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"I am not... a beast."

A Beast Man (or woman, or what have you) is a humanoid character with traits reminiscent of an animal. They might have claws (even on their toes), fangs, either heavy hair or actual fur, possibly horns or even scales, and their eyes will usually be structurally different or yellow. If you want to be fancy, the technical term is Zoomorphism.

Usually, beastfolk behave more or less like humans, or at least such as to fit in amongst the overall assortment of intelligent races in the setting, but similar to how the Funny Animal might have a Furry Reminder, the "beastman" might have "My Instincts Are Showing" moments from time to time. If they have super powers, these will usually include Super-Senses, Super-Strength, Wall Jump, Running on All Fours and an enhanced immune system coupled with a Healing Factor, the specifics depending on which animal the Beast Man is reminiscent of.

If this isn't the character's default, natural form, it can result from a Werebeast using a Partial Transformation, Shapeshifting, or gene-splicing/magical transformations.

Since there can be confusion between this trope and Funny Animal, ask yourself this question: Are they considered to be a cat/dog/lizard or are they considered to be a distinct species in their own right? If the former, then it's likely Funny Animal, if the latter, it's likely this trope. For a more detailed analysis, refer to the analysis page.

Note that despite the Japanese term kemono literally translating to "beast", kemono does not automatically go under here — kemono has a variety of definitons due to Language Drift, one of which includes the humanoid bodied anthropomorphic animal. On the other hand, the Japanese term jyūjin (獣人) does translate directly to this trope, and a character called a jyūjin would go under here.

Also note that this is a character trope, meaning that the character isn't supposed to be a human + animal features In-Universe. For that, see Animorphism or Half-Human Hybrid.

This is a sub-trope of Monstrous Humanoid. Related to Humanoid Abomination, Half-Human Hybrid and Little Bit Beastly. Plant Person would be the equivalent trope for characters whose nonhuman traits are derived more from flora than fauna.

Compare Animorphism and Our Werebeasts Are Different for humans who transform into animals, and Kaiju, equally beastly creatures that aren't quite human-shaped and possibly wander around Eldritch Abomination levels. See also Hu Mons, Mons who are not human but have human-like traits and anatomy.

See also All Cavemen Were Neanderthals and Horned Humanoid and Bigfoot, Sasquatch, and Yeti. Often overlaps with Animal-Themed Superbeing or Intelligent Gerbil.


Sub-tropes:


Examples:

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    Anime & Manga 
  • The Bakuten Shoot Beyblade franchise features a Chinese Little Bit Beastly clan known as the Bái Hǔ Zú. Members of the clan possess feline eyes, fangs, hints of animalistic behavior, and enhanced physical abilities. Main character Rei Kon is a member of this clan.
  • In BNA: Brand New Animal, beastmen are treated as their own separate species, have animal based powers, and can shapeshift into a human form. That said, most of them tend default to their human form. Michiru, initially a human, is one of the few exceptions, due to not knowing how to change back.
  • The Boy and the Beast: One of the main characters is a bear example and lives in a world with other Beastmen as well.
  • Brave Story: About half of the population of Vision, most notably the lizard merchant and cat girl (but not a Cat Girl) Meeia.
  • Franken Fran's Gavrill is a "transformer", a person with a sectioned body and complete control over its shape, is capable of turning into giant wolf-like beast with two rows of teeth. She also possesses Super-Senses and acts the part, being the vicious leader of a gang of murderous outlaws.
  • Fullmetal Alchemist: As the series carries on, the Chimaera stop being Mix-and-Match Critters and end up becoming more like these, by the end of the series we have a gorilla, a hog/porcupine mix, a frog or toad... thing, and a lion. Additionally, the first human-based chimeras introduced were people (special forces soldiers in the 2003 anime) who were combined with a dog, a bull, a snake, a lizard, and a crocodile, respectively.
  • In Ginga Sengoku Gunyuuden Rai, lots of alien characters look like humanoid lions or tigers. The older they are, the beastlier they look (the opposite of Adults Are More Anthropomorphic). The younger characters are more of a Little Bit Beastly type, probably to make them more appealing, especially the ladies.
  • In the world of My Hero Academia there are many characters whose Quirks give them the powers and characteristics of an animal. Some Quirks permanently alter the users appearance and can't be turned off, while other Quirks allow the user to willingly transform but only for a limited time.
  • Naruto:
    • Kiba of the Inuzuka Clan is sort of like this, and he uses it to full advantage in his fighting style.
    • Hoshigake Kisame, an antagonist from the same series, is a more literal Beast Man, with distinct sharklike features and an attitude to match.
  • In Negima! Magister Negi Magi, these, Demons, and other non-human humanoids, make up most of the Southern Empire in the Magic World. Specific examples include the chief waitress Apron Matron bear woman named Mama and the tiger man in Negi's first match as a prize fighter. Kotaro can turn into a Wolf Man in his demon form.
  • One Piece:
    • Tony Tony Chopper's "human" and Monster forms. Despite eating the Human-Human fruit, Chopper is more "beast" than "man" in all of his forms.
    • Most Zoan's man-beast forms have this appearance.
    • The Mink Tribe, a new species introduced in the New World, are all beast-people of varying species. Pekoms from the Big Mom crew is later revealed to be a Mink as well, who resembles a lion-man, but due to his Zoan powers, he can also turn into a "lion-man"-turtle.
  • Oumagadoki Doubutsuen revolves around a zoo where the animals can magically transform into Beastmen. The main villains are an aquarium with the same ability. There's an impressive amount of variety to their forms; some are human but with clothing evocative of their animal forms, others only have minor animalistic traits, and others still are just full-on humanoid animals.
  • 3×3 Eyes: Hong Niang normally is an extremely adorable little girl with feral ears and a wolfish tail, but she can transform into Lang Bao Bao, a towering, four-armed beast-woman partly covered in fur who can still display large breasts and a good-looking face with long black hair.
  • Tengen Toppa Gurren Lagann: The antagonists in the first half — they're even called Beastmen. They vary drastically in appearance from bipedal animals to near-human. They were uplifted from regular beasts to provide Lordgenome with an army that couldn't harness Spiral Energy due to not undergoing evolution.

