Campaign characters
Civilizations: Greeks - Norse - Egyptians - Atlanteans - Chinese
A list of units and gods from the Egyptian Civilization of Age of Mythology.
- As Long as It Sounds Foreign: Much of the Egyptian language represented in this game is completely gibberish, compared to the Greeks and Norse, which used Icelandic as a close equivalent to what Norsemen would have said. According to one of the designers, Greg "DeathShrimp" Street, resources were limited and they recorded the dialogue that sounded most "authentic" to them.
- Church Militant: Egyptian Priests and Pharaohs are not only capable of empowering buildings but also have strong bonuses when fighting against myth units.
- Civil Warcraft: In Fall of the Trident, Ancient Egypt is portrayed as being in the midst of a civil war between various cities and dynasties, largely instigated by the followers of Set.
- A Commander Is You:
- Spammer: A quick-to-grow, quick-to-peak civ with an emphasis on strong defenses and quantity over quality. The Egyptians have only two hero units, the Priest and the Pharaoh, the latter of which can empower any Egyptian unit. Egyptian units can be produced quickly and cheaply, and they are lightly armored, which means they cannot take much punishment but they are quite mobile.
- Crippling Overspecialization: Compared to other civs, Egyptian units are highly specialized towards fighting whatever they're intended to counter, but much weaker towards anything else. On the flip-side, there's a lot more where they come from.
- God's Hands Are Tied: Downplayed. While the Egyptian pantheon, especially Isis, is willing to lend Amanra aid, similarly to the Greek one it's not keen on sparking a divine conflict. At least until Osiris is resurrected.
- Gods Need Prayer Badly: In order for the Egyptians to gain favor, they must construct Monuments that steadily generate favor. Each successive Monument is larger and more expensive than the last, but has more hitpoints and generates even more favor. The list of Monuments are Monuments to Villagers, Soldiers, Priests, Pharaohs, and Gods (which depicts the player's Major God).
- Hit-and-Run Tactics: The Egyptians' other strength is in their use of cavalry for hit-and-run strikes, most notably seen with Chariot Archers.
- Royals Who Actually Do Something: The Egyptians start out with a Pharaoh hero unit, who's as effective as speeding production and building production as he is at countering myth units.
- Theme Park Version: Similarly to the Greeks, the Egyptians aren't just an amalgamation of Old and New Kingdom dynasties rolled into one, but also take heavy inspiration from Sword and Sandal films such as The Ten Commandments (1956). There are also touches of every Mummy film ever made, particularly with the Anubites.
- We Have Reserves: The Egyptians can quickly train masses of cheap human units, which compared to their powerful myth ones are very much disposable.
Major gods
The main Egyptian god of the Sun. He doesn't appear in the main campaign, as the heroes are more focused on Osiris.
- God Power: Rain (Villagers gather food from Farms faster, including allies' and enemies')
Bonuses: Pharaoh empower resource gathering more efficiently.
Priests can empower resource gathering and buildings.
Camelry and Chariot Archers have increased hitpoints and speed.
Monuments cost less and have more hitpoints.
Technologies: Skin of the Rhino (Villagers have increased armor and attack)
Focus: Camels and Chariots
Minor God availability: Ptah and Bast (Classical Age), Hathor and Sekhmet (Heroic Age), Osiris and Horus (Mythic Age)
- Above Good and Evil: Implied. He's worshiped both by the heroic Arkantos and the villainous Kamos depending on the campaign.
- Badass Bystander: Thanks to "Skin of the Rhino", Ra's Villagers can withstand an attack towards them more easily than other civs.
- A Commander Is You:
- Ranger: His Slingers get either a permanent attack bonus via Ptah's "Electrum Bullets" or a temporary one via Bast's God Power "Eclipse". His Chariot Archers get the same temporary bonuses via Bast as well as a range bonus in Sekhmet's "Bone Bow". Worshiping Ptah instead of Bast also adds the ranged Wadjet Myth Unit to their roster. Worshiping Hathor rather than Sekhmet adds the Petsuchos, a crocodile that shoots lasers, with the "Crocodopolis" upgrading them to Petsuchos Ra, who have an even bigger LOS and range. Finally, Osiris adds the Mummy, who are also a ranged unit.
- Generalist: With a few exceptions (they're a bit lacking on the water side), all his unit classes get more than one bonus.
