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This is the Blood Team character page for the Mary Skelter trilogy. Be warned that there is a possibility of encountering unmarked spoilers, between self-explanatory tropes that cannot be spoilered per site policy, numerous Walking Spoiler characters, and things spoiled by the mere premise of the sequels.
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     General Tropes 
  • Ambiguously Human: Jack and the Blood Maidens are clearly not normal, with many people assuming they're Marchen or Nightmares due to their powers. Those people are mostly correct. They're the result of pregnant human women being turned into Marchen, carrying the child far longer than normal, to the point they simply rupture leaving behind a mostly human child. This is why their earliest memory is fairly consistently seeing a "mutilated Marchen that probably killed their parents".
    • Gretel herself initially insists that she's a Nightmare like her "brother" Hansel, and accepts being a Blood Maiden as simply being another phrase for the same thing.
    • Kaguya was well aware of this fact, the trauma of figuring that out contributing to her reclusive behavior.
  • Apocalypse Maiden: Alice, Charlotte, and Mary are revealed to be a this together toward the end of Mary Skelter Finale. Alice dies, Charlotte goes insane and uses Mary's power to reset the world. This has apparently happened countless times, and this time around the Massacre Pink's master wants Alice kept alive at all costs so that he can cause a more permanent apocalypse.
  • Blade Below the Shoulder: The transformation into Blood Skelter typically involves their weapon warping into a more sinister form and fusing to their limbs. Alice plays it completely straight with her arm ending in a massive sword. Red Riding Hood, Sleeping Beauty, Rapunzel, and Otsuu play it mostly straight, just with scissors, bows, tower-like hammers, and a sword/scythe hybrid respectively. Cinderella and Little Mermaid play with it, as their weapons are instead fused to their legs. Cinderella has one leg completely fused to her boots, while the other becomes a mass of energy. Little Mermaid's spear fuses entirely with her legs creating a long tail covered in blades that ends in a trident.
  • Blood Knight: The Blood Team consists of literal Blood Knights. More to the spirit of the trope, the Maidens become bloodthirsty killing machines after being splashed in Marchen blood, dipping into Massacre if they can maintain some control over themselves and falling into Blood Skelter when they cannot.
  • Blood Magic: Fittingly for the game's theme, almost all characters have access to a Job specializing in this in some manner. Only Sleeping Beauty and Kaguya lack this as Blood Hunter is, despite the name, styled more like an Adventurer Archaeologist and focuses on item drops.
  • Brought Down to Normal: All of them in Mary Skelter Finale's True End. Their weakness is noted by a few of them, often finding themselves exhausted by physical activities far more mundane than what they're used to doing and surprised that Jack is now stronger than them.
  • Conveniently an Orphan: None of them know who their parents were, living completely alone at worst or with their siblings at best before being taken in by the Dawn. This is due to the mothers in question being Marchen, and dying in the process of giving birth.
  • Fairy Tale: All of them are living references to these, as noted under each one. Together, however, they are all part of The Cowherd and the Weaver Girl. Otsuu's Jobs include multiple direct references that place her as Hikoboshi, while her relationship with Little Mermaid places her in the role of Orihime. The rest of the Blood Team, regularly referred to as "birdies" by Michiru, play the role of the magpies who reunite the Star-Crossed Lovers. This is most apparent in the postgame of the remake, where the Blood Team helps Otsuu revive Little Mermaid in the original timeline.
  • Family of Choice: More so in the sequel, where as Mary Skelter was closer to a Band of Brothers. Lack of professional structure to the group, thanks to the Dawn's quick destruction, and the situation being a desperate bid for survival as opposed to a methodical search and preparation for escaping the Jail drives the team into a less professional and more familial relationship centered around the "parents" Otsuu and Little Mermaid getting everyone together and mediating their personal disputes.
    • The familial relationships develop again in Finale though in different ways. Jack and Otsuu treat each other as brother and sister, a comparison that came up briefly in the end of the Mary Skelter remake. Rapunzel grows attached to Pyre as though they were sisters, even attempting to figure out when of the two is the older sister. Charlotte treats Mary like a little sister, which Alice gets in on too in the True Ending, while Mary's type of affection for Charlotte flails about wildly between that of a child and parent, sisters, or outright romantic.
  • Miko: The DLC Job, Sakura Maiden, available to all Blood Maidens is inspired by this.
  • Nonuniform Uniform: A black jacket or dress over other bits of white clothing with red accessories or linings, and a sash with The Dawn's symbol. Beyond that there's no set consistency with The Dawn's uniform.
    • Mary Skelter 2 changed up the uniform slightly, being more in line with Gretel's original white over black with blue alteration. The prequel novel explains why. While planned to be the original style, Thumbelina requested that it be white and blue with Miko noticing that it was an attempt to have common ground with Michiru and Chiaki after having been banned from returning to the orphanage. Despite wanting to avoid appearing connected to the then forming Order of the Sun, she relented on the design change when Red Riding Hood, Little Mermaid, and Otsuu agreed with the colors for their own reasons.
  • Power Dyes Your Hair: Massacre and Blood Skelter end up turning the girls' hair white. Jack's Marchen copy will instead have his silver hair turn black should he slip into his Ripper Jack state.
  • Red Eyes, Take Warning: When in Massacre and Blood Skelter forms the girls' eyes are a bright reddish pink. The story states that their eyes glow in this state as well.
    • Exotic Eye Designs: In Blood Skelter the pupils become a vaguely circular mass of scribbled lines.
    • Hellish Pupils: In Massacre the pupils change to a thin white slit.
  • Ship Tease: Between Jack and the various girls in the relationship-based cutscenes, and of course between childhood friends Jack and Alice regardless. Interestingly, there are no clear-cut love declarations, though Alice's ending comes about as close as one can possibly get and Thumbelina almost confesses in her ending.
  • Shout-Out Theme Naming: They all are named for various Fairy Tales.
  • Stripperific: The girls lose all of their clothes in Blood Skelter (save Red Riding Hood, who wears a tattered hood), being strategically covered by energy surrounding their body.
  • Tyke-Bomb: Most of team were trained from a very young age to be part of the Blood Team. Though, given that all of the Maidens have a natural urge to kill Marchens and the team's theory that they were created to bring about a happy ending to the story of the Jail, it could be argued that they were this right from birth.
  • Vague Age: Due to the way that Blood Maidens tend to be discovered, not to mention that they appear to develop far longer in their mothers' wombs than a normal human, it's difficult to pin down an exact age for the cast. However, the prequel novels and games do provide some reference points to narrow their ages down, when they're not being contradictory:
    • Red Riding Hood is the most notable reference point, as she is estimated to be around two years old when she's found and 4-5note  during the failed Jail Tower expedition, placing her at around 20 years old in the games proper.
    • The art book for Mary Skelter provides a rough order of age for some of the girls. Red Riding Hood is the oldest, Thumbelina is the oldest between her family followed by Snow White then Sleeping Beauty, and finally Snow White is the third oldest in the group. This is later contradicted by Mary Skelter 2's prequel novel, which has Cinderella being older than the triplets and in turn setting Snow White as the fourth oldest at best.
    • The original Japanese version of Mary Skelter 2's prequel novel lists the estimated ages of all of the Blood Maidens that were part of the Dawn at a certain point of the backstory, with Cinderella being nine years old, Otsuu and Little Mermaid being six years old, and the Thumbelina sisters being five years old. Given that Red Riding Hood was eleven, the ages can easily be extrapolated to 18 for the first game's Cinderella, 15 for Otsuu and Little Mermaid, and 14 for the Thumbelina sisters. The official English translation omits the numerical ages for the characters, possibly to downplay the implications of the Fanservice and a five-year old being killed on-screen.
    • Rapunzel is found at least five years after her chapter in the first game's prequel novel. Given that her chapter starts with her erupting from her Marchen mother and estimated to physically be between three and four at that point, she is likely under ten years old.
    • No numerical hints are given for Gretel, Jack, Alice, Kaguya, or Hameln, though Gretel visibly looks younger than most of the cast and Alice's A-Cup Angst scene implies that she is close in age to Thumbelina. However, with the first game's art book's commentary taken into consideration, none of them should be much older than the estimated age of 14 for Thumbelina and her sisters.
    • In Finale Hameln claims that Gretel is nearly the same age as her. Which one of the two is actually older is unstated but according to the author their birthdays on April 26th and June 22nd respectively, putting a gap between them of two or ten months. In the same scene Gretel claims to view Sleeping Beauty as a child, implying that she and Hameln are older than the triplets.
    • Similarly Jack refers to Sleeping Beauty as being younger than him in her ending to Mary Skelter: Locked Up in Love - True End.
    • No numerical hints are given for Charlotte and Mary in the Finale prequel novel. However Charlotte had been watching Red Riding Hood as far back as her meeting with Little Mermaid, and appears to be roughly the same age as her as children while Mary appears to be a bit younger, putting them potentially near Red Riding Hood and Cinderella's estimated 20 and 18.
    • Alice refers to Mary as her little sister after learning that Charlotte was in fact her older sister. Whether this is simply due to her ordering it based on maturity, if Alice is Older Than She Looks, or Mary is Younger than She Looks is entirely unstated.
    • Toh recieves no hints, nor a childhood chapter in the prequel novel making an estimate on his physical age impossible. His literal age can be measured in days, having been created some time between Snark's death and the night before everyone returned to the surface. Physically he's a near perfect copy of Jack, and could be considered the same age in that regard. Snark was in his 40s by the time he died and became Toh.
    • Pyre similarly has little to go on, outside of being close in age to Rapunzel.
    • All together, assuming later information takes priority over older when contradictory and still not pinning down exact numbers, the aproximate order of oldest to youngest is likely Red Riding Hood and Charlotte, Cinderella, Alice, Jack, and Mary, Otsuu and Little Mermaid, Hameln and Gretel, Thumbelina, Snow White, and Sleeping Beauty, Kaguya, and finally Rapunzel and Pyre. Toh is complicated.
  • Vapor Wear: The various Blood Lord outfits for all Fighter type characters consists a long open skirt and an open jacket kept in place by a couple thin straps, threads, or metal ring, making clear they're not wearing anything under it.
  • We Cannot Go On Without You: In Mary Skelter Finale, should Mary or anyone in Red Riding Hood's party go into Blood Skelter it will cause an immediate Game Over as there will be no way for them to recover.
  • Whole Costume Reference: DLC for Mary Skelter 2 provides the cast Death end re;Quest costumes laid out in a way that highlights parallels between the characters and plots.
    • Otsuu gets Arata's outfit as the "hero" of the story. Like Arata she makes repeated attempts to reset time to save Little Mermaid.
    • Little Mermaid gets Shina's in game outfit as the heroine of the story. Like Shina Little Mermaid's death is inevitable, becomes something of a mother figure to the younger members, and is ultimately revived properly by a neutral aspect among the antagonists.
    • Alice gets Shina's reality outfit as the heroine of the series. Like Shina, Alice is already long since gone and returned to the group somewhat off, Alice being a Marchen copy of her former self and Shina being a creation of the Ludens based on Iris's memories. This one is especially interesting as, clothes and implied age difference aside, Shina is an obvious Expy of Alice appearance-wise.
    • Red Riding Hood gets Celica's outfit as the strongest among the team and being the upbeat big sister type. Like Celica, Red Riding Hood succumbs to despair and puts the group at risk because of it.
    • Cinderella gets Lydia's outfit as one of the younger members of the cast. Like Lydia, Cinderella is a tragic murderer and the situation surrounding that point proves vital in ending the story's repeating cycle.
    • Rapunzel gets Iris's outfit as the daughter figure of the group.
    • Hameln gets Al's outfit as the Genki Girl hero Otaku of the group.
    • Gretel gets Sumika's outfit, sharing an affinity for digging into unsettling truths surrounding them.
    • Kaguya gets Lucil's outfit, being ostracized by those around them before joining the group for their otherness. And they use floating chairs.
    • Thumbelina gets Lily's outfit being the twintailed members of the team with suppressed and extreme anger issues that lead to attempts at murder among their teams once they finally snap.
    • Snow White gets Rin's outfit, being among the most observant and competent within the group.
    • Sleeping Beauty gets Clea's outfit, being one of the more physically developed members of the group with a preference for ranged combat. Like Sleeping Beauty, Clea is actually quite timid, though better at hiding it, until pushed into a situation requiring her to assert herself.

Blood Youths

     Jack 

Jack, Nightmare Jack

https://static.tvtropes.org/pmwiki/pub/images/jack_20.png
Click to view Nightmare Jack
Voiced by: Koudai Sakai (Japanese), Khoi Dao (English)

The protagonist of Mary Skelter and one of six for Finale. Despite being timid, he has a strong heart and assists the Blood Maidens in finding a way out of the Jail.


  • Accidental Pervert: Gets caught in an handful of these moments, including falling into Sleeping Beauty's cleavage and being smothered by Red Riding Hood's butt.
  • All Men Are Perverts: Kaguya and Red Riding Hood demand that Jack return to the Dawn to retrieve clothes for a naked Rapunzel because, being a guy, he naturally can't be trusted around her. Alice jumps to his defense, but the ladies win in the end and Jack and Alice retrieve the clothes from Haru.
  • And Then John Was a Zombie: In Mary Skelter 2, Jack becomes a Nightmare. A Face–Heel Turn is avoided thanks to his link with Otsuu, though moments of extreme distress threaten to finally push him over and drag her along with. Discovering that the Mysterious Nightmare is the original Alice does finally push him over the line.
  • Apologizes a Lot: He is very, very timid and forgiving, which makes the moments where he does stand up for himself (such as when Kaguya compares him to a monkey due to his climbing obsession) that much more notable.
  • Attention Deficit... Ooh, Shiny!: Nightmare Jack has a tendency to stop in the middle of exploring the Jail to collect random discarded items, some seemingly trash while others are stated to be exceedingly rare and valuable, all of which turn out to be something that each of the girls would like.
  • Body Horror: Nightmare Jack, ye gods. He resembles a hybrid of an oversized baby and a beanstalk, with a black claw for a right hand, a single eye and an impossibly large and sideways mouth.
  • Came Back Wrong: Jack's reanimation as Nightmare Jack, overlapping with Came Back Strong. Jack's human form being brought back as Marchen copy of himself lacks the latter. Due to being created with only the residual powers of the Core that was otherwise consumed by Nightmare Jack fusing with Nightmare Alice, he was dying from the moment he was created as opposed to others brought back as Marchen who simply need a Jail environment to survive. This problem was discovered immediately after Snow White tries to find a positive in that they still had a Jack.
  • Comfort the Dying: After Alice attempts to save the mimic Jack by taking the Tower Nightmare's attack in his stead she asks him to smile for her one last time before dying, making it the last thing she sees. Jack himself dies immediately after.
  • Covered with Scars: It's never shown to the player directly, but an event with Red Riding Hood mentions that his time as a captive of the Marchens and repeatedly injuring himself in order to feed Alice his blood has left a good number of scars underneath his clothes.
  • Declaration of Protection:
    • Has a mutual one with Alice. He becomes very upset when he learns that he can't fight like the Blood Maidens, and his sheer desire to help her in some way moves Haru to develop the Mary Gun.
    • Taken to its (somewhat) logical conclusion in 2, when he finds out that a Nightmare Alice exists and tries to pull a Face–Heel Turn.
  • Emergency Transformation: Mary Skelter 2 begins with Jack suffering a fatal fall, only to be transformed by the Jail into a less grotesque version of the Tower Nightmares.
  • Failed a Spot Check: In Mary Skelter: Locked Up in Love Otsuu's poor attempt at disguising herself as a guy only by wearing a male uniform fools nobody but Jack.
  • Fairy Tale: Jack and the Beanstalk
  • Flat "What": Gretel's opinion of their Blood Libidos gets this reaction from Jack, along with a Luminescent Blush.
  • Friendship Trinket: In Mary Skelter 2, he accidentally pulls off Alice's hair dec during their attempt to escape captivity. After being transformed into a Nightmare, he wears in on his right hand. This becomes a critical plot point.
  • The Heart: It's his caring nature that helps keep the group together, and convinces Gretel to join. The entire team comes to him to share their secrets, and his passion for his friends even moves the likes of Haru.
  • Heroic Sacrifice: You could be forgiven for thinking this was Jack's Blood Libido with how often he tries to pull these. It usually comes in the form of Taking the Bullet for others, but not always. It's usually only crippling for him, being a contributing factor to his constant anemia.
    • Mechanically he does this by taking attacks for the Blood Maidens or spilling his own blood to keep them healthy and sane.
    • He tries to protect Alice in the backstory and ends up getting knocked out cold by a Marchen.
    • In the first game he practically throws himself at Alice when she enters Blood Skelter in an attempt to reason with her and keep Red Riding Hood from killing her, the Dawn's biggest reservation about giving him the Mary Gun and sending him into combat is that they know he's likely to just kill himself protecting the others, he risks getting crushed by the Downtown Nightmare to save Cinderella's earrings, and he jumps off the Jail Tower and uses the Mary Gun to catch and slow the fall of whoever fell.
    • In the second he shields Otsuu from Alice when she's in Blood Skelter and then uses his own body to break Little Mermaid's fall at the beginning of the game, the only time this actually manages to kill him.
    • In the first game's remake he tries reasoning with Nightmare Otsuu much like he did with Alice in Blood Skelter, forcing the team to protect him until he finds a better way to reach her.
  • High-Pressure Blood: The Mary Gun allows Jack to spray his blood over great distances, and when fully upgraded with enough force to send the party flying, as well as slow an otherwise fatal fall from the top of the Jail.
  • I Should Have Been Better: Jack's final words before being reanimated as Nightmare Jack. Having helped save countless prisoners from the City Streets Nightmare and using himself to protect both Otsuu from Alice in Blood Skelter and then Little Mermaid from the fatal fall caused by the ground breaking open during Alice's rampage, he can only think about not being able to protect Alice herself.
  • Innocently Insensitive: For all of the times that Jack manages to connect with the Blood Maidens, there are a few instances where he completely fails to read the mood and makes them even more upset.
  • It's All Upstairs From Here: He is obsessed with climbing large structures. This mostly manifests itself as a desire to scale the Jail Tower, but it also hijacks his thoughts at the Temple.
  • Non-Action Guy: Jack is too kind-hearted to attack, but he can use himself as a human shield for the girls or try to calm their blood corruption with his Mary Gun. In the sequel, Nightmare Jack still can't attack, because it runs the risk of him losing control and going berserk, so he sticks to using his Nightmare Zone to paralyze enemies while Otsuu has to calm him down.
  • Oblivious to Love: Gains the affections of almost all of the girls, but fails to act on most of it, something a frustrated Cinderella laments. Alice seems to be the only exception.
  • Official Couple: The main timeline throughout Mary Skelter, Mary Skelter Finale, and Mary Skelter: Locked Up in Love - True End allows for some Plausible Deniability regarding the relationship between Jack and Alice due to their harem mechanics, but Mary Skelter 2's timeline drops all pretense on that front.
  • Sympathy for the Devil: Before the final battle with the Devouring Armada Tower Nightmare Jack can't even find it terrifying anymore and finds the Massacre Pink's fate to be a pathetic one, comparing it to his own time as Nightmare Jack and the fact that being a Nightmare is something he wouldn't want anyone to go through. The reveal that Guillotine was the little sister of their master and his willingness to not only do that to them but to kill them when it begs for help completely enrages Jack.
  • Take a Third Option: In Mary Skelter 2, Nightmare Jack uses a nearby core to create a copy of himself so that he can join Nightmare Alice while still protecting the Blood Team's Alice.
  • This Is Unforgivable!: The normally kind-hearted Jack declares this after seeing Gato kill the Devouring Armada Tower Nightmare just because the Guilotine part called him brother, showing nothing but contempt for him and seeing him as the one person he will never forgive.

