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Members of Batman's Rogues Gallery who appear in the Batman: Arkham video game series continuity in the related comic books series or in another miscellaneous form. This list also includes significant henchmen who appear throughout the series.


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Major Rogues

    Brainiac 

Brainiac (Vril Dox)

https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2024_02_03_at_12337_am.png
Brainiac in Suicide Squad: Kill The Justice League
Voiced By (En): Jason Isaacs
Voiced By (It): ???

The last survivor of Colu. Brainiac landed in Metropolis in his Skull Ship, goading the Justice League into a trap whereby he then staged an invasion on Metropolis, with aspirations of terraforming the entire planet to suit his needs.


  • Adaptational Badass: Manages to somehow zig-zag this. In the comics, he is usually taken care of just by Superman and only becomes a League threat when he's somehow enhanced. Here, he seemingly took control of three members of a Justice League including Superman before they could fight back and its implied they would have been no match for him even with two more there who ran away before he got them...but he was than defeated by the Suicide Squad, making it hard to say he plays this trope straight.
    • The Brainiac of Earth-2, while unseen in the base release, perhaps does play it straight as he seemingly straight-up killed the Justice League of that world.
  • Adaptational Ugliness: He at least resembled a green-skinned human in the comics. The game forgoes this and gives him a scarier, more alien-like appearance: his green skin is much paler, he only has eight fingers, and his nose has been replaced by two large slits. If anything, this makes him resemble a taller version of The Greys, complete with a skintight silver suit.
  • Adaptational Villainy: While the comics Brainiac is by no means morally gray, he still has some form of honor, has agreed to deals, and his M.O. has him not killing everyone on a planet even though still destroying most of them, saving a portion of it in his ship. Here, he blatantly lies to the Justice League about wanting to negotiate to set a trap for them, and his underlings blatantly say they will kill absolutly everything on Earth so they can terraform it into a new version of his home planet, Colu.
  • Aliens of London: Brainiac speaks with Jason Isaacs's refined accent, as opposed to the Machine Monotone carried by most other media incarnations of the character.
  • Alternate Self: Is working alongside twelve other iterations of himself across multiple dimensions to terraform every Earth into a new Colu.
  • The Bad Guy Wins: In a sense. While his attempts to conquer Earth-1 are thwarted by The Suicide Squad, Earth-2, and an as of yet unknown number of elseworld earths, were successfully conquered and terraformed by the thirteen Brainiacs.
  • Big Bad: Of Suicide Squad: Kill the Justice League.
  • Bizarre Alien Biology: In addition to his features mentioned above, Brainiac also has four tentacles sprouting from his back ala his incarnation in Injustice 2. What prevents them from being classified as being full-on Combat Tentacles is that they're not used to attack the Squad in any way, and mostly just dangle from his back when he appears.
  • Break Them by Talking: Does this to the individual members of the Squad when he finally encounters them personally, pointing out their seeming inadequacies before offering them places as his enforcers.
    • For Deadshot, he promises to remove his code of honor and take Zoe out of his life in order to better his skills as an assassin.
    • For Harley, he promises to unleash her destructive and chaotic nature on the Earth, without the restraint of the others to get in her way.
    • For King Shark, he promises great knowledge in exchange for killing anyone who stands in the way of his terraforming.
    • For Captain Boomerang, he was about to state what Harkness had been seeking his whole life before being cut off by Earth-2 Luthor managing to warp them out of Brainiac's ship. Harkness's interview tapes heavily imply the answer would've been friends.
  • Contrasting Sequel Antagonist:
    • Every previous villain in Arkhamverse are often classified as local threats like the Joker, the Penguin or Hugo Strange, as well as global threats like the Scarecrow in Knight, but they are still ordinary flesh-and-blood humans. Brainiac, on the other hand, is an extragalactic being who is a universal threat. He's also an Outside-Context Problem, unlike the previous villains Batman contended in all the Arkham games.
    • In terms of individual villains, Brainiac has contrasts to both Strange and the Scarecrow. All three of them are The Corruptor who use brainwashing, but their methods are significantly different. While both Strange and Scarecrow use chemicals, Brainiac uses magic. They also dealt with the Batman, but unlike Strange and Scarecrow who had to utilize an entire paramilitary force, Brainiac singlehandedly not only brainwashes the Dark Knight, but also the entire Justice League under his whim. While both villains were Non-Action Big Bad in the games they appeared who never faced off Batman personally, Brainiac is forefront on the action, is readily pulling the shots and directly fights the Suicide Squad.
  • The Corruptor: His specialty, inflicting this upon the entire population of Metropolis by the thousands as well as The Justice League, mutating most normal humans into abominations, and genetically enhancing and modiying the metahumans under his control to better serve his needs.
  • Cruel and Unusual Death: Though an Asshole Victim, his death qualifies as this. First, after he's defeated he's kept by the Suicide Squad shrunken in an orb, where he's shown to be visibly suffocating until he's rendered unconscious. After Captain Boomerang lets him out, he returns with a Gasp of Life only to scowl at Earth-2 Lex, at which time Waller rams one of Luthor's devices through his forehead, causing his Skull Ship to be rendered inert and for Brainiac himself to explode into dust shortly after.
  • Everyone Has Standards: In a game where the the Suicide Squad are the characters you play as, Brainiac falls under this. When confronting them for the first time, Brainiac sounds almost disappointed that the four of them were able to defeat his mind-controlled Justice League with such brutality and almost nonchalance. It becomes subverted once he realizes that the Squad's chaotic nature helped them win out, as he nearly forgets about the Justice League while coercing the Squad to join him in his cause.
  • Evil Sounds Deep: Putting Jason Isaacs's voice through a mechanical filter results in this combined with Voice of the Legion.
  • Freudian Excuse Is No Excuse: Brainiac intends on rebuilding his lost homeworld of Colu atop the ashes of Earth. The fact that he does this by outright threatening and killing the Earth's population is not lost on either the Justice League nor the Suicide Squad when they confront him, and Superman even gives a Kirk Summation before he and most of the League fall to Brainiac's control.
  • Hero Killer: He actually succeeds in killing the entire Justice League, by incapacitating them, brainwashing them, and sending their newly-corrupted selves at both the Suicide Squad and each other (Batman, Green Lantern, Superman, and Flash die by the Squad and Wonder Woman is killed by his mind-controlled Superman). It wasn't even particularly difficult. He would've done the same to the Squad in about ten seconds if not for the intervention of the alternate Lex Luthor.
  • Omnicidal Maniac: In the trailer, he can be heard saying that his Justice League will burn the world. Actually, he seeks to terraform it, not that any human will be alive to see it. Or at least still be a human.
  • Purple Is Powerful: His technology, and those influenced by his corruption, have a distinctive lavendar glow. This is especially the case with the corrupted members of the Justice League, who sport glowing purple eyes, veins, and in the case of Superman, energy.
  • Shadow Archetype: To both Lex Luthor and Amanda Waller.
    • Like Lex, he is an Evil Genius who is more than willing to get his hands dirty when he's under the threat of attack. Also like Earth-1 Lex, he has been speaking with an alternate version of himself leading up to the Metropolis invasion. He becomes a shadow to Earth-2 Lex as well, both being a more "behind the scenes" presence until personal interference is absolutely necessary. Notably, Brainiac recognizes Earth-2 Lex to some degree, possibly hinting that he has a Hive Mind connection with his other selves since Earth-2 was already successfully terraformed.
    • Like Amanda Waller, he's able to take control of notorious metahumans against their will. Both of them utilize highly advanced tech to do so, with Waller using the nanomachine neck bombs (leaving the subjects with some degree of free will) and Brainiac his own personal version of The Corruption (bending them to his will). The difference lies within their means of controlling their subjects: Waller initially had sway over the Squad because of fear through coercion, but ultimately became A Lighter Shade of Black when Brainiac directly involves himself. On the other hand, Brainiac's corruption is absolute, with an irreversible version of Mind Control, as evidenced with the Justice League being unable to shake themselves from his control at any point during the story (save for Wonder Woman, who never fell under Brainiac's sway, and the Flash, who briefly freed himself when Diana used the Lasso of Truth on him).
  • Supervillain Lair: Resides within his "Skull Ship", an ever present landmark during the Metropolis Invasion.
  • Teleporters and Transporters: The primary means through which Brainiac and his cyborg forces get from one area to another and get the drop on the Suicide Squad.
  • Voice with an Internet Connection: Possibly due to the corrupted Batman being able to hack into their comms prior, Brainiac pops up to verbally antagonize the Squad in the lead-up to his boss battle, continuing to both directly insult them and also deliver backhanded compliments.
  • Voluntary Shapeshifting: For the final boss fight, Brainiac decides to forego his regular appearance and instead shapeshift into a purple version of the Flash to take the Squad on. When he's defeated, he transforms back into his original form. Similarly, the other Brainacs follow suit and turn into other Justice Leauge members.
  • You Don't Look Like You: As far as Brainiac adaptations go, his appearance leans much more heavily into his alien roots than is typical, as well as downplaying the technological integration into his own personal appearance, with an emphasis on more organic looking technology and crystals, the main crossover being his three-dot pattern motif and his color scheme of green and purple, though his green skin tone is muted to a degree, where he appears almost gray.