- Unit Specialist (Siege): In the Classical Age, Bast adds the Sphinx to Ra's roster, which have bonus damage against buildings, with the "Criosphinx" and "Hieracosphinx" upgrades increasing said attack. In the Heroic Age you must choose between Hathor and Sekhmet; the former has the God Power "Locust Swarm" which can wreck your enemy's economy by demolishing their Farms and Fishing Ships, while the latter adds the Scarab to Ra's unit roster, as well as the "Stones of Red Linen" and "Ram of the West Wind" techs that grant bonuses to Catapults and War Barges, and Siege Towers respectively. Finally, Horus in the Mythic Age has a God Power, "Tornado", with the ability to wreck your enemy's home city, and "Axe of Vengeance" which grants Ra's Axemen extra damage vs. buildings.
- Turtle: His "Skin of the Rhino" tech grants his villagers increased armor and attack. Hathor's "Medjay" Mercenaries and Mercenary Cavalry get an increased lifespan. Siding with Sekhmet instead enables the God Power "Citadel", which turns a Town Center into a Citadel, granting it extra HP, LOS, attack and population support. Finally Osiris adds the Mummy, which can turn enemy units into undead Minions, as well as the God Power "Son of Osiris" (turns the Pharaoh into a Son of Osiris that can shoot lightning chains) and "New Kingdom" (sends another Pharaoh).
- Economist: His God Power "Rain" makes Villagers gather food from Farms faster. His Pharaohs and Priests empower resource gathering, with Osiris being able to send a second Pharaoh via "New Kingdom". Bast's "Sacred Cats" makes Villagers gather food from Farms faster, while "Adze of Wepwawet" makes Villagers knock down trees in one hit and gather wood faster.
- Mutually Exclusive Power-Ups:
- In the Classical Age, both Ptah and Bast grant Economic and Infantry bonuses. The difference is that one of them makes Farms cheaper and fast built, as well as giving you one upgrade per infantry unit (Ptah), while the other further increases the gathering rate from Farms and being able to rack up Wood faster, while also giving all units a temporary boost in attack and movement speed (Bast).
- In the Heroic Age, both Hathor and Sekhmet grant your civ Siege, Infantry and Building/Construction bonuses: the former has the God Power "Locust Swarm" which wrecks your enemy's economy by targeting Farms and Fishing Ships, a defensive bonus that allows Mercenaries and Mercenary Cavalry to last longer, and decreased cost and increased HP for all buildings; while the latter offers you a Siege Myth Unit that releases an acidic pool upon death, a pair of upgrades for the Siege Works units and the siege-oriented War Barge, a tech that enables your Slingers to do extra damage vs. buildings, and a God Power, "Citadel" that heavily fortifies a Town Center of your choice.
- Despite Ra's bonuses to the Pharaoh, Priests, and monuments, neither Anubis nor Nephthys are part of his Minor God lineup: the former has the technology "Necropolis" that increases Favor gain from monuments, while the latter has multiple combat upgrades for the Pharaoh and Priests.
- Noble Bird of Prey: He has the motif, being a benevolent deity with the head of a falcon.
- Non-Human Head: Has the head of a falcon, though it's different from the one of Horus (who still appears as a lesser god).
- Out of Focus: For a Top God of the Egyptian pantheon, he hardly shows up or is represented in the campaign. In the main campaign, Ra is only played twice and much of the arc's story involves returning Osiris's piece of his body back to wholeness.
- The Power of the Sun: His god power causes rain.
The Egyptian goddess of magic and Osiris' wife. She helps Amanra and Arkantos in their quest against Gargarensis.
- God Power: Prosperity (Gold mining is faster)
Bonuses: All technologies are cheaper.
Monuments prevent god power from being targeted near them; decreases their hitpoints.
Town centers provide extra population.
Priests summon Obelisk faster and cheaper.
Technologies: Flood of the Nile (generate a small trickle of food)
Focus: Economy
Minor God availability: Anubis and Bast (Classical Age), Nephthys and Hathor (Heroic Age), Thoth and Osiris (Mythic Age)
- Black Vikings: Inverted. For an Egyptian, Isis is remarkably fair-skinned.
- Big Good: She is the main major god you will be playing as throughout the Egyptian campaign.
- A Commander Is You:
- Balanced: All her unit classes receive between one or two bonuses. Her infantry can receive up to 3. As a result, her army compositions are quite balanced, if somewhat lacking.
- Unit Specialist (Hero Units): Her Priests can summon Obelisks faster and cheaper. Nephthys has three Pharaoh/Priest-oriented techs: "Funeral Rites" (both deal more damage vs. Myth Units), "Spirit of Ma'at" (both heal faster and Priests cost less resources) and "City of the Dead" (Pharaohs have increased HP and attack, and they respawn faster after being killed). Osiris's God Power "Son of Osiris" turns a Pharaoh into the Son of Osiris, an even more powerful Pharaoh with the ability to shoot lightning, and also has "New Kingdom", a tech which sends another Pharaoh.
