then played straight, with the Creeper, who repeats the word, "paper", over and over again in his titular episode, but only says his own name in every subsequent appearance.
  • Prehistoric Monster: Some of the monsters include living prehistoric creatures, almost all of them playing this trope straight. Examples include the Snow Beast, the Pterodactyl Ghost, the Dinosaur Spirit, and the Phantosaur.
  • Psycho Electro: The 10,000 Volt Ghost.
  • Rapid Aging: Elias Kingston's powers. He seemingly makes one middle-aged man rot to death over the course of just one day.
  • Real After All: Occasionally, the gang would encounter real monsters. Especially in the direct-to-video movies.
  • Ret-Gone: In the new timeline at the end of Mystery Incorporated, all of the monsters and hauntings solved by Mystery Inc, including the ones from the original series (they can be seen in the Crystal Cove museum) are wiped from history because they were never dreamed up. The sole exception might be Charlie the Robot, who wasn't created to be evil to begin with. It's implied they will be dreamed up, though.
  • Reused Character Design: Every once in a while, different villains from completely different installments will look eerily similar to each other. Whether this is the result of a Internal Homagenote  or notnote  is up for debate.
    • In Scooby-Doo! and the Goblin King, real monsters resembling the disguises from the classic shows appear during the "Bump in the Night" musical number.
  • Robotic Reveal: Several of them are actually robotic beings which have been programmed to commit their actions, are being operated by the perp, and in some cases, have gone haywire and become Killer Robots.
  • Rotten Rock & Roll: The Phantom in "The Diabolical Disc Demon" reeks of the Glam Rock-era of The '70s, not-so-coincidentally bearing a resemblance to Gene Simmons. And then there's the ghost of Purvis Parker, a Captain Ersatz of Elvis.
  • Samus Is a Girl: Every so often, a monster with a male appearance is actually a woman in disguise.
  • Sand Worm: In "The Fast and the Wormious".
  • Scary Scarecrow: In "The Frickert Fracas", "A Scooby-Doo Halloween", and "Eating Crow".
  • "Scooby-Doo" Hoax: The standard operating procedure for all villains is to dress up as a spooky monster and scare people for whatever nebulous reason.
  • Sea Monster: Every so often, such as the Creepy Heap and the Beast of Bottomless Lake.
  • Shark Man: The Pescado Diabolico, the Demon Shark, and Dorsal Foot.
  • Share Phrase: "And I would have gotten away with it too if it weren't for you meddling kids!"
  • Shock and Awe: The 10,000 Volt Ghost is a walking field of electrical energy that can melt anything he touches.
  • Snake People: The Snake Demon, though he's depicted as bipedal in "Shiver and Shake".
  • Snowlem: In "A Scooby-Doo Christmas" and "Be Cold, Scooby-Doo".
  • Starfish Alien: Some alien disguises are just plain eldritch.
  • Starter Villain:
    • Scooby-Doo, Where Are You! had the Black Knight, a suit of Animated Armor who kidnapped a historian, and was actually museum curator Mr. Wickles seeking to cover up his forgery scheme.
    • The gang's chronologically first case, that is, the first episode of A Pup Named Scooby-Doo, was the Gloppy Green Ghost, who ran off with Shaggy's bike because he was actually a counterfeiter who needed the chain to repair his printing machine.
    • Scooby-Doo! The Mystery Begins has the Specter, who turns out to be Principal Deedle, who has a spell book to summon real ghosts.
  • Stock Ness Monster: In "The Loch Ness Mess", "A Highland Fling With a Monstrous Thing", and Scooby-Doo and the Loch Ness Monster.
  • Stock Sound Effects: The Spooky Space Kook has its laugh reused in its appearances such as in Western Animation/Scoob due to how scary it is.