Minor Rogues

    The Broker 

The Broker (Sherman Fine)

Sherman Fine, aka The Broker, runs a lucrative business by finding and selling property to other Gotham villains to serve as their Supervillain Lairs.


Provides examples of:

  • The Ghost: He's mentioned a few times in Arkham City and also has a Arkham City story dedicated to him, but never actually appears.
  • Supervillain Lair: He provides this to other villains. In Arkham City, he found and provided buildings to The Riddler and Victor Zsasz.

    Bronze Tiger 

Bronze Tiger (Ben Turner)

Voiced by: Gary Sturgis

Ben Turner, aka Bronze Tiger, is a martial artist who has ties to the League of Assassins.


Provides examples of:

  • Apologetic Attacker: During the breakout at Blackgate, Turner had no interest in joining Penguin's gang, and made it clear he didn't want to fight in his gladiator arena or cross Batman during their fight either.
  • Boxed Crook: After being observed in the Blackgate breakout, Amanda Waller decides to rescue him and recruit him into the Suicide Squad.
  • Cop Killer: Not willingly, but Turner is forced to kill the Guards from the Cell Blocks area in Penguin's arena.
  • Scary Black Man: His ties to the League of Assassins, martial arts skills, and claws are all signs that you wouldn't bump into him in a dark alley.
  • What Happened to the Mouse?: Doesn't appear in any of the Arkham material after Blackgate, and isn't a member of the Suicide Squad during the Assault on Arkham film.
  • Wolverine Claws: He wears a pair of bladed gauntlets. During the Blackgate breakout, he had to create a makeshift replica of his normal claws out of prison shivs.
  • You Shall Not Pass!: After Batman defeated him in Penguin's arena, he provides Batman a method to track Penguin (by shooting him in the shoulder and leaving a blood trail to follow) and buys Batman time by holding off the army of Penguin's thugs closing in all around them.

    The Carpenter 

The Carpenter (Jenna Duffy)

https://static.tvtropes.org/pmwiki/pub/images/duffy_jenna_4639.jpg

Jenna Duffy, aka The Carpenter, is a villain who's really good at carpentry. Despite having served her time and going into legitimate business, Hugo Strange had her sent to Arkham City.


Provides examples of:

    Count Vertigo (Werner Vertigo) 

Count Vertigo (Werner Vertigo)

A supervillain incarcerated in Blackgate Penitentiary.


Provides examples of:

  • The Ghost: His only appearance is a namedrop in one of Origins: Blackgate's detective cases.
  • Missed the Call: Amanda Waller considered him for the Suicide Squad, but rejected him.

    Crazy Quilt 

Crazy Quilt

Another of Gotham's many villains.


Provides examples of:

  • Ambiguous Situation: It's not clear if he's one of the Arkham City detainees. If he is, he's managed to stay out of Batman's way the entire night. Likewise, in the comics, Quilt is typically out to get Dick Grayson, not Batman.
  • The Ghost: He's absently mentioned by some of Two-Face's goons during Arkham City, and gets a few nods in Knight, but doesn't put in an appearance.
  • Joke Character: One goon brings up the suggestion he somehow defeated Two-Face, not Catwoman, but one of the others dismisses this out of hand (not least because that didn't happen) because Crazy Quilt is a "cheap a-hole villain".