    Card Games 
  • Cardfight!! Vanguard: The Warbeast race are not beasts of war but are instead this with varying degrees of Zoomorphism.
  • Magic: The Gathering: There is a recurring pattern of humanoid animals appearing as in-universe sapient species, often with important roles in their respective settings. They are usually marked by not having dedicated creature types and being listed as part of their non-humanoid counterparts' types — for instance, the leonin Cat Folk are classified in their cards as "cats" rather than "leonin", unlike humans or elves who have dedicated "human" and "elf" creature types. Generally, they way each type is characterized derives from the nature and stereotypes of their associated animal.
    • The rhoxes are hulking, humanoid rhinoceri especially prominent in the Alaran shard of Bant, where they are best known for being stalwart and powerful knights and warriors. After the Conflux and the merging of the shards, some of them joined the barbarians of the Red shard of Jund.
    • The loxodons are humanoid elephants found on several planes, most notably Mirrodin, Ravnica and Tarkir, and aligned with White and Green, the colors of order and tradition. They are known for being extremely strict, fastidious and zealous in everything they do: the Mirran loxodons in particular were known to be some of the strictest and most unimaginative religious zealots on the plane (at least before they were nearly wiped out by the Phyrexian invasion).
    Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded. — "Loxodon Stalwart"
    • The loxodons of Tarkir are quite unlike the other planes' elephant-folk: they resemble mammoths instead of African elephants, and are mountain-dwelling barbarians and survivalists instead of lawkeepers and religious zealots.
    • The ainok are humanoid hounds from the plane of Tarkir. They are divided into two breeds: the jackal-like ainok of the Abzan Houses are desert nomads experienced in sand magic, while the ainok of the Temur mountains, which resemble Tibetan mastiffs, are rugged survivalists known for their immense loyalty to their clans and their tendency to descend into berserker rages during combat.
    • Amonkhet is home to the khenra, black-furred humanoid jackals visually inspired by Anubis.
    • Besides these, there are several kinds representing types of Beast Man that go on their own pages, such as the viashino Lizard Folk (notable for being one of the few kinds to get their own creature type), various types of Cat Folk (more or less all the same thing, but they go by different names — cat warriors, nishoba, leonin, nacatl — on different planes), the nezumi Rat Men, the naga Snake People (who also get their own creature type) and the aven Bird People.
  • Yu-Gi-Oh!: Beast-Warriors are monster types which either resemble anthropomorphic animals or humanoids with animal features such as centaurs and minotaurs.

    Comic Books 
  • Marvel Comics:
    • The New Men are animals evolved by the High Evolutionary into intelligent humanoids. The Ani-Men are humans mutated into humanoid animals.
    • Spider-Man: Every few years, Spider-man winds up more spider than man. He always gets better. His enemies the Lizard (usually animalistic) and the Jackal (usually a Mad Scientist) definitely qualify.
    • X-Men: Beast has the requisite appearance, and people expect him to be beastly when meeting him, but is an extraordinarily intelligent, polite, cultured soul. He originally was a more or less normal-lookingnote  muscular stocky guy with enormous hands and feet. He still got much the same reaction, though, because people didn't expect a guy with gorilla hands to be sensitive and well-educated.
    • Wolverine and, more so, his old enemy Sabretooth. Wolverine didn't start out this way, but fell into it as writers delved into his character. Then Sabretooth was introduced, and he was deliberately turned into this (from a non-powered Serial Killer with fake claws in Power Man and Iron Fist) to act as an Evil Counterpart to Wolverine.
    • In Morbius (2019), the Melter turns his henchmen into various beast people (bird, rat, cockroach, rabbit, grasshopper, etc.) against their will to pressure them into doing his bidding.
  • DC Comics:
    • Batman:
      • Supervillainess Orca is a mix between a whale and a woman. She has a large, muscular, and imposing frame, as well as the largest chest of any female in Batman's rogues' gallery.
      • Batman's recurring foe Killer Croc falls into this quite often, but can get quite silly considering his official origin is a "skin condition", which doesn't really explain why some versions of him have a tail. Hand Waved by having Hush infect him with a virus that speeds up his 'devolution', causing him to develop more bestial traits.
    • Kamandi has the title character as the only human in an After the End world of humanoid animals inspired by Planet of the Apes.
    • Teen Titans: Beast Boy, who can turn into any animal he wishes. He's more animalistic in the cartoon than in the comics, though.
    • Wonder Woman:
      • Wonder Woman (1942): Circe's "Beast Men" are human men turned into animalistic monsters who have lost their sense of self and mindlessly serve her. Most of them retain a humanoid form, or at least humanoid traits, in their transformed state.
      • Wonder Woman (1987): The Lansinarians are near-immortal, animalistic humanoids who live beneath the earth and appear briefly as a way for Diana to get her advanced invisible aircraft in a continuity where the Amazons' tech level has been drastically reduced.
      • Wonder Woman (Rebirth): Cheetah's appearance has changed dramatically from prior depictions of "human with fur and a tail" to looking like an actual humanoid cheetah, complete with more feline facial features. She's also slowly losing her humanity the longer she's stuck in that form. (The only other time she had a similar appearance she'd lost her humanity after being transformed by the White Magician into his incredibly powerful but mindless henchman in the Post-Crisis continuity.)
  • Last Man Standing: A few turn up as genetic experiments made by Armtech.
  • Wynonna Earp: The Mad Scientist Dr. Robidoux creates these in Wynonna Earp: The Yeti Wars.
  • Astro City:
    • Daniel of the Crossbreed is a lion man.
    • Ragged Tom and the Raggamuffins are a gang of cat-people who rob wayward travelers at night.
    • Team Carnivore is composed of five men and women who have animal characteristics (a snake, bear, lion, wolf, and hawk).
    • Stormhawk is a human with the head, wings, and clawed feet of a hawk.
    • G-Dog is half-man, half-Corgi.
    • The Eastern European Beast-Men, whose prince is Natalie and Nick Furst's biological father.
    • The evil god Jabaja has Mooks that are half-human, half-puma.
    • Sasha Furst of the First Family is a humanoid wolf.
    • Popinjay is a criminal with the head of a bird.
  • Monstress have the immortal, animalistic Ancients such as the Queen of the Wolves who looks like a humanoid wolf. Children by the Ancients with humans are Arcanics and they can either look fully human or retain some animalistic features of their Ancient lineage. Arcanic social hierarchy favours those traits, so the more human an Arcanic appears the lower their status.
  • Tragg and the Sky Gods: In #4, the Yargonian commander Zorek merges Tragg's rival Gorth with a sabre-toothed tiger to create a creature that is half-man/half-sabre-tooth who he names Sabre-Fang. Zorek then sends Sabre-Fang out to hunt and destroy Tragg and Lorn.
  • Ungrounded has Major Freakshow, a werewolf... who was bitten by a zombie vampire.
  • Tyson Hesse's Diesel features a variety of Beast Man races populating its world, many of whom suffer persecution from the human majority.

    Fan Works 

    Films — Animation 
  • Beauty and the Beast: The Beast. He's sometimes less like this trope in different adaptations. It's notable as one of the few versions where he's more beast than man, in both appearance and temperament, and doesn't resemble any animal in particular — he's typically a generalized hairy creature with a heavy frame, thick brown fur, a pronounced muzzle, claws, tusks and horns, vaguely resembling a cross between a bear, a gorilla, and a buffalo.
  • The Missing Link: The "No-Men" are an all-female species of feral cat-women that use their sex appeal to distract their prey (and yes, it does work across species).
  • My Little Pony: The Movie (2017): The desert lands south of Equestria are home to a variety of humanoid animals, in contrast to the Civilized Animals in the show's main setting. These include the only barely humanoid Rat Men, Fish People and Lizard Folk of Klugetown, Capper the bipedal cat and the Sky Pirate Captain Celaeno and her crew of humanoid parrots.
  • In Sleeping Beauty, Maleficent's henchmen are humanoids with grey-green skin and animalistic features such as a pig snout, beak or even long jaws with pointed teeth like a crocodile.

