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* ''VideoGame/DemonHunterTheReturnOfTheWings'': Evil Kara is a flying demon that spawns other demons. It first appears during the Liam fight as an invulnerable hazard before being available in a hunting quest.
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* Discussed in ''Series/TheLordOfTheRingsTheRingsOfPower''. Morgoth created the Orcs be enslaving and twisting Elves from Beleriand into an EvilCounterpartRace. After his defeat, Sauron made sure they still multiplied in great numbers.
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** The Pain Elementals, flying Cacodemon-like gasbag monsters that spit out flying skulls called Lost Souls, and could do so forever until you killed them, at which point they released three more Lost Souls upon death just to spite you. They have a deliberate limitation implemented to stop them from flooding the map with Lost Souls and slowing everything down to a crawl (we are talking about a game from 1994 being played on even older machines, after all). The universal map limit is 21 Lost Souls, a number which is achievable on any stock map that includes Pain Elementals. Some [=PWADs=] actually go so far as to take advantage of this feature, booby-trapping special items with crushers that kill out-of-area Lost Souls, allowing the present Pain Elementals to start ruining your day.
** A second example is the FinalBoss, (The Icon of Sin) which spits out cubes that turn into demons upon landing ([[{{Telefrag}} and can kill you even in god mode if you happen to be where a cube landed]]). To defeat it, you launch rockets into its exposed brain and hit the head of Creator/JohnRomero behind it with SplashDamage.
* ''VideoGame/{{Fishgun}}'' have plant-pits that spawns the common PlantMooks you encounter in the game, though the pits themselves can be destroyed. The last boss is notably a building-sized strawberry with a face who keeps growing extra minions and releasing them from it's mouth.

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** The Pain Elementals, flying Cacodemon-like gasbag monsters that spit out flying skulls called Lost Souls, and could can theoretically do so forever until you killed kill them, at which point they released release a final batch of three more Lost Souls upon death just to spite you. They Thanks to [[HitboxDissonance things (entities) being infinitely tall collision-wise]], a flock of Pain Elementals can not only do damage but spawn [[InsurmountableWaistHighFence an impassable wall of Lost Souls]].[[note]]They have a deliberate limitation implemented of being unable to spawn more Lost Souls if at least 21 are present on the map at any point, to stop them from flooding the map with Lost Souls and and, given the capabilities of machines upon the release of the game, slowing everything down to a crawl (we are talking about a game from 1994 being played on even older machines, after all). The universal map limit is 21 Lost Souls, a number which is achievable on any stock map that includes Pain Elementals. crawl. Some [=PWADs=] [[GameMod custom mapsets]] actually go so far as to take advantage of this feature, booby-trapping special items with crushers that kill out-of-area Lost Souls, allowing the present Pain Elementals to start ruining your day.
day; more advanced source ports cnage this limitation to "21 Lost Souls as spawned per individual Pain Elemental", and mapsets under this feature use Pain Elementals liberally as threats to congest the battlefield.[[/note]] You can prevent a Lost Soul spawn by "hugging" the Pain Elemental and technically {{telefrag}}ging the spawned Lost Soul... unless you're playing ''VideoGame/Doom64'', where [[DefeatEqualsExplosion the dying Lost Soul will deal the blast damage of a barrel explosion to whatever's blocking their spawn]].
** A second example is the FinalBoss, (The [[FinalBoss Icon of Sin) Sin]], which spits out cubes that turn into demons upon landing ([[{{Telefrag}} and can kill you even in god mode if you happen to be where a cube landed]]). To defeat it, you launch rockets into its exposed brain and hit the its inside[[note]]the head of Creator/JohnRomero behind it as a cameo[[/note]] with SplashDamage.
* ''VideoGame/{{Fishgun}}'' have plant-pits that spawns spawn the common PlantMooks you encounter in the game, though the pits themselves can be destroyed. The last boss is notably a building-sized strawberry with a face who keeps growing extra minions and releasing them from it's its mouth.



** The series doesn't have too many of these, but the Remnants in the second game have a variant ability: they can puppet corpses in the surrounding area and have them fight you. You can gun the corpses down, but there's not much preventing the Remnant from just picking them back up, except killing it (or [[LudicrousGibs Gibbing]] the corpses with shotguns).