     Clara 

Clara (Kurara)

https://static.tvtropes.org/pmwiki/pub/images/clara_2.png
Click to view Clara as she appears in Mary Skelter Finale
Voiced by: Yui Nakajima (Japanese), Philece Sampler (English)

A bright and lively young girl who works as Haru's doting assistant. She is usually found manning the general store.


  • Affirmative-Action Legacy: She trains as an apprentice under Haru and takes his place during the game's climax. In the sequel, she is instead taught by the Wandering Merchant of the first game how to safely travel about the Jail and the merchant's trade.
  • Ascended Extra: She is one of the six main protagonists of Finale, after being the Liberated District's shopkeeper and weapons mechanic in the first game and the Wandering Merchant in the second game.
  • Because You Were Nice to Me: How she met Haru and why she's so devoted to him is finally addressed in full in Finale. After losing her grandmother she turned to thievery to survive. Unlike anyone else who caught her stealing, who would beat her and leave her there, Haru simply scolded her. Being the only other person to show any concern for her, she quickly latched onto him and kept going after him until he took her in.
  • Cryptic Conversation: During her second meeting with Otsuu, she offhandedly mentions people at the Dawn having talked about her and something about "Blood Maiden". Otsuu only catches on to this as the girl is leaving, unable to get the matter clarified. This is a call-back to a scene in the first game, where Clara mentions that the Professor once asked about her name, the implication being that she might be a Blood Maiden, and was disappointed to learn that her grandmother named her.
  • Fairy Tale: The Nutcracker. Unintentionally. She shares her name with the one used for the heroine of the story in some adaptations, which was enough to catch Professor Tohjima's attention before disappointing him with the perfectly normal origin for it.
  • Fun T-Shirt: Clara makes these as a hobby. In addition to her cat and dog ones seen in the first two games, she makes one for the girls in her group in Finale. Rapunzel's is a baby chicken, Hameln's is a lion, Gretel's is another cat, Pyre's is a cow, and Sleeping Beauty's is a sleeping koala.
  • Inconsistent Spelling: The English version of the first game has her name as Clara, while the Japanese version has it specifically spelled out as Curara in the Character Bonus section. The second game's site and Finale's intro has her listed as Kurara. It makes perfect sense in the Japanese version (Tohjima assumes her name is the western "Clara", but it is actually the Japanese "Kurara") but causes her to become an Odd Name Out in the English version, due to Idea Factory International being forced to choose one or another.
  • Intrepid Merchant: She becomes the randomly-occurring Wandering Merchant in Mary Skelter 2. She goes into more detail on what led to her living that way the second time she's met, plotwise. As in the original timeline she was a thief, but this time around she was expelled from the Dawn's Liberated District. She was taken in and taught her current trade by someone who is implied to be the original Wandering Merchant.
  • Japanese Ranguage: In addition to the confusion surrounding her name, Clara's shirt in Mary Skelter 2 has a dog face and "one" written on it. Comparing it to her shirt in Mary Skelter with a cat face and "nya" it becomes clear the intent for the dog shirt was "wan", a bark.
  • Nice Girl: Clara is an upbeat and friendly girl whenever she interacts with other people. She is also a dedicated friend when she becomes part of the Blood Team, to the point she quickly gets over her fear of Pyre after hearing Rapunzel and Sleeping Beauty speak in her defense and instantly befriend the former member of Massacre Pink. In fact, she is one of the few girls who still believes in Pyre, even after seeing her talk to Gallows, to the point she instantly puts her faith and trust in her when Gallows-as-Rachel tries to turn everyone at the camp against Pyre.
  • The Smurfette Principle: As she is not properly a Blood Maiden due to gaining Jack's powers from a blood transfusion she is the only female among the support oriented Blood Youths, who are referred to specifically as Blood Boys in the Japanese version. For what it's worth Finale spends little to no time categorizing her, Clara is just Clara.
  • This Is Unforgivable!: Clara outright states she never forgives those who bully and hurt others for the sake of being cruel. When Pyre reveals how her sisters from Massacre Pink treated her, Clara is angered at hearing of the acts of cruelty and vows to protect Pyre from further bullying. Clara tells Gallows she will never forgive her after the latter reveals the truth about Pyre's identity as Rachel and how Massacre Pink took her away from her sisters in order for their master to experiment on her, as well as Gallows using Pyre's former identity to try to turn her friends against her. And when the master of Massacre Pink sadistically gloats to Pyre over how he turned her sisters into a Nightmare just to make her cry, Clara is enraged.
  • Took a Level in Badass: Going from manning a regular store in relative safety to being the Wandering Merchant would mean she's picked up on the skills to avoid being caught by Marchen and Nightmares, as opposed to her inability to not get caught by Haru when stealing from him. It turns out her teacher showed her how to get around the Jail undetected.

     Toh Major Unmarked Spoilers 

Toh (Ju)

https://static.tvtropes.org/pmwiki/pub/images/zyu_6.png
Voiced by: Koudai Sakai (Japanese)

One of the protagonists of Mary Skelter Finale, Toh is a young man whose past is shrouded in mystery, as he’s lost his memories. He’s calm, logical, and won’t hesitate to be cold and cruel that’s what is needed to reach his goal.

Toh only remembers fragments, such as “the need to find his precious wife,” that he’s a Blood Youth, and he is part of the Jail, and acts based on that. After the attack splits everyone up, he ends up working together with Snow White and Princess Kaguya.


  • Amnesiac Hero: One of Finale's six protagonists, the only things Toh knows about himself are that he needs to find his wife, he's a Blood Youth like Jack, and that he's a Jail Tower. The other characters tend to note how odd that last bit is.
  • Arc Symbol: The clasp on his necktie has the grinning moon usually found somewhere on Nightmares.
  • Dub Name Change: From Ju to Toh.
  • The Friend Nobody Likes: Due to his abrasive personality, and being completely honest about the fact that he's using the team toward his own ends, his relationship with them is regularly hostile and kept together only by the fact that both sides need each other. Early on it takes Kaguya threatening to abandon him to convince him the effort to heal Snow White needed to be made, before that he fully intended to leave her to die to her injuries from the Massacre Pink.
  • Heroic Sacrifice: As the Devouring Armada Tower begins to break down, he forces himself into it to take control and stablize it long enough for someone to make use of the white core. While inside he finally finds his wife, Checheraemi, and the two die together.
  • Human Aliens: Initially treated as a more extreme example of Ambiguously Human than the rest of the Blood Team, as he believes he's a Jail Tower, he's revealed to actually be a creation of the Jail. He's essentially a Marchen copy of Snark, an alien who had fused with the Jail, which itself is a plant. The only thing human about him is his appearance.
  • Inconsistent Spelling: For the Japanese version. When spelled out in Roman characters Compile Heart has spelled his name as both Zyu and Ju, while the katakana more literally come out as Juu.
  • Line-of-Sight Name: When trying to figure out what to call him, the girls run through a list of names based on how he looks, such as Shiro for his white hair, before settling on Ju, presumably for his Mary Gun*. It is revealed much later that Red Riding Hood chose the name because he reminded her of Professor Tohjima, taking the first kanji of his name and going with a different reading for it.
    • His name change for the English version gives away Red Riding Hood's reasoning far earlier in the game, having no possible double meaning.
  • My Name Is ???: For the entire first chapter Toh's name in menus and combat is ???. His dialog boxes are instead "White Haired Boy".
  • The Nameless: Like Charlotte and Mary he does not actually have a name of his own, or at least not one he can remember.
  • Not What It Looks Like: This sort of thing happens to him repeatedly.
  • Redemption Equals Death: Snark finally resurfaces in his mind in the final stretches of the Devouring Armada Tower, and dies saving both the Blood Team and the world he once attempted to sacrifice.
  • A Sinister Clue: Unlike Jack, Toh uses his left hand for his Mary Gun. He believes he's a part of the Jail itself and is in fact Snark.
  • Suspiciously Similar Substitute: A Deconstructed Trope. Toh is one of Mary Skelter Finale's six protagonists and looks incredibly similar to Jack, just with flatter grey hair and glasses. His Mary Gun is even close in design to Jack's. And the two share the same voice actor. The similarities are noted by the girls in his group, as are their many differences. Constantly being compared to Jack is one of the few things to actually anger him. His similar appearance and voice are due to Snark's overwhelming envy and hatred of Jack, who was able to both greatly speed up and then completely ruin all of his plans. The Jail took that clear mental image and shaped him based on it.
  • Tomato in the Mirror: He's a reincarnated version of Snark made by the Jail. While it comes as a shock to him, due to his lack of memory of being Snark he insists that they are separate people and should be treated as such.
  • Together in Death: After sacrificing his life to save the Blood Team and the World, Toh finally gets to reunite with his wife, Checheraemi, as they die together.
  • Took a Level in Kindness: This is essentially the entire point to his character development, going from a cruel ally with no problems leaving others to die if it serves his goals to finally remembering his life as Snark and still being willing to sacrifice himself to save others.

Blood Maidens

     Alice 
https://static.tvtropes.org/pmwiki/pub/images/alice_33.png
Voiced by: Sumire Uesaka (Japanese), Cristina Valenzuela (English)

Jack's good friend, whose soft spot for him betrays her normally calm demeanor. She joins the Blood Maidens in order to escape with Jack from the Jail.


