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Major species in the Oddworld franchise:

Mudokons

A race of highly spiritual bird-people who are native to the continent of Mudos. Long before the events of Abe's Oddysee they were once a supreme chosen race of Oddworld before Glukkons got jealous and enslaved their kind, forcing them into working for the Magog Cartel industries.


  • Adaptational Nice Guy: They get this treatment in Soulstorm (especially when compared to the original Exoddus), where they go from disrespecting Abe to actually viewing him as their savior after he saved all of them from Rupture Farms. The Mudokons have nothing but respect for Abe this time around.
  • Death Is Cheap: They are one of the only known races who can actually be resurrected if killed, although this can only be done in Munch's Oddysee. This is because Mudokons turn into a flock of birds when killed which can then re-combine into a Mudokon form. As shown by Necrum, The Three Weirdos and both Munch's and Oddysee's bad endings however, they can't always come back.
  • The Dog Bites Back: Invoked in the Exoddus bad ending, where they will knock you out and leave you to the Brewmeister if you didn't save enough of them. More generally, they're doing this to the entire Glukkon industries, bit by bit.
  • Fantasy Counterpart Culture: The culture and history of Mudokons are seemingly inspired by both Native Americans and the ancient Israelites of the Bible.
  • Fragile Speedster: Despite their informed physical weakness, they can sneak past and run away from threats when necessary and in some cases even fight back. The shamans in Abe's Oddysee will use their slingshots if Abe gets too close before reciting a passcode, and in Munch's Oddysee we see Mudarchers and Tomahawkers who can dish out a lot of pain.
  • Happiness in Slavery: Despite being enslaved by Glukkons, some Mudokons actually don't seem to mind this. In fact, they were willing to work for SoulStorm Brewery in exchange for all the SoulStorm Brew they wanted, and later in Munch's Oddysee they join some Glukkon facilities to make some cash. Abe himself never seemed to mind being a slave until he found out about "New n' Tasty".
  • Mind Control: Chanting and possession is one such ability that this species possesses, although they have to train themselves spiritually in order to use it. Abe happens to be naturally gifted at this despite living his entire life inside a meat processing factory.
  • One-Hit-Point Wonder: Zigzagged; Mudokons are generally frail and it doesn't take much to kill them, so much so that a depressed Mudokon can commit suicide by tapping themselves on the forehead, yet they are able to withstand the same bees that can kill Abe. In Munch's Oddysee all Mudokons have a dedicated (though not visible) health bar, so they can take a bit more damage from enemies but will still die usually instantly to drowning and explosions.
  • Stronger Than They Look: Despite their frail-looking appearance, they possess stronger muscle density compared to Sligs. Abe can floor a Glukkon and Slig with a slap in Exoddus, carry unsuspecting Sligs in Munch's Oddysee, and smash open crates with his bare hands in Soulstorm.
  • Ungrateful Townsfolk: Original Trilogy only.
    • Sure they have every right to be a bit surly due to their Slave Race status, but there are times where they can just be straight-up mean and disrespectful for no reason, such as insulting their would-be savior, complaining about really petty things in worse situations, refusing to listen to Abe about Soulstorm Brew, and picking fights with each other.
    • Exaggerated in the first two games (Abe's Oddysee and Abe's Exoddus) where they play a major role in both bad endings. In the first one, they refuse to save Abe from Mullock's death-trap because they believe he didn't deserve saving. In the second one it's even worse, with the Mudokons directly knocking Abe unconscious to be captured by the BrewMaster.

Glukkons

The leading industrial race of Oddworld. After attempting to use black magic and nearly driving their species to extinction because of it, the remaining Glukkons decided to move on to an industrial life, creating the Magog Cartel. Due to their weak state and inability to use their hands, they generally use Sligs to do the dirty work for them.


  • Armless Biped: Subverted. The good ending of Abe's Oddysee and New 'n' Tasty reveal that Glukkons have comically small legs, requiring them to walk on their hands.
  • Cigar Chomper: Several of them always have cigars in their mouths. This habit contributed greatly to the near extinction of the Gabbit race, as an unfortunate quirk in their biology meant that their lungs could be (in probably the vast majority of the cases, unwillingly) transplanted into Glukkons who had developed smoking related forms of cancer.
  • Corrupt Corporate Executive: Almost all of them only care about money, and many are willing to do some supremely immoral stuff just to gain a profit.
  • Didn't Think This Through: They're notoriously short-sighted in their business endeavors. Rather than try to conserve their resources, Glukkons prefer to drive them to extinction and move on.
  • Even Evil Has Standards: Although the charges are false, Molluck apparently destroying RuptureFarms, killing all 300 workers in it, and blaming it on some Mudokon slave for an insurance fraud gambit is just too greedy for the species of Corrupt Corporate Executives.
  • Glowing Eyes of Doom: Thanks to staying underground for extended periods of time, their eyes glow. This trait appears to have been retconned as of Soulstorm.
  • Greed: Not so much the Fatal Flaw, as it is the Hat of their species.
  • Greed Makes You Dumb: The Glukkons are notoriously shortsighted in their businesses, their Rupture Farms causes the extinction of several species while trying to meet demand and have to resort to using their Mudokon workers as part of their "New 'N Tasty" product.
  • Idle Rich: No Glukkon worth their wallet ever does anything for themselves. A real Glukkon always has some lackey to do it all for him.
  • Immortality Immorality: The goal of the Glukkon queens is to make themselves immortal, and all of the greed driven into their species by them is trying to accumulate enough money to research enough biotechnology to let them accomplish that.
  • Magic Versus Science: They are squarely on the side of science, rejecting natural balance and ancient mysticism for advanced technology, growing industry, and advanced economics. In the lore, they were once as spiritually orientated and mystic as the Mudokons, even being close allies with them. However, after dabbling with black magic in an attempt to earn notoriety and respect from other native Oddworld races, they almost caused their own extinction. This lead to the surviving Glukkons abandoning their spiritual ways and becoming an industrial species.
  • No OSHA Compliance: It's not a Glukkon-owned establishment without a few bonesaws (regardless of if they have any use in that spot or not) and even landmines.
  • Silly Walk: Moreso compared to some mobility from other species in Oddworld, thanks to their suits ending in one conical opening for the arms. Their walk cycle is a shuffle accompanied by a constant Whacky Sound Effect. If they want to cover more ground quickly, their only other option is a large leap.
  • Stupid Evil: Their short-sighted nature makes it so that they overwork any resources given to them to satisfy their greed and impatience, rather than conserve things for a long run. This has resulted in the extinction of the Meeches, as well as turning Scrabs, Paramites, and Gabbits into endangered species.
  • Top-Heavy Guy: Exaggerated. As revealed in the good ending for Abe's Oddysee, Glukkons' legs are tiny, requiring them to walk on their hands.
  • We Used to Be Friends: Glukkons used to be allies with the Mudokons, but after the arrival of the Mudokon Moon, leading the Mudokons to believe they were the superior race, Glukkons decided to hide underground so they'd never have to see the moon and revolt against them.

Vykkers

A native species of Oddworld, the Vykkers are mad scientists that run the Vykker's Conglomerate alongside the Magog Cartel and specialize in medicine, surgery and artificial preservatives. They are well respected in the industrial ranks thanks to this research, even if it means the torture and extinction of many Oddworld wildlife.


  • Deadly Doctor: While they prefer sticking to their research, Vykkers are willing to attack using their medical equipment if an enemy is nearby.
  • Early-Bird Cameo: Abe's Exoddus shows a room under construction labelled "Vykkers Lab", and some of the messages on the LCD screens in the game mention Vykkers. The Vykkers are later fully introduced in Munch's Oddysee, along with Vykkers Labs.
  • The Greys: Their appearance invokes this with the addition of being stumpy tripeds and having four pincer-arms. As if that isn't enough, they also use flying saucers to collect creatures they've captured in their traps, and have large variants that house their labs.
  • Hidden Villain: The existence of Vykkers was only hinted in Abe's Exoddus, until they finally appeared in Munch's Oddysee as major villains.
  • Mad Scientist: This is their species' defining trait.
  • Sadist: Generally Vykkers get kicks out of inflicting pain onto other creatures. Some don't even mind having pain inflicted on themselves, as seen in the Gabbiar auction where some Vykkers in the audience have grafted skin on their faces. Not to mention most of them seem to have done some kind of surgery on their feet that requires a pretty hefty stitch running up their calf.
  • Token Heroic Orc: Not as heroic as neutral, but Doc from Stranger's Wrath is willing to help out Stranger with his problems, and does not seem to intend to reveal him as a Steef, even though doing so would earn him a lot of money from the bounty rewards, more than he would've gotten from Stranger. In fact it's implied he was lynched because he refused to betray his client.
  • Truly Single Parent: Vykkers are self-fertilizing hermaphrodites. Something that's made them all into Narcissists since the only being a single Vykkers is capable of feeling love or sexual attraction to is themselves.

Sligs

Henchmen and bodyguards of the Glukkons, the Sligs are a race amphibian/cephalopod creatures that reluctantly agreed to pledge their loyalty with the Glukkons in exchange for mechanical gear. Without them and their combat capabilities, the Magog Cartel would not have succeeded in their industrial revolution.