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** The series doesn't have too many of these, but the Remnants in the second game have a variant ability: they can puppet corpses in the surrounding area and have them fight you. You can gun the corpses down, but there's not much preventing the Remnant from just picking them back up, except killing it (or [[LudicrousGibs Gibbing]] gibbing]] the corpses with shotguns).

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* ''VideoGame/Sonic3AndKnuckles'' haa Launch Base Zone, in which passing in-between a pair of motion detectors will spawn those diving mooks. Parking yourself in a specific one and doing a spindash was [[InfiniteOneUps an easy way to rack up 200+ lives]].

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* ''VideoGame/{{Skylanders}}'': An enemy that appears frequently throughout the series are Chompy Pods, which will spew out [[TheGoomba Chompies]] until it is taken out.
** The Undead Spell Punk got turned into this in ''[[VideoGame/SkylandersSwapForce Swap Force]]'', where it will now summon skeletal trolls from the ground to do most of the fighting for it.
* ''VideoGame/Sonic3AndKnuckles'' haa has Launch Base Zone, in which passing in-between a pair of motion detectors will spawn those diving mooks. Parking yourself in a specific one and doing a spindash was [[InfiniteOneUps an easy way to rack up 200+ lives]].
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* ''VideoGame/{{Fishgun}}'' have plant-pits that spawns the common PlantMooks you encounter in the game, though the pits themselves can be destroyed. The last boss is notably a building-sized strawberry with a face who keeps growing extra minions and releasing them from it's mouth.
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** ''Series/KamenRiderDecade'' rival Kamen Rider Diend's main power is the ability to create copies of other Kamen Riders, which then do what he tells them to. Normally these summons are solo, but his most-used card creates three [[Series/KamenRiderFaiz Riotroopers]], more in line with this trope. During a crossover, a MonsterOfTheWeek steals the Diendriver, and with it, summons a [[Series/KamenRiderKiva Fangire]] and [[Series/KamenRiderBlade Undead]] to fight the ''Series/SamuraiSentaiShinkenger''.

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** ''Series/KamenRiderDecade'' rival Kamen Rider Diend's main power is the ability to create copies of other Kamen Riders, which then do what he tells them to. Normally these summons are solo, but his most-used card creates three [[Series/KamenRiderFaiz [[Series/KamenRider555 Riotroopers]], more in line with this trope. During a crossover, a MonsterOfTheWeek steals the Diendriver, and with it, summons a [[Series/KamenRiderKiva Fangire]] and [[Series/KamenRiderBlade Undead]] to fight the ''Series/SamuraiSentaiShinkenger''.
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* ''Franchise/FinalFantasy''

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* ''Franchise/FinalFantasy''''Franchise/FinalFantasy'':



* ''VideoGame/UltimateCustomNight'' has Dee Dee. If selected, she will appears once during the night, and either increase the difficulty of an already-present enemy, add a random new one, or (very rarely) do nothing. In the former two cases, there's no indication of what character she buffed or added. [[spoiler:There's also the slight chance that she'll instead summon one of 6 characters that aren't selectable in the menu]]. However, if you're playing on 50/20 Mode, you'll be already fighting all the animatronics at the highest difficulty... [[spoiler:Enter XOR, Dee Dee's "shadow" version who can rarely replace her (''always'' replaces Dee Dee on 50/20 Mode), and who summons all 6 of the aforementioned secret animatronics, one after the other]].

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* ''VideoGame/UltimateCustomNight'' has Dee Dee. If selected, she will appears once during the night, and either increase the difficulty of an already-present enemy, add a random new one, or (very rarely) do nothing. In the former two cases, there's no indication of what character she buffed or added. [[spoiler:There's also the slight chance that she'll instead summon one of 6 characters that aren't selectable in the menu]]. menu.]] However, if you're playing on 50/20 Mode, you'll be already fighting all the animatronics at the highest difficulty... [[spoiler:Enter XOR, Dee Dee's "shadow" version who can rarely replace her (''always'' replaces Dee Dee on 50/20 Mode), and who summons all 6 of the aforementioned secret animatronics, one after the other]].



* ''Website/{{Cracked}}'' Photoplasty advertises it in [[http://www.cracked.com/photoplasty_273_26-ads-products-that-must-exist-in-video-games_p26/#19 Ads for Products That Must Exist in Video Games]].

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* ''Website/{{Cracked}}'' Photoplasty advertises it as #19 in [[http://www.[[https://www.cracked.com/photoplasty_273_26-ads-products-that-must-exist-in-video-games_p26/#19 com/photoplasty_273_26-ads-products-that-must-exist-in-video-games 26 Ads for Products That Must Exist in Video Games]].