  • Stronger Than They Look: Not the monsters, but many of the men and women under the masks. Usually things like added strength, agility, and height are explained away with costume mechanics (like exosuits or even simple stilts), but oftentimes, the average-looking villains opt to just use a heavy costume, with nothing else to support them in their feats.note 
  • The Strongman: The Phantom in "The Haunted Carnival".note 
  • T. Rexpy: The Snow Beast, the Dinosaur Ghost, and the Phantosaur are clearly based on Tyrannosaurus rex or some other large carnivorous theropod. The Phantosaur in particular is said to resemble the tyrannosauroid Appalachiosaurus.
  • Taken for Granite: The powers of the mummy of Ankha and the Moon Monster. In the latter case, the Moon Monster faked this ability by carving a statue of himself, as the supposed victim of the curse was in reality the Monster.
  • Terror-dactyl: The Pterodactyl Ghost of "Hang in There, Scooby-Doo" is a stereotypical Hollywood pterosaur that terrorizes people. To be fair, it's not a real pterosaur.
  • Theatre Phantom: Several variations on this archetype, beginning with the Puppet Theater Phantom in the original series and including the amusing Phantom of the Soap Opera.
  • Too Dumb to Live: The backstory of Blackjack Brody a.k.a. the Headless Snowman from What's New, Scooby-Doo? involves him robbing a wealthy immigrant and then trying to avoid captivity by hiding in a snowman during a fierce blizzard, resulting in him freezing to death.
  • Vengeful Ghost: It's often the case that the ghostly villains' backstory or motivation involves some kind of revenge plot. The ghost of Captain Cutler going after modern yachts after one supposedly kills him is the first such instance, while season 1's finale features the Snow Ghost, which is supposedly the ghost of a Yeti out for revenge on Fu Lan Chi after it fell to its death while chasing him.
  • Villain Opening Scene: Most episodes and films open with the Monster of the Week, prior to cutting to the gang.
  • Villainous Lineage: Sometimes this trope comes into play, such as Lisa in "Vampires, Bats, and Scaredy Cats", who was convinced that her vampire grandfather was looking to convert her. Then does.
  • The Virus: In "In Space", an alien pathogen spanning back millions of years shapeshifts the infectee to look like it: a glowing skull in an astronaut suit.
  • What Happened to the Mouse?:
    • What became of Bogel and Weerd after 13 Ghosts was never revealed. It's likely, realizing they couldn't hold on to a master for long, they gave up and left everyone alone.
    • Scooby-Doo, Where Are You! is established to have occured before Mystery Incorporated with several villains from the original alluded to in the Spook Museum and elsewhere, but none of the original criminals appear alongside the newer ones when we see Crystal Cove Prison. However, assuming they were offscreen, they were most likely captured by the Kriegstaffebots along with the whole town and perished when the Nibiru Entity was unleashed, before being rebooted as normal citizens when the timeline was reset.
  • Wicked Witch: More than quite a few over the course of the franchise.
  • Witch Doctor: Several, from both a Hollywood Voodoo and Magical Native American perspective.
  • Would Hurt a Child: Some clearly had a little more guts than others.
  • Yowies and Bunyips and Drop Bears, Oh My: The Yowie is portrayed as colossal and vampire-like in The Legend of the Vampire (despite the "real" Yowie being a sasquatch-like creature). In fact, the real vampire of Australian legend is Yara-ma-yha-who, a red frog-like creature with a huge toothless mouth and suction cups on the ends of its feet and hands.
  • You Meddling Kids: Almost all of the villains use this phrase, with Professor Wayne from the original series being the first to use it.

