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The complete playable roster as of Version 3.13.1

What started as a small 11-12 character roster has since gotten surprisingly huge. This page will keep track of everyone who appeared in this game.

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Original Characters

Characters who debuted in 100% Orange Juice!.
    Kai 
https://static.tvtropes.org/pmwiki/pub/images/kai_83.png
Debut Game: 100% Orange Juice
Voiced by: Yoshiyuki Matsuura
Stats: 5 HP, +1 ATK, 0 DEF, 0 EVD, 5 REC
Passive: None
Hyper Card: Protagonist's Privilege (Boost): Effect duration: 3 chapters. When you are allowed to attack first, the opposing unit cannot attack (once per combat)

The main protagonist of the game, Kai was just an Ordinary High-School Student living out his life until he ran into a small creature named "Marie Poppo". Said creature then promptly stole his wallet, forcing him to chase her all over different worlds to get it back.


  • Badass Normal: Doesn't really have any special abilities that the others have (well, other than his Plot Armor). Doesn't stop him from going toe-to-toe with Super Soldiers, witches, Physical Gods and robots. And winning.
  • Butt-Monkey: Dude doesn't get much respect, be it from Poppo absconding with his wallet and leading him on a wild goose chase throughout all the other Orange_Juice worlds or the revelation that Tomomo specifically made him the hero due to him being plain and male so that she'd stand out more compared to him. It gets even worse for him in 200% Mixed Juice, where he gets Demoted to Extra, something that he's aware of and isn't really happy about.
  • The Generic Guy: Invoked by Tomomo so that she'd stand out more by comparison.
  • Headphones Do Nothing: Wears a pair on his head, yet he doesn't seem to use them for much.
  • Ordinary High-School Student
  • Out of Focus: Later campaigns and events seem to be dropping him out of the limelight lately, even though he's supposed to be The Hero. Then again, considering that Tomomo specifically made him one so that she'd stand out more compared to him due to his plainness might have had something to do with it...
    • Gloriously averted in the climax of "Master of the Minions", where he pulls a Big Damn Heroes moment to bail the heroes out and take Mio down.
  • Plot Armor: His Hyper, "Protagonist's Privilege", lets him attack without fear of counter attacks simply because he is the protagonist, thus making it handy for when going up against a boss. Keep in mind that it will only last for three chapters.
  • The Protagonist: Sees himself as one. Again, this too was invoked by Tomomo so that she'd stand out more compared to him. And, when Mei confronts him, she comments that he's undeserving of the role of protagonist, and she will take his place.
  • School Uniforms are the New Black: Wears a black and red one.
  • Unique Protagonist Asset: This trope is parodied with his "Protagonist's Privilege", listed above. It's played straight when he defeats Mio with the help of QP, Marc and Suguri (all are the respective protagonists of their games) by calling forth the power of the million players of the game.

    Marie Poppo 
https://static.tvtropes.org/pmwiki/pub/images/marie_poppo.png
Debut Game: 100% Orange Juice
Voiced by: Miki Maruyama
Stats: 7 HP, -1 ATK, -1 DEF, -1 EVD, 5 REC
Passive: None
Hyper Card: Ubiquitous (Boost): Move to target unit's panel. In addition, steal stars equal to 10x their level.

A small being who Kai ran into one day. She's also a notorious thief with a penchant for stealing anything that catches her interest, such as Kai's wallet, QP's pudding, Aru's bag of presents and a spare rocket that Marc was going to add to her plane.


  • Cool Shades: Poppo can gain a special set called "Rad Poppo" by earning a certain number of stars (300 in multiplayer, 900 in single player) with her hyper during the Poppo event.
  • High-Class Glass: One of Poppo's customization options is this, complete with top hat. It can be obtained from the Poppo event by defeating 3 bosses in multiplayer (9 in single player) with the Rad Poppo set equipped.
  • I Surrender, Suckers: Just when the characters think she is giving up, she runs off, usually leaving behind one item to take another item to taunt the characters.
  • Intelligible Unintelligible: At least as far as the campaign is concerned. Otherwise, she's The Unintelligible.
  • Kawaiiko: Poppo is described by Miu and Repa as so cute they have a difficult time describing them as a "girl".
  • Little Bit Beastly: According to Sora, Poppo has mouse ears, but she's not an actual mouse. According to Word of God, she's in fact based on a hamster Hono once had.
  • Mascot: Seems to be this for the game. Also, in Star Breaker's campaign, Tomomo insists to Sora that she's this, not an animal. She's also the star in the Poppo events and hosted her own minigames during the School Crashers event.
  • Memetic Troll: The reason why fans have made Poppo the unofficial mascot, particularly since her hyper all but requires players to play like trolls. The lore has gone with it — by 2022, the April Fool's event plot was simply "Poppo said there should be chaos."
  • Me's a Crowd: Turns out, there's loads of her all over the place! You even have to face two of her at one point in the campaign. Turns out, they were all mass-created by Tomomo to lead the protagonists to her.
  • Pokémon Speak: What we hear with her voice pack enabled.
    Marie Poppo: "Poppo! Poppopopopopo!"
    • Oddly, this only seems to apply to bits of text made after the voice pack. All card descriptions and campaigns previous have her speak normally; for instance, on Here and There.
  • Pretender Diss: When Aru says she is the real Santa, Poppo says all she sees is a painfully embarrassing auntie.
  • Rapid-Fire Fisticuffs: Does this in her attack sprite.
  • Ridiculously Cute Critter: Sora certainly thinks she's this, at least. Tomomo and Sora attempt to keep Star Breaker from destroying everything in her campaign by exposing her to the Poppos, believing that their cuteness would pacify her. It doesn't work.
  • Shout-Out:
  • Sidekick Creature Nuisance: Calling her a "sidekick" is a bit of a stretchnote , but she is a small creature, and the "nuisance" part comes from her habit of stealing other people's belongings.
  • Squishy Wizard: Has subpar stats in attack, defense, and evasion (-1) which is only offset by her generous HP pool. Combine that with her habit of racking up stars, and she tends to become a target of bullies like Yuki, Star Breaker, and even her own creator Tomomo!
  • Sticky Fingers: How she kickstarts the plots of the base campaigns. Also reflected in her Hyper, "Ubiquitous", which allows Poppo to teleport to any player's position and steal their stars. Turns out, this is how Tomomo gets the characters to come to her: have her Poppos steal their prized belongings and lead them to her.
  • Tuxedo and Martini: Can obtain one (though without the martini) in the Poppo event by defeating 12 NPCs in multiplayer (or 36 in single player, or a combination of the two) while wearing the Cyborg Poppo set.
  • The Unintelligible: Her speech consists nothing but variations of "poppo", although she's capable of coherent words during the campaign.
  • We Have Reserves: When she's KO'd, another identical Poppo takes her place.

    Tomomo 
https://static.tvtropes.org/pmwiki/pub/images/tomomo.png
Click here to see her with her unsoftened stats 
Debut Game: 100% Orange Juice
Voiced by: Kazusa Aranami
Stats (Normal): 6 HP, +2 ATK, 0 DEF, +1 EVD, 6 REC
Stats (Softened): 4 HP, +2 ATK, 0 DEF, 0 EVD, 6 REC
Passive: Softened: Tomomo is playing with friends, and has lowered her attributes.
Hyper Card: Magical Massacre (Event). All units who's HP is full suffer KO. Gain -1 to next Revive roll for each enemy KO'd.

The Big Bad of the game, Tomomo is a Dark Magical Girl responsible for not just creating the Marie Poppos and the board game world, but also all the other characters. All in the name of good fun, of course!


  • Awesome, but Impractical: Her hyper allows you to KO everyone else and cut your recovery time down for every successful KO. Sounds cool, right? Well, first, your opponents must be at full health to work. Second, it requires a lot of star and norma grinding to even use it (Lv. 4 norma?!). Third, if Tomomo's at full health when she uses it, well, see Hoist by His Own Petard below...
  • Big Bad: Of the game.
  • Defeat Means Friendship: Regardless of who defeats her, they all treat her with kindness and thank her for being who she is.
  • Deity of Human Origin: Like QP and Saki, she was formerly a mortal before becoming a Sweet God — specifically, an unmotivated Office Lady.
  • Didn't Think This Through: Sure Tomomo, bring the resident Omnicidal Maniac into your non-violent board game, why don't you? What Could Possibly Go Wrong?
  • Ensemble Dark Horse: Invoked In-Universe: In the final episode of Kai's campaign, it's revealed that Tomomo made Kai The Protagonist precisely because he's so plain (in addition to being male) that she would stand out in comparison.
  • Fan Disservice: Magical Massacre's artwork is this. Sure, Tomomo has a nice figure, which is accentuated by the angle she's being viewed at, but her expression and posture are terrifying, and the red splotches and flavor text don't help. Also, the aforementioned angle is a solid example of Dutch Angle/Hitler Cam.
  • Final Boss: Of the main campaigns. However, no one thinks she's Final Boss material.
  • Game-Breaker: At first, then Nerfed for balance. In her appearance in the single-player campaigns, she has overpowered stats. She was playable in the original release of the game... though you need to beat a Brutal Bonus Level to unlock her. Soon after the game first got an Updated Re-release on Steam, balance considerations led the devs to implement a feature where multiplayer lobby hosts could choose to ban her. Later, they replaced this with a nerf to her stats, basically creating a second version of her for multiplayer only; her original stats are still playable, but only in single-player.
  • Glass Cannon: Downplayed. Softened Tomomo has neutral defensive stats, but with only 4 HP she can't take a ton of hits and her 6 REC still punishes her heavily for dying. Her +2 Attack is as strong as ever.
  • Hoist by His Own Petard: Tomomo's Hyper KOs all players at full HP. If Tomomo's own health is full, this includes herself.
  • I Just Want to Be Special: Wants everyone to see her as a Final Boss and their creator, but no one sees her as either one.
  • Image Song: "Magical Girl of Miracles", which, funnily enough, doesn't show up here, but rather in Acceleration of Suguri 2. There's also an instrumental version, if you're interested.
  • Improbable Weapon User: Wields a rather odd-looking wand/staff resembling a cotton swab for a weapon. Amusingly, it actually serves as a sort of gravestone for her if she's KO'd. It can also be obtained as a home marker from challenge crates.
  • Large Ham: Tomomo's voice lines have her react incredibly over-the-top to anything from rolling the die to engaging enemies.
  • Laughably Evil: For a supposed Big Bad, she's not really taken very seriously. Even QP wonders if she really has what it takes.
  • Lightning Bruiser: With +2 attack, +1 evasion, and 6 HP, Tomomo moves like a sports car and hits like a truck… at least in single player.
  • Loser Deity: Neither her creations nor her own Image Song treat her with any actual respect.
  • Magical Girl: Sees herself as one.
  • The Nicknamer: Calls Sweet Breaker and Star Breaker "Sweebo" and "Starbo" respectively.
  • One-Hit Kill: Her hyper, "Magical Massacre", does this to anyone with full health. It also cuts down her recovery time by one with every successful KO. It's awfully eerie.
    Tomomo: "Disappear."
  • Our Gods Are Different: Created most cast members, and this world, but is also one of the gods of sweets.
  • Purposely Overpowered: Justified as she made herself the Final Boss, and even other characters comment that having such huge stats is certainly something a Final Boss would do. It's especially telling that she's the only one of the original twelve-man roster who couldn't be selected in the original release (at least, outside of hacks). However, this is averted when playing Online, where she instead uses her "Softened" stats, as it's stated that she's playing with friends, and thus, holding back.
  • Redemption Demotion: Downplayed; Tomomo's boss stats are nerfed in multiplayer, since she's just playing with friends and holding her power back. In single player, her stats stay the same as they were when you fought her in the campaign.
  • Shout-Out:
  • SNK Boss: When fought as a CPU, Tomomo becomes this. Boasting high attack, good evasion, and high HP, a penchant for aggressively ganging up on you as well as a One-Hit Kill hyper, she can certainly make the match tough. The fact that she also rigs the RNG to be in her favour doesn't help matters…
  • Weapon Tombstone: What her KO sprite is.
  • Willfully Weak: In multiplayer, Tomomo comes with a passive trait called "Softened" that nerfs her evasion and HP to make her more in line with the rest of the cast. Her card description even states that she does this since she's just having fun with the others.
    Tomomo is playing with friends, and has lowered her attributes.
  • Your Costume Needs Work: In a variant, other characters mistake Tomomo for a magical girl cosplayer, to her annoyance, though they don't recognize the particular 'character'. Inverted with Syura, who gushes over how great her costume is.

    Tomomo (Casual & Sweet Eater) 
https://static.tvtropes.org/pmwiki/pub/images/tomomo_casual.png
Click here to see her as Sweet Eater 
Debut Game: 100% Orange Juice
Voiced by: Kazusa Aranami
Stats (Casual): 4 HP, -1 ATK, 0 DEF, +1 EVD, 5 REC
Stats (Sweet Eater): 6 HP, +3 ATK, 0 DEF, 0 EVD, 6 REC
Passive (Casual):: None.
Passive (Sweet Eater): When KO'd, discard your hand and turn back to Tomomo (Casual)
Hyper Card (Casual): Miracle Red Bean Ice Cream (Gift). +1 ATK While this card is held. Tomomo (Casual): When played, turn into Tomomo (Sweet Eater): When held, this card becomes Magical Revenge. Discard upon use.
Hyper Card (Sweet Eater): Magical Revenge (Event): For each missing HP, random enemy takes 1 damage. If a unit is KO'd, gain 1 Win. When not held by Tomomo (Sweet Eater), this card becomes a Miracle Red Bean Ice Cream.

Tomomo in her PJs lazing about. If she gets her hands on some ice cream she can ascend to her form as Sweet Eater, one of the six gods of sweets.


  • Awesome, but Impractical: Sweet Eater has the best attack in the game, but you need to draw her hyper to activate her. Not a problem, right, it only requires a bit of luck. However, Sweet Eater has the drawback of discarding your entire hand when she dies, almost certainly putting you on the back foot and probably leading to you losing. And given this is 100% Orange Juice, that means that you need extremely good luck to win if you want to play as Sweet Eater.
  • Improbable Weapon User: Casual Tomomo uses a spoon to attack her foes. Sweet Eater opts for an oversized popsicle.
  • Lazy Bum: Tomomo is in her PJ's and doesn't bother to get up. Her Casual theme further emphasizes how lazy she is. Once she transforms, however...
  • Magical Girl: Her Sweet Eater persona plays along with this.
  • Magikarp Power: At first, Tomomo (Casual) just plain sucks. -1 attack, mediocre HP, keeping her out of battle is a necessity (although her evasion stat is fairly decent and she can stockpile on her hyper cards to give her attack a much-needed boost). However, grind up enough stars and norma and you'll be able to activate her hyper to become Sweet Eater, boasting high HP and the best Attack stat in the game. Just sit back and watch her tear through her foes like no problem. Just don't get yourself KO'ed...
  • Odd Job Gods: Sweet Eater is one of the six Sweet Gods.
  • Power Gives You Wings: Sweet Eater sports a pair of floating wings behind her back like Sweet Breaker and Sweet Guardian QP.
  • The Slacker: Casual Tomomo is pretty much this in spades.
  • Super Mode: Her Sweet Eater form.
  • Supernatural Gold Eyes: Tomomo's eyes turn yellow as the Physical God Sweet Eater.
  • Technicolor Eyes: Tomomo (Casual) has lavender eyes, while Sweet Eater has yellow eyes.
  • Trademark Favorite Food: Red bean ice cream, to the point that it serves as the basis of her casual self's hyper. She also uses it as a weapon as Sweet Eater and even freaked out over the thought of Sweet Breaker banning it alongside pudding if she were to win the chocolate challenge in the Valentine's Day 2018 event.
  • Transformation Trinket: Her Miracle Red Bean Ice Cream, if the art for her casual self's hyper is any indication. It can also boost her attack by 1 (a necessity since at that point, her attack is at -1) and heal herself to full HP when used to become Sweet Eater.
    Tomomo: "Miracle red bean ice cream!"
  • Turns Red: Starts as the lazy, always lying down "Casual" variation. Come level 3 and a Red Bean Ice Cream Hyper, however, and she becomes a formidable foe as Sweet Eater. It even warrants a theme change!

    Mio 
https://static.tvtropes.org/pmwiki/pub/images/mio_unit.png
Debut Game: 100% Orange Juice
Voiced by: Shiori Izawa
Stats: 6 HP, 0 ATK, -1 DEF, +1 EVD, 5 REC
Passive:: None.
Hyper Card: Magical Inferno (Event). KO all units on any other panel in the same uninterrupted column or row as the panel your unit is on. You gain stars from each KO'd unit as though KO'd in battle. Then end your turn.

The main villain of the Master of the Minions event, she's called the "Magical Devil" and has the powers to match.


  • Abusive Parents: In the Memory Menders event, she claims to be Lulu's mother, who kidnapped her friend Ellie's parents, lied to Lulu that Ellie would abandon her when their quest to rescue them was done, and then used Lulu's feelings of insecurity to transform her into Dark Lulu, all because she wanted to make a story with a tragic ending. Lulu renounces her as her parent once Ellie reaffirms their friendship and helps her return to normal.
  • The Computer Is a Cheating Bastard: Invoked. In the campaign battle to obtain her, she gives herself 9999 HP (shown as ? HP) by fiddling with the game's rules. She was indeed shown to be able to override Tomomo's rules by creating RoPoChi. It also displays the differences in personalities between her and Tomomo; Tomomo will at least be subtle about making herself as challenging as possible (by giving herself better rolls), while Mio is unable to do anything with subtlety.
  • Horrifying the Horror: Mio, a self-styled Magical Devil who thrives on causing chaos, is terrified of Star Breaker.
  • Hypocritical Humor: Despite her own provocative style of dress, Mio freaks out if she ends her turn on the same panel as Kyousuke after he's used Cast Off, calling him a pervert and a weirdo.
  • I Just Want to Have Friends: This is implied to be one of the reasons she decided to mess with the world of 100% Orange Juice, as she expresses outrage that Tomomo used the magical powers Mio gave her to make a board game world rather than hang out with her.
  • The Man Behind the Man: She's the one who gave Tomomo her powers.
  • The Man Behind the Monsters: As the eponymous "Master of the Minions", Mio created the co-op bosses (except Summer Beast).
  • Ms. Fanservice: Hono himself has said that Mio's design and voice lines are supposed to invoke this.
  • Playing with Fire: Her hands are constantly wreathed in purple flames and her Hyper "Magical Inferno" allows her to create powerful streams of fire that travel across uninterrupted rows and columns, instantly killing anything on their path and taking half of the victims' stars.
    Mio: "Inferno!"
  • Sadist: She freely admits that she enjoys watching people in pain.
  • Squishy Wizard: The playable version of Mio has below average battle stats, making her ill-fit for direct confrontations. However, she more than makes up for it with her devastating hyper, which can One-Hit Kill anyone on the same row of panels as her. Ironically for this trope, she actually has a good HP stat and good evasion, but her low defense means that HP stat can end up falling fast if her opponents get good attack rolls.

    Ellie 
https://static.tvtropes.org/pmwiki/pub/images/ellie_unit.png
Debut Game: 100% Orange Juice
Voiced by: Miki Maruyama
Stats: 5 HP, 1 ATK, 0 DEF, 0 EVD, 5 REC
Passive: None
Hyper Card: Ellie's Miracle (Boost). Effect Duration: 2 chapters. Gain +X ATK, +Y DEF, and +Z EVD, where X = Your total Norma completed, Y = Your number of Wins Norma Completed, and Z = Your number of Star Norma completed.

Ellie is one of the characters added in the Wanderer Pack alongside Lulu. She's an aspiring bounty hunter with boundless confidence, and is searching for her mother.


  • BFS: Wields a sword almost as large as she is.
  • Early-Bird Cameo: Ellie first appeared in the ending CG of Master of the Minions in a white cloak with a red tie, questioning where "Mama" was.
  • Foil: To Mio. Both show some rather agressive tendencies and are the only characters to use hearts as punctuation, but they are still quite different.
  • In the Hood: Her dress includes a bunny-eared hood. It conceals her Poppo-like hamster ears.
  • Sitcom Archnemesis: She holds an excessive grudge against Poppo and her Suspiciously Similar Substitute Mousse, more so than the rest of the cast. No specific reason has yet been given. In a Casting Gag, Ellie calls out Poppo for her annoying voice, even though the two have the same voice actress.
  • Super Mode: Her Hyper, "Ellie's Miracle", gives her a stat boost for two chapters depending on the Norma she has completed: she gains +1 Attack for each Norma regardless of type, +1 Defense for each Wins Norma, and +1 Evasion for each Stars Norma.
    Ellie: "Receive my miracle!"

    Lulu 
https://static.tvtropes.org/pmwiki/pub/images/lulu_unit.png
Debut Game: 100% Orange Juice
Voiced by: Saya Aizawa
Stats: 5 HP, 0 ATK, +1 DEF, -1 EVD, 5 REC
Passive: None
Hyper Card: Lulu's Lucky Egg (Boost). Can only be played with 2 HP or less. Gain one of the following effects at random: Roll a die and gain x20 stars. Draw 5 cards. Heal to full HP and permanently gain +1 ATK, +1 DEF, and +1 EVD. This effect can only trigger once.

Lulu is one of the characters added in the Wanderer Pack alongside Ellie. She's a mysterious amnesiac girl who's accompanying Ellie on her travels.


  • Critical Status Buff: Lulu is only able to use her Hyper at 2 HP or less and, in the most favorable case, she can heal all of her HP and permanently gain +1 in Attack, Defense and Evasion.
  • Identity Amnesia: She doesn't remember anything of her past aside from her name; this is why she decides to go along with Ellie on her travels.
  • Little Bit Beastly: She has horns, pointy ears, paws for hands, and even a tail; aside from that she looks pretty human.
  • Random Effect Spell: Her Hyper, "Lulu's Lucky Egg", creates a random effect: either you roll a dice and gain 20 stars times the number you roll; draw 5 cards; or, most favorably, fully recover your HP and permanently gain +1 in all stats. The last effect can only be triggered once per match.
  • Tail Slap: In her attack pose, she whips opponents with her tail.
  • Third-Person Person: Refers to herself as "Lulu" instead of "I".
  • Whale Egg: Implied with her Hyper, despite being human (or half-human at least), she (somehow) lays golden eggs that contain the random effects of her Hyper.

