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* In the comic book ''Comicbook/{{Gearhead}}'', Evil Ted has the LovecraftianSuperpower of being able to sprout an apparently unlimited number of zombies from his flesh.
* ''Franchise/WonderWoman'':

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* In the comic book ''Comicbook/{{Gearhead}}'', ''ComicBook/{{Gearhead}}'': Evil Ted has the LovecraftianSuperpower of being able to sprout an apparently unlimited number of zombies from his flesh.
* ''Franchise/WonderWoman'':''ComicBook/SpiderMan'': Minor villain Armada's shtick is that his armor's backpack contains a miniature "armada" of little flying robots to do his bidding.
* ''ComicBook/WonderWoman'':



* Master Mold, from ''Comicbook/XMen'', a walking Sentinel factory. Add this to its AIIsACrapshoot tendencies, and you've got a problem on your hands.
* Minor Comicbook/SpiderMan villain Armada's shtick is that his armor's backpack contains a miniature "armada" of little flying robots to do his bidding.

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* ''ComicBook/XMen'': Master Mold, from ''Comicbook/XMen'', Mold is a walking Sentinel factory. Add this to its AIIsACrapshoot tendencies, and you've got a problem on your hands.
* Minor Comicbook/SpiderMan villain Armada's shtick is that his armor's backpack contains a miniature "armada" of little flying robots to do his bidding.
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* ''VideoGame/ElPasoElsewhere'': The Puppeteer will run from the player, summoning puppets to attack the player.

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* ''D&D'' has its own share. ''VideoGame/IcewindDale 2'' contains a slime enemy which is horribly annoying since it generates a hell lot of identical copies, which themselves are also hard to kill due to high resistance. (Not a perfectly straight example, as the first few are just the initial one splitting.)

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* ''D&D'' has its own share. ''VideoGame/IcewindDale 2'' ''VideoGame/IcewindDale2'' contains a slime enemy which is horribly annoying since it generates a hell lot of identical copies, which themselves are also hard to kill due to high resistance. (Not a perfectly straight example, as the first few are just the initial one splitting.))
* ''VideoGame/{{Inkulinati}}'': Lairs periodically spawn Beasts at the start of a Chapter. They're divided in different kinds, which produce different creatures -- King's Tents send out Dogs, Suspicious Trees produce Pigeons and Foxes, and Dens are home to Rabbits.
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* ''WesternAnimation/SouthPark'' for UsefulNotes/Nintendo64 features enemies known as "Tanks", which produce the smaller enemies and will approach a specific area in the stage. If you failed to destroy at least one of them before they reach it, you will be forced to play an extra stage after clearing the current stage as normal. In this extra stage, you will have to defend the town's buildings from whatever tanks that survived the previous stage. Some of the bosses take the concept up another level by producing Tanks.

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* ''WesternAnimation/SouthPark'' for UsefulNotes/Nintendo64 Platform/Nintendo64 features enemies known as "Tanks", which produce the smaller enemies and will approach a specific area in the stage. If you failed to destroy at least one of them before they reach it, you will be forced to play an extra stage after clearing the current stage as normal. In this extra stage, you will have to defend the town's buildings from whatever tanks that survived the previous stage. Some of the bosses take the concept up another level by producing Tanks.
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* ''VideoGame/DeepRockGalactic'' has several kinds of mook makers:
** The Glyphid Brood Nexus is an immobile hive that can't attack the players, but it can endlessly spawn Glyphid Spawners that can [[DeathOfAThousandCuts nibble at your ankles in great numbers]]. Only by destroying the Nexus will the Spawners stop appearing.
** Naedocyte Breeders constantly lay eggs that will hatch into Naedocyte Shockers and will swarm you with their electrical attacks. There's also a Rockpox version of the Breeders that spawn Plague Larva instead.
** Lithophage Meteors that are already inside the caves (not the ones that fall in during a mission) will endlessly spawn Rockpox infested bugs and larva until you clean up the infected areas surrounding it.
** The Rockpox Corruptor is a mass of Rockpox that can move around and infect the very ground it treads upon and will occasionally spawn Plague Larva. When you successfully remove parts of its hardened armor, it will release a cluster of Plague Larva in self-defense.


