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* GodsHandsAreTied: Downplayed. While the Egyptian pantheon, especially Isis, is willing to lend Amanra aid, similarly to the Greek one it's not keen on sparking a divine conflict. [[spoiler:At least until Osiris is resurrected.]]
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* AsLongAsItSoundsForeign: Much of the Egyptian language represented in this game is completely gibberish, compared to the Greeks and Norse, which used Icelandic as a close equivalent to what Norsemen would have said. According to [[WordOfGod one of the designers]], Greg "[=DeathShrimp=]" Street, resources were limited and they recorded the dialogue that sounded most "authentic" to them.
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* ChurchMilitant: Egyptian Priests and Pharaohs are not only capable not only only empowering buildings but also have strong bonuses when fighting against myth units.
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* ChurchMilitant: Egyptian Priests and Pharaohs are not only capable not only only of empowering buildings but also have strong bonuses when fighting against myth units.
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* ArtisticLicenseReligion: Leviathans are mythological creatures from ''Abrahamic'' religions, being mentioned in the Old Testament.
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Monuments cost less and have more hitpoints.\\
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** Despite Ra's bonuses to the Pharaoh, Priests, and monuments, neither Anubis nor Nephthys are part of his Minor God lineup: the former has the technology "Necropolis" that increases Favor gain from monuments, while the latter has multiple combat upgrades for the Pharaoh and Priests.
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* ChurchMilitant: Egyptian Priests and Pharaohs are not only capable not only only empowering buildings but also have strong bonuses when fighting against myth units.
* CivilWarcraft: In ''Fall of the Trident'', Ancient Egypt is portrayed as being in the midst of a civil war between various cities and dynasties, largely instigated by the followers of Set.
* CivilWarcraft: In ''Fall of the Trident'', Ancient Egypt is portrayed as being in the midst of a civil war between various cities and dynasties, largely instigated by the followers of Set.
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* CripplingOverspecialization: Downplayed. Compared to other civs, Egyptian units are generally specialized towards fighting whatever they're intended to counter, but much weaker towards anything else. On the flip-side, [[WeHaveReserves there's a lot more where they come from]].
* GodsNeedPrayerBadly: In order for the Egyptians to gain favor, they must construct Monuments that steadily generate favor. Each successive Monuments are larger and more expensive than the last, but has more hitpoints and generate even more favor. The list of Monuments are Monuments to Villagers, Soldiers, Priests, Pharaohs, and Gods (which depicts the player's Major God).
* GodsNeedPrayerBadly: In order for the Egyptians to gain favor, they must construct Monuments that steadily generate favor. Each successive Monuments are larger and more expensive than the last, but has more hitpoints and generate even more favor. The list of Monuments are Monuments to Villagers, Soldiers, Priests, Pharaohs, and Gods (which depicts the player's Major God).
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* CripplingOverspecialization: Downplayed. Compared to other civs, Egyptian units are generally highly specialized towards fighting whatever they're intended to counter, but much weaker towards anything else. On the flip-side, [[WeHaveReserves there's a lot more where they come from]].
* GodsNeedPrayerBadly: In order for the Egyptians to gain favor, they must construct Monuments that steadily generate favor. Each successiveMonuments are Monument is larger and more expensive than the last, but has more hitpoints and generate generates even more favor. The list of Monuments are Monuments to Villagers, Soldiers, Priests, Pharaohs, and Gods (which depicts the player's Major God).
* GodsNeedPrayerBadly: In order for the Egyptians to gain favor, they must construct Monuments that steadily generate favor. Each successive
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* RoyalsWhoActuallyDoSomething: The Egyptians start out with a Pharoah hero unit, who's as effective as speeding production and building production as he is at countering myth units.
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* RoyalsWhoActuallyDoSomething: The Egyptians start out with a Pharoah Pharaoh hero unit, who's as effective as speeding production and building production as he is at countering myth units.
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Adding to clarify that it's the original game, not Retold.