* In ''WesternAnimation/{{Castlevania}}'' this is Hector’s and Isaac’s main job as Forgemasters in Dracula’s army; to turn corpses of humans into demons for their masters fight against humanity.

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* In ''WesternAnimation/{{Castlevania}}'' ''WesternAnimation/{{Castlevania|2017}}'' this is Hector’s and Isaac’s main job as Forgemasters in Dracula’s army; to turn corpses of humans into demons for their masters fight against humanity.

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* Noah from ''Manga/SoulEater''. While not creating the mooks himself, he's a collectionist who store all his collections within the [[GreatBigBookOfEverything Book of]] [[TomeOfEldritchLore Eibon]], so, when it comes to fight, he uses the book to summon a vast number of powerful creatures he had captured over the time. [[spoiler:Then it turns out that Noah is a mook created by the book's Table of Contents by making Noahs on the Seven Deadly Sins and it maid another Noah based on Wrath as the first was Greed.]] Asura also the true mook maker as he can produce an army of Clowns thanks to his madness.

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* ''Anime/PokemonTheSeries'': In ''Journeys'', Team Rocket gains access to the Rocket Prize Master which by shoving Meowth into the coin slot and turning the crank, gives them one to three Poké Balls that Team Rocket agents have used. That said, they have the results that Team Rocket's regular Pokémon have when battling Ash, Goh and their friends and Pokémon, which is to say none whatsoever. At the end of ''Just A Scone's Throw From Here!'', the Rocket Prize Master up and runs away after Team Rocket's six Pokémon are beaten and as such, they never use it again.
* Noah from ''Manga/SoulEater''. While not creating the mooks himself, he's a collectionist who store stores all his collections within the [[GreatBigBookOfEverything Book of]] [[TomeOfEldritchLore Eibon]], so, when it comes to fight, he uses the book to summon a vast number of powerful creatures he had captured over the time. [[spoiler:Then it turns out that Noah is a mook created by the book's Table of Contents by making Noahs on the Seven Deadly Sins and it maid another Noah based on Wrath as the first was Greed.]] Asura is also the true mook maker as he can produce an army of Clowns thanks to his madness.
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** ''VideoGame/ZeldaIITheAdventureOfLink'': Some dungeons contain statues that constantly drip blue drops, which turn into the bloblike Bot enemies when they hit the ground.
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Last sentence is irrelevant, as per the Is this an example thread.


* The Hell Greed in ''VideoGame/DevilMayCry3DantesAwakening'' acts like this, spawning enemies of three varieties (Hell Prides, Lusts, and Sloths). Interesting side effect: the spot where they spawn Sloths (the ones with most HitPoints) has more combo videos than all other places combined.

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* The Hell Greed in ''VideoGame/DevilMayCry3DantesAwakening'' acts like this, spawning spawns enemies of three varieties (Hell Prides, Lusts, and Sloths). Interesting side effect: the spot where they spawn Sloths (the ones with most HitPoints) has more combo videos than all other places combined.Sloths).
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* With the macrovirus from ''Series/StarTrekVoyager'', the unconscious hosts are Mook Makers for the monsters that transmit the virus.

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* With the macrovirus from ''Series/StarTrekVoyager'', the ''Series/StarTrekVoyager'' episode "[[Recap/StarTrekVoyagerS3E11Macrocosm Macrocosm]]", the unconscious hosts are Mook Makers for the monsters that transmit the virus.

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* ''{{VideoGame/Strife}}'' inverts this. You can acquire teleporter beacons that spawn in Front troops to help you. While they aren't of much use, generally a brief distraction or some post-casualty ammo, they don't set off alarms like you do and can thin out guards without calling in enemy reinforcements.

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* ''{{VideoGame/Strife}}'' ''VideoGame/{{Strife}}'' inverts this. You can acquire teleporter beacons that spawn in Front troops to help you. While they aren't of much use, generally a brief distraction or some post-casualty ammo, they don't set off alarms like you do and can thin out guards without calling in enemy reinforcements.


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* ''VideoGame/ShantaeHalfGenieHero'': The first enemy that Shantae can defeat, is a cannonball that emits infinite Tinkerbats in sets of three, at regular intervals, until the cannonball itself is destroyed.