    Films — Live-Action 
  • The Private Eyes: Don Knotts and Tim Conway vs. The Wookalar!
  • Spaceballs: Barf, Lone Starr's sidekick, is a mog — half man, half dog. Apparently, he's his own best friend.
  • X-Men Film Series:
    • Wolverine. Though not as exaggerated as Sabretooth.
    • Hank McCoy/Beast, as in the comics.
    • Victor Creed in X-Men Origins: Wolverine has claw-like fingernails, fangs instead of canines, and by X-Men he's basically an animal.
  • Avatar: The N'avi are a race of blue humanoids with pointy ears and tails.
  • Turkey Shoot: Former circus freak Alph is a hairy, beastial man whom Tito uses as an attack dog. He even has eyes that look like a cat's, and acts in a very animalistic way, so while ostensibly just having a genetic condition his appearance and manner put Alph firmly in this category.

    Literature 
  • Cerberon:
    • Sascia is a young hackal, essentially a humanoid hyena. Most people consider hackals an Always Chaotic Evil Proud Warrior Race, but the ones encountered in the book range from civilized Beast Men to savage ones, depending on their tribe, clan, and individual disposition.
    • Junapur is a big, imposing and strong beast woman with (four) large breasts.
    • Jena is a mule half, just as big, strong and intimidating as Junapur, but not as nice, and without such remarkable cleavage. She introduces herself to Thedrik with a punch in the face.
  • Anya of the Damsels of Distress is a wendigo and has furry ears, a tail, and stands six and a half feet tall. She is also a crack shot with her auto revolvers.
  • In the short story Sharazad from Louise Searl's collection The Dream Eaters And Other Stories, the Africa of the future is inhabited by intelligent, bipedal lions, spotted hyenas, and African wild dogs.
  • The Elric Saga and other Eternal Champion stories have featured various beastmen types, humans mutated into animal/human hybrids by Chaos. With a strong penchant for violence, the beastmen in Michael Moorcock's stories were a clear influence on the Chaos Beastmen of Warhammer.
  • Played for Horror in The Island of Doctor Moreau, in which a Mad Scientist gives animals anthromorphic shapes and intelligence with his use of vivisectomy.
    "Not to go on all-fours; that is the Law. Are we not Men?"
    "Not to suck up Drink; that is the Law. Are we not Men?"
    "Not to eat Fish or Flesh; that is the Law. Are we not Men?"
    "Not to claw the Bark of Trees; that is the Law. Are we not Men?"
    "Not to chase other Men; that is the Law. Are we not Men?"
  • There's an entire planet of these in Lone Huntress. For bonus points, they're actually transhumans who are literally descended from the Furry Fandom.
  • Taura from the Vorkosigan Saga is an eight-foot-tall, genetically modified Super-Soldier with fangs who can rip people to shreds with her bare hands — and highly intelligent, with an unexpectedly sweet personality (and a fondness for pink frilly clothing). She much prefers intimidation to violence; she remarks at one point that when trouble starts, she looms at people, and if that doesn't work, she smiles.
  • The Wheel of Time:
    • The Big Bad has the Trollocs, a breed of humans bred to be closer to animals, with hawk's heads, goat's heads and whatever you can think of.
    • Perrin is a rather good example as well, as his status as a Wolfbrother means he constantly struggles to stop his wolf side overwhelming his human side.
  • The Shattered World: The Cthons sure look like Beast Folk, and have the usual abilities associated with this trope, Healing Factor and communication with animals in particular. They're demonic creatures rather than bestial humans.
  • Sekhmet: The races of Panthera tend towards this. The Sirens are a race of bird women. Hyenas and Lupians are a hyena version while the lupians are canines. The story focuses on the feline Kanjis.
  • Kate Daniels: The more powerful shapeshifters can develop a form halfway between human and beast, known as the warrior form. This form is more dangerous than either of the others, and being in this form is legally equivalent to being armed with a lethal weapon.
  • Mercy Thompson: When a werewolf's wolf and human sides have the same goals, they can act together to make a halfway form, which is supposedly more dangerous, intelligent, and dexterous than the normal forms, although they haven't been shown much.
  • Conan the Barbarian:
    • In "Rogues in the House", Nabonidus is revealed to be a monstrous beastlike humanoid of some sort.
      "Conan", he whispered, "it was no man that stood before me! In body and posture it was not unlike a man, but from the scarlet hood of the priest grinned a face of madness and nightmare! It was covered with black hair, from which small pig-like eyes glared redly; its nose was flat, with great flaring nostrils; its loose lips writhed back, disclosing huge yellow fangs, like the teeth of a dog. The hands that hung from the scarlet sleeves were misshapen and likewise covered with black hair. All this I saw in one glance, and then I was overcome with horror; my senses left me and I swooned."
      "What then?" muttered the Cimmerian uneasily.
      "I recovered consciousness only a short time ago; the monster must have thrown me into these pits. Conan, I have suspected that Nabonidus was not wholly human! He is a demon — a were-thing! By day he moves among humanity in the guise of men, and by night he takes on his true aspect."
    • In "Iron Shadows in the Moon", an ape-man attacks the characters out of lust for Olivia.
    • In "The Hyborian Age", the Backstory to Conan, ape men, snow-apes, etc. are a major driving force in history.
  • Play Places: The Kem people, though it can be considered parodied in that the Kem are more sensible than humans.
  • A Fable of Tonight: Stalking the Unicorn features a catgirl named Felina.
  • The Blood War Trilogy: The Grol and Tolen, a race of werewolf-orcs, more or less, are a major race. The Grol are Always Chaotic Evil, though they're the same species as the Tolen, who seem to be decent enough sorts.
  • The Zachary Nixon Johnson novel The Flaxen Femme Fatale has Fera, a woman who has been genetically spliced with tiger DNA.
  • Borgel: Milly and Glugo are large, green, upright gorillas with human-like intelligence and personalities, who live in a dimension other than Earth.
  • Amaranthine Saga: the Amarathine are a race of supernatural creatures who are "guardians" of various animal species, and each Clan manifests traits of that species, such as antlers, tails, wings, or unique colorings as well as being able to appear in "truest form" as a large (ranging from "unusually big" to "won't fit inside buildings") version of said animal.
  • Clark Ashton Smith's stories of Hyperborea have a race of beast men called voormis, who live inside the cave system of a spectacular, five-coned volcano. What little description of them we're given - that they're covered in shaggy umber fur and have three toes - suggests that they may be some type of ground sloth people, and their central god, Tsathoggua, is also described as resembling a mix of sloth, bat, and toad.
  • The Xanth series by Piers Anthony had all types of mixed species, but according to the Mythology of the Centaurs, their origin happened when men from Mundania (a catch-all term for the non-magic world) arrived riding horses. When they stopped to take a drink, they happened to drink from a Love Spring, which caused undeniable lust in the drinker for the next being of the opposite sex. Apparently, the three men were riding three mares, and...
  • Quest for Fire: It's downplayed but the man-eating Kzamms are given some animalistic features like glowing red eyes, movable wolf-like ears and ape-like limb proportions. They are thought by the protagonists to be descended from bears. Interestingly, anatomically modern humans are also mistaken for beast men by said protagonists because of their seeming lack of shoulders and Body Paint which resembles scaly skin.
  • Cthulhu Mythos notably features fish-like Deep Ones as well as ghouls, which look like rubbery dog-people with hooves and scaly claws. Deep Ones have an advanced civilization which produces beautiful golden jewelry and worships world-ending Eldritch Abominations. Ghouls are a bit more feral, but they have their own language, can read human ones, and understand concepts like humor, art or military strategy.