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* AdvertisedExtra: Oddly, he's used to represent the Egyptian civilization in the box art of the game, alongside the Greek Zeus and the Norse Thor, despite being a Minor God.
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* AdvertisedExtra: Oddly, he's used to represent the Egyptian civilization in the box art of the original game, alongside the Greek Zeus and the Norse Thor, despite being a Minor God.
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* DefogOfWar: "Vision" temporarily gives the user sight over a large area, which is useful for seeking out resources quicker or gather intel from the enemy base.
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* ArmyScout: The controllable animal Set players start with. With their mobility, they can function as a conventional scout unit unlike how Priests have to summon stationary Obelisks to explore the map.
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unit A being strong against unit B is People Sit On Chairs; per the Balance Buff trope page: 'should only be mentioned when it has significantly changed the gaming experience in one way or another' (and not with every minor buff/nerf)
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* AlwaysAccurateAttack: Petsuchos' attacks cannot miss.
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* AlwaysAccurateAttack: Petsuchos' attacks The Petsuchos fires a beam of sunlight which hits instantly and cannot miss.
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* TacticalRockPaperScissors: It deals 100% bonus damage against myth units, but it deals 75% less damage against hero units.
* AntiStructure: The Scarab deals 400% bonus damage to buildings.
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* TacticalRockPaperScissors: Scarab deals 400% bonus damage to buildings, while dealing 100% bonus damage to myth units. However, it deals 50% less damage against hero units.
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* TacticalRockPaperScissors: Quite strong (2.5x) against Animals of Set. Really strong (9x) against Myth Units.
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* TacticalRockPaperScissors: Stronger than Priests (3.5x) against Animals of Set. Quite less (7x) against Myth Units.
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* TacticalRockPaperScissors: Apt (1.5x) against Fishing Ships. Quite strong (3x) against Transport Ships.
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* DropTheHammer: Carry a huge hammer which they use to attack other barges at close range.
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* DropTheHammer: RammingAlwaysWorks: Carry a huge hammer which they use to attack other barges at close range.
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* TacticalRockPaperScissors: Apt (1.75x) against Buildings. Quite strong (3.5x) against Myth Units and Ships.
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* TacticalRockPaperScissors: Apt (1.1x) [[AntiCavalry against Cavalry]], slightly so against [[Characters/AgeOfMythologiesAtlanteanCivilization Turmae]] (1.25). Strong (2x) against Siege weapons. Horus-worshipping Spearmen further increase their attack against Cavalry by a rate of 2.1 (i.e., from x1.1 to x2.31).
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* BalanceBuff: The original version of "Slings of the Sun" gave the unit a meager +30% attack, this was fixed prior to v2.7 by buffing the amount to +50. Version 2.7 further increased this bonus to +75%.
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* TacticalRockPaperScissors: Has a bonus (1.5x) against Villagers. Patch v2.7 added a bonus against Trade units.
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* BalanceBuff:
** Prior to ''Tale of the Dragon'', they trained in 9 seconds and had +30% pierce armor. Afterwards their training time was decreased to 7 and their pierce armor buffed to +35%.
** {{Zigzagged|Trope}} with their food cost. In the original ''AOM'' the unit had a cost of 50 food units, ''Tale of the Dragon'' decreased it to 40, but patch v2.7 increased it again to 50.
** Prior to ''Tale of the Dragon'', they trained in 9 seconds and had +30% pierce armor. Afterwards their training time was decreased to 7 and their pierce armor buffed to +35%.
** {{Zigzagged|Trope}} with their food cost. In the original ''AOM'' the unit had a cost of 50 food units, ''Tale of the Dragon'' decreased it to 40, but patch v2.7 increased it again to 50.
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* BalanceBuff: Prior to patch 1.05, they had 12 attack and +20 hack armor. Afterwards, these values were buffed to 14 and 25 respectively.
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* {{Nerf}}: Prior to patch 1.07 they had 350 HP, afterwards the have 300 HP.
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* TacticalRockPaperScissors: Favored (x2.5) against ships.