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  • Contested Sequel: This game wasn't as well received as the first title. But has its fans.
  • Memetic Mutation: "Get that motherfucker!"Explanation 
  • Self-Imposed Challenge: Like the first game, it's possible to go all the way through disabling enemies non-lethally. However there are two exceptions-Tommy, the Triad goon (who Marcus throws off the crate at the end of his boss fight) and Terry, who gets killed by Marcus either accidentally or on purpose depending on which ending you get.
  • Porting Disaster: While the PlayStation 2 version, which was developed first, is far from a technically perfect game, the other versions exhibit even worse problems.
    • The PC version has issues such as broken sound effects and an inconsistent frame rate, which are only exacerbated by playing the game on a modern computer.
    • The Xbox version is free of the graphics and sound issues that plague the other ports, and could have been a competent port were it not for the developers mistakenly pushing the wrong build of the game into production, resulting in the game having problems with AI, physics, and controls, to the point where beating one of the game's bosses requires frame-perfect inputs.
    • The Nintendo GameCube version is possibly the worst of the bunch, featuring massively downgraded textures and missing graphical effects, a terrible frame rate, and a ton of bugs and crashes, even compared to the other versions, including a bug that can corrupt your memory card. Dolphin, a GameCube & Wii emulator, has the game's wiki page include a list of many of the game's bugs and problems just to clarify that they're not emulation issues — the game is really just that broken. It went to the point that the Dolphin emulator advised the following: "The following is a bit of an odd request, but we at the Dolphin team highly recommend that casual users do not play True Crime: New York City in Dolphin or on GameCube/Wii at all. Period." (boldface added for emphasis)
  • They Wasted a Perfectly Good Character: You'd think Marcus's dad would have a larger influence on the story since how often he's mentioned at the beginning of the game and the fact you get to meet him face to face. But as it turns out, he just gives Marcus some side missions that have absolutely nothing to do with the main story and he's completely forgotten from the point you meet him personally and onwards.

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