  • Abusive Parents: Their mean demeanors come from the harsh and loveless manner in which they are raised. Slig queens are noted to have no emotional attachment towards their offspring and willingly sell them off to buyers. On occasion, they also eat their newborns. Why? As revenge for the suffering they caused their mother during delivery, as the process is very painful to the queen.
  • Artificial Limbs: As they have no proper legs, they wear mechanical legs called Slig Pants to get around. Without them they cannot fight back and are effectively harmless.
  • Butt-Monkey: Not as much as the Mudokons, but if Soulstorm is anything to believe, the Sligs are always seen as expendable and are so disrespected, their Glukkon Bosses feel the need to stiff them of their pay. They soon realize that even a Sligs' patience has limits.
  • Close-Range Combatant: Shock Rockers in Soulstorm only carry stun rods and lack any long ranged capabilities. Despite being the least threatening, they wear a helmet that renders them immune to being struck in the head and also cannot be possessed.
  • Cold Sniper: Soulstorm introduces snipers, they are deployed in strategic areas (usually away from Abe's possession range) and are precise shots at great distances (despite being noted for their poor vision) — being capable of picking off Abe in one-shot the moment their sights are set on him.
  • The Dog Bites Back: In Soulstorm, the Glukkon Boss' Sligs are so fed up with being cheated out of their pay and putting their necks on the line that, when Molluck's own Slig Chauffeur sneaks into the Brewmaster's meeting with the others, and after being assured that Molluck will let them tag along in his escape, they turn on their bosses and kill them in cold blood. Heck, their deal with Molluck also sounds like a threat to him, seeing if they can do this to their former boss, they can do it to him too. Molluck (begrudgingly) chose wisely.
  • Electronic Eyes: The Sligs sport heads-up-display and pilot visors, the former of which were ditched as the series went on because they lacked depth perception. They are also made to wear them because Sligs are too ugly to work with in upper management otherwise.
  • Freudian Excuse: Slig queens giving birth is excruciating, and it's something that they have to do constantly with five ovipositors. As a result, all of the Slig queens hate and abuse their children.
  • Glass Cannon: Minigunner Sligs can easily be killed like the rest, but they boast an impressive firepower and can easily mow down any opposition on sight.
  • Guns Do Not Work That Way: The Slig's "assault rifle" resembles a shotgun more than a rifle. Soulstorm corrects this by having them wield an actual assault rifle, with the original, shotgun-looking one, now having an intended firing mechanism.
  • Hoist by Their Own Petard: It's entirely possible for the flying variants to blow themselves up with their own grenades.
  • Imperial Stormtrooper Marksmanship Academy: Because of their informed poor vision, it takes Sligs three shots to hit and kill a running target before they hide under cover.
  • Mooks: The main army of the Glukkons.
  • More Dakka: Minigunners in Soulstorm lug around a minigun (that rival that of a Big Bro Slig's), and, since they carry ammo packs, can lay continuous fire without the need to reload.
  • My Species Doth Protest Too Much: Apparently Abe and Alf used to have a Slig buddy who didn't beat them and would hang out with them for drinks as long as he could mooch a free drink off of them. The other Sligs beat him to death with his own arms for getting too chummy with the workers.
  • One-Hit Kill: Snipers can insta-kill Abe in a single shot, and shotgunner Sligs can blow him up instantly if they fire their weapon in close range.
  • Planet of Hats: An entire race of surly, aggressive, and Laughably Evil henchmen.
  • The Starscream: Sligs can very easily become envious of one another, especially if one has better pay or better weapons. They won't hesitate to throw others under the bus if it means getting ahead. If one of their own experiences some misfortune, his fellow Sligs will just laugh.

Slogs

A Sligs' best friend, Slogs are attack dogs that will chase anything down that gets too close or tries to escape.


  • Bizarre Alien Senses: Contrary to how real dogs use their sense of smell for hunting, Slogs instead use echolocation by barking. When they've found their target, it's chow time.
  • Evil-Detecting Dog: Some Slogs are capable of detecting when a Slig is possessed and will attack it as viciously as they would attack Abe.
  • Eyeless Face: They don't have eyes on their faces.
  • Killer Rabbit: Their puppy variants are this. They make up for their lack of size by hunting in packs.

Paramites and Scrabs

Native species of Oddworld and inhabitants of Paramonia and Scrabania respectively, the Paramites and Scrabs are highly revered amongst the Mudokon species. By the time Abe's Oddysee starts, they've been hunted by RuptureFarms to near-extinction, until Abe's focus on shutting down the meat-processing plant ultimately prevents this fate.


  • All There in the Manual: According to one Dear Alf entry, Paramites have a queen similarly to Mudokons, Glukkons and Sligs. Scrabs also have a "queen", though this is actually just the leader of the pack rather than a proper biological queen.
  • Bizarre Alien Senses/Super-Senses: Lacking eyes, Scrabs sense electrical impulses to find their prey, and Paramites navigate primarily through smell, rather than vision.
  • Lured into a Trap: Some Paramites will deliberately not attack Abe and run away from him if chased, only to ambush him at a dead end with a group of Paramites waiting.
  • Mix-and-Match Critters: Paramites are of the Spider People variety; their face resembles that of a boney human hand with an extra digit and the mouth located in the "palm". The spider side stems from their ability to spin webs. Scrabs are of the Centaur variety; four legs attached to a muscular human-like torso with a bird beak head thrown in for good measure.

Elum

A species of bipedal beasts whom Abe saddles up and rides on in Abe's Oddysee.
  • All There in the Manual: Zigzagged; in the Playstation demo of Abe's Oddysee, you can find posters around RuptureFarms marketing a meat product called "Elum Chubs". This was later removed in the retail versions of the game and could only otherwise be found in the art book "The Art of Oddworld Inhabitants: The First Ten Years 1994 - 2004". Later it was re-implemented in pre-alpha footage of New 'n' Tasty and can now be found in the retail release on billboards, albeit only at certain times.
  • Sdrawkcab Name: Their species name is backwards for Mule.
  • Trademark Favorite Food: They absolutely love honey, so much so that if they spot some on the ground they will stop listening to Abe and won't budge until they're chased away by bees.

Fleeches

Small, leech-like species that mostly rests in the vaults of Mudomo and Mudanchee. It was raised by Vykkers to be the "perfect Glukkon pet", but they accidentally added an Overly-Long Tongue to it. Fleeches are still kept as pets, but are flushed down a toilet when they become too large to cuddle.


  • Balloon Belly: They gain this for a split second when swallowing a creature.
  • Hyperactive Metabolism: Things they swallow seem to digest almost immediately.
  • Just Eat Him: Their main form of attack is swallowing other creatures whole, usually at least four times larger than them.
  • Overly-Long Tongue: Long enough to grab onto ledges, and to hang on the ceiling to sleep.
  • The Symbiote: Fleeches are the Mutualism kind with Slurgs. Slurgs can alert the Fleeches of invaders, and the Fleeches allow the Slurgs to eat their dropplings as a result.

Fuzzles

A species of small fuzzballs, the Fuzzles are generally used as guinea-pigs in Vykker experimentation and as stress-balls for executive Glukkons in the industry. Behind that innocent-looking appearance however lies a vicious nature.-

  • All Animals Are Domesticated: Averted. The Fuzzles in Stranger's Wrath are raised in nature, and as a result they appear to be more vicious and violent, communicating only with threatening growls. By contrast, the Fuzzles in Munch's Oddysee are more tame due to being raised under captivity and they communicate with cute noises (that Abe and Munch can apparently understand).
  • Bilingual Dialogue: In-universe: Despite speaking only in murmurs and meeps, both Abe and Munch seem to understand them completely, as do the Fuzzles when given commands from Munch. For the audience it is all conveniently subtitled.
  • Deadpan Snarker: In the opening cutscene they are surprisingly sassy when they ask Munch for help.
  • The Dog Bites Back: Fail to save enough Fuzzles from their fate as lab rats, and they will be more than happy to brutally attack Abe and Munch, then hand them over to the Vykkers.
  • Killer Rabbit: Do not underestimate Fuzzles. They may look like adorable little puffballs, but given enough of them in a group, they will quickly take down any creature that attacks or has harmed them.
  • More Teeth than the Osmond Family: They all have a lot of sharp teeth.
  • Ridiculously Cute Critter: Until they show their teeth, that is...
  • Smarter Than You Look: The ones in Munch's Oddysee are smart enough to help Munch realize his new power to help them escape, and even rig a bomb up in Vykkers Labs to prevent any more experimentation.
  • Undying Loyalty: The Fuzzles in Munch's Oddysee are fiercly loyal to Munch for rescuing them. Abe? They don't care much for him, but at least aren't antagonistic.

Sleeches

Small, grey creatures with glowing red eyes occupying the deepest parts of The Necrum, though their presence is also hinted at in abandoned mine caves of Sorrow Valley. They're terrified by light, but in darkness they're relentless predators able to kill a mudokon in few seconds. Their guano has healing properties that helps to counter the withdrawal effects of Soulstorm Brew.