    Live-Action TV 

    Mythology & Religion 
  • Classical Mythology gave us a few old-school examples. A few of these were products of bestiality, including centaurs in some versions and the minotaur in all examples. But other examples appear to naturally bear animal features without any hybridisation, including Fauns and Satyrs. Even going beyond the expected centaur and minotaur examples, at least one text discusses far off lands mention people breeding with all manner of beasts to produce half-human, half-beast beings.
  • Irish Mythology has several examples of beast folk, the majority being Cat Folk and Canine folk. They are clearly supernatural in nature, and possess strength, speed and ferocity on a superhuman level, and tend to be antagonists when they appear, making a living by raiding towns or aiding tyrants like The King of the World. One story makes references to a warrior tribe of "white-backs" who may be Fish People, or at the very least descended from fish (the white-back referring to shimmering fish scales) adding an aquatic beast tribe to the mix.
  • In Hindu Mythology, Narasimha ("Man-lion") was an avatar of Vishnu with the body of a man and the head and claws of a lion. He incarnated to defeat the demon Hiranyakashipu, who had the divine grace that he would be killed by neither human nor animal — thus, he was killed by one who was literally neither human nor animal.

    Podcasts 
  • Jemjammer: Several of these appear as the party travels through space, though the most notable Mr. Herst, the hippo-headed Giff and first mate.

    Pro Wrestling 
  • Batista : Even though he's fully human-looking and arguably even attractive, Dave Bautista is regularly referred to as "the Animal", implying that he is basically this (in the Kayfabe imagination, at least). Being well over 6 feet tall, weighing nearly 300 pounds, and having a surname that's almost an anagram of "beast" all certainly help.

    Roleplay 
  • In The Gamer's Alliance, the Beastmaster (aka Maiyr Korath) looks beastly due to a magical transformation which turned him from elf into a beast, and he has the ability to mutate and command various beasts of the forest with his chaotic magic. He puts his skill to good use when he sends his beastly minions to openly attack the elven capital Sanae during the Great War.