    Arnelle 
https://static.tvtropes.org/pmwiki/pub/images/arnelle_unit.png
Debut Game: 100% Orange Juice
Voiced by: Ishiguro Chihiro
Stats: 5 HP, +1 ATK, -1 DEF, 0 EVD, 5 REC
Passive: Can see the card on the top of the deck when holding Intelligence Officer in hand.
Hyper Card: Intelligence Officer (Battle). Gain one of the following effects depending on the top-of-the-deck card: Event +3 ATK; Boost +3 DEF; Others +3 EVD

Arnelle is the antagonist of the Shroom Zoom event, a self-proclaimed master treasure hunter.


  • Awesomeness by Analysis: Arnelle's Hyper, "Intelligence Officer", buffs her stats based on what type of card is at the top of the deck. Her passive synergizes with this by revealing to her what said card is, enabling her to plan around it, unlike any other character who somehow gets a hold of it.
    Arnelle: "I can see through everything!"
  • Little Bit Beastly: Arnelle has animal ears and a tail, although they don't resemble any animal in particular. She also has sharp teeth.
  • Of Corsets Sexy: Arnelle's outfit includes a corset.
  • The Rival: Arnelle sets herself up as this to Ellie and Lulu along with Maynie.
  • Smug Snake: Arnelle claims that she's a master treasure hunter, but the Shroom Zoom event was actually the first time she was out treasure hunting. She's bossy, manipulative, and not above dirty tricks.

    Maynie 
https://static.tvtropes.org/pmwiki/pub/images/maynie_unit.png
Debut Game: 100% Orange Juice
Voiced by: Tanaka Takako
Stats: 4 HP, 0 ATK, +1 DEF, 0 EVD, 5 REC
Passive: When not in Raging Mode, gain a Rage Counter upon taking any amount of damage and lose a Rage Counter upon any amount of healing.
Hyper Card: Raging Madness: Gain +1 Rage Counter. Target another active unit and enter Raging Mode: gain +X ATK and +X EVD where X is the number of your Rage Counters. Raging Mode ends and Rage Counters become 0 upon target's KO. Gain +2 Wins if you KO target in battle, and -50% Stars and Wins if you KO any other unit.

Maynie is Arnelle's underling with anger management issues.


  • Achilles' Heel:
    • With how overpowered her stats become while in Raging mode, she fears the Reverse Attribute Field card (reverses stat buffs and debuffs: say if she was at 6 rage counters, she'd have +6/+1/+6 before and -6/-1/-6 after) above all else. It turns her from a Lightning Bruiser into a Joke Character in the blink of an eye. Serious Battle, which sets all three stats to 0/0/0, works too, but it also affects her opponent and she doesn't lose stats from it.
    • Healing in general can reset her Rage Counter back to zero outside Raging Mode. While Maynie players can deliberately avoid this for the most part by not using any healing cards or not stopping on home panels, there are some things that can screw her over beyond their control, like the "Regeneration" field event (heals 1 HP for every player on random chapters), the "Dinner" card (heals 3 HP for every player), and Natsumi (whose passive can heal players by stopping on the same panels as them as well as her Hyper, "Cooking Time", recovering every player's HP based on their level).
  • Anti-Grinding: Since her Raging Mode can be kept active indefinitely without expiring as long as her target is not KOed, to discourage players from abusing this to farm other non-targeted players and dominate the match, the amount of stars and wins earned from them is reduced by 50%, with diminishing returns on repeat encounters. This ensures that Maynie players focus on hunting her target with a far larger payout.
  • The Berserker: Maynie plays like a "blood tank". Each time she's hit, she gains 1 Rage Counter, and she can spend these on her Hyper to gain a buff to Attack and Evade based on how many she's accumulated. The downside is that if the unit she targets is KO'ed, she loses these buffs as she calms down.
    Maynie: "Gyaoooh!"
  • Berserk Button: Maynie does not like pain, as she'll tell any attempted assailants.
  • The Big Guy: Arnelle leaves the fighting to Maynie, who is more than willing to oblige.
  • Blind Obedience: Arnelle has no authority over Maynie, but Maynie adores her.
  • Overzealous Underling: Maynie was the first to suggest fighting Ellie, but Arnelle talks her down in favor of a friendly competition.
  • Roaring Rampage of Revenge: What Maynie usually does when she enters Raging Mode; demolish everything she can see in one hit, from the non-target players, to the boss, to the target, and any and all enemies in her way WILL be squished.
  • Third-Person Person: Maynie will always refer to herself as "Maynie" in her dialogs.
  • Unstoppable Rage: During Raging Mode. The rage part is obvious, and the unstoppable... well, what's going to stop 9 Attack and 9 Evasion? The ONLY way that Maynie's rampage ends is if she (or somebody else) puts down her target.

    Halena 
https://static.tvtropes.org/pmwiki/pub/images/halena_unit.png
Debut Game: 100% Orange Juice
Voiced by: Kishimoto Moeka
Stats: 5 HP, -1 ATK, +1 DEF, +1 EVD, 5 REC
Passive: Gain Lvl x3 stars after landing on your own home.
Hyper Card: Safe Journey (Boost): Lose 5 stars at the start of each turn. Ignore Drop panels, traps, and card effect damage. This effect ends when you stop on your own Home panel or have less than 5 stars.

Halena is a guide with every map of the world stored in her brain.


  • Hartman Hips: Has a distinctly pear-shaped figure.
  • Improbable Weapon User: She carries a flagpole that she uses as a staff.
  • The Navigator: This is her job and she claims to have every map of the world stored in her brain. This is represented by her passive, which grants her stars each time she lands on her own home. Her Hyper, "Safe Journey", summons a big compass that is always pointing in the direction of her home panel, and allows Halena to ignore Drop panels, traps, and cards that deal damage; however, this comes at the cost of losing 5 stars at the beginning of her turn, and the effect only ends when she lands on her Home panel or has less than 5 stars.
    Halena: "Now, let's get going."
  • Stone Wall: Negative ATK, but positive DEF and EVD, and an average HP total and REC to top it off.

    Cook 
https://static.tvtropes.org/pmwiki/pub/images/cook_unit.png
Debut Game: 100% Orange Juice
Voiced by: Kanemoto Hisako
Stats: 4 HP, 0 ATK, -1 DEF, +3 EVD, 5 REC
Passive: Give a stack of Hungry when using Evade (max 3). With 3 Hungry, gain -1 EVD. Lose all Hungry when landing on your own home.
Hyper Card: Guidance of the Weathercock (Boost): Stock Effect. Roll 2 dice for everything except for battle. This effect ends when you stop on your own Home panel. Can only check Norma on own Home panel.

Cook, the weathercock fairy, is Halena's often hungry partner.


  • Bird People: Denies being a chicken, but has wings and a tuft of hair on her head that resembles a rooster's comb.
  • Cute Monster Girl: With some very large chicken wings where her arms would otherwise be, she definitely qualifies.
  • Fragile Speedster: Her +3 EVD is the highest base Evade stat in the game and is only tempered by her relative fragility and "Hungry" passive.
  • Little Bit Beastly: Outside of her wings, she resembles a human child.
  • The Navigator: If Halena is the "map", she's the "compass" of the duo as a fairy based on a weathervane chicken. This is also referenced by her Hyper, "Guidance of the Weathercock", which allows her to roll two dice for every action outside of battles, but in exchange, Cook is only allowed to check Norma in her own Home panel.
    Cook: "*Cheep cheep*! Cook wants to go this way."
  • Team Chef: Does it need to be said?
  • Third-Person Person: Refers to herself as "Cook" instead of "I".
  • Winged Humanoid: Has wings in the place of arms.

    Watty 
https://static.tvtropes.org/pmwiki/pub/images/watty_unit.png
Debut Game: 100% Orange Juice
Voiced by: Oono Yuuko
Stats: 5 HP, -3 ATK, +1 DEF, 0 EVD, 5 REC
Passive: After battle, gain 1 stack of Hardened Scales for each point of damage reduced by using Defend (max 5). (For 3 Chapters: gain +1 ATK per stack. Effect expires on KO).
Hyper Card: Torrent of Magic (Boost): Effect Duration: 3 Chapters. Gain +2 DEF. The maximum stacks of Hardened Scales are increased to 10. If you gain 10 stacks of Hardened Scales, all other players suffer KO.

A cute mermaid with self-confidence issues.


    Pomeranius 
Debut Game: 100% Orange Juice
Voiced by: Ogami Shinnosuke
Stats: 5 HP, +1 ATK, -1 DEF, 0 EVD, 5 REC
Passive: Ignore any Trap card landed on when your HP is full or higher.
Hyper Card: Goodest Boy (Boost): Effect duration: 3 Chapters. Immune to instant KO effects. When staying on a panel with another player at the end of either player's turn, gain a copy of a random card in their hand. You can neither challenge nor be challenged; instead, opponents may stop to Pet you. Effect expires on KO.

A refined talking dog loyal to Arnelle.


    Sweet Creator 
Debut Game: 100% Orange Juice
Voiced by: Ootsubo Yuka
Stats: 4 HP, 0 ATK, +1 DEF, +1 EVD, 5 REC
Passive: When anyone else plays a Sweets type that isn't a Trap card, or triggers a Sweets type Trap card, gain stars equal to 2x Lvl of card.
Hyper Card: Sweet Paradise (Event): Set the "Sweet Indulgence" trap card on 3-5 random panels. (Sweet Indulgence (Trap): Turn all your cards into non-Hyper, Sweets type cards.)

Leader of the Sweet Gods.


    Mio (Festive) 
Debut Game: 100% Orange Juice
Voiced by: Shiori Izawa
Stats: 5 HP, +2 ATK, -2 DEF, 0 EVD, 5 REC
Passive:: None.
Hyper Card: Christmas Inferno (Event): Lower your HP to 1. All other players take damage equal to the HP you lost. Gain a Mio's Christmas Cake card for each player KO'd by this effect.

An alternate version of Mio, celebrating 2 million downloads of 100% Orange Juice!


  • Cast from Hit Points: Her Hyper is this, dropping her HP to 1 and damaging everyone else for the same amount of HP she lost.
  • Glass Cannon: With +2 ATK and -2 DEF, Mio will be dealing and taking a lot of damage in combat.

    Mother Poppo 
Debut Game: 100% Orange Juice
Voiced by: Miki Maruyama
Stats: 7 HP, -1 ATK, -1 DEF, -1 EVD, 5 REC
Passive: When warping, take 1 damage. If active after warping, draw a card and gain Lvl x1 stars.
Hyper Card: Mother Power (Boost): Gain Lvl x1 stars for every point of damage you take. If the effect ends or is replaced while active, heal to full HP. Effect ends on KO.

An older, more humanoid Marie Poppo. The title of "Mother" is not just for show, she is actually Ellie's mother.


  • Damsel in Distress: The series of limited events starring Ellie and Lulu eventually reveals that she is the treasure Ellie's been hunting for, ever since Mio kidnapped her and sealed her away...alongside Ellie's father, who she cared about less.
  • Interspecies Romance: The Memory Menders event reveals that the "Father" she married is an older Kai, who's completely human.
  • Verbal Tic: Even though she is a Marie Poppo who can talk intelligibly, she will append "-po" at the end of most of her sentences (or in English, replace some syllables with "po" when appropriate), she is still a Marie Poppo after all.

    Dark Lulu 
Debut Game: 100% Orange Juice
Voiced by: Saya Aizawa
Stats: 5 HP, +1 ATK, +1 DEF, -1 EVD, 6 REC
Passive: Lose your Lvl x2 stars when declining a challenge.
Hyper Card: Lulu is an Unlucky Dragon (Event): Can only be played with 2 HP or less. Trigger one of the following effects at random: Roll a die. All other players lose the die number x (their Lvl) stars. All other players discard a card at random. All other players' HP is lowered to 2.

An alternate version of Lulu. She is the result of Mio forcibly filling her mind with darkness so she can have her arbitrary bad ending.


    Hyper Ellie 
Debut Game: 100% Orange Juice
Voiced by: Miki Maruyama
Stats: 4 HP, +1 ATK, 0 DEF, 0 EVD, 4 REC
Passive: Gain +1 ATK, -1 DEF and -1 EVD when attacker.
Hyper Card: Ellie's Hyper Miracle (Boost): Effect Duration: 2 chapters. Gain +X ATK in battle when attacker, and +X DEF and +X EVD when defender. X = your total Norma completed.

The fully empowered, and unhooded, protagonist of 100% Orange Juice's Part 2 storyline from the end of her journey. Having reunited with her family, found the source of her problems, and pledged to protect Lulu, she's now stronger than ever before.


  • Half-Human Hybrid: With her hood down and hamster-like ears exposed, it's more obvious that she's half-human and half-Poppo.
  • Spin-Offspring: She's the protagonist of her own storyline, and her father was the previous "protagonist" of the game, Kai.

    Kai (Hero) 
Debut Game: 100% Orange Juice
Voiced by: Matsuura Yoshiyuki
Stats: 5 HP, +1 ATK, 0 DEF, 0 EVD, 5 REC
Passive: If you would go under 1 HP from out of battle damage, stay on 1 HP. If you are still at 1 HP at the next end of your turn, suffer KO.
Hyper Card: Ex-Protagonist's Moment of Glory (Boost): Lower your HP to 1. Effect Duration: 3 chapters. Gain +4 ATK and +5 EVD.

The former "protagonist" of 100% Orange Juice, now grown up and having passed the role down to his daughter, Ellie.


  • Cast from Hit Points: His Hyper drops his HP down to a single point if it isn't already there, in exchange for a massive boost to offense and evasion.
  • Heroic Second Wind: His passive invokes this, as he refuses to go down from any non-battle damage and gets one more turn until his wounds catch up with him or he heals himself. Then again, attackers can take advantage of this to ambush him while he's struggling.
  • Late-Arrival Spoiler: While the Part 2 storyline events were initially running, the fact that he's Ellie's father was kept hidden until the final "Memory Menders" segment, since she was mainly focused on finding her Mama. However, the Protagonist Pack DLC that makes him and Hyper Ellie playable states it outright.

    Big Poppo 
https://static.tvtropes.org/pmwiki/pub/images/big_poppo.png
note 
Debut Game: 100% Orange Juice
Voiced by: Miki Maruyama
Stats: 12 HP, +1 ATK, +1 DEF, -1 EVD
Stats (Star Devourer): 12 HP, +2 ATK, -1 DEF, -1 EVD, REC 10
Passive (Star Devourer): Instead of dealing damage, steal 3 stars per point of damage dealt. Give 25 Stars and 3 Wins on KO.

A Giant Mook version of Marie Poppo who shows up during Poppo-themed events. To get her to appear, you have to complete a series of Poppo related challenges. You can also wear a special piece of Poppo equipment to boost her chances of her appearing.


  • April Fools: She was originally announced as an April Fools joke, before being added to the game more than a year later.
  • Damage-Sponge Boss: Her HP is a whopping 12 while her other stats are unimpressive for a boss.
  • Degraded Boss: A Big Poppo with different stats is summoned as a minion by the Star Devourer Co-op boss, which is an even stronger Poppo. This one can't actually kill you, but she steals your stars and gives them to her boss.
  • Giant Mook: A giant version of Marie Poppo.
  • Glowing Eyes of Doom: This version of Poppo sports eerie glowing pink-red eyes. These can be unlocked for player use by beating her as regular Poppo.
  • Palette Swap: She's pretty much a red-coloured Marie Poppo scaled up. In fact, with the right customization items, you can make regular Poppo look just like her (except smaller, obviously).

QP Shooting Characters

Characters from the QP Shooting series, including Xmas Shooting.
  • Color-Coded for Your Convenience: Yellow.
  • Everyone Is a Super: Everyone in this series can fly and spew out bullets like it's no problem with no reason given as to how or why. The Suguriverse characters have an excuse (they're all Super Soldiers), as do the Alicianrone ones (they're all witches), but here not so much. It's lampshaded in 200% Mixed Juice when Marc boggles at QP's ability to fly without an aircraft, and QP nonchalantly tells her that most of the people she knows can do that.
  • Little Bit Beastly: A few of the characters here are this (specifically, QP, Aru, and Yuki).

    QP 
https://static.tvtropes.org/pmwiki/pub/images/qp.png
Debut Game: QP Shooting
Voiced by: Azusa Sato
Stats: 5 HP, 0 ATK, 0 DEF, 0 EVD, 5 REC
Passive: None
Hyper Card: Hyper Mode (Battle): Your unit gains +2 ATK during this battle. If your unit suffers KO during this battle, you give no stars or Wins and the unit will revive next turn.

The main protagonist of the QP Shooting games, QP is a 14-year-old dog girl with an unbridled love of pudding. Her love of the dessert is so great that she was the only one who remembered it during the events of QP Shooting - Dangerous!! when it was erased from existence.


  • Boring, but Practical: Her hyper isn't really that interesting compared to many other characters' (+2 ATK during battle, you won't lose any stars nor give your opponent any wins if you get KO'ed and you'll revive by the next turn), but it's useful, cheap, and doesn't require a high norma to use.
  • Calling Your Attacks: She sometimes announces her attacks by saying "QP Attack!".
  • Gamer Chick: Along with Syura, she is in the Indie Games Club.
  • Genki Girl: Archetypically cheery, air-headed, and excitable.
  • Image Song: "Pudding Pop", which is all about, well... her unending love for pudding.
  • Jack of All Stats: With 5 HP, neutral stats, and no passive abilities, she can be considered well-rounded. Her Hyper is also useful both offensively and defensively, increasing her Attack while mitigating the harm she suffers if she loses the fight.
  • Little Bit Beastly: A dog girl; specifically, a Pomeranian girl.
  • The Nicknamer: Gives Tomomo a "-mama" suffix after Tomomo states she created the world of 100% Orange Juice and created everyone to play with Tomomo herself.
  • Power Gives You Wings: If the player manages to get 50,000 chocolate in the Valentine's Day 2018 event, QP will get her Sweet Guardian wings as a reward. They don't really do anything though, other than looking pretty.
  • Super Mode: Hyper Mode, which boosts QP's attack during battle and keeps the opponent from getting any spoils from her if she loses.
    QP: "HYPER MODE!"
  • Trademark Favorite Food: QP simply adores pudding, to the point of getting an Image Song about it. At the conclusion of QP Shooting - Dangerous!! , she becomes the Goddess of Pudding.
    • If the Starter Voice Pack is enabled, Suguri will call QP "the Goddess of Pudding" when fighting her, referencing her encounter with her in Acceleration of SUGURI.
    • If the player manages to get over 50,000 Chocolate during the Valentine's Day 2018 event, Sweet Breaker officially gives her the title Goddess of Pudding and will congratulate her for beating her.
  • Walking Swimsuit Scene: After completing the 2019 "Summer Games" event, the swimsuit she wears as the Summer Beast is unlocked as an alternate skin for QP. The 2020 rerun added a second version in which she also keeps the Summer Beast's tan.

    Yuki 
https://static.tvtropes.org/pmwiki/pub/images/yuki_8.png
Debut Game: QP Shooting
Voiced by: Saki Aiya
Stats: 5 HP, +2 ATK, -1 DEF, -1 EVD, 5 REC
Passive: None
Hyper Card: Gamble! (Event): A randomly chosen unit is KO'd.

The head of the Waruda gang, Yuki was originally the Big Bad of the original QP Shooting game who stole QP's precious pudding.


  • Better to Die than Be Killed: One potential use for "Gamble!" is as an escape button if Yuki's health is low and an enemy is on her heels; if she hits them, she buys some breathing room, and if she hits herself, she denies the opponent the KO and doesn't lose any stars in the process.
  • The Bully: Yuki is the original bully, as her +2 Attack allows her to easily target units with low combat stats, like Marie Poppo or Aru. And that's not even getting into what she got up to in her original game...
  • Cat Girl
  • The Don: She is the leader of Waruda.
  • Exactly What It Says on the Tin: The name of her gang, Waruda, literally translates to "bad gang".
  • The Gambler: Seems to have this as her motif. It's more apparent with her hyper, which is literally called "Gamble!"
  • Glass Cannon: Has high attack, but low defense and evasion, so even though she has average HP, it's probably going to go down fast if she fails to KO an opponent or is actively attacked.
  • Hoist by His Own Petard: Her Hyper, "Gamble!", is an unreliable one to use, as it allows her to KO a random unit, herself included.
  • Kick the Dog: The "Brutal Prank" card sees her do this to Yuuki, holding her hand puppets just out of reach of her, mocking the poor woman all the while.
    Yuuki: "Noooo, Mr. Cow! Mr. Frog!"
    Yuki: "Hahahaha! Wail and weep!!"

    Yuki (Dangerous) 
https://static.tvtropes.org/pmwiki/pub/images/yuki_dangerous.png
Debut Game: QP Shooting - Dangerous!!
Voiced by: Saki Aiya
Stats: 5 HP, +1 ATK, 0 DEF, -1 EVD, 5 REC
Passive: Permanently turn every card with "Pudding" in name into "Tragedy in the Dead of Night". When someone else triggers your trap, gain 1 Win. Gain no Wins from fighting neutral enemies.
Hyper Card: Evil Mastermind (Event): Draw a trap card from the deck. Set all trap cards in hand on random panels. If not holding any trap cards, draw 3 from the deck and set a random one on your current panel.

Yuki as she appears in QP Shooting - Dangerous!!.


  • Cool Shades: She wears sunglasses.
  • Trap Master: This version of Yuki is built for a trap-heavy playstyle. She earns one Win each time an opponent triggers one of her traps, but cannot get Wins by defeating NPC enemies. Any Pudding cards she draws are changed into Tragedy in the Dead of Night traps. Finally, her Hyper, "Evil Mastermind", places all trap cards in her hand on random panels, or, if she has none, draws three trap cards from the center deck and sets one on her current panel.
    Yuki: "Fear my powers!"