  • Blackout Basement: Being afraid of light, this is their natural habitat.
  • Collision Damage: They don't have any form of ranged attack, but touching them for more than a split second will kill you.
  • Improbable Antidote: Who would have think that its guano would be one of ingredients necessary to cure the dependence on Soulstorm Brew?
  • Killer Rabbit: Similar to a Fuzzle in size, yet they can kill a grown mudokon in a second or two if he touches them.
  • Red Eyes, Take Warning: The only warning you're given about their presence on screen when plunged in darkness.
  • Replacement Mooks: Not in the usual sense, but they do take the place of the Fleeches from Exoddus.
  • Weakened by the Light: They fear light, be it from natural sources, flashlight or flares.

Characters that debuted in Abe's Oddysee/New 'n' Tasty:

    Abe 

Abe

https://static.tvtropes.org/pmwiki/pub/images/abe_new_n_tasty25.jpg
Click here to see Munch's Oddysee appearance.

AKA: Stitch Lips

Voiced by: Lorne Lanning (EN)

"I used to be employee of the year at the old RuptureFarms before I escaped. Now they say I'm the saviour of the Mudokons. I dunno- I guess someone has to do it!"


The most iconic mascot of the Oddworld franchise. Abe comes from the native race called the Mudokons and had lived his whole life as a slave worker for RuptureFarms... That is until one night, he discovers RuptureFarms' upcoming "New 'N' Tasty" food product to be Mudokons themselves. After this terrifying revelation, Abe makes a break for it out of the meat processing plant.

Abe later learns from some Big Face that Oddworld's ecosystem has been disrupted by the industry, and is tasked with rescuing his fellow Mudokons as well as shutting down RuptureFarms to restore the land.

Abe becomes something of a messiah amongst his bretheren, and a notorious terrorist to the industry by Glukkons around Oddworld. He's made it his mission to rescue all of the Mudokons in slavery and restore the lost land.


  • Almighty Janitor: Savior of the Mudokons, Avatar of the Shrykull, Janitor of Rupture Farms, Butt-Monkey of the Mudokon people.
  • Blue Is Heroic: Abe's skin color is notably purplish blue instead of the neutral green the rest of the Mudokons sport. This netted him more beatings from Sligs than the rest.
  • Breakout Character: Abe was intended to be one minor protagonist of the planned five-part Oddworld Quintology. However, the popularity of Abe's Oddysee led to the even more popular spin-off game, Abe's Exoddus, inadvertently making Abe the de facto main star of the Oddworld franchise.
  • Butt-Monkey: If there's comedy to be had and it's not at the expense of his enemies, it's almost certainly the poor hero getting battered and bruised all around. Even when he tries to do a The Slow Walk after gaining his Semi-Divine power, he stumbles all over himself and ruins the moment.
  • Classical Anti-Hero: Even after he saves all the Mudokons, he still gets flack, even from his own people.
  • Cowardly Lion: Despite the dangers that await him on his journey, the clear fact he doesn't want to be the hero, and lack of appreciation from his fellow Mudokons (at least before the reboot), Abe still goes through with it because he has to.
  • Dude Looks Like a Lady: By Mudokon standards, according to Word of God, Abe is unusually feminine and androgynous for a Mudokon male. Lorne Lanning has roughly compared him to the "two-spirit" or third gender traditions of North American indigenous cultures.
  • Dude, Where's My Respect?: Even though he is the savior of his fellow Mudokons, they still mock and disrespect him. Only Munch has genuinely thanked him. note  This is averted in the Soulstorm reboot where he rightfully gets the respect from Mudokon slaves and practically view him as a savior.
  • Dreamworks Face: Abe makes this face in promotional art material for Munch's Oddysee.
  • Early-Installment Weirdness: A few of this in Abe's Oddysee. Abe initially spoke with a creepy monotone voice that become deeper and more expressive in later games. He narrated cutscenes with rhyming, which was also abandoned in later games. Any possessed Slig would have been immediately killed by other Sligs on sight note , and he was unable to possess Scrabs and Paramites.
  • Fartillery: After drinking brew, Abe can fart explosively, and even possess his farts.
  • Gasshole: It's one of the things he's most famous for.
  • The Gift: Chanting requires a lot of concentration, but according to Dear Alf, Abe first discovered his power to chant by doing impressions of the meat saws while on work shift. Abe's such a natural at it that the shamans envy him.
  • Guile Hero: Without Shrykull powers, Abe can't fight anything head on. Instead he uses stealth, cunning, explosive mind control and a healthy dose of running like hell.
  • Heroic BSoD: The events of New 'n' Tasty and Soulstorm drive him into one near the end of the latter game, as a mixture of his last couple days, the weight thrust upon him by being the savior of his race, and revelations about his mother all pile up. He finally breaks down on the train to Soulstorm Brewery, isolating himself in the compartment behind the train's engineering cabin. His actions leading up to it determine whether he snaps out of it successfully or if it proves a lethal distraction.
  • Heroic Comedic Sociopath: Crossed with It Gets Easier; When he's just escaping captivity in Abe's Oddysee, he'll let out a little giggle when he successfully gets a Slig killed after possessing them. After learning how badly the Mudokon species has been brutalized by the industrialists that raised him, his laughter gets louder and more mirthful now that he's found a grander sense of catharsis and the power to bite back hard.
  • Meaningful Name: Abe. Could reference the biblical Abraham or Abraham Lincoln.note
  • Messianic Archetype: The chosen savior of the Mudokons, and the one to restore the natural order of Oddworld.
  • Mouth Stitched Shut:
    • Had it stitched shut at a young age to discourage talking to fellow workers. They have since loosened to the point that he can talk again. This is elaborated on in Soulstorm; the Mudokon queen is the one responsible for this treatment, and not even Abe knows why she did this to him.
    • According to an interview with Lorne Lanning in 2008 that can be found here, Abe was a very sensitive baby that would cry more than the others. This left the Mudokon queen with the terrible choice of either letting Abe be slaughtered because his crying was drawing attention and disturbing the livestock, or stitch his lips together to quiet him. However, being that this interview is ten years old, as of Soulstorm's release it's impossible to know if it's still relevant in terms of where the quintology's storyline is going.
  • Nice Job Breaking It, Hero: Abe did not realize he was going to inspire countless of Mudokon slaves into escaping from their post in Soulstorm, all but sealing their fate because of the brew withdrawal eventually killing them all. Once Abe and his friends realize this, they began to act faster and more urgently due to them only fueling that inspiration with their actions.
  • No-Respect Guy: In the original trilogy, it doesn't matter how many times he saves everyone's butts, the Mudokons will 'till turn and call him Stitch Lips and give him flack if he so much as disagrees with them.
  • Power Tattoo: Has one on his chest from the events of Exoddus that heals Mudokons sick from SoulStorm Brew, and represents the planned Oddworld Quintology. Also while not strictly speaking tattoos, he gains a pair of hand scars in Abe's Oddysee from Big Face after completing the trials of the Scrab and Paramite temples, allowing to turn into a demigod known as Shrykull, which has aspects of both species.
  • Semi-Divine: Abe inherits the ability to transform into the Demigod Shrykull and to heal sick Mudokons after passing the sacred tests in Oddysee and Exoddus respectively.
  • Super Drowning Skills: In Munch's Oddyssee, he sinks like a rock in water.
  • Took a Level in Badass: At the start of the series, Abe was just a slave way in over his head that managed to escape and rescue his people along the way. By the end of the first game, he's gained the power of Shrykull and takes the fight to Molluck. And the sequels have him personally leading his people in the rescue of the rest of the Mudokons, even despite being a No-Respect Guy (prior to Soulstorm).
  • Tragic Keepsake: Soulstorm reveals the straps sewn into his lips are this, as they were done by the mother that he seemingly is the only one to remember.
  • Unlikely Hero: Abe was just a slave working as a janitor at Rupture Farms, and if his body language was anything to go by, he was pretty content. He only becomes a hero to his race when he discovers the plan to turn his people into food. He would very much like it to stop being the hero, but Soulstorm made it clear he has no choice.
  • Vocal Evolution: Abe's voice is much lower in Abe's Exoddus than it was in Abe's Oddysee, to symbolize how Abe has grown as a character following the first game. Lorne Lanning later realized that Abe's soft voice from the first game was essential to his essence and charm, and in Munch's Oddysee, his tone is a mixture of the two, but closer to his voice from the first game.
  • Weak, but Skilled: Sure, Abe's not a physical powerhouse, but he's still the biggest threat to the Glukkon industrial monopoly and is slowly liberating the Mudokon species through wit, determination and a fair bit of magic.

    Big Face 

Big Face


  • Authority in Name Only: Downplayed; According to Dear Alf, while he is a shaman who has duties to attend, the only reason he got the job being a leader is because he carved out a mask. This implies his abilities aren't any different from your standard shaman Mudokon, and is supposedly why Abe turns to the Raisin instead in Munch's Oddysee.
  • Big Good: Serves as this in Oddysee as the most helpful character to Abe who directly aids him on his quest in order to save their fellow Mudokons from slavery. He is also the (self-appointed) leader of the Mudokons as a whole.
  • The Faceless: We never once see his face throughout the franchise.
  • Race Lift: He's the same shade of blue as Abe in the original Oddysee but in New 'n' Tasty, his skin is a reddish brown.
  • Token Good Teammate: While the other Mudokons aren't evil per se, they do tend to fall into Ungrateful Bastard territory because of the way they treat Abe even after he's saved all of their lives. Big Face, on the other hand, is never anything but supportive of Abe; even in Oddysee's bad ending, he can be heard trying to convince the other Mudokons (or the Mudokon council in New 'n' Tasty) to save Abe.