    The 13 Ghosts from the Chest of Demons 

General

  • Fusion Dance: When confined to the Chest of Demons, they tend to combine into various demonic forms.
  • Monster of the Week: Similar to what was done with the criminals disguised as monsters in most continuities, The 13 Ghosts of Scooby-Doo continued the format of the gang fighting a different antagonist in every episode with the twist that the supernatural beings were now genuinely supernatural.
  • Our Demons Are Different: Several of them are referred to as demons. They border on being flat-out Gods of Evil.
  • Sealed Evil in a Can: They were all imprisoned in the Chest of Demons before Scooby and Shaggy were tricked into opening the Chest of Demons by Bogel and Weerd. The series' goal was then to recapture the 13 escaped ghosts.
  • Vile Villain, Saccharine Show: A good majority of these demons are taken seriously and have very few if any, funny moments.

Maldor the Malevolent

https://static.tvtropes.org/pmwiki/pub/images/ghost_1_maldor.jpg
Voiced by: Peter Cullen
  • Didn't Think This Through: When Scooby is turned into a fly, he turns himself into a frog to eat Scooby and ends up being easily placed into the chest by Flim-Flam.
  • Evil Sorcerer: He is a vile sorcerer who puts Daphne into an enchanted sleep.
  • Horns of Villainy: He is a villain with horns.
  • Make My Monster Grow: He tries to intimidate Scooby into handing over the Wonder Wand by becoming gigantic.
  • Red Eyes, Take Warning: While he starts out with yellow eyes, this villain has his eyes turn red when he glares at Daphne and later his eyes stay red for the duration of the episode.
  • Starter Villain: After Shaggy and Scooby release the ghosts in the first episode, this guy is the first ghost to be dealt with.
  • Yellow Eyes of Sneakiness: His sclera is yellow.

Queen Morbidia

https://static.tvtropes.org/pmwiki/pub/images/ghost_2_morbidia.jpg
Voiced by: Linda Gary
  • Our Vampires Are Different: She appears to be some kind of vampire ghost, seeing that her dress has batwing-like designs, she can turn into a bat, and she is defeated when she is turned to ash by sunlight.
  • Weakened by the Light: She is defeated when sunlight turns her into ash, afterwards her remains are put into the Chest of Demons.

Reflector Specter

https://static.tvtropes.org/pmwiki/pub/images/ghost_3_reflector_specter.jpg
Voiced by: Michael Rye

Zomba

https://static.tvtropes.org/pmwiki/pub/images/ghost_4_zomba.jpg
Voiced by: Susan Blu

Ghost Captain

https://static.tvtropes.org/pmwiki/pub/images/ghost_5_captain.jpg
Voiced by: Richard Erdman, Robert Ridgely (as Captain Ferguson)

  • Cast as a Mask: His normal voice actor was Richard Erdman, with Robert Ridgely voicing his disguise as Captain Ferguson.
  • Connected All Along: While he was speculated by many to be one of the 13 ghosts, this was never explicitly confirmed in the original series. His status as a ghost from the Chest of Demons was eventually made official when the synopsis for "Ship of Ghouls" on iTunes explicitly identified him as one of the 13 ghosts and when Tim Sheridan, writer of Scooby-Doo! and the Curse of the 13th Ghost, stated in a tweet that he counted 12 ghosts being recaptured with the episode "Ship of Ghouls" included.
  • Depending on the Writer: He's not present as one of the 12 ghosts in the Scooby-Doo Encylopedia as his spot is filled by the Bermuda Triangle Demon (the gestalt form of the captured ghosts released from the Chest of Demons)
  • Evil Is Not a Toy: He attempts to join forces with the gestalt form of the captured ghosts released from the Chest of Demons, but instead the gestalt turns on him and he ends up entangled with it prior to the gestalt being put back in the Chest of Demons.
  • Human Disguise: He impersonates a human travel agent as well as a human captain.
  • Latex Perfection: His disguise as Captain Ferguson has him wear a lifelike mask.
  • No Name Given: He isn't given a name, Captain Ferguson merely being an alias he assumes.

Nekara

https://static.tvtropes.org/pmwiki/pub/images/ghost_6_nekara.jpg
Voiced by: Linda Gary

  • Charm Person: She can make warlocks become enamored with her.
  • Sexophone: A saxophone piece plays when Bogel and Weerd first see her.
  • Succubi and Incubi: She is the G-rated equivalent of a succubus and is explicitly called one by the Scooby-Doo Encyclopedia.
  • The Vamp: She tries to seduce Vincent Van Ghoul.
  • Voice Changeling: She tricks Vincent Van Ghoul into letting her in his room by emulating Scooby's voice.
  • We Will Meet Again: She promises to get even with Vincent Van Ghoul right before being sucked back into the Chest of Demons.

Marcella

https://static.tvtropes.org/pmwiki/pub/images/ghost_7_marcella.jpg
Voiced by: Gay Autterson

  • Dem Bones: She is a living skeleton.
  • Kick the Dog: Her ill-treatment of Idesvigg serves to remind the viewers that she is evil.
  • Red Eyes, Take Warning: She has red eyes.
  • Surrounded by Idiots: She's vexed by the incompetence of the Brewski Sisters when she has to rely on them to free her from the plane of existence she got stuck in after being released from the Chest of Demons.

