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Characters / Age of Mythology

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A list of Characters from Age of Mythology.

For tropes for most of the gods and heroes in the mythologies, see their character pages.


Index

Shared Units

    Caravan 
Cost: 100 food
Availability: Archaic Age
Trained at: Market
God-specific bonuses:
Gaia: Cost -20%, HP +25%
Upgrades: Coinagenote 
God-specific upgrades:
Dionysus: Bacchanalia note 
Apollo: Oracle note 
Gaia: Channel note 

  • Worker Unit: The Caravan is an economic unit that cannot fight, and instead travels back and forth between the owner's Market and a friendly Town Center, generating gold for the owner.

    Fishing Ship 
Cost: 50 wood
Availability: Archaic Age
Trained at: Dock
Upgrades: Purse Seinenote , Salt Amphoranote , Copper Mail/Bronze Mail/Iron Mailnote , Copper Shields/Bronze Shields/Iron Shieldsnote , Conscript Sailorsnote .
God-specific upgrades:
Dionysus: Bacchanalia note 
Apollo: Oracle note 
Leto: Volcanic Forge note 
Sun Wukong: Pillar of the Ocean note 
Ao Kuang: East Sea note 
Chongli: Ancient Destroyer note 

  • Worker Unit: Fishing Ships are non-combat units that gather food by catching fish (which, unlike in the previous games, do not run out and cannot be gathered by land workers). Egyptian Fishing Ships can also slowly build Obelisks, Docks and Lighthouses.

    Transport Ship 
Cost: 120 wood
Availability: Classical Age
Trained at: Dock
Upgrades: Enclosed Decknote , Copper Mail/Bronze Mail/Iron Mailnote , Copper Shields/Bronze Shields/Iron Shieldsnote , Conscript Sailorsnote .
God-specific upgrades:
Dionysus: Bacchanalia note 
Apollo: Oracle note 
Leto: Volcanic Forge note 
Sun Wukong: Pillar of the Ocean note 
Ao Kuang: East Sea note 
Chongli: Ancient Destroyer note 

  • Defenseless Transports: Transport Ships cannot attack and must be protected, because if they are destroyed, all units they carry die.

    Titan 
Availability: Titan Age
Trained at: Titan Gate

  • Chase Stops at Water: Titans cannot swim and are too big to enter Transport Ships.
  • Mighty Glacier: Titans are very large and slow, and boast unfathomable amounts of health and armour as well as massive attack damage.
  • No Plans, No Prototype, No Backup: Like most other god powers, the Titan Gate can only be invoked once, and disappears once it's excavated and the Titan emerges from it. If the Titan is killed, the owning player has no way to replace it.
  • One-Man Army: Titans can dispatch average armies of human soldiers with ease. But Death of a Thousand Cuts will be in effect if the enemy still has resources to keep making more units, so target their buildings.
  • Physical God: As divine entities, Titans are the closest the game has to playable physical deities. Their in-game description even states outright that they defy scientific classification.
  • Summoning Ritual: Creating a Titan involves researching Secrets of the Titans, which unlocks the Titan Gate god power. Once the god power is invoked, a Titan Gate will appear, which must then be excavated by villagers or Norse infantry before the Titan appears.
  • Tactical Superweapon Unit: The Titan is a massive mythological monster with enormous health, damage resistance, and damage output against buildings, at the expense of low speed and a Summoning Ritual whose time and resource cost are many times those of a regular unit's or hero's. When backed up by a proper army, a Titan can level virtually anything in its path. The only foolproof defence against a Titan is water, as Titans can't swim and are too big to fit in transport ships.

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