    Molluck 

Molluck

https://static.tvtropes.org/pmwiki/pub/images/molluck02.jpg

Voiced by: Lorne Lanning (EN)

Head of RuptureFarms, member of The Magog Cartel and Abe's boss. Molluck The Glukkon's only desire is to make more and more wealth. To do so he has hunted down The Meeches, Scrabs and Paramites and turned them into Snack Food, driving The Meeches into extinction as a result. When he hears that Scrabs and Paramites are no longer turning up, he decides to make something "New N Tasty", Mudokon Pops out of his own workers and make a fortune off of them. Molluck seemingly died at the end of Oddysee with RuptureFarms' destruction, but it was revealed he had survived and gone into hiding. When she learned that he may still be alive, the Glukkon Queen ordered his capture so he could be put on trial and executed for Abe's destroying of RuptureFarms.


  • Bad Boss: Molluck takes the cake, to make up losses over his excessive slaughter of the races above, he decides to chop up his Mudokon slaves and turn them into a new treat. The reboots also have him pull this on his former subordinates when they start blaming him for the revolt Abe started. Molluck bribes their sligs to kill them, then promises to take them with him to the Yaymans when he flees the Magog Cartel.
  • Big Bad: Of Oddysee and it's remake, New N Tasty.
  • Big Bad Wannabe: His entire role in Soulstorm is chasing Abe throughout his adventure. In the end, after hearing Morguer, Aslik, and the Brewmaster blame him for what happened, he decides to take them out with some bribed Sligs. He escapes to the Yaymans, and in the good ending, he takes his Sligs with him.
  • Cigar Chomper: Like all Glukkons' he's never seen without one.
  • Clear My Name: His goal in Soulstorm is to do this by getting ahold of Abe (or, at the very least, Abe's corpse). Preferably before the Cartel's investors get ahold of him.
  • Corrupt Corporate Executive: All Molluck cares about is making more moolah, and he'll be damned if two species' dwindling numbers and another species extinction through overhunting will stop him.
  • Disney Death: Thought to have died at the end of Oddysee with the destruction of RuptureFarms' but it was revealed he had survived, gone into hiding and was to face trial. It may have been better if he had perished in the explosion.
  • Evil Sounds Deep: Not quite as noticeable in the original Abe's Oddysee (Especially since his voice can only be heard in the background), but in the New 'n' Tasty remake and Soulstorm, he has this in spades, combined with Evil Sounds Raspy.
  • Eye Scream: He's visibly blind in his left eye come his return in Soulstorm, likely a result of him being struck by lightning.
  • Fall Guy: In both the original games and the reboots, Molluck winds up this for the destruction of RuptureFarms at the very least. The original games also heaped the blame on him for the destruction of Soulstorm Brewery, while in Soulstorm he's instead blamed for the brew's seemingly sudden inability to control the Mudokons as the other bosses refuse to believe that Abe exists.
  • Greater-Scope Villain: In Exxodus; although he never appears, the other Glukkons are terrified of what he'll do to them if they can't stop Abe, one commenting, "Molluck's gonna be pissed when he comes back!"
  • Hair-Trigger Temper: Even in his most pragmatic moments, (such as having Abe captured alive so he can personally witness the execution), he seems to be constantly struggling to restrain his anger (which can be seen with how he berates his sligs), especially towards the Slig Chauffeur in Soulstorm. This comes to a head in the bad ending, where he gets so angry he kills the Slig offscreen, presumably by kicking the floor from underneath him, or throwing him out the blimp with his mouth.
  • Horrifying the Corrupt Corporate Executive: Molluck's comments to his slig pilot in Soulstorm imply he's just as scared of the Magog Cartel's investors as the pilot.
  • No OSHA Compliance: His company is run like this. Heck, when Paramites and Scrabs (two of his main meat products) start running thin, his "solution" is to slaughter his Mudokon workforce for a New 'n' Tasty product.
  • Only Sane Man: Out of all the Glukkons in the remake continuity, he's the only one to acknowledge Abe as a potential problem even before RuptureFarms is shut down. Whereas the other Glukkons prefer to make up their own version of the truth because "never in history has a mudokon beaten a Glukkon, ever."
  • Pragmatic Villainy: He displays this trait during Soulstorm's best ending: He gives in to the Slig soldiers' demands to compensate them and take them with him to the Yayman Islands, in order for them to join him and turn on their former masters (who were planning to use him as a Fall Guy). The newspaper articles reveal he kept his promises too! That being said, his facial expressions and tone of voice show that he is not happy about having to do this.
    Molluck: Tell them...(angry)... We're in this... (disgusted)...together.
  • Purple Is Powerful: Wears a purple a suit, and is the CEO of RuptureFarms as well as superior to the Glukkon bosses of Exoddus. Averted in Soulstorm, where he's switched to a grey suit.
  • Red Eyes, Take Warning: Whereas the Glukkons as a whole lost their glowing eyes in the Soulstorm redesign, Molluck's remaining eye now glows red.
  • Starter Villain: Of Soulstorm. Though he continues to appear in cutscenes in pursuit of Abe, the forces of the other Glukkon bosses are the real threat following the opening.
  • Too Dumb to Live: Non-lethal variant, so far at least, in the good ending of Soulstorm; the newspaper article points out that obviously fleeing to a known tourist trap that's still in the Magog Cartel's reach is a really dumb idea for a wanted fugitive, nevermind one as high profile as Molluck.
  • Wrongfully Accused: Of the destruction of RuptureFarms and Soulstorm Brewery in the original games' timeline. Partial aversion in the reboots, with only the RuptureFarms accusation being false. The Soulstorm Brewery proper doesn't get destroyed in Soulstorm, and the deaths of Aslik, Morguer and Brewmaster were done on his orders instead of by Abe's doing in the new timeline.

    Shrykull 

Shrykull

https://static.tvtropes.org/pmwiki/pub/images/shrykull.jpg

The Demigod of the Mudokons and Abe's Eleventh Hour Super Power.


  • Invincibility Power-Up: As soon as Abe transforms into Shrykull, he is impervious to all damage.
  • Mix-and-Match Critters: An in-universe example being the combination of Paramite and Scrab features.
  • Semi-Divine: Shrykull is listed as a Demigod, presumably because he can only physically exist channeled through mortal Mudokons that have passed its tests.
  • Stuff Blowing Up: Lightning bolts shoot off his body, landing onto the nearest enemy which results in this.

Characters that debuted in Abe's Exoddus:

    The Three Weirdos 

The Three Weirdos

https://static.tvtropes.org/pmwiki/pub/images/3weirdos.png

AKA: Ancestors, Those Dudes Now Dead

Voiced by: Lorne Lanning (EN)

A trio of Mudokon shaman spirits who are naturally upset about their remains being disturbed. They come to Abe in a dream and ask for his help in destroying the SoulStorm Brewery.


  • Adapted Out: The Three Weirdos don't appear in the Soulstorm remake, owing to its much darker story.
  • Half the Man He Used to Be: An interesting example, since this particular wound on one of the Weirdos has been inflicted onto their spirit post-death.
  • Jacob Marley Apparel: They still wear their sacred headdresses in death. Possibly subverted with their wounds, as it's implied they represent their physical remains being extracted rather than being inflicted before their deaths.
  • Posthumous Character: The Weirdos have been dead for some time before Exoddus, by which point the only reason they contact Abe is because their bones are being dug up.
  • Spirit Advisor: They come to Abe in a vision and beg him to put a stop to SoulStorm Brewery's desecration of Necrum. When they next meet Abe, they provide him with the means of healing Mudokons that fell ill from drinking the brew in the form of his chest tattoo.

    Alf 

Alf


  • Ascended Extra: Alf is one of mudokons that accompany Abe at the beginning of Exoddus. During that time the game does not single him or any other Mudokon from the group, and he is only given a name at the end of the game. Taken further with the New 'n' Tasty reboot, where an entire DLC revolves around saving Alf, and he's essentially Abe's right hand in Soulstorm.
  • Chivalrous Pervert: Implied in Soulstorm. He's undeniably a good guy and a loyal friend to Abe, but when he finds out that the Keeper is female, he excitingly asks if she was hot, only to be disappointed when Abe says otherwise.
  • Fourth-Wall Mail Slot: He is the host of the "Dear Alf" segment at the Oddworld Inhabitants' webiste, where he answers questions from email.
  • The Lancer: To Abe in Soulstorm.
  • Precision F-Strike: "A Glimpse of a Cinematic" gives the Soulstorm continuity's version of Alf a fairly spectacular "Holy shit!" when he sees the Soulstorm Brewery.
  • The Strategist: Being essentially Abe's right hand man, Alf, along with Toby, proved to be this in Soulstorm, giving important task for Abe to do, such as taking out Communication Towers to avoid having the authorities chasing them and using other Mudokons at FeeCo Depot to mark containers full of ingredients for the cure for the brew.
  • Tattooed Crook: A mild example in Soulstorm, as the fugitive slave Alf is revealed to have a "Soulstorm Brew" tattoo across his chest.
  • Tropaholics Anonymous: Starts "Alf's Rehab and Tea" by the end of Exoddus to help other Mudokons recover from Soulstorm Brew addiction.