- Turtle: Her Monuments prevent enemy God Powers from working near them. In the Classical Age, players are given the option for a defense-oriented God Power that summons a group of serpents in an area (Anubis's "Plague of Serpents") or a God Power that prevents other God Powers from working while active while also empowering Isis's armies (Bast's "Eclipse"). In the Heroic Age, players are given the option for a defense-oriented God Power that summons undead minions in an area (Nephthys's "Ancestor") or two techs that improve the HP and cost of buildings and the lifespan of Mercenaries and Mercenary Cavalry (Hathor's "Sundried Mudbrick" and "Medjay" respectively).
- Industrialist: Her Town Centers provide extra population support, her Priests can summon Obelisks faster and cheaper, all techs under her are cheaper, and Hathor's "Sundried Mudbrick" increases the HP of buildings and reduces their cost.
- Economist: Her God Power "Prosperity" makes Gold mining faster, and her exclusive tech "Food of the Nile" generates a food trickle. In the Classical Age you're given the option between faster Favor generation (Anubis's "Necropolis") or two bonuses for Villager food (from farms) and wood gathering rates (Bast's "Sacred Cats" and "Adze of Wepwawet"). Finally, Thoth's "Book of Thoth" improves the Villagers' overall gathering rate.
- Deus ex Machina: When Arkantos' forces are captured and Amanra is left alone, Isis answers to her prayer by summoning a huge number of mythological monsters to aid her.
- Gameplay and Story Segregation: Story-wise, she's the Big Good of the Egyptian campaign. Yet, sometimes, the enemies (especially Kemsyt, who's a follower of Set) use monuments worshiping her to block your god powers.
- Hot Goddess: One of the hottest. Stands out among the other Egyptian deities who mostly have Non Human Heads or are reanimated corpses.
- Hot Witch: Being the goddess of magic, this naturally follows.
- Ms. Fanservice: Her in-game portrait shows her posing sexily in a midriff-bearing outfit and looking sultrily at the "camera".
- Mutually Exclusive Power-Ups:
- Anubis and Bast provide a bonus to infantry, a defense-oriented God Power and an economic bonus, all of them in the Classical Age. You have to choose, however, between a permanent attack bonus via tech and an infantry-based Myth Unit, an area-of-effect-based God Power and a boost to Favor generation (Anubis) or a temporary attack/speed boost via God Power, a Power Nullifier God Power and two Villager gathering rate bonuses (Bast).
- Nephthys and Hathor give you an additional transport unit and a defense-oriented bonus in the Heroic Age. You have to choose between a big, naval-based transport and a Minion-summoning God Power (Nephthys) or a weak air-based transport and two bonuses in the form of building reduction time and a Town Center bonus (Hathor).
- Both Thoth and Osiris give Isis's followers a Cavalry and Naval bonus in the Mythic Age, but the question is to either reduce the training time of all the Migdol Stronghold units and empowering the War Elephants as well as adding a naval-based Myth Unit (Thoth) or empowering the Camels and the Kebenit's attack (Osiris).
- Power Nullifier: Isis's monuments prevent any player from using god powers near it.
- Royals Who Actually Do Something: She's actively aiding her followers during the campaign.
- The Smurfette Principle: Until Gaia in the Titans expansion, she is the only female major god.
Osiris' brother and God of the storms, desert, war and foreign countries. In the campaign he killed and mutilated Osiris, and now is providing Kemsyt with help.
- God Power: Vision (Reveals a large area in the map)
Bonuses: Start with a Hyena scout.
Priests can convert animals.
Pharaohs can summon animals at a cost of favor. Each Age has more variety.
Five animals are summoned upon advancing an Age.
Slingers and Chariot Archers are trained faster.
Slingers have increased hitpoints and hack invulnerability.
Migdol Strongholds are cheaper.
Technologies: Feral (Converted animals have increased hitpoints, armor, and attack)
Unique Units: Animals of Set (converted animals)
Focus: Archers
Minor God availability: Anubis and Ptah (Classical Age), Nephthys and Sekhmet (Heroic Age), Thoth and Horus (Mythic Age)
- The Atoner: In Titans, he's your patron deity when you face the Titan Cerberus in Egypt after serving Kemsyt during Fall of the Trident.
- Bad Boss: Implied, while Isis actually helps Amanra, Set doesn't seem to favor his follower Kemsyt that much. It doesn't help that Kemsyt is a Dirty Coward.
- The Beastmaster: His followers can summon or convert wild animals (including crocodiles, monkeys, giraffes and rhinos) and use them in battle, use them as food sources (summoned and converted animals yield less food than wild animals, though), or steal any animals that are nearby the enemy to deny them of potential food.
- Cain and Abel: Kills his brother, Osiris out of sheer jealousy.