  • A-Cup Angst: Finding out that even Thumbelina has a larger chest than her causes her to snap for a little while.
    Alice: "How did hers get so big? Maybe it's my nutritional intake... I'm growing too, but... That's right... I don't need to worry... I just need to confirm..."
    Thumbelina: "Eek! Now you're freaking me out! H-Hey wait! T-Touching me isn't going to do any good!"
    Alice: "No... It will do good..."
    • She's hit with it again in Mary Skelter 2. Hanging out with Little Mermaid, the two try to push for some Petite Pride between themselves, only to start ranting about the uselessness of large breasts as Sleeping Beauty is passing by. She ends up fearing that she'll be useless over her breast size, and the two end up taking everything back to comfort her to the point that they drive themselves back into depression over being flat.
  • Alice Allusion: A girl named Alice in a fairy-tale themed game, of course she is an allusion. As with the rest of the Blood Team, her Marchen blood is explicitly trying to turn her into a walking, talking Alice in Wonderland reference.
  • Anger Born of Worry:
    • She becomes upset at Jack when he tries to downplay the physical toll that the fighting has taken on him. When he admits that he's been trying to put on a strong front, Alice snaps at him before telling him to rely on her more.
    • If she is the one who gets rescued in the True Ending, she rips into Jack for using his blood to slow their fall, audibly breaking down all the while.
  • Declaration of Protection:
    • She is fiercely protective of Jack, enough that Gretel teleporting Jack out of sight for a brief chat causes the logic-obsessed Alice to completely lose it until Red Riding Hood applies percussive maintenance to bring her back to her senses.
    • This is even referenced in the game mechanics, as she grants the party a damage boost while Jack is KO'd.
    • In Mary Skelter 2, she has a full-blown Hair-Trigger Temper when it comes to Jack. She verbally unloads on Red Riding Hood when the latter suggests that Jack might be a bother, and when the City Streets Nightmare hurts Jack, she drags herself over and hacks at it until she falls into Blood Skelter. For reference, Thumbelina hits Jack in front of Alice in the first game and the most Alice does is try to stop Jack from continuing to be Innocently Insensitive.
  • Developers' Desired Date: While Jack can form relationships with the other Blood Maidens (specifically, the ones that join the Blood Team in Mary Skelter: Nightmares prior to the Final Boss), Alice still remains Jack's closest friend and emotional support throughout the series regardless of whether or not her ending is chosen in the original game and Locked Up in Love - True Ending. She gets the largest amount of Ship Tease with Jack throughout all three games, actually becomes the Official Couple with him in Mary Skelter 2, and Locked Up in Love - True Ending gives her an extra scenario the other Blood Maidens don't have where she turns down Jack's marriage proposal in her ending, only for Charlotte's ending to have the latter change Alice's mind and convince her to go through with it.
  • Fairy Tale: Alice in Wonderland
  • Finger-Suck Healing: When Jack's finger bleeds, Alice's immediate response is to kneel down and suck the blood away. She is so used to licking Jack's blood for comfortnote  that it's apparently become a Reflexive Response.
  • Friendless Background: She was an outcast from pretty much the day that she was born. She wasn't fond of Jack when they first met, but Jack nagged her until she started to like it and eventually grew to cherish his company.
  • Friendship Trinket: Her cross-shaped hair dec was given to her by Jack as a child, and she cherishes it despite thinking that she doesn't look good with it. It was important enough to her that it was recreated for her Marchen mimic, which proves vital in discovering the Mysterious Nightmare's identity as Nightmare Jack has the original fused to his hand.
  • Heroes Prefer Swords: All of her Jobs can use swords, and all but Marshal are depicted with one.
  • Heroic BSoD:
    • It takes at least a couple of chapters for her to completely get over lashing out at Jack while in Blood Skelter.
    • In Mary Skelter 2, she has one when the Love Nightmare and thus Nightmare Jack is killed, to the point where she completely ignores the others' pleas to get away and ends up getting killed by the upper Tower Nightmare.
  • In a Single Bound: In Mary Skelter 2 due to Jack gaining her old ability of setting up an exit/save point she in turn copies the effect of the fully upgraded Mary Gun, enabling her to jump up to six spaces ahead.
  • Informed Attribute: Her obsession, which effectively amounts to her being pushy and argumentative every once in a while, is a lot less pronounced than the others' quirks. (Aside from her Blood Libido character scenes, where it is dialed up well beyond her characterization in the main story.) If anything, her response to her Declaration of Protection being threatened is closer to the other characters' Blood Libido-induced panics.
    • Mary Skelter 2 gets around this by instead making her Blood Libido specifically an obsession with tea parties, rather than the need for logic, many of her side events focusing on trying to have one with Jack, Otsuu, and Little Mermaid.
  • Instant Expert: Played for Drama. The sight of a complete tea set causes her to suddenly know all there is to know about tea and tea parties. This completely irrational happening clashes with her obsession with things making logical sense, and she ends up finding herself lost in thought trying to figure out how and why that happened to her.
  • The Lancer: Despite being the newest member, she quickly ends up second in command to Red Riding Hood, thanks to being far more level headed than the other girls.
  • Love Hurts: Her Mary Skelter 2 story in a nutshell. She goes into Blood Skelter like the first game, except this time she believes that she has killed Jack instead of simply harming him. She has such a massive Freak Out that the Jail turns her into an Omnicidal Maniac Nightmare due to the grief of having killed Jack. She leaves behind a mimic with her original memories, who is completely unaware of the fact that she's a clone until she is exposed as such by Otsuu. In response to there being two Alices to protect, Nightmare Jack splits in two, one part fusing with Nightmare Alice to become the Love Nightmare. And after the Love Nightmare (and thus Nightmare Jack and Nightmare Alice) are eliminated by the Blood Team, the mimic Alice is promptly killed by the upper Tower Nightmare; her last words being that it was worth it to protect him even though he was already close to dying, and wondering if this odd feeling of happiness is fake just like her. Yikes.
  • Odd Friendship: Enjoys debating with Gretel over what type of logic should be accepted, arguing in favor of obeying social norms.
  • Properly Paranoid: She immediately distrusts everyone except for Jack and pushes him into helping her uncover what The Dawn is hiding from them. Her obsession, which revolves around making sense of logic and motive, probably has a hand in this.
  • Rejected Marriage Proposal: She avoids accepting Jack's proposal in her route of Mary Skelter: Locked Up in Love - True End, reasoning that it would be selfish of her to go through with it while everyone else is still struggling in the new world. Charlotte eventually talks her into accepting, because people having a hard time in life isn't a thing that's ever going to end so she should take her happiness while she still can.
  • Senseless Sacrifice: Mary Skelter 2's mimic Alice dies protecting mimic Jack, despite Jack being seconds from expiring himself and actively urging her to get away.
  • Series Mascot: While Jack is the main character of the first game, Otsuu is the protagonist of the second game, and Red Riding Hood is the leader of the Blood Team, Alice is the overall face of the series. She is front and center of advertising in the first game and Finale, is still a major figure in the second game, and is the only character from the series to receive their own figure.
  • Wham Line: In Mary Skelter 2, when the group reaches the Graveyard's core the usual discussion about the core to fill in the new member goes on until Alice mentions that she woke up next to one when her Blood Skelter ended, the similarity of it to Cinderella's copies tipping the player off that this Alice is not the original.

     Red Riding Hood 

Red Riding Hood (Akazukin)

https://static.tvtropes.org/pmwiki/pub/images/redfood.png
Voiced by: Rumi Ōkubo (Japanese), Kira Buckland (English)

An older sister type who brazenly traverses through the Jail. Being the first Blood Maiden, she currently acts as the unit's leader.


  • The Berserker: In Mary Skelter 2. After recovering from Blood Skelter Red Riding Hood proves to be exceptionally unstable due to the Mysterious Nightmare killing everyone at the Dawn, flying into a rage at the sight of any Marchen or Nightmare that isn't Jack. Two early events with her center around her killing large numbers of Marchen and continuing to attack the corpses, completely unaware of her own injuries and willfully ignoring them when told about them. When first sighting the Nightmare in the City Streets area after finally returning, the group struggles to keep her from suicidally attacking it until they can destroy the core.
  • The Big Guy: While her job set allows her to work into almost any role plotwise she is treated this way. She's considered the most physically powerful among the Blood Maidens, with only Alice and Hameln keeping up with her training.
  • Blood-Splattered Warrior: In Mary Skelter 2, her now-white hoodie is permanently stained with Marchen blood
  • Cool Big Sis: The self proclaimed big sister of all the Blood Maidens. She comes to regret her emphasis on seeming cool as people start pushing her more toward cool things constantly instead of letting her be cute like she'd like to be.
    • She is still considered the Blood Maidens' big sister in Mary Skelter 2, but less of a cool type. As she lacks the trauma that lead to her taking things seriously, and later develops into The Berserker, the team's confidence in her is a bit lower compared to how things were in Mary Skelter and the only one to consistently return the sisterly sentiment is Little Mermaid. Snow White even clarifies after Thumbelina insists they're not sisters, that the use of the term "sister" is just one of respect as opposed to Little Mermaid's attachment.
  • Deconstructed Trope: Not only is she a surprisingly realistic depiction of what could happen to a ten-year-old forced to kill another human, her latter character arc and ending serve as reminders that it tends to be very difficult to break familial love, even if it is blatantly one-sided.
  • Dramatic Irony: Should you have Otsuu accuse her of being a Marchen mimic and the Mysterious Nightmare being the real Red Riding Hood, warped by the Jail using her rage and suicidal tendencies, she'll forgive failing to remember the order of events and how that Nightmare was the cause of those traits but takes great offense at the idea that she'd ever kill her dad. Except she has killed him before and will again during the events of Mary Skelter.
  • Egocentric Team Naming: During the revised version of the true end in the remake while welcoming Mamoru's group into the team she refers to the Blood Team as "Sis and the Blood Maidens" and is immediately called out on it by Otsuu.
  • Evil Laugh: Her final event in Mary Skelter 2 has her letting out a drawn out and creepily deep laugh. Concerned about any further Sanity Slippage, Otsuu goes into her room to find out what's going on. Turns out she's just really happy with the red parka she was recently given. Nothing about the laugh changes but the context of it all ends up turning it into In-Universe Narm for Otsuu, suddenly finding the whole situation weirdly cute.
  • Fairy Tale: Little Red Riding Hood
  • Family of Choice: Red Riding Hood, moreso than any other character, sees the Dawn as her family. She even goes so far as to refer to Professor Tohjima as her dad. Sadly for her, this trope is played for tragedy in both games. In the first, she becomes increasingly defensive of the Dawn, between Kaguya's reveal about their origins (which Kaguya flat-out warns Jack will probably hurt Red Riding Hood the most) and the Blood Team's growing suspicions. This ultimately ends with her being left trying to reconcile her feelings of love for Tohjima as a father figure and disgust for all that he's done as Snark. In the sequel, the Dawn's Reasonable Authority Figures are long dead by the time she rejoins the team, and a number of her "sisters" die before she meets her own end.
  • Goo-Goo-Godlike: Downplayed. One of the first things that baby Red Riding Hood does in the prequel novel is finish off a Not Quite Dead Marchen with her bare hands. Granted, the Marchen was already injured, but it's still quite the feat given how resilient Marchens are.
  • Hidden Buxom: When donning her usual attire, she appears to be of an average-sized build. Artwork that shows her in states of undress as well as undergoing a Blood Skelter transformation show that she is stacked.
  • Idiot Hair: She has a noticeable ahoge and is recklessly stupid at times, enough so that she's occasionally called Bakazukin or hooded idiot.
  • In the Hood: She's very protective of her hoods, as she becomes extremely distressed without them.
  • Little Bit Beastly: Gains wolf-like feet and hands, as well as an energy tail, in Blood Skelter. Her swimsuit in Mary Skelter 2 gives her furry wolf-like ears as well.
  • Little Red Fighting Hood: Red Riding Hood is more than capable of handling herself in a fight.
  • Motive Rant: Gives one to Otsuu and Little Mermaid regarding her suicidally reckless behavior.
    Red Riding Hood: "Guess that means I can ask you something... Well it's more a rant than a question. You know how I said I needed to keep my hatred to stay afloat? If I was stronger inside, then maybe that wouldn't be the case. But I'm weak, so I keep myself in check by filling myself with hatred... It's like hating the wolf while in its belly. Hatred is really my motivating factor now. I kept myself going by using hatred to fuel my want for vengeance. I know that's wrong, but I can't stop myself. Right now, I am hatred itself. Without it, I'll just be some kind of hollow."
  • My Greatest Failure: She was forced to kill Little Mermaid, who had entered Blood Skelter, at ten years old. The novel expands on this somewhat. Not only was she forced to kill Little Mermaid, but the only reason she ended up entering Blood Skelter was due to Red Riding Hood repeatedly fighting and covering her in Marchen blood despite the need to retreat due to their injuries. Part of her Cool Big Sis complex is because Little Mermaid first addressed her as a "dear sister" and after killing her the Professor introduced Cinderella to her as her younger sister.
    • She is every bit as uncomfortable as you'd imagine she would be in the remake when the subject is brought up again via Nightmare Otsuu. In the end, however, she gets a second chance to be Little Mermaid's big sister.
  • Necessary Fail: Her aforementioned failure led to the discovery of Blood Skelter, which altered the Dawn's approach to deploying the Blood Maidens. The "necessary" part isn't emphasized until the sequel, where the removal of this failure leads to all sorts of trouble.
  • Non-Indicative Name: In Mary Skelter 2, she wears white and blue clothes. The only part of her default attire that is a reddish color are the blood stains on her hoodie.
  • Please, Don't Leave Me: In one cutscene, she has to take off her hood for it to be repaired. She tries her best to hide her anxiety from Jack, but when Jack thinks about leaving to find something for her to wear, she grabs him and begs him not to go. She feels slightly better when Jack places a napkin on her head as makeshift headwear, but remains uncharacteristically clingy for the rest of the scene.
  • The Red Mage: Her Jobs cover a little bit of everything, allowing her to fit into almost any team build easily. Libero, her default, is specifically referred to as an all-rounder.
  • Shear Menace: Her default weapon is a pair of giant scissors, and uses them to destroy barriers in the Jail.
  • Stepford Smiler: She always tries to put on a brave face, even when it's clear that there's a lot bothering her. At one point, a reveal that calls into question the story of how the Professor found her causes her to start hyperventilating and forces the team to carry her out of the dungeon to be treated by Miko. As soon as she's recovered, she goes right back to downplaying it.
  • Supporting Leader: While she is officially The Leader of the team, Jack is still the main character.
  • Training from Hell: She's subjected Jack and Snow White to her personal training, the details of which are light but when attempting to help Kaguya train it comes out that she finds running half a marathon to be light exercise and it was fully expected that the weights she gave Kaguya were ridiculously heavy to be pinning her down.
  • Vengeance Feels Empty: Red Riding Hood even lampshades how, despite getting revenge on the Mysterious Nightmare, she doesn't feel any satisfaction in doing so due to knowing the truth behind it.
  • What the Hell, Hero?: In the True End to Mary Skelter 2, while Otsuu is trying to peacefully resolve things with Nightmare Alice, Nightmare Jack begins to have a breakdown over there being two Alices which in turn causes Nightmare Alice to try comforting him and Red Riding Hood attacks her for it. This prompts the fusion between the two Nightmares, with the Jack aspect of the Love Nightmare declaring that those who "tease" Alice must die. Cue the True Final Boss.

     Thumbelina 

Thumbelina (Oyayubihime)

https://static.tvtropes.org/pmwiki/pub/images/thumbelina_1.png
Voiced by: Rie Takahashi (Japanese), Cassandra Lee Morris (English)

A young girl often found scolding or pushing Jack around despite his best effort. Her dislike towards showing her true self often makes her act a bit fidgety in front of others, especially Jack.


  • A-Cup Angst: She's not amused when the rest of the group assumes that the only reason Cinderella had no problem recognizing her was that she must not have grown at all since they were children.
  • Big Sister Instinct: Thumbelina tries her hardest to be a model big sister for Sleeping Beauty and Snow White. She becomes incredibly upset when her sisters tell her not to worry so much and snaps at Jack in a fit of resentment when he tries to help. Mary Skelter 2 has her protective behavior pushed so far she becomes a Control Freak, ruling over their lives until it nearly gets them killed at which point she quickly eases up on them and falls more in line with how she was in Mary Skelter.
  • Claustrophobia: Inverted. Her obsession is claustrophilia, meaning that she finds comfort in small, cramped spaces.
  • Death Dealer: Her default class weaponizes cards.
  • Fairy Tale: Thumbelina
  • Girlish Pigtails: Styles her hair in this manner, illustrating her young age.
  • Height Angst: In the English dub, she asks if she's grown any taller in her level-up quote.
  • Hive Mind: In the novel it's revealed that she and her sisters showed some traits of this, being capable of fighting in unison unlike Red Riding Hood and Cinderella, and the Professor tested them with that concept in mind.
  • I'll Kill You!: Seeing her sisters attacked by a Nightmare has her saying this repeatedly, stopping just short of falling into a Madness Mantra. After running into who she's been told was Chiaki's killer, Cinderella, she does it again.
    Thumbelina: I'll kill her! I'm gonna tear her to shreds!
  • Interrupted Declaration of Love: In her ending, she was going to tell Jack that she wanted him to be with her forever before she's interrupted by the others. When Jack asks her what she was going to say, she angrily tells him that she wants to stay friends with him.
  • Just Eat Gilligan: Shortly after joining with the Blood Team in Mary Skelter 2 she questions the logic of keeping Nightmares like Jack and Hansel around, as they are still a threat if they go berserk. Jack's blood is not a good enough reason, as it would be simpler to just kill him and preserve the blood for use in emergencies. Otsuu and Little Mermaid refuse, insisting that he's still their friend despite his form. Gretel shuts her down entirely. The idea would be sound except that testing had shown that his blood's effect rapidly degrades upon release, if it's not fresh it's useless, and then deliberately posing the question of whether or not she could stand killing her sisters if they ever fell into Blood Skelter because then they would be the threat.
  • Little Big Sister: The oldest of the three sisters, she's smaller than Snow White and Sleeping Beauty. In more ways than one. Mistaking her for the youngest doesn't go over well.
  • Luminescent Blush: She blushes quite a few times, usually when she's apologizing to Jack or otherwise being honest with her feelings.
  • The Paranoiac: In Mary Skelter 2, she has massive trust issues due to Cinderella leaving the Dawn and then seemingly killing Chiaki. She suggests that Jack and/or Hameln's familiar destroy the core out of fear of the Jail retaliating against the humans, and even once Gretel shuts down her logic, she still refuses to let her sisters fight until Snow White and Sleeping Beauty stand up to her for using the rest of the Blood Team like tools.
  • Pervert Revenge Mode: In true Tsundere fashion, she's usually the one to make Jack pay (or at least threaten to) for his Accidental Pervert moments.
  • Punny Name: A joke to her name is Lost in Translation. The Kanji for Oya in Oyayubihime mainly holds meanings relating to familial closeness, fitting for someone with sisters, but it also roughly means "card dealer" as well tying in to her weapon choice.
  • Split Timelines Plot: Chiaki's death at the hands of Cinderella, or more precisely a mimic of her, and by extension Professor Tohjima prior to the events of Mary Skelter 2 resulted in her, as well as her sisters leaving to join Michiru at the Order of the Sun. This drives her into The Paranoiac and severely strains her relationship with her sisters.
  • Square-Cube Law: The main purpose of her Tiny Princess ability in the original version of Mary Skelter. Most equipment, when shrunk, loses the vast majority of its power in exchange for speed making the best options of this the heavier types that drop speed by default. The exceptions to this are rare, often running on Rule of Sexy, such as the Nurse Outfit armor becoming purely more powerful than their normal sized versions.
  • Squishy Wizard: This is role that she generally serves, with the player deciding whether she is a Glass Cannon, The Medic, or focused on buffs/debuffs.
  • Suspiciously Specific Denial: Again, in true Tsundere fashion.
    Thumbelina: ''J-Jack! It's nothing! I'm not baking cookies or anything!"
  • Teeth-Clenched Teamwork: Early on after joining the group in Mary Skelter 2 she can barely contain her aggression toward the Blood Team, Jack and Hameln in particular, thanks to the grudge she has against the Dawn. It's not until this behavior drives Snow White and Sleeping Beauty away, and in to the local Nightmare forcing cooperation to save her sisters, that she begins to ease up. And then the group gets to the Downtown area.
  • Tsundere: She uses abrasiveness to cover up feelings that she's too embarrassed to vocalize, including her feelings for her sisters and her claustrophilia urges. To her credit, she's very quick to realize when she's being obnoxious and apologizes for many of her outbursts.
  • What the Hell, Hero?: Unable to kill Cinderella while she was in Blood Skelter, Thumbelina lets Little Mermaid use Jack's blood on her to bring her back. And promptly starts strangling the girl, who is now harmless and utterly confused and horrified by the fact that everyone she knew is now standing before her as adults. Otsuu manages to pull her off, but Cinderella quickly retreats further into the Downtown area alone.