    Glukkon Bosses 

As a whole:

  • Beware the Silly Ones: They're still as comically uptight in Soulstorm as they are in Exoddus, but their atrocities are shown more in graphic detail, coinciding with Soulstorm's darker tone.
  • Big Bad Triumvirate: Aslik, Dripik and Phleg are the main villains of Exoddus.
  • Contrasting Sequel Antagonist: The Aslik, Dripik and Phleg trio displays this dynamic with Molluck. While Molluck was a singular villain, presented as a serious, terrifying and overbearing character who was also competent in his own way, Aslik and co are a group, and shown from the get-go as a bunch of comically inept dimwits.
    • The contrast is preserved in Soulstorm. While the trio of Morguer, Aslick and the Brewmaster are less comical this time, they are still clearly incompetent, and even after having lost everything Molluck can still run circles around them and eventually outplay and kill them in the good ending.
  • Co-Dragons: They're this to Molluck in Soulstorm. That being said, their loyalty is wavering by that point as they believe Molluck was responsible for their problems, not believing that Abe is real.
  • Entertainingly Wrong: They all assume that Molluk is the one responsible for all their problems in Soulstorm, all because they don't believe that Abe is real.
  • Fatal Flaw: All of them share one: Pride. They are so hellbent to believe that nothing in their operations can go wrong that they aren't willing to listen to the rational points brought up by their own Sligs. In Soulstorm, both Aslik and The Brewmaster believe Abe doesn't exist for different reasons; Aslik dimissies his existence on the grounds that "never in history has a Mudokuon beaten a Glukkon ever." The Brewmaster meanwhile firmly stands by his conviction that it would be impossible because there is nothing wrong with his brew. All three are quick to pin the incidents unfolding during the game as Molluck's doing instead, which bites them in the ass when Molluck arranges their own Slig guards to kill them.
  • Mistreatment-Induced Betrayal: They're gunned down by their own underpaid Sligs after Molluck offers them a better deal.
  • Terrible Trio: Aslik is very clearly the dominant voice in the Exoddus group, with the others quickly reigned in into the roles of his henchmen. In Soulstorm this role is given to the Brewmaster.
  • Vile Villain, Laughable Lackey: They serve Molluck in Soulstorm while still keeping their comically inept characterization from Exoddus.

Vice-President Aslik/CEO Ludwig von Aslik

The administrator of FeeCo Depot, an industrial transport hub in Mudos. He's also a high-ranking executive of SoulStorm Brewery. He appears as an antagonist in Exoddus and it's reboot Soulstorm.


  • Bad Boss: Despite his attempt to paint himself as kindly "Uncle Aslik" who takes good care of his stinking slaves--um, "fellow employees", he says that if they don't catch Abe, he'll throw them all in the brew vats.
  • Big Bad: Of Abe's Exoddus. He may not be the final Glukkon boss Abe takes down but he is the overall head of Glukkons' operations in that game.
  • Big Bad Wannabe: He has his eyes on Molluck's position in Exoddus after the latter disappears, but he's nowhere near as competent or as menacing as his predecessor and dies before the endgame.
  • Dragon with an Agenda: In Exoddus he sets his sight on usurping Molluck's place now that he's gone.
  • Faux Affably Evil: Tries - very poorly - to project an image of a benevolent boss who looks after his mudokon employees.
  • High-Class Glass: He sports a monocle in Exoddus as part of his attire, though the affect is ruined by his general weaselly behavior. He loses it for his redesign in Soulstorm.
  • I Can Rule Alone: Alsik's would-be plan in Exoddus. He obviously intends to use the current situation to boost his own career with no regard to Dripik and Phleg, but they are too stupid to realise it and so he convinces them to throw their lot with him. He does not get to actually follow through because Abe gets rid of him and other bosses before that.
  • Pointy-Haired Boss: Among the trio of executives in Soulstorm he is the most out-of-touch (and the most incompetent) of them. In his first scene alone, he berates a Slig, who is alerting to him about Abe's attack, for disturbing his beauty sleep and dismissing it as a mere "conspiracy theory". Afterwards, when he goes back to settling down, complete with headphones and listening to a relaxing music, he completely misses Abe's arrival and chaos that ensue on his base.
  • Punny Name: His name is a play on "ass-lick".
  • Smug Snake: He's all ego and no brains, barely able to hide his contempt for either his mudokon slaves or his Glukkon co-conspirators. Yet even as Abe runs rings around him, he thinks he can usurp Molluck's position.
  • Verbal Backspace: Happens a few times, befitting his paper-thin attempts to seem like a nice guy.

General Dripik

The officer of the Slig Barracks where new Slig recruits were trained to become corporate security personnel.


  • Adapted Out: He's an antagonist in Exoddus who never appears in the remake Soulstorm despite Abe visiting the Slig Barracks.
  • All Crimes Are Equal: Whether it be sleeping in Slig pants or killing him, the signs in Slig Barracks all list the punishments as being shot... and then court-martialled/confined to the stockades/dishonourably discharged.
  • Armchair Military: Exagerrated - it is hinted that his rank and awards were actually something he bought with corporate money for his own vanity, and he doesn't have any real military experience.
  • Bling of War: Has his whole chest covered in medals.
  • General Failure: He's easily the most dimwitted one of the main Glukkon trio of Exoddus.
  • Hypocritical Humour: One moment he says that no mudokon will make him look like a fool, only forgetting his own name the very next moment until some mudokon has to remind him that, making him look like a complete idiot on live news broadcast.
  • Punny Name: Dripik, as in "drool-dripping moron".
  • Running Gag: On several occasions he seems to forget his own name, with someone else having to remind him.

Director Phleg

The "head boner" of the Bonewerkz, the factory where mudokon bones are ground up into powder to serve as the main ingredient in Soulstorm Brew.


  • Adapted Out: He's an antagonist in Exoddus but never appears in Soulstorm.
  • No Indoor Voice: He seems to have only one voice setting, and that is "shouting". In all of his appearances he talks exclusively in screaming, even when Abe's the one possessing him.
  • Punny Name: Following the theme with his fellow bosses, his name seems to be a pun on "phlegm".
  • Social Climber: The Glukkon most overtly worried about his career and how Abe's activities in the two games can impact it, to the point that's pretty much the only thing he talks about.
  • Suspiciously Specific Denial: One sign near the end of Bonewerkz has him vehemently deny that it could be shut down by the boilers off. On the very next sentence he threatens that anyone that turns the boilers off and shuts down Bonewerkz will be immediately downsized.
  • Villainous Breakdown: A very public one during a press conference where he blames Abe for all his failures and breaks down crying at how his career is ruined and "[He] is screwed!"

The Brewmaster

The header of SoulStorm Brewery. In Exoddus he's made the temporary Head of Soulstorm Brewery after Abe kills the Brewery's three top executives, while in the reboot Soulstorm he is the inventor of the Soulstorm Brew.


  • Big Bad: He's upgraded to the main antagonist of Soulstorm being the mastermind behind Soulstorm Brew, a beverage that is addictive to mudokons and kills them within hours if they don't keep drinking it, ensuring the mudokons have no choice but to stay on as slave labor or die.
  • Entertainingly Wrong: In Soulstorm, he comes to the conclusion that Molluck is responsible for the damages happening in the game, for the reason of not wanting to believe his brew isn't working and because Molluck is trying to save himself. This actually leads to his and the other business Glukkon's death because Molluck overhears their plan to pin it all on him and he has them killed.
  • For Science!: In Exoddus he's more obsessed with perfecting the flavor of his brew than maintaining its addictive qualities.
  • Funetik Aksent: Speaks with a vaguely german- or french-sounding accent.
  • Labcoat of Science and Medicine: His Exoddus outfit resembles one, fitting for his Mad Scientist-esque occupation (though according to Dear Alph it's actually a chef's jacket).
  • Mad Scientist: He's in charge of developing the recipe for the Soulstorm brew as well as its production, making him not quite this but pretty close.
  • No Name Given: He's only ever referred to as "brewmaster", and we never learn his proper name.
  • Post-Final Boss: In Exoddus he enters the story after the overall Big Bad of the game - vice-president Aslik - has already been dispatched by Abe.
  • Self-Fulfilling Prophecy: His obssession with blaming Molluck gave the latter good reason to have him whacked.

Characters that debuted in Munch's Oddysee:

    Munch 

Munch

https://static.tvtropes.org/pmwiki/pub/images/oddworld_munch__s_oddysee_by_jfv00_d4mkfij.png

Voiced by: Lorne Lanning (EN)

The second protagonist of the unfinished "Oddworld Quintology". Munch is the Last of His Kind. He is captured one day by Vykkers labs mistaking a trap for another Gabbit. He escapes and meets Abe and together, the two work to win the last can of Gabbiar, unborn Gabbit eggs in order to save his race.


