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  • Anti-Climax Boss: Gorsia. Despite being the final boss of the game and the story building him up as an evil god he's really not that hard. Given how hard the normal enemies are and how much level grinding you have to do just to get to him by the time you finaly get to fight him your character will be tough enough to handle anything he can dish out. It doesn't help that he has nothing new to throw at you, just the same spells every other boss has used since you picked up the Star Rune. To make matters worse whatever threat he poses at first drops even farther since the first thing you do is use the Runes on him and cut all his stats in half.
  • Awesome Music: Loads. The music is moody and atmospheric, perfectly suited to the Cataclysm Backstory that's left All There in the Manual.
  • Common Knowledge: Valsu learns a spell, Elixir, at Level 42 that fully restores his HP and MP. A common belief is that you cannot defeat him if you're forced to fight him after he passes Level 42. However, this is untrue, as his AI version cannot use Elixir.
  • Demonic Spiders: Literal ones in the form of the Spidek. Well, they might not literally be demonic, but they're literally spiders, and they're certainly a big enough pest to make one think they came from hell. They appear right when the game's Fake Difficulty starts going through the roof, to the point where their upgrade is arguably LESS dangerous if only because the K.Moons don't come in giant hordes. The game is full of them, though... practically every mook becomes a Demonic Spider after the first few areas of the game.
    • Cocoons. They have MP Catcher which will almost always drain 40MP for a very long time, Thunder (single-target damage spell that does a lot of damage), they have High Speed which means they dodge most of your attacks, Defense Down, Defense Up and HP Catcher. In addition to that, they have a poison attack and due to their high speed they are annoyingly difficult to hit and their defense isn't too shabby either. Their only weakness is low HP... if you can hit them and if they hadn't casted Defense Up. And forget about trying to use magic on them; their Magic stat is just too high for that. They also love coming out with Sages, another annoyingly overpowered enemy that also so happens to have MP Catcher.
  • Game-Breaker: Valsu's Elixir spell, which he gets at level 42. For 120 MP, it restores all HP and MP, essentially turning Valsu into a portable Trauma Inn. Keep a couple of MP restoratives on hand just in case you drop below 120, and things get a lot easier.
  • Moral Event Horizon: Whichever apprentice becomes the Butcher of Patrof. He murders the King to get the Star Rune, murders all the guards loyal to the king and then anyone who tried to flee the country afterward. He then proceeds to rule the country as a tyrant until the player kills him themselves.
  • Nightmare Fuel: Manrots and Crabs.
  • Player Punch: Lemele was killed five years before the beginning of the game by Gorsia, who pretended to be him for you to help revive him. In the past, after defeating Gorsia, he kills you, but you are revived still in the past as a baby. The Baby's name is Lemele. You just finished the most Nintendo Hard RPG ever to find this out in the ending.
  • So Okay, It's Average: For those who prefer the English release's brutal difficulty, the original Japanese game was pretty much just a bog-standard SNES RPG.
  • That One Boss: The apprentices, who match your level and are not affected by the nerfed level up stats.
    • Averted with Lejes once you get the Star Rune, and/or Save Scumming with B-Protects. Lejes has a very odd AI; he will always cast Defense Down on you until your Defense is as low as it can be (1/2 your normal). Since the Star Rune raises Defense and is infinite, keep using it until Lejes misses with his Defense Down. Use a B-Power, and then keep using the Star Rune until he misses again. Defend. Attack. Pray you kill him with a double-hit. If you don't, repeat the process until you do. You cannot lose. Period.
    • Pretty much any apprentice battle aside from Wilme (who is laughably easy to defeat) heads straight into Puzzle Boss territory after making a wrong turn at Luck-Based Mission junction. The winning strategy in nearly every case is to find the right combination of buffs and healing spells/items that lets you survive long enough to one-shot (or two-shot) your opponent if the Random Number God is kind enough to allow you an opening. And because of the stat bug, raising your character's level actually makes these fights harder. This is why it's a good idea to get the Star and Sky runes as early as possible.
    • Another way to beat them is to note that they match the level of your main character and not that of your second party member. Kill off your main character, level your ally, and use them to fight the battle instead.

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