     Snow White 

Snow White (Shirayukihime)

https://static.tvtropes.org/pmwiki/pub/images/snowwhite.png
Voiced by: Marika Kouno (Japanese), Christine Marie Cabanos (English), Anairis Quiñones (English, Finale)

She always tries to lend a gentle but clumsy hand to Jack. Her fear of mirrors may be due to her lack of self-confidence.


  • All for Nothing: Lampshaded by Snow White in Mary Skelter 2 when the Blood Team clears up the situation regarding Jack, Alice, and their respective mimics only for all four to die.
  • Bespectacled Cutie: Her Blood Chemist class gives her a pair of cute glasses.
  • Cartoon Bomb: Her Scientist Job is depicted with several of these, and these are also what is left laying around using her Poison Bomb Blood Ability.
  • Face Your Fears: She is afraid of mirrors, but eventually works up the courage to look into one with Jack's help. Unfortunately, while she wasn't frightened by her reflection itself, it just fed into her crippling self-depreciation.
  • Fairy Tale: Snow White
  • Heroic Self-Deprecation: She constantly puts herself down in comparison to others. She frequently insists that she's fat, plain, and boring, and anything she's praised for someone else is obviously better. She gets better about it.
  • Hive Mind: In the novel it's revealed that she and her sisters showed some traits of this, being capable of fighting in unison unlike Red Riding Hood and Cinderella, and the Professor tested them with that concept in mind.
  • Innocent Fanservice Girl: In one cutscene, Snow White wants to try out a dress picked out by Thumbelina. Unfortunately, Thumbelina didn't take into account the differences in chest sizes between the two, with the dress barely keeping Snow White's endowments in check. Snow White, being Snow White, blames herself for being fat.
  • Innocently Insensitive: She has a few instances of this, such as telling Cinderella that she's a fit for her "Plain Alliance," which naturally makes Cinderella angry. (She was referring to Cinderella's plain, down-to-earth nature, not her looks.)
  • Nice Girl: She's very kind, though at least partially because she fails to recognize good traits in herself.
  • Power Copying: One of her alternate Jobs, Mimic, specializes in this.
  • Science Hero: Unlike Gretel, who is more of a Mad Scientist, Snow White simply uses various sciences from her job set to help the team, be it through her personal bomb supply, optimizing the use of their item supply, tampering with the Jail's sense of logic to sway outcomes in their favor, or helping to adjust the rate blood is drawn. Outside of combat she is a fairly normal, if not highly observant, girl.
  • Signature Headgear: She wears a black beret, and is even referred to as Beret Girl before Jack learns her name.
  • Split Timelines Plot: Chiaki's death at the hands of Cinderella, or more precisely a mimic of her, and by extension Professor Tohjima prior to the events of Mary Skelter 2 resulted in her, as well as her sisters leaving to join Michiru at the Order of the Sun.
  • Suspiciously Specific Denial: She trains with Red Riding Hood to improve her stamina; it totally has nothing to do with losing weight or anything. Upon hearing this Blatant Lie, Red Riding Hood attempts to drag her to the cafeteria to build her strength through eating.
  • Third-Person Person: She alternates between referring to herself in the first- and third-person.
  • Weight Woe: Snow White is very sensitive about her weight, and gets upset if she believes she's gained weight and become fat.
  • Yamato Nadeshiko: Fittingly enough, being the "fairest one of all" in Japan. Visually about the only detail missing is the Hime Cut, instead sporting a '20s Bob Haircut that could easily grow out into one. While generally submissive and simply going with the group, or her sisters if there's a split, she is quick to assert herself should she notice something seemingly vital that everyone else has over looked or when a behavior is blatantly self destructive, such as noting the lack of eyes in the Dorm area or stepping in to stop any fighting among the group over trivial matters in the Tower.

     Sleeping Beauty 

Sleeping Beauty (Nemurihime)

https://static.tvtropes.org/pmwiki/pub/images/sleeping.png
Voiced by: Yuki Nagaku (Japanese), Brianna Knickerbocker (English)

A young girl with a kind heart. Her approach is often mysterious, but ultimately helpful. She conveys her feelings through head nods, and always looks tired and sleepy.


  • Annoying Arrows: Her Rose Arrow ability is primarily used for flipping switches, but can also be used to stun Nightmares for a couple seconds.
  • Beware the Nice Ones: Her Massacre transformation is one of the more jarring ones, going from drowsily moving about to screaming that she's going to put the Marchens to sleep.
  • Buxom Beauty Standard: She's the most developed between her, Thumbelina, and Snow White, which Gretel quickly points out along with casually noting that people like full figures. Naturally, Jack gets roped into this conversation and is made out to be a pervert by Thumbelina and even Snow White.
  • Curse Escape Clause: In her ending, she claims that her sleep curse has been lifted and talks with more enthusiasm and almost-complete sentences.
  • Elective Unintelligible: Under normal circumstances she's slow to speak, getting her point across in a couple words at most. Speaking with Rapunzel, however, she becomes incredibly chatty but limited to the first two syllables of the girl's name. The rest of the team can only look on in confusion at the conversations only the two of them understand.
  • Fairy Tale: Sleeping Beauty
  • Friendly Sniper: Much like Kaguya most of her Jobs, including Sniper, lean toward the use of bows and guns. Unlike Kaguya she's quite pleasant to be around, when she's awake.
  • Funbag Airbag: Jack falls face-first into her chest at least twice.
  • Heavy Sleeper: She's almost always asleep, often while still moving about the Dawn HQ and the Jail labyrinths and talking with the others. Some of her later relationship cutscenes imply that it's actually contagious, as she almost immediately puts Jack to sleep.
  • Hive Mind: In the novel it's revealed that she and her sisters showed some traits of this, being capable of fighting in unison unlike Red Riding Hood and Cinderella, and the Professor tested them with that concept in mind.
  • Irony: Despite being a perpetual sleepyhead, she is one of the fastest characters in the game, especially in her Speed Gunner class.
  • Lap Pillow: She lets Jack sleep in her lap in one cutscene.
  • Nice Girl: Easily the kindest girl amongst her sisters, always willing to lend a hand to Jack. She is also the first to accept Pyre as a friend after realizing that she went out of her way to protect Rapunzel, and she also speaks in her defense.
  • Poor Communication Kills: In the Japanese version of her route for Locked Up In Love - True End she nearly ruins her relationship with Jack by seeming to accuse him out of nowhere of cheating on her, though fortunately for her she catches what she said and corrects herself to request a floaty to swim with before he can become completely enraged by the apparent accusation.* The English version instead changes to a joke about a floater and a floaty with Jack panicking about nearly swiming into poop.
  • Sleepyhead: Befitting her namesake, she is almost always sleeping, often while still moving about the Dawn HQ and the Jail labyrinths and talking with the others. Even when she isn't sleeping, she always speaks with a drowsy tone and speaks with few words. This causes her some mild difficulties in Mary Skelter 2 as she ends up falling asleep wandering in her new home and needing to be carried to her room.
  • Split Timelines Plot: Chiaki's death at the hands of Cinderella, or more precisely a mimic of her, and by extension Professor Tohjima prior to the events of Mary Skelter 2 resulted in her, as well as her sisters leaving to join Michiru at the Order of the Sun. Due to Thumbelina pushing Sleeping Beauty regarding her duty as a Hitsuka, she speaks in slightly longer sentence fragments than the original game until she's urged to just be herself.
  • Unkempt Beauty: Has messy, long hair. And the "beauty" part is right in her name.

     Gretel 
https://static.tvtropes.org/pmwiki/pub/images/gretel_7.png
Voiced by: Atsumi Tanezaki (Japanese), Abelina Sabrina Rios (English)

A girl who lived in the Dorm area with the Nightmare, Hansel. Naturally curious, but seems to lack a sense of right and wrong. For whatever reason it may be, Jack's kind nature seems to spark great interest within her.


  • Anti-Villain: She was responsible for numerous deaths of Dawn exploration groups, but reasons it away as having defended her home and that she did leave clues for them to be able to safely escape.
  • Because You Were Nice to Me: Joins the Blood Team despite them killing her "brother" because Jack's a Nice Guy.
  • Blue-and-Orange Morality: She tends to act and view the world more on a scale of logic than any sense of morality.
  • Constantly Curious: Her thirst for knowledge is one of her obsessions.
  • Custom Uniform: Wears a white jacket over a black shirt with blue lining, as opposed to the normal Dawn uniform. It's pretty much the same outfit she wears at the Dorm except with a hairband, a black dress instead of a tattered top, and Dawn armband. In Mary Skelter 2, she flat out wears her clothes from the Dorm, tattered top and all.
  • Dramatic Irony: When confronted about not mourning Hansel's death in Mary Skelter 2, she mentions that she is fine with it because it happened for a purpose, and that she doesn't know how she would have reacted if he died for nothing. Those who played the first game already know exactly what would happen, as there is no Little Mermaid to prevent the encounter with Gretel from going completely sideways.
  • Dropping the Bombshell: Shortly after joining she isolates Jack and herself so that no one else can hear what she has to say. She quickly changes the nature of Jack and Alice's suspicions about the Dawn and the Order dropping several of these.
    Gretel: "Maybe someone in the Dawn is working with the Jail to monitor us. Has that ever occurred to you?"

    Gretel: "It's because my brother, Hansel, called himself a Nightmare."
    Jack: "But the people at the Dawn created the name 'Nightmare'..."
    Gretel: "Create? Maybe they just knew it."

    Gretel: "If the Blood Maidens harbor danger within themselves, what'll happen to them after our escape?"
    Jack: "As long as I use my blood, I can stop Blood Skelter."

  • Emotionless Girl: Understandably, being The Sociopath, Gretel almost never exhibits any real emotional responses outside of reacting to her Blood Libido or while in Massacre or Blood Skelter states. In Mary Skelter 2 it's even observed that, contrary to her words, her treatment of Hansel is closer to that of a subordinate than a brother. Even after his death, while everyone else is mourning him she simply moves on with life as though nothing happened. When confronted about why she shows no sorrow she has to take time to think on it and comes to the conclusion that it must be pride in him she feels because his death, unlike most in the Jail, served a purpose so she has no reason to be sad. Unlike in the first game his death doesn't even make her feel like she might go into Blood Skelter, though she does wonder if a meaningless death would've provoked anything in her.
  • Exact Words: In Finale Rapunzel agrees to give Gretel her candy if she repays the favor. Gretel agrees, stating that she'll offer up snacks "when her Blood Libido dies down". After Rapunzel leaves, she informs Clara that that will almost certainly never happen as her Blood Libido is neverending.
  • Fairy Tale: Hansel and Gretel
  • I Have Your Wife: Her initial reasoning for allowing Pyre into the group is to keep her as collateral against the rest of the Massacre Pink group. Not that they would particularly care if Gretel killed her or not, it'd just save them the effort of doing it themselves.
  • I'll Kill You!: While learning how to make sweets from Little Mermaid and Hikari, Hameln comes along and tries to be their taste tester and is immediately threatened with death for it. Given that their style of cooking is largely improvised and would require taste testing, Little Mermaid and Hikari are visibly terrified at the thought of continuing the lessons while Otsuu quickly abandons her plan of sneaking a bite when nobody's looking.
    Hameln: "Uh, I... have to go now. I'll see you all layter..."
  • I'm a Humanitarian: Of a sort. She used to take advantage of Hansel's regeneration to take an endless supply of candy directly from his body.
  • Innocent Innuendo: Completely and utterly defied. Otsuu and Thumbelina break into her room after hearing Jack screaming, only to see Gretel in her underwear directly between Jack's legs. She's determined to find out if Nightmares have a sex drive, and is rather thrilled with who came in as it gives a chance to test if Jack likes them bigger or has a "Lolita fetish". Jack takes the opportunity to run during the ensuing fight.
  • Intrigued by Humanity: She finds normal humans to be utterly fascinating, noting the city to be logically designed despite lacking cohesiveness and the people's tendency to obey rules without questioning the reasoning for them.
  • Meta Twist: Each Blood Maiden has a cutscene where they are temporarily upset by Jack...except Gretel, where instead Jack becomes upset at her for the way she talks about humans.
  • Nerd Glasses: She sports a pair that are significantly larger than Miko's more stylish glasses. Hansel obtained them from one of the prisoners.
  • Not So Stoic: Despite her alleged lack of emotions, she finds pleasure in sweets, tries to tell jokes, and feels the beginnings of a Blood Skelter when Hansel dies.
  • Odd Friendship: Enjoys debating with Alice over what type of logic should be accepted, arguing in favor of a more survival of the fittest approach. Otsuu is also surprised to see her bonding with Hameln over board games.
  • The Peeping Tom: One of the first things she does after moving into the Hameln Liberated District is confirm whether or not Otsuu and Little Mermaid have had sex, then demand to be informed when they do so she can watch. All For Science! of course.
  • Power Copying: Her default Job, Mimic, specializes in this.
  • Science Hero: Unlike Snow White, Gretel is more of a Mad Scientist version of this. She also helps by optimizing the use of their item supply, tampering with the Jail's sense of logic to sway outcomes in their favor, or helping to adjust the rate blood is drawn. Out of combat however, she treats much of the team as guinea pigs of one sort or another and spends time working with Professor Tohjima on his research.
  • The Smart Guy: She proves to be the most intelligent of the group, often assisting the Professor in his research. As well as assisting in picking holes in Snark's cover story.
  • Sociopathic Hero: While a member of the Blood Team she's not particularly interested in their goal of escaping the Jail, the process and location just give her new things to research including the rest of the team. The English site for Mary Skelter 2 specifically describes her as "The Friendly Psychopath Next Door", while the Japanese one provides the much more blunt "Psychopath Girl".
  • The Spock: While not as emotionless as she initially believes herself to be she still goes out of her way to favor a logical approach to everything, which frequently puts her at odds with the more emotional team members. At one point she states that she views emotionally based activities, Blood Libidos specifically, as being no different than " indulging in orgasm". The English dub gives her the voice patterns to match.
  • Sweet Tooth: As anyone familiar with Hansel and Gretel might have guessed. In fact, she gets her first taste of sweets and immediately identifies them as her Blood Libido.
  • The Un-Smile: Whenever she tries to smile, it ends up looking like this. Otsuu even compares it to an omen of something to come.
  • What Is This Thing You Call "Love"?: Her relationship, and later marriage, with Jack is her trying to figure this out in her route of Mary Skelter: Locked Up in Love - True End.
  • Youkai: Gretel's transformations draw inspiration from the Futakuchi-onna. A spectral head begins to overlap her own, with mouths to either side. Blood Skelter provides her an additional pair of disembodied hands, in place of the traditional serpentine limb hair.

     Rapunzel 
https://static.tvtropes.org/pmwiki/pub/images/rapunzel.png
Voiced by: Ari Ozawa (Japanese), Sarah Anne Williams (English)

A golden-haired girl full of energy, who sometimes mistakes Jack for food. She seems to like Sleeping Beauty and can be found taking naps on her chest.