    Aru 
https://static.tvtropes.org/pmwiki/pub/images/aru.png
Debut Game: QP Shooting (later playable in Xmas Shooting)
Voiced by: Kana Motomiya
Stats: 5 HP, -1 ATK, -1 DEF, +2 EVD, 5 REC
Passive: Can hold 4 cards (As opposed to the normal 3).
Hyper Card: Present for You (Event): All players draw cards until they have a full hand. Those with full hand draw 1 card instead. Gain stars equal to 10x the number of all cards drawn.

The main protagonist of the Xmas Shooting games, Aru is a 15-year-old bunny-eared Santa who also acts as the shopkeeper in QP Shooting and its sequel.


  • Badass Santa: Her attack and defense might not be very good, but she more than makes up for it with her high evasion stat, allowing her to avoid small enemies and low rolls.
  • Bag of Holding: Unlike other characters who can only carry three cards at a time, Aru can carry four.
  • Calling Your Attacks: She sometimes says "Present Attack!" before striking.
  • Fragile Speedster: As mentioned above, her attack and defense are nothing to write home about, but she does have good evasion stats to make up for it.
  • Gift-Giving Gaffe: Aru's Hyper, "Present for You", allows everyone to draw cards till they have a full hand (or one card if their hand is already full). In exchange, Aru will receive 10 stars for each card drawn.
    Aru: "Presents for good boys and girls."
  • Little Bit Beastly: A bunny-eared Santa.

    Syura 
https://static.tvtropes.org/pmwiki/pub/images/syura.png
Debut Game: QP Shooting - Dangerous!!
Voiced by: Ayaka Shimizu
Stats: 4 HP, 0 ATK, +1 DEF, 0 EVD, 4 REC
Passive: When at 1 HP at the start of battle, gain +1 ATK and EVD until end of battle.
Hyper Card: Beyond Hell (Battle): During this battle, gain +1 to Attack, Defense, and Evasion for every HP you are missing.

QP's 14-year-old classmate who is in the Indie Games Club with her, she initially made her debut in Dangerous!! as the boss of the first stage. She's also apparently a former demon.


    Kyousuke 
https://static.tvtropes.org/pmwiki/pub/images/kyousuke.png
Debut Game: QP Kiss
Voiced by: Fumiya Imai
Stats: 5 HP, -1 ATK, +2 DEF, 0 EVD, 5 REC
Passive: None
Hyper Card: Cast Off (Boost): Swap unit's base attack and defense. Lasts until KO, or Cast Off is used again.

A popular and attractive 18-year-old Student Council President who debuted in QP Kiss and later appeared in DANGEROUS!! as the second stage's boss. He has the unfortunate habit of mistaking QP for a boy and a penchant for stripping his top off at inappropriate moments.


    Krilalaris 
https://static.tvtropes.org/pmwiki/pub/images/krilalaris.png
Debut Game: QP Shooting - Dangerous!!
Voiced by: Rika Momokawa
Stats: 6 HP, 0 ATK, 0 DEF, -1 EVD, 5 REC
Passive:: None
Hyper Card: Plushie Master (Event): Set "Dance, Long-Eared Beasts!" trap on 3-5 random panels. Take 2 damage. The player who set this cards gains 1 HP. Stock Effect: During next battle, Attack -2. No effect on the player who set this card.

Nicknamed "Krila", she first appeared in Dangerous!! as the third boss. Judging by her brooch and armband and the way she talks about her "master", she might be part of Waruda too...


  • Chuunibyou: Of the Evil Eye variant; she speaks and acts as though she can see dark powers coming from people and often speaks in Purple Prose, sometimes to the point that she trips on whatever she just said.
    Krila: (Battle Victory) Nectar of Victory... Does it taste good?
    Krila: (Character Selected) I am the one trapped in darkness and hunger. (beat) Grab me some food.
  • The Dragon: To Fernet; as long as they get to eat food together. She might also be this to Yuki in Dangerous!!.
  • Elegant Gothic Lolita: She wears a puffy and frilly, if well-worn, gray brown and white ensemble.
  • Eyepatch of Power: Like any good chuuni, she wears one on her right eye.
  • Gang of Hats: Has a cat-shaped brooch on her chest, signifying she's a part of Yuki's Waruda gang.
  • Girls Love Stuffed Animals: Always carries a worn-out lion plushie on her. Her hyper is even called "Plushie Master".
  • Perpetual Poverty: Krila hadn't eaten in three days when she fought QP in QP Shooting - Dangerous!!. Many of her voice lines refer to her hunger (at times she does sound like she's eating something) and she is overjoyed when she obtains stars.
  • Shout-Out: Krila's sunglasses accessory looks a whole lot like 2B's blindfold. On its own, this could be dismissed as a coincidence, but then there's the unique method through which you unlock her white hair color: by defeating robotic enemies with the blindfold equipped. Combine them with the black unit color and you can make her look just like 2B.
  • Some Call Me "Tim": Most people just call her "Krila". And prior to the 3.5 Update, so did her card (as seen above).
  • Spell My Name With An S: Some versions of her full name drop the last "a."
  • Trap Master: What her hyper basically boils down to.

    Sweet Breaker 
https://static.tvtropes.org/pmwiki/pub/images/sweet_breaker.png
Debut Game: QP Shooting - Dangerous!!
Voiced by: Choucho Kiritani
Stats: 6 HP, 0 ATK, 0 DEF, 0 EVD, 6 REC
Passive: When battling a player with reversed cards, gain +1 to ATK, DEF and EVD for each.
Hyper Card: Melting Memories (Event). Cost: Number of cards held by other players x5. All other players discard and replace a card from their hand. Reverse all enemy cards.

One of the six gods of sweets, she originally debuted as the Big Bad of Dangerous!!, erasing pudding from existence due to her believing that it brought nothing but conflict and war due to its deliciousness. She was eventually bested by QP (who had to become a Physical God to do so) in exchange for bringing pudding back.


  • The Comically Serious: Her victory sprite sees her pull off a Sailor Moon-esque pose... all the while possessing the same, dull, neutral facial expression.
  • Easter Egg: She has a hidden voice clip that has a very small chance of playing when she's chosen on the character select, in which she gives her real name, Amami.
  • Embarrassing Nickname: Tomomo nicknames her "Sweebo", much to her chagrin.
  • Everyone Calls Him "Barkeep": "Sweet Breaker" is actually a title. Her real name is Amami.
  • Graceful Loser: If the player manages to get over 50,000 chocolate at the end of the ''Valentine's Day Event", she will at first express shock over being beaten by QP before accepting her defeat and rewarding both QP and the player with a special card.
  • Interface Screw: Her Hyper, "Melting Memories", reverses all enemy cards and forces them to discard and replace a random one, making them play blind and setting Sweet Breaker up to capitalize on her stat bonus against players with flipped cards.
    Sweet Breaker: Melt like chocolate.
  • Knight Templar: Known to take extreme measures to prevent conflict.
    • During the Valentine's Day 2018 Event, Sweet Breaker planned to flat-out ban every sweet stating all of them were dangerous much to the disbelief of QP, Tomomo, and Saki. If the player manages to get over 50,000 chocolate overall during the event, she will state disbelief that QP managed to gather that much, then accept her defeat and rewards QP and the player with an exclusive card that tells the player thank you directly.
  • Odd Job God: She is one of the six Sweet Gods.
  • Perpetual Frowner: Has a serious, upside-down smile all the time, even when she wins.
    Sweet Breaker: I look happy...? No, I'm not.
  • Shout-Out: One of her Halloween costumes makes her resemble a Gundam.
  • Start X to Stop X: In this case, Start Fight to Stop Fight. Her campaign is all about interrupting fights to stop fights before trying to outright ban pudding altogether due to it causing various conflicts (sans for Kyoko and Kyousuke, who were bickering over Kyousuke refusing to put a top on).

    Tomato and Mimyuu 
https://static.tvtropes.org/pmwiki/pub/images/tomato.png
Click here to see Mimyuu 
Debut Game: QP Shooting
Voiced by: Fumie Mizusawa (Tomato) and Natsuki Kita (Mimyuu)
Stats (Mimyuu): 3 HP, -1 ATK, 0 DEF, +1 EVD, 1 REC
Stats (Tomato): 3 HP, +1 ATK, 0 DEF, 0 EVD, 3 REC
Passive (Mimyuu): Revive as Tomato. When you do, you may challenge any enemies on the same panel. Lose 1/4 stars and give 1 Win when KO'd in battle.
Passive (Tomato): Revive as Mimyuu and act on revival. Draw "Evil Spy Work - Execution" cards as "Waruda Machine, Blast Off!"
Hyper Card (Mimyuu): Evil Spy Work - Preparation (Event): Place 4 "Evil Spy Work - Execution" cards at random positions in the center deck: This card cannot be played. When holding the card, take 3 damage at the end of your turn, and remove this card from the game.
Hyper Card (Tomato): Waruda Machine, Blast Off! (Battle): During this battle, gain Attack and Defense but lose Evasion equal to the number of cards in your opponent's hand.

A pair of hoodlums who work under Yuki in Waruda. Mimyuu's the small one in the cat hoodie while Tomato's the tall one in red.


  • Curtains Match the Window: Tomato's got red hair and eyes.
  • Edible Theme Naming: Probably a coincidence, but Tomato's named after the fruit of the same name. She also has the colour of them too.
  • Enfant Terrible: Per Word of God, Mimyuu is only six years old, and her idea of a fun prank involves grievous bodily harm.
  • Gang of Hats: Mimyuu's hoodie resembles cat ears. Tomato has a cat patch on her jacket. Both are members of Waruda.
  • Hoist by His Own Petard: It's entirely possible for Mimyuu to draw her own "Evil Spy Work - Execution" cards, and since she only has 3 HP she will go down if it activates. On the bright side, this gets Tomato back in the game to potentially take advantage of the other copies for her Hyper.
  • Humongous Mecha: Tomato pilots one in her Hyper's art.
  • Mighty Glacier: Like Peat, Tomato can use her Hyper, "Waruda Machine, Blast Off!", to boost her attack and defense (albeit at the cost of her evasion going down) in battle depending on the number of cards in a hand, though unlike Peat (who uses his own cards), Tomato gets her boost from her opponent's hand.
    Tomato: "Revenge!"
  • Shout-Out: Mimyuu's 2017 Halloween costume is likely a reference to Sukuna Shinmyoumaru of Touhou fame.
  • Somebody Set Us Up The Bomb: Mimyuu's hyper, "Evil Spy Work - Preparation", is a card-based version of this, sneaking four dud cards into the main deck that deal 3 damage to whoever draws them at the end of their turn. If Tomato gets one, however, it becomes her own Hyper instead.
    Mimyuu: (setting up the cards) "Fear Mimyuu's pranks."
    Mimyuu: (upon having someone draw a card out) "You fell for it. Eat it!!"
  • Swap Fighter: The duo utilize this mechanic in gameplay. You start the match with Mimyuu by default, but if she gets KOed, you'll automatically switch to Tomato on revival, and the same mechanic applies vice versa to her as well. The only difference between the two stat-wise is that Tomato has +1 Attack while Mimyuu has -1 Attack and +1 Evasion, and both have different Hyper cards each.
  • Those Two Guys: They're a pair of Waruda grunts who are rarely seen without each other.
  • Tomboyish Ponytail: Tomato.
  • Trap Master: Mimyuu's preferred way of playing.
  • Unwitting Instigator of Doom: Mimyuu ends up playing this role in the summer 2018 event when the seagull she knocked out for stealing her snack becomes a massive gull bent on devouring everything in the sea.

    Kiriko 
https://static.tvtropes.org/pmwiki/pub/images/kiriko.png
Debut Game: Xmas Shooting
Voiced by: Sakura Miko note 
Stats: 8 HP, 0 ATK, -1 DEF, 0 EVD, 5 REC
Passive: Ignore healing effects. When playing a battle card, gain +1 ATK & EVD in the battle, and Max HP is reduced by 1 (To a minimum of 2).
Hyper Card: Final Surgery (Event): KO all units with 1 HP and gain stars equal to 25x the number of KO'd units.

The resident Mad Scientist of Waruda who often uses syringes and scalpels to deal with her enemies. She can also pop some suspicious-looking pills to power up when she decides to get serious.


  • Actor Allusion: Kiriko's alternate costumes are Cosplays of Sakura Miko, specifically her original and new costumes. She can look even more the part by giving her pink hair.
  • Better to Die than Be Killed: As Kiriko can't heal, if she's at 1 HP and vulnerable, it is often beneficial for her to KO herself with her Hyper, as she'll still gain stars for doing so instead of losing them to an enemy, and can subsequently recover at full health.
  • Cast from Hit Points: Any time she uses a battle card, she gains +1 Attack and Evasion for the battle, at the cost of permanently losing 1 maximum HP, down to a minimum of 2.
  • Deadly Doctor: She wields that scalpel pretty well.
  • Evil Genius: Plays this role in Waruda.
  • Flechette Storm: Kiriko's attacking pose has her thrusting a surgery scalpel in front of her. Her Hyper, "Final Surgery", has her throw a scalpel to all units with 1 HP (herself included if applicable), KOing them and gaining 25 stars for each victim.
  • Gang of Hats: Her Signature Hair Decs reveal her as a part of Waruda.
  • Hoist by His Own Petard: If she has 1 HP when using her Hyper, she'll KO herself. This isn't necessarily a bad thing, though…
  • Mad Scientist
  • No Cure for Evil: Calling her "evil" is a bit of a stretch (a Jerkass, sure), but she is unaffected by healing, be it from stopping at home, card effects, or Natsumi's passive. She can, however, benefit from effects that increase your health without "healing" it, such as "Portable Pudding" (though since this is a battle card, doing so will reduce her maximum HP).
  • One-Hit Kill: Her Hyper, "Final Surgery", has her do this to anyone with 1 HP left (including herself), gaining 25 stars for every unit KO'd.
  • Psychopathic Manchild: As a doctor who's joined a gang of grade schoolers as an excuse to play pranks and test out shady drugs, she's this.
  • Signature Headgear: Wears a cat-shaped hairpin to show her allegiance to Waruda.
  • Vocal Dissonance: Who would have thought that the crazy nurse with bags on her eyes, disheveled hair, and a proclivity to give "surgeries" or strange concoctions to her victims would have such a cutesy voice? Then again, she is part of a gang of grade schoolers…

    Mei 
https://static.tvtropes.org/pmwiki/pub/images/mei_00.png
Debut Game: QP Shooting
Voiced by: Megumi Satou
Stats: 4 HP, 0 ATK, 0 DEF, 0 EVD, 5 REC
Passive: Gain "Red & Blue" when not holding any cards at the end of your turn.
Hyper Card (without Red & Blue): White Christsmasher (Event): Deal 2 damage to players on the same panel as you. For each KO'd player, gain one win and the KO'd player's Lvl x5 stars. When holding Red & Blue, this card becomes "True White Christsmasher".
Hyper Card (with Red & Blue): True White Christsmasher (Event): Deal 4 damage to players within one panel of you. For each KO'd player, gain 2 win and the KO'd player's Lvl x10 stars. When not carrying "Red & Blue", this card becomes "White Christsmasher".

Debuting as the first boss of QP Shooting, Mei is a young girl who's always accompanied by her penguins Red and Blue, just like QP and her rabbit Rbit.


  • Area of Effect: Mei's Hyper, "White Christsmasher", deals 2 damage to players on the same panel as her. When she also has "Red & Blue", however, it upgrades to "True White Christsmasher", which deals 4 damage to enemies on adjacent panels as well as her own.
    Mei: "This is the all-out version of White Christmasher!!"
  • Jack of All Stats: Like QP, all her stats are 0, making her well-rounded. Her maximum HP is one point lower than QP's, though, so she's a touch fragile without Red & Blue.
  • Lightning Bruiser: When she gets the Red & Blue card, she gains +1 in all stats and can use the true version of her Hyper.
  • Sailor Fuku: Wears one just like QP (Dangerous) and Syura.
  • Tsundere: Though she herself is not one, the card art for Reverse Attribute Field) depicts her in this light, showing her going from combative to docile to fit the card's effect (swapping pluses and minuses on stats).
  • The Usurper: When she meets Kai, she declares her intent to defeat him and take his place as The Protagonist.

    Natsumi 
https://static.tvtropes.org/pmwiki/pub/images/natsumi_8.png
Debut Game: Xmas Shooting
Voiced by: Miki Maruyama
Stats: 5 HP, -1 ATK, 0 DEF, 0 EVD, 5 REC
Passive: If not KO'd and standing on the same panel with other players at the end of your turn, each unit will recover 1 HP. For every opponent healed, gain 5 stars.
Hyper Card: Cooking Time (Event): All players recover your Lvl x HP. Gain 5 stars for each HP recovered.

A warm-hearted cook who first appeared as the first boss of Xmas Shooting, facing down Aru with her kitchen knife and a horde of cooking utensils and food.


  • Adaptation Dye-Job: Natsumi had blue hair in her debut game, which carried into this game (in card art) and 200% Mixed Juice. It was changed to strawberry blonde in Scramble!!, and that design is used for her playable appearance.
  • Combat Medic: Because Natsumi can earn a small amount of stars by healing players when stopping on their same panels, in non-Co-op gameplay, a common strategy for her is to engage in "aggressive healing" by deliberately battling players, both to ensure that Natsumi stops on their panels for her passive to activate and to inflict minor damage to them to heal. Her -1 Attack stat works in her favor as it makes her less likely to KO her targets outright.
  • Creepy Good: Natsumi's unflinching serenity coupled with her big knife can make her come off as unnerving, but she's genuinely mild-mannered and kindly and her gameplay entails healing other players.
  • Dissonant Serenity: All. The. Time. If she's not despairing over losing stars, she hacks, stabs, and dodges attacks with the same cheer as she cooks for the other players.
  • Chef of Iron: A talented cook who can still hold her own against everyone else.
  • The Medic: Natsumi automatically heals any players on the same space of her for 1 HP at the end of her turn, along with herself. Her Hyper, "Cooking Time", has her heal all players for her current Norma Level. In both cases, she gains 5 stars for each point of health she restores to an opponent.
    Natsumi: "It's meal time!"
  • Odd Job God: Surprisingly, she is Sweet Blogger, one of the six Sweet Gods.

    Arthur 
https://static.tvtropes.org/pmwiki/pub/images/arthur_unit.png
Debut Game: Xmas Shooting
Stats: 7 HP, 0 ATK, -1 DEF, -1 EVD, 6 REC
Passive: Gain X additional stars from all sources, where X is the number of Shops in play, up to current Lvl.
Hyper Card: Branch Expansion (Boost): Turn all your cards (including this one) into "Rbit Hobby Shop". You can play one more card in this turn.

The rabbit-eared owner of a toy store, he was the Big Bad of Xmas Shooting responsible for stealing Aru's bag of presents in a misguided attempt to save his store. After being defeated by Aru, he would later help her manage her formation store to make up for his misdeed.


  • Adam Smith Hates Your Guts: Arthur weaponizes this trope to a T with his toy store traps. The amount of stars he can exploit from other players is determined by his current level as well as the amount of shops he's set, so at higher levels, his traps have the potential of robbing players of most of their star count. This can effectively screw over players from achieving their stars norma.
  • Cool Shades: Wears a pair of sunglasses.
  • Little Bit Beastly: In a rare example that isn't played for cuteness, he's a middle-aged rabbit guy.
  • Manly Man: A gruff, deep-voiced man with Perma-Stubble, always smoking a cigarette, wearing a jacket and shades, with a rock theme song. Even the bunny ears don't manage to detract much from it.
  • Smoking Is Cool: Always smoking wherever he goes.
  • You Don't Look Like You: Arthur originally had a quite different design in the original game as well as on the "For the Future of the Toy Store" card, with a different costume and rabbit ears where human ears would be. Thanks to a mix of Art Evolution and perhaps a desire for better consistency, Arthur was redesigned in 200% Mixed Juice to be more in line with the rest of the rabbit people as well as looking more like the middle-aged man he was probably supposed to be.

    Nico 
https://static.tvtropes.org/pmwiki/pub/images/nico_unit.png
Debut Game: Xmas Shooting - Scramble!!
Voiced by: Yuu Kahara
Stats: 4 HP, -1 ATK, -1 DEF, +1 EVD, 5 REC
Passive: No effect from gift cards. Gain X additional stars from all sources, where X is the number of gift cards in hand. Can hold 4 cards.
Hyper Card: Miracle Walker (Boost): Turn all your cards into random hyper cards. You can play one more card this turn.

The Big Bad of Scramble!!, Nico like Arthur stole Aru's present bag in a misguided attempt to save her parents' toy store. After being bested by her, she would be "persuaded" by Aru to help her deliver the presents on time to make up for what she did.


  • Anti-Magic: Not only does she receive star bonuses from carrying gift cards, but she nullifies their effects in the process. This makes her immune to Store Manager and Mimyuu's hypers as well as Unlucky Charm, which many Nico players will bring for this very reason.
  • Bratty Half-Pint: She tends to get rather immature when things don't go her way.
    Nico (upon failing a revive roll): "Nico hates this, hates this, HATES THIS!!"
  • Generation Xerox: If she's Arthur's daughter, then she most definitely counts, since both stole Aru's present bag in an attempt to save their respective toy stores and would later help her out after being defeated by her. The Crossed Christmases story confirms that yes, they are indeed father and daughter — albeit from different universes.
  • Little Bit Beastly: Like Aru, she's a rabbit girl.
  • Power Copying: Her Hyper, "Miracle Walker", turns all of her cards into random other units' Hypers, whether or not they're present in the match.
    Nico: "Nico can make a miracle come true!"
    Nico: (When playing an enemy Hyper) "Ehehe! Nico'll play someone's Hyper Card!"
  • Third-Person Person

    Yuuki 
https://static.tvtropes.org/pmwiki/pub/images/yuuki_unit.png
Debut Game: QP Shooting
Voiced by: Yuuka Hiyamizu
Stats: 4 HP, 0 ATK, 0 DEF, 0 EVD, 5 REC
Passive:: In odd-numbered chapters, gain -1 ATK and +2 DEF. In even-numbered chapters, gain +2 ATK and -1 DEF.
Hyper Card #1: Angel Hand (Boost): Heal target player to full HP and gain 10 stars per healed HP. In even-numbered chapters, this card turns into Devil Hand.
Hyper Card #2: Devil Hand (Boost): Lower a random player's HP to 1 and gain 10 stars per lowered HP. In odd-numbered chapters, this card turns into Angel Hand.