Time Slime

https://static.tvtropes.org/pmwiki/pub/images/ghost_8_time_slime.jpg
Voiced by: Bernard Erhard

Demondo

https://static.tvtropes.org/pmwiki/pub/images/ghost_9_demondo.jpg
Voiced by: Michael Rye

Rankor

https://static.tvtropes.org/pmwiki/pub/images/ghost_10_rankor.jpg
Voiced by: Hamilton Camp

  • Know When to Fold 'Em: When he's in danger of being destroyed by sunlight, he gleefully goes back into the Chest of Demons willingly when Scrappy and Flim-Flam offer it as a method of hiding from the sun.
  • Our Vampires Are Different: He is said to be a vampire in spite of looking more like a caped demon.
  • Pet the Dog: He proves himself to be grateful for Scrappy and Flim-Flam protecting him from the sun by putting him back in the Chest of Demons, referring to them as "real pals".
  • Taken for Granite: He uses the Eye of Eternity to turn Vincent Van Ghoul into stone.
  • Weakened by the Light: He almost gets exposed to sunlight and would have been destroyed by it had he not taken Scrappy and Flim-Flam's offer to protect him by putting him back in the Chest of Demons.

Professor Phantazmo

https://static.tvtropes.org/pmwiki/pub/images/ghost_11_professor_phantazmo.jpg
Voiced by: Alan Oppenheimer
  • Beard of Evil: He's a villain with a goatee.
  • Faux Affably Evil: He pretends to just be a friendly ringmaster wanting to let everyone enjoy a free circus, but is really using illusions to manipulate people.
  • Hoist by His Own Petard: He's sent back to the chest by his own magical whip.
  • Rapid Aging: When his enchanted calliope is destroyed, he becomes wrinkled and decrepit instantly.
  • Repulsive Ringmaster: He's an evil ringmaster.

Zimbulu

https://static.tvtropes.org/pmwiki/pub/images/ghost_12_zimbulu.jpg
Voiced by: Michael Rye
  • Beast Man: He is a self-proclaimed lion demon.
  • Evil Redhead: Has a reddish mane and beard and he is one of the spirits from The Demon Chest.
  • Horns of Villainy: Another ghost from the Chest of Demons who has horns.
  • Inconsistent Spelling: The subtitles of the show's DVD spell his name as Simbooloo instead of Zimbulu.

Asmodeus (Asamad Van Ghoul)

https://static.tvtropes.org/pmwiki/pub/images/ghost_13_asmodeus.jpg
Voiced by: Nolan North

  • Big Bad: He, or, rather, Vincent Van Ghoul's former friend Mortifer Quinch disguised as him, is the main villain of Scooby-Doo! and the Curse of the 13th Ghost.
  • Breath Weapon: He's able to breathe fire.
  • Evil Plan: His scheme is to free the other ghosts from the Chest of Demons. In truth, Mortifer Quinch disguised himself as Asmodeus because he planned to sell the Chest of Demons.
  • Greater-Scope Villain: He, the real one at least, is the reason the Chest of Demons was made to seal evil ghosts.
  • Heel–Face Turn: Velma, to give Vincent some peace, suggests that his time in the Chest of Demons caused Asamad Van Ghoul to regret his actions and instead become a guardian angel for his descendent as a means of redemption. It's implied this might very well be accurate, but Velma notes that she doesn't believe her own explanation or indeed that anything truly supernatural happened whatsoever.
  • Power Nullifier: His presence disables Vincent Van Ghoul's magic powers.
  • "Scooby-Doo" Hoax: The Asmodeus Mystery, Inc. confronts turns out to be Mortifer Quinch in a costume. The fate of the real Asmodeus remains unknown.
  • Was Once a Man: The 13th ghost's backstory is that he was originally an ancestor of Vincent named Asamad Van Ghoul who ended up transformed into a demon after becoming evil.

Alternative Title(s): Scooby Doo Where Are You, The 13 Ghosts Of Scooby Doo

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