  • Berserk Button: Miko suggests that Rapunzel cuts her hair and Rapunzel throws a massive fit in response, which leads Miko to conclude that keeping long hair is one of her Blood Libidos.
  • But Not Too Foreign: It doesn't come up in the games themselves, but the Mary Skelter Visual Collection & Story Guidebook notes that she's only half Japanese.
  • Carry a Big Stick: Uses a massive hammer as her default weapon.
  • Elective Unintelligible: While her ability to speak is already fairly limited it rapidly devolves into this any time she holds a conversation with Sleeping Beauty, the two only speaking the first two syllables of each others' names. The rest of the team can only look on in confusion at the conversations only the two of them understand.
  • Expy She's essentially Perpell, but younger. Hell, they have the same English VA.
  • Extreme Omnivore: She tries eating a door and regularly complains about Nightmares disappearing when they die as she never gets to try eating them.
  • Fairy Tale: Rapunzel
  • Fastball Special: To catch Hameln in a game of tag Cinderella suggests using their "super combo attack", Golden Shot, which involves Rapunzel curling up into a ball and being kicked at Hameln.
  • Hair Tropes: Given the name, it's to be expected that she covers a lot of these.
    • Dumb Blonde: Given that she's a feral child she's not exactly the smartest person around, to the point where the world is made of two things to her: Food and not food.
    • Godiva Hair: Any time she ends up naked, this comes up taken to extremes. The only thing left uncovered is a single eye.
    • Prehensile Hair: Her hair can be used to grab distant objects, disarm spike trapped doors, and move across some elevated rails.
  • Hidden Depths: Hearing her contemplating the nature of emotions and differences in individuals, Otsuu notes that ever since she met Cinderella she's become pretty philosophical and mature for her age and that, despite being a feral child, is highly intelligent regarding reasoning and understanding. She's still very much so a child, latching onto the word "mature" as though it means she's ready to be a mother, but she's far more than the wild animal of a person she used to be.
  • Hulk Speak: Talks this way, having apparently been alone since birth. This is pushed even further by her Japanese text completely lacking the use of any kanji and most katakana outside of names, she can repeat the words but she doesn't necessarily understand them completely.
  • Little Sister Heroine: In Mary Skelter: Locked Up in Love she's Jack's adopted little sister, but that doesn't stop her from being the girl Jack's in love with if you choose her.
  • She Is All Grown Up: Her marriage event in Mary Skelter: Locked Up in Love - True End takes place many years after Mary Skelter Finale's ending, and reveals that she and Jack only started dating about a year prior to that. The two talk about how much she's grown, physically and mentally, before she points out the one thing that hasn't changed; She wants babies.
  • The Talk: She repeatedly tries to get people to explain how children are made to her, flustering everyone involved.
    • Otsuu manages to temporarily stop this by bringing up the stork, and prevents Gretel from undoing it entirely by reasoning that the lie is fine for the time being as information needs to come in in a proper order to avoid confusion. The desire for children does remain and get expressed, but more often in a sense of thinking about what she needs to do to prepare for it rather than demanding others teach her how to have them. This allows her to better interact with others and, paired with having another child around to play with, leads to her developing into a relatively normal child as opposed to her near purely feral behavior in the first game.
  • Took a Level in Dumbass: A trait induced in her by a Dub Name Change. She normally has issues with names longer than two syllables in either language and cuts the names down to what she can handle, which makes her shortening "Hiaburibashira" down to "Shira" something within expectations. The English version of Finale, however, has her completely unable to manage "Pyre", which should be no problem for her, and calling her "Pi" instead.
  • Troubling Unchildlike Behavior: As having children is part of the story of Rapunzel, she is obsessed with the idea of having babies herself and becomes aggressive when the subject is avoided or is told it's too early. There's also the matter of her gleefully playing with corpses, which disturbs everyone outside of Hameln and Gretel.
  • Wild Child: A far more extreme case of having grown up isolated than Hameln, who at least had manga as a point of reference, Rapunzel has no real grasp on society, can barely speak, is prone to growling at Nightmares and Marchen like a dog, and attempts to eat just about anything be it other people or the very buildings and furnishing around her.

     Cinderella 
https://static.tvtropes.org/pmwiki/pub/images/cinderella.png
Click to view Cinderella as she appears in Mary Skelter 2
Voiced by: Asami Imai (Japanese), Hannah Alcorn (English)

A girl with a holier-than-thou attitude, which she uses to mask her very modest nature. She has a quirk of wanting to keep things sparkling clean. She often dwells on what she did, even to the point of self-loathing.


  • Age Lift: Mary Skelter 2's Cinderella looks notably younger than the first game's incarnation. She also has a completely different "default" portrait, whereas the other characters simply have their portraits from the first game updated with their new character designs. It is justified in-universe by her time in Blood Skelter stopping her from aging.
  • All Love Is Unrequited: It becomes very obvious that Cinderella views Jack as her "prince," but he never returns her feelings. This can be subverted however if Jack marries her in Mary Skelter: Locked Up in Love - True End.
  • Berserk Button: In the backstory, the Professor introduces Cinderella to Red Riding Hood and refers to the latter as her big sister. Cinderella doesn't take it well at first, because she has memories of being bullied by older sisters, and the Professor has to specify that he meant that in a figurative sense.
  • Can't Catch Up: In the Mary Skelter 2 prequel novel, she becomes very concerned about her performance in Professor Tohjima's tests. It comes to a head when Chiaki asks about the Professor's plan involving seven Blood Maidens, and Cinderella realizes that Kaguya's recent arrival means that there are eight at the Dawn and thus one will become unnecessary. And then her eyes start glowing pink...
  • Cold Sleep, Cold Future: Less "Cold Sleep" more Blood Skelter anyway, but the effect is the same. Cinderella comes to surrounded by children she knew, now all adults, Thumbelina trying to kill her for things she has no recollection of, and the news that her home has been destroyed and nearly everyone else she knew has been brutally murdered by the Mysterious Nightmare.
  • Combat Stilettos: One of her shoes in her default class is a literal combat stiletto, the other fits the spirit of this trope.
  • Easily Forgiven: While it wasn't intentional , or even directly her herself doing, causing the events that lead to Chiaki's death is forgiven quickly among the Blood Team, Thumbelina coming around to it in the end thanks to being rescued and some nudging from Rapunzel. Averted in regards to faceless members of the Order of the Sun, who openly lash out at her while Thumbelina is trying to reconcile with her.
  • Fairy Tale: Cinderella
  • The Fashionista: Thanks to her Blood Libido, Cinderella is driven to accessorize and make herself beautiful even though what "beauty" really means isn't fully known to her and has difficulty explaining it when asked.
  • Fastball Special: To catch Hameln in a game of tag Cinderella suggests to Rapunzel that they use their "super combo attack", Golden Shot, which involves Rapunzel curling up into a ball and being kicked at Hameln.
  • Freak Out: One of her obsessions is that she feels ugly and useless whenever a part of her outfit goes missing. So when she loses an earring running from a Nightmare, she goes absolutely ballistic, even lashing out against the other Maidens.
  • Ghost Memory: Cinderella is unique among the Blood Maidens in that she has memories lifted directly from the fairy tale, some of being bullied by her stepfamily others of a mother who assured her she was beautiful. She is at least somewhat aware that these are not her memories, as in Mary Skelter 2 she speaks both of the loving mother and never having a mother to begin with.
  • Hidden Depths: For all of her apparent vanity, she is very kind at heart, willfully giving her batch of cookies (which are rare within the game's setting) to Rapunzel and going so far as to rip her dress without a second thought to wrap Jack's wound. Even her obsession with fashion appears to be focused around gaining Jack's attention.
  • Interface Spoiler: When fought in Blood Skelter the resulting entry is placed alongside Hameln and Kaguya, with a gap between Kaguya and her. The second time she's fought, no longer in Blood Skelter, you'd assume this fills in that blank space but instead it sets her along with the various Core Guardian Marchen. Your second hint after her portait retaining her lost pendant that that Cinderella is a Marchen copy.
  • Just in Time: She spends the fight against the copies of her in a panic, but pushes through it in order to save Thumbelina from one that had ambushed her.
  • Kick Chick: Her default fighting style.
  • Neat Freak: Her other obsession. She is seen more than once with broom in hand, cleaning up around HQ.
  • Me's a Crowd: The Blood Team ends up fighting multiple mimics of Cinderella in Mary Skelter 2.
  • My Friends... and Zoidberg: Played for Drama. Cinderella frequently comes last, or worse is treated like a complete afterthought. Early on in Mary Skelter Red Riding Hood assumes she died and just tries to block it out until Cinderella finally shows up for a meeting, having been distracted by a need to clean. In 2's prequel novel she consistently provides the worst results among the Blood Maidens during testing, feeding into her crippling lack of self esteem. Then Chiaki, by complete coincidence, calls her in last for questioning and mentions the need for seven Blood Maidens which ultimately drives her to run away. In the remake, when Otsuu and Little Mermaid are explaining the previous timeline, she begins to worry about what she was like if they'd save her for last, paired with earlier concerns about how Jack and Otsuu had compared her to Little Mermaid's corpse without really clarifying.
  • Noblewoman's Laugh: She gives out a hearty laugh a number of times, such as when she finishes off a Marchen.
  • Not the Intended Use: She has Jack help her apply lipstick by rubbing it on his finger and then rubbing his finger across her lips. Cue embarrassment when Cinderella thinks to look at the instructions.
  • One-Letter Name: In Professor Tohjima's notes on Blood Skelter she's known as Experimental Subject "S". It makes less sense in the English version with Gretel assuming it's based on how it sounds like her name might start with an S when it technically would in Japanese being written as "シンデレラ", "Shinderera".
  • O.O.C. Is Serious Business:
    • She completely shuts down Jack when he tries to smooth things over after Kaguya drops The Reveal, in contrast to her usual behavior around him.
    • In the sequel, this is used to differentiate the real Cinderella from a mimic. One Cinderella is wearing a glass slipper pendant and taking the current situation fairly well, while the other is missing a glass slipper pendant and is completely scared out of her mind. The latter is indeed the real Cinderella; the pendant is a Red Herring, as the copy's claim that only the fake would lose it could hold weight. The solid proof against her is that, unlike the real Cinderella who was terrified even with her pendant, she shows no concern about the fact that everyone is much older than she remembers.
  • Out-of-Context Eavesdropping: The Professor's plans hinged on there being at least, not exactly, seven Blood Maidens. This misunderstanding helped lead into her Can't Catch Up tragedy.
  • Replacement Goldfish: Originally the Professor had intended to keep all the Blood Maidens completely separated. After Little Mermaid's death he instead chose to introduce Cinderella to Red Riding Hood as a replacement "little sister" to help her cope.
  • Super-Speed: Her Blood Ability, Twelve Dash, temporarily grants this; it allows the player to outrun crumbling floor panels. In Mary Skelter 2 it gains an additional effect of increasing the distance of jumps off of springs.
  • Tempting Fate: She claims that Jack doesn't look very reliable, and when she's assigned to the team claims that her presence will be an asset to everyone. The aforementioned Freak Out happens that same chapter and puts everyone in danger.
  • Vapor Wear: Her default adult portrait makes it fairly obvious that she's not wearing anything under that dress. Her default child portait however, due to the dress being shortened down to little more than a shirt, has Modesty Shorts.
  • Weight Woe: Has a little bit of this once she learns what calories are.

     Kaguya 

Kaguya (Kaguyahime)

https://static.tvtropes.org/pmwiki/pub/images/bamboo.png
Voiced by: Hiromi Igarashi (Japanese), Kayli Mills (English)

An amazingly lazy girl known for always cruising on her special ride, Bamboo 1. She seems to have some secrets up her sleeve, which are used to help her general laziness.


  • But Now I Must Go: In one cutscene, Kaguya tells Jack that she has a strange feeling that she belongs elswhere, but doesn't want to go and tells Jack to stop her if she tries to leave. This is a Blood Libido; Kaguya from The Tale of the Bamboo Cutter ends up leaving her adopted family to return to the Moon.
  • Cold Sniper: Like Sleeping Beauty most of her Jobs focus on Bow and Gun attacks from a distance. Unlike Sleeping Beauty, Kaguya goes out of her way to drive people away from her. Sniper is even her default Job.
  • Crocodile Tears: A bottle of fake tears is one of many methods she uses to convince others to do her bidding.
  • Defrosting Ice Queen: Starts out cold to the Blood Team, but slowly warms up to them, culminating in her calling them friends as she breaks down into tears while dropping The Reveal.
  • Don't You Dare Pity Me!:
    • Following The Reveal below, the rest of the Blood Team treat her differently, something that she is not happy about. In particular, she snaps at Jack with a "Please don't try to console me!" when he tries to smooth things over.
    • In Mary Skelter 2 after repeated attempts by Otsuu and Little Mermaid to get her to stop pushing herself after her prolonged time in Blood Skelter, she snaps at them and reveals that she feared failure to push herself and provide results would be met with more extreme experimentation or being thrown out. The poor girl drilled into herself that she needs to provide good results so severely that it actually got her to stop being lazy until she was repeatedly assured the Dawn was gone for good and her fears could no longer happen.
  • Fairy Tale: The Tale of the Bamboo Cutter
  • The Gadfly: She teases Jack on top of forcing him to do random things for her so that she can continue to be lazy. She actually manages to make him angry by laughing at his obsession, though she at least apologizes for that.
  • Get Out!: "Please leave." Spoken when the Blood Team tries to convince her to work, and later when her rejection of Jack's concern for her starts an argument.
  • Hates Being Alone: Rather paradoxically thanks to her Blood Libido. She becomes uncomfortable with the fact that the other girls are willfully complying with her demands rather than pulling away and resisting her and becomes furious when Jack suggests she tries just giving them space, noting that he of all people should be fully aware of her urge to outright leave everyone she's close to and how much it distresses her. Basically if she feels she's The Friend Nobody Likes that's a safe balance in distance, if she's actually close to people she has to completely abandon them and it horrifies her.
  • Hidden Buxom: When asked how she doesn't get fat, despite being so lazy, she insists that she is but refuses to say where she's fat. Cue the other girls feeling around under her outfit, only to find out she's bigger than Alice, Red Riding Hood, and Thumbelina.
  • Hypocritical Humor: She accuses Miko of being lazy for ignoring her suspicions about the traitor, Kaguya of course being the laziest character in the game.
  • Letting Her Hair Down: Wears her hair loose in Mary Skelter 2.
  • Parental Abandonment: Her adopted parents were all too eager to dump her on Professor Tohjima, which was the last straw on her road to becoming a bitter recluse.
  • "The Reason You Suck" Speech: Kaguya delivers one to the Order of the Sun's followers when they briefly discard their beliefs and descend into an angry mob following the death of the fake Michiru.
  • Repressed Memories: Downplayed. Kaguya never quite forgot, but Rapunzel leading the Blood Team to a Marchen corpse that was almost certainly her mother causes painful memories to resurface in Kaguya. resulting in a brief panic.
  • The Reveal: She's the one that reveals that Blood Maidens are born from Marchens and are thus not true humans. It's not a coincidence that she drops this reveal, as Kaguya from The Tale of the Bamboo Cutter ends up revealing that she is not from Earth.
  • The Slacker: Her defining trait. She uses every trick in the book to avoid having to do actual work.
  • Took a Level in Kindness: She is said to be "positive and put together" in Mary Skelter 2, which would be a far cry from the first game's bitter, haughty version of the character.
  • Unexplained Accent: In the English version, she speaks with a notably different, vaguely generically English, accent than the other characters. No explanation is offered in-universe. It is likely there to play up her Gentlewoman Snarker-esque aura.
  • We Want Our Jerk Back!: She actually starts doing things for herself after she gets into a fight with Jack and tells him to leave her alone. He makes up by telling her that everyone is concerned that she's doing her own work and that she should go back to being lazy.
  • Weak, but Skilled: Kaguya's laziness has left her with near crippling atrophy. When Hameln and Red Riding Hood are trying to get her to exercise they bring up such light activities like half a marathon, Otsuu steps in pointing out that that's only light to them suggesting a simpler starting point of just going for short walks. That's still too much work. The three finally get her to agree to lift some light dumbbells, provided by Red Riding Hood, and she's immediately pinned to the floor by the weight. Thinking it's another case of Red Riding Hood's idea of light Otsuu quickly goes to get it off Kaguya, only to find that it weighs almost nothing. All that aside, Kaguya has no problems keeping up in combat, thanks to all of her tools.