An odd young girl who's never seen without a pair of puppets on her hands, she originally appeared as the second boss of the original QP Shooting.


  • Ambidextrous Sprite: Most noticeable among the roster. This is because which hand the puppets are on depends on the direction the character is facing.
  • Empty Eyes: She has these (along with a constant square mouth) due to losing sight of herself and being filled with emptiness after playing with her new puppets for who knows how long, seemingly relegating her personality to her puppets.
  • Gang of Hats: Like Mimyuu, Yuuki's hoodie resembles cat ears, identifying her as a member of Waruda.
  • Glass Cannon: In even-numbered chapters, she gains +2 ATK and -1 DEF.
  • HP to One: Her Hyper in even-numbered chapters, "Devil Hand", reduces another player to 1 HP and gives Yuuki 10 stars for every point of damage it dealt.
    Yuuki (Devil): "Eat the power of the devil!"
  • The Medic: Her Hyper in odd-numbered chapters, "Angel Hand", fully heals another player and gives Yuuki 10 stars for every point of health it restored.
    Yuuki (Angel): "This is the power of mercy."
  • Precision F-Strike: When losing stars via a drop panel, the Angel Puppet may unleash one (though it's bleeped out).
  • Sailor Fuku: She received a school uniform durig the 2022 rerun of the School Crashers event.
  • Suspiciously Specific Denial: Yuuki has a set of voice clips that play randomly when she takes her turn, where the Angel and Devil insist, completely unprompted, that they've never heard of any Mr. Cow, Mr. Frog, or Panda, and that they don't know what "main body" in between them you're referring to.
  • Stone Wall: In odd-numbered chapters, she gains -1 ATK and +2 DEF.
  • Ventriloquism: Always talks through the puppets on each of her hands.

    Chris 
https://static.tvtropes.org/pmwiki/pub/images/chris_unit.png
Click here to see the Chef 
Debut Game: QP Shooting
Voiced by: Kouno Hiyori
Stats: 5 HP, -1 ATK, 0 DEF, 0 EVD, 5 REC
Passive: Can hold 4 cards. Cannot challenge to battles without Chef or Store Manager active. Gain a Store Manager Counter upon using a Max 1 copy limit non-Gift card.
Hyper Card #1: Chef, I Could Use Some Help! (Boost): Summon Chef. Fights battles on behalf of your unit. Gives 2 Wins on KO. Gives stars gained in battle to your unit. Effect ends with Chef's KO. This card turns to "Manager, I Could Use Some Help!" if you have 4 or more Store Manager Counters and your Lvl is 4 or higher.
Stats (Chef): 4 HP, +1 ATK, 0 DEF, +1 EVD
Hyper Card #2: Manager, I Could Use Some Help! (Boost): Summon Store Manager. Fights battles on behalf of your unit. Gives 2 Wins on KO. Gives stars gained in battle to your unit. Effect ends with Store Manager's KO, and your Store Manager Counters reset to 0. This card turns to "Chef, I Could Use Some Help!" if you have less than 4 Store Manager Counters.
Stats (Store Manager): 4 HP, +3 ATK, +2 DEF, -1 EVD

The hard-working waitress of Sky Restaurant 'Pures'.


  • Assist Character: Both Chef and Store Manager are this to Chris; after Chris summons either of them, they will fight for her.
    Chris: (When summoning Chef) "Chef, I'm going to need your help!"
    Chris: (When summoning Store Manager) "Manager, help me!"
  • Bag of Holding: Chris can hold up to 4 cards as opposed to the normal 3.
  • Chef of Iron: Chef is this. His +1 Attack and +1 Evasion lets him take on anyone.
  • Dual Wielding: Chef uses a pair of kitchen knives as weapons.
  • Magikarp Power: On her own, Chris has a negative statline and can't choose to engage other players in battle. Her Hyper summons a Chef minion to fight in her stead, which is stronger, but not overwhelmingly so. However, if she can play 4 unique cards to earn counters, reach level 4, and then use her Hyper, she instead summons the Store Manager at equal power to the boss version (though with less HP), enabling her to overwhelm her opposition with his massive Attack stat.
  • Unskilled, but Strong: The only drawback with her summoned units is that they're entirely AI-controlled, meaning you can't use battle cards with them and you don't have a choice of either defending against or evading attacks. But they more than make up for it with their above-average battle stats, with Chef having +1 Attack and +1 Evasion, and Store Manager boasting the same +3 Attack and +2 Defense that he does as a boss.

    Kyupita 
https://static.tvtropes.org/pmwiki/pub/images/kyupita_unit.png
Debut Game: QP Kiss
Voiced by: Sato Azusa
Stats: 5 HP, 0 ATK, 0 DEF, 0 EVD, 5 REC
Passive: None
Hyper Card: Saint Eyes (Boost): Stock Effect (3). In a battle where you attack first, gain -1 ATK and +1 DEF for every 2 stock, and +1 ATK per stock. This effect can stack.

The QP from the Gender-Bent Alternate Universe that is QP Kiss.


  • Cross-Dressing Voices: He is voiced by the same voice actress as his female counterpart QP.
    Kyupita: "I'm going to use my Saint Eyes!"
  • Glowing Eyes: Implied. The art of Kyupita's hyper shows his left eye with a golden glow.
  • Hot-Blooded: As a male version of the Genki Girl QP, Kyupita is very passionate, his DLC description explicitly calling him "hot-blooded".
  • Jack of All Stats: Just like QP, Kyupita has neutral stats across the board and no passive. His Hyper puts him more on the offensive side than QP's, though.
  • Little Bit Beastly: He's a dog boy.
  • Super Mode: When Kyupita uses his hyper, he gets 3 stacks of Saint Eyes that grants him +1 Attack for every odd-numbered stack, and +1 Defense for every even-numbered stack. However, this effect only takes place when Kyupita attacks first, and the stock effect is depleted one stack at the end of each battle where it applies.
  • Which Me?: He reacts in confusion to encountering his female 'mainline' counterpart.

    Natsumi (Sweet Blogger) 
Debut Game: Xmas Shooting - Scramble!!
Voiced by: Maruyama Miki
Stats: 5 HP, -1 ATK, +1 DEF, +1 EVD, 5 REC
Passive: All Sweets types cards are free to play. If active after activating a Drop panel, draw a Sweets type card of usable level.
Hyper Card: Operation: A Mountain of Sweets (Boost): Draw 3 Boost cards from the deck. You can play up to 3 more Boost cards this turn for 1/3 of their cost.

    Mimiyuu (Jailbird) 
Debut Game: QP Shooting
Voiced by: Kita Natsuki
Stats: 4 HP, +1 ATK, 0 DEF, +1 EVD, 4 REC
Passive: When KO'd in battle, move to your Home panel.
Hyper Card: Make-Believe Prison Break (Boost): Move to your Home panel without activating it. Cannot be challenged or be the target of other players' Boost cards. Immune to Trap cards, instant KO effects, and card damage from other players. Roll 2 dice for movement. Effect ends after traversing 20 spaces.

    Krilalaris (Pajamas) 
Debut Game: QP Shooting - Dangerous!!
Voiced by: Rika Momokawa
Stats: 4 Hp 0 ATK, +1 DEF, 0 EVD, 6 REC
Passive: Cannot use the Evade command in battle. If you would suffer 1 damage while using the Defend command, cancel that damage and pay your Lvl x stars to the opponent.
Hyper Card: Threats to My Slumber (Gift): When you cancel exactly 1 damage in battle while holding this card, gain a stack of Waking. (Max 4. Does not stack.) Transform to When My Slumber Breaks upon use.
Hyper Card: When My Slumber Breaks (Event): Deal X+1 damage to all other players and the Boss, where X is your Waking count. Remove all Waking stocks. Gain 1 HP for every 2 Waking stock removed.

    Chicken 
https://static.tvtropes.org/pmwiki/pub/images/chicken.png
Click here to see its enemy stats 
Debut Game: QP Shooting
Stats: 3 HP, -1 ATK, -1 DEF, +1 EVD, 3 REC
Passive: Lose 1/4 stars and give 1 Win when KO'd in battle.
Hyper Card: Golden Egg (Trap): If target is Chicken, Stock Effect (3). Drop Panels will act as Bonus Panels. Otherwise, Stock Effect (3). Bonus Panels will act as Drop Panels.

It's a chicken. They often serve as the first enemies QP has to face in her games.


  • Adorable Evil Minion: Easily the least threatening of the standard enemies.
  • Ascended Extra: A single chicken named Haruo appears as an opponent in the first stage of Kai's campaign.
  • Fragile Speedster: Its positive evasion lets it pull off some clutch dodges on occasion, but all its other stats are bad.
  • Heads I Win, Tails You Lose: Its hyper, "Golden Egg", can force this on someone. If it steps on the card, then drop panels will act as bonus ones for three instances. However, if someone else steps on it, then the exact opposite will happen.
  • Joke Character: The playable version, which has the same stats as the regular Chicken enemy.
  • Promoted to Playable: Can be bought from the in-game store after reaching a certain level.

    Store Manager 
https://static.tvtropes.org/pmwiki/pub/images/store_manager.png
Click here to see his stats as a boss 
Debut Game: QP Shooting
Stats: (Playable) 6 HP, +2 ATK, 0 DEF, -1 EVD, 6 REC
Stats: (Boss) 8 HP, +3 ATK, +2 DEF, -1 EVD.
Passive: No stars from Bonus Panel. Can only use Gift type cards. Takes 1 damage on card discard.
Hyper Card: Banned For Life (Gift): Can only play Gift cards. Using this card sends it to another player. Discards entire hand upon discard.

A large, imposing man who first appeared in the original game as the fifth stage's boss. He was summoned by his employee Chris to deal with QP after the latter caused a ruckus in their Sky Restaurant. He was eventually beaten by her, though not before banning her for life from his establishment.


  • Attack of the 50-Foot Whatever: He appears as the boss of the QP Shooting-themed stages (specifically, Pudding Chase, Christmas Miracle, Highway Heist, Sweet Heaven, and Icy Hideout) as well as the Practice Field, Space Wanderer, Tomomo's Abyss, White Winter, Farm, Starship, and Treasure Island (both day and night) stages.
  • Crippling Overspecialization: Store Manager is a very strong fighter, but will have difficulty earning stars outside of defeating his opponents and stealing theirs, as he is unable to gain stars from bonus panels and can only use Gift cards.
  • Death by Materialism: This can happen to him if he has 1 HP left and lands on a card panel with three cards already in hand. Since the general rule is that players can only hold up to three cards per deck (with the exception of certain characters like Aru), the Store Manager has no choice but to suffer a KO when discarding one or more cards.
  • Exactly What It Says on the Tin: Manages a store that some of the characters work at if some of the card art is anything to go by.
  • Mythology Gag: His first appearance in a game was actually a 2002 game called Mid Night Pleasure, which Hono created before forming Orange_Juice.
  • Promoted to Playable: Can be bought from the in-game store after reaching a certain level.
  • Reasonable Authority Figure: His card Completion Reward shows him smiling and telling his employee to not waste their bonus too much. He also tends to just glare at employees who do not do what he wants, which usually prompts them to give in and follow his commands at whatever store he is managing. That said, he does have a miserly side; in his card "Unpaid Work" his employee Chris complains about not getting her paycheck.
  • Shout-Out: His original Halloween costume is Loki's helmet.
    • In addition, his red-and-blue colour makes him resemble Pepsiman.

Suguri Characters

Characters from SUGURI and the Acceleration of SUGURI games.
    Suguri 
https://static.tvtropes.org/pmwiki/pub/images/suguri.png
Debut Game: SUGURI
Voiced by: Seiko Yoshida
Stats: 4 HP, +1 ATK, -1 DEF, +2 EVD, 5 REC
Passive: None
Hyper Card: Accelerator (Boost): Effect Duration: 1 chapter. Roll two dice for movement, battle, bonus and drop.
The main protagonist of SUGURI, she was born from mankind's last attempt to cleanse the planet known as Project One. When she was only 15 years old, she was remade by her father and other researchers to bring peace and balance to the world. Though she has a naturally kind disposition, she is a fearless defender in the face of those who would do harm to her friends and the environment. Her already considerable powers increased much more and her eye color turned to red. Furthermore, her lifespan prolonged dramatically, as she has protected the earth for over 10,000 years.
  • Corner of Woe: She reacts like this when defeated, and it's adorable.
  • Dull Surprise: Tomomo says Suguri should express more shock that she made the worlds in 100% Orange Juice.
  • Dreaming of Things to Come: After defeating Tomomo, she smiles and hopes for a time when Earth will have a safe enough atmosphere for everyone to live in. Doubles as a Shout-Out to her debut game as well, where the Earth is only just starting to finally recover from the ending of sora.
  • Fragile Speedster: High evasion stat, absolutely horrible defense.
  • Idiot Hair: Subverted, as she's most certainly not stupid.
  • Last of Her Kind: In 200% Mixed Juice, Suguri is confirmed to be one of only two known people left in existence on Earth 46 billion years later, the other being Sumika.
  • Mystical White Hair
  • Older Than They Look: Her real age is at least five digits long.
  • Really 700 Years Old: Or in this case, Really 10,000 Years Old, though as the in-game OJ Dex states, she looks about 14 years old.
  • Red Eyes, Take Warning: Subverted, as she's a hero.
  • Shout-Out: Her 2017 Halloween costume is Freddy Krueger with the default outfit, and Sherlock Holmes with her Winter outfit.
  • Super Mode: Her hyper, "Accelerator", allows her to throw out two dice instead of one for battle and movement as well as card and star drops for one turn. Stack this up with the x2 star drop panels and the Miracle event and you'll be rolling in stars in no time, so long as the RNG doesn't decide to give you the finger.
    Suguri: "I'm accelerating."
  • Which Me?: She has interaction lines with her future self, responding with confusion to the encounter.

    Hime 
https://static.tvtropes.org/pmwiki/pub/images/hime_6.png
Debut Game: SUGURI
Voiced by: Kana Motomiya
Stats: 5 HP, +1 ATK, -1 DEF, +1 EVD, 5 REC
Passive: None
Hyper Card: Binding Chains (Event): Stock Effect: All Units except yours will skip their next turn. -2 EVD while bound.

Hime is the "Guardian God" of Shifu's spaceship; the protector of all of its inhabitants and its last hope. Like Suguri, she claims to have existed for more than 10,000 years. In contrast to the other girls previously faced by Suguri, Hime is not under Shifu's direct command. Hime also enjoys dancing.


  • Apologetic Attacker: Before attacking, she says "I'm sorry if this hurts".
  • Chain Pain: Her hyper "Binding Chains" invokes this, preventing everyone but Hime from having a turn and -2 to evasion while the hyper is active.
  • Dance Battler: Refers to fighting as a dance.
  • Defeat Means Friendship: Becomes Suguri's friend after the events of SUGURI.
  • Elegant Gothic Lolita: She certainly has the dress sense of one.
  • Guardian Angel: Shifu refers to Hime as his ship's guardian angel, as quoted on the "Sealed Guardian" card.
  • Physical God: Averted. She is referred to as the guardian deity of Shifu's spaceship, but this is a symbolic description. She's an altered human like the rest of the Suguriverse's cast.
  • Power Gives You Wings: Shows up when she attacks. Also appears on some cards featuring her.
  • Pretty in Mink: Her winter outfit, which first appeared in sora's extra stage.
  • Red Eyes, Take Warning: Also subverted since she joins Suguri after the game.
  • Tareme Eyes

    Nanako 
https://static.tvtropes.org/pmwiki/pub/images/nanako.png
Debut Game: SUGURI
Voiced by: Tomoe Tamiyasu
Stats: 3 HP, 0 ATK, +2 DEF, +1 EVD, 4 REC
Passive: None
Hyper Card: Deploy Bits (Battle): During this battle, gain a total of +7 points to Attack, Defense and/or Evasion, distributed randomly.

Nanako is one of the altered humans under the command of Shifu who fights using Bits, and is shortest of Shifu's subordinates. While still under his command she's very strict about following orders. Due to her sharp tongue, Nanako seems cantankerous on the surface, but is actually caring and concerned about her comrades-turned-friends.


    Saki 
https://static.tvtropes.org/pmwiki/pub/images/saki_3.png
Debut Game: SUGURI
Voiced by: Yuka Nukui
Stats: 4 HP, 0 ATK, 0 DEF, +1 EVD, 4 REC
Passive: None
Hyper Card: Big Bang Bell (Trap): Every unit on this and 2 adjacent squares take 2 damage, +1 for every 2 chapters since setting the trap. On KO, half of their stars go to the player who sets this trap.

Saki is one of the altered humans under the command of Shifu. Her weaponry is music-themed; fighting maracas-shaped grenades, beam energy tambourines, energy waves called cymbals and orange-blue-colored energy spheres called bells. She is always seen in thick clothing regardless of the weather and is cheery and enjoys cooking.


  • Calling Your Attacks: She says "Big Bang Bell!" when she places her Hyper. Fortunately, only her player can hear her say this.
  • Curtains Match the Window: Blonde with yellow eyes.
  • Cute and Psycho: Played for laughs: Before attacking, she exclaims, in a fairly threatening voice "Please die!", then adds "Just kidding" in a more playful tone.
  • The Cutie: Considers herself one of the cutest, if not THE cutest, girl in the world, and even had an argument with Sham about it in AoS2.
  • Genki Girl
  • Hidden Buxom: Saki is surprisingly quite busty beneath her baggy jacket, as evidenced by her swimsuit costume.
  • Hoist by His Own Petard: Saki is not immune to her own Big Bang Bell trap. While she can't trigger the trap herself, if someone else triggers it and she happens to be within the trap's blast range, she can still take damage from it.
  • Idiot Hair
  • Improbable Weapon User: Uses maraca-shaped grenades and beam tambourines.
  • Musical Assassin: Her weapons and attacks are all musical instrument-themed (maraca grenades, beam energy tambourines, energy waves called cymbals, orange/blue-coloured energy balls called bells...)
  • Odd Job God: She is also Sweet Maker, one of the six Sweet Gods.
  • Shout-Out: Saki's Operation Halloween costume is based on the outfit worn by Rorona Frixell from Atelier Rorona: The Alchemist of Arland.
  • Tareme Eyes
  • Verbal Tic: Has an habit of saying "Mau...". The quote on her hyper, Big Bang Bell, is her exclaiming, "Mauuuuryaaaaaaahh!"

    Kae 
https://static.tvtropes.org/pmwiki/pub/images/kae_4.png
Debut Game: SUGURI
Voiced by: Moena Watanabe
Stats: 4 HP, 0 ATK, -1 DEF, +1 EVD, 4 REC
Passive: Add reverse value of Defense to Attack. -1 Defense when attacking.
Hyper Card: Blazing! (Boost): Inflicts Blazing! on units within 2 panels, and refreshes the duration of existing Blazing! Effect Duration: 3 chapters. ATK +1, DEF -1. The effect expires upon KO.

Kae is one of the altered humans under the command of Shifu. She has very conspicuous and bright red hair. Kae enjoys fighting, generally preferring things up close and personal. She is also cheerful and loves having fun. However, she has a fear of the dark, having been kept in isolation for an extraordinarily long time.


  • Glass Cannon: More than just having high attack and low defense, Kae's power is directly tied to her fragility: she gains a point of Attack for every point of Defense she loses, her base Defense is -1, and it's reduced one point further when attacking. Her Hyper increases her Attack by 1 and reduces her Defense by 1 (thus effectively giving her +2 Attack), and can also inflict the same on nearby opponents. With all that on top of a mediocre 4 HP, playing Kae is often a game of either one-shotting her enemies or getting one-shotted on the counter.
  • Red Oni, Blue Oni: With Kyoko, Kae is the Red Oni. She also plays the red with Nanako's blue, although the latter is purple.
  • Saying Sound Effects Out Loud: Her voiced version does this all the time, from rolling to attacking.
  • Super Mode: Her hyper, "Blazing!", strengthens her attack at the cost of her defense going down, turning her into even more of a Glass Cannon for three turns. She can also inflict nearby opponents with it.
    Kae: "Good! Good! This feeling is really the best!"

    Kyoko 
https://static.tvtropes.org/pmwiki/pub/images/kyoko_8.png
Debut Game: SUGURI
Voiced by: Masayo Fujita
Stats: 5 HP, -1 ATK, +3 DEF, -2 EVD, 5 REC
Passive: Cannot use the Evade command in battle.
Hyper Card: Crystal Barrier (Boost): Stock Effect (3). Cancel a trap, a battle, or drop panel. Take 1 damage. Consumes 1 charge.

Kyoko is one of the altered humans under the command of Shifu and probably is in the upper echelons of his forces. Her specialty is forming rigid ice crystals to attack and shield herself. However, she isn't particularly fond of fighting. While Kyoko is just as loyal to Shifu as all of his subjects, she shows deep concern for every inhabitant of the spaceship. Described as motherly by others and is often seen adjusting her glasses.