    Great White Shark 

The Great White Shark (Warren White)

A mob boss and supervillain.


Provides examples of:

  • Facial Horror: He was locked in Mr. Freeze's cell and got severe frostbite, turning his skin white and costing him his hair, nose, lips and ears.
  • The Ghost: He never appears in person in any of the games, but his preserved missing facial features can be found in a jar during Asylum and in the GCPD evidence room in Knight.

    Humpty Dumpty 

Humpty Dumpty (Humphrey Dumpler)

Humpty Dumpty is one of Gotham's many supervillains.


Provides examples of:

    Killer Moth 

Killer Moth (Drury Walker)

https://static.tvtropes.org/pmwiki/pub/images/screenshot_2024_04_26_at_83921pm.png

Killer Moth is one of Gotham's many supervillains.


Provides examples of:

  • Beware the Silly Ones: His name and theme leaves much to be desired and his costume is rather gaudy. However he's nothing to mess with, as the way to solve the riddle relating to him Bat's actually has to find a skeletal corpse wrapped in a cocoon. It's even discussed a bit in Arkham Knight by a Bludhaven Police Officer during Harley Quinn's raid on the B.P.D. Of course, said discussion could be a reference to the fact that Killer Moth used to be a big deal as a villain during the Silver Age of comics.
    B.P.D. Officer: "Now that Joker's gone... GCPD thinks Penguin is the one to look out for. If you ask me, they should keep an eye on that Killer Moth. It's always the ones that keep a low profile that you have to worry about."
  • Dropped a Bridge on Him: Ambiguous. Killer Moth was said to be one of Jason Todd's many victims when he decided to fight crime again as Red Hood. However, one of the game over dialogues in Suicide Squad has Amanda Waller decide to induct him into the group to replace the deceased members. Given his lack of an appearance, it's unclear if Walker survived his run-in with Jason or it's a successor to the mantle.
  • The Ghost: He's the subject of a riddle in Asylum, but he never appears in any of the games. He does however make appearances in the comics.

    Maxie Zeus 

Maxie Zeus

Maxie Zeus is one of Gotham's many supervillains.


Provides examples of:

  • The Ghost: He's the subject of a riddle in Asylum and his building can be located in City, but he never appears in person.
  • Room Full of Crazy: His cell in Arkham.

    Professor Milo 

Professor Achilles Milo

Voiced by Armin Shimerman

Professor Achilles Milo is a scientist working in the Gotham underworld.


    Prometheus 

Prometheus

Prometheus is one of Gotham's many supervillains.


Provides examples of:

  • Cop Killer: Hinted by how his wanted poster is set up in the Arkham Penitentiary guard room.
  • Evil Counterpart: Is one to Batman, being the child of a criminal couple that was gunned down by a cop.
  • The Ghost: He's the subject of a riddle in Asylum, but he never appears in person.
  • No Name Given: His real name is listed as "Unknown" in his Asylum profile.

    Ratcatcher 

Ratcatcher (Otis Flannegan)

https://static.tvtropes.org/pmwiki/pub/images/screenshot_2024_04_26_at_84307pm.png

Otis Flannegan was a ratcatcher born with the ability to speak with and control rats. He eventually turned to a life of crime using his ability, and the Ratcatcher was born. After being put in Arkham City, Ratcatcher used his rats to smuggle luxury goods into the prison to sell. The Penguin did not take learning of his competition in the black market trade very well, and had the Ratcatcher dragged screaming to the Iceberg Lounge for punishment.


Provides examples of:

  • The Beastmaster: Well, rat master at least.
  • C-List Fodder: Being a relatively minor villain allowed for Penguin to off him rather casually. It also fit in with the Arkham Knight's M.O. of killing Gotham's lesser criminals.
  • Death by Irony: Penguin tried to invoke this by feeding Ratcatcher to his own rats, but since the guy's whole gimmick is controlling rats he just wound up living in a pit with them for a few days before Penguin got fed up and threw him to Tiny.
  • The Ghost: In Arkham Asylum, Batman can find some of his equipment hidden in the ventilation ducts, and in City, Penguin is mentioned as having executed him before the events of the game (though he does show up in one issue of Arkham Unhinged, before the events of the game, as a member of the supervillain jury Two-Face puts together to try the Joker). When he finally shows up in the cold open of Arkham Knight: Genesis, revealed as alive, he's almost immediately killed.
  • Killed Offscreen: By the Penguin, according to Mook' chatter. First Penguin tried to feed him to rats, but after they ignored him for several days, he tossed Ratcatcher to his shark Tiny.
  • Made of Iron: It's eventually revealed in Arkham Knight: Genesis that he somehow survived his encounter with Tiny, too, at the cost of becoming mutilated and disfigured. In the end, it takes being severely electrocuted in a pile of his own rats to kill him for good.
  • Team Rocket Wins: One of the bad endings in the Arkham Origins choose-your-own-adventure comic has Ratcatcher of all people succeed in killing Batman.

    Tweedledum, Tweedledee, and Tweedledie 

Tweedledum & Tweedledee (Deever and Dumfree Tweed) and Tweedledie

Deever and Dumfree Tweed are cousins who turned to a life of crime and modeled themselves after the characters Tweedledum and Tweedledee from the Alice in Wonderland story, which they shared an obsession with. They are joined by Tweedledie, a muscular brute gifted to them by the Penguin.


Provides examples of:

  • All There in the Manual: They have a bio in Arkham Asylum but they never physically appear in the games. They do however, appear in Batman: Arkham Unhinged and the Arkham Knight prequel comics.
  • Canon Foreigner: Tweedledie, their third "cousin", only appears in the Arkhamverse.
  • C-List Fodder: All three are shot to death by the Arkham Knight in their jail cell after they are apprehended by Batman.
  • Dumb Muscle: Tweedledie is not particularly smart but is very strong.
  • Finishing Each Other's Sentences: Do this on occasion.
  • Impersonating an Officer: They do this to lure Vicki Vale to the Mad Hatter's "tea party".
  • Mook: Their appearances in the comics have them working as muscle for hire for the Mad Hatter and Penguin, although they do express a desire to move up in the ranks of Gotham's underworld following the death of the Joker.
  • Verbal Tic: Tweedledie speaks constantly like he is in Alice in Wonderland. Dee even comments that Penguin may have taken Die's "Alice Programming" a bit too far even for them.