- A Commander Is You:
- Spammer: In addition to their Slingers and Chariot Archers being trained faster, the path Anubis-Nephthys-Thoth can produce units at lightning speed: the former grants you faster Favor generation, Nephthys has two techs that cheapens the cost of Priests and makes Pharaohs respawn faster, and Thoth has techs that potentiate the gathering rate of Villagers and the training time of Migdol Stronghold units (which include the aforementioned Chariot Archer).
- Brute Force: His Minor Gods have lots of attack bonuses (both overall and specialized) for almost all unit classes: Anubis and Ptah have attack bonuses for the infantry lines (Anubis even has one of the few egyptian Myth Unit upgrades), Sekhmet has attack bonuses for ranged units (Slingers, Chariot Archers, Catapults, War Barges and Siege Towers), Nephthys has upgrades for Priests and Pharaohs, Horus has further bonuses for the Axemen and Spearmen infantry line and Thoth has another bonus for War Elephants.
- Unit Specialist:
- Infantry: His Slingers train faster, have increased HP and hack invulnerability and can be improved further with Ptah's "Electrum Bullets" granting them an attack bonus and Sekhmet's "Slings of the Sun" boosting their attack vs. infantry. His Spearmen receive a guaranteed benefit in the Classical Age (Anubis increases their attack via "Serpent Spear" and Ptah increases their pierce armor via "Leather Frame Shield") and Horus has two techs that improve their HP and attack ("Spears on the Horizon") and their attack vs. cavalry ("Greatest of Fifty"). Their Axemen have techs granted by Ptah ("Scalloped Axe", increased attack) and Horus ("Axe of Vengeance", increased attack and bonus damage vs. buildings). Finally, Nephthys and Horus add two melee-based units to their roster in the form of the Scorpion Man (who also causes poison damage) and the spinning Avenger.
- Cavalry: His Migdol Strongholds are cheaper and Thoth's "Valley of the Kings" decrease the training time of its units. His Chariot Archers are trained faster (with both the Major God's own bonus as well as Thoth's tech bonus) and receive the benefits from Sekhmet's "Bone Bow" (increased range). Thoth also has a tech for War Elephants that increases their HP and Attack ("Tusk of Apedermak").
- Hero Units: His Pharaohs and Priests receive the benefits from Nephthys's "Funeral Rites" (Pharaohs and Priests deal more damage against Myth units), "Spirit of Ma'at" (Pharaohs and Priests heal faster; Priests cost less) and "City of the Dead" (Pharaohs increased HP, increased attack, faster respawn after being killed).
- Economist: His Priests can convert animals, his Pharaohs can summon Animals of Set at a cost of Favor, and each Age has more variety. Five animals are summoned upon advancing each Age. His civ also gets a guaranteed Economic bonus in the Classical Age (Anubis's "Necropolis" makes Monuments generate Favor faster while Ptah's "Shaduf" cheapens farms and fastens their construction) and Thoth's "Book of Thoth" improves the gathering rate of the Villagers.
- Espionage: Set-worshipping Egyptians start with a Hyena, and his God Power "Vision" reveals a large area in the map.
- Defog of War: "Vision" temporarily gives the user sight over a large area, which is useful for seeking out resources quicker or gather intel from the enemy base.
- Enemy Mine: In The Titans, he's your patron deity during the fight against the Titan Cerberus in Egypt.
- Even Evil Has Standards: Implied. He helps Kastor and his friends to protect Egypt from being destroyed by the Titan Cerberus, as he is their patron deity during the mission.
- Evil Uncle: To Horus.
- Greater-Scope Villain: Kemsyt is one of his followers and the enemies you face in Egypt.
- God of Evil: The God of choice of your enemies during the Egyptian campaign.
- Mutually Exclusive Power-Ups:
- Both Anubis and Ptah grant Set-worshiping Egyptians an Infantry bonus for Spearmen and an Economic bonus. The choices are faster Favor generation, increased attack for the Spearmen line and a melee-based Myth Unit with a leaping attack (Anubis) or cheap Farms that are quickly built, armor benefits for the Spearmen line and attack boosts for the Axemen and Slinger lines (Ptah).
- In the Mythic Age, Thoth and Horus have Siege-based benefits for your civ. The choices are a God Power that summons meteors in order to destroy and heavily damage buildings in an area and an airborne Siege Myth Unit that can be reborn if left unchecked (Thoth) or a powerful God Power that summons a cyclone that devastates an area and a siege bonus for the Axemen line.
- Non-Human Head: Has a head of an animal... but just WHAT animal is currently unknown, referred to in modern day as the "Set Animal" because it either went extinct, was poorly portrayed or never existed at all. However, the game implies it's actually a hyenanote .
- Offstage Villainy: He killed Osiris so that Gargarensis and his army can open the gate without interference.