  • Achilles' Heel:
    • Because Kyoko can't evade attacks, any trap that automatically triggers a battle on her will spell her downfall if she has low HP. By far the most nasty example is the "Piyopiyo Procession" trap card, which triggers three consecutive battles one-by-one, and if set on a battle panel, adds up to four battles. This can lead to a large chunk of her HP being whittled down, leaving her in a vulnerable state or KOed.
    • The "Reverse Attribute Field" battle card (which reverses both player's base stats during a battle) can completely nullify her Defense stat down to -3, setting her up to be on the receiving end of high-damaging attacks that she can't do anything to counter with.
  • Barrier Warrior: Reflected in her +3 to Defense and her hyper which nullifies any threat to her up to three times at the cost of 1 HP per use.
  • Elemental Hair Colors: Ice is blue, and so is her hair, so…
  • Failure Is the Only Option: This can happen to her if she's forced into a battle and she only has 1 HP left. Since she can't evade attacks and defending will take 1 HP off her no matter what, she's pretty much screwed.
  • No-Sell: Her hyper, "Crystal Barrier", allows her to steamroll through traps, battles and drop panels, albeit at the cost of taking 1 HP's worth of damage. That said, if she's able to keep her health up, then she can pretty much waltz through the battlefield without any worries.
  • Other Me Annoys Me: Towards her gender-flipped counterpart Kyousuke, mainly due to his habit of stripping his shirt off without warning.
  • Personality Powers: A cool-minded lady who utilizes ice in combat.
  • Red Oni, Blue Oni: With Kae, Kyoko is the Blue Oni.
  • Sibling Rivalry: She has this kind of relationship with Kyousuke, although they aren't related.
  • Stone Wall: Kyoko's +3 Defense is unrivalled among playable characters, but she has poor Attack and cannot avoid enemy attacks at all.

    NoName 
https://static.tvtropes.org/pmwiki/pub/images/noname.png
Click here to see him as a head 
Debut Game: Acceleration of SUGURI
Stats (Normal): 5 HP, +1 ATK, -1 DEF, 0 EVD, 6 REC
Stats (Head): 2 HP, -1 ATK, -1 DEF, -1 EVD, 6 REC
Passive (Normal): If KO'd, give no Stars or Wins from battle and turn into NoName (Head) instead.
Passive (Head): Change into NoName after reaching a home or getting KO'd. -1 to Move rolls.
Hyper Card: Overseer (Event): A boss appears. If a boss is already on the field, treat this card as a battle card: End the battle. Opponent fights the boss instead. Can only use against players.

A robotic copy of Shifu, the Big Bad of the first SUGURI game, who has a fetish for women's legs. He once showed up out of the blue and tried to amass his own personal harem out of Suguri's group. However, even after summoning Robo to stop her, he was ultimately beaten by her and ended up being reduced to a head in a flower pot for his troubles.


  • Butt-Monkey: Tends to take a lot of punishment from other people (heck, his attacked sprite shows him getting blown away by an explosion). And that's not getting into what happens when he gets KO'ed. He even gets his body parts stolen from him by a gang of Poppos in the School Crashers event! Then again, if the attacker's a woman, he doesn't really mind.
  • Fetish: For women's legs.
  • Harem Seeker: In his debut, he exploited his control over the Shifu Brands to attempt to build a harem.
  • Iron Butt Monkey: He's a robot so he can handle all the abuse he regularly takes.
  • Losing Your Head: If KO'd, NoName is reduced to a head in a flower pot. A player can only gain stars and wins if they KO him when he's reduced to just his head, and if he reaches a home he's restored to normal. However, his stats are crippled in that state (-1 across the board and only 2 HP), making him easy pickings for bully characters like Yuki.
  • Lovable Sex Maniac: NoName has a strange fascination with women's thighs. He even calls Suguri a cheater because she flies at full speed while wearing a skirt yet somehow reveals nothing, and admits outright that he wants to peek under it.
  • Never Given a Name: NoName was an unfinished Body Backup Drive for Shifu before he died. The fact that he even developed his own consciousness is a bug, so NoName is the closest thing to a name he has.
  • Ridiculously Human Robot: Physically identical to Shifu, except he's got messier hair.
  • Screw This, I'm Outta Here: His Hyper, "Overseer", allows him to flee battle with another player and force them to fight the boss instead, as long as there's one in play.
  • Summon Bigger Fish: His Hyper can call upon a boss character to fight his opponent in his place, provided that there is already one on the board. It can come in very handy to escape battles if he's in a pinch.
    NoName: "Hahaha! Here comes my friend!"
  • Too Kinky to Torture: Though only if it's a woman who's kicking his butt.

    Iru 
https://static.tvtropes.org/pmwiki/pub/images/iru_unit_3.png
Debut Game: SUGURI
Voiced by: Maya Yoshioka
Stats: 5 HP, 0 ATK, 0 DEF, 0 EVD, 5 REC
Passive: When challenging an enemy, they will take 1 damage and attack first if no other effects affect turn order. A KO from this effect also counts as a battle KO.
Hyper Card: Extended Photon Rifle (Boost): Deal 1 damage to another random unit. If KO'd, gain 1 win. Repeat as many times as your current level.

An altered human who under the orders of Shifu clashed with Suguri for the planet, but lost. She uses beam rifles, bazookas and mines in battle.


  • Action Initiative: Inverted. Like Sherry, she doesn't attack first, but in exchange, her opponent takes 1 damage at the start of the battle.
  • Lady Looks Like a Dude: Her tomboyish looks and clothing lead both Marc and Peat to mistake her for a boy in 200% Mixed Juice, much to her chagrin.
  • Tomboy: Strong, energetic, skilled with firearms, and even has Boyish Short Hair. Kyoko outright refers to her as such in her home game.
  • Wave-Motion Gun: She uses one of these for her Hyper, "Extended Photon Rifle": Depending on her level, she fires powerful energy beams to random units, dealing 1 HP of damage with each one, gaining 1 win if she's able to KO a unit.
    Iru: "I'll shoot you all down."

    Suguri (46 Billion Years) 
https://static.tvtropes.org/pmwiki/pub/images/suguri_46_billion_years_unit.png
Debut Game: 200% Mixed Juice
Voiced by: Seiko Yoshida
Stats: 4 HP, 0 ATK, 0 DEF, +2 EVD, 5 REC
Passive: When playing a damage dealing Boost/Event card, gain +1 ATK until end of turn and +1 die to your next movement roll. You may pay 1.5x its cost (rounded up) to double its damage.
Hyper Card: Observer of Eternity (Boost): Add 2 random Boost/Event cards that deal damage to your hand.

This is Suguri as the protagonist of 200% Mixed Juice. Eons and eons of solitude and ennui left her utterly and unfathomingly bored until Sumika created a simulation to prepare herself for… something exciting in the short-term future (we have to take Sumika's word for it). With current developments, the exciting thing is implied to be the Alicianrone world, although how she got there is yet to be explained. She's the "Forest Witch" referred to by Miusaki and Ceoreparque.


  • Charged Attack: Her new passive allows her to supercharge Boost and Event cards that deal damage, and doubling their damage by paying twice their cost.
  • Cute Witch: Repa and Miu refer to her as the Forest Witch. She's not actually a witch, though: among other things, witches have a power source (Girl Power) which Suguri doesn't. It's just the only real way they would be able to identify an altered human.
  • The Fog of Ages: This is invoked with her Hyper, "Observer of Eternity": she doesn't remember her ultimate move, so she decides to summon two random cards that work with her new passive, including Hypers of characters that might not even be present in the same game she's in.
    Suguri: "Now then, let's see how this will turn out."
  • Fragile Speedster: Suguri isn't Suguri without her high evasion stat. Her defense improved (at the cost of her attack), but she still only has 4 HP.
  • Late-Arrival Spoiler: The true identity of the protagonist of 200% Mixed Juice is a major twist. Since she's a playable character in this game, it's impossible to say anything about her without spoiling it.
  • Older Than They Look: She is forty-six billion years old and still looks no older than 16.
  • Really 700 Years Old: Or in this case, really 46,000,000,000 Years Old.
  • Same Character, But Different: She's Suguri as a couch potato. Eons of relative solitude does that to you and she just recently found something to do as the Forest Witch. In fact, coupled with her different voice tone, she is meant to contrast with her younger self.
  • Time Abyss: After 46 billion years, she's one of two sentient beings still alive on what remains of Earth along with Sumika.
  • Technical Pacifist: If her normal self is the (Fragile Speedster) Reluctant Warrior and her Ver.2 self the Actual Pacifist, she is definitely this, as she is built to defeat enemies outside of combat (or, at least, soften them up) by supercharging Boost and Event cards that deal damage.
  • Which Me?: She has interaction lines with her past self, responding with a certain feeling of nostalgia to the encounter.

    Sumika 
https://static.tvtropes.org/pmwiki/pub/images/sumika_unit.png
Debut Game: 200% Mixed Juice note 
Voiced by: Mai Kadowaki
Stats: 5 HP +1 ATK, -1 DEF, +1 EVD, 5 REC
Passive: None
Hyper Card: Reproduction of Records (Boost): Add a copy of the two most recent cards in the discard pile that aren't "Reproduction of Records" to your hand. Those cards will be treated as being Level 1 and having no base cost while in your hand.

Sumika was once an AI on Shifu's ship. Then, SUGURI happened and she was stuck in an unfinished body. Once her body was completed on its own, she instigated the events of Acceleration of SUGURI 2 with her ability to tap on the planet's memories. She was defeated and befriended. 46 billion years later, she aided Suguri with a simulation for an upcoming… "thing", which appears to be the Alicianrone world.


  • Late-Arrival Spoiler: She's the final boss of Acceleration of SUGURI 2 as well as the true identity of Navi (and final boss) in 200% Mixed Juice.
  • Power Copying: Her Hyper, "Reproduction Of Records", allows her to make a copy of the last two cards that have been discarded and add them to her hand. These cards will be treated as Level 1 ones, and Sumika can use them for free.
    Sumika: "Sumika's sweet memory!"
  • Spaceship Girl: Sumika was programmed to replace Hime as the "guardian deity" of the Shifu space colony. They share the same name; the ship was named Sumika well before she was designed. That said, she is not physically tied to the ship and is capable of existing independently. In fact, she ended up constructing her own body after she was left unfinished when the ship was destroyed.
  • Third-Person Person: Sumika always refers to Sumika in the third person. That's just the kind of person Sumika is.
  • Time Abyss: She is 46 billion years old and one of two sentient beings left on Earth along with Suguri. It helps that she isn't human at all, which kept her from feeling her age, unlike Suguri.

    Hime (Moonlight) 
https://static.tvtropes.org/pmwiki/pub/images/hime_moonlight_unit_0.png
Debut Game: SUGURI
Voiced by: Kana Motomiya
Stats: 5 HP, +1 ATK, -2 DEF, +2 EVD, 5 REC
Passive: During full moon (Every 5 chapters), base attributes are -1 ATK, -1 DEF, +3 EVD
Hyper Card: Dance in the Moonlit Night (Battle): On successful evasion, deal damage to the opponent equal to what you would have taken from them. If used by Hime (Moonlight) during full moon (Every 5 chapters), deal double that damage but cannot use the Defend command.

An alternate version of Hime added in the Princess pack alongside Fernet (Noble), this time wearing an upgraded version of her outfit.

  • Attack Reflector: Her hyper, called "Dance in the Moonlit Night", works as this: if Hime can succesfully evade an attack, her opponent instead takes the damage that was intended for her. The card also gets a bonus during a full moon, as she's able to deal twice the original damage, but in exchange, Hime is unable to use the Defend command.
    Hime: "Now let us dance."
  • Dance Battler: Like regular Hime, she also refers to a fight as dancing.
  • Fragile Speedster: With +1 ATK, -2 DEF, and +2 EVD, her stats are now comparable to Suguri's; even more so during a full moon that happens every 5 chapters, as her stats are changed to -1 ATK, -1 DEF, and +3 EVD.
  • Frequently Full Moon: At the start of her turn, a moon appears behind her indicating its current phase. The full moon appears every 5 chapters, changing Hime's stats.
  • Lunacy: When the full moon comes out, Hime's defense and evasion are enhanced at the cost of her attack, and if she uses her hyper during the full moon and evades, she can deal double the intended damage.

    Shifu 
https://static.tvtropes.org/pmwiki/pub/images/shifu__28unit_29.png
Debut Game: SUGURI
Stats: 8 HP, 0 ATK, -2 DEF, 0 EVD, 5 REC
Passive: Deal +2 battle damage to robotic wild units. When a robotic wild unit defeats an opposing player, gain 1 Win.
Hyper Card: Ideal World (Event): Place an Invasion trap on each Home panel that has no active trap. Each player will battle a robotic wild unit during their next 2 encounters, and this robotic unit will gain +1 ATK. This effect can stack.

The boss of SUGURI himself. From his spaceship, he sent his robotic army and the Shifu Brands to conquer Earth.


  • Armored But Frail: Inverted. Shifu has a staggering 8 HP, but his Defense is awful at -2.
  • Hoist by His Own Petard: His hyper can easily backfire on himself, as it places an Invasion trap card on every Home panel, including his own.
  • Robot Master: He is the creator of the Robo Balls and the Shifu Robot, alongside many other Mecha-Mooks. His passive increases his damage dealt to robot enemies and allows him to benefit from them defeating another player, and his Hyper ensures that his rivals will be forced to fight them while also making them stronger.

    Saki (Sweet Maker) 
Debut Game: SUGURI
Voiced by: Nukui Yuka
Stats: 5 HP, 0 ATK, +1 DEF, -1 EVD, 5 REC
Passive: If active after activating an Encounter panel, draw a Sweets type card of usable level.
Hyper Card: Sweet Maker's Magic (Battle): Heal 1 HP and gain +2 ATK per Sweets type card in hand during this battle. Discard all Sweets type cards.

    Robo Ball 
https://static.tvtropes.org/pmwiki/pub/images/robo_ball.png
Click here to see its enemy stats 
Debut Game: SUGURI
Stats: 3 HP, -1 ATK, +1 DEF, -1 EVD, 4 REC
Passive: Lose 1/4 stars and give 1 Win when KO'd in battle.
Hyper Card: Reflective Shell (Battle): Base Attack is 0 in this battle. Absorb up to 2 damage. Gain an additional +2 ATK for every damage absorbed. Can only be used when defending.

One of many Mecha-Mooks sent out by Shifu to conquer the world, Suguri had to contend with them in her game.


  • Barrier Warrior: Its hyper, "Reflective Shell", allows it to negate up to two points of damage in battle and increase its attack by two for each point of damage negated.
  • Joke Character: The playable version has the same stats as the enemy.
  • Mecha-Mook
  • Promoted to Playable: Can be bought from the in-game store after reaching a certain level.
  • Stone Wall: Downplayed compared to tankier playable characters, but while its attack and evasion are bad it's the sturdiest of the regular enemies and tends to take some punishment before going down.

    Shifu Robot 
https://static.tvtropes.org/pmwiki/pub/images/shifu_robot.png
Click here to see its stats as a boss 
Debut Game: SUGURI
Stats (Playable): 5 HP, +1 ATK, 0 DEF, -1 EVD.
Stats (Boss): 7 HP, +2 ATK, +3 DEF, -2 EVD.
Passive: Starts and revives with 1 HP. Auto-Repair.
Hyper Card: Turbo Charged (Boost): Drop to 1 HP. Gain +1 Attack per lost HP. Effect Duration: As many chapters as lost HP. Lose 1 Attack per turn for the duration. Effect lost on KO.

A Humongous Mecha that Shifu used to battle Suguri in their game. It would later make a surprise appearance in Acceleration of Suguri's "Falling Wonder" storyline and the arcade mode as a boss.


  • Cast from Hit Points: Its Hyper reduces its Health to 1 and grants +1 Attack for each point sacrificed.
  • Critical Status Buff: Its hyper, "Turbo Charged", allows it to sacrifice HP down to 1 in exchange for +1 attack per hit point, though it will gradually wear off over time.
  • Humongous Mecha: Appears as the boss of the Suguri/Sora-themed stages (specifically Planet Earth, Warfare, Sealed Archive, Training Program, Vortex, and Shipyard) as well as the Clover and Star Circuit stages.
  • Lethal Joke Character: The playable version's drawback is that it starts out and revives with 1 HP, making it an easy target for other players to pick off. However, it has Gradual Regeneration as a passive ability, so if the player is smart enough to avoid battles for the first few turns and prioritize on healing, when the Shifu Robot recovers all of its HP, it becomes a genuine threat to be reckoned with. It can still pick up stars from bonus panels (unlike the Store Manager) and actively participate in battles (unlike the Flying Castle). And once the player uses its hyper, it gains a Critical Status Buff to potentially One-Hit Kill other characters into oblivion (even those with high HP pools like Marie Poppo). Even if it does get KOed, it will revive instantly on the next turn with no dice input from the player, allowing it to quickly regain traction.
  • Promoted to Playable: Can be bought from the in-game store once a certain level has been reached.
  • Regenerating Health: It starts with 1 HP, but it has an "Auto-Repair" special ability that restores 1 HP every 3 chapters.
  • Some Call Me "Tim": Is also known as "Robo" in Acceleration of Suguri.

Sora Characters

Characters from sora.
  • Color-Coded for Your Convenience: Cyan.
  • Older Than They Look: A good few of them are way older than their appearances would suggest.
  • Stellar Name: All of them but Sora and Star Breaker are named after individual stars. Sora means "sky" and Star Breaker's name refers to the stars more generally.
  • Super-Soldier: Like the Suguri cast, the characters from Sora are altered humans; the "soldier" part is more prominent here, however, as they were all made to fight in a great war.

    Sora 
https://static.tvtropes.org/pmwiki/pub/images/sora_51.png
Debut Game: sora
Voiced by: Miki Maruyama
Stats: 4 HP, +1 ATK, 0 DEF, +1 EVD, 5 REC
Passive: None
Hyper Card: Extraordinary Specs (Boost): Effect Duration: 1 chapter. Roll 6 for movement, battle, bonus and drop.

The main protagonist of sora, an ultimate weapon filled with the latest technology of her time. She used to be an ordinary girl who had a unique constitution. After being augmented, dragged into a war that she didn't understand nor want to be a part of, witnessing the death of an enemy soldier, seeing the sky for the first time in her life (if only for a moment) and experiencing a chance encounter with a certain friendly scientist, she defected from the military to try and save the planet.


    Alte 
https://static.tvtropes.org/pmwiki/pub/images/alte.png
Debut Game: sora
Voiced by: Meiko Kawasaki
Stats: 5 HP, 0 ATK, -1 DEF, +1 EVD, 5 REC
Passive: In battle, see a random card from the opponent's hand. On Self-destruct, gain +1 Attack (Up to +3).
Hyper Card: Self-Destruct (Battle): On KO, also KO the opponent. Enemy gains no stars or wins, but loses half of their stars.

An altered human who was simply far outmatched by Sora, but still fought to the bitter end to defend her loved ones. A silver ring can be seen on her left hand. Despite her death, she would end up playing a critical role in Sora defecting from the military to save the world.


  • Came Back Strong: Alte gains 1 Attack after self-destructing, up to a maximum of +3.
  • Driven to Suicide: Played for dark laughs in Star Breaker's campaign, where Alte attempts to self-destruct as a last-ditch move after losing to her, only for Tomomo to reprimand her before she can go through with it.
  • Gatling Good: Her attack sprite has her whip out a gatling gun to fill her opponent with lead.
  • Handicapped Badass: Her left eye is blinded, which doesn't stop her from putting up a good fight.
  • Happily Married: Alte has a husband whose name is unknown.
  • Heads I Win, Tails You Lose: Alte can force this scenario onto other players by using her Hyper against them at 1HP. In this situation, the opponent is either forced to kill Alte (losing half of their stars and giving her +1 ATK for the rest of the match) or let Alte kill them (giving Alte half of their stars and 2 Wins).
  • Hiding Behind Your Bangs: Her hair covers the left half of her face, hiding her burn scars and blind eye.
  • Lethal Chef: According to 200% Mixed Juice, not only is she not able to cook, she tried to grab cooked food without any protection which ended up burning half of her face and injuring her husband in the process.
  • Shout-Out: Her 2017 Halloween outfit is a obvious reference to Kung Lao.
  • Taking You with Me: Her Hyper, aptly named "Self-Destruct", has her doing this to her opponent. If Alte is KO'd, she explodes and KOs her opponent as well, denying them any stars and wins from her, and making them lose half of their own stars.
    Alte: "I'm sorry... I can't make it back..."

    Sham 
https://static.tvtropes.org/pmwiki/pub/images/sham.png
Debut Game: sora
Voiced by: Saori Fukuyama
Stats: 4 HP, 0 ATK, +1 DEF, +1 EVD, 5 REC
Passive:: None.
Hyper Card: Delta Field (Event): All other units receive the following effect until your next turn. All dice rolls will be 1.

Sora's former instructor and friend before the former's desertion, she attempted to persuade Sora to come back and forget the entire incident. Despite her best efforts, she was beaten by her. In the end, she was convinced of Sora's cause.


  • Blemished Beauty: She is noted for having burn scars on the left side of her body, though how severe it is depends on the artist (some artwork depicts it going all the way down her body, while others merely restrict it to her left cheek). Even then, she still looks quite cute and, as mentioned in the Image Song "Ultimate Weapon Girl", is determined not to let that get in her way.
  • Covered with Scars: She has a nasty-looking scar on her face, another one covering part of her left ear, and another on her left hand.
  • The Cutie: She sees herself as one of the cutest and most cheerful girls in the world, even despite the scar on her face. She even has an argument with Saki in AoS2 about this, and is willing to take down whoever she feels is cuter than her.
  • Fashionable Asymmetry: Her bangs are longer on the left side of her face, to help cover up the scars.
  • Idol Singer: She aspires to become an idol. She got her wish as one of the Cuties (see below).
  • Luck Manipulation Mechanic: Her Hyper, "Delta Field", forces the other players to roll 1s during their next turns, potentially messing with their games.

    Star Breaker 
https://static.tvtropes.org/pmwiki/pub/images/star_breaker.png
Debut Game: sora
Voiced by: Emi Hirayama
Stats: 5 HP, +2 ATK, 0 DEF, -1 EVD, 5 REC
Passive: Can only choose Wins norma.
Hyper Card: Star Blasting Fuse (Event): Set "Invisible Bomb" (Trap) on 3-5 Random panels. Reduces HP to 1. Does not affect the player who set the trap. Only visible to the player who used this card.