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* In ''VideoGame/HalfLife1'' one of the bosses is the Gonarch, the "mother" of all headcrabs and will spew out infant headcrabs until it explodes dying.
* The beach areas of ''VideoGame/HalfLife2'' will constantly produce antlions if you walk on the sand. In ''Episode One'', the same antlions constantly climb out of burrows, which you can block by shoving cars on top. Some areas also constantly spawn headcrabs out of dark dead ends or air vents.

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* ''VideoGame/HalfLife'':
**
In ''VideoGame/HalfLife1'' one of the bosses is the Gonarch, the "mother" of all headcrabs and will spew out infant headcrabs until it explodes dying.
* ** The beach areas of ''VideoGame/HalfLife2'' will constantly produce antlions if you walk on the sand. In ''Episode One'', the same antlions constantly climb out of burrows, which you can block by shoving cars on top. Some areas also constantly spawn headcrabs out of dark dead ends or air vents.vents.
** Poison headcrab zombies in ''[=HL2=]'' downplay this, as they carry three additional poison headcrabs on them. They can be tossed as a ranged attack, or drop off of the zombie when it's killed to continue attacking you.



** Flood combat forms are often repeatedly (not indefinitely) generated from ventilation ducts or other points of emergence in the walls, such as in ''VideoGame/HaloCombatEvolved''[='s=] "The Library". One section of ''VideoGame/{{Halo 2}}''[='s=] The Oracle involves a [[ElevatorActionSequence giant elevator]] with two smaller shafts that groups of Combat Forms will jump out of in random numbers, in addition to Infection Form-harboring canisters. On top of that, the elevator rotates to screw up your aim. If a large-enough group spawns at a time, you can be overwhelmed and screwed over big time, especially with their ability to insta-kill you with their melee attacks, and the ability for Infection Forms to resurrect corpses, hence this area is quite a LuckBasedMission.

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** Flood combat forms are often repeatedly (not indefinitely) generated from ventilation ducts or other points of emergence in the walls, such as in ''VideoGame/HaloCombatEvolved''[='s=] "The Library". One section of ''VideoGame/{{Halo 2}}''[='s=] The Oracle "The Oracle" involves a [[ElevatorActionSequence giant elevator]] with two smaller shafts that groups of Combat Forms will jump out of in random numbers, in addition to Infection Form-harboring canisters. On top of that, the elevator rotates to screw up your aim. If a large-enough group spawns at a time, you can be overwhelmed and screwed over big time, especially with their ability to insta-kill you with their melee attacks, and the ability for Infection Forms to resurrect corpses, hence this area is quite a LuckBasedMission.



* Some of ''VideoGame/{{Quake}}'''s later levels have "unholy altars" that constantly spawn high-level enemies until they are "defiled" (destroyed). The FinalBoss, Shub-Niggurath, was also of this kind, continually spawning enemies with her pod but not contributing in any other way to the battle. The only way you could kill her was to enter the portal at the end of the stage when the pod went into her body in order to {{Telefrag}} her.

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* Some [=E4M6=]: The Pain Maze of ''VideoGame/{{Quake}}'''s later levels have ''VideoGame/{{Quake|I}}'' has "unholy altars" that constantly spawn high-level enemies until they are "defiled" (destroyed). The FinalBoss, Shub-Niggurath, was is also of this kind, continually spawning enemies with her pod but not contributing in any other way to the battle. The only way you could can kill her was is to enter the portal at the end of the stage when the pod went goes into her body in order to {{Telefrag}} {{telefrag}} her.
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* ''VideoGame/{{Noita}}'':
** Enemies such as Toimari will spawn enemies after taking a set amount of damage. This cannot be bypassed with overkill, as even if the main mob is killed in one shot it will still spawn the full set of mooks.
** Enemies such as Suurlepakko spawn mooks as a form of attack and can do so an infinite number of times.
** Some fungal and insect enemies are spawned by nests which are not themselves hostile enemies. These nests can spawn enemies infinitely.
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* ''VideoGame/TheGameOfLife'' has glider guns, which periodically spit out gliders. The most famous of these is the "Gosper glider gun", which produces a single glider every 30 generations.