Animals of Set in general
Ape of Set
Availability: Archaic Age
Trained by: Pharaoh
Gazelle of Set
Availability: Classical Age
Trained by: Pharaoh
Hyena of Set
Availability: Classical Age
Trained by: Pharaoh
- Army Scout: The controllable animal Set players start with. With their mobility, they can function as a conventional scout unit unlike how Priests have to summon stationary Obelisks to explore the map.
Giraffe of Set
Availability: Heroic Age
Trained by: Pharaoh
Crocodile of Set
Availability: Heroic Age
Trained by: Pharaoh
Hippopotamus of Set
Availability: Mythic Age
Trained by: Pharaoh
Rhinoceros of Set
Availability: Mythic Age
Trained by: Pharaoh
Minor gods
Classical Age
God of the funeral. He weighs the hearts of the dead to test if they could continue their journey in the afterlife.
- God Power: Plague of Serpents (summon a group of snakes in an area)
Unique Technologies: Feet of the Jackal (Anubites gain attack, hit points and their jump range), Serpent Spear (Spearmen gain increased attack), Necropolis (Monuments generate favor faster)
Myth Unit: Anubite/Guardian Anubite (Fast-moving melee units that can jump to deal damage)
Focus: Infantry and myth units
Major God Availability: Isis and Set
- Advertised Extra: Oddly, he's used to represent the Egyptian civilization in the box art of the original game, alongside the Greek Zeus and the Norse Thor, despite being a Minor God.
- Dark Is Not Evil: A death god, but not a bad guy at all.
- Non-Human Head: Has the head of a jackal.
- Reptiles Are Abhorrent: His god power summons a group of snakes that will attack anything within their spawning area.
Anubite
Trained at: Temple
God-specific upgrades:
- Fragile Speedster: They're fast and can leap at the enemies to reach them, but are rather frail.
- In a Single Bound: Their special ability is leaping at the enemy, dealing damage upon landing.
- The Undead: Anubites are undead guardians that feed off fear and attack with dual sickles.
Though not featured in many stories of Egyptian Mythology, he is credited as the creator god. He passed down knowledge and wisdom to other gods and the world.
- God Power: Shifting Sands (teleport a group of units anywhere in line-of-sight)
Unique Technologies: Scalloped Axe (Axemen gain increased attack), Leather Frame Shield (Spearmen gain increased pierce armor), Electrum Bullets (Slingers gain increased attack), Shaduf (Farms cost less and build faster)
Myth Unit: Wadjet (Ranged unit that spits venom and regenerate)
Focus: Technology
Major God Availability: Ra and Set
- Black Eyes of Evil: Subverted, his eyes are hollow and black, but he's a good guy.
- The Maker: Through wisdom than through shape.
Wadjet
Trained at: Temple
- Feathered Serpent: It's represented as a winged cobra, has high attack and can regenerate health. That being said, the game gives them bat wings instead of bird ones, which appear to be downsized versions of Nidhogg's wings.
- Healing Factor: His regeneration ability.
One of the avenger gods, pointed by Ra to destroy the enemies of Egypt. Known for her association with the desert cats and lions, and known to be ruthless and ferocious.
- God Power: Eclipse (Myth units get increased attack and speed and prevent God Powers from activating for a duration)
Unique Technologies: Sacred Cats (Villagers gather food from farm faster), Adze of Wepwawet (Villagers knock down trees in one hit and gather wood faster), Criosphinx (Sphinx gains increased hitpoints and attack to hack and crush), Hieracosphinx (Sphinx gains increased speed and attack to hack and crush)
Myth Unit: Sphinx/Criosphinx/Hieracosphinx (Fast melee units that are effective in siege)
Focus: Villagers
Major God Availability: Ra and Isis
- Cat Girl: She's goddess of cats, and thus naturally resembles a women with feline traits.
- Convenient Eclipse: Her god power allows her to create an eclipse that both boosts mythic units' stats and prevents other god powers from being used.
- Non-Human Head: She has a cat's head.
Sphinx
Trained at: Temple
God-specific upgrades:
- Our Sphinxes Are Different: They're lions with human heads with efficiency in destroying buildings and becoming whirlwind of sands to damage nearby units.
Heroic Age
Goddess of life and death. Sister to the goddess Isis, wife of Set, and the mother of Anubis. (But not by Set, but through Osiris.)
- God Power: Ancestors (Summon undead Minions in an area for a duration)
Unique Technologies: Funeral Rites (Priests and Pharaohs deal more damage to myth units), Spirit of Ma'at (Priests and Pharaohs heal faster and Priest cost less), City of the Dead (Pharaoh gains hitpoints and attack and respawn faster when killed)
Myth Unit: Leviathan (naval myth units that can transport units), Scorpion Man (fast melee units that can poison units)
Focus: Priests
Major God Availability: Isis and Set
- Dark Is Not Evil: Goddess of the dead and wife of Set, but never helped her husband's ploys.