The final foe that Sora had to face in her game, Star Breaker was supposed to be the army's secret weapon, but her mental instability combined with her tremendous power proved to be too much to be held in check. Not surprisingly, she promptly broke out and caused havoc. As her name implies, Star Breaker's biggest joy is destruction. Her adorable looks are in stark contrast to her violent personality. Losing a battle deepens her insanity even more.


  • Ax-Crazy: Geez Louise, she makes Kae look calm and composed by comparison!
  • Blood Knight: Star Breaker lives to destroy. Due to her being unable to pick stars norma, she relies on fighting and defeating opponents to win, and the achievement for playing ten games with her is called "Champion of War".
  • Crippling Overspecialization: Star Breaker is an excellent fighter, sporting +2 Attack with the sole drawback of -1 Evasion, but her forced adherence to wins norma severely limits her ability to actually win matches. If the dice don't favor her in battle, or she can't keep up with her prey on the board, she's left with little recourse. She's even worse off once a boss appears, as the lack of regular enemy encounters further hamstrings her ability to make any progress unless the Battlefield field event is in play. Finally, her need to hunt down other players makes her performance heavily board-reliant: small boards where she can stay on people's heels favor her greatly, while large boards with multiple paths leave her high and dry as her opponents easily avoid her.
  • Defusing the Tyke-Bomb: Fittingly enough for a self-proclaimed "blasting fuse", Star Breaker's campaign story involves Tomomo attempting to temper her murderous mania, which she reasons was the result of her being raised as a weapon in a time of war, by exposing her to fun games, cute animals, and so on.
  • Evil Is Not a Toy: Tomomo learns this the hard way when she brought her over to her board game world. When Sweet Breaker calls her out on this, she sheepishly admits that It Seemed Like a Good Idea at the Time.
  • Face of an Angel, Mind of a Demon: Her adorable appearance deeply contrasts with her murderous personality.
  • Image Song: Star Baker Breaker.
  • Land Mine Goes "Click!": Her hyper, "Star Blasting Fuse", has her place invisible bombs on random spaces. Anyone who steps on one will hear an electronic sound before it explodes and reduces their HP to 1.
  • Laughing Mad: A good amount of her dialogue consists of her laughing her head off.
  • Lightning Bruiser: Star Breaker is a powerful combatant who boasts high Attack without any penalty to HP, Defense, or Recovery. Her only statistical weakness is slightly below-average Evasion (pushing her slightly into Mighty Glacier territory).
  • Mad Bomber: Her hyper, as mentioned above, has her deploying invisible bombs on the game board.
  • Meaningful Name: An Alternate Universe version of her is named Reika Hoshino, or Hoshino Reika in Japanese format. Hoshi means "star" in Japanese, and Reika sounds similar to Breaker.
  • Meaningful Rename: In 200% Mixed Juice, she renamed herself from Reika to Star Breaker once she started to experience Sanity Slippage and gained the ability to travel between dimensions.
  • Mundane Utility: Her campaign's ending sees her using her powers to bake cookies.
  • Nice Job Breaking It, Hero: In 200% Mixed Juice, Grain kidnaps Reika to prevent her from destroying worlds. Other characters begin to argue and want to use her for their own means. This ends up angering her and triggering her transformation to Star Breaker.
    • In 100% Orange Juice proper, both Sora and Tomomo are trying to find a way to curb Star Breaker's more murderous habits by exposing her to non-violent things such as the Poppos in her campaign. Unfortunately, in the fourth stage, Tomomo makes the mistake of bringing in Alte and Sham, two war veterans from the same war-torn period as Starbo's. Needless to say, it promptly falls apart.
  • Omnicidal Maniac: Would love to destroy absolutely everything. This translates into only being allowed to choose Wins Norma.
  • Person of Mass Destruction: Star Breaker has the destructive power to reduce a city to ashes, and quite possibly the entire planet.
  • Playing with Fire: Her main power. Funnily enough, the ending of both her and Sweet Breaker's campaigns has her accidentally bake some cookies that the latter was carrying on her with it, trying them out and finding them so delicious that they actually distract her from her appetite for destruction.
  • Punny Name: She appears as a shopkeeper at the Bakery in Bounty Hunt mode, under the name "Star Baker".
  • Shout-Out: Her 2016 Halloween costume is M. Bison's hat and shoulderboards.
  • Superpowered Evil Side: Star Breaker is this to Reika in 200% Mixed Juice due to how difficult her powers are to control.
  • Sweet Tooth: Ultimately what prevents her from destroying the world in her campaign scenario; the discovery of baked goods.
  • Technicolor Eyes: Her eyes gradate from red to green.
  • Trap Master: Her Hyper plants invisible bomb traps across the board.
  • Tyke Bomb: This is why you don't make kids into living weapons.

    Nath 
https://static.tvtropes.org/pmwiki/pub/images/nath.png
Debut Game: sora
Voiced by: Yui Kondou
Stats: 5 HP, -1 ATK, -1 DEF, +1 EVD, 5 REC
Passive: Gain 1 stack of Active Extension in each battle where a battle card is played (max 3). Lose 1 stack on K.O. Stock Effect: gain +1 ATK, +1 DEF and -1 EVD.
Hyper Card: Another Ultimate Weapon (Battle): Gain +1 ATK and DEF and an additional +1 ATK and DEF for every 20 stars spent on this card.

After Sora's desertion sent the army into disarray, Nath was at the receiving end of their efforts to replace her. Her body underwent significant changes and she had to sacrifice her arms, was stripped her of her free will, and was forced to become the pilot of a large mech. With it she is capable of transforming into different modes as the battle goes on. Her mech's armaments become more elaborate and deadly with each change. Although she has no free will of her own, inside her heart she supports Sora's lonely cause and is genuinely relieved to have met someone like her.


  • An Arm and a Leg: Had to sacrifice both her arms to use her mech.
  • Cuteness Proximity: She has unique encounter lines for QP, who she thinks is an adorable puppy.
  • Difficult, but Awesome: As mentioned below, Nath is at first pretty low-spec. However, any time she uses a battle card she will gain 1 Attack and Defense at the cost of 1 Evasion. At maximum stacks, she has a fearsome +2 Attack and Defense, making her a force to be reckoned with. She loses one Active Extension if she's KO'd, though, so careful play is needed both to reach her full potential and to keep it.
  • Dull Eyes of Unhappiness: Her eyes don't have any definition to them, signifying her loss of free will.
  • Fate Worse than Death: Nath's Gift card Price of Power hints that having no control over her body makes her feel powerless.
    Nath: "Even if I survive the war… with this body, there's nothing I can do."
  • Fragile Speedster: At base level, she has poor Attack and Defense but above-average Evasion.
  • Friend to All Living Things: According to Hono, Nath's modifications have given her a high body temperature, and animals like her because of the warmth. The feeling is apparently mutual, as she has a set of unique voice lines where she dotes on her pet if she has one with her.
  • Gathering Steam: Nath's base stats are rather lackluster, with both Attack and Defense in the negatives, but she gets stronger each time she plays a battle card. After three cards, she will have +2 in both, a statline unrivaled by any other character.
  • Handicapped Badass: Sacrificed both of her arms to become a living weapon. Her Hyper card takes this up a notch with one being able to sacrifice her stars to max out all of her stats (+9 in all stats) for a battle!
  • I'm Taking Her Home with Me!: If she wins a battle against QP, Nath asks if she'd like to come to her place.
  • Inspirationally Disadvantaged: She can kick butts just fine, but she can only roll the dice by kicking it due to having no arms (which she'll point out most of the time).
  • Living Weapon: What she ended up becoming.
  • Mighty Glacier: Active Extension elevates her Attack and Defense while reducing her evasion, turning her from a Fragile Speedster into this. At maximum stacks, Nath boasts +2 Attack and Defense with -2 Evasion.
  • Powered Armor: Swaps her Humongous Mecha for this and gains it when she uses her hyper or a battle card.
  • Rei Ayanami Expy: Exhibits most of the traits. She lost her arms at the hands of the military to become a Not Quite Human part-machine with no free will, and has the bobbed light blue hair, blue Tsurime Eyes, and quiet, monotone voice acting of Spock Speak dialogue.
  • Threatening Shark: Gets a rather goofy-looking shark costume in the summer 2018 event.

    Tsih 
https://static.tvtropes.org/pmwiki/pub/images/tsih.png
Debut Game: sora
Voiced by: Minami Kabayama
Stats: 4 HP, 0 ATK, -1 DEF, +2 EVD, 5 REC
Passive: Gain +2 ATK if holding a Gift card.
Hyper Card: Stealth On (Boost): Effect duration: 3 chapters. Cannot be challenged to battle or targeted by Boost cards by other players. Effect expires on entering battle.

An altered human who is older than she looks who Sora ran into in her game's second stage. Though she tried to stop the latter from accomplishing her goals, she was ultimately struck down by her.


  • Blood Knight: She clearly enjoys beating up her opponents a bit too much…
  • Elegant Gothic Lolita: Her Halloween 2019 outfit is a frilly black dress of this style.
  • Fragile Speedster: She has high evasion but low defense.
  • Invisibility Cloak: She can make herself invisible via her hyper to avoid attacks.
    Tsih: "Look at me vanish!"
  • Lightning Bruiser: What she could become if holding a gift card or two, with a hint of Glass Cannon.
  • No-Sell: Her hyper, "Stealth On", can completely make herself immune to attacks from other players and getting targeted by other people's boost cards for three turns, assuming she doesn't enter combat manually before that.
  • Obfuscating Stupidity: She deliberately acts like the young girl she looks like to keep her enemies' guard down.
  • Older Than They Look: Tsih looks like a small child, but according to Word of God is 28 years old during the events of sora, which actually makes her the oldest character in the game prior to the extra stage. This works to her advantage, by Obfuscating Stupidity.
  • The Usurper: She wishes to take Poppo's place as the game's mascot.
  • Verbal Tic: "Nanora!"
  • Yellow Eyes of Sneakiness: She has yellow eyes and is something of a trickster.

    Mira 
https://static.tvtropes.org/pmwiki/pub/images/mira_unit.png
Debut Game: sora
Voiced by: Kasumi Seki
Stats: 4 HP, +1 ATK, -1 DEF, +1 EVD, 5 REC
Passive: Any traps you place that are triggered will give the Binding Smoke effect (can only roll 1, 2 or 3 for two turns).
Hyper Card: Leap Through Space (Marking) (Boost): Mark a panel where your opponent is. If already marked, this card will become "Leap Through Space".
Hyper Card (after marking): Leap Through Space (Boost): Warp to marked panel, unmark it and and apply Binding Smoke to anyone within 1 panel radius. Becomes "Leap Through Space (Marking)" if no marks are present.

An altered human, ninja, and self-proclaimed "hero of justice" who houses the body and mind of two different people (one lost their body, the other their mind), hence their habit of referring to themselves as "we". They both tried to stop Sora from accomplishing her goals, but were struck down for their troubles.


  • Flash Step: Their Hyper, "Leap Through Space", allows them to mark the panel where they're standing. Using it again allows Mira to vanish and reappear at the marked panel, applying Binding Smoke to anyone within a 1-panel radius.
    Mira: "Leaping!"
  • Gender-Blender Name: 200% Mixed Juice uses Mira as the name of the man that Mira has the body of in the present, which means that Mira was an example of this in the past.
  • Heroic Wannabe: They believe themselves to be a hero of justice. In truth, they're completely in over their heads.
  • Highly-Visible Ninja: No kidding.
  • Luck Manipulation Mechanic: Their Binding Smoke effect, which can force unlucky opponents to roll only 1s, 2s, or 3s for two turns.
    Mira: "Poof."
  • Royal "We": Justified, as they're technically two beings in one.
  • Scarf of Asskicking: They sport a red scarf, showcasing their belief as a hero.
  • Smug Smiler: They almost always wear a smirk of absolute confidence.
  • Trap Master: Their trap cards also gain an extra effect that messes with their victims' dice rolls.
  • Two Beings, One Body: They are actually the result of an Emergency Transformation, grafting a woman's brains into a man's body. The fact that they use "we" to refer to themselves suggests that they view themselves as being both the male and the female human at the same time. For the sake of achievements, they count as male for Kiss from a Rose (As Kyousuke, defeat the same male enemy 3 times in one match while under the effects of Cast Off). Their school uniform (from the 2020 rerun of School Crashers) is also the male uniform (like Kyousuke's).

    Sora & Sham (Cuties) 
https://static.tvtropes.org/pmwiki/pub/images/sora_&_sham_cuties_unit.png
Debut Game: sora
Voiced by: Miki Maruyama (Sora) and Saori Fukuyama (Sham)
Stats: 4 HP, 0 ATK, 0 DEF, +1 EVD, 5 REC
Passive: Can only pick stars norma. Gain X additional stars from all sources, where X is the number of different Event cards you played. In battle, randomly get +1 ATK or DEF.
Hyper Card: Special Stage (Boost): Go to Live Mode for (your lvl) turns. Gain MOV -3, can only trigger movement type panels and cannot use cards. Cannot be challenged or be the target of Boost cards. If an opponent ends their turn within 2 panel radius, steal (your lvl) x5 stars from them. Ends on KO.

Sora and Sham team up to make their sparkling idol debut as the first true dual character featured in the game.


  • Action Duo: The two fight simultaneously as a pair rather than as a Tag Team, even sharing the same HP bar and recovery stat, which is a stark contrast to Tomato and Mimyuu. Their passive randomly grants them either +1 Attack or +1 Defense, with which they have the same stats as base Sora and Sham respectively, implying that one or the other is taking point.
  • April Fools: The concept of the character began as an April Fools joke, where one of the fake notes stated that if Sham and Sora were together in the same panel, they would perform a live song. It eventually evolved into a new, full-fledged character.
  • The Cutie: Well, it's right there in their moniker.
  • Dub Name Change: The Japanese name of this unit calls them "Idols" rather than "Cuties".
  • Easter Egg: If other characters somehow manage to obtain "Special Stage", an instrumental version of "Ultimate Weapon Girl" plays… unless that character is Marie Poppo, who busts out a rendition composed entirely of Poppo-speak.
  • Idol Singer: Sham finally got her wish to become an idol and Sora comes along to form a duet.
  • Image Song: "Ultimate Weapon Girl", sung by the voice actresses for Sham and Sora. The lyrics talk about how they want to stay cute and adorable, and touch the hearts of their fans.
  • Martial Pacifist: They desire a peaceful existence, their abilities focus on collecting stars and they are incapable of claiming a norma with wins. Despite this, they have no negative battle stats and not even being mid-performance will keep them from starting a battle if they desire the opponents' stars.
  • No-Sell: Part of their hyper's effects make them practically immune to almost all forms of non-trap damage for some time. The tradeoff to this is that they can't play cards of their own while this is in effect.
  • Red Oni, Blue Oni: Sham is the more energetic of the idol duo whereas Sora is notably more withdrawn and calm.
  • Shout-Out:
    • Their Halloween color palette turns their outfits black/red, which are the exact colors that the idol group Babymetal wear when performing.
    • For Halloween 2020, they received a zombie costume, which is presumably a reference to Zombie Land Saga.
  • Theme Song Power Up: Explicitly enforced with their hyper, "Special Stage", which immediately plays the only song with actual lyrics in the game, and makes the duo near invincible for several turns while forcing players who end their turns near them to give stars to them.

    Hoshino Reika 
https://static.tvtropes.org/pmwiki/pub/images/hoshino_reika__28unit_29.png
Debut Game: 200% Mixed Juice
Voiced by: Emi Hirayama
Stats: 3 HP, +2 ATK, 0 DEF, 0 EVD, 5 REC
Passive: Can only pick stars norma. Gain +1 star from all sources except for chapter bonus or from Star Collector.
Hyper Card: Star Collector (Boost): Effect Duration: 3 Chapters. Whenever another player gains stars from a panel or battle KO, they gain up to your Lvl fewer stars, and you gain your Lvl stars. Effect expires on KO.

Hoshino Reika is an alternate version of Star Breaker who serves to answer what would become of her if she wasn't turned into a weapon and lived a normal life.


  • Animal Lover: She adopted a stray cat in the Audio Drama CD Love Love Star Breaker, which she named "Mashiro." Additionally, many of her voice lines in-game are her squeeing when she fights an animal character.
  • Evil Me Scares Me: She says as much when she encounters Star Breaker.
  • Glass Cannon: She has +2 ATK but only 3 HP.
  • Meaningful Name: "Hoshi" means "Star," while "Reika" is derived from "Breaker" note 

Flying Red Barrel Characters

Characters from Flying Red Barrel.
  • Ace Pilot: All of them are highly skilled pilots — a neccessity, since they're from the only Orange_Juice game where people can't fly unassisted.
  • Badass Normal: Compared to the characters of the QP and Suguri verses, these guys don't have any special abilities. They simply rely on their Ace Pilot skills to get them through.
  • Color-Coded for Your Convenience: Red.
  • Super-Deformed: After the "Pigformation" Event of 2019, smaller, cuter, pig-nosed versions of the characters are available for those who completed the event. Later arrivals like Islay and Pilot Marc didn't receive their versions until the event reran in 2021.
  • Theme Naming: All of the characters are named for varieties of alcohol. Marc is a term for pomace brandy, and the rest go on from there.

    Marc 
https://static.tvtropes.org/pmwiki/pub/images/marc.png
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Voiced by: Maika Takai
Stats: 4 HP, +1 ATK, +1 DEF, -1 EVD, 5 REC
Passive: None
Hyper Card: x16 Big Rocket (Boost): Deal damage equal to your level to target unit. A KO from this effect gives you 2 Wins.

The main heroine of Flying Red Barrel, Marc is a member of the Blue Sky Union, better known simply as the Guild, an organization that police the skies with their planes. She flies the titular Red Barrel.


  • Ace Pilot: To the point that even Syura, a former demon, is impressed. When Syura lands on the same panel as Marc, she says "Impressive... A pretty girl like her can even handle an airplane!"
  • Apologetic Attacker: When Marc defeats a Seagull, she has a My God, What Have I Done? moment and exclaims "Mr. Seagull, I'm sorry!". This is probably a reference to her game, where she had to do the same thing in the first stage.
  • Braids of Action
  • Country Mouse: Hails from the countryside, which contrasts quite a lot with Fernet, who's the Ojou.
  • My God, What Have I Done?: She reacts like this after defeating a Seagull.
  • Sailor Fuku: Can obtain one from the School Crashers event.

    Fernet 
https://static.tvtropes.org/pmwiki/pub/images/fernet.png
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Voiced by: Kazusa Aranami
Stats: 6 HP, -1 ATK, +2 DEF, -2 EVD, 5 REC
Passive: None
Hyper Card: Air Strike (Event): Every unit except your own receives 1 to 3 damage. Gain 15 stars on every KO.

A young noblewoman who has an on/off friendship with Marc, even if it means bombing her out of the sky with her Cool Airship.


  • Cool Airship: Owns one which is shown in her hyper's artwork.
  • Death from Above: Her Hyper is a bombing run from her airship.
  • Developer's Foresight: If this version of Fernet somehow acquires "New Nobility", she can transform it into "Affluence", and if she somehow obtains "Affluence", it won't be transformed into "New Nobility".
  • I'm Taking Her Home with Me!: Whenever she defeats any Mook, she will exclaim she wants to take them home.
  • Older Sidekick: To Aru during the campaign, she is helping her deliver presents before Marie Poppo steals them.
  • Odd Friendship: With Krila, they bond over red bean curry in 200% Mixed Juice.
  • Ojou: A variant of Proper Lady with shades of Royal Brat popping up occasionally. She is also featured on the card art for "Princess's Privilege". Her Hyper depicts her doing a Noblewoman's Laugh as well.
  • Randomized Damage Attack: Her Hyper, "Air Strike", randomly deals between 1 and 3 damage to all other players, giving Fernet 15 stars for each KO.
    Fernet: "Hmph, go down, all of you."
  • Stone Wall: Fernet is the original Stone Wall. Her 6 HP and +2 Defense allow her to shrug off a number of attacks before going down, but her Attack is poor and her Evasion is worse.
  • Tsundere: Her grumpiness and hostility toward Marc during the campaign modes frequently reveals itself as this.
    Fernet: "You were supposed to be at my home by now. Care to explain why you aren't?"
    Marc: "I'm sorry! This and that happened..."
    Fernet: "I wasted my time worrying about you..."
    Marc: "What was that?"
    Fernet: "Nothing!"

    Peat 
https://static.tvtropes.org/pmwiki/pub/images/peat.png
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Voiced by: Atsushi Kousaka
Stats: 3 HP, +1 ATK, +1 DEF, +1 EVD, 4 REC
Passive: None
Hyper Card: Blue Crow the Second (Battle): During this battle, gain Attack and Defense but lose Evasion equal to the number of cards in your hand.

Marc's self-proclaimed rival, he often hounds her throughout her game in his Blue Crow plane, trying to get her to leave the Guild for reasons unknown.


  • Ace Pilot
  • Lightning Bruiser: His stats are similar to Sherry's, however, his drawback is his low health, which makes it risky to go into battle with stronger opponents like Tomomo or Yuki.
  • Mighty Glacier: His hyper, "Blue Crow the Second", has him gain attack and defense (and lose evasion) equal to the number of cards he's got on him, turning him into this.
    Peat: "I'm gonna settle this!"
  • School Uniforms are the New Black: He can get one in the School Crashers event.
  • Shout-Out: His original Halloween outfit resembles Jason Voorhees.

    Sherry 
https://static.tvtropes.org/pmwiki/pub/images/sherry_5.png
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Voiced by: Rika Kinugawa
Stats: 5 HP, +1 ATK, +1 DEF, +1 EVD, 5 REC
Passive: Enemy always goes first. If the enemy is Sherry, ignore this effect.
Hyper Card: Whimsical Windmill (Event): Fight all other players in order. The enemy goes first. During battle, gain Evasion +1.

A former member of the Guild who pilots Rose Windmill. She joined La Résistance opposing the Guild's increasingly iron-fisted rule and fought Marc in the penultimate stage of her game out of a desire to fly free in the sky.