    Tabletop Games 
  • Chaotic: Many Overworlders are beast people, mostly of the mammalian and avian variety, that are various levels of anthropomorphic. The Danian tribe is entirely made out of insect people, the Mipedians are Lizard Folk, and there are a few bestial creatures scattered throughout the Underworld.
  • Dragon Dice has the Feral — a race of beasts granted sentience and enough anthropomorphic traits/intelligence to use tools and fight in the name of Mother Nature.
  • Dungeons & Dragons:
    • "Beastmen" or "beastfolk", by that name, are a race in Mystara and Greyhawk.
      • Mystaran beastmen, which call themselves grruuk, are a very physically variable but generally bestial race prone to dramatic mutations. They're mostly extinct, as they gradually stabilized into a number of distinct races such as goblinoids, orcs, ogres and trolls, but large relic populations survive in the Hollow World where they were brought by the Immortals to preserve them.
      • Oerthian beastmen are stone-age forest-dwellers who resemble ape-people with pointed ears. They have green outer fur and black inner fur, and can selectively raise and lower their inner fur to create changing patterns of stripes and spots, which they use for both camouflage and communication.
    • Gnolls are a species of hulking bipedal hyenas who generally leans more towards the "upright animal" side than the "human with animal traits" side. They're also one of the most evil and barbaric races in the settings they appear in, and are most well-known for their worship of demons, their constant raids against other peoples, their habit of enslaving and/or eating anyone they catch, and their unbelievable laziness.
    • Planescape: The Guardinals are an array of Neutral Good outsiders from the Blessed Fields of Elysium, all of which appear as bipedal varients of mundane animals. Their ranks include the far-seeing avorals, steadfast cervidals, boisterous equinals, mighty leonals, vigilant lupinals, subtle mustevals, and scholarly ursinals.
    • Ravenloft:
      • The most prominent example of this are the Broken Ones, the results (and offspring of the results) of experiments by Darklord Frantisek Markov.
      • Calibans are humans mutated by curses into various monstrous forms. While they usually look like hideously misshapen humans, many fuse human forms with animal characteristics such as coarse hair, animal heads, claws or tusks. For instance, one supplement features a caliban born with the head of a tiger who was abandoned in the forest of a Japanese-style domain and found and raised by kami animal-spirits. Fans expanded the race with the "Bestial" subrace, who always have specifically animalistic mutations.
    • Eberron has the Shifters, a race of lycanthropic heritage.
    • La Notte Eterna: The Urakians were mutated by the magical energies of the Ashen Land, the desert where they live, so that they have the traits of animals on humanoid frames. Individual Urakians resemble only one animal, but can have the traits of any kind of mammal or bird; some resemble cold-blooded animals, but by the second century of nighttime such types have become rare.
    • Dungeons Of Drakkenheim: Various kinds of humanoid animals are mentioned to live on the nameless continent where the game is set, and they are regarded as being blessed by the Old Faith. The player's guide goes into slightly more detail. On the monster side, there's also the Garmyr and Ratlings, who were mutated from regular animals by Delerium into humanoid monsters whose burning urge is to kill and eat any non-mutant humanoid they can find.
  • Exalted:
    • Beastmen, in this case the half-human, half-animal offspring of Lunars. Oh, and they're produced the old-fashioned way. Yeah...
      • Beastmen can in fact be produced by any union between humans and animals, so long as they take place in the Wyld (as well as some people who started out normal and acquired animal mutations, also through Wyld exposure more often than not).
      • From a metaphysical point of view, Beastmen technically count as human, as they have two-part souls and can Exalt.
    • Lunars themselves are capable of transforming into "war-forms" that are like this. The Lunar character Seven Devils Clever is drawn like a Kitsune. Very cute.
  • Games Workshop games:
    • Warhammer: Beastmen are a playable army, carrying over into Warhammer: Age of Sigmar. They're human/animal mutants created by the warping influence of Chaos and look like humanoids with animal heads, hooves, tails and other animal parts. Most resemble monstrous Fauns and Satyrs, but their often sport additional mutations and animalistic traits — some have the heads of cattle, horses, hounds or other beasts, some have antlers or serrated blades instead of horns, and others sport additional mutations such as eye stalks, pincers or wings. They're also all horrible, evil monsters and fully devoted to Chaos, and hate anything related to humanity and organized civilization with a fervent passion. Unusually for creatures of Chaos, they have a strict hierarchy based on what animals they resemble. Beastmen with the heads and hooves of ungulates, called Gors, form the "upper class", with the large and ferocious Bestigors at the top. Gors are further divided in sheep- or goat-based Caprigors and bovine Bovigors. Those with similar mutations but just resembling horned and hooved humans, called Ungors, are below them. They themselves are ranked based on their horns: the bigger the better. Hornless Beastmen, called Brays, are at the very bottom and serve as slaves and cannon fodder, and can resemble any animal under the sun. There are also other creatures, such as the colossal minotaurs, the bat-winged harpies and the centigors, that are technically breeds of Beastmen and often go to war alongside them, but that mostly have their own "societies", such as they are, separate from the rest of Beast-kind. There is mention as far as the 6th edition sourcebook of Beastmen with the features of other animals, such as felines, apes or lizards, living in other parts of the world, but these are dropped by the time of the 7th edition armybook.
    • In Warhammer 40,000 Beastmen are considered a stable but extremely varied type of Abhuman also known as Homo Sapiens Variatus. Many of them are loyal to the Imperium and are inducted into the Imperial Guard as cannon fodder but, given the setting, there are a lot of them who swear their loyalty to Chaos instead. They disappeared from canon in the 3rd Edition of the game when they decided to move away from the Warhammer Fantasy in space theme before being mentioned again in the 6th Edition rulebook. In-universe, they're supposed to have been nearly driven to extinction in the Imperium proper due to being regarded as Chaos-tainted due to their appearance. Although many survive in the Imperium still, many more fled to the Eye of Terror and now serve Chaos.
    • In Necromunda, Gor Half-horn is a Bounty Hunter of the Homo sapiens variatus breed of abhumans. The fact that Gor has been given an official Imperial Sanction despite the discrimination his species typically suffers from has led to many wild rumours. The first hired gun to be released for the 3rd Edition of the Gaiden Game, Gor is also notable for being the first Imperial Beastman model to be produced since the 1st Edition of the core Warhammer 40,000 game.
  • Gamma World has an endless supply of beastmen of every species.
  • GURPS: The Wildmen from GURPS: Dungeon Fantasy are incredibly stupid (long spears are too complicated for them) but they aren't inherently violent.
  • Numenera: Margr are a species of abhumans (the descendants of humans who became monsters as a result of undergoing extreme genetic modification) with goatlike body parts. Individual margr vary greatly in appearance, so one might have a full goat head while another just has horns and a third has goatlike legs, and a fourth might have any combination of goat traits. They're also savage, destructive barbarians to the last.
  • Pathfinder:
    • The mongrelmen are a race descended from survivors of the ancient Azlanti empire who fled underground to escape their empire’s destruction. They are able to breed with any other species of humanoid (a fairly diverse category in-game) and inherit their traits, meaning that any given mongrelman can have a wide range of disparate body parts — tusks, vertebrate or arthropod claws, feet or paws or hooves, scales or fur or bare skin, elf ears, a tail, horns or antlers, antennae, vertebrate or compound eyes, etcetera — all on the same body, with the end result usually being a fairly chaotic take on this trope.
    • The adlets, creatures originally from Inuit Mythology, resemble human-sized, humanoid wolves with snow-white fur, and live in tribal groups in the arctic north. While not evil — they're Chaotic Neutral as a rule — they're a very aggressive and barbaric race, and regularly come in conflict with other races and cultures who attempt to settle their frozen homelands. They also have no taboo against cannibalism and often eat their dead, which hasn't helped their public view among other species very much.
    • Skaprauns are tribal, mountain-dwelling fey resembling humans with the heads and hooves of mountain goats. The overall effect is very satyr-like.
    • Birelus are native outsiders — spiritual entities who live in the mortal world rather than in another plane of existence — resembling heavily hunchbacked humans with shaggy hair down their backs, the legs and antlers of deer and apelike arms that reach to the ground. They are protectors of nature and shun anything to do with civilization, up to and including basic agriculture.
  • RuneQuest:
    • Beast Men are a collection of species unified by combining the features of animals with those of humans. There are multiple breeds, including centaurs, fauns, minotaurs and manticores, and not all are sapient. Not all human/animal chimeras are Beast Men, however — they seem to require some tie to natural forces, and true Beast Men always recognize each other as such and are natural allies.
    • Broo are not Beast Men, but tend to resemble them due to reproducing by impregnating whatever animals are common in an area to produce more broo. As such, most resemble humanoid versions of whatever creatures are common in their ranges, usually hardy herbivores such as antelope, deer or wild goats or livestock such as sheep or cattle. One based on larger herbivores such as bison or rhinoceri are rarer by not unheard of, and while carnivore-based broo are possible they're quite rare due to the rarity of large predators and the difficult of impregnating them. One hermit of the Elder Wilds claimed to have seen an allosaur broo, but this horror was never confirmed.
  • Talislanta: Nearly all of the less civilized races fit this trope, to a greater or lesser degree. Even Archeans, the setting's human-analogs, are descended from Beast Folk who used magic to eliminate their more animalistic traits.
  • The World of Darkness has whole slews of these:
    • Vampire: The Masquerade and Vampire: The Requiem:
      • The Gangrel. They have a clan-specific Discipline that allows them to grow claws and turn into beasts. They're short-tempered and feral, and in Masquerade, they start taking on animalistic features whenever they go into Frenzy. In one of Requiem's Sourcebooks, Shadows of Mexico, there's a Gangrel Bloodline called the Dead Wolves, who have some werewolf-related powers and can transform into a hairy, ferocious and literal Wolf Man. Considering that they can only use this power when they are "riding the wave" the savage part is quite intense.
      • Members of the Nosferatu clan from Vampire: The Masquerade often embody this trope as well. They are the vampires who become monstrously deformed during their transformation. While the deformity can be of any sort (anything from a merely off-putting aura to a virtual Quasimodo appearance to a traditional Count Orlok look), Nosferatu often suffer from fur, claws, bestial teeth, scaly skin, pointed ears, maned hair, an animal stench, reptilian eyes, or some other outwardly animal trait.
    • Werewolves in both Apocalypse and Forsaken, but that kind of comes with the territory. Notable that in both lines, werewolves who grow more powerful grow more bestial and fierce, to the point that it freaks normal humans right the fuck out.
    • Changeling: The Lost: The Beast Seeming, who were taken by the Gentry and made into pets and prey. They're much more human when they escape from Arcadia, but they still have trouble thinking logically and have an easy time understanding animals.
    • Demon: The Fallen: Devourers, who were originally in charge of the sixth day of Creation (when all the animals came into being). They have control over beasts, flesh, and plant life, and they're quite angry about the current state of the world.
    • Changeling: The Dreaming: Pooka subvert the trope. They may have an affinity with animals, but they're more often than not The Trickster.
  • World Tree (RPG): With a few exceptions, the Prime species all look like anthropomorphic animals of various sorts. The degree of anthropomorphism varies between species — Cani resemble furred humans with dog heads and tails, Rassimel have the bodies of bipedal raccoons but also have human hair, and Gormoror are simply upright bears with opposable thumbs.
  • The Chronicles of Aeres has both the Draconic Humanoid races of kobolds and draconvir, and the "Wilderkind"; a collective term that refers to 10 different races of humanoid animals created from transformed humans and Uplifted Animals. The specific races of Wilderkind are: Bjornvir (bearfolk), Ekornvir (squirrelfolk), Grevinvir (badgerkin), Kaeninvir (rabbitfolk), Klovir (catfolk - specifically wildcats), Mustvir (weaselfolk and otterfolk), Raevir (foxfolk), Rattevir (ratfolk), Ravenvir (ravenfolk) and Ulvir (wolfkin). In-game, most wilderkind are mechanically sorted into one of two races, with only the rattevir and ravenvir having distinct mechanical profiles. The bjornvir, grevinvir and ulvir are lumped together as Stalwart Wilderkind and ekornvir, kaeninvir, klovir, mustvir, and raevir are grouped together as Fleet-Foot Wilderkind.
  • Ankur Kingdom Of The Gods: Ur-Lu are a species of humanoid/canine sentients created by the same Ancient Astronauts that created the various human subspecies to mine ancient Earth for gold. They have the same range of morality as humans, but tend to occupy the lower social strata in the human dominated city-states and often turn to banditry.