  • All There in the Manual: In supplementary sources, his full name is Latamire Munch.
  • Badass Transplant: The sonar device planted in his head by Humphrey and Irvin. Drinking a Zap! drink, allows Munch to temporarily produce a powerful shock which will stun enemies. In regular use, he can even operate machinery through their terminals by zapping them.
  • Last of His Kind: The last living Gabbit, who must save the last remaining can of Gabbiar so that his race doesn't become extinct.
  • Logical Weakness: Gabbits are a sea-dwelling race, so Munch is obviously much slower on land. He can get a wheelchair to counteract this, at the cost of being unable to use his sonar.
  • Meaningful Name: His full name, which is derived from Latimeria Chalumnae, also known as the Coelacanth. Like the Coelacanth, Munch's species was also thought to be extinct.
  • Promoted to Parent: It did not occur to Munch until Abe brought it up that Munch is now responsible in taking care of a lot of baby Gabbits now. Munch admits he doesn't know if he'll be capable, but he seems oddly excited with the prospect.
  • Super Not-Drowning Skills: Being a sea creature, he's at his best in water.
  • Weak, but Skilled: Like Abe, though he's not as weak thanks to the sonar on his head granting him a minor means of defense.
  • Wheelchair Antics: He's normally slow as hell on land, but he can use a wheelchair to get around even faster than Abe.

    Humphrey and Irvin 

Humphrey and Irvin

A pair of Vykkers scientists. They create and research all kinds of items and products to sell, not caring of any harm or negative consequences it creates for anyone as long as they profit. They're the ones who install Munch's sonar in the beginning of the game.
  • Big Bad Duumvirate: Of Munch's Oddysee.
  • Dr. Jerk: They are a pair of devious doctors.
  • Greed: The main reason they do and create anything, regardless of how it affects others.
  • Hoist by Their Own Petard: They ultimately set up their own demise by the hands (err, teeth?) of their research Fuzzles, led by their sonar tracker Munch, no less.
  • Nice Job Fixing It, Villain: If they had just given Munch to the Glukkon Queen who needed his lungs, none of the events would've happened. Instead they performed surgery on him and gave him the means to control and give commands to other animals.
  • This Is Gonna Suck: The two weep and hug one another upon seeing the bomb that Munch and The Fuzzies have left behind before it goes off.

    Lulu 

Lulu

A pathetic Glukkon who's looked down upon by all. Lulu is lazy, dim witted and would rather spend all his time sleeping than doing work. The Almighty Raisin tells Abe and Munch that Lulu is the key to reclaiming the last can of Gabbiar.
  • Big "NO!": Lets out one that is heard all over Oddworld when he loses his fortune
  • Butt-Monkey: Absolutely no one takes Lulu seriously, because there is nothing to take serious about him. From Glukkons to Mudokons, he is looked down on because of his incredibly lazy lifestyle. It only got worse when his unearned fortune is stripped from him and lost the last can of Gabbiar, where he is shamed and disgraced further, even being used as the scapegoat for the current troubles like the Queen being on life support, though he truly did not deserve that much.
  • Cigar Chomper: Upgrades to this the more wealthy he becomes over the course of the game.
  • Harmless Villain: The only Glukkon who's not interested in destroying the environment
  • Laser-Guided Karma: Considering how easily he got his fortune, it's arguably only fair that he lost it all just as easily, since he never really earned any of it to begin with.
  • Lazy Bum: Spends all of his time sleeping.
  • Purple Is Powerful: Starts wearing purple suits once he gets enough money.
  • Rags to Riches: He becomes very wealthy over the course of Munch's Odyssee, thanks to Abe and Munch controlling other Glukkons and make them give all their money to him, becoming a Glockstar.
  • Riches to Rags: Loses it all when Abe and Munch use it to buy the last can of Gabbiar
  • Unwitting Pawn: He spends the whole game unaware that Abe and Munch are using him.

    The Almighty Raisin 

The Almighty Raisin

A large seed creature that possesses a wide range of knowledge and wisdom, the Almighty Raisin is an ally and spiritual advisor to the Mudokons, and seeks to restore balance to Mudos.
  • Animal Eye Spy: He has the ability to see through the eyes of ratz, which ends up being his only view into the surface of Mudos and everything that transpires.
  • His Name Is...: Will always trail off to sleep at "And then... and then..."
  • The Strategist: Thanks in no small part to his immense knowledge and access to the eyes of ratz. This allows him to formulate a plan that helps both Abe and Munch further their goals, while simultaneously ruining more Glukkon companies and Vykkers Lab.
  • Wise Tree: Or rather, wise seed. Part of his life involved being an elder tree before he became the creature he is now.

Characters that debuted in Stranger's Wrath:

    Stranger 

Stranger

Voiced by: Lorne Lanning (EN)
https://static.tvtropes.org/pmwiki/pub/images/the_stranger_48.jpg
"Well, come and get it. Jo' Momma did"
The eponymous protagonist of Stranger's Wrath.
  • Accent Upon The Wrong Syllable: While he does speak in complete and proper sentences, he clearly seems to have trouble getting out words and pauses here and there between them. It's not remarked on. This is because Steefs are known for not talking, so clearly Stranger had to learn as best he could to survive. He's lucky that nobody ever questioned why he speaks like that.
  • All of the Other Reindeer: He is a Steef. Steefs have a reputation as violent savages in the game's region, and there is a large bounty placed for their heads. Because of that Stranger is forced to hide his nature, since revealing it means he'll be attacked on sight by pretty much everyone around.
  • Anti-Hero: He is a bounty hunter going after various criminals, but he's not a nice guy and does not care about any kind of heroics. His primary motivation is getting money for his surgery, and he's show to be willing to act underhanded to do so - a great example occures when he arrives to a Clakkerz farm where he is mistaken for a courier to deliver a large sum of money to town. As soon as he's given the money and leaves the farm Stranger simply pockets the money without any second thoughts. He also has no intention of assuming the mantle of protector towards Grubbs, and only does so after outed as a steef, since now it's his only chance of survival.
  • Artistic License – Biology: Realistically, Stranger should not be able to stuff his equine-like lower half into a pair of boots and walk like a biped without issue. At best, he'd find it very awkward to move without constantly having to correct his stride. At worst he'd be in constant pain from having to squeeze his lower body like that for long stretches of time. Not to mention how it'd be anatomically impossible to divide said lower body into two limbs. Though it's not clear if he's got something in his boots and leggings that attach to his real legs.
  • Automatic Crossbows: His weapon of choice. Instead of arrows, though, his version is double barreled and is loaded with various critters, from the distraction-causing Chippunk to the explosively potent Boombat.
  • Bag of Holding: Carries some sort of contraption that allows him to store still-alive bounties in some kind of Hammerspace for easy delivery. Trades it in the second part of the game for another bag that allows him to generate his Abnormal Ammo on the fly - by sticking still-living enemies in there to serve as a food for his ammo. That one also can fit in much larger entities than its' size would imply.
  • Bounty Hunter: By profession.
  • Combat Pragmatist: What else is there to say about a guy who weaponizes critters to bait targets over before firing spiders to wrap them up; fires little skunks to force them to puke so he can bag them; can set traps of what amounts to landmines with teeth; and using his bare hands and head to brutalize foes? Hell, he can even use the environment to his advantage, blasting Explosive Barrels and activating crane mechanisms to crush enemies with whatever the crane has.
  • Contrasting Sequel Main Character: The Stranger, unlike Abe or Munch, is fully capable of open combat by himself, for one. He's also a Lightning Bruiser and has a low, raspy voice, in comparison to Abe's physical weakness and high pitched voice.
  • Darker and Edgier: Unlike the physically weak and plucky Abe, The Stranger is a hardened Bounty Hunter who is not afraid to get his hands dirty.
  • Does Not Like Guns: Says so in the opening cinematic, implicitly it's because he can't stand the smell of gunpowder. Hence he uses a crossbow.
  • The Expy With No Name: He's clearly based on The Man With No Name, being a mysterious poncho-wearing cowboy with a stoic demeanor and a gravelly voice.
  • Good Old Fisticuffs: He is very capable of killing enemies with just his bare hands and head. It's not recommended, though, given that literally every enemy outside of Slegs are equipped with very dangerous guns, so it's best he fights at range and uses melee to get some breathing room or knock a target out to capture.
  • Handicapped Badass: Stranger is a tough bounty hunter but early on in the game he is seen visiting a doctor trying to arrange a surgery he desperately needs, implying he suffers from sort of condition. Subverted when it's revealed he is a steef, and the surgery he needs is not to treat any sort of sickness but to modify his body so he could blend in.
  • Hoist Hero over Head: Villain actually. Stranger does this to Sekto in the ending cinematic after he defeats him.
  • Last of His Kind: Stranger is the last of the Steefs after the death of the Olden Steef.
  • Lightning Bruiser: He's strong, fast, and cunning, capable of hunting his own ammo and using both melee and critters to fight. When exposed as a Steef, he ends up becoming stronger, able to thrash enemies much harder and trades his standing headbutt for a top speed ramming attack. All due to not having to hide his nature anymore.
  • No Name Given: We don't know Stranger's name at all.
  • One-Man Army: Takes on more enemies than both Abe and Munch put together. And in comparison to both of them, he does it with almost no outside help. All he has are his crossbow, the critters he carries, and his fists and head.
  • Our Centaurs Are Different: He's a Steef who is seeking an operation to turn himself into a biped. Steefs in this setting are centaur-like creatures with gorilla-esque upper bodies, feared and hunted for being violent savages. Stranger is the very last of them, and has managed to stay under the radar with his bounty hunter disguise and learning to speak... until he's exposed by D. Caste Raider's gang.
  • Running on All Fours: When running at full speed, he runs with his arms and legs. Even when revealed as a Steef he still uses his arms to run like a gorilla.
  • Shameful Strip: Variant. D. Caste Raider's gang strips him of his clothing when he's in their clutches, but it's not primarily to humiliate him - rather, it's to figure out why he wants the operation. Turns out, those pants and boots were hiding a distinctly non-bipedal lower half...
  • Top-Heavy Guy: It doesn't seem like that at first, but as a fully-exposed Steef, his four legs are downright spindly compared to his tall and broad upper body.
  • Unskilled, but Strong: In regards to melee. Make no mistake, he uses very wide swinging punches and outright headbutts and little else. But those attacks can definitely do damage and KO unlucky enemies for him to capture.
  • Use Your Head: One of his melee attacks involves a solid whack with his own head.