    Toyman 

Toyman

A supervillain incarcerated in Blackgate Penitentiary.


Provides examples of:

  • Bomb Disposal: A failed attempt at doing this got him killed.
  • Faking the Dead: A possibility. He's believed dead in Blackgate but a generic mook in Harley Quinn's Revenge may mention planning to sell him Batman's utility belt. Also, the Catwoman DLC of Knight takes place in a toy shop of his that seems up and running.
  • The Ghost: His only appearance is a namedrop in one of Origins: Blackgate's detective cases, unless you count the wreckage caused by him getting blown up.
  • Legacy Character: If the Toyman in Blackgate really did die, then this might be another explanation for how he's apparently active later on.
  • Posthumous Character: He dies sometime prior to Blackgate due to a failed attempt at removing an explosive bracelet.
  • Rogues' Gallery Transplant: In the comics, Toyman is a Superman villain.

    Electrocutioner II 

Electrocutioner II

A thug who took the Electrocutioner identity following the original's death.


Provides examples of:

  • Butt-Monkey: Just like his predecessor, he is defeated and killed in his first appearance.
  • Legacy Character: Formerly a henchman of the original Electrocutioner, he took his boss' name and costume after he died.
  • Shock and Awe: It comes with the name.
  • Small Name, Big Ego: Seems to think he's Batman's next big villain.
  • We Hardly Knew Ye: The Arkham Knight offs him immediately after his first fight with Batman.

    Kid Shark 

Kid Shark

Kid Shark is the son of King Shark. He attacks Batman after the events of Arkham City, seeking revenge for his father's imprisonment and subsequent death.


Provides examples of:

    The Ventriloquist 

The Ventriloquist


  • The Ghost: Arnold Wesker's gun appeared in Arkham Asylum's Penitentiary as a riddle solution, but neither he nor Peyton Riley made any actual appearance.
  • Hostage Situation: One of the frequencies mentions that Wesker has a hostage and has opened fire on the police officers who were trying to bring him in.
  • Legacy Character: By the time of Arkham Knight, Peyton Riley has taken up Ventriloquist's alias.

Henchpeople

    Thugs 
https://static.tvtropes.org/pmwiki/pub/images/0029317_2.jpg
"It's the freakin' Bat!"
Voiced by: Various actors.

The goons Batman and allies beats up by the thousands throughout all games in the series. Thugs are present in all games in the Arkham series and present the main enemies the player fights in normal combat.


Provides examples of:

  • Adaptational Badass:
    • Veeeery slightly, but it's there! The Thugs Batman beats up throughout the series can actually stand up to him in a fight through a combination of overwhelming numbers, strategic use of guns, melee weapons, armor and pouncing on the Bat together. Compared to the goons in other Batman iterations, who can often not even put up a fight against him and have any chance, the Thugs in the Arkham series can and will give Batman a challenge.
    • In City whenever you caught one of Riddlers informants they would inevitably tell you where they hid his trophies, in Knight however, very rarely, they'll tell you to piss off and try to punch you. Fail the counter prompt and they'll break free and fight back as usual, and when you knock them out, you can't interrogate them anymore, making them some of the only mooks that can resist being interrogated by Batman in any continuity.
  • Affably Evil: The more humane ones who show redeeming features and casually chat with their fellow thugs are this.
  • Always Chaotic Evil: The random mooks you fight are, without fail, irredeemably evil. The conversations you can overhear very frequently involve fantasies of murder, violence and rape. Even in those rare instances where Batman has to save any of them, they will attack him immediately after.
  • Always Male: Strangely, Talia's ninjas are the only henchwomen seen in any of the games.
  • Ascended Extra: The generic thugs finally get their own "Game Over" screens in Knight.
  • Ax-Crazy: Some of them really likes violence... And the Lunatics in Asylum are even worse.
  • Body Horror: Titan Thugs are this by default.
  • Born Lucky: In Knight, one thug comments that he was at Blackgate, Arkham Asylum, and Arkham City but has still never actually encountered Batman. "Just lucky, I guess". Whether or not his luck then runs out is up to you.
  • Bullying a Dragon: If you try to retreat or get a small vantage over them to restore some stamina, they'll hurl insults and random debris at you until you come down and call their bluff.
  • Butt-Monkey: Pretty much none of their employers delude themselves with thinking that they can stand up to Batman and his allies, so Thugs tend to get their asses handed to them every time they appear.
  • Carry a Big Stick: Thugs will use bats, mallets and any other beating implementation to twat that bat. Certain elite Thugs may also use stun batons that cannot be attacked from the front.
  • Dented Iron: Quite a few mention some gruesome injuries they got fighting against Batman in the past (broken limbs and fingers, cracked ribs, fractured jaws), but even as Batman's fighting style gets more and more brutal over the course of the games, they still manage to take a serious amount of punishment without slowing down, and only lapse into unconsciousness when the fight is over.
  • Dress-Coded for Your Convenience: Thugs who are employed by the various supervillains of Gotham wear costumes themed after their bosses to distinguish them. Members of Joker's faction tend to wear clown masks or make-up, Harley's thugs dress in red and black, etc. Dead thugs with distinctly burlap-looking masks could be found in City, which was one of the early pieces of foreshadowing to Scarecrow's eventual return in Knight even though the Master of Fear himself didn't physically appear in City... or it could have just been a glitch.
  • Elite Mooks:
    • Some elite Thugs use knives to gut the Bat. They needed to be stunned in Asylum to be attacked and are more difficult to dodge in future games.
    • Knight introduces thugs that are a combination between this trope and Giant Mook, which are immune to Batman's Fear Takedown, normal punches, and counterattacks, with Batman having to do a cape stun beatdown to inflict damage. However, they can't use any equipment that regular thugs can use (guns, knives, shields, pipes, bats, stun batons, throwable objects) and go down to one combo takedown, unlike the militia's Brutes.
  • Even Evil Has Loved Ones: One guy trapped in Arkham City laments that he'd much rather be home with his girlfriend, not standing around in the freezing cold. Another in Arkham Knight even mentions not wanting to join too many riots in one night, as he's the one who has custody of his kids tomorrow; yet another asks if they can swing by the toy store so he can rob something as a present for his son.
  • Even Evil Has Standards:
    • Any time the city is under siege by an alien group — be it Black Mask's assassins, the TYGER forces led by Hugo Strange, or the Arkham Knight's militia — they will vocally express their disapproval, saying that it isn't right.
    • While some of the thugs in City will expressed a desire to rape women, others are disgusted, including two of the Joker's lackeys complaining about two other colleagues helping Harley bring in Dr. Baker on the initial trip to the Steel Mill (one of the two complaining also being a cannibalistic Serial Killer), others expressing disgust at some of their number lusting after Nora Fries while she's in cryostatis, and some fearing for Catwoman's safety.
    • During Harley Quinn's Revenge, several of her thugs are disturbed by the lengths Harley will go to kill Batman after the Joker's death.
    • During Knight, many of the thugs will express disdain for Professor Pyg's habit of chaining up dead bodies and view the Knight kidnapping Barbara as a low blow despite their hatred for her dad. In the Playable Epilogue, after Bruce is exposed as Batman, the thugs who aren't going Squee over the fact this means they've met Bruce express the view that they feel Bruce wasted his family's fortune on his crusade.
  • Faux Affably Evil: A lot of these guys are pretty funny and goofy, at least among each other, despite being thugs, murderers and in some cases, rapists.
  • Gas Mask Mooks: Many Mooks in Knight wear gas masks and respirators. Justified, as a big plot point in this game is Scarecrow threatening Gotham with a chemical attack. It wouldn't help them, but still.
  • Greek Chorus: Their commentary between missions that Batman overhears while flying around fulfills this function in Arkham City, Arkham Origins, and Arkham Knight.
  • The Goomba: Unarmed thugs are the weakest and most recurring enemies in the series.
  • I'm a Humanitarian: One of the two Joker lackeys in City under "Even Evil Has Standards" complaining about two of their colleagues was noted to be a cannibal by the person he was talking to.
  • Jerkass: Quite a few of them are this. One man in Asylum mentions that he's worried about his mother since Joker is planning to poison the Gotham River. The other guys laugh at him. In Harley Quinn's Revenge, one guy mentions that he killed an entire family to steal their Thanksgiving turkey for his mother. The two thugs with him mockingly call him the turkey man. Quite a few of them are rape and murder happy lunatics.
  • The Knights Who Say "Squee!": Of a sort. After Bruce Wayne is outed as Batman in Knight, some of the mooks realize this effectively means they've met Bruce Wayne and are geeking out at being hit by him.
  • Made of Iron: Despite receiving some of the most brutal beatdowns and takedowns that involve breaking their bones or slamming them head first through concrete, some of their lines in later installments imply that these are the very same thugs that the Bat took down during their previous crimefighting spree and despite the injury, are all primed to fight again with no difficulty.
  • Mook Chivalry: If a special takedown animation is initiated against one thug, the rest will invariably just stand there and watch Batman do it without intervening.
  • The Only One Allowed to Defeat You: Part of the reason they object to the Arkham Knight's army. Gotham is their city to terrorize and they don't like outsiders doing it.
  • Pragmatic Villainy: The Thugs in all games are clearly career criminals who may enjoy a spot of mayhem and blood, but they're still in this for money, safety and belonging like any other ganger.
    • In-game, Thugs may take hostages if they believe Batman is after them, knowing that Batman will hesitate to get to them if they harm an innocent to do it. Of course, it doesn't work.
  • Punch-Clock Villains: Most of the gang members are rather unloyal to their bosses, gossiping in idle moments about the factions they used to be in, how bad it was working for other villains, and the tiresome nature of their work; only when they're acting on specific orders or fighting Batman do they actually manage to be professional.
  • Rape Is a Special Kind of Evil: During City, a number of thugs express a desire to force themselves on Catwoman, Harley, Ivy, and even Nora Fries. Two of the Joker's thugs (one of whom is a cannibal) also express disdain for two of their colleagues with the implication the colleagues had raped people before.
  • Red Shirt Army: While they can put up a fight, they're still easily floored by Batman and his allies. Their employers vary on how they feel about this - the Joker clearly knows and doesn't care if they fail (he even taunts them that they're going to), while the Penguin threatens them to do them worse if they fail him.
  • Shock and Awe: Some of them carry stun batons.
  • Shrouded in Myth:
    • Batman, as is custom, gets this treatment from them, even though many of them have encountered him more often than the average Gotham citizen — partially due to his terrifying, mysterious nature, but also his unstoppable will making him seem less like a man and more like a vengeful supernatural being. Joker was all too happy to encourage these fears for his own amusement, assuring his men in Asylum that "there's no truth to the rumor the Batman drinks human blood", before later informing them that Batman just ripped the heads off the last squad and ate their hearts.
    • From City onward, most goons on the street are left struggling to piece together what has happened, and is happening, without the context provided by news bulletins or first-hand experience, so they're forced to debate each other's rumors, exaggerations and half-truths of the night's events. By Knight, the majority of petty criminals in Gotham believe that the Bat deliberately killed Joker, either by withholding the Titan-poisoning cure or through some more outlandish means like a sword fight "in the old cemetery", and they're understandably nervous they might be next.
  • Small Name, Big Ego: Some of the goons have very high opinions of themselves. Some express interest in taking over Joker's army after he dies, while others severely underestimate Batman. Some are even foolish enough to express interest in raping Catwoman or Poison Ivy, not realizing that they could easily beat them up.
  • The Sociopath: Several of these guys are this. One mentions having killed his mother by feeding her a poisoned cake. Others express interest in raping women. A couple of mooks in Harley Quinn's Revenge mock a third man who killed an entire family to steal their Thanksgiving turkey, showing zero disgust at his actions and saying he isn't good enough to become a supervillain.
  • Stupid Crooks: Generally speaking, they are not very intelligent. Many of them underestimate Batman, Catwoman, and Poison Ivy. They constantly fail to guard air vents that Batman could sneak through, and they also fail to take into account the fact that his gadgets could help him get over walls or attack from the ceiling. They are also stupid enough to believe that Batman may kill them or even drink their blood, despite the fact that Batman has never killed a person, something which, after him being around for so many years, they should know. At least one mook in City states he believes Batman is just a myth, something which is inexcusable at that point. The Two-Face thug who tries to attack Batman after he saved his life deserves special mention since he's one unarmed man against Batman. One thug outright admits he didn't go to school.
  • Stupid Evil: Some of their idle dialogue makes them sound breathtakingly ignorant and uneducated. A number of them have such a bizarre hatred of 'do-gooders' that in two games they willingly destroy the only sources of medical care available.
  • Tattooed Crook: Many have gang tattooes and other inks on them.
  • Tempting Fate: More than one mook conversation in every game involves them mentioning that they wish the Bat was right there so they could beat him up, wondering why they never actually met the Bat (even during the events of Arkham Knight, when he's been operating for over 12 years), and other similar lines.
  • Too Dumb to Live: Continuing to insist that they will "kick the living crap" out of Batman despite the countless times he has effortlessly defeated them (and left them with broken bones) is a special kind of stupid. After Batman's identity is outed in Knight, several now act like they have nothing to fear from him, seemingly thinking that Bruce Wayne can't beat them up-despite his long history of doing so.
  • Ungrateful Bastard: If Batman saves them, they won't show any appreciation. In particular, a certain Two-Face goon in City tries to kill Batman immediately after he saved him from being boiled alive by a couple of Joker thugs.
  • What Measure Is a Mook?: Though it is usually more due to Fridge Logic invoked or a lack of developer foresight than anything, but there are actually ways for Batman to seemingly kill thugs through indirect means (such as by stringing them up on gargoyles and using a batarang to cut them down over freezing water or a bottomless pit).
  • Would Hit a Girl: Many of them are seen with female hostages. The ones in City and Knight have no problems attacking or killing Catwoman.
  • Would Hurt a Child: At least one guy in Harley Quinn's Revenge has killed children. Specifically, he killed an entire family to steal their turkey so he could replace his mothers Thanksgiving turkey after she burned it. The two guys he's talking to show zero disgust at this, hinting they have no qualms with murdering children either.