     Hameln 
https://static.tvtropes.org/pmwiki/pub/images/hamelin_8.png
Voiced by: Ayaka Imamura (Japanese), Hiyori Kouno (Japanese, Finale), Ryan Bartley (English)

A young girl who struggles in articulating ideas, which disrupts the aura of fear she attempts to convey. She treats everyone arrogantly except for Alice, who she reveres.


  • Ambiguously Bi: She quickly becomes utterly devoted to Alice, calling her m'lady, insisting on escorting her around, and tending to any possible, often imagined, needs. But she comes to be quite attached to Jack as well though the events tied to her affection levels.
  • Animal Motifs: Rats. Her Necromancer design has her commanding a monstrous rat head, which later becomes a recurring enemy type in her home in Mary Skelter 2. Her shield as a Fighter has a rat head design to it as well.
    • Vocally she has a slight cat motif, as her slurring in the Japanese versions most frequently has her "na"s become "nya"s. Clara helps to emphasize it with the t-shirt given to Hameln in Finale; The "Demon King" gets a lion, the "King of Beasts".
  • Ascended Extra: She is an optional character in the first game. While she has her own scenes, the script of the main story is clearly written without her in mind, meaning that she barely interacts with the Blood Team there. In the sequel, she is the first Blood Maiden to permanently join Otsuu and Little Mermaid.
  • Black Cloak: She has one in her default Necromancer outfit, made from the skins of dead Marchen, to help her "Demon King" act. It mostly just gets in the way of that, tripping over it when she tries to be serious.
  • Character Exaggeration: Thanks to actually being a part of the story in Mary Skelter 2 she gets a bit of this due to no longer being limited to barely a dozen short scenes. In Mary Skelter she turned to manga to find out what friendship and teamwork really mean at Gretel's suggestion and admits she has no idea how to seriously figure these things out due to being alone her entire life, while the sequel has that as her default point of reference for personal interactions from the start and has enough of an interest in the medium beyond that to try making her own when supplies for it are found.
  • Chuunibyou:
    • In line with one interpretation of the Pied Piper, she insists that she's a demon. She often attempts to be excessively dramatic as well, only to end up slipping up or saying the wrong words.
    • Mary Skelter 2 has her deciding to job change away from "Demon King" to "Hero" due to joining forces with friends. Appropriately enough her default class changes to Fighter, though she is still relying on her magic to produce a sword and shield.
    • In Japanese version of Mary Skelter Finale she has taken to calling herself the "Daimaou" from time to time, a step up from the usual "Maou".
  • The Cuckoolander Was Right: Should Hameln be recruited before the fight against the Station Grounds Nightmare she'll claim that the reason Snark retreated is that it fears her. Given that Snark is actually quite weak despite the stories but definitely smart enough to not go picking fights he can't win, it wasn't her specifically but any and all of the group.
  • Died in Your Arms Tonight: She manages to deal with the second Tower Nightmare while Otsuu and Little Mermaid were unconscious though she finally dies from her injuries after the two wake up, being held by Little Mermaid and Otsuu as she goes.
  • Discard and Draw: Hameln is an exceptionally powerful Necromancer, but in Mary Skelter 2 opts to leave her familiars to defend the people at the Hameln Liberated District. In turn she takes up being a Fighter, eventually becoming physically comparable to Red Riding Hood and Alice as she learns to control her equally devastating strength.
  • Distinction Without a Difference: It's played with as the terms she uses to describe herself do seem like there should be an actual distinction, but the only real difference between "Demon King" Hameln and "Hero" Hameln is the clothes. This is specifically discussed in an extra scene in the remake. Otsuu and Little Mermaid spend time telling the group some things about the previous timeline, and Gretel assumes that Hameln would have been on the opposite spectrum of things due to the drastically different terms used to describe her. Otsuu clarifies that not only is she the same, she's amazingly the same.
  • Does Not Know Her Own Strength: Early on in Mary Skelter 2 she tries holding Otsuu's hand and nearly breaks it in the process. She had been regularly crushing her familiars' hands when trying to do so with them, unaware of why until Otsuu and Little Mermaid explain it to her and teach her how to hold someone's hand without destroying it in the process.
  • Easily Forgiven: The second her deadly game of tag ends, almost everyone involved is immediately willing to accept her as a friend. Mamoru, however, accepts her help but refuses to use a nickname for her, calls her gullible for thinking they're all immediately friends, and considers her a troublemaker. He comes around pretty quickly anyway.
    • She's much less easily forgiven about it in Mary Skelter Finale, as Itsuki, Kaede, and Takumi are still quite angry with her about the time she pulled it in Hikari no Arika. It doesn't help that she has no shame about it this time around, even taking their criticism of her behavior as compliments which only further serves to enrage them.
  • Endearingly Dorky: Try as she might, she can't quite get being terrifying right, and just ends up endearing herself to others instead.
    • In Mary Skelter Jack questions her on her habit of speaking in an arrogant manner, specifically in regards to her constant use of Ware and Kisama in the Japanese version, but ultimately comes to the conclusion that she's a good girl despite her awkward, but unintended, arrogance.
    • In Mary Skelter 2 Hameln being easily derailed from her deadly game of tag by the word "friend" and habit of slurring her speech causes Takumi to immediately switch from extreme terror to calling her cute and everyone but Mamoru to completely drop their guard with her.
  • Eye Tropes: Hameln covers several of them.
    • Black Eyes of Crazy: Her Blood Skelter form is unique in pulling this off, further playing up her demonic appearance.
    • Eye Beams: Her hat is capable of attacking the entire party with these. Expect it to be the first and last thing you see if you go into her boss fight unprepared.
    • Eyes Do Not Belong There: Her Magician, Counselor, Necromancer, Blood Witch, Fighter, and swimsuit outfits all include eyes that, judging by the model used in her boss fight, are functional rather than strictly ornamental. Much like the weapons and outfits of the Overlords.
    • Hellish Pupils: As with the reddish pink coloring, Hameln's eyes by default are in Massacre's white slit state regardless of whether or not there's exposure to Marchen blood.
    • Red Eyes, Take Warning: Unlike the other Blood Maidens, Hameln's eyes are permanently locked into the bright reddish pink coloring and simply become a brighter shade when glowing. The Mary Skelter Visual Collection book explains this as being a sign that a person is more Marchen than human rather than the usual half.
  • Fairy Tale: The Pied Piper of Hamelin
  • Flash Sideways: In Mary Skelter Finale Hameln lacks a clear memory of what happened in the Mary Skelter 2 timeline, but retains two distinct emotional attachments to it without understanding them; Her friendship with Otsuu and Little Mermaid, feeling as though they've been her friends far longer than anyone else in the Blood Team despite having only known them for a couple of days, and her complete and utter failure to protect anyone she promised to, feeling that her failure to stop the Massacre Pink was another one happening despite having never failed to keep them safe before from her perspective.
  • Gameplay and Story Integration: Being the self proclaimed strongest among the Blood Maidens has some backing during the Hopeless Boss Fight against Guillotine. While nobody's going to be doing more than one or two damage on Normal or Fear, the stat drop on Easy is just enough to leave everyone else still doing that little while Hameln herself starts hitting for damage in the fifty to sixty range. She's still not going to win the fight, but she's the only one who's capable of at least putting up a fight.
  • Giver of Lame Names: The Hameln Liberated District's name is noted to not really make sense as it isn't really liberated from anything, she's just slapping her name on the destroyed Liberated District's and giving the name to the subway ruins she lives in. While the group does go with it, they're less accepting of calling the district's residents and growing Blood Team "Hero Hameln's Party" as they're not a part of Hameln's heroic fantasies.
  • Goggles Do Nothing: Wears a pair of goggles on her hat in Mary Skelter 2.
  • Good Costume Switch: She was never evil, but dressed the part as part of her "Demon King" persona. She decides to switch to clothes more befitting a hero very early into Mary Skelter 2.
  • Heel Realization: Being hunted down by Gretel in Blood Skelter in Finale causes Hameln to realize that being chased by someone who's going to kill you isn't a game and really sucks, since she never did get that lesson back in Mary Skelter.
  • Hidden Depths: Early on in Mary Skelter 2 Jack can find supplies for drawing manga, which Hameln quickly takes for herself and Otsuu just figures it's part of her manga obsession. By the end of the game Hameln shares what she's made so far with Otsuu, who is legitimately surprised by the quality of her work.
  • Hot-Blooded: Whether its her many attempts at heroics, playing with the children in the group, or just making an announcement Hameln goes all out with it. Gretel even calls her hot-blooded, though Hameln would much rather she use the word "dependable".
  • Hypocritical Humor: This sort of thing happens with her quite regularly.
    • In Mary Skelter she tries to stop Jack from interrupting Sleeping Beauty's nap by shouting at him.
    • In Mary Skelter Finale Hameln only really knows of Clara by name and eventually asks what exactly she did at the Dawn and blames Clara's lack of presence for not knowing about her, despite Hameln herself having no presence at all in the first game's main story.
    • Another Finale example has her, after constantly being called out on her slurred speech by Clara, mocking her for doing it once. And she manages to slur that line anyway.
  • In the Name of the Moon: Otsuu and Little Mermaid find her practicing one of these early on, as she believes a hero needs to be able to make a dramatic entrance as necessary. The practice is clearly needed.
    Hameln: "Hark! Do know that none of my friends shall be harmed!" shing "Here I go! Let's see you take thyyss! Urk! Ow..."
  • Kill It with Fire: Hameln overreacts to finding a bug in her room, and proceeds to start trying to burn the place to get it. Fortunately Jack was nearby and was quick about getting water.
  • Let Me at Him!: This ends up being a Running Gag for her in Finale, always attempting to rush into battle with something or someone and being restrained by Gretel. By the time she tries to attack the Jail Tower of Salvation Nightmare, she reflexively blames Gretel before realizing it's Sleeping Beauty holding her back.
  • My Greatest Failure: Everyone but Otsuu and Little Mermaid dying before her. As she was dying, she claims that her failure to save anyone proves that she was never the Hero, always the Demon King, and laments that it was only then that she finally understood what Mamoru and the others meant when speaking of friendship.
    • This failure continues to haunt her even after time had been reset and she no longer remembers it, as she views the Massacre Pink's attack as having failed once again but is unsure of why she says she's failed "once again".
  • No Social Skills: She has a bit of difficulty adjusting to life around humans. Made worse by Hameln trying to obtain said social skills from manga.
  • Old Shame: In-Universe. In Mary Skelter 2 she becomes embarrassed when the group's first meeting with her and her idea of "tag" gets brought up, poorly denying the whole thing.
  • Only the Chosen May Wield: Hameln's pipe. Despite her best efforts, Kaede is unable to get it to make a sound. Whether it only responds to Hameln or can be used only by Blood Maidens never gets to be confirmed, as Otsuu puts a stop to Little Mermaid trying it on the grounds that it'd be an Indirect Kiss with both Hameln and Kaede.
  • The Power of Friendship: It's this very trope that convinces her to join in Mary Skelter 2. Completely overpowering Otsuu's group, Mamoru attempts to stall her alone to buy the others time to keep running. The others refuse to leave him, which confuses Hameln until Mamoru tells her that they refuse to abandon each other because they are "friends". Hameln immediately recognizes that word from her manga and wants in on it, ceasing all hostility, offering them shelter, and abandoning her self proclaimed "Demon King" title in favor of "Hero".
  • The Promise: Early on in Mary Skelter 2 she promises to help reunite Otsuu and Little Mermaid with their friends from the Dawn. After Tohjima's body had finally been found, and only Alice and Red Riding Hood remain unaccounted for, Hameln begins to feel distressed about the end of their agreement and how even then she's been less and less able to be her idea of a "hero" for them due to everyone relying on each other equally. Otsuu proposes a second promise, to get the survivors out safely when the time comes to escape the Jail. She fails.
  • Renaissance Man: She'd certainly like to think of herself this way, claiming to be capable of anything she sets her mind to and does seem to be able to back it up. She does have at least some skill when it comes to playing her pipe, she learns how to dance from Little Mermaid, can write and draw manga, is a competent farmer by Mamoru's standards, and takes to both Fighter type and Magician type Jobs with ease.
  • Romantic Wingman: While already a couple, Hameln goes out of her way to convince Little Mermaid and Otsuu to make their relationship official after finding out they aren't actually married.
  • Screw This, I'm Outta Here: After Rapunzel and Pyre beg her to save them from Gretel, due to her going into a long winded lecture about what an older sister is and how their fighting won't actually change who it would be between them, she simply tells them she would except dealing with Gretel when she gets like that is a pain so she won't and quickly bails while the two break into tears at having to put up with the lecture.
  • "Shut Up" Kiss: She's on the receiving end of one from Jack in her ending to Mary Skelter: Locked Up in Love - True End, having gone into a mild panic over needing to do "married cyouple stuff".
  • The Sixth Ranger: The only optional member of the team in the first game, Hameln only joins if her home is found and is beaten.
  • Speech Impediment: She has a tendency to slur her words a bit, most frequently occuring when she's excited or nervous. It becomes something of a Running Gag that, should she not correct it herself, someone will let her know she's doing it or, later on, call attention to the fact that nobody has bothered to comment on it.
    • The English version of Finale adds in a case of Elmuh Fudd Syndwome, such as calling Gretel "Gwetel", telling the group to "Stop compwaining", or in one extreme case mangling damn as "wamn".
  • Spell Blade: Although she pulls a Discard and Draw in Mary Skelter 2, going from a Necromancer to a Fighter, her sword and shield are both created through her magic.
  • Stepford Smiler: In Mary Skelter 2. For all her attempts to be a Stock Shōnen Hero her inability to truly grasp the concepts of friendship and heroism eats away at her just as it did more openly in Mary Skelter, only letting the mask slip away when alone with Otsuu. Or when everyone around her begins to die, unable to do anything to prevent it.
  • Stripperific: She wears nothing but straps around the important bits and a Badass Cape to provide some semblance of modesty. Her clothes in Mary Skelter 2 appear to be significantly more modest.
  • Token Evil Teammate: Very briefly in Mary Skelter 2, as she's still learning how to interact with people. Otsuu's group are "friends", and Blood Maidens from the Dawn will be "friends", so she's all for protecting them. Hansel and Gretel are neither so Murder Is the Best Solution as far as she's concerned the second Gretel's questions start causing Jack distress, all despite Little Mermaid's insistence that they are only trying to pass through the area in peace. Little Mermaid's willingness to sacrifice herself to earn Gretel's trust, and the peaceful resolution that follows, gets Hameln to calm down in that regard from there on.
  • Unknown Rival: Despite the lower opinions of her in Mary Skelter 2, Red Riding Hood is still seen as reliable. So the few times Otsuu and Little Mermaid begin being hopeful about being reunited with her Hameln becomes jealous, and worried at what it may mean for her self proclaimed role of Hero, declaring a rivalry with her. Red Riding Hood is, obviously, completely unaware of this.
  • What Measure Is a Non-Human?: While Hameln herself is prone to harming, if not outright killing, her Marchen familiars that only comes from a lack of understanding her own strength and the difference between reality and manga. She's uncomfortable with Thumbelina's suggestion of sending them off on suicide missions to find the Jail's cores for them, just so the more human Blood Maidens don't have to risk themselves exploring. She also shows gratitude toward Mamoru and Hikari for helping to take care of the familiars and make their lives easier.

     Little Mermaid 

Little Mermaid (Ningyohime)

https://static.tvtropes.org/pmwiki/pub/images/mermaid_97.png
Voiced by: Aya Suzaki (Japanese), Reba Buhr (English)

A Blood Maiden who fell victim to Blood Skelter at a young age and lost her life as a result. She is alive in Mary Skelter 2, placing others' happiness before her own and deeply loving her "prince" Otsuu.