    Sekto 

Sekto

Voiced by: Lorne Lanning (EN)

The Big Bad of Stranger's Wrath. Head of Sekto Industries and owner of the power plant that dams the Mongo River.


  • Big Bad: Of Stranger's Wrath.
  • Corrupt Corporate Executive: Per the series' tradition. Notable in that this time he's not a Glukkon.
  • Evil Sounds Deep: He has a deep voice rivaling Stranger's.
  • Karma Houdini: Downplayed. Stranger succeeds in defeating him, but all this does is mortally wound Sekto's Olden Steef host body. Sekto himself escapes into the river and makes a Villain: Exit, Stage Left, albeit having lost his financial empire and being reduced to his bodyless parasite form. With no host, Sekto has an uphill battle awaiting him.
  • Orcus on His Throne: Spends all his time in his office at the dam. Justified, as being a rich Corrupt Corporate Executive he does not need to get his own hands dirty, he has henchmen for that. It also keeps him from putting his host body, which he needs to interact with society and implicitly to talk, in any sort of danger.
  • Puppeteer Parasite: What he is in reality. Sekto itself is an octopus-like creature called Oktigi the size of a head, that attached itself to a head of a steef and controlled the still-living steef as his own body. It is hinted he's been doing this for years.
  • Red Eyes, Take Warning: Has yellowish-orange eyes. Combined with faintly Glowing Eyes of Doom for additional effect.
  • The Speechless: Alluded to in a Fridge Brilliance way. His voice sounding so similar to Stranger's implies he was using Olden Steef's body not only to move but to speak. Hinting that Sekto's oktigi body is incapable of speech on its own.
  • Sharp-Dressed Man: Wears a black business suit.
  • Trophy Room: His office doubles as one with all those steef heads mounted on the walls.

    D. Caste Raider 

D. Caste Raider

An outlaw active in the Mongo river region. He and his gang are contacted by Sekto to do occasional work for him.


  • Better the Devil You Know: Wanting to hedge his bets on a potential Steef head, Sekto opts to not wait on the Stranger to get back to him, and calls up D. Caste to tip him off about it. Raider might be a crook, but he's one that Sekto is familiar with and has done work for him in the past, so he can be at least counted on to check (however murderously) if the Stranger's claims are bogus or not.
  • The Brute: Sekto contacts him to catch and interrogate Stranger. Considering how familiar they sound with each other, it must not be the first time Sekto called him.
  • He Knows Too Much: After he learns that Stranger is a Steef, the latter makes sure he's dead before making his escape from the burning warehouse. The Achievement associated with him is even called "He Knows Too Much".
  • Knight of Cerebus: The game's tone turns more serious once he and his gang catch up to Stranger.
  • Punny Name: Doubling with Names To Run Away From Very Fast. Would you trust someone whose name sounds like "The Castrator"?
  • Small Role, Big Impact: He is only seen twice - when Sekto calls him and when he catches Stranger, and by the end of his second appearance he's killed. However, in that short span he manages to reveal Stranger as a steef, show us why exactly Stranger needed that operation as well as out Stranger to others in the Mongo region. This episode acts as a Point of No Return, after which the game irrevocably changes both in structure and in story.

    Doc 

Doc

A Vykker doctor. Stranger needs him to perform a certain surgery on him, and finding money to pay for it serves as the reason to look for all those bounties.


  • Dropped a Bridge on Him: When Stranger returns to his clinic for the operation he finds the clinic burned and the Doc hanged by D. Caste Raider's gang.
  • Morally Ambiguous Doctorate: Averted. Despite being a Vykker the Doc is never implied to be especially evil or morally ambiguous. At most he can be accused of stinginess for demanding a large sum of money upfront, and even then it's for an actually difficult surgery so it's justified.
  • My Species Doth Protest Too Much: Vykkers previously shown in the series were all amoral Mad Scientist jerks with fixation on profit above all. The Doc does not display such traits in that he agrees to simply perform Stranger's operation as offered and does not seem to intend to reveal him as a Steef, even though doing so would earn him a lot of money from the bounty rewards, more than he would've gotten from Stranger. This puts him as a neutral figure at worst.
  • What You Are in the Dark: It's implied that Doc was lynched because he refused to tell D. Caste Raider anything about Stranger.

    Olden Steef 

Olden Steef

Grubbs' protector and guardian of the river.


  • And I Must Scream: He was Sekto's host throughout his life.
  • Dying as Yourself: His final echoing "free..." seems to refer to himself just as much as to the river.
  • Fallen Hero: He must have been the previous guardian of the river until Sekto took control of his body.
  • Prophet Eyes: His real eyes, revealed to be completely covered in cataracts from his age.
  • Walking Spoiler: His very existence is revealed only during the ending of the game and sheds a whole new light on its events.

Characters that debuted in Soulstorm:

    Toby 

Toby

https://static.tvtropes.org/pmwiki/pub/images/3840x2160_wallpaper_toby.jpg
The Mudokon who serves as the engineer on the train Abe hijacks early on in Soulstorm.
  • The Engineer: A downplayed example; he's the one who drives the train over the course of the game.
  • Hidden Depth: Toby, along with Alf, used their extensive knowledge you wouldn't think they would have. He's the one who suggest the Communication Towers having the Tape Player to play Abe's message and that Feeco Depot likely having all the ingredients Abe would need to create a large cure for the brew's poison.
  • Offscreen Moment of Awesome: Alf's comments on how Toby learned to drive a train reveal that, at some point, Toby stole a set of manuals from the shipping offices of Rupture Farms without getting caught, then kept them hidden for years while he read them.
  • Only Sane Man: Frequently this to Alf and Abe.
  • Those Two Guys: With Alf during Soulstorm.

    Morguer 

Morguer

Voiced by: Lorne Lanning (EN)
https://static.tvtropes.org/pmwiki/pub/images/morguer.png
The head bonesman of Necrum Mines.
  • Composite Character: His role in the Magog Cartel is similar to Director Phleg, while his voice and gruff demeanor makes him sound like a slightly less moronic General Dripik.
  • Dirty Coward: He's last seen trying to hide behind Aslik before being gunned down by their security Sligs. It doesn't work out for him.
  • Suspiciously Similar Substitute: He's the replacement for Director Phleg of Exoddus, being a Glukkon in charge of the bone-processing part of brew production.
  • Too Dumb to Live: Stiffing his own paramilitary security team while assuming they're loyal is not very wise...

    Slig Chauffeur 

Slig Chauffeur

Molluck's personal Slig, uh, chauffeur that pilots his blimp and occasionally does some other dirty work for him.


  • Brutal Honesty: He's fond of speaking his mind without mincing his words. This ends up being his demise in the bad ending, where Molluck throws him out of the blimp after saying some rather unpleasant remarks. In very bad ending there's even a newspaper stating that his splattered remains were found.
  • Deadpan Snarker: Has his moments:
    Slig Chauffer: Easy. So says the guy with no f*whoosh*ing arms!
  • The Dragon: To Molluck in Soulstorm.
  • Killed Offscreen: Happens for the bad ending where he's thrown out of the blimp after pissing off Molluck.
  • Laughably Evil: He's Molluck's right hand, but most of the things he says are an absolute riot.
  • Nice Job Fixing It, Villain: During the good ending, he persuades Morguer's and Aslik's sligs to stage a coup on their bosses, plus the Brewmaster, while the three were trying to undo Abe's exploits in the brewery, effectively allowing for the brew antidote to be distributed across Mudos.

    The Keeper 

The Keeper

An old mudokon female who watches over the inner sanctum of Necrum, the mudokons' ancient burial site. She, along with her predecessors, keep track of the mudokons' race real history.


