Follow TV Tropes

Following

History YMMV / The7thSaga

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

*MoralEventHorizon: Whichever apprentice becomes the Butcher of Patrof. He murders the King to get the Star Rune, murders all the guards loyal to the king and then anyone who tried to flee the country afterward. He then proceeds to rule the country as a tyrant until the player kills him themselves.
Is there an issue? Send a MessageReason:
None


* SoOkayItsAverage: The original Japanese game was a bog-standard SNES RPG.

to:

* SoOkayItsAverage: The For those who prefer the English release's brutal difficulty, the original Japanese game was pretty much just a bog-standard SNES RPG.
Is there an issue? Send a MessageReason:


%%* ShockingSwerve
Is there an issue? Send a MessageReason:


** Another way to beat them is to note that they match the level of your main character and not that of your second party member. Kill off your main character, level your ally, and use them to fight the battle instead.
* WhatAnIdiot: Gorsia's elaborate plot works; though depowered he escapes into the future where Saro is dead, and tricks the apprentices into collecting all the Runes for him. So once he has been brought back to full power, in a world where his archenemy is long dead, what does he do? He returns to the past to kill Saro before he has a chance to depower him; he also sends the apprentices back with him just for the [[KickTheDog hell of it]]. The apprentices then proceed to put history back on track.

to:

** Another way to beat them is to note that they match the level of your main character and not that of your second party member. Kill off your main character, level your ally, and use them to fight the battle instead.
* WhatAnIdiot: Gorsia's elaborate plot works; though depowered he escapes into the future where Saro is dead, and tricks the apprentices into collecting all the Runes for him. So once he has been brought back to full power, in a world where his archenemy is long dead, what does he do? He returns to the past to kill Saro before he has a chance to depower him; he also sends the apprentices back with him just for the [[KickTheDog hell of it]]. The apprentices then proceed to put history back on track.
instead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CommonKnowledge: Valsu learns a spell, Elixir, at Level 42 that fully restores his HP and MP. A common belief is that you cannot defeat him if you're forced to fight him after he passes Level 42. However, this is untrue, as his AI version cannot use Elixir.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Literal ones. Well, they might not literally be demonic, but they're literally spiders, and they're certainly a big enough pest to make one think they came from hell. They appear right when the game's FakeDifficulty starts going through the roof. The game is full of them, though... practically every [[{{Mooks}} mook]] becomes a DemonicSpider after the first few areas of the game.
** Cocoons. They have MP Catcher which will almost always drain 40MP for a very long time, Thunder (single-target damage spell that does a lot of damage), they have High Speed which means they dodge most of your attacks, Defense Down, Defense Up and HP Catcher. In addition to that, they have a poison attack and due to their high speed they are annoyingly difficult to hit and their defense isn't too shabby either. Their only weakness is low HP... if you can hit them and if they hadn't casted Defense Up. And forget about trying to use magic on them; their Magic stat is just too high for that. They also love coming out with Sages, another annoyingly overpowered enemy.
* GameBreaker: Valsu's Elixir spell, which he gets at level 42. For 120 MP, it restores all HP and MP, essentially turning Valsu into a portable TraumaInn. Keep a couple of MP restoratives on hand just in case, and you ''cannot'' lose.
** The Water Rune, which functions as a free heal. A very good one, at that.

to:

* DemonicSpiders: Literal ones.ones in the form of the Spidek. Well, they might not literally be demonic, but they're literally spiders, and they're certainly a big enough pest to make one think they came from hell. They appear right when the game's FakeDifficulty starts going through the roof.roof, to the point where their upgrade is arguably LESS dangerous if only because the K.Moons don't come in giant hordes. The game is full of them, though... practically every [[{{Mooks}} mook]] becomes a DemonicSpider after the first few areas of the game.
** Cocoons. They have MP Catcher which will almost always drain 40MP for a very long time, Thunder (single-target damage spell that does a lot of damage), they have High Speed which means they dodge most of your attacks, Defense Down, Defense Up and HP Catcher. In addition to that, they have a poison attack and due to their high speed they are annoyingly difficult to hit and their defense isn't too shabby either. Their only weakness is low HP... if you can hit them and if they hadn't casted Defense Up. And forget about trying to use magic on them; their Magic stat is just too high for that. They also love coming out with Sages, another annoyingly overpowered enemy.
enemy that also so happens to have MP Catcher.
* GameBreaker: Valsu's Elixir spell, which he gets at level 42. For 120 MP, it restores all HP and MP, essentially turning Valsu into a portable TraumaInn. Keep a couple of MP restoratives on hand just in case, case you drop below 120, and you ''cannot'' lose.
things get a ''lot'' easier.
** The Water Rune, which functions as a free heal. A very good one, at that. [[spoiler:Well, until you lose it upon [[NothingIsTheSameAnymore getting thrown into the past.]]]]
Is there an issue? Send a MessageReason:
its not a bug, it was intentional for the international release.