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* ''VideoGame/TheGameOfLife'' ''VideoGame/ConwaysGameOfLife'' has glider guns, which periodically spit out gliders. The most famous of these is the "Gosper glider gun", which produces a single glider every 30 generations.
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* ''VideoGame/{{Doom}}'':
** In ''VideoGame/DoomII'', the Pain Elementals, flying Cacodemon-like gasbag monsters that spit out flying skulls called Lost Souls, and could do so forever until you killed them, at which point they released three more Lost Souls upon death just to spite you. They had a deliberate limitation implemented to stop them from flooding the map with Lost Souls and slowing everything down to a crawl (we are talking about a game from 1994 being played on even older machines, after all). The universal map limit is 21 Lost Souls, a number which is achievable on any stock map that includes Pain Elementals. Some [=PWADs=] actually go so far as to take advantage of this feature, booby-trapping special items with crushers that kill out-of-area Lost Souls, allowing the present Pain Elementals to start ruining your day.
** A second example is the ''final boss'' of ''Doom II'', (The Icon of Sin) which spat out cubes that turned into demons upon landing ([[{{Telefrag}} and would kill you even in god mode if you happened be where a cube landed]]). To defeat it, you launch rockets into its exposed brain and hit the head of Creator/JohnRomero behind it with SplashDamage.

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* ''VideoGame/{{Doom}}'':
''VideoGame/DoomII'':
** In ''VideoGame/DoomII'', the The Pain Elementals, flying Cacodemon-like gasbag monsters that spit out flying skulls called Lost Souls, and could do so forever until you killed them, at which point they released three more Lost Souls upon death just to spite you. They had have a deliberate limitation implemented to stop them from flooding the map with Lost Souls and slowing everything down to a crawl (we are talking about a game from 1994 being played on even older machines, after all). The universal map limit is 21 Lost Souls, a number which is achievable on any stock map that includes Pain Elementals. Some [=PWADs=] actually go so far as to take advantage of this feature, booby-trapping special items with crushers that kill out-of-area Lost Souls, allowing the present Pain Elementals to start ruining your day.
** A second example is the ''final boss'' of ''Doom II'', FinalBoss, (The Icon of Sin) which spat spits out cubes that turned turn into demons upon landing ([[{{Telefrag}} and would can kill you even in god mode if you happened happen to be where a cube landed]]). To defeat it, you launch rockets into its exposed brain and hit the head of Creator/JohnRomero behind it with SplashDamage.

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* In ''VideoGame/TheAdventuresOfLomax'', in the second world there are coffins that sometimes pop out of the ground and start spitting out zombies. They keep doing that until they run out of zombies or until you destroy them.
* The time-bending game ''VideoGame/{{Braid}}'' contains cannons that produce Goomba mooks, which are often necessary to complete puzzles, and makes a very unique use of them: In the last world, time is perpetually running backwards for everything but the player, and one level consists of mooks that float up from the bottom of the screen, un-die when they reach a pit of spikes, and jump back into the Mook Maker. The puzzle's solution involves [[spoiler:jumping on the mooks as they're floating upwards, which causes them to un-die on the spot. Since they didn't un-die in the spikes, you've altered the past/future so that they must have come from the ''other'' Mook Maker in the level, which it will now walk backwards into]].

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* ''VideoGame/TheAdventuresOfLomax'': In ''VideoGame/TheAdventuresOfLomax'', in the second world world, there are coffins that sometimes pop out of the ground and start spitting out zombies. They keep doing that until they run out of zombies or until you destroy them.
* The time-bending game ''VideoGame/{{Braid}}'' contains cannons that produce Goomba mooks, which are often necessary to complete puzzles, and makes a very unique use of them: In the last world, time is perpetually running backwards for everything but the player, and one level consists of mooks that float up from the bottom of the screen, un-die when they reach a pit of spikes, and jump back into the Mook Maker. The puzzle's solution involves [[spoiler:jumping on the mooks as they're floating upwards, which causes them to un-die on the spot. Since they didn't un-die in the spikes, you've altered the past/future so that they must have come from the ''other'' Mook Maker in the level, which it will now walk backwards into]].


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* ''VideoGame/{{Cuphead}}'': The Acorn Maker in "Forest Follies", a furnace-like machine cranked by a single flower enemy to produce an endless stream of divebombing acorn enemies.
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* Discussed in ''Series/TheLordOfTheRingsTheRingsOfPower''. Morgoth created the Orcs be enslaving and twisting Elves from Beleriand into an EvilCounterpartRace. After his defeat, Sauron made sure they still multiplied in great numbers.