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* A giant cockroach in ''VideoGame/ParasiteEve'' can lay an egg after some time passes. If you don't kill it quickly, the egg will hatch a new cockroach that will quickly grow ''and'' can also lay an egg to spawn more of its kind if the first cockroach is killed.
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** The Pain Elementals, flying Cacodemon-like gasbag monsters that spit out Lost Souls, and can theoretically do so forever until you kill them, at which point they release a final batch of three more Lost Souls upon death just to spite you. Thanks to [[HitboxDissonance things (entities) being infinitely tall collision-wise]], a flock of Pain Elementals can not only do damage but spawn [[InsurmountableWaistHighFence an impassable wall of Lost Souls]].[[note]]They have a deliberate limitation of being unable to spawn more Lost Souls if at least 21 are present on the map at any point, to stop them from flooding the map with Lost Souls and, given the capabilities of machines upon the release of the game, slowing everything down to a crawl. Some [[GameMod custom mapsets]] actually go so far as to take advantage of this feature, booby-trapping special items with crushers that kill out-of-area Lost Souls, allowing the present Pain Elementals to start ruining your day; more advanced source ports cnage this limitation to "21 Lost Souls as spawned per individual Pain Elemental", and mapsets under this feature use Pain Elementals liberally as threats to congest the battlefield.[[/note]] You can prevent a Lost Soul spawn by "hugging" the Pain Elemental and technically {{telefrag}}ging the spawned Lost Soul... unless you're playing ''VideoGame/Doom64'', where [[DefeatEqualsExplosion the dying Lost Soul will deal the blast damage of a barrel explosion to whatever's blocking their spawn]].
** A second example is the [[FinalBoss Icon of Sin]], which spits out cubes that turn into demons upon landing ([[{{Telefrag}} and can kill you even in god mode if you happen to be where a cube landed]]). To defeat it, you launch rockets into its exposed brain and hit its inside[[note]]the head of Creator/JohnRomero as a cameo[[/note]] with SplashDamage.

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** The Pain Elementals, flying Cacodemon-like gasbag monsters that spit out Lost Souls, and can theoretically do so forever until you kill them, at which point they release a final batch of three more Lost Souls upon death just to spite you. Thanks to [[HitboxDissonance things (entities) being infinitely tall collision-wise]], a flock of Pain Elementals can not only do damage but spawn [[InsurmountableWaistHighFence an impassable wall of Lost Souls]].[[note]]They have a deliberate limitation of being unable to spawn more Lost Souls if at least 21 are present on the map at any point, to stop them from flooding the map with Lost Souls and, given the capabilities of machines upon the release of the game, slowing everything down to a crawl. Some [[GameMod custom mapsets]] actually go so far as to take advantage of this feature, booby-trapping special items with crushers that kill out-of-area Lost Souls, Souls placed out of bounds, allowing the present Pain Elementals to start ruining your day; more advanced source ports cnage change this limitation to "21 Lost Souls as spawned per individual Pain Elemental", and mapsets under this feature use Pain Elementals liberally as threats to congest the battlefield.[[/note]] You can prevent a Lost Soul spawn by "hugging" the Pain Elemental and technically {{telefrag}}ging the spawned Lost Soul... unless you're playing ''VideoGame/Doom64'', where [[DefeatEqualsExplosion the dying Lost Soul will deal the blast damage of a barrel explosion to whatever's blocking their spawn]].
** A second example is the [[FinalBoss Icon of Sin]], which spits out cubes that turn into demons upon landing ([[{{Telefrag}} and can kill {{telefrag}} you even in god mode if you happen to be where a cube landed]]).landed. To defeat it, you launch rockets into its exposed brain and hit its inside[[note]]the head of Creator/JohnRomero as a cameo[[/note]] with SplashDamage.
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Surely this is a Flunky Boss? Mack doesn't constantly make new Shysters


** In ''VideoGame/SuperMarioRPG'', during the BossBattle with Mack, a few Shysters help him, and he quickly summons a new team of them if you defeat them all.

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** %%** In ''VideoGame/SuperMarioRPG'', during the BossBattle with Mack, a few Shysters help him, and he quickly summons a new team of them if you defeat them all.
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* The Loaded Dice in ''VideoGame/EarthBound''. Easily the game's worst random encounter, since a) calling for help is all it does, b) some of the help in that part of the game is REALLY powerful, and c) Ness is alone, barring some help from the easily-felled Flying Men. The {{Magm|aMan}}en in ''VideoGame/{{Mother 3}}'' is another example, being capable of spawning [[FragileSpeedster Pyreflies]] from his cranial crater.

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* The Loaded Dice in ''VideoGame/EarthBound''.''VideoGame/EarthBound1994''. Easily the game's worst random encounter, since a) calling for help is all it does, b) some of the help in that part of the game is REALLY powerful, and c) Ness is alone, barring some help from the easily-felled Flying Men. The {{Magm|aMan}}en in ''VideoGame/{{Mother 3}}'' ''VideoGame/Mother3'' is another example, being capable of spawning [[FragileSpeedster Pyreflies]] from his cranial crater.

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