  • Affectionate Nickname: Otsuu refers to Little Mermaid as "her princess". It's a bit strange in the Japanese version, where nearly half of the Blood Team has "princess" as part of their names.
  • All-Loving Hero: While she won't hesitate to defend herself or others Little Mermaid would rather see that everyone lives, Nightmares included. Where Jack failed in the original Mary Skelter she manages to peacefully put an end to the fight with Hansel and Gretel by stopping the others from dealing a killing blow to Hansel, as their goal was to reunite the "family" from the Dawn not to go tearing others apart just because a Nightmare's involved. In the original timeline she defended Otsuu, who at that point was still a Nightmare, from some Marchen without hesitation.
  • Back from the Dead: She is revived in the remake once Otsuu's and Jack's Ripple-Effect-Proof Memory kicks in.
  • Chekhov's Gun: There's a scene in Mary Skelter 2 where issues with her microphone set off her Blood Libido. Takumi resolves the issue, and fixes the recording function on the mic, which captures Little Mermaid's song and the conversation afterwards. In the remake, Jack comes across this mic while the team is exploring the Government Building and plays back the recording, which restores his memory of the sequel timeline.
  • Childhood Marriage Promise: With Otsuu, who was in love with her from the moment they met as children and asked to be her wife. Little Mermaid agreed to it, but said Otsuu would have to be her "Prince" too. The prologue has the two repeatedly mention being married.
  • Death of a Child: Using the estimates provided by the Mary Skelter 2 prequel novel would place her at a mere 5 years old when she found herself on the wrong end of Red Riding Hood's scissors.
  • Dramatic Irony: It's an open secret that she died in the backstory to the first game. The fact that she's around in the second game, combined with the remarkably-similar premise of the game and developer comments, add to the mystery of the game's setting.
  • The Dulcinea Effect: She ends up causing this in Otsuu as children, being rescued and then immediately being asked to marry her despite having just met. She does this as a game mechanic for everyone in a Big Sister Instinct manner in the Switch version of the remake with "Beloved", driving the entire party's damage up regardless of type when she's in danger.
  • Dying as Yourself: At the end of Mary Skelter 2, during the reenactment of her Death by Origin Story, she regains her memory of the Mary Skelter 2 timeline right as she's impaled by Red Riding Hood's scissors. Realizing thet Otsuu granted her wish, she smiles and thanks her as she passes away.
  • Fairy Tale: The Little Mermaid
  • Finger-Suck Healing: There's a variation in the prologue of Mary Skelter 2, where Little Mermaid offers to suck on Otsuu's bleeding arm.
  • Grave Robbing: In the remake, the Blood Team and Nightmare Otsuu dig up her grave, only to find that her corpse is still fresh due to having been killed while in Blood Skelter. This makes it possible for Nightmare Otsuu to revive her.
  • Idiot Hair: She has a rather impressive, almost fish shaped ahoge. Unlike Red Riding Hood, Little Mermaid isn't treated as being particularly dumb nor having any other personality traits often associated with the look.
  • My Own Private "I Do": Hameln asks Little Mermaid and Otsuu when their wedding was, only to find out there never was one. Insisting that they do it properly, like her manga says they should, the two agree to have one with everyone there once they escape the jail. Once the couple are alone, they opt to not wait and exchange vows and a kiss.
    • Subverted in Locked Up in Love: True End, where after everything is over and the survivors have started to settle down and build a new society, Otsuu and Little Mermaid enter an abandoned church to exchange their vows in private once again, only to be interrupted by Mamoru's group who convince them to have and officiate their long-sought official wedding.
  • Official Couple: With Otsuu in the sequel. Their character summaries on the game's Japanese website and promotional materials mention the two having feelings for one another.
  • Posthumous Character: She's long since dead by the time the first game starts, having been killed by Red Riding Hood defending herself after she had gone into Blood Skelter. She gets little development in the novel before dying.
  • Scatting: Little Mermaid's song consists of nothing but "La"s of various lengths.
  • Single-Target Sexuality: Little Mermaid has only romantic interest in Otsuu to the point that she is one of the few girls who has no Ship Tease moments with Jack at all. In fact, her ending in Mary Skelter: Locked Up in Love - True End has her married to Otsuu instead.
  • Split Timelines Plot: In Mary Skelter 2 she's alive and working for the Dawn with her girlfriend Otsuu, in addition to Red Riding Hood, who together find Jack and Alice. Lack of knowledge of Blood Skelter results in Alice's transformation throwing the group, excluding Red Riding Hood, down into the caves below. The increase in injuries sustained leads to Jack becoming a friendly Nightmare not so different from Hansel. The lack of realization regarding his behavior leaves Tohjima free to push his unethical experiments without pause, resulting in Cinderella instead becoming the first known victim of Blood Skelter. This lack of restraint would leave Haru needing to devote even more of an effort to keep him in line rendering him incapable of taking on Clara as an apprentice, resulting in her becoming the Wandering Merchant instead. This is a result of Otsuu's interference in the past.
  • Team Mom: She tends to take a more emotional angle in handling the team's disputes, actively supporting Otsuu in that regard when matters don't naturally deescalate and need a softer touch. During Thumbelina's introduction and attempts to share information with the group, Little Mermaid repeatedly restrains Hameln before she can say something stupid and derail the meeting. When it comes to outright hostilities, such as with Hansel & Gretel, she's insistent that the matter be handled without fatalities on either side.
  • Tomboy and Girly Girl: She's the girly girl while Otsuu is the tomboy. That said she's a Girly Girl with a Tomboy Streak, being far more assertive than Otsuu in most situations and takes well to Hameln's lesson about getting loud when it comes time to show it.
  • You Can't Fight Fate: She has to die for everyone to have a happy ending.

     Otsuu 

Otsuu (Tsuu)

https://static.tvtropes.org/pmwiki/pub/images/tuu.png
Voiced by: Rika Abe (Japanese), Laura Stahl (English)

The protagonist of Mary Skelter 2, who serves as Little Mermaid's "prince." She shares a mental link with Nightmare Jack.


  • Animal Motifs: The Red-Crowned Crane. The red and white portions of her hair are similar to the heads of Red-Crowned Cranes, and she has a crane belt buckle in her Altair outfit.
  • Bifauxnen: Is referred to as "Prince?" in the opening video and, chest aside, looks very boyish. Chiaki even assumed that she was a boy at first.
    • In Locked Up in Love Jack assumes that she's his only male friend due to her pretending, poorly, to be a boy up until confessing to Little Mermaid. A mistake nobody else made nor ever actually bothers to correct him on.
  • Childhood Marriage Promise: With Little Mermaid. Otsuu was in love with her from the moment they met as children and asked Little Mermaid to take her as her wife. Little Mermaid agreed...sort of, but said Otsuu would have to be her "Prince." The prologue has the two repeatedly refer to them being married to one another.
  • Cosmic Plaything: She searches for Little Mermaid for ten years in the original timeline, only to find out that she's long dead. She is reborn as a Blood Maiden and rescues Little Mermaid, creating the sequel timeline...where she and Mermaid are the only Blood Maidens to survive the game's events, leading to the couple giving up their happiness for their allies' sake. The only question is whether she or Alice have it worse in Mary Skelter 2.
  • D-Cup Distress: She isn't terribly happy to have one of the bigger chests in the group, especially because Little Mermaid tends to get upset every time it's mentioned.
  • Debt Detester: Given the premise of her tale, this is naturally her Blood Libido. She puts emphasis on the concepts of what people "owe" and whether an act was to "repay" it. Most of the time she'll confirm that some action of hers was to "repay" what she "owes" to someone who helped her in some fashion before. It gets turned around on her in the remake, with Jack informing her that saving her was a way to "repay" her for everything she did for him in Mary Skelter 2.
  • Dramatic Irony: After the Dawn is sacked by the Mysterious Nightmare, Otsuu muses to herself that the situation would be a bit less bleak if Professor Tohjima was still around. Not only was he running hazardous experiments on them, Tohjima was responsible for the entire conflict and had plans to send the Blood Maidens to their doom for his own goals.
  • Earn Your Happy Ending: Otsuu ultimately saves Little Mermaid, but not before she goes through the first game's events, the second game's events, and the first game's events again.
  • Eccentric Fashion Designer: A trait she picks up in Mary Skelter Finale due to her fairy tale. She finds that she enjoys making clothing for others, though she insists on being allowed to do so in secrecy, and is upset at being limited to accessories due to a lack of material. She later handles making clothing for everyone in Mary Skelter: Locked Up in Love - True End. Notably she makes her own tuxedo, as well as one for Jack, and Little Mermaid, Hikari, Kaede, and Jack's wife's wedding dresses.
  • Fairy Tale: Tsuru no Ongaeshi (Crane's Return of a Favor), translated as "The Grateful Crane" during a conversation with Gretel.
    • The exact nature of how this fairy tale drives Otsuu is a topic of debate. Gretel speculates that Otsuu is hiding a "true form", which only serves to creep her out, and that her Blood Libido is "marriage" while Otsuu insists that it is "repayment", specifically driving her need to confirm that she "owes" someone so that she can "repay" them. Despite insisting that her love is simply its own thing, Gretel is convincing enough to have her second guessing how true her love really is. Her doubts are not helped by having heard the same assumption from some people at the Dawn in the past.
  • It's Personal with the Dragon: Otsuu becomes almost completely fixated on becoming stronger than Guillotine specifically, with many of her scenes devoted to her training physically and mentally for the inevitable rematch. She never gets the chance to completely settle things, despite getting two rematches. The first she only manages to convince Guillotine to get serious, before being called away. She manages to catch Guillotine off guard thanks to Jack intentionally pushing her Berserk Button as a distraction during the second, but the master "saves" her at the last moment and turns her into a Nightmare that will not necessarily ever even be fought by Jack's team. When Guillotine arrives to help her master during the Final Boss fight, he kills her for her poor choice of words before the fight even begins.
  • Luminescent Blush: Pretty much any public display of affection from Little Mermaid causes this, making it a regular occurrence.
  • Mark of the Supernatural: One eye is an odd shade of red, drifting between a dull pink or purple depending on the lighting, while the other is blue. That red eye is a subtle hint toward her true nature as a Nightmare, but like Hameln and Michiru's eyes requires external information to catch.
  • Master of All: Otsuu's job set is unique in that it draws from all other job sets with each one, esentially allowing her to be a superior Libero. Altair draws from the Fighters, Milky Way from Magicians, Hercules from the Archers, Stargazer from the Scientists, and Weaver* providing passive buffs to all stats driving home the "superior Libero" concept.
  • My Own Private "I Do": Hameln asks Little Mermaid and Otsuu when their wedding was, only to find out there never was one. Insisting that they do it properly, like her manga says they should, the two agree to have one with everyone there once they escape the jail. Once the couple are alone, they opt to not wait and exchange vows and a kiss.
  • Official Couple: With Little Mermaid; her character summary and the sequel's prologue on the official Compile Heart website state she's been in love with Little Mermaid since they met as children.
  • Parody Sue: A tragic, rather than comedic, example. She has access to just about every power any other character has, has almost everyone's immediate and extreme respect, and the world seems, if only for a moment, better off for her simply existing, and even once things do fall apart she can pull it all back together again. Having forced herself into this very role by using the second Jail's core to rewrite history for her own happiness with Little Mermaid, reality is warped in such a way that ultimately proves to make everyone else more miserable before killing them all off. She opts out of this in the true ending and remake's timeline, legitimately working toward the happiness she desires even at the risk of sacrificing herself.
  • Pietà Plagiarism: Otsuu holds Little Mermaid in this manner while reviving her in the Mary Skelter remake's timeline.
  • Plagued by Nightmares: In Mary Skelter 2 the beginning of most chapters involve running through a dream she and Nightmare Jack are sharing. In these dreams her point of view is of something searching for Little Mermaid through versions of the Jail areas that don't quite match up to those while awake. These are memories of the previous timeline, and that something is her when she used to be a Nightmare.
  • Sarashi: She wraps her chest in an attempt to enhance her image as a "Prince", even being retained while in Blood Skelter. Despite this, she's still beaten only by Sleeping Beauty and Charlotte in terms of chest size among the Blood Maidens.
  • Scarf of Asskicking: She wears not one, but two nice scarves.
  • Screw Destiny: With the help of the Remake Blood Team, she revives Little Mermaid in the original Mary Skelter timeline instead of making another futile attempt at reviving her through time travel.
  • Single-Target Sexuality: Otsuu has been in love with Little Mermaid ever since they were children to the point she shows no Ship Tease moments towards anyone else. In fact, her ending in Mary Skelter: Locked Up in Love - True End has her married to Little Mermaid instead of Jack.
  • Split Timelines Plot: While not as drastic as Little Mermaid, the second game's prequel novel is dedicated to showing how her mere existence sends the backstory flying off of the rails. While not the primary or even secondary reason why Chiaki gets murdered by a mimic of Cinderella, she puts Tohjima's Blood Maiden strategy way ahead of "schedule" and inadvertently causes Chiaki to become more suspicious of the setting than the first game, which sets the stage for the aforementioned tragedy.
  • Stalker with a Crush: She isn't but it's a conclusion some characters reach hearing about how she and Little Mermaid met.
  • Team Dad: Most disputes among the group usually end up with her as an observer, only willingly stepping in if both sides continually escalate the matter. She's easily flustered when dragged into matters that require a softer touch, often needing support from Little Mermaid to get through them. Dealing with more hostile encounters, such as Hansel & Gretel or the girls who've fallen into Blood Skelter, her planning rarely goes much further than "Subdue first, figure out the rest after".
  • Tomboy and Girly Girl: The princely tomboy to Little Mermaid's girly girl nature. That said she's a Tomboy with a Girly Streak, being much more demure in their relationship than Little Mermaid and having an excessively cute way with words when she's not forcing the princely act. It's best shown with what little we get to see of her ideas for lyrics to Little Mermaid's song, Little Mermaid and Rapunzel agree that she'd have made it so the song was far too sweet.
  • Unwitting Instigator of Doom: Her attempt to change Little Mermaid's fate by altering the past only makes things worse for everyone.

     Charlotte 
https://static.tvtropes.org/pmwiki/pub/images/charlotte_5.png
Voiced by: Asami Shimoda (Japanese)

A mysterious woman who, like Mary, lived in the same district as Jack and Alice. She somehow knows of Jack and the Blood Maidens, as well as secrets only they should have known. Although she knows she is a Blood Maiden herself, she chose to live in the shadows alongside Mary, rather than join the Dawn.

After the Massacre Pink attack, she decided to join the fight herself in order to protect Mary and Alice.