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* ''VideoGame/AssaultRetribution'': The mutant eggs, which are as tall as the human players, can spawn endless amount of mutants (in their facehugger-like infant form) until they're destroyed. What's even worse is that they can respawn as quickly as they're obliterated...

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* ''VideoGame/ANNOMutationem'': The [[MuckMonster Mother Grub]] and its hives constantly spawn a variety of grub eggs that hatch immediately to attack with different abilities and physiques.
* ''VideoGame/AssaultRetribution'': The mutant eggs, which are as tall as the human players, can spawn endless amount of mutants (in their facehugger-like infant form) until they're destroyed. What's even worse is that they can respawn as quickly as they're obliterated...obliterated.



* Part 4 of ''Manga/JoJosBizarreAdventure'' features a [[spoiler: pair of]] mystical bow and arrows that can induce stands in people, used to create most of the stand users in Part 3, and passed on through different characters (Keicho Nijimura, Akira Otoishi and Yoshihiro Kira) in Part 4 as they create more stand users to hassle the protagonists and further their own ends.

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* Part 4 of ''Manga/JoJosBizarreAdventure'' features a [[spoiler: pair of]] ''Manga/JoJosBizarreAdventure'': The fourth Part, ''[[Manga/JoJosBizarreAdventureDiamondIsUnbreakable Diamond is Unbreakable]]'', introduced [[SacredBowAndArrows mystical bow and arrows arrows]] that can induce stands [[FightingSpirit Stands]] in people, used to create most of the stand users Stand Users in [[Manga/JoJosBizarreAdventureStardustCrusaders Part 3, 3]], and passed on through different characters (Keicho Nijimura, Akira Otoishi Otoishi, and Yoshihiro Kira) in Part 4 as they create more stand users Stand Users to hassle the protagonists and further their own ends.
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* ''VideoGame/EtrianOdyssey'' has the Queen Ant, which lays egg sacs from which ant enemies can be hatched. If thesde sacs are left unchecked by the time the Queen is fought, the ants will eventually join the fray and make the fight much harder.

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* ''VideoGame/EtrianOdyssey'' ''VideoGame/EtrianOdysseyI'' has the Queen Ant, which lays egg sacs from which ant enemies can be hatched. If thesde these sacs are left unchecked by the time the Queen is fought, the ants will eventually join the fray and make the fight much harder.
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* ''Wiki/SCPFoundation'': [[http://www.scp-wiki.net/scp-354 SCP-354]]. It's a pool of blood in the north Canadian wilderness that continually spawns lethal monsters, including (but not limited to) a giant bat, a bear-sized echidna, a 4 meter tall reptilian humanoid that shrugged off gunfire, and a Franchise/{{Terminator}}-like machine with a cloaking device. The Foundation has had to erect a defensive reinforced-concrete wall around the pool that is continually staffed with armed guards and has [[OneManArmy SCP-076 "Able"]] on standby to prevent these dangerous entities from escaping out into the world.

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* ''Wiki/SCPFoundation'': ''Website/SCPFoundation'': [[http://www.scp-wiki.net/scp-354 SCP-354]]. It's a pool of blood in the north Canadian wilderness that continually spawns lethal monsters, including (but not limited to) a giant bat, a bear-sized echidna, a 4 meter tall reptilian humanoid that shrugged off gunfire, and a Franchise/{{Terminator}}-like machine with a cloaking device. The Foundation has had to erect a defensive reinforced-concrete wall around the pool that is continually staffed with armed guards and has [[OneManArmy SCP-076 "Able"]] on standby to prevent these dangerous entities from escaping out into the world.
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* ''VideoGame/BattleAxe'': The goblin enemies are spawned from machines built into the ground, which constantly emits a purple aura that teleports them into existence. Several levels contains goblin-making machines that you need to destroy in order to proceed.
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* ''Webcomic/{{Unsounded}}'': The Selver can use the flesh of its victims to grow itself and grow bodies for its ghosts to possess and use to attack people.
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** ''Series/KamenRiderDecade'' rival Kamen Rider Diend's main power is the ability to create copies of other Kamen Riders, which then do what he tells them to. Normally these summons are solo, but his most-used card creates three [[Series/KamenRiderFaiz Riotroopers]], more in line with this trope. During a crossover, a MonsterOfTheWeek steals the Diendriver, and with it, summons a Fangire and Undead to fight the ''Series/SamuraiSentaiShinkenger''.