* ThatOneBoss: The apprentices, who [[AntiGrinding match your level]] and [[TheComputerIsACheatingBastard are not affected by the levelup bug]].

to:

* ThatOneBoss: The apprentices, who [[AntiGrinding match your level]] and [[TheComputerIsACheatingBastard are not affected by the levelup bug]].nerfed level up stats]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimaxBoss: Gorsia. Despite being the final boss of the game and the story building him up as an evil god he's really not that hard. Given how hard the normal enemies are and how much level grinding you have to do just to get to him by the time you finaly get to fight him your character will be tough enough to handle anything he can dish out. It doesn't help that he has nothing new to throw at you, just the same spells every other boss has used since you picked up the Star Rune. To make matters worse whatever threat he poses at first drops even farther since the first thing you do is use the Runes on him and cut all his stats in half.


* MostAnnoyingSound: Vacuum 2 is ''incredibly'' painful to hear. Unfortunately, it's also invaluable for grinding.
Is there an issue? Send a MessageReason:
None


: MostAnnoyingSound: Vacuum 2 is ''incredibly'' painful to hear. Unfortunately, it's also invaluable for grinding.

to:

: * MostAnnoyingSound: Vacuum 2 is ''incredibly'' painful to hear. Unfortunately, it's also invaluable for grinding.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Water Rune, which functions as a free heal. A very good one, at that.
: MostAnnoyingSound: Vacuum 2 is ''incredibly'' painful to hear. Unfortunately, it's also invaluable for grinding.
Is there an issue? Send a MessageReason:
Commented-out ZCE.


* CrowningMusicOfAwesome: ''[[https://www.youtube.com/playlist?list=PL756F709E4C8F3965 Loads]]''. The music is moody and atmospheric, perfectly suited to the CataclysmBackstory that's left AllThereInTheManual.

to:

* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: ''[[https://www.youtube.com/playlist?list=PL756F709E4C8F3965 Loads]]''. The music is moody and atmospheric, perfectly suited to the CataclysmBackstory that's left AllThereInTheManual.



* ShockingSwerve

to:

* %%* ShockingSwerve
Is there an issue? Send a MessageReason:
None


** Cocoons. They have MPCatcher which will almost always drain 40MP for a very long time, Thunder (single-target damage spell that does a lot of damage), they have High Speed which means they dodge most of your attacks, Defense Down, Defense Up and HPCatcher. In addition to that, they have a poison attack and due to their high speed they are annoyingly difficult to hit and their defense isn't too shabby either. Their only weakness is low HP... if you can hit them and if they hadn't casted Defense Up. And forget about trying to use magic on them; their Magic stat is just too high for that. They also love coming out with Sages, another annoyingly overpowered enemy.

to:

** Cocoons. They have MPCatcher MP Catcher which will almost always drain 40MP for a very long time, Thunder (single-target damage spell that does a lot of damage), they have High Speed which means they dodge most of your attacks, Defense Down, Defense Up and HPCatcher.HP Catcher. In addition to that, they have a poison attack and due to their high speed they are annoyingly difficult to hit and their defense isn't too shabby either. Their only weakness is low HP... if you can hit them and if they hadn't casted Defense Up. And forget about trying to use magic on them; their Magic stat is just too high for that. They also love coming out with Sages, another annoyingly overpowered enemy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

**Cocoons. They have MPCatcher which will almost always drain 40MP for a very long time, Thunder (single-target damage spell that does a lot of damage), they have High Speed which means they dodge most of your attacks, Defense Down, Defense Up and HPCatcher. In addition to that, they have a poison attack and due to their high speed they are annoyingly difficult to hit and their defense isn't too shabby either. Their only weakness is low HP... if you can hit them and if they hadn't casted Defense Up. And forget about trying to use magic on them; their Magic stat is just too high for that. They also love coming out with Sages, another annoyingly overpowered enemy.
Is there an issue? Send a MessageReason:
None


** Another way to beat them is to note that they match the level of your main character and not that of your second party member. Kill off your main character, level your ally, and use them to fight the battle instead.

to:

** Another way to beat them is to note that they match the level of your main character and not that of your second party member. Kill off your main character, level your ally, and use them to fight the battle instead.instead.
* WhatAnIdiot: Gorsia's elaborate plot works; though depowered he escapes into the future where Saro is dead, and tricks the apprentices into collecting all the Runes for him. So once he has been brought back to full power, in a world where his archenemy is long dead, what does he do? He returns to the past to kill Saro before he has a chance to depower him; he also sends the apprentices back with him just for the [[KickTheDog hell of it]]. The apprentices then proceed to put history back on track.
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: ''[[https://www.youtube.com/playlist?list=PL756F709E4C8F3965 Loads]]''. The music is moody and atmospheric, perfectly suited to the CataclysmBackstory that's left AllInTheManual.

to:

* CrowningMusicOfAwesome: ''[[https://www.youtube.com/playlist?list=PL756F709E4C8F3965 Loads]]''. The music is moody and atmospheric, perfectly suited to the CataclysmBackstory that's left AllInTheManual.AllThereInTheManual.