    Toys 
  • The third series of Penny's Box Blind Bag Collectables series, "School of Fancies: School Haunting" has the six characters (seven with the hard to find hidden doll) based on various animals that are more like beast men than the prior series; they have pawed hands, muzzled faces, and poseable tails. The animals are a panda, tiger, deer, bunny (which plays on the Moon Rabbit theme by having her be a dreamy airhead), dog, snow leopard, and hidden fish ghost.

    Video Games 
  • All Alone With Mannie: Mannie is an Ax-Crazy anthropomorphic mouse girl.
  • Anamnesis has the appropriately named beast men.
  • Another Eden has Beast Men has a race in the Present Era that is in conflict with humans. Despite the title, they don't actually have that many beast-like traits, mostly looking like blue/azure-skinned, horned, pointy-eared humans.
  • BUCK: Saturday Morning Cartoon Apocalypse: The world the game is set in is populated by anthropomorphic animal people.
  • Felicia from Darkstalkers, in some of her earlier appearances, had had muscles, and her claws and fangs and general posture were much more "fearsome feral cat-monster" than "cute catgirl."
  • The Fermi Paradox: One of the sapient alien species' that can potentially evolve in the galaxy is an extremely furry, pig-like race of humanoids known as the Kular.
  • Spark the Battle Dog: Spark is an anthropomorphic dog who has to protect Thomas from zombies and mutants.
    • Then there's Roxy, Spark's contact.
  • Street Fighter II: Blanka is one of the earliest examples in fighting games, having green skin, electricity powers, and a very beast-like design.
  • In Mabinogi, the elves and giants can attain a Beast Mode transformation after a small number of quests. (Humans have transformations, but it doesn't really count for this trope.) To be honest, the giant's transformation fits this trope better than the elven one, though.
  • Bloody Roar has the Zoanthropes. While usually capable of looking fully human, a zoanthrope can transform into a beast/human hybrid.
  • The Diablo series have what were formerly known as Goat Men and now referred to as the Khazra. These are muscular Always Chaotic Evil goat/human hybrids that were previously classified as demons but have since been retconned as a magical experiment gone wrong by the Vizjerei mage clans.
  • Dragon Force (Sega): Beastmen are a unit/general type, with the country of Bozack being primarily made of them.
  • Xenogears contains a race of beast men, including cowardly merchant ratman Hammer and Rico. Unfortunately, due to the infamous time and money constraints, their story arc is never completed.
  • Armies of Exigo: The main force of the Beast armies (often referred to as Kobolds) are this to a T. They're humanoid with vaguely animalistic features, a tribal culture, and savagery that seems ingrained into them. Their troop-types include Witches, Minions, Warriors, and Berserkers. They favour axes as weapons, have longstanding alliances with Ogres, Trolls, and Lizard Folk, and utterly despise humans.
  • In Mace Griffin: Bounty Hunter the two alien races seen most prominently in the game are the Jaldari, who resemble hairy gorillas, and the Valleakan, who are reptilian in appearance.
  • Phantasy Star Universe has an entire race of Beast Men, simply called "Beasts".
  • The Final Fantasy series has quite a few as playable characters.
    • Moogles, appearing first in Final Fantasy III and then every game from V onwards, are generally a gentle, small, and comical race as befitting their mole / bat inspiration as opposed to most examples of this trope.
    • Final Fantasy V has the werewolves of Quelb, who aren't very bestial besides appearance.
    • Final Fantasy VI has Umaro, a Yeti.
    • Final Fantasy IX has Freya and her rather cultured race. There's also the bizarre, food-obsessed, frog-like Qu.
    • Kihmari and other Ronso from Final Fantasy X and Final Fantasy X-2 are probably the race that plays this trope the straightest in the whole series.
    • Final Fantasy XI has the Galka and Mithra PC races, but also sports a large number of evil enemy beastmen races including fairly beastial Orcs, Bugbears, and Trolls.
    • Final Fantasy XII and other Ivalice games have a number of beast men races including the ill-tempered Lizard Folk Bangaa, the Orc-like Seeq, and the crustacean-like territorial Urutan-Yensa. The leonine earth Esper Hashmal is also an example, representing Leo in the Espers' Western Zodiac theme. Beastmen that play agsinst type include the wise and sagacious Nu Mou and the peaceful, plains-dwelling Garif.
    • Final Fantasy XIV as an online game like FFXI, has a few beastmen enemy races like the Kobolds and the Ixal. The game would later add the Hrothgar, a group of male only beast men resembling big cats, similar to the Ronso, as a playable race.
  • The Castlevania series, despite werewolves being a common enemy, have tribes of multi-animal shifters called beast men, Cornell from Castlevania: Legacy of Darkness and his rival are a werewolf and a werecat, respectively. They don't serve Dracula, being nomadic from what little backstory the tribe itself gets.
  • Golden Sun: Dark Dawn introduces a race of Beastmen who were transformed in the wake of the titular event at he end of the second game. The somewhat odd difference is that some Beastmen were transformed from Humans, while others were once animals.
  • Jeanned Arc has various beastmen in this fantasy version of Europe, such as your dogman Rufus.
  • Emerald City Confidential: The antagonistic Phanfasms have animal heads and human bodies. The Big Bad himself has a bear's head.
  • Etrian Odyssey IV: Legends of the Titan has the Sentinels, a Servant Race that were presumably genetically engineered from regular animals. Fittingly, their playable class, Bushi, is The Berserker.
  • Tyranny: The Beastwomen are hulking brutes with claws able to rend armor, strength enough to wield the largest of weapons one-handed, and savage instincts. Beastmen also exist, but they're somewhat smaller than the women. Collections of both genders are usually referred to as "Beasts" or "Beastwomen" more often, the latter due to their matriarchal structure.
  • Dwarf Fortress: Animal people come in two kinds:
    • First, there are the underground animal races, based on various subterranean animals. They live in small camps Beneath the Earth, and may or may not be hostile to your dwarves: if they are, expect a greeting of poisoned spears and blow darts.
    • Secondly, there is the surface-dwelling kind. These serve as one of the two variants of normal animals found living in Savage biomes alongside giant animals, and a variant exists for nearly every animal species in the game. Unlike their subterranean kin, they do not form civilizations, use tools or wear clothing, and are essentially humanoid animals. However, they can be adopted by an aboveground civilization (usually elves), at which point they will start behaving like that civilization’s other members.
    • One type of animal people, bat men, exist both aboveground and in the cavern layers, with their behavior based on where they spawned — surface-dwelling bat men are mindless animals, while the cavern-dwelling ones live in tribes.
  • Thief has the various beast races that serve the Tricksters. It's subtly implied that they Was Once a Man.
  • Dual Blades/Slashers: The Power Battle: Jaman is of a race of beings known as "Bloodkin". Among their physical features that a Bloodkin have include a beast like face (Image of Jaman here for example) and a tail.