    T & T (Terry and Tracy Trask) 

Terry and Tracy Trask

Terry and Tracy Trask were low level thugs in Two-Face's gang who were assigned to guard a batch of Titan he had captured. Instead, they used the Titan, slowly building up tolerance levels to it to gain superhuman strength. Under the mentorship of Hugo Strange, they rebelled against Two-Face and attacked a ceremony attended by Mayor Quincy Sharp. They were stopped by Batman, but not before killing themselves with TNT, along with hundreds of civilians, providing the last excuse needed to open Arkham City.


Provides examples of:

  • Alliterative Name: Both of their given names and their surname begins with a "T".
  • All There in the Manual: They only appear in the prequel comic, which explains how their actions sent gave Quincy Sharp the crises he needed to get Arkham City approved.
  • The Brute: Their fighting styles after they used Titan.
  • Canon Foreigners: They only appear in the Arkhamverse.
  • From Nobody to Nightmare:
    • Went from being two low level thugs working for Two-Face to causing Gotham to enter a state of martial law.
    • Also in terms of fighting ability, they went from two mooks to using Titan to become insanely huge and muscular beings with Super-Strength who can take on Batman. Their Super-Strength and muscular forms were also permanent due to slowly taking the drug, rather than using a lot at once and gaining strength but dying soon after like most Titan users.
  • Meaningful Name: Their appearance ends with the detonation of TNT they carry.
  • My Death Is Just the Beginning: Their deaths are the final straw in the creation of Arkham City.
  • Siblings in Crime: They're brother and sister.
  • Taking You with Me: When Batman starts to take them down, Hugo Strange orders them to detonate the TNT strapped to them. Batman manages to escape, but they kill hundreds and wound many more.
  • Unwitting Pawns: To Hugo Strange.

Assault on Arkham

    Black Spider 

Black Spider (Eric Needham)

https://static.tvtropes.org/pmwiki/pub/images/rsz_black_spider__8566.jpg
Voiced by: Giancarlo Esposito Other voice actors

A vigilante who only targets mob bosses and crooks.


Provides examples of:

  • Badass Normal: Along with Quinn, Deadshot and Captain Boomerang as the only ones without powers or augmentation.
  • Chekhov's Gunman: Examining Black Mask's office in Origins reveals that he was a candidate for being hired as an assassin but was rejected.
  • Dark Is Not Evil: Black Spider is the only member of the Suicide Squad to only kill criminals.
  • Good Is Not Nice: He only hunts criminals, but is not afraid to kill them.
  • Kill and Replace: Non-lethally, Has this pulled on him by Batman who defeated him and switched costumes during the commotion in the Arkham storage room.
  • Scary Black Man: A deadly vigilante of African origin.
  • Serial-Killer Killer: Black Spider was one before being recruited.
  • Token Good Teammate: Black Spider, the vigilante. Becomes doubly true once Batman replaces Black Spider.
  • We Hardly Knew Ye: Barely gets any screen time or development compared to other members of the squad.
  • Your Head Asplode: Winds up killed when Waller detonates the bombs in the Task Force collar when they don't respond to her call. Especially unfortunate for him as he was separated from the group thanks to Batman as they were trying to disable the bombs.

    KGBeast 

KGBeast (Anatoli Knyazev)

https://static.tvtropes.org/pmwiki/pub/images/rsz_1rsz_kgbeast__4539.jpg
Voiced by: Nolan North Other voice actors

A Russian mercenary whose specialty is explosives.


Provides examples of:

  • Badass Biker: In his intro, he's riding a snowmoble while firing a pair of guns.
  • Dead Star Walking: Looks like a pretty important part of the squad, or at least was going to lead them, but he dies before knowing why he was kidnapped.
  • Husky Russkie: A Russian with a build that makes him look like a slab of meat.
  • Sacrificial Lamb: KGBeast is recruited by Waller like the others, but when he tries to walk out on the job the bomb in his neck goes off. This shows that Waller is the one who holds the power over the Squad.
  • Sleeves Are for Wimps
  • Super-Strength: He is strong enough to leave a rather large dent in the steel wall of the Squad's holding cell.
  • Too Dumb to Live: He was captured quite easily and Waller specifically showed that they had bombs in their body. He doesn't believe her. And ends up getting killed for it.
  • We Hardly Knew Ye: Is only in the movie for all of ten minutes.
  • Wrong Genre Savvy: Anatoli assumed Waller was bluffing about killing them, otherwise she wouldn't have gone to such lengths to kidnap them to begin with. Turns out it was no bluff.
  • Your Head A-Splode: What will happen to any member of the Squad should Waller detonate their Explosive Leash, as demonstrated by KGBeast when he tries to leave.