- Healing Hands: While priests can heal normally, priests under Nephthys are faster.
- The Undead: She looks like a decayed mummy and can summon hordes of living dead or ghost ships with her power.
Leviathan
Trained at: Dock
- Artistic License – Religion: Leviathans are mythological creatures from Abrahamic religions, being mentioned in the Old Testament.
- Kraken and Leviathan: A massive red whale that acts as a transport, carrying up to 15 units.
Scorpion Man
Trained at: Temple
- Scorpion People: Myth units with high hack armor that can poison enemies.
The goddess of the sky, whose domain stretched as far as the limits of Egypt and the lands beyond. She is the protector of the queen of Egypt. Many stories say that she is the benevolent side of Sekhmet, the destructive goddess of war and pestilence.
- God Power: Locust Swarm (Summon a swarm of locusts that damage Farms and Fishing Boats)
Unique Technologies: Medjay (Mercenaries and Mercenary Cavalry gain increased lifespan), Crocodopolis (Petsuchos gain increased range and line-of-sight), Sundried Mudbrick (Buildings gain increased hitpoints and cost less)
Myth Unit: Roc (Flying eagle that transport units), Petsuchos/Petsuchos Ra (Crocodiles that fire unmissable laser)
Focus: Buildings
Major God Availability: Ra and Isis
- Non-Human Head: Her head is that of a cow.
- The Swarm: Locust Swarm is effective at disrupting the enemy’s economy as the swarm will destroy farms and fishing boats, and kill any villagers that remain idle in the farms. In addition, the enemy will be forced to replace said farms, wasting time and resource while trying to keep up.
Roc
Trained at: Temple
- Defenseless Transports: The Roc serves as a dedicated airborne transport and has no attack.
- Giant Flyer: Rocs can fly and act as airborne transports.
Petsuchos
Trained at: Temple
God-specific upgrades:
- Always Accurate Attack: The Petsuchos fires a beam of sunlight which hits instantly and cannot miss.
- Glass Cannon: Deadly, but slow and vulnerable.
- Never Smile at a Crocodile: Especially one with lasers.
- The Power of the Sun: Its jeweled headdress lets it fire a beam of concentrated sunray.
The goddess of vengeance and war. She accompanied Pharaohs into battle and guided arrows to their marks. Some say that she is the malevolent side of Hathor.
- God Power: Citadel (Transform a Town Center into a Citadel Center with increased hitpoints, line-of-sight, an additional attack, and additional population)
Unique Technologies: Bone Bow (Chariot Archers gain increased range), Slings of the Sun (Slingers deal more damage to infantry), Stone of Red Linen (Catapults and War Barge deals more damage), Ram of the West Wind (Siege Towers gain increased hitpoints and attack)
Myth Unit: Scarab (siege unit that leaves behind acidic blood that damages nearby enemies when killed)
Focus: Archer and Siege
Major God Availability: Ra and Set
- Blood Knight: A very violent fighter.
- Good Is Not Nice: A loyal servant of Ra, but dangerously bloodthirsty.
- Non-Human Head: Has the head of a lioness.
- Stone Wall: Citadels are tougher than Town Centers.
- Underboobs: In her portrait.
- War God: She focuses on siege technology, even.
Scarab
Trained at: Temple
- Anti-Structure: The Scarab deals 400% bonus damage to buildings.
- Big Creepy-Crawlies: They can demolish a building in a matter of seconds.
- Sadly Mythcharacterized: The scarabs in Egyptian iconography are based on dung beetles, but the in-game design of the scarabs resemble stag beetles. Even stranger is that its history page refer to it as though it is a dung beetle.
- Taking You with Me: Releases an acid pool upon being killed. Said pool causes damage to enemies nearby it.
- Tough Beetles: Scarabs boast the highest HP of the land-based myth units and its carapace makes them nearly impervious to arrows and siege equipment. However, its relatively low hack armor makes them vulnerable to melee-based hero units, and terrible speed means that it cannot escape unfavorable matchups.
Mythic Age
The god of wisdom. He is known for his vast wisdom and counsels problems of both gods and men.
- God Power: Meteor (Rain down meteor to deal damage to buildings and units)
Unique Technologies: Valley of the Kings (Migdol Stronghold units are trained faster), Book of Thoth (villagers gather faster), Tusk of Apedemak (War Elephants gain increased hitpoints and attack)
Myth Unit: Phoenix (airborne myth unit that burns an area and turns into an egg when killed. Can revive itself if it isn't destroyed), War Turtle (a tough naval unit that can fling nearby ships)
Focus: Migdol Stronghold units
Major God Availability: Isis and Set
- Death from Above: His Meteor ability randomly drops down rocks within a radius, dealing great damage to units and buildings alike.