  • The Elder Scrolls:
    • The playable races include the Argonians and Khajiit, Lizard Folk and Cat Folk respectively. To note:
      • The Argonians are native to the swamps of Black Marsh (which they call Argonia), where they worship sentient and ancient trees known as the Hist. The Argonians face perhaps the most Fantastic Racism out of any race in Tamriel, owing in large part to the Reptiles Are Abhorrent beliefs of the other races, as well as their strange beliefs and practices which cause them to come across as Cloud Cuckoolanders to non-Argonians. (For example, their language, "Jel", has no past or future tense verbs. Thus they tend to "live in the now" much more than any other race.)
      • The Khajiit are native to the deserts of Elsweyr. There are 17 known sub-breeds of Khajiit, with the sub-breed determined by the phases of the moons under which the Khajiit was born. The appearance of the sub-breeds can vary wildly, ranging from house-cats through various humanoid forms to quadrupeds large enough to be ridden as Beasts Of Battle. Culturally, the Khajiit (with their cross-continent merchant caravans, propensity for stealth, and being the frequent victims of Fantastic Racism) draw heavily from the Roma. Their language, Ta'agra, has no word for "rules", which can obviously lead to issues in the lands of other cultures where the Khajiit's actions may be interpreted as "theft." Finally, as a race, the Khajiit are highly susceptible to Moon Sugar addiction. (As well as its more potent derivative, Skooma.)
    • Several other "Beast Races" are known to exist in or around Tamriel, though a few have gone extinct. These include the Imga (intelligent great apes) of Valenwood, the Sload "slug-men" of Thras (one of which appears in the Redguard spin-off game), Minotaurs, Dreugh, the extinct Lilmothiit "Fox Folk" of Black Marsh, and the extinct "Bird Men" who were the original inhabitants of the Imperial City Isle. Werewolves and other Werebeasts are also prevalent.
    • At least two, possibly three, of the known Akaviri races qualify. They are the Tang Mo "Monkey Folk", the Ka Po' Tun "Tiger Folk", and, possibly, the Tsaesci "Snake Vampires". (Sources heavily conflict regarding the Tsaesci, giving them something of a Multiple-Choice Past depending on the storyteller. It's possible they aren't snake-like at all.)
    • For more information on all of these (and more), please see The Beast Races sub-page.
  • Farnham Fables is set in a world where animal humanoids coexist with humans. Humanoids are considered human in every respect aside from their external appearance: even the non-mammalian characters have hair and breasts.
  • Goblin Sword: Many enemies in the game are basically anthropomorphic animal people.
  • One Dog Story has you play as an anthropomorphic fully-dressed dog on a quest to regain his memories.
  • Rainbow Billy: The Curse of the Leviathan: A number of characters in the game, like the shopkeeper and Deedle-Dee, are anthropomorphic animal cartoons.
  • Tokyo Afterschool Summoners, a good amount of the playable cast are anthropomorphic animals, all of them hailing from one of 23 different worlds.
  • Pity Party: One of the guests is a man with a rabbit head. He'll only eat carrots and the protagonist even refers to him as a "bunny man".
  • Most of the mooks in Legend (1998) are beast people, from warthog-men to wolf-men and gator-men. They're mostly mindless however and serves as body-bag fillers, save for the Draconic Humanoid who's at least mildly threatening.
  • Lord of Heroes has therians, a species of animal people with a broad variety of different "kin" including dogkin, rabbitkin, birdkin, and dragonkin.
  • Many characters in Beyond Good & Evil are (presumably uplifted) humanoid animals of all stripes. It's not really commented on much; they're pretty much just normal folks who happen to be talking animals. The most prominent is your partner-in-crime Pey'j who accompanies you through the game.
  • War Dogs: Red's Return: The world of this game is populated by humanoid animal people who are apparently humans who turned to gene splicing to survive global warming.
  • Raccoo Venture: The Player Character of the game is an anthropomorphic raccoon named Raccoo Venture.
  • Unbound Saga have beast-people of all varieties as enemies, from wolf-men to leopard-men, bear-men, and an unidentified feral humanoid monster. It actually makes sense since the game is set inside a graphic novel, whose artist is an andromorphic bunny rabbit.
  • World of Warcraft:
    • Most of the Humanoid races seen in Azeroth and Draenor visually resemble an animal crossed with a human, elf, or hunch-backed dwarf: Kobolds are rats, Gnolls are hyenas, Furbolgs are bears, Quilboar are pigs, Tuskarr are walruses, Wolvar are wolverines, Pandaren are pandas, Hozen are monkeys, Virmen are rabbits, Moonkin are mostly owls, Makrura are lobsters, Eredar/Draenei are goatish, Saurok resemble lizards, the list goes on.
    • Justified in the case of Satyrs, Naga, Fal'dorei, and Worgen. Originally, all four of these races were originally elves were transformed through various means: Satyrs were crossed with goats by the Legion, Naga were crossed with sea snakes and eels by the Old Gods, Fal'dorei were fused with spiders by the failing Arcan'dor of Falanaar, and Worgen were created by failed attempts to master the druidic Pack Form. Playable Worgen are Gilnean humans transformed by descendants of the original Druids of the Scythe.
    • Interestingly, while races on Draenor such as the Saberon or Arakkoa share cat and bird elements with the Tol'vir and Harpies of Azeroth, respectively, they have no relation with one another.
    • The Tauren and Taunka are offshoots of the Yaungol race. All three resemble bovids, with the Yaungol resembling yaks, the Taunka resembling bison, and the Tauren resembling cattle. Highmountain Tauren, however, are given moose antlers.
    • Murlocs are somewhere between fish, frogs and pygmy humans with sharp teeth. Their offshoots include the Gorlocs and Jinyu, the latter of which drop the frog motifs in favor of appearing as koi fish.
    • The Qiraji, Nerubians, and Mantid all share insectoid or arachnid features, with most of their species not even qualifying as Humanoids; they share a common ancestor in the Aqir, which were crafted by the Old Gods to act as footsoldiers. Qiraji largely resemble beetles, Nerubians are generally more spider-like, while Mantid take cues from the praying mantis.
    • Keepers of the Grove and Dryads are the respective male and female offspring of Cenarius, who himself bears the image of a night elf crossed with a deer. Centaurs are the offspring of a Keeper and an earth elemental. Furthermore, there are the Magnataur, who appear to be men crossed with mammoths.
    • It's unclear what Grummles and Goren are supposed to be. Goren have shells and can ball-up like armadillos, but their faces and egg-laying habits make them more reptilian. Grummles, meanwhile, are clearly crossbred with some type of domestic mammal, but only half their faces are exposed and their short snouts make it difficult to tell if they're more cat- or dog-like.
    • This is to say nothing of races hybridized with mythical creatures, such as Dragonspawn, Mogu or Flamewakers.
    • Battle for Azeroth also adds the Vulpera (Goblin-sized foxes), Tortollan (Tuskarr-sized tortoises), and Sethraki (inversions of the Naga, who are cobras from the neck up).