    Killer Frost 

Killer Frost (Louise Lincoln)

https://static.tvtropes.org/pmwiki/pub/images/rsz_killer_frost__6178.jpg
Voiced By: Jennifer Hale Other voice actors

A female villain with ice powers.


  • Adaptational Wimp: A downplayed example. She needs to touch things she wishes to freeze in this iteration instead of being able to create ice on demand to freeze things at a distance or create ice barriers or ramps like she can in the comics.
  • Alliterative Name: Killer Frost's real name, Louise Lincoln.
  • Barbie Doll Anatomy: She is topless when she is being hauled into Arkham by Captain Boomerang. Once they unzip her, her right breast is exposed. The only reason we didn't see a nipple is because the animators didn't draw one.
  • Combat Pragmatist: Often relies on fighting dirty in order to give herself the edge.
  • Curtains Match the Window: Killer Frost is the only one on the Suicide Squad to fit this.
  • Deadpan Snarker: Every damn thing she says.
  • Femme Fatale: Attractive and deadly, even performing a Kiss of Death.
  • Freeze Ray: She finds Mister Freeze's gun in Arkham and gets some help from King Shark in holding it. She can power the gun using her own natural cryokinesis.
  • Groin Attack: Pulled one on Shark to keep him from eating her and another on Captain Boomerang as revenge for hitting her on the head thrice while trying to convince the guards he was on part of the staff.
  • An Ice Person: She has the power of cryokinesis. This actually comes in handle when she needs to disguise herself as a corpse because she has no body heat.
  • An Ice Suit / Leotard of Power: Killer Frost's costume, which is a fur-trimmed leotard.
  • Literally Shattered Lives: Able to do this to anyone she touches.
  • Most Common Superpower: Like the other supervillainesses, puberty was inordinately kind to her.
  • Ms. Fanservice: Has a Heroic Build, large breasts, a large butt and is seen partially naked at one point in the movie.
  • Never Found the Body: Tried escaping in a police car but it got thrown into a wall by Bane and exploded. We never see her body though so hard to say if she was killed or not. Her death would be easier to believe if not for the fact that the non-superpowered Joker appears to "die" in an even bigger vehicle explosion and we all know he survived.
  • Psychotic Smirk: Gives a rather frightening one just before she kills a coroner after pretending to be a corpse.
  • Pungeon Master: Introduces herself to King Shark saying she'll show him the meaning of "cold blood". And later tries to make an ice pun when she finds out the Joker has a dirty bomb. However, after the rather...frosty reception it gets, she doesn't try again for the rest of the movie. Fan parodies often exaggerate this trait for comedic purposes.
  • Screw This, I'm Out of Here!: When it becomes obvious the mission is a bust with the threat of getting blown up by Joker's nuke. She abandons Deadshot and Captain Boomerang when the three spot a helicopter.
  • She-Fu: Her fighting style uses a lot of kicks and flipping around.
  • Ship Tease: Killer Frost has some surprisingly nice moments with King Shark.
  • Tomboy and Girly Girl: The Tomboy to Harley's Girly Girl.
  • Touch of Death: In this version she has to physically touch whatever she wants to freeze. She gets around this temporarily by stealing Mr. Freeze's gun and powering it up with her own ability.
  • Villainous Friendship: Shark and Frost actually seem to get along rather well after meeting each other. Although brief, she is actually quite upset when Shark's head is blown up in the attempt to deactivate the explosive collars.

    King Shark 

King Shark (Nanaue)

https://static.tvtropes.org/pmwiki/pub/images/rsz_king_shark__9047.jpg
Voiced By: John DiMaggio (Assault on Arkham), Samoa Joe (Kill the Justice League) Other voice actors

A human who augmented himself to have tough skin, gills and sharpened teeth.


  • Adaptation Species Change: In the comics, King Shark is a real ocean-dwelling humanoid shark that came into existence through magical means. In the film, he appears far more like a genetically augmented human with cybernetic jaws. This might be changed in his appearance in Suicide Squad: Kill the Justice League, where a Truer to the Text version is featured.
  • Amazon Chaser: King Shark really liked Killer Frost's feisty nature, especially when she kicked his ass.
  • The Brute: King Shark is a classic example.
  • Continuity Snarl: Got his head blown off in Assault on Arkham, yet is inexplicably fine by Suicide Squad: Kill the Justice League.
  • Death by Irony: King Shark's super-tough skin prevents the electricity from Riddler's machine from shorting out his nano bomb, costing him his life when Waller detonates it.
  • Delinquent Hair: Sports a bright red mohawk. Which looks like a shark fin when he swim.
  • Dumb Muscle: Not the smartest among the group.
  • Dumbass Has a Point: He comes up with the suggestion of using footage from the previous day on Arkham's security cam to fool Batman and Waller into thinking everything's normal. Batman however picks up it's fake as he monitors the staff there.
  • Immunity Disability: His Super-Toughness is from his thick skin. This stops Riddler's machine from disabling the bomb in his neck.
  • I'm a Humanitarian: He's an enhanced human, and his introduction shows that he hangs his victims up like meat and bathes in their blood. He likewise tried to eat Killer Frost upon awakening from being captured by Waller's men.
  • Leeroy Jenkins: His bloodlust and lack of tactical skills make for a bad combination. Deadshot even has to beat him up once to keep him in line.
  • Scary Teeth: They're prosthetic fangs.
  • Ship Tease: Killer Frost has some surprisingly nice moments with King Shark.
  • Super-Toughness: Has very thick skin.
  • Unexplained Recovery: How he's back in the land of the living with a new appearance in Suicide Squad: Kill the Justice League has yet to be explained.
  • Villainous Friendship: Despite trying to eat her earlier, he forms one with Killer Frost.
  • Why Did It Have to Be Snakes?: King Shark isn't good with heights. It starts out as a one-scene gag, but pops up later when the Suicide Squad has to cross a bridge over a long drop.
  • Your Head Asplode: Has his head blown up when Waller can't get any of the team to answer her. Since his skin is so thick, Riddler's attempt to short out his nano-bomb with electricity doesn't work.