- Meteor-Summoning Attack: He can call forth flaming meteors from the sky like a fantasy nuclear weapon.
- Non-Human Head: Has the head of an ibis.
- Playing with Fire: Both his God Power and Temple myth unit are fire-themed.
- The Smart Guy: He's this among the Egyptian pantheon, keeping secrets that benefit his worshipers' economy and military might.
Phoenix
Trained at: Temple/Phoenix Egg
- The Phoenix: A powerful myth unit that can burn an area to damage enemies and can revive itself if its egg isn't destroyed.
- Playing with Fire: They have fire-based powers.
War Turtle
Trained at: Dock
- Sturdy and Steady Turtles: Slow but powerful, and can send ships flying with their buck attack.
The husband of Isis and once king of Egypt, who was killed by the vengeful Set. His body is cut to pieces which Isis bound together through mummification. Although resurrected, he instead became the god of the underworld. In Arkantos' journey, in under to shut down the gate of the underworld, he and his party must gather pieces of his body in order to resurrect him and destroy Gargarensis' army.
- God Power: Son of Osiris (Transform a Pharaoh into a powerful Son of Osiris that can shoot chain of lightning)
Unique Technologies: Desert Wind (Camelry gains increased attack, speed, and hitpoints), New Kingdom (Grant another Pharaoh), Funeral Barge (Kebenit deals more damage to arrow ships), Atef Crown (Mummies gain increased hitpoints and attack, and Minions gain increased lifespan)
Myth Unit: Mummy/Mummy Vizier (ranged myth unit that can kill a human unit and turn them into a Minion)
Focus: Camels
Major God Availability: Ra and Isis
- Amazing Technicolor Population: He is green, as he is undead.
- Badass Boast: When you finally resurrect him in the campaign, doubling as a Pre-Asskicking One-Liner:"I have come upon the Earth and with my two feet taken possession!" KRACKATHOOM!
- Big Damn Hero: When Gargarensis' army surrounds the heroes, Osiris is resurrected in time to destroy them.
- Big Good: During the Egyptian campaign, for he's the main obstacle between Gargarensis and the Egyptian Underworld. Reviving him forces the cyclops to give up on releasing Kronos there.
- Curb-Stomp Battle: Upon being revived, Osiris proceeds to crush Gargarensis and Kemsyt's minions with seemingly little effort.
- This also extends to the scenario editor where he is available as a godlike hero unit... and he is the single most powerful unit in the entire game. How powerful is he, you may ask? His chain lightning attack not only has a base damage of 5,000, it can also hit up to four units at once... even buildings are not safe from it!
- Dark Is Not Evil: God of the dead, but still on the heroes' side.
- Gameplay and Story Segregation: In the campaign he's treated as a major deity capable of turning the war against Set, despite the fact that the latter is a Major God while Osiris is a Minor one. Furthermore, you can still worship Osiris and benefit from his powers despite his death.
- One-Hit Kill: Once resurrected, Osiris can kill multiple enemies in one lightning strike with his scepter.
- Sealed Good in a Can: Much of the campaign in Egypt is to bring his body back together in order the shut down the gate of the underworld in Egypt.
Mummy
Trained at: Temple
God-specific upgrades:
- Mummy: A decrypted ranged myth unit that can turn a human unit into a Minion.
- One-Hit Kill: Their special ability instantly kill a single unit and turn it into a weak Minion.
Son of Osiris
- Chain Lightning: The Son of Osiris's attack hits four target like a chain lightning. It is effective against a horde of enemies, especially myth units. Osiris himself displays this power in a cutscene after his revival.
- Necessary Drawback: Son of Osiris cannot be healed by any source, so keeping him safe is the utmost important.
- Super-Empowering: The Son of Osiris god power transforms a Pharaoh into the Son of Osiris, with greatly empowered HP and combat prowess.
Known as the Avenger. Son of Isis and Osiris, he is known for his tale to avenge his father's death by his uncle Set.
- God Power: Tornado (Create a cyclone that devastate an area, harming buildings and units)
Unique Technologies: Axe of Vengeance (Axemen deal more damage to buildings and gain increased attack), Spears on the Horizon (Spearmen gain increased hitpoints and attack), Greatest of Fifty (Spearmen deal more damage to Cavalry and gain hack armor)
Myth Unit: Avenger (a powerful melee unit that spins to damage nearby units)
Focus: Infantry
Major God Availability: Ra and Set
- Do Not Touch the Funnel Cloud: The tornado can do a lot of damage, so try to avoid it.