  • Blind Seer: She is blind, but she is implied to possess prophetic abilities. She certainly seems to know a lot about the outside world, despite never leaving Necrum.
  • Cruel to Be Kind: She does not simply tell Abe the story of the mudokon people - instead she lets him experience it, and all the atrocities commited to them, firsthand via a telepathic vision. It leaves Abe sobbing on the floor, broken in shock and grief. Only then she consoles him, apologising for what she had to put him through but calling it the only way to let Abe truly see and know.
  • Cryptic Conversation: Speaks in nothing but this. However, her final cryptic advice is what lets the heroes find a way to get the mudokon race off the Soulstorm brew.
  • The Nose Knows: She seems to be blind, but identifies Abe and what he's carrying by hearing and smell.
  • No Name Given: Her proper name is not revealed, assuming she even has one left beyond just "the Keeper".
  • Prophet Eyes: Milky white from age.
  • Sink or Swim Mentor: She sends Abe to a site of deadly trials with nothing but a cryptic hint - delivered after she literally shoves him into a chute leading to the trial ground.
  • Stealth Hi/Bye: She carefully sneaks up to Abe when he cannot see her only to pop up right before him when he turns away for a moment.
  • The Smurfette Principle: She is the first mudokon female seen in the series, if you don't count Queen Sam's mentions in Munch's Oddysee.
  • Trickster Mentor: She sends Abe one a series of dangerous tasks to retrieve some items she tells him nothing about. They are used to let Abe see a psychic vision of the mudokons history, along with their suffering.
  • Troll: Some of the things she does to Abe are seemingly in order to test him, others are to prepare him - and others are just to mess with him, as befitting his Butt-Monkey status.
  • Zen Survivor: She never gives Abe any straight answers or guidance, letting him see things with his own eyes and find his own way forward. The "survivor" part comes with memories of crimes commited against her whole race she has to keep.

    The Pharaoh Bug 

The Pharaoh Bug

A strange insect-like creature encased in a piece of transparent resin. Abe receives it from another escaped mudokon, tasked with keeping it safe at all costs.


  • Amplifier Artifact: It can do this, by absorbing a person's qarma and returning it back tenfold, turning it into actual power. In story it amplifies Abe's good qarma which allows Abe to turn into Shrykull and blast his way through the closing gates to Soulstorm brewery, leading to the good ending. However...
    • Allergic to Evil: Absorbing negative qarma seems to be bad for it. If Abe accumulates more negative qarma by the end then when the Pharaoh Bug tries to absorb it it poisons and kills it. Leaving Abe with nothing to save himself from horrible burning death that follows soon after.
  • Artifact of Hope: In effect it's this. It guides Abe and the crew when they're at loss of what to do - by literally shining at a spot on their map where they need to go. By attracting the Keeper's attention, it lets her recognise Abe for who he is. It also gives Abe the power he lacks to reach the good ending - assuming his qarma is good.
  • Crystal Prison: It's fully encased in what looks like a piece of amber. It can still move inside, and doesn't seem to be bothered by its encasing.
  • Light Is Good: It has strange abilities accompanied by golden light, and it is clearly on heroes' side.
  • Living Macguffin: The escaped mudokon worker gave his life to deliver it to Abe, and while we don't yet know what exactly it is, it is clearly very important to keep it safe.
  • No Name Given: We don't know what this creature is or if it has a name. It can be called a Pharaoh Bug because, well, it looks like an insect wearing an egyptian pharaoh-like headdress.

Unseen/Concept/Other Characters:

    Fangus Klot 

Fangus Klot

https://static.tvtropes.org/pmwiki/pub/images/cabb0002.jpg

The proposed hero of The Brutal Ballad of Fangus Klot. He was a shepherd who was captured and forced to compete as a pitfighter before escaping and being infected with rabies. Now he needs to free his home before he succumbs to his rabies.

    The Vamps 

The Vamps

https://static.tvtropes.org/pmwiki/pub/images/cabb0018_3_5.jpg

    Squeek 

Squeek

The proposed third protagonist of the Oddworld Quintology. He's an alien of indeterminate origins who has been "evicted" from his body by Vykkers when his organs were repossessed.


  • Brain in a Jar: His true species would've been kept a secret for most of the game.
  • Grand Theft Me: His story would've been reclaiming his body parts.
  • Organ Theft: Everything but his brain was repossessed.
  • Tin-Can Robot: He would've started out at least, in a very rickety barely functional robot body.

    Albino Slig 

Albino Slig

The proposed protagonist for the potential game SligStorm. A rare white Slig that must try to escape from the other Sligs trying to kill him for reasons unknown.

    Lady Margaret 

Lady Margaret

https://static.tvtropes.org/pmwiki/pub/images/munchskulpt00002.jpg

The current Glukkon Queen. Has only been mentioned in the newspaper articles and bad ending of Munch's Oddysee. She was originally supposed to play a greater role in Munch's Oddysee, such as holding Molluck on trial for the destruction of Rupture Farms, but she was eventually cut due to time constraints imposed by Microsoft.


  • Big Bad: This would have presumably been her role in Munch's Oddysee.
  • Dark Lord on Life Support: As of the events of Munch's Oddysee due to the lack of Gabbit lungs to replace her failing pair.
  • Greater-Scope Villain: Of the entire series.
  • Two Beings, One Body: In a horrifying early concept art for the bad ending of Munch's Oddysee, Munch would have been surgically attached lung-to-lung with Lady Margaret.

    Lady Margaret's Grandmother 

Lady Margaret's Grandmother

    Sam 

Sam

https://static.tvtropes.org/pmwiki/pub/images/sam_queen.png
Click here to see concept art.

The current Mudokon Queen. She has only been seen as a caricature on the Mudokon egg cartons in Munch's Oddysee.

  • The Ghost: As mentioned, she's only appeared in caricature in Munch's Oddysee. Her presence also hangs over the plot of Soulstorm.
  • Parental Abandonment: Assumed to be in effect by Abe (and by extension Alf and Toby, once Abe fills them in) as of the end of Soulstorm, though it's left as part of the Sequel Hook.
  • Sequel Hook: Her whereabouts, and reasons for her assumed Parental Abandonment of her children, serves as this for Oddworld: Soulstorm.

    Shrink/Guardian Angels 

Shrink/Guardian Angels

https://static.tvtropes.org/pmwiki/pub/images/shrink.png
You need to look within... it's time to confess!

Robots with artificial intelligence designed by Vykker's Lab to conduct therapy on Sam in order to keep production rates of Mudokon eggs stable.

  • Loose Canon: Although the first Shrink we see shows up exclusively in the 1997 Abe's Oddysee trailer advertising the game and in the bonus 100% Completion reward, concept art and lore tells us that they serve an in-universe purpose to keeping Mudokon egg productions high. Later, the trailer would get a high-definition release that changed the Shrink's final line from "if you wanna be free!" to "it's time to confess!" Couple that with the room Abe is sitting in being the one he hangs from in Oddysee's finale, and it implies that the Shrink was there to torture a confession out of Abe for the damage he has caused RuptureFarms.
  • Psycho Psychologist: Due to their purpose, at best they have a Lack of Empathy to Sam's situation despite being designed to alleviate her depression. The one seen in the Abe's Oddysee 1997 trailer on the other hand gives encouraging advice to Abe before proceeding to torture the poor Mudokon.
  • Robotic Torture Device: The one featured in the trailer is certainly equipped as such, though it's unknown whether all the Shrinks come with those instruments as the standard.
  • Uncanny Valley: The monitor tends to sport a Mudokon face with jittery animation and red eyes.
  • Voice of the Legion: Its uses both an almost normal Mudokon voice accompanied by a guttural voice when speaking.

    Skillya 

Skillya

https://static.tvtropes.org/pmwiki/pub/images/tumblr_p28yvdnoal1taxv09o1_1280_2.jpg
Concept art by Farzad Varahramyan

The current Slig Queen.

  • Abusive Parents: She sells her children into terrible working conditions because she despises them all. She would even eat a lot of her babies the moment they're born.
  • Adipose Rex: She's so massive, the concept art shows that Sligs would have had to push her around because she couldn't move on her own.
  • The Dreaded: There's few things a Slig fears more than being sent back to their mom.
  • Evil Counterpart: To Sam. She hates her babies and willingly sells them for profit, if she doesn't immediately eat them.
  • Freudian Excuse: Her hatred for her children is said to be because the birthing process is extremely painful.

    The Investors 

The backers (and likely owners) of the Magog Cartel, employers of the Glukkons, and the overarching villains of the Oddworld franchise.

  • Always a Bigger Fish: They are the bigger fish, in this instance, as they're ultimately the ones the on-screen villains are subordinate too.
  • Corrupt Corporate Executive: They are this, as are their underlings.
  • Fate Worse than Death: Clearly intend to inflict one on Mullock for the destruction of Rupture Farms, which spurs Mullock's chase of Abe. It's also implied that Aslik, Morguer and the Brewmaster are also a bit worried about having this happen to them if they can't fix the sudden disappearance of their Mudukon workers.
  • The Ghost: As of Soulstorm, at least, they're mentioned, and their presence is certainly felt in the newspapers seen in the game's beginning and endings. However, they're not seen in person.
  • Greater-Scope Villain: Villains, plural, to Mullock, the other CEOs, and the Magog Cartel as a whole.
  • Horrifying the Horror: They terrify Mullock and his Chauffer.

Alternative Title(s): Oddworld Strangers Wrath

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