Crime Scene Killers

The various murderers responsible for the crimes Batman investigates in Arkham Origins.

    Robert Haines 

Robert Haines

The suspect involved in the Jezebel Plaza Fall.


  • Con Man: Robert sweet talks bank workers into giving him account numbers, so that he can pretend to be the client and clear them out. As he himself states, it's a con he's run hundreds of times.
  • Resignations Not Accepted: Once someone helps him in his bank con for a cut, Robert expects them to stick with the deal. When Bryan Murphy starts getting cold feet, Robert shoves him off a roof so that he won't tell the bank or the cops.
  • Smug Snake: He's been running cons for so long, he proclaims that he never makes mistakes. Robert pays for his arrogance when Batman investigates his murder of Bryan Murphy and tracks him down.

    Chucky Berks 

Chucky Berks

The suspect involved in the Dixon Docks Shooting.


  • Dirty Coward: He murders a man in cold blood and his only concern is the police tracking him down as the killer.
  • Leave No Witnesses: His case file revolves around his murder of Owen Grant, a journalist who was investigating his criminal activities and was killed by Chucky so that he couldn't report this to the police.
  • Never My Fault: When Batman holds him down and questions why he murdered Owen, Chucky begs that he didn't have a choice and couldn't let someone expose his counterfeiting. Batman dryly calls out his deflection before knocking him out.
  • No Honor Among Thieves: Chucky is part of a counterfeiting scheme with other criminals and he expects them to cover up his murder, threatening to rat them out if he's arrested.

    Qing Lu 

Qing Lu

The suspect involved in the Coventry Fire.


  • Green-Eyed Monster: Qing envied Alex Cane's higher position in Penguin's gang and shot him during an arms deal so he could advance his own position.
  • The Heavy: Qing is used as muscle by the Penguin, a position he reviles. By murdering Alex, Qing hopes that he can subvert this status.
  • Mook Lieutenant: He's one of the Penguin's top hitmen and is a distinctively red martial artist instead of a normal thug.
  • No Honor Among Thieves: He murders Alex Cane, a fellow Penguin gang member, out of jealousy and selfish ambition.
  • Not-So-Well-Intentioned Extremist: He tells his friends that he murdered Alex because he was getting lazy and becoming a detriment to the business. In Batman's interrogation, Qing confesses that he killed Alex because he wanted to advance his rank in the underworld, not because of any well-being for Penguin's gang.

    Officer John DeMarco 

John DeMarco

The suspect involved in the Burnley Hit and Run.


  • Dirty Cop: His SWAT team is under investigation for illegal drug possession and DeMarco murders Nate Ramo when he makes a deal with IAD to press solid charges against them.
  • Heavily Armored Mook: DeMarco wears armor protecting him from Batman's strikes, so he needs to be taken down with a beatdown.
  • Moral Myopia: He's a corrupt police officer willing to commit murder, yet thinks Nate Ramo is a dishonorable traitor for reporting his crimes to IAD.
  • Smug Snake: DeMarco smugly assures his team that he covered up his murder of Nate and destroyed any chance of them being convicted for their crimes. When Batman has him pinned and ready to turn in, DeMarco is confident that the mountains of evidence against him can "disappear" and won't be enough to convict.
  • Stupid Criminals: He would've only been imprisoned for a few years on drug charges instead of facing a life sentence by murdering Nate and covering up his crimes. During the interrogation, Batman mocks him for his short-sightedness.

    Andrew Carter 

Andrew Carter

The suspect involved in the Amusement Mile Mauling.


  • Ax-Crazy: Alfred explicitly warns Batman that Andrew is "unstable", which culminated into murderous intent.
  • The Brute: Andrew uses venom to enhance his strength and he murders Matthew Kadal by throwing a heavy vent box at him. It's later revealed that he's been committing crimes under orders from Bane's mercenaries, who promise to initiate him if he proves his worthiness.
  • Insane Equals Violent: Unlike the other crime scene killers, Andrew is legitimately insane, suffering paranoid delusions and turning violent after skipping his court-mandated therapy sessions.
  • Undying Loyalty: He's eager to join Bane's gang and promises his superiors that he will follow Bane's orders to the letter.
  • Vagueness Is Coming: Why he was ordered to kill Matthew is unclear, but it has something to do with Bane. When Batman interrogates him, Andrew rambles that he expected Batman to come and that Matthew threatened to report something about Bane's plans, but he refuses to say anything more.

    Ian Chase 

Ian Chase

The suspect involved in the Crime Alley Shootings.


  • Abhorrent Admirer: Ian is a repugnant creep, yet is madly in love with Clarissa Rodriguez and repeatedly advances on her, regardless of her objections. Bruce Wayne personally witnessed the harassment and kicked Ian out of his Halloween party.
  • Crazy Jealous Guy: When Horace proposed to Clarissa, Ian went off the deep end and murdered the two without mercy. It's even worse considering that Horace is his best friend.
  • Entitled to Have You: Ian is romantically possessive of Clarissa and thinks that she is obligated to love him back. When she rejects his advances and plans to marry Horace, he remorselessly shoots them.
  • Green-Eyed Monster: He murders Horace and Clarissa out of jealousy that they are going to be married, when he was in love with Clarissa.
  • Motive Misidentification: Batman initially suspects that he murdered Horace and Clarissa to steal their money and jewelry. When investigating the scene further, Batman is perplexed to see that none of these were taken and finds out that Ian's motives are even pettier; he was jealous that Clarissa rejected his advances, so he murdered her and her fiancé.
  • Suspiciously Similar Substitute: Ian is a two-bit street thug who murders a couple in Crime Alley. He's essentially a stand-in for Joe Chill, to a point that Batman hallucinates his parents' corpses for a few frames and nearly kills Ian in the confrontation.
  • Wrong Genre Savvy: He thinks that he's the charming protagonist of a romantic drama where he will win Clarissa's heart and not an entitled punk who keeps hitting on her and ignoring her consent. After he kills her and Horace, Ian finally rejects this notion, but in his guiltless, myopic way.
    Ian: Life isn't like it is on TV. You don't get to live happily ever after with the woman you love. Instead she leaves you for your best friend!

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