- Irony: He can be worshiped by followers of Set, the god that killed his father and wanted to avenge him. Word of God was that they are aware of this, but chose to let followers of Set worship him because the other option would've been allowing followers of Set to worship Osiris, which would've been even more ironic. Also strange is that he cannot be worshipped by followers of Isis, his mother.
- Non-Human Head: Like Ra, he has a head of a falcon.
- You Killed My Father: His main mission is to avenge Osiris' death.
Avenger
Trained at: Temple
- Dual Wielding: Fights with two swords.
- Spin Attack: Their special ability is a spin attack to deal damage to nearby enemies.
Units
- Badass Bystander: Ra-worshipping Laborers have a higher attack and better resist enemy melee attacks, though they don't benefit from the Armory techs.
- Cap: Up to 80 Laborers can be trained for every civ, no matter what the populatio cap is at the moment. If the player needs to train one more, they must wait until a laborer is killed.
- Gender Is No Object: Can come in either Male or Female variants.
- Worker Unit: The basic worker unit of the civ, able to construct buildings and gather all basic resources sans favor.
- Healing Hands: They can heal units as a passive ability.
- Hero Unit: The Priest is the secondary Egyptian hero, and can be mass produced (unlike the Pharaoh) but is weaker, cannot empower buildings, and requires the Hands of the Pharaoh technology (added in The Titans) to pick up Relics.
- Necessary Drawback:
- Prior to patch v1.05, Ra-worshipping Priests had the same empowering bonuses as the Pharaohs, making them a bit redundant, if not overpowered. After said patch, their empowering bonuses got reduced in comparison with that of the Pharaohs.
- Empowering doesn't work with Farms, Obelisks and Titan Gates.
- Hero Unit: The Pharaoh is the core hero of the Egyptians, who shares the core abilities of all heroes and can also empower buildings, which can increase construction speed, train units quicker, increase the amount of resources dropped off, etc. If the Pharaoh dies, a new one will spawn after 90 seconds at the player's starting Town Center. Normally, a player can only control one Pharaoh at a time; Osiris' New Kingdom technology increases the limit to two.
- King Bob the Nth: Each Pharaoh has a dynastic name, which is shared with all of his descendants. For example, if the starting Pharaoh is called Ramses I, his successor will be Ramses II.
- Necessary Drawback:
- Empowering doesn't work with Farms, Obelisks and Titan Gates.
- With the Expansion Pack The Titans onwards, from Classic Age onwards, they get a 50% damage reduction which is restored by researching "Hands of the Pharaoh".
- Arbitrary Headcount Limit: After patch v1.03, only 12 Mercenaries could be trained at any time.
- Mercenary Units: Mercenaries are trained almost instantly and cost only gold, but only last for a limited amount of time (which can be improved by the Medjay technology).
- Necessary Drawback: Prior to patch v1.03 they had no build limit. Afterwards, infantry Mercenaries were given a training limit of 12 units while cavalry Mercenaries were given a training limit of 8 units.
- Zebras Are Just Striped Horses: The Mercenary Cavalries are riding on zebras, instead of horses.
- Ramming Always Works: Carry a huge hammer which they use to attack other barges at close range.
- Anti-Infantry: The Axeman is a designated hard counter against infantry.
- Lost in Translation: The Spanish name of the unit is "Lanzador de Hachas" (Axe Thrower).
- Suffer the Slings: The Slingers are Egyptian archers that hurl stones at distant targets. They deal bonus damage against archers.
- Horse Archer: Egyptian mounted archers who shoot from a chariot. Their high speed makes them effective in hit-and-run and raids.
- Zerg Rush: With an economy allowed to sustain it, the combination of Levy and Conscript Migdol Soldiers and Valley of the Kings give Thoth-worshipping Chariot Archers a whopping -106% training time. This roughly goes down from 6 seconds to less than half a second!
- Anti-Cavalry: Camelry deal 1.75 times the damage against enemy cavalry.
- Horse of a Different Color: They ride camels in battle to combat against enemy cavalry.
- Zerg Rush: With an economy allowed to sustain it, the combination of Levy and Conscript Migdol Soldiers and Valley of the Kings give Thoth-worshipping Camels a whopping -106% training time. This roughly goes down from 6 seconds to less than half a second!
- Anti-Structure: Have a 3x damage against buildings.
- War Elephants: Egyptian cavalry that serve as siege unit due to their high hitpoints and piercing armor. However, they are vulnerable to anti-cavalry units like Hoplites and Spearmen, and especially vulnerable to special abilities that instantly kill an unit.
Shared Myth Units
- Night of the Living Mooks: They are summoned in one of two ways, and were former enemy units.