    Visual Novels 
  • Minotaur Hotel: But of course! Asterion is explicitly half-human, while the other mythicals act very much human, using charms to blend into human society. Not having a charm can raise issues towards a mythical living in human society, as Storm, unfortunately, learns firsthand.

    Web Animation 

    Webcomics 
  • Aurora (2019): Ferin, the descendants of people cursed by an extremely well-traveled wizard a thousand years back, who was seemingly obsessed with turning people he disliked into humanoid/animal hybrids. The earliest people to be cursed, and consequently their descendants, transform either randomly or at will between fully humanoid and fully animalistic shapes, making them more like were-creatures than anything, but later ferin were permanently turned into forms that hybridize human and animal traits. Ferin are deeply feared and distrusted in society, and while ones based on more docile prey animals can find some form of acceptance in society, "predator ferin" are often forced to live alone deep within the wilderness.
  • Champions of Far'aus has Ursarers, Goateeps, and Boarben living alongside humans and other fantasy races.
  • Chrysalis: Yvonne, who is more like a Beast Old Lady.
  • The Dragon Doctors: There's a number of furry animal-like people, all of which are referred to as "beastmen", whether they look like a cat or a humanoid bug.
  • In Dragon Mango, some attacked the farm that Mango defended. Then they returned for revenge.
  • El Goonish Shive: Grace and her brothers, as a cadre of part-human-part-animal-part-alien chimeras.
    • Dan's Author Avatar is never seen in human form, instead appearing as an anhropomorphic squirrel creature of varying gender.
  • Heroes Unite: Kaine the White Tiger (seen here is a were-tiger complete with ears and a tail.
  • Looking for Group: The priestess Benn'Joon, one of the main characters, an odd-looking, green-skinned, sharp-toothed Cute Monster Girl of canonically uncertain lineage (and prone to homicidal rages; even as a baby, she was able to stab full grown soldiers in the eyes).
  • Smoke Fur And Stone features a cast of animalistic shape-shifters. Even in human form, they usually have slit pupils, digitigrade legs and remarkable reflexes.
  • In Yokoka's Quest, demons can range from just having Animal Eyes and Pointy Ears, to being a Little Bit Beastly, to full-on Beast Man.

    Web Original 

    Western Animation 
  • He-Man and the Masters of the Universe (1983): Beast-Man, Skeletor's most loyal and incompetent minion. He's not based on any particular species, and looks more or less like an orc covered in shaggy fur.
  • Teen Titans (2003): Beast Boy, who has animorphic Shapeshifting. He has Cute Little Fangs, Pointy Ears, the messiest room in the T-Tower, and he can speak to animals (when he has transformed into that kind of animal). After accidentally turning into a huge werebeast in one episode, he suggested that he be called Beast Man, but Raven told him to be serious.
  • ThunderCats (1985) has two prime examples: the felinoid, generally heroic Thunderians, and their more varied but decidedly less ethical arch-enemies, the Mutants of Plun-Darr.
  • In ThunderCats (2011), the title Cats and Big Bad Mumm-Ra are the most Humanoid Aliens of Third Earth's Animals.
  • Flash Gordon (1979): The shaggy, cave-dwelling Beast Men. Dr. Zarkov theorized that Ming was deliberately keeping their civilization from advancing just because he enjoyed having a tribe of savages who would worship him.
  • Batman Beyond: "Splicers" involves the genesplicing arm of this trope (oddly enough as a popular fad among teens), ranging from Animal Eyes and noticeable horns, scales, fangs all the way to a humanoid chimera and repulsive mass of mixed-up flesh.
  • Steven Universe:
    • The Gem Fusion Sugilite (formed when Garnet and Amethyst fuse) is a huge and muscular purple-skinned beastess with fangs, four arms and five eyes. She's articulate enough, but incredibly short-tempered, violent and uncontrollable, to the point that she refuses to break apart into Garnet and Amethyst again.
    • Alexandrite is visually a mess, with a clashing color scheme, six arms, two faces, and barely enough focus to hold herself together for more than an hour or so. If she couldn't speak coherently, she'd basically be a kaiju!
  • South Park has the Crab People, subterranean crabmen who plan to take over the world by first turning people into metrosexuals. They have a catchy theme too.
    CRAAAAAAAB PEO-PLE CRAAAAAAAAAB PEO-PLE (taste like crab, talk like people) CRAAAAAAAAB PEO-PLE
    • The episode "Jakovasaurs" has strange anthropomorphic duck-like creatures.
  • Totally Spies!:
    • In one episode, evil fashion designer Helga Von Gugen turned a boatload of people into her "furlings" so she can kill them and make them into coats. She already did it to her lawyer.
    • In the second episode of season 3, a four-armed ringleader turned the people into "feaks" to perform in his traveling carnival.
    • In the second episode of season 6, a vet tried to turn every human on Earth into cat people.
  • Storm Hawks has several humanoid animal species.
    • Wallops, a species of rhino-people with Super-Strength that hail from Terra Wallop. Though they mostly live like other Atmosians, they're traditionalist to the point of taking things like running family businesses absurdly seriously. They are also massive Blood Knights, always looking for an excuse to start a brawl. They're largely considered the Dumb Muscle of Atmos, with Junko being one of the smarter ones.
    • Raptors, humanoid Raptor/Lizard people, led by Repton. They are mainly Cyclonia's brute force muscle, but often are capable of doing all manner of evil when left to their own devices.
    • Blizzarians, a species of Rabbit Folk who love the snow, speak with Canadian accents, have a passion for sports, and are altogether fun people with good hearts, who won't hesitate to step up to combat evil.

 
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Alternative Title(s): Humanoid Animals, Beast Folk, Standard Furry, Petting Zoo Person, Humanoid Animal, Borderline Petting Zoo People, Borderline Petting Zoo Person, Beast Men, Beast Woman, Petting Zoo People

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Man-Bat

Dr. Kirk Langstrom reveals to Batman that he developed a formula to create an entirely new species that's neither man nor bat. Unfortunately, when he tested it on himself, he found himself unable to stop, as the beast has taken over him, and now he has become the creature known as...Man-Bat.

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