  • Ace Pilot: Also has an implied rivalry with Islay, who is a certified Ace Pilot herself.
  • Action Initiative: Inverted. To compensate for her huge stats, she never has the first attack in battle (unless she's fighting Sherry, of course).
  • Adventurer Outfit: Unlike the other FRB characters, Sherry has the attire you would expect from a pilot, including goggles, a bomber jacket, pants and boots.
  • Combat Compliment: A couple of her voice lines for taking damage have her commend her opponent on a good hit.
  • Goggles Do Nothing: Those goggles of hers would have had some use in her home game, not so much here.
  • Lightning Bruiser: Sherry has 5 HP and +1 in all her stats. Her drawback is that she always acts last in a battle (unless it's against another Sherry, or she engages a player-controlled Flying Castle).
  • Tomboyish Ponytail: Sherry has long, red hair tied in a ponytail.

    Tequila 
https://static.tvtropes.org/pmwiki/pub/images/tequila_6.png
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Stats: 5 HP, 0 ATK, +1 DEF, -3 EVD, 6 REC
Passive: A Pirate Crew Member appears as an enemy unit. Gain +1 ATK for every HP lost during a battle.
Hyper Card: Do Pirates Fly in the Sky? (Event): Set "Flying Pirate" on 2-3 random panels.

The captain of a crew of sky pirates, he clashed with Marc in the first stage of their game.


  • BFS: Wields an enormous cutlass over his shoulder.
  • Card-Carrying Villain: Tequila cheerfully calls himself a dirty-fighting, treasure-stealing, remorseless villain.
  • Cigar Chomper: Smokes a cigar in his victory sprite.
  • Counter-Attack: Tequila gains 1 ATK for each HP he loses, but only for the duration of the battle. An enemy dealing a large amount of damage to but failing to kill him can thus set up a nasty reprisal.
  • Dump Stat: Zig-zagged. Tequila's very poor -3 Evasion stat means that, without "Reverse Attribute Field" (which reverses base stats), he won't be getting out of battles unscathed and will be set up for defeat if he's at 1 HP. However, it's also the quickest way for him to take advantage of his passive if challenged by other players. For example, if the attacking opponent rolls a 4 and Tequila is at full HP, the player can deliberately "evade" with his poor Evasion stat and take the hit until he's at 1 HP which increases his attack stat to +4, making it an effective way for him to fire back hard and dispose of most threats.
  • Mook Maker: Can summon Pirate Crew Members with his hyper, "Do Pirates Fly in the Sky?", to attack his enemies.
  • Sir Swears-a-Lot: Has some foul-mouthed lines in a game where swearing is otherwise near nonexistent.
  • Sky Pirate: Dressed to the piratical nines, wields a cutlass, commands a cutthroat crew, and pilots an airship that resembles a propeller-bound pirate ship.
  • Stone Wall: With +1 Defense and -3 Evasion, he mostly depends on defending against attacks, as he sure won't be dodging many.
  • Would Hurt a Child: In a special voice line for encountering characters like Mimyuu and Poppo, he declares he won't go easy even on little brats.

    Pirate Crew Member 
https://static.tvtropes.org/pmwiki/pub/images/pirate_crew_member.png
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Voiced by: Narumi Takashi
Stats: 2 HP, +1 ATK, -1 DEF, -1 EVD
Passive: Opponent loses Lvl x10 stars if defeated. The player who summoned this unit gain the stars. Does not appear as Encounter to the summoner.
Hyper Card: Flying Pirate (Trap): Fight a Pirate Crew Member summoned by the player who set this card. The enemy will attack first. No effect on the player who set this card.

One of the many sky pirates that work under Captain Tequila.


  • Assist Character: They serve as this for both Captain Tequila and Mescal.
    • For Tequila, they appear as random enemy encounters for his opponents on battle panels, and his Hyper Card, "Do Pirates Fly in the Sky?" allows him to place 2-3 "Flying Pirate" trap cards on random spaces that force the other players into a battle with one of them.
    • For Mescal, they have a 50/50 chance of appearing in place of her whenever a player challenges her to a battle directly.
  • Glass Cannon: They have an attack stat of +1, so they can do some serious damage to players if they roll high enough numbers. However, they only have 2 HP and -1 in both defense and evasion stats, making them very fragile and relatively easy to take down. The fight with them can go two ways; either they win and 10% of the losing player's stars go to Tequila or Mescal, or they lose and nothing is gained from the fight.
  • Hired Guns: In Bounty Hunt mode, any player can hire a pirate as a Mercenary who will roam the field and fight anyone else he encounters, giving half the stars from any KOs to his employer.
  • Mooks: Tequila's, specifically. They appear on Encounter panels for other players when Tequila is present.
  • Pom-Pom Girl: Or in this case, Pom-Pom Guys. When Tequila has his 2019 Halloween costume, a football uniform, the pirates wear cheerleader outfits and attack with pom-poms instead of their swords.

    Islay 
https://static.tvtropes.org/pmwiki/pub/images/islay_unit.png
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Voiced by: Chisa Yuuki
Stats: 5 HP, +1 ATK, +1 DEF, +1 EVD, 5 REC
Passive:: Cannot challenge other players when meeting them on the field.
Hyper Card: Rival (Boost): Challenge target player. You attack first. During battle, gain +1 ATK.

A veteran Guild member, pilot of White Cross. She's Marc's mentor and supported her during their missions even as Marc began to fight against the Guild.


  • Ace Pilot: Her Hyper, "Rival", has her jump high above, and descend in her airplane at full speed towards another player to challenge them; Islay receives +1 ATK and can attack first.
    Islay: "I'll put an end to this."
  • Action Initiative: Inverted. To compensate for her stats, Islay can never start a battle against another player except through the use of her Hyper or other cards with similar effects (such as Assault, Ambush, or Gentleman's Battle).
  • Cool Shades: She wears sunglasses.
  • Lightning Bruiser: Like Sherry, she has 5 HP and +1 in all of her stats; however, she's unable to challenge other players directly, so she has to rely on either her Hyper or other cards that force other players into battle like "Ambush" and "Gentleman's Battle".
  • Sailor Fuku: She received a schol uniform during the 2022 rerun of the School Crashers event, which has a very long skirt that goes down to her ankles.
  • The Stoic: Islay keeps the same cool neutral expression in all her sprites and never raises her voice.

    Lone Rider 
https://static.tvtropes.org/pmwiki/pub/images/lone_rider_unit.png
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Voiced by: Terashima Junta
Stats: 5 HP, 0 ATK, +0 DEF, -1 EVD, 5 REC
Passive:: If your Move roll results in 6 or higher, gain +1 ATK, +1 DEF, and +2 EVD until the start of your next turn.
Hyper Card: Upshift (Boost): Cost: 5 + 5x existing stacks of Upshift. Stock effect (2). Gain +1 MOV. his effect can be stacked (max 6). If you end your turn without moving to the end of your final move roll, lose a stack of Upshift.

Lone Rider is one of the characers added in the Railway Runner pack alongside Merchant.


  • Adventurer Outfit: He wears an Indiana Jones-esque combination of fedora and a bomber jacket.
  • I Work Alone: Or as he himself states, he rides alone.
  • Nerf: Lone Rider originally had +1 DEF by default (but didn't gain +1 DEF upon rolling a 6 or higher to move). An update shortly after his release shifted the +1 DEF from his base stats to his passive boost.
  • Speed Demon: His specialty is high movement rolls. While he normally has the same slightly-below-average stat spread as QP (Dangerous), he receives the +1/+1/+1 stats found on other Flying Red Barrel characters whenever he rolls at least a 6 to move, and his Hyper "Upshift" gives him a stackable boost to his movement rolls… that only wears off if he "brakes" by stopping one of his moves short.

    Merchant 
https://static.tvtropes.org/pmwiki/pub/images/merchant_unit.png
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Voiced by: Yamanaka Masahiro
Stats: 5 HP, 0 ATK, 0 DEF, 0 EVD, 6 REC
Passive: Can hold 4 cards. Gain a Freight card when stopping on another player's Home panel.
Hyper Card #1: Zealous Salesman (Boost): Gain Freight cards equal to your level. With Freight cards in your hand, this can be played as a Battle card. During this battle, gain +1 ATK for every Freight card in your hand.
Hyper Card #2: Freight (Battle): If the opponent has not played a Battle Card, give them this card and cancel the battle. May only be used by the defender. When stopping on your Home panel, discard this card and gain 5 stars.

Merchant is one of the characters added in the Railway Runner pack alongside Lone Rider.


  • Bag of Holding: He can hold up to 4 cards, as opposed to the standard 3.
  • Cornered Rattlesnake: Him stacking his hand with Freight cards means that he can effectively run away from most player battles if he is attacked by giving the card to the opponent. If he is forced to fight against the opponent, however, he can use his Hyper to turn the Freight cards into attack stat, giving him a +3 attack at maximum.
  • Jack of All Stats: He has 0 in all of his stats, though he has a REC stat of 6.
  • Screw This, I'm Outta Here: Another use of his Freight cards is to bail out of battles for no additional cost if he's on the receiving end, and unlike "Tactical Retreat", will not forfeit some of his stars to his opponent. This will only work if the opponent doesn't use a battle card to nullify the Freight card and deny his escape.

    Fernet (Noble) 
https://static.tvtropes.org/pmwiki/pub/images/fernet_noble_unit_3.png
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Voiced by: Kazusa Aranami
Stats: 6 HP, -1 ATK, +1 DEF, -1 EVD, 5 REC
Passive: Any player challenging you on the field must pay their Lvl x Stars to do so.
Hyper Card #1: New Nobility (Event): Stock Effect: All opposing units randomly gain -1 ATK, DEF, or EVD during their next battle. If held by Fernet, this card can be transformed into "Affluence (1)" instead.
Hyper Card #2: Affluence (X) (Event): If this card is Affluence (4): Active players challenge you in a random order. They gain -3 ATK. If you are not KO'd, opponent gives you (their Lvl) x 10 stars. If not Affluence (4): Upgrade this card. If not held by Fernet, this card becomes New Nobility.

An alternate version of Fernet added in the Princess pack alongside Hime (Moonlight), wearing a very fancy dress.


  • Age Lift: Fernet (Noble) is described in her DLC page to be an older version of Fernet, following the Default ending of Flying Red Barrel.
  • Charged Attack: Affluence works like this, as until it is Affluence (4), using the card simply advances it to the next level. Given that only one card can be played per turn, it takes 4 turns (including the turn spent changing New Nobility to Affluence (1)) to get the card ready to go — and since each use of Affluence costs 10 stars per tier, it costs a whopping 100 stars in total to use Affluence.
  • Death or Glory Attack: Affluence requires an absurd turn and star investment to utilize: 5 turns and 100 stars. However, it can take up to 50 stars from each other player, swinging the game in Fernet's favor if timed properly, and President's Privilege still works to blunt the 40-star cost of "Affluence (4)" (and any Battle cards you use in the subsequent battles).
  • Money Multiplier: Her second Hyper, called "Affluence (X)", allows for this: If Fernet goes to Affluence (4), she will be challenged by the other active players, and they will receive -3 ATK. If Fernet survives the battles, each player will give her a number of stars equal to their level x10. Or, if Fernet is still not at Affluence (4), she will get the chance to upgrade the card.
  • Nerf: The 2022 School Crashers event nerfed her "Affluence" hyper so that Fernet cannot attack for the duration, as if under the receiving effect of Kai's "Protagonist's Privilege" hyper. This was done to ensure that Fernet cannot KO her opponents during her "Affluence" spree and receive double the star payouts.
  • Ojou: While she is still pretty much the same on that department, this version is all about the privileges of nobility. To even fight her, you must pay a small fee to do so, while her second Hyper is full-on extortionist for as long as she is not KO'd, she will at the very least take (your level) x 10 stars.
  • Ojou Ringlets: Her hair is now shaped as drills that fall at the sides of her head.
  • Random Effect Spell: Her first Hyper, called "New Nobility", randomly reduces one stat of the other players by 1 during their next battle. Or, if Fernet is holding the card herself, she can choose to turn it into Affluence (1).
  • Stone Wall: She has -1 ATK and +1 DEF, 1 point lower than her regular self; even so, she still has 6 HP that guarantees her survival, and she also has -1 EVD, 1 point higher than her regular self, making it easier for her to dodge weak attacks.

    Malt 
https://static.tvtropes.org/pmwiki/pub/images/malt_3.png
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Voiced by: Tokiwa Shouhei
Stats: 5 HP, +1 ATK, +1 DEF, +1 EVD, 5 REC
Passive: Give 3 Wins when KO'd in battle. Cannot challenge to battle. Can set a Battle card without special use requirements as a Trap card without paying its cost. When another enemy steps on it, they will battle you and both player units gain the card's effect. No other battle cards can be played in this battle.
Hyper Card: Twilight-Colored Dream (Event): Turn all Bonus and Draw panels into Encounter panels. If an enemy moves onto an Encounter or Boss panel with a Battle card you set as a Trap, they must stop on that panel.

The Guildmaster of the Blue Sky Union. He secretly plotted to rule the skies with his superweapon, the Flying Castle, but was stopped by Marc.


  • Classy Cane: He carries a simple wooden cane.
  • Lightning Bruiser: Like Islay, Malt has +1 to all his battle stats with no weakness, with the drawback of being unable to directly challenge opponents to battle.
  • Trap Master: His passive allows him to set a battle card as a trap at no cost. If an enemy lands on it, they are forced to battle Malt, with both parties gaining the card's effect and being barred from playing any other battle cards.

    Mescal 
https://static.tvtropes.org/pmwiki/pub/images/100oj_mescal.jpg
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Voiced by: Kuwahara Yuuki
Stats: 4 HP, 0 ATK, +1 DEF, +1 EVD, 5 REC
Passive: When challenged to a battle, there is a 50% chance a Pirate Crew Member will fight in your place. If this Pirate Crew Member is KO'd in battle, it will not fight for you for 3 chapters. Pirate Crew Member gives 1 Win on KO and gives stars gained in battle to your unit.
Hyper Card: Little Magnum (Battle): During this battle, gain +1 ATK. Additionally, gain +X ATK where X is the damage you have taken during this battle.

Captain Tequila's daughter.


  • Bodyguarding a Badass: The Pirate Crew Members shouldn't need to defend someone with above average defensive stats, but do anyways. In fact, if you do get past the crew members, Mescal's Hyper can make fighting her the last thing you do.
  • Daddy's Little Villain: Mescal loves her father, and she's very much willing to take up the family trade.
  • Desperation Attack: Little Magnum grants +1 ATK, and the user will gain additional attack equal to the damage they have taken in battle.
  • Go Through Me: 50% of the time, a Pirate Crew Member will step in to fight in Mescal's place when she is challenged by another player.
  • Happily Adopted: She's not Tequila's biological daughter, but she still loves him dearly.
  • Nerf: The 2022 School Crashers event nerfed her passive so that Pirate Crew Members who take her place in battle will be out of commission for three chapters if KOed. This was done to to prevent frequent back-to-back Pirate encounters for players trying to battle Mescal directly for stars.
  • Sky Pirate: Just like her dad.

    Seagull 
https://static.tvtropes.org/pmwiki/pub/images/seagull_2.png
Click here to see its enemy stats 
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Stats: 3 HP, +1 ATK, -1 DEF, -1 EVD, 4 REC
Passive: Lose 1/4 stars and give 1 Win when KO'd in battle.
Hyper Card: Jonathan Rush (Boost): Move to an enemy and attack them. Target gains -1 Defense. After the battle, your turn ends.

It's a seagull. Marc had to put up with them in her game.


  • Airborne Mook
  • Ascended Extra: The first episode of Kai's campaign features a single seagull named Jonathan as an opponent.
  • Feathered Fiend: It's a bird, and it's notorious for rolling high numbers for its attacks. Heck, even the 100% Orange Juice wiki calls it by this trope name in the summer 2018 event!
  • Glass Cannon: Its health, defense, and evasion are all terrible, but its attacks can definitely pack a punch. Woe betide anyone with low health who encounters one of these…
  • Joke Character: The playable seagull features the same stats as the wild version.
  • Shout-Out:
  • Promoted to Playable: Can be bought from the in-game store.

    Flying Castle 
https://static.tvtropes.org/pmwiki/pub/images/flying_castle.png
Click here to see its stats as a boss 
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Stats (Playable): 8 HP, +1 ATK, -1 DEF, -2 EVD, 6 REC
Stats (Boss): 10 HP, +2 ATK, +1 DEF, -3 EVD.
Passive: Immune to Battle Cards when defending. Cannot counterattack.
Hyper Card: Immovable object (Boost): Effect Duration: 2 Chapters Cannot move. Gain +2 Defense. Can Counterattack. Enemies who move into the same panel must battle you.

The Guild's secret weapon: a massive flying castle that they would use to conquer the skies. However, it was ultimately shot down and destroyed by Marc.


  • Damage-Sponge Boss: It has 10 HP, the highest among the regular bosses. However, it has the lowest defense (+1, while Store Manager has +2 and Shifu Robot has +3), so it's possible to defeat it fast with cards that increase Attack.
  • Expressive Mask: One of its Halloween skins makes it resemble a Haunted Castle with a face that makes appropriate expressions depending on its sprite.
  • No-Sell: When defending, battle cards will have no effect on it.
  • Ominous Floating Castle: Appears as the boss of the Flying Red Barrel-themed stages (specifically, Lagoon Flight, Sunset and Night Flight) as well as the Frost Cave, Witches' Forest and Sakura Smackdown stages.
  • Promoted to Playable: Can be bought from the in-game store after reaching a certain level.
  • Stone Wall: Even more so than Fernet! Its boss self may not do much, but it can really take a beating before it finally goes down in flames. This is, however, downplayed for its playable version, which has -1 defense (though it can go up to +1 if it uses its hyper), but makes up for it with 8 HP.
  • You Shall Not Pass!: Its hyper, "Immovable Object", can force this on anyone who wanders onto its panel, forcing them to battle it. The fact that it also gains +2 defense and can counterattack is just the cherry on top.

Alicianrone Characters

Characters from the upcoming game, Alicianrone.

    Alicianrone 
https://static.tvtropes.org/pmwiki/pub/images/alicianrone_unit.png
Debut Game: Alicianrone
Voiced by: Sakura Tange
Stats: 4 HP, +1 ATK, -1 DEF, +1 EVD, 5 REC
Passive: When battling an opponent with more than +1 ATK, gain +1 EVD until end of battle. If they have more than +2 ATK, gain an additional +1 EVD.
Hyer Card: Full Speed Alicianrone (Boost). Roll a die and move result x3 panels. Deal damage equal to result to each unit you pass during the move. If they are KO'd by the damage, gain Wins as though from a normal battle. After this effect, this turn ends.

The main protagonist of Alicianrone, also known as Rone. She is also called the "Speed Witch".


  • Cool Big Sis: Rone's voicelines on entering battle with Repa imply she treats her this way, as she responds to Repa's attempts at proving herself superior with a hint of amusement.
  • Dual Wielding: Her attack pose has her holding two swords, one in each hand.
  • Fanservice Pack: Before she was redesigned for 100% Orange Juice, Rone was depicted as a child. In 100% Orange Juice, she's visibly bustier and seems taller, although it's not clear whether her apparent height is the result of Art Evolution. Still, this means that Rone was aged up before her game even came out.
  • Fragile Speedster: She has -1 Defense and +1 Evasion, gaining +1 EVD if she confronts a unit with more than +1 Attack, and an additional +1 EVD if the unit has more than +2 Attack.
  • Runs with Scissors: A Visual Pun. Rone has scissor blades and her special ability is Super-Speed.
  • Sailor Fuku: She received a black school uniform during the 2022 rerun of the School Crashers event.
  • Shear Menace: Her blades resemble scissors.
  • Shout-Out: She received a Zorro costume for the Trick & Treat rerun in 2020.
  • Smug Super: Rone is both supremely confident in her skills and very competitive.
  • Some Call Me "Tim": Her name is usually shortened to Rone.
  • Speed Blitz: Her Hyper, "Full Speed Alicianrone", allows her to roll a die and move 3 times that distance at full speed, dealing damage equal to her roll to each unit she passes. If she knocks them out, she gains Wins as if they were defeated in battle.
    Alicianrone: "I'll go fast and cut my way through!"

    Miusaki 
https://static.tvtropes.org/pmwiki/pub/images/miusaki.png
Debut Game: Alicianrone
Voiced by: Megumi Toda
Stats: 4 HP, +1 ATK, -2 DEF, 0 EVD, 5 REC
Passive: When using Defend in battle, never take more than 2 damage at once.
Hyper Card: Solid Witch (Boost): Effect Duration, 1 chapter. Take no damage

One of two witches who reside in the witches' forest, Miusaki is the more outgoing of the pair. She is nicknamed the "Solid Witch" due to her defensive capabilities and her ability to No-Sell attacks.


    Ceoreparque 
https://static.tvtropes.org/pmwiki/pub/images/ceoreparque.png
Debut Game: Alicianrone
Voiced by: Natsumi Murakami
Stats: 4 HP, 0 ATK, 0 DEF, +1 EVD, 5 REC
Passive: On successful Evasion, deal 1 damage to opponent.
Hyper Card: Witch's Hair Lock (Boost): Stop target unit's next move action.

One of two witches who reside in the witches' forest, she's the more shy and reserved of the two. She is nicknamed the "Hair Witch" due to her Prehensile Hair and all the funky things she can do with it.


  • Counter-Attack: Upon a successful evasion, she will automatically counter her opponent with her hair attack which does 1 damage.
  • Prehensile Hair: She uses her hair to attack. In addition, her Hyper allows her to use her hair to keep players from moving.
    Ceoreparque: "No one can get out of Repa's hair."
  • Sleepy Head: Repa always sounds like she's yawning, and her Prehensile Hair can be seen as a permanent case of bedhead. In fact, she speaks so slowly that she rarely finishes her sentences before the player moves on to their next action.
  • Some Call Me "Tim": Shortened to just Repa.
  • Third-Person Person: She refers to herself as Repa.