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** ''Series/KamenRiderDecade'' rival Kamen Rider Diend's main power is the ability to create copies of other Kamen Riders, which then do what he tells them to. Normally these summons are solo, but his most-used card creates three [[Series/KamenRiderFaiz Riotroopers]], more in line with this trope. During a crossover, a MonsterOfTheWeek steals the Diendriver, and with it, summons a Fangire [[Series/KamenRiderKiva Fangire]] and Undead [[Series/KamenRiderBlade Undead]] to fight the ''Series/SamuraiSentaiShinkenger''.
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* ''VideoGame/IronMeat'' have giant red skinless faces growing from walls can repeatedly spew maggots (presumably a form of WeaponizedOffspring) as an attack until they're shot to bits.
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Baleful Polymorph was renamed per TRS


** Circe has a disturbing habit of turning huge groups of people, sometimes entire towns but usually just men, into her loyal [[BalefulPolymorph Beastiamorphs]].

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** Circe has a disturbing habit of turning huge groups of people, sometimes entire towns but usually just men, into her loyal [[BalefulPolymorph [[ForcedTransformation Beastiamorphs]].
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* ''VideoGame/SuperCyborg'' have giant alien heads growing from the ground, who doesn't have any attacks on their own but will continue regurgitating lower-level alien mooks regularly until it's destroyed. You also fight a GiantSpider called the Akhamafold Octopod who will repeatedly spawn the stage's recurring spider-like enemies from it's abdomen.
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* ''VideoGame/TheGameOfLife'' has glider guns, which periodically spit out gliders. The most famous of these is the "Gosper glider gun", which produces a single glider every 30 generations.
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* ''VideoGame/SturmFrontTheMutantWar'' have mutant spawners in multiple areas, resembling gigantic mouths growing from the floors where the lowest-level mutant enemies will regularly pour out from.
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Up To Eleven is a defunct trope


* In ''VideoGame/RealmOfTheMadGod'' almost ''[[PunctuatedForEmphasis Every. Single. Boss.]]'' summons some kind of {{Mook|s}}. However, the [[{{Pun}} god]] of this trope is the event boss called the Cube God. You see, the Cube God spawns Orange Cubes, [[UpToEleven these Orange Cubes spawn Yellow Cubes, and the Yellow Cubes spawn Blue Cubes]]. There is a very good reason why this guy is considered to be one of the hardest bosses outside of dungeons, as the shots those cubes fill the screen with ''hurt.''

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* In ''VideoGame/RealmOfTheMadGod'' almost ''[[PunctuatedForEmphasis Every. Single. Boss.]]'' summons some kind of {{Mook|s}}. However, the [[{{Pun}} god]] of this trope is the event boss called the Cube God. You see, the Cube God spawns Orange Cubes, [[UpToEleven these Orange Cubes spawn Yellow Cubes, and the Yellow Cubes spawn Blue Cubes]].Cubes. There is a very good reason why this guy is considered to be one of the hardest bosses outside of dungeons, as the shots those cubes fill the screen with ''hurt.''



* ''VideoGame/UltimateCustomNight'' has Dee Dee. If selected, she will appears once during the night, and either increase the difficulty of an already-present enemy, add a random new one, or (very rarely) do nothing. In the former two cases, there's no indication of what character she buffed or added. [[spoiler:There's also the slight chance that she'll instead summon one of 6 characters that aren't selectable in the menu]]. However, if you're playing on 50/20 Mode, you'll be already fighting all the animatronics at the highest difficulty... [[spoiler:Enter XOR, Dee Dee's "shadow" version who can rarely replace her (''always'' replaces Dee Dee on 50/20 Mode), and who [[UptoEleven summons all 6 of the aforementioned secret animatronics, one after the other]]]].

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* ''VideoGame/UltimateCustomNight'' has Dee Dee. If selected, she will appears once during the night, and either increase the difficulty of an already-present enemy, add a random new one, or (very rarely) do nothing. In the former two cases, there's no indication of what character she buffed or added. [[spoiler:There's also the slight chance that she'll instead summon one of 6 characters that aren't selectable in the menu]]. However, if you're playing on 50/20 Mode, you'll be already fighting all the animatronics at the highest difficulty... [[spoiler:Enter XOR, Dee Dee's "shadow" version who can rarely replace her (''always'' replaces Dee Dee on 50/20 Mode), and who [[UptoEleven summons all 6 of the aforementioned secret animatronics, one after the other]]]].other]].

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