* {{Game Breaker}}: Valsu's Elixir spell, which he gets at level 42. For 120 MP, it restores all HP and MP, essentially turning Valsu into a portable TraumaInn. Keep a couple of MP restoratives on hand just in case, and you ''cannot'' lose.
* {{Nightmare Fuel}}: Manrots and Crabs.

to:

* {{Game Breaker}}: GameBreaker: Valsu's Elixir spell, which he gets at level 42. For 120 MP, it restores all HP and MP, essentially turning Valsu into a portable TraumaInn. Keep a couple of MP restoratives on hand just in case, and you ''cannot'' lose.
* {{Nightmare Fuel}}: NightmareFuel: Manrots and Crabs.



* {{That One Boss}}: The apprentices, who [[AntiGrinding match your level]] and [[TheComputerIsACheatingBastard are not affected by the levelup bug]].

to:

* {{That One Boss}}: ThatOneBoss: The apprentices, who [[AntiGrinding match your level]] and [[TheComputerIsACheatingBastard are not affected by the levelup bug]].
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: ''[[https://www.youtube.com/playlist?list=PL756F709E4C8F3965 Loads]]''. The music is moody and atmospheric, perfectly suited to the post-apocalyptic fantasy setting that's left AllInTheManual.

to:

* CrowningMusicOfAwesome: ''[[https://www.youtube.com/playlist?list=PL756F709E4C8F3965 Loads]]''. The music is moody and atmospheric, perfectly suited to the post-apocalyptic fantasy setting CataclysmBackstory that's left AllInTheManual.
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: ''[[https://www.youtube.com/playlist?list=PL756F709E4C8F3965 Loads]]''. The music is moody and atmospheric, perfectly suite to the post-apocalyptic fantasy setting that's left AllInTheManual.

to:

* CrowningMusicOfAwesome: ''[[https://www.youtube.com/playlist?list=PL756F709E4C8F3965 Loads]]''. The music is moody and atmospheric, perfectly suite suited to the post-apocalyptic fantasy setting that's left AllInTheManual.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMusicOfAwesome: ''[[https://www.youtube.com/playlist?list=PL756F709E4C8F3965 Loads]]''. The music is moody and atmospheric, perfectly suite to the post-apocalyptic fantasy setting that's left AllInTheManual.
Is there an issue? Send a MessageReason:
Moved from Main

Added DiffLines:

* DemonicSpiders: Literal ones. Well, they might not literally be demonic, but they're literally spiders, and they're certainly a big enough pest to make one think they came from hell. They appear right when the game's FakeDifficulty starts going through the roof. The game is full of them, though... practically every [[{{Mooks}} mook]] becomes a DemonicSpider after the first few areas of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SoOkayItsAverage: The original Japanese game was a bog-standard SNES RPG.
Is there an issue? Send a MessageReason:
None


* {{Game Breaker}}: Valsu's Elixir spell, which he gets at level 42. For 120 MP, it restores all HP and MP. Naturally, the recovery comes after paying the MP cost.

to:

* {{Game Breaker}}: Valsu's Elixir spell, which he gets at level 42. For 120 MP, it restores all HP and MP. Naturally, the recovery comes after paying the MP, essentially turning Valsu into a portable TraumaInn. Keep a couple of MP cost.restoratives on hand just in case, and you ''cannot'' lose.
Is there an issue? Send a MessageReason:
None


* {{Game Breaker}}: Valsu's Elixir spell. For 120 MP, it restores all HP and MP. He gets it at level 42.

to:

* {{Game Breaker}}: Valsu's Elixir spell.spell, which he gets at level 42. For 120 MP, it restores all HP and MP. He gets it at level 42.Naturally, the recovery comes after paying the MP cost.
Is there an issue? Send a MessageReason:
None


** Pretty much any apprentice battle aside from Wilme (who is laughably easy to defeat) heads straight into PuzzleBoss territory after making a wrong turn at LuckBasedMission junction. The winning strategy in nearly every case is to find the right combination of buffs and healing spells/items that lets you survive long enough to one-shot (or two-shot) your opponent if the Random Number God is kind enough to allow you an opening. And because of the stat bug, raising your character's level actually makes these fights ''harder''. This is why it's a good idea to get the Star and Sky runes as early as possible.

to:

** Pretty much any apprentice battle aside from Wilme (who is laughably easy to defeat) heads straight into PuzzleBoss territory after making a wrong turn at LuckBasedMission junction. The winning strategy in nearly every case is to find the right combination of buffs and healing spells/items that lets you survive long enough to one-shot (or two-shot) your opponent if the Random Number God is kind enough to allow you an opening. And because of the stat bug, raising your character's level actually makes these fights ''harder''. This is why it's a good idea to get the Star and Sky runes as early as possible.possible.
** Another way to beat them is to note that they match the level of your main character and not that of your second party member. Kill off your main character, level your ally, and use them to fight the battle instead.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShockingSwerve

Top