  • Ace Custom: Minstrel, her default Job, is just Blood Chemist with some extra healing spells added on and using Fighter's stats to improve her durability.
  • All Your Powers Combined: Virtuoso, her truly unique Job among what is otherwise a standard Scientist set replaces Logic and grants her access to all four elements and numerous Job specific passive skills from all sets including Otsuu, Mary, and Pyre's unique ones.
  • Animal Motif: Has a rabbit ear like hair decoration and a small rabbit dangling from the end of her book hammer.
  • Bystander Syndrome: She specifically considers herself to be nothing more than an observer, so even after figuring out that she was a Blood Maiden she intentionally avoided getting involved with the events of the first two games. It takes the Massacre Pink's attack to finally push her into action.
  • D-Cup Distress: Charlotte admits she's not fond of having large breasts because of the strain they put on her back.
  • Fairy Tale: Alice in Wonderland. She's based on Alice's unnamed older sister. Her name, as well as Mary's, are taken from the middles names of the real Alice Liddell's sisters. Coincidentally, they also share the name with Lewis Carroll's sister Mary Charlotte Dodgson.
  • The Gadfly: She has a tendency of bringing up the others' embarrassing secrets when meeting them in a way that makes it hard to tell if she's teasing them or if she's simply a Fangirl gushing over the Blood Maidens' more heartwarming or comedic moments.
  • Hair Color Spoiler: Black hair with a pink underside? She's Alice's older sister.
  • Impossibly Cool Clothes: Her outfit was created by the Jail using Mary's delusions. Which explains why it manages to keep her covered and not get torn off by her numerous massive books attached to it, the Jail and its creations rarely ever actually obey the laws of physics as it is.
  • It Can Think: Charlotte's Blood Skelter is unique in that she appears to be able to speak normally rather than being limited to screaming and crazed giggles. Sadly for the party, this does not save her from losing her marbles and attacking everyone when in that form.
  • The Nameless: The prequel novel reveals that, like Mary, she was not born with a name. This lack of a name led her to believe she was not a Blood Maiden despite knowing she wasn't a normal person, as all the ones she could see instinctively knew their names and that all were from fairy tales. It's only after giving Mary her name that "Charlotte" comes to mind as her own.
  • Outside-Context Problem: More of an Outside Context Ally, but still Charlotte is a complete mystery to everyone and it makes it difficult for them to anticipate her behavior. Even when Jack asks Michiru about Charlotte and Mary, she can only confirm that Mary was created by The Little Match Girl but is utterly confused by Charlotte as she doesn't match up to anything in her book of fairy tales.
  • Remember the New Guy?: She lived in the Liberated District, and even knows about everyone on the team and a great deal of the Dawn's secrets thanks to her ability to view them from a distance. She somehow completely avoided getting brought in by the Dawn though. Her habit of talking about their personal lives and secrets as if she were there tends to disturb them. Being Alice's older sister is normally not something possible, given that their mother would have died giving birth to Charlotte well before Alice came along. They are sisters simply because their Marchen blood is specifically making it so.
  • Satellite Character: Charlotte is almost entirely defined by her relationships with Alice and, to a lesser extent, Mary. Her interactions with anyone else are similarly defined specifically by how they are associated with Alice. Notably she has a complete Freak Out in the beginning not due to the bloody massacre surrounding them but because Alice, who she has literally never met before, was injured, which is an oddity that does not go unnoticed by Mary. Being based on Alice's sister, her Marchen blood essentially defines her by that relationship alone to the point of her going completely insane and resetting time every time Alice dies. Even the names she gave to Mary and herself are specifically related to Alice.
  • Seeing Through Another's Eyes: She's able to see the other Blood Maidens when she closes her eyes. Sometimes she has their point of view, at others what she sees is as though she's watching them from the sky.
  • Shipper with an Agenda: In Alice's route for Mary Skelter: Locked Up in Love - True End hearing that Alice had turned down Jack's marriage proposal, simply because she felt it wasn't right to do so while everyone's still rebuilding society, causes Charlotte to start pushing them together before Jack ends up falling for one of the other girls. For Charlotte Alice's happiness comes first, even if it has to be forced on her.
  • Throw the Book at Them: Her weapon is massive hammer with the normal head replaced with one of her many large books.
  • Wrong Assumption: As a child she felt that the Dawn's exploration team were the "protagonists" of the "story" within the Jail before they were wiped out.

     Mary 
https://static.tvtropes.org/pmwiki/pub/images/mary_911.png
Voiced by: Atsuki Nakamura (Japanese), Lizzie Freeman (English)

One of Mary Skelter Finale‘s protagonists. She’s always lived in the same liberated district as Jack and Alice, but due to her lack of presence, she’s always been alone without being recognized by others. She accepts and even enjoys being by herself, and she lives with a rather positive attitude while striking her matches and seeing visions.

The one who recognized her and gave her her name is Charlotte, so she treats her like a parent with a twisted attitude. After the Massacre Pink attack the group, she ends up working together with Charlotte and Alice.


  • Ace Custom: All of her Jobs are edited versions of a standard Libero, adding in skills from various Fighter, Archer, and Scientist types' skillsets without taking anything away. Each one pulls its stats from the Fighter type Jobs of the same slot rather than the usual Libero types', granting her significantly greater physical power with only a slight decrease in magical power.
  • Addictive Magic: Thanks to her Blood Libido and the power she has with her matches, she's more than willing to keep subjecting herself to her own delusions even if it might kill her. When trying to convince Jack to try one, it even ends up sounding like she's trying to push drugs on him.
    Mary: "Don't be such a stiff. When you light a match... Hehe. It hits the spot. I feel fantastic. Here, have a taste."
    Jack: "A taste..."
    Mary: "Whatever you think up, you can see. Amazing, right? Come here."
    Jack: "It's okay. I don't need to do that..."
  • All There in the Manual: Her familiar does have a name, Gaccho, listed only in the artbooks.
  • Aside Glance: Burying her head halfway into Charlotte's breasts, Mary looks straight at the player with a smug grin. She does the same in the prequel novel, after using her matches and a core to make Charlotte's outfit.
  • But Not Too Gay: The English version severely plays down Mary's attraction to Charlotte. Almost all references to her wanting to enjoy Charlotte's breasts are reduced to wanting to hug her or similar levels of physical contact. Even her bisexual harem delusion gets toned down to merely getting people's attention.
  • Chekhov's Gun: Her ability to feed a Jail core pure information through her matches becomes very important later on. How much so, you ask? This very ability is what Charlotte used in the many previous timelines to reset time in an attempt to prevent Alice's death.
  • Chuunibyou: In her chapter for the Finale prequel novel she saves a young boy from a Marchen attack, is thanked by him, and when more Marchen arrive she distracts them with a copy of herself made by her matches before tossing a bunch of extra matches in for a Demon Slaying Inferno Prison to finish off all but the strongest of them. And then the match she was watching it in burned out, bringing the reality of being a nameless nobody that is incapable of being noticed crashing back down on her.
    • One of her Jobs is specifically named Chuuni, though the English version renames it to Dreamer.
  • Fairy Tale: The Little Match Girl
  • Fire Purifies: She's able to use her matches to purge Corruption in combat, offsetting the lack of a Mary Gun user. Somewhat unique in that it isn't the fire itself directly purifying, but rather what can be seen within the flames. Temporarily blocking out reality with the happiest thing they can imagine quickly reduces stress, which in turn reduces the amount of built up Corruption.
  • Gameplay and Story Segregation: At the start of her portion of the first chapter, she confirms she has only a couple boxes of matches left. By the time she joins up with Jack's group and no longer needs to use them for purification she's down to just a couple matches left, even if you never once put the ability to use.
  • Handsome Lech: A Rare Female Example. Mary gleefully endulges in her fantasies of being pampered by a big breasted girl after meeting Charlotte, who for her part goes along with it. She also guilt trips her into wearing a revealing outfit by claiming the Jail must've screwed it up and it'd be a waste of her life to burn another match to make more.
  • Harem Seeker: An Invoked Trope but ultimately Defied. Her introduction in game involves her talking about her awesome harem delusion, being popular with both men and women. Seeing Jack on their way to the surface causes her to immediately backtrack on the idea, considering it a nice fantasy but in reality Charlotte's all she needs. The English version tones it down with ambiguous phrasing, having only gotten the attention of boys and girls.
  • Invisible to Normals: Fitting given her Fairy Tale, Mary went completely unnoticed by everyone and didn't even have a name of her own until she met Charlotte.
  • Invisibility: She's capable of making the entire party mostly invisible for a few seconds with her Phantomize skill, allowing them to slip through various security sensors and making it harder for Nightmares to find them.
  • Mood-Swinger: Her mood swings easily between being extremely timid and extremely arrogant, largely dependent on whether or not she's currently indulging in her fantasies.
  • Mundane Utility: Her inability to be noticed and the ability to project her delusions into her matches allows her to gain access to the Jail's cores without a fight and feed them pure information. What does she use this for? Making clothes.
  • No Social Skills: Mary usually prefers the comfort of her delusions and is too timid to hold a normal conversation with other people. Even in the ending, she still prefers to avoid people, with Miko even hoping she might be able to come out of her shell one day.
  • Remember the New Guy?: She apparently lived in the Liberated District the entire time, everyone just ignored her existence until Charlotte came along and gave her a name.
  • Sympathy for the Devil: Defied. While Jack and Otsuu are sympathetic to the Devouring Armada Tower Nightmare, and even Alice, Charlotte, and Little Mermaid are put off by its master killing it while it begs for help. Mary views the whole situation as fully justified and could not care less. Having never experienced being a Nightmare herself, and having been specifically targeted by Guillotine for assassination that only failed because of her lack of presence and her familiar wearing her clothes to bed, Mary has no common ground and a deeply personal grudge to keep her from having any sympathy.
  • Technicolor Fire: Her matches and the flame on her birdlike familiar burn pink.
  • Unusual Euphemism: The English version has her referring to the visions produced by her matches as phantoms. In some cases this ends up sounding like she's talking about herself, such as when she "got the attention of girls and boys as a phantom".
  • What Measure Is a Non-Human?: Despite being little more than a voiceless living doll type of Marchen, Mary cares for her familiar enough that its death is part of what traumatizes her about Guillotine's attempt to assassinate her. She later burns another one of her matches at a core to revive it, despite having come to value her own life by that point.
  • You Can See Me?: During their initial meeting, the shock of anyone talking to her causes Mary to snap out of her delusions and shut down for a moment while trying to process it before asking if Charlotte could actually see her.
  • Your Days Are Numbered: Charlotte believes that, like the girl in the fairy tale she was based on, Mary will die when she runs out of matches. Mary feels that it'd be worth it, though she's not above using the possibility of it being true to guilt trip Charlotte into doing something.

     Pyre 

Pyre (Hiaburibashira, Shira), Rachel

https://static.tvtropes.org/pmwiki/pub/images/shira_4.png
Voiced by: Nao Tamura (Japanese), Amanda Lee (English)

The youngest sister from Massacre Pink, which scorched the earth. No matter who she’s with, she’s mischievous, a brat, and stubborn.

Although she’s part of the Massacre Pink, she has trouble hurting others and, as such, is scolded and mocked by the others. As she thinks of how to get back at them, she finds an unconscious Rapunzel and sets out to execute her…


  • Anti-Villain: Pyre can barely be called a villain at all, she's part of the Massacre Pink because that was forced on her and the closest she ever comes to killing anyone is when she swings at Clara once with an incredibly slow attack. She understandably goes through a Heel–Face Turn quite quickly once she's separated from the other Massacre Pink.
  • Beach Bury: In Mary Skelter: Locked Up in Love - True End Rapunzel buries her on the beach and proceeds to shape the sand to look like she's got breasts as large as Sleeping Beauty's, much to her chagrin.
  • Because You Were Nice to Me: The reason she joins the Blood Team is because they (especially Rapunzel and Sleeping Beauty) treated her with kindness and showed her the meaning of friends.
  • Becoming the Mask: Originally she was planning to kill Rapunzel, but her hesitation to do so leads to her protecting her and becoming friends with the excuse of planning to offer her up to her "papa" instead. However after being treated warmly and discovering the meaning of friends, she eventually gives up on that idea and truly joins the party instead.
  • Brought Down to Badass: While her Gore Suit breaking down did rid Pyre of all of its unique benefits (such as a permanent Massacre state and Blood Youth-esque purifying abilities), it didn't change the fact that she's still a Blood Maiden, and quite a powerful one at that.
  • Cain and Abel: Despite being treated horribly by her sisters, Pyre still cares for them and the thought of fighting or going against them is a painful topic for her. It reaches its logical and tragic conclusion in the Devouring Armada Tower as her sisters have been fused into a Nightmare that is specifically hunting her down. Even if her group is the one to fight them she does not kill them.
  • Chained by Fashion: Overlapping with Chain Pain, her Blood Skelter has a lot of chains about it. A lot of the "armor" from the form is comprised of chains, and her weapon turns into two pillars made of chains and blue fire.
  • Defusing the Tyke-Bomb: Although Pyre already showed signs of not wanting to kill anyone, especially when she goes out of her way to save Rapunzel instead of killing her, being treated with kindness by her new friends in Sleeping Beauty, Rapunzel, Clara, Hameln, Gretel, and all of their supporters at camp is what allows Pyre to slowly grow out of needing approval from her abusive sisters and "papa" and find people who care for and love her. Pyre fully shows her character development when she states she doesn't want to kill anyone when asked if she'll do so.
  • Dub Name Change: From Hiaburibahira and Shira to Pyre and Pi respectively.
  • Earn Your Happy Ending: After spending most of her childhood being raised as a killer and abused for not being willing to kill anyone, Pyre gets to live and finally find a family she can be happy with, both with the Blood Team (who accept her very quickly and come to see her as one of them) and her adopted sisters Riley and Ellie (both of whom treat her much better than the members of Massacre Pink ever did).
  • Family of Choice: She quickly comes to view Rapunzel as a sister due to the two sticking together so much and Rapunzel being far kinder than the sisters she's already got, at one point the two even end up fighting over who's the big sister between them.
  • Glacier Waif: As Amanda Lee herself stated about her, she is small, but mighty. This is especially true during her team's first dungeon, as the buffs granted by Massacre Mode are applied to her permanently until her Gore Suit malfunctions and breaks down.
  • Heroic Willpower: Gretel makes note of the fact that Pyre's willpower must be utterly insane to have suppressed her Blood Libido for as long as she has. The girl has never killed anyone, despite the actual need to do so, through sheer determination.
  • In-Series Nickname: In the Japanese version she's more commonly called Shira. She gets the nickname from Rapunzel, as Hiaburibashira is far too much for her to memorize. Even the game itself stops using her name at that point. Her nickname in the English version is Pi, though unlike the Japanese version this doesn't fully replace her name.
  • Jack of All Trades: Like Otsuu, Pyre's jobs draw from the standard sets, though not necessarily each set. Her default, Executioner, draws from Magician types with physically oriented stats like a Libero, Annihilator is a Destroyer variant, Torturer is a variant to Leech, Assassin is one for Dark Seeker, and Marksman is one for Sniper.
  • Karmic Jackpot: Because she never kills any humans and goes out of her way to save Rapunzel and help the Blood Team throughout the Jails, Pyre ends up as the Sole Survivor of Massacre Pink, finally finds people who care for her as family, and even gets to reunite with her sisters Riley and Ellie.
  • Meaningful Name: Hiaburibashira, roughly "Burning to death at the pillar", or less literally "Burning at the stake", has a massive pillarlike weapon with blue flames coming out both ends. Her Blood Skelter converts the weapon almost entirely into flame, and adds a second one.
  • Mechanically Unusual Fighter: Pyre is permanently locked into Massacre Mode while exploring and possesses the ability to purify corruption like a Blood Youth thanks to the Gore Suit's modification of her blood. The Gore Suit breaks down at the end of the first chapter.
  • Minion with an F in Evil: Pyre's never killed anybody and is much more open to conversation with her would be victims than her sisters, who are utterly ruthless and would only speak to play mind games with their prey or while under orders to find someone for their master.
  • Nice Job Breaking It, Hero: Shutting down Licard Island's Nightmare via the core was a good move. However, not destroying said core was an oversight that later came back to haunt them, as the Devouring Armada Tower Nightmare somehow managed to draw power from it, allowing it to retain its immortality. It was by pure luck that the Riley and Ellie along with the Wandering Merchant were in Licard Island at that time and thus was able to do something about it.
  • Professional Killer: Only technically as she has two separate Assassin jobs, one renamed to Marksman for the English version. Pyre herself never actually kills a single person.
  • Reforged into a Minion: Pyre is the only one among them to have become a Massacre Pink by retaining her form and sense of self after being forcibly turned into a Marchen, as opposed to the Blood Maiden style births of her "sisters". The novel even depicts her transformation, strapped to a table, screaming and crying Tears of Blood as the nearby core's vines dig into her body.
  • Technicolor Fire: She has a lot of blue fire to her. In addition to her weapon's normal state it becomes replaced by two pillars made of almost nothing but fire and chains on fire while in Blood Skelter, the circular device on her head emits flames in Massacre and Blood Skelter, and her cape itself ends in flames.
  • Third-Person Person: She almost always refers to herself by her name, making it easy to spot the point she makes her Heel–Face Turn as she stops calling herself Hiaburibashira and just Shira instead. The English version mostly drops this trait, except for one scene where this habit and the change get called out by Gallows. It happens again with her switching from "I" to "Rachel" while talking with Riley and Ellie.
  • Token Good Teammate: The youngest and least willing to bring harm to others among the Massacre Pink, Pyre's treated as an outcast among the group. Notably she hesitates to kill Rapunzel, who was unconcious after the initial attack, and ends up forming a group with her and Sleeping Beauty instead.
  • Tomato in the Mirror: She's the real Rachel, a fact that had been lost to her due to the trauma of her transformation and subsequent experiments. She still has a lingering attachment to Riley and Ellie, despite not fulling remembering them, and makes an effort to rebuild their relationship once she learns who she is.
  • Tsundere: A non romantic example. Being treated as an actual person, instead of a tool, causes Pyre to constantly flip between being excited at having an actual relationship and trying to force the cold hearted killer persona her "sisters" insist upon.
  • Villain Protagonist: She's one of the 6 protagonists of Mary Skelter Finale despite being part of the game's resident Psycho Rangers.

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