    Teotoratta 
https://static.tvtropes.org/pmwiki/pub/images/teotoratta_unit.png
Debut Game: Alicianrone
Voiced by: Momoyo Koyama
Stats: 5 HP, 0 ATK, 0 DEF, +1 EVD, 4 REC
Passive: Do not trigger Encounter panels.
Hyper Card: Beast Witch (Gift). When another player loses stars from an Encounter panel battle and those stars would go to the Encounter panel unit, you will receive them instead. If this effect is triggered, discard this card at the end of your turn. If several players carry Beast Witch, the stars are split between them.

The "Beast Witch", so named for being The Beastmaster along with the obvious reasons.


  • The Beastmaster: Teo has control over beasts, enough so that they won't attack her if she lands on an Encounter panel. Her Hyper, "Beast Witch", allows her to take the stars another player loses after they're knocked out by an enemy as long as it's in her hand, although she discards it immediately afterwards.
    Teotoratta: "All beasts! Obey me!"
  • Blood Knight: In Teo's dialogue on entering battle with Miu, Miu is seriously worried that Teo is going to get ahead of herself and beat the crap out of her.
  • Fiery Redhead: She has red hair, and a very passionate personality.
  • Jack of All Stats: Teo has all-around average stats with slightly increased Evade and reduced Recovery.
  • Little Bit Beastly: She has animal ears and a tail, but aside from that she looks pretty human.
  • Some Call Me "Tim": Her name is usually shortened to Teo.
  • Tail Slap: One of her voice clips when attacking has her say she'll smack the enemy with her tail, though her sprites don't reflect this.
  • The Rival: Is this to Rone.

Bonus Characters

Characters from various series that are unlocked by owning other games.
  • Alternate Self: They're mostly just different versions of previous characters. In Scramble Aru's case, she actually meets with her original self in the Crossed Christmases storyline.
  • Old Save Bonus: These characters require owning their respective games in order to be used.

    Marie Poppo (Mixed) 
https://static.tvtropes.org/pmwiki/pub/images/marie_poppo_mixed.png
Debut Game: 200% Mixed Juice
Voiced by: Miki Maruyama
Stats: 7HP, -1 ATK, -1 DEF, -1 EVD, 5 REC
Passive: When warping from any effect: If player level is odd, gain Lvl x3 in stars. If player level is even, draw a card.
Hyper Card: Subspace Tunnel (Event): Effect Duration: Player level. Turn 4-6 panels into Warp Move panels and then warp to one of them.

A Marie Poppo in a different outfit from the others. She's accompanied by Navi, the Exposition Fairy of 200% Mixed Juice.


  • The Cameo: Navi (or rather, Sumika) from 200% Mixed Juice shows up on top of Poppo's head.
  • Miss Not-Appearing-in-This-Game: Her card says that she appeared in 200% Mixed Juice, and yet a Poppo like that doesn't show up there. Granted, Navi from the same game appears with her, but still…
  • Teleport Spam: Her passive encourages her to take advantage of Warp panels, as she receives a bonus every time she entres one (if her level is an odd number, she collects stars, while if her level is even, she draws a card). Her Hyper, "Subspace Tunnel", changes 4-6 panels into warp panels, increasing her chances to gain the bonuses she needs.

    QP (Dangerous) 
https://static.tvtropes.org/pmwiki/pub/images/qp_dangerous.png
Debut Game: QP Shooting - Dangerous!!
Voiced by: Azusa Sato
Stats: 5 HP, 0 ATK, 0 DEF, -1 EVD, 5 REC
Passive: Gain combat bonuses from carrying cards with "Pudding" in their name.
Hyper Card: Sweet Guardian (Boost): Draw 2 cards with "Pudding" in their name from the center deck.

QP as she appears in QP Shooting — Dangerous!!.


  • Gathering Steam: At first, she's just a slightly worse version of regular QP (-1 evasion). However, give her the right pudding cards and watch her go to town on everyone.
  • Odd Job God: QP is known as Sweet Guardian, one of the six Sweet Gods.
  • Power Gives You Wings: The Sweet Guardian wings can be obtained for her if the player gets 50,000 chocolate in the Valentine's Day 2018 event. They don't do anything, though.
  • Power-Up Food: She receives combat bonuses just by holding cards with "Pudding" in their name, and her Hyper, "Sweet Guardian", allows her to draw two such cards from the center deck.note 
    QP: "My little... pudding..."
  • Sailor Fuku: Wears one just like she did in Dangerous!!.

    Aru (Scramble) 
https://static.tvtropes.org/pmwiki/pub/images/aru_scramble.png
Debut Game: Xmas Shooting - Scramble!!
Voiced by: Kana Motomiya
Stats: 5 HP, -1 ATK, -1 DEF, +2 EVD, 5 REC
Passive: Can hold 4 cards.
Hyper Card: Santa's Job (Gift): After your turn, send a card of usable Lvl from your hand to a random player. Gain stars equal to Card Lvl x5. Target cannot challenge players to a battle until your next turn. This card is discarded upon KO or use.

Aru as she appears in Xmas Shooting - Scramble!!.


  • Badass Santa: She may only have -1 ATK and -1 DEF, but she compensates with +2 EVD, which allows her to successfully evade small enemies and low rolls.
  • Bag of Holding: Like her normal self, Aru can hold up to four cards as opposed to three.
  • Fragile Speedster: Has low ATK and DEF stats, but her EVD is good enough to get the job done.
  • Gift-Giving Gaffe: Her Hyper, "Santa's Job", allows her to give a card of usable level to a random opponent at the end of her turn, and in exchange, she receives the card level x5 in stars.
    Aru: "Children of the world, we are coming for you!"
  • Shout-Out: Aru (Scramble)'s Halloween outfit may be a reference to Oogie-Boogie/Jack Skellington from The Nightmare Before Christmas.
  • Wild Take: Makes a hilarious one upon being attacked.

    Suguri (Ver.2) 
https://static.tvtropes.org/pmwiki/pub/images/suguri_ver2.png
Debut Game: Acceleration of SUGURI 2
Voiced by: Seiko Yoshida
Stats: 4 HP, +1 ATK, -1 DEF, +2 EVD, 5 REC
Passive: Can hold 2 cards. Restore 1 HP at the start of every turn
Hyper Card: Revival of Stars (Event): Effect Duration: 3 chapters. Turn all Drop Panels into Bonus Panels and Encounter Panels into Draw Panels. -1 ATK when on a marked panel.

It's Suguri, except in a different outfit.


  • Braids of Action: Has her hair tied into a single braid.
  • Fragile Speedster: Like her regular self, she has a high evasion stat and crappy defense.
  • Limited Loadout: She can only carry two cards at a time.
  • Lady Not-Appearing-in-This-Game: Her card says that she debuted in Acceleration of SUGURI 2, but Suguri wore no such outfit in that game until an update added it in two years after the fact.
  • Regenerating Health: She's able to restore 1 HP at the beginning of every turn.
  • World-Healing Wave: Her Hyper, "Revival of Stars", combines this with a Care-Bear Stare, as it creates an energy wave that engulfs the entire board, turning Drop panels into Bonus panels and Encounter panels into Card panels, and planting random flowers that reduce the Attack of all players on the space by 1; useful, for example, when Suguri is low on health or to avoid confronting a boss. The effect lasts for 3 chapters.
    Suguri: "The dream you protected has spread across the whole planet."

    Sora (Military) 
https://static.tvtropes.org/pmwiki/pub/images/sora_military.png
Debut Game: soranote 
Voiced by: Miki Maruyama
Stats: 4 HP, +1 ATK, 0 DEF, +1 EVD, 5 REC
Passive: When KO'd in battle, revive with 2 HP on the next turn.
Hyper Card: Awakening of Talent (Boost): Until end of turn, roll 5 for move, battle, bonus, or drop. This card can also be used as a Battle card.

Sora as she appeared in the military before her fateful encounter with Alte.


  • Auto-Revive: If Military Sora is defeated in battle, she is guaranteed to revive the next turn, skipping recovery rolls. However, she only revives with 2 HP, putting her at risk of being picked off again. She must recover as normal if KO'd by a non-battle card or field event.
  • BFS: Wields a huge sword at all times.
  • Good-Looking Privates: Sora gets this opinion from Tomomo. In Star Breaker's campaign, she has changed to her Military costume by Tomomo's request. When Sora asks her why she's doing this, Tomomo responds that it's just because she likes that outfit, as it gives her the looks of a military instructor.
  • Luck Manipulation Mechanic: Her Hyper, "Awakening of Talent", guarantees that she will roll nothing but 5s until her next turn. While this is weaker than regular Sora's "Extraordinary Specs", it's cheaper and has a lower level requirement too, and can also be used as a battle card, affording her extra flexibility.
    Sora: "I'll commence… my operation now."
  • Sailor Fuku: Like Marc and regular Sora, she too can acquire one in the School Crashers event.

    Marc (Pilot) 
https://static.tvtropes.org/pmwiki/pub/images/marc_pilot_unit.png
Debut Game: Flying Red Barrel: Diary of a Little Aviator
Voiced by: Maika Takai
Stats: 4 HP, +1 ATK, +1 DEF, -1 EVD, 5 REC
Hyper Card 1: Rocket Cannon (Boost): Choose one of the following two effects to activate: 1. This card becomes "Big Rocket Cannon". 2. Deal 1 damage to target enemy. If KO'd, you gain wins as though KO'd in battle.
Hyper Card 2: Big Rocket Cannon (Boost): Deal 3 damage to target enemy. If KO'd, you gain wins as though KO'd in battle. This card becomes "Rocket Cannon" when you use another card or you suffer KO.

Marc in full gear, piloting Red Barrel.


  • Ace Pilot: Unlike her regular self, Marc can now pilot Red Barrel across the board, and her Hyper, "Rocket Cannon", has her soaring through the sky to aim a missile to a unit of her choice, dealing 1 point of damage, and gaining wins as in a normal battle.
    Marc: "Red Barrel… It's time to use that!"
  • Adventurer Outfit: Marc (Pilot) has the attire you would expect from a pilot, including goggles, a helmet, an overall and light boots.
  • Charged Attack: When she uses her Hyper, she has the option to transform it into a "Big Rocket Cannon" that deals 3 points of damage instead of just one. However, the card tuns back into "Rocket Cannon" if she's defeated or uses another card.

Co-op Bosses

Fearsome monsters faced as the opponents in Co-op mode, where a group of four players must team up to defeat them.
  • Art Shift: All of them but the Summer Beast (who is really just QP in a swimsuit) are drawn by artists other than Hono.
  • Increasingly Lethal Enemy: Each turn they play a random card from a deck of five, with effects ranging from actively detrimental to the boss at level 0 to extremely deadly at level 3. Each time the deck runs out and is redrawn, the lowest-level card is swapped out for one of the next level, the bosses thus gaining access to more dangerous effects as the battle goes on. On Hyper difficulty a random card is chosen to be replaced instead, potentially giving them high-level cards far sooner.
  • King Mook: The Co-op bosses are, with the exception of the Summer Beast and Swimming Coach, souped-up versions of regular enemies (and Poppo).
  • SNK Boss: Co-op bosses have staggering HP totals and a suite of powerful abilities that necessitate four players working together to take them down.

    Big the Haruo 
https://static.tvtropes.org/pmwiki/pub/images/bigtheharuo.png
Stats: 50 HP, -1 ATK, +1 DEF, +1 EVD
Passive: Gain -1 ATK, -1 DEF and +1 die when rolling attack for each Chicken minion on the field. Summon a Chicken minion every 5 chapters.
Passive (Hyper difficulty): Gain -1 ATK, -1 DEF and +1 die when rolling attack for each Chicken minion on the field. Summon two Chicken minions every 5 chapters.

A giant chicken that sits on a golden egg and pops out more chickens.


  • Flunky Boss: It summons a chicken minion to roam the board every 5 turns (two at a time in Hyper difficulty), up to a maximum of 4. Each chicken on the board reduces Big the Haruo's Attack and Defense by 1 but also gives it an extra die for attack rolls, significantly increasing its lethality.

    M10 Robot 
https://static.tvtropes.org/pmwiki/pub/images/m10robot.png
Stats: 50 HP, +1 ATK, +1 DEF, -2 EVD
Passive: On Boss turn, do not stop when challening a player and gain +1 ATK for every player fought until end of turn. When Protect and Scrambled are not active, use Protect.

A boss-level Robo Ball. It can shield itself.


  • Barrier Warrior: Its main strategy revolves around its Hyper, "Protect", which gives it a shield that reduces the damage it takes.
  • Foreshadowing: At first, "M10" sounds like a random robot name. In fact, it's a reference to its creator, Mio, who would only be revealed 7 months later in the "Master of the Minions" event.

    Star Devourer 
https://static.tvtropes.org/pmwiki/pub/images/stardevourer.png
Stats: 75 HP, +1 ATK, -1 DEF, -1 EVD
Passive: Players gain 2x chapter star bonus. When damaged, gain +1 DEF until end of chapter. Deal +1 battle damage per 200 stars held. Gain 5 or give out 3 stars for each battle damage dealt or taken. Hold 1000 stars: win the game. 0 stars: lose the game.
Passive (Hyper difficulty): Players gain 2x chapter star bonus. When damaged, gain +1 DEF until end of chapter. Deal +1 battle damage per 200 stars held and gain 5 stars for each battle damage dealt. Hold 1000 stars: win the game. 0 stars: lose the game.

A supercharged Marie Poppo. Like all Poppos, she loves stars... so much that she wants all the stars.


  • Cute Little Fangs: She has a single fang visible when she smiles widely.
  • Easy Level Trick: Star Devourer loses 100 stars if Big Poppo is KO'd. Unlike other summoned minions, Big Poppo stays on the field, and Forced Revival can revive it with 1 HP, making it easy to beat Star Devourer by depleting its stars.
  • Flunky Boss: She summons a Big Poppo to assist her. Unlike the one that appears as a stage boss, this Poppo can't hurt you — instead, she steals three stars for each point of damage she would deal and gives them to the Devourer.
  • Pointless Bandaid: There's a bandage on her right cheek.
  • Power Floats: She uses a glowing blue star as a hoverboard.
  • Promoted to Playable: Sort of. A Devourer Poppo costume for Marie Poppo was added in the 2019 Poppo event, which makes her look exactly like a smaller Star Devourer.
  • Red Eyes, Take Warning: The Star Devourer has pinkish-red eyes and is a powerful boss.
  • Slasher Smile: Her neutral sprite has a vicious sharp-toothed grin.

    RoPoChi 
https://static.tvtropes.org/pmwiki/pub/images/ropochi.png
Stats: 60 HP, +1 ATK, +1 DEF, -1 EVD
Passive: When Po-tect and Scrambled are not active, use Po-tect. Gain -2 ATK and +1 die when rolling attack for each minion on the field. Use Roost Boost every 6 chapters. Gain 3 stars per combat damage dealt.
Passive (Hyper difficulty): When Po-tect and Scrambled are not active, use Po-tect. Gain -2 ATK and +1 die when rolling attack for each minion on the field. Use Roost Boost every 6 chapters. Gain 6 stars per combat damage dealt.

An amalgam of Big the Haruo, the M10 Robot, and the Star Devourer created by Mio.


  • All Your Powers Combined: She's a fusion of the three bosses above, passives and gimmicks included (she can produce chicken minions, she can shield and damage herself, and she has a proclivity to steal all of your stars). The most notable feature she lacks is that unlike the Star Devourer, she won't win or lose due to her star count.
  • Flunky Boss: She summons chicken minions and gains attack dice while they're present like Big the Haruo, but every six turns and only up to two at a time. On Hyper difficulty she's also backed up by the Star Devourer's Big Poppo minion.
  • Hybrid Monster: The head, arms, feet, and tail of the Star Devourer, the beak and comb of Big the Haruo, and the spherical body of the M10 Robot.
  • Toothy Bird: She has Big the Haruo's beak, but full of teeth.

    Big the Jonathan 
https://static.tvtropes.org/pmwiki/pub/images/bigthejonathan.png
Stats: 75 HP, +1 ATK, 0 DEF, -1 EVD
Passive: When a player suffers KO, gain +1 ATK for 1 Chapter. Every 4 chapters, use Launch at the end of Boss turn. Every 10 chapters, gain permanent +1 ATK and -1 DEF and EVD.
Passive (Hyper difficulty): When a player suffers KO, gain +1 ATK for 1 Chapter. Every 3 chapters, use Launch at the end of Boss turn. Every 10 chapters, gain permanent +1 ATK and -1 DEF and EVD.

A seagull who, after making a pact with the seagull god(???), now wants to eat all the fish in the sea. Obviously, Suguri doesn't want any of it.


  • Big Bad: Of the "Beach Party" event.
  • Death from Above: Big the Jonathan will periodically use the Launch card to fly into the air, marking a random panel and turning all panels near it into boss panels. The next turn, it uses Dive to dive-bomb the marked panel, instantly KO'ing any players on the panel, damaging others nearby, and permantly changing that panel into a damage panel. It does this every 4 turns, except on Hyper difficulty, where it's every 3 turns.
  • From Nobody to Nightmare: It was a random mook that got promptly dispatched by Mimyuu before becoming a giant monster that threatened to devour all the fish in the sea.
  • Hold the Line: If you can weather Big the Jonathan's escalating attacks for 50 chapters, including a Last Ditch Move on Chapter 50 where it engages all four players in sequence, you win the fight.
  • Increasingly Lethal Enemy: Big the Jonathan gains 1 Attack while losing 1 Defense and Evasion for every 10 chapters that pass.
  • Glass Cannon: As the fight progresses, it becomes more powerful and also more fragile.
  • Toothy Bird: It flashes a malicious, tooth-filled grin in some of its sprites.

    Summer Beast 
https://static.tvtropes.org/pmwiki/pub/images/summerbeast.png
Stats: 5 HP, +0 ATK, +0 DEF, -0 EVD (+2 ATK and +1 DEF in combat)
Passive: Every turn, summon a seagull Minion (up to Boss Lvl). When a Minion is defeated, lose 1 Hype. When a player suffers KO, gain 1 Hype. If Boss has 10+ Hype at the start of Boss turn, Rampage.

After playing with seagulls on the beach for far too long, QP comes out overloaded with summer hype. She now has an incredible tan and a desire to torment other beach-goers.


  • The Berserker: The sunlight and the seagulls have made QP go nuts, so Marc and Fernet team up to tire her.
  • Easy Level Trick: Forced Revival will revive the Summer Beast at 1 HP on her next life, setting up for another KO.
  • Flunky Boss: She summons a seagull to aid her each turn, up to four at the highest difficulty.
  • Increasingly Lethal Enemy: The Summer Beast has a Hype meter that increases as she plays cards and KOs players, while decreasing when her flunkies are KO'd. When her Hype reaches 10 she uses Rampage, which not only damages all players, doubles her movement and allows her to attack multiple players in the same turn, but gives her a temporary HP boost (the amount of HP gained is dependent on the difficulty level) — and, on Hyper difficulty, permanently increases her Attack by 1.
  • Nerf: Rampage used to permanently increase the Summer Beast's max HP by 1 on all difficulties, which could get out of hand in a hurry if this happened within her first few lives.
  • Video-Game Lives: The Summer Beast retains QP's 5 HP. However, she has ten lives and immediately gets back up the next turn after being KO'd until they're all depleted, giving her a total HP pool comparable to other Co-op bosses.
  • Walking Swimsuit Scene: As the Summer Beast, QP wears an orange one-piece.

    Swimming Coach 
https://static.tvtropes.org/pmwiki/pub/images/swimming_coach__28unit_29.png
Stats: 150 HP, +2 ATK, +2 DEF, -1 EVD
Passive: Every 2 chapters, use Goalpost. If there is no Balloon Jerk, use Balloon Jerk. If there are less than 2 Swimming Ringers, use Swimming Ringer.
Passive (Hyper difficulty): Every 2 chapters, use Goalpost. If there is no Balloon Jerk, use Balloon Jerk. If there are less than 2 Swimming Ringers, use Swimming Ringer. Cannot be damaged in battle.
Stats (Balloon Jerk): 6 HP, +3 ATK, +1 DEF, -1 EVD
Stats (Swimming Ringer): 3 HP, +1 ATK, +2 DEF, -2 EVD, -1 MOV
Stats (Goalpost): 1 HP, -1 ATK, -1 DEF, -1 EVD
Passive (Goalpost): Never moves or evades. Can only be damaged by attacks that deal 1 damage.

An amalgamation of swimming equipment given life by Mio to give Tomomo a hard time during her attempt to learn how to swim from Yuki. Now they, and a reluctant Kai, must fight off the monstrosity.


  • Background Boss: The Swimming Coach floats beneath the board and never travels upon it at any time. The only way to attack it directly is to land on a Boss space — and this is futile on Hyper difficulty.
  • Cast from Hit Points: It summons a Goalpost every other chapter, and whenever it is low on Balloon Jerks or Swimming Rangers, it summons new ones on its next turn; all at the price of some of its own health. It is not just common but recommended for it to defeat itself in this manner. In fact, on Hyper difficulty, that's required, as you outright cannot harm it directly.
  • Damage-Sponge Boss: No, you did not misread that statline. The Swimming Coach has 150 HP; this, combined with its Background Boss tendencies and solid Defense (and not completely garbage-tier Evasion), makes whittling it down conventionally an absolute nightmare. Good thing its minion-summoning is Cast from Hit Points!
  • Flunky Boss: The Swimming Coach's battle centers on the minions it summons. They (in particular the Balloon Jerk) serve as the main threat, since the boss doesn't roam the board itself.
  • Nigh-Invulnerability: On Hyper difficulty, it's completely immune to damage in battle. Since it can't be targeted with cards either, only its own abilities can hurt it.
  • Second Place Is for Winners: Goalposts can only be destroyed by attacks that deal exactly 1 damage to them, and they will only defend and never evade. Thus, they can only be defeated in battle if their defense compares favorably to the player's attack. Characters with low attack are the key to victory against them.
  • Tactical Suicide Boss: It would be totally unbeatable on Hyper if it didn't continuously whittle itself down by creating minions.
  • The Worm That Walks: The creature is made up of various beach balls, inner tubes, and similar floating toys.

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